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Raider Maj. General Cholerix[H] Cholerix
NC BR 59

KDR: 3.03

Score: 70m

Last Seen: May 23rd, 2020 2:39 PM
- OFFLINE - 1037.4 hour(s)

Prestige 1, Battle Rank 59 - New Conglomerate on Cobalt
Level Progress (to 60): 58%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW SAS-R LA1 Anchor NC05 Jackhammer AF-4A Bandit Titan-150 HESH C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,332,315 MLG Score: 1065
Fun Score: N/A
Cheeseburgers Flipped: 1385TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.661%20.912%47432131444,2952.556120.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.999%0.273C*-0.029C+-0.79D-HEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.472B+8.90.379C**30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.583%1.105%156313439058052751.12283328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.598%0.249C++-0.429C---1.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.774B++14.50.727B++22.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.917%2.298%20687133920,41114471152314.096177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.134%0.085C+-0.132C0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.648B+5.70.545B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.172%7.386%5211313334,590108317564.23432261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.019%-0.097C+0.694B+0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.797B++8.60.787B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.553%80.184%521713396,3991867103.42742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.851%0.994B*0.846B*-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.70.466B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.698%9.849%521313432,1831334111.63643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.287%1.232B**-0.967D--0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.665B+2.50.487B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70m264%464 (27.8k)417 (25k)3.02662102,78733,9613.7145659 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1346497919.092%16.298%31104:5737

7% Combat Medic43% Engineer27% Heavy Assault9% Infiltrator8% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 11:59 AMDec 4th, 2015 2:34 PMMay 30th, 2020 12:07 AM (37d) (PST)May 23rd, 2020 10:41 AM (43d) (PST)May 23rd, 2020 10:39 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8711547170.6120.2020.1001.9050.1091065

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,2619,24343,01837126114724,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2799h/116.6d 23,363 16,752 33,960 319.9k 4,499 10,101 18,381 146.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C--
Kills:12,268
Deaths:3,954
KDR:3.103
Accuracy:24.296% D-
HSR:25.008% C--
LA1 Anchor
C--
Kills:2,246
Deaths:1,020
KDR:2.202
Accuracy:22.058% D
HSR:22.930% C--
NC6 Gauss SAW
D--
Kills:1,776
Deaths:1,232
KDR:1.442
Accuracy:15.730% D--
HSR:15.259% D**
GD-22S
D*
Kills:1,477
Deaths:1,205
KDR:1.226
