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Immortal ChoasGOAT[PSET] ChoasGOAT
VS BR 70

KDR: 2.58

Score: 56.5m

Last Seen: Oct 19th, 2019 10:43 AM
- OFFLINE - 14 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt
Level Progress (to 71): 74%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon C150 Dalton V26 Maelstrom Turbo Laser SVA-88 Light PPA NS-11C Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,031,624 MLG Score: 1624
Fun Score: N/A
Cheeseburgers Flipped: 284TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.357%19.195%56450129950,4622.58052-0.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.663%1.569A+-0.288C-0.55DHEAD + (~4.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.517B+10.50.264C*25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.029%1.522%7715134410,906198274745.50252146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.867%0.296C*-0.04C+-0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.90.095C+58.8-0.105C+88.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.866%1.555%122513441,672219510240.761731163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.549%0.467B+-0.611D-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.365C**11.20.101C+13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.051%1.725%4761513345,972189041803.15812143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.842%0.631B+-0.676D0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.717B++14.60.636B+19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.968%65.874%476813417,6921820514.22637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.329%1.206B**-0.075C+-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+2.30.271C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.741%13.067%476613436,1761365654.52123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.879%0.821B++-0.341C-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.534B+3.20.349C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.5m208.9%465 (27.9k)389 (23.3k)2.57524102,97139,9852.9512170 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349611828.184%16.343%46103:3841

6% Combat Medic32% Engineer20% Heavy Assault15% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2013 1:53 PMDec 13th, 2016 9:44 PMOct 19th, 2019 10:34 PM (296d) (PST)Oct 19th, 2019 7:33 AM (297d) (PST)Oct 19th, 2019 6:43 AM (297d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9821498330.7090.2750.1161.7590.1331624

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,9318,92550,00643177106823,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2420.2h/100.8d 15,033 16,829 29,773 255.4k 2,585 5,948 19,250 142.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,422
Deaths:1,386
KDR:3.190
Accuracy:27.888% C+
HSR:23.881% D*
SVA-88
C++
Kills:2,414
Deaths:836
KDR:2.888
Accuracy:26.759% C++
HSR:19.636% D--
NS-15M1
B+
Kills:1,902
Deaths:661
KDR:2.877
Accuracy:28.216% B+
HSR:19.085% D-
Orion VS54
C++
Kills:1,864
Deaths:715
KDR:2.607
Accuracy:25.426% C++
HSR:19.743% D--
Pulsar LSW
C+
Kills:1,840
Deaths:674
KDR:2.730
Accuracy:25.664% C+
HSR:18.370% D*
VX29 Polaris
C-
Kills:1,529
Deaths:583
KDR:2.623
Accuracy:23.972% C-
HSR:17.528% D--
Flare VE6
C
Kills:1,358
Deaths:486
KDR:2.794
Accuracy:24.183% C
HSR:21.208% D-
Ursa
C**
Kills:432
Deaths:128
KDR:3.375
Accuracy:27.782% C**
HSR:26.852% C+
NSX Naginata
B+
Kills:317
Deaths:133
KDR:2.383
Accuracy:28.985% B+
HSR:25.868% D
VE-H Maw
B++
Kills:174
Deaths:72
KDR:2.417
Accuracy:32.193% B++
HSR:23.563% D-
Kills:16,252
Deaths (as Heavy Assault):5,674
Deaths (to Heavy Assaults):10,321
KDR:2.86429
Kill Difference:10,578
Playtime:474.744 hours
Usage:20%
Score:10.054m
Score/min:353
Accuracy (listed only):27.107%
HSR (listed only):21.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:2,354
Deaths:1,196
