Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,171)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Field Marshal Builder Chiefofholland[LSR] Chiefofholland
TR BR 115

KDR: 6.8

Score: 26.9m

Last Seen: Nov 9th, 2019 7:23 PM
- OFFLINE - 52 hour(s)

Prestige 1, Battle Rank 100 (115 total) - Terran Republic on Miller - Outfit Member of Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M SR-7 TSAR-42 Orbital Strike Uplink P2-120 HEAT Item #6004444 Ripper TX1 Repeater
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Chiefofholland



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,762,106 MLG Score: 4606
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.832%24.683%761812114,0270.9380395.857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.71%1.87A++0.605B+-3.463T*HEAD ++ (~9.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.519B+11.10.227C++24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.256%0.735%148112182722652441.02641111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.418B-0.788D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.574B+28.50.464B+40.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.063%2.74%1155412154,23450010568.4511401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.687%-0.187C0.131C++-1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.658B+5.20.588B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.935%14.118%151121885311490.272436170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.928F-1.57A+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.5-0.114C+21.40.488B+113.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.302%88.452%155121442,62370219060.6302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.171%3.815M**1.39A0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.765B++1.40.559B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 2
26.9m247.3%322 (19.3k)301 (18.1k)6.7952567,2399,8957.09237115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219542518.208%58.389%106309:0110

94% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 6:00 PMDec 25th, 2018 6:53 PMNov 10th, 2019 3:18 PM (1d) (PST)Nov 9th, 2019 3:24 PM (2d) (PST)Nov 9th, 2019 3:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
489814080.7520.1110.4391.9900.0534606