Accuracy:17.743% D*
HSR:16.249% D*
EM6
D*
Kills:1,275
Deaths:924
KDR:1.380
Accuracy:16.057% D*
HSR:15.529% D*
EM1
D-
Kills:1,198
Deaths:842
KDR:1.423
Accuracy:17.465% D-
HSR:16.945% D-
NC6S Gauss SAW S
D**
Kills:1,160
Deaths:909
KDR:1.276
Accuracy:16.650% D**
HSR:12.845% F
NSX Naginata
B
Kills:111
Deaths:34
KDR:3.265
Accuracy:25.407% B
HSR:27.928% C+
Kills:21,511
Deaths (as Heavy Assault):10,120
Deaths (to Heavy Assaults):9,301
KDR:2.12559
Kill Difference:11,391
Playtime:744.355 hours
Usage:27%
Score:15.572m
Score/min:349
Accuracy (listed only):19.426%
HSR (listed only):19.087%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
D
Kills:2,158
Deaths:1,546
KDR:1.396
Accuracy:23.966% D
HSR:17.794% D--
GD-7F
C**
Kills:1,204
Deaths:453
KDR:2.658
Accuracy:26.866% C**
HSR:14.369% D--
NS-11C
C+
Kills:1,191
Deaths:466
KDR:2.556
Accuracy:24.938% C+
HSR:14.526% D-
AC-X11
C-
Kills:1,189
Deaths:538
KDR:2.210
Accuracy:23.627% C-
HSR:15.812% D*
GD-66 Claw
C
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:57.975% C
HSR:8.269% D*
AF-19 Mercenary
C-
Kills:1,150
Deaths:822
KDR:1.399
Accuracy:20.622% C-
HSR:15.565% D*
LA39 Bruiser
B+
Kills:763
Deaths:365
KDR:2.090
Accuracy:67.191% B+
HSR:9.436% D--
19A Fortuna
C++
Kills:288
Deaths:159
KDR:1.811
Accuracy:27.682% C++
HSR:18.056% D
Mauler S6
B+
Kills:259
Deaths:163
KDR:1.589
Accuracy:42.321% C++
HSR:18.147% B+
NS Baron G5
B+
Kills:241
Deaths:100
KDR:2.410
Accuracy:51.565% B+
HSR:11.203% D-
Kills:9,604
Deaths (as Engineer):5,465
Deaths (to Engineers):6,452
KDR:1.75737
Kill Difference:4,139
Playtime:1,196.163 hours
Usage:43%
Score:35.401m
Score/min:493
Accuracy (listed only):36.675%
HSR (listed only):14.318%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
D
Kills:2,158
Deaths:1,546
KDR:1.396
Accuracy:23.966% D
HSR:17.794% D--
MGR-S1 Gladius
B
Kills:1,240
Deaths:320
KDR:3.875
Accuracy:29.791% B
HSR:25.161% C**
GD-7F
C**
Kills:1,204
Deaths:453
KDR:2.658
Accuracy:26.866% C**
HSR:14.369% D--
NS-11C
C+
Kills:1,191
Deaths:466
KDR:2.556
Accuracy:24.938% C+
HSR:14.526% D-
AC-X11
C-
Kills:1,189
Deaths:538
KDR:2.210
Accuracy:23.627% C-
HSR:15.812% D*
Blitz GD-10
B+
Kills:1,162
Deaths:329
KDR:3.532
Accuracy:27.321% B+
HSR:20.740% B+
GD-66 Claw
C
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:57.975% C
HSR:8.269% D*
NS-7 PDW
D-
Kills:1,161
Deaths:1,065
KDR:1.090
Accuracy:18.987% D*
HSR:13.006% D-
AF-4 Cyclone
C+
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:26.200% C+
HSR:19.655% C+
AF-19 Mercenary
C-
Kills:1,150
Deaths:822
KDR:1.399
Accuracy:20.622% C-
HSR:15.565% D*
LA39 Bruiser
B+
Kills:763
Deaths:365
KDR:2.090
Accuracy:67.191% B+
HSR:9.436% D--
19A Fortuna
C++
Kills:288
Deaths:159
KDR:1.811
Accuracy:27.682% C++
HSR:18.056% D
Mauler S6
B+
Kills:259
Deaths:163
KDR:1.589
Accuracy:42.321% C++
HSR:18.147% B+
NS Baron G5
B+
Kills:241
Deaths:100
KDR:2.410
Accuracy:51.565% B+
HSR:11.203% D-
MKV Suppressed
F
Kills:85
Deaths:102
KDR:0.833
Accuracy:18.330% F
HSR:7.059% F-
Kills:14,412
Deaths (as Light Assault):7,691
