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Brigadier ChrisDNT[91AR] ChrisDNT
NC BR 131

KDR: 0.91

Score: 37.2m

Last Seen: Jun 3rd, 2019 5:59 PM
- OFFLINE - 4.2 hour(s)

Battle Rank 115 (131 total) - New Conglomerate on Cobalt
Level Progress (to 116): 88%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP EM6 NC6 Gauss SAW NC6A GODSAW L100 Python AP NS-15M1 AF-41 Hacksaw AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $62,550 MLG Score: 50
Fun Score: N/A
Cheeseburgers Flipped: 796TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.775%14.965%31146116834,8480.940009-0.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.778%-0.074C+-0.898D---2.817THEAD + (~4.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.211C++12.20.145C++46.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.057%1.075%9112139317881280.052013472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.131B**-0.474D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.602B+30.80.418B33.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.447%2.286%4646120813,037515393872.52998139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.208%1.113B**-0.177C0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++5.20.585B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.807%6.531%2251209689363110520.18970365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.707%-0.313C0.514B+1.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.4-0.208C47.4-0.187C97

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.801%73.499%22212121,649689060.239298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.66%1.927A++0.417B-0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+2.30.286C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.298%12.094%2231211769182620.420909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.396%-0.435C---0.502D1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.383C**30.393B5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.2m203.9%185 (11.1k)163 (9.8k)0.91230566,06072,4101.11029131 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214172312.502%12.016%15003:0920

10% Combat Medic38% Engineer29% Heavy Assault13% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2013 6:04 PMJan 23rd, 2019 7:29 PMJun 8th, 2019 10:33 PM (39d) (PST)Jun 3rd, 2019 2:28 PM (44d) (PST)Jun 3rd, 2019 1:59 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5012013000.2900.3180.0350.7280.06750

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,04712,06217,985171924449,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3794.4h/158.1d 14,336 7,938 18,370 165.7k 2,932 10,822 15,208 114m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:4,065
Deaths:4,650
KDR:0.874
Accuracy:17.619% D-
HSR:15.424% D*
