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Lt. General Builder Chiefofholland[LSR] Chiefofholland
TR BR 88

KDR: 6.77

Score: 23.5m

Last Seen: Apr 19th, 2019 6:19 PM
- OFFLINE - 5.1 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Miller - Outfit Member of Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 3
Level Progress (to 89): 43%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M SR-7 TSAR-42 Orbital Strike Uplink P2-120 HEAT Item #6004444 TX1 Repeater KSR-35
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,757,902 MLG Score: 5402
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.732%24.929%766810273,8790.9731565.8

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.666%1.878A++0.645B+-3.492T*HEAD ++ (~9.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.528B+10.80.241C++24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.374%0.749%147110342672622391.01521111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.418B-0.782D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.571B+28.70.46B+40.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.883%2.792%1183410314,15547710358.69247401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.71%-0.198C0.122C+-1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.659B+5.10.591B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.373%88.526%05103042,01867317862.3413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.227%3.809M**1.401A1.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.765B++1.40.559B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Le Soleil Rouge[LSR] Le Soleil Rouge
TR outfit on Miller

Members: 3
23.5m213.7%301 (18.1k)281 (16.9k)6.7726762,8919,2867.0635488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035516920.363%61.467%125209:019

95% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 6:00 PMDec 25th, 2018 6:53 PMApr 20th, 2019 1:11 AM (17h) (PST)Apr 19th, 2019 4:29 PM (1d) (PST)Apr 19th, 2019 2:19 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
508834250.7510.1110.4621.7090.0485402

