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Harbinger Chnek[1VSI] Chnek
VS BR 91

KDR: 2.42

Score: 90.3m

Last Seen: Feb 16th, 2019 8:55 PM
- OFFLINE - 85 minute(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 30
Level Progress (to 92): 61%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA L100 Python HESH L100 Python AP Proximity Mine Hornet Missiles Dual Photon Pods Saron Laser Cannon Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $196,407 MLG Score: 157
Fun Score: N/A
Cheeseburgers Flipped: 1842TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.418%18.208%3721910036,2280.4099532.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.007%-0.133C-0.565D-1.579FHEAD ++ (~8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.2-0.143C17.2-0.221C67

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.955%1.103%20364101826,1951844789914.2055332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.672%0.372C**-0.459D-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.50.254C*49.40.071C+71.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.015%2.707%15764101823,862270287058.82797274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.117%0.986B*0.061C+-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++50.604B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.833%2.924%92102017118462970.092632757%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.905%-0.853D---0.366C--0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.50.184C++26.20.339C**71.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.992%79.31%91102158122140.0474632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.607D0.798B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.57D4.8-0.511D10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.919%10.366%911021164953270.172088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.789F--0.828D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.9-1.723F-7.2-0.475D28.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 30
90.3m357.4%284 (17k)251 (15.1k)2.4202790,70737,4782.9985991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022732926.447%3.997%10609:3716

25% Engineer25% Infiltrator42% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:29 PMAug 27th, 2015 8:41 PMFeb 16th, 2019 11:39 PM (2d) (PST)Feb 16th, 2019 6:10 PM (2d) (PST)Feb 16th, 2019 4:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
545794660.2520.1040.0101.1860.080157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6964,74127,955156171515,079

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5991.6h/249.7d 21,674 3,626 50,524 426.5k 13,403 13,760 28,626 195.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:194
Deaths:245
KDR:0.792
Accuracy:14.627% D*
HSR:15.464% D*
Lasher X2
D-
Kills:163
Deaths:357
KDR:0.457
Accuracy:19.694% D-
HSR:2.454% D-
Kills:357
