Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,901)players online:
Nefinub (50)  kiooji (8)  TamakiLive (7)  WOLF1617 (6)  colliqieuster (3)  toljar (2) 76
stats.dasanfall.com
Field Marshal Tech Sgt. ChoboRoBo[SCT] ChoboRoBo
TR BR 108

KDR: 2.69

Score: 22.8m

Last Seen: Jun 4th, 2019 9:44 PM
- OFFLINE - 292.8 hour(s)

Prestige 1, Battle Rank 100 (108 total) - Terran Republic on Miller - Outfit Leader of Shadow Company Tactical[SCT] Shadow Company Tactical
TR outfit on Miller

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9A "Butcher" TMG-50 P525 Marauder-H TSAR-42 T9 CARV-S NSX-P Tanto
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ChoboRoBo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,742,090 MLG Score: 4590
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.81%30.383%102735117534,4733.44351-0.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.061%2.47A**1.462A+-1.585FHEAD ++ (~13.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.623B+9.50.334C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.79%0.992%32211209706290292.434482353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.045C+-0.555D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.782B++13.30.749B++21.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.147%2.97%4121208202814810.247853246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.986%0.603B+0.254C*2.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.649B+6.40.49B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.519%2.389%616612042,7216885293.95494513%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.849%0.771B++-0.507D1.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.78B++11.70.707B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.594%83.344%616212081,519132651.14555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.901%2.344A*1.058B**0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.692B+1.50.516B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.506%15.588%6161120975765271.16104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.325M*0.196C++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.816B++20.594B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shadow Company Tactical[SCT] Shadow Company Tactical
TR outfit on Miller

Members: 1
22.8m490%825 (49.5k)682 (40.9k)2.6939649,25118,2822.84991108 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210311926.2%27.26%71401:5026

19% Combat Medic18% Engineer41% Heavy Assault10% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2015 8:50 PMFeb 26th, 2017 8:17 PMJun 15th, 2019 7:49 PM (1d) (PST)Jun 4th, 2019 5:44 PM (12d) (PST)Jun 4th, 2019 5:44 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1103597511.4750.5470.4027.5420.0644590

