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Immortal A.S.P. Operative Chiana[TWC2] Chiana
VS BR 66

KDR: 1.34

Score: 22.3m

Last Seen: Mar 11th, 2019 12:59 AM
- OFFLINE - 111.3 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery
Level Progress (to 67): 71%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Proximity Mine L105 Zephyr L100 Python HESH Supernova FPC Blueshift VM5 Blueshift VM5 AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 687TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.252%12.565%217910264,4170.9793790.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.173%-0.749D--1.251D**-0.225CHEAD + (~3.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.2-0.193C15.4-0.077C+73.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.922%1.852%23110341087403930.14574927%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.896B*0.23C++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.659B+25.20.524B+29.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.297%1.75%357610292,628121911552.1541227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.968%0.622B+-0.55D-0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+6.30.496B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.345%2.922%4171210234,00485115454.70505259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.133%-1.004D*-0.369C-0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.80.243C++22.80.424B67.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.12%15.842%4171103410137730.267196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.358D**0.257C*-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.409C--4.70.038C+13.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.3m514.7%250 (15k)247 (14.8k)1.342820,85115,5281.8799666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103521813.19%5.961%7905:513

82% Engineer8% Heavy Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:39 PMApr 10th, 2018 1:44 AMMar 24th, 2019 10:51 PM (25d) (PST)Mar 11th, 2019 12:08 AM (39d) (PST)Mar 10th, 2019 8:59 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4701333370.2300.1710.0141.4830.05873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2137,99020,2231410189314,795

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1509.1h/62.9d 8,341 1,243 6,931 134.3k 3,181 3,999 5,236 42.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
F
Kills:293
Deaths:108
KDR:2.713
Accuracy:13.436% F
HSR:9.556% F--
Lasher X2
C-
Kills:240
Deaths:296
KDR:0.811
Accuracy:22.209% C-
HSR:2.500% D-
SVA-88
F-
Kills:125
Deaths:135
KDR:0.926
Accuracy:11.262% F--
HSR:11.200% F-
Orion VS54
D-
Kills:52
Deaths:51
KDR:1.020
Accuracy:16.276% D-
HSR:9.615% F--
Kills:710
Deaths (as Heavy Assault):590
Deaths (to Heavy Assaults):3,734
KDR:1.20339
Kill Difference:120
Playtime:117.949 hours
Usage:8%
Score:1.126m
Score/min:159
Accuracy (listed only):15.796%
HSR (listed only):8.218%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:3,491
Deaths:4,172
KDR:0.837
Accuracy:17.899% D*
HSR:12.604% D*
Zenith VX-5
C
Kills:159
Deaths:258
KDR:0.616
Accuracy:16.155% F-
