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Director General Cherenpetur[MEDQ] Cherenpetur
NC BR 95

KDR: 4.75

Score: 13.4m

Last Seen: Dec 10th, 2019 2:30 AM
- OFFLINE - 54.3 hour(s)

Battle Rank 95 - New Conglomerate on Cobalt - Outfit Member of Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 11
Level Progress (to 96): 76%
Level 100 Progress: 71% 188h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NS-44 Commissioner SAS-R AF-4 Cyclone MGR-S1 Gladius GD-22S Tempest
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Cherenpetur



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,455,407 MLG Score: 9157
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.112%42.871%146225120233,0416.16322-1.409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.498%2.505A**3.306M*-0.473DHEAD ++ (~25.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.68B+8.10.432B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.58%2.059%309112263401331682.55639201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.284C0.444B-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.80.072C+52.10.021C+98.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.677%87.766%0212252,91061444.73941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.795%1.581A+1.356A-0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.642B+1.60.493B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.019%26.852%03122432457630.5625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.17%1.775A++2.376A*-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.599B+3.30.316C*2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 11
13.4m163.4%482 (28.9k)404 (24.2k)4.7543441,0878,6424.8896195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227496232.615%42.337%138103:5119

14% Combat Medic58% Heavy Assault11% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2017 12:46 AMSep 28th, 2018 3:37 PMDec 10th, 2019 8:38 PM (1d) (PST)Dec 9th, 2019 11:13 PM (2d) (PST)Dec 9th, 2019 10:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8232265971.2350.2600.5232.0700.0329157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,37013,55235,818741631124224,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
554.7h/23.1d 1,169 17,395 11,332 68.9k 572 2,384 1,069 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:7,565
Deaths:1,300
KDR:5.819
Accuracy:34.002% A++
HSR:44.032% A**
NC6A GODSAW
A*
Kills:1,874
Deaths:302
KDR:6.205
Accuracy:37.509% A
HSR:43.650% A*
GD-22S
A++
Kills:1,242
Deaths:256
KDR:4.852
Accuracy:29.598% B**
HSR:36.071% A++
NS-15M2
A*
Kills:1,210
Deaths:180
KDR:6.722
Accuracy:33.528% A++
HSR:43.554% A*
NC6 Gauss SAW
M+
Kills:1,210
Deaths:197
KDR:6.142
Accuracy:31.497% A*
HSR:41.157% M+
MGR-L1 Promise
A*
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:33.116% A++
HSR:42.650% A*
Kills:14,271
Deaths (as Heavy Assault):2,428
Deaths (to Heavy Assaults):2,570
KDR:5.87768
Kill Difference:11,843
Playtime:320.976 hours
Usage:58%
Score:7.898m
Score/min:410
Accuracy (listed only):33.208%
HSR (listed only):41.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M++
