Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,421)players online:
RichardWasTaken2 (17)  Dudisfludis (17)  SweeetGaming (9)  Apostle_OFC (6)  ZugieMac (4)  Raccc (4) 57
stats.dasanfall.com
Brigadier Scout Chocomousse[] Chocomousse
NC BR 76

KDR: 7.02

Score: 54.6m

Last Seen: Jan 4th, 2019 9:57 PM
- OFFLINE - 9.9 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Cobalt
Level Progress (to 77): 9%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R LA80 NS-44 Commissioner GD Guardian Spear Anti-Vehicle Phalanx Turret The Moonshot Frag Grenade C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Chocomousse



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,170,732 MLG Score: 5732
Fun Score: N/A
Cheeseburgers Flipped: 256TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.425%27.687%7873199126,8182.560924.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.859%1.443A1.089B**-1.468FHEAD ++ (~13.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.661B+7.20.494B+18.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.106%3.739%345410181,7655573543.16876497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.226%-0.467D-0.156C-0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.30.345C**24.10.387C**53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.806%70.823%3458101486,361126332968.3236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.343%1.016B**0.241C++-0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+20.36C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.054%18.137%3451102120476120.268068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.055C+0.726B++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.201C++4.40.086C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.6m221.9%363 (21.8k)312 (18.7k)7.02324129,36118,4197.2518676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221026425.071%53.7%134609:3128

89% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2013 4:49 PMDec 31st, 1969 6:00 PMJan 4th, 2019 9:24 PM (11d) (PST)Jan 4th, 2019 6:31 PM (11d) (PST)Jan 4th, 2019 5:57 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
520764440.7400.1050.3971.6930.0235732

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1944,56826,62644624102118,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2915.2h/121.5d 4,211 69,467 54,383 296.1k 4,206 11,327 4,091 90.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:146
Deaths:35
KDR:4.171
Accuracy:22.755% B+
HSR:21.918% C
LA1 Anchor
B+
Kills:120
Deaths:22
KDR:5.455
Accuracy:24.340% C+
HSR:29.167% B+
NS-15M2
A*
Kills:83
Deaths:9
KDR:9.222
Accuracy:23.578% C+
HSR:42.169% A*
EM1
C*
Kills:61
Deaths:21
KDR:2.905
Accuracy:22.383% C*
HSR:22.951% C*
Kills:410
