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Immortal A.S.P. Operative Christiandus[KRBR] Christiandus
VS BR 67

KDR: 1.65

Score: 32.7m

Last Seen: Apr 19th, 2019 12:13 PM
- OFFLINE - 859.5 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt
Level Progress (to 68): 11%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC SVA-88 NS-44 Commissioner Serpent VE92 Solstice VE3 Orion VS54 Proton II PPA Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $481,635 MLG Score: 385
Fun Score: N/A
Cheeseburgers Flipped: 284TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.916%20.175%46222117515,7371.169340.477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.574%0.352C**-0.089C+0.212C++HEAD ++ (~8.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.363C**10.90.236C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.189%1.242%160511921,933136112801.41924151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.757%-0.548D-0.327C--0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.40.037C+500.057C+105.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.017%0.928%12346119115,834229196676.91139164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.943%0.982B*-1.069D*0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.60.634B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.195%3.415%229711902,782145712941.9094215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.743%-0.184C-0.248C-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.786B++8.70.781B++16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.581%68.22%229411932,854175591.62621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.722%0.235C++0.072C+0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.306C*2.50.211C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.595%11.121%229111961,160925101.2527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.82D--0.684D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.114C+3.70.239C++8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.7m220.9%387 (23.2k)326 (19.6k)1.6467149,07729,8032.0766467 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197249714.88%12.193%18103:2213

8% Combat Medic59% Engineer7% Heavy Assault14% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2014 12:56 PMMar 28th, 2018 4:46 PMMay 18th, 2019 6:31 AM (7d) (PST)Apr 19th, 2019 8:15 AM (36d) (PST)Apr 19th, 2019 8:13 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8381606780.4890.2970.0601.3880.139385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3039,58840,7152918483819,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1673.1h/69.7d 12,813 5,984 15,921 139.3k 1,562 4,894 13,993 84.2m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,190
Deaths:1,362
KDR:0.874
Accuracy:22.235% C
HSR:17.227% C-
Solstice VE3
B+
Kills:1,164
Deaths:1,842
KDR:0.632
Accuracy:21.426% C
HSR:22.337% B+
Thanatos VE70
D-
Kills:1,160
Deaths:1,068
KDR:1.086
Accuracy:31.595% D-
HSR:11.121% D--
NS-11C
D
Kills:1,158
Deaths:1,149
KDR:1.008
