Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,136)players online:
Sephuku (31)  MoarBassPLZ (8)  HEKOMIn (6)  pr0XY420_ (2)  Furry_Ergo (2)  DiGiTaLCLeaNeR (1) 50
stats.dasanfall.com
Field Marshal Chinaplayer[lCE] Chinaplayer
TR BR 137

KDR: 3.8

Score: 41.9m

Last Seen: Aug 14th, 2018 2:35 PM
- OFFLINE - 16.3 hour(s)

Battle Rank 120 (137 total) - Terran Republic on Briggs - Outfit Member of Icy Hot Stuntaz[lCE] Icy Hot Stuntaz
TR outfit on Briggs

Members: 300
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods L100 Python HESH C75 Viper MSW-R PDW-16 Hailstorm T9 CARV C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Chinaplayer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,249,749 MLG Score: 999
Fun Score: N/A
Cheeseburgers Flipped: 372TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.325%25.592%6231698816,9901.550892.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.327%0.661B+0.807B++0.385C**HEAD ++ (~13.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.425B10.50.263C*32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.858%0.94%4121599932,7721026532631.9415615%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.925%-0.072C+-0.626D-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.62B+22.30.575B+38.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.477%2.051%1661699812,578125829049.99841433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.857%0.658B+-0.415C--0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++50.602B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.925%1.664%579109944,08710117304.04253559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.182%0.455B+-0.684D-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.652B+16.60.569B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.928%70.117%57921002512112430.455516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.061%0.281C*0.204C++-1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.302C*2.50.201C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.012%10.582%579410003,818773334.93282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.788%0.647B+-0.767D--0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.445B3.60.259C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Icy Hot Stuntaz[lCE] Icy Hot Stuntaz
TR outfit on Briggs

Members: 300
41.9m181.2%432 (25.9k)373 (22.4k)3.8035890,17923,7094.27757137 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR10041051129.655%7.274%21604:4418

37% Engineer20% Heavy Assault8% Infiltrator28% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2014 12:18 AMJul 16th, 2016 5:39 AMAug 14th, 2018 11:50 PM (2h) (PST)Aug 14th, 2018 12:27 PM (13h) (PST)Aug 14th, 2018 10:35 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9661158510.8020.2110.0581.6960.134999

