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Primarch Primarch ChoboBarneyBot[SCS1] ChoboBarneyBot
VS BR 96

KDR: 2.6

Score: 22.9m

Last Seen: Jun 28th, 2019 6:57 PM
- OFFLINE - 448.5 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Leader of Shadow Company Strategic[SCS1] Shadow Company Strategic
VS outfit on Miller

Members: 2
Level Progress (to 97): 36%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-GG Ghost Orion VS54 Darkstar NSX-P Tanto NSX-P Tengu SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,559,895 MLG Score: 3645
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.962%27.895%94738117637,3293.18616-0.59

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.804%2.494A**1.073B**-1.394D**HEAD ++ (~10.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.631B+9.30.347C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.209%3.279%5111213122445310.274157381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.675A++1.56A+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.888B*9.60.819B++8.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.375%1.515%373412101,5188166301.85802241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.989%1.592A+-0.673D-1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.90.686B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.285%2.013%789812063,82671811615.32869329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.081%0.563B+-0.601D0.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.714B++14.50.637B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.399%79.493%789112131,302140490.92735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.017A*0.806B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.70.471B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shadow Company Strategic[SCS1] Shadow Company Strategic
VS outfit on Miller

Members: 2
22.9m436.2%647 (38.8k)538 (32.3k)2.5962253,74720,7022.821996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214343827.439%23.717%65102:0327

15% Combat Medic25% Engineer38% Heavy Assault10% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 2nd, 2013 8:58 PMApr 14th, 2017 10:40 PMJul 15th, 2019 5:30 PM (2d) (PST)Jun 28th, 2019 3:30 PM (19d) (PST)Jun 28th, 2019 2:57 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0982958031.2640.4870.3005.8770.0843645

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,88417,69748,187762918353532,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
708.7h/29.5d 4,672 12,747 13,415 249.9k 818 2,456 3,553 46.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:6,797
Deaths:2,126
KDR:3.197
Accuracy:33.619% A++
HSR:35.074% B+
SVA-GG
A
Kills:1,333
Deaths:545
KDR:2.446
Accuracy:32.845% A
HSR:24.831% D
Orion VS54
A
Kills:1,192
Deaths:590
KDR:2.020
Accuracy:27.452% A
HSR:24.664% C+
SVA-88
A+
Kills:1,172
Deaths:490
KDR:2.392
Accuracy:31.078% A+
HSR:23.038% C
VX29 Polaris
A++
Kills:1,171
Deaths:329
KDR:3.559
Accuracy:33.756% A++
HSR:35.269% A++
VE-H Maw
A
Kills:1,170
Deaths:358
KDR:3.268
Accuracy:32.597% A
HSR:37.521% A
NSX-P Naginata
A++