NC6 Gauss SAW
C
Kills:3,288
Deaths:3,429
KDR:0.959
Accuracy:18.946% C
HSR:16.484% D*
NC6A GODSAW
D*
Kills:3,184
Deaths:4,009
KDR:0.794
Accuracy:22.191% D*
HSR:14.008% F-
NS-15M1
D
Kills:1,832
Deaths:2,612
KDR:0.701
Accuracy:18.818% D
HSR:14.520% D--
NC6S Gauss SAW S
D-
Kills:1,326
Deaths:1,760
KDR:0.753
Accuracy:18.972% D-
HSR:12.519% F
GD-22S
C+
Kills:1,219
Deaths:1,557
KDR:0.783
Accuracy:22.407% C+
HSR:16.571% D--
NSX Naginata
D--
Kills:989
Deaths:1,748
KDR:0.566
Accuracy:16.691% D--
HSR:17.189% D**
EM1
D
Kills:788
Deaths:1,294
KDR:0.609
Accuracy:17.507% D
HSR:14.975% D--
LA1 Anchor
D
Kills:653
Deaths:893
KDR:0.731
Accuracy:20.935% D
HSR:14.242% D**
MGR-L1 Promise
D*
Kills:563
Deaths:1,178
KDR:0.478
Accuracy:17.313% D*
HSR:14.210% D**
NS-15M AE
C--
Kills:456
Deaths:594
KDR:0.768
Accuracy:23.108% C--
HSR:12.939% F
Kills:18,363
Deaths (as Heavy Assault):23,724
Deaths (to Heavy Assaults):17,731
KDR:0.77403
Kill Difference:5,361
Playtime:1,104.338 hours
Usage:29%
Score:9.153m
Score/min:138
Accuracy (listed only):19.501%
HSR (listed only):14.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:1,345
Deaths:1,605
KDR:0.838
Accuracy:24.823% C+
HSR:18.439% D
GD-7F
D
Kills:1,233
Deaths:1,932
KDR:0.638
Accuracy:21.049% D
HSR:14.193% D--
NS-11C
C
Kills:1,220
Deaths:1,775
KDR:0.687
Accuracy:22.642% C
HSR:14.180% D-
Gauss Compact S
D
Kills:795
Deaths:1,660
KDR:0.479
Accuracy:20.309% D
HSR:11.447% D*
AF-4A Bandit
D*
Kills:549
Deaths:879
KDR:0.625
Accuracy:19.650% D*
HSR:14.572% D**
LA39 Bruiser
C
Kills:454
Deaths:765
KDR:0.593
Accuracy:56.932% C
HSR:9.692% D--
AF-19 Mercenary
C++
Kills:358
Deaths:568
KDR:0.630
Accuracy:23.243% C++
HSR:15.922% D--
NSX Tanto
D*
Kills:272
Deaths:526
KDR:0.517
Accuracy:20.250% D*
HSR:16.544% D*
Warden
A
Kills:231
Deaths:416
KDR:0.555
Accuracy:34.661% A
HSR:23.810% C+
NS Baron G5AE
D
Kills:183
Deaths:322
KDR:0.568
Accuracy:39.250% D
HSR:4.918% F-
Mauler S6
C+
Kills:167
Deaths:332
KDR:0.503
Accuracy:33.177% D
HSR:15.569% C+
AF-57 Piston
B+
Kills:148
Deaths:269
KDR:0.550
Accuracy:24.494% F
HSR:15.541% B+
MGR-M1 Bishop
F
Kills:93
Deaths:160
KDR:0.581
Accuracy:22.587% F
HSR:16.129% F-
NS Baron G5
C**
Kills:69
Deaths:154
KDR:0.448
Accuracy:28.723% D**
HSR:15.942% C**
Razor GD-23
D--
Kills:67
Deaths:105
KDR:0.638
Accuracy:19.094% D--
HSR:8.955% F--
Kills:7,184
Deaths (as Engineer):11,468
Deaths (to Engineers):16,405
KDR:0.62644
Kill Difference:4,284
Playtime:1,428.539 hours
Usage:38%
Score:18.198m
Score/min:212
Accuracy (listed only):27.392%
HSR (listed only):14.390%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,496
Deaths:2,329
KDR:0.642
Accuracy:22.104% D
HSR:10.094% D*
SAS-R
A
Kills:1,036
Deaths:602
KDR:1.721
Accuracy:47.141% A
HSR:68.726% C+
LA3 Desperado
A**
Kills:732
Deaths:1,449