Deaths (to Light Assaults):7,368
KDR:1.87388
Kill Difference:6,721
Playtime:229.562 hours
Usage:8%
Score:4.490m
Score/min:326
Accuracy (listed only):32.492%
HSR (listed only):15.253%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,445
Deaths:654
KDR:2.209
Accuracy:24.632% C+
HSR:18.754% C
MGR-S1 Gladius
B
Kills:1,240
Deaths:320
KDR:3.875
Accuracy:29.791% B
HSR:25.161% C**
NC9 A-Tross
C++
Kills:1,220
Deaths:325
KDR:3.754
Accuracy:25.080% C
HSR:26.066% C++
GR-22
B+
Kills:1,173
Deaths:399
KDR:2.940
Accuracy:27.375% B+
HSR:18.841% C
NC1 Gauss Rifle
C
Kills:1,163
Deaths:644
KDR:1.806
Accuracy:22.287% C
HSR:19.691% C
Blitz GD-10
B+
Kills:1,162
Deaths:329
KDR:3.532
Accuracy:27.321% B+
HSR:20.740% B+
GD-66 Claw
C
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:57.975% C
HSR:8.269% D*
NS-7 PDW
D-
Kills:1,161
Deaths:1,065
KDR:1.090
Accuracy:18.987% D*
HSR:13.006% D-
AF-4 Cyclone
C+
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:26.200% C+
HSR:19.655% C+
NS-11A
C++
Kills:1,157
Deaths:375
KDR:3.085
Accuracy:26.161% C++
HSR:18.669% D
LA39 Bruiser
B+
Kills:763
Deaths:365
KDR:2.090
Accuracy:67.191% B+
HSR:9.436% D--
Gauss Rifle Burst
B
Kills:495
Deaths:170
KDR:2.912
Accuracy:30.255% B
HSR:29.293% C+
Mauler S6
B+
Kills:259
Deaths:163
KDR:1.589
Accuracy:42.321% C++
HSR:18.147% B+
NS Baron G5
B+
Kills:241
Deaths:100
KDR:2.410
Accuracy:51.565% B+
HSR:11.203% D-
Reaper DMR
A
Kills:198
Deaths:103
KDR:1.922
Accuracy:29.229% B+
HSR:35.354% A
MKV Suppressed
F
Kills:85
Deaths:102
KDR:0.833
Accuracy:18.330% F
HSR:7.059% F-
Kills:14,083
Deaths (as Combat Medic):6,377
Deaths (to Combat Medics):3,448
KDR:2.20841
Kill Difference:7,706
Playtime:190.884 hours
Usage:7%
Score:4.271m
Score/min:373
Accuracy (listed only):32.794%
HSR (listed only):18.709%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,700
Deaths:562
KDR:4.804
Accuracy:41.316% C*
HSR:76.926% B++
MGR-S1 Gladius
B
Kills:1,240
Deaths:320
KDR:3.875
Accuracy:29.791% B
HSR:25.161% C**
LA80
B**
Kills:1,170
Deaths:140
KDR:8.357
Accuracy:44.683% B+
HSR:86.068% B**
EM4 Longshot
B+
Kills:1,165
Deaths:155
KDR:7.516
Accuracy:43.741% B+
HSR:81.545% B+
Impetus
B
Kills:1,163
Deaths:270
KDR:4.307
Accuracy:37.456% B
HSR:31.986% B
Blitz GD-10
B+
Kills:1,162
Deaths:329
KDR:3.532
Accuracy:27.321% B+
HSR:20.740% B+
NS-7 PDW
D-
Kills:1,161
Deaths:1,065
KDR:1.090
Accuracy:18.987% D*
HSR:13.006% D-
AF-4 Cyclone
C+
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:26.200% C+
HSR:19.655% C+
NC14 Bolt Driver
B+
Kills:1,158
Deaths:238
KDR:4.866
Accuracy:37.951% C*
HSR:79.102% B+
NS-44 Commissioner
D
Kills:1,131
Deaths:1,187
KDR:0.953
Accuracy:29.399% D--
HSR:17.684% D
NS-30 Vandal
C+
Kills:936
Deaths:251
KDR:3.729
Accuracy:33.974% C+
HSR:24.573% C
NS-44L Blackhand
C+
Kills:471
Deaths:283
KDR:1.664
Accuracy:39.957% C
HSR:40.340% C+
NS-357 Underboss
C--
Kills:147
Deaths:164
KDR:0.896
Accuracy:26.857% D*
HSR:19.048% C--
NC4 Mag-Shot
D*
Kills:97
Deaths:149
KDR:0.651
Accuracy:16.205% F
HSR:11.340% D*
AF-8 RailJack
A++
Kills:89
Deaths:12
