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Paragon Chrono5[xPIT] Chrono5
VS BR 131

KDR: 3.57

Score: 36.8m

Last Seen: Nov 4th, 2019 2:07 AM
- OFFLINE - 7.1 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Aphelion VEX-4H Nebula VM20 Nebula VM20 M12 Kobalt-H Tank Mine E540 Halberd-H VE-S Canis Proton II PPA-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 3899TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.752%17.404%396412151,6720.4836563.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.385%0.3C*-0.54D-1.786F-HEAD ++ (~6.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.094C+15.3-0.072C+52

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.6%0.446%391121822414101400.158865159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.769M-1.343D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++5.90.528B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.812%5.791%6211212077,632119621996.38127347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.687%-0.776D-0.316C*1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.20.358C**21.50.467B+55.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.905%10.112%6212121726734670.771676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.016%0.438B-0.903D--0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.467B+3.30.323C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m769%285 (17.1k)250 (15k)3.5741747,85113,3884.22789131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219396116.026%8.817%14110:596

49% Engineer9% Heavy Assault18% Infiltrator20% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2018 7:02 PMOct 30th, 2019 5:40 PMNov 4th, 2019 4:48 AM (15d) (PST)Nov 3rd, 2019 11:14 PM (15d) (PST)Nov 3rd, 2019 10:07 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4501373130.3240.0910.0293.0070.067277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0238,19518,8281952180414,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2458.8h/102.5d 8,752 4,219 24,078 443.6k 3,039 7,026 9,828 66.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:287
Deaths:352
KDR:0.815
Accuracy:14.667% D*
HSR:23.693% C+
VE-H Maw
D-
Kills:99
Deaths:151
KDR:0.656
Accuracy:20.818% D-
HSR:18.182% D-
Kills:386
Deaths (as Heavy Assault):503
Deaths (to Heavy Assaults):2,621
KDR:0.7674
Kill Difference:117
Playtime:212.817 hours
Usage:9%
Score:1.630m
Score/min:128
Accuracy (listed only):17.742%
HSR (listed only):20.938%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:134
Deaths:146
KDR:0.918
Accuracy:40.360% C+
HSR:12.687% D
Deimos VA29
C*
Kills:133
Deaths:190
KDR:0.700
Accuracy:63.031% C*
HSR:7.519% F
Kills:267
Deaths (as Engineer):336
Deaths (to Engineers):3,762
KDR:0.79464
Kill Difference:69
Playtime:1,195.933 hours
Usage:49%
Score:18.280m
Score/min:255
Accuracy (listed only):51.696%
HSR (listed only):10.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C
Kills:1,006
Deaths:1,787
KDR:0.563
Accuracy:25.362% C
HSR:18.092% C
Pandora VX25
C+
Kills:134
Deaths:146