KDR:0.505
Accuracy:43.056% A**
HSR:12.842% D*
EM4 Longshot
A+
Kills:613
Deaths:396
KDR:1.548
Accuracy:49.008% A+
HSR:81.566% B+
NS-61 Emissary
B**
Kills:604
Deaths:790
KDR:0.765
Accuracy:34.987% B**
HSR:3.808% F--
NC08 Mag-Scatter
B+
Kills:445
Deaths:623
KDR:0.714
Accuracy:57.190% B+
HSR:11.236% D-
NS-7 PDW
D
Kills:421
Deaths:931
KDR:0.452
Accuracy:20.749% D
HSR:14.489% D
MKV Suppressed
B+
Kills:401
Deaths:483
KDR:0.830
Accuracy:28.034% B+
HSR:11.970% D*
NS-44L Blackhand
A+
Kills:361
Deaths:450
KDR:0.802
Accuracy:54.571% A+
HSR:53.186% B*
NC4-FB Mag-Shot
A++
Kills:297
Deaths:560
KDR:0.530
Accuracy:45.282% A++
HSR:13.131% D*
NS-357B Underboss
B++
Kills:211
Deaths:364
KDR:0.580
Accuracy:44.280% B++
HSR:16.588% D
MGR-S1 Gladius
D--
Kills:188
Deaths:441
KDR:0.426
Accuracy:16.093% F-
HSR:14.894% D--
NS-357 Underboss
B**
Kills:182
Deaths:324
KDR:0.562
Accuracy:45.205% B**
HSR:15.934% D
Blitz GD-10
D-
Kills:177
Deaths:327
KDR:0.541
Accuracy:19.582% D-
HSR:9.605% D*
NS CandyCannon 3000
B*
Kills:171
Deaths:429
KDR:0.399
Accuracy:44.864% B*
HSR:13.450% D*
NC4 Mag-Shot
M*
Kills:162
Deaths:282
KDR:0.574
Accuracy:49.494% M*
HSR:7.407% F-
NSX Tengu
D**
Kills:124
Deaths:343
KDR:0.362
Accuracy:27.040% D**
HSR:11.290% D**
Impetus
B+
Kills:106
Deaths:121
KDR:0.876
Accuracy:37.397% B+
HSR:31.132% B
NS-AM7 Archer
B**
Kills:100
Deaths:350
KDR:0.286
Accuracy:67.573% B**
HSR:16% C+
AF-18 Stalker
C+
Kills:99
Deaths:119
KDR:0.832
Accuracy:27.797% C+
HSR:7.071% F-
NSX Tomoe
D
Kills:91
Deaths:128
KDR:0.711
Accuracy:25.478% D
HSR:14.286% F--
NS-44 Commissioner
D*
Kills:78
Deaths:239
KDR:0.326
Accuracy:25.897% D*
HSR:11.539% D**
NS-30 Vandal
A*
Kills:76
Deaths:49
KDR:1.551
Accuracy:37.334% B++
HSR:44.737% A*
NS-45 Pilot
F
Kills:60
Deaths:111
KDR:0.541
Accuracy:20.105% F-
HSR:11.667% F
Kills:8,231
Deaths (as Infiltrator):12,240
Deaths (to Infiltrators):15,936
KDR:0.67247
Kill Difference:4,009
Playtime:503.760 hours
Usage:13%
Score:3.098m
Score/min:102
Accuracy (listed only):37.094%
HSR (listed only):21.110%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:1,496
Deaths:2,329
KDR:0.642
Accuracy:22.104% D
HSR:10.094% D*
AC-X11
C+
Kills:1,345
Deaths:1,605
KDR:0.838
Accuracy:24.823% C+
HSR:18.439% D
GD-7F
D
Kills:1,233
Deaths:1,932
KDR:0.638
Accuracy:21.049% D
HSR:14.193% D--
NS-11C
C
Kills:1,220
Deaths:1,775
KDR:0.687
Accuracy:22.642% C
HSR:14.180% D-
Gauss Compact S
D
Kills:795
Deaths:1,660
KDR:0.479
Accuracy:20.309% D
HSR:11.447% D*
AF-4A Bandit
D*
Kills:549
Deaths:879
KDR:0.625
Accuracy:19.650% D*
HSR:14.572% D**
LA39 Bruiser
C
Kills:454
Deaths:765
KDR:0.593
Accuracy:56.932% C
HSR:9.692% D--
NS-7 PDW
D
Kills:421
Deaths:931
KDR:0.452
Accuracy:20.749% D
HSR:14.489% D
MKV Suppressed
B+
Kills:401
Deaths:483
KDR:0.830
Accuracy:28.034% B+
