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Dreadnaught Chinaplayer[] Chinaplayer
TR BR 145

KDR: 4.09

Score: 48m

Last Seen: Jun 10th, 2019 4:49 AM
- OFFLINE - 65.3 hour(s)

Battle Rank 120 (145 total) - Terran Republic on Connery
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods L100 Python HESH C75 Viper MSW-R PDW-16 Hailstorm C-4 T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,378,602 MLG Score: 1102
Fun Score: N/A
Cheeseburgers Flipped: 376TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.77%25.591%63420119018,9131.546952.548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.805%0.692B+0.727B++-2.146F--HEAD ++ (~13.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.431B10.50.267C*31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.596%0.888%46435120540,8881128613036.2482667%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.939%-0.08C+-0.647D-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.639B+210.597B+36.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.474%1.96%16287120313,417136930569.80058439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.57%0.632B+-0.382C--0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.732B++4.90.607B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.076%1.682%5741012004,22010577723.99243546%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.23%0.453B+-0.68D-0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.658B+16.70.579B+24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.818%69.85%574312071,131126870.891253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.291%0.586B+0.276C*-0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.394B2.40.267C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.275%10.478%574512054,915900415.45505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.906%0.632B+-0.82D--0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.434B3.60.246C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48m180.2%433 (26k)376 (22.6k)4.09463107,74226,3134.57793145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12101279530.093%7.403%22304:5122

35% Engineer20% Heavy Assault8% Infiltrator31% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2014 12:18 AMSep 3rd, 2018 1:49 PMJun 10th, 2019 6:34 AM (16d) (PST)Jun 10th, 2019 2:29 AM (16d) (PST)Jun 10th, 2019 12:49 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9901118790.8450.2060.0631.7720.1381102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,3956,67052,72551124106822,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2124.7h/88.5d 12,717 7,976 27,809 225.9k 2,659 5,644 17,596 126.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:3,249
Deaths:1,463
KDR:2.221
Accuracy:24.801% B+
HSR:27.701% B+
T9 CARV
B++
Kills:2,121
Deaths:1,126
KDR:1.884
Accuracy:21.593% B+
HSR:26.827% B++
NS-15M2
B++
Kills:1,814
Deaths:757
KDR:2.396
Accuracy:27.336% B++
