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Primarch Chnek[1VSI] Chnek
VS BR 95

KDR: 2.41

Score: 92.1m

Last Seen: Apr 19th, 2019 7:48 PM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 21
Level Progress (to 96): 58%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA L100 Python HESH L100 Python AP Proximity Mine Hornet Missiles Dual Photon Pods Saron Laser Cannon Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 1856TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.762%19.69%4091910166,7650.4291971.977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.198%-0.066C+-0.159C-1.697F-HEAD ++ (~9.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-0.068C+16.6-0.16C63.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.927%1.085%20344103126,6251875811414.2328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.759%0.371C**-0.473D-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.80.239C++50.20.052C+72.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.121%2.683%15494103124,114278488298.65853273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.139%0.993B*0.053C+-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++50.605B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.206%2.62%133103222918853090.12142174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.302%-0.461D-0.446C---1.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
257.4-1.166D*80.3-1.028D*177.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.992%79.31%131103458125340.046252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.605D0.797B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.567D4.8-0.508D10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.919%10.366%1311034164989270.165824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.791F--0.831D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.9-1.722F-7.2-0.474D28.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 21
92.1m357.9%282 (16.9k)250 (15k)2.4060892,91838,6182.9778195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035746226.589%4.147%11009:3117

25% Engineer26% Infiltrator41% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:29 PMAug 27th, 2015 8:41 PMApr 19th, 2019 10:13 PM (2d) (PST)Apr 19th, 2019 5:16 PM (2d) (PST)Apr 19th, 2019 3:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
541794620.2520.1050.0101.1840.079162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4484,73627,712156171514,971

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6154.5h/256.4d 22,079 3,853 51,845 437.1k 13,615 14,047 29,199 199.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:194
Deaths:245
KDR:0.792
Accuracy:14.627% D*
HSR:15.464% D*
Lasher X2
D
Kills:167
Deaths:368
KDR:0.454
Accuracy:20.079% D
HSR:2.395% D-
Kills:361
Deaths (as Heavy Assault):613
Deaths (to Heavy Assaults):9,266
KDR:0.58891
Kill Difference:252