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,3624,87324,48945726119318,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1490.4h/62.1d 2,940 39,260 16,610 177.9k 650 2,103 4,696 43.8m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:81
Deaths:97
KDR:0.835
Accuracy:19.737% D
HSR:9.877% D*
TRAC-5
D
Kills:52
Deaths:74
KDR:0.703
Accuracy:18.033% D
HSR:13.462% D--
Kills:133
Deaths (as Engineer):171
Deaths (to Engineers):2,321
KDR:0.77778
Kill Difference:38
Playtime:30.599 hours
Usage:2%
Score:0.432m
Score/min:235
Accuracy (listed only):18.885%
HSR (listed only):11.669%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D-
Kills:210
Deaths:136
KDR:1.544
Accuracy:17.598% D-
HSR:10.952% F-
Kills:210
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):2,137
KDR:1.54412
Kill Difference:74
Playtime:17.271 hours
Usage:1%
Score:0.124m
Score/min:120
Accuracy (listed only):17.598%
HSR (listed only):10.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:24,023
Deaths:1,283
KDR:18.724
Accuracy:63.729% M**
HSR:90.010% A+
SR-7
A*
Kills:10,001
Deaths:1,894
KDR:5.280
Accuracy:55.773% A*
HSR:86.081% B**
TSAR-42
M+
Kills:7,330
Deaths:364
KDR:20.137
Accuracy:57.897% M+
HSR:86.603% A++
TX1 Repeater
B++
Kills:1,260
Deaths:1,142
KDR:1.103
Accuracy:29.124% B++
HSR:8.968% F-
KSR-35
S
Kills:1,160
Deaths:77
KDR:15.065
Accuracy:60.079% S
HSR:58.793% M**
M77-B
M**
Kills:1,159
Deaths:41
KDR:28.268
Accuracy:62.653% M**
HSR:88.352% A+
SMG-46 Armistice
B++
Kills:535
Deaths:500
KDR:1.070
Accuracy:29.268% B++
HSR:11.776% D
T4 AMP
A
Kills:512
Deaths:481
KDR:1.064
Accuracy:34.709% A
HSR:14.648% D-
NS-61 Emissary
B**
Kills:161
Deaths:117
KDR:1.376
Accuracy:35.542% B**
HSR:8.696% D**
NS-44 Commissioner
C*
Kills:137
Deaths:146
KDR:0.938
Accuracy:38.302% C*
HSR:12.409% D**
Bighorn .50M
A+
Kills:110
Deaths:12
KDR:9.167
Accuracy:47.887% B*
HSR:88.182% A+
Kills:46,388
Deaths (as Infiltrator):6,057
Deaths (to Infiltrators):1,997
KDR:7.65858
Kill Difference:40,331
Playtime:1,405.451 hours
Usage:94%
Score:25.807m
Score/min:306
Accuracy (listed only):46.815%
HSR (listed only):50.411%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:474
Deaths:260
KDR:1.823
Accuracy:12.723% C--
HSR:17.722% C
M2 Mutilator
C
Kills:454
Deaths:263
KDR:1.726
Accuracy:12.274% D
HSR:17.401% C
Kills:928
Deaths (as MAX Suit):261.500
Deaths (to MAX Suits):394
KDR:3.54876
Kill Difference:666.500
Playtime:19.479 hours
Usage:1%
Score:0.289m
Score/min:247
Accuracy (listed only):12.498%
HSR (listed only):17.561%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M++
Kills:272
V. Kills:91 296%
Deaths:27
KDR:10.074
Accuracy:41.256% D-
KPH:134.300 B**
VKPH:44.900 M++
M18 Rotary
D--
Kills:74
V. Kills:99 74%
Deaths:222
KDR:0.333
Accuracy:20.734% F-
KPH:1.100 D--
VKPH:1.500 D*
Kills:346 (74 + 0)
Deaths:249
KDR:1.390
VKDR:0.763
Vehicle Kills:190
Kill Difference:97
Playtime:69.313 hours
Usage:5%
Score:0.170m
Score/min:41
Piloting Accuracy:20.734%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:352
V. Kills:66 N/A
Deaths:56
KDR:6.286
Accuracy:36.929% C
KPH:40.900 B++
VKPH:7.700 C+
Kills:352 (352 + 0)
Deaths:56
KDR:6.286
VKDR:1.179
Vehicle Kills:66
Kill Difference:296
Playtime:8.606 hours
Usage:1%
Score:0.082m
Score/min:160
Driving Accuracy:36.929%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M+
Kills:2,935
V. Kills:632 464%
Deaths:369
KDR:7.954
Accuracy:40.109% C
KPH:60.500 M+
VKPH:13 B++
P2-120 AP
C*
Kills:543
V. Kills:270 200%
Deaths:74
KDR:7.338
Accuracy:37.943% D-
KPH:32.900 C*
VKPH:16.300 C+
P2-120 HESH
B+
Kills:404
V. Kills:88 454%
Deaths:28
KDR:14.429
Accuracy:39.051% C
KPH:52.100 C++
VKPH:11.300 B+
Kills:3,882 (3,882 + 0)
Deaths:471
KDR:8.242
VKDR:2.102
Vehicle Kills:990
Kill Difference:3,411
Playtime:72.825 hours
Usage:5%
Score:1.040m
Score/min:238
Driving Accuracy:39.051%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:85
V. Kills:3 N/A
Deaths:6
KDR:14.167
Accuracy:15.935% D*
KPH:92.700 C
VKPH:3.300 D
Kills:85 (0 + 85)
Deaths:6
KDR:14.167
VKDR:0.500
Vehicle Kills:3
Kill Difference:79
Playtime:0.917 hours
Usage:0%
Score:0.023m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:15.935%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 24,11024,0231,28318.724S11.9363.729%M**90.01%A+76.2M++N/A184315.3h1.3A++2.1A+
