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Legate A.S.P. Operative Chiana[TWC2] Chiana
VS BR 73

KDR: 1.34

Score: 23.2m

Last Seen: Aug 20th, 2019 5:22 AM
- OFFLINE - 56.8 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
Level Progress (to 74): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Proximity Mine L105 Zephyr L100 Python HESH C75 Viper Supernova FPC Blueshift VM5 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $93,825 MLG Score: 75
Fun Score: N/A
Cheeseburgers Flipped: 716TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.293%12.948%224912054,5800.9638050.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.19%-0.751D--1.205D*-0.231CHEAD + (~4.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.7-0.204C15.5-0.086C+74.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.922%1.852%22112131087843940.13775527%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.905B*0.243C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.66B+25.20.524B+29.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.202%1.573%292712072,988129513102.30556228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.239%-0.465D-0.636D0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.362C**8.90.288C*15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.008%2.873%4061212024,07291215884.46491256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.138%-0.942D---0.389C-0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.235C++23.80.404B67.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.725%15.842%4061121310138930.25964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.396D**0.238C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.9-0.434C--4.70.038C+14.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
23.2m526.6%251 (15.1k)246 (14.8k)1.3434921,86416,2741.8789573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121425013.356%6.001%8005:493

82% Engineer8% Heavy Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:39 PMApr 10th, 2018 1:44 AMAug 21st, 2019 9:21 PM (12h) (PST)Aug 20th, 2019 1:23 AM (2d) (PST)Aug 20th, 2019 1:22 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4761323440.2320.1720.0141.5300.05975

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5737,94120,6321410192414,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1572.5h/65.5d 8,714 1,312 7,464 144.3k 3,312 4,131 5,541 44.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
F
Kills:319
Deaths:136
KDR:2.346
Accuracy:13.222% F
HSR:11.285% F-
SVA-88
F-
Kills:125
Deaths:135
KDR:0.926
Accuracy:11.262% F--
HSR:11.200% F-
Orion VS54
D--
Kills:59
Deaths:64
KDR:0.922
Accuracy:15.893% D--
HSR:13.559% F
Kills:503
Deaths (as Heavy Assault):335
Deaths (to Heavy Assaults):3,887
KDR:1.50149
Kill Difference:168
Playtime:124.132 hours
Usage:8%
Score:1.195m
Score/min:160
Accuracy (listed only):13.459%
HSR (listed only):12.015%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:3,620
Deaths:4,405
KDR:0.822
Accuracy:17.988% D*
HSR:12.901% D*
Zenith VX-5
C
Kills:159
Deaths:258
KDR:0.616
Accuracy:16.155% F-
HSR:19.497% C
Thanatos VE70
C+
Kills:101
Deaths:145
KDR:0.697
Accuracy:24.725% F
HSR:15.842% C+
Solstice VE3
C
Kills:101
