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Paragon Chrono5[VTH] Chrono5
VS BR 155

KDR: 4.15

Score: 57.2m

Last Seen: May 31st, 2020 4:07 PM
- OFFLINE - 5.1 hour(s)

Prestige 1, Battle Rank 100 (155 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Nebula VM20 Aphelion VEX-4H Nebula VM20 M60-G Bulldog-H M12 Kobalt-H Tank Mine M12 Kobalt M60-G Bulldog
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 5622TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.054%18.016%415612772,3590.4652863.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.165%0.349C**-0.464D-1.617FHEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.138C++14.7-0.031C+49.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.4%0.441%261128222721141530.107329147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.845M+-1.333D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++6.10.509B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.21%7.457%66913127012,565178864177.02348196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.237%-0.832D-0.711B++0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.317C*22.40.445B59.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.67%10.891%6692128130350880.595285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.248%0.075C+-0.764D-1.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.423B3.20.335C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.2m618.1%283 (17k)250 (15k)4.1534485,24120,5234.91912155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283723715.278%8.284%12711:0710

52% Engineer7% Heavy Assault19% Infiltrator18% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2018 7:02 PMMar 1st, 2020 7:07 PMMay 31st, 2020 4:05 PM (6d) (PST)May 31st, 2020 4:54 PM (6d) (PST)May 31st, 2020 12:07 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411384030.3720.0900.0312.7850.078295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4338,25324,1802252167514,981

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3817.9h/159.1d 15,714 7,061 36,916 638k 5,293 10,315 17,970 123.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:201
Deaths:649
KDR:0.310
Accuracy:21.034% D-
HSR:20.398% C+
Pandora VX25
D
Kills:163
Deaths:180
KDR:0.906
Accuracy:36.211% D
HSR:12.883% D
Deimos VA29
C+
Kills:140
Deaths:197
KDR:0.711
Accuracy:62.368% C+
HSR:8.571% D**
Kills:504
Deaths (as Engineer):1,026
Deaths (to Engineers):5,813
KDR:0.49123
Kill Difference:522
Playtime:1,977.715 hours
Usage:52%
Score:31.743m
Score/min:268
Accuracy (listed only):39.871%
HSR (listed only):13.951%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:332
Deaths:412
KDR:0.806
Accuracy:14.855% D*
HSR:25.904% C+
VE-H Maw
D*
Kills:99
Deaths:151
KDR:0.656
Accuracy:20.818% D*
