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Centurion Paragon ChewiiStorm[Mdu] ChewiiStorm
VS BR 55

KDR: 1.62

Score: 23.5m

Last Seen: Sep 22nd, 2019 2:19 PM
- OFFLINE - 555.1 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 38
Level Progress (to 56): 90%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-44 Commissioner C-4 NS Baron G5 MKV Suppressed Sirius SX12 Thanatos VE70 Orion VS54 L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,142,163 MLG Score: 913
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.319%28.528%77924119222,1681.220710.397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.11%1.173B**1.144B**-1.55FHEAD ++ (~14.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.525B+9.50.326C**25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.195%1.803%148312139438265381.14027175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.574%-0.045C+0.237C++-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.20.183C++48.40.081C+81.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.9%1.723%362612104,527196616392.30264276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.939%0.458B+-0.546D1.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.58B+7.60.408B9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.412%1.325%4271212043,623143616662.52298217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.651%1.383A-0.752D--0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.748B++15.20.614B+16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.085%75.219%427512112,0581689191.21847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.888%0.767B++0.529B+-0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+2.20.325C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.804%14.779%427512115,4131032695.24515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.395%0.685B+0.031C+-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.5B+3.30.325C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 38
23.5m190.6%381 (22.9k)318 (19.1k)1.618155,18734,1061.7869355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216319020.082%18.542%37202:1026

8% Combat Medic34% Engineer10% Heavy Assault21% Infiltrator25% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 3rd, 2015 2:35 PMDec 21st, 2018 5:02 PMOct 14th, 2019 9:39 PM (15h) (PST)Sep 22nd, 2019 10:21 AM (23d) (PST)Sep 22nd, 2019 10:19 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8662466200.7470.4620.1391.6110.098913

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,96014,77637,1844528897619,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1230.6h/51.3d 5,758 10,233 15,893 119k 1,479 2,512 7,236 63.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,233
Deaths:966
KDR:1.276
Accuracy:21.291% C++
HSR:25.872% C++
SVA-88
M++
Kills:1,195
Deaths:484