KDR:1.968
Accuracy:29.638% B+
HSR:16.992% D
Serpent VE92
B++
Kills:2,179
Deaths:966
KDR:2.256
Accuracy:30.412% B++
HSR:15.787% D--
Pulsar C
C*
Kills:1,930
Deaths:886
KDR:2.178
Accuracy:28.840% C*
HSR:19.482% D--
Deimos VA29
B+
Kills:1,604
Deaths:560
KDR:2.864
Accuracy:70.183% B+
HSR:13.030% D-
VX6-7
B++
Kills:1,555
Deaths:629
KDR:2.472
Accuracy:30.498% B++
HSR:16.913% D--
Phobos VX86
C++
Kills:1,484
Deaths:623
KDR:2.382
Accuracy:63.934% C++
HSR:13.814% D
Nova
D
Kills:1,367
Deaths:708
KDR:1.931
Accuracy:41.427% D
HSR:12.363% D
Solstice VE3
B
Kills:1,230
Deaths:626
KDR:1.965
Accuracy:28.079% B
HSR:13.252% D*
NS Baron G5
B+
Kills:1,197
Deaths:551
KDR:2.172
Accuracy:52.801% B+
HSR:11.612% D
Eidolon VE33
C**
Kills:1,160
Deaths:471
KDR:2.463
Accuracy:33.203% C**
HSR:25.259% C
Thanatos VE70
A
Kills:1,157
Deaths:478
KDR:2.421
Accuracy:56.092% A
HSR:12.446% D
Zenith VX-5
B+
Kills:634
Deaths:227
KDR:2.793
Accuracy:30.852% B+
HSR:19.401% D
Eclipse VE3A
B+
Kills:623
Deaths:318
KDR:1.959
Accuracy:30.916% B+
HSR:14.607% D*
Solstice SF
B+
Kills:480
Deaths:273
KDR:1.758
Accuracy:29.438% B+
HSR:15.625% C+
Pandora VX25
C
Kills:451
Deaths:229
KDR:1.969
Accuracy:41.389% C
HSR:13.526% D
VE-C Horizon
B
Kills:425
Deaths:160
KDR:2.656
Accuracy:39.597% B
HSR:18.118% D*
NSX Tanto
C++
Kills:180
Deaths:97
KDR:1.856
Accuracy:30.275% C++
HSR:20.556% D--
NSX-P Tanto
A+
Kills:154
Deaths:50
KDR:3.080
Accuracy:38.040% A+
HSR:22.078% D-
VE-LR Obelisk
B+
Kills:148
Deaths:58
KDR:2.552
Accuracy:39.307% B+
HSR:37.838% C**
Solstice Burst
B++
Kills:138
Deaths:55
KDR:2.509
Accuracy:32.544% B++
HSR:24.638% C
Chaos
C++
Kills:113
Deaths:75
KDR:1.507
Accuracy:50.958% D-
HSR:16.814% C++
Kills:20,563
Deaths (as Engineer):9,236
Deaths (to Engineers):9,498
KDR:2.2264
Kill Difference:11,327
Playtime:778.175 hours
Usage:32%
Score:19.154m
Score/min:410
Accuracy (listed only):39.449%
HSR (listed only):17.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:2,354
Deaths:1,196
KDR:1.968
Accuracy:29.638% B+
HSR:16.992% D
Serpent VE92
B++
Kills:2,179
Deaths:966
KDR:2.256
Accuracy:30.412% B++
HSR:15.787% D--
Pulsar C
C*
Kills:1,930
Deaths:886
KDR:2.178
Accuracy:28.840% C*
HSR:19.482% D--
MKV Suppressed
B*
Kills:1,871
Deaths:678
KDR:2.760
Accuracy:32.643% B*
HSR:16.729% D
Sirius SX12
B
Kills:1,869
Deaths:886
KDR:2.109
Accuracy:28.838% B
HSR:13.162% D-
NS-7 PDW
B
Kills:1,786
Deaths:768
KDR:2.326
Accuracy:29.656% B
HSR:18.869% C
Eridani SX5
C*
Kills:1,621
Deaths:697
KDR:2.326
Accuracy:30.162% C*
HSR:16.595% D-
Deimos VA29
B+
Kills:1,604
Deaths:560
KDR:2.864
Accuracy:70.183% B+
HSR:13.030% D-
VX6-7
B++
Kills:1,555
Deaths:629
KDR:2.472
Accuracy:30.498% B++
HSR:16.913% D--
Phobos VX86
C++
Kills:1,484
Deaths:623
KDR:2.382
Accuracy:63.934% C++
HSR:13.814% D
Nova
D
Kills:1,367
Deaths:708
KDR:1.931
Accuracy:41.427% D
HSR:12.363% D
Solstice VE3
B
Kills:1,230
Deaths:626
KDR:1.965
Accuracy:28.079% B
HSR:13.252% D*
NS Baron G5
B+
Kills:1,197
Deaths:551
KDR:2.172
Accuracy:52.801% B+
HSR:11.612% D
Thanatos VE70
A
Kills:1,157
Deaths:478
KDR:2.421
Accuracy:56.092% A
HSR:12.446% D
Zenith VX-5
B+
Kills:634
Deaths:227
KDR:2.793
Accuracy:30.852% B+
HSR:19.401% D
Eclipse VE3A
B+
Kills:623
Deaths:318
KDR:1.959
Accuracy:30.916% B+
HSR:14.607% D*
Solstice SF
B+
Kills:480
Deaths:273
KDR:1.758
Accuracy:29.438% B+
HSR:15.625% C+
Pandora VX25
C
Kills:451
Deaths:229
KDR:1.969
Accuracy:41.389% C
HSR:13.526% D
VE-C Horizon
B
Kills:425
Deaths:160
KDR:2.656
Accuracy:39.597% B
HSR:18.118% D*
VE-S Canis
B+
Kills:398
Deaths:159
KDR:2.503
Accuracy:34.114% B+
HSR:13.568% D*
Skorpios
C+
Kills:359
Deaths:196
KDR:1.832
Accuracy:28.820% C+
HSR:15.877% D-
NSX Tengu
B+
Kills:194
Deaths:122
KDR:1.590
Accuracy:44.034% B+
HSR:13.918% D*
NSX Tanto
C++
Kills:180
Deaths:97
KDR:1.856
Accuracy:30.275% C++
HSR:20.556% D--
NSX-P Tanto
