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Agent Maj. General Cholerix[H] Cholerix
NC BR 54

KDR: 3.02

Score: 69.3m

Last Seen: Nov 1st, 2019 6:53 PM
- OFFLINE - 488.1 hour(s)

Prestige 1, Battle Rank 54 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 30
Level Progress (to 55): 69%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW SAS-R LA1 Anchor NC05 Jackhammer AF-4A Bandit Titan-150 HESH C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,312,299 MLG Score: 1049
Fun Score: N/A
Cheeseburgers Flipped: 1385TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.628%20.824%47131119543,9842.555280.469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.011%0.276C*-0.022C+-0.806D-HEAD ++ (~9.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.473B+8.90.38C**30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.583%1.105%157312239058002751.12984328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.598%0.242C++-0.439C---1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.774B++14.50.727B++22.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.884%2.309%20667121920,31114401147414.0951177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.132%0.082C+-0.143C0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+5.70.545B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.19%7.394%5241312134,585107617564.2572261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.019%-0.095C+0.706B++0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.797B++8.60.787B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.445%79.865%524612206,074185593.27439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.987%0.975B*0.829B++0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.70.463B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.721%9.821%524312232,1791324111.64577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%1.252A-0.96D--0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.667B+2.50.488B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 30
69.3m262.2%462 (27.7k)415 (24.9k)3.02403102,04633,7453.7129354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1226492619.094%16.081%30704:5737

7% Combat Medic43% Engineer27% Heavy Assault9% Infiltrator8% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 11:59 AMDec 4th, 2015 2:34 PMNov 21st, 2019 1:31 AM (19h) (PST)Nov 1st, 2019 3:56 PM (20d) (PST)Nov 1st, 2019 2:53 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8711547170.6110.2020.0981.8880.1101049

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,2349,24042,99437126113724,886

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2785.5h/116.1d 23,247 16,410 33,692 315.6k 4,467 10,043 18,309 145.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:12,261
Deaths:3,950
KDR:3.104
Accuracy:24.294% D
HSR:24.998% C
LA1 Anchor
C
Kills:2,246
Deaths:1,020
KDR:2.202
Accuracy:22.058% D
HSR:22.930% C
NC6 Gauss SAW
D-
Kills:1,776
Deaths:1,232
KDR:1.442
Accuracy:15.730% D-
HSR:15.259% D**
GD-22S
D--
Kills:1,477
