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Initiate ChinaGirAs[OPYN] ChinaGirAs
VS BR 88

KDR: 1.31

Score: 13.6m

Last Seen: Jul 3rd, 2018 3:07 AM
- OFFLINE - 361.9 hour(s)

Battle Rank 119 (88 total) - Vanu Sovereignty on Connery - Outfit Member of OPY[OPYN] OPY
VS outfit on Connery

Members: 534
Level Progress (to 120): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS H-V45 AE NS Baron G5AE Eridani SX5-AE NS-15M AE Parallax VX3-AE Dual Photon Pods AP30 Shredder C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $397,818 MLG Score: 318
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.298%37.756%99399954,0551.006950.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.056%1.052B**2.732M-3.223T-HEAD ++ (~24.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.528B+9.30.346C**26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.158%0.814%475310011,3523804293.55789314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.73%0.06C+-0.75D-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.20.438B34.10.35C**55.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.759%0.82%172310016104805641.27083108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.208%0.257C*-0.909D--0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
288.8-1.493F111.9-1.928F-176.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.254%85.853%172210021,23763181.96038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.76%0.917B*1.242B**-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+1.90.403B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OPY[OPYN] OPY
VS outfit on Connery

Members: 534
13.6m1123.6%372 (22.3k)305 (18.3k)1.3085211,8849,0821.5760888 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS100435717.079%25.454%43504:545

7% Combat Medic75% Engineer6% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2017 5:17 AMFeb 25th, 2018 10:46 AMJul 17th, 2018 7:10 AM (17h) (PST)Jul 3rd, 2018 4:29 AM (15d) (PST)Jul 2nd, 2018 11:07 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3781312470.2670.2040.0683.4260.038318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,6967,84614,85016124206218,316