Deaths:71
KDR:1.423
Accuracy:15.855% D**
HSR:17.822% C
Kills:3,981
Deaths (as Engineer):4,879
Deaths (to Engineers):5,169
KDR:0.81595
Kill Difference:898
Playtime:1,283.217 hours
Usage:82%
Score:19.585m
Score/min:254
Accuracy (listed only):18.681%
HSR (listed only):16.515%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D*
Kills:3,620
Deaths:4,405
KDR:0.822
Accuracy:17.988% D*
HSR:12.901% D*
Zenith VX-5
C
Kills:159
Deaths:258
KDR:0.616
Accuracy:16.155% F-
HSR:19.497% C
Thanatos VE70
C+
Kills:101
Deaths:145
KDR:0.697
Accuracy:24.725% F
HSR:15.842% C+
Solstice VE3
C
Kills:101
Deaths:71
KDR:1.423
Accuracy:15.855% D**
HSR:17.822% C
Sirius SX12
C+
Kills:62
Deaths:121
KDR:0.512
Accuracy:23.925% C+
HSR:8.065% F
Kills:4,043
Deaths (as Light Assault):5,000
Deaths (to Light Assaults):2,114
KDR:0.8086
Kill Difference:957
Playtime:38.143 hours
Usage:2%
Score:0.457m
Score/min:200
Accuracy (listed only):19.729%
HSR (listed only):14.825%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:101
Deaths:145
KDR:0.697
Accuracy:24.725% F
HSR:15.842% C+
NS-11P
F-
Kills:69
Deaths:36
KDR:1.917
Accuracy:13.565% F-
HSR:5.797% F--
Sirius SX12
C+
Kills:62
Deaths:121
KDR:0.512
Accuracy:23.925% C+
HSR:8.065% F
Kills:232
Deaths (as Combat Medic):302
Deaths (to Combat Medics):1,347
KDR:0.76821
Kill Difference:70
Playtime:16.151 hours
Usage:1%
Score:0.134m
Score/min:139
Accuracy (listed only):20.738%
HSR (listed only):9.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:66
Deaths:137
KDR:0.482
Accuracy:23.526% D**
HSR:15.152% D--
Sirius SX12
C+
Kills:62
Deaths:121
KDR:0.512
Accuracy:23.925% C+
HSR:8.065% F
Kills:128
Deaths (as Infiltrator):258
Deaths (to Infiltrators):1,646
KDR:0.49612
Kill Difference:130
Playtime:18.272 hours
Usage:1%
Score:0.163m
Score/min:149
Accuracy (listed only):23.726%
HSR (listed only):11.608%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:765
Deaths:546
KDR:1.401
Accuracy:15.155% D--
HSR:16.863% D-
Blueshift VM5
D
Kills:705
Deaths:553
KDR:1.275
Accuracy:15.118% D-
HSR:17.589% D
Nebula VM20
B+
Kills:267
Deaths:200
KDR:1.335
Accuracy:11.912% D**
HSR:23.221% B+
Nebula VM20
B++
Kills:252
Deaths:200
KDR:1.260
Accuracy:12.081% D*
HSR:23.810% B++
Vortex VM21
D
Kills:85
Deaths:169
KDR:0.503
Accuracy:34.752% D
HSR:0% F
Vortex VM21
D
Kills:82
Deaths:170
KDR:0.482
Accuracy:34.955% D
HSR:2.439% D
NS-10 Burster
D
Kills:75
Deaths:89
KDR:0.843
Accuracy:25.258% D
HSR:2.667% D--
Quasar VM1
C-
Kills:64
Deaths:9
KDR:7.111
Accuracy:13.783% C-
HSR:6.250% F--
Comet VM2
B+
Kills:57
Deaths:36
KDR:1.583
Accuracy:46.680% B+
HSR:1.754% D*
NS-10 Burster
D
Kills:54
Deaths:89
KDR:0.607
Accuracy:25.171% D
HSR:0% F
Kills:2,406
Deaths (as MAX Suit):1,030.500
Deaths (to MAX Suits):1,077
KDR:2.33479
Kill Difference:1,375.500
Playtime:89.635 hours
Usage:6%
Score:1.700m
Score/min:316
Accuracy (listed only):23.487%
HSR (listed only):9.459%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:108
V. Kills:38 277%
Deaths:45
KDR:2.400
Accuracy:45.922% D
KPH:46.300 D
VKPH:16.300 C+
Photon A2A Missile Pods
D-
Kills:104
V. Kills:103 100%
Deaths:36
KDR:2.889
Accuracy:73.398% D-
KPH:17 D--
VKPH:16.800 D-
Kills:212 (0 + 0)
Deaths:81
KDR:2.617
VKDR:1.741
