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Paragon Primarch ChoboBarneyBot[SCS1] ChoboBarneyBot
VS BR 110

KDR: 2.62

Score: 24.1m

Last Seen: Dec 1st, 2019 9:01 PM
- OFFLINE - 153.7 hour(s)

Prestige 1, Battle Rank 100 (110 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost E540 Halberd SVA-GG Orion VS54 Darkstar NSX-P Tengu NSX-P Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,695,003 MLG Score: 3753
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.894%28.439%96439118838,7713.21324-0.597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.699%2.47A**1.112B**-1.3D**HEAD ++ (~11.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.631B+9.30.348C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.157%3.2%5111226125460310.271739391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.677A++1.502A+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.888B*9.60.819B++8.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.173%1.539%366412231,5598526481.82981240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.092%1.569A+-0.638D-1.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.82B++40.682B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.39%1.96%808812194,13375912615.44532327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.908%0.561B+-0.604D0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.716B++13.80.641B+18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.966%80.543%808112261,511144791.04351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.955A++0.851B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.651B+1.70.479B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.1m441.6%655 (39.3k)545 (32.7k)2.6161955,94221,3832.85119110 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227358327.392%24.257%66402:0429

14% Combat Medic25% Engineer38% Heavy Assault10% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 2nd, 2013 8:58 PMApr 14th, 2017 10:40 PMDec 6th, 2019 8:42 AM (2d) (PST)Dec 1st, 2019 6:17 PM (6d) (PST)Dec 1st, 2019 5:01 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1122938191.2670.4840.3075.9670.0853753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,69717,59449,103762918358532,690

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
736.2h/30.7d 5,025 13,570 13,981 263.6k 855 2,543 3,742 49.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:8,071
Deaths:2,528
KDR:3.193
Accuracy:33.301% A+
HSR:36.501% B++
SVA-GG
A
Kills:1,333
Deaths:545
KDR:2.446
Accuracy:32.845% A
HSR:24.831% D
Orion VS54
A
Kills:1,192
Deaths:590
KDR:2.020
Accuracy:27.452% A
HSR:24.664% C+
SVA-88
A
Kills:1,172
Deaths:490
KDR:2.392
Accuracy:31.078% A
HSR:23.038% C
