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Castellan Imperator Cheweey[TFDN] Cheweey
VS BR 61

KDR: 0.51

Score: 20.7m

Last Seen: Feb 17th, 2019 7:42 PM
- OFFLINE - 87 minute(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 62): 78%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Supernova FPC Supernova PC Spear Anti-Vehicle Phalanx Turret NSX Tengu MANA Anti-Vehicle Turret Eridani SX5 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-41,283 MLG Score: -33
Fun Score: N/A
Cheeseburgers Flipped: 508TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.291%19.207%294710154,9410.3518230.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.235%-1.13D*-0.23C0.455B+HEAD ++ (~11.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.6-0.451D16.6-0.161C92

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.762%2.824%172410183,152248621661.2679145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.145%-0.21C0.136C++0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.624B+5.60.55B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.987%5.237%315101780217985120.446051156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.306%-1.503F0.229C++-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.6-0.675D39.5-0.005C+158.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
20.7m952.8%239 (14.3k)206 (12.4k)0.50881915,40530,2760.75161861 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10222438.819%9.464%8303:193

68% Engineer6% Heavy Assault20% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 2:34 PMMay 8th, 2018 7:21 PMFeb 17th, 2019 4:24 PM (2d) (PST)Feb 17th, 2019 4:49 PM (2d) (PST)Feb 17th, 2019 3:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3691582110.1530.3010.0151.9310.049-33

