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Field Marshal Builder Chiefofholland[LSR] Chiefofholland
TR BR 114

KDR: 6.82

Score: 26.2m

Last Seen: Jun 6th, 2019 6:44 PM
- OFFLINE - 291.5 hour(s)

Prestige 1, Battle Rank 100 (114 total) - Terran Republic on Miller - Outfit Member of Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M SR-7 TSAR-42 Orbital Strike Uplink P2-120 HEAT Item #6004444 Ripper TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,047,334 MLG Score: 4834
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.764%24.83%764812023,9790.9578725.858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.674%1.878A++0.614B+-3.475T*HEAD ++ (~9.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.519B+110.228C++24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.303%0.735%148112092722652431.02641111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.415B-0.791D--1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.573B+28.40.464B+40.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.056%2.764%1161412064,19749410488.49595400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.675%-0.184C0.121C+-1.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.658B+5.20.588B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.343%10.811%131120974299470.246667154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.93F-1.588A+-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.2-0.118C+20.40.486B+112.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.353%88.474%135120542,50369118861.5094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.014%3.811M**1.392A0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.765B++1.40.558B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 3
26.2m247.6%322 (19.3k)301 (18.1k)6.8161465,6199,6277.11115114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210534918.697%59.626%111509:0110

94% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 6:00 PMDec 25th, 2018 6:53 PMJun 17th, 2019 7:46 AM (1d) (PST)Jun 6th, 2019 2:45 PM (12d) (PST)Jun 6th, 2019 2:44 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
497824150.7530.1110.4491.9900.0504834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8474,89524,95245727119318,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1451.9h/60.5d 2,840 39,126 16,196 173.3k 640 2,058 4,397 43.3m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:81
Deaths:97
KDR:0.835
Accuracy:19.737% D
HSR:9.877% D*
TRAC-5
D
Kills:52
Deaths:74
KDR:0.703
Accuracy:18.033% D
HSR:13.462% D--
Kills:133
Deaths (as Engineer):171
Deaths (to Engineers):2,262
KDR:0.77778
Kill Difference:38
Playtime:30.156 hours
Usage:2%
Score:0.422m
Score/min:233
Accuracy (listed only):18.885%
HSR (listed only):11.669%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D-
Kills:210
Deaths:136
KDR:1.544
Accuracy:17.598% D-
HSR:10.952% F-
Kills:210
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):2,068
KDR:1.54412
Kill Difference:74
Playtime:16.956 hours
Usage:1%
Score:0.121m
Score/min:119
Accuracy (listed only):17.598%
HSR (listed only):10.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:24,023
Deaths:1,283
KDR:18.724
Accuracy:63.729% M**
HSR:90.010% A+
SR-7
A*
Kills:10,001
Deaths:1,894
KDR:5.280
Accuracy:55.773% A*
HSR:86.081% B**
TSAR-42
M+
Kills:7,229
Deaths:356
KDR:20.306
Accuracy:58.051% M+
HSR:86.665% A++
TX1 Repeater
B*
Kills:1,259
Deaths:1,142
KDR:1.102
Accuracy:29.123% B*
HSR:8.975% F-
KSR-35
S
Kills:1,160
Deaths:77
KDR:15.065