VX29 Polaris
A++
Kills:1,171
Deaths:329
KDR:3.559
Accuracy:33.756% A++
HSR:35.269% A++
VE-H Maw
A
Kills:1,170
Deaths:358
KDR:3.268
Accuracy:32.597% A
HSR:37.521% A
NSX-P Naginata
A++
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:32.536% A++
HSR:41.489% A++
Pulsar LSW
A
Kills:1,162
Deaths:436
KDR:2.665
Accuracy:30.943% A
HSR:24.699% C+
NS-15MP
A
Kills:1,161
Deaths:446
KDR:2.603
Accuracy:34.037% A
HSR:23.945% D
Ursa
A*
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:34.566% A*
HSR:37.143% A++
NS-15M AE
B**
Kills:1,152
Deaths:444
KDR:2.595
Accuracy:31.292% B**
HSR:32.639% B+
Flare VE6
A++
Kills:1,146
Deaths:484
KDR:2.368
Accuracy:34.198% A++
HSR:22.949% C
Kills:21,054
Deaths (as Heavy Assault):7,206
Deaths (to Heavy Assaults):6,132
KDR:2.92173
Kill Difference:13,848
Playtime:280.833 hours
Usage:38%
Score:9.106m
Score/min:540
Accuracy (listed only):32.383%
HSR (listed only):30.391%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tengu
A++
Kills:1,179
Deaths:368
KDR:3.204
Accuracy:48.709% A++
HSR:25.700% B+
NSX-P Tanto
A++
Kills:1,178
Deaths:341
KDR:3.455
Accuracy:34.803% A++
HSR:34.890% A
PS1-AV Suppressor
A+
Kills:1,170
Deaths:383
KDR:3.055
Accuracy:37.031% A+
HSR:27.863% B+
Solstice VE3
A*
Kills:1,168
Deaths:636
KDR:1.836
Accuracy:33.627% A*
HSR:20.462% C++
Eridani SX5G
A
Kills:1,165
Deaths:583
KDR:1.998
Accuracy:34.666% A
HSR:14.592% D-
Eridani SX5-AE
A++
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:38.079% A++
HSR:17.728% D--
NS-11CP
B**
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:34.663% B**
HSR:18.879% D
Pulsar C
A++
Kills:1,156
Deaths:620
KDR:1.865
Accuracy:34.589% A++
HSR:19.896% D
NS Baron G5G
A++
Kills:814
Deaths:298
KDR:2.732
Accuracy:62.275% A++
HSR:16.339% B+
Zenith VX-5
A++
Kills:353
Deaths:147
KDR:2.401
Accuracy:33.629% A++
HSR:29.462% A
VE-S Canis
A+
Kills:177
Deaths:69
KDR:2.565
Accuracy:34.178% B**
HSR:33.333% A+
Serpent VE92
B+
Kills:164
Deaths:110
KDR:1.491
Accuracy:26.768% B+
HSR:20.732% C++
NS Baron G5AE
B++
Kills:125
Deaths:60
KDR:2.083
Accuracy:54.419% B++
HSR:13.600% C
NS-7 PDW
A++
Kills:102
Deaths:22
KDR:4.636
Accuracy:35.253% A++
HSR:27.451% A+
Kills:11,073
Deaths (as Light Assault):4,670
Deaths (to Light Assaults):3,639
KDR:2.37109
Kill Difference:6,403
Playtime:89.418 hours
Usage:12%
Score:2.782m
Score/min:519
Accuracy (listed only):38.763%
HSR (listed only):22.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A*
Kills:1,186
Deaths:464
KDR:2.556
Accuracy:35.751% A*
HSR:25.632% C*
NSX-P Tengu
A++
Kills:1,179
Deaths:368
KDR:3.204
Accuracy:48.709% A++
HSR:25.700% B+
PS1-AV Suppressor
A+
Kills:1,170
Deaths:383
KDR:3.055
Accuracy:37.031% A+
HSR:27.863% B+
Corvus VA55
A*