KDR:2.469
Accuracy:25.035% C**
HSR:48.117% M++
NS-15M2
A
Kills:1,165
Deaths:392
KDR:2.972
Accuracy:25.865% B
HSR:36.309% A
Pulsar LSW
B**
Kills:1,149
Deaths:624
KDR:1.841
Accuracy:21.884% C
HSR:33.246% B**
VX29 Polaris
A*
Kills:330
Deaths:120
KDR:2.750
Accuracy:26.256% B+
HSR:38.485% A*
Kills:5,072
Deaths (as Heavy Assault):2,586
Deaths (to Heavy Assaults):9,512
KDR:1.96133
Kill Difference:2,486
Playtime:128.081 hours
Usage:10%
Score:2.556m
Score/min:333
Accuracy (listed only):24.066%
HSR (listed only):36.406%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B*
Kills:1,377
Deaths:923
KDR:1.492
Accuracy:51.919% B*
HSR:13.653% C
Thanatos VE70
B+
Kills:1,262
Deaths:1,272
KDR:0.992
Accuracy:43.241% B+
HSR:13.312% D
Pandora VX25
B*
Kills:1,231
Deaths:742
KDR:1.659
Accuracy:47.684% B*
HSR:13.729% C-
Pulsar C
M+
Kills:1,183
Deaths:564
KDR:2.098
Accuracy:30.258% B**
HSR:39.391% M+
Solstice SF
A*
Kills:1,181
Deaths:798
KDR:1.480
Accuracy:28.784% B*
HSR:30.144% A*
Serpent VE92
B+
Kills:1,178
Deaths:1,212
KDR:0.972
Accuracy:26.416% B+
HSR:22.496% B
Phobos VX86
C++
Kills:1,176
Deaths:797
KDR:1.476
Accuracy:60.970% C++
HSR:16.922% C+
Solstice VE3
B*
Kills:1,164
Deaths:1,354
KDR:0.860
Accuracy:26.252% B++
HSR:24.742% B*
NS-11C
B++
Kills:1,158
Deaths:731
KDR:1.584
Accuracy:26.887% B+
HSR:23.834% B++
Nova
B++
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:53.094% B++
HSR:13.322% C
Chaos
B+
Kills:588
Deaths:329
KDR:1.787
Accuracy:54.731% C*
HSR:18.708% B+
Eclipse VE3A
A**
Kills:288
Deaths:133
KDR:2.165
Accuracy:29.313% B+
HSR:33.333% A**
The Little Helper
A++
Kills:54
Deaths:31
KDR:1.742
Accuracy:40.524% D-
HSR:24.074% A++
Kills:12,996
Deaths (as Engineer):9,482
Deaths (to Engineers):7,486
KDR:1.3706
Kill Difference:3,514
Playtime:415.368 hours
Usage:34%
Score:7.662m
Score/min:307
Accuracy (listed only):40.006%
HSR (listed only):22.128%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B*
Kills:1,377
Deaths:923
KDR:1.492
Accuracy:51.919% B*
HSR:13.653% C
MKV Suppressed
B+
Kills:1,283
Deaths:1,407
KDR:0.912
Accuracy:28.199% B+
HSR:19.797% C+
Sirius SX12
M++
Kills:1,269
Deaths:723
KDR:1.755
Accuracy:28.829% B*
HSR:38.456% M++
Thanatos VE70
B+
Kills:1,262
Deaths:1,272
KDR:0.992
Accuracy:43.241% B+
HSR:13.312% D
Pandora VX25
B*
Kills:1,231
Deaths:742
KDR:1.659
Accuracy:47.684% B*
HSR:13.729% C-
Pulsar C
M+
Kills:1,183
Deaths:564
KDR:2.098
Accuracy:30.258% B**
HSR:39.391% M+
Solstice SF
A*
Kills:1,181
Deaths:798
KDR:1.480
Accuracy:28.784% B*
HSR:30.144% A*
NS-7 PDW
B**
Kills:1,181
Deaths:760
KDR:1.554
Accuracy:29.799% B**
HSR:23.370% B*
Serpent VE92
B+
Kills:1,178
Deaths:1,212
KDR:0.972
Accuracy:26.416% B+
HSR:22.496% B
Phobos VX86
C++
Kills:1,176
Deaths:797
KDR:1.476
Accuracy:60.970% C++
HSR:16.922% C+
Solstice VE3
B*
Kills:1,164
Deaths:1,354
KDR:0.860