HSR:19.497% C
Thanatos VE70
C+
Kills:101
Deaths:142
KDR:0.711
Accuracy:25.120% D**
HSR:15.842% C+
Solstice VE3
C
Kills:101
Deaths:71
KDR:1.423
Accuracy:15.855% D*
HSR:17.822% C
Kills:3,852
Deaths (as Engineer):4,643
Deaths (to Engineers):4,951
KDR:0.82964
Kill Difference:791
Playtime:1,232.176 hours
Usage:82%
Score:18.837m
Score/min:255
Accuracy (listed only):18.757%
HSR (listed only):16.441%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D*
Kills:3,491
Deaths:4,172
KDR:0.837
Accuracy:17.899% D*
HSR:12.604% D*
Zenith VX-5
C
Kills:159
Deaths:258
KDR:0.616
Accuracy:16.155% F-
HSR:19.497% C
Thanatos VE70
C+
Kills:101
Deaths:142
KDR:0.711
Accuracy:25.120% D**
HSR:15.842% C+
Solstice VE3
C
Kills:101
Deaths:71
KDR:1.423
Accuracy:15.855% D*
HSR:17.822% C
Sirius SX12
C+
Kills:62
Deaths:121
KDR:0.512
Accuracy:23.992% C+
HSR:8.065% F
Kills:3,914
Deaths (as Light Assault):4,764
Deaths (to Light Assaults):2,025
KDR:0.82158
Kill Difference:850
Playtime:36.608 hours
Usage:2%
Score:0.444m
Score/min:202
Accuracy (listed only):19.804%
HSR (listed only):14.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:101
Deaths:142
KDR:0.711
Accuracy:25.120% D**
HSR:15.842% C+
NS-11P
F-
Kills:69
Deaths:35
KDR:1.971
Accuracy:13.552% F-
HSR:5.797% F--
Sirius SX12
C+
Kills:62
Deaths:121
KDR:0.512
Accuracy:23.992% C+
HSR:8.065% F
Kills:232
Deaths (as Combat Medic):298
Deaths (to Combat Medics):1,298
KDR:0.77852
Kill Difference:66
Playtime:16.089 hours
Usage:1%
Score:0.134m
Score/min:139
Accuracy (listed only):20.888%
HSR (listed only):9.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:65
Deaths:137
KDR:0.474
Accuracy:23.441% F
HSR:15.385% D--
Sirius SX12
C+
Kills:62
Deaths:121
KDR:0.512
Accuracy:23.992% C+
HSR:8.065% F
Kills:127
Deaths (as Infiltrator):258
Deaths (to Infiltrators):1,560
KDR:0.49225
Kill Difference:131
Playtime:17.641 hours
Usage:1%
Score:0.159m
Score/min:151
Accuracy (listed only):23.716%
HSR (listed only):11.725%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:761
Deaths:542
KDR:1.404
Accuracy:15.163% D--
HSR:16.820% D-
Blueshift VM5
D
Kills:702
Deaths:549
KDR:1.279
Accuracy:15.128% D-
HSR:17.664% D
Nebula VM20
B++
Kills:203
Deaths:169
KDR:1.201
Accuracy:11.785% D**
HSR:24.138% B++
Nebula VM20
B**
Kills:202
Deaths:169
KDR:1.195
Accuracy:11.925% D*
HSR:25.248% B**
Vortex VM21
D
Kills:85
Deaths:169
KDR:0.503
Accuracy:34.752% D
HSR:0% F
Vortex VM21
D
Kills:82
Deaths:170
KDR:0.482
Accuracy:34.955% D
HSR:2.439% D
NS-10 Burster
D
Kills:73
Deaths:88
KDR:0.830
Accuracy:25.071% D
HSR:2.740% D--
Quasar VM1
C
Kills:64
Deaths:9
KDR:7.111
Accuracy:13.783% C
HSR:6.250% F*
Kills:2,172
Deaths (as MAX Suit):932.500
Deaths (to MAX Suits):1,044
KDR:2.32922
Kill Difference:1,239.500
Playtime:86.016 hours
Usage:6%
Score:1.627m
Score/min:315
Accuracy (listed only):20.320%
HSR (listed only):11.912%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:108
V. Kills:38 277%
Deaths:45
KDR:2.400
Accuracy:45.922% D
KPH:46.300 D
VKPH:16.300 C+
Photon A2A Missile Pods
D-
Kills:104
V. Kills:103 100%
Deaths:34
KDR:3.059
Accuracy:73.272% D--
KPH:17.600 D--