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:32.536% A++
HSR:41.489% A++
Pulsar LSW
A+
Kills:1,162
Deaths:436
KDR:2.665
Accuracy:30.943% A+
HSR:24.699% C++
NS-15MP
B**
Kills:1,161
Deaths:446
KDR:2.603
Accuracy:34.037% B**
HSR:23.945% D
Ursa
A*
Kills:1,154
Deaths:268
KDR:4.306
Accuracy:34.558% A*
HSR:37.175% A++
NS-15M AE
B**
Kills:1,152
Deaths:444
KDR:2.595
Accuracy:31.292% B**
HSR:32.639% B+
Flare VE6
A*
Kills:1,146
Deaths:484
KDR:2.368
Accuracy:34.198% A*
HSR:22.949% C
Kills:19,779
Deaths (as Heavy Assault):6,803
Deaths (to Heavy Assaults):5,932
KDR:2.90739
Kill Difference:12,976
Playtime:267.613 hours
Usage:38%
Score:8.504m
Score/min:530
Accuracy (listed only):32.409%
HSR (listed only):30.274%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A++
Kills:1,178
Deaths:341
KDR:3.455
Accuracy:34.803% A++
HSR:34.890% A
NSX-P Tengu
A*
Kills:1,178
Deaths:367
KDR:3.210
Accuracy:48.720% A*
HSR:25.722% B++
PS1-AV Suppressor
A+
Kills:1,170
Deaths:383
KDR:3.055
Accuracy:37.031% A+
HSR:27.863% B+
Solstice VE3
A*
Kills:1,168
Deaths:636
KDR:1.836
Accuracy:33.627% A*
HSR:20.462% C++
Eridani SX5G
A
Kills:1,165
Deaths:583
KDR:1.998
Accuracy:34.666% A
HSR:14.592% D-
Eridani SX5-AE
A++
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:38.079% A++
HSR:17.728% D-
NS-11CP
A
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:34.663% A
HSR:18.879% D
Pulsar C
A++
Kills:1,156
Deaths:620
KDR:1.865
Accuracy:34.589% A++
HSR:19.896% D
NS Baron G5G
A++
Kills:814
Deaths:298
KDR:2.732
Accuracy:62.275% A++
HSR:16.339% B+
Zenith VX-5
A+
Kills:320
Deaths:106
KDR:3.019
Accuracy:33.247% A+
HSR:30.313% A+
VE-S Canis
A+
Kills:177
Deaths:69
KDR:2.565
Accuracy:34.178% B**
HSR:33.333% A+
Serpent VE92
B+
Kills:164
Deaths:110
KDR:1.491
Accuracy:26.768% B+
HSR:20.732% C++
NS Baron G5AE
B++
Kills:125
Deaths:60
KDR:2.083
Accuracy:54.419% B++
HSR:13.600% C
NS-7 PDW
A*
Kills:102
Deaths:22
KDR:4.636
Accuracy:35.253% A*
HSR:27.451% A+
Kills:11,039
Deaths (as Light Assault):4,628
Deaths (to Light Assaults):3,522
KDR:2.38526
Kill Difference:6,411
Playtime:89.214 hours
Usage:13%
Score:2.774m
Score/min:518
Accuracy (listed only):38.737%
HSR (listed only):22.986%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A++
Kills:1,186
Deaths:464
KDR:2.556
Accuracy:35.751% A++
HSR:25.632% C*
NSX-P Tengu
A*
Kills:1,178
Deaths:367
KDR:3.210
Accuracy:48.720% A*
HSR:25.722% B++
PS1-AV Suppressor
A+
Kills:1,170
Deaths:383
KDR:3.055
Accuracy:37.031% A+
HSR:27.863% B+
Eridani SX5G
A
Kills:1,165
Deaths:583
KDR:1.998
Accuracy:34.666% A
HSR:14.592% D-
Corvus VA55
A*
Kills:1,165
Deaths:550
KDR:2.118
Accuracy:35.704% A*
HSR:26.009% B+
Terminus VX-9
A++
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:34.321% A++
HSR:25.751% C+
Eridani SX5-AE
A++
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:38.079% A++
HSR:17.728% D-
H-V45
A*
Kills:1,159
Deaths:482
KDR:2.405
Accuracy:33.832% A*
HSR:27.438% B*
Pulsar VS1
A*
Kills:1,157
Deaths:490
KDR:2.361
Accuracy:33.565% A*
HSR:28.176% B**
CME
A*
Kills:1,157
Deaths:503
KDR:2.300
Accuracy:38.443% A*
HSR:26.361% B+
NS Baron G5G
A++
Kills:814
Deaths:298
