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Field Marshal Chinaplayer[] Chinaplayer
TR BR 141

KDR: 3.97

Score: 44.7m

Last Seen: Oct 9th, 2018 8:01 AM
- OFFLINE - 17.3 hour(s)

Battle Rank 120 (141 total) - Terran Republic on Briggs
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods L100 Python HESH C75 Viper MSW-R PDW-16 Hailstorm T9 CARV C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,268,514 MLG Score: 1014
Fun Score: N/A
Cheeseburgers Flipped: 376TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.614%25.591%6301899517,8851.561332.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.029%0.709B++0.789B++-2.37F--HEAD ++ (~13.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.43B10.50.262C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.607%0.905%42395100836,4601101572833.0853636%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.927%-0.094C+-0.655D-0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.628B+21.70.587B+37.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.523%2.011%16387100612,932131329719.8492435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.568%0.657B+-0.423C---0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++4.90.605B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.024%1.65%5801010034,18310367524.03764556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.187%0.457B+-0.688D-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.654B+16.70.571B+24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.657%68.519%58021011594119040.498741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.625%0.388C**0.088C+-0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.33C**2.50.217C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.069%10.616%580410094,352836385.20574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.792%0.647B+-0.768D--0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.439B3.60.251C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.7m179%427 (25.6k)370 (22.2k)3.9697198,55624,8274.45684141 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR10131160529.867%7.13%21304:5118

36% Engineer20% Heavy Assault8% Infiltrator30% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2014 12:18 AMSep 3rd, 2018 1:49 PMOct 9th, 2018 6:15 AM (7d) (PST)Oct 9th, 2018 5:33 AM (7d) (PST)Oct 9th, 2018 4:01 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9771118660.8160.2060.0581.7080.1381014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,6036,68451,91949123102822,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2013h/83.9d 12,094 7,027 26,067 206.2k 2,498 5,419 16,634 118m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:3,241
Deaths:1,450
KDR:2.235
Accuracy:24.818% B+
HSR:27.738% B+
T9 CARV
B++
Kills:2,111
