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Centurion ChocolateWaffles[MEDK] ChocolateWaffles
VS BR 51

KDR: 6.68

Score: 2.6m

Last Seen: Nov 16th, 2019 7:29 PM
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Battle Rank 51 - Vanu Sovereignty on Cobalt
Level 100 Progress: 14% 329h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 SVA-88 NS-15M2 Pulsar LSW NS-44 Commissioner Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,976,607 MLG Score: 30357
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 16.1%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.446%54.594%21541012178,55410.3559-3.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.455%3.542M**5.092S-0.41C--HEAD ++ (~34.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.731B++7.90.449B12.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.789%89.299%01122627113701.96377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.683M1.438A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.714B++1.50.53B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m137.9%822 (49.3k)718 (43.1k)6.678479,4301,4126.7627551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227136338.835%53.818%209002:376

89% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 26th, 2019 5:02 PMNov 15th, 2019 9:41 PMNov 16th, 2019 10:43 PM (23d) (PST)Nov 16th, 2019 3:40 PM (23d) (PST)Nov 16th, 2019 3:29 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5323251,2072.5560.3831.3753.5810.04230357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
91,93819,47272,4661532383215343,054

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
61.5h/2.6d 119 5,075 2,854 13.2k 85 300 154 5.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:1,716
Deaths:231
KDR:7.429
Accuracy:38.514% M
HSR:53.380% M+
Orion VS54
S
Kills:1,264
Deaths:179
KDR:7.061
Accuracy:38.501% M*
HSR:56.883% S
Flare VE6
S
Kills:1,202
Deaths:90
KDR:13.356
Accuracy:39.419% M+
HSR:53.661% S
SVA-88
S
Kills:1,186
Deaths:183
KDR:6.481
Accuracy:39.648% M++
HSR:56.155% S
NS-15M2
M**
Kills:1,184
Deaths:134
KDR:8.836
Accuracy:39.945% M+
HSR:54.476% M**
Pulsar LSW
S
Kills:1,182
Deaths:153
KDR:7.725
Accuracy:39.870% M+
HSR:56.599% S
NSX-P Naginata
M
Kills:121
Deaths:19
KDR:6.368
Accuracy:36.732% M
HSR:47.107% A**
Kills:7,855
Deaths (as Heavy Assault):989
Deaths (to Heavy Assaults):440
KDR:7.94237
Kill Difference:6,866
Playtime:54.626 hours
Usage:89%
Score:2.425m
Score/min:740
Accuracy (listed only):38.947%
HSR (listed only):54.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
S
Kills:239
Deaths:27
KDR:8.852
Accuracy:37.926% M+
HSR:43.933% S
NSX-P Tanto
S
Kills:73
Deaths:11
KDR:6.636
Accuracy:40.536% M+
HSR:54.795% S
VE-S Canis
M**
Kills:56
Deaths:12
KDR:4.667
Accuracy:43.072% M
HSR:51.786% M**
Kills:368
Deaths (as Light Assault):50
Deaths (to Light Assaults):268
KDR:7.36
Kill Difference:318
Playtime:2.398 hours
Usage:4%
Score:0.096m
Score/min:665
Accuracy (listed only):40.511%
HSR (listed only):50.171%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M**
Kills:56
Deaths:12
KDR:4.667
Accuracy:43.072% M
HSR:51.786% M**
Kills:56
Deaths (as Combat Medic):12
Deaths (to Combat Medics):195
KDR:4.66667
Kill Difference:44
Playtime:1.259 hours
Usage:2%
Score:0.029m
Score/min:382
Accuracy (listed only):43.072%
HSR (listed only):51.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
S
Kills:452
Deaths:134
KDR:3.373
Accuracy:54.575% A*
HSR:52.212% S
Ghost
A*
Kills:271
Deaths:32
KDR:8.469
Accuracy:52.789% A*
HSR:89.299% A*
VE-S Canis
M**
Kills:56
Deaths:12
KDR:4.667
Accuracy:43.072% M
HSR:51.786% M**
Kills:779
Deaths (as Infiltrator):178
Deaths (to Infiltrators):243
KDR:4.3764
Kill Difference:601
Playtime:3.149 hours
Usage:5%
Score:0.098m
Score/min:516
Accuracy (listed only):50.145%
HSR (listed only):64.432%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,7401,7162317.429A0.7538.514%M53.38%M+209.3M**2.9M**5618.2h8.1A+21.1A
Orion VS54 1,2831,2641797.061M**0.3838.501%M*56.883%S210.7S3.2S5456h7.8A+20.3B
Flare VE6 1,2141,2029013.356U6.6839.419%M+53.661%S226.8S2.3M**6175.3h7.2A+18.2B**
SVA-88 1,2011,1861836.481M++0.2039.648%M++56.155%S167S2.1M**4467.1h8.5A21.5B**
NS-15M2 1,2021,1841348.836M++2.1639.945%M+54.476%M**194.1S3S5346.1h8.6A21.6B**
Pulsar LSW 1,2021,1821537.725S1.0539.87%M+56.599%S197S3.3S5496h8.6A21.4B**
NS-44 Commissioner 4564521343.373A*3.3154.575%A*52.212%S141.3M**1.3A++4063.2h2.6A4.8B**
Ghost 271271328.469A*1.7952.789%A*89.299%A*129M**N/A3782.1h1.5A2.8B**
Serpent VE92 239239278.852S2.1737.926%M+43.933%S170.7SN/A5221.4h8.9B**23.4B*
Force-Blade 1631571,4160.111A**6.5747.222%A+21.656%A*2.6A++N/A759.7h1.5B**3.2B*
NSX-P Naginata 122121196.368S0.3136.732%M47.107%A**172.9S1.4B4780.7h9B*24.5B**
S1 12798156.533U0.1569.018%A4.082%B*54.4A*16.1B+3401.8h5.1B*7.4B*
NSX-P Tanto 7473116.636S0.0440.536%M+54.795%S182.5S2.5M*4950.4h10.2B*25B**
Plasma Grenade 6666166N/A59.3257.941%A++N/A660B*N/A23070.1h3B++5.2B*
VE-S Canis 5756124.667M*2.0143.072%M51.786%M**186.7S3.3S6520.3h7.7B**17.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02060.2h
Motion Spotter01140h
Nano-Armor Kit03810h
Medical Kit1502,1359.9h
Medical Applicator07380h

Check the help document for the dictionary if you want to learn more about words used here.


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