Kills:1,165
Deaths:550
KDR:2.118
Accuracy:35.704% A*
HSR:26.009% B+
Terminus VX-9
A++
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:34.321% A++
HSR:25.751% C+
Eridani SX5G
A
Kills:1,165
Deaths:583
KDR:1.998
Accuracy:34.666% A
HSR:14.592% D-
Eridani SX5-AE
A++
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:38.079% A++
HSR:17.728% D--
H-V45
A++
Kills:1,159
Deaths:482
KDR:2.405
Accuracy:33.832% A++
HSR:27.438% B*
CME
A*
Kills:1,157
Deaths:503
KDR:2.300
Accuracy:38.443% A*
HSR:26.361% B+
Pulsar VS1
A*
Kills:1,157
Deaths:490
KDR:2.361
Accuracy:33.565% A*
HSR:28.176% B**
NS Baron G5G
A++
Kills:814
Deaths:298
KDR:2.732
Accuracy:62.275% A++
HSR:16.339% B+
H-V45 AE
B*
Kills:278
Deaths:143
KDR:1.944
Accuracy:31.672% B*
HSR:28.417% C++
VE-S Canis
A+
Kills:177
Deaths:69
KDR:2.565
Accuracy:34.178% B**
HSR:33.333% A+
NS Baron G5AE
B++
Kills:125
Deaths:60
KDR:2.083
Accuracy:54.419% B++
HSR:13.600% C
Equinox VE2
A++
Kills:114
Deaths:48
KDR:2.375
Accuracy:35.349% A++
HSR:27.193% B*
NS-7 PDW
A++
Kills:102
Deaths:22
KDR:4.636
Accuracy:35.253% A++
HSR:27.451% A+
NS-11A
A++
Kills:75
Deaths:30
KDR:2.500
Accuracy:33.430% A++
HSR:33.333% A+
Kills:13,350
Deaths (as Combat Medic):5,543
Deaths (to Combat Medics):2,360
KDR:2.40844
Kill Difference:7,807
Playtime:106.387 hours
Usage:14%
Score:3.566m
Score/min:559
Accuracy (listed only):38.628%
HSR (listed only):24.995%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A++
Kills:1,178
Deaths:341
KDR:3.455
Accuracy:34.803% A++
HSR:34.890% A
Solstice VE3
A*
Kills:1,168
Deaths:636
KDR:1.836
Accuracy:33.627% A*
HSR:20.462% C++
NS-11CP
B**
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:34.663% B**
HSR:18.879% D
Pulsar C
A++
Kills:1,156
Deaths:620
KDR:1.865
Accuracy:34.589% A++
HSR:19.896% D
NS Baron G5G
A++
Kills:814
Deaths:298
KDR:2.732
Accuracy:62.275% A++
HSR:16.339% B+
Zenith VX-5
A++
Kills:353
Deaths:147
KDR:2.401
Accuracy:33.629% A++
HSR:29.462% A
Serpent VE92
B+
Kills:164
Deaths:110
KDR:1.491
Accuracy:26.768% B+
HSR:20.732% C++
NS Baron G5AE
B++
Kills:125
Deaths:60
KDR:2.083
Accuracy:54.419% B++
HSR:13.600% C
Eidolon VE33
A*
Kills:122
Deaths:36
KDR:3.389
Accuracy:40.143% A*
HSR:40.984% A*
Kills:6,240
Deaths (as Engineer):2,772
Deaths (to Engineers):3,260
KDR:2.25108
Kill Difference:3,468
Playtime:185.856 hours
Usage:25%
Score:5.844m
Score/min:524
Accuracy (listed only):39.435%
HSR (listed only):23.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,511
Deaths:342
KDR:4.418
Accuracy:47.966% A
HSR:80.543% B**
NSX-P Tengu
A++
Kills:1,179
Deaths:368
KDR:3.204
Accuracy:48.709% A++
HSR:25.700% B+
PS1-AV Suppressor
A+
Kills:1,170
Deaths:383
KDR:3.055
Accuracy:37.031% A+
HSR:27.863% B+
