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Maj. General Cherenpetur[MEDQ] Cherenpetur
NC BR 84

KDR: 4.76

Score: 9.5m

Last Seen: Oct 16th, 2018 9:06 PM
- OFFLINE - 165.5 hour(s)

Battle Rank 84 - New Conglomerate on Cobalt - Outfit Member of Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 8
Level Progress (to 85): 86%
Level 100 Progress: 50% 353h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NS-44 Commissioner MGR-S1 Gladius GD-22S AF-4 Cyclone NS-15M2 NC1 Gauss Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,771,561 MLG Score: 7811
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.116%41.043%13592299123,4226.08364-1.321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.261%2.372A*3.184M++-0.333C-HEAD ++ (~24.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.666B+8.30.419B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.676%2.041%37211012294961433.0625204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.296C0.385C**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.80.025C+54-0.027C+101.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.911%88.149%0210111,98344724.43624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.423%1.469A+1.4A-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.60.475B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.676%20.423%01101214239610.357683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.268A*1.238B**-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.55B+4.10.161C++1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 8
9.5m159.2%442 (26.5k)367 (22k)4.7621829,2166,1354.915484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013344231.951%40.242%128604:1413

10% Combat Medic61% Heavy Assault10% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2017 12:46 AMSep 28th, 2018 3:37 PMOct 21st, 2018 11:46 AM (2d) (PST)Oct 16th, 2018 5:46 PM (7d) (PST)Oct 16th, 2018 5:06 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7712075641.1250.2360.4531.8430.0327811

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,23812,40133,837681427111221,995

