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Castellan A.S.P. Operative Chiana[TWC2] Chiana
VS BR 62

KDR: 1.35

Score: 21.9m

Last Seen: Feb 16th, 2019 6:09 PM
- OFFLINE - 81.9 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 581
Level Progress (to 63): 32%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Proximity Mine L105 Zephyr L100 Python HESH Supernova FPC Blueshift VM5 Blueshift VM5 AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 677TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.258%12.46%215910134,3420.9981610.352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.204%-0.759D--1.266D**-0.25CHEAD + (~3.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.8-0.187C15.3-0.069C+73.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.922%1.852%24110211087343910.14693928%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.893B*0.227C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.659B+25.20.524B+29.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.427%1.842%341610162,497118910852.10008230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.955%0.545B+-0.506D-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.675B+5.90.534B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.01%2.935%4201210103,98682915334.80241260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.133%-1.038D*-0.367C-0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.30.254C*22.10.44B66.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.12%15.842%4201102110136430.277472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.356D**0.262C*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.409C--4.70.037C+13.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 581
21.9m502.7%250 (15k)246 (14.8k)1.3506220,44715,1391.888562 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102220413.112%5.952%7805:513

82% Engineer8% Heavy Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:39 PMApr 10th, 2018 1:44 AMFeb 18th, 2019 3:49 AM (2d) (PST)Feb 16th, 2019 2:42 PM (3d) (PST)Feb 16th, 2019 2:09 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4671333340.2300.1710.0141.4480.05873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0337,99820,0351410187314,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1479.3h/61.6d 8,143 1,217 6,710 128.6k 3,116 3,933 5,123 41.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
F
Kills:291
Deaths:99
KDR:2.939
Accuracy:13.333% F
HSR:9.622% F-
Lasher X2
C-
Kills:240
Deaths:296
KDR:0.811
Accuracy:22.209% C-
HSR:2.500% D
SVA-88
F-
Kills:125
Deaths:135
KDR:0.926
Accuracy:11.262% F--
HSR:11.200% F-
Orion VS54
D-
Kills:52
Deaths:51
KDR:1.020
Accuracy:16.276% D-
HSR:9.615% F-
Kills:708
Deaths (as Heavy Assault):581
Deaths (to Heavy Assaults):3,646
KDR:1.21859
Kill Difference:127
Playtime:116.607 hours
Usage:8%
Score:1.109m
Score/min:159
Accuracy (listed only):15.770%
HSR (listed only):8.234%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:3,418
Deaths:4,047
KDR:0.845
Accuracy:17.937% D*
HSR:12.463% D*
Zenith VX-5
C
Kills:159
Deaths:258
KDR:0.616
Accuracy:16.155% F-