HSR:18.182% D*
Kills:431
Deaths (as Heavy Assault):563
Deaths (to Heavy Assaults):3,981
KDR:0.76554
Kill Difference:132
Playtime:277.837 hours
Usage:7%
Score:1.882m
Score/min:113
Accuracy (listed only):17.836%
HSR (listed only):22.043%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C-
Kills:1,340
Deaths:2,567
KDR:0.522
Accuracy:25.839% C-
HSR:17.687% C--
Serpent VE92
C+
Kills:201
Deaths:649
KDR:0.310
Accuracy:21.034% D-
HSR:20.398% C+
Pandora VX25
D
Kills:163
Deaths:180
KDR:0.906
Accuracy:36.211% D
HSR:12.883% D
Deimos VA29
C+
Kills:140
Deaths:197
KDR:0.711
Accuracy:62.368% C+
HSR:8.571% D**
Kills:1,844
Deaths (as Light Assault):3,593
Deaths (to Light Assaults):2,023
KDR:0.51322
Kill Difference:1,749
Playtime:121.790 hours
Usage:3%
Score:1.805m
Score/min:247
Accuracy (listed only):36.363%
HSR (listed only):14.885%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C-
Kills:1,340
Deaths:2,567
KDR:0.522
Accuracy:25.839% C-
HSR:17.687% C--
NS-45 Pilot
B+
Kills:287
Deaths:732
KDR:0.392
Accuracy:35.323% B+
HSR:8.014% F--
NS-44L Blackhand
D-
Kills:100
Deaths:510
KDR:0.196
Accuracy:35.252% D-
HSR:20% F
Kills:1,727
Deaths (as Infiltrator):3,809
Deaths (to Infiltrators):1,534
KDR:0.4534
Kill Difference:2,082
Playtime:736.267 hours
Usage:19%
Score:9.485m
Score/min:215
Accuracy (listed only):32.138%
HSR (listed only):15.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:15,232
Deaths:4,885
KDR:3.118
Accuracy:17.601% C
HSR:17.890% D
Nebula VM20
C-
Kills:15,071
Deaths:4,885
KDR:3.085
Accuracy:17.805% C-
HSR:17.378% D
NS-10B Burster
A
Kills:295
Deaths:122
KDR:2.418
Accuracy:36.378% A
HSR:4.068% D*
NS-10 Burster
B*
Kills:282
Deaths:122
KDR:2.311
Accuracy:36.196% B*
HSR:0.709% D**
Comet VM2
B**
Kills:90
Deaths:70
KDR:1.286
Accuracy:55.977% B**
HSR:0% F-
Comet VM2
A
Kills:89
Deaths:70
KDR:1.271
Accuracy:55.470% A
HSR:0% F-
Kills:31,059
Deaths (as MAX Suit):5,077
Deaths (to MAX Suits):827
KDR:6.11759
Kill Difference:25,982
Playtime:704.049 hours
Usage:18%
Score:12.213m
Score/min:289
Accuracy (listed only):36.571%
HSR (listed only):6.674%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:203
V. Kills:121 166%
Deaths:18
KDR:11.278
Accuracy:32.667% C
KPH:22.700 D
VKPH:13.500 D-
L105 Zephyr
B+
Kills:83
V. Kills:37 218%
Deaths:6
KDR:13.833
Accuracy:44.421% C+
KPH:36.900 D
VKPH:16.500 B+
C150 Dalton
B**
Kills:54
V. Kills:37 142%
Deaths:6
KDR:9
Accuracy:48.101% B**
KPH:30.200 C--
VKPH:20.700 C--
Kills:340 (0 + 340)
Deaths:30
KDR:11.333
VKDR:6.500
Vehicle Kills:195
Kill Difference:310
Playtime:12.968 hours
Usage:0%
Score:0.232m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:48.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:481
V. Kills:202 237%
Deaths:24
KDR:20.042
Accuracy:56.821% B**
KPH:34.400 C+
