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Brigadier ChrisDNT[91AR] ChrisDNT
NC BR 132

KDR: 0.91

Score: 37.9m

Last Seen: Oct 18th, 2019 7:05 PM
- OFFLINE - 20.1 hour(s)

Battle Rank 116 (132 total) - New Conglomerate on Cobalt
Level Progress (to 117): 58%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP EM6 NC6 Gauss SAW NC6A GODSAW L100 Python AP NS-15M1 AF-41 Hacksaw AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $62,550 MLG Score: 50
Fun Score: N/A
Cheeseburgers Flipped: 807TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.633%14.98%30946117335,2670.936358-0.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.792%-0.074C+-0.898D---2.817THEAD + (~4.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.211C++12.30.145C++47.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.057%1.075%9112189318021280.051609372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.131B**-0.474D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.602B+30.80.418B33.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.19%2.223%4696121313,453523895972.56786140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.169%1.113B**-0.177C0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++5.10.585B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.394%6.461%2251214712368910610.19300667%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.522%-0.313C0.514B+1.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.1-0.208C47.3-0.187C98.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.691%73.615%22212171,660706660.234895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.717%1.927A++0.417B-0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+2.30.286C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.696%12.031%2231216773186720.414033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.51%-0.435C---0.502D1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.383C**30.393B5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.9m201%185 (11.1k)163 (9.8k)0.91008367,10573,7351.1087132 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219175112.499%11.971%15003:0921

10% Combat Medic38% Engineer29% Heavy Assault13% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2013 6:04 PMJan 23rd, 2019 7:29 PMOct 18th, 2019 9:49 PM (5d) (PST)Oct 18th, 2019 4:26 PM (5d) (PST)Oct 18th, 2019 3:05 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5012013000.2890.3180.0350.7160.06750

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,05312,04418,009171924349,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3864.3h/161d 14,645 8,033 18,891 166k 2,985 11,033 15,479 116.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:4,073
Deaths:4,673
KDR:0.872
Accuracy:17.594% D-
HSR:15.419% D*
NC6 Gauss SAW
C