HSR:28.335% B
T9 CARV-S
B*
Kills:1,153
Deaths:567
KDR:2.034
Accuracy:22.600% C++
HSR:30.095% B*
T32 Bull
B+
Kills:358
Deaths:192
KDR:1.865
Accuracy:25.899% B+
HSR:24.581% C++
NSX-P Naginata
B**
Kills:356
Deaths:104
KDR:3.423
Accuracy:24.684% B+
HSR:37.360% B**
MG-H1 Watchman
B+
Kills:260
Deaths:126
KDR:2.063
Accuracy:24.865% B+
HSR:30% B+
Kills:9,311
Deaths (as Heavy Assault):4,335
Deaths (to Heavy Assaults):7,689
KDR:2.14787
Kill Difference:4,976
Playtime:430.755 hours
Usage:20%
Score:9.650m
Score/min:373
Accuracy (listed only):24.540%
HSR (listed only):29.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B*
Kills:1,348
Deaths:562
KDR:2.399
Accuracy:49.304% B*
HSR:10.534% D--
LC2 Lynx
B**
Kills:1,311
Deaths:861
KDR:1.523
Accuracy:24.032% C++
HSR:27.841% B**
NS Baron G5
B+
Kills:1,256
Deaths:771
KDR:1.629
Accuracy:48.192% B+
HSR:9.873% D--
TRAC-5 S
B*
Kills:1,193
Deaths:939
KDR:1.271
Accuracy:26.823% B*
HSR:12.573% D
TAS-16 Blackjack
B+
Kills:1,167
Deaths:831
KDR:1.404
Accuracy:64.426% B+
HSR:9.083% D*
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D-
TS4 Haymaker
B*
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B*
HSR:10.499% D
T5 AMC
B
Kills:840
Deaths:739
KDR:1.137
Accuracy:24.815% B
HSR:19.643% C+
AMR-66
B+
Kills:282
Deaths:157
KDR:1.796
Accuracy:30.094% B+
HSR:25.177% C++
NSX-P Tanto
C*
Kills:240
Deaths:184
KDR:1.304
Accuracy:26.457% C*
HSR:24.583% C+
MG-HBR1 Dragoon
A*
Kills:82
Deaths:25
KDR:3.280
Accuracy:46.730% A*
HSR:28.049% C+
TRS-12 Uppercut
B**
Kills:72
Deaths:38
KDR:1.895
Accuracy:70.111% B**
HSR:15.278% C+
Kills:10,119
Deaths (as Engineer):6,713
Deaths (to Engineers):5,582
KDR:1.50737
Kill Difference:3,406
Playtime:741.750 hours
Usage:35%
Score:15.696m
Score/min:353
Accuracy (listed only):41.956%
HSR (listed only):17.052%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B*
Kills:2,515
Deaths:1,656
KDR:1.519
Accuracy:26.764% B+
HSR:21.153% B*
AS16 NightHawk
B*
Kills:1,348
Deaths:562
KDR:2.399
Accuracy:49.304% B*
HSR:10.534% D--
LC2 Lynx
B**
Kills:1,311
Deaths:861
KDR:1.523
Accuracy:24.032% C++
HSR:27.841% B**
MKV Suppressed
B**
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% B**
NS Baron G5
B+
Kills:1,256
Deaths:771
KDR:1.629
Accuracy:48.192% B+
HSR:9.873% D--
TRAC-5 S
B*
Kills:1,193
Deaths:939
KDR:1.271
Accuracy:26.823% B*
HSR:12.573% D
TAS-16 Blackjack
B+
Kills:1,167
Deaths:831
KDR:1.404
Accuracy:64.426% B+
HSR:9.083% D*
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D-
TS4 Haymaker
B*
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B*
HSR:10.499% D
T5 AMC
B
Kills:840
Deaths:739
KDR:1.137
Accuracy:24.815% B
HSR:19.643% C+
NSX-P Tanto
C*
Kills:240
Deaths:184
KDR:1.304
Accuracy:26.457% C*
HSR:24.583% C+
NSX Tengu
B*
Kills:162
Deaths:101
KDR:1.604
Accuracy:42.772% B*
HSR:21.605% C++
SMG-46 Armistice
A+
Kills:75
Deaths:44
KDR:1.705
Accuracy:29.402% B++
HSR:25.333% A+