HSR:11.970% D*
AF-19 Mercenary
C++
Kills:358
Deaths:568
KDR:0.630
Accuracy:23.243% C++
HSR:15.922% D--
NSX Tanto
D*
Kills:272
Deaths:526
KDR:0.517
Accuracy:20.250% D*
HSR:16.544% D*
MGR-S1 Gladius
D--
Kills:188
Deaths:441
KDR:0.426
Accuracy:16.093% F-
HSR:14.894% D--
NS Baron G5AE
D
Kills:183
Deaths:322
KDR:0.568
Accuracy:39.250% D
HSR:4.918% F-
Blitz GD-10
D-
Kills:177
Deaths:327
KDR:0.541
Accuracy:19.582% D-
HSR:9.605% D*
Mauler S6
C+
Kills:167
Deaths:332
KDR:0.503
Accuracy:33.177% D
HSR:15.569% C+
AF-57 Piston
B+
Kills:148
Deaths:269
KDR:0.550
Accuracy:24.494% F
HSR:15.541% B+
NSX Tengu
D**
Kills:124
Deaths:343
KDR:0.362
Accuracy:27.040% D**
HSR:11.290% D**
NS Baron G5
C**
Kills:69
Deaths:154
KDR:0.448
Accuracy:28.723% D**
HSR:15.942% C**
Razor GD-23
D--
Kills:67
Deaths:105
KDR:0.638
Accuracy:19.094% D--
HSR:8.955% F--
Kills:9,667
Deaths (as Light Assault):15,746
Deaths (to Light Assaults):11,335
KDR:0.61393
Kill Difference:6,079
Playtime:257.639 hours
Usage:7%
Score:1.826m
Score/min:118
Accuracy (listed only):25.644%
HSR (listed only):13.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,496
Deaths:2,329
KDR:0.642
Accuracy:22.104% D
HSR:10.094% D*
Carnage AR
C--
Kills:1,291
Deaths:1,891
KDR:0.683
Accuracy:22.485% C--
HSR:14.795% D-
NS-11A
D-
Kills:1,199
Deaths:1,625
KDR:0.738
Accuracy:19.505% D--
HSR:15.513% D-
NS-11P
C+
Kills:1,165
Deaths:1,800
KDR:0.647
Accuracy:23.056% C+
HSR:12.103% D*
Reaper DMR
D--
Kills:938
Deaths:1,344
KDR:0.698
Accuracy:21.247% D--
HSR:14.392% D**
LA39 Bruiser
C
Kills:454
Deaths:765
KDR:0.593
Accuracy:56.932% C
HSR:9.692% D--
NS-7 PDW
D
Kills:421
Deaths:931
KDR:0.452
Accuracy:20.749% D
HSR:14.489% D
MKV Suppressed
B+
Kills:401
Deaths:483
KDR:0.830
Accuracy:28.034% B+
HSR:11.970% D*
NC9 A-Tross
D*
Kills:371
Deaths:709
KDR:0.523
Accuracy:18.501% D**
HSR:16.442% D*
GR-22
D
Kills:197
Deaths:312
KDR:0.631
Accuracy:20.826% D
HSR:7.614% F
MGR-S1 Gladius
D--
Kills:188
Deaths:441
KDR:0.426
Accuracy:16.093% F-
HSR:14.894% D--
NS Baron G5AE
D
Kills:183
Deaths:322
KDR:0.568
Accuracy:39.250% D
HSR:4.918% F-
Blitz GD-10
D-
Kills:177
Deaths:327
KDR:0.541
Accuracy:19.582% D-
HSR:9.605% D*
Mauler S6
C+
Kills:167
Deaths:332
KDR:0.503
Accuracy:33.177% D
HSR:15.569% C+
AF-57 Piston
B+
Kills:148
Deaths:269
KDR:0.550
Accuracy:24.494% F
HSR:15.541% B+
NSX Tengu
D**
Kills:124
Deaths:343
KDR:0.362
Accuracy:27.040% D**
HSR:11.290% D**
NC1 Gauss Rifle
D*
Kills:114
Deaths:213
KDR:0.535
Accuracy:17.522% D*
HSR:13.158% D*
NS Baron G5
C**
Kills:69
Deaths:154
KDR:0.448
Accuracy:28.723% D**
HSR:15.942% C**
Kills:9,103
Deaths (as Combat Medic):14,590
Deaths (to Combat Medics):6,627
KDR:0.62392
Kill Difference:5,487
Playtime:386.300 hours
Usage:10%
Score:3.604m
Score/min:155
Accuracy (listed only):25.518%