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,1649,45812,7069181116312,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1675.7h/69.8d 7,351 1,458 10,424 194.2k 2,924 4,630 4,970 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:355
Deaths:1,070
KDR:0.332
Accuracy:12.149% F
HSR:19.437% D
Kills:355
Deaths (as Heavy Assault):1,070
Deaths (to Heavy Assaults):7,625
KDR:0.33178
Kill Difference:715
Playtime:98.899 hours
Usage:6%
Score:0.684m
Score/min:115
Accuracy (listed only):12.149%
HSR (listed only):19.437%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:3,238
Deaths:10,886
KDR:0.297
Accuracy:15.381% F
HSR:19.611% D
Solstice VE3
C+
Kills:336
Deaths:1,430
KDR:0.235
Accuracy:13.553% F
HSR:19.643% C+
VX6-7
D
Kills:166
Deaths:413
KDR:0.402
Accuracy:16.848% D**
HSR:16.868% D
NS-11C
B*
Kills:134
Deaths:320
KDR:0.419
Accuracy:13.990% F-
HSR:23.881% B*
Kills:3,874
Deaths (as Engineer):13,049
Deaths (to Engineers):7,193
KDR:0.29688
Kill Difference:9,175
Playtime:1,144.020 hours
Usage:68%
Score:15.902m
Score/min:232
Accuracy (listed only):14.943%
HSR (listed only):20.000%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:3,238
Deaths:10,886
KDR:0.297
Accuracy:15.381% F
HSR:19.611% D
NSX Tengu
D
Kills:676
Deaths:2,164
KDR:0.312
Accuracy:26.230% D**
HSR:16.568% D
Eridani SX5
C+
Kills:371
Deaths:1,192
KDR:0.311
Accuracy:17.803% F
HSR:18.868% C+
Sirius SX12
D
Kills:341
Deaths:848
KDR:0.402
Accuracy:18.986% D--
HSR:14.370% D
Solstice VE3
C+
Kills:336
Deaths:1,430
KDR:0.235
Accuracy:13.553% F
HSR:19.643% C+
VX6-7
D
Kills:166
Deaths:413
KDR:0.402
Accuracy:16.848% D**
HSR:16.868% D
NS-11C
B*
Kills:134
Deaths:320
KDR:0.419
Accuracy:13.990% F-
HSR:23.881% B*
Kills:5,262
Deaths (as Light Assault):17,253
Deaths (to Light Assaults):4,629
KDR:0.30499
Kill Difference:11,991
Playtime:333.592 hours
Usage:20%
Score:3.176m
Score/min:159
Accuracy (listed only):17.542%
HSR (listed only):18.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
D
Kills:676
Deaths:2,164
KDR:0.312
Accuracy:26.230% D**
HSR:16.568% D
Eridani SX5
C+
Kills:371
Deaths:1,192
KDR:0.311
Accuracy:17.803% F
HSR:18.868% C+
Sirius SX12
D
Kills:341
Deaths:848
KDR:0.402
Accuracy:18.986% D--
HSR:14.370% D
NS-44 Commissioner
N/A
Kills:50
Deaths:189
KDR:0.265
Accuracy:21.944% N/A
HSR:18% N/A
Kills:1,438
Deaths (as Infiltrator):4,393
Deaths (to Infiltrators):4,804
KDR:0.32734
Kill Difference:2,955
Playtime:26.827 hours
Usage:2%
Score:0.148m
Score/min:92
Accuracy (listed only):21.241%
HSR (listed only):16.951%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:330
Deaths:600
KDR:0.550
Accuracy:7.187% F-
HSR:18.485% C+
Blueshift VM5
D
Kills:282
Deaths:478
KDR:0.590
Accuracy:9.593% F-
HSR:17.731% D
NS-10 Burster
C+
Kills:57
Deaths:127
KDR:0.449
Accuracy:19.866% D**
HSR:7.018% C+
NS-10 Burster
N/A
Kills:50
Deaths:94
KDR:0.532
Accuracy:20.801% N/A
HSR:4% N/A
Kills:719
Deaths (as MAX Suit):649.500
Deaths (to MAX Suits):1,318
KDR:1.10701
Kill Difference:69.500
Playtime:63.599 hours
Usage:4%
Score:0.686m
Score/min:180
Accuracy (listed only):14.361%
HSR (listed only):11.808%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:164
V. Kills:136 120%
Deaths:163
KDR:1.006
Accuracy:39.527% D*
KPH:12.400 D*
VKPH:10.300 C
L100 Python AP
C+
Kills:76
V. Kills:69 109%
Deaths:77
KDR:0.987
Accuracy:53.158% C
KPH:19.200 D-
VKPH:17.400 C+
Kills:240 (240 + 0)
Deaths:240
KDR:1
VKDR:0.854
Vehicle Kills:205
Kill Difference:UNR
Playtime:17.139 hours
Usage:1%
Score:0.194m
Score/min:189
Driving Accuracy:53.158%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:1,702
V. Kills:1,363 125%
Deaths:1,156
KDR:1.472
Accuracy:42.073% D**
KPH:16 D
VKPH:12.800 C-
Supernova PC
D-
Kills:1,210
V. Kills:519 233%
Deaths:529
KDR:2.287
Accuracy:33.309% F
KPH:13.400 D-
VKPH:5.700 D-
Saron HRB
D
Kills:180
V. Kills:107 167%
Deaths:71
KDR:2.535
Accuracy:23.083% F--
KPH:17.300 D
VKPH:10.300 D
Supernova VPC
C+
Kills:88
V. Kills:28 303%
Deaths:37
KDR:2.378
Accuracy:34.232% F-
KPH:22.500 D--
VKPH:7.200 C+
Proton II PPA
D
Kills:63
V. Kills:3 N/A
Deaths:16
KDR:3.938
Accuracy:12.965% F
KPH:36.300 D
VKPH:1.700 D--
Kills:3,243 (3,000 + 243)
Deaths:1,809
KDR:1.793
VKDR:1.117
Vehicle Kills:2,020
Kill Difference:1,434
Playtime:213.029 hours
Usage:13%
Score:1.682m
Score/min:132
Driving Accuracy:34.232%
