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Paragon Chnek[1VSI] Chnek
VS BR 192

KDR: 2.37

Score: 97.5m

Last Seen: Oct 18th, 2019 6:42 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (192 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA L100 Python HESH L100 Python AP Proximity Mine Hornet Missiles Dual Photon Pods Saron Laser Cannon Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 1908TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.635%19.664%4252013297,9790.4571711.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.384%0.073C+-0.217C-1.772F-HEAD ++ (~8.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.008C+15.9-0.114C+57.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41%1.048%20404134527,6711946852914.2194324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.816%0.399B-0.48D-0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.50.221C++51.80.026C+74.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.431%2.611%15094134524,894296992488.38464269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.25%1.007B**0.072C+-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++50.602B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.693%2.459%143134624419773360.12335772%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.23%-0.418C---0.499D-1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.8-1.201D*83.9-1.085D*180.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.934%77.037%1421347135135150.0998521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.038%-0.608D0.643B+-1.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.46D4.5-0.406C--10

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.919%10.366%14113481641114270.147217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.802F--0.867D---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.9-1.743F-7.2-0.476D28.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.5m364.6%279 (16.7k)248 (14.9k)2.3668399,10441,8722.91684192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349782226.933%4.251%11409:2620

24% Engineer29% Infiltrator40% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:29 PMAug 27th, 2015 8:41 PMOct 18th, 2019 11:45 AM (291d) (PST)Oct 18th, 2019 4:10 AM (291d) (PST)Oct 18th, 2019 2:42 AM (291d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
533804530.2520.1060.0111.2020.078166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9644,79427,170156172514,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6559h/273.3d 23,030 4,213 55,742 472.9k 14,261 14,802 30,615 209.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:194
Deaths:245
KDR:0.792
Accuracy:14.627% F-
HSR:15.464% D**
Kills:194
Deaths (as Heavy Assault):245
Deaths (to Heavy Assaults):10,028
KDR:0.79184
Kill Difference:51
Playtime:216.231 hours
Usage:3%
Score:2.052m
Score/min:158
Accuracy (listed only):14.627%
HSR (listed only):15.464%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D--
Kills:863
Deaths:1,547
KDR:0.558
Accuracy:19.319% D*
HSR:14.137% D--
VX6-7
D**
Kills:453
Deaths:1,314
