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Praetor Chnek[1VSI] Chnek
VS BR 86

KDR: 2.44

Score: 88.6m

Last Seen: Dec 15th, 2018 7:55 AM
- OFFLINE - 19.7 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 29
Level Progress (to 87): 44%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA L100 Python HESH L100 Python AP Proximity Mine Hornet Missiles Dual Photon Pods Saron Laser Cannon Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $186,399 MLG Score: 149
Fun Score: N/A
Cheeseburgers Flipped: 1840TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.312%15.419%3131810045,7980.3949592.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.934%-0.142C-0.804D--1.529FHEAD + (~5.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88-0.175C17.9-0.252C70.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.003%1.116%20414101825,8121814773314.2215334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.575%0.374C**-0.455D-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.70.261C*48.70.079C+70

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.985%2.724%15894101823,682265886408.90636274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.108%0.989B*0.053C+-0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++50.604B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.398%2.994%92102016718082830.092316259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.311%-0.811D--0.344C--0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.222C++25.10.358C**66.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.992%79.31%91102158119340.0486169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.609D0.799B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.574D4.8-0.514D10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.919%10.366%911021164922270.177682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.787F--0.825D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.9-1.722F-7.2-0.475D28.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 29
88.6m354.9%286 (17.2k)253 (15.2k)2.4359788,94736,5143.0199186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022721326.351%3.765%9909:3716

26% Engineer24% Infiltrator42% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:29 PMAug 27th, 2015 8:41 PMDec 15th, 2018 4:24 AM (2d) (PST)Dec 15th, 2018 5:20 AM (2d) (PST)Dec 15th, 2018 3:55 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
550794710.2540.1040.0101.1860.080149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0214,75028,271156171515,152

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5845.1h/243.5d 21,322 3,349 49,312 415.9k 13,220 13,508 28,220 193m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:194
Deaths:245
KDR:0.792
Accuracy:14.627% D*
HSR:15.464% D*
Lasher X2
D
Kills:152
Deaths:333
KDR:0.456
Accuracy:19.608% D-
HSR:2.632% D
Kills:346
Deaths (as Heavy Assault):578
Deaths (to Heavy Assaults):8,770
KDR:0.59862
Kill Difference:232
Playtime:202.940 hours
Usage:3%
Score:1.949m
Score/min:160
Accuracy (listed only):17.118%
HSR (listed only):9.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:863
Deaths:1,547
KDR:0.558
Accuracy:19.319% D
HSR:14.137% D--
VX6-7
D*
Kills:284
Deaths:763
KDR:0.372
Accuracy:18.010% D*
HSR:8.803% F-
Pulsar C
D
Kills:242
Deaths:667
KDR:0.363
Accuracy:18.195% D*