TRS-12 Uppercut
B**
Kills:72
Deaths:38
KDR:1.895
Accuracy:70.111% B**
HSR:15.278% C+
Kills:13,809
Deaths (as Light Assault):8,927
Deaths (to Light Assaults):4,680
KDR:1.54688
Kill Difference:4,882
Playtime:653.411 hours
Usage:31%
Score:15.519m
Score/min:396
Accuracy (listed only):39.589%
HSR (listed only):17.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B*
Kills:2,515
Deaths:1,656
KDR:1.519
Accuracy:26.764% B+
HSR:21.153% B*
MKV Suppressed
B**
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% B**
NS-44 Commissioner
C*
Kills:946
Deaths:786
KDR:1.204
Accuracy:26.052% D*
HSR:23.467% C*
TSAR-42
B+
Kills:699
Deaths:132
KDR:5.295
Accuracy:41.047% B+
HSR:72.103% B+
TX1 Repeater
A+
Kills:443
Deaths:269
KDR:1.647
Accuracy:23.070% C
HSR:30.474% A+
M77-B
C+
Kills:375
Deaths:81
KDR:4.630
Accuracy:36.902% C+
HSR:70.133% D
NS-357 Underboss
B++
Kills:224
Deaths:175
KDR:1.280
Accuracy:36.066% C+
HSR:27.232% B++
NSX Tengu
B*
Kills:162
Deaths:101
KDR:1.604
Accuracy:42.772% B*
HSR:21.605% C++
Soldier Soaker
B*
Kills:112
Deaths:75
KDR:1.493
Accuracy:42.719% B*
HSR:8.929% D--
SMG-46 Armistice
A+
Kills:75
Deaths:44
KDR:1.705
Accuracy:29.402% B++
HSR:25.333% A+
NS-AM7 Archer
C**
Kills:57
Deaths:80
KDR:0.713
Accuracy:61.083% C**
HSR:7.018% D*
99SV
B+
Kills:57
Deaths:32
KDR:1.781
Accuracy:28.155% D
HSR:40.351% B+
Kills:6,967
Deaths (as Infiltrator):4,026
Deaths (to Infiltrators):3,634
KDR:1.7305
Kill Difference:2,941
Playtime:167.867 hours
Usage:8%
Score:3.253m
Score/min:323
Accuracy (listed only):35.224%
HSR (listed only):31.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B*
Kills:2,515
Deaths:1,656
KDR:1.519
Accuracy:26.764% B+
HSR:21.153% B*
AS16 NightHawk
B*
Kills:1,348
Deaths:562
KDR:2.399
Accuracy:49.304% B*
HSR:10.534% D--
MKV Suppressed
B**
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% B**
NS Baron G5
B+
Kills:1,256
Deaths:771
KDR:1.629
Accuracy:48.192% B+
HSR:9.873% D--
TAS-16 Blackjack
B+
Kills:1,167
Deaths:831
KDR:1.404
Accuracy:64.426% B+
HSR:9.083% D*
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D-
TS4 Haymaker
B*
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B*
HSR:10.499% D
T1 Cycler
C+
Kills:1,056
Deaths:894
KDR:1.181
Accuracy:21.993% C+
HSR:21.117% C+
TAR
C+
Kills:585
Deaths:545
KDR:1.073
Accuracy:20.459% D
HSR:19.829% C+
NSX Tengu
B*
Kills:162
Deaths:101
KDR:1.604
Accuracy:42.772% B*
HSR:21.605% C++
SMG-46 Armistice
A+
Kills:75
Deaths:44
KDR:1.705
Accuracy:29.402% B++
HSR:25.333% A+
TRS-12 Uppercut
B**
Kills:72
Deaths:38
KDR:1.895
Accuracy:70.111% B**
HSR:15.278% C+
Kills:11,866
Deaths (as Combat Medic):7,643
Deaths (to Combat Medics):2,188
KDR:1.55253
Kill Difference:4,223
Playtime:83.998 hours
Usage:4%
Score:2.399m
Score/min:476
Accuracy (listed only):41.214%
HSR (listed only):16.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:1,054
Deaths:412
KDR:2.558
Accuracy:41.205% C++
HSR:2.941% C+
M3 Pounder HEG