HSR (listed only):12.668%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,643
Deaths:1,006
KDR:1.633
Accuracy:23.484% D-
HSR:12.112% D
AF-41 Hacksaw
C-
Kills:1,592
Deaths:1,011
KDR:1.575
Accuracy:24.632% D-
HSR:13.568% C-
NCM2 Falcon
B+
Kills:128
Deaths:171
KDR:0.749
Accuracy:43.955% B+
HSR:3.125% D
NCM2 Falcon
B+
Kills:76
Deaths:168
KDR:0.452
Accuracy:46.848% B+
HSR:0% F-
Kills:3,439
Deaths (as MAX Suit):1,178
Deaths (to MAX Suits):2,577
KDR:2.91935
Kill Difference:2,261
Playtime:99.709 hours
Usage:3%
Score:1.293m
Score/min:216
Accuracy (listed only):34.730%
HSR (listed only):7.201%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:93
V. Kills:77 119%
Deaths:57
KDR:1.632
Accuracy:48.057% C+
KPH:23.200 D
VKPH:19.200 C**
Kills:93 (0 + 0)
Deaths:57
KDR:1.632
VKDR:1.351
Vehicle Kills:77
Kill Difference:36
Playtime:4.011 hours
Usage:0%
Score:0.091m
Score/min:377
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:2,414
V. Kills:1,973 122%
Deaths:803
KDR:3.006
Accuracy:62.103% B*
KPH:20.300 D-
VKPH:16.600 C
C75 Viper
B
Kills:426
V. Kills:75 N/A
Deaths:102
KDR:4.176
Accuracy:37.584% C+
KPH:35.200 B
VKPH:6.200 C
L100 Python HEAT
C+
Kills:371
V. Kills:145 254%
Deaths:90
KDR:4.122
Accuracy:53.525% C*
KPH:30 C+
VKPH:11.700 C+
L100 Python HESH
C+
Kills:199
V. Kills:47 415%
Deaths:36
KDR:5.528
Accuracy:41.782% D
KPH:34.600 D
VKPH:8.200 C+
Skyguard
D-
Kills:57
V. Kills:46 121%
Deaths:40
KDR:1.425
Accuracy:36.977% A
KPH:8.600 D-
VKPH:6.900 D-
Kills:3,467 (3,467 + 0)
Deaths:1,071
KDR:3.237
VKDR:2.134
Vehicle Kills:2,286
Kill Difference:2,396
Playtime:155.989 hours
Usage:4%
Score:1.661m
Score/min:178
Driving Accuracy:36.977%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:7,613
V. Kills:6,568 116%
Deaths:2,337
KDR:3.258
Accuracy:52.331% C**
KPH:15.400 D-
VKPH:13.300 C
Titan-150 HESH
C
Kills:1,255
V. Kills:193 N/A
Deaths:228
KDR:5.504
Accuracy:44.072% C
KPH:31.600 C-
VKPH:4.900 D
Titan-150 HEAT
B+
Kills:958
V. Kills:340 281%
Deaths:215
KDR:4.456
Accuracy:50.762% B+
KPH:25.700 B+
VKPH:9.100 C+
E540 Halberd
S
Kills:291
V. Kills:418 69%
Deaths:39
KDR:7.462
Accuracy:64.323% M
KPH:30.500 C++
VKPH:43.800 S
Enforcer ML85
M*
Kills:243
V. Kills:414 59%
Deaths:33
KDR:7.364
Accuracy:55.659% A++
KPH:21.500 C+
VKPH:36.600 M*
Kills:10,360 (9,826 + 534)
Deaths:2,852
KDR:3.633
VKDR:2.782
Vehicle Kills:7,933
Kill Difference:7,508
Playtime:592.349 hours
Usage:16%
Score:5.529m
Score/min:156
Driving Accuracy:50.762%
Gunner Accuracy:55.659%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:206
V. Kills:80 254%
Deaths:131
KDR:1.573
Accuracy:35.321% C
KPH:13.200 D
VKPH:5.100 D
M12 Kobalt
D--
Kills:75
V. Kills:2 N/A
Deaths:24
KDR:3.125
Accuracy:10.775% D**
KPH:26.500 D--
VKPH:0.700 D*
M20 Basilisk
C--
Kills:63
V. Kills:19 315%
Deaths:58