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,59121,53645,055883324453440,935

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
556.6h/23.2d 2,851 13,426 12,735 251.9k 650 2,327 2,150 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M+
Kills:3,711
Deaths:1,310
KDR:2.833
Accuracy:32.559% M+
HSR:33.845% A++
MSW-R
A**
Kills:2,295
Deaths:810
KDR:2.833
Accuracy:34.498% A**
HSR:29.848% B*
T9A "Butcher"
A++
Kills:1,389
Deaths:437
KDR:3.178
Accuracy:32.581% A++
HSR:35.637% B**
TMG-50
A*
Kills:1,368
Deaths:565
KDR:2.421
Accuracy:33.419% A*
HSR:23.173% C+
T9 CARV-S
A*
Kills:1,246
Deaths:491
KDR:2.538
Accuracy:32.946% A*
HSR:26.164% C**
MG-H1 Watchman
A*
Kills:1,182
Deaths:289
KDR:4.090
Accuracy:30.982% A+
HSR:42.470% A*
T16 Rhino
M+
Kills:1,179
Deaths:314
KDR:3.755
Accuracy:32.406% A*
HSR:39.780% M+
MG-H1 Watchman AE
A++
Kills:1,179
Deaths:351
KDR:3.359
Accuracy:31.505% B**
HSR:41.646% A++
NSX-P Naginata
A++
Kills:1,175
Deaths:378
KDR:3.108
Accuracy:31.563% A++
HSR:38.979% A
T32 Bull
A**
Kills:1,170
Deaths:425
KDR:2.753
Accuracy:35.940% A**
HSR:29.829% B*
NS-15M AE
A+
Kills:1,165
Deaths:408
KDR:2.855
Accuracy:33.430% A+
HSR:29.871% B
T7 Mini-Chaingun
A*
Kills:1,157
Deaths:480
KDR:2.410
Accuracy:28.006% A*
HSR:17.718% A
NS-15MP
B**
Kills:1,140
Deaths:457
KDR:2.495
Accuracy:32.708% B**
HSR:30.790% C++
T7-P Mini-Chaingun
B**
Kills:126
Deaths:63
KDR:2
Accuracy:25.569% C**
HSR:23.810% B**
Kills:19,482
Deaths (as Heavy Assault):6,778
Deaths (to Heavy Assaults):5,108
KDR:2.8743
Kill Difference:12,704
Playtime:227.256 hours
Usage:41%
Score:8.578m
Score/min:629
Accuracy (listed only):32.008%
HSR (listed only):31.683%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A*
Kills:1,195
Deaths:323
KDR:3.700
Accuracy:36.522% A*
HSR:34.310% A
LC3 Jaguar
A*
Kills:1,173
Deaths:403
KDR:2.911
Accuracy:32.839% A*
HSR:31.032% A*
PS1-AV Suppressor
A++
Kills:1,173
Deaths:353
KDR:3.323
Accuracy:37.715% A++
HSR:24.211% C++
NS-11CP
B**
Kills:1,165
Deaths:534
KDR:2.182
Accuracy:33.813% B**
HSR:18.541% D
SMG-46G Armistice
A++
Kills:1,147
Deaths:439
KDR:2.613
Accuracy:37.237% A++
HSR:16.216% C+
TRS-12 Uppercut
A*
Kills:757
Deaths:262
KDR:2.889
Accuracy:81.506% A*
HSR:15.588% C++
MG-S1 Jackal
A++
Kills:695
Deaths:206
KDR:3.374
Accuracy:36.756% A++
HSR:29.640% A+
T5 AMC
A*
Kills:494
Deaths:182
KDR:2.714
Accuracy:33.995% A*
HSR:31.579% A*
SMG-46 Armistice
A**
Kills:421
Deaths:161
KDR:2.615
Accuracy:38.208% A**
HSR:22.803% B**
SMG-46AE Armistice
B*
Kills:199
Deaths:80
KDR:2.488
Accuracy:33.868% B*
HSR:27.638% B++
NSX Tengu
A
Kills:87
Deaths:37
KDR:2.351
Accuracy:45.221% A
HSR:20.690% C+
NS Baron G5G
A+
Kills:55
Deaths:43
KDR:1.279