KDR:7.417
Accuracy:49.536% A++
HSR:86.517% A
MKV Suppressed
F
Kills:85
Deaths:102
KDR:0.833
Accuracy:18.330% F
HSR:7.059% F-
NSX Daimyo
C
Kills:63
Deaths:13
KDR:4.846
Accuracy:41.144% C
HSR:90.476% D*
The Moonshot
B**
Kills:54
Deaths:4
KDR:13.500
Accuracy:40.796% C-
HSR:87.037% B**
Kills:15,152
Deaths (as Infiltrator):5,654
Deaths (to Infiltrators):4,764
KDR:2.67987
Kill Difference:9,498
Playtime:254.873 hours
Usage:9%
Score:4.923m
Score/min:322
Accuracy (listed only):33.536%
HSR (listed only):45.459%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,556
Deaths:240
KDR:6.483
Accuracy:39.361% B+
HSR:11.568% D*
AF-41 Hacksaw
D-
Kills:1,443
Deaths:405
KDR:3.563
Accuracy:25.662% D-
HSR:11.642% D-
AF-34 Mattock
B+
Kills:1,435
Deaths:240
KDR:5.979
Accuracy:42.628% B+
HSR:14.146% D-
AF-41 Hacksaw
C-
Kills:1,179
Deaths:335
KDR:3.519
Accuracy:31.388% C-
HSR:11.535% D--
NCM1 Scattercannon
B+
Kills:715
Deaths:213
KDR:3.357
Accuracy:44.989% B+
HSR:14.965% C+
NCM2 Falcon
C**
Kills:617
Deaths:242
KDR:2.550
Accuracy:41.481% C+
HSR:5.511% C**
NCM1 Scattercannon
B++
Kills:610
Deaths:102
KDR:5.980
Accuracy:46.684% B++
HSR:14.098% C
NCM2 Falcon
C+
Kills:390
Deaths:201
KDR:1.940
Accuracy:43.755% C+
HSR:4.615% C+
NCM3 Raven
C-
Kills:352
Deaths:138
KDR:2.551
Accuracy:36.898% C-
HSR:1.705% D
NCM3 Raven
C
Kills:350
Deaths:138
KDR:2.536
Accuracy:37.203% C
HSR:1.429% D-
NS-10 Burster
B
Kills:112
Deaths:63
KDR:1.778
Accuracy:33.761% B
HSR:1.786% D*
NS-10 Burster
B+
Kills:102
Deaths:63
KDR:1.619
Accuracy:34.016% B+
HSR:1.961% D*
Kills:8,861
Deaths (as MAX Suit):1,190
Deaths (to MAX Suits):2,091
KDR:7.44622
Kill Difference:7,671
Playtime:173.450 hours
Usage:6%
Score:5.312m
Score/min:510
Accuracy (listed only):38.152%
HSR (listed only):7.913%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:535
V. Kills:47 N/A
Deaths:51
KDR:10.490
Accuracy:45.819% C--
KPH:89 C+
VKPH:7.800 D
M30 Mustang AH
D
Kills:242
V. Kills:25 N/A
Deaths:67
KDR:3.612
Accuracy:37.872% F--
KPH:28.900 D
VKPH:3 D
Kills:777 (242 + 0)
Deaths:118
KDR:6.585
VKDR:0.610
Vehicle Kills:72
Kill Difference:659
Playtime:14.374 hours
Usage:1%
Score:0.289m
Score/min:335
Piloting Accuracy:37.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:240
V. Kills:10 N/A
Deaths:30
KDR:8
Accuracy:37.088% D
KPH:68.500 B
VKPH:2.900 D--
C150 Dalton
C
Kills:210
V. Kills:189 111%
Deaths:55
KDR:3.818
Accuracy:35.216% C
KPH:21.700 D
VKPH:19.600 C
CAS30 Tank Buster
D-
Kills:128
V. Kills:123 103%
Deaths:172
KDR:0.744
Accuracy:36.044% D--
KPH:3.500 D-
VKPH:3.300 D-
Kills:578 (128 + 450)
Deaths:257
KDR:2.249
VKDR:1.253
Vehicle Kills:322
Kill Difference:321
Playtime:50.054 hours
Usage:2%
Score:0.496m
Score/min:165
Piloting Accuracy:36.044%
Gunner Accuracy:35.216%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,231
V. Kills:100 N/A
Deaths:37
KDR:33.270
Accuracy:52.464% B
KPH:84.100 B**
VKPH:6.800 C-
L100 Python AP
B**
Kills:1,130
V. Kills:858 132%
Deaths:87
KDR:12.989
Accuracy:57.951% B
KPH:35.500 C+
VKPH:27 B**
C75 Viper
B**
Kills:1,111
