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Lt. General Tech Sgt. ChoboRoBo[SCT] ChoboRoBo
TR BR 92

KDR: 2.69

Score: 21m

Last Seen: Apr 18th, 2019 4:09 PM
- OFFLINE - 22.1 hour(s)

Prestige 1, Battle Rank 92 - Terran Republic on Miller - Outfit Leader of Shadow Company Tactical[SCT] Shadow Company Tactical
TR outfit on Miller

Members: 1
Level Progress (to 93): 41%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9A "Butcher" TMG-50 P525 Marauder-H TSAR-42 T9 CARV-S NSX-P Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,615,739 MLG Score: 4489
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.807%30.32%102534100133,4303.55374-0.866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.113%2.48A**1.476A+-1.642FHEAD ++ (~13.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.625B+9.50.336C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.887%1.12%29411034625282262.216312315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.05C+-0.442C---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.776B++13.70.742B++22.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.005%3%4121033200794810.251889244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.305%0.594B+0.252C*2.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.648B+6.40.49B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.589%2.321%634610292,7146685294.06287512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.852%0.784B++-0.519D1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.78B++11.70.705B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.655%83.333%634210331,506127151.18489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.879%2.346A*1.068B**0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.69B+1.50.513B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shadow Company Tactical[SCT] Shadow Company Tactical
TR outfit on Miller

Members: 1
21m478%796 (47.8k)659 (39.5k)2.6873246,45317,2862.847192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035299525.914%27.271%70701:5125

20% Combat Medic19% Engineer41% Heavy Assault11% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2015 8:50 PMFeb 26th, 2017 8:17 PMApr 18th, 2019 5:25 PM (16h) (PST)Apr 18th, 2019 2:26 PM (19h) (PST)Apr 18th, 2019 12:09 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1043557491.4550.5420.3977.2660.0654489

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,21021,32144,889873224436439,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
532h/22.2d 2,762 12,668 12,219 231.9k 621 2,232 2,069 35.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M
Kills:3,208
Deaths:1,171
KDR:2.740
Accuracy:32.528% M
HSR:33.448% A++
MSW-R
A*
Kills:2,291
Deaths:806
KDR:2.842
Accuracy:34.537% A*
HSR:29.769% B++
T9A "Butcher"
A++
Kills:1,389
Deaths:437
KDR:3.178
Accuracy:32.581% A++
HSR:35.637% B**
TMG-50
A*
Kills:1,368