KDR:1.086
Accuracy:33.285% C--
KPH:11.500 D-
VKPH:3.500 D*
M40 Fury
D--
Kills:54
V. Kills:13 386%
Deaths:23
KDR:2.348
Accuracy:27.178% D-
KPH:16 D*
VKPH:3.800 D--
Kills:398 (0 + 398)
Deaths:236
KDR:1.686
VKDR:0.483
Vehicle Kills:114
Kill Difference:162
Playtime:27.302 hours
Usage:1%
Score:0.205m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:27.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 14,1817,6132,3373.258C2.3552.331%C**2.167%C15.4D-13.3C136494.4h5.4C10.3C+
EM6 4,1044,0654,6500.874C0.0417.619%D-15.424%D*21.3DN/A51191.2h12.1C+68.5C
NC6 Gauss SAW 3,3303,2883,4290.959C+0.0518.946%C16.484%D*22.4CN/A66146.9h10.3C++54.2C++
NC6A GODSAW 3,2073,1844,0090.794D0.1222.191%D*14.008%F-25.9D--N/A63123h10.9C+49.1D
L100 Python AP 4,3872,4148033.006C2.0962.103%B*1.823%C-20.3D-16.6C164119.1h6.1C+9.8B
NS-15M1 1,8581,8322,6120.701D0.2118.818%D14.52%D--17.7DN/A48103.6h14.6D77.8C
AF-41 Hacksaw 1,6491,6431,0061.633C0.7223.484%D-12.112%D22.9C--N/A6471.6h5.7B+24.4C++
AF-41 Hacksaw 1,6041,5921,0111.575C0.6624.632%D-13.568%C-21.9DN/A6172.8h6.2B+25.1C++
AF-4 Cyclone 1,5071,4962,3290.642C0.2722.104%D10.094%D*13.6D-N/A37109.6h11.1C++50.2C+
AC-X11 1,3521,3451,6050.838C0.0724.823%C+18.439%D20CN/A5167.4h9.6B38.5C**
NC6S Gauss SAW S 1,3341,3261,7600.753D0.1618.972%D-12.519%F26.1DN/A6550.8h11.9C62.6C
Carnage AR 1,3031,2911,8910.683C0.2322.485%C--14.795%D-17.6DN/A5073.2h13.3C++59.3C+
Titan-150 HESH 1,4481,2552285.504C4.5944.072%C3.267%A31.5C-4.8D10839.8h2.7B*6.2B+
Spear Anti-Vehicle Phalanx Turret 2,1981,2451896.587C+5.6750.539%B*3.133%C-35.1C+26.8B+30935.5h8.4C++16.7B+
GD-7F 1,2431,2331,9320.638C-0.2721.049%D14.193%D--15.8DN/A4778.1h12.3B+58.3C++
NS-11C 1,2321,2201,7750.687C0.2322.642%C14.18%D-15.4C--N/A4579.3h13.9C*61.5C*
GD-22S 1,2271,2191,5570.783C0.1322.407%C+16.571%D--24.5C--N/A6949.8h11.1C++49.5C*
NS-11A 1,2091,1991,6250.738C0.1719.505%D--15.513%D-15.2DN/A4079.1h13.7C++70.4C
NC05 Jackhammer 1,1841,1802,0870.565D0.3537.422%D-11.271%D-23.9DN/A6349.4h4.7C**12.6C+
NS-11P 1,1731,1651,8000.647C-0.2723.056%C+12.103%D*23.3CN/A5950.1h13.7C*59.5C**
SAS-R 1,0401,0366021.721C0.8147.141%A68.726%C+22.6DN/A6345.9h2.3C+4.9B+
NSX Naginata 1,0039891,7480.566D0.3516.691%D--17.189%D**16.3D--N/A4260.5h16.3D-97.7D-
Titan-150 HEAT 1,2989582154.456C+3.5450.762%B+3.862%B++25.7B+9.1C+18637.3h3.8B*7.4B**
Reaper DMR 9489381,3440.698C0.2121.247%D--14.392%D**18.2DN/A4551.5h10.2C+48.2C-
Gauss Compact S 8127951,6600.479C-0.4320.309%D11.447%D*9.5DN/A2583.3h11.5C+56.8C+
EM1 7917881,2940.609D0.3017.507%D14.975%D--19.2DN/A5641h15.2C+86.9C
Bouncing Betty 7847814151.882D0.9757.491%A+N/A54.2D**N/A13614.4h1.9C++3.3B**
LA3 Desperado 7417321,4490.505C-0.4143.056%A**12.842%D*8.4D--N/A2286.8h9.2C++21.5B*
Icikill 73072814,4980.05C+0.8648.844%A+19.78%A1.3C+N/A3545.9h2.5C-5.2B+