Accuracy:20.869% D
HSR:15.285% D
Pulsar C
C++
Kills:1,155
Deaths:943
KDR:1.225
Accuracy:24.916% C++
HSR:22.424% C+
Zenith VX-5
B**
Kills:870
Deaths:450
KDR:1.933
Accuracy:25.265% C+
HSR:27.241% B**
Eidolon VE33
C+
Kills:220
Deaths:445
KDR:0.494
Accuracy:25.725% C
HSR:24.091% C+
Solstice Burst
B++
Kills:185
Deaths:115
KDR:1.609
Accuracy:28.246% B
HSR:28.649% B++
Kills:7,102
Deaths (as Engineer):7,374
Deaths (to Engineers):7,781
KDR:0.96311
Kill Difference:272
Playtime:982.893 hours
Usage:59%
Score:22.999m
Score/min:390
Accuracy (listed only):25.035%
HSR (listed only):21.047%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C-
Kills:1,336
Deaths:1,069
KDR:1.250
Accuracy:21.089% C-
HSR:19.910% D
Orion VS54
C+
Kills:1,163
Deaths:1,044
KDR:1.114
Accuracy:20.707% C+
HSR:23.044% C
NS-15M2
B
Kills:409
Deaths:255
KDR:1.604
Accuracy:22.782% C
HSR:28.117% B
Pulsar LSW
C++
Kills:340
Deaths:229
KDR:1.485
Accuracy:23.644% C++
HSR:25% C++
Lasher X2
C++
Kills:172
Deaths:224
KDR:0.768
Accuracy:26.649% C++
HSR:2.907% D
Kills:3,420
Deaths (as Heavy Assault):2,821
Deaths (to Heavy Assaults):6,984
KDR:1.21234
Kill Difference:599
Playtime:121.683 hours
Usage:7%
Score:1.695m
Score/min:232
Accuracy (listed only):22.974%
HSR (listed only):19.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,190
Deaths:1,362
KDR:0.874
Accuracy:22.235% C
HSR:17.227% C-
Solstice VE3
B+
Kills:1,164
Deaths:1,842
KDR:0.632
Accuracy:21.426% C
HSR:22.337% B+
Sirius SX12
C+
Kills:1,161
Deaths:1,157
KDR:1.003
Accuracy:24.475% C+
HSR:16.279% C
Thanatos VE70
D-
Kills:1,160
Deaths:1,068
KDR:1.086
Accuracy:31.595% D-
HSR:11.121% D--
NS-11C
D
Kills:1,158
Deaths:1,149
KDR:1.008
Accuracy:20.869% D
HSR:15.285% D
Pulsar C
C++
Kills:1,155
Deaths:943
KDR:1.225
Accuracy:24.916% C++
HSR:22.424% C+
Zenith VX-5
B**
Kills:870
Deaths:450
KDR:1.933
Accuracy:25.265% C+
HSR:27.241% B**
Eridani SX5
C+
Kills:858
Deaths:745
KDR:1.152
Accuracy:26.030% C+
HSR:12.587% D--
Solstice Burst
B++
Kills:185
Deaths:115
KDR:1.609
Accuracy:28.246% B
HSR:28.649% B++
Kills:8,901
Deaths (as Light Assault):8,831
Deaths (to Light Assaults):5,846
KDR:1.00793
Kill Difference:70
Playtime:162.263 hours
Usage:10%
Score:2.601m
Score/min:267
Accuracy (listed only):25.006%
HSR (listed only):19.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C-
Kills:1,277
Deaths:1,450
KDR:0.881
Accuracy:24.171% D**
HSR:18.637% C-
Sirius SX12
C+
Kills:1,161
Deaths:1,157
KDR:1.003
Accuracy:24.475% C+
HSR:16.279% C
XM98
B**
Kills:1,160
Deaths:814
KDR:1.425
Accuracy:43.659% B**
HSR:82.328% B*
Eridani SX5
C+
Kills:858
Deaths:745
KDR:1.152
Accuracy:26.030% C+
HSR:12.587% D--
VA39 Spectre
C+
Kills:646
Deaths:1,177
KDR:0.549
Accuracy:31.375% C+
HSR:27.709% D--
NS-30 Vandal
C+
Kills:584
Deaths:617
KDR:0.947
Accuracy:32.370% C+
HSR:22.945% C-
Ghost
B+
Kills:525
Deaths:319
KDR:1.646
Accuracy:41.328% B+
HSR:71.429% B
Parallax VX3
B++
Kills:523
Deaths:154
KDR:3.396
Accuracy:41.036% C**
HSR:83.748% B++
Beamer VS3
C**
Kills:513
Deaths:939
KDR:0.546
Accuracy:28.986% C**