Kills:1,297
Deaths:243
KDR:5.337
Accuracy:30.766% B**
HSR:40.170% M++
MGR-S1 Gladius
A++
Kills:1,267
Deaths:256
KDR:4.949
Accuracy:31.910% B*
HSR:33.544% A++
Tempest
S
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% S
Blitz GD-10
S
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:37.127% A**
HSR:42.481% S
AF-19 Mercenary
A*
Kills:1,175
Deaths:270
KDR:4.352
Accuracy:29.140% A
HSR:35.149% A*
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
GD-7F
M++
Kills:1,156
Deaths:194
KDR:5.959
Accuracy:34.208% A++
HSR:37.370% M++
NS-11C
M*
Kills:821
Deaths:138
KDR:5.949
Accuracy:37.869% M
HSR:38.612% M*
AF-4A Bandit
M++
Kills:453
Deaths:67
KDR:6.761
Accuracy:33.853% A++
HSR:42.605% M++
AC-X11
A**
Kills:254
Deaths:51
KDR:4.980
Accuracy:32.955% A+
HSR:35.827% A**
Mauler S6
M
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% M
HSR:20.134% B**
AF-57 Piston
A**
Kills:97
Deaths:20
KDR:4.850
Accuracy:61.860% A*
HSR:23.711% A**
GD-66 Claw
S
Kills:78
Deaths:13
KDR:6
Accuracy:56.746% C
HSR:43.590% S
Kills:10,331
Deaths (as Light Assault):1,901
Deaths (to Light Assaults):1,805
KDR:5.43451
Kill Difference:8,430
Playtime:74.851 hours
Usage:13%
Score:1.579m
Score/min:352
Accuracy (listed only):39.857%
HSR (listed only):37.713%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:1,297
Deaths:243
KDR:5.337
Accuracy:30.766% B**
HSR:40.170% M++
MGR-S1 Gladius
A++
Kills:1,267
Deaths:256
KDR:4.949
Accuracy:31.910% B*
HSR:33.544% A++
Tempest
S
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% S
NS-11A
M++
Kills:1,240
Deaths:237
KDR:5.232
Accuracy:35.810% A*
HSR:46.532% M++
GR-22
M**
Kills:1,191
Deaths:233
KDR:5.112
Accuracy:34.443% A++
HSR:46.012% M**
Blitz GD-10
S
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:37.127% A**
HSR:42.481% S
NC1 Gauss Rifle
M
Kills:1,175
Deaths:235
KDR:5
Accuracy:34.015% A*
HSR:39.149% M
Carnage AR
M**
Kills:1,174
Deaths:229
KDR:5.127
Accuracy:36.597% A*
HSR:47.359% M**
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
Reaper DMR
M*
Kills:691
Deaths:135
KDR:5.119
Accuracy:40.474% M
HSR:50.072% M*
Mauler S6
M
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% M
HSR:20.134% B**
AF-57 Piston
A**
Kills:97
Deaths:20
KDR:4.850
Accuracy:61.860% A*
HSR:23.711% A**
GD-66 Claw
S
Kills:78
Deaths:13
KDR:6
Accuracy:56.746% C
HSR:43.590% S
Kills:11,943
Deaths (as Combat Medic):2,250
Deaths (to Combat Medics):1,020
KDR:5.308
Kill Difference:9,693
Playtime:75.096 hours
Usage:14%
Score:2.008m
Score/min:446
Accuracy (listed only):40.881%
HSR (listed only):40.756%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M++
Kills:1,870
Deaths:876
KDR:2.135
Accuracy:43.838% B*
HSR:44.706% M++
SAS-R
A++
Kills:1,766
Deaths:277
KDR:6.375
Accuracy:45.574% B**
HSR:86.014% A++
AF-4 Cyclone
M++
Kills:1,297
Deaths:243
KDR:5.337
Accuracy:30.766% B**
HSR:40.170% M++
MGR-S1 Gladius
A++
Kills:1,267
Deaths:256
KDR:4.949
Accuracy:31.910% B*
HSR:33.544% A++
Tempest
S
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% S
Blitz GD-10
S
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:37.127% A**
HSR:42.481% S