Deaths (as Heavy Assault):602
Deaths (to Heavy Assaults):9,020
KDR:0.59302
Kill Difference:245
Playtime:206.889 hours
Usage:3%
Score:1.974m
Score/min:159
Accuracy (listed only):17.161%
HSR (listed only):8.959%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:863
Deaths:1,547
KDR:0.558
Accuracy:19.319% D
HSR:14.137% D--
VX6-7
D*
Kills:326
Deaths:860
KDR:0.379
Accuracy:18.160% D*
HSR:11.043% F
Pulsar C
D
Kills:242
Deaths:667
KDR:0.363
Accuracy:18.195% D*
HSR:19.008% D
NSX Tanto
C
Kills:197
Deaths:542
KDR:0.363
Accuracy:18.065% D**
HSR:23.350% C
Solstice Burst
C
Kills:166
Deaths:449
KDR:0.370
Accuracy:16.792% F-
HSR:21.084% C
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F-
HSR:10.366% D*
Serpent VE92
C+
Kills:83
Deaths:346
KDR:0.240
Accuracy:12.546% F--
HSR:19.277% C+
NSX-P Tanto
D**
Kills:83
Deaths:350
KDR:0.237
Accuracy:17.997% D**
HSR:13.253% F
Solstice SF
B+
Kills:59
Deaths:205
KDR:0.288
Accuracy:13.649% F-
HSR:20.339% B+
Zenith VX-5
D--
Kills:51
Deaths:148
KDR:0.345
Accuracy:17.793% F
HSR:15.686% D--
Kills:2,234
Deaths (as Engineer):5,601
Deaths (to Engineers):9,552
KDR:0.39886
Kill Difference:3,367
Playtime:1,522.281 hours
Usage:25%
Score:20.005m
Score/min:219
Accuracy (listed only):17.243%
HSR (listed only):16.754%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:863
Deaths:1,547
KDR:0.558
Accuracy:19.319% D
HSR:14.137% D--
NS-7 PDW
D
Kills:812
Deaths:2,334
KDR:0.348
Accuracy:17.754% D*
HSR:13.547% D
VX6-7
D*
Kills:326
Deaths:860
KDR:0.379
Accuracy:18.160% D*
HSR:11.043% F
VE-S Canis
D*
Kills:268
Deaths:648
KDR:0.414
Accuracy:19.049% D*
HSR:9.701% D*
Pulsar C
D
Kills:242
Deaths:667
KDR:0.363
Accuracy:18.195% D*
HSR:19.008% D
NSX Tanto
C
Kills:197
Deaths:542
KDR:0.363
Accuracy:18.065% D**
HSR:23.350% C
Eridani SX5
C-
Kills:170
Deaths:424
KDR:0.401
Accuracy:20.275% D*
HSR:16.471% C-
Solstice Burst
C
Kills:166
Deaths:449
KDR:0.370
Accuracy:16.792% F-
HSR:21.084% C
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F-
HSR:10.366% D*
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
Serpent VE92
C+
Kills:83
Deaths:346
KDR:0.240
Accuracy:12.546% F--
HSR:19.277% C+
NSX-P Tanto
D**
Kills:83
Deaths:350
KDR:0.237
Accuracy:17.997% D**
HSR:13.253% F
Solstice SF
B+
Kills:59
Deaths:205
KDR:0.288
Accuracy:13.649% F-
HSR:20.339% B+
MKV Suppressed
D-
Kills:52
Deaths:111
KDR:0.468
Accuracy:21.529% D-
HSR:9.615% D**
Zenith VX-5
D--
Kills:51
Deaths:148
KDR:0.345
Accuracy:17.793% F
HSR:15.686% D--
Kills:3,684
Deaths (as Light Assault):9,618
Deaths (to Light Assaults):6,241
KDR:0.38303
Kill Difference:5,934
Playtime:2,486.988 hours
Usage:42%
Score:47.523m
Score/min:318
Accuracy (listed only):17.737%
HSR (listed only):15.404%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:1,144
Deaths:2,123
KDR:0.539
Accuracy:27.309% C+
HSR:11.189% D-
NS-44L Blackhand
B
Kills:1,000
Deaths:1,490
KDR:0.671