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,9456,90751,03848134102822,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1873.1h/78d 11,238 6,560 23,987 190.7k 2,358 5,167 15,008 108.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:2,857
Deaths:1,278
KDR:2.236
Accuracy:24.301% B+
HSR:27.511% B+
T9 CARV
B++
Kills:2,104
Deaths:1,120
KDR:1.879
Accuracy:21.601% B+
HSR:26.759% B++
NS-15M2
B++
Kills:1,638
Deaths:687
KDR:2.384
Accuracy:27.118% B++
HSR:28.388% B+
T9 CARV-S
B*
Kills:1,153
Deaths:567
KDR:2.034
Accuracy:22.600% C*
HSR:30.095% B*
T7 Mini-Chaingun
A
Kills:553
Deaths:308
KDR:1.795
Accuracy:22.762% A
HSR:15.371% B+
T32 Bull
B+
Kills:285
Deaths:156
KDR:1.827
Accuracy:26.142% B+
HSR:26.667% B+
MG-H1 Watchman
B*
Kills:104
Deaths:55
KDR:1.891
Accuracy:23.239% C++
HSR:32.692% B*
Kills:8,694
Deaths (as Heavy Assault):4,171
Deaths (to Heavy Assaults):6,952
KDR:2.08439
Kill Difference:4,523
Playtime:378.341 hours
Usage:20%
Score:8.496m
Score/min:374
Accuracy (listed only):23.966%
HSR (listed only):26.783%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:1,253
Deaths:768
KDR:1.632
Accuracy:48.211% B+
HSR:9.896% D--
LC2 Lynx
A
Kills:1,198
Deaths:814
KDR:1.472
Accuracy:23.662% C++
HSR:28.381% A
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D
TS4 Haymaker
B**
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B**
HSR:10.499% D
TAS-16 Blackjack
B+
Kills:1,141
Deaths:806
KDR:1.416
Accuracy:64.183% B+
HSR:9.115% D*
TRAC-5 S
B*
Kills:1,004
Deaths:866
KDR:1.159
Accuracy:26.650% B*
HSR:13.048% D
T5 AMC
C**
Kills:716
Deaths:683
KDR:1.048
Accuracy:24.401% C**
HSR:19.274% C+
AS16 NightHawk
B**
Kills:349
Deaths:152
KDR:2.296
Accuracy:49.634% B**
HSR:12.607% C-
AMR-66
B+
Kills:263
Deaths:147
KDR:1.789
Accuracy:29.833% B+
HSR:24.715% C+
NSX-P Tanto
B++
Kills:136
Deaths:122
KDR:1.115
Accuracy:26.156% C*
HSR:30.147% B++
Kills:8,388
Deaths (as Engineer):5,964
Deaths (to Engineers):5,191
KDR:1.40644
Kill Difference:2,424
Playtime:696.143 hours
Usage:37%
Score:14.782m
Score/min:354
Accuracy (listed only):38.522%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B*
Kills:2,512
Deaths:1,653
KDR:1.520
Accuracy:26.766% B+
HSR:21.139% B*
MKV Suppressed
A
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% A
NS Baron G5
B+
Kills:1,253
Deaths:768
KDR:1.632
Accuracy:48.211% B+
HSR:9.896% D--
LC2 Lynx
A
Kills:1,198
Deaths:814
KDR:1.472
Accuracy:23.662% C++
HSR:28.381% A
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D
TS4 Haymaker
B**
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B**
HSR:10.499% D
TAS-16 Blackjack
B+
Kills:1,141
Deaths:806
KDR:1.416