Deaths:1,123
KDR:1.880
Accuracy:21.602% B+
HSR:26.765% B++
NS-15M2
B++
Kills:1,655
Deaths:694
KDR:2.385
Accuracy:27.152% B++
HSR:28.399% B+
T9 CARV-S
B*
Kills:1,153
Deaths:567
KDR:2.034
Accuracy:22.600% C*
HSR:30.095% B*
T7 Mini-Chaingun
A
Kills:594
Deaths:332
KDR:1.789
Accuracy:22.920% A
HSR:15.320% B+
T32 Bull
B+
Kills:305
Deaths:166
KDR:1.837
Accuracy:26.278% B+
HSR:26.230% B
MG-H1 Watchman
B+
Kills:210
Deaths:106
KDR:1.981
Accuracy:25.423% B+
HSR:30.476% B+
Kills:9,269
Deaths (as Heavy Assault):4,438
Deaths (to Heavy Assaults):7,242
KDR:2.08855
Kill Difference:4,831
Playtime:409.622 hours
Usage:20%
Score:9.086m
Score/min:370
Accuracy (listed only):24.399%
HSR (listed only):26.432%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:1,256
Deaths:771
KDR:1.629
Accuracy:48.192% B+
HSR:9.873% D--
LC2 Lynx
A
Kills:1,201
Deaths:815
KDR:1.474
Accuracy:23.660% C++
HSR:28.393% A
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D
TS4 Haymaker
B*
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B*
HSR:10.499% D
TAS-16 Blackjack
B+
Kills:1,141
Deaths:806
KDR:1.416
Accuracy:64.183% B+
HSR:9.115% D*
TRAC-5 S
B*
Kills:1,009
Deaths:874
KDR:1.154
Accuracy:26.752% B*
HSR:12.983% D
AS16 NightHawk
B**
Kills:883
Deaths:376
KDR:2.348
Accuracy:49.528% B**
HSR:11.552% D
T5 AMC
C**
Kills:745
Deaths:693
KDR:1.075
Accuracy:24.490% C**
HSR:19.329% C+
AMR-66
B+
Kills:271
Deaths:148
KDR:1.831
Accuracy:29.980% B+
HSR:25.461% C++
NSX-P Tanto
B
Kills:192
Deaths:167
KDR:1.150
Accuracy:26.850% B
HSR:25% C+
MG-HBR1 Dragoon
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:47.875% A*
HSR:32.076% C**
Kills:9,079
Deaths (as Engineer):6,276
Deaths (to Engineers):5,402
KDR:1.44662
Kill Difference:2,803
Playtime:722.663 hours
Usage:36%
Score:15.223m
Score/min:351
Accuracy (listed only):39.455%
HSR (listed only):17.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B*
Kills:2,512
Deaths:1,653
KDR:1.520
Accuracy:26.766% B+
HSR:21.139% B*
MKV Suppressed
A
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% A
NS Baron G5
B+
Kills:1,256
Deaths:771
KDR:1.629
Accuracy:48.192% B+
HSR:9.873% D--
LC2 Lynx
A
Kills:1,201
Deaths:815
KDR:1.474
Accuracy:23.660% C++
HSR:28.393% A
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D
TS4 Haymaker
B*
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B*
HSR:10.499% D
TAS-16 Blackjack
B+
Kills:1,141
Deaths:806
KDR:1.416
Accuracy:64.183% B+
HSR:9.115% D*
TRAC-5 S
B*
Kills:1,009
Deaths:874
KDR:1.154
Accuracy:26.752% B*
HSR:12.983% D
AS16 NightHawk
B**
Kills:883
Deaths:376
KDR:2.348
Accuracy:49.528% B**
HSR:11.552% D
T5 AMC
C**
Kills:745
Deaths:693
KDR:1.075
Accuracy:24.490% C**
HSR:19.329% C+
NSX-P Tanto
B
Kills:192
Deaths:167
KDR:1.150
Accuracy:26.850% B
HSR:25% C+
NSX Tengu
B*
Kills:95