A+
Kills:154
Deaths:50
KDR:3.080
Accuracy:38.040% A+
HSR:22.078% D-
Solstice Burst
B++
Kills:138
Deaths:55
KDR:2.509
Accuracy:32.544% B++
HSR:24.638% C
Chaos
C++
Kills:113
Deaths:75
KDR:1.507
Accuracy:50.958% D-
HSR:16.814% C++
Kills:27,353
Deaths (as Light Assault):12,213
Deaths (to Light Assaults):7,964
KDR:2.23966
Kill Difference:15,140
Playtime:605.886 hours
Usage:25%
Score:14.944m
Score/min:411
Accuracy (listed only):37.853%
HSR (listed only):16.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:2,145
Deaths:1,520
KDR:1.411
Accuracy:38.391% C+
HSR:19.580% D
MKV Suppressed
B*
Kills:1,871
Deaths:678
KDR:2.760
Accuracy:32.643% B*
HSR:16.729% D
Sirius SX12
B
Kills:1,869
Deaths:886
KDR:2.109
Accuracy:28.838% B
HSR:13.162% D-
NS-7 PDW
B
Kills:1,786
Deaths:768
KDR:2.326
Accuracy:29.656% B
HSR:18.869% C
Eridani SX5
C*
Kills:1,621
Deaths:697
KDR:2.326
Accuracy:30.162% C*
HSR:16.595% D-
Ghost
C*
Kills:1,599
Deaths:532
KDR:3.006
Accuracy:43.954% C*
HSR:66.291% D
Artemis VX26
B*
Kills:1,493
Deaths:646
KDR:2.311
Accuracy:33.432% B*
HSR:20.831% D
V10
B++
Kills:1,348
Deaths:318
KDR:4.239
Accuracy:47.765% B++
HSR:78.635% C+
NS-30 Vandal
B+
Kills:1,183
Deaths:430
KDR:2.751
Accuracy:39.895% B+
HSR:22.823% D
Nyx VX31
B
Kills:1,180
Deaths:407
KDR:2.899
Accuracy:38.962% B
HSR:25.085% D
XM98
C**
Kills:1,178
Deaths:415
KDR:2.839
Accuracy:42.540% C**
HSR:69.949% D-
VA39 Spectre
B++
Kills:1,158
Deaths:471
KDR:2.459
Accuracy:40.039% B++
HSR:25.302% D*
Parallax VX3
B++
Kills:1,150
Deaths:266
KDR:4.323
Accuracy:45.211% B++
HSR:74.348% D
Parsec VX3-A
C+
Kills:826
Deaths:177
KDR:4.667
Accuracy:44.145% C+
HSR:77.603% C
NS-357 Underboss
C
Kills:745
Deaths:514
KDR:1.449
Accuracy:38.043% C
HSR:18.121% D-
Spiker
C
Kills:545
Deaths:343
KDR:1.589
Accuracy:29.129% C
HSR:19.633% C--
Beamer VS3
C++
Kills:437
Deaths:290
KDR:1.507
Accuracy:29.361% C++
HSR:20.137% C--
VE-S Canis
B+
Kills:398
Deaths:159
KDR:2.503
Accuracy:34.114% B+
HSR:13.568% D*
Skorpios
C+
Kills:359
Deaths:196
KDR:1.832
Accuracy:28.820% C+
HSR:15.877% D-
NS-61 Emissary
B**
Kills:334
Deaths:159
KDR:2.101
Accuracy:36.791% B**
HSR:14.970% D
Phaseshift VX-S
C++
Kills:300
Deaths:98
KDR:3.061
Accuracy:40.886% C++
HSR:71% C-
NSX Tomoe
B*
Kills:230
Deaths:98
KDR:2.347
Accuracy:35.397% B*
HSR:29.130% D*
NSX Tengu
B+
Kills:194
Deaths:122
KDR:1.590
Accuracy:44.034% B+
HSR:13.918% D*
Manticore SX40
C-
Kills:189
Deaths:120
KDR:1.575
Accuracy:29.008% C-
HSR:15.873% D--
Phantom VA23
C
Kills:158
Deaths:59
KDR:2.678
Accuracy:36.269% C
HSR:28.481% C-
Cerberus
C**
Kills:153
Deaths:97
KDR:1.577
Accuracy:30.015% D
HSR:30.065% C**
NSX Daimyo
D
Kills:133
Deaths:37
KDR:3.595
Accuracy:40.479% D
HSR:90.977% D-
NS-44L Blackhand
C+
Kills:116
Deaths:48
KDR:2.417
Accuracy:44.625% C+
HSR:42.241% C+
NS-AM7 Archer
A
Kills:70
Deaths:85
KDR:0.824
Accuracy:52.407% D-
HSR:32.857% A
NS-45 Pilot
C*
Kills:63
Deaths:35
KDR:1.800
Accuracy:26.821% D*
HSR:33.333% C*
Kills:24,831
Deaths (as Infiltrator):10,671
Deaths (to Infiltrators):5,370
KDR:2.32696
Kill Difference:14,160
Playtime:366.734 hours
Usage:15%
Score:7.743m
Score/min:352
Accuracy (listed only):37.061%
HSR (listed only):34.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B*
Kills:1,871
Deaths:678
KDR:2.760
Accuracy:32.643% B*
HSR:16.729% D
Sirius SX12
B
Kills:1,869
Deaths:886
KDR:2.109
Accuracy:28.838% B
HSR:13.162% D-
NS-7 PDW
B
Kills:1,786
Deaths:768
KDR:2.326
Accuracy:29.656% B
HSR:18.869% C
Eridani SX5
C*
Kills:1,621
Deaths:697
KDR:2.326
Accuracy:30.162% C*
HSR:16.595% D-
Deimos VA29
B+
Kills:1,604
Deaths:560
KDR:2.864
Accuracy:70.183% B+
HSR:13.030% D-
Phobos VX86
C++
Kills:1,484
Deaths:623
KDR:2.382
Accuracy:63.934% C++
HSR:13.814% D
Nova
D
Kills:1,367
Deaths:708
KDR:1.931
Accuracy:41.427% D
HSR:12.363% D
H-V45
B*
Kills:1,204
Deaths:588
KDR:2.048
Accuracy:31.377% B*