Kills:3,290
Deaths:3,437
KDR:0.957
Accuracy:18.924% C
HSR:16.474% D*
NC6A GODSAW
D*
Kills:3,205
Deaths:4,061
KDR:0.789
Accuracy:22.212% D*
HSR:13.947% F-
NS-15M1
D
Kills:1,842
Deaths:2,641
KDR:0.697
Accuracy:18.756% D
HSR:14.495% D--
NC6S Gauss SAW S
D-
Kills:1,330
Deaths:1,763
KDR:0.754
Accuracy:18.968% D-
HSR:12.481% F
NSX Naginata
D*
Kills:1,238
Deaths:2,224
KDR:0.557
Accuracy:16.255% D*
HSR:16.963% D**
GD-22S
C+
Kills:1,221
Deaths:1,559
KDR:0.783
Accuracy:22.414% C+
HSR:16.544% D--
EM1
D
Kills:792
Deaths:1,321
KDR:0.600
Accuracy:17.404% D
HSR:15.025% D--
LA1 Anchor
D-
Kills:655
Deaths:898
KDR:0.729
Accuracy:20.849% D-
HSR:14.351% D**
MGR-L1 Promise
D*
Kills:608
Deaths:1,301
KDR:0.467
Accuracy:17.297% D*
HSR:13.487% D**
NS-15M AE
C--
Kills:456
Deaths:594
KDR:0.768
Accuracy:23.108% C--
HSR:12.939% F
Kills:18,710
Deaths (as Heavy Assault):24,472
Deaths (to Heavy Assaults):17,973
KDR:0.76455
Kill Difference:5,762
Playtime:1,135.489 hours
Usage:29%
Score:9.341m
Score/min:137
Accuracy (listed only):19.435%
HSR (listed only):14.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:1,346
Deaths:1,606
KDR:0.838
Accuracy:24.817% C+
HSR:18.499% D
GD-7F
D
Kills:1,235
Deaths:1,935
KDR:0.638
Accuracy:21.015% D
HSR:14.170% D--
NS-11C
C
Kills:1,226
Deaths:1,786
KDR:0.686
Accuracy:22.594% C
HSR:14.111% D-
Gauss Compact S
D
Kills:795
Deaths:1,660
KDR:0.479
Accuracy:20.309% D
HSR:11.447% D*
AF-4A Bandit
D*
Kills:554
Deaths:885
KDR:0.626
Accuracy:19.601% D*
HSR:14.621% D*
LA39 Bruiser
C
Kills:454
Deaths:767
KDR:0.592
Accuracy:56.771% C
HSR:9.692% D--
AF-19 Mercenary
C++
Kills:358
Deaths:568
KDR:0.630
Accuracy:23.243% C++
HSR:15.922% D--
NSX Tanto
D*
Kills:275
Deaths:577
KDR:0.477
Accuracy:19.900% D*
HSR:16.727% D*
Warden
A
Kills:231
Deaths:416
KDR:0.555
Accuracy:34.661% A
HSR:23.810% C+
NS Baron G5AE
D
Kills:183
Deaths:322
KDR:0.568
Accuracy:39.250% D
HSR:4.918% F-
Mauler S6
C+
Kills:167
Deaths:332
KDR:0.503
Accuracy:33.177% D
HSR:15.569% C+
AF-57 Piston
C**
Kills:152
Deaths:279
KDR:0.545
Accuracy:23.723% F
HSR:15.132% C**
MGR-M1 Bishop
F
Kills:101
Deaths:193
KDR:0.523
Accuracy:22.727% F
HSR:15.842% F-
NS Baron G5
B+
Kills:71
Deaths:161
KDR:0.441
Accuracy:27.642% D**
HSR:16.901% B+
Razor GD-23
D--
Kills:67
Deaths:105
KDR:0.638
Accuracy:19.094% D--
HSR:8.955% F--
Kills:7,215
Deaths (as Engineer):11,592
Deaths (to Engineers):16,621
KDR:0.62241
Kill Difference:4,377
Playtime:1,456.024 hours
Usage:38%
Score:18.658m
Score/min:214
Accuracy (listed only):27.235%
HSR (listed only):14.421%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,496
Deaths:2,333
KDR:0.641
Accuracy:22.076% D
HSR:10.094% D*
SAS-R
A
Kills:1,047
Deaths:609
KDR:1.719
Accuracy:46.980% A
HSR:68.959% C++
LA3 Desperado
A**
Kills:732
Deaths:1,449
KDR:0.505
Accuracy:43.017% A**