Eridani SX5G
A
Kills:1,165
Deaths:583
KDR:1.998
Accuracy:34.666% A
HSR:14.592% D-
Eridani SX5-AE
A++
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:38.079% A++
HSR:17.728% D--
NS-44P Commissioner
A
Kills:1,017
Deaths:737
KDR:1.380
Accuracy:52.274% A
HSR:23.107% C
NS-30 Vandal
A*
Kills:593
Deaths:162
KDR:3.660
Accuracy:46.718% A*
HSR:32.546% B++
Artemis VX26
A
Kills:351
Deaths:151
KDR:2.325
Accuracy:34.034% A
HSR:29.345% B*
VE-S Canis
A+
Kills:177
Deaths:69
KDR:2.565
Accuracy:34.178% B**
HSR:33.333% A+
NS-44 Commissioner AE
B**
Kills:131
Deaths:98
KDR:1.337
Accuracy:49.610% B**
HSR:19.084% D-
NS-7 PDW
A++
Kills:102
Deaths:22
KDR:4.636
Accuracy:35.253% A++
HSR:27.451% A+
NS-44 Commissioner
B++
Kills:101
Deaths:82
KDR:1.232
Accuracy:42.711% B++
HSR:16.832% D
NS-357P Underboss
A
Kills:100
Deaths:56
KDR:1.786
Accuracy:50% A
HSR:22% C
NS-AM7 VS/AE Archer
A
Kills:94
Deaths:104
KDR:0.904
Accuracy:66.355% B+
HSR:39.362% A
NS-45 Pilot
A+
Kills:80
Deaths:46
KDR:1.739
Accuracy:36.070% B++
HSR:40% A+
Kills:8,933
Deaths (as Infiltrator):3,712
Deaths (to Infiltrators):3,465
KDR:2.40652
Kill Difference:5,221
Playtime:74.497 hours
Usage:10%
Score:2.699m
Score/min:604
Accuracy (listed only):43.577%
HSR (listed only):29.966%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:125
V. Kills:4 N/A
Deaths:33
KDR:3.788
Accuracy:53.157% A+
KPH:48 C+
VKPH:1.500 D-
Kills:125 (125 + 0)
Deaths:33
KDR:3.788
VKDR:0.121
Vehicle Kills:4
Kill Difference:92
Playtime:2.603 hours
Usage:0%
Score:0.032m
Score/min:202
Piloting Accuracy:53.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:516
V. Kills:57 N/A
Deaths:63
KDR:8.190
Accuracy:61.898% A*
KPH:76.200 B**
VKPH:8.400 C+
AP30 Shredder
C+
Kills:102
V. Kills:102 99%
Deaths:27
KDR:3.778
Accuracy:43.278% A
KPH:20.400 D
VKPH:20.400 C+
Kills:618 (0 + 618)
Deaths:90
KDR:6.867
VKDR:1.767
Vehicle Kills:159
Kill Difference:528
Playtime:11.758 hours
Usage:2%
Score:0.240m
Score/min:340
Piloting Accuracy:N/A%
Gunner Accuracy:43.278%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:114
V. Kills:58 193%
Deaths:14
KDR:8.143
Accuracy:56.872% C+
KPH:43.400 B*
VKPH:22.100 B++
Kills:114 (114 + 0)
Deaths:14
KDR:8.143
VKDR:4.143
Vehicle Kills:58
Kill Difference:100
Playtime:2.626 hours
Usage:0%
Score:0.078m
Score/min:498
Driving Accuracy:56.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:1,373
V. Kills:483 284%
Deaths:107
KDR:12.832
Accuracy:54.808% B**
KPH:53.600 A*
VKPH:18.900 B+
Supernova FPC
A**
Kills:1,157
V. Kills:521 222%
Deaths:118
KDR:9.805
Accuracy:58.164% B+
KPH:54.700 A**
VKPH:24.600 A++
Saron HRB
A
Kills:859
V. Kills:481 178%
Deaths:149
KDR:5.765
Accuracy:51.293% B*
KPH:38.300 A
VKPH:21.500 B++
Proton II PPA
