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Director General Cherenpetur[MEDQ] Cherenpetur
NC BR 97

KDR: 4.74

Score: 14.4m

Last Seen: Mar 20th, 2020 2:56 PM
- OFFLINE - 13 hour(s)

Battle Rank 97 - New Conglomerate on Cobalt
Level Progress (to 98): 87%
Level 100 Progress: 76% 150h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44 Commissioner NC6A GODSAW AF-4 Cyclone MGR-S1 Gladius GD-22S Tempest
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,369,888 MLG Score: 9888
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.394%43.489%149625120735,1246.09686-1.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.534%2.533A**3.358M*-0.467DHEAD ++ (~26.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.684B+80.438B15.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.559%2.059%290112313401411682.39437201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.287C0.45B-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.90.07C+52.20.02C+98.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.269%86.437%0212304,033680145.93088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.467%1.37A1.258A-1.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.60.492B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.965%28.612%03122935361930.569355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.809%1.76A++2.706M-1.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+3.20.339C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.4m161.1%495 (29.7k)415 (24.9k)4.7409244,5039,3874.8696197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232538632.88%43.775%143903:4219

13% Combat Medic57% Heavy Assault12% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2017 12:46 AMSep 28th, 2018 3:37 PMMar 25th, 2020 3:17 PM (4d) (PST)Mar 20th, 2020 11:58 AM (9d) (PST)Mar 20th, 2020 10:56 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8462336131.2820.2700.5612.1180.0329888

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,77013,96536,805771634127224,929

