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Director General Cherenpetur[VS] Cherenpetur
NC BR 99

KDR: 4.78

Score: 15m

Last Seen: May 26th, 2020 9:09 PM
- OFFLINE - 61 minute(s)

Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 16%
Level 100 Progress: 80% 127h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44 Commissioner NC6A GODSAW AF-4 Cyclone GD-22S MGR-S1 Gladius Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,715,164 MLG Score: 10164
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.553%43.691%151028131636,4816.15298-1.372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.77%2.577A**3.399M*-0.627DHEAD ++ (~26.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.688B+80.441B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.559%2.059%282113433401451682.32877201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.283C0.456B+-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.90.071C+52.20.02C+98.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.569%86.541%0213424,250692156.13276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.606%1.449A1.254A-0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.60.495B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.965%28.612%03134135363230.558544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.809%1.749A++2.688M-1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.611B+3.20.338C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15m162.6%505 (30.3k)424 (25.4k)4.7809246,1129,6454.9094999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1344562833.014%44.067%145503:4119

13% Combat Medic58% Heavy Assault12% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2017 12:46 AMApr 30th, 2020 7:39 PMMay 29th, 2020 8:51 PM (36d) (PST)May 26th, 2020 5:25 PM (39d) (PST)May 26th, 2020 5:09 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8562346221.3010.2720.5732.1690.03310164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,38414,03037,354781634130225,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
590.6h/24.6d 1,240 20,320 12,795 76.9k 609 2,523 1,162 30.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:9,527
Deaths:1,598
KDR:5.962
Accuracy:35.018% A++
HSR:46.027% A**
NC6A GODSAW
A*
Kills:1,874
Deaths:302
KDR:6.205
Accuracy:37.509% B**
HSR:43.650% A*
GD-22S
A+
Kills:1,326
Deaths:264
KDR:5.023
Accuracy:29.994% B**
HSR:36.727% A+
NS-15M2
A++
Kills:1,237
Deaths:182
KDR:6.797
Accuracy:33.627% A+
HSR:43.735% A++
NC6 Gauss SAW
M
Kills:1,210
Deaths:197
KDR:6.142
Accuracy:31.495% A++
HSR:41.157% M
MGR-L1 Promise
A*
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:33.116% A+
HSR:42.650% A*
EM6
M**
Kills:354
Deaths:42
KDR:8.429
Accuracy:42.077% M*
HSR:51.977% M**
Kills:16,698
Deaths (as Heavy Assault):2,778
Deaths (to Heavy Assaults):2,871
KDR:6.0108
Kill Difference:13,920
Playtime:340.805 hours
Usage:58%
Score:8.910m
Score/min:436
Accuracy (listed only):34.691%
HSR (listed only):43.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M+
Kills:1,442
Deaths:259
KDR:5.568
Accuracy:31.287% B**
HSR:41.123% M+
MGR-S1 Gladius
A+
Kills:1,297
Deaths:260
KDR:4.988
Accuracy:32.022% B++
HSR:34.079% A+
Blitz GD-10
M**