Gunner Accuracy:12.965%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:245
V. Kills:102 238%
Deaths:174
KDR:1.408
Accuracy:31.053% D
KPH:19.400 D--
VKPH:8.100 C
M12 Kobalt
C++
Kills:179
V. Kills:24 N/A
Deaths:66
KDR:2.712
Accuracy:9.671% F
KPH:25.900 D*
VKPH:3.500 C++
M20 Basilisk
D-
Kills:135
V. Kills:58 229%
Deaths:135
KDR:1
Accuracy:22.972% F
KPH:10.500 D-
VKPH:4.500 D-
M40 Fury
C
Kills:55
V. Kills:31 172%
Deaths:65
KDR:0.846
Accuracy:27.431% D--
KPH:16.600 D*
VKPH:9.400 C
M20 Basilisk
N/A
Kills:50
V. Kills:28 172%
Deaths:70
KDR:0.714
Accuracy:21.412% N/A
KPH:8.300 N/A
VKPH:4.600 N/A
Kills:664 (0 + 664)
Deaths:510
KDR:1.302
VKDR:0.476
Vehicle Kills:243
Kill Difference:154
Playtime:41.771 hours
Usage:2%
Score:0.287m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:21.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:7 N/A
Deaths:22
KDR:2.273
Accuracy:19.924% N/A
KPH:26.300 N/A
VKPH:3.700 N/A
Kills:50 (0 + 50)
Deaths:22
KDR:2.273
VKDR:0.318
Vehicle Kills:7
Kill Difference:28
Playtime:1.903 hours
Usage:0%
Score:0.012m
Score/min:105
Piloting Accuracy:N/A%
Gunner Accuracy:19.924%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 3,3213,23810,8860.297D0.2115.381%F19.611%D6.8D-N/A20474.4h16.1D-104.6D*
Supernova FPC 3,0651,7021,1561.472D0.9642.073%D**2.996%B16D12.8C-158106.5h5.7C+13.5D
Supernova PC 1,7291,2105292.287C-1.7833.309%F2.562%C++13.4D-5.7D-7190.5h4.9B14.7D
Spear Anti-Vehicle Phalanx Turret 1,6071,0283363.06D2.5534.182%D--3.988%C+25.8D14.5D18039.9h8.9C++26.1C
NSX Tengu 7006762,1640.312D-0.2026.23%D**16.568%D11.2D--N/A3660.4h18.9D--71.9D*
MANA Anti-Vehicle Turret 1,0095439060.599D*0.0937.415%F-4.052%B*5430B++4660B++2865790.1h10.4C**27.7C
Eridani SX5 3823711,1920.311D0.2017.803%F18.868%C+7.9D--N/A2446.8h17.4D*97.8D*
C-4 5203593960.907C0.4021.562%DN/A51.3D23C4547h1.5C++7C+
Orion VS54 3653551,0700.332D0.1812.149%F19.437%D7.4D--N/A3448h17.6D--145.1D
Sirius SX12 3503418480.402D0.1118.986%D--14.37%D10.1D-N/A3933.7h17.2C90.4C-
Solstice VE3 3363361,4300.235D0.2713.553%F19.643%C+3.2D--N/A14104.6h17.9C132D
Quasar VM1 3333306000.55D0.047.187%F-18.485%C+9.1D*N/A3036.2h18.4D255.4D*
Tank Mine 4973173880.817D-0.3121.083%D-N/A49.5D*28.1D*5016.4h2.6D--12.2T
Blueshift VM5 2842824780.59D0.089.593%F-17.731%D13.1D*N/A4121.6h20D*208.3F--
Proximity Mine 2582581222.115D1.6137.134%DN/A95.6C--N/A3262.7h1.8B4.9C+
M40 Fury 3472451741.408D-0.9031.053%DN/A19.3D--8C14012.7h31F100F--
Saron HRB 287180712.535C--2.0323.083%F--1.111%C-17.3D10.3D37210.4h22.4C++97.2F-
M12 Kobalt 203179662.712C--2.209.671%F14.525%D25.9D*3.5C++856.9h24.8D--256.5F
Rocklet Rifle 3221795110.35D0.1635.25%F-N/A11.5D*9.2D*14515.5h50.5D-143.1F
VX6-7 1691664130.402D0.1116.848%D**16.868%D8.2D-N/A2320.3h17.3D-102.8D*
L100 Python HEAT 3001641631.006D-0.5039.527%D*3.049%C**12.4D*10.3C13213.2h8.9D--22.4F
Sticky Grenade 1541531153N/A152.4936.599%FN/A306D*2D*9350.5h4.2F-11.3F-
M20 Basilisk 1931351351D-0.4922.972%F8.148%B**10.5D-4.5D-8812.9h109.5C+476.6D**
NS-11C 1381343200.419D0.0913.99%F-23.881%B*6.9D-N/A2419.4h18.6D132.9D**
Aspis Anti-Aircraft Phalanx Turret 290134841.595D1.0920.265%DN/A5.8D--6.8D-11223h175C-863.4C-
MANA Anti-Personnel Turret 101961620.593N/A0.086.694%UN/A960U50U2082300.1h32T*478.2T*
Supernova VPC 11688372.378D1.8734.232%F-N/A22.6D--7.2C+1853.9h4.8D**13.9F--
L100 Python AP 14576770.987D0.4853.158%C2.632%C+19D-17.3C+3774h8.8D16.5D
Proton II PPA 6663163.938D3.4312.965%F1.587%C--37.1D1.8D--971.7h12.8D98.6F--
NS-10 Burster 114571270.449D0.0619.866%D**7.018%C+2.4D*2.4D4323.7h189D--951.5F
M40 Fury 8655650.846D-0.3427.431%D--N/A16.7D*9.4C1753.3h36.7F--133.7T*
CAS 14-E 5750222.273D1.7619.924%F-4%A**26.3D--3.7D1051.9h48D--241F--
M20 Basilisk 7850700.714D*0.2121.412%F-6%C++8.3D--4.7D--1186h135.3D631.9F--
NS-10 Burster 8550940.532D0.0220.801%D**4%D2.8D*2D*4317.6h190.5D-915.8D**
NS-44 Commissioner 52501890.265D0.2421.944%F18%D9.3D--N/A425.4h4.4C20D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1252,8055.3h
Medical Applicator408,1810.8h
Spawn Beacon331,5161.1h
Nano-Armor Kit2,5031,727,559110h
Spitfire Auto-Turret451,6471.5h
Ammunition Package1167,2004.2h
Medical Kit6960.2h
Anti-Infantry MANA Turret405571h
Maelstrom Turbo Laser7610.2h
Recon Detection Device1580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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