VKPH:14.500 C
Saron HRB
B**
Kills:312
V. Kills:156 199%
Deaths:40
KDR:7.800
Accuracy:54.495% B**
KPH:25.100 C+
VKPH:12.600 C
Supernova FPC
A*
Kills:227
V. Kills:107 210%
Deaths:34
KDR:6.676
Accuracy:70.400% A*
KPH:21.400 D
VKPH:10.100 D*
Aphelion VEX-4
C++
Kills:169
V. Kills:66 252%
Deaths:4
KDR:42.250
Accuracy:34.072% C
KPH:29.700 C++
VKPH:11.600 D
Proton II PPA
B*
Kills:56
V. Kills:7 N/A
Deaths:2
KDR:28
Accuracy:40.186% A*
KPH:45.900 C--
VKPH:5.700 B*
Kills:1,245 (227 + 1,018)
Deaths:104
KDR:11.971
VKDR:5.173
Vehicle Kills:538
Kill Difference:1,141
Playtime:43.902 hours
Usage:1%
Score:0.776m
Score/min:295
Driving Accuracy:70.400%
Gunner Accuracy:40.186%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:15,198
V. Kills:6,739 225%
Deaths:811
KDR:18.740
Accuracy:51.178% B++
KPH:73.600 A+
VKPH:32.600 B+
M60-G Bulldog-H
A
Kills:7,437
V. Kills:2,295 324%
Deaths:
KDR:
Accuracy:65.640% B**
KPH:103.200 C++
VKPH:31.900 A
M12 Kobalt-H
C+
Kills:4,750
V. Kills:346 N/A
Deaths:142
KDR:33.451
Accuracy:20.684% D
KPH:75.500 D-
VKPH:5.500 C+
E540 Halberd-H
A
Kills:1,665
V. Kills:757 220%
Deaths:175
KDR:9.514
Accuracy:68.673% A
KPH:44.500 C+
VKPH:20.300 C
Proton II PPA-H
B*
Kills:1,137
V. Kills:112 N/A
Deaths:34
KDR:33.441
Accuracy:45.015% B++
KPH:100.400 C+
VKPH:9.900 B*
M40 Fury-H
A+
Kills:1,103
V. Kills:511 215%
Deaths:14
KDR:78.786
Accuracy:55.613% A
KPH:71.700 C-
VKPH:33.200 A+
G40-F Ranger
C
Kills:373
V. Kills:192 193%
Deaths:16
KDR:23.313
Accuracy:33.087% C
KPH:28.900 D
VKPH:14.900 D-
Saron HRB-H
C++
Kills:248
V. Kills:125 197%
Deaths:53
KDR:4.679
Accuracy:57.167% C++
KPH:27.200 D
VKPH:13.700 D--
G30 Walker
B
Kills:110
V. Kills:36 297%
Deaths:8
KDR:13.750
Accuracy:31.369% D
KPH:36.200 B
VKPH:11.800 D-
Kills:32,021 (0 + 32,021)
Deaths:1,253
KDR:25.555
VKDR:8.869
Vehicle Kills:11,113
Kill Difference:30,768
Playtime:430.644 hours
Usage:11%
Score:8.819m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:31.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:2,149
V. Kills:216 N/A
Deaths:25
KDR:85.960
Accuracy:21.180% B
KPH:31.100 D--
VKPH:3.100 C
M60-G Bulldog
A*
Kills:1,998
V. Kills:792 252%
Deaths:
KDR:
Accuracy:53.469% A
KPH:61.600 B+
VKPH:24.400 A*
M60-G Bulldog
A*
Kills:596
V. Kills:197 301%
Deaths:2
KDR:298
Accuracy:49.925% A
KPH:50.100 B*
VKPH:16.600 A*
M12 Kobalt
D--
Kills:368
V. Kills:17 N/A
Deaths:4
KDR:92
Accuracy:22.648% B*
KPH:26.900 D*
VKPH:1.200 D--
M20 Basilisk
D
Kills:260
V. Kills:65 394%
Deaths:29
KDR:8.966
Accuracy:35.278% D
KPH:13.700 D
VKPH:3.400 D*
G30 Walker
B*
Kills:148
V. Kills:69 211%
Deaths:15
KDR:9.867
Accuracy:36.925% B*
KPH:15.300 C+
VKPH:7.100 D
M20 Basilisk
D
Kills:107
V. Kills:25 412%
Deaths:10
KDR:10.700
Accuracy:34.447% D
KPH:14.500 D
VKPH:3.400 D*
G40-F Ranger