KDR:2.732
Accuracy:62.275% A++
HSR:16.339% B+
H-V45 AE
B++
Kills:271
Deaths:142
KDR:1.908
Accuracy:31.505% B++
HSR:28.413% C+
VE-S Canis
A+
Kills:177
Deaths:69
KDR:2.565
Accuracy:34.178% B**
HSR:33.333% A+
NS Baron G5AE
B++
Kills:125
Deaths:60
KDR:2.083
Accuracy:54.419% B++
HSR:13.600% C
Equinox VE2
A++
Kills:114
Deaths:48
KDR:2.375
Accuracy:35.349% A++
HSR:27.193% B*
NS-7 PDW
A*
Kills:102
Deaths:22
KDR:4.636
Accuracy:35.253% A*
HSR:27.451% A+
NS-11A
A++
Kills:75
Deaths:30
KDR:2.500
Accuracy:33.430% A++
HSR:33.333% A+
Kills:13,342
Deaths (as Combat Medic):5,541
Deaths (to Combat Medics):2,285
KDR:2.40787
Kill Difference:7,801
Playtime:106.276 hours
Usage:15%
Score:3.564m
Score/min:559
Accuracy (listed only):38.619%
HSR (listed only):24.996%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A++
Kills:1,178
Deaths:341
KDR:3.455
Accuracy:34.803% A++
HSR:34.890% A
Solstice VE3
A*
Kills:1,168
Deaths:636
KDR:1.836
Accuracy:33.627% A*
HSR:20.462% C++
NS-11CP
A
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:34.663% A
HSR:18.879% D
Pulsar C
A++
Kills:1,156
Deaths:620
KDR:1.865
Accuracy:34.589% A++
HSR:19.896% D
NS Baron G5G
A++
Kills:814
Deaths:298
KDR:2.732
Accuracy:62.275% A++
HSR:16.339% B+
Zenith VX-5
A+
Kills:320
Deaths:106
KDR:3.019
Accuracy:33.247% A+
HSR:30.313% A+
Serpent VE92
B+
Kills:164
Deaths:110
KDR:1.491
Accuracy:26.768% B+
HSR:20.732% C++
NS Baron G5AE
B++
Kills:125
Deaths:60
KDR:2.083
Accuracy:54.419% B++
HSR:13.600% C
Eidolon VE33
A*
Kills:122
Deaths:33
KDR:3.697
Accuracy:40.399% A*
HSR:40.984% A*
Kills:6,207
Deaths (as Engineer):2,728
Deaths (to Engineers):3,126
KDR:2.27529
Kill Difference:3,479
Playtime:174.686 hours
Usage:25%
Score:5.363m
Score/min:512
Accuracy (listed only):39.421%
HSR (listed only):24.010%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,302
Deaths:300
KDR:4.340
Accuracy:48.399% A+
HSR:79.493% B**
NSX-P Tengu
A*
Kills:1,178
Deaths:367
KDR:3.210
Accuracy:48.720% A*
HSR:25.722% B++
PS1-AV Suppressor
A+
Kills:1,170
Deaths:383
KDR:3.055
Accuracy:37.031% A+
HSR:27.863% B+
Eridani SX5G
A
Kills:1,165
Deaths:583
KDR:1.998
Accuracy:34.666% A
HSR:14.592% D-
Eridani SX5-AE
A++
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:38.079% A++
HSR:17.728% D-
NS-44P Commissioner
A
Kills:971
Deaths:702
KDR:1.383
Accuracy:52.363% A
HSR:23.275% C
NS-30 Vandal
A*
Kills:593
Deaths:162
KDR:3.660
Accuracy:46.718% A*
HSR:32.546% B++
Artemis VX26
A+
Kills:351
Deaths:151
KDR:2.325
Accuracy:34.034% A+
HSR:29.345% B*
VE-S Canis
A+
Kills:177
Deaths:69
KDR:2.565
Accuracy:34.178% B**
HSR:33.333% A+
NS-44 Commissioner AE
B*
Kills:131
Deaths:98
KDR:1.337
Accuracy:49.610% B*
HSR:19.084% D
NS-7 PDW
A*
Kills:102
Deaths:22
KDR:4.636
Accuracy:35.253% A*
HSR:27.451% A+
NS-44 Commissioner
B++
Kills:101
Deaths:82
KDR:1.232
Accuracy:42.711% B++
HSR:16.832% D
NS-357P Underboss
B**
Kills:100
Deaths:56
KDR:1.786
Accuracy:50% B**
HSR:22% C
NS-AM7 VS/AE Archer
A
Kills:93
Deaths:102
KDR:0.912
Accuracy:67.270% B+
HSR:38.710% A
Kills:8,596
Deaths (as Infiltrator):3,586
Deaths (to Infiltrators):3,380
KDR:2.3971
Kill Difference:5,010