Playtime:209.198 hours
Usage:3%
Score:1.994m
Score/min:159
Accuracy (listed only):17.353%
HSR (listed only):8.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:863
Deaths:1,547
KDR:0.558
Accuracy:19.319% D
HSR:14.137% D--
VX6-7
D*
Kills:372
Deaths:946
KDR:0.393
Accuracy:18.355% D*
HSR:12.097% D**
Pulsar C
D
Kills:242
Deaths:667
KDR:0.363
Accuracy:18.195% D*
HSR:19.008% D
NSX Tanto
C
Kills:197
Deaths:542
KDR:0.363
Accuracy:18.065% D**
HSR:23.350% C
Solstice Burst
C
Kills:166
Deaths:449
KDR:0.370
Accuracy:16.792% F-
HSR:21.084% C
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F-
HSR:10.366% D*
Serpent VE92
C+
Kills:83
Deaths:346
KDR:0.240
Accuracy:12.546% F--
HSR:19.277% C+
NSX-P Tanto
D**
Kills:83
Deaths:350
KDR:0.237
Accuracy:17.997% D**
HSR:13.253% F
Solstice SF
B++
Kills:66
Deaths:232
KDR:0.284
Accuracy:14.005% F-
HSR:21.212% B++
Zenith VX-5
C-
Kills:59
Deaths:164
KDR:0.360
Accuracy:18.088% D**
HSR:18.644% C-
Kills:2,295
Deaths (as Engineer):5,730
Deaths (to Engineers):9,797
KDR:0.40052
Kill Difference:3,435
Playtime:1,530.990 hours
Usage:25%
Score:20.075m
Score/min:219
Accuracy (listed only):17.328%
HSR (listed only):17.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:863
Deaths:1,547
KDR:0.558
Accuracy:19.319% D
HSR:14.137% D--
NS-7 PDW
D
Kills:817
Deaths:2,353
KDR:0.347
Accuracy:17.895% D*
HSR:13.464% D
VX6-7
D*
Kills:372
Deaths:946
KDR:0.393
Accuracy:18.355% D*
HSR:12.097% D**
VE-S Canis
D*
Kills:276
Deaths:658
KDR:0.419
Accuracy:18.969% D*
HSR:9.783% D*
Pulsar C
D
Kills:242
Deaths:667
KDR:0.363
Accuracy:18.195% D*
HSR:19.008% D
NSX Tanto
C
Kills:197
Deaths:542
KDR:0.363
Accuracy:18.065% D**
HSR:23.350% C
Eridani SX5
C-
Kills:170
Deaths:425
KDR:0.400
Accuracy:20.275% D*
HSR:16.471% C-
Solstice Burst
C
Kills:166
Deaths:449
KDR:0.370
Accuracy:16.792% F-
HSR:21.084% C
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F-
HSR:10.366% D*
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
Serpent VE92
C+
Kills:83
Deaths:346
KDR:0.240
Accuracy:12.546% F--
HSR:19.277% C+
NSX-P Tanto
D**
Kills:83
Deaths:350
KDR:0.237
Accuracy:17.997% D**
HSR:13.253% F
Solstice SF
B++
Kills:66
Deaths:232
KDR:0.284
Accuracy:14.005% F-
HSR:21.212% B++
Zenith VX-5
C-
Kills:59
Deaths:164
KDR:0.360
Accuracy:18.088% D**
HSR:18.644% C-
MKV Suppressed
D-
Kills:52
Deaths:114
KDR:0.456
Accuracy:21.511% D-
HSR:9.615% F
Kills:3,758
Deaths (as Light Assault):9,780
Deaths (to Light Assaults):6,408
KDR:0.38425
Kill Difference:6,022
Playtime:2,519.345 hours
Usage:41%
Score:48.006m
Score/min:318
Accuracy (listed only):17.796%
HSR (listed only):15.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B+
Kills:1,175
Deaths:1,634
KDR:0.719
Accuracy:45.942% B+
HSR:45.702% C**
NS-61 Emissary
C+
Kills:1,144
Deaths:2,123
KDR:0.539
Accuracy:27.309% C+
HSR:11.189% D-
NS-7 PDW
D
Kills:817
Deaths:2,353
KDR:0.347
Accuracy:17.895% D*
HSR:13.464% D
NS-45 Pilot
B+