HSR:19.008% D
NSX Tanto
C
Kills:197
Deaths:542
KDR:0.363
Accuracy:18.065% D**
HSR:23.350% C
Solstice Burst
C
Kills:166
Deaths:449
KDR:0.370
Accuracy:16.792% F-
HSR:21.084% C
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F-
HSR:10.366% D*
Serpent VE92
C+
Kills:83
Deaths:346
KDR:0.240
Accuracy:12.554% F--
HSR:19.277% C+
NSX-P Tanto
D**
Kills:83
Deaths:350
KDR:0.237
Accuracy:17.997% D**
HSR:13.253% F
Kills:2,082
Deaths (as Engineer):5,151
Deaths (to Engineers):9,374
KDR:0.40419
Kill Difference:3,069
Playtime:1,506.450 hours
Usage:26%
Score:19.862m
Score/min:220
Accuracy (listed only):17.606%
HSR (listed only):16.160%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:863
Deaths:1,547
KDR:0.558
Accuracy:19.319% D
HSR:14.137% D--
NS-7 PDW
D
Kills:812
Deaths:2,330
KDR:0.348
Accuracy:17.772% D*
HSR:13.547% D
VX6-7
D*
Kills:284
Deaths:763
KDR:0.372
Accuracy:18.010% D*
HSR:8.803% F-
VE-S Canis
D*
Kills:260
Deaths:628
KDR:0.414
Accuracy:19.142% D*
HSR:9.615% D*
Pulsar C
D
Kills:242
Deaths:667
KDR:0.363
Accuracy:18.195% D*
HSR:19.008% D
NSX Tanto
C
Kills:197
Deaths:542
KDR:0.363
Accuracy:18.065% D**
HSR:23.350% C
Eridani SX5
C-
Kills:170
Deaths:422
KDR:0.403
Accuracy:20.265% D*
HSR:16.471% C-
Solstice Burst
C
Kills:166
Deaths:449
KDR:0.370
Accuracy:16.792% F-
HSR:21.084% C
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F-
HSR:10.366% D*
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
Serpent VE92
C+
Kills:83
Deaths:346
KDR:0.240
Accuracy:12.554% F--
HSR:19.277% C+
NSX-P Tanto
D**
Kills:83
Deaths:350
KDR:0.237
Accuracy:17.997% D**
HSR:13.253% F
MKV Suppressed
D
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.583% D
HSR:9.615% D**
Kills:3,524
Deaths (as Light Assault):9,140
Deaths (to Light Assaults):6,085
KDR:0.38556
Kill Difference:5,616
Playtime:2,460.473 hours
Usage:42%
Score:47.120m
Score/min:319
Accuracy (listed only):18.048%
HSR (listed only):14.824%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:1,144
Deaths:2,123
KDR:0.539
Accuracy:27.309% C+
HSR:11.189% D-
NS-7 PDW
D
Kills:812
Deaths:2,330
KDR:0.348
Accuracy:17.772% D*
HSR:13.547% D
NS-44L Blackhand
C++
Kills:671
Deaths:1,236
KDR:0.543
Accuracy:42.683% C++
HSR:29.657% D-
VE-S Canis
D*
Kills:260
Deaths:628
KDR:0.414
Accuracy:19.142% D*
HSR:9.615% D*
Cerberus
C++
Kills:200
Deaths:670
KDR:0.299
Accuracy:32.454% C++
HSR:12.500% D*
NS-45 Pilot
C++
Kills:170
Deaths:279
KDR:0.609
Accuracy:32.120% C++
HSR:7.647% F--
Eridani SX5
C-
Kills:170
Deaths:422
KDR:0.403
Accuracy:20.265% D*
HSR:16.471% C-
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
Manticore SX40
C++
Kills:59
Deaths:231
KDR:0.255
Accuracy:30.192% C++
HSR:15.254% D-
Parallax VX3
C*
Kills:58
Deaths:65
KDR:0.892
Accuracy:30.992% D*
HSR:79.310% C*
MKV Suppressed
D
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.583% D
HSR:9.615% D**
Kills:3,744
Deaths (as Infiltrator):8,593
Deaths (to Infiltrators):4,739
KDR:0.4357
Kill Difference:4,849
Playtime:1,386.461 hours
Usage:24%
Score:16.237m
Score/min:195
Accuracy (listed only):26.320%
HSR (listed only):19.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:812
Deaths:2,330
KDR:0.348
Accuracy:17.772% D*
HSR:13.547% D
VE-S Canis
D*
Kills:260
Deaths:628
KDR:0.414
Accuracy:19.142% D*
HSR:9.615% D*
Eridani SX5
C-
Kills:170
Deaths:422
KDR:0.403
Accuracy:20.265% D*