Deaths:565
KDR:2.421
Accuracy:33.419% A*
HSR:23.173% C+
T9 CARV-S
A*
Kills:1,246
Deaths:491
KDR:2.538
Accuracy:32.946% A*
HSR:26.164% C*
MG-H1 Watchman
A*
Kills:1,182
Deaths:289
KDR:4.090
Accuracy:30.982% A+
HSR:42.470% A*
T16 Rhino
M+
Kills:1,179
Deaths:314
KDR:3.755
Accuracy:32.406% A*
HSR:39.780% M+
NSX-P Naginata
A++
Kills:1,175
Deaths:378
KDR:3.108
Accuracy:31.563% A++
HSR:38.979% A
T32 Bull
A*
Kills:1,168
Deaths:423
KDR:2.761
Accuracy:35.974% A*
HSR:29.795% B*
NS-15M AE
A+
Kills:1,165
Deaths:408
KDR:2.855
Accuracy:33.430% A+
HSR:29.871% C**
T7 Mini-Chaingun
A*
Kills:1,157
Deaths:480
KDR:2.410
Accuracy:28.006% A*
HSR:17.718% A
NS-15MP
B*
Kills:1,140
Deaths:457
KDR:2.495
Accuracy:32.708% B*
HSR:30.790% C+
MG-H1 Watchman AE
A+
Kills:561
Deaths:143
KDR:3.923
Accuracy:32.968% A+
HSR:41.177% A+
T7-P Mini-Chaingun
B**
Kills:126
Deaths:63
KDR:2
Accuracy:25.569% C*
HSR:23.810% B**
Kills:18,355
Deaths (as Heavy Assault):6,425
Deaths (to Heavy Assaults):4,799
KDR:2.85681
Kill Difference:11,930
Playtime:216.194 hours
Usage:41%
Score:7.858m
Score/min:606
Accuracy (listed only):32.116%
HSR (listed only):31.613%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A*
Kills:1,195
Deaths:323
KDR:3.700
Accuracy:36.522% A*
HSR:34.310% A
PS1-AV Suppressor
A++
Kills:1,173
Deaths:353
KDR:3.323
Accuracy:37.715% A++
HSR:24.211% C++
LC3 Jaguar
A*
Kills:1,173
Deaths:403
KDR:2.911
Accuracy:32.839% A++
HSR:31.032% A*
NS-11CP
B**
Kills:1,165
Deaths:534
KDR:2.182
Accuracy:33.813% B**
HSR:18.541% D
SMG-46G Armistice
A++
Kills:1,147
Deaths:439
KDR:2.613
Accuracy:37.237% A++
HSR:16.216% C+
T5 AMC
A*
Kills:494
Deaths:182
KDR:2.714
Accuracy:33.995% A*
HSR:31.579% A*
MG-S1 Jackal
A++
Kills:466
Deaths:125
KDR:3.728
Accuracy:37.274% A++
HSR:30.472% A+
SMG-46 Armistice
A**
Kills:343
Deaths:128
KDR:2.680
Accuracy:38.878% A**
HSR:21.283% B*
Kills:7,156
Deaths (as Light Assault):2,487
Deaths (to Light Assaults):2,871
KDR:2.87736
Kill Difference:4,669
Playtime:44.628 hours
Usage:8%
Score:2.406m
Score/min:899
Accuracy (listed only):36.034%
HSR (listed only):25.955%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,297
Deaths:220
KDR:5.895
Accuracy:49.924% A++
HSR:84.503% A++
PS1-AV Suppressor
A++
Kills:1,173
Deaths:353
KDR:3.323
Accuracy:37.715% A++
HSR:24.211% C++
NS-44P Commissioner
A
Kills:1,170
Deaths:696
KDR:1.681
Accuracy:53.267% A
HSR:23.590% C
SMG-46G Armistice
A++
Kills:1,147
Deaths:439
KDR:2.613
Accuracy:37.237% A++
HSR:16.216% C+
HSR-1
A*
Kills:733
Deaths:194
KDR:3.778
Accuracy:46.991% A*
HSR:36.426% B**
MG-S1 Jackal
A++
Kills:466
Deaths:125
KDR:3.728
Accuracy:37.274% A++
HSR:30.472% A+
SMG-46 Armistice
A**
Kills:343
Deaths:128
KDR:2.680
Accuracy:38.878% A**
HSR:21.283% B*
RAMS-AE .50M
A*
Kills:209
Deaths:26
KDR:8.038
Accuracy:55.238% A*
HSR:76.077% D-
NS-45 Pilot
A+
Kills:185
Deaths:95
KDR:1.947
Accuracy:40.493% A+