KDR:0.345
Accuracy:18.818% F-
HSR:13.466% D**
Pulsar C
D--
Kills:242
Deaths:667
KDR:0.363
Accuracy:18.195% F-
HSR:19.008% D--
NSX Tanto
D
Kills:197
Deaths:542
KDR:0.363
Accuracy:18.065% F--
HSR:23.350% D
Solstice Burst
D-
Kills:166
Deaths:449
KDR:0.370
Accuracy:16.792% T
HSR:21.084% D-
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F--
HSR:10.366% D*
Solstice SF
C*
Kills:103
Deaths:326
KDR:0.316
Accuracy:15.482% F-
HSR:18.447% C*
Serpent VE92
D
Kills:84
Deaths:349
KDR:0.241
Accuracy:12.534% T
HSR:19.048% D
NSX-P Tanto
F-
Kills:83
Deaths:350
KDR:0.237
Accuracy:17.997% F-
HSR:13.253% F-
Zenith VX-5
D--
Kills:65
Deaths:177
KDR:0.367
Accuracy:18.123% F-
HSR:16.923% D--
Kills:2,420
Deaths (as Engineer):6,208
Deaths (to Engineers):10,429
KDR:0.38982
Kill Difference:3,788
Playtime:1,554.518 hours
Usage:24%
Score:20.385m
Score/min:219
Accuracy (listed only):17.524%
HSR (listed only):16.908%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D-
Kills:907
Deaths:2,540
KDR:0.357
Accuracy:18.365% F-
HSR:13.451% D-
Solstice VE3
D--
Kills:863
Deaths:1,547
KDR:0.558
Accuracy:19.319% D*
HSR:14.137% D--
VX6-7
D**
Kills:453
Deaths:1,314
KDR:0.345
Accuracy:18.818% F-
HSR:13.466% D**
VE-S Canis
D**
Kills:294
Deaths:707
KDR:0.416
Accuracy:19.670% F-
HSR:9.184% D**
Pulsar C
D--
Kills:242
Deaths:667
KDR:0.363
Accuracy:18.195% F-
HSR:19.008% D--
NSX Tanto
D
Kills:197
Deaths:542
KDR:0.363
Accuracy:18.065% F--
HSR:23.350% D
Eridani SX5
D-
Kills:173
Deaths:431
KDR:0.401
Accuracy:20.305% F-
HSR:16.185% D-
Solstice Burst
D-
Kills:166
Deaths:449
KDR:0.370
Accuracy:16.792% T
HSR:21.084% D-
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F--
HSR:10.366% D*
Sirius SX12
D-
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F--
HSR:14.189% D-
Solstice SF
C*
Kills:103
Deaths:326
KDR:0.316
Accuracy:15.482% F-
HSR:18.447% C*
Serpent VE92
D
Kills:84
Deaths:349
KDR:0.241
Accuracy:12.534% T
HSR:19.048% D
NSX-P Tanto
F-
Kills:83
Deaths:350
KDR:0.237
Accuracy:17.997% F-
HSR:13.253% F-
Zenith VX-5
D--
Kills:65
Deaths:177
KDR:0.367
Accuracy:18.123% F-
HSR:16.923% D--
MKV Suppressed
D**
Kills:52
Deaths:116
KDR:0.448
Accuracy:21.251% D**
HSR:9.615% F
Kills:3,994
Deaths (as Light Assault):10,502
Deaths (to Light Assaults):6,959
KDR:0.38031
Kill Difference:6,508
Playtime:2,610.890 hours
Usage:40%
Score:49.409m
Score/min:315
Accuracy (listed only):17.990%
HSR (listed only):15.447%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-45 Pilot
B+
Kills:1,187
Deaths:1,172
KDR:1.013
Accuracy:37.740% B+
HSR:17.186% D**
NS-44L Blackhand
C*
Kills:1,175
Deaths:1,634
KDR:0.719
Accuracy:45.942% C++
HSR:45.702% C*
NS-61 Emissary
C-
Kills:1,144
Deaths:2,123
KDR:0.539
Accuracy:27.309% C-
HSR:11.189% D*
NS-7 PDW
D-
Kills:907
Deaths:2,540
KDR:0.357
Accuracy:18.365% F-
HSR:13.451% D-
Soldier Soaker
B++
Kills:341
Deaths:418
KDR:0.816
Accuracy:43.601% B++
HSR:5.572% D**
VE-S Canis
D**
Kills:294
Deaths:707
KDR:0.416
Accuracy:19.670% F-
HSR:9.184% D**
Beamer VS3
B+
Kills:293
Deaths:724
KDR:0.405
Accuracy:33.300% B+
HSR:29.010% B+
Cerberus
C
Kills:200
Deaths:670
