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Paragon Chrono5[R3ST] Chrono5
VS BR 143

KDR: 3.87

Score: 46.5m

Last Seen: Feb 7th, 2020 2:05 AM
- OFFLINE - 8.5 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Aphelion VEX-4H Nebula VM20 Nebula VM20 M12 Kobalt-H M60-G Bulldog-H Tank Mine E540 Halberd-H VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $350,280 MLG Score: 280
Fun Score: N/A
Cheeseburgers Flipped: 4620TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.199%17.713%411412282,0380.4851233.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.401%0.383C**-0.5D-1.791F-HEAD ++ (~6.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.115C+15.2-0.067C+50.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.457%0.442%311123122618041530.125208147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.851M+-1.339D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.773B++6.10.508B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.146%6.333%6181312199,648153843106.26901224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.469%-0.746D-0.443B1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
750.377C**21.10.476B+53.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.35%11.15%6182123028742780.670561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.674%0.22C++-0.706D-1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.442B3.30.33C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.5m674%287 (17.2k)252 (15.1k)3.8687265,80717,0104.57701143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232558715.346%8.276%12710:528

53% Engineer8% Heavy Assault16% Infiltrator19% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2018 7:02 PMDec 31st, 2019 7:14 PMFeb 7th, 2020 9:56 AM (50d) (PST)Feb 7th, 2020 1:52 AM (50d) (PST)Feb 6th, 2020 10:05 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161343820.3560.0920.0292.9160.076280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9708,05322,9172162175515,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3077h/128.2d 12,048 5,446 30,578 538.4k 4,021 8,681 14,073 95.3m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C-
Kills:148
Deaths:163
KDR:0.908
Accuracy:37.768% C-
HSR:13.514% C-
Deimos VA29
C+
Kills:139
Deaths:196
KDR:0.709
Accuracy:62.301% C+
HSR:8.633% D**
Kills:287
Deaths (as Engineer):359
Deaths (to Engineers):4,916
KDR:0.79944
Kill Difference:72
Playtime:1,636.989 hours
Usage:53%
Score:25.773m
Score/min:262
Accuracy (listed only):50.034%
HSR (listed only):11.073%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:319
Deaths:389
KDR:0.820
Accuracy:14.655% D**
HSR:26.019% C++
VE-H Maw
D*
Kills:99
Deaths:151
KDR:0.656
Accuracy:20.818% D*
HSR:18.182% D*
Kills:418
Deaths (as Heavy Assault):540
Deaths (to Heavy Assaults):3,228
KDR:0.77407
Kill Difference:122
Playtime:242.444 hours
Usage:8%
Score:1.760m
Score/min:121
Accuracy (listed only):17.736%
HSR (listed only):22.100%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C-
Kills:1,340
Deaths:2,566
KDR:0.522
Accuracy:25.841% C-
HSR:17.687% D
Pandora VX25
C-
Kills:148
Deaths:163
KDR:0.908
Accuracy:37.768% C-
HSR:13.514% C-
Deimos VA29
C+
Kills:139
Deaths:196
KDR:0.709
Accuracy:62.301% C+
