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PFC Chinaplayer[AUBG] Chinaplayer
TR BR 149

KDR: 4.19

Score: 51.5m

Last Seen: Aug 18th, 2019 4:44 PM
- OFFLINE - 4.1 hour(s)

Battle Rank 120 (149 total) - Terran Republic on Connery
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods L100 Python HESH C75 Viper MSW-R PDW-16 Hailstorm C-4 T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,436,148 MLG Score: 1148
Fun Score: N/A
Cheeseburgers Flipped: 379TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.949%25.494%63620119619,9971.529642.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.731%0.715B++0.711B++-2.127F--HEAD ++ (~13.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.433B10.50.266C*31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.514%0.863%49585121145,1971165647138.7957698%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.929%-0.081C+-0.654D-0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.646B+20.50.606B+35.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.465%1.889%16357120913,974141931429.84085445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.414%0.63B+-0.399C---0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.734B++4.80.61B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.142%1.675%5611012064,23810877783.8988544%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.24%0.455B+-0.683D-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.659B+16.70.581B+24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.877%68.222%561312131,3721354111.01255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.801%0.418B0.181C++1.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.35C**2.40.237C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.816%10.054%561512115,5601008455.51041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.835%0.65B+-0.862D--0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.439B3.60.249C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.5m180.6%438 (26.3k)381 (22.9k)4.19217117,53628,0374.67133149 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12161404830.365%7.424%22504:5023

34% Engineer21% Heavy Assault8% Infiltrator32% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2014 12:18 AMJun 14th, 2019 11:43 AMAug 18th, 2019 12:29 PM (59d) (PST)Aug 18th, 2019 1:06 PM (59d) (PST)Aug 18th, 2019 12:44 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0011128890.8690.2070.0651.8190.1381148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,0636,70653,35752124109822,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2254h/93.9d 13,434 8,726 30,106 246k 2,858 5,953 18,670 135.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:3,510
Deaths:1,565
KDR:2.243
Accuracy:25.118% B+
HSR:27.607% B+
T9 CARV
B+
Kills:2,121
Deaths:1,126
KDR:1.884
Accuracy:21.593% B+
HSR:26.827% B+
NS-15M2
B+
Kills:1,906
Deaths:811
KDR:2.350
Accuracy:27.277% B+
HSR:27.964% C**
