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Field Marshal Builder Chiefofholland[LSR] Chiefofholland
TR BR 115

KDR: 6.81

Score: 26.5m

Last Seen: Sep 14th, 2019 6:13 PM
- OFFLINE - 18 hour(s)

Prestige 1, Battle Rank 100 (115 total) - Terran Republic on Miller - Outfit Member of Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M SR-7 TSAR-42 Orbital Strike Uplink P2-120 HEAT Item #6004444 Ripper TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,924,736 MLG Score: 4736
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.783%24.781%763812063,9950.9462345.866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.667%1.87A++0.605B+-3.463T*HEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.519B+110.227C++24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.303%0.735%148112132722652441.02641111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.418B-0.788D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.574B+28.40.464B+40.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.063%2.76%1159412104,20349610508.47379400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.695%-0.187C0.131C++-1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.658B+5.20.588B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.17%12.658%151121379306490.257329158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.928F-1.57A+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.8-0.114C+22.10.488B+114.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.324%88.469%155120942,58069719061.0029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.014%3.815M**1.39A0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.765B++1.40.559B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 3
26.5m247%323 (19.4k)301 (18.1k)6.8118866,4849,7607.10748115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214537718.494%58.977%109109:0110

94% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 6:00 PMDec 25th, 2018 6:53 PMSep 14th, 2019 11:52 PM (1d) (PST)Sep 14th, 2019 2:16 PM (2d) (PST)Sep 14th, 2019 2:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
494814130.7540.1110.4451.9900.0524736