B*
Kills:853
V. Kills:41 N/A
Deaths:73
KDR:11.685
Accuracy:29.637% B*
KPH:77.800 B++
VKPH:3.700 C+
Supernova PC
M++
Kills:220
V. Kills:60 361%
Deaths:14
KDR:15.714
Accuracy:53.818% B+
KPH:56.900 M++
VKPH:15.500 A++
Supernova VPC
A
Kills:68
V. Kills:8 N/A
Deaths:14
KDR:4.857
Accuracy:53.873% B
KPH:70.500 A
VKPH:8.300 C++
Halberd SE
A+
Kills:51
V. Kills:15 319%
Deaths:
KDR:
Accuracy:53.679% B+
KPH:67.100 A+
VKPH:19.700 B++
Kills:4,581 (1,445 + 3,136)
Deaths:475
KDR:9.644
VKDR:3.387
Vehicle Kills:1,609
Kill Difference:4,106
Playtime:85.735 hours
Usage:12%
Score:2.363m
Score/min:459
Driving Accuracy:53.873%
Gunner Accuracy:53.679%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:269
V. Kills:7 N/A
Deaths:36
KDR:7.472
Accuracy:38.653% C++
KPH:120.400 B++
VKPH:3.100 D-
M12 Kobalt-H
B*
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:26.890% B*
KPH:180.900 B++
VKPH:0 F
Kills:320 (0 + 320)
Deaths:37
KDR:8.649
VKDR:0.189
Vehicle Kills:7
Kill Difference:283
Playtime:2.516 hours
Usage:0%
Score:0.076m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:26.890%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:110
V. Kills:5 N/A
Deaths:9
KDR:12.222
Accuracy:24.712% B**
KPH:114.600 A
VKPH:5.200 B*
Kills:110 (0 + 110)
Deaths:9
KDR:12.222
VKDR:0.556
Vehicle Kills:5
Kill Difference:101
Playtime:0.960 hours
Usage:0%
Score:0.027m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:24.712%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,1498,0712,5283.193C++0.5833.301%A+36.501%B++117.5A1.1B37768.7h9.2B*27.6B**
Ghost 1,5201,5113424.418B+1.8047.966%A80.543%B**86.3A++N/A30317.5h1.7B**3.5B**
E540 Halberd 1,8561,37310712.832B+10.2254.808%B**N/A53.6A*18.9B+33025.6h4.3B**7.9A
SVA-GG 1,3381,3335452.446B+0.1732.845%A24.831%D98.7B*N/A29113.5h9.3B++28.2B+
Orion VS54 1,1981,1925902.02B+0.6027.452%A24.664%C+57.6B**N/A21220.7h10.3B*37.4C*
Darkstar 1,2011,1864642.556B*0.0635.751%A*25.632%C*94.9A*1.2B++24512.5h10.6B**29.6A
NSX-P Tengu 1,1941,1793683.204A*0.5948.709%A++25.7%B+145.6M*1.9A+6948.1h8.3B**17.1B**
NSX-P Tanto 1,1961,1783413.455M++0.8434.803%A++34.89%A90.6M1.4A29413h10.6B*30.3B**
SVA-88 1,1791,1724902.392B+0.2231.078%A23.038%C93A++N/A22512.6h9.7B*31.3B++
VX29 Polaris 1,1811,1713293.559A++0.9433.756%A++35.269%A++111.5A*1B*26910.5h9B**26.7B*
VE-H Maw 1,1781,1703583.268A++0.6532.597%A37.521%A111.4A++N/A27710.5h8.2B**25.2B*
PS1-AV Suppressor 1,1791,1703833.055B**0.4437.031%A+27.863%B+94.4AN/A41112.4h10.5B*28.2B*
NSX-P Naginata 1,1781,1692874.073M1.4632.536%A++41.489%A++142.6M++1.1C+6698.2h8.5B**26.3B**
Solstice VE3 1,1831,1686361.836A++0.7833.627%A*20.462%C++50.6A++N/A17723.1h11B*32.8B+
Corvus VA55 1,1711,1655502.118A+0.5035.704%A*26.009%B+72.4A*N/A18116.1h9.2A25.7B**