Playtime:71.749 hours
Usage:10%
Score:2.596m
Score/min:603
Accuracy (listed only):44.217%
HSR (listed only):29.141%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:122
V. Kills:4 N/A
Deaths:33
KDR:3.697
Accuracy:53.209% A++
KPH:47.900 C++
VKPH:1.600 D-
Kills:122 (122 + 0)
Deaths:33
KDR:3.697
VKDR:0.121
Vehicle Kills:4
Kill Difference:89
Playtime:2.548 hours
Usage:0%
Score:0.031m
Score/min:202
Piloting Accuracy:53.209%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:516
V. Kills:57 N/A
Deaths:63
KDR:8.190
Accuracy:61.898% A*
KPH:76.200 B**
VKPH:8.400 C+
AP30 Shredder
C+
Kills:101
V. Kills:101 99%
Deaths:27
KDR:3.741
Accuracy:43.344% A
KPH:20.600 D
VKPH:20.600 C+
Kills:617 (0 + 617)
Deaths:90
KDR:6.856
VKDR:1.756
Vehicle Kills:158
Kill Difference:527
Playtime:11.683 hours
Usage:2%
Score:0.239m
Score/min:341
Piloting Accuracy:N/A%
Gunner Accuracy:43.344%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:107
V. Kills:55 191%
Deaths:14
KDR:7.643
Accuracy:55.621% C+
KPH:41.900 B*
VKPH:21.600 B+
Kills:107 (107 + 0)
Deaths:14
KDR:7.643
VKDR:3.929
Vehicle Kills:55
Kill Difference:93
Playtime:2.552 hours
Usage:0%
Score:0.068m
Score/min:444
Driving Accuracy:55.621%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:1,146
V. Kills:516 222%
Deaths:118
KDR:9.712
Accuracy:58.321% B+
KPH:54.900 M
VKPH:24.700 A*
E540 Halberd
A*
Kills:1,069
V. Kills:384 278%
Deaths:107
KDR:9.991
Accuracy:57.101% A
KPH:55.600 A*
VKPH:20 B+
Saron HRB
A
Kills:859
V. Kills:481 178%
Deaths:149
KDR:5.765
Accuracy:51.293% B*
KPH:38.300 A
VKPH:21.500 B++
Proton II PPA
B*
Kills:853
V. Kills:41 N/A
Deaths:73
KDR:11.685
Accuracy:29.637% B*
KPH:77.800 B++
VKPH:3.700 C+
Supernova PC
M*
Kills:197
V. Kills:50 386%
Deaths:14
KDR:14.071
Accuracy:54.433% B+
KPH:57.700 M*
VKPH:14.600 A++
Supernova VPC
A+
Kills:68
V. Kills:8 N/A
Deaths:14
KDR:4.857
Accuracy:53.873% B
KPH:70.500 A+
VKPH:8.300 C++
Kills:4,192 (1,411 + 2,781)
Deaths:475
KDR:8.825
VKDR:3.116
Vehicle Kills:1,480
Kill Difference:3,717
Playtime:77.842 hours
Usage:11%
Score:2.072m
Score/min:444
Driving Accuracy:53.873%
Gunner Accuracy:29.637%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:269
V. Kills:7 N/A
Deaths:36
KDR:7.472
Accuracy:38.653% C++
KPH:120.400 B++
VKPH:3.100 D-
M12 Kobalt-H
B*
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:26.890% B*
KPH:180.900 B*
VKPH:0 F
Kills:320 (0 + 320)
Deaths:37
KDR:8.649
VKDR:0.189
Vehicle Kills:7
Kill Difference:283
Playtime:2.516 hours
Usage:0%
Score:0.076m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:26.890%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:108
V. Kills:5 N/A
Deaths:9
KDR:12
Accuracy:24.677% B**
KPH:113 A
VKPH:5.200 B*
Kills:108 (0 + 108)
Deaths:9
KDR:12
VKDR:0.556
Vehicle Kills:5
Kill Difference:99
Playtime:0.956 hours
Usage:0%
Score:0.026m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:24.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,8586,7972,1263.197C++0.6033.619%A++35.074%B+116.4A+1B+36558.4h9.2B*27.5B**
SVA-GG 1,3381,3335452.446C*0.1532.845%A24.831%D98.7B*N/A29113.5h9.3B++28.2B+