V. Kills:128 N/A
Deaths:60
KDR:18.517
Accuracy:32.975% D
KPH:57.300 B**
VKPH:6.600 C
Skyguard
B+
Kills:197
V. Kills:227 86%
Deaths:30
KDR:6.567
Accuracy:30.763% C*
KPH:10.300 D
VKPH:11.800 B+
Kills:3,669 (3,669 + 0)
Deaths:214
KDR:17.145
VKDR:6.136
Vehicle Kills:1,313
Kill Difference:3,455
Playtime:85.044 hours
Usage:3%
Score:1.764m
Score/min:346
Driving Accuracy:30.763%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:13,683
V. Kills:9,694 141%
Deaths:799
KDR:17.125
Accuracy:52.187% C**
KPH:32.500 B+
VKPH:23 A+
Titan-150 HESH
B+
Kills:1,920
V. Kills:184 N/A
Deaths:74
KDR:25.946
Accuracy:48.456% C++
KPH:53.800 B+
VKPH:5.200 D
Titan-150 HEAT
C**
Kills:1,139
V. Kills:316 359%
Deaths:92
KDR:12.380
Accuracy:44.201% C
KPH:26.800 C**
VKPH:7.400 C--
Enforcer ML85
C++
Kills:945
V. Kills:650 145%
Deaths:114
KDR:8.289
Accuracy:40.811% C+
KPH:25.500 C++
VKPH:17.500 C++
E540 Halberd
B++
Kills:533
V. Kills:335 159%
Deaths:48
KDR:11.104
Accuracy:48.670% B+
KPH:30.200 C+
VKPH:19 B++
C85 Canister
C+
Kills:109
V. Kills:4 N/A
Deaths:6
KDR:18.167
Accuracy:41.555% C+
KPH:57.200 C-
VKPH:2.100 D
Kills:18,329 (16,742 + 1,587)
Deaths:1,133
KDR:16.177
VKDR:9.870
Vehicle Kills:11,183
Kill Difference:17,196
Playtime:555.866 hours
Usage:20%
Score:12.813m
Score/min:384
Driving Accuracy:44.201%
Gunner Accuracy:41.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,333
V. Kills:70 N/A
Deaths:61
KDR:21.853
Accuracy:52.862% C++
KPH:141.100 B+
VKPH:7.400 C+
M96 Mjolnir-H
A**
Kills:900
V. Kills:722 124%
Deaths:81
KDR:11.111
Accuracy:66.020% A*
KPH:79 A
VKPH:63.400 A**
M40 Fury-H
C*
Kills:411
V. Kills:45 N/A
Deaths:20
KDR:20.550
Accuracy:30.205% D*
KPH:103 C*
VKPH:11.300 C
Enforcer ML65-H
A+
Kills:286
V. Kills:201 142%
Deaths:14
KDR:20.429
Accuracy:63.189% B++
KPH:63.700 A+
VKPH:44.800 A
M12 Kobalt-H
B*
Kills:248
V. Kills:4 N/A
Deaths:5
KDR:49.600
Accuracy:26.390% B*
KPH:120.500 C+
VKPH:1.900 D--
E540 Halberd-H
B+
Kills:119
V. Kills:66 178%
Deaths:20
KDR:5.950
Accuracy:64.267% B**
KPH:46.300 C++
VKPH:25.700 B+
Kills:3,297 (0 + 3,297)
Deaths:201
KDR:16.403
VKDR:5.512
Vehicle Kills:1,108
Kill Difference:3,096
Playtime:33.948 hours
Usage:1%
Score:1.079m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:64.267%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:245
V. Kills:37 N/A
Deaths:26
KDR:9.423
Accuracy:33.083% C
KPH:60.800 C**
VKPH:9.200 C+
M40 Fury
C+
Kills:208
V. Kills:25 N/A
Deaths:8
KDR:26
Accuracy:23.360% D**
KPH:54.200 C+
VKPH:6.500 D
M60-G Bulldog
C**
Kills:162
V. Kills:21 N/A
Deaths:10
KDR:16.200
Accuracy:32.209% C
KPH:39.500 C**
VKPH:5.100 C
M12 Kobalt
B
Kills:79
V. Kills:5 N/A
Deaths:6
KDR:13.167
Accuracy:18.440% C+
KPH:52.400 C-
VKPH:3.300 B
M60-G Bulldog
C+
Kills:62
V. Kills:1 N/A
Deaths:6
KDR:10.333
Accuracy:37.300% C+
KPH:45.200 C+
VKPH:0.700 D**
M20 Basilisk
D
Kills:56
V. Kills:16 329%
Deaths:14
KDR:4
Accuracy:27.675% D**
KPH:14.500 D
VKPH:4.100 D--
Kills:812 (0 + 812)
Deaths:70
KDR:11.600
VKDR:1.500
Vehicle Kills:105
Kill Difference:742
Playtime:18.714 hours