Deaths (as Heavy Assault):87
Deaths (to Heavy Assaults):4,355
KDR:4.71264
Kill Difference:323
Playtime:39.925 hours
Usage:1%
Score:0.644m
Score/min:269
Accuracy (listed only):23.264%
HSR (listed only):29.051%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:76,025
Deaths:6,520
KDR:11.660
Accuracy:41.865% B+
HSR:70.187% C*
LA80
B+
Kills:3,551
Deaths:655
KDR:5.421
Accuracy:43.666% B+
HSR:77.725% C+
NS-44 Commissioner
C**
Kills:3,124
Deaths:1,240
KDR:2.519
Accuracy:38.490% C**
HSR:21.095% C+
The Moonshot
D
Kills:1,728
Deaths:113
KDR:15.292
Accuracy:38.649% D
HSR:71.875% D*
NS-61 Emissary
B++
Kills:1,217
Deaths:343
KDR:3.548
Accuracy:26.099% C
HSR:20.460% B++
NS-357 Underboss
C+
Kills:1,193
Deaths:358
KDR:3.332
Accuracy:35.892% C+
HSR:20.117% C+
Impetus
B**
Kills:1,183
Deaths:124
KDR:9.540
Accuracy:40.124% B**
HSR:36.348% B**
NSX Daimyo
B+
Kills:1,182
Deaths:77
KDR:15.351
Accuracy:43.339% C**
HSR:95.601% B+
AF-8 RailJack
C**
Kills:1,182
Deaths:87
KDR:13.586
Accuracy:38.339% C**
HSR:73.012% C+
AF-6 Shadow
B+
Kills:1,171
Deaths:220
KDR:5.323
Accuracy:34.218% C+
HSR:30.658% B+
EM4 Longshot
C++
Kills:1,170
Deaths:125
KDR:9.360
Accuracy:40.450% C++
HSR:72.564% D
AF-4 Cyclone
A+
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:26.124% C++
HSR:28.291% A+
NC14 Bolt Driver
A
Kills:1,166
Deaths:357
KDR:3.266
Accuracy:44.395% A
HSR:68.268% D
NC4 Mag-Shot
C*
Kills:1,166
Deaths:1,141
KDR:1.022
Accuracy:28.334% C*
HSR:18.525% C+
NS-44L Blackhand
C+
Kills:1,166
Deaths:407
KDR:2.865
Accuracy:40.039% C+
HSR:18.954% F
MKV Suppressed
B**
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:26.238% C++
HSR:25.472% B**
AF-18 Stalker
B**
Kills:1,165
Deaths:257
KDR:4.533
Accuracy:26.381% C
HSR:27.210% B**
NS-30 Vandal
B**
Kills:1,164
Deaths:252
KDR:4.619
Accuracy:34.051% C*
HSR:34.966% B**
Blitz GD-10
B*
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:24.153% C+
HSR:20.758% B*
NS-7 PDW
B*
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:25.256% C++
HSR:22.845% B*
NS-45 Pilot
C++
Kills:742
Deaths:245
KDR:3.029
Accuracy:27.214% D
HSR:26.550% C++
NSX Tomoe
B*
Kills:652
Deaths:116
KDR:5.621
Accuracy:29.409% C++
HSR:45.552% B*
Gauss SPR
A+
Kills:357
Deaths:34
KDR:10.500
Accuracy:37.434% B*
HSR:45.658% A+
NS-AM7 Archer
A*
Kills:328
Deaths:77
KDR:4.260
Accuracy:60.323% C*
HSR:35.366% A*
NC08 Mag-Scatter
B++
Kills:220
Deaths:191
KDR:1.152
Accuracy:50.814% C+
HSR:19.546% B++
NSX Tengu
B++
Kills:190
Deaths:38
KDR:5
Accuracy:38.187% C*
HSR:25.263% B++
MGR-S1 Gladius
B++
Kills:99
Deaths:25
KDR:3.960
Accuracy:30.616% B++
HSR:27.273% B++
Tempest
C*
Kills:54
Deaths:4
KDR:13.500
Accuracy:23.579% D-
HSR:22.222% C*
Kills:105,852
Deaths (as Infiltrator):13,963
Deaths (to Infiltrators):4,064
KDR:7.58089