SR-7 10,00310,0011,8945.28B++1.5255.773%A*86.081%B**38.6C++N/A105259.1h1.6B**2.8B**
TSAR-42 7,4217,33036420.137M++13.3457.897%M+86.603%A++75.3A++N/A23497.3h1.5A+2.6A
Orbital Strike Uplink 5,7794,16914169N/A4,162.201696.93%UN/A4169U1610U183721h0.9T*0.1T*
P2-120 HEAT 3,5672,9353697.954B1.1640.109%C2.726%C+60.5M+13B++23248.5h4.2A10.5B**
Ripper 1,4481,4402,7860.517M**6.2841.884%A+12.778%C--2.8CN/A8518.2h1.2B+2.8C+
TX1 Repeater 1,2751,2601,1421.103B+5.6929.124%B++8.968%F-39.9B+N/A10531.6h11.8B+40.7B+
KSR-35 1,1631,1607715.065S8.2760.079%S58.793%M**67.1AN/A14517.3h3A+5A
M77-B 1,1681,1594128.268U21.4762.653%M**88.352%A+79.4M**N/A19014.6h1.4A++2.3A+
P2-120 AP 813543747.338C++0.5437.943%D-5.709%A32.9C*16.4C+26216.5h7.7C+20.2C--
SMG-46 Armistice 5455355001.07C+5.7329.268%B++11.776%D17.1DN/A5531.2h16.3C55.8C*
T4 AMP 5265124811.064C++5.7334.709%A14.648%D-7D--N/A3173h22.5F64.7C+
M2 Mutilator 4824742601.823C++4.9712.723%C--17.722%C27.4C++N/A7117.3h17.2C*134.8C+
M2 Mutilator 4574542631.726C++5.0712.274%D17.401%C26.1C+N/A6717.4h17.6C+143.6C+
Claymore 432432904.8C2.0036.303%B+N/A113.7CN/A2593.8h1.3D3.5B+
P2-120 HESH 4924042814.429C++7.6339.051%CN/A51.8C++11.3B+2267.8h4.5B11.6C*
Frag Grenade 3583571357N/A350.2043.836%C+N/A892.5A++2.5D--21000.4h2.3A+5.3B*
C75 Viper 418352566.286B+0.5136.929%CN/A40.9B++7.7C+1608.6h9.8B+26.6B+
Spear Anti-Vehicle Phalanx Turret 5552752610.577B+3.7863.626%A*1.818%D*57.3B**58.3M**6354.8h10.2C16B+
Hellfire Rocket Pods 3632722710.074B+3.2841.256%D-N/A136B**45.5M*8012h28.5C69C
Chainblade 2462415,2620.046B*6.7530.284%C++N/A0.5C+N/A1526.4h2.4C**8B+
Sticky Grenade 2342281228N/A221.2064.205%AN/A1140B+30A++35060.2h2C**3.1B+
T9 CARV-S 2102101361.544C++5.2517.598%D-10.952%F-32.8CN/A936.4h10.6B++60.1C++
Spear Anti-Vehicle Phalanx Tower 2981871187S180.2061.867%AN/A77.9A46.3B**4892.4h5.4B*8.7B**
NS-61 Emissary 1641611171.376B*5.4235.542%B**8.696%D**9.8D-N/A2916.4h15.8C+44.5B+
Tank Mine 191157722.429U15.63348.958%UN/A392.5S85B*22710.4h2.1C0.6M++
NS-44 Commissioner 1401371460.938C+5.8638.302%C*12.409%D**7.2D--N/A2219h4.7D12.3C+
Aspis Anti-Aircraft Phalanx Turret 2641261210.5A**3.7035.465%A+N/A15.6B*17A2468.1h156.7C+441.8B+
Bighorn .50M 111110129.167B**2.3747.887%B*88.182%A+34.4DN/A1723.2h1.5A3.2B**
Fatestealer 103103492.102U4.6951.333%A+16.505%D26.4C+N/A523.9h2.2B+4.4B**
C-4 11797273.593A+3.2047.664%M**N/A138.6A28.6C+13580.7h1.1B*2.2A
ML-7 12292671.373B**5.4253.883%C4.348%B*27.9B+9.1C-2643.3h4.9B**9.1B++
MANA Anti-Personnel Turret 9189451.978N/A4.8220.144%UN/A890U20U1575700.1h26.2T*129.9T*
Xiphos Anti-Personnel Phalanx Tower 10088188B+81.2042.119%AN/A125.7C-17.1A+5610.7h30.9C+73.5C*
M12 Kobalt-H 8885614.167C+7.3715.935%D*14.118%D94.4C3.3D4250.9h21.4D134.5D*
TRAC-5 S 8381970.835C+5.9619.737%D9.877%D*20.3C+N/A594h8B**40.3B+
M18 Rotary 173742220.333C--6.4620.734%F-N/A1.1D--1.5D*1867.3h280.1D**1351F**
TRAC-5 5252740.703C+6.0918.033%D13.462%D--12.7CN/A1174.1h12.1B++67.1C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1760.8h
Nano-Armor Kit2523,4142.5h
Nightshade0840.1h
Skywall Shield Emitter03050.7h
Structure Shield Module02410.6h
Repair Module37621.8h
Nanite Revive Grenade01170h
Sunderer Garage01000.7h
Bunker0550.6h
Blast Wall1960.5h
Cortium Silo25271.2h
Turret AI Module25111.1h
Rampart Wall33542h
Restoration Kit477413.8h
Medical Applicator7719,6982h
Motion Spotter257,1148.2h
Hoplon Anti-Aircraft Phalanx Tower01810.6h
Xiphos Anti-Personnel Tower02440.7h
Welding Device1746,0674.2h
Spear Anti-Vehicle Tower02500.8h
Ammunition Package41550.2h
Shield Recharging Field62610.1h
Anti-Infantry MANA Turret13620.5h
Router64450.9h
Orbital Strike Target Designator29593123.6h
The Flail12781.3h
Routing Spire0780.1h
Pain Spire32470.9h
Flail Targeting Dart1743,22628.2h
Solid Wall22621.7h
Light Air Terminal11281.1h
AP30 Shredder01210h
Recon Detection Device1168,58722.5h
Alarm Module01510.3h
Vehicle Gate02411.8h
Pillbox0670.4h
Elysium Spawn Tube33301.2h
WLT-Howler Mining Laser47422,01758.9h
Infantry Tower1660.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.76s
Server spent 2.01s on queries, 1.25s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.