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Immortal Imperator Cheweey[TFDN] Cheweey
VS BR 68

KDR: 0.51

Score: 21.3m

Last Seen: Apr 22nd, 2019 7:13 PM
- OFFLINE - 15.2 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
Level Progress (to 69): 28%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Supernova FPC Supernova PC Spear Anti-Vehicle Phalanx Turret NSX Tengu MANA Anti-Vehicle Turret C-4 Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-43,785 MLG Score: -35
Fun Score: N/A
Cheeseburgers Flipped: 518TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.247%19.287%294710285,0240.3395970.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.225%-1.132D*-0.23C0.467B+HEAD ++ (~11.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.2-0.453D16.6-0.162C92.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.896%2.806%172410313,207253721921.26409146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.057%-0.202C0.149C++0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.625B+5.60.551B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.649%5.241%367102893518585340.502959175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.231%-1.483F0.23C++-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.8-0.586D44.60.039C+171.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
21.3m971.7%238 (14.3k)204 (12.2k)0.50600315,97431,5690.74706268 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10352569.03%9.515%8603:183

66% Engineer6% Heavy Assault22% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 2:34 PMMay 8th, 2018 7:21 PMApr 23rd, 2019 6:21 AM (2d) (PST)Apr 22nd, 2019 3:35 PM (3d) (PST)Apr 22nd, 2019 3:13 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3671582090.1530.3030.0151.9630.049-35