HSR:21.443% C+
NS-AM7 Archer
C
Kills:77
Deaths:116
KDR:0.664
Accuracy:57.201% C
HSR:0% F-
NS-357 Underboss
B**
Kills:76
Deaths:66
KDR:1.152
Accuracy:25.942% D*
HSR:28.947% B**
Kills:7,400
Deaths (as Infiltrator):7,554
Deaths (to Infiltrators):4,169
KDR:0.97961
Kill Difference:154
Playtime:234.355 hours
Usage:14%
Score:2.583m
Score/min:184
Accuracy (listed only):34.234%
HSR (listed only):35.096%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,161
Deaths:1,157
KDR:1.003
Accuracy:24.475% C+
HSR:16.279% C
H-V45
C
Kills:1,160
Deaths:1,726
KDR:0.672
Accuracy:22.749% C
HSR:15.603% D
Thanatos VE70
D-
Kills:1,160
Deaths:1,068
KDR:1.086
Accuracy:31.595% D-
HSR:11.121% D--
Eridani SX5
C+
Kills:858
Deaths:745
KDR:1.152
Accuracy:26.030% C+
HSR:12.587% D--
NS-11P
A+
Kills:395
Deaths:514
KDR:0.768
Accuracy:21.126% C
HSR:28.861% A+
Pulsar VS1
C
Kills:356
Deaths:689
KDR:0.517
Accuracy:20.958% C--
HSR:18.820% C
Corvus VA55
C++
Kills:98
Deaths:124
KDR:0.790
Accuracy:24.499% C++
HSR:16.327% D--
Equinox VE2 Burst
C+
Kills:69
Deaths:149
KDR:0.463
Accuracy:19.320% D**
HSR:26.087% C+
Kills:5,257
Deaths (as Combat Medic):6,172
Deaths (to Combat Medics):2,821
KDR:0.85175
Kill Difference:915
Playtime:135.943 hours
Usage:8%
Score:2.068m
Score/min:254
Accuracy (listed only):23.844%
HSR (listed only):18.211%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:351
Deaths:242
KDR:1.450
Accuracy:39.350% C-
HSR:5.413% B+
Blueshift VM5
A
Kills:349
Deaths:44
KDR:7.932
Accuracy:20.383% C*
HSR:27.794% A
Blueshift VM5
B*
Kills:320
Deaths:37
KDR:8.649
Accuracy:20.880% C*
HSR:25.313% B*
Comet VM2
C
Kills:318
Deaths:90
KDR:3.533
Accuracy:41.965% C
HSR:3.774% C
Cosmos VM3
C
Kills:280
Deaths:248
KDR:1.129
Accuracy:15.132% C
HSR:17.143% C-
Cosmos VM3
B++
Kills:107
Deaths:48
KDR:2.229
Accuracy:15.335% C
HSR:22.430% B++
Quasar VM1
B+
Kills:60
Deaths:25
KDR:2.400
Accuracy:17.466% B
HSR:21.667% B+
Kills:1,785
Deaths (as MAX Suit):367
Deaths (to MAX Suits):1,907
KDR:4.86376
Kill Difference:1,418
Playtime:35.602 hours
Usage:2%
Score:0.756m
Score/min:354
Accuracy (listed only):24.359%
HSR (listed only):17.647%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:847
V. Kills:158 N/A
Deaths:259
KDR:3.270
Accuracy:49.361% C
KPH:57.700 C
VKPH:10.800 D
Saron Laser Cannon
B++
Kills:341
V. Kills:456 75%
Deaths:544
KDR:0.627
Accuracy:31.449% C+
KPH:10.300 C
VKPH:13.800 B++
Light PPA
C--
Kills:217
V. Kills:36 N/A
Deaths:239
KDR:0.908
Accuracy:36.948% D
KPH:13.800 D--
VKPH:2.300 C--
Maelstrom Turbo Laser
C
Kills:175
V. Kills:190 92%
Deaths:431
KDR:0.406
Accuracy:23.987% D*
KPH:7.700 C--
VKPH:8.300 C
Photon A2A Missile Pods
D
Kills:62
V. Kills:84 73%
Deaths:68
KDR:0.912
Accuracy:83.110% B++
KPH:16.500 D--
VKPH:22.300 D
Kills:1,642 (733 + 0)
Deaths:1,541
KDR:1.066
VKDR:0.600
Vehicle Kills:924
Kill Difference:101
Playtime:89.913 hours
Usage:5%
Score:0.971m
Score/min:180
Piloting Accuracy:23.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:353
V. Kills:355 99%
Deaths:309
KDR:1.142
Accuracy:40.291% C--
