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Director General Scout Chocomousse[] Chocomousse
NC BR 98

KDR: 7.39

Score: 62.9m

Last Seen: Sep 17th, 2019 6:13 PM
- OFFLINE - 46 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Cobalt
Level Progress (to 99): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R LA80 NS-44 Commissioner GD Guardian Spear Anti-Vehicle Phalanx Turret The Moonshot Frag Grenade C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,194,050 MLG Score: 6550
Fun Score: N/A
Cheeseburgers Flipped: 257TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.356%28.1%79732118728,0502.425844.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.793%1.389A1.08B**-1.363D**HEAD ++ (~13.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.654B+7.30.49B+18.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.305%3.797%328412151,7915983582.99498499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.295%-0.454D-0.17C-0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.60.356C**24.30.397B53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.016%72.603%32881211104,919142641773.5242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.349%1.061B**0.36C**-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+20.378C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.049%18.049%3281121820587420.234286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.035C+0.651B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.201C++4.40.09C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.9m211.8%380 (22.8k)327 (19.6k)7.38841150,69420,3967.6095898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12191227725.607%56.474%144609:2631

90% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2013 4:49 PMDec 31st, 1969 6:00 PMSep 17th, 2019 2:39 PM (62d) (PST)Sep 17th, 2019 3:28 PM (62d) (PST)Sep 17th, 2019 2:13 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
539764630.7840.1060.4431.7080.0226550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3524,58727,76547627103119,618

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3203.9h/133.5d 4,511 85,103 63,509 328.4k 4,952 12,091 4,321 103.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:156
Deaths:35
KDR:4.457
Accuracy:22.972% B+
HSR:23.718% C+
NS-15M2
A*
Kills:155
Deaths:20
KDR:7.750
Accuracy:23.777% C+
HSR:43.226% A*
LA1 Anchor
B+
Kills:120
Deaths:22
KDR:5.455
Accuracy:24.291% C+
HSR:29.167% B+
EM1
C++
Kills:61
Deaths:21
KDR:2.905
Accuracy:22.383% C++
HSR:22.951% C++
Kills:492
Deaths (as Heavy Assault):98
Deaths (to Heavy Assaults):4,796
KDR:5.02041
Kill Difference:394
Playtime:42.879 hours
Usage:1%
Score:0.695m
Score/min:270
Accuracy (listed only):23.356%
HSR (listed only):29.765%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A+