Accuracy:60.079% S
HSR:58.793% M**
M77-B
M**
Kills:1,159
Deaths:41
KDR:28.268
Accuracy:62.653% M**
HSR:88.352% A+
SMG-46 Armistice
B++
Kills:534
Deaths:492
KDR:1.085
Accuracy:29.061% B++
HSR:11.798% D
T4 AMP
A
Kills:485
Deaths:458
KDR:1.059
Accuracy:34.900% A
HSR:14.639% D-
NS-61 Emissary
A
Kills:160
Deaths:108
KDR:1.481
Accuracy:35.705% A
HSR:8.750% D**
NS-44 Commissioner
C+
Kills:119
Deaths:119
KDR:1
Accuracy:36.517% C+
HSR:12.605% D*
Bighorn .50M
A++
Kills:91
Deaths:9
KDR:10.111
Accuracy:48.718% B**
HSR:91.209% A++
Kills:46,220
Deaths (as Infiltrator):5,979
Deaths (to Infiltrators):1,952
KDR:7.73039
Kill Difference:40,241
Playtime:1,369.145 hours
Usage:94%
Score:25.141m
Score/min:306
Accuracy (listed only):46.755%
HSR (listed only):50.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:472
Deaths:255
KDR:1.851
Accuracy:12.815% C--
HSR:17.585% C
M2 Mutilator
C
Kills:448
Deaths:258
KDR:1.736
Accuracy:12.372% D
HSR:17.411% C
Kills:920
Deaths (as MAX Suit):256.500
Deaths (to MAX Suits):387
KDR:3.58674
Kill Difference:663.500
Playtime:19.261 hours
Usage:1%
Score:0.287m
Score/min:248
Accuracy (listed only):12.594%
HSR (listed only):17.498%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M*
Kills:272
V. Kills:91 296%
Deaths:27
KDR:10.074
Accuracy:41.303% D-
KPH:138.500 B**
VKPH:46.300 M*
M18 Rotary
D--
Kills:74
V. Kills:99 74%
Deaths:222
KDR:0.333
Accuracy:20.734% F-
KPH:1.100 D--
VKPH:1.500 D*
Kills:346 (74 + 0)
Deaths:249
KDR:1.390
VKDR:0.763
Vehicle Kills:190
Kill Difference:97
Playtime:69.251 hours
Usage:5%
Score:0.170m
Score/min:41
Piloting Accuracy:20.734%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:351
V. Kills:66 N/A
Deaths:56
KDR:6.268
Accuracy:36.910% C+
KPH:40.900 B++
VKPH:7.700 C+
Kills:351 (351 + 0)
Deaths:56
KDR:6.268
VKDR:1.179
Vehicle Kills:66
Kill Difference:295
Playtime:8.573 hours
Usage:1%
Score:0.082m
Score/min:160
Driving Accuracy:36.910%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M++
Kills:2,935
V. Kills:632 464%
Deaths:369
KDR:7.954
Accuracy:40.109% C+
KPH:60.500 M++
VKPH:13 B*
P2-120 AP
C**
Kills:541
V. Kills:269 200%
Deaths:74
KDR:7.311
Accuracy:37.999% D-
KPH:33.200 C**
VKPH:16.500 C+
P2-120 HESH
B+
Kills:370
V. Kills:81 451%
Deaths:28
KDR:13.214
Accuracy:38.819% C
KPH:52.100 C++
VKPH:11.400 B+
Kills:3,846 (3,846 + 0)
Deaths:471
KDR:8.166
VKDR:2.085
Vehicle Kills:982
Kill Difference:3,375
Playtime:71.938 hours
Usage:5%
Score:1.029m
Score/min:238
Driving Accuracy:38.819%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:74
V. Kills:2 N/A
Deaths:6
KDR:12.333
Accuracy:15.343% D*
KPH:93.400 C
VKPH:2.500 D-
Kills:74 (0 + 74)
Deaths:6
KDR:12.333
VKDR:0.333
Vehicle Kills:2
Kill Difference:68
Playtime:0.793 hours
Usage:0%
Score:0.022m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:15.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 24,11024,0231,28318.724S11.9163.729%M**90.01%A+76.2M*N/A184315.3h1.3A++2.1A+
SR-7 10,00310,0011,8945.28B+1.5455.773%A*86.081%B**38.6C++N/A105259.1h1.6B**2.8B**
TSAR-42 7,3187,22935620.306M*13.4958.051%M+86.665%A++75.5A++N/A23595.7h1.5A+2.6A+
Orbital Strike Uplink 5,2153,76313763N/A3,756.181683.18%UN/A3763U1452U183591h1T*0.1T*
P2-120 HEAT 3,5672,9353697.954B1.1440.109%C+2.726%C60.5M++13B*23248.5h4.2A10.5B**
Ripper 1,2741,2662,5350.499M++6.3240.35%A12.559%D2.6CN/A7494.1h1.2B+2.9C+
TX1 Repeater 1,2731,2591,1421.102B+5.7129.123%B*8.975%F-39.8B+N/A10531.6h11.9B+40.7B+
KSR-35 1,1631,1607715.065S8.2560.079%S58.793%M**67.1AN/A14517.3h3A+5A+