Kills:465
Deaths:581
KDR:0.800
Accuracy:34.661% B+
HSR:17.204% D--
VE-S Canis
D*
Kills:276
Deaths:658
KDR:0.419
Accuracy:18.969% D*
HSR:9.783% D*
Cerberus
C+
Kills:200
Deaths:670
KDR:0.299
Accuracy:32.454% C+
HSR:12.500% D*
Eridani SX5
C-
Kills:170
Deaths:425
KDR:0.400
Accuracy:20.275% D*
HSR:16.471% C-
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
Manticore SX40
C++
Kills:59
Deaths:231
KDR:0.255
Accuracy:30.192% C++
HSR:15.254% D-
Parallax VX3
C*
Kills:58
Deaths:65
KDR:0.892
Accuracy:30.992% D*
HSR:79.310% C*
MKV Suppressed
D-
Kills:52
Deaths:114
KDR:0.456
Accuracy:21.511% D-
HSR:9.615% F
Kills:4,564
Deaths (as Infiltrator):9,354
Deaths (to Infiltrators):5,038
KDR:0.48792
Kill Difference:4,790
Playtime:1,603.108 hours
Usage:26%
Score:18.637m
Score/min:194
Accuracy (listed only):26.838%
HSR (listed only):22.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:817
Deaths:2,353
KDR:0.347
Accuracy:17.895% D*
HSR:13.464% D
VE-S Canis
D*
Kills:276
Deaths:658
KDR:0.419
Accuracy:18.969% D*
HSR:9.783% D*
Eridani SX5
C-
Kills:170
Deaths:425
KDR:0.400
Accuracy:20.275% D*
HSR:16.471% C-
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F-
HSR:10.366% D*
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
MKV Suppressed
D-
Kills:52
Deaths:114
KDR:0.456
Accuracy:21.511% D-
HSR:9.615% F
Kills:1,627
Deaths (as Combat Medic):4,537
Deaths (to Combat Medics):3,156
KDR:0.35861
Kill Difference:2,910
Playtime:36.508 hours
Usage:1%
Score:0.420m
Score/min:192
Accuracy (listed only):18.930%
HSR (listed only):12.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:1,163
Deaths:609
KDR:1.910
Accuracy:13.047% D*
HSR:14.445% D*
Cosmos VM3
D
Kills:1,161
Deaths:505
KDR:2.299
Accuracy:13.675% D
HSR:14.987% D-
Cosmos VM3
D
Kills:1,154
Deaths:496
KDR:2.327
Accuracy:13.211% D
HSR:14.471% D*
Quasar VM1
C
Kills:1,154
Deaths:627
KDR:1.841
Accuracy:14.224% C
HSR:13.952% D--
Nebula VM20
D*
Kills:1,145
Deaths:646
KDR:1.772
Accuracy:12.635% D*
HSR:13.450% D**
Quasar VM1
D--
Kills:759
Deaths:576
KDR:1.318
Accuracy:13.406% D--
HSR:12.648% F
Comet VM2
B+
Kills:309
Deaths:287
KDR:1.077
Accuracy:34.503% D-
HSR:5.178% B+
Comet VM2
B+
Kills:148
Deaths:264
KDR:0.561
Accuracy:31.539% D**
HSR:5.405% B+
Blueshift VM5
D*
Kills:122
Deaths:100
KDR:1.220
Accuracy:12.523% D**
HSR:13.934% D*
Blueshift VM5
D**
Kills:111
Deaths:100
KDR:1.110
Accuracy:12.595% D**
HSR:10.811% F-
Kills:7,226
Deaths (as MAX Suit):2,105
Deaths (to MAX Suits):1,414
KDR:3.43278
Kill Difference:5,121
Playtime:232.471 hours
Usage:4%
Score:3.006m
Score/min:216
Accuracy (listed only):17.136%
HSR (listed only):11.928%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:19,803
V. Kills:3,666 N/A
Deaths:3,527
KDR:5.615
Accuracy:46.459% B++
KPH:35.300 C
VKPH:6.500 A
Hornet Missiles
B+
Kills:4,014
V. Kills:2,405 167%
Deaths:365
KDR:10.997
Accuracy:65.615% B+
KPH:62.800 C+
VKPH:37.600 C+
Dual Photon Pods