Kills:1,271
Deaths:232
KDR:5.478
Accuracy:37.043% A*
HSR:42.093% M**
Tempest
M**
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% M**
AF-19 Mercenary
A*
Kills:1,175
Deaths:270
KDR:4.352
Accuracy:29.140% B**
HSR:35.149% A*
GD-7F
M
Kills:1,172
Deaths:195
KDR:6.010
Accuracy:34.209% A++
HSR:37.457% M
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
NS-11C
M++
Kills:821
Deaths:138
KDR:5.949
Accuracy:37.869% A**
HSR:38.612% M++
AF-4A Bandit
M+
Kills:526
Deaths:76
KDR:6.921
Accuracy:34.235% A+
HSR:43.156% M+
AC-X11
A*
Kills:254
Deaths:51
KDR:4.980
Accuracy:32.955% A
HSR:35.827% A*
Mauler S6
A**
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% A**
HSR:20.134% B**
GD-66 Claw
S
Kills:107
Deaths:25
KDR:4.280
Accuracy:58.140% C
HSR:44.860% S
AF-57 Piston
A*
Kills:97
Deaths:20
KDR:4.850
Accuracy:61.860% A++
HSR:23.711% A*
Kills:10,718
Deaths (as Light Assault):1,957
Deaths (to Light Assaults):1,984
KDR:5.47675
Kill Difference:8,761
Playtime:75.444 hours
Usage:13%
Score:1.603m
Score/min:354
Accuracy (listed only):40.036%
HSR (listed only):37.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M+
Kills:1,442
Deaths:259
KDR:5.568
Accuracy:31.287% B**
HSR:41.123% M+
MGR-S1 Gladius
A+
Kills:1,297
Deaths:260
KDR:4.988
Accuracy:32.022% B++
HSR:34.079% A+
Blitz GD-10
M**
Kills:1,271
Deaths:232
KDR:5.478
Accuracy:37.043% A*
HSR:42.093% M**
Tempest
M**
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% M**
NS-11A
M+
Kills:1,240
Deaths:237
KDR:5.232
Accuracy:35.810% A*
HSR:46.532% M+
GR-22
M*
Kills:1,191
Deaths:233
KDR:5.112
Accuracy:34.443% A++
HSR:46.012% M*
NC1 Gauss Rifle
A**
Kills:1,175
Deaths:235
KDR:5
Accuracy:34.015% A*
HSR:39.149% A**
Carnage AR
M*
Kills:1,174
Deaths:229
KDR:5.127
Accuracy:36.597% A*
HSR:47.359% M*
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
Reaper DMR
M++
Kills:930
Deaths:172
KDR:5.407
Accuracy:40.912% M
HSR:49.247% M++
Mauler S6
A**
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% A**
HSR:20.134% B**
GD-66 Claw
S
Kills:107
Deaths:25
KDR:4.280
Accuracy:58.140% C
HSR:44.860% S
AF-57 Piston
A*
Kills:97
Deaths:20
KDR:4.850
Accuracy:61.860% A++
HSR:23.711% A*
Kills:12,480
Deaths (as Combat Medic):2,333
Deaths (to Combat Medics):1,137
KDR:5.34934
Kill Difference:10,147
Playtime:77.068 hours
Usage:13%
Score:2.099m
Score/min:454
Accuracy (listed only):41.065%
HSR (listed only):40.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:3,106
Deaths:568
KDR:5.468
Accuracy:45.041% B*
HSR:85.093% A+
NS-44 Commissioner
M+
Kills:2,036
Deaths:957
KDR:2.127
Accuracy:44.337% B*
HSR:44.990% M+
AF-4 Cyclone
M+
Kills:1,442
Deaths:259
KDR:5.568
Accuracy:31.287% B**
HSR:41.123% M+
MGR-S1 Gladius
A+
Kills:1,297
Deaths:260
KDR:4.988
Accuracy:32.022% B++
HSR:34.079% A+
Blitz GD-10
M**
Kills:1,271
Deaths:232
KDR:5.478
Accuracy:37.043% A*
HSR:42.093% M**
Tempest
M**
Kills:1,242
Deaths:206
KDR:6.029
Accuracy:33.424% A++
HSR:48.148% M**
MKV Suppressed
S
Kills:1,165
Deaths:195
KDR:5.974
Accuracy:32.912% A
HSR:48.927% S
NC14 Bolt Driver
A++
Kills:1,144
Deaths:144
KDR:7.944
Accuracy:43.326% B**
HSR:90.472% A++
NS-357 Underboss
M
Kills:1,143
Deaths:519
KDR:2.202
Accuracy:48.708% A
HSR:46.982% M
NC4 Mag-Shot