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6164,88724,72945727119318,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1469.5h/61.2d 2,885 39,210 16,393 175.5k 644 2,067 4,550 43.5m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:81
Deaths:97
KDR:0.835
Accuracy:19.737% D
HSR:9.877% D*
TRAC-5
D
Kills:52
Deaths:74
KDR:0.703
Accuracy:18.033% D
HSR:13.462% D--
Kills:133
Deaths (as Engineer):171
Deaths (to Engineers):2,292
KDR:0.77778
Kill Difference:38
Playtime:30.396 hours
Usage:2%
Score:0.429m
Score/min:235
Accuracy (listed only):18.885%
HSR (listed only):11.669%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D-
Kills:210
Deaths:136
KDR:1.544
Accuracy:17.598% D-
HSR:10.952% F-
Kills:210
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):2,106
KDR:1.54412
Kill Difference:74
Playtime:17.223 hours
Usage:1%
Score:0.124m
Score/min:120
Accuracy (listed only):17.598%
HSR (listed only):10.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:24,023
Deaths:1,283
KDR:18.724
Accuracy:63.729% M**
HSR:90.010% A+
SR-7
A*
Kills:10,001
Deaths:1,894
KDR:5.280
Accuracy:55.773% A*
HSR:86.081% B**
TSAR-42
M+
Kills:7,306
Deaths:362
KDR:20.182
Accuracy:57.936% M+
HSR:86.655% A++
TX1 Repeater
B++
Kills:1,259
Deaths:1,142
KDR:1.102
Accuracy:29.123% B++
HSR:8.975% F-
KSR-35
S
Kills:1,160
Deaths:77
KDR:15.065
Accuracy:60.079% S
HSR:58.793% M**
M77-B
M**
Kills:1,159
Deaths:41
KDR:28.268
Accuracy:62.653% M**
HSR:88.352% A+
SMG-46 Armistice
B++
Kills:535
Deaths:496
KDR:1.079
Accuracy:29.266% B++
HSR:11.776% D
T4 AMP
A
Kills:490
Deaths:465
KDR:1.054
Accuracy:34.763% A
HSR:14.898% D
NS-61 Emissary
B**
Kills:161
Deaths:117
KDR:1.376
Accuracy:35.557% B**
HSR:8.696% D**
NS-44 Commissioner
C+
Kills:128
Deaths:129
KDR:0.992
Accuracy:36.544% C+
HSR:11.719% D**
Bighorn .50M
A++
Kills:91
Deaths:9
KDR:10.111
Accuracy:48.718% B**
HSR:91.209% A++
Kills:46,313
Deaths (as Infiltrator):6,015
Deaths (to Infiltrators):1,974
KDR:7.69958
Kill Difference:40,298
Playtime:1,385.746 hours
Usage:94%
Score:25.474m
Score/min:306
Accuracy (listed only):46.740%
HSR (listed only):50.651%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:473
Deaths:257
KDR:1.840
Accuracy:12.767% C--
HSR:17.759% C
M2 Mutilator
C
Kills:449
Deaths:260
KDR:1.727
Accuracy:12.321% D
HSR:17.595% C
Kills:922
Deaths (as MAX Suit):258.500
Deaths (to MAX Suits):390
KDR:3.56673
Kill Difference:663.500
Playtime:19.311 hours
Usage:1%
Score:0.287m
Score/min:248
Accuracy (listed only):12.544%
HSR (listed only):17.677%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M*
Kills:272
V. Kills:91 296%
Deaths:27
KDR:10.074
Accuracy:41.303% D-
KPH:138.500 B**
VKPH:46.300 M*
M18 Rotary
D--
Kills:74
V. Kills:99 74%
Deaths:222
KDR:0.333
Accuracy:20.734% F-
KPH:1.100 D--
VKPH:1.500 D*
Kills:346 (74 + 0)
Deaths:249
KDR:1.390
VKDR:0.763
Vehicle Kills:190
Kill Difference:97
Playtime:69.251 hours
Usage:5%
Score:0.170m
Score/min:41
Piloting Accuracy:20.734%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:351
V. Kills:66 N/A
Deaths:56
KDR:6.268
Accuracy:36.910% C
KPH:40.900 B++
VKPH:7.700 C+
Kills:351 (351 + 0)
Deaths:56
KDR:6.268
VKDR:1.179
Vehicle Kills:66
Kill Difference:295
Playtime:8.573 hours
Usage:1%
Score:0.082m
Score/min:160
Driving Accuracy:36.910%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M+
Kills:2,935
V. Kills:632 464%
Deaths:369
KDR:7.954
Accuracy:40.109% C
KPH:60.500 M+
VKPH:13 B++
P2-120 AP
C*
Kills:543
V. Kills:270 200%
Deaths:74
KDR:7.338
Accuracy:37.935% D-
KPH:33 C*
VKPH:16.400 C+
P2-120 HESH
B+
Kills:374
V. Kills:82 451%
Deaths:28
KDR:13.357
Accuracy:39.100% C
KPH:52 C++
VKPH:11.400 B+
Kills:3,852 (3,852 + 0)
Deaths:471
KDR:8.178
VKDR:2.089
Vehicle Kills:984
Kill Difference:3,381
Playtime:72.195 hours
Usage:5%
Score:1.031m
Score/min:238
Driving Accuracy:39.100%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C-
Kills:79
V. Kills:3 N/A
Deaths:6
KDR:13.167
Accuracy:16.170% D*
KPH:91.900 C-
VKPH:3.500 C--
Kills:79 (0 + 79)
Deaths:6
KDR:13.167
VKDR:0.500
Vehicle Kills:3
Kill Difference:73
Playtime:0.860 hours
Usage:0%