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
NC14 Bolt Driver
A++
Kills:1,144
Deaths:144
KDR:7.944
Accuracy:43.326% B**
HSR:90.472% A++
NS-357 Underboss
M+
Kills:1,065
Deaths:481
KDR:2.214
Accuracy:48.397% A
HSR:46.855% M+
NC4 Mag-Shot
M+
Kills:238
Deaths:95
KDR:2.505
Accuracy:37.342% A+
HSR:39.916% M+
LA8 Rebel
S
Kills:119
Deaths:23
KDR:5.174
Accuracy:48.103% A*
HSR:56.303% S
Kills:12,350
Deaths (as Infiltrator):3,014
Deaths (to Infiltrators):1,488
KDR:4.09754
Kill Difference:9,336
Playtime:59.618 hours
Usage:11%
Score:1.297m
Score/min:363
Accuracy (listed only):39.338%
HSR (listed only):52.503%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,175
Deaths:270
KDR:4.352
Accuracy:29.140% A
HSR:35.149% A*
GD-7F
M++
Kills:1,156
Deaths:194
KDR:5.959
Accuracy:34.208% A++
HSR:37.370% M++
NS-11C
M*
Kills:821
Deaths:138
KDR:5.949
Accuracy:37.869% M
HSR:38.612% M*
AF-4A Bandit
M++
Kills:453
Deaths:67
KDR:6.761
Accuracy:33.853% A++
HSR:42.605% M++
AC-X11
A**
Kills:254
Deaths:51
KDR:4.980
Accuracy:32.955% A+
HSR:35.827% A**
Mauler S6
M
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% M
HSR:20.134% B**
AF-57 Piston
A**
Kills:97
Deaths:20
KDR:4.850
Accuracy:61.860% A*
HSR:23.711% A**
GD-66 Claw
S
Kills:78
Deaths:13
KDR:6
Accuracy:56.746% C
HSR:43.590% S
Kills:4,183
Deaths (as Engineer):783
Deaths (to Engineers):905
KDR:5.34227
Kill Difference:3,400
Playtime:11.203 hours
Usage:2%
Score:0.240m
Score/min:357
Accuracy (listed only):44.001%
HSR (listed only):34.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:747
Deaths:49
KDR:15.245
Accuracy:33.580% C-
HSR:22.222% A+
NCM1 Scattercannon
A*
Kills:720
Deaths:55
KDR:13.091
Accuracy:35.565% C
HSR:25% A*
Kills:1,467
Deaths (as MAX Suit):52
Deaths (to MAX Suits):208
KDR:28.21154
Kill Difference:1,415
Playtime:11.588 hours
Usage:2%
Score:0.411m
Score/min:591
Accuracy (listed only):34.572%
HSR (listed only):23.611%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:340
V. Kills:163 207%
Deaths:57
KDR:5.965
Accuracy:34.580% B++
KPH:31.600 A+
VKPH:15.100 B*
Kills:340 (340 + 0)
Deaths:57
KDR:5.965
VKDR:2.860
Vehicle Kills:163
Kill Difference:283
Playtime:10.777 hours
Usage:2%
Score:0.120m
Score/min:185
Piloting Accuracy:34.580%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:60
V. Kills:5 N/A
Deaths:3
KDR:20
Accuracy:73.971% A*
KPH:76.700 C-
VKPH:6.400 C
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:1.667
Vehicle Kills:5
Kill Difference:57
Playtime:0.782 hours
Usage:0%
Score:0.014m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:73.971%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,6327,5651,3005.819A1.0634.002%A++44.032%A**86AN/A24488h8B**23.5B*
NC6A GODSAW 1,9061,8743026.205A*1.4537.509%A43.65%A*107.7A+1.8B**25717.4h7C**18.7B*
NS-44 Commissioner 1,8821,8708762.135B**2.6243.838%B*44.706%M++61.5B**N/A16930.4h3B*6.8B++
SAS-R 1,7701,7662776.375A1.6245.574%B**86.014%A++81.8A++N/A23921.6h1.6A3.6B**
AF-4 Cyclone 1,3021,2972435.337M+0.5830.766%B**40.17%M++76.7A++N/A21516.9h8.2B*26.5B*
MGR-S1 Gladius 1,2771,2672564.949A**0.1931.91%B*33.544%A++68.5B**N/A27518.5h8.3B++25.9B++