Usage:1%
Score:0.400m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:27.675%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 23,37713,68379917.125B**14.1052.187%C**2.339%C+32.5B+23A+355421h4.2C*8B+
NC6A GODSAW 12,34012,2683,9543.103C*0.0824.296%D-25.008%C--66.6C+N/A162184.1h7.5C*30.9C++
SAS-R 2,7072,7005624.804B+1.7841.316%C*76.926%B++56.5BN/A18247.8h1.7B**4.1B++
LA1 Anchor 2,2752,2461,0202.202C+0.8222.058%D22.93%C--47.8CN/A17847h9.6C*43.4C+
NC05 Jackhammer 2,1822,1731,4951.454C+1.5738.95%D-9.572%D*35.4C-N/A13161.4h4.5C**11.6C+
AF-4A Bandit 2,1892,1581,5461.396C+1.6323.966%D17.794%D--18.4D-N/A60117.4h10.9C+45.5C+
Titan-150 HESH 2,1041,9207425.946B*22.9248.456%C++1.615%C+53.8B+5.2D24235.7h2.2A4.6B*
C-4 2,1821,8126762.68B++0.3525.176%C+N/A148.5B**30.3C++134212.2h1.2B+4.9B
NC6 Gauss SAW 1,7861,7761,2321.442C++1.5815.73%D--15.259%D**21.3DN/A10283.4h8.5B+53.8C+
AF-34 Mattock 1,5711,5562406.483B++3.4639.361%B+11.568%D*51.5B+N/A18130.2h6C**15.2B+
GD-22S 1,4861,4771,2051.226C1.8017.743%D*16.249%D*26.1DN/A12956.6h9.8B+55.4C+
Carnage AR 1,4611,4456542.209B++0.8224.632%C+18.754%C43C**N/A15633.6h11.5B++46.7B+
AF-41 Hacksaw 1,4441,4434053.563C**0.5425.662%D-11.642%D-33.2C+N/A14243.4h5.9B+23C++
AF-34 Mattock 1,4561,4352405.979B++2.9542.628%B+14.146%D-47.5C**N/A17030.2h7.1C++16.7B+
Anti-Vehicle Grenade 1,4501,33411334N/A1,330.9762.042%B**N/A741.1A64.4C-40361.8h3.2B**5.2B**
C85 Canister-H 1,4031,3336121.852B18.8352.862%C++15.679%A140.3B+7.4C+3879.5h5.7B+10.8B+
EM6 1,2821,2759241.38C+1.6516.057%D*15.529%D*32.8C-N/A12538.9h10.6C++66.1C-
MGR-S1 Gladius 1,2591,2403203.875A0.8529.791%B25.161%C**101.6A++1.6B**23712.2h6.8B*22.9B++
L100 Python HESH 1,3311,2313733.27A++30.2452.464%B2.193%B++84.3B**6.8C-42714.6h2.2B**4.2B**
NC9 A-Tross 1,2251,2203253.754A*0.7325.08%C26.066%C++65.6B**N/A15818.6h7.8B**31.3B+
GD-7F 1,2161,2044532.658B**0.3726.866%C**14.369%D--57.6B++N/A21720.9h9.3B**34.6B++
EM1 1,2021,1988421.423C++1.6017.465%D-16.945%D-37.3C+N/A16232.1h11.1B+63.8C++
NS-11C 1,2031,1914662.556A0.4724.938%C+14.526%D-46.9B+N/A17725.4h11.3B++45.4B+
AC-X11 1,1991,1895382.21B*0.8223.627%C-15.812%D*38.6C*N/A15030.8h9B+38.2C++
AF-41 Hacksaw 1,1821,1793353.519C**0.4931.388%C-11.535%D--32.5C+N/A14636.3h7.6C*24.2C++
GR-22 1,1831,1733992.94B**0.0927.375%B+18.841%C72.4AN/A23516.2h10.3B**37.8B++
LA80 1,1711,1701408.357A++5.3344.683%B+86.068%B**67.6B**N/A20617.3h1.6B**3.5B*
EM4 Longshot 1,1661,1651557.516A4.4943.741%B+81.545%B+55.7B**N/A14320.9h1.5A3.5B**
Impetus 1,1671,1632704.307A1.2837.456%B31.986%B74.1B**N/A16315.7h3.8B*10.2B++
NC1 Gauss Rifle 1,1751,1636441.806B+1.2222.287%C19.691%C29.6C++N/A13039.3h11.2B+50.5C**
Blitz GD-10 1,1701,1623293.532A**0.5127.321%B+20.74%B+74.5A+N/A23115.6h10.8B**39.6B+
GD-66 Claw 1,1631,1618531.361C+1.6757.975%C8.269%D*44.3C+N/A15526.2h2.4C++4.2C++
NS-7 PDW 1,1641,1611,0651.09C+1.9418.987%D*13.006%D-13.2DN/A6587.9h13.3B70.1C+
NC6S Gauss SAW S 1,1641,1609091.276C1.7516.65%D**12.845%F30.1DN/A16338.5h9.7B+58.3C
AF-4 Cyclone 1,1651,1604102.829B**0.2026.2%C+19.655%C+67.8B*N/A26117.1h8.8B*33.5B+