Kill Difference:91,889
Playtime:2,597.456 hours
Usage:89%
Score:48.180m
Score/min:309
Accuracy (listed only):35.488%
HSR (listed only):39.370%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A++
Kills:1,182
Deaths:344
KDR:3.436
Accuracy:26.516% B+
HSR:28.173% A++
AF-4 Cyclone
A+
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:26.124% C++
HSR:28.291% A+
MKV Suppressed
B**
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:26.238% C++
HSR:25.472% B**
Blitz GD-10
B*
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:24.153% C+
HSR:20.758% B*
NS-7 PDW
B*
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:25.256% C++
HSR:22.845% B*
NS-11C
A++
Kills:536
Deaths:181
KDR:2.961
Accuracy:25.078% C**
HSR:28.918% A++
Mauler S6
B+
Kills:204
Deaths:68
KDR:3
Accuracy:42.054% C*
HSR:18.137% B+
NSX Tengu
B++
Kills:190
Deaths:38
KDR:5
Accuracy:38.187% C*
HSR:25.263% B++
AF-19 Mercenary
A*
Kills:170
Deaths:79
KDR:2.152
Accuracy:23.301% C**
HSR:32.941% A*
NSX Tanto
B+
Kills:168
Deaths:39
KDR:4.308
Accuracy:25.997% C+
HSR:27.976% B+
AF-4A Bandit
A**
Kills:164
Deaths:36
KDR:4.556
Accuracy:25.783% C++
HSR:36.585% A**
MGR-S1 Gladius
B++
Kills:99
Deaths:25
KDR:3.960
Accuracy:30.616% B++
HSR:27.273% B++
Tempest
C*
Kills:54
Deaths:4
KDR:13.500
Accuracy:23.579% D-
HSR:22.222% C*
Kills:7,424
Deaths (as Light Assault):1,771
Deaths (to Light Assaults):3,755
KDR:4.19198
Kill Difference:5,653
Playtime:52.059 hours
Usage:2%
Score:1.140m
Score/min:365
Accuracy (listed only):27.914%
HSR (listed only):26.527%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
A
Kills:2,672
Deaths:360
KDR:7.422
Accuracy:33.978% C+
HSR:39.147% A
Warden
B**
Kills:1,277
Deaths:412
KDR:3.100
Accuracy:32.512% B**
HSR:25.842% C*
Gauss Compact S
A++
Kills:1,182
Deaths:344
KDR:3.436
Accuracy:26.516% B+
HSR:28.173% A++
NS-11C
A++
Kills:536
Deaths:181
KDR:2.961
Accuracy:25.078% C**
HSR:28.918% A++
Mauler S6
B+
Kills:204
Deaths:68
KDR:3
Accuracy:42.054% C*
HSR:18.137% B+
AF-19 Mercenary
A*
Kills:170
Deaths:79
KDR:2.152
Accuracy:23.301% C**
HSR:32.941% A*
NSX Tanto
B+
Kills:168
Deaths:39
KDR:4.308
Accuracy:25.997% C+
HSR:27.976% B+
AF-4A Bandit
A**
Kills:164
Deaths:36
KDR:4.556
Accuracy:25.783% C++
HSR:36.585% A**
MGR-M1 Bishop
M
Kills:116
Deaths:17
KDR:6.824
Accuracy:34.402% C*
HSR:52.586% M
Kills:6,489
Deaths (as Engineer):1,536
Deaths (to Engineers):2,958
KDR:4.22461
Kill Difference:4,953
Playtime:66.978 hours
Usage:2%
Score:1.166m
Score/min:290
Accuracy (listed only):29.958%
HSR (listed only):32.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A+
Kills:1,178
Deaths:289
KDR:4.076
Accuracy:25.396% B+
HSR:27.589% A+
AF-4 Cyclone
A+
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:26.124% C++
HSR:28.291% A+