Accuracy:44.682% B
HSR:41.900% C+
NS-7 PDW
D
Kills:812
Deaths:2,334
KDR:0.348
Accuracy:17.754% D*
HSR:13.547% D
VE-S Canis
D*
Kills:268
Deaths:648
KDR:0.414
Accuracy:19.049% D*
HSR:9.701% D*
Cerberus
C++
Kills:200
Deaths:670
KDR:0.299
Accuracy:32.454% C++
HSR:12.500% D*
Eridani SX5
C-
Kills:170
Deaths:424
KDR:0.401
Accuracy:20.275% D*
HSR:16.471% C-
NS-45 Pilot
C++
Kills:170
Deaths:279
KDR:0.609
Accuracy:32.120% C++
HSR:7.647% F--
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
Manticore SX40
C++
Kills:59
Deaths:231
KDR:0.255
Accuracy:30.192% C++
HSR:15.254% D-
Parallax VX3
C*
Kills:58
Deaths:65
KDR:0.892
Accuracy:30.992% D*
HSR:79.310% C*
MKV Suppressed
D-
Kills:52
Deaths:111
KDR:0.468
Accuracy:21.529% D-
HSR:9.615% D**
Kills:4,081
Deaths (as Infiltrator):8,875
Deaths (to Infiltrators):4,871
KDR:0.45983
Kill Difference:4,794
Playtime:1,485.626 hours
Usage:25%
Score:17.440m
Score/min:196
Accuracy (listed only):26.488%
HSR (listed only):21.029%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:812
Deaths:2,334
KDR:0.348
Accuracy:17.754% D*
HSR:13.547% D
VE-S Canis
D*
Kills:268
Deaths:648
KDR:0.414
Accuracy:19.049% D*
HSR:9.701% D*
Eridani SX5
C-
Kills:170
Deaths:424
KDR:0.401
Accuracy:20.275% D*
HSR:16.471% C-
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F-
HSR:10.366% D*
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
MKV Suppressed
D-
Kills:52
Deaths:111
KDR:0.468
Accuracy:21.529% D-
HSR:9.615% D**
Kills:1,614
Deaths (as Combat Medic):4,504
Deaths (to Combat Medics):3,059
KDR:0.35835
Kill Difference:2,890
Playtime:36.042 hours
Usage:1%
Score:0.416m
Score/min:192
Accuracy (listed only):18.923%
HSR (listed only):12.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:1,163
Deaths:609
KDR:1.910
Accuracy:13.047% D*
HSR:14.445% D*
Cosmos VM3
D
Kills:1,161
Deaths:505
KDR:2.299
Accuracy:13.675% D
HSR:14.987% D-
Cosmos VM3
D
Kills:1,154
Deaths:496
KDR:2.327
Accuracy:13.211% D
HSR:14.471% D--
Quasar VM1
C
Kills:1,154
Deaths:627
KDR:1.841
Accuracy:14.224% C
HSR:13.952% D--
Nebula VM20
D*
Kills:1,145
Deaths:646
KDR:1.772
Accuracy:12.635% D*
HSR:13.450% D**
Quasar VM1
D--
Kills:758
Deaths:574
KDR:1.321
Accuracy:13.416% D--
HSR:12.665% F
Comet VM2
B+
Kills:309
Deaths:287
KDR:1.077
Accuracy:34.503% D-
HSR:5.178% B+
Comet VM2
B+
Kills:147
Deaths:262
KDR:0.561
Accuracy:31.487% D**
HSR:5.442% B+
Blueshift VM5
D*
Kills:98
Deaths:70
KDR:1.400
Accuracy:11.985% D**
HSR:14.286% D*
Blueshift VM5
F
Kills:87
Deaths:70
KDR:1.243
Accuracy:11.898% F
HSR:10.345% F-
Kills:7,176
Deaths (as MAX Suit):2,073
Deaths (to MAX Suits):1,396
KDR:3.46165
Kill Difference:5,103
Playtime:230.723 hours
Usage:4%
Score:2.987m
Score/min:216
Accuracy (listed only):17.008%
HSR (listed only):11.922%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:19,803
V. Kills:3,666 N/A
Deaths:3,527
KDR:5.615
Accuracy:46.459% B++