KPH:10.900 B+
VKPH:10.900 B++
C150 Dalton
C++
Kills:334
V. Kills:428 78%
Deaths:158
KDR:2.114
Accuracy:27.561% D*
KPH:20 D
VKPH:25.600 C++
L105 Zephyr
C+
Kills:127
V. Kills:14 N/A
Deaths:18
KDR:7.056
Accuracy:42.117% C+
KPH:33.100 D
VKPH:3.600 D
Kills:814 (353 + 461)
Deaths:485
KDR:1.678
VKDR:1.643
Vehicle Kills:797
Kill Difference:329
Playtime:53.032 hours
Usage:3%
Score:0.772m
Score/min:243
Piloting Accuracy:40.291%
Gunner Accuracy:42.117%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:281
V. Kills:77 360%
Deaths:124
KDR:2.266
Accuracy:47.392% B*
KPH:30.300 C+
VKPH:8.300 C++
L100 Python AP
A*
Kills:145
V. Kills:87 165%
Deaths:22
KDR:6.591
Accuracy:51.713% C--
KPH:51.200 A++
VKPH:30.700 A*
Skyguard
B*
Kills:80
V. Kills:47 167%
Deaths:57
KDR:1.404
Accuracy:34.251% B*
KPH:10.800 C-
VKPH:6.300 D-
Kills:506 (506 + 0)
Deaths:203
KDR:2.493
VKDR:1.039
Vehicle Kills:211
Kill Difference:303
Playtime:19.542 hours
Usage:1%
Score:0.312m
Score/min:266
Driving Accuracy:34.251%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:14,921
V. Kills:9,308 160%
Deaths:1,531
KDR:9.746
Accuracy:56.809% B+
KPH:40.100 A+
VKPH:25 A*
Proton II PPA
B
Kills:1,161
V. Kills:47 N/A
Deaths:80
KDR:14.513
Accuracy:26.043% B
KPH:64.600 C*
VKPH:2.600 D
Saron HRB
B+
Kills:667
V. Kills:457 146%
Deaths:103
KDR:6.476
Accuracy:45.042% C++
KPH:29.800 B+
VKPH:20.400 B+
Supernova PC
C
Kills:280
V. Kills:132 211%
Deaths:131
KDR:2.137
Accuracy:53.760% B+
KPH:14.900 D
VKPH:7 C
E540 Halberd
C
Kills:270
V. Kills:150 179%
Deaths:51
KDR:5.294
Accuracy:45.602% C
KPH:26.600 C-
VKPH:14.800 C
Supernova VPC
C
Kills:127
V. Kills:16 N/A
Deaths:24
KDR:5.292
Accuracy:48.473% C
KPH:31.500 D
VKPH:4 D-
Kills:17,426 (15,328 + 2,098)
Deaths:1,920
KDR:9.076
VKDR:5.266
Vehicle Kills:10,110
Kill Difference:15,506
Playtime:445.564 hours
Usage:27%
Score:8.989m
Score/min:336
Driving Accuracy:48.473%
Gunner Accuracy:45.602%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:125
V. Kills:9 N/A
Deaths:12
KDR:10.417
Accuracy:23.204% F
KPH:46.100 D--
VKPH:3.300 D-
Saron HRB-H
D*
Kills:57
V. Kills:49 114%
Deaths:29
KDR:1.966
Accuracy:53.449% C
KPH:13.600 D**
VKPH:11.700 D*
E540 Halberd-H
C+
Kills:51
V. Kills:23 213%
Deaths:12
KDR:4.250
Accuracy:57.033% C+
KPH:32.500 C--
VKPH:14.600 D-
Kills:233 (0 + 233)
Deaths:53
KDR:4.396
VKDR:1.528
Vehicle Kills:81
Kill Difference:180
Playtime:8.470 hours
Usage:1%
Score:0.174m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:57.033%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:21 227%
Deaths:27
KDR:1.852
Accuracy:29.625% N/A
KPH:13.900 N/A
VKPH:5.800 N/A
Kills:50 (0 + 50)
Deaths:27
KDR:1.852
VKDR:0.778
Vehicle Kills:21
Kill Difference:23
Playtime:3.596 hours
Usage:0%
Score:0.043m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:29.625%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 24,22914,9211,5319.746B++8.1056.809%B+N/A40.1A+25A*298372.2h3.7B**6.6B**
SVA-88 1,3381,3361,0691.25C0.4021.089%C-19.91%D47C++N/A13328.4h11.1B52.6C++