HSR:31.351% B++
NS-AM7 AE/TR Archer
A+
Kills:153
Deaths:196
KDR:0.781
Accuracy:69.798% B+
HSR:30.719% A+
NS-61 Emissary
B*
Kills:96
Deaths:76
KDR:1.263
Accuracy:34.042% B*
HSR:16.667% C+
NS-44 Commissioner AE
B*
Kills:82
Deaths:53
KDR:1.547
Accuracy:48.444% B*
HSR:21.951% C
NS-44 Commissioner
A*
Kills:64
Deaths:32
KDR:2
Accuracy:53.390% A*
HSR:20.313% C
Kills:7,118
Deaths (as Infiltrator):2,633
Deaths (to Infiltrators):2,921
KDR:2.70338
Kill Difference:4,485
Playtime:56.757 hours
Usage:11%
Score:2.294m
Score/min:674
Accuracy (listed only):46.361%
HSR (listed only):33.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:1,176
Deaths:455
KDR:2.585
Accuracy:32.131% A+
HSR:28.486% B*
TORQ-9
A*
Kills:1,174
Deaths:411
KDR:2.856
Accuracy:33.476% A++
HSR:38.671% A*
PS1-AV Suppressor
A++
Kills:1,173
Deaths:353
KDR:3.323
Accuracy:37.715% A++
HSR:24.211% C++
Cycler TRV
A*
Kills:1,171
Deaths:381
KDR:3.073
Accuracy:33.353% A*
HSR:29.633% A+
T1B Cycler
A
Kills:1,169
Deaths:407
KDR:2.872
Accuracy:32.077% A
HSR:37.554% A
T1A Unity
A++
Kills:1,168
Deaths:363
KDR:3.218
Accuracy:32.562% A++
HSR:30.822% B*
T1 Cycler
A++
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:31.057% A++
HSR:32.076% A+
TAR-AE
B**
Kills:1,161
Deaths:524
KDR:2.216
Accuracy:32.462% B**
HSR:26.443% C+
SMG-46G Armistice
A++
Kills:1,147
Deaths:439
KDR:2.613
Accuracy:37.237% A++
HSR:16.216% C+
MG-S1 Jackal
A++
Kills:466
Deaths:125
KDR:3.728
Accuracy:37.274% A++
HSR:30.472% A+
SMG-46 Armistice
A**
Kills:343
Deaths:128
KDR:2.680
Accuracy:38.878% A**
HSR:21.283% B*
TAR
A++
Kills:191
Deaths:49
KDR:3.898
Accuracy:32.820% A++
HSR:28.796% B**
SABR-13
A++
Kills:79
Deaths:30
KDR:2.633
Accuracy:36.037% A++
HSR:35.443% A
T1S Cycler
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:32.466% N/A
HSR:40% N/A
Kills:11,634
Deaths (as Combat Medic):4,237
Deaths (to Combat Medics):1,635
KDR:2.74581
Kill Difference:7,397
Playtime:107.606 hours
Usage:20%
Score:4.611m
Score/min:714
Accuracy (listed only):34.253%
HSR (listed only):30.008%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:1,195
Deaths:323
KDR:3.700
Accuracy:36.522% A*
HSR:34.310% A
LC3 Jaguar
A*
Kills:1,173
Deaths:403
KDR:2.911
Accuracy:32.839% A++
HSR:31.032% A*
NS-11CP
B**
Kills:1,165
Deaths:534
KDR:2.182
Accuracy:33.813% B**
HSR:18.541% D
T5 AMC
A*
Kills:494
Deaths:182
KDR:2.714
Accuracy:33.995% A*
HSR:31.579% A*
Kills:4,027
Deaths (as Engineer):1,442
Deaths (to Engineers):2,579
KDR:2.79265
Kill Difference:2,585
Playtime:98.922 hours
Usage:19%
Score:3.596m
Score/min:606
Accuracy (listed only):34.292%
HSR (listed only):28.865%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:121
Deaths:48
KDR:2.521
Accuracy:21.399% B**
HSR:19.835% C+
MRC3 Mercy
B*
Kills:94
Deaths:48
KDR:1.958
Accuracy:20.940% B*
HSR:22.340% B
M3 Pounder HEG
A**
Kills:92
Deaths:48
KDR:1.917
Accuracy:49.196% B**
HSR:6.522% A**