Ghost 1,3111,3023004.34B+1.7448.399%A+79.493%B**85.1A*N/A29315.3h1.7B**3.5B**
Orion VS54 1,1981,1925902.02B+0.5827.452%A24.664%C+57.6B**N/A20820.7h10.3B*37.4B
Darkstar 1,2011,1864642.556B++0.0435.751%A++25.632%C*94.9A*1.2B*24512.5h10.6B**29.6B**
NSX-P Tanto 1,1961,1783413.455M+0.8634.803%A++34.89%A90.6M+1.4A+29313h10.6B*30.3B**
NSX-P Tengu 1,1931,1783673.21A*0.6148.72%A*25.722%B++145.4M**1.9A+6938.1h8.4A17.1B**
SVA-88 1,1791,1724902.392C**0.2031.078%A+23.038%C93A++N/A22512.6h9.7B*31.3B*
VX29 Polaris 1,1811,1713293.559A++0.9633.756%A++35.269%A++111.5A**1B**26810.5h9A26.7B*
PS1-AV Suppressor 1,1791,1703833.055B*0.4637.031%A+27.863%B+94.4A+N/A41112.4h10.5B*28.2B**
VE-H Maw 1,1781,1703583.268A+0.6732.597%A37.521%A111.4A*N/A27510.5h8.2B**25.2B*
NSX-P Naginata 1,1781,1692874.073A*1.4832.536%A++41.489%A++142.6M*1.1C+6688.2h8.5A26.3B**
Solstice VE3 1,1831,1686361.836A+0.7633.627%A*20.462%C++50.6A++N/A17523.1h11B*32.8B+
Eridani SX5G 1,1681,1655831.998B+0.6034.666%A14.592%D-70.2B+N/A23616.6h9.4B++27.1B++
Corvus VA55 1,1711,1655502.118A0.4835.704%A*26.009%B+72.4A*N/A18016.1h9.2A25.7A
Terminus VX-9 1,1781,1655412.153B0.4434.321%A++25.751%C+82.6A++N/A26614.1h10.9B+31.6B*
Pulsar LSW 1,1671,1624362.665B**0.0730.943%A+24.699%C++81.8AN/A22514.2h9.6B**31.1B*
Eridani SX5-AE 1,1691,1625092.283B+0.3138.079%A++17.728%D-80.7B++N/A19914.4h9.6B+25.2B++
NS-15MP 1,1711,1614462.603C++0.0134.037%B**23.945%D83.5B+N/A19013.9h9.9B+29.2B+
NS-11CP 1,1691,1605242.214B+0.3834.663%A18.879%D86.6B++N/A18413.4h10.2B++29.6B++
H-V45 1,1681,1594822.405B+0.1933.832%A*27.438%B*93.5M+N/A22412.4h9.8A29B**
Pulsar VS1 1,1671,1574902.361A+0.2433.565%A*28.176%B**74.2M+N/A19515.6h10.1A+30.1B**
CME 1,1691,1575032.3B**0.3038.443%A*26.361%B+94.8M+1B**35312.2h11.1B*29B**
Pulsar C 1,1711,1566201.865B+0.7334.589%A++19.896%D46.1B++N/A16725.1h9.5B++27.5B*
Ursa 1,1591,1542684.306M++1.7134.558%A*37.175%A++117.8M+N/A3409.8h7.8A22.5B**
Lasher X2 1,1631,1536031.912A0.6839.961%A++4.51%C**76.4A*N/A18015.1h12.3A++30.8B**
NS-15M AE 1,1621,1524442.595C*0.0031.292%B**32.639%B+86B*N/A23713.4h9.8B++31.5B++
Flare VE6 1,1521,1464842.368B**0.2334.198%A*22.949%C95.5A++N/A22612h8.5B*24.9B*
Supernova FPC 1,6621,1461189.712B+7.1258.321%B+1.396%D54.8M24.7A*73920.9h3.9B*6.7B**
C-4 1,3331,1304482.522B*0.0725.838%C+N/A226M*40.6B*14875h1B**3.8B*
E540 Halberd 1,4531,0691079.991C++7.3957.101%AN/A55.7A*20B+32519.2h4.3A7.6A
NS-44P Commissioner 9789717021.383C*1.2152.363%A23.275%C126.1A++N/A4017.7h3B+5.7B*
NS Decimator-G 1,4489676511.485C++1.1172.719%A1.034%D*62.4B++31B*47815.5h4.1C++5.6B+
Saron HRB 1,3408591495.765C++3.1751.293%B*N/A38.3A21.5B++31622.4h20B+38.9B++
Proton II PPA 8948537311.685C+9.0929.637%B*2.814%B++77.5B++3.7C+22511h10.1C+34.2B+
NS Baron G5G 8298142982.732A++0.1462.275%A++16.339%B+108.5M++2S2337.5h3.7B++6B**
NS-30 Vandal 6015931623.66B**1.0646.718%A*32.546%B++109.8M++1.5M2495.4h4.3B**9.2B**
L105 Zephyr 573516638.19C+5.5961.898%A*N/A75.9B**8.4C+2916.8h5.4B++8.7B**
Artemis VX26 3553511512.325B*0.2734.034%A+29.345%B*61.6AN/A2305.7h9.5B**27.8B**
Zenith VX-5 3223201063.019A++0.4233.247%A+30.313%A+80A++N/A2594h10.1B**30.3B**