HSR:19.497% C
Thanatos VE70
C+
Kills:101
Deaths:142
KDR:0.711
Accuracy:25.120% D**
HSR:15.842% C+
Solstice VE3
C
Kills:101
Deaths:71
KDR:1.423
Accuracy:15.855% D*
HSR:17.822% C
Kills:3,779
Deaths (as Engineer):4,518
Deaths (to Engineers):4,876
KDR:0.83643
Kill Difference:739
Playtime:1,206.736 hours
Usage:82%
Score:18.424m
Score/min:254
Accuracy (listed only):18.767%
HSR (listed only):16.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D*
Kills:3,418
Deaths:4,047
KDR:0.845
Accuracy:17.937% D*
HSR:12.463% D*
Zenith VX-5
C
Kills:159
Deaths:258
KDR:0.616
Accuracy:16.155% F-
HSR:19.497% C
Thanatos VE70
C+
Kills:101
Deaths:142
KDR:0.711
Accuracy:25.120% D**
HSR:15.842% C+
Solstice VE3
C
Kills:101
Deaths:71
KDR:1.423
Accuracy:15.855% D*
HSR:17.822% C
Sirius SX12
C+
Kills:62
Deaths:121
KDR:0.512
Accuracy:23.992% C+
HSR:8.065% F
Kills:3,841
Deaths (as Light Assault):4,639
Deaths (to Light Assaults):1,958
KDR:0.82798
Kill Difference:798
Playtime:36.021 hours
Usage:2%
Score:0.436m
Score/min:202
Accuracy (listed only):19.812%
HSR (listed only):14.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:101
Deaths:142
KDR:0.711
Accuracy:25.120% D**
HSR:15.842% C+
NS-11P
F-
Kills:69
Deaths:29
KDR:2.379
Accuracy:13.048% F-
HSR:5.797% F--
Sirius SX12
C+
Kills:62
Deaths:121
KDR:0.512
Accuracy:23.992% C+
HSR:8.065% F
Kills:232
Deaths (as Combat Medic):292
Deaths (to Combat Medics):1,267
KDR:0.79452
Kill Difference:60
Playtime:15.794 hours
Usage:1%
Score:0.132m
Score/min:139
Accuracy (listed only):20.720%
HSR (listed only):9.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:65
Deaths:137
KDR:0.474
Accuracy:23.441% D**
HSR:15.385% D--
Sirius SX12
C+
Kills:62
Deaths:121
KDR:0.512
Accuracy:23.992% C+
HSR:8.065% F
Kills:127
Deaths (as Infiltrator):258
Deaths (to Infiltrators):1,520
KDR:0.49225
Kill Difference:131
Playtime:16.856 hours
Usage:1%
Score:0.148m
Score/min:146
Accuracy (listed only):23.716%
HSR (listed only):11.725%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:753
Deaths:532
KDR:1.415
Accuracy:15.212% D-
HSR:16.866% D
Blueshift VM5
D
Kills:699
Deaths:539
KDR:1.297
Accuracy:15.170% D-
HSR:17.740% D
Nebula VM20
B+
Kills:201
Deaths:167
KDR:1.204
Accuracy:11.824% D**
HSR:23.881% B+
Nebula VM20
B*
Kills:201
Deaths:167
KDR:1.204
Accuracy:11.988% D*
HSR:24.876% B*
Vortex VM21
D
Kills:85
Deaths:169
KDR:0.503
Accuracy:34.748% D
HSR:0% F
Vortex VM21
D
Kills:82
Deaths:170
KDR:0.482
Accuracy:34.955% D
HSR:2.439% D
NS-10 Burster
D
Kills:72
Deaths:87
KDR:0.828
Accuracy:25.032% D
HSR:2.778% D--
Quasar VM1
C
Kills:64
Deaths:9
KDR:7.111
Accuracy:13.783% C
HSR:6.250% F*
Kills:2,157
Deaths (as MAX Suit):920
Deaths (to MAX Suits):1,021
KDR:2.34457
Kill Difference:1,237
Playtime:84.725 hours
Usage:6%
Score:1.605m
Score/min:316
Accuracy (listed only):20.339%
HSR (listed only):11.854%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:108
V. Kills:38 277%
Deaths:45
KDR:2.400
Accuracy:45.922% D
KPH:46.300 D
VKPH:16.300 C+
Photon A2A Missile Pods
D-
Kills:104
V. Kills:103 100%
Deaths:34
KDR:3.059
Accuracy:73.272% D--
KPH:17.600 D-