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
432.7h/18d 940 11,757 8,167 47.8k 444 1,947 830 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:4,136
Deaths:796
KDR:5.196
Accuracy:31.755% A+
HSR:40.329% A*
NC6A GODSAW
A**
Kills:1,781
Deaths:282
KDR:6.316
Accuracy:37.427% A++
HSR:43.403% A**
GD-22S
A++
Kills:1,242
Deaths:256
KDR:4.852
Accuracy:29.598% A
HSR:36.071% A++
NS-15M2
A*
Kills:1,178
Deaths:174
KDR:6.770
Accuracy:33.344% A*
HSR:43.039% A*
NC6 Gauss SAW
M+
Kills:1,174
Deaths:193
KDR:6.083
Accuracy:31.372% A*
HSR:41.227% M+
MGR-L1 Promise
A**
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:33.116% A++
HSR:42.650% A**
Kills:10,681
Deaths (as Heavy Assault):1,894
Deaths (to Heavy Assaults):1,848
KDR:5.63939
Kill Difference:8,787
Playtime:264.517 hours
Usage:61%
Score:6.095m
Score/min:384
Accuracy (listed only):32.769%
HSR (listed only):41.120%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:1,267
Deaths:256
KDR:4.949
Accuracy:31.922% B**
HSR:33.544% A++
AF-4 Cyclone
M*
Kills:1,210
Deaths:223
KDR:5.426
Accuracy:30.443% B**
HSR:40% M*
AF-19 Mercenary
A**
Kills:1,175
Deaths:270
KDR:4.352
Accuracy:29.140% A+
HSR:35.149% A**
Blitz GD-10
S
Kills:1,167
Deaths:211
KDR:5.531
Accuracy:37.233% M
HSR:42.417% S
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A+
HSR:48.927% S
NS-11C
M**
Kills:584
Deaths:108
KDR:5.407
Accuracy:37.627% M+
HSR:38.699% M**
Tempest
M**
Kills:510
Deaths:98
KDR:5.204
Accuracy:32.828% A+
HSR:43.922% M**
GD-7F
M+
Kills:429
Deaths:80
KDR:5.363
Accuracy:31.102% A+
HSR:35.198% M+
AC-X11
A**
Kills:216
Deaths:45
KDR:4.800
Accuracy:32.465% A+
HSR:34.722% A**
AF-4A Bandit
M**
Kills:157
Deaths:25
KDR:6.280
Accuracy:33.654% A++
HSR:45.223% M**
Mauler S6
M++
Kills:142
Deaths:25
KDR:5.680
Accuracy:68.676% M++
HSR:20.423% B**
Kills:8,022
Deaths (as Light Assault):1,536
Deaths (to Light Assaults):1,281
KDR:5.22266
Kill Difference:6,486
Playtime:59.774 hours
Usage:14%
Score:1.099m
Score/min:306
Accuracy (listed only):36.182%
HSR (listed only):38.020%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M++
Kills:1,762
Deaths:810
KDR:2.175
Accuracy:43.562% B**
HSR:44.268% M++
MGR-S1 Gladius
A++
Kills:1,267
Deaths:256
KDR:4.949
Accuracy:31.922% B**
HSR:33.544% A++
AF-4 Cyclone
M*
Kills:1,210
Deaths:223
KDR:5.426
Accuracy:30.443% B**
HSR:40% M*
Blitz GD-10
S
Kills:1,167
Deaths:211
KDR:5.531
Accuracy:37.233% M
HSR:42.417% S
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A+
HSR:48.927% S
NC14 Bolt Driver
A++
Kills:1,104
Deaths:139
KDR:7.942
Accuracy:43.163% A
HSR:90.580% A++
SAS-R
A++
Kills:879
Deaths:78
KDR:11.269
Accuracy:47.187% A
HSR:85.097% A++
Tempest
M**
Kills:510
Deaths:98
KDR:5.204
Accuracy:32.828% A+
HSR:43.922% M**
NS-357 Underboss
M**
Kills:322
Deaths:164
KDR:1.963
Accuracy:48.198% A+
HSR:49.068% M**
NC4 Mag-Shot
M++
Kills:238
Deaths:95
KDR:2.505
Accuracy:37.363% A+
HSR:39.916% M++
Kills:9,624
Deaths (as Infiltrator):2,269
Deaths (to Infiltrators):1,080
KDR:4.24152
Kill Difference:7,355
Playtime:45.111 hours
Usage:10%
Score:0.832m
Score/min:307
Accuracy (listed only):38.481%
HSR (listed only):51.774%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:1,267
Deaths:256
KDR:4.949
Accuracy:31.922% B**
HSR:33.544% A++
AF-4 Cyclone
M*
Kills:1,210
Deaths:223
KDR:5.426
Accuracy:30.443% B**
HSR:40% M*
NC1 Gauss Rifle
M+
Kills:1,175
Deaths:235
KDR:5
Accuracy:34.015% A**
HSR:39.149% M+
Blitz GD-10
S
Kills:1,167
Deaths:211
KDR:5.531
Accuracy:37.233% M
HSR:42.417% S
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A+
HSR:48.927% S
GR-22
M**
Kills:915
Deaths:182
KDR:5.027
Accuracy:34.481% A*
HSR:45.137% M**
Tempest
M**
Kills:510
Deaths:98
KDR:5.204
Accuracy:32.828% A+
HSR:43.922% M**
NS-11A
M++
Kills:449
Deaths:91
KDR:4.934
Accuracy:37.202% M
HSR:43.207% M++
Mauler S6
M++
Kills:142
Deaths:25
KDR:5.680
Accuracy:68.676% M++
HSR:20.423% B**
Kills:8,000
Deaths (as Combat Medic):1,516
Deaths (to Combat Medics):696
KDR:5.27704
Kill Difference:6,484
Playtime:42.121 hours
Usage:10%
Score:0.929m
Score/min:367
Accuracy (listed only):37.746%
HSR (listed only):39.636%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,175
Deaths:270
KDR:4.352
Accuracy:29.140% A+
HSR:35.149% A**
NS-11C
M**
Kills:584
Deaths:108
KDR:5.407
Accuracy:37.627% M+
HSR:38.699% M**
GD-7F
M+
Kills:429
Deaths:80
KDR:5.363
Accuracy:31.102% A+
HSR:35.198% M+
AC-X11
A**
Kills:216
Deaths:45
KDR:4.800
Accuracy:32.465% A+
HSR:34.722% A**
AF-4A Bandit
M**
Kills:157
Deaths:25
KDR:6.280
Accuracy:33.654% A++