KPH:35.300 C
VKPH:6.500 A
Hornet Missiles
C+
Kills:4,004
V. Kills:2,399 167%
Deaths:360
KDR:11.122
Accuracy:65.678% B+
KPH:62.900 C+
VKPH:37.700 C+
Dual Photon Pods
C+
Kills:2,965
V. Kills:821 361%
Deaths:287
KDR:10.331
Accuracy:57.602% B++
KPH:56.600 C
VKPH:15.700 C+
Saron Laser Cannon
C--
Kills:1,911
V. Kills:2,073 92%
Deaths:1,897
KDR:1.007
Accuracy:37.840% B**
KPH:5.700 D
VKPH:6.200 C--
Maelstrom Turbo Laser
D
Kills:1,516
V. Kills:1,324 114%
Deaths:798
KDR:1.900
Accuracy:37.945% B**
KPH:6.800 D
VKPH:5.900 D
Coyote Missiles
C++
Kills:1,264
V. Kills:1,901 66%
Deaths:596
KDR:2.121
Accuracy:63.738% A
KPH:16.500 D
VKPH:24.900 C++
Antares LC
D-
Kills:568
V. Kills:624 91%
Deaths:607
KDR:0.936
Accuracy:33.963% C**
KPH:5.700 D--
VKPH:6.300 D-
Kills:32,031 (23,798 + 0)
Deaths:8,072
KDR:3.968
VKDR:1.587
Vehicle Kills:12,808
Kill Difference:23,959
Playtime:1,407.746 hours
Usage:23%
Score:10.679m
Score/min:126
Piloting Accuracy:33.963%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:11,431
V. Kills:1,878 N/A
Deaths:759
KDR:15.061
Accuracy:47.070% C+
KPH:45.400 C
VKPH:7.500 C+
L100 Python AP
C++
Kills:10,158
V. Kills:6,069 167%
Deaths:1,255
KDR:8.094
Accuracy:56.266% C+
KPH:30 C++
VKPH:17.900 C+
L100 Python HEAT
C**
Kills:1,174
V. Kills:410 286%
Deaths:100
KDR:11.740
Accuracy:53.642% C*
KPH:33.300 C**
VKPH:11.600 C++
C75 Viper
C++
Kills:1,099
V. Kills:294 373%
Deaths:108
KDR:10.176
Accuracy:42.549% B
KPH:31.200 C++
VKPH:8.300 C++
Kills:23,862 (23,862 + 0)
Deaths:2,222
KDR:10.739
VKDR:3.893
Vehicle Kills:8,651
Kill Difference:21,640
Playtime:661.266 hours
Usage:11%
Score:6.863m
Score/min:173
Driving Accuracy:42.549%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:58
V. Kills:53 107%
Deaths:15
KDR:3.867
Accuracy:37.810% D
KPH:18.700 D
VKPH:17.100 C++
Kills:58 (0 + 58)
Deaths:15
KDR:3.867
VKDR:3.533
Vehicle Kills:53
Kill Difference:43
Playtime:3.101 hours
Usage:0%
Score:0.150m
Score/min:809
Driving Accuracy:N/A%
Gunner Accuracy:37.810%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:111
V. Kills:27 396%
Deaths:18
KDR:6.167
Accuracy:29.740% D
KPH:14.200 D*
VKPH:3.500 D*
M40 Fury
D*
Kills:60
V. Kills:17 333%
Deaths:8
KDR:7.500
Accuracy:21.523% F
KPH:12.200 D**
VKPH:3.500 D*
M20 Basilisk
D
Kills:54
V. Kills:31 169%
Deaths:17
KDR:3.176
Accuracy:28.064% D*
KPH:8.800 D--
VKPH:5.100 D
Kills:225 (0 + 225)
Deaths:43
KDR:5.233
VKDR:1.744
Vehicle Kills:75
Kill Difference:182
Playtime:18.845 hours
Usage:0%
Score:0.184m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:28.064%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:64
V. Kills:34 183%
Deaths:113
KDR:0.566
Accuracy:48.600% C+
KPH:3.500 D*
VKPH:1.900 D--
Kills:64 (64 + 0)
Deaths:113
KDR:0.566
VKDR:0.301
Vehicle Kills:34
Kill Difference:49
Playtime:18.118 hours
Usage:0%
Score:0.054m
Score/min:49