Kills:1,182
Deaths:344
KDR:3.436
Accuracy:26.516% B+
HSR:28.173% A+
AF-4 Cyclone
A
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:26.124% C++
HSR:28.291% A
MKV Suppressed
B*
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:26.238% C++
HSR:25.472% B*
Blitz GD-10
B+
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:24.153% C+
HSR:20.758% B+
NS-7 PDW
B++
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:25.256% C++
HSR:22.845% B++
NS-11C
A*
Kills:859
Deaths:233
KDR:3.687
Accuracy:25.388% C*
HSR:31.665% A*
NSX Tengu
B**
Kills:261
Deaths:62
KDR:4.210
Accuracy:37.815% C*
HSR:27.203% B**
Mauler S6
B+
Kills:205
Deaths:68
KDR:3.015
Accuracy:42.049% C*
HSR:18.049% B+
AF-19 Mercenary
A++
Kills:170
Deaths:79
KDR:2.152
Accuracy:23.301% C++
HSR:32.941% A++
NSX Tanto
B+
Kills:168
Deaths:39
KDR:4.308
Accuracy:25.997% C+
HSR:27.976% B+
AF-4A Bandit
A*
Kills:164
Deaths:36
KDR:4.556
Accuracy:25.783% C+
HSR:36.585% A*
MGR-S1 Gladius
B**
Kills:105
Deaths:25
KDR:4.200
Accuracy:30.813% B++
HSR:28.571% B**
Tempest
C++
Kills:54
Deaths:4
KDR:13.500
Accuracy:23.556% D-
HSR:22.222% C++
Kills:7,825
Deaths (as Light Assault):1,847
Deaths (to Light Assaults):4,206
KDR:4.2366
Kill Difference:5,978
Playtime:57.890 hours
Usage:2%
Score:1.294m
Score/min:372
Accuracy (listed only):27.922%
HSR (listed only):26.981%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:94,575
Deaths:7,720
KDR:12.251
Accuracy:42.093% B+
HSR:72.284% B
LA80
B
Kills:3,551
Deaths:655
KDR:5.421
Accuracy:43.666% B
HSR:77.725% C+
NS-44 Commissioner
C*
Kills:3,138
Deaths:1,243
KDR:2.525
Accuracy:38.440% C*
HSR:21.096% C+
The Moonshot
D
Kills:1,736
Deaths:113
KDR:15.363
Accuracy:38.635% D
HSR:72.005% D**
NS-61 Emissary
B++
Kills:1,218
Deaths:346
KDR:3.520
Accuracy:26.108% C
HSR:20.443% B++
NS-357 Underboss
C+
Kills:1,201
Deaths:361
KDR:3.327
Accuracy:35.832% C+
HSR:20.150% C
NS-45 Pilot
C*
Kills:1,200
Deaths:432
KDR:2.778
Accuracy:27.390% D
HSR:28.500% C*
Impetus
B**
Kills:1,183
Deaths:124
KDR:9.540
Accuracy:40.124% B**
HSR:36.348% B**
AF-8 RailJack
C*
Kills:1,182
Deaths:87
KDR:13.586
Accuracy:38.339% C*
HSR:73.012% C+
NSX Daimyo
B+
Kills:1,182
Deaths:77
KDR:15.351
Accuracy:43.339% C**
HSR:95.601% B+
AF-6 Shadow
B
Kills:1,171
Deaths:220
KDR:5.323
Accuracy:34.218% C+
HSR:30.658% B
EM4 Longshot
C++
Kills:1,170
Deaths:125
KDR:9.360
Accuracy:40.450% C++
HSR:72.564% D
AF-4 Cyclone
A
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:26.124% C++
HSR:28.291% A
MKV Suppressed
B*
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:26.238% C++
HSR:25.472% B*
NC4 Mag-Shot
C++
Kills:1,166
Deaths:1,141
KDR:1.022
Accuracy:28.334% C++
HSR:18.525% C+
NC14 Bolt Driver
A
Kills:1,166
Deaths:357
KDR:3.266
Accuracy:44.395% A