VKPH:17.400 D-
Kills:212 (0 + 0)
Deaths:79
KDR:2.684
VKDR:1.785
Vehicle Kills:141
Kill Difference:133
Playtime:8.239 hours
Usage:1%
Score:0.153m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,317
V. Kills:255 N/A
Deaths:86
KDR:15.314
Accuracy:40.178% C
KPH:4,741,200 U
VKPH:918,000 U
AP30 Shredder
U
Kills:586
V. Kills:227 257%
Deaths:59
KDR:9.932
Accuracy:24.742% D*
KPH:2,109,600 U
VKPH:817,200 U
Dual-75 Duster
C*
Kills:237
V. Kills:28 N/A
Deaths:44
KDR:5.386
Accuracy:32.727% D
KPH:50.800 D
VKPH:6 C*
C150 Dalton
U
Kills:181
V. Kills:114 157%
Deaths:26
KDR:6.962
Accuracy:47.037% B**
KPH:651,600 U
VKPH:410,400 U
CAS30 Tank Buster
D*
Kills:180
V. Kills:176 102%
Deaths:724
KDR:0.249
Accuracy:24.256% F--
KPH:1.600 D*
VKPH:1.600 D*
Kills:2,501 (180 + 2,321)
Deaths:939
KDR:2.663
VKDR:0.852
Vehicle Kills:800
Kill Difference:1,562
Playtime:115.710 hours
Usage:8%
Score:1.285m
Score/min:185
Piloting Accuracy:24.256%
Gunner Accuracy:47.037%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:857
V. Kills:110 N/A
Deaths:61
KDR:14.049
Accuracy:46.052% C
KPH:41 C-
VKPH:5.300 D-
C75 Viper
A++
Kills:547
V. Kills:274 199%
Deaths:201
KDR:2.721
Accuracy:47.675% B*
KPH:32.200 C*
VKPH:16.100 A++
L100 Python HEAT
C**
Kills:67
V. Kills:38 172%
Deaths:25
KDR:2.680
Accuracy:53.254% C++
KPH:22.800 C-
VKPH:12.900 C**
Kills:1,471 (1,471 + 0)
Deaths:287
KDR:5.125
VKDR:1.470
Vehicle Kills:422
Kill Difference:1,184
Playtime:40.833 hours
Usage:3%
Score:0.535m
Score/min:219
Driving Accuracy:53.254%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:804
V. Kills:569 141%
Deaths:281
KDR:2.861
Accuracy:48.385% D
KPH:20.400 C
VKPH:14.400 C+
Saron HRB
C
Kills:388
V. Kills:229 169%
Deaths:90
KDR:4.311
Accuracy:41.700% C
KPH:21.800 C
VKPH:12.900 C
E540 Halberd
C+
Kills:295
V. Kills:205 143%
Deaths:67
KDR:4.403
Accuracy:41.386% D-
KPH:22 D-
VKPH:15.300 C+
Supernova PC
C++
Kills:229
V. Kills:108 210%
Deaths:15
KDR:15.267
Accuracy:44.005% D
KPH:18.600 C
VKPH:8.800 C++
Supernova VPC
C-
Kills:124
V. Kills:15 N/A
Deaths:23
KDR:5.391
Accuracy:41.882% D--
KPH:33.900 C-
VKPH:4.100 D--
Proton II PPA
B**
Kills:76
V. Kills:12 N/A
Deaths:14
KDR:5.429
Accuracy:19.669% D
KPH:36 D
VKPH:5.700 B**
Kills:1,916 (1,157 + 759)
Deaths:490
KDR:3.910
VKDR:2.322
Vehicle Kills:1,138
Kill Difference:1,426
Playtime:88.773 hours
Usage:6%
Score:1.612m
Score/min:303
Driving Accuracy:41.882%
Gunner Accuracy:19.669%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:253
V. Kills:180 140%
Deaths:61
KDR:4.148
Accuracy:51.188% D-
KPH:27.400 D
VKPH:19.500 C
Saron HRB-H
D
Kills:73
V. Kills:29 243%
Deaths:31
KDR:2.355
Accuracy:44.109% D*
KPH:27.400 D
VKPH:10.900 D*
Aphelion VEX-4H
D
Kills:67
V. Kills:42 156%
Deaths:36
KDR:1.861
Accuracy:40.537% D
KPH:23.600 D-
VKPH:14.800 D*
M40 Fury-H
C++
Kills:56
V. Kills:6 N/A
Deaths:9
KDR:6.222
Accuracy:30.820% D*
KPH:92.600 C++
VKPH:9.900 C
Kills:449 (0 + 449)
Deaths:137
KDR:3.277
VKDR:1.876
Vehicle Kills:257
Kill Difference:312
Playtime:15.331 hours
Usage:1%
Score:0.271m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:30.820%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:504