Deaths:74
KDR:1.284
Accuracy:42.101% B*
HSR:23.158% B
Kills:12,664
Deaths (as Light Assault):8,430
Deaths (to Light Assaults):4,399
KDR:1.50225
Kill Difference:4,234
Playtime:597.028 hours
Usage:30%
Score:13.724m
Score/min:383
Accuracy (listed only):37.806%
HSR (listed only):17.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B*
Kills:2,512
Deaths:1,653
KDR:1.520
Accuracy:26.766% B+
HSR:21.139% B*
MKV Suppressed
A
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% A
NS-44 Commissioner
C**
Kills:918
Deaths:776
KDR:1.183
Accuracy:25.883% D*
HSR:23.638% C**
TX1 Repeater
A+
Kills:443
Deaths:269
KDR:1.647
Accuracy:23.070% C+
HSR:30.474% A+
M77-B
C+
Kills:366
Deaths:79
KDR:4.633
Accuracy:36.982% C+
HSR:71.038% D
TSAR-42
C++
Kills:228
Deaths:55
KDR:4.145
Accuracy:38.751% C++
HSR:64.474% C
Soldier Soaker
B**
Kills:112
Deaths:75
KDR:1.493
Accuracy:42.719% B**
HSR:8.929% D--
NSX Tengu
B*
Kills:95
Deaths:74
KDR:1.284
Accuracy:42.101% B*
HSR:23.158% B
NS-AM7 Archer
B
Kills:52
Deaths:76
KDR:0.684
Accuracy:60.719% B
HSR:5.769% D*
Kills:6,028
Deaths (as Infiltrator):3,652
Deaths (to Infiltrators):3,440
KDR:1.6506
Kill Difference:2,376
Playtime:155.090 hours
Usage:8%
Score:2.926m
Score/min:314
Accuracy (listed only):36.182%
HSR (listed only):30.603%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B*
Kills:2,512
Deaths:1,653
KDR:1.520
Accuracy:26.766% B+
HSR:21.139% B*
MKV Suppressed
A
Kills:1,302
Deaths:595
KDR:2.188
Accuracy:28.651% B+
HSR:26.805% A
NS Baron G5
B+
Kills:1,256
Deaths:771
KDR:1.629
Accuracy:48.192% B+
HSR:9.873% D--
FA1 Barrage
C++
Kills:1,166
Deaths:982
KDR:1.187
Accuracy:40.973% C++
HSR:11.492% D
TS4 Haymaker
B*
Kills:1,162
Deaths:624
KDR:1.862
Accuracy:51.523% B*
HSR:10.499% D
TAS-16 Blackjack
B+
Kills:1,141
Deaths:806
KDR:1.416
Accuracy:64.183% B+
HSR:9.115% D*
T1 Cycler
C+
Kills:942
Deaths:850
KDR:1.108
Accuracy:21.648% C+
HSR:19.427% C
AS16 NightHawk
B**
Kills:883
Deaths:376
KDR:2.348
Accuracy:49.528% B**
HSR:11.552% D
TAR
C+
Kills:579
Deaths:541
KDR:1.070
Accuracy:20.431% C--
HSR:19.862% C+
NSX Tengu
B*
Kills:95
Deaths:74
KDR:1.284
Accuracy:42.101% B*
HSR:23.158% B
Kills:11,038
Deaths (as Combat Medic):7,272
Deaths (to Combat Medics):2,026
KDR:1.51788
Kill Difference:3,766
Playtime:81.894 hours
Usage:4%
Score:2.312m
Score/min:470
Accuracy (listed only):39.400%
HSR (listed only):16.292%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:1,054
Deaths:412
KDR:2.558
Accuracy:41.205% C*
HSR:2.941% C+
M3 Pounder HEG
B
Kills:997
Deaths:426
KDR:2.340
Accuracy:40.590% B
HSR:2.106% D
MRC3 Mercy
A++
Kills:303
Deaths:110
KDR:2.755
Accuracy:19.539% B*
HSR:28.713% A++
MRC3 Mercy
B++
Kills:282
Deaths:93
KDR:3.032
Accuracy:19.600% B++
HSR:21.631% C**
M2 Mutilator
B+
Kills:129
Deaths:59
KDR:2.186