Terminus VX-9 1,1781,1655412.153B0.4634.321%A++25.751%C+82.6A++N/A26614.1h10.9B++31.6B*
Eridani SX5G 1,1681,1655831.998B++0.6234.666%A14.592%D-70.2B++N/A23616.6h9.4B++27.1B++
Pulsar LSW 1,1671,1624362.665B**0.0530.943%A24.699%C+81.8AN/A22614.2h9.6B**31.1B*
Eridani SX5-AE 1,1691,1625092.283B++0.3338.079%A++17.728%D--80.7B++N/A20014.4h9.6B+25.2B++
NS-15MP 1,1711,1614462.603C++0.0134.037%A23.945%D83.5B+N/A19013.9h9.9B+29.2B+
NS-11CP 1,1691,1605242.214B+0.4034.663%B**18.879%D86.6B*N/A18413.4h10.2B++29.6B++
H-V45 1,1681,1594822.405B+0.2133.832%A++27.438%B*93.5MN/A22412.4h9.8A29B**
CME 1,1691,1575032.3A+0.3238.443%A*26.361%B+94.8M1B*35312.2h11.1B*29B**
Pulsar VS1 1,1671,1574902.361A+0.2633.565%A*28.176%B**74.2MN/A19615.6h10.1A30.1B**
Supernova FPC 1,6781,1571189.805B+7.1958.164%B+1.383%D54.8A**24.7A++82621.1h3.9B*6.7B**
Pulsar C 1,1711,1566201.865B0.7534.589%A++19.896%D46.1B++N/A16725.1h9.5B++27.5B*
Ursa 1,1601,1552694.294M*1.6834.566%A*37.143%A++117.9A**N/A3409.8h7.8B**22.5B**
Lasher X2 1,1631,1536031.912A0.7039.961%A++4.51%C**76.4A*N/A18115.1h12.3A+30.8B**
NS-15M AE 1,1621,1524442.595C**0.0231.292%B**32.639%B+86B*N/A23713.4h9.8B++31.5B++
Flare VE6 1,1521,1464842.368A0.2534.198%A++22.949%C95.5A++N/A22712h8.5B**24.9B*
C-4 1,3431,1374592.477B++0.1425.749%C+N/A210.6M38.1B+14045.4h1B**3.8B++
NS Decimator-G 1,5361,0236831.498C++1.1271.838%B**N/A61.6B+30.9B**47216.6h4.1C++5.8B
NS-44P Commissioner 1,0241,0177371.38C++1.2452.274%A23.107%C125.6A++N/A3998.1h3B5.7B++
Saron HRB 1,3408591495.765C++3.1551.293%B*N/A38.3A21.5B++31722.4h20B+38.9B*
Proton II PPA 8948537311.685C+9.0729.637%B*2.814%B*77.5B++3.7C+22511h10.1C++34.2B+
NS Baron G5G 8298142982.732A*0.1262.275%A++16.339%B+108.5M++2M**2337.5h3.7B*6B**
NS-30 Vandal 6015931623.66B**1.0446.718%A*32.546%B++109.8M+1.5M2495.4h4.3B**9.2B**
L105 Zephyr 573516638.19C+5.5761.898%A*N/A75.9B**8.4C+2916.8h5.4B++8.7B**
Zenith VX-5 3553531472.401A+0.2233.629%A++29.462%A67.9AN/A2245.2h10.8B*32B**
Artemis VX26 3553511512.325B*0.2934.034%A29.345%B*61.6AN/A2315.7h9.5B**27.8B**
H-V45 AE 2782781431.944C*0.6731.672%B*28.417%C++71.3B++N/A2093.9h10B++31.7B++
Sticky Grenade 2792751275N/A272.3870.213%A*N/A1375B**20B+66760.2h1.6B*2.2B*
Tank Mine 3972711202.258C+0.3641.691%B+N/A135.5B+63C+13482h2.1C5.1B++
Proton II PPA-H 276269367.472C4.8638.653%C++N/A122.3B*3.2D-4762.2h8.5B+22B+
Supernova PC 2802201415.714A+13.1053.818%B+N/A56.4M++15.4A++4533.9h4.7B+8.8B+
Nemesis VSH9 3141861930.964B+1.6573.85%A+1.075%D16.5C+11.3C++16711.3h7.7C**10.4B++
VE-S Canis 178177692.565A+0.0534.178%B**33.333%A+104.1A*N/A4361.7h8.6B*25.2B++
Plasma Grenade 1691671167N/A164.3851.697%B*N/A556.7B6.7C28520.3h3.6C*6.9B+