M3 Pounder HEG
A*
Kills:64
Deaths:49
KDR:1.306
Accuracy:47.379% B**
HSR:6.250% A*
Kills:371
Deaths (as MAX Suit):96.500
Deaths (to MAX Suits):983
KDR:3.84456
Kill Difference:274.500
Playtime:5.330 hours
Usage:1%
Score:0.276m
Score/min:863
Accuracy (listed only):34.728%
HSR (listed only):13.737%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:625
V. Kills:21 N/A
Deaths:76
KDR:8.224
Accuracy:37.887% A+
KPH:106.900 A*
VKPH:3.600 C+
Kills:625 (625 + 0)
Deaths:76
KDR:8.224
VKDR:0.276
Vehicle Kills:21
Kill Difference:549
Playtime:5.845 hours
Usage:1%
Score:0.120m
Score/min:343
Piloting Accuracy:37.887%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:245
V. Kills:29 N/A
Deaths:44
KDR:5.568
Accuracy:58.555% A++
KPH:63.700 B+
VKPH:7.500 C
AP30 Shredder
B++
Kills:52
V. Kills:58 88%
Deaths:19
KDR:2.737
Accuracy:48.128% A++
KPH:22.400 C
VKPH:25 B++
Kills:297 (0 + 297)
Deaths:63
KDR:4.714
VKDR:1.381
Vehicle Kills:87
Kill Difference:234
Playtime:6.166 hours
Usage:1%
Score:0.112m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:48.128%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P525 Marauder
B*
Kills:423
V. Kills:14 N/A
Deaths:31
KDR:13.645
Accuracy:23.036% B
KPH:95.500 B*
VKPH:3.200 C
E540 Halberd
A+
Kills:403
V. Kills:173 232%
Deaths:46
KDR:8.761
Accuracy:40.816% C+
KPH:38.600 A+
VKPH:16.600 B*
P2-120 HEAT
M**
Kills:147
V. Kills:49 294%
Deaths:11
KDR:13.364
Accuracy:52.806% B**
KPH:68.600 M**
VKPH:22.900 M++
P2-120 HESH
A*
Kills:82
V. Kills:6 N/A
Deaths:12
KDR:6.833
Accuracy:48.409% B++
KPH:99.300 A*
VKPH:7.300 C
P2-120 AP
M++
Kills:53
V. Kills:12 408%
Deaths:5
KDR:10.600
Accuracy:29.316% F-
KPH:66.100 M++
VKPH:15 C
Kills:1,108 (282 + 826)
Deaths:105
KDR:10.552
VKDR:2.419
Vehicle Kills:254
Kill Difference:1,003
Playtime:18.636 hours
Usage:4%
Score:0.710m
Score/min:635
Driving Accuracy:29.316%
Gunner Accuracy:40.816%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:1,345
V. Kills:51 N/A
Deaths:106
KDR:12.689
Accuracy:40.012% B+
KPH:158.700 A
VKPH:6 C+
G20 Vulcan-H
A*
Kills:166
V. Kills:128 129%
Deaths:88
KDR:1.886
Accuracy:58.125% A
KPH:65.900 B**
VKPH:50.800 A*
Kills:1,511 (0 + 1,511)
Deaths:194
KDR:7.789
VKDR:0.923
Vehicle Kills:179
Kill Difference:1,317
Playtime:10.993 hours
Usage:2%
Score:0.331m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:58.125%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:132
V. Kills:3 N/A
Deaths:7
KDR:18.857
Accuracy:23.434% A
KPH:258.700 S
VKPH:5.900 B**
Kills:132 (0 + 132)
Deaths:7
KDR:18.857
VKDR:0.429
Vehicle Kills:3
Kill Difference:125
Playtime:0.511 hours
Usage:0%
Score:0.026m
Score/min:864
Driving Accuracy:N/A%
Gunner Accuracy:23.434%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 3,2403,2081,1712.74B**0.0532.528%M33.448%A++99.9M**1A+30532.1h9.8B**30B**
MSW-R 2,3032,2918062.842B+0.1534.537%A*29.769%B++101.8A**N/A28122.5h9.1B**26.4B**