KDR:0.918
Accuracy:40.360% C+
HSR:12.687% D
Deimos VA29
C*
Kills:133
Deaths:190
KDR:0.700
Accuracy:63.031% C*
HSR:7.519% F
Kills:1,273
Deaths (as Light Assault):2,123
Deaths (to Light Assaults):1,371
KDR:0.59962
Kill Difference:850
Playtime:116.075 hours
Usage:5%
Score:1.767m
Score/min:254
Accuracy (listed only):42.918%
HSR (listed only):12.766%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:1,006
Deaths:1,787
KDR:0.563
Accuracy:25.362% C
HSR:18.092% C
NS-45 Pilot
B++
Kills:280
Deaths:643
KDR:0.435
Accuracy:35.477% B++
HSR:8.214% F--
Kills:1,286
Deaths (as Infiltrator):2,430
Deaths (to Infiltrators):1,004
KDR:0.52922
Kill Difference:1,144
Playtime:450.954 hours
Usage:18%
Score:7.154m
Score/min:264
Accuracy (listed only):30.420%
HSR (listed only):13.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:9,694
Deaths:3,361
KDR:2.884
Accuracy:17.989% C+
HSR:17.103% D
Nebula VM20
C+
Kills:9,601
Deaths:3,361
KDR:2.857
Accuracy:18.218% C+
HSR:16.634% D
NS-10B Burster
A
Kills:192
Deaths:96
KDR:2
Accuracy:35.885% B**
HSR:4.688% A
NS-10 Burster
B*
Kills:178
Deaths:96
KDR:1.854
Accuracy:35.712% B*
HSR:1.124% D*
Comet VM2
A
Kills:76
Deaths:58
KDR:1.310
Accuracy:57.324% A
HSR:0% F-
Comet VM2
A+
Kills:70
Deaths:58
KDR:1.207
Accuracy:56.774% A+
HSR:0% F-
Kills:19,811
Deaths (as MAX Suit):3,515
Deaths (to MAX Suits):614
KDR:5.63613
Kill Difference:16,296
Playtime:488.303 hours
Usage:20%
Score:7.981m
Score/min:272
Accuracy (listed only):36.984%
HSR (listed only):6.591%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:133
V. Kills:86 153%
Deaths:18
KDR:7.389
Accuracy:34.838% C+
KPH:20.600 D
VKPH:13.300 D
Kills:133 (0 + 133)
Deaths:18
KDR:7.389
VKDR:4.778
Vehicle Kills:86
Kill Difference:115
Playtime:6.454 hours
Usage:0%
Score:0.089m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:34.838%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:289
V. Kills:116 247%
Deaths:24
KDR:12.042
Accuracy:55.075% B**
KPH:29.100 C
VKPH:11.700 D
Saron HRB
A
Kills:273
V. Kills:136 199%
Deaths:40
KDR:6.825
Accuracy:54.717% A
KPH:25.600 C++
VKPH:12.700 C
Supernova FPC
A++
Kills:224
V. Kills:105 211%
Deaths:34
KDR:6.588
Accuracy:69.600% A++
KPH:21.500 C
VKPH:10.100 D--
Proton II PPA
B**
Kills:56
V. Kills:7 N/A
Deaths:2
KDR:28
Accuracy:40.186% A**
KPH:45.900 C
VKPH:5.700 B**
Aphelion VEX-4
C*
Kills:55
V. Kills:23 229%
Deaths:4
KDR:13.750
Accuracy:35.863% C*
KPH:23.800 C+
VKPH:9.900 D--
Kills:897 (224 + 673)
Deaths:104
KDR:8.625
VKDR:3.721
Vehicle Kills:387
Kill Difference:793
Playtime:34.559 hours
Usage:1%
Score:0.517m
Score/min:250
Driving Accuracy:69.600%
Gunner Accuracy:35.863%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:9,902
V. Kills:4,569 217%
Deaths:811
KDR:12.210
Accuracy:51.611% B++
KPH:66.200 A+
VKPH:30.500 B+
M12 Kobalt-H
C*
Kills:3,750
V. Kills:287 N/A
Deaths:142
KDR:26.408
Accuracy:20.455% C--
KPH:74.600 D
VKPH:5.700 C*
E540 Halberd-H
A
Kills:1,360
V. Kills:618 220%
Deaths:175
KDR:7.771
Accuracy:68.285% A
KPH:42.400 C+
VKPH:19.300 C
