Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (18,902)players online:
Aeflic (32)  AudioVision (9)  AlphaPsi (4)  Spaxter (3)  Lexington625 (1) 49
stats.dasanfall.com
Primarch Chnek[1VSI] Chnek
VS BR 99

KDR: 2.4

Score: 93.7m

Last Seen: Jun 19th, 2019 7:48 AM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 25
Level Progress (to 100): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA L100 Python HESH L100 Python AP Proximity Mine Hornet Missiles Dual Photon Pods Saron Laser Cannon Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Chnek



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $205,164 MLG Score: 164
Fun Score: N/A
Cheeseburgers Flipped: 1860TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.142%19.47%4121911917,2830.4511551.951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.32%-0.018C+-0.197C-1.76F-HEAD ++ (~8.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.1-0.033C+16.1-0.134C60

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.977%1.077%20484120626,9321885823414.28327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%0.379C**-0.476D-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.80.234C++50.70.046C+73.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.228%2.662%15434120624,308282589348.6046272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.167%0.995B*0.06C+-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++50.604B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.104%2.586%133120723219083150.1215373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.243%-0.47D-0.452D-1.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
257.5-1.171D*80.1-1.025D*177.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.992%79.31%131120958127640.045419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.603D0.795B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.564D4.8-0.507D10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.919%10.366%13112091641022270.160313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.793F--0.838D--1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.9-1.725F-7.2-0.473D28.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 25
93.7m359.4%282 (16.9k)250 (15k)2.4021994,57939,3722.9687399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210756726.723%4.176%11209:3117

25% Engineer27% Infiltrator41% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:29 PMAug 27th, 2015 8:41 PMJun 19th, 2019 9:22 AM (28m) (PST)Jun 19th, 2019 3:49 AM (6h) (PST)Jun 19th, 2019 3:48 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
539794600.2520.1050.0111.1890.079164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3474,73227,615156171514,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6253.1h/260.5d 22,306 3,950 52,694 446.3k 13,753 14,224 29,574 202.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:194
Deaths:245
KDR:0.792
Accuracy:14.627% D*
HSR:15.464% D*
Lasher X2
D-
Kills:173
Deaths:374
KDR:0.463
Accuracy:20.078% D-