VKPH:17.400 D-
Kills:212 (0 + 0)
Deaths:79
KDR:2.684
VKDR:1.785
Vehicle Kills:141
Kill Difference:133
Playtime:8.239 hours
Usage:1%
Score:0.153m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,317
V. Kills:255 N/A
Deaths:86
KDR:15.314
Accuracy:40.178% C
KPH:4,741,200 U
VKPH:918,000 U
AP30 Shredder
U
Kills:578
V. Kills:223 258%
Deaths:56
KDR:10.321
Accuracy:24.635% D**
KPH:2,080,800 U
VKPH:802,800 U
Dual-75 Duster
C++
Kills:237
V. Kills:28 N/A
Deaths:44
KDR:5.386
Accuracy:32.992% D
KPH:51.400 D
VKPH:6.100 C++
C150 Dalton
U
Kills:181
V. Kills:114 157%
Deaths:26
KDR:6.962
Accuracy:47.037% B*
KPH:651,600 U
VKPH:410,400 U
CAS30 Tank Buster
D*
Kills:180
V. Kills:176 102%
Deaths:721
KDR:0.250
Accuracy:24.302% F--
KPH:1.600 D*
VKPH:1.600 D*
Kills:2,493 (180 + 2,313)
Deaths:933
KDR:2.672
VKDR:0.853
Vehicle Kills:796
Kill Difference:1,560
Playtime:115.346 hours
Usage:8%
Score:1.278m
Score/min:185
Piloting Accuracy:24.302%
Gunner Accuracy:47.037%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:857
V. Kills:110 N/A
Deaths:61
KDR:14.049
Accuracy:46.052% C
KPH:41 C-
VKPH:5.300 D
C75 Viper
A*
Kills:443
V. Kills:219 201%
Deaths:170
KDR:2.606
Accuracy:45.898% B++
KPH:31.600 C++
VKPH:15.600 A*
L100 Python HEAT
B
Kills:67
V. Kills:38 172%
Deaths:25
KDR:2.680
Accuracy:53.254% C++
KPH:22.800 C-
VKPH:12.900 B
Kills:1,367 (1,367 + 0)
Deaths:256
KDR:5.340
VKDR:1.434
Vehicle Kills:367
Kill Difference:1,111
Playtime:37.889 hours
Usage:3%
Score:0.493m
Score/min:217
Driving Accuracy:53.254%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:777
V. Kills:554 140%
Deaths:272
KDR:2.857
Accuracy:48.135% D
KPH:20.100 C
VKPH:14.400 C+
Saron HRB
C
Kills:386
V. Kills:227 169%
Deaths:90
KDR:4.289
Accuracy:41.668% C
KPH:21.800 C
VKPH:12.800 C
E540 Halberd
C
Kills:290
V. Kills:203 142%
Deaths:66
KDR:4.394
Accuracy:41.232% D-
KPH:22.100 D-
VKPH:15.400 C
Supernova PC
C++
Kills:229
V. Kills:108 210%
Deaths:15
KDR:15.267
Accuracy:44.005% D
KPH:18.600 C
VKPH:8.800 C++
Supernova VPC
C-
Kills:124
V. Kills:15 N/A
Deaths:23
KDR:5.391
Accuracy:41.882% D--
KPH:33.900 C-
VKPH:4.100 D-
Proton II PPA
B**
Kills:76
V. Kills:12 N/A
Deaths:14
KDR:5.429
Accuracy:19.669% D
KPH:36 D
VKPH:5.700 B**
Kills:1,882 (1,130 + 752)
Deaths:480
KDR:3.921
VKDR:2.331
Vehicle Kills:1,119
Kill Difference:1,402
Playtime:87.470 hours
Usage:6%
Score:1.584m
Score/min:302
Driving Accuracy:41.882%
Gunner Accuracy:19.669%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:253
V. Kills:180 140%
Deaths:60
KDR:4.217
Accuracy:51.127% D-
KPH:27.500 D-
VKPH:19.600 C
Saron HRB-H
C--
Kills:73
V. Kills:29 243%
Deaths:29
KDR:2.517
Accuracy:44.213% D*
KPH:28.700 C--
VKPH:11.400 D*
Aphelion VEX-4H
D
Kills:66
V. Kills:41 157%
Deaths:33
KDR:2
Accuracy:40.029% D
KPH:24.200 D-
VKPH:15 D--
M40 Fury-H
C+
Kills:56
V. Kills:6 N/A
Deaths:9
KDR:6.222
Accuracy:30.820% D*
KPH:92.600 C+
VKPH:9.900 C-
Kills:448 (0 + 448)
Deaths:131
KDR:3.420
VKDR:1.954
Vehicle Kills:256
Kill Difference:317
Playtime:15.063 hours
Usage:1%
Score:0.267m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:30.820%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:504