Accuracy:16.074% B+
HSR:19.380% C*
M2 Mutilator
A
Kills:108
Deaths:51
KDR:2.118
Accuracy:15.366% C*
HSR:24.074% A
M1 Heavy Cycler
B++
Kills:86
Deaths:43
KDR:2
Accuracy:16.761% B++
HSR:18.605% C*
Kills:2,959
Deaths (as MAX Suit):597
Deaths (to MAX Suits):1,231
KDR:4.95645
Kill Difference:2,362
Playtime:47.071 hours
Usage:2%
Score:1.460m
Score/min:517
Accuracy (listed only):24.162%
HSR (listed only):16.779%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:25,712
V. Kills:2,590 N/A
Deaths:2,289
KDR:11.233
Accuracy:35.251% B**
KPH:85.200 A+
VKPH:8.600 A**
Hellfire Rocket Pods
A+
Kills:8,670
V. Kills:1,237 N/A
Deaths:501
KDR:17.305
Accuracy:55.529% B*
KPH:155.900 A+
VKPH:22.200 B*
Coyote Missiles
C++
Kills:1,717
V. Kills:1,021 168%
Deaths:350
KDR:4.906
Accuracy:59.403% B*
KPH:42.700 C+
VKPH:25.400 C++
Hornet Missiles
A*
Kills:943
V. Kills:627 150%
Deaths:42
KDR:22.452
Accuracy:67.963% B*
KPH:126.700 A+
VKPH:84.200 A*
M18 Rotary
A*
Kills:932
V. Kills:635 147%
Deaths:190
KDR:4.905
Accuracy:34.704% B+
KPH:37.200 A*
VKPH:25.300 A*
M18 Needler
B**
Kills:875
V. Kills:829 105%
Deaths:480
KDR:1.823
Accuracy:30.987% C+
KPH:17.500 B+
VKPH:16.600 B**
M18 Locust
S
Kills:580
V. Kills:308 188%
Deaths:54
KDR:10.741
Accuracy:32.691% C++
KPH:71.700 S
VKPH:38.100 M+
Tomcat A2AM Pods
C**
Kills:199
V. Kills:176 112%
Deaths:21
KDR:9.476
Accuracy:88.276% A
KPH:60.400 C++
VKPH:53.400 C**
Kills:39,628 (28,099 + 0)
Deaths:3,927
KDR:10.091
VKDR:1.890
Vehicle Kills:7,423
Kill Difference:35,701
Playtime:491.314 hours
Usage:24%
Score:9.366m
Score/min:318
Piloting Accuracy:32.691%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:271
V. Kills:261 103%
Deaths:137
KDR:1.978
Accuracy:43.938% C+
KPH:16.300 A
VKPH:15.700 A++
L105 Zephyr
M*
Kills:182
V. Kills:19 N/A
Deaths:6
KDR:30.333
Accuracy:46.723% B+
KPH:136.100 M*
VKPH:14.200 A
Kills:453 (271 + 182)
Deaths:143
KDR:3.168
VKDR:1.958
Vehicle Kills:280
Kill Difference:310
Playtime:17.958 hours
Usage:1%
Score:0.220m
Score/min:204
Piloting Accuracy:43.938%
Gunner Accuracy:46.723%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,331
V. Kills:806 N/A
Deaths:352
KDR:17.986
Accuracy:53.766% B++
KPH:93.800 A++
VKPH:11.900 B**
C75 Viper
M+
Kills:4,015
V. Kills:599 N/A
Deaths:271
KDR:14.816
Accuracy:44.794% B++
KPH:78.700 M+
VKPH:11.700 B**
L100 Python AP
A*
Kills:966
V. Kills:635 152%
Deaths:104
KDR:9.288
Accuracy:58.434% C**
KPH:47.100 A++
VKPH:31 A*
Skyguard
A
Kills:79
V. Kills:62 125%
Deaths:17
KDR:4.647
Accuracy:27.751% C+
KPH:17.900 B++
VKPH:14.100 A
L100 Python HEAT
A*
Kills:69
V. Kills:22 300%
Deaths:4
KDR:17.250
Accuracy:52.533% C++
KPH:62.700 A*
VKPH:20 A++
Kills:11,460 (11,460 + 0)
Deaths:748
KDR:15.321
VKDR:2.840
Vehicle Kills:2,124
Kill Difference:10,712
Playtime:144.475 hours