KDR:0.299
Accuracy:32.454% C
HSR:12.500% D**
Eridani SX5
D-
Kills:173
Deaths:431
KDR:0.401
Accuracy:20.305% F-
HSR:16.185% D-
Sirius SX12
D-
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F--
HSR:14.189% D-
XM98
C
Kills:77
Deaths:78
KDR:0.987
Accuracy:30.885% D**
HSR:75.325% C
Manticore SX40
C
Kills:59
Deaths:231
KDR:0.255
Accuracy:30.192% C
HSR:15.254% D--
Parallax VX3
C+
Kills:58
Deaths:65
KDR:0.892
Accuracy:30.992% F
HSR:79.310% C+
MKV Suppressed
D**
Kills:52
Deaths:116
KDR:0.448
Accuracy:21.251% D**
HSR:9.615% F
Kills:6,108
Deaths (as Infiltrator):11,409
Deaths (to Infiltrators):5,523
KDR:0.53537
Kill Difference:5,301
Playtime:1,878.283 hours
Usage:29%
Score:22.156m
Score/min:197
Accuracy (listed only):29.073%
HSR (listed only):25.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D-
Kills:907
Deaths:2,540
KDR:0.357
Accuracy:18.365% F-
HSR:13.451% D-
VE-S Canis
D**
Kills:294
Deaths:707
KDR:0.416
Accuracy:19.670% F-
HSR:9.184% D**
Eridani SX5
D-
Kills:173
Deaths:431
KDR:0.401
Accuracy:20.305% F-
HSR:16.185% D-
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F--
HSR:10.366% D*
Sirius SX12
D-
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F--
HSR:14.189% D-
MKV Suppressed
D**
Kills:52
Deaths:116
KDR:0.448
Accuracy:21.251% D**
HSR:9.615% F
Kills:1,738
Deaths (as Combat Medic):4,781
Deaths (to Combat Medics):3,456
KDR:0.36352
Kill Difference:3,043
Playtime:36.886 hours
Usage:1%
Score:0.423m
Score/min:191
Accuracy (listed only):19.087%
HSR (listed only):12.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D**
Kills:1,163
Deaths:609
KDR:1.910
Accuracy:13.047% F-
HSR:14.445% D**
Cosmos VM3
D--
Kills:1,161
Deaths:505
KDR:2.299
Accuracy:13.675% D*
HSR:14.987% D--
Cosmos VM3
D*
Kills:1,154
Deaths:496
KDR:2.327
Accuracy:13.211% D*
HSR:14.471% D*
Quasar VM1
D-
Kills:1,154
Deaths:627
KDR:1.841
Accuracy:14.224% D-
HSR:13.952% D*
Nebula VM20
F
Kills:1,145
Deaths:646
KDR:1.772
Accuracy:12.635% F-
HSR:13.450% F
Quasar VM1
F
Kills:784
Deaths:586
KDR:1.338
Accuracy:13.127% F
HSR:12.628% F-
Comet VM2
B+
Kills:309
Deaths:287
KDR:1.077
Accuracy:34.503% D**
HSR:5.178% B+
Blueshift VM5
D*
Kills:203
Deaths:153
KDR:1.327
Accuracy:12.577% F-
HSR:15.271% D*
Blueshift VM5
F-
Kills:192
Deaths:153
KDR:1.255
Accuracy:12.699% F-
HSR:8.854% F--
Comet VM2
C++
Kills:164
Deaths:274
KDR:0.599
Accuracy:31.177% F-
HSR:4.878% C++
Kills:7,429
Deaths (as MAX Suit):2,168
Deaths (to MAX Suits):1,458
KDR:3.42666
Kill Difference:5,261
Playtime:239.013 hours
Usage:4%
Score:3.074m
Score/min:214
Accuracy (listed only):17.088%
HSR (listed only):11.811%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:19,803
V. Kills:3,666 N/A
Deaths:3,527
KDR:5.615
Accuracy:46.459% B+
KPH:35.300 D
VKPH:6.500 B**
Hornet Missiles
C
Kills:4,017
V. Kills:2,407 167%
Deaths:365
KDR:11.006
Accuracy:65.579% C**
KPH:62.800 C
VKPH:37.600 C
Dual Photon Pods
C-
Kills:3,866
V. Kills:1,068 362%
Deaths:367
KDR:10.534
Accuracy:58.291% C**
KPH:55.900 D
VKPH:15.400 C-
Saron Laser Cannon
D
Kills:2,455
V. Kills:2,438 101%
Deaths:2,093
KDR:1.173
Accuracy:37.987% B**