HSR:2.312% D-
Kills:367
Deaths (as Heavy Assault):619
Deaths (to Heavy Assaults):9,433
KDR:0.59289
Kill Difference:252
Playtime:210.511 hours
Usage:3%
Score:2.009m
Score/min:159
Accuracy (listed only):17.353%
HSR (listed only):8.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:863
Deaths:1,547
KDR:0.558
Accuracy:19.319% D
HSR:14.137% D--
VX6-7
D*
Kills:386
Deaths:988
KDR:0.391
Accuracy:18.265% D*
HSR:12.694% D**
Pulsar C
D
Kills:242
Deaths:667
KDR:0.363
Accuracy:18.195% D*
HSR:19.008% D
NSX Tanto
C
Kills:197
Deaths:542
KDR:0.363
Accuracy:18.065% D**
HSR:23.350% C
Solstice Burst
C-
Kills:166
Deaths:449
KDR:0.370
Accuracy:16.792% F-
HSR:21.084% C-
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F--
HSR:10.366% D*
NSX-P Tanto
D**
Kills:83
Deaths:350
KDR:0.237
Accuracy:17.997% D**
HSR:13.253% F
Serpent VE92
C+
Kills:83
Deaths:346
KDR:0.240
Accuracy:12.546% F--
HSR:19.277% C+
Solstice SF
B+
Kills:73
Deaths:246
KDR:0.297
Accuracy:14.412% F-
HSR:20.548% B+
Zenith VX-5
D
Kills:63
Deaths:175
KDR:0.360
Accuracy:18.076% F
HSR:17.460% D
Kills:2,320
Deaths (as Engineer):5,797
Deaths (to Engineers):9,951
KDR:0.40021
Kill Difference:3,477
Playtime:1,534.269 hours
Usage:25%
Score:20.121m
Score/min:219
Accuracy (listed only):17.359%
HSR (listed only):17.118%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:863
Deaths:1,547
KDR:0.558
Accuracy:19.319% D
HSR:14.137% D--
NS-7 PDW
D
Kills:837
Deaths:2,388
KDR:0.351
Accuracy:17.966% D*
HSR:13.620% D
VX6-7
D*
Kills:386
Deaths:988
KDR:0.391
Accuracy:18.265% D*
HSR:12.694% D**
VE-S Canis
D*
Kills:277
Deaths:661
KDR:0.419
Accuracy:18.952% D*
HSR:9.747% D*
Pulsar C
D
Kills:242
Deaths:667
KDR:0.363
Accuracy:18.195% D*
HSR:19.008% D
NSX Tanto
C
Kills:197
Deaths:542
KDR:0.363
Accuracy:18.065% D**
HSR:23.350% C
Eridani SX5
C-
Kills:170
Deaths:425
KDR:0.400
Accuracy:20.275% D*
HSR:16.471% C-
Solstice Burst
C-
Kills:166
Deaths:449
KDR:0.370
Accuracy:16.792% F-
HSR:21.084% C-
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F--
HSR:10.366% D*
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
NSX-P Tanto
D**
Kills:83
Deaths:350
KDR:0.237
Accuracy:17.997% D**
HSR:13.253% F
Serpent VE92
C+
Kills:83
Deaths:346
KDR:0.240
Accuracy:12.546% F--
HSR:19.277% C+
Solstice SF
B+
Kills:73
Deaths:246
KDR:0.297
Accuracy:14.412% F-
HSR:20.548% B+
Zenith VX-5
D
Kills:63
Deaths:175
KDR:0.360
Accuracy:18.076% F
HSR:17.460% D
MKV Suppressed
D-
Kills:52
Deaths:114
KDR:0.456
Accuracy:21.511% D-
HSR:9.615% F
Kills:3,804
Deaths (as Light Assault):9,885
Deaths (to Light Assaults):6,535
KDR:0.38483
Kill Difference:6,081
Playtime:2,538.843 hours
Usage:41%
Score:48.371m
Score/min:318
Accuracy (listed only):17.820%
HSR (listed only):15.655%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B+
Kills:1,175
Deaths:1,634
KDR:0.719
Accuracy:45.942% B+
HSR:45.702% C**
NS-61 Emissary
C+
Kills:1,144
Deaths:2,123
KDR:0.539
Accuracy:27.309% C+
HSR:11.189% D--
NS-45 Pilot
B**
Kills:944
Deaths:957
KDR:0.986
Accuracy:37.332% B**
HSR:16.737% D--