M++
Kills:238
Deaths:95
KDR:2.505
Accuracy:37.342% A+
HSR:39.916% M++
LA8 Rebel
S
Kills:132
Deaths:29
KDR:4.552
Accuracy:48.319% A*
HSR:54.546% S
NS-45 Pilot
M+
Kills:92
Deaths:32
KDR:2.875
Accuracy:41.275% A+
HSR:55.435% M+
Kills:14,308
Deaths (as Infiltrator):3,496
Deaths (to Infiltrators):1,696
KDR:4.09268
Kill Difference:10,812
Playtime:72.811 hours
Usage:12%
Score:1.752m
Score/min:401
Accuracy (listed only):39.586%
HSR (listed only):52.650%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,175
Deaths:270
KDR:4.352
Accuracy:29.140% B**
HSR:35.149% A*
GD-7F
M
Kills:1,172
Deaths:195
KDR:6.010
Accuracy:34.209% A++
HSR:37.457% M
NS-11C
M++
Kills:821
Deaths:138
KDR:5.949
Accuracy:37.869% A**
HSR:38.612% M++
AF-4A Bandit
M+
Kills:526
Deaths:76
KDR:6.921
Accuracy:34.235% A+
HSR:43.156% M+
AC-X11
A*
Kills:254
Deaths:51
KDR:4.980
Accuracy:32.955% A
HSR:35.827% A*
Mauler S6
A**
Kills:149
Deaths:30
KDR:4.967
Accuracy:65.376% A**
HSR:20.134% B**
GD-66 Claw
S
Kills:107
Deaths:25
KDR:4.280
Accuracy:58.140% C
HSR:44.860% S
AF-57 Piston
A*
Kills:97
Deaths:20
KDR:4.850
Accuracy:61.860% A++
HSR:23.711% A*
Warden
M*
Kills:67
Deaths:7
KDR:9.571
Accuracy:49.002% M*
HSR:47.761% M++
Kills:4,368
Deaths (as Engineer):812
Deaths (to Engineers):998
KDR:5.37931
Kill Difference:3,556
Playtime:11.264 hours
Usage:2%
Score:0.240m
Score/min:355
Accuracy (listed only):44.754%
HSR (listed only):36.296%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:747
Deaths:49
KDR:15.245
Accuracy:33.580% D
HSR:22.222% A+
NCM1 Scattercannon
A*
Kills:720
Deaths:55
KDR:13.091
Accuracy:35.565% C-
HSR:25% A*
Kills:1,467
Deaths (as MAX Suit):52
Deaths (to MAX Suits):225
KDR:28.21154
Kill Difference:1,415
Playtime:11.588 hours
Usage:2%
Score:0.411m
Score/min:591
Accuracy (listed only):34.572%
HSR (listed only):23.611%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:340
V. Kills:163 207%
Deaths:57
KDR:5.965
Accuracy:34.559% B++
KPH:31.500 A
VKPH:15.100 B+
Kills:340 (340 + 0)
Deaths:57
KDR:5.965
VKDR:2.860
Vehicle Kills:163
Kill Difference:283
Playtime:10.800 hours
Usage:2%
Score:0.120m
Score/min:185
Piloting Accuracy:34.559%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:60
V. Kills:5 N/A
Deaths:3
KDR:20
Accuracy:73.971% A*
KPH:76.700 D
VKPH:6.400 C
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:1.667
Vehicle Kills:5
Kill Difference:57
Playtime:0.782 hours
Usage:0%
Score:0.014m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:73.971%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,6109,5271,5985.962B**1.1835.018%A++46.027%A**95.7AN/A27399.5h7.8B**22.3B*
SAS-R 3,1213,1065685.468B++0.6945.041%B*85.093%A+94.7A++N/A26732.8h1.6B**3.6B*
NS-44 Commissioner 2,0492,0369572.127B*2.6544.337%B*44.99%M+64.4B*N/A17731.6h3B*6.7B*
NC6A GODSAW 1,9061,8743026.205A1.4237.509%B**43.65%A*107.7B**1.8B+25817.4h7C*18.7B++
AF-4 Cyclone 1,4481,4422595.568M0.7931.287%B**41.123%M+82.4A+N/A23117.5h8B**25.6B*
GD-22S 1,3371,3262645.023A++0.2429.994%B**36.727%A+66.6B++N/A21719.9h8.7B*29B*
MGR-S1 Gladius 1,3071,2972604.988A*0.2132.022%B++34.079%A+69.7B++N/A27918.6h8.2B+25.6B+
Blitz GD-10 1,2801,2712325.478S0.7037.043%A*42.093%M**94.9A*N/A24413.4h10.4B**28.2B*