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4604,96725,49345728103316,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1395h/58.1d 2,701 38,657 15,362 143k 620 2,006 4,029 42.5m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:81
Deaths:97
KDR:0.835
Accuracy:19.737% D
HSR:9.877% D*
TRAC-5
D
Kills:52
Deaths:74
KDR:0.703
Accuracy:18.033% D
HSR:13.462% D--
Kills:133
Deaths (as Engineer):171
Deaths (to Engineers):2,198
KDR:0.77778
Kill Difference:38
Playtime:23.966 hours
Usage:2%
Score:0.270m
Score/min:188
Accuracy (listed only):18.885%
HSR (listed only):11.669%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D-
Kills:210
Deaths:136
KDR:1.544
Accuracy:17.598% D-
HSR:10.952% F-
Kills:210
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):2,002
KDR:1.54412
Kill Difference:74
Playtime:16.558 hours
Usage:1%
Score:0.119m
Score/min:120
Accuracy (listed only):17.598%
HSR (listed only):10.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M**
Kills:24,023
Deaths:1,283
KDR:18.724
Accuracy:63.729% M**
HSR:90.010% A+
SR-7
A*
Kills:10,001
Deaths:1,894
KDR:5.280
Accuracy:55.773% A*
HSR:86.081% B*
TSAR-42
M+
Kills:6,761
Deaths:327
KDR:20.676
Accuracy:57.978% M+
HSR:86.881% A++
TX1 Repeater
B++
Kills:1,259
Deaths:1,142
KDR:1.102
Accuracy:29.130% B++
HSR:8.975% F-
KSR-35
S
Kills:1,160
Deaths:77
KDR:15.065
Accuracy:60.079% M**
HSR:58.793% S
M77-B
M**
Kills:1,159
Deaths:41
KDR:28.268
Accuracy:62.653% M**
HSR:88.352% A+
SMG-46 Armistice
B++
Kills:497
Deaths:445
KDR:1.117
Accuracy:29.618% B++
HSR:11.268% D-
T4 AMP
B**
Kills:424
Deaths:411
KDR:1.032
Accuracy:34.506% B**
HSR:13.443% D--
NS-61 Emissary
A
Kills:158
Deaths:108
KDR:1.463
Accuracy:36.082% A
HSR:8.861% D*
NS-44 Commissioner
C+
Kills:119
Deaths:119
KDR:1
Accuracy:36.517% C+
HSR:12.605% D*
Bighorn .50M
A++
Kills:74
Deaths:7
KDR:10.571
Accuracy:47.598% B*
HSR:90.541% A++
Kills:45,635
Deaths (as Infiltrator):5,854
Deaths (to Infiltrators):1,895
KDR:7.79552
Kill Difference:39,781
Playtime:1,320.842 hours
Usage:95%
Score:22.732m
Score/min:287
Accuracy (listed only):46.697%
HSR (listed only):50.528%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:462
Deaths:251
KDR:1.841
Accuracy:12.807% C-
HSR:17.533% C
M2 Mutilator
C
Kills:442
Deaths:254
KDR:1.740
Accuracy:12.389% C--
HSR:17.421% C
Kills:904
Deaths (as MAX Suit):252.500
Deaths (to MAX Suits):375
KDR:3.5802
Kill Difference:651.500
Playtime:19.017 hours
Usage:1%
Score:0.280m
Score/min:246
Accuracy (listed only):12.598%
HSR (listed only):17.477%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M**
Kills:267
V. Kills:91 290%
Deaths:27
KDR:9.889
Accuracy:41.374% D-
KPH:138.100 B**
VKPH:47.100 M**
M18 Rotary
D--
Kills:74
V. Kills:99 74%
Deaths:222
KDR:0.333
Accuracy:20.734% F-
KPH:1.100 D--
VKPH:1.500 D*
Kills:341 (74 + 0)
Deaths:249
KDR:1.369
VKDR:0.763
Vehicle Kills:190
Kill Difference:92
Playtime:69.220 hours
Usage:5%
Score:0.167m
Score/min:40
Piloting Accuracy:20.734%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:351
V. Kills:66 N/A
Deaths:56
KDR:6.268
Accuracy:36.893% C+
KPH:41.100 B++
VKPH:7.700 C+
Kills:351 (351 + 0)
Deaths:56
KDR:6.268
VKDR:1.179
Vehicle Kills:66
Kill Difference:295
Playtime:8.534 hours
Usage:1%
Score:0.082m
Score/min:160
Driving Accuracy:36.893%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M+
Kills:2,935
V. Kills:632 464%
Deaths:369
KDR:7.954
Accuracy:40.109% C
KPH:60.500 M+
VKPH:13 B++
P2-120 AP
C**
Kills:530
V. Kills:263 201%
Deaths:71
KDR:7.465
Accuracy:37.539% D-
KPH:33.200 C**
VKPH:16.500 C+
P2-120 HESH
B+
Kills:339
V. Kills:74 452%
Deaths:25
KDR:13.560
Accuracy:37.591% C-
KPH:52.700 C++
VKPH:11.500 B+
Kills:3,804 (3,804 + 0)
Deaths:465
KDR:8.181
VKDR:2.084
Vehicle Kills:969
Kill Difference:3,339
Playtime:70.959 hours
Usage:5%
Score:1.006m
Score/min:236
Driving Accuracy:37.591%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 24,11024,0231,28318.724S11.9563.729%M**90.01%A+76.2M++N/A184315.3h1.3A+2.1A