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
741.9h/30.9d 2,430 3,025 13,654 152.5k 593 939 1,689 16.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B*
Kills:1,169
Deaths:418
KDR:2.797
Accuracy:29.317% B*
HSR:19.589% D
Lasher X2
A
Kills:147
Deaths:255
KDR:0.576
Accuracy:21.898% C-
HSR:6.122% A
Kills:1,316
Deaths (as Heavy Assault):673
Deaths (to Heavy Assaults):2,328
KDR:1.95542
Kill Difference:643
Playtime:46.419 hours
Usage:6%
Score:0.574m
Score/min:206
Accuracy (listed only):25.607%
HSR (listed only):12.856%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C+
Kills:1,173
Deaths:1,095
KDR:1.071
Accuracy:38.332% D
HSR:14.749% C+
Solstice SF
B**
Kills:298
Deaths:491
KDR:0.607
Accuracy:21.662% C
HSR:23.154% B**
Solstice VE3
A**
Kills:100
Deaths:162
KDR:0.617
Accuracy:22.656% C+
HSR:33% A**
NSX-P Tanto
A
Kills:68
Deaths:129
KDR:0.527
Accuracy:22.992% C-
HSR:33.824% A
Kills:1,639
Deaths (as Engineer):1,877
Deaths (to Engineers):2,140
KDR:0.8732
Kill Difference:238
Playtime:560.079 hours
Usage:75%
Score:11.003m
Score/min:327
Accuracy (listed only):26.410%
HSR (listed only):26.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C+
Kills:1,173
Deaths:1,095
KDR:1.071
Accuracy:38.332% D
HSR:14.749% C+
Eridani SX5-AE
B++
Kills:1,172
Deaths:740
KDR:1.584
Accuracy:30.434% C++
HSR:30.631% B++
Solstice SF
B**
Kills:298
Deaths:491
KDR:0.607
Accuracy:21.662% C
HSR:23.154% B**
Solstice VE3
A**
Kills:100
Deaths:162
KDR:0.617
Accuracy:22.656% C+
HSR:33% A**
NSX-P Tanto
A
Kills:68
Deaths:129
KDR:0.527
Accuracy:22.992% C-
HSR:33.824% A
NSX Tengu
S
Kills:58
Deaths:79
KDR:0.734
Accuracy:32.518% D
HSR:65.517% S
Kills:2,869
Deaths (as Light Assault):2,696
Deaths (to Light Assaults):1,259
KDR:1.06417
Kill Difference:173
Playtime:33.761 hours
Usage:5%
Score:0.620m
Score/min:306
Accuracy (listed only):28.099%
HSR (listed only):33.479%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B++
Kills:1,172
Deaths:740
KDR:1.584
Accuracy:30.434% C++
HSR:30.631% B++
Parallax VX3-AE
B++
Kills:1,163
Deaths:438
KDR:2.655
Accuracy:41.721% C+
HSR:86.586% B++
NS-AM7 VS/AE Archer
A*
Kills:124
Deaths:209
KDR:0.593
Accuracy:55.248% D
HSR:50% A*
V10
C
Kills:74
Deaths:79
KDR:0.937
Accuracy:36.742% C--
HSR:74.324% C
NSX Tengu
S
Kills:58
Deaths:79
KDR:0.734
Accuracy:32.518% D
HSR:65.517% S
Beamer VS3
D
Kills:53
Deaths:91
KDR:0.582
Accuracy:11.235% F--
HSR:16.981% D
Kills:2,644
Deaths (as Infiltrator):1,636
Deaths (to Infiltrators):1,373
KDR:1.61614
Kill Difference:1,008
Playtime:45.977 hours
Usage:6%
Score:0.574m
Score/min:208
Accuracy (listed only):34.650%
HSR (listed only):54.007%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
S
Kills:1,176
Deaths:735
KDR:1.600
Accuracy:23.647% D
HSR:64.711% S
NS Baron G5AE
C+
Kills:1,173
Deaths:1,095
KDR:1.071
Accuracy:38.332% D
HSR:14.749% C+
Eridani SX5-AE
B++
Kills:1,172
Deaths:740
KDR:1.584
Accuracy:30.434% C++
HSR:30.631% B++
NS-11A "Heatwave"
B
Kills:99
Deaths:146
KDR:0.678
Accuracy:21.982% D-
HSR:28.283% B
Pulsar VS1
A
Kills:94
Deaths:192
KDR:0.490
Accuracy:20.561% C--
HSR:28.723% A
NSX Tengu
S
Kills:58
Deaths:79
KDR:0.734
Accuracy:32.518% D
HSR:65.517% S
Kills:3,772
Deaths (as Combat Medic):2,987
Deaths (to Combat Medics):630
KDR:1.26281
Kill Difference:785
Playtime:49.566 hours
Usage:7%
Score:0.783m
Score/min:263
Accuracy (listed only):27.912%
HSR (listed only):38.769%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:834
V. Kills:152 N/A
Deaths:208
KDR:4.010
Accuracy:58.336% B++
KPH:50.200 C-
VKPH:9.200 D
Maelstrom Turbo Laser
C**
Kills:306
V. Kills:149 204%
Deaths:217
KDR:1.410
Accuracy:31.472% C+
KPH:17.300 C**
VKPH:8.400 C
Light PPA
B++
Kills:212
V. Kills:15 N/A
Deaths:59
KDR:3.593
Accuracy:46.400% B++
KPH:44.500 C+
VKPH:3.200 C+
Saron Laser Cannon
C++
Kills:166
V. Kills:100 164%
Deaths:219
KDR:0.758
Accuracy:32.604% C++
KPH:6.800 D
VKPH:4.100 D-
Kills:1,518 (684 + 0)
Deaths:703
KDR:2.159
VKDR:0.592
Vehicle Kills:416
Kill Difference:815
Playtime:63.383 hours
Usage:9%
Score:0.405m
Score/min:107
Piloting Accuracy:32.604%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:407
V. Kills:284 143%
Deaths:56
KDR:7.268
Accuracy:40.266% B*
KPH:31.300 C*
VKPH:21.800 C++
C150 Dalton
D
Kills:61
V. Kills:43 139%
Deaths:16
KDR:3.813
Accuracy:24.532% D*
KPH:20.300 D
VKPH:14.300 D
Kills:468 (0 + 468)
Deaths:72
KDR:6.500
VKDR:4.542
Vehicle Kills:327
Kill Difference:396
Playtime:16.023 hours
Usage:2%
Score:0.209m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:24.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:82
V. Kills:23 342%
Deaths:26
KDR:3.154
