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Archon Imperator Cheweey[TFDN] Cheweey
VS BR 79

KDR: 0.5

Score: 23m

Last Seen: Aug 25th, 2019 5:53 PM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 239
Level Progress (to 80): 72%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Supernova FPC Supernova PC NSX Tengu Spear Anti-Vehicle Phalanx Turret MANA Anti-Vehicle Turret VE-S Canis C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-50,040 MLG Score: -40
Fun Score: N/A
Cheeseburgers Flipped: 532TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.443%18.977%293812065,6280.342440.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.22%-1.135D*-0.267C0.435BHEAD ++ (~11.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.8-0.457D16.7-0.164C91.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.626%2.751%134512093,308265222191.24736149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.745%-0.2C0.142C++0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.624B+8.60.549B+19.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.795%6.167%37812061,05419705640.535025187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.667%-1.409D**0.19C++-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.1-0.811D-44.9-0.137C182.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 239
23m1003.4%242 (14.5k)205 (12.3k)0.50242817,27534,3830.73431679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12142759.416%9.702%9103:153

62% Engineer27% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 2:34 PMMay 8th, 2018 7:21 PMAug 25th, 2019 5:29 PM (2h) (PST)Aug 25th, 2019 2:16 PM (5h) (PST)Aug 25th, 2019 1:53 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3591601990.1540.3070.0152.0280.048-40

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,5589,61211,9469181122312,316