HSR:8.633% D**
Kills:1,627
Deaths (as Light Assault):2,925
Deaths (to Light Assaults):1,718
KDR:0.55624
Kill Difference:1,298
Playtime:120.440 hours
Usage:4%
Score:1.797m
Score/min:249
Accuracy (listed only):41.970%
HSR (listed only):13.278%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C-
Kills:1,340
Deaths:2,566
KDR:0.522
Accuracy:25.841% C-
HSR:17.687% D
NS-45 Pilot
B+
Kills:280
Deaths:643
KDR:0.435
Accuracy:35.477% B+
HSR:8.214% F--
Kills:1,620
Deaths (as Infiltrator):3,209
Deaths (to Infiltrators):1,282
KDR:0.50483
Kill Difference:1,589
Playtime:500.632 hours
Usage:16%
Score:7.400m
Score/min:246
Accuracy (listed only):30.659%
HSR (listed only):12.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:12,043
Deaths:3,962
KDR:3.040
Accuracy:17.896% C
HSR:17.471% D
Nebula VM20
C
Kills:11,920
Deaths:3,962
KDR:3.009
Accuracy:18.135% C
HSR:17.232% D
NS-10B Burster
M+
Kills:219
Deaths:105
KDR:2.086
Accuracy:36.225% M+
HSR:5.023% T
NS-10 Burster
B++
Kills:206
Deaths:105
KDR:1.962
Accuracy:35.934% B++
HSR:0.971% D**
Comet VM2
B**
Kills:88
Deaths:69
KDR:1.275
Accuracy:56.707% B**
HSR:0% F-
Comet VM2
A
Kills:83
Deaths:69
KDR:1.203
Accuracy:56.206% A
HSR:0% F--
Kills:24,559
Deaths (as MAX Suit):4,136
Deaths (to MAX Suits):736
KDR:5.93786
Kill Difference:20,423
Playtime:578.596 hours
Usage:19%
Score:9.694m
Score/min:279
Accuracy (listed only):36.850%
HSR (listed only):6.783%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:136
V. Kills:88 153%
Deaths:18
KDR:7.556
Accuracy:34.071% C+
KPH:19.900 D-
VKPH:12.900 D-
L105 Zephyr
A+
Kills:67
V. Kills:33 197%
Deaths:6
KDR:11.167
Accuracy:46.883% B+
KPH:37.500 C-
VKPH:18.500 A+
Kills:203 (0 + 203)
Deaths:24
KDR:8.458
VKDR:5.042
Vehicle Kills:121
Kill Difference:179
Playtime:8.611 hours
Usage:0%
Score:0.125m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:46.883%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:328
V. Kills:132 247%
Deaths:24
KDR:13.667
Accuracy:55.566% B*
KPH:30 C
VKPH:12.100 D-
Saron HRB
A
Kills:285
V. Kills:143 198%
Deaths:40
KDR:7.125
Accuracy:54.849% A
KPH:24.900 C+
VKPH:12.500 C-
Supernova FPC
A*
Kills:226
V. Kills:107 209%
Deaths:34
KDR:6.647
Accuracy:70.457% A*
KPH:21.400 C-
VKPH:10.100 D*
Aphelion VEX-4
C*
Kills:92
V. Kills:38 236%
Deaths:4
KDR:23
Accuracy:35.422% C++
KPH:28.100 C*
VKPH:11.600 D-
Proton II PPA
B*
Kills:56
V. Kills:7 N/A
Deaths:2
KDR:28
Accuracy:40.186% M
KPH:45.900 D
VKPH:5.700 B*
Kills:987 (226 + 761)
Deaths:104
KDR:9.490
VKDR:4.106
Vehicle Kills:427
Kill Difference:883
Playtime:37.402 hours
Usage:1%
Score:0.600m
Score/min:267
Driving Accuracy:70.457%
Gunner Accuracy:40.186%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:13,015
V. Kills:5,834 223%
Deaths:811
KDR:16.048
Accuracy:51.267% B+
KPH:70.600 A+
VKPH:31.700 B
M12 Kobalt-H
C++
Kills:4,527
V. Kills:336 N/A
Deaths:142
KDR:31.880
Accuracy:20.686% D
KPH:75.800 D-
VKPH:5.600 C++
M60-G Bulldog-H
A*
Kills:3,990
V. Kills:1,236 323%
Deaths:
KDR:
Accuracy:66.601% A
KPH:102.700 C*
VKPH:31.800 A*
E540 Halberd-H
A+
Kills:1,616
V. Kills:728 222%
Deaths:175
KDR:9.234
Accuracy:68.685% A+
KPH:44.600 C+
VKPH:20.100 C
M40 Fury-H
A+
Kills:1,103
V. Kills:511 215%
Deaths:14
KDR:78.786