Driving Accuracy:48.600%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 23,46919,8033,5275.615C**3.1946.459%B++1.081%C35.3C6.5A123561h19.4C41.7C+
L100 Python HESH 13,30911,43175915.061B12.6447.07%C+2.379%B++45.4C7.5C+148251.8h3.5C++7.4C++
L100 Python AP 16,22710,1581,2558.094B*5.6756.266%C+3.268%C*30C++17.9C+186339h5.9B+10.5B
Proximity Mine 5,5355,5301,7833.102C0.6845.307%BN/A55D**N/A150100.6h2.2D4.8C+
Hornet Missiles 6,4034,00436011.122A8.7065.678%B+1.798%C++62.9C+37.7C+40563.7h11.3C++17.1C*
Dual Photon Pods 3,7862,96528710.331B+7.9157.602%B++N/A56.7C15.7C+27352.3h25.9C+45C++
Saron Laser Cannon 3,9841,9111,8971.007C+1.4137.84%B**1.518%C--5.7D6.2C--71332.4h271.9D*718.6D
Tank Mine 2,6201,6843434.91A2.4934.033%C++N/A101.4C+56.4C+79716.6h1.9C++5.5B+
Maelstrom Turbo Laser 2,8401,5167981.9C++0.5237.945%B**2.309%C+6.8D5.9D81223.1h206.7D*544.7C--
Coyote Missiles 3,1651,2645962.121C+0.3063.738%AN/A16.5D24.9C++27776.4h108.8T-170.7F
L100 Python HEAT 1,5841,17410011.74A++9.3253.642%C*2.215%C33.4C**11.6C++20435.2h5B++9.3B++
Nebula VM20 1,1841,1636091.91C+0.5113.047%D*14.445%D*17.6D--N/A4765.9h23.5F179.9D*
Force-Blade 1,1661,16319,7580.059B**2.3634.113%B14.961%B**0.5C+N/A12572.1h2.6C++7.6B+
Cosmos VM3 1,1741,1615052.299B0.1213.675%D14.987%D-18.9DN/A5961.4h17.9D--130.7C
Cosmos VM3 1,1691,1544962.327C*0.0913.211%D14.471%D--18.9D-N/A5961.2h17.4D--131.8D
Quasar VM1 1,1711,1546271.841C**0.5814.224%C13.952%D--17.3C-N/A6066.6h17.9D126C+
Nebula VM20 1,1701,1456461.772C+0.6512.635%D*13.45%D**16.5D--N/A4669.6h24.4F--193.1F
NS-61 Emissary 1,1751,1442,1230.539C1.8827.309%C+11.189%D-4.6D--N/A13246.7h18.8C-69C
C75 Viper 1,3931,09910810.176A7.7642.549%B1.456%C+31.2C++8.4C*19635.2h11.8B+27.6B+
NS-44L Blackhand 1,0451,0001,4900.671C-1.7544.682%B41.9%C+4.4D*N/A11227.4h5.5C--12.3C+
Auraxium Force-Blade 9388885,5840.159M++2.2651.097%A++12.951%B**1.4C++N/A3636.6h2.6D5B+
Solstice VE3 8958631,5470.558C1.8619.319%D14.137%D--3.5D--N/A19250.1h17.4C+89.9C+
C-4 1,6138595081.691C*0.7322.434%DN/A36.4D--31.9C*50223.6h2D8.8D
NS-7 PDW 8558122,3340.348D2.0717.754%D*13.547%D1.6D*N/A6498h20.7D*116.5D*
C-4 ARX 1,1897933262.433C*0.0121.893%D*N/A47.5D*23.7D27716.7h1.3C+5.9D
Quasar VM1 7717585741.321C1.1013.416%D--12.665%F15.7D--N/A5048.4h24.7T*184.2F--
Spear Anti-Vehicle Phalanx Turret 1,164658788.436C*6.0248.973%B+N/A24.6D19C23026.7h14D*28.6C-
Antares LC 1,1925686070.936C1.4833.963%C**3.697%A+5.7D--6.3D-6498.8h228.4D-672.5D
Rocklet Rifle 8764353961.098B*1.3250.379%CN/A21.1C--21.4C26820.6h21.7A43.1B*
Aspis Anti-Aircraft Phalanx Turret 746353448.023A++5.6020.492%DN/A8.8C9.8C16339.9h175C-854.2C
VX6-7 3673268600.379D2.0418.16%D*11.043%F3.2D*N/A12101h19.7D**108.3D**
Comet VM2 3663092871.077C**1.3434.503%D-5.178%B+9.1C1.7D*7133.8h14.6B*42.3B+
Frag Grenade 3133051305N/A302.5840.909%DN/A277.3D-7.3C+10651.1h5.3D*13.1D-
VE-S Canis 2902686480.414D2.0119.049%D*9.701%D*3.9D--N/A1467.9h21.3F-112F