NSX-P Naginata
B++
Kills:1,159
Deaths:405
KDR:2.862
Accuracy:26.653% B++
HSR:29.681% C++
T9 CARV-S
B++
Kills:1,153
Deaths:567
KDR:2.034
Accuracy:22.600% C++
HSR:30.095% B++
T32 Bull
B+
Kills:584
Deaths:272
KDR:2.147
Accuracy:27.053% B+
HSR:24.486% C+
MG-H1 Watchman
B+
Kills:267
Deaths:141
KDR:1.894
Accuracy:24.900% B
HSR:29.214% B+
Kills:10,700
Deaths (as Heavy Assault):4,887
Deaths (to Heavy Assaults):8,292
KDR:2.18948
Kill Difference:5,813
Playtime:470.800 hours
Usage:21%
Score:10.596m
Score/min:375
Accuracy (listed only):25.028%
HSR (listed only):27.982%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B**
Kills:1,866
Deaths:761
KDR:2.452
Accuracy:50.074% B**
HSR:9.486% D*
TRAC-5 S
B**
Kills:1,454
Deaths:1,023
KDR:1.421
Accuracy:27.908% B**
HSR:11.073% D--
LC2 Lynx
B**
Kills:1,382
Deaths:965
KDR:1.432
Accuracy:23.831% C++
HSR:27.279% B**
NS Baron G5
B+
Kills:1,256
Deaths:771
KDR:1.629
Accuracy:48.192% B+
HSR:9.873% D--
TAS-16 Blackjack
B+
Kills:1,167
Deaths:831
KDR:1.404
Accuracy:64.426% B+
HSR:9.083% D*
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D-
TS4 Haymaker
B*
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B*
HSR:10.499% D
T5 AMC
C**
Kills:902
Deaths:772
KDR:1.168
Accuracy:24.954% C**
HSR:19.956% C+
AMR-66
B+
Kills:299
Deaths:167
KDR:1.790
Accuracy:30.484% B+
HSR:25.753% C++
NSX-P Tanto
C++
Kills:242
Deaths:185
KDR:1.308
Accuracy:26.442% C++
HSR:24.380% C+
TRS-12 Uppercut
B**
Kills:199
Deaths:103
KDR:1.932
Accuracy:69.948% B**
HSR:10.050% D--
MG-HBR1 Dragoon
A*
Kills:122
Deaths:34
KDR:3.588
Accuracy:46.056% A*
HSR:29.508% C++
Kills:11,217
Deaths (as Engineer):7,218
Deaths (to Engineers):5,809
KDR:1.55403
Kill Difference:3,999
Playtime:759.916 hours
Usage:34%
Score:16.229m
Score/min:356
Accuracy (listed only):42.067%
HSR (listed only):16.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B*
Kills:2,515
Deaths:1,656
KDR:1.519
Accuracy:26.764% B+
HSR:21.153% B*
AS16 NightHawk
B**
Kills:1,866
Deaths:761
KDR:2.452
Accuracy:50.074% B**
HSR:9.486% D*
TRAC-5 S
B**
Kills:1,454
Deaths:1,023
KDR:1.421
Accuracy:27.908% B**
HSR:11.073% D--
LC2 Lynx
B**
Kills:1,382
Deaths:965
KDR:1.432
Accuracy:23.831% C++
HSR:27.279% B**
MKV Suppressed
B**
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% B**
NS Baron G5
B+
Kills:1,256
Deaths:771
KDR:1.629
Accuracy:48.192% B+
HSR:9.873% D--
TAS-16 Blackjack
B+
Kills:1,167
Deaths:831
KDR:1.404
Accuracy:64.426% B+
HSR:9.083% D*
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D-
TS4 Haymaker
B*
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B*
HSR:10.499% D
T5 AMC
C**
Kills:902
Deaths:772
KDR:1.168
Accuracy:24.954% C**
HSR:19.956% C+
NSX-P Tanto
C++
Kills:242
Deaths:185
KDR:1.308
Accuracy:26.442% C++
HSR:24.380% C+
TRS-12 Uppercut
B**
Kills:199
Deaths:103
KDR:1.932
Accuracy:69.948% B**
HSR:10.050% D--
NSX Tengu
B++
Kills:185
Deaths:118
KDR:1.568
Accuracy:41.243% B++
HSR:22.703% C**
SMG-46 Armistice