M77-B 1,1681,1594128.268U21.4562.653%M**88.352%A+79.4M**N/A19014.6h1.4A++2.3A+
P2-120 AP 810541747.311C++0.4937.999%D-5.73%B**33.2C**16.5C+26316.3h7.6C+20.1C-
SMG-46 Armistice 5445344921.085C+5.7329.061%B++11.798%D17.3DN/A5430.9h16C+55.2C**
T4 AMP 4994854581.059C++5.7634.9%A14.639%D-6.9D--N/A3170.3h22.7D**65.1C+
M2 Mutilator 4804722551.851C++4.9712.815%C--17.585%C27.6C++N/A7117.1h17C*133C+
M2 Mutilator 4514482581.736C++5.0812.372%D17.411%C26C+N/A6717.2h17.7C+142.9C+
Claymore 432432904.8C2.0236.303%B+N/A113.7C-N/A2593.8h1.3D3.5B
P2-120 HESH 4513702813.214C++6.4038.819%CN/A52.1C++11.4B+2287.1h4.5B11.7C*
Frag Grenade 3583571357N/A350.1843.8%C+N/A892.5A++2.5D--20940.4h2.3A5.3B**
C75 Viper 417351566.268B+0.5536.91%C+N/A40.8B++7.7C+1608.6h9.8B+26.6B++
Hellfire Rocket Pods 3632722710.074B+3.2641.303%D-N/A136B**45.5M*8262h28.4C68.8C
Spear Anti-Vehicle Phalanx Turret 5432682610.308B+3.4963.447%A*1.866%D*57B**58.5M**6334.7h10.3C16.3B+
Chainblade 2462415,2430.046B++6.7730.284%C++N/A0.5C+N/A1525.6h2.4B8B
T9 CARV-S 2102101361.544C++5.2717.598%D-10.952%F-32.8CN/A936.4h10.6B+60.1C++
Sticky Grenade 1951911191N/A184.1863.383%AN/A955C+20B++34150.2h2C**3.2B+
Spear Anti-Vehicle Phalanx Tower 2881811181S174.1861.573%AN/A75.4A44.6B**4872.4h5.3B**8.6A
NS-61 Emissary 1631601081.481B**5.3435.705%A8.75%D**10.2D-N/A3015.7h15.7C+43.9B+
Tank Mine 169137719.571S12.75372.941%UN/A342.5S80B+20980.4h2.3D0.6M++
Aspis Anti-Aircraft Phalanx Turret 2641261210.5A**3.6835.445%A+N/A15.6B*17B**2478.1h156.4C+441.2B+
NS-44 Commissioner 1221191191C++5.8236.517%C+12.605%D*7.6D--N/A2315.6h4.4C12C+
Fatestealer 103103492.102U4.7151.333%A+16.505%D26.4C+N/A523.9h2.2B+4.4B**
C-4 11495253.8A++3.0251.852%SN/A135.7A27.1C+13850.7h1B**2A+
ML-7 12292651.415A5.4054.546%C4.348%B*28.8B+9.4C-2613.2h4.9B**9B*
Bighorn .50M 9291910.111A+3.2948.718%B**91.209%A++36.4DN/A2092.5h1.5A3A
MANA Anti-Personnel Turret 9088412.146N/A4.6720.204%UN/A880U20U1565700.1h25.8T*127.9T*
Xiphos Anti-Personnel Phalanx Tower 9785185B++78.1841.75%AN/A141.7C20A*5770.6h30.3C+72.6C*
TRAC-5 S 8381970.835C+5.9819.737%D9.877%D*20.3C+N/A594h8B**40.3B+
M12 Kobalt-H 7674612.333C5.5215.343%D*10.811%D*92.5C2.5D-4620.8h20.4D133.2D*
M18 Rotary 173742220.333C--6.4820.734%F-N/A1.1D--1.5D*1867.3h280.1D**1351F**
TRAC-5 5252740.703C+6.1118.033%D13.462%D--12.7C-N/A1164.1h12.1B++67.1C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1740.7h
Nano-Armor Kit2422,5752.5h
Nightshade0840.1h
Skywall Shield Emitter02780.7h
Turret AI Module24391h
Structure Shield Module02140.5h
Repair Module36731.6h
Nanite Revive Grenade01170h
Medical Applicator7719,6982h
Blast Wall1760.4h
Cortium Silo24791.1h
Bunker0520.6h
Restoration Kit457113.7h
Motion Spotter256,8798h
Hoplon Anti-Aircraft Phalanx Tower01660.6h
Rampart Wall33181.8h
Sunderer Garage0860.6h
Xiphos Anti-Personnel Tower02270.7h
Welding Device1543,8923.9h
Spear Anti-Vehicle Tower02320.8h
Ammunition Package41520.2h
Anti-Infantry MANA Turret13560.5h
Shield Recharging Field62610.1h
Router64370.9h
Orbital Strike Target Designator27486922.2h
Vehicle Gate02151.6h
Light Air Terminal11151h
Pain Spire12210.8h
The Flail12291.2h
Routing Spire0740.1h
Flail Targeting Dart1442,70123.9h
Solid Wall22411.6h
AP30 Shredder01210h
Recon Detection Device1148,53322.3h
Alarm Module01320.3h
Pillbox0580.4h
Elysium Spawn Tube22931.1h
Infantry Tower1600.5h
WLT-Howler Mining Laser47387,26152.3h

Check the help document for the dictionary if you want to learn more about words used here.


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