HSR:12.842% D*
EM4 Longshot
A+
Kills:613
Deaths:396
KDR:1.548
Accuracy:49.008% A+
HSR:81.566% B+
NS-61 Emissary
B**
Kills:604
Deaths:794
KDR:0.761
Accuracy:34.765% B**
HSR:3.808% F--
NC08 Mag-Scatter
B+
Kills:449
Deaths:636
KDR:0.706
Accuracy:56.846% B+
HSR:11.359% D-
NS-7 PDW
D
Kills:424
Deaths:947
KDR:0.448
Accuracy:20.661% D
HSR:14.387% D
MKV Suppressed
B+
Kills:401
Deaths:488
KDR:0.822
Accuracy:28.085% B+
HSR:11.970% D*
NS-44L Blackhand
A+
Kills:374
Deaths:467
KDR:0.801
Accuracy:54.513% A+
HSR:54.011% B*
NC4-FB Mag-Shot
A++
Kills:300
Deaths:569
KDR:0.527
Accuracy:45.245% A++
HSR:13.333% D*
NS-357B Underboss
B++
Kills:211
Deaths:364
KDR:0.580
Accuracy:44.280% B++
HSR:16.588% D
MGR-S1 Gladius
D-
Kills:193
Deaths:459
KDR:0.420
Accuracy:15.966% F-
HSR:16.062% D-
NS-357 Underboss
B**
Kills:182
Deaths:325
KDR:0.560
Accuracy:45.156% B**
HSR:15.934% D
Blitz GD-10
D--
Kills:177
Deaths:335
KDR:0.528
Accuracy:19.146% D--
HSR:9.605% D*
NS CandyCannon 3000
B*
Kills:171
Deaths:429
KDR:0.399
Accuracy:44.864% B*
HSR:13.450% D*
NC4 Mag-Shot
M*
Kills:162
Deaths:282
KDR:0.574
Accuracy:49.494% M*
HSR:7.407% F-
NSX Tengu
D**
Kills:126
Deaths:358
KDR:0.352
Accuracy:26.289% D**
HSR:11.111% F
Impetus
B+
Kills:106
Deaths:121
KDR:0.876
Accuracy:37.397% B+
HSR:31.132% B
NS-AM7 Archer
A
Kills:100
Deaths:353
KDR:0.283
Accuracy:67.660% A
HSR:16% C+
AF-18 Stalker
C+
Kills:99
Deaths:119
KDR:0.832
Accuracy:27.797% C+
HSR:7.071% F-
NSX Tomoe
D
Kills:98
Deaths:143
KDR:0.685
Accuracy:25.501% D
HSR:13.265% F--
NS-44 Commissioner
D*
Kills:80
Deaths:250
KDR:0.320
Accuracy:25.410% D*
HSR:11.250% D**
NS-30 Vandal
A*
Kills:78
Deaths:52
KDR:1.500
Accuracy:36.971% B++
HSR:44.872% A*
NS-45 Pilot
F
Kills:60
Deaths:113
KDR:0.531
Accuracy:19.650% F-
HSR:11.667% F
AF-8 RailJack
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:39.645% N/A
HSR:82% N/A
Kills:8,333
Deaths (as Infiltrator):12,428
Deaths (to Infiltrators):16,306
KDR:0.6705
Kill Difference:4,095
Playtime:508.593 hours
Usage:13%
Score:3.122m
Score/min:102
Accuracy (listed only):37.057%
HSR (listed only):23.590%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:1,496
Deaths:2,333
KDR:0.641
Accuracy:22.076% D
HSR:10.094% D*
AC-X11
C+
Kills:1,346
Deaths:1,606
KDR:0.838
Accuracy:24.817% C+
HSR:18.499% D
GD-7F
D
Kills:1,235
Deaths:1,935
KDR:0.638
Accuracy:21.015% D
HSR:14.170% D--
NS-11C
C
Kills:1,226
Deaths:1,786
KDR:0.686
Accuracy:22.594% C
HSR:14.111% D-
Gauss Compact S
D
Kills:795
Deaths:1,660
KDR:0.479
Accuracy:20.309% D
HSR:11.447% D*
AF-4A Bandit
D*
Kills:554
Deaths:885
KDR:0.626
Accuracy:19.601% D*
HSR:14.621% D*
LA39 Bruiser
C
Kills:454
Deaths:767
KDR:0.592
Accuracy:56.771% C
HSR:9.692% D--
NS-7 PDW
D
Kills:424
Deaths:947
KDR:0.448
Accuracy:20.661% D
HSR:14.387% D
MKV Suppressed
B+
Kills:401