HSR:68.268% D
NS-44L Blackhand
C+
Kills:1,166
Deaths:407
KDR:2.865
Accuracy:40.039% C+
HSR:18.954% F
AF-18 Stalker
B*
Kills:1,165
Deaths:257
KDR:4.533
Accuracy:26.381% C
HSR:27.210% B*
NS-30 Vandal
B**
Kills:1,164
Deaths:252
KDR:4.619
Accuracy:34.051% C++
HSR:34.966% B**
Blitz GD-10
B+
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:24.153% C+
HSR:20.758% B+
NS-7 PDW
B++
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:25.256% C++
HSR:22.845% B++
NSX Tomoe
B*
Kills:702
Deaths:124
KDR:5.661
Accuracy:29.103% C+
HSR:45.727% B*
Soldier Soaker
B++
Kills:417
Deaths:167
KDR:2.497
Accuracy:37.849% B+
HSR:17.986% B++
NS-AM7 Archer
A*
Kills:370
Deaths:81
KDR:4.568
Accuracy:60.372% C*
HSR:37.838% A*
Gauss SPR
A+
Kills:357
Deaths:34
KDR:10.500
Accuracy:37.434% B*
HSR:45.658% A+
NC08 Mag-Scatter
A
Kills:336
Deaths:256
KDR:1.313
Accuracy:55.277% C**
HSR:23.214% A
NSX Tengu
B**
Kills:261
Deaths:62
KDR:4.210
Accuracy:37.815% C*
HSR:27.203% B**
MGR-S1 Gladius
B**
Kills:105
Deaths:25
KDR:4.200
Accuracy:30.813% B++
HSR:28.571% B**
LA3 Desperado
A++
Kills:74
Deaths:43
KDR:1.721
Accuracy:28.311% C+
HSR:31.081% A++
Tempest
C++
Kills:54
Deaths:4
KDR:13.500
Accuracy:23.556% D-
HSR:22.222% C++
Kills:125,667
Deaths (as Infiltrator):15,670
Deaths (to Infiltrators):4,517
KDR:8.01959
Kill Difference:109,997
Playtime:2,871.692 hours
Usage:90%
Score:56.086m
Score/min:326
Accuracy (listed only):35.471%
HSR (listed only):38.839%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
B**
Kills:2,679
Deaths:363
KDR:7.380
Accuracy:33.932% C+
HSR:39.194% B**
Warden
B*
Kills:1,277
Deaths:412
KDR:3.100
Accuracy:32.512% B*
HSR:25.842% C*
Gauss Compact S
A+
Kills:1,182
Deaths:344
KDR:3.436
Accuracy:26.516% B+
HSR:28.173% A+
NS-11C
A*
Kills:859
Deaths:233
KDR:3.687
Accuracy:25.388% C*
HSR:31.665% A*
Mauler S6
B+
Kills:205
Deaths:68
KDR:3.015
Accuracy:42.049% C*
HSR:18.049% B+
AF-19 Mercenary
A++
Kills:170
Deaths:79
KDR:2.152
Accuracy:23.301% C++
HSR:32.941% A++
NSX Tanto
B+
Kills:168
Deaths:39
KDR:4.308
Accuracy:25.997% C+
HSR:27.976% B+
AF-4A Bandit
A*
Kills:164
Deaths:36
KDR:4.556
Accuracy:25.783% C+
HSR:36.585% A*
MGR-M1 Bishop
A**
Kills:157
Deaths:20
KDR:7.850
Accuracy:34.531% C**
HSR:49.682% A**
Kills:6,861
Deaths (as Engineer):1,594
Deaths (to Engineers):3,165
KDR:4.30427
Kill Difference:5,267
Playtime:68.812 hours
Usage:2%
Score:1.215m
Score/min:294
Accuracy (listed only):30.001%
HSR (listed only):32.234%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B**
Kills:1,178
Deaths:289
KDR:4.076
Accuracy:25.396% B+
HSR:27.589% B**
NC1 Gauss Rifle
A++
Kills:1,172
Deaths:283
KDR:4.141
Accuracy:27.077% B*
HSR:34.642% A++
AF-4 Cyclone
A
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:26.124% C++
HSR:28.291% A
MKV Suppressed