Proton II PPA-H
B**
Kills:743
V. Kills:76 N/A
Deaths:34
KDR:21.853
Accuracy:44.498% B*
KPH:95 C++
VKPH:9.700 B**
M40 Fury-H
A+
Kills:643
V. Kills:289 222%
Deaths:14
KDR:45.929
Accuracy:58.846% A+
KPH:79.600 C+
VKPH:35.800 A+
Saron HRB-H
C*
Kills:240
V. Kills:120 198%
Deaths:53
KDR:4.528
Accuracy:57.355% C*
KPH:26.700 D
VKPH:13.400 D--
G40-F Ranger
C++
Kills:158
V. Kills:84 186%
Deaths:16
KDR:9.875
Accuracy:35.068% C++
KPH:22.300 D--
VKPH:11.800 D*
M60-G Bulldog-H
M
Kills:150
V. Kills:54 273%
Deaths:
KDR:
Accuracy:69.307% A++
KPH:90.500 B
VKPH:32.600 M
G30 Walker
B+
Kills:81
V. Kills:24 324%
Deaths:8
KDR:10.125
Accuracy:32.376% D
KPH:37.300 B+
VKPH:11.100 D-
Kills:17,027 (0 + 17,027)
Deaths:1,253
KDR:13.589
VKDR:4.885
Vehicle Kills:6,121
Kill Difference:15,774
Playtime:267.741 hours
Usage:11%
Score:4.855m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:32.376%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:318
V. Kills:18 N/A
Deaths:25
KDR:12.720
Accuracy:20.905% B+
KPH:21.400 D*
VKPH:1.200 D--
M60-G Bulldog
A*
Kills:216
V. Kills:77 277%
Deaths:
KDR:
Accuracy:46.967% B**
KPH:63.800 A+
VKPH:22.700 A*
G30 Walker
B**
Kills:103
V. Kills:56 181%
Deaths:15
KDR:6.867
Accuracy:36.444% B**
KPH:14.900 C+
VKPH:8.100 C+
M20 Basilisk
C-
Kills:94
V. Kills:31 294%
Deaths:29
KDR:3.241
Accuracy:34.837% C-
KPH:11.700 D
VKPH:3.900 D--
M20 Basilisk
C
Kills:58
V. Kills:15 363%
Deaths:10
KDR:5.800
Accuracy:34.390% C--
KPH:17.800 C
VKPH:4.600 D--
M60-G Bulldog
M++
Kills:57
V. Kills:21 259%
Deaths:2
KDR:28.500
Accuracy:44.006% B**
KPH:48.700 A+
VKPH:17.900 M++
M12 Kobalt
D-
Kills:51
V. Kills:3 N/A
Deaths:4
KDR:12.750
Accuracy:21.741% B++
KPH:19.900 D*
VKPH:1.200 D-
Kills:897 (0 + 897)
Deaths:85
KDR:10.553
VKDR:2.600
Vehicle Kills:221
Kill Difference:812
Playtime:40.192 hours
Usage:2%
Score:0.302m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:21.741%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4H 14,4719,90281112.21B++8.6451.611%B++1.757%D-66.2A+30.5B+355149.6h33.6B**65.1B**
Nebula VM20 9,9739,6943,3612.884B+0.6917.989%C+17.103%D22.5DN/A66431h14.9B+83B
Nebula VM20 9,8639,6013,3612.857B+0.7218.218%C+16.634%D22.3DN/A67431h15.4B+84.7B
M12 Kobalt-H 4,0373,75014226.408B+22.8320.455%C--9.573%D**74.6D5.7C*18650.3h17.7C86.4C
Tank Mine 2,6101,76817410.161M**6.5923.389%DN/A194.3A++92.5B**11179.1h1.3B**5.5B+
E540 Halberd-H 1,9781,3601757.771C+4.2068.285%AN/A42.4C+19.3C26132.1h5.7C**8.3B++
VE-S Canis 1,0541,0061,7870.563D3.0125.362%C18.092%C3.2D*N/A11314.6h15.8D62.3C
Proton II PPA-H 8197433421.853B*18.2844.498%B*1.211%C-95.3C++9.7B**2837.8h12C+27C**
M40 Fury-H 9326431445.929M42.3558.846%A+N/A79.4C+35.7A+3968.1h15.8D**26.8C
Proximity Mine 614613698.884A++5.3143.997%C**N/A109.5CN/A3305.6h2.2D-4.9C+
Hunter QCX 8405246700.782C++2.7963.028%B**N/A22B*13.3A*19323.8h7.2C++11.4C**
NS Decimator 5453542731.297B2.2864.93%B+N/A16.9D*9.1D-26721h3.4B*5.3B*
C-4 5163381432.364B++1.2128.296%BN/A60.4C--31.8C*6355.6h1.4C*4.9B+
M12 Kobalt 3363182512.72C+9.1520.905%B+15.094%D21.3D*1.2D--7714.9h29.9D**143.2C+