Accuracy:62.143% A+
HSR:20% A
Kills:8,561
Deaths (as Light Assault):3,023
Deaths (to Light Assaults):3,067
KDR:2.83196
Kill Difference:5,538
Playtime:56.723 hours
Usage:10%
Score:3.345m
Score/min:983
Accuracy (listed only):42.485%
HSR (listed only):24.354%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,310
Deaths:226
KDR:5.796
Accuracy:49.862% A++
HSR:84.504% A++
PS1-AV Suppressor
A++
Kills:1,173
Deaths:353
KDR:3.323
Accuracy:37.715% A++
HSR:24.211% C++
NS-44P Commissioner
A
Kills:1,170
Deaths:696
KDR:1.681
Accuracy:53.267% A
HSR:23.590% C
SMG-46G Armistice
A++
Kills:1,147
Deaths:439
KDR:2.613
Accuracy:37.237% A++
HSR:16.216% C+
HSR-1
A*
Kills:733
Deaths:194
KDR:3.778
Accuracy:46.991% A*
HSR:36.426% B**
MG-S1 Jackal
A++
Kills:695
Deaths:206
KDR:3.374
Accuracy:36.756% A++
HSR:29.640% A+
SMG-46 Armistice
A**
Kills:421
Deaths:161
KDR:2.615
Accuracy:38.208% A**
HSR:22.803% B**
RAMS-AE .50M
A*
Kills:209
Deaths:26
KDR:8.038
Accuracy:55.238% A*
HSR:76.077% D-
NS-45 Pilot
A+
Kills:201
Deaths:113
KDR:1.779
Accuracy:40.588% A+
HSR:30.846% B+
SMG-46AE Armistice
B*
Kills:199
Deaths:80
KDR:2.488
Accuracy:33.868% B*
HSR:27.638% B++
NS-AM7 AE/TR Archer
A++
Kills:165
Deaths:204
KDR:0.809
Accuracy:69.805% B++
HSR:31.515% A++
NS-61 Emissary
B*
Kills:96
Deaths:76
KDR:1.263
Accuracy:34.042% B*
HSR:16.667% C+
NSX Tengu
A
Kills:87
Deaths:37
KDR:2.351
Accuracy:45.221% A
HSR:20.690% C+
NS-44 Commissioner AE
B*
Kills:82
Deaths:53
KDR:1.547
Accuracy:48.444% B*
HSR:21.951% C
NS-44 Commissioner
A*
Kills:64
Deaths:32
KDR:2
Accuracy:53.390% A*
HSR:20.313% C
Kills:7,752
Deaths (as Infiltrator):2,896
Deaths (to Infiltrators):3,071
KDR:2.6768
Kill Difference:4,856
Playtime:56.955 hours
Usage:10%
Score:2.309m
Score/min:676
Accuracy (listed only):45.375%
HSR (listed only):32.206%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:1,176
Deaths:455
KDR:2.585
Accuracy:32.131% A++
HSR:28.486% B**
TORQ-9
A*
Kills:1,174
Deaths:411
KDR:2.856
Accuracy:33.476% A*
HSR:38.671% A*
PS1-AV Suppressor
A++
Kills:1,173
Deaths:353
KDR:3.323
Accuracy:37.715% A++
HSR:24.211% C++
Cycler TRV
A*
Kills:1,171
Deaths:381
KDR:3.073
Accuracy:33.353% A*
HSR:29.633% A+
T1B Cycler
A
Kills:1,169
Deaths:407
KDR:2.872
Accuracy:32.077% A
HSR:37.554% A
T1A Unity
A++
Kills:1,168
Deaths:363
KDR:3.218
Accuracy:32.562% A++
HSR:30.822% B*
T1 Cycler
A*
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:31.057% A*
HSR:32.076% A++
TAR-AE
B**
Kills:1,161
Deaths:524
KDR:2.216
Accuracy:32.462% B**
HSR:26.443% C+
SMG-46G Armistice
A++
Kills:1,147
Deaths:439
KDR:2.613
Accuracy:37.237% A++
HSR:16.216% C+
TRS-12 Uppercut
A*
Kills:757
Deaths:262
KDR:2.889
Accuracy:81.506% A*
HSR:15.588% C++
MG-S1 Jackal
A++
Kills:695
Deaths:206
KDR:3.374