C+
Kills:3,216
V. Kills:909 353%
Deaths:324
KDR:9.926
Accuracy:57.958% B++
KPH:55.700 C
VKPH:15.800 C+
Saron Laser Cannon
C-
Kills:2,076
V. Kills:2,189 95%
Deaths:1,993
KDR:1.042
Accuracy:37.790% B**
KPH:6 D
VKPH:6.300 C-
Maelstrom Turbo Laser
D
Kills:1,530
V. Kills:1,335 115%
Deaths:805
KDR:1.901
Accuracy:37.949% B**
KPH:6.800 D
VKPH:5.900 D
Coyote Missiles
C*
Kills:1,268
V. Kills:1,902 67%
Deaths:599
KDR:2.117
Accuracy:63.729% A+
KPH:16.500 D-
VKPH:24.800 C*
Antares LC
D-
Kills:568
V. Kills:624 91%
Deaths:607
KDR:0.936
Accuracy:33.963% B
KPH:5.700 D--
VKPH:6.300 D-
Kills:32,475 (23,977 + 0)
Deaths:8,220
KDR:3.951
VKDR:1.585
Vehicle Kills:13,030
Kill Difference:24,255
Playtime:1,430.244 hours
Usage:23%
Score:10.821m
Score/min:126
Piloting Accuracy:33.963%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:11,455
V. Kills:1,885 N/A
Deaths:761
KDR:15.053
Accuracy:47.085% C+
KPH:45.400 C
VKPH:7.500 C
L100 Python AP
C++
Kills:10,386
V. Kills:6,181 168%
Deaths:1,280
KDR:8.114
Accuracy:56.401% C+
KPH:30.100 C++
VKPH:17.900 C+
L100 Python HEAT
C**
Kills:1,174
V. Kills:410 286%
Deaths:100
KDR:11.740
Accuracy:53.642% C*
KPH:33.300 C**
VKPH:11.600 C+
C75 Viper
C**
Kills:1,099
V. Kills:294 373%
Deaths:108
KDR:10.176
Accuracy:42.549% C**
KPH:31.200 C++
VKPH:8.300 C++
Kills:24,114 (24,114 + 0)
Deaths:2,249
KDR:10.722
VKDR:3.900
Vehicle Kills:8,770
Kill Difference:21,865
Playtime:667.819 hours
Usage:11%
Score:6.942m
Score/min:173
Driving Accuracy:42.549%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:58
V. Kills:53 107%
Deaths:15
KDR:3.867
Accuracy:37.810% D
KPH:18.700 D
VKPH:17.100 C++
Kills:58 (0 + 58)
Deaths:15
KDR:3.867
VKDR:3.533
Vehicle Kills:53
Kill Difference:43
Playtime:3.101 hours
Usage:0%
Score:0.151m
Score/min:811
Driving Accuracy:N/A%
Gunner Accuracy:37.810%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:111
V. Kills:27 396%
Deaths:18
KDR:6.167
Accuracy:29.740% D
KPH:14.200 D*
VKPH:3.500 D*
M40 Fury
D*
Kills:64
V. Kills:21 291%
Deaths:9
KDR:7.111
Accuracy:27.045% D--
KPH:12.400 D**
VKPH:4.100 D*
M20 Basilisk
D
Kills:56
V. Kills:33 165%
Deaths:18
KDR:3.111
Accuracy:28.427% D*
KPH:8.900 D--
VKPH:5.300 D
G30 Walker
B+
Kills:54
V. Kills:30 174%
Deaths:9
KDR:6
Accuracy:32.251% B+
KPH:9.500 D
VKPH:5.300 D-
Kills:285 (0 + 285)
Deaths:54
KDR:5.278
VKDR:2.056
Vehicle Kills:111
Kill Difference:231
Playtime:24.956 hours
Usage:0%
Score:0.230m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:32.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:64
V. Kills:34 183%
Deaths:113
KDR:0.566
Accuracy:48.600% C+
KPH:3.500 D*
VKPH:1.900 D--
Kills:64 (64 + 0)
Deaths:113
KDR:0.566
VKDR:0.301
Vehicle Kills:34
Kill Difference:49
Playtime:18.118 hours
Usage:0%
Score:0.054m
Score/min:50
Driving Accuracy:48.600%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 23,46919,8033,5275.615C**3.2146.459%B++1.081%C35.3C6.5A123561h19.4C41.7C+