A+
Kills:141
Deaths:77
KDR:1.831
Accuracy:29.946% B*
HSR:26.241% A+
Kills:14,939
Deaths (as Light Assault):9,463
Deaths (to Light Assaults):4,953
KDR:1.57867
Kill Difference:5,476
Playtime:712.962 hours
Usage:32%
Score:17.264m
Score/min:404
Accuracy (listed only):39.634%
HSR (listed only):17.148%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B*
Kills:2,515
Deaths:1,656
KDR:1.519
Accuracy:26.764% B+
HSR:21.153% B*
MKV Suppressed
B**
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% B**
NS-44 Commissioner
C++
Kills:1,016
Deaths:835
KDR:1.217
Accuracy:26.340% D*
HSR:23.228% C++
TSAR-42
B
Kills:885
Deaths:177
KDR:5
Accuracy:40.669% B
HSR:71.186% C**
TX1 Repeater
A
Kills:443
Deaths:269
KDR:1.647
Accuracy:23.070% C
HSR:30.474% A
M77-B
C+
Kills:395
Deaths:87
KDR:4.540
Accuracy:37.072% C+
HSR:69.873% D
NS-357 Underboss
C**
Kills:331
Deaths:256
KDR:1.293
Accuracy:36.218% C+
HSR:24.169% C**
NSX Tengu
B++
Kills:185
Deaths:118
KDR:1.568
Accuracy:41.243% B++
HSR:22.703% C**
SMG-46 Armistice
A+
Kills:141
Deaths:77
KDR:1.831
Accuracy:29.946% B*
HSR:26.241% A+
Soldier Soaker
B++
Kills:124
Deaths:80
KDR:1.550
Accuracy:40.612% B++
HSR:8.871% D-
99SV
C
Kills:92
Deaths:36
KDR:2.556
Accuracy:29.681% C
HSR:32.609% C
NS-AM7 Archer
C**
Kills:64
Deaths:85
KDR:0.753
Accuracy:60.731% C**
HSR:10.938% D
Kills:7,493
Deaths (as Infiltrator):4,271
Deaths (to Infiltrators):3,838
KDR:1.75439
Kill Difference:3,222
Playtime:177.098 hours
Usage:8%
Score:3.470m
Score/min:327
Accuracy (listed only):35.083%
HSR (listed only):30.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B*
Kills:2,515
Deaths:1,656
KDR:1.519
Accuracy:26.764% B+
HSR:21.153% B*
AS16 NightHawk
B**
Kills:1,866
Deaths:761
KDR:2.452
Accuracy:50.074% B**
HSR:9.486% D*
MKV Suppressed
B**
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% B**
NS Baron G5
B+
Kills:1,256
Deaths:771
KDR:1.629
Accuracy:48.192% B+
HSR:9.873% D--
TAS-16 Blackjack
B+
Kills:1,167
Deaths:831
KDR:1.404
Accuracy:64.426% B+
HSR:9.083% D*
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D-
TS4 Haymaker
B*
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B*
HSR:10.499% D
T1 Cycler
C+
Kills:1,112
Deaths:932
KDR:1.193
Accuracy:22.292% C+
HSR:21.403% C+
TAR
C
Kills:585
Deaths:545
KDR:1.073
Accuracy:20.459% D
HSR:19.829% C
TRS-12 Uppercut
B**
Kills:199
Deaths:103
KDR:1.932
Accuracy:69.948% B**
HSR:10.050% D--
NSX Tengu
B++
Kills:185
Deaths:118
KDR:1.568
Accuracy:41.243% B++
HSR:22.703% C**
SMG-46 Armistice
A+
Kills:141
Deaths:77
KDR:1.831
Accuracy:29.946% B*
HSR:26.241% A+
Kills:12,656
Deaths (as Combat Medic):7,995
Deaths (to Combat Medics):2,340
KDR:1.58299
Kill Difference:4,661
Playtime:85.568 hours
Usage:4%
Score:2.441m
Score/min:475
Accuracy (listed only):41.207%
HSR (listed only):16.551%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:1,055
Deaths:413
KDR:2.554
Accuracy:41.262% C++
HSR:2.938% C+
M3 Pounder HEG
C*
Kills:997