KPH:6.400 D-
VKPH:6.300 D
V26 Maelstrom Turbo Laser
D-
Kills:1,547
V. Kills:1,342 115%
Deaths:805
KDR:1.922
Accuracy:37.894% B*
KPH:6.800 D-
VKPH:5.900 D-
Coyote Missiles
C+
Kills:1,316
V. Kills:1,925 68%
Deaths:606
KDR:2.172
Accuracy:63.587% A+
KPH:16.800 D--
VKPH:24.600 C+
Antares LC
D*
Kills:568
V. Kills:624 91%
Deaths:607
KDR:0.936
Accuracy:33.963% C+
KPH:5.700 D*
VKPH:6.300 D*
Kills:33,572 (24,373 + 0)
Deaths:8,370
KDR:4.011
VKDR:1.609
Vehicle Kills:13,470
Kill Difference:25,202
Playtime:1,481.232 hours
Usage:23%
Score:11.169m
Score/min:126
Piloting Accuracy:33.963%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:11,533
V. Kills:1,900 N/A
Deaths:766
KDR:15.056
Accuracy:47.062% D
KPH:45.100 D
VKPH:7.400 D
L100 Python AP
C--
Kills:11,082
V. Kills:6,576 168%
Deaths:1,321
KDR:8.389
Accuracy:56.902% C+
KPH:30.700 D
VKPH:18.200 C--
L100 Python HEAT
C+
Kills:1,174
V. Kills:410 286%
Deaths:100
KDR:11.740
Accuracy:53.642% C+
KPH:33.300 C-
VKPH:11.600 C-
C75 Viper
C
Kills:1,105
V. Kills:297 371%
Deaths:108
KDR:10.232
Accuracy:42.437% C+
KPH:31.100 C-
VKPH:8.400 C
Kills:24,894 (24,894 + 0)
Deaths:2,295
KDR:10.847
VKDR:4.001
Vehicle Kills:9,183
Kill Difference:22,599
Playtime:687.785 hours
Usage:10%
Score:7.221m
Score/min:175
Driving Accuracy:42.437%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:62
V. Kills:54 113%
Deaths:16
KDR:3.875
Accuracy:37.714% D*
KPH:19.300 D-
VKPH:16.800 C+
Kills:62 (0 + 62)
Deaths:16
KDR:3.875
VKDR:3.375
Vehicle Kills:54
Kill Difference:46
Playtime:3.208 hours
Usage:0%
Score:0.155m
Score/min:805
Driving Accuracy:N/A%
Gunner Accuracy:37.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:52
V. Kills:5 N/A
Deaths:11
KDR:4.727
Accuracy:30.963% D*
KPH:32.300 D**
VKPH:3.100 D*
Kills:52 (0 + 52)
Deaths:11
KDR:4.727
VKDR:0.455
Vehicle Kills:5
Kill Difference:41
Playtime:1.611 hours
Usage:0%
Score:0.022m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:30.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D**
Kills:112
V. Kills:28 386%
Deaths:18
KDR:6.222
Accuracy:29.742% D--
KPH:14.200 D**
VKPH:3.600 D**
M20 Basilisk
D
Kills:71
V. Kills:43 161%
Deaths:20
KDR:3.550
Accuracy:32.525% D*
KPH:10.100 D--
VKPH:6.100 D
M40 Fury
D*
Kills:69
V. Kills:23 288%
Deaths:9
KDR:7.667
Accuracy:27.872% D*
KPH:12.700 F-
VKPH:4.200 D*
G30 Walker
D--
Kills:63
V. Kills:34 180%
Deaths:9
KDR:7
Accuracy:32.746% C+
KPH:10.300 D*
VKPH:5.600 D--
Kills:315 (0 + 315)
Deaths:56
KDR:5.625
VKDR:2.286
Vehicle Kills:128
Kill Difference:259
Playtime:26.436 hours
Usage:0%
Score:0.246m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:32.746%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:64
V. Kills:34 183%
Deaths:113
KDR:0.566
Accuracy:48.600% C
KPH:3.500 D**
VKPH:1.900 D--
Kills:64 (64 + 0)
Deaths:113
KDR:0.566
VKDR:0.301
Vehicle Kills:34
Kill Difference:49
Playtime:18.118 hours
Usage:0%
Score:0.055m
Score/min:51
Driving Accuracy:48.600%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 23,46919,8033,5275.615C+3.2546.459%B+1.081%C+35.3D6.5B**123561h19.4D-41.7C-