Accuracy:55.613% A+
KPH:71.700 C--
VKPH:33.200 A+
Proton II PPA-H
B**
Kills:788
V. Kills:82 N/A
Deaths:34
KDR:23.177
Accuracy:45.049% B*
KPH:93.800 C+
VKPH:9.800 B**
Saron HRB-H
C*
Kills:245
V. Kills:123 198%
Deaths:53
KDR:4.623
Accuracy:57.375% C*
KPH:27.100 D
VKPH:13.600 D--
G40-F Ranger
C+
Kills:232
V. Kills:126 183%
Deaths:16
KDR:14.500
Accuracy:34.613% C+
KPH:24.700 D--
VKPH:13.400 D--
G30 Walker
B+
Kills:86
V. Kills:26 319%
Deaths:8
KDR:10.750
Accuracy:31.289% D
KPH:37.500 B+
VKPH:11.300 D--
Kills:25,602 (0 + 25,602)
Deaths:1,253
KDR:20.433
VKDR:7.184
Vehicle Kills:9,002
Kill Difference:24,349
Playtime:363.616 hours
Usage:12%
Score:7.042m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:31.289%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:1,012
V. Kills:374 270%
Deaths:
KDR:
Accuracy:51.067% A
KPH:62.700 B*
VKPH:23.200 A*
M12 Kobalt
D
Kills:472
V. Kills:39 N/A
Deaths:25
KDR:18.880
Accuracy:20.822% C**
KPH:22.400 D*
VKPH:1.800 D
M60-G Bulldog
M++
Kills:303
V. Kills:104 289%
Deaths:2
KDR:151.500
Accuracy:49.942% A+
KPH:51.200 A
VKPH:17.600 M++
M20 Basilisk
C
Kills:157
V. Kills:44 349%
Deaths:29
KDR:5.414
Accuracy:36.223% C
KPH:12.600 D
VKPH:3.500 D*
M12 Kobalt
D
Kills:127
V. Kills:8 N/A
Deaths:4
KDR:31.750
Accuracy:19.185% C++
KPH:28.600 D*
VKPH:1.800 D
G30 Walker
B**
Kills:117
V. Kills:61 189%
Deaths:15
KDR:7.800
Accuracy:36.834% B**
KPH:14.800 C+
VKPH:7.700 C-
M20 Basilisk
D
Kills:71
V. Kills:16 418%
Deaths:10
KDR:7.100
Accuracy:34.401% D
KPH:15.900 D
VKPH:3.600 D*
Kills:2,259 (0 + 2,259)
Deaths:85
KDR:26.576
VKDR:7.600
Vehicle Kills:646
Kill Difference:2,174
Playtime:72.449 hours
Usage:2%
Score:0.870m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:34.401%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:98
V. Kills:11 N/A
Deaths:8
KDR:12.250
Accuracy:36.217% C**
KPH:46.800 D
VKPH:5.300 C
Kills:98 (0 + 98)
Deaths:8
KDR:12.250
VKDR:1.375
Vehicle Kills:11
Kill Difference:90
Playtime:2.093 hours
Usage:0%
Score:0.022m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:36.217%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4H 18,84913,01581116.048A*12.1851.267%B+1.729%D-70.6A+31.7B364184.3h32.2B**62.9B**
Nebula VM20 12,38412,0433,9623.04B+0.8317.896%C17.471%D23.5DN/A68512.2h14.7B+82C*
Nebula VM20 12,24211,9203,9623.009B0.8618.135%C17.232%D23.3D-N/A69512.2h15.2B83.9C++
M12 Kobalt-H 4,8634,52714231.88B+28.0120.686%D10.426%D*75.8D-5.6C++19059.7h17.4C84.2C-
M60-G Bulldog-H 5,2263,99013990U3,986.1366.601%AN/A102.6C*31.8A*42338.9h5.3C+8B+
Tank Mine 3,8242,61024710.567M**6.7024.319%DN/A210.5A*97.9B**121012.4h1.3B**5.3B+
E540 Halberd-H 2,3441,6161759.234C+5.3768.685%A+N/A44.6C+20.1C26836.2h5.5C*7.9B++
VE-S Canis 1,3991,3402,5660.522D3.3525.841%C-17.687%D3.3D*N/A11401.9h15.6D-60.3C
M40 Fury-H 1,6141,1031478.786S74.9255.613%A+N/A71.6C--33.2A+37415.4h15.8F-28.5D--
M60-G Bulldog 1,3861,01211012U1,008.1351.067%AN/A62.9B*23.2A*34916.1h5.4B+10.6B*
Proton II PPA-H 8707883423.176B++19.3145.049%B*1.142%C--93.8C+9.8B**2838.4h12.3D27.2C++
Proximity Mine 726725749.797A++5.9343.683%C+N/A113.3CN/A3486.4h2.1D4.9C
Hunter QCX 1,0256368610.739C+3.1363.83%AN/A22.2B+13.6A++20328.7h7.7C+12C**
M12 Kobalt 5114722518.88C++15.0120.822%C**15.89%C-22.4D*1.8D7621.1h26.7D*128C+