T9A "Butcher" 1,4071,3894373.178B++0.4932.581%A++35.637%B**127.4A**1.7A*55010.9h9.4B**28.9B**
TMG-50 1,3801,3685652.421A0.2733.419%A*23.173%C+92.4MN/A28814.8h8.8B**26.3B*
P525 Marauder-H 1,3961,34510612.689C+10.0040.012%B+N/A158.2A6C+4218.5h5.2B++13B*
TSAR-42 1,3011,2972205.895B*3.2149.924%A++84.503%A++97.5MN/A35413.3h1.5A+3A
T9 CARV-S 1,2481,2464912.538B*0.1532.946%A*26.164%C*99.7A*N/A24012.5h9.8B*29.6B*
NSX-P Tanto 1,2241,1953233.7M++1.0136.522%A*34.31%A102.1M**2.5A*49011.7h10.8B**29.6B**
MG-H1 Watchman 1,1951,1822894.09A++1.4030.982%A+42.47%A*129.9M++1.4A3859.1h10.7B**34.5B*
T16 Rhino 1,1921,1793143.755M1.0732.406%A*39.78%M+115.6M**1.3A++39010.2h9.4A29.1B**
NS-11A 1,1911,1764552.585A0.1032.131%A+28.486%B*89.1M+1.1A+30313.2h10.5B**32.8B**
NSX-P Naginata 1,1891,1753783.108A0.4231.563%A++38.979%A109.8A**1.3B+48210.7h9.1B**28.7B*
TORQ-9 1,1911,1744112.856B**0.1733.476%A++38.671%A*101.2M*1.5A**23311.6h11.3A33.8B**
PS1-AV Suppressor 1,1801,1733533.323B**0.6437.715%A++24.211%C++108.6A*N/A24010.8h10.4B*27.5B**
LC3 Jaguar 1,1861,1734032.911B**0.2232.839%A++31.032%A*90.9M+1A++33112.9h9.8B*29.7B**
Cycler TRV 1,1881,1713813.073A++0.3933.353%A*29.633%A+108.4M**1.6M++43210.8h9.6A28.8B**
NS-44P Commissioner 1,1781,1706961.681C**1.0153.267%A23.59%C151.9A**1B*5327.7h2.9B+5.5B*
T1B Cycler 1,1801,1694072.872B++0.1832.077%A37.554%A105.3A**1B++23311.1h9.8B**30.6B**
T32 Bull 1,1741,1684232.761A0.0735.974%A*29.795%B*101.6A**N/A23911.5h9.4B**26B**
T1A Unity 1,1761,1683633.218A*0.5332.562%A++30.822%B*102.5M+N/A26411.4h9.6A+29.6A+
T1 Cycler 1,1711,1665542.105B**0.5831.057%A++32.076%A+77.7M*N/A29015h10.3A33.2A
NS-15M AE 1,1791,1654082.855B+0.1733.43%A+29.871%C**94.7A1.1B**27412.3h9.9B++29.6B++
NS-11CP 1,1811,1655342.182B+0.5133.813%B**18.541%D59.1C*N/A15619.7h10.1B++29.9B++
TAR-AE 1,1671,1615242.216B+0.4732.462%B**26.443%C+88.6AN/A32113.1h10.2B++31.6B*
T7 Mini-Chaingun 1,1661,1574802.41A++0.2828.006%A*17.718%A107.1M**N/A30510.8h10.1B**36.2B*
SMG-46G Armistice 1,1551,1474392.613A+0.0737.237%A++16.216%C+92.5A+N/A37612.4h10.7B*28.8B*
NS-15MP 1,1521,1404572.495C++0.1932.708%B*30.79%C+97.4B*1B+35911.7h9.9B+30.2B+
NS Decimator-G 1,0737486051.236C+1.4572.13%B**2.406%C+65B*28.3B+45511.5h4C*5.6B+
C-4 8207423122.378B++0.3129.83%B++N/A255.9S26.9C+14532.9h0.9B**3B**
HSR-1 7427331943.778B*1.0946.991%A*36.426%B**106.2M1.3A**4706.9h4.2B**9B**
M14 Banshee 646625768.224B+5.5437.887%A+1.12%C+107.8A*3.6C+3435.8h13.7B++36.2B++
MG-H1 Watchman AE 5665611433.923A+1.2432.968%A+41.177%A+124.7A**1.1C+3194.5h10B**30.4B**
T5 AMC 4964941822.714A++0.0333.995%A*31.579%A*74.8M*N/A2726.6h10.9B**32.2B**
MG-S1 Jackal 4684661253.728A**1.0437.274%A++30.472%A+99.1MN/A5144.7h8.5B+22.8B**
P525 Marauder 4374233113.645C+10.9623.036%B1.182%D96.1B*3.2C2514.4h5.6B+24.1B+
E540 Halberd 576403468.761C**6.0740.816%C+3.474%C+38.8A+16.6B*32010.4h6C++14.7C*