LA1 Anchor 6556538930.731C--0.1820.935%D14.242%D**25.3DN/A8025.8h10.8C+51.6C
EM4 Longshot 6156133961.548C--0.6449.008%A+81.566%B+19DN/A5432.3h2.2C++4.5B+
NS-61 Emissary 6066047900.765C+0.1534.987%B**3.808%F--15.4DN/A3739.2h13.3C*38.2B+
Frag Grenade 6085991599N/A598.0943.439%CN/A332.8D5D9861.8h4.5C-10.4C
MGR-L1 Promise 5885631,1780.478D0.4317.313%D*14.21%D**12.3D--N/A2945.9h24.1F-139F
AF-4A Bandit 5535498790.625D0.2919.65%D*14.572%D**13.1D-N/A3442h11.2C+57.1C-
NS Decimator 9854879770.498D0.4168.274%B*N/A22.5D23.1B*26421.6h7.3D**10.6D
Tank Mine 8074822491.936C1.0238.297%BN/A70.9D47.8C--7136.8h2C+5.3B+
NS-15M AE 4604565940.768C--0.1423.108%C--12.939%F25.2D-N/A8118.1h11.8C++51.2C+
LA39 Bruiser 4544547650.593D0.3256.932%C9.692%D--23.3DN/A5819.5h2.2B+3.9C*
NC08 Mag-Scatter 4454456230.714C0.2057.19%B+11.236%D-13.6D-N/A2932.8h3.5B++6.1B++
C75 Viper 5014261024.176C++3.2637.584%C+1.408%C+35.2B6.2C27112.1h8.6B*22.8B*
NS-7 PDW 4244219310.452D0.4620.749%D14.489%D8.8D-N/A3547.9h17.6C-84.6C
C-4 8094044820.838C0.0730.875%B*N/A49.9D50A+8818.1h1.8C--5.7C*
MKV Suppressed 4034014830.83C0.0828.034%B+11.97%D*25.9CN/A7515.5h12.7B+45.4B+
NC9 A-Tross 3773717090.523D0.3918.501%D**16.442%D*14.4D--N/A3725.7h12.7D*68.8D**
L100 Python HEAT 516371904.122C+3.2153.525%C*1.348%D-29.9C+11.7C+19412.4h4.1B*7.7B**
NS-44L Blackhand 3613614500.802C0.1154.571%A+53.186%B*13DN/A2927.8h3.3B*6B*
AF-19 Mercenary 3603585680.63C0.2823.243%C++15.922%D--10.4DN/A8234.5h11.4B+49.1B+
NC4-FB Mag-Shot 2972975600.53D0.3845.282%A++13.131%D*8.8D*N/A2033.7h8.1C--17.9B+
Shrike 7962957010.421C-0.4970.76%A++N/A13.8D-23.5A++31721.3h11.1F-15.7D
E540 Halberd 709291397.462C+6.5564.323%M3.093%C+30.3C++43.5S8259.6h12.8T*19.9D**
NSX Tanto 2732725260.517D0.4020.25%D*16.544%D*11.9D-N/A2722.9h18.4D90.8C--
Enforcer ML85 657243337.364B+6.4555.659%A++N/A21.5C+36.6M*52711.3h28.3T*50.8D**
Warden 2352314160.555C0.3634.661%A23.81%C+9.1DN/A3325.3h13.3D--38.4C++
NS-357B Underboss 2172113640.58C-0.3344.28%B++16.588%D16.4D-N/A4612.9h4.4C+9.9B+
M20 Basilisk 2862061311.573D0.6635.321%C5.34%C13.2D5.1D11315.6h93.2C++263.9C++
MANA Anti-Vehicle Turret 6832031851.097B0.1861.241%M**N/A2030M*4800U15858350.1h19.2C-31.4B++
L100 Python HESH 246199365.528C--4.6241.782%DN/A34.9D8.2C+2325.7h3.2C*7.6C+
GR-22 1981973120.631C-0.2820.826%D7.614%F18.6DN/A6610.6h12.4B+59.4C+
MANA Anti-Personnel Turret 2031962040.961N/A0.0515.42%UN/A1960U70U4232900.1h30T*194.3T*
MGR-S1 Gladius 1911884410.426D0.4916.093%F-14.894%D--7.7D--N/A2124.5h15.8D*98.3F-
NS Baron G5AE 1831833220.568D0.3439.25%D4.918%F-22.3DN/A768.2h3.2B**8.2C+
NS-357 Underboss 1871823240.562C-0.3545.205%B**15.934%D11.8D--N/A3815.4h4.6C10.2B+
Blitz GD-10 1781773270.541C-0.3719.582%D-9.605%D*12D-N/A6914.7h17.4C88.6C