Deaths:488
KDR:0.822
Accuracy:28.085% B+
HSR:11.970% D*
AF-19 Mercenary
C++
Kills:358
Deaths:568
KDR:0.630
Accuracy:23.243% C++
HSR:15.922% D--
NSX Tanto
D*
Kills:275
Deaths:577
KDR:0.477
Accuracy:19.900% D*
HSR:16.727% D*
MGR-S1 Gladius
D-
Kills:193
Deaths:459
KDR:0.420
Accuracy:15.966% F-
HSR:16.062% D-
NS Baron G5AE
D
Kills:183
Deaths:322
KDR:0.568
Accuracy:39.250% D
HSR:4.918% F-
Blitz GD-10
D--
Kills:177
Deaths:335
KDR:0.528
Accuracy:19.146% D--
HSR:9.605% D*
Mauler S6
C+
Kills:167
Deaths:332
KDR:0.503
Accuracy:33.177% D
HSR:15.569% C+
AF-57 Piston
C**
Kills:152
Deaths:279
KDR:0.545
Accuracy:23.723% F
HSR:15.132% C**
NSX Tengu
D**
Kills:126
Deaths:358
KDR:0.352
Accuracy:26.289% D**
HSR:11.111% F
NS Baron G5
B+
Kills:71
Deaths:161
KDR:0.441
Accuracy:27.642% D**
HSR:16.901% B+
Razor GD-23
D--
Kills:67
Deaths:105
KDR:0.638
Accuracy:19.094% D--
HSR:8.955% F--
Kills:9,700
Deaths (as Light Assault):15,903
Deaths (to Light Assaults):11,538
KDR:0.60995
Kill Difference:6,203
Playtime:259.291 hours
Usage:7%
Score:1.834m
Score/min:118
Accuracy (listed only):25.440%
HSR (listed only):13.152%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,496
Deaths:2,333
KDR:0.641
Accuracy:22.076% D
HSR:10.094% D*
Carnage AR
C--
Kills:1,292
Deaths:1,894
KDR:0.682
Accuracy:22.466% C--
HSR:14.783% D-
NS-11A
D-
Kills:1,209
Deaths:1,637
KDR:0.739
Accuracy:19.430% D--
HSR:15.467% D-
NS-11P
C+
Kills:1,165
Deaths:1,800
KDR:0.647
Accuracy:23.056% C+
HSR:12.103% D*
Reaper DMR
D--
Kills:938
Deaths:1,353
KDR:0.693
Accuracy:21.253% D--
HSR:14.392% D**
LA39 Bruiser
C
Kills:454
Deaths:767
KDR:0.592
Accuracy:56.771% C
HSR:9.692% D--
NS-7 PDW
D
Kills:424
Deaths:947
KDR:0.448
Accuracy:20.661% D
HSR:14.387% D
MKV Suppressed
B+
Kills:401
Deaths:488
KDR:0.822
Accuracy:28.085% B+
HSR:11.970% D*
NC9 A-Tross
D*
Kills:372
Deaths:718
KDR:0.518
Accuracy:18.484% D**
HSR:16.667% D*
GR-22
D
Kills:197
Deaths:312
KDR:0.631
Accuracy:20.737% D
HSR:7.614% F
MGR-S1 Gladius
D-
Kills:193
Deaths:459
KDR:0.420
Accuracy:15.966% F-
HSR:16.062% D-
NS Baron G5AE
D
Kills:183
Deaths:322
KDR:0.568
Accuracy:39.250% D
HSR:4.918% F-
Blitz GD-10
D--
Kills:177
Deaths:335
KDR:0.528
Accuracy:19.146% D--
HSR:9.605% D*
Mauler S6
C+
Kills:167
Deaths:332
KDR:0.503
Accuracy:33.177% D
HSR:15.569% C+
AF-57 Piston
C**
Kills:152
Deaths:279
KDR:0.545
Accuracy:23.723% F
HSR:15.132% C**
NSX Tengu
D**
Kills:126
Deaths:358
KDR:0.352
Accuracy:26.289% D**
HSR:11.111% F
NC1 Gauss Rifle
D*
Kills:114
Deaths:215
KDR:0.530
Accuracy:17.465% D*
HSR:13.158% D*
NS Baron G5
B+
Kills:71
Deaths:161
KDR:0.441
Accuracy:27.642% D**
HSR:16.901% B+
Kills:9,131
Deaths (as Combat Medic):14,710
Deaths (to Combat Medics):6,737
KDR:0.62073
Kill Difference:5,579
Playtime:389.308 hours
Usage:10%
Score:3.623m
Score/min:155
