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Immortal ChronosBeastVS[FOG] ChronosBeastVS
VS BR 70

KDR: 3.65

Score: 5.3m

Last Seen: Jan 20th, 2019 12:51 AM
- OFFLINE - 5.6 hour(s)

Battle Rank 70 - Vanu Sovereignty on Miller - Outfit Member of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 52
Level Progress (to 71): 95%
Level 100 Progress: 28% 669h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 NS-15M2 SVA-88 Pulsar LSW Ghost Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,952,709 MLG Score: 3959
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.009%41.331%11998101410,0244.58974-0.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.008%1.553A+3.123M++-0.879D--HEAD ++ (~26.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.591B+8.90.378C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.591%75.798%0210201,34725975.18077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.455%0.972B*0.582B+0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.421B2.40.253C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 52
5.3m225.3%338 (20.3k)264 (15.8k)3.6547612,3753,3863.8047870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022160028.961%42.36%122705:556

74% Heavy Assault24% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 16th, 2017 10:00 AMOct 5th, 2018 11:41 PMJan 19th, 2019 10:55 PM (93m) (PST)Jan 19th, 2019 10:24 PM (2h) (PST)Jan 19th, 2019 8:51 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4771403370.6170.1690.2611.4520.0273959

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6428,37520,26737101687215,863

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
334.3h/13.9d 508 5,242 3,811 29.1k 371 1,510 549 9.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:2,248
Deaths:507
KDR:4.434
Accuracy:28.157% B+
HSR:50.578% A**
Orion VS54
A*
Kills:1,343
Deaths:308
KDR:4.360
Accuracy:27.089% A
HSR:38.570% A*
Flare VE6
A*
Kills:1,210
Deaths:294
KDR:4.116
Accuracy:28.565% B**
HSR:38.926% A*
NS-15M2
A*
Kills:1,174
Deaths:264
KDR:4.447
Accuracy:29.076% B**
HSR:41.993% A*
SVA-88
A++
Kills:1,162
Deaths:270
KDR:4.304
Accuracy:28.312% B**
HSR:37.780% A++
Pulsar LSW
A++
Kills:1,152
Deaths:249
KDR:4.627
Accuracy:29.052% B**
HSR:37.674% A++
Kills:8,289
Deaths (as Heavy Assault):1,892
Deaths (to Heavy Assaults):1,093
KDR:4.38108
Kill Difference:6,397
Playtime:247.497 hours
Usage:74%
Score:3.933m
Score/min:265
Accuracy (listed only):28.375%
HSR (listed only):40.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,148
Deaths:110
KDR:10.436
Accuracy:43.587% B++
HSR:78.310% B**
Eridani SX5
A*
Kills:1,129
Deaths:215
KDR:5.251
Accuracy:32.437% A
HSR:36.315% A*
NS-44 Commissioner
A**
Kills:606
Deaths:326
KDR:1.859
Accuracy:45.395% B**
HSR:39.769% A**
VA39 Spectre
A*
Kills:199
Deaths:37
KDR:5.378
Accuracy:36.644% B++
HSR:61.307% A*
Kills:3,082
Deaths (as Infiltrator):688
Deaths (to Infiltrators):581
KDR:4.47965
Kill Difference:2,394
Playtime:79.044 hours
Usage:24%
Score:1.313m
Score/min:277
Accuracy (listed only):39.516%
HSR (listed only):53.925%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:94
Deaths:23
KDR:4.087
Accuracy:21.194% A
HSR:26.596% A++
Quasar VM1
A++
Kills:65
Deaths:23
KDR:2.826
Accuracy:19.667% B+
HSR:29.231% A++
Kills:159
Deaths (as MAX Suit):23
Deaths (to MAX Suits):71
KDR:6.91304
Kill Difference:136
Playtime:2.831 hours
Usage:1%
Score:0.040m
Score/min:238
Accuracy (listed only):20.431%
HSR (listed only):27.913%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,2652,2485074.434B+0.7828.157%B+50.578%A**52.8CN/A15942.6h9B**32.1B++
Orion VS54 1,3441,3433084.36A++0.7127.089%A38.57%A*38.2BN/A10235.2h9.6B**35.6B*
Flare VE6 1,2121,2102944.116M0.4628.565%B**38.926%A*41.9C++N/A10528.9h8.5B*29.6B++
NS-15M2 1,1951,1742644.447A+0.7929.076%B**41.993%A*38.7C+N/A9530.3h9.6B**33.2B*
SVA-88 1,1671,1622704.304A0.6528.312%B**37.78%A++51C**N/A14422.8h9.2B**32.6B*
Pulsar LSW 1,1701,1522494.627M0.9729.052%B**37.674%A++48.6C**N/A11723.7h9.5B**32.8B*
Ghost 1,1551,14811010.436A**6.7843.587%B++78.31%B**35.8C+N/A10332.1h2.1B+4.8B+
Eridani SX5 1,1371,1292155.251M**1.6032.437%A36.315%A*54.3B*N/A17520.8h9.1B*28B++
NS-44 Commissioner 6096063261.859B*1.8045.395%B**39.769%A**42.7B+N/A12814.2h3.8C*8.3B+
S1 562326635.175S1.5262.094%B+N/A33.3B++24.1A++2429.8h6.8C+11B
NS Decimator 3712312210.5U6.8570.32%AN/A50.2B**30.4A++3664.6h4B+5.7B*
VA39 Spectre 199199375.378M+1.7236.644%B++61.307%A*32.1B++N/A826.2h4.1B**11.1B*
Quasar VM1 9594234.087A++0.4321.194%A26.596%A++37.6AN/A942.5h11.1B**52.6B+
Quasar VM1 6565232.826B+0.8319.667%B+29.231%A++27.1CN/A652.4h15.3C-77.7C*
Force-Blade 97533,3550.016C3.649.16%F3.774%C-0.2CN/A0312.7h5D*54.8T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13,4042.5h
Spawn Beacon22380.3h
Medical Applicator01,0720.1h
Nano-Armor Kit14,6820.3h
Medical Kit6544,53828.3h
Recon Detection Device05200.9h

Check the help document for the dictionary if you want to learn more about words used here.


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