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Deputy Scout Chocomousse[] Chocomousse
NC BR 44

KDR: 6.8

Score: 49.1m

Last Seen: Jun 26th, 2018 5:29 PM
- OFFLINE - 20.5 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Cobalt
Level Progress (to 45): 62%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R LA80 NS-44 Commissioner GD Guardian Spear Anti-Vehicle Phalanx Turret The Moonshot Frag Grenade Warden
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,586,515 MLG Score: 5265
Fun Score: N/A
Cheeseburgers Flipped: 256TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.54%27.291%7792798124,8362.582784.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.994%1.483A+1.062B**-1.61FHEAD ++ (~13.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.663B+7.20.494B+18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.974%3.631%353410041,7355323443.25516503%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.158%-0.476D-0.169C-1.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.20.34C**23.90.383C**53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.699%69.397%3538100075,097113828865.9903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.478%0.991B*0.145C++-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.495B+2.10.348C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.152%18.137%3531100720466220.308157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.072C+0.755B++-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.203C++4.40.085C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.1m226.1%352 (21.1k)303 (18.2k)6.79591114,38216,8317.0297144 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1008895524.868%52.164%129709:3725

89% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2013 4:49 PMDec 31st, 1969 6:00 PMJun 30th, 2018 10:56 AM (82d) (PST)Jun 26th, 2018 1:33 PM (86d) (PST)Jun 26th, 2018 1:29 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
510754350.7060.1040.3681.6510.0245265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,6014,51426,0874262299118,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2699.3h/112.5d 3,935 59,666 48,416 267.4k 3,649 10,810 3,884 82.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:145
Deaths:35
KDR:4.143
Accuracy:22.691% B+
HSR:22.069% C+
LA1 Anchor
B+
Kills:119
Deaths:22
KDR:5.409
Accuracy:24.350% C+
HSR:29.412% B+
EM1
C*
Kills:61
Deaths:21
KDR:2.905
Accuracy:22.383% C*
HSR:22.951% C*
Kills:325
Deaths (as Heavy Assault):78
Deaths (to Heavy Assaults):3,967
KDR:4.16667
Kill Difference:247
Playtime:37.024 hours
Usage:1%
Score:0.599m
Score/min:270
Accuracy (listed only):23.141%
HSR (listed only):24.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:65,313
Deaths:5,802
KDR:11.257
Accuracy:41.738% B+
HSR:68.637% C++
LA80
B+
Kills:3,551
Deaths:655
KDR:5.421
Accuracy:43.666% B+
HSR:77.725% C+
NS-44 Commissioner
B
Kills:2,973
Deaths:1,189
KDR:2.500
Accuracy:38.716% B
HSR:20.484% C+
The Moonshot
D
Kills:1,693
Deaths:110
KDR:15.391
Accuracy:38.788% D
HSR:71.766% D*