Accuracy:36.756% A++
HSR:29.640% A+
SMG-46 Armistice
A**
Kills:421
Deaths:161
KDR:2.615
Accuracy:38.208% A**
HSR:22.803% B**
SMG-46AE Armistice
B*
Kills:199
Deaths:80
KDR:2.488
Accuracy:33.868% B*
HSR:27.638% B++
TAR
A*
Kills:191
Deaths:49
KDR:3.898
Accuracy:32.820% A*
HSR:28.796% B**
NSX Tengu
A
Kills:87
Deaths:37
KDR:2.351
Accuracy:45.221% A
HSR:20.690% C+
SABR-13
A*
Kills:79
Deaths:30
KDR:2.633
Accuracy:36.037% A*
HSR:35.443% A
NS Baron G5G
A+
Kills:55
Deaths:43
KDR:1.279
Accuracy:62.143% A+
HSR:20% A
T1S Cycler
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:32.466% N/A
HSR:40% N/A
Kills:13,039
Deaths (as Combat Medic):4,773
Deaths (to Combat Medics):1,758
KDR:2.73182
Kill Difference:8,266
Playtime:107.645 hours
Usage:19%
Score:4.612m
Score/min:714
Accuracy (listed only):38.950%
HSR (listed only):28.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:1,195
Deaths:323
KDR:3.700
Accuracy:36.522% A*
HSR:34.310% A
LC3 Jaguar
A*
Kills:1,173
Deaths:403
KDR:2.911
Accuracy:32.839% A*
HSR:31.032% A*
NS-11CP
B**
Kills:1,165
Deaths:534
KDR:2.182
Accuracy:33.813% B**
HSR:18.541% D
TRS-12 Uppercut
A*
Kills:757
Deaths:262
KDR:2.889
Accuracy:81.506% A*
HSR:15.588% C++
T5 AMC
A*
Kills:494
Deaths:182
KDR:2.714
Accuracy:33.995% A*
HSR:31.579% A*
NS Baron G5G
A+
Kills:55
Deaths:43
KDR:1.279
Accuracy:62.143% A+
HSR:20% A
Kills:4,839
Deaths (as Engineer):1,747
Deaths (to Engineers):2,720
KDR:2.76989
Kill Difference:3,092
Playtime:99.701 hours
Usage:18%
Score:3.661m
Score/min:612
Accuracy (listed only):46.803%
HSR (listed only):25.175%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:121
Deaths:48
KDR:2.521
Accuracy:21.399% B**
HSR:19.835% C+
M3 Pounder HEG
A*
Kills:95
Deaths:48
KDR:1.979
Accuracy:50.709% B**
HSR:6.316% A*
MRC3 Mercy
B*
Kills:94
Deaths:48
KDR:1.958
Accuracy:20.940% B*
HSR:22.340% B
M3 Pounder HEG
A*
Kills:65
Deaths:49
KDR:1.327
Accuracy:48.757% A
HSR:6.154% A*
Kills:375
Deaths (as MAX Suit):96.500
Deaths (to MAX Suits):1,013
KDR:3.88601
Kill Difference:278.500
Playtime:5.437 hours
Usage:1%
Score:0.280m
Score/min:858
Accuracy (listed only):35.451%
HSR (listed only):13.661%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:706
V. Kills:24 N/A
Deaths:82
KDR:8.610
Accuracy:37.790% A+
KPH:110.300 A*
VKPH:3.800 C*
Kills:706 (706 + 0)
Deaths:82
KDR:8.610
VKDR:0.293
Vehicle Kills:24
Kill Difference:624
Playtime:6.399 hours
Usage:1%
Score:0.156m
Score/min:408
Piloting Accuracy:37.790%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:245
V. Kills:29 N/A
Deaths:44
KDR:5.568
Accuracy:58.555% A++
KPH:63.700 B+
VKPH:7.500 C
AP30 Shredder
B++
Kills:52
V. Kills:58 88%
Deaths:19
KDR:2.737
Accuracy:48.128% A*
KPH:22.400 C-
VKPH:25 B++
Kills:297 (0 + 297)