MKV Suppressed
B**
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:26.238% C++
HSR:25.472% B**
Blitz GD-10
B*
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:24.153% C+
HSR:20.758% B*
NS-7 PDW
B*
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:25.256% C++
HSR:22.845% B*
NC1 Gauss Rifle
A++
Kills:1,046
Deaths:247
KDR:4.235
Accuracy:27.081% B*
HSR:33.270% A++
Gauss Rifle S
A+
Kills:475
Deaths:103
KDR:4.612
Accuracy:28.236% B+
HSR:30.947% A+
Mauler S6
B+
Kills:204
Deaths:68
KDR:3
Accuracy:42.054% C*
HSR:18.137% B+
NSX Tengu
B++
Kills:190
Deaths:38
KDR:5
Accuracy:38.187% C*
HSR:25.263% B++
MGR-S1 Gladius
B++
Kills:99
Deaths:25
KDR:3.960
Accuracy:30.616% B++
HSR:27.273% B++
Tempest
C*
Kills:54
Deaths:4
KDR:13.500
Accuracy:23.579% D-
HSR:22.222% C*
Kills:7,903
Deaths (as Combat Medic):1,731
Deaths (to Combat Medics):1,734
KDR:4.56557
Kill Difference:6,172
Playtime:107.789 hours
Usage:4%
Score:2.599m
Score/min:402
Accuracy (listed only):28.811%
HSR (listed only):25.642%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B**
Kills:278
Deaths:144
KDR:1.931
Accuracy:47.113% B**
HSR:3.597% B+
NCM3 Raven
B**
Kills:266
Deaths:145
KDR:1.834
Accuracy:47.803% B**
HSR:2.632% C+
Kills:544
Deaths (as MAX Suit):144.500
Deaths (to MAX Suits):509
KDR:3.76471
Kill Difference:399.500
Playtime:32.116 hours
Usage:1%
Score:0.860m
Score/min:446
Accuracy (listed only):47.458%
HSR (listed only):3.114%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:777
V. Kills:103 N/A
Deaths:19
KDR:40.895
Accuracy:37.832% C*
KPH:89.600 A
VKPH:11.900 C++
M60-G Bulldog
B*
Kills:547
V. Kills:100 N/A
Deaths:15
KDR:36.467
Accuracy:31.921% C-
KPH:57.900 B*
VKPH:10.600 B+
M20 Basilisk
S
Kills:321
V. Kills:62 N/A
Deaths:8
KDR:40.125
Accuracy:34.634% C
KPH:71.800 S
VKPH:13.900 A++
G30 Walker
B+
Kills:120
V. Kills:78 152%
Deaths:5
KDR:24
Accuracy:27.319% C
KPH:20.100 B+
VKPH:13.100 B+
M40 Fury
A+
Kills:58
V. Kills:4 N/A
Deaths:1
KDR:58
Accuracy:30.254% D
KPH:83.400 A+
VKPH:5.800 D
Kills:1,823 (0 + 1,823)
Deaths:48
KDR:37.979
VKDR:7.229
Vehicle Kills:347
Kill Difference:1,775
Playtime:29.248 hours
Usage:1%
Score:0.437m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:30.254%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 76,31876,0256,52011.66M+4.6441.865%B+70.187%C*53.6B++N/A1321419.5h2B+4.8B+
LA80 3,5513,5516555.421B++1.6043.666%B+77.725%C+32.4CN/A85109.5h2B+4.7B+
NS-44 Commissioner 3,1393,1241,2402.519A+4.5038.49%C**21.095%C+102.8M+N/A26630.4h2.8B**7.4B++
GD Guardian 2,6862,6723607.422M++0.4033.978%C+39.147%A59.6B+N/A15344.8h6.2B+18.2B+
Spear Anti-Vehicle Phalanx Turret 3,2372,1333954.692S47.6752.152%B**4.219%C+58A30B*34436.8h6.3B+12.1B*
The Moonshot 1,7491,72811315.292A*8.2738.649%D71.875%D*32.4D-N/A7753.3h2.1D5.5D