NS-7 PDW
D
Kills:837
Deaths:2,388
KDR:0.351
Accuracy:17.966% D*
HSR:13.620% D
VE-S Canis
D*
Kills:277
Deaths:661
KDR:0.419
Accuracy:18.952% D*
HSR:9.747% D*
Cerberus
C++
Kills:200
Deaths:670
KDR:0.299
Accuracy:32.454% C++
HSR:12.500% D*
Eridani SX5
C-
Kills:170
Deaths:425
KDR:0.400
Accuracy:20.275% D*
HSR:16.471% C-
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
Manticore SX40
C*
Kills:59
Deaths:231
KDR:0.255
Accuracy:30.192% C*
HSR:15.254% D-
Parallax VX3
C*
Kills:58
Deaths:65
KDR:0.892
Accuracy:30.992% D*
HSR:79.310% C*
MKV Suppressed
D-
Kills:52
Deaths:114
KDR:0.456
Accuracy:21.511% D-
HSR:9.615% F
Kills:5,064
Deaths (as Infiltrator):9,768
Deaths (to Infiltrators):5,154
KDR:0.51843
Kill Difference:4,704
Playtime:1,676.948 hours
Usage:27%
Score:19.760m
Score/min:196
Accuracy (listed only):27.085%
HSR (listed only):22.212%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:837
Deaths:2,388
KDR:0.351
Accuracy:17.966% D*
HSR:13.620% D
VE-S Canis
D*
Kills:277
Deaths:661
KDR:0.419
Accuracy:18.952% D*
HSR:9.747% D*
Eridani SX5
C-
Kills:170
Deaths:425
KDR:0.400
Accuracy:20.275% D*
HSR:16.471% C-
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F--
HSR:10.366% D*
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
MKV Suppressed
D-
Kills:52
Deaths:114
KDR:0.456
Accuracy:21.511% D-
HSR:9.615% F
Kills:1,648
Deaths (as Combat Medic):4,575
Deaths (to Combat Medics):3,231
KDR:0.36022
Kill Difference:2,927
Playtime:36.614 hours
Usage:1%
Score:0.420m
Score/min:191
Accuracy (listed only):18.939%
HSR (listed only):12.335%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:1,163
Deaths:609
KDR:1.910
Accuracy:13.047% D*
HSR:14.445% D*
Cosmos VM3
D
Kills:1,161
Deaths:505
KDR:2.299
Accuracy:13.675% D
HSR:14.987% D-
Quasar VM1
C
Kills:1,154
Deaths:627
KDR:1.841
Accuracy:14.224% C
HSR:13.952% D--
Cosmos VM3
D-
Kills:1,154
Deaths:496
KDR:2.327
Accuracy:13.211% D-
HSR:14.471% D--
Nebula VM20
D*
Kills:1,145
Deaths:646
KDR:1.772
Accuracy:12.635% D*
HSR:13.450% D**
Quasar VM1
D--
Kills:759
Deaths:576
KDR:1.318
Accuracy:13.406% D--
HSR:12.648% F
Comet VM2
B+
Kills:309
Deaths:287
KDR:1.077
Accuracy:34.503% D--
HSR:5.178% B+
Comet VM2
B+
Kills:148
Deaths:264
KDR:0.561
Accuracy:31.539% D**
HSR:5.405% B+
Blueshift VM5
D*
Kills:128
Deaths:105
KDR:1.219
Accuracy:12.553% D**
HSR:14.063% D*
Blueshift VM5
D**
Kills:122
Deaths:105
KDR:1.162
Accuracy:12.685% D**
HSR:9.836% F-
Kills:7,243
Deaths (as MAX Suit):2,110
Deaths (to MAX Suits):1,422
KDR:3.4327
Kill Difference:5,133
Playtime:232.928 hours
Usage:4%
Score:3.013m
Score/min:216
Accuracy (listed only):17.148%
HSR (listed only):11.844%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:19,803
V. Kills:3,666 N/A
Deaths:3,527
KDR:5.615
Accuracy:46.459% B++
KPH:35.300 C
VKPH:6.500 A
Hornet Missiles
C+
Kills:4,014
V. Kills:2,405 167%
Deaths:365
KDR:10.997
Accuracy:65.615% B+
KPH:62.800 C+
VKPH:37.600 C+
Dual Photon Pods
C+
Kills:3,423
V. Kills:960 356%
Deaths:346
KDR:9.893
Accuracy:58.205% B++
KPH:55.800 C