Accuracy:26.252% B++
HSR:24.742% B*
NS-11C
B++
Kills:1,158
Deaths:731
KDR:1.584
Accuracy:26.887% B+
HSR:23.834% B++
Nova
B++
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:53.094% B++
HSR:13.322% C
Eridani SX5
B+
Kills:1,153
Deaths:818
KDR:1.410
Accuracy:28.108% B
HSR:23.157% B+
Chaos
B+
Kills:588
Deaths:329
KDR:1.787
Accuracy:54.731% C*
HSR:18.708% B+
Eclipse VE3A
A**
Kills:288
Deaths:133
KDR:2.165
Accuracy:29.313% B+
HSR:33.333% A**
Skorpios
M++
Kills:132
Deaths:85
KDR:1.553
Accuracy:29.020% B
HSR:45.455% M++
The Little Helper
A++
Kills:54
Deaths:31
KDR:1.742
Accuracy:40.524% D-
HSR:24.074% A++
Kills:18,014
Deaths (as Light Assault):13,275
Deaths (to Light Assaults):5,794
KDR:1.35699
Kill Difference:4,739
Playtime:301.544 hours
Usage:25%
Score:5.860m
Score/min:324
Accuracy (listed only):36.890%
HSR (listed only):24.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B*
Kills:1,377
Deaths:923
KDR:1.492
Accuracy:51.919% B*
HSR:13.653% C
MKV Suppressed
B+
Kills:1,283
Deaths:1,407
KDR:0.912
Accuracy:28.199% B+
HSR:19.797% C+
Sirius SX12
M++
Kills:1,269
Deaths:723
KDR:1.755
Accuracy:28.829% B*
HSR:38.456% M++
Thanatos VE70
B+
Kills:1,262
Deaths:1,272
KDR:0.992
Accuracy:43.241% B+
HSR:13.312% D
Pandora VX25
B*
Kills:1,231
Deaths:742
KDR:1.659
Accuracy:47.684% B*
HSR:13.729% C-
NS-7 PDW
B**
Kills:1,181
Deaths:760
KDR:1.554
Accuracy:29.799% B**
HSR:23.370% B*
Phobos VX86
C++
Kills:1,176
Deaths:797
KDR:1.476
Accuracy:60.970% C++
HSR:16.922% C+
NS-11A
A++
Kills:1,175
Deaths:758
KDR:1.550
Accuracy:25.327% C++
HSR:36.340% A++
Nova
B++
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:53.094% B++
HSR:13.322% C
Eridani SX5
B+
Kills:1,153
Deaths:818
KDR:1.410
Accuracy:28.108% B
HSR:23.157% B+
H-V45
B**
Kills:642
Deaths:514
KDR:1.249
Accuracy:27.568% B++
HSR:29.128% B**
Chaos
B+
Kills:588
Deaths:329
KDR:1.787
Accuracy:54.731% C*
HSR:18.708% B+
Pulsar VS1
C++
Kills:315
Deaths:406
KDR:0.776
Accuracy:21.988% C
HSR:21.905% C++
Corvus VA55
C+
Kills:160
Deaths:208
KDR:0.769
Accuracy:23.486% C+
HSR:17.500% D-
Skorpios
M++
Kills:132
Deaths:85
KDR:1.553
Accuracy:29.020% B
HSR:45.455% M++
The Little Helper
A++
Kills:54
Deaths:31
KDR:1.742
Accuracy:40.524% D-
HSR:24.074% A++
Kills:14,154
Deaths (as Combat Medic):10,369
Deaths (to Combat Medics):3,573
KDR:1.36503
Kill Difference:3,785
Playtime:102.238 hours
Usage:8%
Score:2.158m
Score/min:352
Accuracy (listed only):37.155%
HSR (listed only):23.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:3,126
Deaths:3,302
KDR:0.947
Accuracy:40.880% B+
HSR:23.225% C++
MKV Suppressed
B+
Kills:1,283
Deaths:1,407
KDR:0.912
Accuracy:28.199% B+
HSR:19.797% C+
Sirius SX12
M++
Kills:1,269
Deaths:723
KDR:1.755
Accuracy:28.829% B*
HSR:38.456% M++
NS-30 Vandal
B*
Kills:1,230
Deaths:788
KDR:1.561
Accuracy:38.639% B*
HSR:20.813% D
XM98
B+
Kills:1,221