Score:0.023m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:16.170%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 24,11024,0231,28318.724S11.9163.729%M**90.01%A+76.2M++N/A184315.3h1.3A++2.1A+
SR-7 10,00310,0011,8945.28B++1.5355.773%A*86.081%B**38.6C++N/A105259.1h1.6B**2.8B**
TSAR-42 7,3977,30636220.182M++13.3757.936%M+86.655%A++75.3A++N/A23497h1.5A+2.6A
Orbital Strike Uplink 5,6204,05514055N/A4,048.191704.07%UN/A4055U1565U186751h0.9T*0.1T*
P2-120 HEAT 3,5672,9353697.954B1.1440.109%C2.726%C+60.5M+13B++23248.5h4.2A10.5B**
Ripper 1,3551,3472,6640.506M**6.3141.001%A12.695%C--2.7CN/A8505.7h1.2B+2.9C+
TX1 Repeater 1,2731,2591,1421.102B+5.7129.123%B++8.975%F-39.8B+N/A10531.6h11.9B+40.7B+
KSR-35 1,1631,1607715.065S8.2560.079%S58.793%M**67.1AN/A14517.3h3A+5A
M77-B 1,1681,1594128.268U21.4662.653%M**88.352%A+79.4M**N/A19014.6h1.4A++2.3A+
P2-120 AP 813543747.338C++0.5337.935%D-5.709%A32.9C*16.4C+26116.5h7.7C+20.2C--
SMG-46 Armistice 5455354961.079C+5.7329.266%B++11.776%D17.3DN/A5531h16.2C55.3C*
T4 AMP 5044904651.054C++5.7634.763%A14.898%D6.9D--N/A3171.3h22.6F64.9C+
M2 Mutilator 4814732571.84C++4.9712.767%C--17.759%C27.7C++N/A7117.1h17.1C*133.6C+
M2 Mutilator 4524492601.727C++5.0812.321%D17.595%C26C+N/A6717.3h17.7C+143.6C+
Claymore 432432904.8C2.0136.303%B+N/A113.7C-N/A2593.8h1.3D3.5B+
P2-120 HESH 4563742813.357C++6.5539.1%CN/A51.9C++11.4B+2287.2h4.6C**11.7C*
Frag Grenade 3583571357N/A350.1943.776%C+N/A892.5A++2.5D--20960.4h2.3A+5.3B*
C75 Viper 417351566.268B+0.5436.91%CN/A40.8B++7.7C+1608.6h9.8B+26.6B+
Spear Anti-Vehicle Phalanx Turret 5532742610.538B+3.7363.543%A*1.825%D*57.1B**58.1M**6354.8h10.2C16B+
Hellfire Rocket Pods 3632722710.074B+3.2641.303%D-N/A136B**45.5M*8262h28.4C68.8C
Chainblade 2462415,2520.046B*6.7730.284%C++N/A0.5C+N/A1525.9h2.4C**8B+
Sticky Grenade 2172121212N/A205.1964.67%A+N/A1060C*25B**35880.2h2C**3.1B+
T9 CARV-S 2102101361.544C++5.2717.598%D-10.952%F-32.8CN/A936.4h10.6B++60.1C++
Spear Anti-Vehicle Phalanx Tower 2901821182S175.1961.573%B**N/A75.8A45B**4882.4h5.3B*8.6B**
NS-61 Emissary 1641611171.376B*5.4435.557%B**8.696%D**9.9D-N/A2916.3h15.8C+44.5B+
Tank Mine 188154722S15.19363.333%UN/A385S85B*22710.4h2.1C0.6M++
NS-44 Commissioner 1311281290.992C+5.8236.544%C+11.719%D**7.4D--N/A2217.2h4.3C11.8C++
Aspis Anti-Aircraft Phalanx Turret 2641261210.5A**3.6935.445%A+N/A15.6B*17A2478.1h156.4C+441.2B+
Fatestealer 103103492.102U4.7151.333%A+16.505%D26.4C+N/A523.9h2.2B+4.4B**
C-4 11797253.88A++2.9351.814%SN/A138.6A28.6C+13970.7h1B**2A
ML-7 12292671.373B**5.4453.883%C4.348%B*27.9B+9.1C-2583.3h4.9B**9.1B++
Bighorn .50M 9291910.111A+3.3048.718%B**91.209%A++36.4DN/A2062.5h1.5A3A
MANA Anti-Personnel Turret 9088412.146N/A4.6720.204%UN/A880U20U1565700.1h25.8T*127.9T*
Xiphos Anti-Personnel Phalanx Tower 9886186B+79.1942.219%AN/A143.3C20A*5570.6h31.2C+73.9C*
TRAC-5 S 8381970.835C+5.9819.737%D9.877%D*20.3C+N/A594h8B**40.3B+
M12 Kobalt-H 8279613.167C6.3616.17%D*12.658%D-87.8C--3.3D4360.9h22.1D-136.8D*
M18 Rotary 173742220.333C--6.4820.734%F-N/A1.1D--1.5D*1867.3h280.1D**1351F**
TRAC-5 5252740.703C+6.1118.033%D13.462%D--12.7CN/A1164.1h12.1B++67.1C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1740.8h
Nano-Armor Kit2523,0472.5h
Nightshade0840.1h
Skywall Shield Emitter02890.7h
Turret AI Module24681.1h
Structure Shield Module02290.6h
Repair Module37091.7h
Nanite Revive Grenade01170h
Medical Applicator7719,6982h
Blast Wall1880.5h
Cortium Silo24951.1h
Bunker0530.6h
Restoration Kit467243.8h
Motion Spotter256,9908.1h
Hoplon Anti-Aircraft Phalanx Tower01750.6h
Rampart Wall33331.9h
Sunderer Garage0930.7h
Xiphos Anti-Personnel Tower02360.7h
Welding Device1544,7124h
Spear Anti-Vehicle Tower02410.8h
Ammunition Package41530.2h
Shield Recharging Field62610.1h
Anti-Infantry MANA Turret13560.5h
Router64430.9h
Orbital Strike Target Designator28890723.1h
Light Air Terminal11241.1h
Pain Spire22340.8h
Routing Spire0760.1h
The Flail12461.2h
Flail Targeting Dart1572,84425.1h
Solid Wall22521.6h
Vehicle Gate02271.7h
AP30 Shredder01210h
Recon Detection Device1148,57022.4h
Alarm Module01440.3h
Pillbox0610.4h
Elysium Spawn Tube23071.1h
Infantry Tower1630.6h
WLT-Howler Mining Laser47401,50954.9h

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