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9999,48812,5119181118312,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1738.8h/72.5d 7,610 1,520 10,764 204.8k 3,031 4,801 5,101 38.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:370
Deaths:1,110
KDR:0.333
Accuracy:12.209% F
HSR:19.460% D
Lasher X2
C+
Kills:54
Deaths:257
KDR:0.210
Accuracy:9.540% F--
HSR:3.704% C+
Kills:424
Deaths (as Heavy Assault):1,367
Deaths (to Heavy Assaults):7,986
KDR:0.31017
Kill Difference:943
Playtime:99.418 hours
Usage:6%
Score:0.690m
Score/min:116
Accuracy (listed only):10.874%
HSR (listed only):11.582%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:3,287
Deaths:11,000
KDR:0.299
Accuracy:15.312% F
HSR:19.775% D
Solstice VE3
C+
Kills:336
Deaths:1,430
KDR:0.235
Accuracy:13.553% F
HSR:19.643% C+
VX6-7
D
Kills:184
Deaths:439
KDR:0.419
Accuracy:16.721% D**
HSR:16.304% D
NS-11C
B*
Kills:134
Deaths:320
KDR:0.419
Accuracy:13.990% F-
HSR:23.881% B*
Kills:3,941
Deaths (as Engineer):13,189
Deaths (to Engineers):7,407
KDR:0.29881
Kill Difference:9,248
Playtime:1,151.339 hours
Usage:66%
Score:15.996m
Score/min:232
Accuracy (listed only):14.894%
HSR (listed only):19.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:3,287
Deaths:11,000
KDR:0.299
Accuracy:15.312% F
HSR:19.775% D
NSX Tengu
D
Kills:865
Deaths:2,892
KDR:0.299
Accuracy:25.974% D**
HSR:16.301% D
Eridani SX5
C+
Kills:372
Deaths:1,199
KDR:0.310
Accuracy:17.827% F
HSR:18.817% C+
Sirius SX12
D
Kills:341
Deaths:848
KDR:0.402
Accuracy:18.986% D--
HSR:14.370% D
Solstice VE3
C+
Kills:336
Deaths:1,430
KDR:0.235
Accuracy:13.553% F
HSR:19.643% C+
VX6-7
D
Kills:184
Deaths:439
KDR:0.419
Accuracy:16.721% D**
HSR:16.304% D
NS-11C
B*
Kills:134
Deaths:320
KDR:0.419
Accuracy:13.990% F-
HSR:23.881% B*
Kills:5,519
Deaths (as Light Assault):18,128
Deaths (to Light Assaults):4,873
KDR:0.30445
Kill Difference:12,609
Playtime:386.963 hours
Usage:22%
Score:3.654m
Score/min:157
Accuracy (listed only):17.480%
HSR (listed only):18.441%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
D
Kills:865
Deaths:2,892
KDR:0.299
Accuracy:25.974% D**
HSR:16.301% D
Eridani SX5
C+
Kills:372
Deaths:1,199
KDR:0.310
Accuracy:17.827% F
HSR:18.817% C+
Sirius SX12
D
Kills:341
Deaths:848
KDR:0.402
Accuracy:18.986% D--
HSR:14.370% D
NS-44 Commissioner
N/A
Kills:50
Deaths:191
KDR:0.262
Accuracy:21.878% N/A
HSR:18% N/A
Kills:1,628
Deaths (as Infiltrator):5,130
Deaths (to Infiltrators):4,999
KDR:0.31735
Kill Difference:3,502
Playtime:27.069 hours
Usage:2%
Score:0.150m
Score/min:92
Accuracy (listed only):21.166%
HSR (listed only):16.872%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:330
Deaths:600
KDR:0.550
Accuracy:7.187% F-
HSR:18.485% C+
Blueshift VM5
D
Kills:290
Deaths:497
KDR:0.584
Accuracy:9.675% F-
HSR:17.586% D
NS-10 Burster
C+
Kills:57
Deaths:130
KDR:0.438
Accuracy:19.971% D*
HSR:7.018% C+
NS-10 Burster
N/A
Kills:50
Deaths:97
KDR:0.515
Accuracy:20.947% N/A
HSR:4% N/A
Kills:727
Deaths (as MAX Suit):662
Deaths (to MAX Suits):1,349
KDR:1.09819
Kill Difference:65
Playtime:64.822 hours
Usage:4%
Score:0.700m
Score/min:180
Accuracy (listed only):14.445%
HSR (listed only):11.772%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:164
V. Kills:136 120%
Deaths:163
KDR:1.006
Accuracy:39.527% D*
KPH:12.400 D*
VKPH:10.300 C
L100 Python AP
C+
Kills:78
V. Kills:70 110%
Deaths:79
KDR:0.987
Accuracy:53.150% C
KPH:19.400 D-
VKPH:17.400 C+
Kills:242 (242 + 0)
Deaths:242
KDR:1
VKDR:0.851
Vehicle Kills:206
Kill Difference:UNR
Playtime:17.188 hours
Usage:1%
Score:0.197m
Score/min:191
Driving Accuracy:53.150%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:1,704
V. Kills:1,364 125%
Deaths:1,157
KDR:1.473
Accuracy:42.056% D**
KPH:16 D-
VKPH:12.800 C--
Supernova PC
D
Kills:1,261
V. Kills:542 232%
Deaths:552
KDR:2.284
Accuracy:33.806% F
KPH:13.700 D-
VKPH:5.900 D
Saron HRB
D
Kills:187
V. Kills:112 165%
Deaths:75
KDR:2.493
Accuracy:24.508% F--
KPH:16.700 D
VKPH:10 D
Supernova VPC
C+
Kills:88
V. Kills:28 303%
Deaths:37
KDR:2.378
Accuracy:34.232% F-
KPH:22.500 D--
VKPH:7.200 C+
Proton II PPA
D
Kills:63
V. Kills:3 N/A
Deaths:16
KDR:3.938
Accuracy:12.965% F
KPH:36.300 D
VKPH:1.700 D--
E540 Halberd
D*
Kills:51
V. Kills:24 204%
Deaths:22
KDR:2.318
Accuracy:32.241% F-
KPH:17.700 D*
VKPH:8.300 D*
Kills:3,354 (3,053 + 301)
Deaths:1,859
KDR:1.804
VKDR:1.115
Vehicle Kills:2,073
Kill Difference:1,495
Playtime:218.039 hours
Usage:13%
Score:1.751m
Score/min:134
Driving Accuracy:34.232%