Vehicle Kills:141
Kill Difference:131
Playtime:8.457 hours
Usage:1%
Score:0.154m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,320
V. Kills:255 N/A
Deaths:86
KDR:15.349
Accuracy:40.134% C
KPH:4,752,000 U
VKPH:918,000 U
AP30 Shredder
U
Kills:587
V. Kills:228 256%
Deaths:62
KDR:9.468
Accuracy:24.672% D**
KPH:2,113,200 U
VKPH:820,800 U
Dual-75 Duster
C++
Kills:237
V. Kills:28 N/A
Deaths:44
KDR:5.386
Accuracy:32.727% D
KPH:50.800 D
VKPH:6 C++
C150 Dalton
U
Kills:184
V. Kills:115 159%
Deaths:26
KDR:7.077
Accuracy:46.277% B*
KPH:662,400 U
VKPH:414,000 U
CAS30 Tank Buster
D*
Kills:180
V. Kills:176 102%
Deaths:737
KDR:0.244
Accuracy:24.518% F-
KPH:1.600 D*
VKPH:1.500 D*
Kills:2,508 (180 + 2,328)
Deaths:955
KDR:2.626
VKDR:0.840
Vehicle Kills:802
Kill Difference:1,553
Playtime:118.655 hours
Usage:8%
Score:1.291m
Score/min:181
Piloting Accuracy:24.518%
Gunner Accuracy:46.277%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:857
V. Kills:110 N/A
Deaths:61
KDR:14.049
Accuracy:46.052% C
KPH:41 C
VKPH:5.300 D
C75 Viper
A*
Kills:835
V. Kills:418 199%
Deaths:289
KDR:2.889
Accuracy:48.686% B*
KPH:35.100 C**
VKPH:17.600 A*
L100 Python HEAT
C*
Kills:67
V. Kills:38 172%
Deaths:25
KDR:2.680
Accuracy:53.254% C++
KPH:22.800 C--
VKPH:12.900 C*
Skyguard
D
Kills:56
V. Kills:36 151%
Deaths:21
KDR:2.667
Accuracy:21.084% D**
KPH:10.800 D
VKPH:6.900 D-
Kills:1,815 (1,815 + 0)
Deaths:396
KDR:4.583
VKDR:1.520
Vehicle Kills:602
Kill Difference:1,419
Playtime:52.861 hours
Usage:3%
Score:0.712m
Score/min:224
Driving Accuracy:21.084%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:820
V. Kills:576 142%
Deaths:288
KDR:2.847
Accuracy:48.505% D
KPH:20.400 C-
VKPH:14.300 C+
Saron HRB
C
Kills:388
V. Kills:229 169%
Deaths:91
KDR:4.264
Accuracy:41.724% C
KPH:21.700 C
VKPH:12.800 C
E540 Halberd
C+
Kills:295
V. Kills:205 143%
Deaths:67
KDR:4.403
Accuracy:41.386% D-
KPH:22 D-
VKPH:15.300 C+
Supernova PC
C++
Kills:229
V. Kills:108 210%
Deaths:15
KDR:15.267
Accuracy:44.005% D
KPH:18.600 C
VKPH:8.800 C++
Supernova VPC
C--
Kills:124
V. Kills:15 N/A
Deaths:23
KDR:5.391
Accuracy:41.882% D--
KPH:33.900 C--
VKPH:4.100 D-
Proton II PPA
B**
Kills:76
V. Kills:12 N/A
Deaths:14
KDR:5.429
Accuracy:19.661% D
KPH:35.200 D
VKPH:5.600 B**
Kills:1,932 (1,173 + 759)
Deaths:498
KDR:3.880
VKDR:2.299
Vehicle Kills:1,145
Kill Difference:1,434
Playtime:89.530 hours
Usage:6%
Score:1.635m
Score/min:304
Driving Accuracy:41.882%
Gunner Accuracy:19.661%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:256
V. Kills:182 140%
Deaths:61
KDR:4.197
Accuracy:51.285% D
KPH:27.600 D-
VKPH:19.600 C
Saron HRB-H
D
Kills:97
V. Kills:40 237%
Deaths:35
KDR:2.771
Accuracy:44.261% D*
KPH:28.100 D
VKPH:11.600 D*
Aphelion VEX-4H
D
Kills:72
V. Kills:45 157%
Deaths:37
KDR:1.946
Accuracy:40.325% D
KPH:24.700 D-
VKPH:15.400 D--
M40 Fury-H
C++
Kills:56
V. Kills:6 N/A
Deaths:9
KDR:6.222
Accuracy:30.820% D*
KPH:92.600 C++
VKPH:9.900 C-
Kills:481 (0 + 481)
Deaths:142
KDR:3.387
VKDR:1.923
Vehicle Kills:273
Kill Difference:339
Playtime:16.251 hours
Usage:1%
Score:0.285m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:30.820%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:504
V. Kills:42 N/A