Accuracy:64.183% B+
HSR:9.115% D*
TRAC-5 S
B*
Kills:1,004
Deaths:866
KDR:1.159
Accuracy:26.650% B*
HSR:13.048% D
T5 AMC
C**
Kills:716
Deaths:683
KDR:1.048
Accuracy:24.401% C**
HSR:19.274% C+
AS16 NightHawk
B**
Kills:349
Deaths:152
KDR:2.296
Accuracy:49.634% B**
HSR:12.607% C-
NSX-P Tanto
B++
Kills:136
Deaths:122
KDR:1.115
Accuracy:26.156% C*
HSR:30.147% B++
NSX Tengu
B++
Kills:52
Deaths:50
KDR:1.040
Accuracy:41.465% B++
HSR:23.077% B
Kills:11,991
Deaths (as Light Assault):8,115
Deaths (to Light Assaults):4,217
KDR:1.47763
Kill Difference:3,876
Playtime:527.239 hours
Usage:28%
Score:12.137m
Score/min:384
Accuracy (listed only):37.689%
HSR (listed only):17.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B*
Kills:2,512
Deaths:1,653
KDR:1.520
Accuracy:26.766% B+
HSR:21.139% B*
MKV Suppressed
A
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% A
NS-44 Commissioner
C**
Kills:851
Deaths:740
KDR:1.150
Accuracy:25.330% D*
HSR:23.737% C**
TX1 Repeater
A+
Kills:395
Deaths:245
KDR:1.612
Accuracy:22.908% C
HSR:31.139% A+
M77-B
C+
Kills:366
Deaths:79
KDR:4.633
Accuracy:36.982% C+
HSR:71.038% D
TSAR-42
C+
Kills:146
Deaths:40
KDR:3.650
Accuracy:36.808% C
HSR:67.808% C+
Soldier Soaker
B**
Kills:97
Deaths:59
KDR:1.644
Accuracy:44.249% B**
HSR:10.309% D-
NSX Tengu
B++
Kills:52
Deaths:50
KDR:1.040
Accuracy:41.465% B++
HSR:23.077% B
Kills:5,721
Deaths (as Infiltrator):3,461
Deaths (to Infiltrators):3,283
KDR:1.65299
Kill Difference:2,260
Playtime:145.027 hours
Usage:8%
Score:2.769m
Score/min:318
Accuracy (listed only):32.895%
HSR (listed only):34.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B*
Kills:2,512
Deaths:1,653
KDR:1.520
Accuracy:26.766% B+
HSR:21.139% B*
MKV Suppressed
A
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% A
NS Baron G5
B+
Kills:1,253
Deaths:768
KDR:1.632
Accuracy:48.211% B+
HSR:9.896% D--
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D
TS4 Haymaker
B**
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B**
HSR:10.499% D
TAS-16 Blackjack
B+
Kills:1,141
Deaths:806
KDR:1.416
Accuracy:64.183% B+
HSR:9.115% D*
T1 Cycler
C+
Kills:897
Deaths:826
KDR:1.086
Accuracy:21.520% C+
HSR:19.287% C
TAR
C+
Kills:579
Deaths:541
KDR:1.070
Accuracy:20.431% C--
HSR:19.862% C+
AS16 NightHawk
B**
Kills:349
Deaths:152
KDR:2.296
Accuracy:49.634% B**
HSR:12.607% C-
NSX Tengu
B++
Kills:52
Deaths:50
KDR:1.040
Accuracy:41.465% B++
HSR:23.077% B
Kills:10,413
Deaths (as Combat Medic):6,997
Deaths (to Combat Medics):1,935
KDR:1.48821
Kill Difference:3,416
Playtime:80.239 hours
Usage:4%
Score:2.276m
Score/min:473
Accuracy (listed only):39.336%
HSR (listed only):16.378%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:1,053
Deaths:412
KDR:2.556
Accuracy:41.189% C*