C-4 5933911562.506B++1.3631.08%B*N/A60.2D31.1C++6636.5h1.4C++4.5B+
NS Decimator 5893872941.316C++2.5564.604%B+N/A17.3D*9D-30322.4h3.5B++5.3B*
E540 Halberd 4603282413.667C*9.8055.566%B*N/A30.1C12.1D-21010.9h5.4C*9.8B+
Orion VS54 3343193890.82C-3.0514.655%D**26.019%C++2.4D*N/A18132.9h16.7D*114C
M60-G Bulldog 4073032151.5U147.6349.942%A+N/A51.4A17.6M++7205.9h5.6B++11.3B**
Saron HRB 428285407.125C**3.2654.849%AN/A25C+12.5C-16411.4h24.7C--45C**
NS-45 Pilot 2912806430.435D3.4335.477%B+8.214%F--1.2D*N/A8241.1h11.9F*33.4D--
Saron HRB-H 368245534.623C+0.7557.375%C*N/A26.9D13.5D--2649.1h23C*40.1C**
G40-F Ranger 3582321614.5C**10.6334.613%C+N/A24.7D--13.4D--2029.4h84.5D244C--
Supernova FPC 333226346.647C+2.7870.457%A*N/A21.3C--10.1D*48910.6h6.1D8.7B
NS-10B Burster 3292191052.086S1.7836.225%M+5.023%T4.9C2.5C4044.5h149.7D413.3B++
NS-10 Burster 3182061051.962B*1.9135.934%B++N/A4.7D2.5D-4244.3h156.5C435.6C*
Anti-Vehicle Grenade 2511651165N/A161.1352.193%C+N/A550B+286.7M+57340.3h2.9A5.5B**
NS Annihilator 2571591441.104B**2.7682.207%B+N/A5.7D--3.5F-7628.1h13.2C-16C
M20 Basilisk 201157295.414B*1.5536.223%C4.459%D12.6D3.5D*9112.5h73.2B+201.9B+
Pandora VX25 1491481630.908C2.9637.768%C-13.514%C-4.6D*N/A2332.1h3.9B+10.4C*
Deimos VA29 1461391960.709C--3.1662.301%C+8.633%D**5.5D**N/A2525.2h2.5C4.1C+
AP30 Shredder 224136187.556C*3.6934.071%C+N/A20D-12.9D-2276.8h102.8C--301.6C
M12 Kobalt 135127431.75C*27.8819.185%C++19.685%C**28.9D*1.8D1264.4h23.8D*124.3C
G30 Walker 178117157.8B**3.9336.834%B**2.564%D14.8C+7.7C-867.9h193.5B525.5B++
VE-H Maw 99991510.656D3.2120.818%D*18.182%D*4.5D**N/A3121.9h15.5F74.4D*
G40-F Ranger 15898156.533D2.6627.879%D-N/A25.8D--15.8D-3443.8h71.9C++257.8C
CAS 14-E 10998812.25C+8.3836.217%C**3.061%A46.7D5.2C1792.1h41.7D115.2C-
Aphelion VEX-4 13092423M**19.1335.422%C++4.348%C++27.9C++11.5D-1483.3h35.6B**100.6B**
Comet VM2 14788691.275C++2.5956.707%B**N/A5.7D*3.8D5315.4h51.7F-91.2D-
G30 Walker 11286810.75C*6.8831.289%D4.651%B37.4B+11.3D--1812.3h83.5A+267B**
Comet VM2 13083691.203C*2.6756.206%AN/A5.3D*3D6715.6h54.2T-96.4D*
Hyena Missile Launcher 13082312.645B+1.2231.732%C1.22%C**9D5.3D589.1h45.1D142.2C--
M20 Basilisk 8771107.1A++3.2334.401%D5.634%C+15.8D3.6D*1374.5h68.8B++200B+
L105 Zephyr 10067611.167C++7.3046.883%B+1.493%B**37.2C--18.3A+2951.8h8D17C+
Proton II PPA 6356228B+24.1340.186%MN/A46.7C--5.8B**1441.2h19.3T47.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,3311.4h
Nano-Armor Kit4,0393,699,786257.3h
Anti-Vehicle MANA Turret91790.5h
Lumine Edge AE2,70395428h
Turret AI Module0920.5h
Repair Module1680.4h
Blast Wall1520.4h
Cortium Silo01,0332.8h
VS Patriot Flare Gun01240.2h
Spitfire Auto-Turret613,3384.7h
Motion Spotter22,3251.3h
Hoplon Anti-Aircraft Phalanx Tower1590.4h
Rampart Wall1590.7h
Welding Device09,6721.2h
Ammunition Package292,4261.7h
MAX Punch8565786.6h
M12 Kobalt-F5761.1h
Medical Applicator36,2261.1h
Shield Recharging Field0660.1h
Nano-Repair Grenade01,3100.4h
Routing Spire0550.4h
VE-LR Obelisk0810.8h
Hardlight Barrier1990.2h
Router34040.8h
Recon Detection Device201,96910.7h
Elysium Spawn Tube01130.5h
Light Air Terminal0520.5h

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