Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,493)players online:
daytona675 (23)  ascendancetv (5)  pumpedup12 (2)  VTGone (2)  Rovyk (1)  Milan_z_Prahy (1) 34
stats.dasanfall.com
Commissar Builder Chiefofholland[LSR] Chiefofholland
TR BR 81

KDR: 6.7

Score: 22m

Last Seen: Feb 20th, 2019 6:54 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Miller - Outfit Member of Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 5
Level Progress (to 82): 50%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M SR-7 TSAR-42 P2-120 HEAT Orbital Strike Uplink Item #6004444 TX1 Repeater KSR-35
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Chiefofholland



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,616,088 MLG Score: 6088
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.428%25.153%765810143,7570.9853135.711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.675%1.826A++0.687B+-3.515T*HEAD ++ (~9.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.539B+10.50.265C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.262%0.755%147110212652602331.01533113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.404B-0.781D--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.57B+28.60.461B+40.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.64%2.838%1215410184,08745410148.98242403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.861%-0.22C0.143C++-1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.658B+5.10.593B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.487%88.542%05101741,38766216762.5181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.568%3.824M**1.403A1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.765B++1.40.559B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 5
22m203.9%297 (17.8k)277 (16.6k)6.6960959,6228,9046.9785581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022493122.21%63.792%141708:569

95% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 6:00 PMDec 25th, 2018 6:53 PMFeb 20th, 2019 6:18 PM (2d) (PST)Feb 20th, 2019 6:04 PM (2d) (PST)Feb 20th, 2019 2:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
523854380.7520.1120.4801.6210.0446088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3675,08226,2854572997316,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1321.9h/55.1d 2,515 38,034 14,441 128.6k 603 1,953 3,451 41.5m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:81
Deaths:97
KDR:0.835
Accuracy:19.737% D
HSR:9.877% D*
TRAC-5
D
Kills:52
Deaths:74
KDR:0.703
Accuracy:18.033% D
HSR:13.462% D--
Kills:133
Deaths (as Engineer):171
Deaths (to Engineers):2,119
KDR:0.77778
Kill Difference:38
Playtime:23.259 hours
Usage:2%
Score:0.259m
Score/min:185
Accuracy (listed only):18.885%
HSR (listed only):11.669%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D-
Kills:210
Deaths:136
KDR:1.544
Accuracy:17.598% D-
HSR:10.952% F-
Kills:210
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):1,928
KDR:1.54412
Kill Difference:74
Playtime:15.569 hours
Usage:1%
Score:0.117m
Score/min:125
Accuracy (listed only):17.598%
HSR (listed only):10.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:24,023
Deaths:1,283
KDR:18.724
Accuracy:63.729% M**
HSR:90.010% A+
SR-7
A*
Kills:10,001
Deaths:1,894
KDR:5.280
Accuracy:55.773% A*
HSR:86.081% B*
TSAR-42
M+
Kills:6,138
Deaths:305
KDR:20.125
Accuracy:58.415% M+
HSR:86.804% A++
TX1 Repeater
B*
Kills:1,257
Deaths:1,139
KDR:1.104
Accuracy:29.143% B*
HSR:8.910% F-
KSR-35
S
Kills:1,160
Deaths:77
KDR:15.065
Accuracy:60.079% M**
HSR:58.793% S
M77-B
M**
Kills:1,159
Deaths:41
KDR:28.268
Accuracy:62.653% M**
HSR:88.352% A+
SMG-46 Armistice
B++
Kills:465
Deaths:428
KDR:1.086
Accuracy:28.943% B++
HSR:11.613% D
T4 AMP
B**
Kills:340
Deaths:330
KDR:1.030
Accuracy:34.258% B**
HSR:11.471% D*
NS-61 Emissary
A
Kills:154
Deaths:103
KDR:1.495
Accuracy:36.020% A
HSR:8.442% D**
NS-44 Commissioner
C+
Kills:119
Deaths:119
KDR:1
Accuracy:36.517% C+
HSR:12.605% D*
Bighorn .50M
A*
Kills:66
Deaths:5
KDR:13.200
Accuracy:45.894% B+
HSR:92.424% A*
Kills:44,882
Deaths (as Infiltrator):5,724
Deaths (to Infiltrators):1,808
KDR:7.84102
Kill Difference:39,158
Playtime:1,251.620 hours
Usage:95%
Score:21.229m
Score/min:283
Accuracy (listed only):46.493%
HSR (listed only):50.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:452
Deaths:244
KDR:1.852
Accuracy:12.785% C-
HSR:17.478% C
M2 Mutilator
C
Kills:430
Deaths:247
KDR:1.741
Accuracy:12.398% D
HSR:16.977% C
Kills:882
Deaths (as MAX Suit):245.500
Deaths (to MAX Suits):364
KDR:3.59267
Kill Difference:636.500
Playtime:18.664 hours
Usage:1%
Score:0.276m
Score/min:246
Accuracy (listed only):12.591%
HSR (listed only):17.227%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M**
Kills:265
V. Kills:90 291%
Deaths:27
KDR:9.815
Accuracy:41.262% D
KPH:144.500 B**
VKPH:49.100 M**
M18 Rotary
D--
Kills:74
V. Kills:99 74%
Deaths:222
KDR:0.333
Accuracy:20.734% F-
KPH:1.100 D--
VKPH:1.500 D*
Kills:339 (74 + 0)
Deaths:249
KDR:1.361
VKDR:0.759
Vehicle Kills:189
Kill Difference:90
Playtime:69.121 hours
Usage:5%
Score:0.167m
Score/min:40
Piloting Accuracy:20.734%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:337
V. Kills:61 N/A
Deaths:55
KDR:6.127
Accuracy:36.319% C
KPH:40.800 B++
VKPH:7.400 C+
Kills:337 (337 + 0)
Deaths:55
KDR:6.127
VKDR:1.109
Vehicle Kills:61
Kill Difference:282
Playtime:8.265 hours
Usage:1%
Score:0.079m
Score/min:159
Driving Accuracy:36.319%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M+
Kills:2,935
V. Kills:632 464%
Deaths:369
KDR:7.954
Accuracy:40.109% C+
KPH:60.500 M+
VKPH:13 B++
P2-120 AP
C**
Kills:493
V. Kills:252 195%
Deaths:67
KDR:7.358
Accuracy:36.882% D--
KPH:32.300 C**
VKPH:16.500 C+
P2-120 HESH
B+
Kills:322
V. Kills:69 460%
Deaths:22
KDR:14.636
Accuracy:36.920% C--
KPH:52.800 C++
VKPH:11.300 B+
Kills:3,750 (3,750 + 0)
Deaths:458
KDR:8.188
VKDR:2.081
Vehicle Kills:953
Kill Difference:3,292
Playtime:69.882 hours