HSR:2.944% C+
M3 Pounder HEG
B
Kills:997
Deaths:426
KDR:2.340
Accuracy:40.571% B
HSR:2.106% D
MRC3 Mercy
A++
Kills:282
Deaths:104
KDR:2.712
Accuracy:19.140% B++
HSR:28.369% A++
MRC3 Mercy
B++
Kills:273
Deaths:89
KDR:3.067
Accuracy:19.387% B++
HSR:21.978% B
M2 Mutilator
B+
Kills:129
Deaths:59
KDR:2.186
Accuracy:16.074% B+
HSR:19.380% C*
M2 Mutilator
A
Kills:108
Deaths:51
KDR:2.118
Accuracy:15.366% C*
HSR:24.074% A
M1 Heavy Cycler
B+
Kills:79
Deaths:41
KDR:1.927
Accuracy:16.240% B+
HSR:16.456% C
Kills:2,921
Deaths (as MAX Suit):591
Deaths (to MAX Suits):1,189
KDR:4.94247
Kill Difference:2,330
Playtime:46.554 hours
Usage:2%
Score:1.449m
Score/min:519
Accuracy (listed only):23.995%
HSR (listed only):16.472%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:22,055
V. Kills:2,250 N/A
Deaths:2,126
KDR:10.374
Accuracy:35.413% B**
KPH:83.300 A
VKPH:8.500 A*
Hellfire Rocket Pods
A+
Kills:8,670
V. Kills:1,237 N/A
Deaths:501
KDR:17.305
Accuracy:55.529% B*
KPH:155.900 A+
VKPH:22.200 B*
Coyote Missiles
C++
Kills:1,382
V. Kills:854 162%
Deaths:310
KDR:4.458
Accuracy:59.642% B*
KPH:40.800 C+
VKPH:25.200 C++
M18 Rotary
A*
Kills:905
V. Kills:619 146%
Deaths:186
KDR:4.866
Accuracy:34.843% B+
KPH:36.300 A*
VKPH:24.800 A*
M18 Needler
B**
Kills:874
V. Kills:829 105%
Deaths:480
KDR:1.821
Accuracy:30.998% C+
KPH:17.500 B+
VKPH:16.600 B**
Hornet Missiles
M
Kills:481
V. Kills:318 151%
Deaths:22
KDR:21.864
Accuracy:67.067% B*
KPH:150.400 A*
VKPH:99.500 M
M18 Locust
S
Kills:148
V. Kills:79 185%
Deaths:11
KDR:13.455
Accuracy:33.703% C**
KPH:85.400 S
VKPH:45.600 M*
Tomcat A2AM Pods
C**
Kills:124
V. Kills:132 93%
Deaths:15
KDR:8.267
Accuracy:87.338% B**
KPH:49.300 C+
VKPH:52.500 C**
Kills:34,639 (23,982 + 0)
Deaths:3,651
KDR:9.488
VKDR:1.730
Vehicle Kills:6,318
Kill Difference:30,988
Playtime:436.616 hours
Usage:23%
Score:8.386m
Score/min:320
Piloting Accuracy:33.703%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:268
V. Kills:259 103%
Deaths:137
KDR:1.956
Accuracy:44.304% C+
KPH:16.400 A
VKPH:15.900 A+
L105 Zephyr
S
Kills:172
V. Kills:16 N/A
Deaths:6
KDR:28.667
Accuracy:45.793% B+
KPH:160.500 S
VKPH:14.900 A+
Kills:440 (268 + 172)
Deaths:143
KDR:3.077
VKDR:1.923
Vehicle Kills:275
Kill Difference:297
Playtime:17.382 hours
Usage:1%
Score:0.215m
Score/min:206
Piloting Accuracy:44.304%
Gunner Accuracy:45.793%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,197
V. Kills:786 N/A
Deaths:346
KDR:17.910
Accuracy:53.941% B++
KPH:93.900 A++
VKPH:11.900 B**
C75 Viper
M+
Kills:4,015
V. Kills:599 N/A
Deaths:271
KDR:14.816
Accuracy:44.795% B++
KPH:78.800 M+
VKPH:11.800 A
L100 Python AP
A*
Kills:948
V. Kills:624 152%
Deaths:103
KDR:9.204
Accuracy:58.136% C**
KPH:47 A++
VKPH:30.900 A*