Deaths:41
KDR:12.293
Accuracy:12.370% D--
KPH:39.300 D
VKPH:3.300 C+
M20 Basilisk
D
Kills:129
V. Kills:55 230%
Deaths:41
KDR:3.146
Accuracy:33.722% D
KPH:11.400 D-
VKPH:4.900 D
M12 Kobalt
D
Kills:124
V. Kills:7 N/A
Deaths:10
KDR:12.400
Accuracy:12.354% D--
KPH:31.200 D--
VKPH:1.800 D
M20 Basilisk
C+
Kills:105
V. Kills:63 164%
Deaths:20
KDR:5.250
Accuracy:32.754% D
KPH:15.800 C--
VKPH:9.500 C+
Kills:862 (0 + 862)
Deaths:112
KDR:7.696
VKDR:1.491
Vehicle Kills:167
Kill Difference:750
Playtime:34.729 hours
Usage:2%
Score:0.305m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:32.754%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:173
V. Kills:73 234%
Deaths:363
KDR:0.477
Accuracy:26.053% F-
KPH:3.400 D-
VKPH:1.400 D
Kills:173 (173 + 0)
Deaths:363
KDR:0.477
VKDR:0.201
Vehicle Kills:73
Kill Difference:190
Playtime:50.419 hours
Usage:3%
Score:0.084m
Score/min:28
Driving Accuracy:26.053%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:126
V. Kills:17 N/A
Deaths:22
KDR:5.727
Accuracy:24.215% D**
KPH:63.500 C+
VKPH:8.600 B++
Kills:126 (0 + 126)
Deaths:22
KDR:5.727
VKDR:0.773
Vehicle Kills:17
Kill Difference:104
Playtime:1.985 hours
Usage:0%
Score:0.021m
Score/min:178
Piloting Accuracy:N/A%
Gunner Accuracy:24.215%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,6973,6204,4050.822C0.5217.988%D*12.901%D*9.2D-N/A43393.6h15.8C--87.8D
Proximity Mine 2,1022,1022867.35A6.0135.793%DN/A172.3B**N/A45012.2h1.3A++3.7B++
L105 Zephyr 1,5751,3208615.349B*14.0140.134%CN/A13200U2550U37427600.1h5.6B+14B+
L100 Python HESH 9678576114.049B12.7146.052%C1.284%C41C5.3D19820.9h3C**6.6B
C75 Viper 1,2538352892.889C1.5548.686%B*N/A35.1C**17.6A*22223.8h13.4C++27.5B+
Supernova FPC 1,3968202882.847C-1.5048.505%D2.927%B+20.4C-14.3C+33140.2h5C**10.3C++
Blueshift VM5 7857655461.401C0.0615.155%D--16.863%D-23.2DN/A8433h18C-119D
Blueshift VM5 7147055531.275C-0.0715.118%D-17.589%D21.3DN/A8633.1h19.6D--130D-
AP30 Shredder 815587629.468B8.1224.672%D**N/A5870U2280U38383900.1h51.1B**207.2B++
M12 Kobalt 5465044112.293C+10.9512.37%D--12.698%D*39.4D3.3C+15812.8h19.4C++156.5C
Saron HRB 617388914.264C+2.9241.724%C1.031%D21.8C12.9C23817.8h21C**50.4C*
Tank Mine 5953681033.573B+2.2321.29%D-N/A81.8C--50.4C-7604.5h1.5B++6.9C
Flare VE6 3233191362.346B**1.0013.222%F11.285%F-15.8D-N/A9720.2h11.3C+85.1D-
Spear Anti-Vehicle Phalanx Turret 475299535.642C4.3041.664%C3.679%C+30.2C-17.8C2719.9h11.6C--27.9C
E540 Halberd 500295674.403C3.0641.386%D-1.695%C-22D-15.3C+37313.4h6.3C15.1D
Nebula VM20 2762672001.335C0.0111.912%D**23.221%B+22.1DN/A6612.1h18.4C-154.4D--
E540 Halberd-H 438256614.197C2.8551.285%D1.563%C+27.5D-19.6C3409.3h6.5C+12.6C
Nebula VM20 2642522001.26C0.0812.081%D*23.81%B++20.8D1B++6612.1h20.1D-166.1D*
Lasher X2 2532402960.811C+0.5322.178%C--2.5%D-14D-N/A7617.1h22.4C-101.2C
Dual-75 Duster 265237445.386D4.0432.727%DN/A50.4D6C++3904.7h6.1C+18.8C
Supernova PC 3372291515.267A+13.9244.005%D1.747%C18.6C8.8C++26412.3h5.1C*11.7C+
Frag Grenade 2142131213N/A211.6638.575%D-N/A1065A**5C-26190.2h2.2A+5.7B*
M60-A Bulldog 244211623.403C2.0624.305%D**N/A2110U330U20544900.1h5.9C++24.2D
C150 Dalton 299184267.077C++5.7346.277%B*N/A1840U1150U11658300.1h6.3D--13.6C