Sticky Grenade 3843781378N/A375.3169.525%A*N/A1890A*30A++70000.2h1.4B**2B**
SMG-46 Armistice 3483431282.68A+0.0138.878%A**21.283%B*149.1S2.2S5572.3h10.7B**27.5B**
NS "Jackpot" Decimator 4493031112.73B+0.0470.736%B++N/A77.7B**37.4B++6313.9h3.7C*5.2B+
Tank Mine 3722891491.94C0.7535.268%C++N/A160.6B**46.1D15101.8h1.4B*3.9A
L105 Zephyr 274245445.568C-2.8858.555%A++N/A64.5B+7.6C+2483.8h6.1C*10.4B*
M12 Kobalt 2172141119.455C16.7728.99%A17.757%C+178.3A2.5D-5221.2h12.1B*41.6B**
RAMS-AE .50M 210209268.038A5.3555.238%A*76.077%D-99.5A*N/A3082.1h1.7B++3A
Striker AE 3382081451.434A++1.2553.96%BN/A27.7A+17.3B*2807.5h31B*57.4B*
TAR 191191493.898A++1.2132.82%A++28.796%B**91M+N/A3632.1h9.7A29.6B**
NS-45 Pilot 186185951.947B++0.7440.493%A+31.351%B++154.2M++N/A5661.2h5.1B**12.5B**
NS "Heatwave" Decimator 233166692.406B+0.2874.581%A+N/A97.6A*39.4A++7551.7h3B**4B**
G20 Vulcan-H 294166881.886C--0.8058.125%A1.807%D66.4B**51.2A*7712.5h103.4C++177.9B+
NS-AM7 AE/TR Archer 1581531960.781C+1.9169.798%B+30.719%A+31.2M+1C--2514.9h5.6B+8.1B++
P2-120 HEAT 1961471113.364A10.6852.806%B**2.721%C70M**23.3M++15782.1h7.4C*13.9B++
M12 Kobalt 135132718.857B+16.1723.434%A22.727%B**264S6B**8620.5h9.5A++40.5B**
T7-P Mini-Chaingun 126126632C++0.6925.569%C*23.81%B**74.1C+N/A1631.7h10.2B+39.7B+
MRC3 Mercy 121121482.521C*0.1721.399%B**19.835%C+57.6A*N/A2812.1h16B*74.9B*
Hexedge 13211016,1680.007D2.6823.687%C-4.545%C-0.3CN/A1439h2.2C*9.2C*
NS-61 Emissary 9896761.263B++1.4234.042%B*16.667%C+80M+1.7A*3191.2h12.7C**37.2B+
MRC3 Mercy 9494481.958C+0.7320.94%B*22.34%B44.8AN/A2382.1h20C++95.6B+
M3 Pounder HEG 10692481.917C*0.7749.196%B**6.522%A**48.4M*7.4A*3621.9h11B**22.3B*
NS-44 Commissioner AE 8482531.547C*1.1448.444%B*21.951%C136.7A*3.3S5490.6h2.7B**5.5B*
P2-120 HESH 8882126.833C-4.1548.409%B++N/A102.5A**7.5C18190.8h4.5B+9.2B++
SABR-13 8179302.633B+0.0536.037%A++35.443%A98.8M++2.5M**3080.8h11.9C++33.1B*
M3 Pounder HEG 6964491.306C+1.3847.379%B**6.25%A*32A++2.5C-2672h15.4B32.5B+
NS-44 Commissioner 6464322B**0.6953.39%A*20.313%C106.7M+N/A6460.6h3B*5.5B**
Anti-Vehicle Grenade 7055155N/A52.3153.452%C**N/A550B*150B+29710.1h4.9B+9.2B+
P2-120 AP 6553510.6B+7.9129.316%F-3.774%C**66.3M++15C31000.8h3.7A+12.7B++
AP30 Shredder 11052192.737C0.0548.128%A++N/A22.6C25.2B*3952.3h235.4F*489.1D--
T1S Cycler 5050182.778A++0.0932.466%A++40%M125SN/A5540.4h9A27.7A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0640.1h
Motion Spotter84,0331.3h
Spawn Beacon01920.1h
Nano-Armor Kit197170,65410.9h
AE Nano-Armor Kit8185,5595.2h
Nanite Revive Grenade01,2360.3h
Medical Applicator10831,2092.1h
Spitfire Auto-Turret11070.1h
AE Medical Applicator295152,0958.5h
Ammunition Package121,4450.5h
Shield Recharging Field182,0180.5h
Medical Kit5777,7536.2h
Nano-Repair Grenade0620h
Recon Detection Device1800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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