C**
Kills:997
Deaths:426
KDR:2.340
Accuracy:40.590% C**
HSR:2.106% D
MRC3 Mercy
A+
Kills:305
Deaths:113
KDR:2.699
Accuracy:19.615% B++
HSR:28.525% A+
MRC3 Mercy
B+
Kills:282
Deaths:96
KDR:2.938
Accuracy:19.653% B+
HSR:21.631% C*
M2 Mutilator
B
Kills:129
Deaths:59
KDR:2.186
Accuracy:16.074% B
HSR:19.380% C++
M2 Mutilator
A
Kills:108
Deaths:51
KDR:2.118
Accuracy:15.366% C++
HSR:24.074% A
M1 Heavy Cycler
B+
Kills:86
Deaths:43
KDR:2
Accuracy:16.761% B+
HSR:18.605% C*
Kills:2,961
Deaths (as MAX Suit):600
Deaths (to MAX Suits):1,275
KDR:4.935
Kill Difference:2,361
Playtime:47.143 hours
Usage:2%
Score:1.461m
Score/min:517
Accuracy (listed only):24.180%
HSR (listed only):16.752%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:29,702
V. Kills:2,880 N/A
Deaths:2,471
KDR:12.020
Accuracy:35.284% B**
KPH:89 A+
VKPH:8.600 M
Hellfire Rocket Pods
A
Kills:9,041
V. Kills:1,297 N/A
Deaths:515
KDR:17.555
Accuracy:55.578% B*
KPH:156 A
VKPH:22.400 B*
Coyote Missiles
C++
Kills:1,883
V. Kills:1,104 170%
Deaths:368
KDR:5.117
Accuracy:59.401% B*
KPH:43 C+
VKPH:25.200 C++
Hornet Missiles
A*
Kills:1,160
V. Kills:762 152%
Deaths:51
KDR:22.745
Accuracy:66.771% B*
KPH:133.100 A+
VKPH:87.400 A*
M18 Rotary
A**
Kills:999
V. Kills:666 150%
Deaths:195
KDR:5.123
Accuracy:34.640% B+
KPH:39.200 A*
VKPH:26.100 A**
M18 Needler
A
Kills:875
V. Kills:829 105%
Deaths:480
KDR:1.823
Accuracy:30.987% C+
KPH:17.500 B+
VKPH:16.600 A
M18 Locust
M**
Kills:730
V. Kills:380 192%
Deaths:63
KDR:11.587
Accuracy:32.825% C++
KPH:73 M**
VKPH:38 M
Tomcat A2AM Pods
B*
Kills:249
V. Kills:197 126%
Deaths:23
KDR:10.826
Accuracy:85.197% B*
KPH:66 B
VKPH:52.200 B
Kills:44,639 (32,306 + 0)
Deaths:4,166
KDR:10.715
VKDR:1.948
Vehicle Kills:8,115
Kill Difference:40,473
Playtime:533.270 hours
Usage:25%
Score:10.456m
Score/min:327
Piloting Accuracy:32.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:271
V. Kills:261 103%
Deaths:137
KDR:1.978
Accuracy:43.938% C+
KPH:16.300 A++
VKPH:15.700 A*
L105 Zephyr
M*
Kills:182
V. Kills:19 N/A
Deaths:6
KDR:30.333
Accuracy:46.723% B+
KPH:136.100 M*
VKPH:14.200 B**
Kills:453 (271 + 182)
Deaths:143
KDR:3.168
VKDR:1.958
Vehicle Kills:280
Kill Difference:310
Playtime:17.958 hours
Usage:1%
Score:0.220m
Score/min:204
Piloting Accuracy:43.938%
Gunner Accuracy:46.723%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,552
V. Kills:836 N/A
Deaths:361
KDR:18.150
Accuracy:53.717% B+
KPH:93.800 A++
VKPH:12 B**
C75 Viper
M+
Kills:4,034
V. Kills:604 N/A
Deaths:272
KDR:14.831
Accuracy:44.762% B++
KPH:78.800 M+
VKPH:11.800 B*
L100 Python AP
A*
Kills:975
V. Kills:639 152%
Deaths:105
KDR:9.286
Accuracy:58.450% B
KPH:47.300 A
VKPH:31 A*
Skyguard
A
Kills:85
V. Kills:64 131%
Deaths:18
KDR:4.722
Accuracy:27.864% C+
KPH:19 B*
VKPH:14.300 A
L100 Python HEAT
A*
Kills:72
V. Kills:23 300%
Deaths:4
KDR:18
Accuracy:52.289% C++
KPH:61.800 A*
VKPH:19.800 A++
Kills:11,718 (11,718 + 0)