GD-22S 1,2531,2422564.852A*0.1029.598%B**36.071%A++63.4B**N/A21019.6h8.8B**29.8B*
Tempest 1,2501,2422066.029M**1.2733.424%A++48.148%S98.6A*N/A26512.6h7.7A23.2A
NS-11A 1,2541,2402375.232M*0.4835.81%A*46.532%M++100.8M++1.1B**23612.3h9.4A+26.2A
NS-15M2 1,2181,2101806.722A*1.9733.528%A++43.554%A*75.6B*N/A18516h9.5B**28.4B*
NC6 Gauss SAW 1,2271,2101976.142M**1.3931.497%A*41.157%M+75.6A*1.1B**24816h7.8B++24.7B*
GR-22 1,2081,1912335.112M+0.3634.443%A++46.012%M**83.3A*1.2A+22114.3h9.4A+27.4B**
Blitz GD-10 1,1851,1772185.399M**0.6437.127%A**42.481%S92M+N/A23012.8h10.5B**28.3B*
AF-19 Mercenary 1,1871,1752704.352S0.4029.14%A35.149%A*60.6A*N/A18919.4h9B**30.9B*
NC1 Gauss Rifle 1,1911,1752355M*0.2534.015%A*39.149%M72.5M1A18916.2h9A26.4B**
Carnage AR 1,1861,1742295.127M+0.3736.597%A*47.359%M**96.2M+1A23612.2h9.6A+26.2A
MGR-L1 Promise 1,1801,1701936.062M**1.3133.116%A++42.65%A*77.5AN/A20115.1h10.3B**31B*
MKV Suppressed 1,1681,1651955.974S1.2232.912%A48.927%S71A++N/A17016.4h10.4B*31.7B++
GD-7F 1,1671,1561945.959S1.2034.208%A++37.37%M++95.5MN/A29112.1h9.2B**26.9B**
NC14 Bolt Driver 1,1441,1441447.944M3.1943.326%B**90.472%A++60.2A**N/A15419h1.6A+3.7B**
NS-357 Underboss 1,0691,0654812.214A2.5448.397%A46.855%M+118.3A*N/A3249h3.2B**6.6B**
NS-11C 8318211385.949S1.1937.869%M38.612%M*102.6M++1.3A++2688h9.6A25.3B**
NCM1 Scattercannon 7567474915.245S10.4933.58%C-22.222%A+67.9A++N/A18211h4.9B++14.5B+
NCM1 Scattercannon 7307205513.091S8.3435.565%C25%A*63.2M++N/A18411.4h5.5B**15.4B+
Reaper DMR 7066911355.119A0.3640.474%M50.072%M*125.6M**2.7S4185.5h6.7A+16.6A
NS Decimator 9256631175.667S0.9161.894%C++2.262%C++65A++25.7B**32510.2h3.3B*5.3B*
Mag-Cutter 5365286,4090.082A*4.6729.706%C++10.606%B+1.3B+N/A3419.5h1.7B++5.6B+
AF-4A Bandit 462453676.761S2.0133.853%A++42.605%M++87.1A++1.7A*2365.2h8B**23.6B**
Carver 4023992,0640.193B+4.5639.708%B**22.807%B**4.6C+N/A1386.7h1.2B+3.1B+
M20 Mustang 503340575.965A1.2134.58%B++2.059%C++31.5A+15.1B*18510.8h52.1B*150.8B**
Frag Grenade 3002961296N/A291.2555.341%AN/A592B+8C+20060.5h3.3B+5.9B*
AC-X11 259254514.98M**0.2332.955%A+35.827%A**54B**1.1A1584.7h8.6B++26B++
NC4 Mag-Shot 240238952.505A**2.2537.342%A+39.916%M+68A*N/A1943.5h5.5B**14.6B*
Shrike 271187286.679U1.9260.421%B+1.604%D55A**24.7A++5373.4h5.2B++8.6B*
Mauler S6 150149304.967M*0.2165.376%M20.134%B**62.1A++N/A2222.4h4.1B++6.2B**
LA8 Rebel 120119235.174S0.4248.103%A*56.303%S198.3S1.7A*5270.6h4.3A8.9A
AF-57 Piston 9997204.85M**0.1061.86%A*23.711%A**97A*2A**3791h3.4B**5.4B**
C-4 10390214.286A*0.4742.324%MN/A112.5B+16.3D-9850.8h1.1B*2.7B**
GD-66 Claw 7878136S1.2556.746%C43.59%S195SN/A7590.4h1.8B**3.2B+
C85 Canister-H 6560320B++15.2573.971%A*N/A75C--6.3C3020.8h8.4C+11.3B+
Rocklet Rifle 9657144.071S0.6858.568%B++N/A40.7B**27.9B+5251.4h40.6C+69.3C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,9001h
Nano-Armor Kit615,6951h
Medical Kit7538,80420.7h
Motion Spotter32,4701.2h
Recon Detection Device14780.7h
Ammunition Package11010h
Medical Applicator3733,3411.9h

Check the help document for the dictionary if you want to learn more about words used here.


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