V. Kills:42 N/A
Deaths:41
KDR:12.293
Accuracy:12.318% D*
KPH:39.500 D
VKPH:3.300 C+
M12 Kobalt
D
Kills:124
V. Kills:7 N/A
Deaths:10
KDR:12.400
Accuracy:12.355% D*
KPH:31.300 D--
VKPH:1.800 D
M20 Basilisk
D
Kills:113
V. Kills:45 246%
Deaths:36
KDR:3.139
Accuracy:31.132% D-
KPH:11.100 D
VKPH:4.400 D-
M20 Basilisk
C+
Kills:81
V. Kills:49 162%
Deaths:15
KDR:5.400
Accuracy:29.654% D--
KPH:14.100 D
VKPH:8.500 C+
Kills:822 (0 + 822)
Deaths:102
KDR:8.059
VKDR:1.402
Vehicle Kills:143
Kill Difference:720
Playtime:32.670 hours
Usage:2%
Score:0.280m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:29.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:173
V. Kills:73 234%
Deaths:363
KDR:0.477
Accuracy:26.053% F
KPH:3.400 C
VKPH:1.400 D
Kills:173 (173 + 0)
Deaths:363
KDR:0.477
VKDR:0.201
Vehicle Kills:73
Kill Difference:190
Playtime:50.419 hours
Usage:3%
Score:0.084m
Score/min:28
Driving Accuracy:26.053%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:124
V. Kills:17 N/A
Deaths:22
KDR:5.636
Accuracy:24.321% D**
KPH:66.700 C+
VKPH:9.100 B*
Kills:124 (0 + 124)
Deaths:22
KDR:5.636
VKDR:0.773
Vehicle Kills:17
Kill Difference:102
Playtime:1.859 hours
Usage:0%
Score:0.021m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:24.321%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,4873,4184,0470.845C+0.5117.937%D*12.463%D*9.2D-N/A44370.5h15.6C-87D
Proximity Mine 2,0132,0132697.483B**6.1335.836%DN/A176.6B**N/A45511.4h1.3A++3.6B*
L105 Zephyr 1,5721,3178615.314B*13.9640.178%CN/A13170U2550U37349400.1h5.6B+14B+
L100 Python HESH 9678576114.049C**12.7046.052%C1.284%C41C-5.3D19620.9h3B+6.6B
Supernova FPC 1,3317772722.857C1.5148.135%D3.089%B+20.1C14.4C+32938.6h5B+10.5C++
Blueshift VM5 7717535321.415C0.0615.212%D-16.866%D23.2DN/A8432.4h18C-118.4D
Blueshift VM5 7086995391.297C-0.0515.17%D-17.74%D21.5DN/A8732.5h19.5D--128.3D
AP30 Shredder 8015785610.321B*8.9724.635%D**N/A5780U2230U37408300.1h49.8A202.1B++
M12 Kobalt 5465044112.293C+10.9412.318%D*12.698%D*39.4D3.3C+15812.8h19.1C++155.4C
C75 Viper 6624431702.606C1.2645.898%B++N/A31.6C++15.6A*22514h14.1C++30.6B+
Saron HRB 613386904.289C+2.9441.668%C1.036%D21.8C12.8C23517.7h20.9C**50.1C*
Tank Mine 552338983.449B+2.1022.075%D-N/A80.5C--51C7634.2h1.5B++6.7C+
Spear Anti-Vehicle Phalanx Turret 465294535.547C4.2041.067%C3.742%C+30.3C17.6C2699.7h11.4C--27.7C
Flare VE6 295291992.939A++1.5913.333%F9.622%F-15.9D-N/A10118.3h11C+82.2D
E540 Halberd 493290664.394C3.0441.232%D-1.724%C--22.1D-15.5C+37613.1h6.2C+15.1D
E540 Halberd-H 433253604.217C2.8751.127%D-1.581%C27.5D-19.6C3389.2h6.5C+12.6C
Lasher X2 2532402960.811C+0.5422.209%C-2.5%D14.2DN/A7616.9h22.4C-101C+
Dual-75 Duster 265237445.386C-4.0432.992%DN/A51.5D6.1C++3944.6h6.1C+18.5C
Supernova PC 3372291515.267A+13.9244.005%D1.747%C-18.6C8.8C++26012.3h5.1C*11.7C+
Frag Grenade 2142131213N/A211.6538.02%D-N/A1065A**5C26140.2h2.1A+5.6B*
M60-A Bulldog 244211623.403C2.0524.319%D*N/A2110U330U20544900.1h5.9C++24.2D
Nebula VM20 2072011671.204C-0.1511.824%D**23.881%B+19.9D-N/A5710.1h19.4D164.2D--