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
578.4h/24.1d 1,208 19,481 12,310 73.5k 595 2,468 1,119 29.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:9,091
Deaths:1,531
KDR:5.938
Accuracy:34.882% A++
HSR:45.870% M
NC6A GODSAW
A*
Kills:1,874
Deaths:302
KDR:6.205
Accuracy:37.509% A+
HSR:43.650% A*
GD-22S
A+
Kills:1,242
Deaths:256
KDR:4.852
Accuracy:29.598% B**
HSR:36.071% A+
NC6 Gauss SAW
M+
Kills:1,210
Deaths:197
KDR:6.142
Accuracy:31.497% A*
HSR:41.157% M+
NS-15M2
A*
Kills:1,210
Deaths:180
KDR:6.722
Accuracy:33.528% A++
HSR:43.554% A*
MGR-L1 Promise
A*
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:33.116% A++
HSR:42.650% A*
Kills:15,797
Deaths (as Heavy Assault):2,659
Deaths (to Heavy Assaults):2,773
KDR:5.94096
Kill Difference:13,138
Playtime:332.171 hours
Usage:57%
Score:8.463m
Score/min:425
Accuracy (listed only):33.355%
HSR (listed only):42.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M*
Kills:1,442
Deaths:259
KDR:5.568
Accuracy:31.287% B**
HSR:41.123% M*
MGR-S1 Gladius
A+
Kills:1,292
Deaths:259
KDR:4.988
Accuracy:32.007% B*
HSR:34.056% A+
Tempest
M**
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% M**
Blitz GD-10
S
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:37.127% A**
HSR:42.481% S
AF-19 Mercenary
A*
Kills:1,175
Deaths:270
KDR:4.352
Accuracy:29.140% A
HSR:35.149% A*
GD-7F
M+
Kills:1,172
Deaths:195
KDR:6.010
Accuracy:34.209% A++
HSR:37.457% M+
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
NS-11C
M++
Kills:821
Deaths:138
KDR:5.949
Accuracy:37.869% M
HSR:38.612% M++
AF-4A Bandit
M++
Kills:494
Deaths:71
KDR:6.958
Accuracy:34.099% A++
HSR:43.927% M++
AC-X11
A**
Kills:254
Deaths:51
KDR:4.980
Accuracy:32.955% A+
HSR:35.827% A**
Mauler S6
A**
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% A**
HSR:20.134% B**
GD-66 Claw
S
Kills:107
Deaths:25
KDR:4.280
Accuracy:58.140% C+
HSR:44.860% S
AF-57 Piston
A**
Kills:97
Deaths:20
KDR:4.850
Accuracy:61.860% A++
HSR:23.711% A**
Kills:10,587
Deaths (as Light Assault):1,937
Deaths (to Light Assaults):1,945
KDR:5.46567
Kill Difference:8,650
Playtime:75.144 hours
Usage:13%
Score:1.596m
Score/min:354
Accuracy (listed only):40.031%
HSR (listed only):38.032%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M*
Kills:1,442
Deaths:259
KDR:5.568
Accuracy:31.287% B**
HSR:41.123% M*
MGR-S1 Gladius
A+
Kills:1,292
Deaths:259
KDR:4.988
Accuracy:32.007% B*
HSR:34.056% A+
Tempest
M**
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% M**
NS-11A
M++
Kills:1,240
Deaths:237
KDR:5.232
Accuracy:35.810% A*
HSR:46.532% M++
GR-22
M*
Kills:1,191
Deaths:233
KDR:5.112
Accuracy:34.443% A*
HSR:46.012% M*
Blitz GD-10
S
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:37.127% A**
HSR:42.481% S
NC1 Gauss Rifle
A**
Kills:1,175
Deaths:235
KDR:5
Accuracy:34.015% A*
HSR:39.149% A**
Carnage AR
M**
Kills:1,174
Deaths:229
KDR:5.127
Accuracy:36.597% A*
HSR:47.359% M**
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
Reaper DMR
M*
Kills:809
Deaths:157
KDR:5.153
Accuracy:41.063% M+
HSR:49.320% M*
Mauler S6
A**
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% A**
HSR:20.134% B**
GD-66 Claw
S
Kills:107
Deaths:25
KDR:4.280
Accuracy:58.140% C+
HSR:44.860% S
AF-57 Piston
A**
Kills:97
Deaths:20
KDR:4.850
Accuracy:61.860% A++
HSR:23.711% A**
Kills:12,260
Deaths (as Combat Medic):2,303
Deaths (to Combat Medics):1,101
KDR:5.32349
Kill Difference:9,957
Playtime:76.011 hours
Usage:13%
Score:2.049m