Deaths:1,205
KDR:1.226
Accuracy:17.743% D--
HSR:16.249% D*
EM6
D*
Kills:1,275
Deaths:924
KDR:1.380
Accuracy:16.057% D*
HSR:15.529% D*
EM1
D
Kills:1,198
Deaths:842
KDR:1.423
Accuracy:17.465% D
HSR:16.945% D-
NC6S Gauss SAW S
D*
Kills:1,160
Deaths:909
KDR:1.276
Accuracy:16.650% D*
HSR:12.845% F
NSX Naginata
B+
Kills:111
Deaths:34
KDR:3.265
Accuracy:25.407% B+
HSR:27.928% C+
Kills:21,504
Deaths (as Heavy Assault):10,116
Deaths (to Heavy Assaults):9,246
KDR:2.12574
Kill Difference:11,388
Playtime:744.017 hours
Usage:27%
Score:15.559m
Score/min:349
Accuracy (listed only):19.426%
HSR (listed only):19.085%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C
Kills:2,153
Deaths:1,541
KDR:1.397
Accuracy:23.965% C
HSR:17.743% D-
GD-7F
B+
Kills:1,204
Deaths:453
KDR:2.658
Accuracy:26.866% B+
HSR:14.369% D*
NS-11C
C++
Kills:1,191
Deaths:466
KDR:2.556
Accuracy:24.938% C++
HSR:14.526% D-
AC-X11
C
Kills:1,189
Deaths:538
KDR:2.210
Accuracy:23.627% C
HSR:15.812% D*
GD-66 Claw
C+
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:57.975% C+
HSR:8.269% D*
AF-19 Mercenary
C
Kills:1,150
Deaths:822
KDR:1.399
Accuracy:20.622% C
HSR:15.565% D--
LA39 Bruiser
B+
Kills:759
Deaths:363
KDR:2.091
Accuracy:67.358% B+
HSR:9.354% D--
19A Fortuna
C*
Kills:272
Deaths:151
KDR:1.801
Accuracy:27.555% C*
HSR:16.544% D-
Mauler S6
B+
Kills:259
Deaths:163
KDR:1.589
Accuracy:42.321% C*
HSR:18.147% B+
NS Baron G5
B++
Kills:241
Deaths:100
KDR:2.410
Accuracy:51.565% B++
HSR:11.203% D
Kills:9,579
Deaths (as Engineer):5,450
Deaths (to Engineers):6,429
KDR:1.75761
Kill Difference:4,129
Playtime:1,193.201 hours
Usage:43%
Score:35.169m
Score/min:491
Accuracy (listed only):36.679%
HSR (listed only):14.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C
Kills:2,153
Deaths:1,541
KDR:1.397
Accuracy:23.965% C
HSR:17.743% D-
MGR-S1 Gladius
B+
Kills:1,236
Deaths:319
KDR:3.875
Accuracy:29.781% B+
HSR:25.243% B+
GD-7F
B+
Kills:1,204
Deaths:453
KDR:2.658
Accuracy:26.866% B+
HSR:14.369% D*
NS-11C
C++
Kills:1,191
Deaths:466
KDR:2.556
Accuracy:24.938% C++
HSR:14.526% D-
AC-X11
C
Kills:1,189
Deaths:538
KDR:2.210
Accuracy:23.627% C
HSR:15.812% D*
Blitz GD-10
B+
Kills:1,162
Deaths:329
KDR:3.532
Accuracy:27.321% B+
HSR:20.740% B+
GD-66 Claw
C+
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:57.975% C+
HSR:8.269% D*
NS-7 PDW
D-
Kills:1,161
Deaths:1,065
KDR:1.090
Accuracy:18.987% D--
HSR:13.006% D-
AF-4 Cyclone
C++
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:26.200% C++
HSR:19.655% C+
AF-19 Mercenary
C
Kills:1,150
Deaths:822
KDR:1.399
Accuracy:20.622% C
HSR:15.565% D--
LA39 Bruiser
B+
Kills:759
Deaths:363
KDR:2.091
Accuracy:67.358% B+
HSR:9.354% D--
19A Fortuna
C*
Kills:272
Deaths:151
KDR:1.801
Accuracy:27.555% C*
HSR:16.544% D-
Mauler S6
B+
Kills:259
Deaths:163
KDR:1.589
Accuracy:42.321% C*
HSR:18.147% B+
NS Baron G5
B++
Kills:241
Deaths:100
KDR:2.410
Accuracy:51.565% B++
HSR:11.203% D
MKV Suppressed
D**
Kills:85
Deaths:102
KDR:0.833
Accuracy:18.330% D**
HSR:7.059% F-
Kills:14,383