HSR:15.698% D--
NS Baron G5
B+
Kills:1,197
Deaths:551
KDR:2.172
Accuracy:52.801% B+
HSR:11.612% D
Pulsar VS1
B
Kills:1,183
Deaths:568
KDR:2.083
Accuracy:28.225% B
HSR:13.779% D*
Terminus VX-9
B**
Kills:1,175
Deaths:635
KDR:1.850
Accuracy:32.658% B**
HSR:18.553% D*
Thanatos VE70
A
Kills:1,157
Deaths:478
KDR:2.421
Accuracy:56.092% A
HSR:12.446% D
Pandora VX25
C
Kills:451
Deaths:229
KDR:1.969
Accuracy:41.389% C
HSR:13.526% D
CME
B+
Kills:432
Deaths:250
KDR:1.728
Accuracy:30.660% B+
HSR:14.583% D*
VE-S Canis
B+
Kills:398
Deaths:159
KDR:2.503
Accuracy:34.114% B+
HSR:13.568% D*
Corvus VA55
C++
Kills:389
Deaths:190
KDR:2.047
Accuracy:27.624% C++
HSR:21.337% D
Equinox VE2 Burst
B++
Kills:372
Deaths:140
KDR:2.657
Accuracy:34.197% B++
HSR:24.194% D
Skorpios
C+
Kills:359
Deaths:196
KDR:1.832
Accuracy:28.820% C+
HSR:15.877% D-
NS-11P
C++
Kills:225
Deaths:129
KDR:1.744
Accuracy:27.953% C++
HSR:16.889% D--
NSX Tengu
B+
Kills:194
Deaths:122
KDR:1.590
Accuracy:44.034% B+
HSR:13.918% D*
Chaos
C++
Kills:113
Deaths:75
KDR:1.507
Accuracy:50.958% D-
HSR:16.814% C++
Kills:20,451
Deaths (as Combat Medic):9,230
Deaths (to Combat Medics):4,009
KDR:2.21571
Kill Difference:11,221
Playtime:156.611 hours
Usage:6%
Score:3.692m
Score/min:393
Accuracy (listed only):38.940%
HSR (listed only):15.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:553
Deaths:152
KDR:3.638
Accuracy:16.706% D
HSR:21.700% B
Quasar VM1
C*
Kills:481
Deaths:139
KDR:3.460
Accuracy:19.509% C*
HSR:21.414% C++
Comet VM2
C+
Kills:210
Deaths:137
KDR:1.533
Accuracy:44.666% C
HSR:4.286% C+
Comet VM2
C++
Kills:192
Deaths:108
KDR:1.778
Accuracy:46.609% C
HSR:4.688% C++
Nebula VM20
C+
Kills:126
Deaths:42
KDR:3
Accuracy:19.594% C
HSR:21.429% C+
Nebula VM20
C
Kills:118
Deaths:42
KDR:2.810
Accuracy:20.402% C
HSR:21.186% C
Cosmos VM3
B*
Kills:115
Deaths:43
KDR:2.674
Accuracy:15.765% D-
HSR:24.348% B*
Kills:1,795
Deaths (as MAX Suit):331.500
Deaths (to MAX Suits):1,830
KDR:5.41478
Kill Difference:1,463.500
Playtime:35.560 hours
Usage:1%
Score:0.919m
Score/min:431
Accuracy (listed only):26.179%
HSR (listed only):17.007%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:3,005
V. Kills:2,882 104%
Deaths:1,222
KDR:2.459
Accuracy:35.779% B++
KPH:19.500 C++
VKPH:18.700 B*
V26 Maelstrom Turbo Laser
B++
Kills:2,464
V. Kills:2,140 115%
Deaths:921
KDR:2.675
Accuracy:37.992% B**
KPH:22.700 C++
VKPH:19.700 B++
Light PPA
M++
Kills:2,355
V. Kills:270 N/A
Deaths:262
KDR:8.989
Accuracy:48.457% B++
KPH:100.400 B*
VKPH:11.500 M++
Hornet Missiles
A**
Kills:1,933
V. Kills:1,126 172%
Deaths:102
KDR:18.951
Accuracy:69.026% B++
KPH:180.400 A++
VKPH:105.100 A**
Dual Photon Pods
A+
Kills:1,394
V. Kills:334 416%
Deaths:87
KDR:16.023
Accuracy:59.372% B+
KPH:161.200 B*
VKPH:38.600 A+
Antares LC
B++
Kills:735
V. Kills:681 108%
Deaths:222
KDR:3.311
Accuracy:38.934% B**
KPH:27.300 C+
VKPH:25.300 B++
Coyote Missiles
S
Kills:362
V. Kills:315 115%
Deaths:30
KDR:12.067
Accuracy:62.402% B**
KPH:107.800 A++
VKPH:93.800 S
Photon A2A Missile Pods
A*
Kills:235
V. Kills:300 78%
Deaths:28
KDR:8.393
Accuracy:85.702% B**
KPH:84.500 B+
VKPH:107.900 A*
Kills:12,483 (8,559 + 0)
Deaths:2,874
KDR:4.343
VKDR:2.800
Vehicle Kills:8,048
Kill Difference:9,609
Playtime:338.348 hours
Usage:14%
Score:7.246m
Score/min:357
Piloting Accuracy:38.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,692
V. Kills:2,912 92%
Deaths:480
KDR:5.608
Accuracy:31.232% D
KPH:36.900 C-
VKPH:39.900 B+
CAS30 Tank Buster
B++
Kills:1,688
V. Kills:1,543 109%
Deaths:764
KDR:2.209
Accuracy:61.158% A
KPH:11.200 B
VKPH:10.300 B++
L105 Zephyr
C+
Kills:138
V. Kills:25 N/A
Deaths:21
KDR:6.571
Accuracy:44.355% C+
KPH:54.600 C+
VKPH:9.900 C+
AP30 Shredder
U
Kills:72
V. Kills:69 103%
Deaths:30
KDR:2.400
Accuracy:37.557% C++
KPH:259,200 U
VKPH:248,400 U
Kills:4,590 (1,688 + 2,902)