Accuracy (listed only):25.315%
HSR (listed only):12.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,647
Deaths:1,023
KDR:1.610
Accuracy:23.584% D-
HSR:12.083% D
AF-41 Hacksaw
C-
Kills:1,600
Deaths:1,028
KDR:1.556
Accuracy:24.742% D
HSR:13.625% C-
NCM2 Falcon
B+
Kills:128
Deaths:172
KDR:0.744
Accuracy:43.938% B+
HSR:3.125% D
NCM2 Falcon
B+
Kills:77
Deaths:169
KDR:0.456
Accuracy:46.847% B+
HSR:0% F-
Kills:3,452
Deaths (as MAX Suit):1,196
Deaths (to MAX Suits):2,619
KDR:2.88629
Kill Difference:2,256
Playtime:101.084 hours
Usage:3%
Score:1.304m
Score/min:215
Accuracy (listed only):34.778%
HSR (listed only):7.208%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:93
V. Kills:77 119%
Deaths:57
KDR:1.632
Accuracy:48.057% C+
KPH:23.200 D
VKPH:19.200 C**
Kills:93 (0 + 0)
Deaths:57
KDR:1.632
VKDR:1.351
Vehicle Kills:77
Kill Difference:36
Playtime:4.011 hours
Usage:0%
Score:0.092m
Score/min:383
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:2,456
V. Kills:1,995 123%
Deaths:809
KDR:3.036
Accuracy:61.877% B*
KPH:20.400 D-
VKPH:16.500 C
C75 Viper
B
Kills:426
V. Kills:75 N/A
Deaths:102
KDR:4.176
Accuracy:37.584% C+
KPH:35.200 B
VKPH:6.200 C
L100 Python HEAT
C+
Kills:371
V. Kills:145 254%
Deaths:90
KDR:4.122
Accuracy:53.525% C*
KPH:30 C+
VKPH:11.700 C+
L100 Python HESH
C+
Kills:204
V. Kills:49 408%
Deaths:36
KDR:5.667
Accuracy:42.293% D
KPH:34.200 D
VKPH:8.200 C+
Skyguard
D-
Kills:57
V. Kills:46 121%
Deaths:41
KDR:1.390
Accuracy:36.458% B**
KPH:8.200 D--
VKPH:6.700 D-
Kills:3,514 (3,514 + 0)
Deaths:1,078
KDR:3.260
VKDR:2.143
Vehicle Kills:2,310
Kill Difference:2,436
Playtime:157.951 hours
Usage:4%
Score:1.684m
Score/min:178
Driving Accuracy:36.458%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:7,978
V. Kills:6,752 118%
Deaths:2,356
KDR:3.386
Accuracy:51.942% C*
KPH:15.700 D-
VKPH:13.200 C
Titan-150 HESH
C
Kills:1,264
V. Kills:195 N/A
Deaths:228
KDR:5.544
Accuracy:44.038% C
KPH:31.700 C-
VKPH:4.900 D
Titan-150 HEAT
B+
Kills:958
V. Kills:340 281%
Deaths:215
KDR:4.456
Accuracy:50.762% B+
KPH:25.700 B+
VKPH:9.100 C+
E540 Halberd
S
Kills:302
V. Kills:425 71%
Deaths:39
KDR:7.744
Accuracy:63.656% M
KPH:30.200 C++
VKPH:42.400 S
Enforcer ML85
M*
Kills:243
V. Kills:414 59%
Deaths:33
KDR:7.364
Accuracy:55.650% A++
KPH:21.400 C+
VKPH:36.500 M*
Kills:10,745 (10,200 + 545)
Deaths:2,871
KDR:3.743
VKDR:2.830
Vehicle Kills:8,126
Kill Difference:7,874
Playtime:608.216 hours
Usage:16%
Score:5.665m
Score/min:155
Driving Accuracy:50.762%
Gunner Accuracy:55.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:214
V. Kills:81 261%
Deaths:134
KDR:1.597
Accuracy:35.211% C
KPH:13.300 D
VKPH:5 D
M12 Kobalt
D--
Kills:78
V. Kills:2 N/A
Deaths:24
KDR:3.250
Accuracy:11.185% D*
KPH:25.500 D--
VKPH:0.700 D*
M20 Basilisk
D
Kills:64
V. Kills:19 320%
Deaths:58