Deaths:687
KDR:1.777
Accuracy:40.614% B+
HSR:74.775% C+
NS-7 PDW
B**
Kills:1,181
Deaths:760
KDR:1.554
Accuracy:29.799% B**
HSR:23.370% B*
Eridani SX5
B+
Kills:1,153
Deaths:818
KDR:1.410
Accuracy:28.108% B
HSR:23.157% B+
NSX Daimyo
B+
Kills:324
Deaths:70
KDR:4.629
Accuracy:41.653% C+
HSR:95.370% B+
NS-AM7 Archer
C+
Kills:302
Deaths:829
KDR:0.364
Accuracy:58.997% C+
HSR:12.583% C--
Ghost
B**
Kills:271
Deaths:97
KDR:2.794
Accuracy:40.196% C*
HSR:78.598% B**
VA39 Spectre
B*
Kills:164
Deaths:161
KDR:1.019
Accuracy:37.743% B*
HSR:25% D*
Skorpios
M++
Kills:132
Deaths:85
KDR:1.553
Accuracy:29.020% B
HSR:45.455% M++
Beamer VS3
A*
Kills:94
Deaths:109
KDR:0.862
Accuracy:40.825% A*
HSR:13.830% D*
Parallax VX3
A++
Kills:78
Deaths:22
KDR:3.545
Accuracy:37.710% C+
HSR:92.308% A++
NS-61 Emissary
A*
Kills:63
Deaths:86
KDR:0.733
Accuracy:24.159% D
HSR:28.571% A*
Kills:11,891
Deaths (as Infiltrator):9,944
Deaths (to Infiltrators):5,316
KDR:1.1958
Kill Difference:1,947
Playtime:260.197 hours
Usage:21%
Score:4.642m
Score/min:297
Accuracy (listed only):36.358%
HSR (listed only):41.020%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:696
Deaths:321
KDR:2.168
Accuracy:19.129% C++
HSR:21.264% C++
Quasar VM1
B+
Kills:504
Deaths:332
KDR:1.518
Accuracy:18.548% B+
HSR:18.651% C+
Nebula VM20
B**
Kills:263
Deaths:83
KDR:3.169
Accuracy:20.830% B+
HSR:26.996% B**
Comet VM2
B++
Kills:87
Deaths:122
KDR:0.713
Accuracy:49.751% B++
HSR:4.598% C*
Kills:1,550
Deaths (as MAX Suit):429
Deaths (to MAX Suits):1,712
KDR:3.61305
Kill Difference:1,121
Playtime:27.374 hours
Usage:2%
Score:0.582m
Score/min:354
Accuracy (listed only):27.064%
HSR (listed only):17.877%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:435
V. Kills:34 N/A
Deaths:113
KDR:3.850
Accuracy:45.552% B++
KPH:63.700 B+
VKPH:5 B++
Hornet Missiles
C+
Kills:256
V. Kills:202 126%
Deaths:88
KDR:2.909
Accuracy:65.866% B+
KPH:48 C
VKPH:37.900 C+
Saron Laser Cannon
C++
Kills:227
V. Kills:219 103%
Deaths:341
KDR:0.666
Accuracy:31.362% C+
KPH:10.700 C
VKPH:10.300 C++
Kills:918 (662 + 0)
Deaths:542
KDR:1.694
VKDR:0.839
Vehicle Kills:455
Kill Difference:376
Playtime:33.357 hours
Usage:3%
Score:0.404m
Score/min:202
Piloting Accuracy:31.362%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:580
V. Kills:609 95%
Deaths:106
KDR:5.472
Accuracy:45.411% B*
KPH:27.800 C
VKPH:29.200 C**
L105 Zephyr
B+
Kills:338
V. Kills:53 N/A
Deaths:25
KDR:13.520
Accuracy:47.183% B+
KPH:56.400 B
VKPH:8.800 C+
CAS30 Tank Buster
B+
Kills:281
V. Kills:279 100%
Deaths:174
KDR:1.615
Accuracy:53.351% B++
KPH:9.600 C*
VKPH:9.500 B+
Dual-75 Duster
C--
Kills:110
V. Kills:5 N/A
Deaths:8
KDR:13.750
Accuracy:34.511% C--
KPH:53.400 D
VKPH:2.400 D-
AP30 Shredder
C-
Kills:55
V. Kills:41 131%
Deaths:19
KDR:2.895
Accuracy:26.637% D*
KPH:22 C--
VKPH:16.400 C-