NS-61 Emissary
B++
Kills:1,215
Deaths:343
KDR:3.542
Accuracy:26.101% C
HSR:20.412% B++
NS-357 Underboss
C+
Kills:1,184
Deaths:357
KDR:3.317
Accuracy:35.874% C+
HSR:20.270% C+
Impetus
B**
Kills:1,183
Deaths:124
KDR:9.540
Accuracy:40.124% B**
HSR:36.348% B**
AF-8 RailJack
C**
Kills:1,182
Deaths:87
KDR:13.586
Accuracy:38.339% C**
HSR:73.012% C+
AF-6 Shadow
B+
Kills:1,171
Deaths:220
KDR:5.323
Accuracy:34.218% C+
HSR:30.658% B+
EM4 Longshot
C++
Kills:1,170
Deaths:125
KDR:9.360
Accuracy:40.450% C++
HSR:72.564% D
AF-4 Cyclone
A+
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:26.124% C++
HSR:28.291% A+
NC14 Bolt Driver
A
Kills:1,166
Deaths:357
KDR:3.266
Accuracy:44.395% A
HSR:68.268% D
MKV Suppressed
B**
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:26.238% C++
HSR:25.472% B**
NS-44L Blackhand
C+
Kills:1,166
Deaths:407
KDR:2.865
Accuracy:40.039% C+
HSR:18.954% F
NC4 Mag-Shot
C*
Kills:1,166
Deaths:1,141
KDR:1.022
Accuracy:28.334% C*
HSR:18.525% C+
AF-18 Stalker
B**
Kills:1,165
Deaths:257
KDR:4.533
Accuracy:26.381% C+
HSR:27.210% B**
NS-30 Vandal
B**
Kills:1,164
Deaths:252
KDR:4.619
Accuracy:34.051% C*
HSR:34.966% B**
Blitz GD-10
B*
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:24.153% C+
HSR:20.758% B*
NS-7 PDW
B*
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:25.256% C++
HSR:22.845% B*
NSX Daimyo
B++
Kills:665
Deaths:41
KDR:16.220
Accuracy:45.182% B+
HSR:96.241% B++
NSX Tomoe
B*
Kills:540
Deaths:98
KDR:5.510
Accuracy:29.530% C++
HSR:45.556% B*
Gauss SPR
A
Kills:357
Deaths:34
KDR:10.500
Accuracy:37.434% B++
HSR:45.658% A
NS-AM7 Archer
A*
Kills:310
Deaths:76
KDR:4.079
Accuracy:59.884% C*
HSR:35.484% A*
NC08 Mag-Scatter
B++
Kills:219
Deaths:191
KDR:1.147
Accuracy:50.779% C+
HSR:19.178% B++
NSX Tengu
B+
Kills:162
Deaths:32
KDR:5.063
Accuracy:38.317% C**
HSR:24.074% B+
MGR-S1 Gladius
B*
Kills:88
Deaths:22
KDR:4
Accuracy:30.817% B*
HSR:25% B+
Kills:93,460
Deaths (as Infiltrator):12,877
Deaths (to Infiltrators):3,707
KDR:7.2579
Kill Difference:80,583
Playtime:2,408.405 hours
Usage:89%
Score:43.442m
Score/min:301
Accuracy (listed only):36.343%
HSR (listed only):40.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:26.124% C++
HSR:28.291% A+
MKV Suppressed
B**
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:26.238% C++
HSR:25.472% B**
Blitz GD-10
B*
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:24.153% C+
HSR:20.758% B*
NS-7 PDW
B*
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:25.256% C++
HSR:22.845% B*
Gauss Compact S
A+
Kills:841
Deaths:268
KDR:3.138
Accuracy:26.736% B++
HSR:27.705% A+
NS-11C
B*
Kills:296
Deaths:120
KDR:2.467
Accuracy:24.687% C*
HSR:23.649% B*
Mauler S6
B+
Kills:204
Deaths:68
KDR:3
Accuracy:42.152% C*
HSR:18.137% B+
AF-19 Mercenary
A*
Kills:170
Deaths:79
KDR:2.152
Accuracy:23.301% C**
HSR:32.941% A*
NSX Tanto
B+
Kills:168
Deaths:39
KDR:4.308
Accuracy:25.997% C+
HSR:27.976% B+
AF-4A Bandit
A**
Kills:164
Deaths:36
KDR:4.556
Accuracy:25.783% C++
HSR:36.585% A**
NSX Tengu
B+
Kills:162
Deaths:32
KDR:5.063