VKPH:15.600 C+
Saron Laser Cannon
C--
Kills:2,176
V. Kills:2,258 96%
Deaths:2,049
KDR:1.062
Accuracy:37.880% B**
KPH:6.100 D
VKPH:6.300 C--
Maelstrom Turbo Laser
D
Kills:1,530
V. Kills:1,335 115%
Deaths:805
KDR:1.901
Accuracy:37.949% A
KPH:6.800 D
VKPH:5.900 D
Coyote Missiles
C*
Kills:1,280
V. Kills:1,909 67%
Deaths:604
KDR:2.119
Accuracy:63.701% A+
KPH:16.600 D-
VKPH:24.700 C*
Antares LC
D-
Kills:568
V. Kills:624 91%
Deaths:607
KDR:0.936
Accuracy:33.963% B
KPH:5.700 D--
VKPH:6.300 D-
Kills:32,794 (24,077 + 0)
Deaths:8,303
KDR:3.950
VKDR:1.585
Vehicle Kills:13,157
Kill Difference:24,491
Playtime:1,444.520 hours
Usage:23%
Score:10.927m
Score/min:126
Piloting Accuracy:33.963%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:11,463
V. Kills:1,885 N/A
Deaths:762
KDR:15.043
Accuracy:47.090% C
KPH:45.400 C
VKPH:7.500 C+
L100 Python AP
C+
Kills:10,572
V. Kills:6,286 168%
Deaths:1,296
KDR:8.157
Accuracy:56.564% C+
KPH:30.300 C+
VKPH:18 C+
L100 Python HEAT
C*
Kills:1,174
V. Kills:410 286%
Deaths:100
KDR:11.740
Accuracy:53.642% C*
KPH:33.300 C*
VKPH:11.600 C+
C75 Viper
C++
Kills:1,099
V. Kills:294 373%
Deaths:108
KDR:10.176
Accuracy:42.549% C**
KPH:31.200 C++
VKPH:8.300 C++
Kills:24,308 (24,308 + 0)
Deaths:2,266
KDR:10.727
VKDR:3.917
Vehicle Kills:8,875
Kill Difference:22,042
Playtime:672.033 hours
Usage:11%
Score:7.023m
Score/min:174
Driving Accuracy:42.549%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:62
V. Kills:54 113%
Deaths:16
KDR:3.875
Accuracy:37.768% D
KPH:19.600 C--
VKPH:17.100 C++
Kills:62 (0 + 62)
Deaths:16
KDR:3.875
VKDR:3.375
Vehicle Kills:54
Kill Difference:46
Playtime:3.162 hours
Usage:0%
Score:0.153m
Score/min:806
Driving Accuracy:N/A%
Gunner Accuracy:37.768%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:52
V. Kills:5 N/A
Deaths:11
KDR:4.727
Accuracy:30.212% D-
KPH:33.400 D*
VKPH:3.200 D-
Kills:52 (0 + 52)
Deaths:11
KDR:4.727
VKDR:0.455
Vehicle Kills:5
Kill Difference:41
Playtime:1.556 hours
Usage:0%
Score:0.021m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:30.212%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:112
V. Kills:28 386%
Deaths:18
KDR:6.222
Accuracy:29.780% D
KPH:14.300 D*
VKPH:3.600 D*
M40 Fury
D*
Kills:66
V. Kills:22 287%
Deaths:9
KDR:7.333
Accuracy:27.142% D--
KPH:12.300 F
VKPH:4.100 D*
M20 Basilisk
D
Kills:59
V. Kills:34 169%
Deaths:18
KDR:3.278
Accuracy:28.790% D*
KPH:9.100 D--
VKPH:5.200 D
G30 Walker
B
Kills:54
V. Kills:30 174%
Deaths:9
KDR:6
Accuracy:32.109% B
KPH:9.400 D-
VKPH:5.200 D-
Kills:291 (0 + 291)
Deaths:54
KDR:5.389
VKDR:2.111
Vehicle Kills:114
Kill Difference:237
Playtime:25.428 hours
Usage:0%
Score:0.233m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:32.109%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:64
V. Kills:34 183%
Deaths:113
KDR:0.566
Accuracy:48.600% C+
KPH:3.500 D*
VKPH:1.900 D--
Kills:64 (64 + 0)
Deaths:113
KDR:0.566
VKDR:0.301
Vehicle Kills:34
Kill Difference:49
Playtime:18.118 hours
Usage:0%
Score:0.054m
Score/min:50