NC14 Bolt Driver 1,1591,1582384.866A1.8437.951%C*79.102%B+26.6C+N/A10543.5h2B*5.2B++
NS-11A 1,1731,1573753.085B*0.0626.161%C++18.669%D61.9B*N/A15718.7h11.5B++43.8B+
AF-19 Mercenary 1,1701,1508221.399B+1.6320.622%C-15.565%D*14.1C-N/A8081.6h11.2B+54.3C*
Titan-150 HEAT 1,4551,1399212.38B**9.3544.201%C3.424%B+26.8C**7.4C--23842.5h3.3B**7.4B*
NS-44 Commissioner 1,1361,1311,1870.953C+2.0729.399%D--17.684%D17.4DN/A5764.9h3.1B++10.4C++
L100 Python AP 1,9881,1308712.989B*9.9657.951%B3.097%B+35.5C+27B**37831.8h5.6C+9.7C++
C75 Viper 1,2391,1116018.517M15.4932.975%D1.17%C57.3B**6.6C35119.4h5.8A17.6B*
Shrike 1,5381,0911,1330.963B+2.0654.024%C2.2%C27.2C++11.1C32240.1h5.1B++9.5B+
NS Decimator 1,3679666941.392C++1.6361.489%C+1.967%C+37C+15.4C32826.1h4.1C**6.6B
Enforcer ML85 1,5959451148.289B+5.2640.811%C+1.587%C-25.5C++17.5C++65937.1h11.4C**28B
NS-30 Vandal 9419362513.729B+0.7033.974%C+24.573%C51.4C++N/A13118.2h4.9B+14.3B
M96 Mjolnir-H 1,6229008111.111A+8.0866.02%A*N/A78.9A63.3A**63211.4h30.4C++46B+
LA39 Bruiser 7707633652.09B*0.9467.191%B+9.436%D--65.8B+N/A20011.6h2.2B+3.2B+
NCM1 Scattercannon 7207152133.357B++0.3344.989%B+14.965%C+32.6B+N/A12421.9h7.7C++17.2B+
NCM2 Falcon 8646172422.55B**0.4841.481%C+5.511%C**19.5B+7.8A18231.6h9B+21.8B+
NCM1 Scattercannon 6186101025.98A2.9546.684%B++14.098%C64.9AN/A1999.4h5.7C**12.1B+
Frag Grenade 5915871587N/A583.9749.233%C**N/A652.2B+4.4D-30580.9h2.8B++5.8B+
Sticky Grenade 5775771577N/A573.9762.476%B**N/A1923.3A++N/A95820.3h1.1B**1.8B*
Breaker Rocket Pods 5825355110.49C*7.4645.819%C--N/A89.2C+7.8D5616h9.6B*20.9B+
E540 Halberd 8685334811.104C*8.0848.67%B+3.189%C*30.3C+19B++116017.6h5.4C++11.1B+
Gauss Rifle Burst 4984951702.912B+0.1130.255%B29.293%C+52.1C+N/A1239.5h10.2C**33.6B+
NS-44L Blackhand 4744712831.664C**1.3639.957%C40.34%C+20.1C-N/A5623.4h4.8C11.9C+
Tank Mine 6954421273.48C**0.4558.957%A++N/A126.3C**72.3C*18063.5h2.8D**4.8B++
M40 Fury-H 4564112020.55B+17.5230.205%D*1.703%B++102.8C*11.3C4234h7.6C++25.3D
NCM2 Falcon 5973902011.94B**1.0943.755%C+4.615%C+14.3C++7.6B**17227.2h14.1C++32.2C*
NCM3 Raven 6423521382.551A*0.4836.898%C-1.705%D11.4B9.4A+19531h26.6C**72C++
NCM3 Raven 5893501382.536A*0.4937.203%C1.429%D-11.3C++7.7B+17031h27.6C+74.1C+
19A Fortuna 2892881591.811B+1.2227.682%C++18.056%D29.1C-N/A1019.9h9.2C**33.2C**
Enforcer ML65-H 4872861420.429S17.4063.189%B++N/A63.6A+44.7A6844.5h10.3B++16.3B*
Mauler S6 2612591631.589B+1.4442.321%C++18.147%B+56.3B**N/A3384.6h3.7B*8.6B++
M12 Kobalt-H 252248549.6B++46.5726.39%B*16.532%C118.1C+1.9D--3362.1h13.2B+50B++
M40 Fury 282245269.423C**6.4033.083%C1.633%C+61.3B9.3C+4554h9.7B+29.4B+
M30 Mustang AH 267242673.612C0.5937.872%F--1.653%B++28.8D3D1728.4h7B18.6C+
NS Baron G5 2422411002.41A++0.6251.565%B+11.203%D-61.8B*N/A2083.9h3.5B**6.8C*
L105 Zephyr 250240308C4.9737.088%DN/A68.6B2.9D--3113.5h4.1B**11B+
Bouncing Betty 221221563.946C+0.9254.512%B**N/A157.9B+N/A10491.4h1.3A++2.5A+
C150 Dalton 399210553.818D0.7935.216%CN/A21.6D19.5C4849.7h5.6D15.8D-
