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Maj. General Colonel ChinaSuperSoldier[RTAG] ChinaSuperSoldier
TR BR 85

KDR: 3.67

Score: 6.3m

Last Seen: Oct 20th, 2018 9:24 AM
- OFFLINE - 625.9 hour(s)

Battle Rank 85 - Terran Republic on Connery - Outfit Member of RTCN[RTAG] RTCN
TR outfit on Connery

Members: 232
Level Progress (to 86): 0%
Level 100 Progress: 33% 1057h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH P2-120 HESH AMR-66 NS Annihilator C75 Viper Hellfire Rocket Pods Tank Mine MG-HBR1 Dragoon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $155,124 MLG Score: 124
Fun Score: N/A
Cheeseburgers Flipped: 358TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.756%23.524%394510091,1181.135032.533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.521%-0.833D-0.461B+-0.498DHEAD ++ (~15.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.5-0.033C+130.09C+64.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.291%0.301%33411013332139452.37143722%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.295C*-1.207D*-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.748B++16.30.691B+24.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.905%0.543%2504410109,391432145921.7384643%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.69%-0.774D--1.356D**0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.666B+4.30.661B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RTCN[RTAG] RTCN
TR outfit on Connery

Members: 232
6.3m354.9%198 (11.9k)176 (10.6k)3.6681313,3413,6375.018785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1014102817.457%2.923%5109:481