Sticky Grenade 2792751275N/A272.4070.676%A*N/A1375B*20B++67430.2h1.6B++2.2B*
H-V45 AE 2712711421.908C++0.6931.505%B++28.413%C+71.3B+N/A2093.8h9.9B++31.3B++
Proton II PPA-H 276269367.472C4.8838.653%C++N/A122.3B++3.2D-4752.2h8.5B+22B+
Tank Mine 3932691202.242C+0.3541.357%B+N/A134.5B+62C+13282h2.1C5.1B++
Supernova PC 2471971414.071A11.4754.433%B+N/A57.9M*14.7A++4753.4h4.5B+8.2B++
Nemesis VSH9 3121851930.959B+1.6473.861%A+1.081%D-16.4C+11.2C+16611.3h7.7C**10.4B*
VE-S Canis 178177692.565A0.0334.178%B**33.333%A+104.1A*N/A4241.7h8.6B**25.2B++
Frag Grenade 1691671167N/A164.4051.697%B*N/A556.7C**6.7C27740.3h3.6C*6.9B+
Serpent VE92 1651641101.491B1.1126.768%B+20.732%C++34.9C*N/A1714.7h11.2B+41.9B+
NS "Jackpot" Decimator 224151423.595A1.0069.577%B++1.987%C*79.5A+38.4A++4801.9h3.5B5B+
Damascus Edge 16314417,9300.008D2.5930.844%C*2.083%D0.3CN/A1496.2h2C**6.4B+
NS-44 Commissioner AE 132131981.337C++1.2649.61%B*19.084%D100.8AN/A2921.3h3.4C++6.8B+
NS Baron G5AE 125125602.083B++0.5154.419%B++13.6%C56.8B+N/A1362.2h3.4B**6.3C++
Light PPA 126122333.697C+1.1053.209%A++3.279%M++48.8C++1.6D-2022.5h9.6B+18B+
Eidolon VE33 124122333.697M++1.1040.399%A*40.984%A*93.8M**1.5A*4311.3h5.5A13.6B**
Equinox VE2 114114482.375B**0.2235.349%A++27.193%B*81.4MN/A2101.4h11B+31B*
M12 Kobalt 111110427.5C+24.9024.185%B+21.818%B*84.6CN/A2191.3h14.6B+60.5B+
M12 Kobalt 113108912C+9.4024.677%B**16.667%C108B**5B++4461h15.2B*61.6B++
L100 Python AP 162107147.643B++5.0555.621%C+2.804%C++41.2B*21.2B+4432.6h4.4B*8B++
NS-7 PDW 104102224.636S2.0435.253%A*27.451%A+92.7M*1.8S6291.1h9.8A27.9B**
AP30 Shredder 202101273.741C1.1443.344%A3.96%A++20.6D20.6C+4084.9h172.8F-398.6D
NS-44 Commissioner 102101821.232C**1.3642.711%B++16.832%D59.4B**N/A3151.7h3.3B++7.7B++
NS-357P Underboss 100100561.786C**0.8150%B**22%C142.9A+N/A3240.7h3.2B++6.3B*
S1 151941140.825C*1.7774.274%A*4.255%B*32.4B+19.7B**5742.9h7.6C10.3B+
NS-AM7 VS/AE Archer 102931020.912C+1.6867.27%B+38.71%A25.8C*2.5C2833.6h5.2B**7.7B**
Anti-Vehicle Grenade 9385185N/A82.4054.513%B+N/A425C*40D31820.2h3.6B**6.6B**
NS-11A 7575302.5B*0.1033.43%A++33.333%A+62.5A+N/A3071.2h10.7B**32.1B**
Supernova VPC 7668144.857D2.2653.873%B4.412%M+68A8C+17401h2.3B**4.2B*
MANA Anti-Vehicle Turret 10466213.143B+0.5570.69%B++1.515%D*660C--380D1939000.1h6.2B+8.8B++
Rocklet Rifle 11563272.333M++0.2660.588%B*N/A63M52A*10611h32.4B+53.4B+
Blueshift VM5 5656192.947C*0.3527.067%A+14.286%D*50.9B**N/A2381.1h12.8B**47.3B**
Lasher X2-P 5555252.2B0.4044.844%A5.455%B**110A*N/A5770.5h8.9A++19.7B*
M12 Kobalt-H 5151151A**48.4026.89%B*15.686%C170B++N/A7140.3h15.1C++56.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11160.1h
Spawn Beacon13640.2h
Nano-Armor Kit211191,38912.5h
AE Nano-Armor Kit52104,4926.2h
AE Medical Applicator305112,8907.5h
Nanite Revive Grenade01,2460.3h
Medical Applicator247,9720.6h
Restoration Kit111740.1h
Motion Spotter94,4441.4h
Deconstruction Tool02050h
Ammunition Package129500.4h
Medical Kit5267,4667h
Nano-Repair Grenade03160.1h
Recon Detection Device1600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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