HSR:45.223% M**
Mauler S6
M++
Kills:142
Deaths:25
KDR:5.680
Accuracy:68.676% M++
HSR:20.423% B**
Kills:2,703
Deaths (as Engineer):553
Deaths (to Engineers):625
KDR:4.88788
Kill Difference:2,150
Playtime:10.154 hours
Usage:2%
Score:0.209m
Score/min:343
Accuracy (listed only):38.777%
HSR (listed only):34.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:609
Deaths:38
KDR:16.026
Accuracy:32.640% C
HSR:21.347% A+
NCM1 Scattercannon
A++
Kills:597
Deaths:44
KDR:13.568
Accuracy:34.940% C
HSR:23.451% A++
Kills:1,206
Deaths (as MAX Suit):41
Deaths (to MAX Suits):140
KDR:29.41463
Kill Difference:1,165
Playtime:10.098 hours
Usage:2%
Score:0.352m
Score/min:581
Accuracy (listed only):33.790%
HSR (listed only):22.399%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:294
V. Kills:141 207%
Deaths:48
KDR:6.125
Accuracy:34.676% B++
KPH:31.700 A++
VKPH:15.200 B*
Kills:294 (294 + 0)
Deaths:48
KDR:6.125
VKDR:2.938
Vehicle Kills:141
Kill Difference:246
Playtime:9.273 hours
Usage:2%
Score:0.099m
Score/min:177
Piloting Accuracy:34.676%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:60
V. Kills:5 N/A
Deaths:3
KDR:20
Accuracy:73.971% A**
KPH:76.700 C--
VKPH:6.400 C
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:1.667
Vehicle Kills:5
Kill Difference:57
Playtime:0.782 hours
Usage:0%
Score:0.014m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:73.971%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,1664,1367965.196A0.4331.755%A+40.329%A*72.9B**N/A20656.7h8.4B*26.3B*
NC6A GODSAW 1,8091,7812826.316A++1.5537.427%A++43.403%A**110.6A++1.7B+26216.1h7C*18.7B**
NS-44 Commissioner 1,7731,7628102.175A2.5943.562%B**44.268%M++61.2B**N/A16228.8h3B*6.9B*
MGR-S1 Gladius 1,2771,2672564.949A*0.1931.922%B**33.544%A++68.9AN/A27018.4h8.3B++25.9B*
GD-22S 1,2531,2422564.852A++0.0929.598%A36.071%A++63.7B**N/A20319.5h8.8B**29.8B*
AF-4 Cyclone 1,2151,2102235.426M**0.6630.443%B**40%M*73.8A++N/A20516.4h8.3B**27.1B*
NS-15M2 1,1841,1781746.77M2.0133.344%A*43.039%A*78.5A+N/A18715h9.5B**28.4B**
NC1 Gauss Rifle 1,1911,1752355M*0.2434.015%A**39.149%M+72.5M*1A++18116.2h9A26.4A
AF-19 Mercenary 1,1871,1752704.352S0.4129.14%A+35.149%A**60.6M+N/A18119.4h9B**30.9B*
NC6 Gauss SAW 1,1881,1741936.083M**1.3231.372%A*41.227%M+74.3A*N/A23315.8h7.8B*24.9B*
MGR-L1 Promise 1,1801,1701936.062M*1.3033.116%A++42.65%A**77.5A+N/A19415.1h10.3B**31B**
Blitz GD-10 1,1751,1672115.531S0.7737.233%M42.417%S91.9M*N/A22312.7h10.5B**28.1B**
MKV Suppressed 1,1681,1651955.974S1.2132.912%A+48.927%S71A++N/A16916.4h10.4B*31.7B++
NC14 Bolt Driver 1,1041,1041397.942M+3.1843.163%A90.58%A++59.7MN/A15118.5h1.6A+3.7A
GR-22 9279151825.027M+0.2634.481%A*45.137%M**79.6A**1A++18911.5h9.6A+27.8A
SAS-R 8818797811.269A*6.5147.187%A85.097%A++75.1A++N/A17911.7h1.7B**3.6B**
NCM1 Scattercannon 6146093816.026S11.2632.64%C21.347%A+63.4A++N/A1739.6h4.7B++14.4B+
NCM1 Scattercannon 6065974413.568S8.8134.94%C23.451%A++59.7M++N/A17710h5.3B**15.2B++
NS-11C 5895841085.407S0.6437.627%M+38.699%M**95.7M**N/A2326.1h9.8B**26.1B**
Mag-Cutter 5195116,0370.085A*4.6829.543%C++10.176%B+1.3B+N/A3393.8h1.7B*5.6B+
Tempest 515510985.204S0.4432.828%A+43.922%M**92.7A*N/A2285.5h7.6A23A
NS Decimator 672482825.878S1.1261.295%C++2.49%C++63.4A++25B**3087.6h3.3B**5.4B**
NS-11A 457449914.934M++0.1737.202%M43.207%M++80.2A**1.4M+1905.6h9.6A+25.9A
GD-7F 432429805.363S0.6031.102%A+35.198%M+63.1A++N/A2176.8h9.6B**30.7B*
NS-357 Underboss 3233221641.963B**2.8048.198%A+49.068%M**107.3A**N/A2803h3.2B**6.6B*
M20 Mustang 435294486.125A++1.3634.676%B++2.041%C+31.6A++15.2B*1779.3h54B*155.8B**
NC4 Mag-Shot 240238952.505A**2.2637.363%A+39.916%M++70A**N/A1863.4h5.5B**14.6C*
Frag Grenade 2342301230N/A225.2453.701%B**N/A575B+10B+19200.4h3.2B+6B++
AC-X11 220216454.8S0.0432.465%A+34.722%A**51.4A1A*1444.2h8.9B+27.4B++
Shrike 271187286.679S1.9260.421%B+1.604%D55M24.7A++5183.4h5.2B++8.6B*
AF-4A Bandit 158157256.28S1.5233.654%A++45.223%M**71.4A+N/A1852.2h8B**23.9B**
Mauler S6 143142255.68S0.9268.676%M++20.423%B**64.5A*N/A2112.2h4.1B++6B**
C-4 9986214.095A*0.6739.419%MN/A107.5B++16.3D-8400.8h1.1B*2.8C**
C85 Canister-H 6560320B15.2473.971%A**N/A75D6.3C2910.8h8.4C--11.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,8450.9h
Spawn Beacon41,1750.7h
Medical Kit5346,29015.9h
Recon Detection Device14780.7h
Ammunition Package0710h
Nano-Armor Kit513,7860.9h
Medical Applicator2121,3921.2h

Check the help document for the dictionary if you want to learn more about words used here.


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