Usage:7%
Score:3.033m
Score/min:350
Driving Accuracy:52.533%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:875
V. Kills:670 130%
Deaths:78
KDR:11.218
Accuracy:45.293% C+
KPH:48.700 A++
VKPH:37.300 M*
P2-120 HESH
A
Kills:402
V. Kills:64 N/A
Deaths:23
KDR:17.478
Accuracy:41.657% C++
KPH:76.100 A
VKPH:12.100 B++
P2-120 HEAT
B*
Kills:274
V. Kills:113 240%
Deaths:62
KDR:4.419
Accuracy:38.775% C
KPH:33.300 B++
VKPH:13.800 B*
G30 Vulcan
B**
Kills:65
V. Kills:50 127%
Deaths:7
KDR:9.286
Accuracy:31.663% C**
KPH:27.100 B+
VKPH:20.800 B**
E540 Halberd
A
Kills:54
V. Kills:36 146%
Deaths:8
KDR:6.750
Accuracy:41.781% C++
KPH:27.900 C**
VKPH:18.600 A
Kills:1,670 (1,551 + 119)
Deaths:178
KDR:9.382
VKDR:5.242
Vehicle Kills:933
Kill Difference:1,492
Playtime:35.792 hours
Usage:2%
Score:1.072m
Score/min:499
Driving Accuracy:38.775%
Gunner Accuracy:41.781%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M+
Kills:1,940
V. Kills:84 N/A
Deaths:60
KDR:32.333
Accuracy:35.074% C++
KPH:235.200 M+
VKPH:10.200 B**
MR11 Gatekeeper-H
A*
Kills:431
V. Kills:405 106%
Deaths:27
KDR:15.963
Accuracy:61.067% B**
KPH:55.700 A*
VKPH:52.400 A*
M40 Fury-H
A*
Kills:404
V. Kills:58 N/A
Deaths:25
KDR:16.160
Accuracy:42.313% C+
KPH:184 A*
VKPH:26.400 B++
G20 Vulcan-H
M**
Kills:287
V. Kills:208 137%
Deaths:26
KDR:11.039
Accuracy:47.182% C+
KPH:96.500 M+
VKPH:69.900 M**
Kills:3,062 (0 + 3,062)
Deaths:138
KDR:22.188
VKDR:5.471
Vehicle Kills:755
Kill Difference:2,924
Playtime:21.152 hours
Usage:1%
Score:0.780m
Score/min:614
Driving Accuracy:N/A%
Gunner Accuracy:47.182%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:730
V. Kills:85 N/A
Deaths:16
KDR:45.625
Accuracy:33.132% C+
KPH:114.100 M+
VKPH:13.300 B*
M40 Fury
M
Kills:396
V. Kills:70 N/A
Deaths:19
KDR:20.842
Accuracy:38.775% B
KPH:120.300 M
VKPH:21.300 A++
M20 Basilisk
M++
Kills:154
V. Kills:43 350%
Deaths:11
KDR:14
Accuracy:44.813% B*
KPH:52.900 M++
VKPH:14.800 A++
M20 Basilisk
A**
Kills:88
V. Kills:24 352%
Deaths:9
KDR:9.778
Accuracy:46.418% B*
KPH:47.900 A**
VKPH:13.100 B+
M60-G Bulldog
B**
Kills:68
V. Kills:11 N/A
Deaths:6
KDR:11.333
Accuracy:33.073% C+
KPH:46.800 B**
VKPH:7.600 B
M60-G Bulldog
A
Kills:51
V. Kills:15 319%
Deaths:1
KDR:51
Accuracy:30.973% D
KPH:51.500 B+
VKPH:15.100 A
Kills:1,487 (0 + 1,487)
Deaths:62
KDR:23.984
VKDR:4
Vehicle Kills:248
Kill Difference:1,425
Playtime:16.879 hours
Usage:1%
Score:0.452m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:30.973%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:99
V. Kills:19 N/A
Deaths:196
KDR:0.505
Accuracy:33.068% D**
KPH:14.700 C--
VKPH:2.800 D-
Kills:99 (99 + 0)
Deaths:196
KDR:0.505
VKDR:0.097
Vehicle Kills:19
Kill Difference:97
Playtime:6.746 hours
Usage:0%
Score:0.035m
Score/min:85