Deaths:63
KDR:4.714
VKDR:1.381
Vehicle Kills:87
Kill Difference:234
Playtime:6.166 hours
Usage:1%
Score:0.112m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:48.128%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P525 Marauder
B*
Kills:423
V. Kills:14 N/A
Deaths:31
KDR:13.645
Accuracy:23.036% C**
KPH:95.500 B*
VKPH:3.200 C
E540 Halberd
A+
Kills:403
V. Kills:173 232%
Deaths:46
KDR:8.761
Accuracy:40.816% C+
KPH:38.600 A+
VKPH:16.600 B*
P2-120 HEAT
M**
Kills:147
V. Kills:49 294%
Deaths:11
KDR:13.364
Accuracy:52.806% A
KPH:68.600 M**
VKPH:22.900 M++
P2-120 HESH
A*
Kills:82
V. Kills:6 N/A
Deaths:13
KDR:6.308
Accuracy:48.571% B++
KPH:97 A*
VKPH:7.100 C
P2-120 AP
M++
Kills:55
V. Kills:12 423%
Deaths:5
KDR:11
Accuracy:30.219% F
KPH:66.900 M++
VKPH:14.600 C-
Kills:1,110 (284 + 826)
Deaths:106
KDR:10.472
VKDR:2.396
Vehicle Kills:254
Kill Difference:1,004
Playtime:18.677 hours
Usage:3%
Score:0.712m
Score/min:636
Driving Accuracy:30.219%
Gunner Accuracy:40.816%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:1,345
V. Kills:51 N/A
Deaths:106
KDR:12.689
Accuracy:40.012% B++
KPH:158.700 A
VKPH:6 C+
G20 Vulcan-H
A*
Kills:166
V. Kills:128 129%
Deaths:88
KDR:1.886
Accuracy:58.125% A
KPH:65.900 B**
VKPH:50.800 A*
Kills:1,511 (0 + 1,511)
Deaths:194
KDR:7.789
VKDR:0.923
Vehicle Kills:179
Kill Difference:1,317
Playtime:10.993 hours
Usage:2%
Score:0.333m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:58.125%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:139
V. Kills:3 N/A
Deaths:7
KDR:19.857
Accuracy:23.461% A
KPH:259.900 S
VKPH:5.600 B**
Kills:139 (0 + 139)
Deaths:7
KDR:19.857
VKDR:0.429
Vehicle Kills:3
Kill Difference:132
Playtime:0.535 hours
Usage:0%
Score:0.029m
Score/min:902
Driving Accuracy:N/A%
Gunner Accuracy:23.461%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 3,7483,7111,3102.833B**0.1432.559%M+33.845%A++103.1S1A38636h9.8A30B**
MSW-R 2,3072,2958102.833B+0.1434.498%A**29.848%B*101.5MN/A28722.6h9.1A26.5B**
T9A "Butcher" 1,4071,3894373.178B++0.4832.581%A++35.637%B**127.4A*1.7A*55210.9h9.4B**28.9B**
TMG-50 1,3801,3685652.421B**0.2733.419%A*23.173%C+92.4MN/A29014.8h8.8B**26.3B**
P525 Marauder-H 1,3961,34510612.689C+10.0040.012%B++N/A158.2A6C+4218.5h5.2B++13B*
TSAR-42 1,3141,3102265.796B+3.1049.862%A++84.504%A++97.8M+N/A36213.4h1.5A+3.1A
T9 CARV-S 1,2481,2464912.538B++0.1632.946%A*26.164%C**99.7A**N/A24112.5h9.8B*29.6B*
NSX-P Tanto 1,2241,1953233.7M++1.0136.522%A*34.31%A102.1M**2.5A**49511.7h10.8B*29.6B**
MG-H1 Watchman 1,1951,1822894.09A++1.4030.982%A+42.47%A*129.9M*1.4A3909.1h10.7B**34.5B*
T16 Rhino 1,1921,1793143.755A**1.0632.406%A*39.78%M+115.6S1.3A*39110.2h9.4A29.1B**
MG-H1 Watchman AE 1,1911,1793513.359A0.6731.505%B**41.646%A++122.8A*1.3C**4129.6h10.3B**32.7B*