HSR:16.471% C-
Thanatos VE70
D*
Kills:164
Deaths:487
KDR:0.337
Accuracy:19.919% F-
HSR:10.366% D*
Sirius SX12
D
Kills:148
Deaths:500
KDR:0.296
Accuracy:15.014% F-
HSR:14.189% D
MKV Suppressed
D
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.583% D
HSR:9.615% D**
Kills:1,606
Deaths (as Combat Medic):4,476
Deaths (to Combat Medics):2,943
KDR:0.3588
Kill Difference:2,870
Playtime:35.558 hours
Usage:1%
Score:0.412m
Score/min:193
Accuracy (listed only):18.949%
HSR (listed only):12.301%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:1,163
Deaths:609
KDR:1.910
Accuracy:13.047% D*
HSR:14.445% D*
Cosmos VM3
D
Kills:1,161
Deaths:505
KDR:2.299
Accuracy:13.675% D
HSR:14.987% D-
Quasar VM1
C
Kills:1,154
Deaths:627
KDR:1.841
Accuracy:14.224% C
HSR:13.952% D-
Cosmos VM3
D
Kills:1,154
Deaths:496
KDR:2.327
Accuracy:13.211% D
HSR:14.471% D--
Nebula VM20
D*
Kills:1,145
Deaths:646
KDR:1.772
Accuracy:12.635% D*
HSR:13.450% D**
Quasar VM1
D--
Kills:758
Deaths:574
KDR:1.321
Accuracy:13.416% D--
HSR:12.665% D**
Comet VM2
B+
Kills:309
Deaths:287
KDR:1.077
Accuracy:34.503% D--
HSR:5.178% B+
Comet VM2
B+
Kills:147
Deaths:262
KDR:0.561
Accuracy:31.487% D**
HSR:5.442% B+
Blueshift VM5
D*
Kills:97
Deaths:69
KDR:1.406
Accuracy:11.862% F
HSR:14.433% D*
Blueshift VM5
F
Kills:86
Deaths:69
KDR:1.246
Accuracy:11.771% F
HSR:10.465% F-
Kills:7,174
Deaths (as MAX Suit):2,072
Deaths (to MAX Suits):1,386
KDR:3.46236
Kill Difference:5,102
Playtime:230.386 hours
Usage:4%
Score:2.985m
Score/min:216
Accuracy (listed only):16.983%
HSR (listed only):11.949%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:19,803
V. Kills:3,666 N/A
Deaths:3,527
KDR:5.615
Accuracy:46.459% B++
KPH:35.300 C
VKPH:6.500 A
Hornet Missiles
B+
Kills:3,995
V. Kills:2,393 167%
Deaths:360
KDR:11.097
Accuracy:65.697% B+
KPH:62.700 C+
VKPH:37.600 C+
Dual Photon Pods
C
Kills:2,725
V. Kills:756 360%
Deaths:268
KDR:10.168
Accuracy:57.231% B+
KPH:55.300 C
VKPH:15.300 C
Saron Laser Cannon
C-
Kills:1,809
V. Kills:2,000 90%
Deaths:1,831
KDR:0.988
Accuracy:37.896% B**
KPH:5.700 D
VKPH:6.300 C-
Maelstrom Turbo Laser
D
Kills:1,475
V. Kills:1,297 114%
Deaths:774
KDR:1.906
Accuracy:38.001% A
KPH:6.700 D
VKPH:5.900 D
Coyote Missiles
C++
Kills:1,264
V. Kills:1,901 66%
Deaths:596
KDR:2.121
Accuracy:63.736% A+
KPH:16.500 D-
VKPH:24.900 C++
Antares LC
D-
Kills:568
V. Kills:624 91%
Deaths:607
KDR:0.936
Accuracy:33.963% B
KPH:5.700 D--
VKPH:6.300 D-
Kills:31,639 (23,655 + 0)
Deaths:7,963
KDR:3.973
VKDR:1.587
Vehicle Kills:12,637
Kill Difference:23,676
Playtime:1,386.914 hours
Usage:24%
Score:10.535m
Score/min:127
Piloting Accuracy:33.963%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:11,357
V. Kills:1,868 N/A
Deaths:755
KDR:15.042
Accuracy:47.077% C+
KPH:45.400 C
VKPH:7.500 C+
L100 Python AP
C++
Kills:10,052
V. Kills:6,014 167%
Deaths:1,238
KDR:8.120
Accuracy:56.216% C+
KPH:29.900 C++
VKPH:17.900 C+
L100 Python HEAT
C**
Kills:1,174
V. Kills:410 286%
Deaths:100
KDR:11.740
Accuracy:53.642% C*
KPH:33.300 C**
VKPH:11.600 C++
C75 Viper
C++
Kills:1,099
V. Kills:294 373%
Deaths:108
KDR:10.176
Accuracy:42.549% B
KPH:31.200 C++
VKPH:8.300 C++
Kills:23,682 (23,682 + 0)
Deaths:2,201
KDR:10.760
VKDR:3.901
Vehicle Kills:8,586
Kill Difference:21,481
Playtime:657.024 hours
Usage:11%
Score:6.806m
Score/min:173