Kills:1,364 (281 + 1,083)
Deaths:332
KDR:4.108
VKDR:2.973
Vehicle Kills:987
Kill Difference:1,032
Playtime:60.663 hours
Usage:5%
Score:0.821m
Score/min:226
Piloting Accuracy:53.351%
Gunner Accuracy:26.637%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M**
Kills:1,232
V. Kills:425 289%
Deaths:83
KDR:14.843
Accuracy:67.842% A++
KPH:86.300 M**
VKPH:29.800 M*
L100 Python HESH
M++
Kills:1,200
V. Kills:162 N/A
Deaths:50
KDR:24
Accuracy:62.614% A++
KPH:120.300 M++
VKPH:16.200 A*
C75 Viper
M++
Kills:1,045
V. Kills:133 N/A
Deaths:121
KDR:8.636
Accuracy:49.231% B*
KPH:83.400 M++
VKPH:10.600 B+
L100 Python AP
A++
Kills:767
V. Kills:672 114%
Deaths:219
KDR:3.502
Accuracy:65.445% B**
KPH:32.300 C++
VKPH:28.300 A++
Skyguard
A*
Kills:98
V. Kills:86 113%
Deaths:26
KDR:3.769
Accuracy:30.955% C*
KPH:19.600 B++
VKPH:17.200 A*
Kills:4,342 (4,342 + 0)
Deaths:499
KDR:8.701
VKDR:2.962
Vehicle Kills:1,478
Kill Difference:3,843
Playtime:65.524 hours
Usage:5%
Score:1.291m
Score/min:328
Driving Accuracy:30.955%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:185
V. Kills:142 129%
Deaths:89
KDR:2.079
Accuracy:60.084% B++
KPH:20.800 C-
VKPH:15.900 C++
E540 Halberd
C+
Kills:124
V. Kills:61 200%
Deaths:20
KDR:6.200
Accuracy:46.926% C+
KPH:28.300 C
VKPH:13.900 C
Saron HRB
C**
Kills:71
V. Kills:48 145%
Deaths:12
KDR:5.917
Accuracy:48.551% B+
KPH:26.700 C*
VKPH:18.100 C**
Kills:380 (185 + 195)
Deaths:121
KDR:3.140
VKDR:2.074
Vehicle Kills:251
Kill Difference:259
Playtime:15.956 hours
Usage:1%
Score:0.348m
Score/min:364
Driving Accuracy:60.084%
Gunner Accuracy:48.551%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,172
V. Kills:94 N/A
Deaths:61
KDR:19.213
Accuracy:47.472% B**
KPH:156.600 A+
VKPH:12.600 A++
Aphelion VEX-4H
A+
Kills:739
V. Kills:349 211%
Deaths:49
KDR:15.082
Accuracy:46.992% C++
KPH:69.400 A+
VKPH:32.800 B+
Saron HRB-H
A+
Kills:426
V. Kills:393 108%
Deaths:72
KDR:5.917
Accuracy:71.798% A++
KPH:41.600 C**
VKPH:38.400 A+
E540 Halberd-H
B**
Kills:272
V. Kills:126 214%
Deaths:27
KDR:10.074
Accuracy:65.745% B**
KPH:48.700 C*
VKPH:22.500 C++
M40 Fury-H
C+
Kills:99
V. Kills:20 471%
Deaths:3
KDR:33
Accuracy:49.689% B++
KPH:75.400 C
VKPH:15.200 C+
Kills:2,708 (0 + 2,708)
Deaths:212
KDR:12.774
VKDR:4.632
Vehicle Kills:982
Kill Difference:2,496
Playtime:35.279 hours
Usage:3%
Score:0.783m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:49.689%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:293
V. Kills:56 N/A
Deaths:42
KDR:6.976
Accuracy:43.159% B*
KPH:69 B**
VKPH:13.200 B*
M40 Fury
B*
Kills:66
V. Kills:18 347%
Deaths:14
KDR:4.714
Accuracy:39.964% B
KPH:60.200 B
VKPH:16.400 B*
M20 Basilisk
A
Kills:66
V. Kills:21 300%
Deaths:29
KDR:2.276
Accuracy:42.626% B+
KPH:34.500 A
VKPH:11 B**
M20 Basilisk
M
Kills:58
V. Kills:35 161%
Deaths:16
KDR:3.625
Accuracy:48.691% B**
KPH:37 A