Deaths:1,295
KDR:3.544
VKDR:3.513
Vehicle Kills:4,549
Kill Difference:3,295
Playtime:225.997 hours
Usage:9%
Score:4.369m
Score/min:322
Piloting Accuracy:61.158%
Gunner Accuracy:37.557%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:356
V. Kills:223 159%
Deaths:61
KDR:5.836
Accuracy:58.271% C++
KPH:42.200 C+
VKPH:26.400 B++
C75 Viper
C+
Kills:172
V. Kills:32 N/A
Deaths:20
KDR:8.600
Accuracy:39.271% C
KPH:40.500 C+
VKPH:7.500 C
L100 Python HEAT
C
Kills:155
V. Kills:76 201%
Deaths:27
KDR:5.741
Accuracy:50.750% C
KPH:25.800 D
VKPH:12.700 C
Skyguard
B++
Kills:78
V. Kills:57 134%
Deaths:24
KDR:3.250
Accuracy:40.513% A++
KPH:18.600 C*
VKPH:13.600 B++
Kills:761 (761 + 0)
Deaths:132
KDR:5.765
VKDR:2.939
Vehicle Kills:388
Kill Difference:629
Playtime:22.874 hours
Usage:1%
Score:0.496m
Score/min:362
Driving Accuracy:40.513%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:667
V. Kills:491 136%
Deaths:122
KDR:5.467
Accuracy:57.388% B
KPH:26.200 C--
VKPH:19.300 C**
E540 Halberd
B+
Kills:416
V. Kills:205 202%
Deaths:41
KDR:10.146
Accuracy:53.315% B
KPH:42.300 B
VKPH:20.900 B+
Supernova PC
C*
Kills:416
V. Kills:139 297%
Deaths:68
KDR:6.118
Accuracy:51.847% C+
KPH:33.200 C*
VKPH:11.100 C++
Saron HRB
C+
Kills:267
V. Kills:206 129%
Deaths:31
KDR:8.613
Accuracy:50.152% C**
KPH:23.300 C-
VKPH:18 C+
Proton II PPA
C+
Kills:100
V. Kills:10 N/A
Deaths:8
KDR:12.500
Accuracy:22.630% D
KPH:41.100 D
VKPH:4.100 C+
Kills:1,866 (1,083 + 783)
Deaths:270
KDR:6.911
VKDR:3.893
Vehicle Kills:1,051
Kill Difference:1,596
Playtime:61.660 hours
Usage:3%
Score:1.417m
Score/min:383
Driving Accuracy:51.847%
Gunner Accuracy:22.630%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:522
V. Kills:220 236%
Deaths:53
KDR:9.849
Accuracy:62.672% B+
KPH:65.500 B+
VKPH:27.600 C**
Proton II PPA-H
C+
Kills:410
V. Kills:29 N/A
Deaths:31
KDR:13.226
Accuracy:45.664% B+
KPH:94.500 C
VKPH:6.700 C+
Aphelion VEX-4H
B*
Kills:171
V. Kills:148 115%
Deaths:37
KDR:4.622
Accuracy:51.840% B+
KPH:45.700 C+
VKPH:39.500 B*
Saron HRB-H
B++
Kills:110
V. Kills:76 143%
Deaths:21
KDR:5.238
Accuracy:63.639% B++
KPH:48.800 C*
VKPH:33.700 B++
M12 Kobalt-H
A
Kills:97
V. Kills:8 N/A
Deaths:5
KDR:19.400
Accuracy:24.431% C+
KPH:122.500 C
VKPH:10.100 A
G40-F Ranger
A
Kills:78
V. Kills:40 190%
Deaths:3
KDR:26
Accuracy:43.097% A
KPH:48 B+
VKPH:24.600 C*
Kills:1,388 (0 + 1,388)
Deaths:150
KDR:9.253
VKDR:3.473
Vehicle Kills:521
Kill Difference:1,238
Playtime:20.720 hours
Usage:1%
Score:0.474m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:43.097%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:195
V. Kills:102 189%
Deaths:34
KDR:5.735
Accuracy:48.832% B++
KPH:21.900 C
VKPH:11.400 B*
M20 Basilisk
B**
Kills:182
V. Kills:102 177%
Deaths:38
KDR:4.789
Accuracy:51.834% A
KPH:26.400 C++
VKPH:14.800 B**
M12 Kobalt
B
Kills:175
V. Kills:6 N/A
Deaths:8
KDR:21.875
Accuracy:18.587% C
KPH:101.400 B
VKPH:3.500 C+
M40 Fury
C+
Kills:72
V. Kills:17 400%
Deaths:12
KDR:6
Accuracy:47.703% B**
KPH:52.900 C
VKPH:12.500 C+
M40 Fury
B
Kills:56
V. Kills:16 329%
Deaths:12
KDR:4.667
Accuracy:39.201% C+
KPH:43.300 C-
VKPH:12.400 B
Kills:680 (0 + 680)
Deaths:104
KDR:6.538
VKDR:2.337
Vehicle Kills:243
Kill Difference:576
Playtime:20.179 hours
Usage:1%
Score:0.490m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:39.201%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:290
V. Kills:97 296%
Deaths:224
KDR:1.295
Accuracy:51.927% C++
KPH:19.300 C-
VKPH:6.500 C+
Kills:290 (290 + 0)
Deaths:224
KDR:1.295
VKDR:0.433
Vehicle Kills:97
Kill Difference:66
Playtime:15.021 hours
Usage:1%
Score:0.095m
Score/min:105
Driving Accuracy:51.927%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:58
V. Kills:5 N/A
Deaths:6
KDR:9.667
Accuracy:32.070% C-
KPH:63.500 C-
VKPH:5.500 C
Kills:58 (0 + 58)
Deaths:6
KDR:9.667
VKDR:0.833
Vehicle Kills:5