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1864h/77.7d 7,973 1,676 11,911 226.8k 3,242 5,148 5,329 40.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:394
Deaths:1,194
KDR:0.330
Accuracy:12.483% F
HSR:20.558% D
Kills:394
Deaths (as Heavy Assault):1,194
Deaths (to Heavy Assaults):8,779
KDR:0.32998
Kill Difference:800
Playtime:100.433 hours
Usage:5%
Score:0.696m
Score/min:116
Accuracy (listed only):12.483%
HSR (listed only):20.558%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:3,357
Deaths:11,169
KDR:0.301
Accuracy:15.252% F-
HSR:19.899% D
Solstice VE3
C+
Kills:336
Deaths:1,430
KDR:0.235
Accuracy:13.553% F-
HSR:19.643% C+
VX6-7
D-
Kills:186
Deaths:446
KDR:0.417
Accuracy:16.683% D**
HSR:16.129% D-
NS-11C
B*
Kills:134
Deaths:320
KDR:0.419
Accuracy:13.990% F-
HSR:23.881% B*
Kills:4,013
Deaths (as Engineer):13,365
Deaths (to Engineers):7,879
KDR:0.30026
Kill Difference:9,352
Playtime:1,162.943 hours
Usage:62%
Score:16.304m
Score/min:234
Accuracy (listed only):14.869%
HSR (listed only):19.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:3,357
Deaths:11,169
KDR:0.301
Accuracy:15.252% F-
HSR:19.899% D
NSX Tengu
D
Kills:1,093
Deaths:3,569
KDR:0.306
Accuracy:25.813% F
HSR:16.834% D
VE-S Canis
D
Kills:507
Deaths:1,337
KDR:0.379
Accuracy:18.519% D**
HSR:14.201% D
Eridani SX5
C+
Kills:373
Deaths:1,206
KDR:0.309
Accuracy:17.754% F
HSR:18.767% C+
Sirius SX12
D
Kills:341
Deaths:848
KDR:0.402
Accuracy:18.986% D--
HSR:14.370% D
Solstice VE3
C+
Kills:336
Deaths:1,430
KDR:0.235
Accuracy:13.553% F-
HSR:19.643% C+
VX6-7
D-
Kills:186
Deaths:446
KDR:0.417
Accuracy:16.683% D**
HSR:16.129% D-
NS-11C
B*
Kills:134
Deaths:320
KDR:0.419
Accuracy:13.990% F-
HSR:23.881% B*
Kills:6,327
Deaths (as Light Assault):20,325
Deaths (to Light Assaults):5,423
KDR:0.31129
Kill Difference:13,998
Playtime:495.421 hours
Usage:27%
Score:4.989m
Score/min:168
Accuracy (listed only):17.569%
HSR (listed only):17.965%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
D
Kills:1,093
Deaths:3,569
KDR:0.306
Accuracy:25.813% F
HSR:16.834% D
VE-S Canis
D
Kills:507
Deaths:1,337
KDR:0.379
Accuracy:18.519% D**
HSR:14.201% D
Eridani SX5
C+
Kills:373
Deaths:1,206
KDR:0.309
Accuracy:17.754% F
HSR:18.767% C+
Sirius SX12
D
Kills:341
Deaths:848
KDR:0.402
Accuracy:18.986% D--
HSR:14.370% D
NS-44 Commissioner
N/A
Kills:50
Deaths:201
KDR:0.249
Accuracy:21.346% N/A
HSR:18% N/A
Kills:2,364
Deaths (as Infiltrator):7,161
Deaths (to Infiltrators):5,366
KDR:0.33012
Kill Difference:4,797
Playtime:27.241 hours
Usage:1%
Score:0.158m
Score/min:96
Accuracy (listed only):20.484%
HSR (listed only):16.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:330
Deaths:600
KDR:0.550
Accuracy:7.187% F-
HSR:18.485% C+
Blueshift VM5
C-
Kills:303
Deaths:522
KDR:0.580
Accuracy:9.910% F-
HSR:18.812% C-
NS-10 Burster
C+
Kills:63
Deaths:132
KDR:0.477
Accuracy:20.164% D*
HSR:6.349% C+
NS-10 Burster
D
Kills:51
Deaths:99
KDR:0.515
Accuracy:21.132% D*
HSR:3.922% D
Kills:747
Deaths (as MAX Suit):676.500
Deaths (to MAX Suits):1,424
KDR:1.10421
Kill Difference:70.500
Playtime:66.686 hours
Usage:4%
Score:0.724m
Score/min:181
Accuracy (listed only):14.598%