Deaths:760
KDR:15.418
VKDR:2.850
Vehicle Kills:2,166
Kill Difference:10,958
Playtime:147.263 hours
Usage:7%
Score:3.101m
Score/min:351
Driving Accuracy:52.289%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:932
V. Kills:696 134%
Deaths:80
KDR:11.650
Accuracy:45.315% C+
KPH:50.400 A++
VKPH:37.600 M*
P2-120 HESH
A+
Kills:576
V. Kills:81 N/A
Deaths:28
KDR:20.571
Accuracy:41.461% C+
KPH:83.700 A+
VKPH:11.800 B+
P2-120 HEAT
B**
Kills:276
V. Kills:113 242%
Deaths:63
KDR:4.381
Accuracy:38.761% C
KPH:33.400 B++
VKPH:13.700 B**
G30 Vulcan
B*
Kills:65
V. Kills:50 127%
Deaths:7
KDR:9.286
Accuracy:31.498% C**
KPH:27 B+
VKPH:20.800 B*
E540 Halberd
A
Kills:56
V. Kills:36 151%
Deaths:8
KDR:7
Accuracy:42.196% C++
KPH:28.400 C**
VKPH:18.200 A
Kills:1,905 (1,784 + 121)
Deaths:186
KDR:10.242
VKDR:5.247
Vehicle Kills:976
Kill Difference:1,719
Playtime:38.008 hours
Usage:2%
Score:1.142m
Score/min:501
Driving Accuracy:38.761%
Gunner Accuracy:42.196%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M+
Kills:1,961
V. Kills:87 N/A
Deaths:60
KDR:32.683
Accuracy:35.213% C+
KPH:234.100 M+
VKPH:10.400 B**
MR11 Gatekeeper-H
A*
Kills:431
V. Kills:405 106%
Deaths:27
KDR:15.963
Accuracy:61.067% B**
KPH:55.700 A++
VKPH:52.400 A*
M40 Fury-H
A*
Kills:412
V. Kills:58 N/A
Deaths:25
KDR:16.480
Accuracy:42.197% C+
KPH:182.600 A*
VKPH:25.700 B++
G20 Vulcan-H
M**
Kills:288
V. Kills:208 138%
Deaths:26
KDR:11.077
Accuracy:47.140% C+
KPH:96.700 A**
VKPH:69.800 M**
Kills:3,092 (0 + 3,092)
Deaths:138
KDR:22.406
VKDR:5.493
Vehicle Kills:758
Kill Difference:2,954
Playtime:21.344 hours
Usage:1%
Score:0.793m
Score/min:619
Driving Accuracy:N/A%
Gunner Accuracy:47.140%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:730
V. Kills:85 N/A
Deaths:16
KDR:45.625
Accuracy:33.162% C
KPH:113.900 M+
VKPH:13.300 B*
M40 Fury
M
Kills:396
V. Kills:70 N/A
Deaths:19
KDR:20.842
Accuracy:38.798% B
KPH:120.100 M
VKPH:21.200 A++
M20 Basilisk
M+
Kills:158
V. Kills:45 343%
Deaths:12
KDR:13.167
Accuracy:44.928% B++
KPH:53.800 M+
VKPH:15.300 A*
M20 Basilisk
A*
Kills:91
V. Kills:26 337%
Deaths:9
KDR:10.111
Accuracy:46.964% B*
KPH:48.500 A*
VKPH:13.900 B**
M60-G Bulldog
B**
Kills:68
V. Kills:11 N/A
Deaths:6
KDR:11.333
Accuracy:33.073% C+
KPH:46.800 B**
VKPH:7.600 B+
M60-G Bulldog
A+
Kills:51
V. Kills:15 319%
Deaths:1
KDR:51
Accuracy:30.973% D
KPH:51.500 B+
VKPH:15.100 A+
Kills:1,494 (0 + 1,494)
Deaths:63
KDR:23.714
VKDR:4
Vehicle Kills:252
Kill Difference:1,431
Playtime:16.964 hours
Usage:1%
Score:0.457m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:30.973%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:99
V. Kills:19 N/A
Deaths:196
KDR:0.505
Accuracy:33.068% D*
KPH:14.700 C--
VKPH:2.800 D
Kills:99 (99 + 0)
Deaths:196
KDR:0.505
VKDR:0.097
Vehicle Kills:19
Kill Difference:97
Playtime:6.746 hours
Usage:0%
Score:0.035m
Score/min:86