VKPH:22.300 M
Kills:483 (0 + 483)
Deaths:101
KDR:4.782
VKDR:1.287
Vehicle Kills:130
Kill Difference:382
Playtime:8.822 hours
Usage:1%
Score:0.176m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:48.691%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:444
V. Kills:19 N/A
Deaths:272
KDR:1.632
Accuracy:37.497% C--
KPH:49.800 C+
VKPH:2.100 C++
Kills:444 (444 + 0)
Deaths:272
KDR:1.632
VKDR:0.070
Vehicle Kills:19
Kill Difference:172
Playtime:8.912 hours
Usage:1%
Score:0.058m
Score/min:109
Driving Accuracy:37.497%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:58
V. Kills:26 215%
Deaths:1
KDR:58
Accuracy:63.011% B**
KPH:67.600 C++
VKPH:30.300 B+
Kills:58 (0 + 58)
Deaths:1
KDR:58
VKDR:26
Vehicle Kills:26
Kill Difference:57
Playtime:0.859 hours
Usage:0%
Score:0.016m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:63.011%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 3,1963,1263,3020.947C+0.6740.88%B+23.225%C++49.9B+1.1B**13162.7h3.7C**9.1B+
C-4 2,6641,9169342.051B+0.4326.134%C+N/A137.8A53.8A++91413.9h1.1B*4.1B++
NS Baron G5 1,3911,3779231.492B+0.1351.919%B*13.653%C59.9AN/A15523h3.8B*7.3C+
MKV Suppressed 1,3011,2831,4070.912C+0.7128.199%B+19.797%C+35.4C++N/A9936.2h13.3B47.2B+
Sirius SX12 1,2881,2697231.755B+0.1428.829%B*38.456%M++70.9A*1.1A++16717.9h11.3B*39.4B++
Thanatos VE70 1,2801,2621,2720.992C++0.6343.241%B+13.312%D43.5B*N/A12529h3.7B*8.6B++
Orion VS54 1,2421,2339661.276C+0.3421.291%C++25.872%C++49.3B*N/A15525h10.8B++50.6C*
L100 Python HEAT 1,6571,2328314.843A**13.2267.842%A++N/A86.2M**29.7M*33714.3h4.7B*6.9B**
Pandora VX25 1,2461,2317421.659B+0.0447.684%B*13.729%C-81.5A+1B++17815.1h3.5B*7.3B*
NS-30 Vandal 1,2401,2307881.561C+0.0638.639%B*20.813%D52.8B+N/A15123.3h4.9B++12.7B++
XM98 1,2371,2216871.777C+0.1640.614%B+74.775%C+42.4B++N/A10128.8h1.9B**4.7B*
L100 Python HESH 1,3621,2005024B**22.3862.614%A++1.167%C120M++16.2A*34510h2.5B**3.9B**
SVA-88 1,2041,1954842.469B+0.8525.035%C**48.117%M++91.9A++N/A21013h9.6B*38.3B+
Pulsar C 1,2131,1835642.098B++0.4830.258%B**39.391%M+99.4M++2.5S29911.9h8.4B**27.8B*
Solstice SF 1,1951,1817981.48B+0.1428.784%B*30.144%A*60.6MN/A15519.5h7.9B+27.5B*
NS-7 PDW 1,1951,1817601.554B*0.0629.799%B**23.37%B*51.6AN/A12722.9h10.8B**36.1B*
Serpent VE92 1,1931,1781,2120.972C+0.6526.416%B+22.496%B32.6C++N/A8336.1h11.9B+45.2B+
Phobos VX86 1,1871,1767971.476C++0.1460.97%C++16.922%C+74.9B**N/A16215.7h2.1B+3.5B+
NS-11A 1,1981,1757581.55C**0.0725.327%C++36.34%A++58.2A1.1B**13420.2h11.1B**43.9B++
Proton II PPA-H 1,2661,1726119.213B++17.5947.472%B**N/A156.3A+12.5A++4017.5h9.5B+20B++
NS-15M2 1,1781,1653922.972B*1.3525.865%B36.309%A102.2A++1.1B*25011.4h9.7B*37.7B++
Solstice VE3 1,1821,1641,3540.86C*0.7626.252%B++24.742%B*33.4B*N/A11634.8h11.7B*44.4B+
Force-Blade 1,2071,16218,7170.062A1.5634.312%B+1.721%D2.4A*N/A7485.1h2.1B+6.2B+