L100 Python HESH 13,34011,45576115.053B12.6547.085%C+2.383%B++45.4C7.5C148252.4h3.5C++7.4C++
L100 Python AP 16,56710,3861,2808.114B++5.7156.401%C+3.197%C**30.1C++17.9C+186344.9h5.9B+10.4B+
Proximity Mine 5,9215,9151,8883.133C0.7345.764%B+N/A54.8D**N/A148107.9h2.2D4.7C++
Hornet Missiles 6,4194,01436510.997B**8.5965.615%B+1.794%C++62.7C+37.6C+40564h11.3C++17.1C**
Dual Photon Pods 4,1253,2163249.926B+7.5257.958%B++N/A55.7C15.8C+26457.7h26.5C45.8C++
Saron Laser Cannon 4,2652,0761,9931.042C+1.3637.79%B**1.397%D6D6.3C-71347.5h266.9D*706.2D
Tank Mine 2,6841,7283474.98A2.5733.921%C+N/A102.9C+56.9C+80216.8h1.9C++5.5B+
Maelstrom Turbo Laser 2,8651,5308051.901C++0.5137.949%B**2.288%C+6.8D5.9D81224.5h205.9D*542.6C--
Coyote Missiles 3,1701,2685992.117C+0.2963.729%A+N/A16.5D-24.8C*27676.7h108.8T-170.7F
NS-44L Blackhand 1,2221,1751,6340.719C1.6945.942%B+45.702%C**4.6D*N/A12252.8h5.2C11.4C++
L100 Python HEAT 1,5841,17410011.74A++9.3353.642%C*2.215%C+33.4C**11.6C+20535.2h5B++9.3B++
Nebula VM20 1,1841,1636091.91C+0.5013.047%D*14.445%D*17.6D-N/A4765.9h23.5F179.9D*
Force-Blade 1,1661,16319,7580.059B**2.3534.113%B14.961%A0.5C+N/A12572.5h2.6C++7.6B+
Cosmos VM3 1,1741,1615052.299C**0.1113.675%D14.987%D-18.9DN/A5961.4h17.9D--130.7C--
Cosmos VM3 1,1691,1544962.327C*0.0813.211%D14.471%D*18.9D-N/A5961.2h17.4D--131.8D
Quasar VM1 1,1711,1546271.841C*0.5714.224%C13.952%D--17.3C-N/A6066.6h17.9D126C+
Nebula VM20 1,1701,1456461.772C+0.6312.635%D*13.45%D**16.5D--N/A4669.6h24.4F--193.1F
NS-61 Emissary 1,1751,1442,1230.539C1.8727.309%C+11.189%D-4.6D--N/A13246.7h18.8C-69C
C75 Viper 1,3931,09910810.176A+7.7742.549%C**1.456%C++31.2C++8.4C++19635.2h11.8B+27.6B+
Auraxium Force-Blade 1,0759966,5180.153M2.2551.896%A++12.952%B**1.3C++N/A3755.1h2.6D5B+
C-4 ARX 1,3138763512.496C**0.0921.961%D--N/A48.1D*24D27718.2h1.3C+5.9C--
Solstice VE3 8958631,5470.558C1.8519.319%D14.137%D--3.4D--N/A19250.2h17.4C+89.9C+
C-4 1,6158615081.695C*0.7122.46%DN/A36.5D--31.9C*50523.6h2D8.8D
NS-7 PDW 8628172,3530.347D2.0617.895%D*13.464%D1.6D*N/A6499.2h21D--117.2D--
Quasar VM1 7727595761.318C-1.0913.406%D--12.648%F15.7D--N/A5048.4h24.7T*184.2F--
Spear Anti-Vehicle Phalanx Turret 1,229699858.224C*5.8249.468%B+N/A25.1D19.1C22927.8h13.8D--27.9C
Antares LC 1,1925686070.936C1.4733.963%B3.697%A+5.7D--6.3D-6498.8h228.4D-672.5D
Rocklet Rifle 9454724251.111B*1.3050.29%CN/A22.1C-22.1C+27621.4h21.5A42.7B*
NS-45 Pilot 4834655810.8C1.6134.661%B+17.204%D--5.4D*N/A1385.9h12F-34.6D
VX6-7 4203729460.393D2.0118.355%D*12.097%D**3.3D*N/A11113.1h19.4D*105.6D*
Aspis Anti-Aircraft Phalanx Turret 764364458.089A++5.6820.43%DN/A9C9.9C+16240.5h171.5C839.6C
Comet VM2 3663092871.077C*1.3334.503%D-5.178%B+9.1C1.7D*7133.8h14.6B*42.3B+
Frag Grenade 3143061306N/A303.5940.925%DN/A278.2D-7.3C+10601.1h5.4D*13.1D-
VE-S Canis 2982766580.419D1.9918.969%D*9.783%D*4D*N/A1469.1h21.1F-111.4D**