Driving Accuracy:33.068%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 32,58229,7022,47112.02B++7.9335.284%B**N/A89A+8.6M264333.6h19.5B+55.3B+
Hellfire Rocket Pods 10,3389,04151517.555A13.4655.578%B*N/A155.9A22.4B*59758h13B+23.3B++
L100 Python HESH 7,3886,55236118.15B++14.0653.717%B+1.938%B93.9A++12B**33169.8h2.7B++5B*
C75 Viper 4,6384,03427214.831A*10.7444.762%B++1.438%C+78.8M+11.8B*32351.2h7.9B*17.6B**
MSW-R 3,2843,2491,4632.221C*1.8724.801%B+27.701%B+54.2B++N/A17760h10.1B*40.8B++
PDW-16 Hailstorm 2,5352,5151,6561.519B+2.5826.764%B+21.153%B*36.1B+N/A9969.7h11.9B*44.6B++
C-4 2,9842,1459752.2B+1.8920.599%D-N/A51.8D20.3D39341.4h1.4C*6.6C+
T9 CARV 2,1452,1211,1261.884B+2.2121.593%B+26.827%B++51.1AN/A21341.5h9.9B**46B++
P525 Marauder-H 2,0481,9616032.683A+28.5935.213%C+N/A233.5M+10.4B**5298.4h5.2B++14.8B+
Coyote Missiles 2,9871,8833685.117B+1.0259.401%B*N/A43C+25.2C++31243.8h33.3B+56B++
NS-15M2 1,8281,8147572.396B+1.7027.336%B++28.335%B63.2B++N/A16228.7h9.7B*35.5B++
AS16 NightHawk 1,3581,3485622.399B**1.7049.304%B*10.534%D--40.5BN/A10333.3h4.1B8.4B++
LC2 Lynx 1,3251,3118611.523B2.5724.032%C++27.841%B**21.9CN/A6859.8h12B*50B+
MKV Suppressed 1,3081,3025952.188A+1.9128.651%B+26.805%B**55.6B**N/A13823.4h10B**34.9B++
NS Baron G5 1,2711,2567711.629B++2.4748.192%B+9.873%D--29.7C+N/A7342.3h4B+8.4C+
TRAC-5 S 1,2411,1939391.271B+2.8226.823%B*12.573%D16.8CN/A5271h8.4B*31.4B*
TAS-16 Blackjack 1,1751,1678311.404C*2.6964.426%B+9.083%D*30.3CN/A7738.5h2.6C+4C**
FA1 Barrage 1,1781,1669821.187C*2.9140.973%C++11.492%D-23.7CN/A9649.1h4.1B++9.9B+
TS4 Haymaker 1,1731,1626241.862B++2.2351.523%B*10.499%D47B*N/A12724.7h3.8B+7.3B*
Hornet Missiles 1,9221,1605122.745A**18.6566.771%B*N/A133.3A+87.6A*8828.7h7.4B*11B**
T9 CARV-S 1,1611,1535672.034B+2.0622.6%C++30.095%B*52.9B+N/A15421.8h10.3B++45.6B+
T1 Cycler 1,0701,0568941.181C++2.9121.993%C+21.117%C+34B+N/A14931.1h12.1B*55.1B+
M3 Pounder HEG 1,1931,0544122.558B+1.5441.205%C++2.941%C+36.1A*4.8B+17629.2h13.2B*31.9B+
M18 Rotary 1,6659991955.123A+1.0334.64%B+1.502%D39.2A*26.1A**34625.5h58.9B**170B**
M3 Pounder HEG 1,1559974262.34B+1.7540.59%C**2.106%D33.5A++5.3A16829.8h14.3B+35.3B+
L100 Python AP 1,6149751059.286B**5.1958.45%B3.59%B+47.3A31A*46120.6h5.1B+8.8B+
NS-44 Commissioner 9779467861.204C**2.8926.052%D*23.467%C*16.1DN/A5358.8h4.3C16.5D
NS Decimator 1,4519385721.64B++2.4559.861%C+2.452%C++33.1C+18.1C**25728.3h4.9C+8.2C+
P2-120 AP 1,6289328011.65B++7.5645.315%C+3.219%C+50.4A++37.6M*63418.5h7.1C++15.7C*
Tank Mine 1,5019021306.938A*2.8435.763%C++N/A140.9B++93.6B**14746.4h1.9C++5.4B+
M18 Needler 1,7048754801.823C+2.2730.987%C+2.514%C*17.5B+16.6A28149.9h107B+345.4B+
T5 AMC 8558407391.137C++2.9624.815%B19.643%C+15C--N/A5255.9h12.5B++50.3B+
Claymore 764763878.77B4.6830.027%CN/A146.7C++N/A3755.2h1.2C++3.9C++
MANA Anti-Vehicle Turret 1,1267382103.514A0.5859.092%B+2.304%D62A+32.6B60811.9h5.5B*9.4B**
M18 Locust 1,1107306311.587S7.4932.825%C++N/A73M**38M48810h40B+121.9B*