NS-11C 1,1891,1587311.584B++0.0326.887%B+23.834%B++64.3A++1.7M+14918h11.8B++43.8B+
Nova 1,1671,1565961.94B+0.3253.094%B++13.322%C85A*N/A17513.6h3.5B++6.6B*
Eridani SX5 1,1591,1538181.41C*0.2128.108%B23.157%B+51.9B++N/A12022.2h9.9B++35.3B+
Pulsar LSW 1,1631,1496241.841B0.2221.884%C33.246%B**60.2B+N/A17319.1h9.7B**44.1B+
C75 Viper 1,1781,0451218.636B**7.0249.231%B*N/A83.6M++10.6B+34312.5h7.1A14.5B**
L100 Python AP 1,4397672193.502C1.8865.445%B**2.999%B32.2C+28.2A++33323.8h6.8C+10.4C*
Aphelion VEX-4H 1,0887394915.082B**13.4646.992%C++3.789%B+69.7A+32.9B+37810.6h37.2B*79.2B*
Hunter QCX 7287029200.763C++0.8645.975%C++33.048%B+26.9A1C8426.1h3.7B+8.1B+
Nebula VM20 7046963212.168C++0.5519.129%C++21.264%C++39.3BN/A11217.7h15.5B81B+
H-V45 6536425141.249C+0.3727.568%B++29.128%B**41.7BN/A12615.4h11.7B++42.5B++
Proximity Mine 6276271643.823C+2.2051.056%B**N/A174.2B**N/A4623.6h1.9C++3.6B*
Chaos 6025883291.787C*0.1754.731%C*18.708%B+53.9C*1.3A++12210.9h3.8B+6.9B+
C150 Dalton 1,1895801065.472C+3.8545.411%B*N/A27.9C29.3C**35520.8h4.6C+10.1B+
Frag Grenade 5635591559N/A557.3849.115%B+N/A508.2C++3.6D15791.1h3.4B+7B+
Tank Mine 9135533221.717C-0.1035.304%C++N/A112.9C++73.5B+10834.9h1.8C*5.2B++
Quasar VM1 5165043321.518C+0.1018.548%B+18.651%C+30.9B+N/A9516.3h13.3B+71.5B+
S12 Renegade 4634442721.632C0.0137.497%C--6.306%C**49.9C+2.1C++1098.9h3.3C*8.8C+
Light PPA 4694351133.85C+2.2345.552%B++1.379%C*64B+5B++2276.8h10.9B+23.9B+
Saron HRB-H 819426725.917C++4.3071.798%A++N/A41.8C**38.5A+40110.2h34.2D47.6C++
Lumine Edge 4254164,0970.102C+1.5217.308%D-16.106%C+3.3C+N/A8125h1.4C++7.9C+
L105 Zephyr 3913382513.52B++11.9047.183%B+N/A56.3B8.8C+2566h6.8C++14.5B+
S1 4723346170.541C1.0858.424%C++3.293%C**29.8B12.3C+26211.2h5.5B++9.4B+
VX29 Polaris 3353301202.75B**1.1326.256%B+38.485%A*94.3A++1.4A++2413.5h10.1B*38.3B+
NSX Daimyo 324324704.629B+3.0141.653%C+95.37%B+85.3AN/A1983.8h2.3B+5.5B+
Auraxium Force-Blade 3243197,9340.04C++1.5832.584%C*3.448%D1.4C++N/A3223.3h1.7B*5.2B+
Pulsar VS1 3193154060.776C+0.8421.988%C21.905%C++30.9BN/A13110.2h12.7B++57.6B
NS-AM7 Archer 4313028290.364C1.2558.997%C+12.583%C--8.1C*3.4B+5637.4h13.3B++22.6B++
M40 Fury 349293426.976C*5.3643.159%B*2.048%B69.8B**13.3B*3294.2h13.9C*32.2B+
Eclipse VE3A 2942881332.165B**0.5529.313%B+33.333%A**90A++1.9A++2623.2h8.4A28.6B**
CAS30 Tank Buster 5602811741.615C++0.0053.351%B++2.491%A9.6C*9.5B+13229.3h49.1B+92B+
E540 Halberd-H 3982722710.074C++8.4665.745%B**1.103%C-48.6C*22.5C++2755.6h6.2C+9.4B+
Ghost 273271972.794C++1.1840.196%C*78.598%B**61.6B**N/A2884.4h1.5A3.8B*
Nebula VM20 269263833.169B+1.5520.83%B+26.996%B**52.6B**1.2B**1705h16.8C++80.4B+
Hornet Missiles 458256882.909C1.2965.866%B+N/A48.3C38.1C+4295.3h11.6C+17.6C*
Saron Laser Cannon 4462273410.666C0.9531.362%C+1.762%C10.7C10.3C++13621.2h119.6C**381.2B