Accuracy:52.263% C++
KPH:35.900 B+
VKPH:10.100 C
Skyguard
A
Kills:70
V. Kills:32 212%
Deaths:37
KDR:1.892
Accuracy:19.137% F
KPH:21.700 A
VKPH:9.900 C++
Kills:152 (152 + 0)
Deaths:63
KDR:2.413
VKDR:0.873
Vehicle Kills:55
Kill Difference:89
Playtime:5.517 hours
Usage:1%
Score:0.057m
Score/min:172
Driving Accuracy:19.137%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:111
V. Kills:47 231%
Deaths:43
KDR:2.581
Accuracy:48.969% B++
KPH:27 C**
VKPH:11.400 D
Kills:111 (0 + 111)
Deaths:43
KDR:2.581
VKDR:1.093
Vehicle Kills:47
Kill Difference:68
Playtime:4.113 hours
Usage:1%
Score:0.051m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:48.969%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:97
V. Kills:59 162%
Deaths:12
KDR:8.083
Accuracy:61.502% A*
KPH:62 D
VKPH:37.700 A++
Aphelion VEX-4H
C-
Kills:96
V. Kills:42 223%
Deaths:44
KDR:2.182
Accuracy:35.802% D*
KPH:30.600 C-
VKPH:13.400 D*
G40-F Ranger
C+
Kills:92
V. Kills:48 188%
Deaths:13
KDR:7.077
Accuracy:24.478% D*
KPH:34.100 C+
VKPH:17.800 C
E540 Halberd-H
C+
Kills:71
V. Kills:44 158%
Deaths:29
KDR:2.448
Accuracy:60.730% B+
KPH:33.400 C
VKPH:20.700 C+
Kills:356 (0 + 356)
Deaths:98
KDR:3.633
VKDR:1.969
Vehicle Kills:193
Kill Difference:258
Playtime:9.523 hours
Usage:1%
Score:0.133m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:60.730%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 AE 1,1931,1767351.6C+0.2923.647%D64.711%S63.2B+N/A14618.6h9.4B**39.9B
NS Baron G5AE 1,1881,1731,0951.071C0.2438.332%D14.749%C+45.3C++N/A12625.9h3.6B++9.3C+
Eridani SX5-AE 1,1851,1727401.584C+0.2830.434%C++30.631%B++31.4C--N/A6537.3h9.3B+30.5B+
NS-15M AE 1,1701,1694182.797B+1.4929.317%B*19.589%D84.7B**N/A17713.8h7A++23.9B**
Parallax VX3-AE 1,1661,1634382.655C-1.3541.721%C+86.586%B++66.8B++N/A14517.4h1.8B4.4C**
Dual Photon Pods 9868342084.01C2.7058.336%B++N/A50.2C-9.2D16916.6h17.4B++29.8B++
AP30 Shredder 691407567.268C++5.9640.266%B*N/A31.3C*21.8C++22913h150.4D-373.6C
C-4 4113483151.105C+0.2024.542%C+N/A124.3B**22.5C-6272.8h1.1B*4.4B+
Maelstrom Turbo Laser 4553062171.41C+0.1031.472%C+1.961%C-17.3C**8.4C10717.7h88.9B+282.6B+
Solstice SF 3092984910.607C0.7021.662%C23.154%B**5.4D--N/A1255.2h13.6C+62.6C+
Light PPA 227212593.593C+2.2846.4%B++1.415%C*44.2C+3.1C+1544.8h20.5C--44.2C+
Saron Laser Cannon 2661662190.758C0.5532.604%C++N/A6.8D4.1D-5424.3h210C--644.2C
Lasher X2 1541472550.576C--0.7321.898%C-6.122%A19.1DN/A567.7h17.8B+81.1C*
NS-AM7 VS/AE Archer 1381242090.593C+0.7255.248%D50%A*6.5CN/A2719.1h9.5B+17.2B+
Saron HRB 158111432.581C--1.2748.969%B++N/A27.1C**11.5D2064.1h20.8C**42.4B+
Solstice VE3 1041001620.617C0.6922.656%C+33%A**7.5DN/A3813.3h19.5C--85.9C+
NS-11A "Heatwave" 102991460.678C--0.6321.982%D-28.283%B11.4D--N/A268.7h13.9C+63.1C
M40 Fury-H 15697128.083C6.7761.502%A*N/A60.6D36.9A++3301.6h18.7F--30.5D-
Aphelion VEX-4H 13896442.182C0.8735.802%D*3.125%C+31C-13.5D*1853.1h55.6C**155.2C+
Pulsar VS1 96941920.49C-0.8220.561%C--28.723%A12.7DN/A447.4h13.7B+66.7C++
G40-F Ranger 14092137.077C5.7724.478%D*1.087%C+34.1C+17.8C2322.7h51.6B+210.9C++
Tank Mine 11783342.441C+1.1333.57%C+N/A118.6B+48.6C--8040.7h2.3C--6.8C+
L100 Python HEAT 10582263.154C1.8552.263%C++N/A35.7B+10C1592.3h7.7D14.8C
V10 7774790.937D-0.3736.742%C--74.324%C14.5D--N/A395.1h2.6C-7.1C
Rocklet Rifle 125732280.32D0.9952.858%C+1.37%B+18.3D13D--2864h56.8D*107.4D-
E540 Halberd-H 11571292.448C--1.1460.73%B+N/A33.8C21C+2342.1h7.7C-12.7C+
Skyguard 10270371.892C0.5819.137%FN/A21.9A+10C++1813.2h68.8A+359.7B++
NSX-P Tanto 69681290.527C-0.7822.992%C-33.824%A8.1D-N/A328.4h20.3D-88.1D
C150 Dalton 10461163.813C2.5024.532%D*N/A20.3D14.3D1643h6D24.5F-
NS "Heatwave" Decimator 83611100.555D0.7560.502%C1.639%C+8.2F-3F737.4h6.3F--10.5F-
NSX Tengu 5958790.734C-0.5732.518%D65.517%S36.3C+N/A921.6h10.3B++31.7B+
Beamer VS3 5353910.582C+0.7311.235%F--16.981%D17.7CN/A473h7.8B+69.5C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit447010.5h
Nano-Armor Kit188218,20426.9h
Anti-Vehicle MANA Turret1880.2h
Spawn Beacon12450.3h
Turret AI Module3500.2h
Repair Module1510.2h
Cortium Silo0780.3h
AE Nano-Armor Kit7697,7949.3h
Nanite Revive Grenade02340.1h
Medical Applicator24755,8387h
AE Medical Applicator10518,0681.9h
Deconstruction Tool01,5770.5h
Spitfire Auto-Turret112320.3h
Ammunition Package122,6560.9h
WLT-Howler Mining Laser6143,19022.8h
M20 Drake0910.1h
A30 Walker01110.2h
Hardlight Barrier11510.1h
Shield Recharging Field61920.1h
Recon Detection Device123480.8h

Check the help document for the dictionary if you want to learn more about words used here.


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