E540 Halberd 4052892412.042C*8.4755.075%B**N/A29.2C+11.7D2009.9h5.6C*10.1B++
Orion VS54 3012873520.815C2.7614.667%D*23.693%C+2.4D*N/A17118.5h17D-115.6C
NS-45 Pilot 2912806430.435D3.1435.477%B++8.214%F--1.2D*N/A8240.1h11.9F-33.4D
Saron HRB 409273406.825C**3.2554.717%AN/A25.5C++12.7C16210.7h24.2C+44.3B+
Saron HRB-H 360240534.528C+0.9557.355%C*N/A26.7D13.3D--2529h23.2B40.4B+
Supernova FPC 329224346.588C++3.0169.6%A++N/A21.5C10.1D--42610.4h5.9C8.5B+
M60-G Bulldog 2932161216U212.4346.967%B**N/A63.5A22.6A*2903.4h5.3B*11.2B*
NS-10B Burster 286192962C++1.5735.885%B**4.688%A5A2.4C-4138.6h151.6B422.6A
NS-10 Burster 276178961.854A+1.7235.712%B*1.124%D*4.6C-2.6D4338.3h161.3C--451.7C*
G40-F Ranger 242158169.875C+6.3035.068%C++N/A22.3D--11.8D*1827.1h92.3D263.3C--
M60-G Bulldog-H 2041501150U146.4369.307%A++N/A88.2C**31.8A**4301.7h6.1C+8.8B++
Pandora VX25 1351341460.918C2.6640.36%C+12.687%D4.3D*N/A2130.9h4B+9.9B+
Deimos VA29 1391331900.7C-2.8763.031%C*7.519%F5.6D*N/A2523.6h2.6C4.1C++
AP30 Shredder 219133187.389C++3.8134.838%C+N/A20.5D13.2D2306.5h101.1C+290.1C++
NS Annihilator 1781091071.019B**2.5680.896%C+N/A5D*3.1F-7022h14.4D-17.8D
G30 Walker 159103156.867A3.2936.444%B**2.913%C--14.9C+8.1C+846.9h188.7B+517.7B++
VE-H Maw 99991510.656D2.9220.818%D-18.182%D-4.5D**N/A2521.9h15.5D*74.4D-
M20 Basilisk 12594293.241C++0.3334.837%C-2.128%D**11.8D3.9D--998h86.7B248.9C*
G40-F Ranger 15093156.2D2.6327.548%D-N/A25.8D15.8D3533.6h72.6C*263.4C+
G30 Walker 10581810.125B+6.5532.376%D4.938%B+36.8B10.9D--1752.2h84.1A259.7B**
Hyena Missile Launcher 12176312.452B+1.1231.284%C1.316%B8.9D5.3D568.5h43.9C--140.4C
Comet VM2 12576581.31B+2.2657.324%AN/A5.6D--3.6D5013.5h53.6F93.5C--
Anti-Vehicle Grenade 11072172N/A68.4349.373%C+N/A720A++380M++77900.1h2.7A+5.5B**
Comet VM2 11070581.207B+2.3756.774%A+N/A5.1D--2.9D6313.7h57.5T101.2D--
M20 Basilisk 7358105.8A+2.2334.39%C--5.172%C+17.6C4.5D--1543.3h67.6B**196.4B++
M60-G Bulldog 7857228.5S24.9344.006%B**N/A47.5A17.5M++6491.2h4.9B**11.1B**
Proton II PPA 6356228B*24.4340.186%A**N/A46.7C5.8B**1411.2h19.3F--47.9C+
Aphelion VEX-4 7855413.75A++10.1835.863%C*3.636%C+23.9C+10D--1262.3h42.2B++117.6B*
M12 Kobalt 5451412.75C+9.1821.741%B++15.686%D19.6D*1.2D-1042.6h35.5F**163.5C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,0851.3h
Nano-Armor Kit2,3752,616,646184.1h
Anti-Vehicle MANA Turret81250.4h
Lumine Edge AE81495265.7h
Turret AI Module0880.5h
Repair Module0580.3h
Cortium Silo01,0302.8h
Spitfire Auto-Turret492,5253.8h
Motion Spotter22,0731.2h
VS Patriot Flare Gun0540.1h
Hoplon Anti-Aircraft Phalanx Tower1580.4h
Rampart Wall0540.6h
Welding Device09,6101.2h
Ammunition Package261,8891.5h
MAX Punch8565786.6h
M12 Kobalt-F5761.1h
Medical Applicator35,2220.9h
Nano-Repair Grenade01,0550.3h
Router34000.8h
Light Air Terminal0500.5h
Hardlight Barrier1990.2h
Routing Spire0530.4h
Shield Recharging Field0520.1h
Recon Detection Device171,4687.7h
Elysium Spawn Tube01100.4h

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