NS-11A 1,1911,1764552.585B*0.1132.131%A++28.486%B**89.1M+1.1A+30513.2h10.5B**32.8B**
NSX-P Naginata 1,1891,1753783.108A0.4131.563%A++38.979%A109.8A**1.3B48810.7h9.1B**28.7B**
TORQ-9 1,1911,1744112.856B**0.1633.476%A*38.671%A*101.2M*1.5A**23411.6h11.3A33.8B**
LC3 Jaguar 1,1861,1734032.911B**0.2232.839%A*31.032%A*90.9M+1A+33312.9h9.8B*29.7B**
PS1-AV Suppressor 1,1801,1733533.323B**0.6337.715%A++24.211%C++108.6A*N/A24010.8h10.4B**27.5B**
Cycler TRV 1,1881,1713813.073A++0.3833.353%A*29.633%A+108.4S1.6M++43410.8h9.6A28.8A
NS-44P Commissioner 1,1781,1706961.681B+1.0153.267%A23.59%C151.9A*1B**5337.7h2.9B++5.5B*
T32 Bull 1,1761,1704252.753B**0.0635.94%A**29.829%B*100.9A**N/A24011.6h9.4B**26.1B**
T1B Cycler 1,1801,1694072.872B+0.1832.077%A37.554%A105.3A**1B*23411.1h9.8B**30.6B**
T1A Unity 1,1761,1683633.218A*0.5232.562%A++30.822%B*102.5M+N/A26411.4h9.6A29.6A
T1 Cycler 1,1711,1665542.105B**0.5931.057%A*32.076%A++77.7M**N/A29515h10.3A33.2A
NS-15M AE 1,1791,1654082.855B+0.1633.43%A+29.871%B94.7A1.1B**27512.3h9.9B++29.6B++
NS-11CP 1,1811,1655342.182B+0.5133.813%B**18.541%D59.1C++N/A15719.7h10.1B+29.9B++
TAR-AE 1,1671,1615242.216B0.4832.462%B**26.443%C+88.6AN/A32113.1h10.2B++31.6B*
T7 Mini-Chaingun 1,1661,1574802.41A++0.2828.006%A*17.718%A107.1SN/A30610.8h10.1B**36.2B*
SMG-46G Armistice 1,1551,1474392.613A0.0837.237%A++16.216%C+92.5A+N/A37612.4h10.7B*28.8B*
NS-15MP 1,1521,1404572.495C++0.2032.708%B**30.79%C++97.4B*1B+35911.7h9.9B+30.2B+
C-4 8417633242.355B++0.3429.861%B*N/A254.3S26C+15203h0.9A3B**
TRS-12 Uppercut 7647572622.889A+0.2081.506%A*15.588%C++142.8S1.3A*8715.3h2B**2.4B*
NS Decimator-G 1,0737486051.236C+1.4672.13%B**2.406%C+65B*28.3B++45511.5h4C*5.6B+
HSR-1 7427331943.778B*1.0846.991%A*36.426%B**106.2M+1.3A**4706.9h4.2B**9B**
M14 Banshee 730706828.61B5.9237.79%A+N/A110.3A*3.8C*4086.4h13.3B++35.2B*
MG-S1 Jackal 7006952063.374A*0.6836.756%A++29.64%A+106.9M++N/A7236.5h8.8B+23.9B**
T5 AMC 4964941822.714A++0.0233.995%A*31.579%A*74.8M*N/A2746.6h10.9B**32.2B**
P525 Marauder 4374233113.645C+10.9523.036%C**1.182%D96.1B*3.2C2514.4h5.6B+24.1B+
SMG-46 Armistice 4274211612.615A+0.0838.208%A**22.803%B**123.8S1.8S5993.4h10.9B**28.5B**
E540 Halberd 576403468.761B6.0740.816%C+3.474%C+38.8A+16.6B*32110.4h6C+14.7C++
Sticky Grenade 4094021402N/A399.3170.632%A*N/A2010A*35A*75060.2h1.4B*2B*
NS "Jackpot" Decimator 5283521272.772B++0.0870.485%B*N/A76.5B**38.3B++6524.6h3.8C++5.3B+
Tank Mine 3732901491.946C0.7535.424%C++N/A161.1A46.1D15071.8h1.4B*3.9A
L105 Zephyr 274245445.568C-2.8758.555%A++N/A64.5B+7.6C+2483.8h6.1C++10.4B++
M12 Kobalt 2172141119.455C16.7628.99%A17.757%C+178.3A2.5C-5251.2h12.1B*41.6B**
RAMS-AE .50M 210209268.038A5.3455.238%A*76.077%D-99.5A*N/A3172.1h1.7B++3B**