Kill Difference:52
Playtime:0.913 hours
Usage:0%
Score:0.011m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:32.070%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,4594,4221,3863.19C+0.6127.888%C+23.881%D*70.4C-N/A21562.8h10.1C+36.2C++
Saron Laser Cannon 5,8873,0051,2222.459C+0.1235.779%B++1.797%C+19.5C++18.7B*275154.1h100.1C*279.7B+
C150 Dalton 5,6042,6924805.608C3.0331.232%DN/A36.9C-39.9B+60272.9h3.3C+10.5C
V26 Maelstrom Turbo Laser 4,6042,4649212.675C+0.1037.992%B**2.273%C++22.7C++19.7B++269108.4h78.3C*206.2B+
SVA-88 2,4322,4148362.888B0.3126.759%C++19.636%D--68.4C++N/A19235.3h10.8C++40.5C*
Light PPA 2,6252,3552628.989C**6.4148.457%B++1.231%C++100.2B*11.5M++35223.5h11C*22.7B
NS-11C 2,3842,3541,1961.968B0.6129.638%B+16.992%D41.4C+N/A11756.8h12.6C++42.5B
Serpent VE92 2,2092,1799662.256B+0.3230.412%B++15.787%D--43.1C+N/A14250.6h12C+39.3B
NS-44 Commissioner 2,1682,1451,5201.411C++1.1638.391%C+19.58%D41.3CN/A11952h3.4C++9C++
Hornet Missiles 3,0591,93310218.951B**16.3869.026%B++1.19%C180.7A++105.2A**137910.7h8B+11.6B++
Pulsar C 1,9491,9308862.178C+0.4028.84%C*19.482%D--41.8C+N/A13446.2h10.9C+37.8C*
NS-15M1 1,9111,9026612.877B0.3028.216%B+19.085%D-68.4C++N/A18627.8h10.6C**37.7B+
MKV Suppressed 1,9011,8716782.76B**0.1832.643%B*16.729%D69.3B++1.1B*23527h12.5C++38.2B+
Sirius SX12 1,8811,8698862.109B+0.4728.838%B13.162%D-52.9C++N/A16635.3h12.8C+44.4C*
Orion VS54 1,8821,8647152.607C++0.0325.426%C++19.743%D--51.6C+N/A19336.1h11.1C++43.6C+
Pulsar LSW 1,8561,8406742.73B+0.1525.664%C+18.37%D*65.5C+N/A18628.1h11.2C+43.7C++
NS-7 PDW 1,7931,7867682.326B+0.2529.656%B18.869%C47.8C++N/A13837.4h12.1B40.8B
CAS30 Tank Buster 3,2311,6887642.209C**0.3761.158%AN/A11.2B10.3B++166150.5h58.8C+96.2B+
Eridani SX5 1,6341,6216972.326B+0.2530.162%C*16.595%D-59.4C++N/A21927.3h10.8C++35.9C*
Deimos VA29 1,6161,6045602.864B*0.2970.183%B+13.03%D-73.2C++N/A19321.9h2B+2.9B+
Ghost 1,6091,5995323.006C0.4343.954%C*66.291%D66.3C*N/A19224.1h2C+4.6C*
C-4 2,3381,5799431.674C+0.9024.327%C--N/A69.9D33.6C++64922.6h1.4C5.6C
VX6-7 1,5711,5556292.472B0.1030.498%B++16.913%D--57.8C*N/A17226.9h11.1C*36.5B+
VX29 Polaris 1,5471,5295832.623C**0.0523.972%C-17.528%D--63.2C+N/A18724.2h11.2C+46.9C+
Artemis VX26 1,5061,4936462.311C*0.2633.432%B*20.831%D70.1B++N/A20921.3h10.7C**32B+
Phobos VX86 1,4931,4846232.382B+0.1963.934%C++13.814%D66.8C++N/A18322.2h2.2C++3.5C++
Dual Photon Pods 1,7281,3948716.023B**13.4559.372%B+N/A162.1B*38.8A+8498.6h15.9B+26.9B+
Nova 1,3761,3677081.931C**0.6441.427%D12.363%D53.4C*N/A18125.6h4C*9.6C+
Flare VE6 1,3701,3584862.794B+0.2224.183%C21.208%D-66.2C++N/A19020.5h9.4C++38.7C++
V10 1,3561,3483184.239C+1.6647.765%B++78.635%C+74.9B++N/A21318h1.7B++3.6B++
Solstice VE3 1,2471,2306261.965B**0.6128.079%B13.252%D*43BN/A17828.6h11.9B42.3C+
H-V45 1,2161,2045882.048C++0.5331.377%B*15.698%D--53.3C++N/A17422.6h12.7C40.3B
NS Baron G5 1,2141,1975512.172A+0.4052.801%B+11.612%D52.7C*N/A13822.7h3.9B+7.3C++
Pulsar VS1 1,1921,1835682.083B++0.4928.225%B13.779%D*50.1B+N/A15823.6h11.8B+41.9B+
NS-30 Vandal 1,2001,1834302.751C+0.1839.895%B+22.823%D65.7C*N/A18418h5C++12.6B+
Nyx VX31 1,2001,1804072.899C+0.3238.962%B25.085%D77.1B++1.3A20715.3h5.1C++13.2C**
XM98 1,1781,1784152.839C+0.2642.54%C**69.949%D-56.1B++N/A16821h2.1C**4.9B
Terminus VX-9 1,1921,1756351.85C+0.7332.658%B**18.553%D*63.5BN/A19418.5h13.5D-41.3C++
Eidolon VE33 1,1711,1604712.463B+0.1133.203%C**25.259%C55B+N/A14021.1h6.5B+19.6B+
VA39 Spectre 1,1721,1584712.459C+0.1240.039%B++25.302%D*77.7A++N/A22614.9h4.3B+10.7B++
Thanatos VE70 1,1791,1574782.421B**0.1556.092%A12.446%D60.9B++1.2B**23519h4.3C++7.6B+
Parallax VX3 1,1561,1502664.323C+1.7545.211%B++74.348%D70.1AN/A20816.4h1.8B+4.1B+
Parsec VX3-A 8308261774.667C2.0944.145%C+77.603%C54CN/A13815.3h2D--4.5C-
Lasher X2 7907803921.99B+0.5929.949%C+2.179%D--49.1C+N/A14415.9h15.3B++51B+