M40 Fury 8157301645.625S41.5333.162%C2.055%B114.1M++13.3B*4576.4h8.3B**25B*
M12 Kobalt 772727890.875A*86.7825.75%B++22.008%B**161.6B**10B+3964.5h17.5C++67.9B+
TSAR-42 7056991325.295B+1.2041.047%B+72.103%B+59.7B**N/A21411.7h2.2C**5.4B+
T7 Mini-Chaingun 6386273531.776B*2.3222.752%B**15.471%B++60.9A+1.1B**18810.3h10.9B*48.1B*
TAR 5875855451.073C+3.0220.459%D19.829%C+31C+N/A10818.9h12.6B61.5C+
P2-120 HESH 6575762820.571B+16.4841.461%C+N/A83.5A+11.7B+2946.9h4.2B+10.2B+
TX1 Repeater 4484432691.647B**2.4523.07%C30.474%A+24.3C+N/A7118.2h10.7B++46.3B+
MR11 Gatekeeper-H 8364312715.963M11.8761.067%B**2.088%B+56A++52.6A*5327.7h50.8B+83.2B++
M40 Fury-H 4704122516.48B12.3942.197%C+1.456%C**179.1A*25.2B++5222.3h8.5C*20.1B
M40 Fury 4663961920.842A++16.7538.798%B2.02%C**120M21.2A++5413.3h10B++25.7B++
M77-B 376375814.63A++0.5436.902%C+70.133%D50A++N/A1647.5h2.4C*6.6C*
Orbital Strike Uplink 5343701370N/A365.91820.895%UN/A3700U1640U83870.1h1.5T*0.2T*
T32 Bull 3613581921.865B2.2325.899%B+24.581%C++44.2C*N/A1538.1h12C**46.2B+
NSX-P Naginata 3683561043.423A+0.6724.684%B+37.36%B**96.2A++3.2M++3683.7h10B*40.5B++
MRC3 Mercy 3103051132.699C**1.4019.615%B++28.525%A+40.7B**N/A1137.5h16.5B++84.1B++
G20 Vulcan-H 4962882611.077A++6.9847.14%C+2.778%C+96A**69.3M**11693h87.9B+186.5B+
MRC3 Mercy 285282962.938B+1.1619.653%B+21.631%C*42.1B**N/A1146.7h15.9B**81.1B++
AMR-66 2832821571.796B**2.3030.094%B+25.177%C++36.6B**N/A1267.7h6.5B**21.5B*
T2 Striker 459281952.958S1.1449.374%CN/A27.5A**17.5A26710.2h24.8B**50.3B*
P2-120 HEAT 389276634.381C+0.2938.761%C3.623%B33.3B++13.6B*4048.3h6.7B17.2C**
CAS30 Tank Buster 5322711371.978B2.1243.938%C+2.214%A16.3A++15.7A*18416.6h38.9B*88.5B+
MG-H1 Watchman 2652601262.063B+2.0324.865%B+30%B+46.4C*N/A1365.6h12.2B*49.2B+
Tomcat A2AM Pods 4462492310.826A6.7385.197%B*N/A65.5B51.8C**6413.8h8.8C+10.3C**
NSX-P Tanto 2472401841.304B+2.7926.457%C*24.583%C+17.8C-N/A5013.5h12.1B++45.9B+
NS-357 Underboss 2282241751.28B2.8136.066%C+27.232%B++33.9CN/A1276.6h4C**11.2C**
Frag Grenade 2202161216N/A211.9140.369%DN/A308.6D5.7C-14900.7h4.8D11.8D
ASP-30 Grounder 3121831331.376A2.7262.961%C++1.093%D--19.1C**13.4B+2909.6h6.7B++10.7B++
L105 Zephyr 201182630.333A++26.2446.723%B+N/A140M*14.6B**4601.3h6.1C++13B+
ML-7 3091811920.943B+3.1563.682%B*2.762%C+27B+19.1B**5896.7h6.4C**10B+
Xiphos Anti-Personnel Phalanx Tower 1761721172A**167.9121.622%DN/A573.3A++13.3B*14310.3h5.4B+25.2B+
NSX Tengu 1631621011.604B+2.4942.772%B*21.605%C++38.6C++N/A1104.2h10.2B++23.9B++
MANA Anti-Personnel Turret 164161513.157N/A0.9422.414%UN/A1610U30U3398100.1h18.3T*81.5T*
Spear Anti-Vehicle Phalanx Turret 284159917.667A++13.5743.879%C+N/A48.2B+37.9A++6223.3h8.6C+19.5C*
M20 Basilisk 2031581213.167M**9.0744.928%B++6.329%C++54.5M++15.5A*4662.9h59.6B**132.7B**
Chainblade 18015816,0600.01C4.083.385%F--3.797%C-0.2DN/A1843.8h2.9C+84.9T*
NS Annihilator 285140612.295S1.8081.13%C++N/A12.7B+13.2A++20911h9B**11.1B**