Accuracy:38.317% C**
HSR:24.074% B+
MGR-S1 Gladius
B*
Kills:88
Deaths:22
KDR:4
Accuracy:30.817% B*
HSR:25% B+
Kills:6,750
Deaths (as Light Assault):1,621
Deaths (to Light Assaults):3,458
KDR:4.1641
Kill Difference:5,129
Playtime:40.709 hours
Usage:2%
Score:0.780m
Score/min:319
Accuracy (listed only):28.297%
HSR (listed only):26.119%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
B**
Kills:2,662
Deaths:359
KDR:7.415
Accuracy:34.013% C+
HSR:39.144% B**
Warden
B**
Kills:1,277
Deaths:412
KDR:3.100
Accuracy:32.512% B**
HSR:25.842% C*
Gauss Compact S
A+
Kills:841
Deaths:268
KDR:3.138
Accuracy:26.736% B++
HSR:27.705% A+
NS-11C
B*
Kills:296
Deaths:120
KDR:2.467
Accuracy:24.687% C*
HSR:23.649% B*
Mauler S6
B+
Kills:204
Deaths:68
KDR:3
Accuracy:42.152% C*
HSR:18.137% B+
AF-19 Mercenary
A*
Kills:170
Deaths:79
KDR:2.152
Accuracy:23.301% C**
HSR:32.941% A*
NSX Tanto
B+
Kills:168
Deaths:39
KDR:4.308
Accuracy:25.997% C+
HSR:27.976% B+
AF-4A Bandit
A**
Kills:164
Deaths:36
KDR:4.556
Accuracy:25.783% C++
HSR:36.585% A**
Kills:5,782
Deaths (as Engineer):1,381
Deaths (to Engineers):2,773
KDR:4.18682
Kill Difference:4,401
Playtime:66.028 hours
Usage:2%
Score:1.141m
Score/min:288
Accuracy (listed only):29.397%
HSR (listed only):28.997%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A+
Kills:1,178
Deaths:289
KDR:4.076
Accuracy:25.396% B+
HSR:27.589% A+
AF-4 Cyclone
A+
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:26.124% C++
HSR:28.291% A+
MKV Suppressed
B**
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:26.238% C++
HSR:25.472% B**
Blitz GD-10
B*
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:24.153% C+
HSR:20.758% B*
NS-7 PDW
B*
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:25.256% C++
HSR:22.845% B*
NC1 Gauss Rifle
A*
Kills:614
Deaths:115
KDR:5.339
Accuracy:27.379% B**
HSR:33.876% A*
Gauss Rifle S
A+
Kills:475
Deaths:102
KDR:4.657
Accuracy:28.253% B++
HSR:30.947% A+
Mauler S6
B+
Kills:204
Deaths:68
KDR:3
Accuracy:42.152% C*
HSR:18.137% B+
NSX Tengu
B+
Kills:162
Deaths:32
KDR:5.063
Accuracy:38.317% C**
HSR:24.074% B+
MGR-S1 Gladius
B*
Kills:88
Deaths:22
KDR:4
Accuracy:30.817% B*
HSR:25% B+
Kills:7,378
Deaths (as Combat Medic):1,585
Deaths (to Combat Medics):1,591
KDR:4.65489
Kill Difference:5,793
Playtime:96.358 hours
Usage:4%
Score:2.300m
Score/min:398
Accuracy (listed only):29.409%
HSR (listed only):25.699%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B**
Kills:278
Deaths:144
KDR:1.931
Accuracy:47.113% B**
HSR:3.597% B+
NCM3 Raven
B**
Kills:266
Deaths:145
KDR:1.834
Accuracy:47.803% B**
HSR:2.632% C+
Kills:544
Deaths (as MAX Suit):144.500
Deaths (to MAX Suits):467
KDR:3.76471
Kill Difference:399.500
Playtime:32.086 hours
Usage:1%
Score:0.860m
Score/min:447
Accuracy (listed only):47.458%
HSR (listed only):3.114%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:769
V. Kills:101 N/A
Deaths:19
KDR:40.474
Accuracy:37.600% C*
KPH:89.700 A
VKPH:11.800 C++
M60-G Bulldog
B*
Kills:547
V. Kills:100 N/A
Deaths:15
KDR:36.467
Accuracy:31.935% C