CAS30 Tank Buster 3561807370.244D1.1024.518%F-N/A1.6D*1.5D*45114h64.2C+261.9D*
MANA Anti-Vehicle Turret 4001741211.438C0.0951.072%C-1.724%D--1740A2260A++4733480.1h11.2D-22D
M20 Basilisk-F 2461733630.477C0.8726.053%F-4.624%C+3.4D-1.4D2850.4h60.3C*231.3C
Zenith VX-5 1611592580.616D0.7316.155%F-19.497%C10.9D-N/A5414.6h18.4D**113.9F-
M20 Basilisk 184129413.146C++1.8033.722%D6.977%B+11.4D-4.9D13411.3h151.1D-447.9D*
CAS 14-E 143126225.727C--4.3824.215%D**N/A63C+8.5B++1772h29.5C**122C
SVA-88 1261251350.926C0.4211.262%F--11.2%F-16D--N/A907.8h13.1C116.1F-
Supernova VPC 139124235.391C--4.0541.882%D--1.613%C++33.5C--4.1D-2823.7h2.9B+6.9C+
M12 Kobalt 1311241012.4C+11.0612.354%D--12.903%D*31D--1.8D1264h19.5C+157.6C
Dual Photon Pods 146108452.4D1.0645.922%D1.852%B*47D16.5C+5892.3h25.2C+54.9C+
M20 Basilisk 168105205.25A3.9132.754%D1.905%D**15.7C--9.4C+1586.7h118.3C361.2C-
Photon A2A Missile Pods 207104362.889C1.5573.398%D-N/A17D--16.9D-1946.1h8.7C++11.9C
Thanatos VE70 1041011450.697C0.6524.725%F15.842%C+13.5DN/A687.5h4.7C*18.9D
Solstice VE3 102101711.423B**0.0815.855%D**17.822%C6.3D-N/A9316h15.2C*96.2C
Sticky Grenade 1021011101N/A99.6649.062%CN/A1010C++10C46930.1h1.8B+3.7B
Nemesis VSH9 21398771.273B**0.0755.35%D--N/A7.1C-8.3C+13613.9h10.1D18.2D--
Saron HRB-H 13797352.771C-1.4344.261%D*2.062%B+27.7D11.4D*2473.5h22.4B50.6C+
C-4 11988621.419C+0.0821.395%DN/A46.3D16.3D-9651.9h1.6C+7.3C
Vortex VM21 164851690.503D0.8434.752%DN/A5.7D5.3C8014.9h82.6D*237.7D--
Vortex VM21 169821700.482C-0.8634.955%D2.439%D5.5D5.8B9715h85.5D--244.7D
NS Annihilator 149821390.59C+0.7580.35%C+1.22%A9C7.4C1509.1h12.3C+15.3C+
Proton II PPA 8876145.429C--4.0919.661%DN/A34.5D5.5B*2042.2h12.2C--62D
NS-10 Burster 13375890.843C+0.5025.258%D2.667%D--4.5C--3.5C+11016.6h162.3C--642.4C--
Aphelion VEX-4H 11772371.946C0.6040.325%D2.778%C24.8D-15.5D--1692.9h74.7C185.3D
NS-11P 7069361.917B++0.5713.565%F-5.797%F--13.8DN/A795h17.9D--131.6F-
L100 Python HEAT 10567252.68C-1.3453.254%C++5.97%A**23.1C--13.1C**3392.9h6.7C+12.6C++
NS-44 Commissioner 72661370.482C-0.8623.526%D**15.152%D--15D1.4A*784.4h6.4F-27.2F--
Quasar VM1 656497.111M**5.7713.783%C-6.25%F--17.8C-N/A2393.6h13B++94.2C*
Sirius SX12 63621210.512C-0.8323.925%C+8.065%F8.7D--N/A667.1h24.9F-103.9D-
Orion VS54 6059640.922C0.4215.893%D--13.559%F15.5DN/A2993.8h15.8D99.7C
NS Decimator 88581560.372D-0.9757.143%C-3.448%B**12.9D**6.7D*2294.5h9.3F**16.3F*
Comet VM2 8157361.583B*0.2446.68%B+1.754%D*9.7C4.1C+2105.9h25.2C+53.9C++
M40 Fury-H 625696.222C-4.8830.82%D*1.786%B+93.3C++10C4000.6h5B*16.3B+
Skyguard 9256212.667C+1.3221.084%D**1.786%C+10.8D6.9D-2765.2h121.1C++574.4D
NS-10 Burster 10054890.607D0.7425.171%DN/A3.2D--2.8D9116.7h222.5F884.1D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,0341.4h
Anti-Vehicle MANA Turret392432.8h
Nano-Armor Kit1,2361,328,409110.1h
Medical Applicator249,1631.5h
Spitfire Auto-Turret792,0522.3h
Welding Device02810.1h
Ammunition Package291,6791.5h
Medical Kit1530.1h
Anti-Infantry MANA Turret55441h
Recon Detection Device5780.4h
Nano-Repair Grenade08590.2h
V30-F Starfall1510.3h

Check the help document for the dictionary if you want to learn more about words used here.


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