NS-44 Commissioner 1,2851,2771,4500.881C+0.7724.171%D**18.637%C-24.8CN/A6751.4h3.6B+14.8C
Serpent VE92 1,1991,1901,3620.874C+0.7722.235%C17.227%C-17.2C--N/A6569.1h12.6C**56.8C++
Solstice VE3 1,1751,1641,8420.632C1.0121.426%C22.337%B+18.7C+N/A6362.4h12.8B+59.8C*
Orion VS54 1,1731,1631,0441.114C+0.5320.707%C+23.044%C39.4BN/A13529.5h10.8B++52.2C++
Proton II PPA 1,2081,1618014.513C+12.8726.043%B3.876%A++64.5C*2.6D16418h6.8B*26.1B*
Sirius SX12 1,1681,1611,1571.003C+0.6424.475%C+16.279%C33.6C**N/A10634.6h12.2B++49.7B+
H-V45 1,1691,1601,7260.672C0.9722.749%C15.603%D25.2CN/A7246.1h13.4C++58.7C++
XM98 1,1621,1608141.425C0.2243.659%B**82.328%B*23.3C+N/A7349.7h1.8B**4B**
Thanatos VE70 1,1701,1601,0681.086C*0.5631.595%D-11.121%D--35.6B+N/A10132.6h3.7B*11.7C**
NS-11C 1,1631,1581,1491.008C+0.6420.869%D15.285%D24.7C+N/A6846.8h12.8B+61.3C*
Pulsar C 1,1721,1559431.225C++0.4224.916%C++22.424%C+25.3C+N/A7645.6h11.5C*46.3C**
C-4 1,2669816731.458C++0.1929.784%B*N/A90C**26.1C+86210.9h1.3B+4.5B++
Force-Blade 1,00693024,4130.038B+1.6130.122%C+N/A1C**N/A3901h2.4C**7.9B
Zenith VX-5 8858704501.933B++0.2925.265%C+27.241%B**31.3C+N/A7527.8h11.4B+45.1B+
Eridani SX5 8638587451.152C+0.4926.03%C+12.587%D--31.9C+N/A8326.9h10.6B+40.7B
Dual Photon Pods 1,0058472593.27C-1.6249.361%CN/A57.6C10.7D30114.7h15.5B*31.5B+
Saron HRB 1,1246671036.476C**4.8345.042%C++4.948%M++29.8B+20.4B+86922.4h16.8B*37.3B*
VA39 Spectre 6506461,1770.549C--1.1031.375%C+27.709%D--18.8CN/A5134.4h5B+16B+
NS-30 Vandal 5845846170.947C-0.7032.37%C+22.945%C-37.9C+N/A10415.4h4.9B++15.2B+
Ghost 5265253191.646C0.0041.328%B+71.429%B46.9B+N/A12911.2h1.8B*4.4B++
Parallax VX3 5255231543.396C++1.7541.036%C**83.748%B++42.9B**N/A11812.2h1.7B**4.2B++
Beamer VS3 5205139390.546C1.1028.986%C**21.443%C+22.5C+N/A6322.8h9.6C++33.1C++
NS-15M2 4124092551.604C++0.0422.782%C28.117%B53.1B+N/A1437.7h11B+48.3B
NS-11P 3973955140.768C0.8821.126%C28.861%A+29.7C++N/A10813.3h13B+61.6C*
MANA Anti-Personnel Turret 3693623121.16N/A0.4919.116%UN/A3620U70U5949300.1h35.6T*186.2T*
Pulsar VS1 3663566890.517C-1.1320.958%C--18.82%C18.1CN/A6319.7h15.4C+73.4C+
CAS30 Tank Buster 7083533091.142C+0.5040.291%C--1.983%B*10.9B+10.9B++17532.5h42.4B++105.3B+
Comet VM2 3903512421.45B++0.2039.35%C-5.413%B+20.5A++2.3D--9817.1h13B**33.1B++
Blueshift VM5 362349447.932A*6.2920.383%C*27.794%A44.7B*1.7A**1417.8h16.3C+80.1C*
Saron Laser Cannon 7973415440.627C1.0231.449%C+2.346%C+10.3C13.8B++19033h127.7C*406.1C**
Pulsar LSW 3483402291.485C+0.1623.644%C++25%C++53.1B+1.3A++1776.4h10.9B+46.1B+
C150 Dalton 7623341582.114D0.4727.561%D*N/A20D25.6C++38616.7h4.4C++16.1D
Blueshift VM5 322320378.649M7.0020.88%C*25.313%B*44.4B++N/A1377.2h17.2C+82.3C*
Comet VM2 352318903.533M++1.8941.965%C3.774%C40.8S4.4C1927.8h10.8A25.6B**
C75 Viper 3582811242.266C0.6247.392%B*N/A30.2C+8.3C++2179.3h10.8B+22.9B++
Supernova PC 4122801312.137C-0.4953.76%B+1.429%D14.9D7C21318.8h5.3C+9.8B
Cosmos VM3 2892802481.129C-0.5215.132%C17.143%C-17.5D-N/A5316h15.5C102.7C+
E540 Halberd 420270515.294C3.6545.602%C1.852%C-26.5C-14.7C104010.2h5.5B12.1C*