HSR (listed only):11.892%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:164
V. Kills:136 120%
Deaths:163
KDR:1.006
Accuracy:39.527% D*
KPH:12.400 D*
VKPH:10.300 C
L100 Python AP
C+
Kills:81
V. Kills:71 113%
Deaths:85
KDR:0.953
Accuracy:53.422% C
KPH:19.900 D-
VKPH:17.500 C+
Skyguard
D*
Kills:51
V. Kills:43 116%
Deaths:75
KDR:0.680
Accuracy:21.977% D*
KPH:6.600 D*
VKPH:5.600 D*
Kills:296 (296 + 0)
Deaths:323
KDR:0.916
VKDR:0.774
Vehicle Kills:250
Kill Difference:27
Playtime:24.932 hours
Usage:1%
Score:0.268m
Score/min:179
Driving Accuracy:21.977%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:1,704
V. Kills:1,364 125%
Deaths:1,157
KDR:1.473
Accuracy:42.056% D**
KPH:16 D-
VKPH:12.800 C--
Supernova PC
D
Kills:1,308
V. Kills:566 231%
Deaths:590
KDR:2.217
Accuracy:34.123% F
KPH:13.900 D-
VKPH:6 D
Saron HRB
D
Kills:192
V. Kills:115 166%
Deaths:78
KDR:2.462
Accuracy:24.784% F--
KPH:16.800 D
VKPH:10.100 D
Supernova VPC
C+
Kills:88
V. Kills:28 303%
Deaths:37
KDR:2.378
Accuracy:34.232% F-
KPH:22.500 D--
VKPH:7.200 C+
Proton II PPA
D
Kills:64
V. Kills:3 N/A
Deaths:16
KDR:4
Accuracy:13.045% F
KPH:36.600 D
VKPH:1.700 D--
E540 Halberd
D*
Kills:53
V. Kills:26 196%
Deaths:22
KDR:2.409
Accuracy:32.575% F-
KPH:17.600 D*
VKPH:8.700 D*
Kills:3,409 (3,100 + 309)
Deaths:1,900
KDR:1.794
VKDR:1.106
Vehicle Kills:2,102
Kill Difference:1,509
Playtime:220.525 hours
Usage:12%
Score:1.796m
Score/min:136
Driving Accuracy:34.232%
Gunner Accuracy:32.575%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:265
V. Kills:115 228%
Deaths:182
KDR:1.456
Accuracy:31.136% D
KPH:19.500 D--
VKPH:8.500 C+
M12 Kobalt
C
Kills:217
V. Kills:25 N/A
Deaths:86
KDR:2.523
Accuracy:9.913% F
KPH:23.500 D*
VKPH:2.700 C
M20 Basilisk
D-
Kills:149
V. Kills:62 237%
Deaths:148
KDR:1.007
Accuracy:24.505% F
KPH:10.400 D-
VKPH:4.300 D-
M20 Basilisk
D-
Kills:63
V. Kills:35 175%
Deaths:75
KDR:0.840
Accuracy:21.753% F-
KPH:9.300 D--
VKPH:5.200 D-
M40 Fury
C
Kills:55
V. Kills:31 172%
Deaths:65
KDR:0.846
Accuracy:27.432% D--
KPH:16.500 D**
VKPH:9.300 C
M12 Kobalt
D*
Kills:51
V. Kills:2 N/A
Deaths:37
KDR:1.378
Accuracy:8.339% F-
KPH:17.500 D*
VKPH:0.700 D*
Kills:800 (0 + 800)
Deaths:593
KDR:1.349
VKDR:0.455
Vehicle Kills:270
Kill Difference:207
Playtime:50.075 hours
Usage:3%
Score:0.335m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:8.339%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D--
Kills:51
V. Kills:7 N/A
Deaths:29
KDR:1.759
Accuracy:20.190% F-
KPH:22.600 D--
VKPH:3.100 D--
Kills:51 (0 + 51)
Deaths:29
KDR:1.759
VKDR:0.241
Vehicle Kills:7
Kill Difference:22
Playtime:2.254 hours
Usage:0%
Score:0.012m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:20.190%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 3,4453,35711,1690.301C--0.2015.252%F-19.899%D6.7D--N/A20501.3h16.4D--107.3F
Supernova FPC 3,0681,7041,1571.473D0.9742.056%D**2.993%B+16D-12.8C--161106.6h5.7C+13.5D
Supernova PC 1,8741,3085902.217C-1.7134.123%F2.446%C++13.9D-6D7493.9h5C**14.7D
NSX Tengu 1,1391,0933,5690.306D-0.2025.813%F16.834%D10.4D--N/A36105h18.8D--72.9D*
Spear Anti-Vehicle Phalanx Turret 1,6671,0723463.098D2.6034.448%D--3.825%C+26.1D14.5D18241h8.9C++25.8C