B*
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:26.238% C++
HSR:25.472% B*
Blitz GD-10
B+
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:24.153% C+
HSR:20.758% B+
NS-7 PDW
B++
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:25.256% C++
HSR:22.845% B++
Gauss Rifle S
A+
Kills:508
Deaths:124
KDR:4.097
Accuracy:28.489% B+
HSR:31.890% A+
NSX Tengu
B**
Kills:261
Deaths:62
KDR:4.210
Accuracy:37.815% C*
HSR:27.203% B**
Mauler S6
B+
Kills:205
Deaths:68
KDR:3.015
Accuracy:42.049% C*
HSR:18.049% B+
MGR-S1 Gladius
B**
Kills:105
Deaths:25
KDR:4.200
Accuracy:30.813% B++
HSR:28.571% B**
Tempest
C++
Kills:54
Deaths:4
KDR:13.500
Accuracy:23.556% D-
HSR:22.222% C++
Kills:8,140
Deaths (as Combat Medic):1,812
Deaths (to Combat Medics):1,937
KDR:4.49227
Kill Difference:6,328
Playtime:111.722 hours
Usage:3%
Score:2.704m
Score/min:403
Accuracy (listed only):28.815%
HSR (listed only):26.139%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B*
Kills:278
Deaths:144
KDR:1.931
Accuracy:47.110% B*
HSR:3.597% B++
NCM3 Raven
B**
Kills:266
Deaths:145
KDR:1.834
Accuracy:47.800% B**
HSR:2.632% C+
Kills:544
Deaths (as MAX Suit):144.500
Deaths (to MAX Suits):555
KDR:3.76471
Kill Difference:399.500
Playtime:32.149 hours
Usage:1%
Score:0.860m
Score/min:446
Accuracy (listed only):47.455%
HSR (listed only):3.114%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:787
V. Kills:105 N/A
Deaths:19
KDR:41.421
Accuracy:38.043% C*
KPH:89.700 A
VKPH:12 C*
M60-G Bulldog
B*
Kills:547
V. Kills:100 N/A
Deaths:15
KDR:36.467
Accuracy:31.921% C-
KPH:57.800 B*
VKPH:10.600 B+
M20 Basilisk
S
Kills:337
V. Kills:62 N/A
Deaths:8
KDR:42.125
Accuracy:35.048% C
KPH:72.400 S
VKPH:13.300 A++
G30 Walker
B*
Kills:120
V. Kills:78 152%
Deaths:5
KDR:24
Accuracy:27.307% C
KPH:20.100 B+
VKPH:13.100 B*
M40 Fury
A+
Kills:58
V. Kills:4 N/A
Deaths:1
KDR:58
Accuracy:30.254% D
KPH:83.400 A+
VKPH:5.800 D
Kills:1,849 (0 + 1,849)
Deaths:48
KDR:38.521
VKDR:7.271
Vehicle Kills:349
Kill Difference:1,801
Playtime:29.542 hours
Usage:1%
Score:0.445m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:30.254%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 94,95694,5757,72012.251M*4.8642.093%B+72.284%B57.4B++N/A1441648h2B+4.7B+
LA80 3,5513,5516555.421B++1.9743.666%B77.725%C+32.4CN/A85109.5h2B4.7B
NS-44 Commissioner 3,1533,1381,2432.525A+4.8638.44%C*21.096%C+103.2MN/A26930.4h2.8B**7.4B++
GD Guardian 2,6932,6793637.38M*0.0133.932%C+39.194%B**59.5C*N/A15345h6.2B+18.2B+
Spear Anti-Vehicle Phalanx Turret 3,4552,2864057.15S49.7652.453%B*3.981%C++59.5A30.4B*35238.4h6.2B++11.9B*
The Moonshot 1,7571,73611315.363M7.9738.635%D72.005%D**31.9D--N/A7754.4h2.1D-5.5D
Frag Grenade 1,4771,46111461N/A1,453.6144.606%C+N/A635.2B++7C19922.3h3.1B++6.9B+