Nebula VM20 2092011671.204C-0.1511.988%D*24.876%B*19.9DN/A6210.1h20D--166.9D*
C150 Dalton 295181266.962C++5.6147.037%B*N/A1810U1140U11516500.1h6.4D--13.5C+
CAS30 Tank Buster 3561807210.25D1.1024.302%F--N/A1.6D*1.6D*46110.7h61.9C+254.6D--
MANA Anti-Vehicle Turret 4001741211.438D0.0951.072%D-1.724%D1740D2260C+4724440.1h11.2C**22C+
M20 Basilisk-F 2461733630.477C0.8726.053%F4.624%C+3.4C1.4D2850.4h60.3C++231.3C
Zenith VX-5 1611592580.616D0.7316.155%F-19.497%C10.9D-N/A5414.6h18.4D**113.9F-
SVA-88 1261251350.926C-0.4211.262%F--11.2%F-16D--N/A897.8h13.1C116.1F-
Supernova VPC 139124235.391C--4.0441.882%D--1.613%C++33.5C--4.1D-2693.7h2.9B+6.9C+
CAS 14-E 141124225.636C--4.2924.321%D**N/A65.3C+8.9B*1871.9h29.5C*121.1C
M12 Kobalt 1311241012.4C+11.0512.355%D*12.903%D*31D--1.8D1264h19.5C+157.6C-
M20 Basilisk 158113363.139C++1.7931.132%D-7.965%B*11.1D4.4D-12410.2h137.5D441.8D*
Dual Photon Pods 146108452.4D1.0545.922%D1.852%B*47C--16.5C+5832.3h25.2C+54.9C+
Photon A2A Missile Pods 207104343.059C1.7173.272%D--N/A17.6D-17.5D-2005.9h8.4C++11.4C+
Thanatos VE70 1041011420.711C+0.6425.12%D**15.842%C+13.6DN/A687.4h4.7C*18.6D
Solstice VE3 102101711.423B**0.0715.855%D*17.822%C6.4DN/A9215.8h15.2C*96.2C
Sticky Grenade 1021011101N/A99.6548.787%CN/A1010C++10C+46740.1h1.8B+3.7B+
Nemesis VSH9 19989661.348A0.0055.144%D--N/A6.8D8.4C13713.1h10.5D-19.1D*
Vortex VM21 164851690.503D0.8534.748%DN/A5.7D5.3C7914.9h82.6D--237.6D-
Vortex VM21 169821700.482C-0.8734.955%D2.439%D5.5C-5.8B+9714.9h85.5D-244.6D
C-4 10981601.35C+0.0020.994%D-N/A45D15.6D-9351.8h1.6C+7.7C
M20 Basilisk 13081155.4A+4.0529.654%D--2.469%D*14D8.4C1545.8h118.8C400.6D
NS Annihilator 145801290.62C++0.7380.05%C+1.25%A+9.4C+7.6C1538.5h12C+15C+
Proton II PPA 8876145.429C--4.0819.669%DN/A36.2D5.7B**2082.1h12.2D62D
Saron HRB-H 10273292.517C-1.1744.213%D*2.74%A29.2C-11.6D*2652.5h22.4B+50.7C+
NS-10 Burster 12772870.828C+0.5225.032%D2.778%D--4.4C--3.4C+10916.3h164.8C--658.3C--
NS-11P 7069292.379B**1.0313.048%F-5.797%F--14.4DN/A834.8h16.7D128.2F-
L100 Python HEAT 10567252.68C1.3353.254%C++5.97%A*23.1C-13.1B+3262.9h6.7C+12.6C++
Aphelion VEX-4H 10766332C0.6540.029%D3.03%C+24.4D-15.2D--1592.7h75.7C189.2C--
NS-44 Commissioner 71651370.474C-0.8823.441%D**15.385%D--14.8D1.4A*774.4h6.5F--27.6F--
Quasar VM1 656497.111M**5.7613.783%C6.25%F*17.8CN/A2383.6h13B++94.2C*
Sirius SX12 63621210.512C-0.8423.992%C+8.065%F8.9D--N/A657h24.9F-103.6D
M40 Fury-H 625696.222C-4.8730.82%D*1.786%B++93.3C+10C4000.6h5B*16.3B+
Orion VS54 5352511.02C+0.3316.276%D-9.615%F-16.3DN/A3353.2h14.7C90.2C+
NS Decimator 76501360.368D0.9857.024%C-4%A12.8D*6.7D--2383.9h9.6F**16.8F*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret392392.8h
Nano-Armor Kit1,1461,247,877104.5h
Spawn Beacon108841.3h
Medical Applicator248,8901.5h
Spitfire Auto-Turret641,5391.9h
Welding Device02410.1h
Anti-Infantry MANA Turret55421h
Ammunition Package211,4191.2h
Medical Kit1500.1h
Nano-Repair Grenade05800.2h
Recon Detection Device5710.4h

Check the help document for the dictionary if you want to learn more about words used here.


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