Gunner Accuracy:32.241%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:248
V. Kills:103 238%
Deaths:176
KDR:1.409
Accuracy:31.147% D
KPH:19.300 D--
VKPH:8 C
M12 Kobalt
C+
Kills:194
V. Kills:24 N/A
Deaths:75
KDR:2.587
Accuracy:9.728% F
KPH:24.700 D*
VKPH:3.100 C+
M20 Basilisk
D-
Kills:138
V. Kills:59 230%
Deaths:142
KDR:0.972
Accuracy:23.728% F
KPH:10.200 D-
VKPH:4.300 D-
M40 Fury
C
Kills:55
V. Kills:31 172%
Deaths:65
KDR:0.846
Accuracy:27.431% D--
KPH:16.600 D**
VKPH:9.400 C
M20 Basilisk
D--
Kills:54
V. Kills:29 180%
Deaths:72
KDR:0.750
Accuracy:21.712% F-
KPH:8.700 D--
VKPH:4.700 D--
Kills:689 (0 + 689)
Deaths:530
KDR:1.300
VKDR:0.464
Vehicle Kills:246
Kill Difference:159
Playtime:43.726 hours
Usage:3%
Score:0.295m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:21.712%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:51
V. Kills:7 N/A
Deaths:25
KDR:2.040
Accuracy:20.790% F-
KPH:24 D--
VKPH:3.300 D-
Kills:51 (0 + 51)
Deaths:25
KDR:2.040
VKDR:0.280
Vehicle Kills:7
Kill Difference:26
Playtime:2.125 hours
Usage:0%
Score:0.012m
Score/min:97
Piloting Accuracy:N/A%
Gunner Accuracy:20.790%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 3,3713,28711,0000.299D0.2115.312%F19.775%D6.8D-N/A20485.8h16.2D-105.7D*
Supernova FPC 3,0681,7041,1571.473D0.9742.056%D**2.993%B+16D-12.8C--159106.6h5.7C+13.5D
Supernova PC 1,8031,2615522.284C-1.7833.806%F2.538%C*13.8D5.9D7291.7h4.9B14.5D
Spear Anti-Vehicle Phalanx Turret 1,6231,0393403.056D2.5534.331%D--3.946%C+25.8D14.5D17940.3h8.9C*26C
NSX Tengu 8998652,8920.299D-0.2125.974%D**16.301%D10.5D--N/A3382.1h19.2D--73.8D*
MANA Anti-Vehicle Turret 1,0095439060.599D-0.0937.415%D*4.052%B+5430B++4660B+2865790.1h10.4D27.7D**
C-4 5693934370.899C0.3921.643%DN/A50.4D22.6C-4427.8h1.5C++7C+
Eridani SX5 3833721,1990.31D0.2017.827%F18.817%C+7.9D--N/A2446.9h17.4D*97.8D**
Orion VS54 3813701,1100.333D0.1712.209%F19.46%D7.3D--N/A3350.7h17.5D--143.7D**
Sirius SX12 3503418480.402C--0.1018.986%D--14.37%D10.1D-N/A3933.7h17.2C90.4C-
Solstice VE3 3363361,4300.235D0.2713.553%F19.643%C+3.2D--N/A14104.6h17.9C+132D-
Quasar VM1 3333306000.55D0.047.187%F-18.485%C+9.1D*N/A3036.2h18.4D255.4D*
Tank Mine 5013203920.816D-0.3121.163%D-N/A49.2D*27.8D*5016.5h2.6D--12.2T
Blueshift VM5 2922904970.584D0.089.675%F-17.586%D12.9D*N/A4122.5h20.3D*210.2F--
Proximity Mine 2592591222.123D1.6237.104%DN/A95.9C--N/A3272.7h1.8B+4.9C+
M40 Fury 3512481761.409D0.9031.147%DN/A19.4D--8C13912.8h31.4F--100.7F-
Rocklet Rifle 4002236080.367D0.1435.201%F-N/A11.9D*9.5D*14618.7h48.5D137.9D**
M12 Kobalt 218194752.587D2.089.728%F14.433%D24.9D*3.1C+827.8h25.1D--257.9D**
Saron HRB 299187752.493C--1.9924.508%F--1.07%C-16.7D10D35611.2h25.1C102.6F--
VX6-7 1881844390.419D0.0916.721%D**16.304%D8.6D-N/A2421.4h16.8D100.5D*
L100 Python HEAT 3001641631.006D-0.5039.527%D*3.049%B12.4D*10.3C13313.2h8.9D--22.4F
Sticky Grenade 1541531153N/A152.4936.703%FN/A306D*2D*9330.5h4.2F-11.4F-
M20 Basilisk 1971381420.972D-0.4723.728%F7.971%B*10.1D-4.3D-8613.6h116.2C489.6F
Aspis Anti-Aircraft Phalanx Turret 291135841.607D1.1020.242%DN/A5.8D--6.8D-11123.1h174.4C861.4C-
NS-11C 1381343200.419D0.0913.99%F-23.881%B*6.9D-N/A2419.4h18.6D132.9D**
MANA Anti-Personnel Turret 101961620.593N/A0.096.694%UN/A960U50U2082300.1h32T*478.2T*
Supernova VPC 11688372.378D-1.8734.232%F-N/A22.6D--7.2C+1893.9h4.8D**13.9F--
L100 Python AP 14878790.987D0.4853.15%C2.564%C+19.5D-17.5C+3824h8.7D16.3D-
Proton II PPA 6663163.938D3.4312.965%F1.587%C-37.1D1.8D--981.7h12.8D98.6F--
NS-10 Burster 114571300.438D0.0719.971%D*7.018%C+2.4D*2.4D4323.9h192.2D*962.4F
M40 Fury 8655650.846D--0.3427.431%D--N/A16.7D**9.4C1753.3h36.7T133.7T*
M20 Basilisk 8354720.75D*0.2421.712%F-5.556%C+8.7D--4.7D--1206.2h130.7D602.1F--
Lasher X2 57542570.21D--0.309.54%F--3.704%C+6.9D*N/A347.8h27.4D**287.5T*
E540 Halberd 7551222.318D1.8132.241%F-3.922%B*17.6D*8.3D*2372.9h8.3F-25.7T
CAS 14-E 5851252.04D1.5320.79%F-3.922%A**24.3D--3.3D-972.1h53.5D**257.2F*
NS-10 Burster 8550970.515D0.0120.947%D**4%D2.8D*2D*4317.8h194.5D--928.3D**
NS-44 Commissioner 52501910.262D0.2421.878%F18%D9.1D--N/A425.5h4.4C20D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1252,8055.3h
Spawn Beacon381,7671.3h
Nano-Armor Kit2,5231,738,689110.8h
Medical Applicator428,4810.8h
Spitfire Auto-Turret461,6821.5h
Ammunition Package1177,2274.2h
Medical Kit6960.2h
Anti-Infantry MANA Turret405571h
Maelstrom Turbo Laser7610.2h
Recon Detection Device1580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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