NS Annihilator 4161744960.351D0.5677.727%D-N/A7D9.7B+13825h13.6D17.4D
NS CandyCannon 3000 1711714290.399C0.5144.864%B*13.45%D*7.7DN/A1722.1h3B**6.7B*
Mauler S6 1681673320.503C0.4133.177%D15.569%C+15.9DN/A7110.5h3.8B*11.5B
NC4 Mag-Shot 1671622820.574C+0.3449.494%M*7.407%F-7.5D--N/A4121.5h9.7C19.5B++
AF-57 Piston 1491482690.55D0.3624.494%F15.541%B+19.7DN/A617.5h4.3C**17.4C--
AF-22 Crow 2961333200.416C0.5076.422%AN/A13C16B+20110.2h9.8C12.8C++
NCM2 Falcon 2041281710.749C0.1643.955%B+3.125%D8.5D5C*8815.1h11.8C+26.9C*
NSX Tengu 1261243430.362D-0.5527.04%D**11.29%D**11.5D--N/A2510.8h20.3D*75.2D*
NC1 Gauss Rifle 1141142130.535C0.3817.522%D*13.158%D*13.4DN/A1418.5h12.2B69.6C
Impetus 1071061210.876C--0.0437.397%B+31.132%B16.6D--N/A516.4h5.6D14.9C+
Hardlight Dagger 1061042,6310.04C**0.8748.063%A++N/A1.2C+N/A384.9h2.6C-5.5B+
NS-AM7 Archer 1621003500.286C--0.6367.573%B**16%C+4.5D2.8C++3422h33.6D-49.7D
AF-18 Stalker 99991190.832C0.0827.797%C+7.071%F-19.8DN/A805h12.5C++44.9C*
Breaker Rocket Pods 17093571.632D0.7248.057%C+1.075%C++23.3D19.3C**3774h30.8F-64.2D--
MGR-M1 Bishop 95931600.581C-0.3322.587%F16.129%F-9.1D--N/A2710.2h7.4C32.8D-
NSX Tomoe 91911280.711D0.2025.478%D14.286%F--16.3D--N/A445.6h17.7D69.6D
Anti-Vehicle Grenade 9980180N/A79.0940.695%D*N/A200D-47.5D13810.4h7D17.3D-
NS-44 Commissioner 78782390.326D0.5925.897%D*11.539%D**11.5D-N/A666.8h3.9C++15C-
NS-30 Vandal 7776491.551C+0.6437.334%B++44.737%A*13.6D*N/A485.6h6.7D17.9C++
NCM2 Falcon 139761680.452D0.4646.848%B+N/A5.2D--4.3C+6614.5h19.9D42.6C+
M12 Kobalt 7775243.125D-2.2110.775%D**22.667%B**26.8D--N/A1322.8h20.1C++186.9D
Mag-Cutter 747348,9630.001D0.9117.85%D-15.069%A0D--N/A02056h2.3B13.1C+
NS Baron G5 72691540.448D-0.4628.723%D**15.942%C**13.5D--N/A385.1h5.1C17.8C+
Razor GD-23 68671050.638C0.2719.094%D--8.955%F--14C--N/A1734.8h13.3C+69.9C
M20 Basilisk 8263581.086D-0.1733.285%C--11.111%A*11.5D-3.5D*1465.5h114C342.4C-
Aspis Anti-Aircraft Phalanx Turret 13060351.714D0.8030.42%B++3.333%B*6.1D--7.1D1549.9h226.3F-744C
NS-45 Pilot 60601110.541C--0.3720.105%F-11.667%F11.8D--N/A255.1h7.7C+38.1D--
Skyguard 10357401.425D0.5136.977%AN/A8.6D-7D-1766.6h163.9D--443.2C+
M40 Fury 6754232.348D1.4427.178%D-1.852%C++15.9D*3.8D--1413.4h18.9D-69.5D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon287501.2h
Anti-Vehicle MANA Turret537183.5h
Nano-Armor Kit1,8602,338,079171.4h
Motion Spotter82330.5h
Medical Kit1,23615,28419.2h
Medical Applicator886410,95326.3h
Spitfire Auto-Turret226161.1h
Restoration Kit7770.2h
Deconstruction Tool15910h
Recon Detection Device719604.4h
Smoke Grenade0930h
Shield Recharging Field224330.3h
Ammunition Package1594,6023.4h
Anti-Infantry MANA Turret684881.5h
Nano-Repair Grenade04420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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