Driving Accuracy:48.600%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 23,46919,8033,5275.615C++3.2146.459%B++1.081%C35.3C6.5A123561h19.4C-41.7C+
L100 Python HESH 13,34811,46376215.043B12.6447.09%C2.382%B++45.4C7.5C+148252.7h3.5C+7.4C++
L100 Python AP 16,85810,5721,2968.157B++5.7556.564%C+3.14%C*30.3C+18C+187348.9h5.9C**10.4C**
Proximity Mine 6,1696,1631,9623.141C0.7446.1%B+N/A55D**N/A149112h2.2D-4.7C+
Hornet Missiles 6,4194,01436510.997A8.5965.615%B+1.794%C*62.7C+37.6C+40564h11.3C+17.1C*
Dual Photon Pods 4,3833,4233469.893B+7.4958.205%B++N/A55.7C15.6C+26261.4h26.7C45.8C++
Saron Laser Cannon 4,4342,1762,0491.062C+1.3437.88%B**1.333%D6.1D6.3C--71357.6h264.9D*699.2D
Tank Mine 2,7001,7383484.994A2.5933.992%C+N/A103.5C+57.3C+80416.8h1.9C++5.5B+
Maelstrom Turbo Laser 2,8651,5308051.901C++0.5037.949%A2.288%C+6.8D5.9D81224.5h205.9D*542.6D
Coyote Missiles 3,1891,2806042.119C0.2863.701%A+N/A16.6D-24.7C*27677.2h108.3T-170F
NS-44L Blackhand 1,2221,1751,6340.719C1.6845.942%B+45.702%C**4.6D*N/A12252.8h5.2C11.4C++
L100 Python HEAT 1,5841,17410011.74A++9.3453.642%C*2.215%C33.4C*11.6C+20535.2h5B+9.3B++
Force-Blade 1,1661,16319,7580.059B**2.3434.113%B14.961%B**0.5CN/A12572.6h2.6C++7.6C**
Nebula VM20 1,1841,1636091.91C+0.4913.047%D*14.445%D*17.6D--N/A4765.9h23.5F-179.9D**
Cosmos VM3 1,1741,1615052.299B0.1013.675%D14.987%D-18.9DN/A5961.4h17.9D*130.7C
Quasar VM1 1,1711,1546271.841C*0.5614.224%C13.952%D--17.3C--N/A6066.6h17.9D126C+
Cosmos VM3 1,1691,1544962.327C*0.0813.211%D-14.471%D--18.9D-N/A5961.2h17.4D*131.8D-
Nebula VM20 1,1701,1456461.772C+0.6312.635%D*13.45%D**16.5D--N/A4669.6h24.4F--193.1F-
NS-61 Emissary 1,1751,1442,1230.539C1.8627.309%C+11.189%D--4.6D*N/A13246.7h18.8C--69C
C75 Viper 1,3931,09910810.176A7.7742.549%C**1.456%C+31.2C++8.4C++19735.2h11.8B+27.6B+
Auraxium Force-Blade 1,1511,0487,1710.146M2.2652.557%A++12.595%B*1.3C++N/A3827h2.6D4.9B+
C-4 ARX 1,4339583692.596C**0.1921.987%D*N/A50.2D*24.9D29119.1h1.3C+5.8D
NS-45 Pilot 9659449570.986C+1.4237.332%B**16.737%D--6.9D*N/A20137h10.5D*28.1C+
C-4 1,6218665081.705C*0.7022.539%C--N/A36.7D--32C*50823.6h2D-8.7D
Solstice VE3 8958631,5470.558C1.8419.319%D14.137%D--3.4D--N/A19250.3h17.4C89.9C+
NS-7 PDW 8828372,3880.351D2.0517.966%D*13.62%D1.7D*N/A6500.7h20.8D*115.8D*
Quasar VM1 7727595761.318C-1.0813.406%D--12.648%F15.7D*N/A5048.4h24.7T*184.2F--
Spear Anti-Vehicle Phalanx Turret 1,277732898.225C++5.8249.446%B+N/A25.9D19.3C23328.3h13.5D-27.3C
Antares LC 1,1925686070.936C1.4733.963%B3.697%A+5.7D--6.3D-6498.8h228.4D--672.5D
Rocklet Rifle 9814914491.094B++1.3150.028%CN/A22.3C-22.3C28222h21.6A43.3B*
VX6-7 4343869880.391D2.0118.265%D*12.694%D**3.2D*N/A11120h19.3D**105.8D**
Aspis Anti-Aircraft Phalanx Turret 770367467.978A++5.5820.547%DN/A9C9.9C+16340.7h172C837.2C
Comet VM2 3663092871.077C*1.3334.503%D--5.178%B+9.1C1.7D*7233.8h14.6B*42.3B+
Frag Grenade 3143061306N/A303.6040.923%DN/A278.2D--7.3C+10601.1h5.4D*13.2D--
VE-S Canis 2992776610.419D1.9818.952%D*9.747%D*4D*N/A1469.3h21.1F-111.2F-