NS-357 Underboss 7497455141.449C++1.1338.043%C18.121%D-46.3CN/A13416.1h3.8C++10C+
Antares LC 1,4167352223.311B0.7438.934%B**1.088%C27.2C+25.2B++35527h98.7C++253.5B
Supernova FPC 1,1586671225.467C--2.8957.388%BN/A26.3C--19.3C**45525.4h5.3C--9.2C+
S1 1,0296536461.011C+1.5656.759%C2.297%C30.4C+17.5C++31221.5h5.5C**9.7C++
Zenith VX-5 6436342272.793B*0.2230.852%B+19.401%D41.4CN/A11415.3h11.9C+38.6B
Eclipse VE3A 6336233181.959C**0.6230.916%B+14.607%D*45.5C+N/A14313.7h12.6C-40.7C++
Cosmos VM3 5605531523.638B+1.0616.706%D21.7%B46.1C*N/A16912h10.4B**62.5C**
Spiker 5495453431.589C++0.9929.129%C19.633%C--38.7CN/A12014.1h7.9C**27.2C++
E540 Halberd-H 742522539.849C7.2762.672%B+N/A65.3B+27.5C**3618h4.8B+7.7B+
M60-A Bulldog 5755184012.95C+10.3745.502%B+N/A58.9C*6.5C--4648.8h4.6B+10B+
NS Decimator 7564834601.05C1.5353.676%D*3.52%A+30.4D17.2C28315.9h4.3C+7.9C
Quasar VM1 4844811393.46B*0.8819.509%C*21.414%C++40.8B+N/A15511.8h11.7B+60.2C++
Solstice SF 4834802731.758B+0.8229.438%B+15.625%C+31.6C++N/A10315.2h11.8C+40C*
Plasma Grenade 4694681468N/A465.4245.44%DN/A468D1D16721h3.6D7.9C--
Pandora VX25 4634512291.969B0.6141.389%C13.526%D52.4C+1.4B*1588.6h4.4C10.7C+
Force-Blade 49044616,7070.027C+2.5524.837%D2.242%D0.6CN/A2715.6h2.3C++9.3C++
Beamer VS3 4424372901.507B++1.0729.361%C++20.137%C--38.7C+N/A12311.3h9.3C+31.6C++
CME 4354322501.728B++0.8530.66%B+14.583%D*45C+N/A1369.6h13.7C44.7C+
Ursa 4344321283.375A++0.8027.782%C**26.852%C+64.5C++N/A1946.7h10.4C+37.5C*
VE-C Horizon 4324251602.656B0.0839.597%B18.118%D*78.7C++1.3C+1995.4h14.7C37C++
E540 Halberd 6214164110.146C7.5753.315%B1.683%C+42.4B+20.9B+4479.8h5.2C++9.7B
Supernova PC 555416686.118C3.5451.847%C+1.923%C+33.3C**11.1C++27112.5h4B+7.7B+
Proton II PPA-H 4394103113.226C+10.6545.664%B+N/A95.3C6.7C+2604.3h10C+21.9B
VE-S Canis 4133981592.503B*0.0734.114%B+13.568%D*78C**2.9A++2795.1h12.2C35.9C++
Corvus VA55 3953891902.047B+0.5327.624%C++21.337%D54.8B+N/A1837.1h11.3C+40.9C++
Equinox VE2 Burst 3853721402.657C++0.0834.197%B++24.194%D82.7B+2.9M+2254.5h14.2D*41.6C+
Coyote Missiles 6773623012.067A*9.4962.402%B**N/A106.5A++92.6S14253.4h42.5C+68.2C*
Skorpios 3603591961.832C+0.7428.82%C+15.877%D-33.9DN/A9110.6h12C--41.6C+
L100 Python AP 579356615.836C3.2658.271%C++1.685%C42.4C+26.5B++4258.4h5.6C+9.7C+
Hunter QCX 3483352791.201B+1.3731.056%D-23.881%C++22.3BN/A7615h3.4B+11.1C**
NS-61 Emissary 3363341592.101A0.4736.791%B**14.97%D49.9BN/A1216.7h12.7C++34.5B+
NSX Naginata 3223171332.383B0.1928.985%B+25.868%D53.7CN/A1475.9h12.7D43.7C++
Nemesis VSH9 5323093820.809C+1.7765.038%C+3.236%B18.6C+13.4C+27616.6h7.5C++11.6C++
M60-A Bulldog 3393072114.619C12.0456.279%B+2.28%C++52C++5.4C+2215.9h5.5C++9.7B+
Phaseshift VX-S 309300983.061C0.4940.886%C++71%C-36.6C1.1A**868.2h2.9C+7.1C++
M40 Fury-F 3872902241.295C1.2851.927%C++N/A19.3C-6.5C+10515h13.1C25.3C
Saron HRB 473267318.613C**6.0450.152%C**2.247%B*23.4C-18.1C+34211.4h22.8C45.5C+
Photon A2A Missile Pods 535235288.393B+5.8285.702%B**N/A83.9B+107.1A*16382.8h12.3F14.3D*
NSX Tomoe 234230982.347C+0.2335.397%B*29.13%D*62.2C++1.1B**1953.7h13.8C39C*
NS-11P 2262251291.744C+0.8327.953%C++16.889%D--39.5CN/A1645.7h13.5C--48.4C+
Comet VM2 3232101371.533B+1.0444.666%C4.286%C+16C++8.6A+16613.1h19.7C++44.2C++
M20 Basilisk 297195345.735B+3.1648.832%B++4.615%D21.9C11.5B*3918.9h113.4C232.2C+
NSX Tengu 1961941221.59C+0.9944.034%B+13.918%D*62.6C++N/A1553.1h12.1C+27.5C*
Proximity Mine 194194583.345C0.7748.642%B+N/A114.1C-N/A4591.7h2C-4.2C++
Comet VM2 2731921081.778B+0.8046.609%C4.688%C++18.5B+7.8B**16410.4h19.5B+41.9B+
Manticore SX40 1911891201.575C*1.0029.008%C-15.873%D--46.1C**N/A1304.1h7.1C++24.6C+
Tank Mine 323185513.627C*1.0575.954%A*N/A132.1C++98.6B**21531.4h3.2F-4.2B*
M20 Basilisk 284182384.789C**2.2151.834%A2.747%D*26.4C++14.8B**4356.9h113C-218.1C*
