Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,949)players online:
Aeflic (40)  SaitisGames (5)  halospud (3)  willr3d (3)  터보1998 (2)  ParuLive (2) 55
stats.dasanfall.com
Director General Cherenpetur[MEDQ] Cherenpetur
NC BR 94

KDR: 4.79

Score: 12.8m

Last Seen: Jul 12th, 2019 10:24 PM
- OFFLINE - 114.4 hour(s)

Battle Rank 94 - New Conglomerate on Cobalt - Outfit Member of Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 7
Level Progress (to 95): 36%
Level 100 Progress: 68% 211h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NS-44 Commissioner SAS-R AF-4 Cyclone MGR-S1 Gladius GD-22S Tempest
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Cherenpetur



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,195,199 MLG Score: 8949
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.028%42.722%145425118931,7966.24308-1.45

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.579%2.505A**3.329M*-0.533DHEAD ++ (~25.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.678B+8.20.428B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.6%2.059%319112133401281682.63566201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.29C0.434B-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.50.068C+52.10.018C+98.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.412%87.847%0212122,45258324.20583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.422%1.568A+1.349A-0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.60.488B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.232%21.633%02121224553930.453704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.127%1.884A++1.381A-1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+3.80.217C++2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 7
12.8m163.3%479 (28.7k)400 (24k)4.7926239,2188,1834.9320594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214472932.53%41.741%135803:5518

14% Combat Medic58% Heavy Assault10% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2017 12:46 AMSep 28th, 2018 3:37 PMJul 16th, 2019 1:54 PM (22h) (PST)Jul 12th, 2019 6:56 PM (5d) (PST)Jul 12th, 2019 6:24 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8212245971.2240.2550.5112.0510.0328949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,23113,41435,817731531123223,986