Skyguard
A
Kills:79
V. Kills:62 125%
Deaths:17
KDR:4.647
Accuracy:27.751% C+
KPH:18 B++
VKPH:14.100 A
Kills:11,239 (11,239 + 0)
Deaths:737
KDR:15.250
VKDR:2.810
Vehicle Kills:2,071
Kill Difference:10,502
Playtime:141.550 hours
Usage:8%
Score:2.943m
Score/min:346
Driving Accuracy:27.751%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:860
V. Kills:664 129%
Deaths:78
KDR:11.026
Accuracy:45.214% C+
KPH:48.600 A++
VKPH:37.500 M*
P2-120 HESH
B**
Kills:284
V. Kills:39 N/A
Deaths:19
KDR:14.947
Accuracy:39.936% C+
KPH:72 B**
VKPH:9.900 C*
P2-120 HEAT
B*
Kills:274
V. Kills:113 240%
Deaths:62
KDR:4.419
Accuracy:38.775% C
KPH:33.300 B++
VKPH:13.800 B*
G30 Vulcan
B**
Kills:65
V. Kills:50 127%
Deaths:7
KDR:9.286
Accuracy:31.503% B
KPH:27.100 B++
VKPH:20.900 B**
E540 Halberd
A
Kills:54
V. Kills:36 146%
Deaths:8
KDR:6.750
Accuracy:41.781% C++
KPH:27.900 C**
VKPH:18.600 A
Kills:1,537 (1,418 + 119)
Deaths:174
KDR:8.833
VKDR:5.184
Vehicle Kills:902
Kill Difference:1,363
Playtime:34.187 hours
Usage:2%
Score:1.043m
Score/min:508
Driving Accuracy:38.775%
Gunner Accuracy:41.781%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M+
Kills:1,891
V. Kills:82 N/A
Deaths:59
KDR:32.051
Accuracy:34.957% C++
KPH:237.100 M+
VKPH:10.300 B**
MR11 Gatekeeper-H
A*
Kills:425
V. Kills:400 106%
Deaths:27
KDR:15.741
Accuracy:60.440% B**
KPH:55.700 A*
VKPH:52.400 A*
M40 Fury-H
A**
Kills:388
V. Kills:51 N/A
Deaths:25
KDR:15.520
Accuracy:42.423% C+
KPH:188.300 A**
VKPH:24.800 B++
G20 Vulcan-H
S
Kills:281
V. Kills:204 137%
Deaths:25
KDR:11.240
Accuracy:47.124% C+
KPH:97.100 M+
VKPH:70.500 S
Kills:2,985 (0 + 2,985)
Deaths:136
KDR:21.949
VKDR:5.419
Vehicle Kills:737
Kill Difference:2,849
Playtime:20.560 hours
Usage:1%
Score:0.762m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:47.124%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:730
V. Kills:85 N/A
Deaths:16
KDR:45.625
Accuracy:33.132% C+
KPH:114.100 M++
VKPH:13.300 B**
M40 Fury
M+
Kills:396
V. Kills:70 N/A
Deaths:19
KDR:20.842
Accuracy:38.775% B
KPH:120.300 M+
VKPH:21.300 A++
M20 Basilisk
M
Kills:133
V. Kills:40 324%
Deaths:11
KDR:12.091
Accuracy:44.866% B*
KPH:49.100 M
VKPH:14.800 A++
M20 Basilisk
A*
Kills:84
V. Kills:23 350%
Deaths:9
KDR:9.333
Accuracy:46.123% B*
KPH:47.300 A*
VKPH:13 B+
M60-G Bulldog
B**
Kills:68
V. Kills:11 N/A
Deaths:6
KDR:11.333
Accuracy:33.073% C+
KPH:46.900 B**
VKPH:7.600 C**
M60-G Bulldog
A
Kills:51
V. Kills:15 319%
Deaths:1
KDR:51
Accuracy:30.973% D
KPH:51.500 B+
VKPH:15.100 A
Kills:1,462 (0 + 1,462)
Deaths:62
KDR:23.581
VKDR:3.935
Vehicle Kills:244
Kill Difference:1,400
Playtime:16.615 hours
Usage:1%
Score:0.443m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:30.973%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:89