Score/min:449
Accuracy (listed only):41.081%
HSR (listed only):40.909%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:2,889
Deaths:539
KDR:5.360
Accuracy:44.648% B*
HSR:84.839% A++
NS-44 Commissioner
M+
Kills:1,997
Deaths:947
KDR:2.109
Accuracy:44.122% B*
HSR:44.767% M+
AF-4 Cyclone
M*
Kills:1,442
Deaths:259
KDR:5.568
Accuracy:31.287% B**
HSR:41.123% M*
MGR-S1 Gladius
A+
Kills:1,292
Deaths:259
KDR:4.988
Accuracy:32.007% B*
HSR:34.056% A+
Tempest
M**
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% M**
Blitz GD-10
S
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:37.127% A**
HSR:42.481% S
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
NC14 Bolt Driver
A++
Kills:1,144
Deaths:144
KDR:7.944
Accuracy:43.326% B**
HSR:90.472% A++
NS-357 Underboss
M+
Kills:1,142
Deaths:518
KDR:2.205
Accuracy:48.706% A
HSR:47.023% M+
NC4 Mag-Shot
M++
Kills:238
Deaths:95
KDR:2.505
Accuracy:37.342% A+
HSR:39.916% M++
LA8 Rebel
S
Kills:127
Deaths:26
KDR:4.885
Accuracy:48.410% A*
HSR:55.906% S
Kills:13,855
Deaths (as Infiltrator):3,406
Deaths (to Infiltrators):1,657
KDR:4.06782
Kill Difference:10,449
Playtime:70.760 hours
Usage:12%
Score:1.661m
Score/min:391
Accuracy (listed only):39.392%
HSR (listed only):52.514%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,175
Deaths:270
KDR:4.352
Accuracy:29.140% A
HSR:35.149% A*
GD-7F
M+
Kills:1,172
Deaths:195
KDR:6.010
Accuracy:34.209% A++
HSR:37.457% M+
NS-11C
M++
Kills:821
Deaths:138
KDR:5.949
Accuracy:37.869% M
HSR:38.612% M++
AF-4A Bandit
M++
Kills:494
Deaths:71
KDR:6.958
Accuracy:34.099% A++
HSR:43.927% M++
AC-X11
A**
Kills:254
Deaths:51
KDR:4.980
Accuracy:32.955% A+
HSR:35.827% A**
Mauler S6
A**
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% A**
HSR:20.134% B**
GD-66 Claw
S
Kills:107
Deaths:25
KDR:4.280
Accuracy:58.140% C+
HSR:44.860% S
AF-57 Piston
A**
Kills:97
Deaths:20
KDR:4.850
Accuracy:61.860% A++
HSR:23.711% A**
Kills:4,269
Deaths (as Engineer):800
Deaths (to Engineers):976
KDR:5.33625
Kill Difference:3,469
Playtime:11.223 hours
Usage:2%
Score:0.240m
Score/min:357
Accuracy (listed only):44.206%
HSR (listed only):34.960%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:747
Deaths:49
KDR:15.245
Accuracy:33.580% D
HSR:22.222% A+
NCM1 Scattercannon
A*
Kills:720
Deaths:55
KDR:13.091
Accuracy:35.565% C
HSR:25% A*
Kills:1,467
Deaths (as MAX Suit):52
Deaths (to MAX Suits):223
KDR:28.21154
Kill Difference:1,415
Playtime:11.588 hours
Usage:2%
Score:0.411m
Score/min:591
Accuracy (listed only):34.572%
HSR (listed only):23.611%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:340
V. Kills:163 207%
Deaths:57
KDR:5.965
Accuracy:34.559% B++
KPH:31.500 A++
VKPH:15.100 B*
Kills:340 (340 + 0)
Deaths:57
KDR:5.965
VKDR:2.860
Vehicle Kills:163
Kill Difference:283
Playtime:10.800 hours
Usage:2%
Score:0.120m
Score/min:185
Piloting Accuracy:34.559%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:60
V. Kills:5 N/A
Deaths:3
KDR:20
Accuracy:73.971% A*
KPH:76.700 C--
VKPH:6.400 C
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:1.667
Vehicle Kills:5
Kill Difference:57
Playtime:0.782 hours
Usage:0%
Score:0.014m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:73.971%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,1679,0911,5315.938B**1.2034.882%A++45.87%M94.2A+N/A26896.5h7.8B**22.4B*
SAS-R 2,9032,8895395.36B*0.6244.648%B*84.839%A++92.6A*N/A25931.2h1.6A3.7B*