L100 Python HESH 13,43311,53376615.056C+12.6947.062%D2.367%B**45.1D7.4D148255.6h3.5C7.4D
L100 Python AP 17,65811,0821,3218.389C+6.0256.902%C+3.023%B+30.7D18.2C--189361.5h5.8C+10.3C+
Proximity Mine 6,9316,9252,1573.21C0.8446.791%C++N/A54.8D**N/A146126.4h2.2D--4.6C
Hornet Missiles 6,4244,01736511.005B+8.6465.579%C**1.792%B62.8C37.6C40764h11.3C17.2C+
Dual Photon Pods 4,9343,86636710.534C**8.1758.291%C**N/A55.9D15.4C-25569.2h27D-46.3C
Saron Laser Cannon 4,8932,4552,0931.173C1.1937.987%B**1.181%C-6.4D-6.3D71384.1h257.1F-676.8D*
Tank Mine 2,7991,8063525.131B*2.7634.218%CN/A106.2C58.4C81517h1.8C*5.4C+
V26 Maelstrom Turbo Laser 2,8891,5478051.922C+0.4437.894%B*2.262%C++6.8D-5.9D-82226h204.2F-539D**
Auraxium Force-Blade 1,5461,3949,5660.146A**2.2254.99%A++11.765%B++1.3C+N/A31049.9h2.6D--4.8B+
Coyote Missiles 3,2411,3166062.172C--0.1963.587%A+N/A16.8D--24.6C+27578.2h106.6T*167.6F*
NS-45 Pilot 1,2081,1871,1721.013C1.3537.74%B+17.186%D**7.4D*N/A20161.3h10.3F--27.3D-
NS-44L Blackhand 1,2221,1751,6340.719D1.6545.942%C++45.702%C*4.6D**N/A12252.8h5.2D--11.4C-
L100 Python HEAT 1,5841,17410011.74C**9.3753.642%C+2.215%C+33.4C-11.6C-20635.2h5C**9.3C++
C-4 ARX 1,7501,1724332.707C*0.3422.16%D--N/A51.4D*25.4D29522.8h1.3C--5.6C--
Force-Blade 1,1661,16319,7580.059B++2.3134.113%C++14.961%B**0.5CN/A12572.9h2.6C+7.6C*
Nebula VM20 1,1841,1636091.91C0.4613.047%F-14.445%D**17.6D**N/A4765.9h23.5F--179.9T-
Cosmos VM3 1,1741,1615052.299C*0.0713.675%D*14.987%D--18.9D--N/A5961.4h17.9D--130.7C+
Cosmos VM3 1,1691,1544962.327C+0.0413.211%D*14.471%D*18.9D--N/A5961.2h17.4D**131.8F
Quasar VM1 1,1711,1546271.841C+0.5314.224%D-13.952%D*17.3D-N/A6066.6h17.9D-126C+
Nebula VM20 1,1701,1456461.772C-0.5912.635%F-13.45%F16.5D*N/A4669.6h24.4F**193.1T*
NS-61 Emissary 1,1751,1442,1230.539D1.8327.309%C-11.189%D*4.6D*N/A13246.7h18.8D69D
C75 Viper 1,4021,10510810.231B*7.8642.437%C+1.448%C++31.1C-8.4C19835.5h11.7C+27.7C++
NS-7 PDW 9589072,5400.357D2.0118.365%F-13.451%D-1.8D*N/A6507.8h20.9F-113.6F--
C-4 1,6348775081.726C+0.6422.764%DN/A37.2D*32.1C++51523.6h2F-8.6D**
Solstice VE3 8958631,5470.558D1.8119.319%D*14.137%D--3.4D-N/A19250.4h17.4C-89.9C+
Quasar VM1 7987845861.338D1.0313.127%F12.628%F-15.8FN/A5049.7h24.3T*185.5T*
Spear Anti-Vehicle Phalanx Turret 1,356781928.489C+6.1249.976%C+N/A27D--19.9D23928.9h13.2F26.4C-
Antares LC 1,1925686070.936D1.4333.963%C+3.697%A5.7D*6.3D*6498.8h228.4F672.5F
Rocklet Rifle 1,0865485191.056C*1.3149.313%C--N/A22.3D21.9C28024.6h22.1B**44.9B+
VX6-7 5074531,3140.345D2.0218.818%F-13.466%D**3.1D*N/A10145.8h19.7F--104.7F--
Aspis Anti-Aircraft Phalanx Turret 786376478A5.6320.706%D*N/A9D9.9C--16241.6h173.4D-837.6D
Soldier Soaker 3483414180.816C-1.5543.601%B++5.572%D**6.8D**N/A1749.9h7.2D-16.5C++
Plasma Grenade 3203121312N/A309.6340.999%D*N/A260F6.7D10631.2h5.4T13.2F*
Comet VM2 3663092871.077C+1.2934.503%D**5.178%B+9.1D1.7D**7233.8h14.6B++42.3C++
VE-S Canis 3172947070.416D--1.9519.67%F-9.184%D**4.1D*N/A1571.8h21.7F110.3F**
Beamer VS3 3012937240.405D1.9633.3%B+29.01%B+3.2D--N/A1191.7h12.5D*37.6C
Pulsar C 2552426670.363C--2.0018.195%F-19.008%D--2.1D*N/A13112.7h18.7F--103F**