Deaths (as Light Assault):7,675
Deaths (to Light Assaults):7,328
KDR:1.87401
Kill Difference:6,708
Playtime:229.103 hours
Usage:8%
Score:4.476m
Score/min:326
Accuracy (listed only):32.494%
HSR (listed only):15.149%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,406
Deaths:643
KDR:2.187
Accuracy:24.551% C+
HSR:18.421% C-
MGR-S1 Gladius
B+
Kills:1,236
Deaths:319
KDR:3.875
Accuracy:29.781% B+
HSR:25.243% B+
NC9 A-Tross
C++
Kills:1,220
Deaths:325
KDR:3.754
Accuracy:25.080% C+
HSR:26.066% C++
GR-22
B+
Kills:1,173
Deaths:399
KDR:2.940
Accuracy:27.375% B+
HSR:18.841% C
NC1 Gauss Rifle
C+
Kills:1,163
Deaths:644
KDR:1.806
Accuracy:22.287% C+
HSR:19.691% C
Blitz GD-10
B+
Kills:1,162
Deaths:329
KDR:3.532
Accuracy:27.321% B+
HSR:20.740% B+
GD-66 Claw
C+
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:57.975% C+
HSR:8.269% D*
NS-7 PDW
D-
Kills:1,161
Deaths:1,065
KDR:1.090
Accuracy:18.987% D--
HSR:13.006% D-
AF-4 Cyclone
C++
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:26.200% C++
HSR:19.655% C+
NS-11A
C**
Kills:1,157
Deaths:375
KDR:3.085
Accuracy:26.161% C**
HSR:18.669% C--
LA39 Bruiser
B+
Kills:759
Deaths:363
KDR:2.091
Accuracy:67.358% B+
HSR:9.354% D--
Gauss Rifle Burst
B+
Kills:495
Deaths:170
KDR:2.912
Accuracy:30.255% B+
HSR:29.293% C++
Mauler S6
B+
Kills:259
Deaths:163
KDR:1.589
Accuracy:42.321% C*
HSR:18.147% B+
NS Baron G5
B++
Kills:241
Deaths:100
KDR:2.410
Accuracy:51.565% B++
HSR:11.203% D
MKV Suppressed
D**
Kills:85
Deaths:102
KDR:0.833
Accuracy:18.330% D**
HSR:7.059% F-
Kills:13,838
Deaths (as Combat Medic):6,260
Deaths (to Combat Medics):3,420
KDR:2.21054
Kill Difference:7,578
Playtime:185.840 hours
Usage:7%
Score:4.087m
Score/min:366
Accuracy (listed only):33.036%
HSR (listed only):17.577%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,429
Deaths:524
KDR:4.636
Accuracy:41.013% B
HSR:75.916% B++
MGR-S1 Gladius
B+
Kills:1,236
Deaths:319
KDR:3.875
Accuracy:29.781% B+
HSR:25.243% B+
LA80
B**
Kills:1,170
Deaths:140
KDR:8.357
Accuracy:44.683% B+
HSR:86.068% B**
EM4 Longshot
B++
Kills:1,165
Deaths:155
KDR:7.516
Accuracy:43.741% B++
HSR:81.545% B+
Impetus
B+
Kills:1,163
Deaths:270
KDR:4.307
Accuracy:37.456% B+
HSR:31.986% B+
Blitz GD-10
B+
Kills:1,162
Deaths:329
KDR:3.532
Accuracy:27.321% B+
HSR:20.740% B+
NS-7 PDW
D-
Kills:1,161
Deaths:1,065
KDR:1.090
Accuracy:18.987% D--
HSR:13.006% D-
AF-4 Cyclone
C++
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:26.200% C++
HSR:19.655% C+
NC14 Bolt Driver
B+
Kills:1,158
Deaths:238
KDR:4.866
Accuracy:37.951% B
HSR:79.102% B+
NS-44 Commissioner
D
Kills:1,131
Deaths:1,187
KDR:0.953
Accuracy:29.399% D-
HSR:17.684% D
NS-30 Vandal
C++
Kills:930
Deaths:247
KDR:3.765
Accuracy:33.940% C++
HSR:24.516% C
NS-44L Blackhand
C+
Kills:470
Deaths:283
KDR:1.661
Accuracy:39.911% C
HSR:40.426% C+
NS-357 Underboss
C--
Kills:112
Deaths:143
KDR:0.783
Accuracy:24.153% D**
HSR:17.857% C--
NC4 Mag-Shot
D*
Kills:97
Deaths:148
KDR:0.655
Accuracy:16.156% F
HSR:11.340% D*
AF-8 RailJack
A++
Kills:89
Deaths:12