M40 Fury 233208826A**22.9723.36%D**N/A54.7C+6.6D4293.8h8.5B++36.6C+
Reaper DMR 2041981031.922C**1.1029.229%B+35.354%A58.2B+1.8A+3893.4h8.2B++28.1B+
Skyguard 424197306.567A3.5430.763%C*2.03%C+10.3D11.8B+22519.2h177D**575.2D-
Mag-Cutter 21019721,6480.009C-3.0219.223%D-N/A0.2CN/A11197.9h1.9B++9.8C*
NC15 Phoenix 3881941331.459C++1.5751.311%CN/A14C+14C*30413.9h9.5C++18.5C++
Hawk GD-68 2741861751.063B*1.9663.579%C++1.613%D19.6C++9.3C+3899.5h6.5B++10.2B++
MANA Anti-Personnel Turret 168165802.063N/A0.9619.367%UN/A1650U30U7068900.1h26.7T*137.9T*
M60-G Bulldog 1831621016.2A*13.1732.209%C2.469%C+39.5C**5.1C2934.1h5.2B*16.3B+
NS-357 Underboss 1471471640.896C+2.1326.857%D*19.048%C--24.9DN/A1175.9h3.5B+13.1C
Spear Anti-Vehicle Phalanx Turret 2061321112B++8.9740.911%C3.788%C+35.7C20C+7863.7h8C++19.5C++
M60-A Bulldog 138129718.429C+15.4040.645%DN/A23C-1.6D1375.6h4.9B+12C**
CAS30 Tank Buster 2511281720.744C2.2836.044%D--1.563%B+3.5D-3.3D-6836.9h49.3C*136.9C+
E540 Halberd-H 185119205.95C2.9264.267%B**N/A45.8C+25.4B+6492.6h6.2C9.6C**
NS-10 Burster 215112631.778B++1.2533.761%B1.786%D*5.8C+5.4B**13419.2h154.3C++457B
NSX Naginata 112111343.265A+0.2425.407%B27.928%C+55.5C++N/A1762h10.4B+41B+
C85 Canister 113109618.167C+15.1441.555%C+19.266%A++57.4C-2.1D3261.9h8C+19.2C++
NS-10 Burster 198102631.619B**1.4134.016%B+1.961%D*5C4.8B++13520.2h179D526.2C+
M60-A Bulldog 104101714.429C+11.4037.049%D--1.98%C23.5C--N/A1384.3h4.5B*12.1C*
NC4 Mag-Shot 98971490.651C+2.3816.205%F11.34%D*8.6D-N/A7911.3h7.1B+44C
AF-8 RailJack 8989127.417A++4.3949.536%A++86.517%A55.6A*N/A3941.6h1.8B*3.6B**
MKV Suppressed 86851020.833C-2.1918.33%F7.059%F-9.8D*N/A908.7h15.4C84D
M12 Kobalt 8479613.167C10.1418.44%C+17.722%C52.7C-3.3B2811.5h18.6C++101.1C*
MANA Anti-Vehicle Turret 16278312.516U0.5155.034%FN/A780D*840D*9725750.1h10.4D**18.8F-
MAX Punch 72701,1900.059C2.9735.227%DN/A0.4D-N/A2163.3h1.8C++5C*
NSX Daimyo 6363134.846C**1.8241.144%C90.476%D*52.5CN/A1171.2h2.4C++5.8C++
M60-G Bulldog 6362610.333B++7.3137.3%C+N/A44.3C+N/A3461.4h5.3B++14.1B+
Aspis Anti-Aircraft Phalanx Turret 12158105.8B*2.7729.79%B+N/A14.1C**15.4B+3864.1h123.3B+414.1B+
M20 Basilisk 7256144C*0.9727.675%D**5.357%C14.4D4.1D--2793.9h51.9B**187.6B+
NS Annihilator 10555401.375A++1.6573.566%F-N/A10.6C+9.6B4145.2h9.6B++13B+
The Moonshot 5454413.5A*10.4740.796%C-87.037%B**67.5B+N/A2440.8h1.5B**3.7B+
M60-A Bulldog 5851173C--0.0326.01%D*1.961%B+21.3D2.9D2032.4h6.1D23.3D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5971,213,00376.9h
Medical Applicator277178,10114.3h
Anti-Vehicle MANA Turret96090.8h
Nanite Revive Grenade02080.1h
Spawn Beacon291,1531.3h
Medical Kit1251,0291.7h
Motion Spotter33,2601.7h
Spitfire Auto-Turret0960.1h
NC Patriot Flare Gun0960.5h
Restoration Kit616771.1h
Recon Detection Device597,79313.8h
Shield Recharging Field131,4300.5h
Ammunition Package261,4611.2h
Anti-Infantry MANA Turret195061.4h

Check the help document for the dictionary if you want to learn more about words used here.


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