V. Kills:15 N/A
Deaths:195
KDR:0.456
Accuracy:32.212% F
KPH:13.600 D
VKPH:2.300 D--
Kills:89 (89 + 0)
Deaths:195
KDR:0.456
VKDR:0.077
Vehicle Kills:15
Kill Difference:106
Playtime:6.548 hours
Usage:0%
Score:0.031m
Score/min:80
Driving Accuracy:32.212%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 24,30522,0552,12610.374B++6.5735.413%B**N/A83.3A8.5A*256264.9h20.7B58.5B+
Hellfire Rocket Pods 9,9078,67050117.305A+13.5055.529%B*N/A155.9A+22.2B*59455.6h13B**23.4B*
L100 Python HESH 6,9836,19734617.91B+14.1153.941%B++2.017%B93.9A++11.9B**33466h2.7B++5B*
C75 Viper 4,6144,01527114.815A++11.0144.795%B++1.42%C+78.7M+11.7B**32251h7.9B*17.6B**
MSW-R 2,8852,8571,2782.236C*1.5724.301%B+27.511%B+53.9B++N/A18153h10.1B*41.4B++
PDW-16 Hailstorm 2,5322,5121,6531.52B+2.2826.766%B+21.139%B*36.1B+N/A9969.6h11.9B++44.6B+
T9 CARV 2,1282,1041,1201.879B+1.9221.601%B+26.759%B++51.3AN/A20941h9.9B**46B++
C-4 2,7081,9338982.153B+1.6520.265%D-N/A50.5D20.2D39838.3h1.4C**6.7C+
P525 Marauder-H 1,9731,8915932.051A28.2534.957%C++N/A236.4M+10.3B**5318h5.1B++14.5B++
NS-15M2 1,6471,6386872.384B+1.4227.118%B++28.388%B+62.8B++N/A15626.1h9.5B**35.2B++
Coyote Missiles 2,2361,3823104.458B+0.6559.642%B*N/A40.8C+25.2C++31533.9h35.5B+59.5B++
MKV Suppressed 1,3081,3025952.188A1.6228.651%B+26.805%A55.6B**N/A13823.4h10B**34.9B++
NS Baron G5 1,2681,2537681.632B++2.1748.211%B+9.896%D--29.7C+N/A7242.2h4B+8.4C+
LC2 Lynx 1,2121,1988141.472B2.3323.662%C++28.381%A20.7CN/A6058h12.1B*51B+
FA1 Barrage 1,1781,1669821.187B2.6240.973%C++11.492%D23.7CN/A9549.1h4.1B++9.9B+
TS4 Haymaker 1,1731,1626241.862B++1.9451.523%B**10.499%D47B*N/A12624.7h3.8B+7.3B++
T9 CARV-S 1,1611,1535672.034B+1.7722.6%C*30.095%B*52.9B+N/A15221.8h10.3B++45.6B+
TAS-16 Blackjack 1,1491,1418061.416C**2.3964.183%B+9.115%D*29.9CN/A7338.1h2.6C+4C**
M3 Pounder HEG 1,1911,0534122.556B+1.2541.189%C*2.944%C+36.1A*4.7B+17629.2h13.2B*31.9B+
TRAC-5 S 1,0381,0048661.159C**2.6426.65%B*13.048%D15CN/A4767h8.6B**32.4B*
M3 Pounder HEG 1,1559974262.34B+1.4640.571%B2.106%D33.5A++5.3B**16829.8h14.3B+35.3B+
L100 Python AP 1,5729481039.204A5.4058.136%C**3.692%B46.9A++30.9A*45820.2h5.1B+8.8B*
M18 Rotary 1,5249051864.866A++1.0634.843%B+1.657%C--36.3A*24.9A*32524.9h62B*178B**
T1 Cycler 9088978261.086C++2.7221.52%C+19.287%C31.3B+N/A13528.7h12.5B++58B+
NS Decimator 1,3708875471.622B*2.1859.611%C+2.593%C++32.7C+17.8C**25427.1h4.9C+8.2C++
M18 Needler 1,7038744801.821C++1.9830.998%C+2.403%C++17.6B+16.6B**27349.8h107B+345.2B+
P2-120 AP 1,5248607811.026B++7.2245.214%C+3.488%C+48.6A++37.5M*63017.7h7.4C++16.3C**
Tank Mine 1,4448571286.695A*2.8935.18%C++N/A138.2B++94.7B**14636.2h1.9C++5.5B+
NS-44 Commissioner 8808517401.15C*2.6525.33%D*23.737%C**15.1DN/A5156.3h4.4C17.3D