Usage:5%
Score:0.984m
Score/min:235
Driving Accuracy:36.920%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 24,11024,0231,28318.724S12.0363.729%M**90.01%A+76.2M++N/A184315.3h1.3A++2.1A
SR-7 10,00310,0011,8945.28B+1.4255.773%A*86.081%B*38.6C*N/A105259.1h1.6B**2.8B**
TSAR-42 6,2066,13830520.125S13.4358.415%M+86.804%A++74.7A++N/A22382.2h1.5A+2.5A
P2-120 HEAT 3,5672,9353697.954B+1.2640.109%C+2.726%C60.5M+13B++23148.5h4.2A10.5B**
Orbital Strike Uplink 2,9892,12712127N/A2,120.301501.85%UN/A2658.8U1077.5U132720.8h1.1T*0.1T*
TX1 Repeater 1,2711,2571,1391.104B+5.5929.143%B*8.91%F-40.2B++N/A10631.3h11.9B+40.7B++
KSR-35 1,1631,1607715.065S8.3760.079%M**58.793%S67.1AN/A14517.3h3A+5A+
M77-B 1,1681,1594128.268U21.5762.653%M**88.352%A+79.4M**N/A19014.6h1.4A++2.3A+
Ripper 9709642,0520.47M*6.2338.31%B**10.685%D-2.3CN/A6424.6h1.2B+3.2C+
P2-120 AP 745493677.358C++0.6636.882%D--6.288%A+32.4C**16.6C+25515.2h7.7C+20.9C-
SMG-46 Armistice 4694654281.086C++5.6128.943%B++11.613%D17.4DN/A5026.8h15.7C+54.3C**
M2 Mutilator 4604522441.852C++4.8412.785%C-17.478%C27.4C++N/A7016.5h16.9C**132.5C++
M2 Mutilator 4324302471.741C++4.9612.398%D16.977%C25.7C+N/A6616.7h17.6C+142.2C+
Claymore 426426894.787C1.9136.339%B+N/A115.1CN/A2563.7h1.3D3.5B+
Frag Grenade 3573561356N/A349.3043.767%C+N/A890A++2.5D--20470.4h2.3A+5.3B**
T4 AMP 3493403301.03C++5.6734.258%B**11.471%D*7.2D--N/A3347.3h23.3F68C+
C75 Viper 398337556.127B+0.5736.319%CN/A40.6B++7.3C+1598.3h9.7B+26.8B++
P2-120 HESH 3913222214.636C++7.9436.92%C--N/A52.8C++11.3B+2116.1h4.2B+11.4B
Hellfire Rocket Pods 355265279.815B3.1241.262%DN/A147.2B**50M**8541.8h28.6C+69.2C
Spear Anti-Vehicle Phalanx Turret 5232552311.087B++4.3963.971%A*1.961%D*55.4B**58.3M**6374.6h10.6C16.6B+
Chainblade 2462415,1310.047B++6.6530.284%C++N/A0.5C+N/A1519.1h2.4B8B
T9 CARV-S 2102101361.544C+5.1517.598%D-10.952%F-32.8CN/A936.4h10.6B++60.1C++
NS-61 Emissary 1571541031.495B**5.2036.02%A8.442%D**10.1D-N/A3015.2h15.8C+43.9B+
Spear Anti-Vehicle Phalanx Tower 2061291129S122.3063.069%A+N/A75.9A++45.3A++4801.7h5.8B**9.2A
Aspis Anti-Aircraft Phalanx Turret 2641261210.5A**3.8035.456%A+N/A15.8B**17.3A2468h155.1C++437.5B++
NS-44 Commissioner 1221191191C++5.7036.517%C+12.605%D*7.6D--N/A2215.6h4.4C12C+
Tank Mine 140115523U16.30431.818%UN/A383.3S83.3B++20210.3h2.5D-0.6M++
Sticky Grenade 9593193N/A86.3061.173%B**N/A930C+20B++24300.1h2.4C+3.8B
ML-7 12292631.46A5.2455.627%C+4.348%B**30.7B+10C2643h4.7B**8.4B*
MANA Anti-Personnel Turret 9088412.146N/A4.5520.217%UN/A880U20U1532900.1h25.8T*127.8T*
TRAC-5 S 8381970.835C+5.8619.737%D9.877%D*20.3C+N/A594h8B**40.3B+
C-4 8976213.619A++3.0859.055%SN/A152A++26C+15130.5h1B**1.7A+
M18 Rotary 173742220.333D6.3620.734%F-N/A1.1D--1.5D*1867.3h280.1D*1351F--
Bighorn .50M 6766513.2A*6.5045.894%B+92.424%A*38.8C-N/A1721.7h1.4A++3.1A
Xiphos Anti-Personnel Phalanx Tower 6356156C++49.3039.462%B**N/A112C--14B**5130.5h38.2C+96.8C++
TRAC-5 5252740.703C+5.9918.033%D13.462%D--12.7CN/A1034.1h12.1B++67.1B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter256,1987h
Restoration Kit436713.5h
The Flail11360.9h
Solid Wall22141.4h
Pain Spire11480.5h
Flail Targeting Dart871,63115.1h
Spawn Beacon0560.4h
Nano-Armor Kit1814,9861.7h
Repair Module24441.1h
Turret AI Module23020.8h
Skywall Shield Emitter02070.5h
Structure Shield Module01310.3h
Cortium Silo13110.8h
Medical Applicator2810,9791h
Spear Anti-Vehicle Tower01770.6h
Welding Device1233,2593h
Sunderer Garage0530.5h
Rampart Wall21931.1h
Hoplon Anti-Aircraft Phalanx Tower01290.5h
Xiphos Anti-Personnel Tower01670.5h
Router52610.5h
Anti-Infantry MANA Turret13530.5h
Alarm Module0770.2h
Elysium Spawn Tube21980.8h
WLT-Howler Mining Laser21204,33526.4h
Light Air Terminal1660.7h
Vehicle Gate01311.1h
Orbital Strike Target Designator18060415.8h
Shield Recharging Field21000h
Recon Detection Device1117,92021h
Ammunition Package31230.2h
AP30 Shredder01210h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 1.44s on queries, 1.09s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.