Blueshift VM5 2112031531.327D1.0412.577%F-15.271%D*15.9D**N/A5012.8h21.5F--170.9T
Cerberus 2262006700.299D-2.0732.454%C12.5%D**2.2D*N/A893h16.1T*49.7T*
NSX Tanto 2131975420.363D*2.0018.065%F--23.35%D2.2D**N/A787.6h20.3F--112.3F**
Orion VS54 2021942450.792C--1.5714.627%F-15.464%D**7.5D*N/A10125.8h16.1D--109.9C
Lasher X2 2001924040.475D-1.8920.175%D*2.083%D--7D**N/A3127.4h21.1D104.3D-
Blueshift VM5 1971921531.255D1.1112.699%F-8.854%F--15D**N/A5012.8h22.9F*180F**
Eridani SX5 1791734310.401D-1.9720.305%F-16.185%D-4.2D*N/A2241.2h20.3T*100.1T*
Solstice Burst 1751664490.37D-2.0016.792%T21.084%D-3.8D*N/A1143.9h23.5T*139.8T*
Comet VM2 1931642740.599D-1.7731.177%F-4.878%C++8D--1.4F-5720.4h21.7C*69.6D
Thanatos VE70 1861644870.337D-2.0319.919%F--10.366%D*1.3D*N/A8122.4h7.2F-35.9T-
Sirius SX12 1541485000.296D2.0715.014%F--14.189%D-4.7D--N/A3231.3h27.4D-182.8T-
Nemesis VSH9 2721401830.765C1.6059.327%D-1.429%D5.4D*5.1D13525.8h11.8F-20F-
NS Annihilator 3151392200.632C--1.7376.467%D*N/A4.2F5.3D*10433h16.4F-21.5F-
M40 Fury 140112186.222C3.8629.742%D--3.571%M14.2D**3.5D**1297.9h28.8F*96.7T*
Solstice SF 1071033260.316D-2.0515.482%F-18.447%C*5.4D--N/A2619.1h19.3D-124.7F--
NS-R3 Swarm 175911720.529C1.8461.232%DN/A3.7D**3.4D**5724.8h36.7D*59.9D**
Serpent VE92 88843490.241D--2.1312.534%T19.048%D1.8D*N/A1848h23.8T*190.3T*
NSX-P Tanto 88833500.237D*2.1317.997%F-13.253%F-1.9D*N/A842.7h25F139T-
XM98 7877780.987D1.3830.885%D**75.325%C6.9D*N/A3811.1h4.3T*13.8T
M20 Basilisk 11471203.55C1.1832.525%D*N/A10.1D--6.1D2347h161.3D**495.9F
M40 Fury 926997.667C+5.3027.872%D*1.449%C12.8F-4.3D*1265.4h29.4T*105.6T*
Zenith VX-5 70651770.367D--2.0018.123%F-16.923%D--3.5D*N/A2718.6h22.7T*125.4T*
S1 134641000.64C--1.7349.178%D*1.563%D7.5F8.2D-4688.5h15.9T*32.3F-
M40 Fury-F 98641130.566D1.8048.6%C1.563%A3.5D**1.9D--5118.1h27.7F-56.9F**
G30 Walker 976397C**4.6332.746%C+1.587%D--10.3D*5.6D--1256.1h241.7D-738.1C
Saron HRB 11662163.875D1.5137.714%D*N/A19.4D-16.9C+8043.2h32.4F-85.9F--
Manticore SX40 61592310.255D-2.1130.192%C15.254%D--2.2D**N/A826.6h17.3T*57.4T
Parallax VX3 5858650.892D1.4730.992%F79.31%C+5FN/A3711.7h4.8T*15.5T*
MKV Suppressed 59521160.448D--1.9221.251%D**9.615%F2.9D**N/A2317.7h20.1F94.4F-
Proton II PPA-H 5752114.727D2.3630.963%D*N/A32.5D**3.1D*2261.6h19.2F--61.9F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9761,841,343123.6h
Spawn Beacon673,5339.6h
CAS 14-E0570h
Anti-Vehicle MANA Turret142351.2h
Repair Module0960.7h
Turret AI Module11010.7h
Rampart Wall21492.4h
Nanite Revive Grenade02660.1h
Medical Applicator23379,8048h
Cortium Silo1590.7h
Motion Spotter1515,91019.4h
Spear Anti-Vehicle Tower1540.9h
Welding Device05410.2h
Deconstruction Tool05,2320.9h
Hoplon Anti-Aircraft Phalanx Tower0610.6h
Spitfire Auto-Turret602,6844.6h
Recon Detection Device1553,06018.4h
Ammunition Package1583,3576.1h
Anti-Infantry MANA Turret5710.4h
AP30 Shredder2760.1h
Elysium Spawn Tube0540.6h

Check the help document for the dictionary if you want to learn more about words used here.


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