Striker AE 3382081451.434A1.2653.951%C**N/A27.7A+17.3B*2817.5h31.3B*58B*
NS-45 Pilot 2022011131.779B+0.9140.588%A+30.846%B+134A**N/A5951.5h5.3B**13B**
SMG-46AE Armistice 201199802.488B++0.2133.868%B*27.638%B++124.4A++1.3A+7951.6h12.2C**36B+
TAR 191191493.898A++1.2032.82%A*28.796%B**91M+N/A3832.1h9.7A29.6A
NS "Heatwave" Decimator 233166692.406B+0.2974.581%A+N/A97.6A**39.4A++7611.7h3B**4B**
G20 Vulcan-H 294166881.886C--0.8158.125%A1.807%D66.4B**51.2A*7832.5h103.4C+177.9B+
NS-AM7 AE/TR Archer 1711652040.809C+1.8869.805%B++31.515%A++32.4A++1.2C-2855.1h5.4A+7.8A+
P2-120 HEAT 1961471113.364B**10.6752.806%A2.721%C70M**23.3M*15802.1h7.4C++13.9B++
M12 Kobalt 142139719.857B+17.1623.461%A23.022%B**278S6A8990.5h9.4A++40.2B**
T7-P Mini-Chaingun 126126632C++0.6925.569%C**23.81%B**74.1C++N/A1631.7h10.2B+39.7B+
MRC3 Mercy 121121482.521C*0.1721.399%B**19.835%C+57.6A*N/A2862.1h16B*74.9B*
Hexedge 14612017,1570.007D2.6924.317%C-4.167%D0.3CN/A1461.6h2.2C*8.8C*
NS-61 Emissary 9896761.263B++1.4334.042%B*16.667%C+80M+1.7A**3191.2h12.7C**37.2B++
M3 Pounder HEG 10995481.979C*0.7150.709%B**6.316%A*47.5M*7A++3632h11.7B**23B*
MRC3 Mercy 9494481.958C+0.7420.94%B*22.34%B44.8AN/A2432.1h20C+95.6B+
NSX Tengu 9187372.351B**0.3445.221%A20.69%C+108.8A**5U5740.8h11.5B+25.5B+
P2-120 HESH 8882136.308C-3.6148.571%B++N/A102.5A*7.5C17830.8h4.6C**9.4B++
NS-44 Commissioner AE 8482531.547C**1.1548.444%B*21.951%C117.1A++2.9S5520.7h2.7B*5.5B*
SABR-13 8179302.633B*0.0636.037%A*35.443%A98.8M*2.5S3100.8h11.9C++33.1B*
M3 Pounder HEG 7065491.327C+1.3748.757%A6.154%A*32.5A++2.5C--2672h16.6C++34B+
NS-44 Commissioner 6464322B**0.6953.39%A*20.313%C106.7M+N/A6840.6h3B*5.5B**
NS Baron G5G 5655431.279C++1.4162.143%A+20%A68.8A+1.3A**3090.8h4.7C+7.6B++
Anti-Vehicle Grenade 7055155N/A52.3153.452%C*N/A550B++150B++30860.1h4.9B+9.2B+
P2-120 AP 6755511B+8.3130.219%F3.636%C++68.8M++15C30420.8h3.8A+12.5B++
Rocklet Rifle 9454321.688A++1.0154.881%C*N/A45A+33.3B*9081.2h35.3C*64.3B
AP30 Shredder 11052192.737C0.0448.128%A*N/A22.6C-25.2B*3962.3h235.4F**489.1D*
T1S Cycler 5050182.778A++0.0832.466%A++40%M+125SN/A5860.4h9A+27.7A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit197170,65410.9h
Spawn Beacon02040.1h
Anti-Vehicle MANA Turret0640.1h
AE Nano-Armor Kit8287,9405.3h
AE Medical Applicator295152,1708.5h
Nanite Revive Grenade01,2360.3h
Medical Applicator10831,2092.1h
Spitfire Auto-Turret11070.1h
Motion Spotter84,0331.3h
Ammunition Package121,4610.5h
Shield Recharging Field182,0180.5h
Medical Kit6258,3977.2h
Nano-Repair Grenade0670h
Recon Detection Device1800.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.58s
Server spent 2.98s on queries, 2.40s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.