M2 Mutilator 133129592.186B1.9116.074%B19.38%C++35.8B*1.1A+1573.6h19.9D124C++
Rocklet Rifle 218117991.182B*2.9139.644%D**N/A16D--13.8D--2017.3h27.9B*70.5C++
Soldier Soaker 114112751.493C**2.6042.719%B*8.929%D--23.8D-N/A604.7h5.5B+12.9B*
M2 Mutilator 110108512.118C**1.9815.366%C++24.074%A33.8B++N/A1533.2h19C123.9C++
M40 Fury-F 118991960.505D3.5933.068%D*N/A14.8C--2.8D866.7h8.8B26.6C+
M20 Basilisk 11791910.111M++6.0246.964%B*2.198%D**47.9A*13.7B**4351.9h73.5B++156.6B*
Hoplon Anti-Aircraft Phalanx Tower 15788188S83.9118.757%D*N/A146.7B++115B+10640.6h15.2B+81.2B+
M1 Heavy Cycler 8986432B+2.0916.761%B+18.605%C*39.1A++1.4M2652.2h14.8B*88.5B+
Skyguard 14985184.722B**0.6327.864%C+N/A18.9B*14.2A3394.5h114C**409.3C**
Sticky Grenade 8484184N/A79.9141.503%D*N/A420D*N/A17690.2h3D7.3D-
M20 Basilisk 11683183S78.9154.193%C*4.819%C++166S66S6930.5h41.7A+77A
MG-HBR1 Dragoon 8482253.28A++0.8146.73%A*28.049%C+35.7B+N/A962.3h8.4C17.9B+
SMG-46 Armistice 7575441.705B+2.3929.402%B++25.333%A+41.7B++N/A3731.8h11.9B*40.6B++
L100 Python HEAT 9572418M13.9152.289%C++1.389%D-60A*19.2A+8751.2h4.1B+7.9B*
TRS-12 Uppercut 7272381.895B+2.2070.111%B**15.278%C+37.9C+N/A2111.9h2.6C++3.8B+
M60-G Bulldog 7968611.333A+7.2433.073%C+10.294%S45.3B*7.3B2711.5h6.2B+18.8B+
Spear Anti-Vehicle Phalanx Tower 12267167A*62.9151.607%C**1.493%D--95.7A*78.6M++6640.7h4.3A8.4A
Ripper 68673,6850.018C--4.089.973%D**2.985%F-0.3C-N/A1234.5h1.7C16.8C+
G30 Vulcan 1156579.286B**5.1931.498%C**1.538%D--27.1B+20.8B*3962.4h71.5B++226.9B*
NS-AM7 Archer 8457800.713B+3.3861.083%C**7.018%D*3.7D1.8D3515.4h25.7C42.1C
99SV 5757321.781C++2.3128.155%D40.351%B+30B+N/A2851.9h5.1B+18.1C++
E540 Halberd 925687C++2.9142.196%C++N/A28C*18A5102h5.7C*13.5B
M60-G Bulldog 6651151S46.9130.973%D1.961%D51B+15A+3181h6.2B+19.9C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret161,7714h
Spawn Beacon201,8945.4h
Nano-Armor Kit351591,85249.7h
Motion Spotter133,1403.3h
Skywall Shield Emitter02200.5h
Turret AI Module13380.7h
Structure Shield Module01240.4h
Repair Module03410.7h
Nanite Revive Grenade01,7340.5h
Medical Applicator29197,7329.4h
Blast Wall0760.3h
Cortium Silo32200.6h
Auraxium Chainblade36531.3h
Hoplon Anti-Aircraft Phalanx Tower02290.6h
Xiphos Anti-Personnel Tower32150.6h
Bunker0860.7h
Rampart Wall62821.5h
Welding Device01,3960.1h
Spear Anti-Vehicle Tower01760.5h
Recon Detection Device241,8844.4h
Shield Recharging Field562,7851.9h
Ammunition Package293,0441.7h
Medical Kit751,1743.1h
Anti-Infantry MANA Turret103430.7h
Flail Targeting Dart21280.8h
Hardlight Barrier1780.2h
Nano-Repair Grenade01980.1h
Router0700.2h
L-30R Vektor0520h
Pillbox0710.3h
Light Vehicle Terminal1870.6h
Elysium Spawn Tube21440.5h
Vehicle Gate01290.5h
Light Air Terminal0720.5h
Orbital Strike Target Designator181701.6h
IPC Targeting Dart11320.3h
Alarm Module0530.1h

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