MANA Anti-Vehicle Turret 1,1127312103.481B**0.3258.876%B+2.326%D61.9A++32.3B+61011.8h5.5B++9.4B**
M40 Fury 8157301645.625S41.8233.132%C+2.055%C**114.1M++13.3B**4586.4h8.3B**24.9B*
T5 AMC 7287166831.048C++2.7624.401%C**19.274%C+14C--N/A4751.1h12.8B+52.4B+
Claymore 715714808.925B+5.1230.889%CN/A158.7C**N/A3914.5h1.2C++3.8C++
TAR 5815795411.07C+2.7320.431%C--19.862%C+30.8C+N/A10618.8h12.6C**61.9C+
T7 Mini-Chaingun 5605533081.795B*2.0122.762%A15.371%B+61.4A+N/A1889h11.1B**48.6B*
Hornet Missiles 7994812221.864A**18.0667.067%B*N/A150.3A*99.4M11263.2h7.7B++11.4B*
MR11 Gatekeeper-H 8254252715.741M++11.9460.44%B**2.118%C**55.9A*52.6A*5337.6h50B+82.8B*
M40 Fury 4663961920.842A++17.0438.775%B2.02%C*120M+21.2A++5413.3h9.9B++25.6B++
TX1 Repeater 3973952451.612B**2.1922.908%C31.139%A+25C+N/A7315.8h10.5B*46C*
M40 Fury-H 4393882515.52B+11.7242.423%C+1.289%C+184.8A**24.3B++5262.1h8.2B19.3B+
M77-B 367366794.633B**0.8336.982%C+71.038%D50.1A+N/A1617.3h2.4C++6.6C*
AS16 NightHawk 3513491522.296B**1.5149.634%B**12.607%C-33.9C++N/A9910.3h4.7C+9.4B+
T32 Bull 2872851561.827B+1.9826.142%B+26.667%B+41.3C++N/A1316.9h11.6B+44.4B+
P2-120 HESH 3232841914.947C++11.1439.936%C+N/A72.8B**10C*2693.9h4.8C*12.1C*
MRC3 Mercy 2852821042.712B1.0919.14%B++28.369%A++40.3B**N/A1137h16.3B++84.9B++
G20 Vulcan-H 4852812511.24A*7.4447.124%C+2.491%C96.9M+70.3M**11452.9h89.2B+189.3B+
P2-120 HEAT 387274624.419C+0.6238.775%C3.65%C**33.4B++13.8B*3978.2h6.7B+17.3B
MRC3 Mercy 276273893.067B+0.7419.387%B++21.978%B43.3AN/A1156.3h15.4B**79.7B++
CAS30 Tank Buster 5272681371.956B1.8544.304%C+2.239%B**16.4A15.9A+18516.3h39.1B*88.3B+
AMR-66 2642631471.789A2.0129.833%B+24.715%C+35.5B**N/A1187.4h6.4B**21.6B*
Frag Grenade 2182141214N/A210.2040.339%DN/A305.7D5.7C13870.7h4.8D11.9D
M12 Kobalt 237206368.667A++64.8631.014%A++16.019%C147.1B++22.1S4691.4h28.4F91.6C+
ASP-30 Grounder 3121831331.376B**2.4362.961%C++1.093%D--19.1C++13.4C**2889.6h6.7B+10.7B+
ML-7 3091811920.943B+2.8663.682%B*2.762%C+27C**19.1B**5656.7h6.4C*10B+
T2 Striker 285177662.682S1.1245.913%DN/A24.9B**15.2B+2717.1h25B**54.4B*
L105 Zephyr 188172628.667A++24.8645.793%B+N/A156.4M**14.5A5361.1h5.7B12.5B+
Chainblade 18015816,0600.01C3.793.385%F-3.797%C-0.2DN/A1843.6h2.9C+84.9T*
Spear Anti-Vehicle Phalanx Turret 273151916.778A++12.9743.824%C+N/A47.2B+38.1A++6023.2h8.9C+20.3C++
M18 Locust 2271481113.455S9.6533.703%C**N/A87.1S46.5M**7401.7h41.9B124.3B++
TSAR-42 148146403.65C*0.1536.808%C67.808%C+40.6C*N/A2353.6h2.7D7.4C
MANA Anti-Personnel Turret 146143463.109N/A0.6921.647%UN/A1430U30U3023200.1h18T*83.1T*
Xiphos Anti-Personnel Phalanx Tower 1431401140A++136.2021.9%DN/A466.7B**10C++12290.3h6.6B+30.3B+
NSX-P Tanto 1401361221.115C*2.6926.156%C*30.147%B++17C-N/A468h13B+49.6B+