Driving Accuracy:33.068%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 28,30225,7122,28911.233B++7.2635.251%B**N/A85.2A+8.6A**253301.7h20.2B+57.2B+
Hellfire Rocket Pods 9,9078,67050117.305A+13.3455.529%B*N/A155.9A+22.2B*59555.6h13B**23.4B*
L100 Python HESH 7,1376,33135217.986B++14.0253.766%B++1.99%B+93.8A++11.9B**33167.5h2.7B++5B*
C75 Viper 4,6144,01527114.815A*10.8544.794%B++1.42%C+78.7M+11.7B**32351h7.9B*17.6B**
MSW-R 3,2763,2411,4502.235C*1.7324.818%B+27.738%B+54.2B++N/A17659.8h10.1B*40.7B++
PDW-16 Hailstorm 2,5322,5121,6531.52B+2.4526.766%B+21.139%B*36.1B+N/A9969.6h11.9B++44.6B++
T9 CARV 2,1352,1111,1231.88B+2.0921.602%B+26.765%B++51AN/A20941.4h10B**46.1B++
C-4 2,8452,0319302.184B+1.7920.43%D-N/A50.3D20.1D39040.4h1.4C**6.7C+
P525 Marauder-H 2,0241,9406032.333A+28.3635.074%C++N/A236.6M+10.2B**5248.2h5.1B++14.7B++
Coyote Missiles 2,7381,7173504.906B+0.9459.403%B*N/A42.7C+25.4C++31140.2h34.1B+57.3B++
NS-15M2 1,6651,6556942.385B+1.5827.152%B++28.399%B+61.8B*N/A15426.8h9.6B**35.2B++
MKV Suppressed 1,3081,3025952.188A1.7828.651%B+26.805%A55.6B**N/A13823.4h10B*34.9B++
NS Baron G5 1,2711,2567711.629B++2.3448.192%B+9.873%D--29.7C+N/A7242.3h4B+8.4C+
LC2 Lynx 1,2151,2018151.474B2.5023.66%C++28.393%A20.6CN/A6058.4h12.1B*51B+
FA1 Barrage 1,1781,1669821.187C*2.7840.973%C++11.492%D23.7C+N/A9649.1h4.1B++9.9B+
TS4 Haymaker 1,1731,1626241.862B++2.1151.523%B*10.499%D47B*N/A12624.7h3.8B+7.3B++
T9 CARV-S 1,1611,1535672.034B+1.9422.6%C*30.095%B*52.9B+N/A15321.8h10.3B++45.6B+
TAS-16 Blackjack 1,1491,1418061.416C*2.5564.183%B+9.115%D*29.9CN/A7438.1h2.6C+4C**
M3 Pounder HEG 1,1931,0544122.558B+1.4141.205%C*2.941%C+36.1A*4.8B+17629.2h13.2B*31.9B+
TRAC-5 S 1,0441,0098741.154C**2.8226.752%B*12.983%D14.9CN/A4767.5h8.7B**32.6B*
M3 Pounder HEG 1,1559974262.34B+1.6340.59%B2.106%D33.5A++5.3A16829.8h14.3B+35.3B+
L100 Python AP 1,6019661049.288A5.3258.434%C**3.623%B47.1A++31A*45920.5h5.1B*8.8B*
Hornet Missiles 1,5709434222.452A**18.4867.963%B*N/A127.4A+84.7A*8387.4h7.4B*10.8B**
T1 Cycler 9549428501.108C++2.8621.648%C+19.427%C31.7B+N/A13629.7h12.3B*56.9B+
M18 Rotary 1,5679321904.905A++0.9434.704%B+1.609%C--37.1A*25.3A*33225.1h61.2B*176.4B**
NS-44 Commissioner 9499187761.183C**2.7925.883%D*23.638%C**15.8DN/A5258.2h4.3C16.8D
NS Decimator 1,4199145561.644B*2.3359.823%C+2.516%C++33C+18.2C**25527.7h4.9C+8.2C++
AS16 NightHawk 8908833762.348B**1.6249.528%B**11.552%D35.9C++N/A9124.6h4.2C**8.5B++
Tank Mine 1,4808821296.837A*2.8735.468%C++N/A140B*94.9B**14576.3h1.9C++5.5B+
P2-120 AP 1,5458757811.218B*7.2545.293%C+3.429%C+48.6A++37.2M*62718h7.4C++16.2C**
M18 Needler 1,7048754801.823C++2.1530.987%C+2.514%C*17.5B+16.6B**27849.9h107B+345.4B+
T5 AMC 7607456931.075C++2.8924.49%C**19.329%C+14C--N/A4753.3h12.7B+52B+
MANA Anti-Vehicle Turret 1,1267382103.514B**0.4659.103%B+2.304%D62A+32.6B60811.9h5.5B*9.4B**