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
534.2h/22.3d 1,141 16,370 10,811 65.7k 548 2,329 1,040 26.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:7,012
Deaths:1,229
KDR:5.705
Accuracy:33.882% A++
HSR:43.811% A**
NC6A GODSAW
A*
Kills:1,833
Deaths:294
KDR:6.235
Accuracy:37.475% A+
HSR:43.535% A*
GD-22S
A++
Kills:1,242
Deaths:256
KDR:4.852
Accuracy:29.598% A
HSR:36.071% A++
NS-15M2
A*
Kills:1,205
Deaths:178
KDR:6.770
Accuracy:33.541% A++
HSR:43.486% A*
NC6 Gauss SAW
M+
Kills:1,174
Deaths:193
KDR:6.083
Accuracy:31.372% A*
HSR:41.227% M+
MGR-L1 Promise
A**
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:33.116% A++
HSR:42.650% A**
Kills:13,636
Deaths (as Heavy Assault):2,343
Deaths (to Heavy Assaults):2,458
KDR:5.81989
Kill Difference:11,293
Playtime:310.911 hours
Usage:58%
Score:7.639m
Score/min:410
Accuracy (listed only):33.164%
HSR (listed only):41.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M++
Kills:1,274
Deaths:237
KDR:5.376
Accuracy:30.709% B**
HSR:40.110% M++
MGR-S1 Gladius
A++
Kills:1,267
Deaths:256
KDR:4.949
Accuracy:31.917% B**
HSR:33.544% A++
Tempest
S
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% S
AF-19 Mercenary
A*
Kills:1,175
Deaths:270
KDR:4.352
Accuracy:29.140% A
HSR:35.149% A*
Blitz GD-10
S
Kills:1,167
Deaths:211
KDR:5.531
Accuracy:37.233% A**
HSR:42.417% S
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
GD-7F
M+
Kills:962
Deaths:163
KDR:5.902
Accuracy:34.046% A++
HSR:36.279% M+
NS-11C
M*
Kills:821
Deaths:138
KDR:5.949
Accuracy:37.869% M
HSR:38.612% M*
AF-4A Bandit
M*
Kills:443
Deaths:66
KDR:6.712
Accuracy:33.952% A++
HSR:42.889% M*
AC-X11
A**
Kills:254
Deaths:51
KDR:4.980
Accuracy:32.955% A+
HSR:35.827% A**
Mauler S6
M
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% M
HSR:20.134% B*
AF-57 Piston
M
Kills:96
Deaths:20
KDR:4.800
Accuracy:62.188% A*
HSR:23.958% M
Kills:10,015
Deaths (as Light Assault):1,843
Deaths (to Light Assaults):1,692
KDR:5.43407
Kill Difference:8,172
Playtime:73.168 hours
Usage:14%
Score:1.521m
Score/min:346
Accuracy (listed only):38.477%
HSR (listed only):37.166%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:1,274
Deaths:237
KDR:5.376
Accuracy:30.709% B**
HSR:40.110% M++
MGR-S1 Gladius
A++
Kills:1,267
Deaths:256
KDR:4.949
Accuracy:31.917% B**
HSR:33.544% A++
Tempest
S
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% S
NS-11A
M*
Kills:1,240
Deaths:237
KDR:5.232
Accuracy:35.810% A*
HSR:46.532% M*
GR-22
M**
Kills:1,191
Deaths:233
KDR:5.112
Accuracy:34.443% A*
HSR:46.012% M**
NC1 Gauss Rifle
M
Kills:1,175
Deaths:235
KDR:5
Accuracy:34.015% A*
HSR:39.149% M
Carnage AR
M**
Kills:1,174
Deaths:229
KDR:5.127
Accuracy:36.597% A**
HSR:47.359% M**
Blitz GD-10
S
Kills:1,167
Deaths:211
KDR:5.531
Accuracy:37.233% A**
HSR:42.417% S
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
Reaper DMR
M**
Kills:470
Deaths:95
KDR:4.947
Accuracy:39.864% M+
HSR:50.213% M**
Mauler S6
M
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% M
HSR:20.134% B*
AF-57 Piston
M
Kills:96
Deaths:20
KDR:4.800
Accuracy:62.188% A*
HSR:23.958% M
Kills:11,610
Deaths (as Combat Medic):2,184
Deaths (to Combat Medics):965
KDR:5.31593
Kill Difference:9,426
Playtime:73.190 hours
Usage:14%
Score:1.936m
Score/min:441
Accuracy (listed only):39.541%