V. Kills:42 N/A
Deaths:41
KDR:12.293
Accuracy:12.317% D*
KPH:39.500 D
VKPH:3.300 C+
M12 Kobalt
C-
Kills:124
V. Kills:7 N/A
Deaths:10
KDR:12.400
Accuracy:12.355% D*
KPH:31.300 D--
VKPH:1.800 C-
M20 Basilisk
D
Kills:114
V. Kills:45 248%
Deaths:36
KDR:3.167
Accuracy:32.575% D
KPH:10.900 D
VKPH:4.300 D-
M20 Basilisk
C+
Kills:83
V. Kills:50 163%
Deaths:15
KDR:5.533
Accuracy:29.851% D--
KPH:14.100 D
VKPH:8.500 C+
Kills:825 (0 + 825)
Deaths:102
KDR:8.088
VKDR:1.412
Vehicle Kills:144
Kill Difference:723
Playtime:33.091 hours
Usage:2%
Score:0.286m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:29.851%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:173
V. Kills:73 234%
Deaths:363
KDR:0.477
Accuracy:26.053% F-
KPH:3.400 C
VKPH:1.400 D-
Kills:173 (173 + 0)
Deaths:363
KDR:0.477
VKDR:0.201
Vehicle Kills:73
Kill Difference:190
Playtime:50.419 hours
Usage:3%
Score:0.084m
Score/min:28
Driving Accuracy:26.053%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:126
V. Kills:17 N/A
Deaths:22
KDR:5.727
Accuracy:24.317% D**
KPH:66.300 C+
VKPH:8.900 B++
Kills:126 (0 + 126)
Deaths:22
KDR:5.727
VKDR:0.773
Vehicle Kills:17
Kill Difference:104
Playtime:1.902 hours
Usage:0%
Score:0.021m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:24.317%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,5643,4914,1720.837C+0.5117.899%D*12.604%D*9.3D-N/A44377.4h15.7C87.4D
Proximity Mine 2,0472,0472747.471B**6.1335.894%DN/A175B**N/A45511.7h1.3A++3.7B*
L105 Zephyr 1,5721,3178615.314B++13.9740.178%CN/A13170U2550U37349400.1h5.6B+14B
L100 Python HESH 9678576114.049C*12.7146.052%C1.284%C41C-5.3D-19720.9h3B+6.6B
Supernova FPC 1,3738042812.861C-1.5248.385%D2.985%B+20.4C14.4C+33039.5h5B+10.4C++
Blueshift VM5 7797615421.404C0.0615.163%D--16.82%D-23.2DN/A8432.8h18C118.8C--
Blueshift VM5 7117025491.279C-0.0615.128%D-17.664%D21.3DN/A8632.9h19.6D--129.6D
AP30 Shredder 813586599.932B++8.5924.742%D*N/A5860U2270U38019600.1h51A206.1B++
C75 Viper 8215472012.721C1.3847.675%B*N/A32.2C*16.1A++22617h14.6C++30.7B+
M12 Kobalt 5465044112.293C+10.9512.317%D*12.698%D*39.4D3.3C+15812.8h19.1C++155.4C
Saron HRB 617388904.311C+2.9741.7%C1.031%C--21.8C12.9C23617.8h21B50.4C**
Tank Mine 577355993.586B+2.2421.616%D-N/A82.6C-51.6C7724.3h1.5B++6.8C+
Spear Anti-Vehicle Phalanx Turret 469296535.585C4.2441.656%C3.716%C+30.2C17.7C2709.8h11.6C--27.8C
E540 Halberd 500295674.403C3.0641.386%D-1.695%C-22D-15.3C+37213.4h6.3C15.1C--
Flare VE6 2972931082.713A1.3713.436%F9.556%F--15.8D-N/A9918.6h11.2C+83.5D
E540 Halberd-H 433253614.148C2.8151.188%D-1.581%C+27.5D19.6C3389.2h6.5C+12.6C
Lasher X2 2532402960.811C+0.5322.209%C-2.5%D-14.2D-N/A7616.9h22.4C101C+
Dual-75 Duster 265237445.386C--4.0432.727%DN/A50.4D6C*3904.7h6.1C+18.8C
Supernova PC 3372291515.267A++13.9244.005%D1.747%C-18.6C8.8C++26212.3h5.1C**11.7C+
Frag Grenade 2142131213N/A211.6638.265%D-N/A1065A**5C26030.2h2.2A+5.7B*
M60-A Bulldog 244211623.403C2.0624.319%D*N/A2110U330U20544900.1h5.9C++24.2D
Nebula VM20 2092031691.201C-0.1411.785%D**24.138%B++19.7DN/A5710.3h19.3D164.1D--