M40 Fury 8157301645.625S41.6633.132%C+2.055%C**114.1M+13.3B*4586.4h8.3B**24.9B*
Claymore 731730848.69B4.7230.342%CN/A146C++N/A3645h1.2C++3.8C++
T7 Mini-Chaingun 6045943321.789B**2.1822.92%A15.32%B+60.6A+1B+1829.8h10.9B**47.7B*
M18 Locust 8885805410.741S6.7732.691%C++N/A71.6S38M+4488.1h42.7B130.7B++
TAR 5815795411.07C+2.9020.431%C--19.862%C+30.8C+N/A10718.8h12.6C**61.9C++
M12 Kobalt 6245795115.8M**111.8326.743%B**21.071%B++152.4B*11.8A++3843.8h18.8C+70.3B+
TX1 Repeater 4484432691.647B**2.3223.07%C+30.474%A+24.3C+N/A7018.2h10.7B++46.3C*
MR11 Gatekeeper-H 8364312715.963M11.9961.067%B**2.088%C**56A*52.6A*5327.7h50.8B+83.2B++
M40 Fury-H 4624042516.16B+12.1942.313%C+1.238%C+183.6A*26.4B++5222.2h8.4C**19.9B+
P2-120 HESH 4664022317.478C**13.5141.657%C++N/A75.8A12.1B++2645.3h4.6B11B+
M40 Fury 4663961920.842A++16.8738.775%B2.02%C*120M21.2A++5413.3h9.9B++25.6B++
M77-B 367366794.633A++0.6636.982%C+71.038%D50.1A++N/A1627.3h2.4C*6.6C*
Orbital Strike Uplink 4813291329N/A325.03823.333%UN/A3290U1520U81590.1h1.5T*0.2T*
T32 Bull 3073051661.837B+2.1326.278%B+26.23%B41.8C++N/A1297.3h11.4B+43.5B+
MRC3 Mercy 3083031102.755B+1.2119.539%B*28.713%A++40.9B**N/A1127.4h16.5B++84.2B++
G20 Vulcan-H 4952872611.038A*7.0747.182%C+2.439%C95.7M+69.3M**11453h88.1B+186.8B+
MRC3 Mercy 285282933.032B+0.9419.6%B++21.631%C**42.1B**N/A1146.7h15.8B**80.6B*
P2-120 HEAT 387274624.419C+0.4538.775%C3.65%C**33.4B++13.8B*4008.2h6.7B+17.3B
AMR-66 2722711481.831A2.1429.98%B+25.461%C++36.1B**N/A1197.5h6.5B**21.6B*
CAS30 Tank Buster 5322711371.978B1.9943.938%C+2.214%B**16.3A15.7A++18316.6h38.9B*88.5B+
T2 Striker 415253852.976S0.9948.485%CN/A28.1A18B*2689h23.6A48.7B*
TSAR-42 231228554.145C**0.1838.751%C++64.474%C46.5B+N/A2134.9h2.5C+6.5C++
Frag Grenade 2182141214N/A210.0340.33%DN/A305.7D5.7C13970.7h4.8D11.9D
MG-H1 Watchman 2142101061.981B+1.9925.423%B+30.476%B+42.9C++N/A1284.9h12.2B*47.8B++
Tomcat A2AM Pods 375199219.476A5.5188.276%AN/A60.3C++53.3C**6353.3h9.6C--10.9C+
NSX-P Tanto 1981921671.15C**2.8226.85%B25%C+15.7C--N/A4212.2h12.9B+48B+
ASP-30 Grounder 3121831331.376B**2.5962.961%C++1.093%D--19.1C++13.4C**2899.6h6.7B+10.7B+
L105 Zephyr 201182630.333A++26.3646.723%B+N/A140M*14.6A4601.3h6.1C*13B+
ML-7 3091811920.943B+3.0363.682%B*2.762%C+27C**19.1B**5766.7h6.4C*10B+
Xiphos Anti-Personnel Phalanx Tower 1731691169A*165.0321.622%DN/A563.3A+13.3B*13940.3h5.5B+25.6B+
Chainblade 18015816,0600.01C3.963.385%F-3.797%C-0.2DN/A1843.7h2.9C+84.9T*
M20 Basilisk 1971541114S10.0344.813%B*6.494%C*53.1M++14.8A++4562.9h60.2B**134.4B**
Spear Anti-Vehicle Phalanx Turret 273151916.778A++12.8143.78%C+N/A47.2B+38.1A++6013.2h8.9C+20.4C*
MANA Anti-Personnel Turret 146143463.109N/A0.8621.647%UN/A1430U30U3033300.1h18T*83.1T*
