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Field Marshal Builder Chiefofholland[LSR] Chiefofholland
TR BR 116

KDR: 6.81

Score: 27.1m

Last Seen: Jan 27th, 2020 6:18 PM
- OFFLINE - 45.4 hour(s)

Prestige 1, Battle Rank 100 (116 total) - Terran Republic on Miller - Outfit Member of Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M SR-7 TSAR-42 Orbital Strike Uplink P2-120 HEAT Item #6004444 Ripper TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,685,795 MLG Score: 4545
Fun Score: N/A
Cheeseburgers Flipped: 157TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.894%24.659%762812244,0350.9325175.873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.713%1.869A++0.562B+-3.443T*HEAD ++ (~9.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.515B+11.20.223C++24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.26%0.73%149112312742652441.03396112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.419B-0.782D--1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.574B+28.30.465B+40.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.044%2.729%1155412284,25150310618.45129400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.675%-0.192C0.134C++-1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.657B+5.20.587B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.965%13.954%151123186312490.275641172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.873F-2.345A*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.5-0.118C+21.50.468B+113

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.304%88.449%155122742,62870419060.5511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.171%3.814M**1.383A1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.765B++1.40.56B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 2
27.1m246.9%322 (19.3k)300 (18k)6.8054967,7019,9487.10535116 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232547018.084%58.015%104909:0510

94% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 6:00 PMDec 25th, 2018 6:53 PMJan 28th, 2020 8:57 PM (13h) (PST)Jan 27th, 2020 5:04 PM (2d) (PST)Jan 27th, 2020 2:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
495814140.7510.1100.4361.9860.0534545

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,7234,86024,86345726119318,021