Tempest 1,2501,2422066.029M**1.2533.424%A++48.148%M**98.6A+N/A26512.6h7.7B**23.2B**
NS-11A 1,2541,2402375.232A*0.4535.81%A*46.532%M+100.8A*1.1B++23712.3h9.4A26.2A
NS-15M2 1,2451,2371826.797A*2.0233.627%A+43.735%A++76.8B++N/A19216.1h9.5B*28.2B*
NC6 Gauss SAW 1,2271,2101976.142M**1.3631.495%A++41.157%M75.2A1.1B+25216.1h7.8B+24.7B*
GR-22 1,2081,1912335.112A**0.3334.443%A++46.012%M*83.3A++1.2B*22214.3h9.4A27.4B**
NC1 Gauss Rifle 1,1911,1752355A**0.2234.015%A*39.149%A**72.5A*1B++19216.2h9A26.4B**
AF-19 Mercenary 1,1871,1752704.352M**0.4329.14%B**35.149%A*60.6A++N/A19219.4h9B**30.9B*
Carnage AR 1,1861,1742295.127M+0.3536.597%A*47.359%M*96.2A**1B++23812.2h9.6A26.2A
GD-7F 1,1831,1721956.01M**1.2334.209%A++37.457%M96.1A*N/A29612.2h9.1A26.7B**
MGR-L1 Promise 1,1801,1701936.062M++1.2833.116%A+42.65%A*77.5B*N/A20415.1h10.3B*31B*
MKV Suppressed 1,1681,1651955.974S1.1932.912%A48.927%S71AN/A17116.4h10.4B*31.7B+
NC14 Bolt Driver 1,1441,1441447.944A**3.1643.326%B**90.472%A++60.2A++N/A15519h1.6A3.7B**
NS-357 Underboss 1,1471,1435192.202B**2.5848.708%A46.982%M121.6A*N/A3329.4h3.2B*6.5B**
Reaper DMR 9519301725.407M0.6340.912%M49.247%M++131M*3M*4017.1h6.6A+16A
NS-11C 8318211385.949S1.1737.869%A**38.612%M++102.6M1.3B**2698h9.6B**25.3B**
NCM1 Scattercannon 7567474915.245S10.4633.58%D22.222%A+67.9A+N/A18311h4.9B++14.5C**
NS Decimator 1,0387341315.603S0.8262.376%C++2.18%C+65.5A27.1B**32511.2h3.3B*5.2B*
NCM1 Scattercannon 7307205513.091S8.3135.565%C-25%A*63.2A**N/A18511.4h5.5B**15.4B+
Mag-Cutter 5625536,8760.08A+4.7030.029%C++10.669%B++1.3C**N/A4436h1.7B*5.5B+
AF-4A Bandit 537526766.921S2.1434.235%A+43.156%M+92.3A1.9B**2485.7h7.9B**23.1B**
Carver 4034002,1020.19C++4.5939.646%B*22.75%B*4.5CN/A1388.1h1.2B+3.1B+
EM6 361354428.429M++3.6542.077%M*51.977%M**196.7S3.9M**8171.8h8B**19.1B**
Frag Grenade 3493441344N/A339.2255.936%B**N/A573.3C++8.3C20380.6h3.2B5.8B+
M20 Mustang 503340575.965B**1.1834.559%B++2.059%C++31.5A15.1B+18510.8h52.2B*150.9B**
AC-X11 259254514.98M++0.2032.955%A35.827%A*54B++1.1B*1604.7h8.6B+26B+
NC4 Mag-Shot 240238952.505A*2.2837.342%A+39.916%M++68A++N/A1973.5h5.5B*14.6B*
Shrike 271187286.679U1.9060.421%B+1.604%D55A*24.7A+5383.4h5.2B++8.6B++
Mauler S6 150149304.967M*0.1965.376%A**20.134%B**62.1AN/A2342.4h4.1B+6.2B**
LA8 Rebel 133132294.552M**0.2348.319%A*54.546%S188.6S1.4A4970.7h4.4B**9B**
GD-66 Claw 107107254.28A++0.5058.14%C44.86%S178.3SN/A6410.6h1.9B**3.2B+
AF-57 Piston 9997204.85M++0.0761.86%A++23.711%A*97A++2A*3791h3.4B*5.4B**
C-4 10592224.182A++0.6042.798%MN/A115B+16.3D-10130.8h1.1B++2.6B**
NS-45 Pilot 9392322.875B**1.9141.275%A+55.435%M+115B**1.3B+4520.8h4.6A11.1B**
Warden 676779.571S4.7949.002%M*47.761%M++134SN/A7180.5h4.8A+9.7A
Rocklet Rifle 10563144.5S0.2858.572%B++N/A45A30B+5411.4h37.6C+64.3B
C85 Canister-H 6560320C**15.2273.971%A*N/A75D6.3C3020.8h8.4C11.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit615,6951h
Spawn Beacon51,9611.1h
Medical Kit8299,87422.4h
Motion Spotter32,9271.3h
Recon Detection Device14780.7h
Ammunition Package11010h
Medical Applicator3835,5942h

Check the help document for the dictionary if you want to learn more about words used here.


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