Nebula VM20 2102021691.195C-0.1511.925%D*25.248%B**19.6D-N/A6110.3h20D--167.5D*
C150 Dalton 295181266.962C++5.6247.037%B**N/A1810U1140U11541300.1h6.4D*13.5C+
CAS30 Tank Buster 3561807240.249D1.0924.256%F--N/A1.6D*1.6D*46111h62.2C+256.5D*
MANA Anti-Vehicle Turret 4001741211.438C-0.1051.072%C1.724%D*1740C-2260C4724440.1h11.2D--22D
M20 Basilisk-F 2461733630.477C0.8726.053%F-4.624%C+3.4C1.4D-2850.4h60.3C++231.3D
Zenith VX-5 1611592580.616C--0.7316.155%F-19.497%C10.9D-N/A5414.6h18.4D*113.9F
CAS 14-E 143126225.727C--4.3824.317%D**N/A66.3C+8.9B++1851.9h29.5C**121.1C
SVA-88 1261251350.926C0.4211.262%F--11.2%F-16D--N/A907.8h13.1C116.1F
M12 Kobalt 1311241012.4C+11.0612.355%D*12.903%D*31D--1.8C-1264h19.5C+157.6C
Supernova VPC 139124235.391C--4.0541.882%D--1.613%C++33.5C--4.1D--2723.7h2.9B+6.9C++
M20 Basilisk 159114363.167C++1.8232.575%D7.895%B*10.9D4.3D-12910.5h150.4D*461.6D*
Dual Photon Pods 146108452.4D1.0645.922%D1.852%B*47D16.5C+5832.3h25.2C+54.9C+
Photon A2A Missile Pods 207104343.059C1.7273.272%D--N/A17.6D--17.5D-2015.9h8.4C++11.4C+
Thanatos VE70 1041011420.711C+0.6325.12%D**15.842%C+13.6DN/A697.4h4.7C**18.6D
Solstice VE3 102101711.423B**0.0815.855%D*17.822%C6.4DN/A9215.8h15.2C*96.2C
Sticky Grenade 1021011101N/A99.6648.787%CN/A1010C*10C46740.1h1.8B+3.7B+
Nemesis VSH9 19989681.309B**0.0355.219%D--N/A6.7D8.3C13613.2h10.6D-19.3D*
Vortex VM21 164851690.503D0.8434.752%DN/A5.7D5.3C7914.9h82.6D--237.7D-
C-4 11484611.377C+0.0321.361%DN/A46.7D16.7D-9391.8h1.6C+7.5C
M20 Basilisk 13383155.533A+4.1929.851%D--2.41%D*14.1D8.5C+1545.9h118.6C397.2D
Vortex VM21 169821700.482C--0.8634.955%D2.439%D5.5C-5.8B+9715h85.5D-244.7D
NS Annihilator 145801310.611C++0.7380.1%C+1.25%A++9.3C+7.6C1518.6h12.1C+15.1C+
Proton II PPA 8876145.429C--4.0919.669%DN/A36.2D5.7B**2082.1h12.2C--62D
NS-10 Burster 12973880.83C+0.5125.071%D2.74%D--4.5C-3.4C+11016.3h163.3C--651.4C--
Saron HRB-H 10273312.355C--1.0144.109%D*2.74%B**27D10.7D*2612.7h23B52.2C+
NS-11P 7069351.971B*0.6313.552%F-5.797%F--13.8DN/A795h17.8D--131.2F-
L100 Python HEAT 10567252.68C-1.3453.254%C++5.97%A*23.1C-13.1B3302.9h6.7C+12.6C++
Aphelion VEX-4H 10967361.861C0.5240.537%D2.985%C+23.9D-15D--1612.8h78C-192.3D
NS-44 Commissioner 71651370.474C-0.8723.441%F15.385%D--14.8D1.4A*774.4h6.5F-27.6F--
Quasar VM1 656497.111M**5.7713.783%C6.25%F*17.8CN/A2383.6h13B++94.2C**
Sirius SX12 63621210.512C-0.8323.992%C+8.065%F8.9D-N/A667h24.9F-103.6D
M40 Fury-H 625696.222C--4.8830.82%D*1.786%B++93.3C++10C4000.6h5B*16.3B+
NS Decimator 81531420.373D-0.9757.39%C3.774%A13.3D*7D--2414h9.4F*16.3F--
Orion VS54 5352511.02C+0.3216.276%D-9.615%F--16.3DN/A3403.2h14.7C90.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret392392.8h
V30-F Starfall1510.3h
Nano-Armor Kit1,1871,274,349106.4h
Spawn Beacon129361.3h
Medical Applicator248,8901.5h
Welding Device02810.1h
Spitfire Auto-Turret771,7062h
Ammunition Package221,5031.3h
Medical Kit1500.1h
Anti-Infantry MANA Turret55421h
Nano-Repair Grenade06950.2h
Recon Detection Device5750.4h

Check the help document for the dictionary if you want to learn more about words used here.


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