KPH:58 B*
VKPH:10.600 B+
M20 Basilisk
S
Kills:299
V. Kills:54 N/A
Deaths:8
KDR:37.375
Accuracy:34.341% C
KPH:69.300 S
VKPH:12.500 A
G30 Walker
B+
Kills:120
V. Kills:78 152%
Deaths:5
KDR:24
Accuracy:27.348% C
KPH:20.400 B+
VKPH:13.200 B+
M40 Fury
A+
Kills:58
V. Kills:4 N/A
Deaths:1
KDR:58
Accuracy:30.254% D
KPH:83.400 A+
VKPH:5.800 D
Kills:1,793 (0 + 1,793)
Deaths:48
KDR:37.354
VKDR:7.021
Vehicle Kills:337
Kill Difference:1,745
Playtime:28.919 hours
Usage:1%
Score:0.424m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:30.254%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 65,56565,3135,80211.257A*4.4641.738%B+68.637%C++51.1B+N/A1251278.1h2B+4.9B+
LA80 3,5513,5516555.421B+1.3743.666%B+77.725%C+32.4C+N/A84109.5h2B+4.7B+
NS-44 Commissioner 2,9872,9731,1892.5A+4.3038.716%B20.484%C+104.3M+N/A27028.5h2.8B**7.3B++
GD Guardian 2,6762,6623597.415M++0.6234.013%C+39.144%B**60BN/A15444.4h6.2B+18.1B+
Spear Anti-Vehicle Phalanx Turret 3,1662,0833756.297S49.5052.133%B**4.321%C++58B**30.2B*34635.9h6.3B++12.1B*
The Moonshot 1,7141,69311015.391A*8.6038.788%D71.766%D*32.9D-N/A7851.5h2.1D-5.5D-
Frag Grenade 1,4731,45711457N/A1,450.2044.584%C+N/A633.5B++7C+18842.3h3.1B++6.9B+
Warden 1,2981,2774123.1A*3.7032.512%B**25.842%C*31.3B++N/A8840.8h6.8B*20.8B*
NS-61 Emissary 1,2211,2153433.542M**3.2526.101%C20.412%B++109.5SN/A28011.1h8.1B*31B*
NS-357 Underboss 1,1871,1843573.317A**3.4835.874%C+20.27%C+102.1A*N/A27011.6h2.9A8B++
Impetus 1,1901,1831249.54S2.7440.124%B**36.348%B**51.7B+N/A11722.9h3.9B*9.7B*
AF-8 RailJack 1,1931,1828713.586S6.7938.339%C**73.012%C+39.8AN/A11029.7h2B++5.2B+
NS-11P 1,1891,1782894.076M+2.7225.396%B+27.589%A+44.3B**N/A10726.6h11.1B**43.7B*
AF-6 Shadow 1,1811,1712205.323A*1.4734.218%C+30.658%B+34.7CN/A8233.7h5.2B15.2B
EM4 Longshot 1,1721,1701259.36A*2.5640.45%C++72.564%D36.6BN/A10232h2.1C*5.2B
AF-4 Cyclone 1,1741,1702255.2M*1.6026.124%C++28.291%A+58.5B**N/A17920h9.3B++35.4B+
Bouncing Betty 1,1691,1693929.974S23.1845.585%C*N/A140.8BN/A3838.3h2.3D*5.1C
NC14 Bolt Driver 1,1661,1663573.266B++3.5344.395%A68.268%D20.4C+N/A7957.2h2.8C+6.2B+
MKV Suppressed 1,1711,1662255.182S1.6126.238%C++25.472%B**46.6B++N/A11425h12.3B+47B+
NS-44L Blackhand 1,1711,1664072.865A++3.9340.039%C+18.954%F95.6SN/A22612.2h2.6A6.6B*
NC4 Mag-Shot 1,1661,1661,1411.022B+5.7728.334%C*18.525%C+65.9A*N/A19417.7h5.9B*20.9C++
AF-18 Stalker 1,1691,1652574.533M+2.2626.381%C+27.21%B**35.3C++N/A9033h10.6B++40.2B+
NS-30 Vandal 1,1671,1642524.619A++2.1834.051%C*34.966%B**35.1C+N/A10433.2h5.3B+15.7B+
Blitz GD-10 1,1701,1612344.962S1.8324.153%C+20.758%B*39B+N/A11129.8h12.5B++51.6B+
NS-7 PDW 1,1681,1602734.249S2.5525.256%C++22.845%B*42B*N/A14027.6h10.9B*43.2B++
C-4 1,2951,1081766.295M**0.5028.325%B+N/A194.4M32.8C*9145.7h1.2B++4.1B++
Tank Mine 1,5281,0243232U25.2030.58%CN/A176.6A+86.9B*11945.8h1.7B+5.5B+
Gauss Compact S 8488412683.138A**3.6626.736%B++27.705%A+47.8A++N/A13117.6h9.2B+34.2B+
M40 Fury 8707691940.474S33.6837.6%C*1.43%C89.4A11.7C++2948.6h10.6B+28.1B+
NSX Daimyo 6656654116.22S9.4245.182%B+96.241%B++77.3B**N/A1778.6h2.1B++4.7B++