Frag Grenade 2402401240N/A238.3544.365%C+N/A400CN/A15160.6h3.6C*8.2C*
Tank Mine 384225743.041C**1.3986.855%SN/A112.5C*79.5B+14052h4.1T*4.7B*
Eidolon VE33 2222204450.494C-1.1525.725%C24.091%C+16.8CN/A5013.1h8.8C**34.2C*
Light PPA 2532172390.908C0.7436.948%DN/A13.8D--2.3C--7515.7h19.4C52.5C
S1 3012035280.384D1.2656.173%C+6.897%A**20.5C9.9C2459.9h5.6B+10B+
Solstice Burst 1891851151.609C++0.0428.246%B28.649%B++25.7CN/A767.2h10.5B*37.2B++
Sticky Grenade 1781781178N/A176.3550%CN/A890C+N/A32880.2h1.6B++3.1B+
Maelstrom Turbo Laser 3651754310.406C-1.2423.987%D*2.286%C7.7C--8.3C13522.8h118.8C+495.4C
Lasher X2 1781722240.768C0.8826.649%C++2.907%D37.4B1.3B+1294.6h22.3C-83.5C++
Proximity Mine 168168582.897C1.2555.368%A+N/A120C+N/A3541.4h1.6B*2.8A
Spear Anti-Vehicle Phalanx Turret 335163443.705C--2.0636.467%D2.454%D-20.1D--21.2C+2488.1h11.6D31.7D
L100 Python AP 232145226.591B+4.9451.713%C--N/A51.8A++31.1A*6452.8h4.4B**8.5B++
L105 Zephyr 141127187.056C+5.4142.117%C+1.575%B**33.4D3.7D1883.8h6C**14.1C**
Supernova VPC 143127245.292D3.6548.473%C1.575%C+31.8D4D-5024h2.9B+5.9B
Proton II PPA-H 1341251210.417C+8.7723.204%F4%A*46.3D--3.3D-2142.7h6.4B**27.7C*
Lumine Edge 1211205260.228B+1.4212.467%D*13.333%C-2.7CN/A644.3h1.2B+9.6C
Nemesis VSH9 1891152540.453C-1.1961.478%C+2.609%C+12.6C8.1C+1919.1h6.8B++11.1B+
Cosmos VM3 110107482.229C++0.5815.335%C22.43%B++34.5B1B**1453.1h16.8D--109.6C-
M60-A Bulldog 10698293.379C1.7333.686%C2.041%B29.7C2.4D*2143.3h5.8C+17.4C+
Corvus VA55 98981240.79C0.8624.499%C++16.327%D--36.3B+N/A1742.7h11.7B47.9B
MANA Anti-Vehicle Turret 193931880.495D1.1544.772%D--6.452%A930C--1000C--1277870.1h11.4D--25.5D**
Skyguard 12780571.404D0.2434.251%B*1.25%D10.8C-6.4D-1847.4h141.2C412.2C**
NS-AM7 Archer 114771160.664B+0.9857.201%CN/A3.7D1.8D3220.7h12.9B++22.5B++
NS-357 Underboss 7676661.152C*0.4925.942%D*28.947%B**33CN/A1042.3h3.9B+15C
Equinox VE2 Burst 69691490.463D1.1819.32%D**26.087%C+13.5D--N/A325.1h16.8D*86.9F
Photon A2A Missile Pods 14662680.912D-0.7383.11%B++N/A16.3D--22.1D3343.8h15F**18F**
M12 Kobalt 6161230.5C++28.8519.27%D21.312%B*101.7C+N/A2270.6h15.9B+82.6C*
Quasar VM1 6460252.4B+0.7517.466%B21.667%B+42.9A++2.9S3301.4h16.7C95.5C++
Saron HRB-H 10657291.966D0.3253.449%CN/A13.6D**11.7D*3654.2h28.7C53.7C
E540 Halberd-H 7451124.25C2.6057.033%C+N/A31.9D14.4D-5071.6h5.8C**10.2C**
M20 Basilisk 7150271.852C--0.2129.625%D--10%A++13.9D5.8C--2013.6h95C++320.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,0620.7h
Anti-Vehicle MANA Turret178371.4h
Nano-Armor Kit9361,267,500110.2h
Nanite Revive Grenade0630h
Medical Applicator904249,18225.1h
Motion Spotter31150.1h
Restoration Kit121690.3h
Shield Recharging Field191,3400.6h
Ammunition Package231,9201.6h
Medical Kit497461.4h
Anti-Infantry MANA Turret914542.1h
Nano-Repair Grenade02270.1h
Recon Detection Device237581.4h
Xiphos Anti-Personnel Phalanx Turret02160h

Check the help document for the dictionary if you want to learn more about words used here.


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