Supernova FPC 327185892.079D0.4660.084%B++11.351%S20.8C-16C++3728.9h6.2C-10.3C++
Nemesis VSH9 3061832480.738C++0.8867.015%B++2.732%C++24.1B+16.2B*2957.6h7.4B+11B++
Spear Anti-Vehicle Phalanx Turret 285176384.632C3.0160.408%A+3.977%C++76.5A*47.4A**6562.3h6.7B++11.1B**
M60-A Bulldog 198168198.842B+7.2251.676%A+N/A46.7C**8.3B2963.6h5.5C**10.7B*
VA39 Spectre 1651641611.019C0.6037.743%B*25%D*40B**N/A1544.1h5B+13.2B++
Corvus VA55 1611602080.769C0.8523.486%C+17.5%D-26.7C+N/A796h13.1C+55.6C+
Skorpios 136132851.553C+0.0729.02%B45.455%M++48.9C*1.5A*1092.7h10.5B+36.2B+
E540 Halberd 185124206.2C4.5846.926%C+5.645%A*28.2C13.9C3014.4h6.2C13.3C+
Dual-75 Duster 115110813.75B+12.1334.511%C--N/A52.4D2.4D-1292.1h5.7C++16.5C+
MANA Anti-Personnel Turret 106106631.683N/A0.0630.353%UN/A1060UN/A2272200.1h26.9T*88.7T*
M40 Fury-H 11999333A++31.3849.689%B++N/A76.2C15.4C+2811.3h9.7C+19.5C**
Skyguard 18498263.769C**2.1530.955%C*2.041%C++19.6B++17.2A*2155h121.4C++392.1C**
Beamer VS3 95941090.862C*0.7640.825%A*13.83%D*32.4BN/A1262.9h10.7C+26.3C*
Orbital Strike Uplink 13594194U92.382000%UN/A940U410U65050.1h0.9T*0T*
Comet VM2 129871220.713C+0.9149.751%B++4.598%C*14.5B+7A+1616h22.9C++46.1B
M60-A Bulldog 9787712.429C+10.8141.046%C--2.299%C+24.9C-2.9C-863.5h6.4C+15.6C+
MANA Anti-Vehicle Turret 180861220.705D--0.9156.807%C3.488%C*860C940C++1948880.1h12.1C+21.3C
Rocklet Rifle 14183741.122B*0.5051.439%C+N/A34.6B+24.2C+3202.4h34.4B67C*
Sticky Grenade 8382182N/A80.3842.431%D*N/A820C10C18050.1h2.4C+5.7C
Parallax VX3 7878223.545C++1.9337.71%C+92.308%A++41.1B++N/A2091.9h1.7B**4.6B+
Saron HRB 11971125.917C++4.3048.551%B+1.408%C+26.3C++17.8C**4392.7h25.3C52C*
M40 Fury 8466144.714C3.1039.964%BN/A60B16.4B*4461.1h16.7C41.7C++
M20 Basilisk 8766292.276C0.6642.626%B+13.636%M*34.7A11.1B**2771.9h76.4B++179.2B++
M60-A Bulldog 7165513C+11.3831.593%D**7.692%S23.2C2.1D1002.8h5.4B+17.1C
NS-61 Emissary 6463860.733C+0.8924.159%D28.571%A*27.4C++N/A972.3h16.1C+66.5C
VLG Missile Launcher 8458158S56.3863.011%B**N/A64.4C+28.9B+3150.9h5.1C**8B+
M20 Basilisk 9358163.625B+2.0148.691%B**3.448%D-36.3A21.9A**3281.6h98.1C*201.4B++
AP30 Shredder 9655192.895C-1.2826.637%D*3.636%B**22C--16.4C-2442.5h80.6B+302.7C+
The Little Helper 5454311.742B0.1240.524%D-24.074%A++67.5B**N/A1770.8h3.7B**9.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon211,2671.3h
Anti-Vehicle MANA Turret258131.3h
Nano-Armor Kit1,121714,34573.8h
Motion Spotter716,4084.4h
Nanite Revive Grenade08210.2h
Medical Applicator807220,37316.4h
Welding Device05400.1h
Smoke Grenade02510.1h
Shield Recharging Field412,0410.9h
Recon Detection Device287791.2h
Ammunition Package262,0671h
Medical Kit6883,51513.4h
Anti-Infantry MANA Turret202790.5h

Check the help document for the dictionary if you want to learn more about words used here.


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