Deaths:427
KDR:2.335
Accuracy:40.634% C*
HSR:2.106% D
MRC3 Mercy
A+
Kills:312
Deaths:117
KDR:2.667
Accuracy:19.670% B++
HSR:28.846% A+
MRC3 Mercy
B+
Kills:291
Deaths:100
KDR:2.910
Accuracy:19.711% B+
HSR:21.650% C*
M2 Mutilator
B
Kills:129
Deaths:59
KDR:2.186
Accuracy:16.074% B
HSR:19.380% C++
M2 Mutilator
A
Kills:108
Deaths:51
KDR:2.118
Accuracy:15.366% C++
HSR:24.074% A
M1 Heavy Cycler
B+
Kills:86
Deaths:43
KDR:2
Accuracy:16.761% B+
HSR:18.605% C++
Kills:2,978
Deaths (as MAX Suit):605
Deaths (to MAX Suits):1,344
KDR:4.92231
Kill Difference:2,373
Playtime:47.488 hours
Usage:2%
Score:1.469m
Score/min:516
Accuracy (listed only):24.211%
HSR (listed only):16.800%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:33,834
V. Kills:3,165 N/A
Deaths:2,592
KDR:13.053
Accuracy:35.261% B**
KPH:91.500 A++
VKPH:8.600 M
Hellfire Rocket Pods
A
Kills:9,193
V. Kills:1,337 N/A
Deaths:519
KDR:17.713
Accuracy:55.508% B*
KPH:155.400 A
VKPH:22.600 B*
Coyote Missiles
C++
Kills:2,110
V. Kills:1,214 174%
Deaths:380
KDR:5.553
Accuracy:59.216% B*
KPH:43.100 C+
VKPH:24.800 C++
Hornet Missiles
A*
Kills:1,458
V. Kills:939 155%
Deaths:53
KDR:27.509
Accuracy:67.148% B*
KPH:145.700 A++
VKPH:93.800 A*
M18 Rotary
A*
Kills:1,021
V. Kills:673 151%
Deaths:197
KDR:5.183
Accuracy:34.609% B+
KPH:39.700 A*
VKPH:26.200 A*
M18 Locust
S
Kills:1,012
V. Kills:522 193%
Deaths:73
KDR:13.863
Accuracy:34.150% B
KPH:77.700 S
VKPH:40.100 M+
M18 Needler
B**
Kills:875
V. Kills:829 105%
Deaths:480
KDR:1.823
Accuracy:30.987% C
KPH:17.500 B+
VKPH:16.600 B**
Tomcat A2AM Pods
C**
Kills:263
V. Kills:205 128%
Deaths:24
KDR:10.958
Accuracy:84.211% B++
KPH:64.500 C**
VKPH:50.200 C**
Kills:49,766 (36,742 + 0)
Deaths:4,318
KDR:11.525
VKDR:2.057
Vehicle Kills:8,884
Kill Difference:45,448
Playtime:580.597 hours
Usage:26%
Score:11.576m
Score/min:332
Piloting Accuracy:30.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:274
V. Kills:262 104%
Deaths:137
KDR:2
Accuracy:43.944% C
KPH:16.400 A+
VKPH:15.700 A++
L105 Zephyr
M*
Kills:182
V. Kills:19 N/A
Deaths:6
KDR:30.333
Accuracy:46.689% B+
KPH:135.800 M*
VKPH:14.200 B**
Kills:456 (274 + 182)
Deaths:143
KDR:3.189
VKDR:1.965
Vehicle Kills:281
Kill Difference:313
Playtime:18.015 hours
Usage:1%
Score:0.222m
Score/min:205
Piloting Accuracy:43.944%
Gunner Accuracy:46.689%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,836
V. Kills:877 N/A
Deaths:365
KDR:18.729
Accuracy:53.428% B+
KPH:93.200 A++
VKPH:12 B**
C75 Viper
M+
Kills:4,037
V. Kills:605 N/A
Deaths:273
KDR:14.788
Accuracy:44.765% B+
KPH:78.800 M+
VKPH:11.800 B*
L100 Python AP
A*
Kills:982
V. Kills:642 153%
Deaths:107
KDR:9.178
Accuracy:58.433% C**
KPH:47.300 A
VKPH:30.900 A*
Skyguard
B**
Kills:85
V. Kills:64 131%
Deaths:18
KDR:4.722
Accuracy:27.892% C
KPH:18.900 B++
VKPH:14.200 B**
L100 Python HEAT
A*
Kills:75
V. Kills:23 313%
Deaths:4
KDR:18.750
Accuracy:51.186% C+
KPH:61.900 A*
VKPH:19 A+
Kills:12,015 (12,015 + 0)