C
Kills:64
V. Kills:34 183%
Deaths:1
KDR:64
Accuracy:32.229% C
KPH:15.100 C--
VKPH:8 D
Kills:5,690 (0 + 5,690)
Deaths:86
KDR:66.163
VKDR:16.453
Vehicle Kills:1,415
Kill Difference:5,604
Playtime:167.413 hours
Usage:4%
Score:1.889m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:32.229%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:99
V. Kills:12 N/A
Deaths:8
KDR:12.375
Accuracy:36.096% C*
KPH:45 D
VKPH:5.500 C
M20 Wyvern
C+
Kills:83
V. Kills:42 193%
Deaths:11
KDR:7.545
Accuracy:37.331% C+
KPH:20.400 C
VKPH:10.300 C-
Kills:182 (0 + 182)
Deaths:19
KDR:9.579
VKDR:2.842
Vehicle Kills:54
Kill Difference:163
Playtime:6.276 hours
Usage:0%
Score:0.055m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:37.331%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 15,64015,2324,8853.118C**1.0417.601%C17.89%D24.3DN/A70627h14.3B+81.3C*
Aphelion VEX-4H 21,93715,19881118.74B*14.5951.178%B++1.652%D--73.6A+32.6B+376206.6h31.4B+61.3B*
Nebula VM20 15,49615,0714,8853.085C**1.0717.805%C-17.378%D24DN/A70627h14.8C*83.2C++
M60-G Bulldog-H 9,7327,43717437U7,432.8565.64%B**N/A103.3C++31.9A43872h5.2C+8B+
M12 Kobalt-H 5,0964,75014233.451C*29.3020.684%D10.59%D*75.5D-5.5C+19162.9h17.4C-84C--
Tank Mine 4,8433,31927911.896S7.7425.573%DN/A222.8A*102.3A127814.9h1.3B**5B+
M12 Kobalt 2,3652,1492585.96M++81.8121.18%B15.123%D31.1D--3.1C9269.2h24.1D--113.7C+
M60-G Bulldog 2,7901,99811998U1,993.8553.469%AN/A61.7B+24.4A*35832.4h6B11.3B++
E540 Halberd-H 2,4221,6651759.514C+5.3668.673%AN/A44.5C+20.2C27637.4h5.4C*7.9B++
VE-S Canis 1,3991,3402,5670.522D3.6325.839%C-17.687%C--3.3D*N/A12402.3h15.6D-60.3C
Proton II PPA-H 1,2491,1373433.441A29.2945.015%B++N/A100.6C+9.9B*31111.3h11.6C25.8C++
M40 Fury-H 1,6141,1031478.786M**74.6355.613%AN/A71.6C-33.2A+37615.4h15.8D**28.5D
Proximity Mine 872871929.467A+5.3143.153%C+N/A106.2C--N/A3318.2h2.2D--5C
Hunter QCX 1,1407059800.719C+3.4363.941%AN/A21.8B+13.4A++21232.4h7.6C+11.9C*
M60-G Bulldog 7935962298U293.8549.925%AN/A50.1B*16.6A*66911.9h5.6B++11.2B*
E540 Halberd 6834812420.042B+15.8956.821%B**N/A34.4C+14.4C-22014h5.2C**9.1B++
C-4 6474301622.654B++1.5033.278%B**N/A65.2C--32.9C*7496.6h1.4C++4.2B+
NS Decimator 6254113071.339C++2.8163.794%C**N/A17.3D*9D-32023.7h3.4B++5.3B*
G40-F Ranger 5653731623.313B*19.1633.087%CN/A28.9D14.9D-22412.9h72.9C+220.5C+
M12 Kobalt 385368492A++87.8522.648%B*15.217%D26.9D*1.2D--10113.7h24.9D*110.1C+
Orion VS54 3503324120.806C-3.3514.855%D*25.904%C+2.1D*N/A18155.9h17.1D*115.2C
Saron HRB 468312407.8B+3.6554.495%B**N/A25.2C+12.6C17812.4h24.5C--45C**
NS-10B Burster 4472951222.418A++1.7436.378%A4.068%D*5.6C++2.9C**4352.7h134.6C+370B++
NS-45 Pilot 2982877320.392D3.7635.323%B+8.014%F--1.1D*N/A8256.7h11.9F**33.6D--
NS-10 Burster 4332821222.311A1.8436.196%B*N/A5.4C2.9D4752.4h139C+384B+