NSX Tanto 184180971.856C*0.7230.275%C++20.556%D--42.9C1C*1354.2h12.7C+41.9C++
M12 Kobalt 181175821.875C+19.3018.587%C17.143%C-102.9B+3.5C+3661.7h14B++75.3C*
VE-H Maw 181174722.417C++0.1632.193%B++23.563%D-64.4C2.6A+2092.7h13.4D**41.6C
C75 Viper 204172208.6C*6.0239.271%CN/A41C+7.6C3744.2h7.5B*19.1C**
Aphelion VEX-4H 319171374.622C2.0551.84%B+2.924%C+46.2C+40B*4393.7h62.1C+119.8C+
Phantom VA23 159158592.678C+0.1036.269%C28.481%C-56.4C+N/A1722.8h4C*10.9C++
L100 Python HEAT 231155275.741C3.1750.75%C2.581%C*25.8D12.7C2396h5.7C+11.2C+
NSX-P Tanto 158154503.08A+0.5038.04%A+22.078%D-57C++1.5B+1402.7h13.6C+35.8B+
Cerberus 155153971.577C++1.0030.015%D30.065%C**35.6CN/A1104.3h5.4C*18C+
VE-LR Obelisk 150148582.552C+0.0239.307%B+37.838%C**52.9C+N/A1522.8h5.4C**13.8B+
L105 Zephyr 163138216.571C4.0044.355%C+N/A55.2C+10C+4742.5h6C*13.5C**
Solstice Burst 140138552.509C*0.0732.544%B++24.638%C40.6C-N/A1153.4h12.2C+37.3B
NSX Daimyo 133133373.595C+1.0240.479%D90.977%D-78.2C++N/A2321.7h2.4C+6C+
MANA Anti-Vehicle Turret 232132921.435D1.1457.756%D*7.576%S1320C+1000C854520.1h7.4C+12.9C
Auraxium Force-Blade 1471327,0200.019C-2.5623.958%C-3.03%D0.4C--N/A1300h2.4D10.2C+
Nebula VM20 127126423C++0.4219.594%C21.429%C+38.2CN/A1513.3h13.7B+69.7C*
Rocklet Rifle 2341221191.025C++1.5563.349%B**N/A23.9D22C-3045.1h58.6F--92.6C--
Nebula VM20 118118422.81C+0.2320.402%C21.186%C35.8C--N/A1573.3h15.3C+75C+
NS-44L Blackhand 117116482.417B+0.1644.625%C+42.241%C+43C++N/A1232.7h3.8C++8.5C*
Cosmos VM3 116115432.674B0.1015.765%D-24.348%B*38.3C+N/A1693h13C*82.3C+
Chaos 114113751.507C1.0750.958%D-16.814%C++45.2C-N/A1232.5h5.2F10.2D**
Lumine Edge 1201121,7670.063C2.5140.976%B*8.036%D*1.3C-N/A387.2h1.5C3.7B+
Saron HRB-H 186110215.238C2.6663.639%B++1.818%B+47.8C++33B++6192.3h23.1C++36.2B
Lancer VS22 2221091610.677C-1.9057.932%C+N/A14.7C15.3C+2607.4h16.6C*28.6C++
Lasher X2-P 110108551.964C++0.6130.244%D**5.556%A*56.8D1.1D*1251.9h16.6C+55D
Sticky Grenade 1061061106N/A103.4248.328%DN/A530D*N/A24410.2h2.7D-5.6D
The Slasher 1181046,7100.015D-2.5627.664%C--5.769%D0.4C--N/A1282h2.7D-9.8C+
Proton II PPA 110100812.5C9.9222.63%D5%M*41.7D4.2C+1402.4h9C*39.6C+
Spear Anti-Vehicle Phalanx Turret 15499137.615C5.0442.891%D7.071%A++49.5C+27.5C++6652h7.2B16.8C+
M12 Kobalt-H 10597519.4D16.8224.431%C+7.217%F-121.3C10A2720.8h14.9C+61.1C++
Anti-Vehicle Grenade 11893193N/A90.4247.645%DN/A310C--83.3C20800.3h5.8C12.1C
MANA Anti-Personnel Turret 8484253.36N/A0.7831.679%UN/A840UN/A3001500.1h33.2T*104.8T*
G40-F Ranger 11878326B++23.4243.097%A1.282%B+48.8B+25C**3921.6h55.2B+128.1B**
Skyguard 13578243.25C0.6740.513%A++2.564%B*18.6C*13.6B++3984.2h136.8D337.7B
M40 Fury 8972126C3.4247.703%B**N/A51.4C-12.1C+3611.4h15.4C-32.3C++
AP30 Shredder 14172302.4D0.1837.557%C++4.167%A+720U690U16159000.1h86.8C231.2C+
NS-AM7 Archer 9170850.824B+1.7552.407%D-32.857%A10.6C++3.2C**676.6h13.8C**26.4C++
NS-45 Pilot 6463351.8C++0.7826.821%D*33.333%C*70C+1.1C++1780.9h6.4C+24C-
A30 Walker 11761183.389C+0.8129.194%B+N/A9.8C9C+1756.2h149.1B+510.8B++
M60-A Bulldog 655978.429C5.8545.256%C1.695%C--24.6D2.5D1752.4h6.3C13.9C+
CAS 14-E 635869.667C-7.0932.07%C-3.448%A++64.4C-5.6C2020.9h22.5B+70.1B+
M40 Fury 7256124.667C--2.0939.201%C+N/A43.1C-12.3B4251.3h11.2B+28.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1103,2604.8h
Anti-Vehicle MANA Turret191,2101.1h
Nano-Armor Kit940987,483111.8h
Nanite Healing Grenade0770h
Nanite Revive Grenade01,0050.3h
Medical Applicator470175,91013.7h
Restoration Kit254110.9h
Motion Spotter234,0572.6h
Deconstruction Tool01960h
Ammunition Package372,8812.4h
Recon Detection Device624,1025.1h
Smoke Grenade0650h
Shield Recharging Field51360.1h
Medical Kit1,2486,78929.7h
Anti-Infantry MANA Turret133310.7h

Check the help document for the dictionary if you want to learn more about words used here.


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