Deaths:767
KDR:15.665
VKDR:2.883
Vehicle Kills:2,211
Kill Difference:11,248
Playtime:151.037 hours
Usage:7%
Score:3.188m
Score/min:352
Driving Accuracy:51.186%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:937
V. Kills:698 134%
Deaths:81
KDR:11.568
Accuracy:45.333% C+
KPH:50.500 A+
VKPH:37.600 M*
P2-120 HESH
A++
Kills:831
V. Kills:120 N/A
Deaths:31
KDR:26.806
Accuracy:42.655% C++
KPH:88.500 A++
VKPH:12.800 B++
P2-120 HEAT
B*
Kills:276
V. Kills:113 242%
Deaths:63
KDR:4.381
Accuracy:38.761% C
KPH:33.400 B++
VKPH:13.700 B*
G30 Vulcan
B*
Kills:65
V. Kills:50 127%
Deaths:7
KDR:9.286
Accuracy:31.498% C*
KPH:27 B+
VKPH:20.800 B*
E540 Halberd
B**
Kills:56
V. Kills:36 151%
Deaths:8
KDR:7
Accuracy:42.222% C++
KPH:28.200 C++
VKPH:18.100 B**
Kills:2,165 (2,044 + 121)
Deaths:190
KDR:11.395
VKDR:5.353
Vehicle Kills:1,017
Kill Difference:1,975
Playtime:40.608 hours
Usage:2%
Score:1.209m
Score/min:496
Driving Accuracy:38.761%
Gunner Accuracy:42.222%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M+
Kills:1,967
V. Kills:87 N/A
Deaths:60
KDR:32.783
Accuracy:35.241% C+
KPH:234.400 M+
VKPH:10.400 B**
MR11 Gatekeeper-H
A*
Kills:431
V. Kills:405 106%
Deaths:27
KDR:15.963
Accuracy:61.067% B**
KPH:55.700 A++
VKPH:52.400 A*
M40 Fury-H
A*
Kills:417
V. Kills:58 N/A
Deaths:25
KDR:16.680
Accuracy:42.197% C+
KPH:183.600 A*
VKPH:25.500 B++
G20 Vulcan-H
M**
Kills:288
V. Kills:208 138%
Deaths:26
KDR:11.077
Accuracy:47.140% C+
KPH:96.700 A**
VKPH:69.800 M**
Kills:3,103 (0 + 3,103)
Deaths:138
KDR:22.486
VKDR:5.493
Vehicle Kills:758
Kill Difference:2,965
Playtime:21.374 hours
Usage:1%
Score:0.801m
Score/min:624
Driving Accuracy:N/A%
Gunner Accuracy:47.140%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:732
V. Kills:86 N/A
Deaths:16
KDR:45.750
Accuracy:33.250% C
KPH:114.100 M++
VKPH:13.400 B*
M40 Fury
M
Kills:397
V. Kills:70 N/A
Deaths:19
KDR:20.895
Accuracy:38.968% B
KPH:119.800 M
VKPH:21.100 A++
M20 Basilisk
M+
Kills:161
V. Kills:45 350%
Deaths:13
KDR:12.385
Accuracy:45.225% B++
KPH:53.300 M+
VKPH:14.900 A++
M20 Basilisk
A**
Kills:92
V. Kills:26 341%
Deaths:9
KDR:10.222
Accuracy:46.919% B*
KPH:48.600 A**
VKPH:13.700 B**
M60-G Bulldog
B**
Kills:68
V. Kills:11 N/A
Deaths:6
KDR:11.333
Accuracy:33.073% C+
KPH:46.800 B**
VKPH:7.600 B+
M60-G Bulldog
A+
Kills:51
V. Kills:15 319%
Deaths:1
KDR:51
Accuracy:30.973% D
KPH:51.500 B+
VKPH:15.100 A+
Kills:1,501 (0 + 1,501)
Deaths:64
KDR:23.453
VKDR:3.953
Vehicle Kills:253
Kill Difference:1,437
Playtime:17.091 hours
Usage:1%
Score:0.461m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:30.973%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:99
V. Kills:19 N/A
Deaths:196
KDR:0.505
Accuracy:33.068% D**
KPH:14.700 C--
VKPH:2.800 D-
Kills:99 (99 + 0)
Deaths:196
KDR:0.505
VKDR:0.097
Vehicle Kills:19
Kill Difference:97
Playtime:6.746 hours
Usage:0%
Score:0.035m
Score/min:87