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1501.7h/62.6d 2,983 39,277 16,727 179k 654 2,105 4,777 44.6m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:81
Deaths:97
KDR:0.835
Accuracy:19.737% D
HSR:9.877% D*
TRAC-5
D
Kills:52
Deaths:74
KDR:0.703
Accuracy:18.033% D
HSR:13.462% D--
Kills:133
Deaths (as Engineer):171
Deaths (to Engineers):2,333
KDR:0.77778
Kill Difference:38
Playtime:30.785 hours
Usage:2%
Score:0.434m
Score/min:235
Accuracy (listed only):18.885%
HSR (listed only):11.669%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D-
Kills:210
Deaths:136
KDR:1.544
Accuracy:17.598% D-
HSR:10.952% F-
Kills:210
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):2,154
KDR:1.54412
Kill Difference:74
Playtime:17.287 hours
Usage:1%
Score:0.124m
Score/min:120
Accuracy (listed only):17.598%
HSR (listed only):10.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:24,023
Deaths:1,283
KDR:18.724
Accuracy:63.729% M**
HSR:90.010% A+
SR-7
A*
Kills:10,001
Deaths:1,894
KDR:5.280
Accuracy:55.773% A*
HSR:86.081% B*
TSAR-42
M+
Kills:7,335
Deaths:365
KDR:20.096
Accuracy:57.907% M+
HSR:86.585% A++
TX1 Repeater
B++
Kills:1,260
Deaths:1,142
KDR:1.103
Accuracy:29.124% B++
HSR:8.968% F-
KSR-35
M**
Kills:1,160
Deaths:77
KDR:15.065
Accuracy:60.079% M**
HSR:58.793% M**
M77-B
M**
Kills:1,159
Deaths:41
KDR:28.268
Accuracy:62.653% M**
HSR:88.352% A+
SMG-46 Armistice
B++
Kills:539
Deaths:501
KDR:1.076
Accuracy:29.251% B++
HSR:11.688% D-
T4 AMP
A
Kills:516
Deaths:491
KDR:1.051
Accuracy:34.937% A
HSR:14.729% D-
NS-61 Emissary
B**
Kills:161
Deaths:117
KDR:1.376
Accuracy:35.542% B**
HSR:8.696% D*
NS-44 Commissioner
C*
Kills:137
Deaths:146
KDR:0.938
Accuracy:38.302% C*
HSR:12.409% D**
Bighorn .50M
A
Kills:110
Deaths:12
KDR:9.167
Accuracy:47.887% B*
HSR:88.182% A
Kills:46,401
Deaths (as Infiltrator):6,069
Deaths (to Infiltrators):2,007
KDR:7.64558
Kill Difference:40,332
Playtime:1,416.298 hours
Usage:94%
Score:25.982m
Score/min:306
Accuracy (listed only):46.835%
HSR (listed only):50.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:477
Deaths:261
KDR:1.828
Accuracy:12.717% D
HSR:17.610% C
M2 Mutilator
C
Kills:455
Deaths:264
KDR:1.723
Accuracy:12.258% D
HSR:17.363% C
Kills:932
Deaths (as MAX Suit):262.500
Deaths (to MAX Suits):396
KDR:3.55048
Kill Difference:669.500
Playtime:19.704 hours
Usage:1%
Score:0.291m
Score/min:246
Accuracy (listed only):12.487%
HSR (listed only):17.486%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M*
Kills:274
V. Kills:91 298%
Deaths:27
KDR:10.148
Accuracy:41.260% D
KPH:134.300 B*
VKPH:44.600 M*
M18 Rotary
D--
Kills:74
V. Kills:99 74%
Deaths:222
KDR:0.333
Accuracy:20.734% F-
KPH:1.100 D--
VKPH:1.500 D*
Kills:348 (74 + 0)
Deaths:249
KDR:1.398
VKDR:0.763
Vehicle Kills:190
Kill Difference:99
Playtime:69.328 hours
Usage:5%
Score:0.171m
Score/min:41
Piloting Accuracy:20.734%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:352
V. Kills:66 N/A
Deaths:56
KDR:6.286
Accuracy:36.929% C
KPH:40.900 B++
VKPH:7.700 C+
Kills:352 (352 + 0)
Deaths:56
KDR:6.286
VKDR:1.179
Vehicle Kills:66
Kill Difference:296
Playtime:8.606 hours
Usage:1%
Score:0.083m
Score/min:160
Driving Accuracy:36.929%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M+
Kills:2,935
V. Kills:632 464%
Deaths:369
KDR:7.954
Accuracy:40.109% C
KPH:60.500 M+
VKPH:13 B++
P2-120 AP
C++
Kills:543
V. Kills:270 200%
Deaths:74
KDR:7.338
Accuracy:37.943% D-
KPH:32.900 C++
VKPH:16.300 C+
P2-120 HESH
C**
Kills:421
V. Kills:93 448%
Deaths:28
KDR:15.036
Accuracy:38.832% C
KPH:51.200 C+
VKPH:11.300 C**
Kills:3,899 (3,899 + 0)
Deaths:471
KDR:8.278
VKDR:2.113
Vehicle Kills:995
Kill Difference:3,428
Playtime:73.283 hours
Usage:5%
Score:1.043m
Score/min:237
Driving Accuracy:38.832%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:86
V. Kills:3 N/A
Deaths:6
KDR:14.333
Accuracy:15.965% D--
KPH:92.800 C
VKPH:3.200 D
Kills:86 (0 + 86)
Deaths:6
KDR:14.333
VKDR:0.500
Vehicle Kills:3
Kill Difference:80
Playtime:0.927 hours
Usage:0%
Score:0.023m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:15.965%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 24,11024,0231,28318.724S11.9263.729%M**90.01%A+76.2M+N/A184315.3h1.3A+2.1A