KDR:7.417
Accuracy:49.536% A++
HSR:86.517% A
MKV Suppressed
D**
Kills:85
Deaths:102
KDR:0.833
Accuracy:18.330% D**
HSR:7.059% F-
NSX Daimyo
C+
Kills:63
Deaths:13
KDR:4.846
Accuracy:41.144% C+
HSR:90.476% D--
The Moonshot
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:41.936% N/A
HSR:86% N/A
Kills:14,831
Deaths (as Infiltrator):5,589
Deaths (to Infiltrators):4,717
KDR:2.65361
Kill Difference:9,242
Playtime:249.703 hours
Usage:9%
Score:4.717m
Score/min:315
Accuracy (listed only):33.424%
HSR (listed only):45.285%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,556
Deaths:240
KDR:6.483
Accuracy:39.361% B+
HSR:11.568% D*
AF-41 Hacksaw
D
Kills:1,443
Deaths:405
KDR:3.563
Accuracy:25.662% D
HSR:11.642% D-
AF-34 Mattock
B+
Kills:1,435
Deaths:240
KDR:5.979
Accuracy:42.628% B+
HSR:14.146% D-
AF-41 Hacksaw
C+
Kills:1,179
Deaths:335
KDR:3.519
Accuracy:31.388% C+
HSR:11.535% D--
NCM1 Scattercannon
B++
Kills:715
Deaths:213
KDR:3.357
Accuracy:44.989% B++
HSR:14.965% C+
NCM2 Falcon
B+
Kills:617
Deaths:242
KDR:2.550
Accuracy:41.481% C++
HSR:5.511% B+
NCM1 Scattercannon
B*
Kills:610
Deaths:102
KDR:5.980
Accuracy:46.684% B*
HSR:14.098% C-
NCM2 Falcon
C++
Kills:390
Deaths:201
KDR:1.940
Accuracy:43.755% C++
HSR:4.615% C++
NCM3 Raven
C
Kills:352
Deaths:138
KDR:2.551
Accuracy:36.898% C
HSR:1.705% D
NCM3 Raven
C
Kills:350
Deaths:138
KDR:2.536
Accuracy:37.203% C
HSR:1.429% D-
NS-10 Burster
B+
Kills:112
Deaths:63
KDR:1.778
Accuracy:33.761% B+
HSR:1.786% D*
NS-10 Burster
B+
Kills:102
Deaths:63
KDR:1.619
Accuracy:34.016% B+
HSR:1.961% D--
Kills:8,861
Deaths (as MAX Suit):1,190
Deaths (to MAX Suits):2,090
KDR:7.44622
Kill Difference:7,671
Playtime:173.450 hours
Usage:6%
Score:5.312m
Score/min:510
Accuracy (listed only):38.152%
HSR (listed only):7.913%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:535
V. Kills:47 N/A
Deaths:51
KDR:10.490
Accuracy:45.819% C
KPH:89 C+
VKPH:7.800 D
M30 Mustang AH
D
Kills:242
V. Kills:25 N/A
Deaths:67
KDR:3.612
Accuracy:37.872% F--
KPH:28.900 D
VKPH:3 D
Kills:777 (242 + 0)
Deaths:118
KDR:6.585
VKDR:0.610
Vehicle Kills:72
Kill Difference:659
Playtime:14.374 hours
Usage:1%
Score:0.287m
Score/min:333
Piloting Accuracy:37.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:240
V. Kills:10 N/A
Deaths:30
KDR:8
Accuracy:37.088% D
KPH:68.500 B+
VKPH:2.900 D--
C150 Dalton
C
Kills:210
V. Kills:189 111%
Deaths:55
KDR:3.818
Accuracy:35.216% C
KPH:21.700 D
VKPH:19.600 C
CAS30 Tank Buster
D-
Kills:128
V. Kills:123 103%
Deaths:172
KDR:0.744
Accuracy:36.044% D--
KPH:3.500 D-
VKPH:3.300 D-
Kills:578 (128 + 450)
Deaths:257
KDR:2.249
VKDR:1.253
Vehicle Kills:322
Kill Difference:321
Playtime:50.054 hours
Usage:2%
Score:0.495m
Score/min:165
Piloting Accuracy:36.044%
Gunner Accuracy:35.216%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,231
V. Kills:100 N/A
Deaths:37
KDR:33.270
Accuracy:52.464% B+
KPH:84.100 A
VKPH:6.800 C
L100 Python AP
A
Kills:1,119
V. Kills:854 131%
Deaths:87
KDR:12.862
Accuracy:57.943% C**
KPH:35.300 C*
VKPH:26.900 A
C75 Viper