Driving Accuracy:33.068%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 36,99933,8342,59213.053B++8.8635.261%B**N/A91.5A++8.6M270369.8h19B+54B+
Hellfire Rocket Pods 10,5309,19351917.713A13.5255.508%B*N/A155.3A22.6B*59559.2h13.1B+23.5B++
L100 Python HESH 7,7136,83636518.729B++14.5453.428%B+1.872%C**93.3A++12B**33173.3h2.7B++5.1B*
C75 Viper 4,6424,03727314.788A*10.6044.765%B+1.437%C+78.8M+11.8B*32451.2h7.9B*17.6B**
MSW-R 3,5513,5101,5652.243C*1.9525.118%B+27.607%B+55.5B+N/A17963.3h10.1B*40.1B+
PDW-16 Hailstorm 2,5352,5151,6561.519B++2.6726.764%B+21.153%B*36.1B+N/A9969.7h11.9B++44.6B++
C-4 3,0962,2431,0172.206B+1.9920.778%D-N/A52.3D19.9D39242.9h1.3B+6.5C+
T9 CARV 2,1452,1211,1261.884B+2.3121.593%B+26.827%B+51.1B**N/A21641.5h9.9B**46B++
Coyote Missiles 3,3242,1103805.553B*1.3659.216%B*N/A43.1C+24.8C++31048.9h32.9B++55.6B++
P525 Marauder-H 2,0541,9676032.783A++28.5935.241%C+N/A234.2M+10.4B**5318.4h5.2B++14.8B++
NS-15M2 1,9211,9068112.35B+1.8427.277%B+27.964%C**62.3B+N/A16130.6h9.9B*36.3B++
AS16 NightHawk 1,8801,8667612.452B**1.7450.074%B**9.486%D*47.5B+N/A12239.3h4B+8B++
Hornet Missiles 2,3971,4585327.509M++23.3267.148%B*N/A145.8A++93.9A*99210h7.1B++10.6B**
TRAC-5 S 1,5141,4541,0231.421B+2.7727.908%B**11.073%D--19.2C+N/A6175.9h7.7B**27.5B**
LC2 Lynx 1,4031,3829651.432C**2.7623.831%C++27.279%B**21.1CN/A6765.5h12.1B++50.8B+
MKV Suppressed 1,3081,3025952.188A+2.0028.651%B+26.805%B**55.6B**N/A13823.4h10B**34.9B++
NS Baron G5 1,2711,2567711.629B++2.5648.192%B+9.873%D--29.7C+N/A7342.3h4B++8.4C+
TAS-16 Blackjack 1,1751,1678311.404C*2.7964.426%B+9.083%D*30.3CN/A7838.5h2.6C+4C**
FA1 Barrage 1,1781,1669821.187C*3.0140.973%C++11.492%D-23.7CN/A9749.1h4.1B++9.9B+
TS4 Haymaker 1,1731,1626241.862B++2.3351.523%B*10.499%D47B*N/A12724.7h3.8B+7.3B*
NSX-P Naginata 1,1841,1594052.862B**1.3326.653%B++29.681%C++79.4B**1.7B*24514.6h10.9B+41.1B++
T9 CARV-S 1,1611,1535672.034B+2.1622.6%C++30.095%B++52.9B+N/A15521.8h10.3B++45.6B+
T1 Cycler 1,1261,1129321.193C*3.0022.292%C+21.403%C+34.4B+N/A15032.3h12.3B++55.1B+
NS Decimator 1,6131,0626141.73B*2.4659.622%C+2.354%C*34.7C+18C*26130.6h4.7C++7.9C++
M3 Pounder HEG 1,1941,0554132.554B+1.6441.262%C++2.938%C+36A*4.7B+17629.3h13.2B*32B+
M18 Rotary 1,6941,0211975.183A++0.9934.609%B+1.567%C-39.7A*26.2A*35225.7h58.2B**168B**
NS-44 Commissioner 1,0481,0168351.217C**2.9826.34%D*23.228%C++16.4DN/A5562h4.2C+15.9C--
M18 Locust 1,5341,0127313.863S9.6734.15%BN/A77.8S40.2M+52613h39.6B+116B*
M3 Pounder HEG 1,1559974272.335B+1.8640.634%C*2.106%D33.5A++5.3A16929.8h14.4B+35.4B+
L100 Python AP 1,6249821079.178B*4.9958.433%C**3.564%B+47.2A30.9A*46420.8h5.1B8.8B+
P2-120 AP 1,6359378111.568B++7.3845.333%C+3.202%C++50.4A+37.5M*63718.6h7.1C++15.7C++
Tank Mine 1,5259211317.031A*2.8436.295%C*N/A143.9B++94.4B**14806.4h1.9C+5.3B+
T5 AMC 9189027721.168C*3.0224.954%C**19.956%C+15.5C-N/A5358.3h12.5B++50B+
TSAR-42 8948851775B+0.8140.669%B71.186%C**57.8B*N/A20415.3h2.2C**5.4B+
M18 Needler 1,7048754801.823C+2.3730.987%C2.514%C**17.5B+16.6B**28549.9h107B+345.4B+