C-4 1,5211,3201966.735M**0.6529.605%B+N/A212.9M+32.4C*9766.2h1.1B*3.9B++
Warden 1,2981,2774123.1A++4.2932.512%B*25.842%C*31.1B+N/A9141h6.8B*20.8B*
Sticky Grenade 1,2511,23111231N/A1,223.6157.67%B+N/A946.9C+15.4C++25851.3h2.2C++3.8C**
NS-61 Emissary 1,2241,2183463.52M**3.8726.108%C20.443%B++106.8SN/A27811.4h8.1B+31B++
NS-357 Underboss 1,2041,2013613.327A*4.0635.832%C+20.15%C102.6A++N/A27511.7h2.9A8B*
NS-45 Pilot 1,2051,2004322.778B**4.6127.39%D28.5%C*150A**N/A4298h5.1B**18.8B+
Bouncing Betty 1,1951,1953930.641S23.2545.889%C**N/A142.3B+N/A3888.4h2.3D--5.1C
Impetus 1,1901,1831249.54S2.1540.124%B**36.348%B**51.7B+N/A11822.9h3.9B*9.7B*
Gauss Compact S 1,1961,1823443.436A**3.9526.516%B+28.173%A+50.1A++N/A13323.6h9.4B+35.3B+
AF-8 RailJack 1,1931,1828713.586S6.2038.339%C*73.012%C+39.8AN/A11129.7h2B++5.2B+
NSX Daimyo 1,1821,1827715.351M**7.9643.339%C**95.601%B+78.3B*N/A18815.1h2.2B+5B+
NS-11P 1,1891,1782894.076M++3.3125.396%B+27.589%B**44.1B++N/A10826.7h11.1B**43.7B*
NC1 Gauss Rifle 1,1841,1722834.141M3.2527.077%B*34.642%A++57.5A++N/A22420.4h8.7A+32.2B**
AF-6 Shadow 1,1811,1712205.323A*2.0734.218%C+30.658%B34.7CN/A8333.7h5.2B15.2C**
EM4 Longshot 1,1721,1701259.36A**1.9740.45%C++72.564%D36.6C**N/A10432h2.1C*5.2C**
AF-4 Cyclone 1,1741,1702255.2M+2.1926.124%C++28.291%A58.5B*N/A18820h9.3B+35.4B+
MKV Suppressed 1,1711,1662255.182S2.2126.238%C++25.472%B*46.6B++N/A11625h12.3B+47B+
NC4 Mag-Shot 1,1661,1661,1411.022B+6.3728.334%C++18.525%C+64.8A*N/A19618h5.9B*20.9B+
NC14 Bolt Driver 1,1661,1663573.266B+4.1244.395%A68.268%D19.8CN/A8059h2.8C+6.2B+
NS-44L Blackhand 1,1711,1664072.865A+4.5240.039%C+18.954%F95.6M**N/A22812.2h2.6A6.6B*
AF-18 Stalker 1,1691,1652574.533M2.8626.381%C27.21%B*35.3C++N/A9133h10.6B*40.2B+
NS-30 Vandal 1,1671,1642524.619A++2.7734.051%C++34.966%B**35C+N/A10533.3h5.3B+15.7B+
Blitz GD-10 1,1701,1612344.962M**2.4324.153%C+20.758%B+38.8B+N/A11529.9h12.5B++51.6B+
NS-7 PDW 1,1681,1602734.249S3.1425.256%C++22.845%B++41.9B++N/A14327.7h10.9B*43.2B+
Tank Mine 1,5931,0823233.813U26.4235.021%C++N/A186.6A+88.1B*12245.8h1.8C*5.2B+
NS-11C 8738592333.687M++3.7025.388%C*31.665%A*35.6BN/A15024.1h12.7B+50.2B+
Mag-Cutter 84684616,7800.05B**7.3429.576%C++N/A0.4C+N/A12393.6h1.8B++5.9B+
M40 Fury 8927871941.421S34.0338.043%C*1.525%C89.4A11.9C*2958.8h10.8B+28.5B+
NSX Tomoe 7077021245.661M+1.7329.103%C+45.727%B*62.1B*N/A19311.3h11.5B*39.4B+
M60-G Bulldog 6475471536.467S29.0831.921%C-2.377%C57.6B*10.5B+1789.5h6.4B+20B
Gauss Rifle S 5175081244.097M+3.2928.489%B+31.89%A+54A1C++1519.4h9.1B*32.1B++
Soldier Soaker 4184171672.497A4.8937.849%B+17.986%B++189.5SN/A5272.2h4.5B++11.9B*
Hunter QCX 4623982151.851A++5.5445.523%C++15.327%D35.9A**5.8B+11611.1h6.1C*13.4C*
NS-AM7 Archer 395370814.568S2.8260.372%C*37.838%A*20.1A**1.4D-11218.4h9.5B*15.7B**