Pulsar C 2552426670.363D2.0418.195%D*19.008%D2.1D*N/A13112.7h18.7D**103D*
Cerberus 2262006700.299D2.1132.454%C+12.5%D*2.2D*N/A893h16.1T*49.7F**
NSX Tanto 2131975420.363D2.0418.065%D**23.35%C2.2D*N/A787.6h20.3D-112.3D*
Orion VS54 2021942450.792C1.6114.627%D*15.464%D*7.5D--N/A9725.8h16.1D109.9D
Eridani SX5 1761704250.4D2.0120.275%D*16.471%C-4.1D*N/A2141h20.4F-100.8D**
Lasher X2 1751673680.454D1.9520.079%D2.395%D-6.6D*N/A3025.3h21.6C107.7C
Solstice Burst 1751664490.37D2.0416.792%F-21.084%C3.8D*N/A1143.9h23.5F--139.8F**
Thanatos VE70 1861644870.337D2.0719.919%F-10.366%D*1.3D**N/A8122.4h7.2D*35.9F**
Comet VM2 1751482640.561C--1.8531.539%D**5.405%B+7.7D1.4F-5819.2h22.1B+70.2C+
Sirius SX12 1541485000.296D2.1115.014%F-14.189%D4.7D*N/A3131.3h27.4F--182.8F--
Nemesis VSH9 2721401830.765C++1.6459.327%C-1.429%D5.4D5.1D-13325.8h11.8D**20D**
NS Annihilator 3151392200.632C++1.7776.467%D*N/A4.2D*5.3D-10333h16.4D**21.5F
Blueshift VM5 1261221001.22C-1.1912.523%D**13.934%D*15.3D--N/A568h23.6F-188.4F-
Blueshift VM5 1131111001.11C--1.3012.595%D**10.811%F-13.9D*N/A568h26F*206.1F--
M40 Fury 138111186.167C+3.7629.74%D3.604%A*14.2D*3.5D*1297.8h28.9F-97F-
Serpent VE92 87833460.24D2.1712.546%F--19.277%C+1.7D*N/A1847.7h24F--191.4T*
NSX-P Tanto 88833500.237D2.1717.997%D**13.253%F1.9D*N/A842.7h25F139F-
NS-R3 Swarm 160821480.554C++1.8560.695%DN/A3.7D-3.5D-5822h35.8D59D-
Solstice SF 68662320.284D2.1214.005%F-21.212%B++5.1D--N/A2912.9h18.7D133.6F-
M40 Fury 856497.111C+4.7027.045%D--1.563%C12.3D**4D*1285.2h28F-103.7F**
S1 134641000.64C+1.7749.178%D-1.563%D7.5D**8.2D4598.5h15.9T*32.3T*
M40 Fury-F 98641130.566C--1.8448.6%C+1.563%B++3.5D*1.9D--5018.1h27.7F-56.9F-
Zenith VX-5 64591640.36D-2.0518.088%D**18.644%C-3.3D*N/A2717.9h22.3F--123.2F-
Manticore SX40 61592310.255D2.1530.192%C++15.254%D-2.2D**N/A826.6h17.3T-57.4F-
Parallax VX3 5858650.892D1.5130.992%D*79.31%C*5D**N/A3711.7h4.8T*15.5T-
Saron HRB 11158153.867C1.4637.81%DN/A18.7D17.1C++8103.1h33.4D**88.3D**
M20 Basilisk 8956183.111C++0.7028.427%D*N/A8.9D--5.2D2356.3h152.8D*537.7F-
G30 Walker 845496B**3.5932.251%B+1.852%D--9.5D5.3D-1225.7h248.1C769.3C++
MKV Suppressed 59521140.456D1.9521.511%D-9.615%F3D*N/A2317.4h20D--92.9D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret142321.2h
Motion Spotter1104,22114.1h
Nano-Armor Kit9401,791,552120.7h
Spawn Beacon442,7457.1h
CAS 14-E0570h
Repair Module0930.6h
Turret AI Module1970.7h
Cortium Silo0560.6h
Nanite Revive Grenade02640.1h
Medical Applicator23179,3707.9h
Deconstruction Tool05,2320.9h
Welding Device02860.1h
Spear Anti-Vehicle Tower1530.8h
Spitfire Auto-Turret572,5594.4h
Rampart Wall21392.2h
Hoplon Anti-Aircraft Phalanx Tower0580.6h
Ammunition Package1493,1555.9h
Anti-Infantry MANA Turret5690.4h
Elysium Spawn Tube0510.6h
Recon Detection Device1542,99118.1h
AP30 Shredder2760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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