MANA Anti-Vehicle Turret 1,0095439060.599D0.1037.377%D**4.052%C*5430S4660S2871060.1h10.4D27.8D*
VE-S Canis 5205071,3370.379D0.1218.519%D**14.201%D11.8D-N/A4442.8h15.2D82.1D-
C-4 6744694980.942C0.4421.943%DN/A51.5D22.5C-4399.1h1.5C++6.9C+
Orion VS54 4063941,1940.33D0.1712.483%F20.558%D7.1D--N/A3355.2h17.9D*143.3D-
Eridani SX5 3843731,2060.309D-0.1917.754%F18.767%C+7.9D--N/A2447.5h17.5D*98.6D**
Sirius SX12 3503418480.402D0.1018.986%D--14.37%D10.1D-N/A4033.7h17.2C90.4C--
Solstice VE3 3363361,4300.235D0.2713.553%F-19.643%C+3.2D--N/A15104.6h17.9C132D
Quasar VM1 3333306000.55D0.057.187%F-18.485%C+9.1D*N/A3136.2h18.4D255.4D**
Tank Mine 5083253990.815D-0.3121.358%D-N/A49.2D*27.7D*5046.6h2.6D--12.2T-
Blueshift VM5 3063035220.58D0.089.91%F-18.812%C-12.8D*N/A4023.6h20.9D**210.7F*
Rocklet Rifle 5342987950.375D0.1335.757%F-N/A12.1D*9.6D*15124.7h48.8D136.4D**
M40 Fury 3802651821.456D-0.9531.136%D1.132%D19.5D--8.5C+14313.6h31.4F--100.8F--
Proximity Mine 2592591222.123D1.6237.184%DN/A95.9DN/A3282.7h1.8B4.9C+
M12 Kobalt 242217862.523D2.029.913%F14.286%D-23.6D*2.7C799.2h26.1D*262.8F
Saron HRB 307192782.462C--1.9624.784%F--1.042%D16.8D10.1D36011.4h25.3C102F--
VX6-7 1901864460.417D0.0916.683%D**16.129%D-8.6D-N/A2521.7h16.8D100.8D*
L100 Python HEAT 3001641631.006D-0.5039.527%D*3.049%B+12.4D*10.3C13513.2h8.9D--22.4F
Sticky Grenade 1561551155N/A154.5036.566%F-N/A310D**2D*9390.5h4.1F11.3F-
M20 Basilisk 2111491481.007D-0.5024.505%F7.383%B++10.4D-4.3D-8614.3h119.1C486.2D**
Aspis Anti-Aircraft Phalanx Turret 294137841.631D1.1320.237%D-N/A5.9D--6.8D-11223.2h172.6C-852.8C-
NS-11C 1381343200.419D0.0813.99%F-23.881%B*6.8D--N/A2519.8h18.6D132.9F
MANA Anti-Personnel Turret 101961620.593N/A0.096.694%UN/A960U50U2133600.1h32T*478.2T*
Supernova VPC 11688372.378D-1.8834.232%F-N/A22.6D--7.2C+1923.9h4.8D**13.9F--
L100 Python AP 15281850.953D-0.4553.422%C2.469%C+19.8D-17.3C+3954.1h8.5D15.9D
Proton II PPA 6764164D3.5013.045%F1.563%C-37.6D1.8D--991.7h12.8D98.2F--
NS-10 Burster 124631320.477D0.0320.164%D*6.349%C+2.6D*2.5D4424.4h178D-882.7D**
M20 Basilisk 9863750.84D--0.3421.753%F-4.762%C9.3D--5.1D-1256.8h125.5C576.9F-
Lasher X2 59562600.215D--0.299.565%F--3.571%C+7D*N/A358h26.7D*279.5T*
M40 Fury 8655650.846D-0.3427.432%D--N/A16.7D**9.4C1763.3h36.8F**134T*
E540 Halberd 7953222.409D1.9132.575%F-3.774%B*17.7D*8.7D*2553h8.4F-25.7T-
CAS 14-E 5851291.759D-1.2620.19%F-3.922%A*22.2D--3D--922.3h54.5D**269.9F**
NS-10 Burster 8751990.515D0.0121.132%D*3.922%D2.8D*2D*4218.3h195.5D--924.9F
Skyguard 9451750.68D-0.1821.977%D*1.961%C+6.6D*5.6D*1427.7h195.8F891F--
M12 Kobalt 5351371.378D--0.888.339%F-23.529%A17.6D*N/A882.9h32F-384F**
NS-44 Commissioner 52502010.249D0.2521.346%F-18%D8.8D--N/A435.7h4.4C20.8D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon522,4171.7h
Anti-Vehicle MANA Turret1252,8105.3h
Nano-Armor Kit2,5511,759,068112.3h
Medical Applicator5510,7461.1h
Spitfire Auto-Turret461,7421.6h
Maelstrom Turbo Laser7610.2h
Ammunition Package1177,2984.2h
Medical Kit6990.2h
Anti-Infantry MANA Turret405571h
Recon Detection Device1580.1h

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