HSR (listed only):40.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M++
Kills:1,826
Deaths:837
KDR:2.182
Accuracy:43.807% B*
HSR:44.414% M++
SAS-R
A++
Kills:1,308
Deaths:127
KDR:10.299
Accuracy:47.348% A
HSR:85.551% A++
AF-4 Cyclone
M++
Kills:1,274
Deaths:237
KDR:5.376
Accuracy:30.709% B**
HSR:40.110% M++
MGR-S1 Gladius
A++
Kills:1,267
Deaths:256
KDR:4.949
Accuracy:31.917% B**
HSR:33.544% A++
Tempest
S
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% S
Blitz GD-10
S
Kills:1,167
Deaths:211
KDR:5.531
Accuracy:37.233% A**
HSR:42.417% S
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
NC14 Bolt Driver
A++
Kills:1,144
Deaths:144
KDR:7.944
Accuracy:43.326% A
HSR:90.472% A++
NS-357 Underboss
M*
Kills:1,011
Deaths:452
KDR:2.237
Accuracy:48.486% A+
HSR:47.577% M*
NC4 Mag-Shot
M++
Kills:238
Deaths:95
KDR:2.505
Accuracy:37.342% A+
HSR:39.916% M++
LA8 Rebel
S
Kills:65
Deaths:9
KDR:7.222
Accuracy:49.654% A**
HSR:55.385% S
Kills:11,707
Deaths (as Infiltrator):2,769
Deaths (to Infiltrators):1,407
KDR:4.22788
Kill Difference:8,938
Playtime:52.984 hours
Usage:10%
Score:1.066m
Score/min:335
Accuracy (listed only):39.651%
HSR (listed only):52.405%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,175
Deaths:270
KDR:4.352
Accuracy:29.140% A
HSR:35.149% A*
GD-7F
M+
Kills:962
Deaths:163
KDR:5.902
Accuracy:34.046% A++
HSR:36.279% M+
NS-11C
M*
Kills:821
Deaths:138
KDR:5.949
Accuracy:37.869% M
HSR:38.612% M*
AF-4A Bandit
M*
Kills:443
Deaths:66
KDR:6.712
Accuracy:33.952% A++
HSR:42.889% M*
AC-X11
A**
Kills:254
Deaths:51
KDR:4.980
Accuracy:32.955% A+
HSR:35.827% A**
Mauler S6
M
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% M
HSR:20.134% B*
AF-57 Piston
M
Kills:96
Deaths:20
KDR:4.800
Accuracy:62.188% A*
HSR:23.958% M
Kills:3,900
Deaths (as Engineer):738
Deaths (to Engineers):852
KDR:5.28455
Kill Difference:3,162
Playtime:11.203 hours
Usage:2%
Score:0.240m
Score/min:357
Accuracy (listed only):42.218%
HSR (listed only):33.264%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:747
Deaths:49
KDR:15.245
Accuracy:33.580% C
HSR:22.222% A++
NCM1 Scattercannon
A*
Kills:720
Deaths:55
KDR:13.091
Accuracy:35.565% C
HSR:25% A*
Kills:1,467
Deaths (as MAX Suit):52
Deaths (to MAX Suits):199
KDR:28.21154
Kill Difference:1,415
Playtime:11.495 hours
Usage:2%
Score:0.411m
Score/min:596
Accuracy (listed only):34.572%
HSR (listed only):23.611%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:340
V. Kills:163 207%
Deaths:57
KDR:5.965
Accuracy:34.600% B+
KPH:31.600 A+
VKPH:15.100 B*
Kills:340 (340 + 0)
Deaths:57
KDR:5.965
VKDR:2.860
Vehicle Kills:163
Kill Difference:283
Playtime:10.759 hours
Usage:2%
Score:0.120m
Score/min:186
Piloting Accuracy:34.600%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:60
V. Kills:5 N/A
Deaths:3
KDR:20
Accuracy:73.971% A*
KPH:76.700 C--
VKPH:6.400 C
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:1.667
Vehicle Kills:5
Kill Difference:57
Playtime:0.782 hours
Usage:0%
Score:0.014m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:73.971%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,0757,0121,2295.705A0.9133.882%A++43.811%A**85.5AN/A24482h8.1B**23.8B*
NC6A GODSAW 1,8631,8332946.235A++1.4437.475%A+43.535%A*108.5A+1.8A+25816.9h7C*18.7B*
NS-44 Commissioner 1,8381,8268372.182B**2.6143.807%B*44.414%M++61.3B**N/A16529.8h3B*6.9B*