KDR:1.103
Accuracy:32.584% D
KPH:11.400 D-
VKPH:3.400 D*
M40 Fury
D--
Kills:54
V. Kills:13 386%
Deaths:23
KDR:2.348
Accuracy:27.121% D-
KPH:15.900 D*
VKPH:3.800 D--
Kills:410 (0 + 410)
Deaths:239
KDR:1.715
VKDR:0.481
Vehicle Kills:115
Kill Difference:171
Playtime:28.118 hours
Usage:1%
Score:0.209m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:27.121%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 14,7307,9782,3563.386C2.4851.942%C*2.081%C15.7D-13.2C136509.7h5.3C10.2C+
EM6 4,1134,0734,6730.872C0.0417.594%D-15.419%D*21.2DN/A51191.9h12.1C+68.7C
NC6 Gauss SAW 3,3323,2903,4370.957C+0.0518.924%C16.474%D*22.3CN/A66147.3h10.3C++54.3C++
NC6A GODSAW 3,2303,2054,0610.789D0.1222.212%D*13.947%F-25.7D--N/A62124.5h11C+49.5D
L100 Python AP 4,4512,4568093.036C2.1361.877%B*1.792%C-20.4D-16.5C164120.6h6C+9.8B
NS-15M1 1,8691,8422,6410.697C--0.2118.756%D14.495%D--17.6DN/A48104.5h14.7C--78.2C
AF-41 Hacksaw 1,6531,6471,0231.61C0.7023.584%D-12.083%D22.8C--N/A6372.3h5.9B+24.8C+
AF-41 Hacksaw 1,6121,6001,0281.556C0.6524.742%D13.625%C-21.8DN/A6073.5h6.3B+25.4C+
AF-4 Cyclone 1,5071,4962,3330.641C0.2722.076%D10.094%D*13.6D-N/A37109.7h11.1C++50.3C+
AC-X11 1,3531,3461,6060.838C0.0724.817%C+18.499%D19.9CN/A5167.5h9.6B38.5C**
NC6S Gauss SAW S 1,3381,3301,7630.754D0.1618.968%D-12.481%F26.2DN/A6550.8h11.9C62.5C
Carnage AR 1,3041,2921,8940.682C0.2322.466%C--14.783%D-17.6DN/A5073.3h13.3C++59.4C+
Titan-150 HESH 1,4591,2642285.544C4.6344.038%C3.244%A31.7C-4.9D10839.9h2.7B*6.2B+
Spear Anti-Vehicle Phalanx Turret 2,2061,2501906.579C+5.6750.487%B++3.12%C-35C+26.8B+30935.7h8.4C++16.7B+
NSX Naginata 1,2631,2382,2240.557D0.3516.255%D*16.963%D**16D--N/A4077.6h17.2D--106D--
GD-7F 1,2451,2351,9350.638C-0.2721.015%D14.17%D--15.8DN/A4778.2h12.3B+58.4C++
NS-11C 1,2391,2261,7860.686C0.2222.594%C14.111%D-15.4C--N/A4479.8h13.9C*61.7C*
GD-22S 1,2291,2211,5590.783C0.1322.414%C+16.544%D--24.5C--N/A7049.9h11.1C++49.5C*
NS-11A 1,2201,2091,6370.739C0.1719.43%D--15.467%D-15.2DN/A4179.7h13.7C++70.6C
NC05 Jackhammer 1,1901,1862,1010.564D0.3537.295%D-11.299%D-23.8DN/A6349.8h4.7C**12.6C+
NS-11P 1,1731,1651,8000.647C-0.2623.056%C+12.103%D*23.3CN/A5950.1h13.7C*59.5C**
SAS-R 1,0511,0476091.719C0.8146.98%A68.959%C++22.5DN/A6446.6h2.3C+4.9B+
Titan-150 HEAT 1,2989582154.456C+3.5550.762%B+3.862%B++25.7B+9.1C+18737.3h3.8B*7.4B**
Reaper DMR 9489381,3530.693C0.2221.253%D--14.392%D**18.1DN/A4551.7h10.3C+48.4C-
Gauss Compact S 8127951,6600.479C-0.4320.309%D11.447%D*9.5DN/A2583.3h11.5C+56.8C+
EM1 7957921,3210.6D0.3117.404%D15.025%D--19DN/A5541.7h15.3C+87.9C
Bouncing Betty 7877844181.876D0.9757.287%A++N/A54.1D**N/A13614.5h1.9C++3.3B**
Icikill 73873614,6150.05C+0.8648.933%A+19.701%A1.3C+N/A3551.9h2.5C-5.2B+
LA3 Desperado 7417321,4490.505C-0.4143.017%A**12.842%D*8.4D--N/A2286.8h9.2C++21.5B*