M20 Basilisk 1731331112.091M**8.2944.866%B*6.767%C**49.3M14.8A++4552.7h64.2B+143B**
NS Annihilator 270131582.259S1.5481.188%C*N/A12.1B+12.9A+20410.8h9.4B++11.6B++
M2 Mutilator 133129592.186B1.6216.074%B+19.38%C*35.8B*1.1A++1543.6h19.9D124C++
Orbital Strike Uplink 1771271127N/A123.20602.5%UN/A1270U500U46710.1h1.9T*0.3T*
Tomcat A2AM Pods 256124158.267B**4.4687.338%B**N/A49.6C+52.8C**6532.5h9.8D11.2C+
M2 Mutilator 110108512.118B1.6915.366%C*24.074%A33.8B++N/A1513.2h19C123.9C*
MG-H1 Watchman 106104551.891B1.9123.239%C++32.692%B*41.6C+N/A1432.5h13.4B+57.6B+
Soldier Soaker 9897591.644B+2.1644.249%B**10.309%D-26.9DN/A703.6h5.4B+12.3B*
M40 Fury-F 104891950.456D3.3532.212%FN/A13.7D2.3D--806.5h9.1B+28.4C
M20 Basilisk 1078499.333M+5.5346.123%B*2.381%D*46.7A*12.8B+4141.8h72.7B+157.5B*
Sticky Grenade 8484184N/A80.2040.735%D**N/A420D*N/A17890.2h2.9D7.1D-
M1 Heavy Cycler 8079411.927B+1.8816.24%B+16.456%C37.6A++N/A2442.1h14.6B*89.9B+
Skyguard 14179174.647B**0.8427.751%C+N/A18B++14.1A3164.4h120.8C*435.2C**
Rocklet Rifle 14675661.136B*2.6740.576%D**N/A15D--14.2D--2025h27.8B++68.5C*
M20 Basilisk 9972172U68.2051.876%C+4.167%C180S67.5S7000.4h39A+75.2A+
M60-G Bulldog 7968611.333A+7.5333.073%C+10.294%S45.3B*7.3C*2701.5h6.2B+18.8B+
G30 Vulcan 1156579.286A5.4831.503%B1.538%D*27.1B++20.8B**3942.4h70.7B++224.4B*
Hoplon Anti-Aircraft Phalanx Tower 11562162S58.2018.824%D*N/A103.3C++88.3C+8150.6h21.3B+113B
E540 Halberd 905486.75C++2.9541.781%C++N/A28.4B18.9A4961.9h5.6B13.5B+
NSX Tengu 5252501.04C+2.7641.465%B++23.077%B27.4CN/A651.9h12.5C**30.2B+
M60-G Bulldog 6651151U47.2030.973%D1.961%D51B+15B**3181h6.2B+19.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter122,8503h
Nano-Armor Kit342549,63747.2h
Auraxium Chainblade36531.3h
Anti-Vehicle MANA Turret161,7473.9h
Spawn Beacon161,4333h
Turret AI Module12550.6h
Repair Module02370.5h
Skywall Shield Emitter01750.4h
Structure Shield Module01060.4h
Cortium Silo31690.5h
Blast Wall0570.2h
Nanite Revive Grenade01,7010.5h
Medical Applicator28594,7159.2h
Deconstruction Tool01,1530.1h
Spear Anti-Vehicle Tower01320.4h
Bunker0860.7h
Rampart Wall62621.4h
Xiphos Anti-Personnel Tower11660.5h
Hoplon Anti-Aircraft Phalanx Tower01720.5h
Anti-Infantry MANA Turret92910.6h
Ammunition Package282,8341.6h
Shield Recharging Field552,6391.8h
Medical Kit731,1663h
Pillbox0630.3h
Elysium Spawn Tube21100.4h
Light Vehicle Terminal1710.5h
Vehicle Gate0600.3h
Orbital Strike Target Designator8900.9h
IPC Targeting Dart11200.3h
Light Air Terminal0650.4h
Recon Detection Device241,8574.3h
L-30R Vektor0520h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.58s
Server spent 2.61s on queries, 2.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.