Pulsar C 2552426670.363D2.0418.195%D*19.008%D2.1D*N/A13112.7h18.7F103D**
Cerberus 2262006700.299D2.1032.454%C++12.5%D*2.2D*N/A893h16.1T*49.7F**
NSX Tanto 2131975420.363D2.0418.065%D**23.35%C2.2D*N/A787.6h20.3D-112.3D-
Orion VS54 2021942450.792C1.6114.627%D*15.464%D*7.5D--N/A9925.8h16.1D109.9C-
Lasher X2 1811733740.463D1.9420.078%D-2.312%D-6.7D*N/A3025.7h21.2C105.5C
Eridani SX5 1761704250.4D2.0020.275%D*16.471%C-4.1D*N/A2141h20.4F--100.8F
Solstice Burst 1751664490.37D2.0316.792%F-21.084%C-3.8D*N/A1143.9h23.5F**139.8T-
Thanatos VE70 1861644870.337D2.0719.919%F--10.366%D*1.3D**N/A8122.4h7.2D**35.9T
Comet VM2 1751482640.561D1.8431.539%D**5.405%B+7.7D1.4F-5819.2h22.1B+70.2C+
Sirius SX12 1541485000.296D2.1115.014%F-14.189%D4.7D*N/A3231.3h27.4F**182.8F**
Nemesis VSH9 2721401830.765C++1.6459.327%C-1.429%D5.4D5.1C13425.8h11.8D**20D**
NS Annihilator 3151392200.632C++1.7776.467%D*N/A4.2D**5.3D*10333h16.4D**21.5F
Blueshift VM5 1321281051.219C--1.1812.553%D**14.063%D*15.2D*N/A558.4h23.4F--186.5F-
Blueshift VM5 1241221051.162C--1.2412.685%D**9.836%F-14.5D*N/A568.4h24.7F*194.7F--
M40 Fury 140112186.222C+3.8229.78%D3.571%A*14.4D*3.6D*1297.8h28.8F-96.6F--
NS-R3 Swarm 164841520.553C++1.8560.993%DN/A3.7D--3.5D-5922.6h36.3D-59.5D--
NSX-P Tanto 88833500.237D2.1717.997%D**13.253%F1.9D*N/A842.7h25F-139F-
Serpent VE92 87833460.24D2.1612.546%F--19.277%C+1.7D*N/A1847.7h24F*191.4T*
Solstice SF 75732460.297D2.1114.412%F-20.548%B+5.4D--N/A3113.6h18.4D127.4F-
M40 Fury 886697.333C+4.9327.142%D--1.515%C12.2F4.1D*1275.4h28.9F-106.5F**
S1 134641000.64C+1.7649.178%D-1.563%D7.5D*8.2D4618.5h15.9T*32.3T*
M40 Fury-F 98641130.566C-1.8448.6%C+1.563%C++3.5D*1.9D--5018.1h27.7F--56.9F--
Zenith VX-5 68631750.36D-2.0418.076%F17.46%D3.4D*N/A2718.3h22.5F*124.3F--
Saron HRB 11662163.875C1.4737.768%DN/A19.4D16.9C++8063.2h32.1D**85D**
M20 Basilisk 9359183.278C*0.8828.79%D*N/A9.1D--5.2D2316.5h151.6D--526.5F-
Manticore SX40 61592310.255D2.1530.192%C*15.254%D-2.2D**N/A826.6h17.3T*57.4F-
Parallax VX3 5858650.892D1.5130.992%D*79.31%C*5D**N/A3711.7h4.8T*15.5T-
G30 Walker 845496A3.6032.109%B1.852%D--9.5D-5.3D-1235.7h249.2C--776.1C++
Proton II PPA-H 5752114.727D2.3230.212%D-N/A32.5D*3.1D-2241.6h18.4F-60.8F-
MKV Suppressed 59521140.456D1.9521.511%D-9.615%F3D**N/A2317.4h20D*92.9D

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0570h
Spawn Beacon512,9067.6h
Anti-Vehicle MANA Turret142321.2h
Nano-Armor Kit9441,801,249121.2h
Repair Module0930.6h
Turret AI Module1990.7h
Nanite Revive Grenade02640.1h
Medical Applicator23179,3757.9h
Cortium Silo1590.7h
Spitfire Auto-Turret572,5734.5h
Motion Spotter1184,64615.3h
Hoplon Anti-Aircraft Phalanx Tower0600.6h
Rampart Wall21422.3h
Spear Anti-Vehicle Tower1530.8h
Deconstruction Tool05,2320.9h
Welding Device03850.2h
Ammunition Package1493,1825.9h
Anti-Infantry MANA Turret5690.4h
AP30 Shredder2760.1h
Recon Detection Device1542,99118.1h
Elysium Spawn Tube0540.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 2.60s on queries, 2.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.