Frag Grenade 1,4731,45711457N/A1,449.9844.575%C+N/A633.5B++7C+19392.3h3.1B++6.9B+
C-4 1,5051,3051956.692M**0.3329.215%B++N/A210.5M++32.3C*9456.2h1.1B*3.9B*
Warden 1,2981,2774123.1A*3.9232.512%B**25.842%C*31.2B++N/A9040.9h6.8B**20.8B*
NS-61 Emissary 1,2231,2173433.548M**3.4826.099%C20.46%B++107.7SN/A28011.3h8.1B*31B*
NS-357 Underboss 1,1961,1933583.332A**3.6935.892%C+20.117%C+102.8A*N/A27211.6h2.9A8B*
Impetus 1,1901,1831249.54S2.5240.124%B**36.348%B**51.7B+N/A11722.9h3.9B*9.7B*
NSX Daimyo 1,1821,1827715.351M**8.3343.339%C**95.601%B+78.8B**N/A18715h2.2B+5B+
Gauss Compact S 1,1961,1823443.436M++3.5926.516%B+28.173%A++50.3A*N/A13223.5h9.4B+35.3B+
Bouncing Betty 1,1821,1823930.308S23.2845.669%C*N/A142.4B+N/A3868.3h2.3D--5.1C
AF-8 RailJack 1,1931,1828713.586S6.5638.339%C**73.012%C+39.8AN/A11129.7h2B++5.2B+
NS-11P 1,1891,1782894.076M2.9525.396%B+27.589%A+44.1B*N/A10826.7h11.1B**43.7B*
AF-6 Shadow 1,1811,1712205.323A*1.7034.218%C+30.658%B+34.7CN/A8233.7h5.2B+15.2B
EM4 Longshot 1,1721,1701259.36A*2.3440.45%C++72.564%D36.6B+N/A10332h2.1C**5.2B
AF-4 Cyclone 1,1741,1702255.2M++1.8226.124%C++28.291%A+58.5AN/A18320h9.3B++35.4B+
NC14 Bolt Driver 1,1661,1663573.266B*3.7644.395%A68.268%D20C+N/A7958.2h2.8C+6.2B+
NC4 Mag-Shot 1,1661,1661,1411.022B+6.0028.334%C*18.525%C+65.1A*N/A19417.9h5.9B*20.9B+
NS-44L Blackhand 1,1711,1664072.865A++4.1640.039%C+18.954%F95.6SN/A22612.2h2.6A6.6B*
MKV Suppressed 1,1711,1662255.182S1.8426.238%C++25.472%B**46.6B++N/A11525h12.3B+47B+
AF-18 Stalker 1,1691,1652574.533M++2.4926.381%C27.21%B**35.3C++N/A9033h10.6B*40.2B+
NS-30 Vandal 1,1671,1642524.619A++2.4034.051%C*34.966%B**35.1C+N/A10433.2h5.3B+15.7B
Blitz GD-10 1,1701,1612344.962S2.0624.153%C+20.758%B*39B+N/A11229.8h12.5B++51.6B+
NS-7 PDW 1,1681,1602734.249M**2.7725.256%C++22.845%B*42B*N/A14227.6h10.9B**43.2B++
NC1 Gauss Rifle 1,0571,0462474.235M+2.7927.081%B*33.27%A++56.5A*N/A21918.5h8.6A+31.6B**
Tank Mine 1,5531,0453232.656U25.6332.318%C+N/A180.2A++87.6B*12065.8h1.7B+5.3B++
Sticky Grenade 1,0069911991N/A983.9857.764%B+N/A900.9C+13.6C*23451.1h2.3C+3.9C**
M40 Fury 8807771940.895S33.8737.832%C*1.416%C-89.3A11.8C++2958.7h10.7B+28.3B+
NS-45 Pilot 7467422453.029A3.9927.214%D26.55%C++154.6M++N/A4144.8h5.1B**18.6B+
Mag-Cutter 71471414,7830.048B*6.9828.761%C+N/A0.3C-N/A12125.3h1.8B++6.1B+
NSX Tomoe 6576521165.621M+1.4029.409%C++45.552%B*62.1B**N/A19310.5h11.5B*39B+
M60-G Bulldog 6475471536.467S29.4431.921%C-2.377%C57.6B*10.5B+1789.5h6.4B20C*
NS-11C 5455361812.961A*4.0625.078%C**28.918%A++27.3C++N/A13419.6h13.1B+52.2B+
Gauss Rifle S 4844751034.612M*2.4128.236%B+30.947%A+55.2A+1B1508.6h9.1B*32.1B++
Hunter QCX 4533902121.84A++5.1845.532%C++15.128%D35.5A*5.7B++11411h6.2C++13.6C*