NS Annihilator 276134592.271S1.7081.217%C*N/A12.3B13A20610.9h9.3B*11.4B*
M2 Mutilator 133129592.186B+1.7816.074%B+19.38%C*35.8B**1.1A++1553.6h19.9D124C*
Soldier Soaker 114112751.493B2.4842.719%B**8.929%D--23.8DN/A604.7h5.5B+12.9B*
M2 Mutilator 110108512.118B1.8515.366%C*24.074%A33.8B++N/A1523.2h19C123.9C*
Rocklet Rifle 192102941.085B++2.8842.321%D*N/A15.5D--13.6D--1946.6h29.9B+70.7C++
M40 Fury-F 118991960.505D3.4633.068%D**N/A14.8C--2.8D-856.7h8.8B+26.6C+
NSX Tengu 9695741.284C++2.6942.101%B*23.158%B28.8CN/A683.3h11.6B+27.5B+
M20 Basilisk 1128899.778M+5.8146.418%B*2.273%D*48.9A**13.3B++4261.8h72.7B++156.7B**
M1 Heavy Cycler 8986432B+1.9716.761%B++18.605%C*39.1A++1.4M++2462.2h14.8B*88.5B++
Sticky Grenade 8484184N/A80.0340.992%D*N/A420D*N/A17720.2h3D7.2D-
M20 Basilisk 11683183U79.0354.193%C*4.819%C++166S66S6920.5h41.7A+77A
Hoplon Anti-Aircraft Phalanx Tower 15083183S79.0318.757%D*N/A138.3B+111.7C**9800.6h16.1B+86.1B+
Skyguard 14179174.647B**0.6827.751%C+N/A18B++14.1A3194.4h120.8C*435.2C**
L100 Python HEAT 9169417.25A**13.2852.533%C++1.449%D-62.7A*20A++8721.1h4.1B**7.7B**
M60-G Bulldog 7968611.333A+7.3633.073%C+10.294%S45.3B*7.3C**2701.5h6.2B+18.8B+
Spear Anti-Vehicle Phalanx Tower 12066166A*62.0351.887%B1.515%D*94.3A**77.1M*6600.7h4.2A8A
G30 Vulcan 1156579.286A5.3231.663%C**1.538%D--27.1B+20.8B**3932.4h71.4B++225.6B++
E540 Halberd 905486.75C++2.7841.781%C++N/A28.4B18.9A+5071.9h5.6B13.5B+
MG-HBR1 Dragoon 5553202.65B*1.3247.875%A*32.076%C**29.4C++1.1B**661.8h8.9D18.6B+
NS-AM7 Archer 7752760.684B+3.2960.719%B5.769%D*3.6D1.7C-3414.3h25.3C+41.7C+
M60-G Bulldog 6651151S47.0330.973%D1.961%D51B+15A3181h6.2B+19.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter132,9823.2h
Nano-Armor Kit347578,66848.6h
Flail Targeting Dart21280.8h
Anti-Vehicle MANA Turret161,7684h
Spawn Beacon191,7514.5h
Turret AI Module13180.7h
Repair Module03200.7h
Skywall Shield Emitter02090.5h
Structure Shield Module01170.4h
Cortium Silo32090.6h
Blast Wall0730.3h
Nanite Revive Grenade01,7220.5h
Medical Applicator28796,1009.3h
Welding Device01,3960.1h
Spear Anti-Vehicle Tower01680.4h
Auraxium Chainblade36531.3h
Bunker0860.7h
Rampart Wall62751.5h
Xiphos Anti-Personnel Tower12020.6h
Hoplon Anti-Aircraft Phalanx Tower02190.6h
Shield Recharging Field552,6391.8h
Ammunition Package282,9141.7h
Medical Kit731,1663h
Anti-Infantry MANA Turret92910.6h
Elysium Spawn Tube21360.5h
Vehicle Gate01160.5h
Light Air Terminal0700.5h
Light Vehicle Terminal1820.6h
Pillbox0700.3h
Router0640.2h
Nano-Repair Grenade01640h
IPC Targeting Dart11300.3h
Orbital Strike Target Designator171561.5h
Recon Detection Device241,8844.4h
L-30R Vektor0520h

Check the help document for the dictionary if you want to learn more about words used here.


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