Driving Accuracy:42.549%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:58
V. Kills:53 107%
Deaths:15
KDR:3.867
Accuracy:37.561% D
KPH:18.800 D
VKPH:17.100 C++
Kills:58 (0 + 58)
Deaths:15
KDR:3.867
VKDR:3.533
Vehicle Kills:53
Kill Difference:43
Playtime:3.092 hours
Usage:0%
Score:0.150m
Score/min:810
Driving Accuracy:N/A%
Gunner Accuracy:37.561%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:110
V. Kills:27 393%
Deaths:18
KDR:6.111
Accuracy:30.613% D
KPH:14.600 D*
VKPH:3.600 D*
M40 Fury
D*
Kills:57
V. Kills:15 356%
Deaths:8
KDR:7.125
Accuracy:21.248% F
KPH:12.600 D**
VKPH:3.300 D*
Kills:167 (0 + 167)
Deaths:26
KDR:6.423
VKDR:1.615
Vehicle Kills:42
Kill Difference:141
Playtime:12.087 hours
Usage:0%
Score:0.097m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:21.248%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:64
V. Kills:34 183%
Deaths:113
KDR:0.566
Accuracy:48.600% C+
KPH:3.500 D--
VKPH:1.900 D--
Kills:64 (64 + 0)
Deaths:113
KDR:0.566
VKDR:0.301
Vehicle Kills:34
Kill Difference:49
Playtime:18.118 hours
Usage:0%
Score:0.053m
Score/min:49
Driving Accuracy:48.600%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 23,46919,8033,5275.615C++3.1846.459%B++1.081%C35.3C6.5A123561h19.4C-41.7C+
L100 Python HESH 13,22511,35775515.042B12.6147.077%C+2.386%B+45.4C7.5C+148250h3.5C+7.3C++
L100 Python AP 16,06610,0521,2388.12B*5.6856.216%C+3.303%C++29.9C++17.9C+185336.6h5.9B+10.5B+
Proximity Mine 5,2515,2461,7093.07C0.6345.216%BN/A55.5D**N/A15194.5h2.2D-4.8C+
Hornet Missiles 6,3883,99536011.097A8.6665.697%B+1.802%C++62.7C+37.6C+40463.7h11.3C++17.2C*
Dual Photon Pods 3,4812,72526810.168B+7.7357.231%B+N/A55.3C15.3C26949.3h25.7C+44.9C++
Saron Laser Cannon 3,8091,8091,8310.988C+1.4537.896%B**1.548%C--5.7D6.3C-71318.9h273.6D*721.9D
Tank Mine 2,5861,6613424.857A2.4234.209%C++N/A101.3C+56.4C80016.4h1.9C++5.5B+
Maelstrom Turbo Laser 2,7721,4757741.906C++0.5338.001%A2.373%C+6.7D5.9D81218.7h208.6D*548.9C--
Coyote Missiles 3,1651,2645962.121C+0.3163.736%A+N/A16.5D-24.9C++27776.4h108.8T170.7F-
L100 Python HEAT 1,5841,17410011.74A++9.3053.642%C*2.215%C33.4C**11.6C++20435.2h5B+9.3B++
Nebula VM20 1,1841,1636091.91C+0.5313.047%D*14.445%D*17.6D--N/A4765.9h23.5F179.9D*
Force-Blade 1,1661,16319,7580.059B**2.3834.113%B14.961%B**0.5C+N/A12571.4h2.6C++7.6C*
Cosmos VM3 1,1741,1615052.299B0.1413.675%D14.987%D-18.9DN/A5961.4h17.9D--130.7C
Quasar VM1 1,1711,1546271.841C*0.5914.224%C13.952%D-17.3C--N/A6066.6h17.9D126C+
Cosmos VM3 1,1691,1544962.327C*0.1113.211%D14.471%D--18.9D-N/A5961.2h17.4D--131.8D
Nebula VM20 1,1701,1456461.772C+0.6612.635%D*13.45%D**16.5D--N/A4669.6h24.4F--193.1F
NS-61 Emissary 1,1751,1442,1230.539C1.9027.309%C+11.189%D-4.6D*N/A13246.7h18.8C--69C
C75 Viper 1,3931,09910810.176A7.7442.549%B1.456%C+31.2C++8.4C*19535.2h11.8B+27.6B+
Solstice VE3 8958631,5470.558C1.8819.319%D14.137%D--3.5D--N/A18249.9h17.4C+89.9C+
C-4 1,6068545081.681C*0.7522.381%C--N/A36.2D--31.9C*50023.6h2D-8.9D
NS-7 PDW 8558122,3300.348D2.0917.772%D*13.547%D1.6D*N/A6497.7h20.7D*116.3D--
Quasar VM1 7717585741.321C1.1113.416%D--12.665%D**15.7D*N/A5048.4h24.7T*184.2F--
Auraxium Force-Blade 7897544,7350.159M++2.2850.456%A+11.936%B++1.4C*N/A3531.1h2.6D5.1B+
C-4 ARX 1,1147442912.557B0.1221.733%D*N/A47.7D*23.7D27915.6h1.3C+5.8C--
NS-44L Blackhand 7116711,2360.543C--1.8942.683%C++29.657%D-3.8D*N/A10176.9h6.2D-14.4C