Gauss SPR 3593573410.5S3.4837.434%B*45.658%A+28.1C+N/A8012.7h5B+13.3B+
NS-AM7 Archer 349328774.26S2.7660.323%C*35.366%A*19.4M+1.2D-10716.9h9.4B*15.5B**
M20 Basilisk 383321840.125U33.1034.634%C12.461%A**71.3S13.8A++3704.5h34.8B**100.4A
NCM3 Raven 5802781441.931A+5.0947.113%B**3.597%B+10.7C*11.6A*13526.1h31.2C66.2C**
NCM3 Raven 5462661451.834A+5.1947.803%B**2.632%C+10.2C**10.7A*12626.2h35.6C--74.4C*
C-4 ARX 277244327.625M++0.6033.627%A++N/A305M**41.3B+13440.8h0.9B*2.8A
NC08 Mag-Scatter 2202201911.152C+5.8750.814%C+19.546%B++61.1AN/A1753.6h3.3B*6.4B+
Mauler S6 206204683A++4.0242.054%C*18.137%B+42.5B*N/A2314.8h4.4B+10.5B+
NSX Tengu 193190385M**2.0238.187%C*25.263%B++70.4A+1.1A2132.7h11.2B+29.4B+
AF-19 Mercenary 171170792.152A++4.8723.301%C**32.941%A*26.6B+N/A5156.4h10.5B++44.9B+
NSX Tanto 170168394.308M++2.7225.997%C+27.976%B+60AN/A2152.8h9.8B*37.8B+
AF-4A Bandit 165164364.556M+2.4725.783%C++36.585%A**58.6B**N/A2512.8h8.2B**31.7B++
Aspis Anti-Aircraft Phalanx Turret 3301621162U154.9844.447%M+N/A24.5A*25.5M3596.6h93A+209.3B**
NS Decimator 2241541114U6.9844.313%F-1.299%D42.8B+19.4B+3513.6h3.6B*8.2C++
NC6 Gauss SAW 149146354.171M+2.8522.755%B+21.918%C40.6B+N/A10143.6h10.3C++45.3B+
NC15 Phoenix 242134304.467M*2.5656.646%B+N/A19.1B+15.4B+1837h8.9B+15.7B++
Shrike 168120403S4.0261.221%B+1.667%D33.3B*13.3C++5053.6h5.7B+9.3B++
LA1 Anchor 121120225.455A1.5724.34%C+29.167%B+40C+N/A5983h11.6C--47.7C+
G30 Walker 198120524S16.9827.319%C1.667%D*20B+13B+1716h162.5B*594.9B++
MGR-M1 Bishop 117116176.824M++0.2034.402%C*52.586%M50.4B**N/A1402.3h4.4A12.9B*
MGR-S1 Gladius 9999253.96A++3.0630.616%B++27.273%B++49.5B+N/A3252h9B+29.4B+
MANA Anti-Vehicle Turret 14886108.6A**1.5851.636%B++5.814%B**860C--620C-954370.1h10.1D19.5B**
NS-15M2 868399.222S2.2023.578%C+42.169%A*51.9B+1.9M++5011.6h13.1C+55.5C++
The Slasher 80802,5670.031C-6.9925.278%DN/A0.2C--N/A1388.4h2B+7.9C++
EM1 6161212.905A++4.1222.383%C*22.951%C*29CN/A3752.1h14.8C+65.9C++
M40 Fury 6258158U50.9830.254%DN/A82.9A+5.7D5480.7h9.3B++30.6B+
Hawk GD-68 9957183.167S3.8656.266%D-3.509%B+12.7C9.3C+2204.5h7.6B13.4C++
Tempest 5554413.5U6.4823.579%D-22.222%C*60B+1.1A++2650.9h8.8B++37.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01650.1h
Restoration Kit84610.5h
Nano-Armor Kit28133,7177.5h
Anti-Vehicle MANA Turret57450.8h
Nanite Revive Grenade03,0190.8h
Medical Kit71616,34516h
Medical Applicator212235,14018.5h
Nanite Healing Grenade04940.1h
Spitfire Auto-Turret25090.5h
Recon Detection Device401189,001248.8h
Shield Recharging Field62,9030.9h
Ammunition Package41,6340.6h
Anti-Infantry MANA Turret21180.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.24s
Server spent 2.51s on queries, 2.27s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.