SR-7 10,00310,0011,8945.28B+1.5355.773%A*86.081%B*38.6C++N/A105259.1h1.6B**2.8B**
TSAR-42 7,4267,33536520.096M+13.2957.907%M+86.585%A++75.3A+N/A23497.4h1.5A+2.6A
Orbital Strike Uplink 5,7914,17814178N/A4,171.191688.74%UN/A3798.2U1466.4U181351.1h0.9T*0.1T*
P2-120 HEAT 3,5672,9353697.954B+1.1540.109%C2.726%C+60.5M+13B++23248.5h4.2A+10.5B**
Ripper 1,5431,5352,8340.542M**6.2642.68%A+12.834%C--2.9CN/A8525.5h1.2B+2.7B+
TX1 Repeater 1,2751,2601,1421.103B+5.7029.124%B++8.968%F-39.9B+N/A10531.6h11.8B+40.7B++
KSR-35 1,1631,1607715.065S8.2660.079%M**58.793%M**67.1B**N/A14517.3h3A+5A
M77-B 1,1681,1594128.268U21.4662.653%M**88.352%A+79.4M*N/A19114.6h1.4A++2.3A+
P2-120 AP 813543747.338C+0.5337.943%D-5.709%A+32.9C++16.4C+26216.5h7.7C20.2C--
SMG-46 Armistice 5495395011.076C+5.7329.251%B++11.688%D-17.2DN/A5531.3h16.3C55.6C*
T4 AMP 5305164911.051C++5.7534.937%A14.729%D-6.9D--N/A3174.4h22.8D*65.3C+
M2 Mutilator 4854772611.828C++4.9812.717%D17.61%C27.3C+N/A7017.5h17.1C**134.8C+
M2 Mutilator 4584552641.723C++5.0812.258%D17.363%C25.9C+N/A6617.6h17.7C++144.1C+
Claymore 432432904.8C2.0136.303%B+N/A113.7C-N/A2593.8h1.3D3.5B+
P2-120 HESH 5144212815.036C++8.2338.832%CN/A51.3C+11.3C**2188.2h4.5B11.7C*
Frag Grenade 3583571357N/A350.1943.865%C+N/A892.5A*2.5D--20940.4h2.3A+5.3B**
C75 Viper 418352566.286B+0.5236.929%CN/A40.9B++7.7C+1608.6h9.8B+26.6B++
Spear Anti-Vehicle Phalanx Turret 5692852810.179B+3.3763.757%A*1.754%D*59.4A59.2M**6354.8h10C+15.6B+
Hellfire Rocket Pods 3652742710.148B+3.3441.26%DN/A137B*45.5M*8032h28.3C+68.6C
Chainblade 2462415,2660.046B*6.7630.284%C++N/A0.5C+N/A1526.7h2.4C**8B
Sticky Grenade 2402341234N/A227.1964.05%AN/A1170B+30A+34880.2h2B3.1B+
T9 CARV-S 2102101361.544C++5.2617.598%D-10.952%F-32.8CN/A936.4h10.6B++60.1C++
Spear Anti-Vehicle Phalanx Tower 3001881188S181.1961.867%B**N/A78.3B**46.7B*4892.4h5.3B**8.6B**
Tank Mine 197162723.143U16.34353.125%UN/A405S87.5B*23040.4h2.1C0.6M++
NS-61 Emissary 1641611171.376B*5.4335.542%B**8.696%D*9.8D-N/A2916.4h15.8C+44.5B
NS-44 Commissioner 1401371460.938C+5.8738.302%C*12.409%D**7.2D--N/A2219h4.7D12.3C+
Aspis Anti-Aircraft Phalanx Turret 2641261210.5M+3.6935.465%A+N/A15.6B*17A2468.1h156.7C+441.8B+
Bighorn .50M 111110129.167A2.3647.887%B*88.182%A34.4DN/A1723.2h1.5A3.2B**
Fatestealer 103103492.102U4.7051.333%A+16.505%D26.4C+N/A523.9h2.2B4.4B**
C-4 12099293.414A3.3946.018%M++N/A141.4A30C++13430.7h1.1B*2.3A
ML-7 12292671.373B**5.4353.883%C4.348%B*27.9B+9.1C--2643.3h4.9B**9.1B*
MANA Anti-Personnel Turret 9189451.978N/A4.8320.144%UN/A890U20U1575700.1h26.2T*129.9T*
Xiphos Anti-Personnel Phalanx Tower 10189189B+82.1941.954%AN/A127.1C17.1A+5590.7h30.6C+73C*
M12 Kobalt-H 8986614.333C7.5315.965%D--13.954%D95.6C3.3D4220.9h21.5D-134.5D*
TRAC-5 S 8381970.835C+5.9719.737%D9.877%D*20.3C+N/A594h8B**40.3B+
M18 Rotary 173742220.333D6.4720.734%F-N/A1.1D--1.5D*1867.3h280.1D**1351F*
TRAC-5 5252740.703C+6.1018.033%D13.462%D--12.7CN/A1184.1h12.1B++67.1C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2523,9182.6h
Spawn Beacon1780.8h
Nightshade0840.1h
Turret AI Module25341.1h
Repair Module37831.8h
Skywall Shield Emitter03120.7h
Structure Shield Module02470.6h
Bunker0550.6h
Nanite Revive Grenade01170h
Medical Applicator7719,6982h
Blast Wall11010.6h
Cortium Silo25421.2h
Sunderer Garage01040.8h
Restoration Kit477513.8h
Motion Spotter257,1808.2h
Rampart Wall33602h
Hoplon Anti-Aircraft Phalanx Tower01840.7h
Xiphos Anti-Personnel Tower02480.7h
Welding Device1746,6564.2h
Spear Anti-Vehicle Tower02530.8h
Shield Recharging Field62610.1h
Ammunition Package41590.2h
Anti-Infantry MANA Turret13620.5h
Flail Targeting Dart1813,46230.2h
Orbital Strike Target Designator29594023.9h
Router64470.9h
Pain Spire32490.9h
Routing Spire0800.1h
The Flail12951.4h
Solid Wall22721.7h
AP30 Shredder01210h
Recon Detection Device1168,58822.5h
Alarm Module01560.3h
Elysium Spawn Tube33371.2h
Vehicle Gate02461.8h
Light Air Terminal11291.2h
Pillbox0690.4h
Infantry Tower1680.6h
WLT-Howler Mining Laser47431,47060.7h

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