SR-7 10,00310,0011,8945.28B+1.4955.773%A*86.081%B*38.6C++N/A105259.1h1.6B**2.8B**
TSAR-42 6,8406,76132720.676S13.9057.978%M+86.881%A++75A++N/A22490.2h1.5A+2.6A
Orbital Strike Uplink 4,2283,00513005N/A2,998.231633.85%UN/A3338.9U1358.9U148720.9h1T*0.1T*
P2-120 HEAT 3,5672,9353697.954B+1.1840.109%C2.726%C60.5M+13B++23248.5h4.2A10.5B**
TX1 Repeater 1,2731,2591,1421.102B+5.6729.13%B++8.975%F-40.1B++N/A10631.4h11.9B+40.7B++
KSR-35 1,1631,1607715.065S8.2960.079%M**58.793%S67.1AN/A14517.3h3A+5A+
M77-B 1,1681,1594128.268U21.5062.653%M**88.352%A+79.4M**N/A19014.6h1.4A++2.3A+
Ripper 1,1451,1382,2930.496M++6.2840.112%A11.336%D2.5CN/A7463.9h1.2B+3C+
P2-120 AP 793530717.465C++0.6937.539%D-5.849%A33.1C**16.4C+25816h7.6C+20.2C
SMG-46 Armistice 5054974451.117C++5.6629.618%B++11.268%D-17.6DN/A5128.2h16.3C55C**
M2 Mutilator 4704622511.841C++4.9312.807%C-17.533%C27.5C++N/A7016.8h17.1C**133.9C++
M2 Mutilator 4454422541.74C++5.0312.389%C--17.421%C26C++N/A6717h17.7C+142.8C+
Claymore 428428894.809C1.9636.424%B+N/A115.7CN/A2573.7h1.3D3.5B+
T4 AMP 4364244111.032C++5.7434.506%B**13.443%D--6.9D--N/A3061.6h22.8D**66.1C+
Frag Grenade 3573561356N/A349.2343.826%C+N/A890A++2.5D--20480.4h2.3A5.3B*
C75 Viper 417351566.268B+0.5036.893%C+N/A41.3B++7.8C+1608.5h9.8B+26.6B++
P2-120 HESH 4133392513.56C+6.7937.591%C-N/A53C++11.6B+2166.4h4.3B+11.3B
Hellfire Rocket Pods 358267279.889B+3.1241.374%D-N/A140.5B**47.9M**8161.9h28.7C+69.3C
Spear Anti-Vehicle Phalanx Turret 5332612410.875B++4.1063.782%A*1.916%D*55.5B**57.9M*6374.7h10.5C+16.5B+
Chainblade 2462415,1760.047B*6.7330.284%C++N/A0.5C+N/A1522.2h2.4C**8B+
T9 CARV-S 2102101361.544C++5.2317.598%D-10.952%F-32.8CN/A936.4h10.6B++60.1C++
Spear Anti-Vehicle Phalanx Tower 2611641164S157.2362.543%AN/A74.5B**44.1B++4552.2h5.5B*8.9B**
NS-61 Emissary 1611581081.463B**5.3136.082%A8.861%D*10.2D-N/A3015.5h15.8C+43.7B+
Sticky Grenade 1521481148N/A141.2364.097%AN/A1480B**40M27860.1h2.1C*3.3B+
Tank Mine 159129525.8U19.03428.169%UN/A430S100A21640.3h2.4D0.6M++
Aspis Anti-Aircraft Phalanx Turret 2641261210.5A**3.7335.395%A+N/A15.6B*17A2458.1h155.9C+440.5B++
NS-44 Commissioner 1221191191C++5.7736.517%C+12.605%D*7.6D--N/A2215.6h4.4C12C+
Fatestealer 103103492.102U4.6751.333%A+16.505%D26.4C+N/A523.9h2.2B+4.4B**
ML-7 12292641.438A5.3354.557%C+4.348%B**28.8B+9.4C-2623.2h4.8B**8.8B*
MANA Anti-Personnel Turret 9088412.146N/A4.6320.217%UN/A880U20U1532900.1h25.8T*127.8T*
C-4 10286253.44A+3.3352.601%SN/A143.3A+26.7C+12570.6h1.1B*2A+
TRAC-5 S 8381970.835C+5.9419.737%D9.877%D*20.3C++N/A594h8B**40.3B+
M18 Rotary 173742220.333D6.4420.734%F-N/A1.1D--1.5D*1867.3h280.1D*1351F--
Bighorn .50M 7574710.571A++3.8047.598%B*90.541%A++35.2DN/A1542.1h1.5A3.1A
Xiphos Anti-Personnel Phalanx Tower 7768168B61.2340.517%B**N/A113.3C--15B**4860.6h34.3C+84.8C++
TRAC-5 5252740.703C+6.0718.033%D13.462%D--12.7CN/A1054.1h12.1B++67.1B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit446953.6h
Motion Spotter256,6177.4h
Solid Wall22331.5h
Pain Spire11900.7h
Routing Spire0600.1h
The Flail11841h
Flail Targeting Dart1162,22419.7h
Spawn Beacon0620.4h
Nano-Armor Kit2016,5631.9h
Nightshade0840.1h
Repair Module35861.4h
Turret AI Module23780.9h
Structure Shield Module01790.4h
Skywall Shield Emitter02490.6h
Cortium Silo23670.9h
Blast Wall1560.3h
Nanite Revive Grenade0730h
Medical Applicator4813,0861.4h
Spear Anti-Vehicle Tower02100.7h
Bunker0500.6h
Sunderer Garage0730.6h
Rampart Wall32671.5h
Welding Device1339,3313.6h
Hoplon Anti-Aircraft Phalanx Tower01520.6h
Xiphos Anti-Personnel Tower02020.6h
Anti-Infantry MANA Turret13530.5h
Alarm Module01050.2h
Pillbox0520.3h
Elysium Spawn Tube22451h
WLT-Howler Mining Laser38297,68039.9h
Infantry Tower1540.5h
Router53230.7h
Orbital Strike Target Designator23777119.7h
Vehicle Gate01821.4h
Light Air Terminal1950.9h
Shield Recharging Field21540.1h
Recon Detection Device1138,31321.9h
Ammunition Package41290.2h
AP30 Shredder01210h

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