A++
Kills:1,111
V. Kills:128 N/A
Deaths:60
KDR:18.517
Accuracy:32.975% D
KPH:57.300 A++
VKPH:6.600 C
Skyguard
B++
Kills:197
V. Kills:227 86%
Deaths:30
KDR:6.567
Accuracy:30.763% C*
KPH:10.300 D
VKPH:11.800 B++
Kills:3,658 (3,658 + 0)
Deaths:214
KDR:17.093
VKDR:6.117
Vehicle Kills:1,309
Kill Difference:3,444
Playtime:84.976 hours
Usage:3%
Score:1.756m
Score/min:344
Driving Accuracy:30.763%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:13,594
V. Kills:9,649 141%
Deaths:799
KDR:17.014
Accuracy:52.147% C*
KPH:32.400 B++
VKPH:23 A++
Titan-150 HESH
B++
Kills:1,920
V. Kills:184 N/A
Deaths:74
KDR:25.946
Accuracy:48.456% C++
KPH:53.800 B++
VKPH:5.200 D-
Titan-150 HEAT
B+
Kills:1,139
V. Kills:316 359%
Deaths:92
KDR:12.380
Accuracy:44.201% C
KPH:26.800 B+
VKPH:7.400 C--
Enforcer ML85
C**
Kills:945
V. Kills:650 145%
Deaths:114
KDR:8.289
Accuracy:40.811% C+
KPH:25.500 C**
VKPH:17.500 C*
E540 Halberd
B*
Kills:533
V. Kills:335 159%
Deaths:48
KDR:11.104
Accuracy:48.670% B+
KPH:30.200 C++
VKPH:19 B*
C85 Canister
C*
Kills:109
V. Kills:4 N/A
Deaths:6
KDR:18.167
Accuracy:41.555% C*
KPH:57.200 C
VKPH:2.100 D--
Kills:18,240 (16,653 + 1,587)
Deaths:1,133
KDR:16.099
VKDR:9.831
Vehicle Kills:11,138
Kill Difference:17,107
Playtime:554.475 hours
Usage:20%
Score:12.761m
Score/min:384
Driving Accuracy:44.201%
Gunner Accuracy:41.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,333
V. Kills:70 N/A
Deaths:61
KDR:21.853
Accuracy:52.862% C++
KPH:141.100 B++
VKPH:7.400 C+
M96 Mjolnir-H
A**
Kills:900
V. Kills:722 124%
Deaths:81
KDR:11.111
Accuracy:66.020% A++
KPH:79 A+
VKPH:63.400 A**
M40 Fury-H
B+
Kills:411
V. Kills:45 N/A
Deaths:20
KDR:20.550
Accuracy:30.106% D*
KPH:103.300 B+
VKPH:11.300 C
Enforcer ML65-H
A++
Kills:286
V. Kills:201 142%
Deaths:14
KDR:20.429
Accuracy:63.136% B+
KPH:63.800 A++
VKPH:44.900 A+
M12 Kobalt-H
B*
Kills:246
V. Kills:4 N/A
Deaths:5
KDR:49.200
Accuracy:26.493% B*
KPH:122.300 C*
VKPH:2 D--
E540 Halberd-H
B++
Kills:119
V. Kills:66 178%
Deaths:20
KDR:5.950
Accuracy:64.267% B**
KPH:46.300 C*
VKPH:25.700 B++
Kills:3,295 (0 + 3,295)
Deaths:201
KDR:16.393
VKDR:5.512
Vehicle Kills:1,108
Kill Difference:3,094
Playtime:33.879 hours
Usage:1%
Score:1.078m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:64.267%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:245
V. Kills:37 N/A
Deaths:26
KDR:9.423
Accuracy:33.083% C
KPH:60.800 B+
VKPH:9.200 C+
M40 Fury
C++
Kills:208
V. Kills:25 N/A
Deaths:8
KDR:26
Accuracy:23.360% D**
KPH:54.200 C++
VKPH:6.500 D
M60-G Bulldog
B++
Kills:159
V. Kills:21 N/A
Deaths:10
KDR:15.900
Accuracy:31.977% C
KPH:39.700 B++
VKPH:5.200 C+
M12 Kobalt
B+
Kills:79
V. Kills:5 N/A
Deaths:6
KDR:13.167
Accuracy:18.440% C++
KPH:52.400 C
VKPH:3.300 B+
M60-G Bulldog
B
Kills:62
V. Kills:1 N/A
Deaths:6
KDR:10.333
Accuracy:37.300% C++
KPH:45.200 B
VKPH:0.700 D**
M20 Basilisk
C--
Kills:56
V. Kills:16 329%
Deaths:14
KDR:4
Accuracy:27.675% D*
KPH:14.500 C--
VKPH:4.200 D-
Kills:809 (0 + 809)
Deaths:70
KDR:11.557
VKDR:1.500
Vehicle Kills:105