55% Engineer33% Heavy Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2017 5:20 AMOct 28th, 2017 1:18 PMNov 13th, 2018 6:00 PM (1d) (PST)Oct 20th, 2018 5:27 AM (26d) (PST)Oct 20th, 2018 5:24 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
865907750.3730.1020.0111.5810.072124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,8965,39246,504226195410,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
595.8h/24.8d 4,912 390 3,563 56.5k 537 1,336 2,585 30.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D-
Kills:108
Deaths:151
KDR:0.715
Accuracy:12.091% F--
HSR:17.593% D-
Kills:108
Deaths (as Heavy Assault):151
Deaths (to Heavy Assaults):591
KDR:0.71523
Kill Difference:43
Playtime:194.823 hours
Usage:33%
Score:1.638m
Score/min:140
Accuracy (listed only):12.091%
HSR (listed only):17.593%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B**
Kills:547
Deaths:354
KDR:1.545
Accuracy:18.389% D**
HSR:31.261% B**
MG-HBR1 Dragoon
D--
Kills:239
Deaths:107
KDR:2.234
Accuracy:25.207% D--
HSR:15.900% D**
HC1 Cougar
D--
Kills:161
Deaths:208
KDR:0.774
Accuracy:14.357% F-
HSR:16.770% D--
Kills:947
Deaths (as Engineer):669
Deaths (to Engineers):967
KDR:1.41555
Kill Difference:278
Playtime:327.073 hours
Usage:55%
Score:4.010m
Score/min:204
Accuracy (listed only):19.318%
HSR (listed only):21.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
D--
Kills:161
Deaths:208
KDR:0.774
Accuracy:14.357% F-
HSR:16.770% D--
Kills:161
Deaths (as Light Assault):208
Deaths (to Light Assaults):431
KDR:0.77404
Kill Difference:47
Playtime:21.507 hours
Usage:4%
Score:0.067m
Score/min:52
Accuracy (listed only):14.357%
HSR (listed only):16.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D
Kills:63
Deaths:251
KDR:0.251
Accuracy:15.791% F-
HSR:12.698% D
Kills:63
Deaths (as Infiltrator):251
Deaths (to Infiltrators):871
KDR:0.251
Kill Difference:188
Playtime:7.913 hours
Usage:1%
Score:0.028m
Score/min:60
Accuracy (listed only):15.791%
HSR (listed only):12.698%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:175
Deaths:130
KDR:1.346
Accuracy:26.717% D*
HSR:2.857% C
MR1 Fracture
C
Kills:145
Deaths:113
KDR:1.283
Accuracy:32.883% C
HSR:0.690% D**
M3 Pounder HEG
D*
Kills:134
Deaths:68
KDR:1.971
Accuracy:28.692% D*
HSR:0.746% F
MR1 Fracture
C--
Kills:123
Deaths:128
KDR:0.961
Accuracy:31.627% C--
HSR:1.626% D--
Kills:577
Deaths (as MAX Suit):219.500
Deaths (to MAX Suits):62
KDR:2.6287
Kill Difference:357.500
Playtime:44.793 hours
Usage:8%
Score:0.564m
Score/min:210
Accuracy (listed only):29.980%
HSR (listed only):1.480%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:332
V. Kills:26 N/A
Deaths:29
KDR:11.448
Accuracy:40.291% D-
KPH:49.100 C-
VKPH:3.800 D*
Kills:332 (0 + 0)
Deaths:29
KDR:11.448
VKDR:0.897
Vehicle Kills:26
Kill Difference:303
Playtime:6.765 hours
Usage:1%
Score:0.063m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,171
V. Kills:1,216 N/A
Deaths:417
KDR:19.595
Accuracy:35.201% D**
KPH:50.100 C+
VKPH:7.500 C+
C75 Viper
C
Kills:399
V. Kills:70 N/A
Deaths:108
KDR:3.694
Accuracy:25.895% D*
KPH:22.200 C
VKPH:3.900 D--
L100 Python AP
D--
Kills:65
V. Kills:41 155%
Deaths:39
KDR:1.667
Accuracy:43.223% D**
KPH:17.200 D--
VKPH:10.900 D*
Kills:8,635 (8,635 + 0)
Deaths:564
KDR:15.310
VKDR:2.353
Vehicle Kills:1,327
Kill Difference:8,071
Playtime:184.905 hours
Usage:31%
Score:1.641m
Score/min:148
Driving Accuracy:43.223%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:756
V. Kills:131 N/A
Deaths:47
KDR:16.085
Accuracy:30.613% D*
KPH:46 C+
VKPH:8 C+
Kills:756 (756 + 0)
Deaths:47
KDR:16.085
VKDR:2.787
Vehicle Kills:131
Kill Difference:709
Playtime:16.434 hours
Usage:3%
Score:0.160m
Score/min:163
Driving Accuracy:30.613%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,3878,17141719.595B*15.9335.201%D**N/A50.1C+7.5C+156163.2h3.5C+10D
P2-120 HESH 8877564716.085C**12.4230.613%D*1.19%C**46.1C+8C+16316.4h5.8C-19D--
AMR-66 5655473541.545B++2.1218.389%D**31.261%B**13.5C-N/A3240.6h11C59.6D-
NS Annihilator 9135434341.251A++2.4280.008%C+N/A10.5C+7.2C-10351.7h11.6C++14.5C++
C75 Viper 4693991083.694C+0.0325.895%D*1.504%C+22.2C3.9D--7218h15.5C+59.9D--
Hellfire Rocket Pods 3583322911.448B++7.7840.291%D-N/A48.8C-3.8D*1556.8h16.3B++40.3B+
Tank Mine 351248357.086A**3.4230.644%CN/A190.8A++79.2B+11001.3h1.6B+5.2B++
MG-HBR1 Dragoon 2572391072.234B+1.4325.207%D--15.9%D**19.3C-1.5A++3912.4h9.8D--38.9D*
M3 Pounder HEG 2111751301.346C+2.3226.717%D*2.857%C8.5D--1.7D--5120.7h30.6F-114.5F-
HC1 Cougar 1691612080.774C2.8914.357%F-16.77%D--4.7D*N/A1434h18.9F131.7F--
MR1 Fracture 2151451131.283B*2.3932.883%CN/A8.2C+4C--7417.6h61.4C186.8C+
M3 Pounder HEG 174134681.971C*1.7028.692%D*N/A11.4D-3.4C7411.8h29.4D**102.5D**
NS-R3 Swarm 2081291161.112A++2.5662.143%CN/A7.4C+4.5D7717.4h30.8C+49.6C+
MR1 Fracture 1691231280.961B+2.7131.627%C--1.626%D--5.7D2.1D**5721.5h83.4D--263.7D-
T32 Bull 1101081510.715D2.9512.091%F--17.593%D-12.3D*N/A328.8h17.6D**145.5F*
T2 Striker 194973320.292D3.3830.879%F-1.031%C+4.4D4.4D-6622h89.2F--289T*
Spear Anti-Vehicle Phalanx Tower 14785421.25C+17.5853.356%B+5.882%B++28.3D20.7C1743h13.2D24.7C
L100 Python AP 10665391.667D2.0043.223%D**6.154%A++17.1D--10.8D*1693.8h8D18.6D**
NS-61 Emissary 66632510.251D3.4215.791%F-12.698%D2.9D*N/A921.8h19.6D124.1F-

Consumables
  Name Deaths Consumed Time Equipped
TRAP-0990h
Nano-Repair Grenade01900.1h
Spawn Beacon32240.3h
Nano-Armor Kit219253,65642.8h
Medical Applicator01070h
Spitfire Auto-Turret64780.4h
M40 Fury-F1820.2h
Chainblade2,233204253.4h
Ammunition Package65400.6h
Medical Kit209231.1h
M20 Drake02570.5h
Pelter Rocket Pod0880.1h
Recon Detection Device1650.2h
M14 Banshee01200.2h

Check the help document for the dictionary if you want to learn more about words used here.


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