SAS-R 1,3101,30812710.299M+5.5147.348%A85.551%A++81.8A++N/A21316h1.7B**3.5B**
AF-4 Cyclone 1,2791,2742375.376M+0.5830.709%B**40.11%M++76.3A++N/A21416.7h8.2B**26.6B*
MGR-S1 Gladius 1,2771,2672564.949A**0.1631.917%B**33.544%A++68.5B**N/A27418.5h8.3B++25.9B++
GD-22S 1,2531,2422564.852A++0.0629.598%A36.071%A++63.4B**N/A20919.6h8.8B**29.8B*
Tempest 1,2501,2422066.029S1.2433.424%A++48.148%S98.6A*N/A26512.6h7.7A23.2A
NS-11A 1,2541,2402375.232M0.4435.81%A*46.532%M*100.8M*1.1A23612.3h9.4A+26.2A
NS-15M2 1,2131,2051786.77M+1.9833.541%A++43.486%A*76.3B**N/A18615.8h9.5B**28.3B*
GR-22 1,2081,1912335.112M+0.3234.443%A*46.012%M**83.9A**1.2A++22214.2h9.4A+27.4A
AF-19 Mercenary 1,1871,1752704.352S0.4429.14%A35.149%A*60.6A**N/A18819.4h9B**30.9B*
NC1 Gauss Rifle 1,1911,1752355M**0.2134.015%A*39.149%M72.5M++1A+18816.2h9A26.4A
Carnage AR 1,1861,1742295.127M+0.3336.597%A**47.359%M**97M++1A+23712.1h9.6A+26.2A
NC6 Gauss SAW 1,1881,1741936.083S1.2931.372%A*41.227%M+74.3A*N/A24515.8h7.8B*24.9B*
MGR-L1 Promise 1,1801,1701936.062M**1.2733.116%A++42.65%A**77.5AN/A20015.1h10.3B**31B**
Blitz GD-10 1,1751,1672115.531S0.7437.233%A**42.417%S91.9M+N/A22912.7h10.5B**28.1B**
MKV Suppressed 1,1681,1651955.974S1.1832.912%A48.927%S71A++N/A17016.4h10.4B**31.7B++
NC14 Bolt Driver 1,1441,1441447.944M**3.1543.326%A90.472%A++60.2A**N/A15319h1.6A+3.7A
NS-357 Underboss 1,0151,0114522.237A2.5648.486%A+47.577%M*120.4MN/A3358.4h3.2B**6.5B**
GD-7F 9729621635.902S1.1134.046%A++36.279%M+88.3A**N/A28110.9h9.4A27.6B**
NS-11C 8318211385.949S1.1637.869%M38.612%M*102.6M**1.3A*2678h9.6B**25.3B**
NCM1 Scattercannon 7567474915.245S10.4533.58%C22.222%A++67.9A*N/A18211h4.9B++14.5B+
NCM1 Scattercannon 7307205513.091S8.3035.565%C25%A*63.2M++N/A18411.4h5.5B**15.4B+
NS Decimator 9006431125.741S0.9561.57%C++2.177%C+64.3A++25.7B**32210h3.3B**5.3B**
Mag-Cutter 5365286,3730.083A*4.7129.712%C++10.606%B++1.3B**N/A4413.7h1.7B*5.6C*
Reaper DMR 477470954.947A0.1539.864%M+50.213%M**114.6M**1.7M+4324.1h7A+17.6A
AF-4A Bandit 450443666.712S1.9233.952%A++42.889%M*86.9A*1.4A++2385.1h8B**23.5B**
Carver 3593561,6950.21C**4.5840%B**23.596%B**4.8C+N/A1474.8h1.2B+3.1B+
M20 Mustang 503340575.965A+1.1734.6%B+2.059%C+31.5A+15.1B*18610.8h52.1B*150.5B**
Frag Grenade 2932891289N/A284.2155.386%AN/A578B+8C+20090.5h3.3B+5.9B*
AC-X11 259254514.98M**0.1932.955%A+35.827%A**54A1.1A++1564.7h8.6B++26B++
NC4 Mag-Shot 240238952.505A**2.2937.342%A+39.916%M++68A*N/A1923.5h5.5B**14.6B*
Shrike 271187286.679U1.8960.421%B+1.604%D55M24.7A++5353.4h5.2B*8.6B*
Mauler S6 150149304.967M*0.1765.376%M20.134%B*62.1A++N/A2172.4h4.1B++6.2B**
AF-57 Piston 9896204.8M**0.0162.188%A*23.958%M96M2M*3781h3.4B*5.4B*
C-4 10390214.286A*0.5141.909%M+N/A112.5B++16.3D-9800.8h1.1B*2.7A
LA8 Rebel 656597.222S2.4349.654%A**55.385%S162.5SN/A4320.4h4.4B**8.9B**
C85 Canister-H 6560320B++15.2173.971%A*N/A75C--6.3C3020.8h8.4C11.3B+
Rocklet Rifle 9657144.071S0.7258.79%B++N/A40.7B**27.9B5301.4h40.1C+68.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,8741h
Nano-Armor Kit615,6951h
Medical Kit7298,34219.4h
Motion Spotter22,3331.1h
Recon Detection Device14780.7h
Ammunition Package11010h
Medical Applicator3632,5621.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 3.18s on queries, 2.63s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.