Kill Difference:739
Playtime:18.600 hours
Usage:1%
Score:0.399m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:27.675%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 23,24313,59479917.014A13.9952.147%C*2.354%C+32.4B++23A++354419.7h4.2B8.1B+
NC6A GODSAW 12,33312,2613,9503.104B+0.0824.294%D24.998%C66.7C*N/A162183.9h7.5C*30.9C**
SAS-R 2,4352,4295244.635B++1.6141.013%B75.916%B++55.1B++N/A16944.1h1.7B**4.2B*
LA1 Anchor 2,2752,2461,0202.202C+0.8222.058%D22.93%C47.8C+N/A17747h9.6B43.4C++
NC05 Jackhammer 2,1822,1731,4951.454C*1.5738.95%D9.572%D*35.4CN/A13161.4h4.5B+11.6C++
AF-4A Bandit 2,1842,1531,5411.397C++1.6323.965%C17.743%D-18.4DN/A60117.1h10.9C++45.5C++
Titan-150 HESH 2,1041,9207425.946A22.9248.456%C++1.615%C+53.8B++5.2D-24135.7h2.2A4.6B**
C-4 2,1761,8076692.701B*0.3225.128%C+N/A149.3A+30.5C++135012.1h1.2B+4.9B+
NC6 Gauss SAW 1,7861,7761,2321.442C*1.5815.73%D-15.259%D**21.3C-N/A10283.4h8.5B+53.8C*
AF-34 Mattock 1,5711,5562406.483B**3.4639.361%B+11.568%D*51.5B+N/A18130.2h6B15.2B+
GD-22S 1,4861,4771,2051.226C+1.8017.743%D--16.249%D*26.1C-N/A12856.6h9.8B+55.4C+
AF-41 Hacksaw 1,4441,4434053.563B++0.5425.662%D11.642%D-33.2C++N/A14243.4h5.9B+23C**
AF-34 Mattock 1,4561,4352405.979B**2.9542.628%B+14.146%D-47.5B+N/A17030.2h7.1C*16.7B+
Carnage AR 1,4211,4066432.187B++0.8424.551%C+18.421%C-42.6B+N/A15233h11.6B++47.1B+
Anti-Vehicle Grenade 1,4501,33411334N/A1,330.9862.042%AN/A741.1A++64.4C40361.8h3.2A5.2A
C85 Canister-H 1,4031,3336121.852B*18.8352.862%C++15.679%A140.3B++7.4C+3879.5h5.7B+10.8B+
EM6 1,2821,2759241.38C+1.6416.057%D*15.529%D*32.8CN/A12538.9h10.6B66.1C+
MGR-S1 Gladius 1,2541,2363193.875A++0.8529.781%B+25.243%B+102.1A*1.5A++23512.1h6.8B**22.9B++
L100 Python HESH 1,3311,2313733.27A*30.2552.464%B+2.193%B++84.3A6.8C42714.6h2.2B**4.2B**
NC9 A-Tross 1,2251,2203253.754A*0.7325.08%C+26.066%C++65.6A+N/A15818.6h7.8B**31.3B++
GD-7F 1,2161,2044532.658A++0.3726.866%B+14.369%D*57.6B**N/A21720.9h9.3B**34.6B++
EM1 1,2021,1988421.423C*1.6017.465%D16.945%D-37.3C+N/A16232.1h11.1B++63.8C*
NS-11C 1,2031,1914662.556A++0.4724.938%C++14.526%D-46.9B*N/A17725.4h11.3B*45.4B+
AC-X11 1,1991,1895382.21B**0.8123.627%C15.812%D*38.6B+N/A15030.8h9B+38.2C**
AF-41 Hacksaw 1,1821,1793353.519B++0.4931.388%C+11.535%D--32.5C++N/A14636.3h7.6C*24.2C*
GR-22 1,1831,1733992.94A0.0827.375%B+18.841%C72.4A++N/A23516.2h10.3B**37.8B*
LA80 1,1711,1701408.357A++5.3344.683%B+86.068%B**67.6AN/A20617.3h1.6B**3.5B*
EM4 Longshot 1,1661,1651557.516A++4.4943.741%B++81.545%B+55.7AN/A14320.9h1.5A3.5B**
Impetus 1,1671,1632704.307A1.2837.456%B+31.986%B+74.1A+N/A16315.7h3.8B**10.2B++
NC1 Gauss Rifle 1,1751,1636441.806B++1.2222.287%C+19.691%C29.6C**N/A13039.3h11.2B++50.5B+
Blitz GD-10 1,1701,1623293.532A*0.5127.321%B+20.74%B+74.5A*N/A23015.6h10.8B**39.6B++
GD-66 Claw 1,1631,1618531.361C++1.6657.975%C+8.269%D*44.3C++N/A15426.2h2.4C**4.2C*
NS-7 PDW 1,1641,1611,0651.09C**1.9318.987%D--13.006%D-13.2DN/A6587.9h13.3B+70.1C+
NC6S Gauss SAW S 1,1641,1609091.276C+1.7516.65%D*12.845%F30.1C--N/A16338.5h9.7B+58.3C+