Serpent VE92 1651641101.491B1.1326.768%B+20.732%C++34.9C++N/A1734.7h11.2B+41.9B+
M12 Kobalt 154153438.25B+35.6323.529%C*22.876%B**95.6C+N/A2571.6h13.8B++58.8B++
NS "Jackpot" Decimator 226152443.455A0.8469.351%B+1.974%C*80B**38.9B++4751.9h3.5B+5.1B+
Damascus Edge 16414518,6120.008D2.6130.467%C++2.069%D0.3CN/A1514.6h2C**6.5B+
NS-44 Commissioner AE 132131981.337C++1.2849.61%B**19.084%D-100.8AN/A2931.3h3.4C++6.8B+
Light PPA 129125333.788C+1.1753.157%A+3.2%M++48.1C+1.5D-2022.6h9.6B18.1B+
NS Baron G5AE 125125602.083B++0.5354.419%B++13.6%C56.8B+N/A1372.2h3.4B**6.3C++
Eidolon VE33 124122363.389A*0.7740.143%A*40.984%A*87.1M*1.4A+4211.4h5.5A13.7B**
Equinox VE2 114114482.375B**0.2435.349%A++27.193%B*81.4MN/A2141.4h11B+31B**
L100 Python AP 172114148.143B+5.5356.872%C+2.632%C++43.8B*22.3B++4982.6h4.5B*7.9B++
M12 Kobalt 115110912.222C+9.6124.712%B**17.273%C+110A5B++4681h15B*60.8B++
AP30 Shredder 204102273.778C1.1643.278%A3.922%B*20.4D20.4C+4055h176F--406.7D-
NS-7 PDW 104102224.636S2.0235.253%A++27.451%A+92.7M++1.8S6351.1h9.8B**27.9B**
NS-44 Commissioner 102101821.232C*1.3842.711%B++16.832%D59.4B*N/A3281.7h3.3B+7.7B++
NS-357P Underboss 100100561.786C**0.8350%A22%C142.9A++N/A3290.7h3.2B++6.3B*
S1 151941140.825C**1.7974.274%A++4.255%B*32.4B+19.7B**5972.9h7.6C10.3B+
NS-AM7 VS/AE Archer 103941040.904C+1.7166.355%B+39.362%A26.1C*2.5C2773.6h5.3B**8B**
Anti-Vehicle Grenade 9385185N/A82.3854.513%B+N/A425C**40D31900.2h3.6B**6.6B**
NS-45 Pilot 8080461.739B+0.8836.07%B++40%A+160MN/A6880.5h5.7B*15.8B*
NS-11A 7575302.5B**0.1233.43%A++33.333%A+62.5AN/A3151.2h10.7B**32.1B**
Supernova VPC 7668144.857D2.2453.873%B4.412%M*68A8C+17431h2.3B**4.2B**
MANA Anti-Vehicle Turret 10466213.143C**0.5370.69%B+1.515%D660C--380D1953000.1h6.2B*8.8B**
Rocklet Rifle 11563272.333M*0.2860.569%B*N/A63M+52A**10941h32.4B+53.5B+
Blueshift VM5 5656192.947C**0.3327.067%A+14.286%D*50.9B**N/A2421.1h12.8B**47.3B**
Lasher X2-P 5555252.2B+0.4244.844%A+5.455%B**110A*N/A5770.5h8.9A++19.7B**
M12 Kobalt-H 5151151A*48.3826.89%B*15.686%C170B+N/A7300.3h15.1C++56.3B+
Halberd SE 6651151M++48.3853.679%B+N/A63.8A18.8B+5730.8h3.9B++7.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit212192,96212.6h
Spawn Beacon13720.2h
Anti-Vehicle MANA Turret11160.1h
AE Nano-Armor Kit82116,7707.1h
AE Medical Applicator306113,0007.6h
Nanite Revive Grenade01,2470.4h
Medical Applicator247,9720.6h
Restoration Kit111740.1h
Motion Spotter94,6591.5h
Deconstruction Tool02050h
Ammunition Package129730.4h
Medical Kit5637,8517.6h
Anti-Infantry MANA Turret4510.1h
Nano-Repair Grenade04430.1h
Recon Detection Device1600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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