M20 Basilisk 325260298.966A*4.8135.278%D5%C13.8D3.4D*9318.9h62.7B+177.9B+
Saron HRB-H 373248534.679C+0.5357.167%C++N/A27.3D13.7D--2949.1h22.9C++40.1C**
Supernova FPC 334227346.676C+2.5270.4%A*N/A21.4D10.1D*62210.6h6.1D8.7C**
Anti-Vehicle Grenade 3142071207N/A202.8552.559%C+N/A690B**356.7M**55290.3h2.9A5.6B**
AP30 Shredder 3242031811.278B7.1232.667%CN/A22.8D13.6D-2318.9h92.5C+283C+
Serpent VE92 2032016490.31D3.8421.034%D-20.398%C+2.4D*N/A1285.2h13.9C66.3C
NS Annihilator 3161951631.196A+2.9682.211%B+N/A5.8D*3.6F-7733.9h12.9C15.7C
Aphelion VEX-4 235169442.25S38.1034.072%C3.55%C+29.6C++11.6D1545.7h39B*114.4B++
Pandora VX25 1641631800.906C3.2536.211%D12.883%D4.8D*N/A2433.8h3.8B+10.6C++
G30 Walker 217148159.867A5.7136.925%B*5.405%B+15.3C+7.1D959.7h189.1B512.1B++
Deimos VA29 1471401970.711D3.4462.368%C+8.571%D**5.5D**N/A2825.5h2.5C4C+
G40-F Ranger 177110157.333D3.1827.614%D--N/A24.4D--14.9D-3044.5h72.9C+264D
G30 Walker 146110813.75B+9.6031.369%D3.636%C+36.7B12D1833h92.8A+295.9B*
M20 Basilisk 1321071010.7M6.5534.447%D4.673%C14.5D3.4D*1147.4h73.6B+213.7B+
NS-44L Blackhand 1101005100.196D-3.9635.252%D-20%F0.7D*N/A3138.3h4C**11.3C+
VE-H Maw 99991510.656D-3.5020.818%D*18.182%D*4.5D**N/A3721.9h15.5F-74.4D**
CAS 14-E 11199812.375C8.2236.096%C*3.03%A+45D5.5C1802.2h42.3D-117.3D
Hyena Missile Launcher 15398313.161B+0.9932.019%C-1.02%C++9.9D5.6D619.9h42.5D132.8C--
Comet VM2 14990701.286C++2.8755.977%B**N/A5.6D*3.6D-5216.2h51.8F--92.6D-
Comet VM2 13989701.271C**2.8855.47%AN/A5.4D--3D6816.5h51.7F**93.3D--
M20 Wyvern 12583117.545C++3.3937.331%C+2.41%D20.2C10.2C--1274.1h89.3C239.2C+
L105 Zephyr 12083613.833B9.6844.421%C+2.41%A**37.7D16.8B+2932.2h7.6D17.2C+
G40-F Ranger 9864164S59.8532.229%CN/A15.2C--8.1D1494.2h114C**353.7C*
Proton II PPA 6356228B+23.8540.186%A*N/A46.7C--5.8B**1551.2h19.3F*47.9C
C150 Dalton 915469C+4.8548.101%B**N/A30C--20.6C--6431.8h3.5C*7.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5,1624,509,564312.3h
Hardlight Canopy5600.2h
Spawn Beacon151,5192h
Anti-Vehicle MANA Turret101870.6h
Lumine Edge AE5,25496718.9h
Repair Module1700.4h
Turret AI Module0940.5h
Rampart Wall1590.7h
Blast Wall1520.4h
Cortium Silo01,0332.8h
VS Patriot Flare Gun01240.2h
Motion Spotter155,8892.9h
Welding Device09,6721.2h
Hoplon Anti-Aircraft Phalanx Tower1590.4h
Spitfire Auto-Turret673,8095.3h
Shield Recharging Field0660.1h
Ammunition Package362,8931.9h
Medical Kit1530.2h
MAX Punch8565786.6h
M12 Kobalt-F5761.1h
Medical Applicator97,5661.6h
Routing Spire0550.4h
VE-LR Obelisk0810.8h
Router34040.8h
Nano-Repair Grenade01,6240.5h
Recon Detection Device252,27112.4h
Light Air Terminal0520.5h
Hardlight Barrier1990.2h
Elysium Spawn Tube01130.5h

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