NC1 Gauss Rifle 6216141155.339M**1.4627.379%B**33.876%A*59A*N/A26710.4h8.5A+31B**
Mag-Cutter 58858813,3600.044B*6.7529.362%C++N/A0.3C-N/A11950.8h1.8B+6.1B+
M60-G Bulldog 6475471536.467S29.6731.935%C2.377%C58.2B*10.6B+1789.4h6.4B20C*
NSX Tomoe 545540985.51A**1.2929.53%C++45.556%B*60B*N/A1809h11.5B*39B+
Gauss Rifle S 4844751024.657M*2.1428.253%B++30.947%A+55.2A+1A+1498.6h9B**32B*
Sticky Grenade 4434391439N/A432.2058.498%B++N/A878C+8C24600.5h2.3C+3.9C**
Hunter QCX 4533902121.84A++4.9645.532%C++15.128%D35.5A++5.7B++11411h6.2C++13.6C*
Gauss SPR 3593573410.5S3.7037.434%B++45.658%A28.1C+N/A7712.7h5B+13.3B+
NS-AM7 Archer 329310764.079S2.7259.884%C*35.484%A*18.9M1.2D10516.4h9.3B*15.5B**
M20 Basilisk 353299837.375U30.5834.341%C12.375%A**69.5S12.6A3424.3h35.1B*102.2A
NS-11C 3032961202.467A++4.3324.687%C*23.649%B*18.7CN/A8615.8h14.3C*58.1C**
NCM3 Raven 5802781441.931A+4.8647.113%B**3.597%B+10.7C++11.6A*13526.1h31.2C66.2C**
NCM3 Raven 5462661451.834A4.9647.803%B**2.632%C+10.2C*10.7A*12626.2h35.6C--74.4C*
NC08 Mag-Scatter 2192191911.147C+5.6550.779%C+19.178%B++62.6AN/A1753.5h3.3B*6.4B+
Mauler S6 206204683A++3.8042.152%C*18.137%B+42.5B*N/A2244.8h4.4B+10.5B+
AF-19 Mercenary 171170792.152A++4.6423.301%C**32.941%A*26.6B+N/A4856.4h10.5B++44.9B+
NSX Tanto 170168394.308M++2.4925.997%C+27.976%B+60AN/A2072.8h9.8B*37.8B++
AF-4A Bandit 165164364.556M2.2425.783%C++36.585%A**58.6B**N/A2402.8h8.2B**31.7B++
NSX Tengu 164162325.063M**1.7338.317%C**24.074%B+64.8AN/A1912.5h11.5B+29.9B+
Aspis Anti-Aircraft Phalanx Turret 3131511151U144.2044.641%M+N/A23.6A*25.3M3616.4h95.7A214.4B**
NC6 Gauss SAW 148145354.143A*2.6522.691%B+22.069%C+41.4B+N/A9523.5h10.3C++45.3B+
NC15 Phoenix 231125304.167M+2.6357.413%B+N/A18.9B16.1B+1866.6h9B+15.6B++
Shrike 168120403M**3.8061.247%B+1.667%D33.3B++13.3C++4943.6h5.7B+9.2B++
G30 Walker 198120524S17.2027.348%C1.667%D*20.3B+13.2B+1725.9h161.4B*590.1B++
LA1 Anchor 120119225.409A1.3924.35%C+29.412%B+39.7CN/A5513h11.7D47.9C+
NS Decimator 1711171011.7U4.9045.932%F-N/A41.8B+19.3B+3722.8h3.8B++8.3C++
MGR-S1 Gladius 8888224A++2.8030.817%B*25%B+48.9B+N/A2661.8h9.1B+29.5B+
MANA Anti-Vehicle Turret 14282108.2S1.4053.346%D*6.098%M820D--600D932450.1h10.4T*19.5T*
The Slasher 70702,3840.029C-6.7728.138%C--N/A0.2CN/A1361.7h2B+7.1C++
EM1 6161212.905A++3.8922.383%C*22.951%C*29CN/A3532.1h14.8C+65.9C++
M40 Fury 6258158S51.2030.254%DN/A82.9A+5.7D5460.7h9.3B*30.6B+
Hawk GD-68 9655183.056S3.7456.964%D3.636%B+12.8C9.5C+2224.3h7.4B+13.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01650.1h
Restoration Kit84610.5h
Nano-Armor Kit28132,4607.4h
Anti-Vehicle MANA Turret57270.8h
Nanite Revive Grenade02,7440.8h
Medical Kit58814,61914.1h
Medical Applicator196217,74717.4h
Nanite Healing Grenade04920.1h
Spitfire Auto-Turret25090.5h
Recon Detection Device376178,082235.7h
Shield Recharging Field62,9030.9h
Ammunition Package41,5970.6h
Anti-Infantry MANA Turret21170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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