NS-44 Commissioner 2,0101,9979472.109B**2.6344.122%B*44.767%M+64B*N/A17631.2h3B*6.7B*
NC6A GODSAW 1,9061,8743026.205A+1.4637.509%A+43.65%A*107.7A1.8A25717.4h7B+18.7B**
AF-4 Cyclone 1,4481,4422595.568M0.8331.287%B**41.123%M*82.4A++N/A23017.5h8B**25.6B*
MGR-S1 Gladius 1,3021,2922594.988A*0.2532.007%B*34.056%A+69.5B*N/A27718.6h8.2B++25.6B++
GD-22S 1,2531,2422564.852A++0.1129.598%B**36.071%A+63.4B*N/A21219.6h8.8B*29.8B*
Tempest 1,2501,2422066.029S1.2933.424%A++48.148%M**98.6A++N/A26512.6h7.7A23.2A
NS-11A 1,2541,2402375.232M*0.4935.81%A*46.532%M++100.8A**1.1B**23712.3h9.4A26.2A
NC6 Gauss SAW 1,2271,2101976.142M**1.4031.497%A*41.157%M+75.6A++1.1A25016h7.8B++24.7B*
NS-15M2 1,2181,2101806.722A*1.9833.528%A++43.554%A*75.6B++N/A18716h9.5B**28.4B*
GR-22 1,2081,1912335.112M0.3734.443%A*46.012%M*83.3A*1.2A++22114.3h9.4A27.4A
Blitz GD-10 1,1851,1772185.399S0.6637.127%A**42.481%S92A**N/A23212.8h10.5B**28.3B*
NC1 Gauss Rifle 1,1911,1752355M0.2634.015%A*39.149%A**72.5M1A19116.2h9A26.4A
AF-19 Mercenary 1,1871,1752704.352M**0.3929.14%A35.149%A*60.6A*N/A19119.4h9B**30.9B*
Carnage AR 1,1861,1742295.127M0.3936.597%A*47.359%M**96.2M1A+23612.2h9.6A+26.2A
GD-7F 1,1831,1721956.01M*1.2734.209%A++37.457%M+96.1A*N/A29412.2h9.1A26.7B**
MGR-L1 Promise 1,1801,1701936.062M*1.3233.116%A++42.65%A*77.5B**N/A20315.1h10.3B**31B*
MKV Suppressed 1,1681,1651955.974S1.2332.912%A48.927%S71A+N/A17116.4h10.4B*31.7B++
NC14 Bolt Driver 1,1441,1441447.944M**3.2043.326%B**90.472%A++60.2A*N/A15419h1.6A+3.7B**
NS-357 Underboss 1,1461,1425182.205B**2.5448.706%A47.023%M+121.5A*N/A3329.4h3.2B**6.5B**
NS-11C 8318211385.949S1.2137.869%M38.612%M++102.6M+1.3A++2688h9.6B**25.3B**
Reaper DMR 8278091575.153M+0.4141.063%M+49.32%M*128.4M**2.9S4146.3h6.7A+16.2A+
NCM1 Scattercannon 7567474915.245S10.5033.58%D22.222%A+67.9A++N/A18311h4.9B++14.5B
NCM1 Scattercannon 7307205513.091S8.3535.565%C25%A*63.2M+N/A18511.4h5.5B**15.4B+
NS Decimator 9917061255.648S0.9162.342%C++2.266%C++66A++26.6B**32910.7h3.3B*5.3B*
Mag-Cutter 5515426,7490.08A++4.6629.977%C++10.701%B++1.3B*N/A3430.4h1.7B*5.6B+
AF-4A Bandit 503494716.958S2.2234.099%A++43.927%M++91.5A++1.7A++2465.4h7.9B**23.2B**
Carver 4034002,0890.191B4.5539.709%B**22.75%B**4.6C+N/A1387.5h1.2B+3.1B+
M20 Mustang 503340575.965A+1.2234.559%B++2.059%C+31.5A++15.1B*18510.8h52.2B*150.9B**
Frag Grenade 3323281328N/A323.2655.844%AN/A656B+8C20150.5h3.3B5.9B++
AC-X11 259254514.98M++0.2432.955%A+35.827%A**54B**1.1A+1604.7h8.6B+26B++
NC4 Mag-Shot 240238952.505A*2.2437.342%A+39.916%M++68A*N/A1963.5h5.5B**14.6B*
Shrike 271187286.679U1.9460.421%B+1.604%D55M24.7A*5383.4h5.2B++8.6B++
Mauler S6 150149304.967S0.2365.376%A**20.134%B**62.1A+N/A2332.4h4.1B+6.2B**
LA8 Rebel 128127264.885S0.1448.41%A*55.906%S181.4S1.4A*5150.7h4.3B**8.9A
GD-66 Claw 107107254.28A*0.4658.14%C+44.86%S178.3SN/A6360.6h1.9B**3.2B+
AF-57 Piston 9997204.85M*0.1161.86%A++23.711%A**97A*2A**3791h3.4B*5.4B*
C-4 10491224.136A++0.6042.387%A**N/A113.8B+16.3D-10060.8h1.1B++2.7B**
Rocklet Rifle 10362144.429S0.3158.712%B++N/A44.3A29.3B+5361.4h37.9C+64.6C**
C85 Canister-H 6560320C**15.2673.971%A*N/A75D6.3C3020.8h8.4C11.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit615,6951h
Spawn Beacon51,9441.1h
Medical Kit8099,55921.6h
Motion Spotter32,8331.3h
Recon Detection Device14780.7h
Ammunition Package11010h
Medical Applicator3734,6411.9h

Check the help document for the dictionary if you want to learn more about words used here.


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