AF-4 Cyclone 1,1651,1604102.829B**0.2026.2%C++19.655%C+67.8AN/A26117.1h8.8B++33.5B+
NC14 Bolt Driver 1,1591,1582384.866A1.8437.951%B79.102%B+26.6C*N/A10543.5h2B*5.2B++
NS-11A 1,1731,1573753.085A+0.0626.161%C**18.669%C--61.9AN/A15718.7h11.5B*43.8B+
AF-19 Mercenary 1,1701,1508221.399B*1.6320.622%C15.565%D--14.1CN/A8081.6h11.2B+54.3B
Titan-150 HEAT 1,4551,1399212.38A9.3644.201%C3.424%B+26.8B+7.4C--23742.5h3.3B**7.4B**
NS-44 Commissioner 1,1361,1311,1870.953C+2.0729.399%D-17.684%D17.4DN/A5764.9h3.1B*10.4C**
L100 Python AP 1,9731,1198712.862A9.8457.943%C**3.128%B+35.3C*26.9A37531.7h5.7C++9.8C**
C75 Viper 1,2391,1116018.517M**15.4932.975%D1.17%C57.3A++6.6C35019.4h5.8A+17.6B**
Shrike 1,5381,0911,1330.963B+2.0654.024%C2.2%C27.2C*11.1C32240.1h5.1B*9.5B+
NS Decimator 1,3679666941.392B+1.6361.519%C++1.967%C+37.2C++15.4C+32826h4.1B+6.6B+
Enforcer ML85 1,5959451148.289B++5.2640.811%C+1.587%C25.5C**17.5C*65937.1h11.4B+28B+
NS-30 Vandal 9359302473.765B**0.7433.94%C++24.516%C51.4B+N/A12918.1h4.9B++14.4B+
M96 Mjolnir-H 1,6229008111.111A*8.0966.02%A++N/A78.9A+63.3A**63211.4h30.4B++46B**
LA39 Bruiser 7667593632.091B*0.9367.358%B+9.354%D--65.4B**N/A19911.6h2.2B+3.2B+
NCM1 Scattercannon 7207152133.357B++0.3344.989%B++14.965%C+32.6B++N/A12421.9h7.7C*17.2B+
NCM2 Falcon 8646172422.55A0.4741.481%C++5.511%B+19.5B+7.8A+18231.6h9B+21.8B+
NCM1 Scattercannon 6186101025.98B**2.9646.684%B*14.098%C-64.9A+N/A1999.4h5.7B12.1B++
Frag Grenade 5835791579N/A575.9849.299%B+N/A643.3B*4.4D30510.9h2.9B*5.8B*
Sticky Grenade 5775771577N/A573.9862.476%B**N/A1923.3A*N/A95790.3h1.1B**1.8B*
Breaker Rocket Pods 5825355110.49B+7.4745.819%CN/A89.2C+7.8D5606h9.6B**20.9B++
E540 Halberd 8685334811.104B+8.0848.67%B+3.189%C*30.3C++19B*115517.6h5.4C**11.1B+
Gauss Rifle Burst 4984951702.912B+0.1130.255%B+29.293%C++52.1C*N/A1239.5h10.2B+33.6B+
NS-44L Blackhand 4734702831.661B+1.3639.911%C40.426%C+20.1CN/A5623.4h4.8C+11.9C+
Tank Mine 6934401273.465B+0.4458.768%A++N/A125.7B72.3B18013.5h2.8D**4.8B*
M40 Fury-H 4564112020.55B*17.5330.106%D*1.703%B*102.8B+11.3C4254h7.6C**25.3C
NCM2 Falcon 5973902011.94A1.0843.755%C++4.615%C++14.3B7.6A17227.2h14.1C**32.2B
NCM3 Raven 6423521382.551A**0.4736.898%C1.705%D11.4B++9.4A+19531h26.6B+72B
NCM3 Raven 5893501382.536A*0.4937.203%C1.429%D-11.3B+7.7B++17031h27.6C*74.1C++
Enforcer ML65-H 4872861420.429S17.4063.136%B+N/A63.6A++44.7A+6854.5h10.2B*16.2B**
19A Fortuna 2732721511.801B+1.2227.555%C*16.544%D-28.6CN/A939.5h9.2B+33.5B+
Mauler S6 2612591631.589B+1.4442.321%C*18.147%B+56.3A+N/A3344.6h3.7B**8.6B++
M12 Kobalt-H 250246549.2M*46.1826.493%B*16.667%C+123C*2D--3402h13.1B+49.5B++
M40 Fury 282245269.423B+6.4033.083%C1.633%C+61.3B+9.3C+4554h9.7B++29.4B+
M30 Mustang AH 267242673.612C0.5937.872%F--1.653%B++28.8D3D1708.4h7B+18.6C+
NS Baron G5 2422411002.41A++0.6151.565%B++11.203%D61.8AN/A2083.9h3.5B**6.8C++
L105 Zephyr 250240308C+4.9837.088%DN/A68.6B+2.9D--3113.5h4.1A11B++
Bouncing Betty 221221563.946C+0.9254.512%AN/A157.9B++N/A10491.4h1.3A*2.5A++