P2-120 HESH 9518313126.806B**22.6142.655%C++N/A88.4A++12.8B++3189.4h4.1B+9.5B+
Claymore 787786908.733B+4.5429.582%CN/A145.6C*N/A3745.4h1.2C++4C++
M12 Kobalt 827781986.778A*82.5925.595%B++21.127%B*162.7B**9.6B+3964.8h17.1C++66.8B+
MANA Anti-Vehicle Turret 1,1267382103.514B**0.6859.092%B+2.304%D62A++32.6B60911.9h5.5B*9.4B**
M40 Fury 8187321645.75S41.5633.25%C2.049%C**114.4M++13.4B*4596.4h8.3B**25B*
T7 Mini-Chaingun 7016883901.764B*2.4322.637%B**15.262%B+60.9A+1.2B**18811.3h11B**48.5B*
TAR 5875855451.073C+3.1220.459%D19.829%C31C+N/A11018.9h12.6C**61.5C+
T32 Bull 5905842722.147B+2.0527.053%B+24.486%C+51.2B+N/A15611.4h11.9C**44B+
TX1 Repeater 4484432691.647B**2.5523.07%C30.474%A24.2C+N/A7318.3h10.7B++46.3B+
Orbital Strike Uplink 6204381438N/A433.81807.792%UN/A2190U910U81390.2h1.4T*0.2T*
MR11 Gatekeeper-H 8364312715.963A**11.7761.067%B**2.088%B56A++52.6A*5337.7h50.8B+83.2B++
M40 Fury-H 4754172516.68B+12.4942.197%C+1.439%C**181.3A*25.2B++5232.3h8.4B19.9B+
M40 Fury 4673971920.895A++16.7038.968%B2.015%C*120.3M21.2A++5393.3h10.1B++25.8B++
M77-B 397395874.54A*0.3537.072%C+69.873%D51.3A++N/A1747.7h2.4C++6.5C*
NS-357 Underboss 3383312561.293B2.9036.218%C+24.169%C**32.1CN/A10510.3h4.1C*11.3C*
MRC3 Mercy 3173121172.667C**1.5319.67%B++28.846%A+40.5B*N/A1147.7h16.9B++85.7B++
AMR-66 3012991671.79B**2.4030.484%B+25.753%C++37.4B**N/A1328h6.5B**21.5B*
MRC3 Mercy 2942911002.91B1.2819.711%B+21.65%C*41.6B*N/A1167h16.2B*82.3B++
G20 Vulcan-H 4962882611.077A++6.8847.14%C+2.778%C+96A**69.3M**12013h87.9B+186.5B+
T2 Striker 468286972.948S1.2449.687%CN/A27.2A+17.3B+26510.5h25.5B**51.4B*
P2-120 HEAT 389276634.381C+0.1938.761%C3.623%B33.3B++13.6B*4078.3h6.7B+17.2C**
CAS30 Tank Buster 5362741372C**2.1943.944%C2.19%B**16.4A+15.7A++18516.7h38.7B++88B+
MG-H1 Watchman 2732671411.894C**2.3024.9%B29.214%B+45.3C++1B+1435.9h12.3B++49.5B+
Tomcat A2AM Pods 4682632410.958A++6.7784.211%B++N/A64.1C**50C**6354.1h8.9C+10.6C*
Frag Grenade 2532491249N/A244.8141.206%C--N/A311.3D5D16370.8h4.6C--11.1C
NSX-P Tanto 2502421851.308B+2.8826.442%C++24.38%C+17.9C-N/A5413.5h12B++45.6B+
TRS-12 Uppercut 1991991031.932B++2.2669.948%B**10.05%D--55.3B+N/A2163.6h2.7C+3.9B+
NSX Tengu 1861851181.568B+2.6241.243%B++22.703%C**38.5C++N/A1154.8h10.3B++25B++
ASP-30 Grounder 3121831331.376A2.8262.961%C++1.093%D--19.1C*13.4C*2929.6h6.7B++10.7B++
L105 Zephyr 201182630.333A+26.1446.689%B+N/A140M**14.6B**4601.3h6.1C*13B+
ML-7 3091811920.943B+3.2563.682%B*2.762%C+27B19.1B*6046.7h6.4C**10B+
NS Annihilator 342176642.75S1.4481.469%C*N/A14.7B*13.8A++22012h8.2A10.1A
Xiphos Anti-Personnel Phalanx Tower 1761721172A*167.8121.622%DN/A573.3A+13.3B*14310.3h5.4B+25.2B+
MANA Anti-Personnel Turret 165162523.115N/A1.0822.433%UN/A1620U30U3647600.1h18.2T*81.3T*
M20 Basilisk 2061611312.385M**8.1945.225%B++6.211%C++53.7M+15A*4663h60B**132.7B**
Spear Anti-Vehicle Phalanx Turret 284159917.667A++13.4743.899%C+N/A48.2B+37.9A++6263.3h8.6C++19.6C*