Pulsar C 2552426670.363C--2.0618.195%D*19.008%D2.1D--N/A13112.7h18.7D**103D*
Cerberus 2262006700.299D2.1232.454%C++12.5%D*2.2D--N/A893h16.1T*49.7F**
NSX Tanto 2131975420.363D2.0618.065%D**23.35%C2.2D*N/A787.6h20.3D-112.3D-
Orion VS54 2021942450.792C1.6314.627%D*15.464%D*7.5D--N/A9625.8h16.1D109.9C
Eridani SX5 1761704240.401D2.0220.275%D*16.471%C-4.1D*N/A2141h20.4F-100.8D**
NS-45 Pilot 1861702790.609C-1.8132.12%C++7.647%F--4.5D*N/A1338h14.9T46.4F
Solstice Burst 1751664490.37D-2.0516.792%F-21.084%C3.8D*N/A1143.9h23.5F*139.8T
Thanatos VE70 1861644870.337D2.0819.919%F-10.366%D*1.3D**N/A8122.4h7.2D**35.9T
Lasher X2 1711633570.457D1.9619.694%D-2.454%D-6.6D--N/A3024.6h20.6C+104.6C
Sirius SX12 1541485000.296D2.1215.014%F-14.189%D4.7D*N/A3131.3h27.4F--182.8F*
Comet VM2 1741472620.561C--1.8631.487%D**5.442%B+7.7D1.4F-5719.1h22.2B+70.4C+
Nemesis VSH9 2721401830.765C++1.6659.327%C-1.429%D5.4D5.1D-13225.8h11.8D**20D**
NS Annihilator 3151392200.632C++1.7976.467%D*N/A4.2D**5.3D*10233h16.4D**21.5F
M40 Fury 138111186.167C+3.7529.74%D3.604%A*14.2D*3.5D*1287.8h28.9D**97F-
Blueshift VM5 10198701.4C1.0211.985%D**14.286%D*15.3D--N/A606.4h22.6F-188.5F-
Blueshift VM5 8987701.243C-1.1811.898%F10.345%F-13.6D*N/A616.4h25.1F--211F--
Serpent VE92 87833460.24D2.1812.546%F--19.277%C+1.7D*N/A1747.7h24F--191.4T*
NSX-P Tanto 88833500.237D2.1817.997%D**13.253%F1.9D*N/A842.7h25F139F-
NS-R3 Swarm 148751440.521C++1.9060.693%DN/A3.5D--3.4D-5821.2h37.6D-62D--
M40 Fury-F 98641130.566C--1.8548.6%C+1.563%B++3.5D*1.9D--4918.1h27.7F-56.9F
S1 134641000.64C+1.7849.178%D-1.563%D7.5D*8.2D4528.5h15.9T*32.3T*
M40 Fury 776087.5C+5.0821.523%F1.667%C12.2D**3.5D*1264.9h21.2D98.3F*
Solstice SF 61592050.288D2.1313.649%F-20.339%B+5.2D--N/A3111.3h17.8D130.1F-
Manticore SX40 61592310.255D2.1730.192%C++15.254%D-2.2D*N/A826.6h17.3T*57.4F-
Saron HRB 11158153.867C1.4537.81%DN/A18.7D17.1C++8083.1h33.4F88.3F
Parallax VX3 5858650.892D1.5330.992%D*79.31%C*5D**N/A3611.7h4.8T*15.5T
M20 Basilisk 8554173.176C++0.7628.064%D*N/A8.9D--5.1D2356.1h149.1D--531.5F-
MKV Suppressed 59521110.468D1.9521.529%D-9.615%D**3D*N/A2317.2h20D-92.8D
Zenith VX-5 56511480.345D-2.0817.793%F15.686%D--3.3D*N/A3015.3h23F*129.4F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret142231.1h
Nanite Revive Grenade02620.1h
Motion Spotter993,66612.3h
Nano-Armor Kit9251,772,817119.2h
Spawn Beacon402,6416.6h
Medical Applicator23078,8937.9h
CAS 14-E0570h
Cortium Silo0530.6h
Repair Module0920.6h
Turret AI Module1960.7h
Rampart Wall21362.2h
Spitfire Auto-Turret562,5084.4h
Hoplon Anti-Aircraft Phalanx Tower0570.6h
Spear Anti-Vehicle Tower1530.8h
Welding Device02860.1h
Deconstruction Tool05,2320.9h
Ammunition Package1413,1045.7h
Anti-Infantry MANA Turret5690.4h
Recon Detection Device1542,99118.1h
AP30 Shredder2760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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