Spear Anti-Vehicle Phalanx Turret 1,130633748.554C**6.1248.686%B+N/A24.3D19.1C23226h14.1D*29C--
Antares LC 1,1925686070.936C1.5033.963%B3.697%A5.7D--6.3D-6498.8h228.4D-672.5D
Rocklet Rifle 8434183751.115B*1.3250.423%CN/A21.1D21.5C26519.8h21.4A42.4B*
Aspis Anti-Aircraft Phalanx Turret 714334447.591A++5.1620.374%DN/A8.5C-9.7C16139.3h180.6D886.2C-
Comet VM2 3663092871.077C*1.3634.503%D--5.178%B+9.1C1.7D*7133.8h14.6B*42.3B+
Frag Grenade 3052971297N/A294.5640.934%DN/A270D-7.3C+10671.1h5.3D*13.1D--
VX6-7 3192847630.372D2.0618.01%D*8.803%F-3.1D*N/A1290.5h20F-111.1D**
VE-S Canis 2802606280.414D2.0219.142%D*9.615%D*3.9D*N/A1366.4h21.1F-110.4F
Pulsar C 2552426670.363C--2.0718.195%D*19.008%D2.1D*N/A13112.7h18.7F103D*
Cerberus 2262006700.299D2.1432.454%C++12.5%D*2.2D*N/A893h16.1T*49.7F*
NSX Tanto 2131975420.363D2.0718.065%D**23.35%C2.2D*N/A787.6h20.3D--112.3D-
Orion VS54 2021942450.792C1.6414.627%D*15.464%D*7.5D--N/A9625.7h16.1D109.9C-
NS-45 Pilot 1861702790.609C-1.8332.12%C++7.647%F--4.5D*N/A1338h14.9T-46.4F
Eridani SX5 1761704220.403D2.0320.265%D*16.471%C-4.2D*N/A2140.9h20.4F-100.8D**
Solstice Burst 1751664490.37D2.0716.792%F-21.084%C3.8D*N/A1043.9h23.5F*139.8T-
Thanatos VE70 1861644870.337D2.1019.919%F-10.366%D*1.3D**N/A8122.4h7.2D**35.9T
Lasher X2 1591523330.456D1.9819.608%D-2.632%D6.7D*N/A3122.7h20.6C+104.8C
Sirius SX12 1541485000.296D2.1415.014%F-14.189%D4.7D*N/A3131.3h27.4F*182.8F*
Comet VM2 1741472620.561D1.8731.487%D**5.442%B+7.7D1.4F-5619.1h22.2B+70.4C+
Nemesis VSH9 2721401830.765C++1.6759.327%C-1.429%D5.4D-5.1D13125.8h11.8D**20D**
NS Annihilator 3151392200.632C++1.8076.467%D*N/A4.2D**5.3D*10133h16.4D**21.5F
M40 Fury 137110186.111C+3.6830.613%D3.636%A*14.7D*3.6D*1327.5h28F-91.4F-
Blueshift VM5 10097691.406C1.0311.862%F14.433%D*15.6D--N/A616.2h22.1F-186.7F-
Blueshift VM5 8886691.246C-1.1911.771%F10.465%F-13.9D*N/A626.2h24.6F--209.2F--
Serpent VE92 87833460.24D2.2012.554%F--19.277%C+1.7D*N/A1747.6h24F--191.3T*
NSX-P Tanto 88833500.237D2.2017.997%D**13.253%F1.9D*N/A742.7h25F139F-
NS-R3 Swarm 136681320.515C+1.9260.371%DN/A3.4D--3.4D-5720.2h38.8D--64.3D*
M40 Fury-F 98641130.566C--1.8748.6%C+1.563%B++3.5D--1.9D--4918.1h27.7F--56.9F-
S1 134641000.64C+1.8049.178%D-1.563%D7.5D*8.2D4468.5h15.9T*32.3T*
Manticore SX40 61592310.255D2.1830.192%C++15.254%D-2.2D*N/A726.6h17.3T-57.4F-
Saron HRB 11158153.867C1.4337.561%DN/A18.7D17.1C++8103.1h33D**87.8F
Parallax VX3 5858650.892D1.5430.992%D*79.31%C*5D**N/A3611.7h4.8T*15.5T
M40 Fury 725787.125C+4.6921.248%F1.754%C+12.7D**3.3D*1354.5h19.6D92.2F--
MKV Suppressed 59521090.477D1.9621.583%D9.615%D**3D*N/A2317.1h20D-92.6D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret142231.1h
Nanite Revive Grenade02580.1h
Motion Spotter863,20510.8h
Nano-Armor Kit9121,750,001117.8h
Spawn Beacon362,5786.1h
Medical Applicator22977,8917.8h
CAS 14-E0570h
Cortium Silo0520.6h
Repair Module0910.6h
Turret AI Module1940.7h
Rampart Wall21332.1h
Spitfire Auto-Turret542,3974.3h
Hoplon Anti-Aircraft Phalanx Tower0560.6h
Spear Anti-Vehicle Tower1530.8h
Welding Device02510.1h
Deconstruction Tool05,2320.9h
Ammunition Package1403,0175.6h
Anti-Infantry MANA Turret5690.4h
Recon Detection Device1542,99118.1h
AP30 Shredder2760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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