LA1 Anchor 6576558980.729C--0.1820.849%D-14.351%D**25.2DN/A8026h10.8C+51.9C
Frag Grenade 6326231623N/A622.0943.748%CN/A346.1D5D9961.8h4.5C-10.3C
EM4 Longshot 6156133961.548C--0.6449.008%A+81.566%B+19DN/A5432.3h2.2C++4.5B+
MGR-L1 Promise 6356081,3010.467D0.4417.297%D*13.487%D**12.1D--N/A2950.4h24.3F-140.5F
NS-61 Emissary 6066047940.761C+0.1534.765%B**3.808%F--15.4DN/A3739.3h13.4C*38.4B+
AF-4A Bandit 5585548850.626D0.2819.601%D*14.621%D*13.1D-N/A3442.4h11.2C+57.1C-
NS Decimator 1,0105029890.508D0.4067.946%B*N/A22.8D23.1B*26522h7.2D**10.5D
Tank Mine 8124852501.94C1.0338.372%BN/A71.3D48.1C-7136.8h2C+5.3B+
NS-15M AE 4604565940.768C--0.1423.108%C--12.939%F25.2D-N/A8118.1h11.8C++51.2C+
LA39 Bruiser 4544547670.592D0.3256.771%C9.692%D--23.2DN/A5819.6h2.2B+3.9C*
NC08 Mag-Scatter 4494496360.706C0.2056.846%B+11.359%D-13.4D-N/A2933.5h3.5B++6.1B++
C75 Viper 5014261024.176C++3.2737.584%C+1.408%C+35.2B6.2C27312.1h8.6B*22.8B*
NS-7 PDW 4284249470.448D0.4620.661%D14.387%D8.7D-N/A3548.5h17.7C-85.7C
C-4 8204124820.855C0.0631.008%B*N/A50.9D50.4A+8898.1h1.7C5.6C*
MKV Suppressed 4034014880.822C0.0928.085%B+11.97%D*25.7CN/A7515.6h12.8B+45.4B+
NS-44L Blackhand 3743744670.801C0.1154.513%A+54.011%B*12.8DN/A2929.2h3.2B*6B*
NC9 A-Tross 3783727180.518D0.3918.484%D**16.667%D*14.3D--N/A3726h12.8D**69.2D**
L100 Python HEAT 516371904.122C+3.2153.525%C*1.348%D-29.9C+11.7C+19612.4h4.1B*7.7B**
AF-19 Mercenary 3603585680.63C0.2823.243%C++15.922%D--10.4DN/A8334.5h11.4B+49.1B+
E540 Halberd 727302397.744C++6.8363.656%M2.98%C+30.2C++42.5S80410h12.7T*20D**
NC4-FB Mag-Shot 3003005690.527D0.3845.245%A++13.333%D*8.8D*N/A2034h8.1C--17.9B+
Shrike 7962957020.42C-0.4970.731%A++N/A13.8D-23.5A++31821.3h11.1F-15.7D
NSX Tanto 2762755770.477D0.4319.9%D*16.727%D*11D-N/A2525.1h19.4D97.4D
Enforcer ML85 657243337.364B+6.4555.65%A++N/A21.5C+36.6M*52711.3h28.3T*50.8D**
Warden 2352314160.555C0.3634.661%A23.81%C+9.1DN/A3325.3h13.3D--38.4C++
M20 Basilisk 2952141341.597D0.6935.211%C5.607%C+13.3D5D11216.1h92.9C++263.8C++
NS-357B Underboss 2172113640.58C-0.3344.28%B++16.588%D16.2D-N/A4613h4.4C+9.9B+
MANA Anti-Personnel Turret 2152082200.945N/A0.0315.401%UN/A2080U70U4386000.1h30.6T*198.8T*
L100 Python HESH 253204365.667C-4.7642.293%DN/A34D8.2C+2316h3.3C++7.7C+
MANA Anti-Vehicle Turret 6832031851.097B0.1961.241%M**N/A2030M*4800U15875950.1h19.2C-31.4B++
GR-22 1981973120.631C-0.2820.737%D7.614%F18.2DN/A6610.8h12.4B+59.8C+
MGR-S1 Gladius 1981934590.42D0.4915.966%F-16.062%D-7.6D--N/A2125.5h15.9D*99.8F-
NS Baron G5AE 1831833220.568D0.3439.25%D4.918%F-22.3DN/A768.2h3.2B**8.2C+
NS-357 Underboss 1871823250.56C-0.3545.156%B**15.934%D11.8D--N/A3815.4h4.6C10.2B
Blitz GD-10 1781773350.528C--0.3819.146%D--9.605%D*11.9D-N/A6814.9h17.5C91.3C
NS Annihilator 4161744970.35D0.5677.723%D--N/A6.9D-9.6B+13825.2h13.7D17.6D