Gauss SPR 3593573410.5S3.1137.434%B*45.658%A+27.9C+N/A8312.8h5B+13.3B+
M20 Basilisk 399337842.125U34.7435.048%C12.166%A**71.7S13.2A++3764.7h35.5A++101.3A
NC08 Mag-Scatter 3363362561.313B+6.0855.277%C**23.214%A78.1A++N/A2184.3h3.4B++6.1B++
C-4 ARX 355312476.638A**0.7533.436%A++N/A260M35.8C++10551.2h1B*3.1B**
NCM3 Raven 5802781441.931A+5.4647.11%B*3.597%B++10.7C*11.6A*13526.1h31.2C+66.2C**
NCM3 Raven 5462661451.834A5.5547.8%B**2.632%C+10.2B10.7A*12726.2h35.6C74.4C**
NSX Tengu 266261624.21M++3.1837.815%C*27.203%B**79.1A+1.5A++2393.3h10.5B++27.7B+
Mauler S6 207205683.015A++4.3742.049%C*18.049%B+42.7B++N/A2414.8h4.4B+10.5B+
NS Decimator 2721871512.467U5.0845.863%F-1.07%D-42.5B+19.3B+3514.4h3.8B+8.3C+
Aspis Anti-Aircraft Phalanx Turret 3501741174U166.6144.654%M+N/A24.5A*24.8A**3507.1h93.5A+209.3B**
AF-19 Mercenary 171170792.152A++5.2423.301%C++32.941%A++26.6BN/A5706.4h10.5B++44.9B+
NSX Tanto 170168394.308M*3.0825.997%C+27.976%B+60B**N/A2242.8h9.8B++37.8B+
AF-4A Bandit 165164364.556M++2.8325.783%C+36.585%A*58.6B*N/A2712.8h8.2B**31.7B++
MGR-M1 Bishop 158157207.85M+0.4634.531%C**49.682%A**52.3B**N/A1963h4.8B**14B++
NC6 Gauss SAW 159156354.457A*2.9322.972%B+23.718%C+42.2B+N/A11033.7h10.1C*44B+
NS-15M2 160155207.75M++0.3623.777%C+43.226%A*53.4C**1.7A*3832.9h14.1C59.4C++
NC15 Phoenix 242134304.467M+2.9256.133%BN/A18.9C**15.2B+1837.1h8.9B+15.9B++
LA1 Anchor 121120225.455A1.9324.291%C+29.167%B+38.7CN/A6833.1h11.6C--47.9C+
Shrike 168120403M**4.3961.201%B+1.667%D33.3B++13.3C++5163.6h5.7B+9.3B++
G30 Walker 198120524U16.6127.307%C1.667%D*20B+13B*1716h162.5B*595.2B+
MGR-S1 Gladius 105105254.2A*3.1930.813%B++28.571%B**52.5B+N/A4142h8.8B+28.7B+
MANA Anti-Vehicle Turret 14987117.909A++0.5251.03%D5.747%B*870D620D963750.1h10.3C20.1D
The Slasher 80802,5720.031C7.3625.278%DN/A0.2DN/A1389.9h2B+7.9C+
LA3 Desperado 7474431.721B**5.6728.311%C+31.081%A++82.2A++N/A3560.9h6.7B**23.7B++
EM1 6161212.905A++4.4822.383%C++22.951%C++29CN/A4012.1h14.8C+65.9C++
Hawk GD-68 10158183.222S4.1756.753%D3.448%B+12.3C9.1C+2174.7h7.9C*13.9C+
M40 Fury 6258158S50.6130.254%DN/A82.9A+5.7D5530.7h9.3B++30.6B+
Tempest 5554413.5S6.1123.556%D-22.222%C++60B+1.1B**2670.9h8.8B++37.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit28135,7497.6h
Anti-Vehicle MANA Turret57720.8h
Nanite Revive Grenade03,1490.9h
Nanite Healing Grenade04940.1h
Medical Kit82718,63017.7h
Medical Applicator215241,39718.8h
Spitfire Auto-Turret25090.5h
Restoration Kit84610.5h
Motion Spotter01650.1h
Recon Detection Device439204,926267.1h
Shield Recharging Field62,9030.9h
Ammunition Package41,6800.6h
Anti-Infantry MANA Turret21180.1h

Check the help document for the dictionary if you want to learn more about words used here.


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