C150 Dalton 399210553.818C-0.7935.216%CN/A21.6D19.5C4839.7h5.6D15.8D
M40 Fury 233208826M**22.9823.36%D**N/A54.7C++6.6D4293.8h8.5B*36.6C*
Skyguard 424197306.567A+3.5430.763%C*2.03%C+10.3D11.8B++22519.2h177D*575.2D
Mag-Cutter 21019721,5800.009C3.0219.253%DN/A0.2CN/A11192.8h1.9B+9.8C*
NC15 Phoenix 3811891331.421C**1.6051.411%CN/A13.7C+13.9C**30213.8h9.6C**18.8C*
Hawk GD-68 2741861751.063B++1.9663.579%C++1.613%D19.6C*9.3C+3889.5h6.5B*10.2B*
MANA Anti-Personnel Turret 168165802.063N/A0.9619.367%UN/A1650U30U7046300.1h26.7T*137.9T*
M60-G Bulldog 1801591015.9M**12.8831.977%C2.516%C39.8B++5.3C+2974h5.1B**16.1B++
Spear Anti-Vehicle Phalanx Turret 2061321112B*8.9840.888%C3.788%C+35.7C+20C+7873.7h8C**19.5C**
M60-A Bulldog 138129718.429C++15.4040.645%C--N/A23C1.6D1375.6h4.9B+12B+
CAS30 Tank Buster 2511281720.744C2.2836.044%D--1.563%B+3.5D-3.3D-6836.9h49.3C++136.9C+
E540 Halberd-H 185119205.95C+2.9364.267%B**N/A45.8C*25.4B+6482.6h6.2C++9.6B+
NS-10 Burster 215112631.778B**1.2533.761%B+1.786%D*5.8C++5.4A13419.2h154.3C++457B+
NS-357 Underboss 1121121430.783C+2.2424.153%D**17.857%C--23.8DN/A1144.7h3.6B++14.8C
NSX Naginata 112111343.265A++0.2425.407%B+27.928%C+55.5B+N/A1712h10.4B+41B+
C85 Canister 113109618.167C++15.1441.555%C*19.266%A+57.4C2.1D--3261.9h8C++19.2C**
NS-10 Burster 198102631.619B**1.4134.016%B+1.961%D--5C+4.8B*13520.2h179C--526.2C*
M60-A Bulldog 104101714.429C+11.4037.049%D-1.98%C23.5C-N/A1384.3h4.5B++12.1B
NC4 Mag-Shot 98971480.655C+2.3716.156%F11.34%D*8.6D-N/A7911.3h7.1B+43.8C
AF-8 RailJack 8989127.417A++4.3949.536%A++86.517%A55.6A**N/A3911.6h1.8B**3.6B**
MKV Suppressed 86851020.833C2.1918.33%D**7.059%F-9.8D--N/A908.7h15.4C+84C-
M12 Kobalt 8479613.167C+10.1418.44%C++17.722%C+52.7C3.3B+2811.5h18.6B101.1B
MANA Anti-Vehicle Turret 16278312.516C0.5155.034%C-N/A780D840D9725750.1h10.4C18.8C
MAX Punch 72701,1900.059C+2.9735.227%DN/A0.4C--N/A2163.3h1.8C++5C*
NSX Daimyo 6363134.846B+1.8241.144%C+90.476%D--52.5C+N/A1161.2h2.4C**5.8C**
M60-G Bulldog 6362610.333A+7.3137.3%C++N/A44.3C**N/A3461.4h5.3B++14.1B++
Aspis Anti-Aircraft Phalanx Turret 12158105.8B*2.7829.417%B+N/A14.1B+15.4B*3874.1h119.9B++407.5B++
M20 Basilisk 7256144B+0.9827.675%D*5.357%C+14.4D4.1D--2793.9h51.9A187.6B++
NS Annihilator 10555401.375A++1.6573.566%F--N/A10.6C++9.6B+4135.2h9.6B*13B+
M60-A Bulldog 5851173C-0.0226.01%D--1.961%B+21.3D2.9D-2032.4h6.1C23.3D
The Moonshot 5050412.5A++9.4841.936%C+86%B*62.5B+N/A2350.8h1.6B*3.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon291,1371.3h
Anti-Vehicle MANA Turret76060.8h
Nano-Armor Kit5951,209,78476.7h
Nanite Revive Grenade02080.1h
Medical Kit1229971.6h
Medical Applicator275175,87414.1h
Spitfire Auto-Turret0960.1h
Restoration Kit616771.1h
Motion Spotter33,2411.6h
NC Patriot Flare Gun0960.5h
Recon Detection Device577,51113.4h
Shield Recharging Field131,4300.5h
Ammunition Package261,4581.2h
Anti-Infantry MANA Turret195061.4h

Check the help document for the dictionary if you want to learn more about words used here.


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