NS CandyCannon 3000 1711714290.399C0.5144.864%B*13.45%D*7.7DN/A1722.1h3B**6.7B*
Mauler S6 1681673320.503C0.4133.177%D15.569%C+15.9DN/A7210.5h3.8B*11.5B
NC4 Mag-Shot 1671622820.574C+0.3449.494%M*7.407%F-7.5D--N/A4121.5h9.7C19.5B++
AF-57 Piston 1531522790.545D0.3723.723%F15.132%C**19.7DN/A617.7h4.2B17.8C--
AF-22 Crow 2961333210.414C0.5076.378%AN/A13C16B+20110.2h9.8C12.8C++
NCM2 Falcon 2041281720.744C0.1743.938%B+3.125%D8.4D5C*8815.2h11.9C+27.1C*
NSX Tengu 1281263580.352D-0.5626.289%D**11.111%F11D--N/A2411.5h21D**80.1D**
NC1 Gauss Rifle 1141142150.53C0.3817.465%D*13.158%D*13.4DN/A1418.5h12.2B69.8C
Impetus 1071061210.876C--0.0337.397%B+31.132%B16.3D--N/A516.5h5.6D14.9C+
Hardlight Dagger 1061042,6310.04C**0.8748.063%A++N/A1.2C+N/A384.9h2.6C-5.5B+
MGR-M1 Bishop 1031011930.523C--0.3922.727%F15.842%F-8.5D--N/A2611.9h7.8C-34.2D--
NS-AM7 Archer 1621003530.283C-0.6367.66%A16%C+4.5D2.8C++3522.1h33.8D-50D
AF-18 Stalker 99991190.832C0.0827.797%C+7.071%F-19.8DN/A805h12.5C++44.9C*
NSX Tomoe 98981430.685D0.2325.501%D13.265%F--16.3D--N/A436h17.8D69.7D
Breaker Rocket Pods 17093571.632D0.7248.057%C+1.075%C++23.3D19.3C**3834h30.8F-64.2D--
NS-44 Commissioner 80802500.32D0.5925.41%D*11.25%D**11.3D-N/A657.1h3.9C++15.3C-
Anti-Vehicle Grenade 9980180N/A79.0940.722%D*N/A200D47.5D13750.4h7.1C--17.3D
NS-30 Vandal 7978521.5C+0.5936.971%B++44.872%A*13.4D*N/A475.8h6.6C-17.9C++
M12 Kobalt 8078243.25D-2.3411.185%D*21.795%B++25.2D--N/A1283.1h22.4C200.7D
NCM2 Falcon 141771690.456D0.4546.847%B+N/A5.3D--4.4C+6614.5h19.8D42.2C+
Mag-Cutter 747350,1020.001D0.9117.85%D-15.069%A0D--N/A02096.3h2.3B13.1C+
NS Baron G5 74711610.441D-0.4727.642%D**16.901%B+13.4D-N/A385.3h5.1C+18.4C+
Razor GD-23 68671050.638C0.2719.094%D--8.955%F--14C--N/A1744.8h13.3C+69.9C
M20 Basilisk 8364581.103D-0.1932.584%D10.938%A++11.4D-3.4D*1445.6h112.8C346.1C-
Aspis Anti-Aircraft Phalanx Turret 13060361.667D0.7630.396%B++3.333%B*6D--7D15310h227.2F-747.3C
NS-45 Pilot 60601130.531C--0.3819.65%F-11.667%F11.5D--N/A255.2h7.7C+39D--
Skyguard 10357411.39D0.4836.458%B**N/A8.3D-6.7D-1716.9h167.9D--460.5C+
M40 Fury 6754232.348D1.4427.121%D-1.852%C++15.9D*3.8D--1413.4h18.9D-69.6D--
AF-8 RailJack 5050371.351C-0.4439.645%B+82%B*10.6D--N/A814.7h2.7C6.8C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9062,372,409173.2h
Medical Applicator891412,39826.4h
Medical Kit1,25915,66219.5h
Spawn Beacon288241.3h
Anti-Vehicle MANA Turret537183.5h
Restoration Kit7770.2h
Motion Spotter82330.5h
Deconstruction Tool15910h
Spitfire Auto-Turret246521.2h
Recon Detection Device729694.4h
Smoke Grenade0930h
Shield Recharging Field224330.3h
Ammunition Package1604,7353.4h
Anti-Infantry MANA Turret705191.6h
Nano-Repair Grenade05180.1h
G40-F Ranger0600h

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