Chainblade 18015816,0730.01C4.183.385%F--3.797%C-0.2DN/A1844.6h2.9C+84.9T*
SMG-46 Armistice 141141771.831B++2.3629.946%B*26.241%A+42.7B++N/A2723.3h12.2B++40.9B+
M2 Mutilator 133129592.186B2.0116.074%B19.38%C++35.8B*1.1A+1593.6h19.9D124C++
Rocklet Rifle 2331261051.2B*2.9939.66%D**N/A16.6D--14.1D--2117.6h27.4B*69C*
Soldier Soaker 126124801.55B+2.6440.612%B++8.871%D-24.8DN/A695h5.6C**13.7B++
MG-HBR1 Dragoon 124122343.588A*0.6046.056%A*29.508%C++40.7B++N/A1483h8C+17.4B+
M2 Mutilator 110108512.118B2.0715.366%C++24.074%A33.8B++N/A1563.2h19C123.9C++
M40 Fury-F 118991960.505D3.6933.068%D**N/A14.8C--2.8D-876.7h8.8B+26.6C+
99SV 9292362.556B+1.6429.681%C32.609%C40B**N/A3152.3h4.4B*15B+
M20 Basilisk 11892910.222M++6.0346.919%B*2.174%D**48.4A**13.7B**4361.9h73.5B++156.6B*
Ripper 90885,1220.017C--4.1811.162%D*2.273%F-0.3C-N/A1293.6h1.6C+14.8C+
Hoplon Anti-Aircraft Phalanx Tower 15788188S83.8118.757%D*N/A146.7B+115B10720.6h15.2B+81.2B
M1 Heavy Cycler 8986432B+2.1916.761%B+18.605%C++39.1A++1.4A**2782.2h14.8B*88.5B++
Skyguard 14985184.722B*0.5327.892%CN/A18.9B++14.2B**3534.5h114.3C**409.9C**
Sticky Grenade 8484184N/A79.8141.503%D*N/A420D*N/A18850.2h3D7.3D-
M20 Basilisk 11683183U78.8154.193%C*4.819%C++166S66S7060.5h41.7A+77A
L100 Python HEAT 9875418.75A**14.5651.186%C+1.333%D62.5A*19.2A+8661.2h4B+7.9B*
Spear Anti-Vehicle Phalanx Tower 13173173A*68.8150%C++1.37%D--104.3A*82.9M++6530.7h4.2B**8.4A
M60-G Bulldog 7968611.333A+7.1433.073%C+10.294%S45.3B*7.3B2711.5h6.2B+18.8B+
G30 Vulcan 1156579.286B**5.0931.498%C*1.538%D--27.1B+20.8B*3992.4h71.5B*226.9B*
NS-AM7 Archer 9164850.753B++3.4460.731%C**10.938%D4D1.7D3815.9h24.4C+40.2C+
E540 Halberd 925687C++2.8142.222%C++N/A28C++18B*5192h5.8C++13.7C**
M60-G Bulldog 6651151U46.8130.973%D1.961%D51B+15A3201h6.2B+19.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon282,0406.3h
Anti-Vehicle MANA Turret161,7714h
Nano-Armor Kit359602,31350.3h
Motion Spotter133,3533.5h
Skywall Shield Emitter02300.5h
Turret AI Module13500.8h
Structure Shield Module01300.5h
Repair Module03540.7h
Nanite Revive Grenade01,7450.5h
Medical Applicator29298,5019.4h
Blast Wall1770.3h
Cortium Silo32300.6h
Auraxium Chainblade36531.3h
Spitfire Auto-Turret0740.1h
Hoplon Anti-Aircraft Phalanx Tower02360.6h
Xiphos Anti-Personnel Tower32220.6h
Bunker0860.7h
Rampart Wall62831.5h
Welding Device01,5050.1h
Spear Anti-Vehicle Tower01810.5h
Recon Detection Device241,9044.4h
Shield Recharging Field582,8051.9h
Ammunition Package303,3051.8h
Medical Kit991,4424.1h
Anti-Infantry MANA Turret103490.7h
Flail Targeting Dart21280.8h
Hardlight Barrier21110.2h
Nano-Repair Grenade02140.1h
Router3780.2h
L-30R Vektor0520h
Vehicle Gate01400.6h
Pillbox0730.3h
Elysium Spawn Tube21470.5h
Light Vehicle Terminal1920.6h
Light Air Terminal0750.5h
IPC Targeting Dart11320.3h
Orbital Strike Target Designator221851.8h
Alarm Module0580.1h

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