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Praetor Praetor ChuSacRed[xPIT] ChuSacRed
VS BR 84

KDR: 3.09

Score: 5.8m

Last Seen: Oct 5th, 2019 3:55 AM
- OFFLINE - 79.2 hour(s)

Battle Rank 84 - Vanu Sovereignty on Connery
Level Progress (to 85): 13%
Level 100 Progress: 31% 435h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Pulsar LSW SVA-88 Solstice VE3 VX29 Polaris Orion VS54 Flare VE6 Betelgeuse 54-A NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,435,246 MLG Score: 2746
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.284%28.686%7541112058,7224.65422-1.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.734%0C+0C+0C+HEAD ++ (~15.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80C+9.40C+26.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.796%63.489%02121455614713.78231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.655%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20C+2.70C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.336%16.667%0112159028800.3125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70C+3.70C+4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.8m466.1%501 (30.1k)426 (25.6k)3.0937812,0413,8923.3545784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121663125.629%25.438%65203:306

74% Heavy Assault9% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2018 3:13 PMSep 15th, 2019 2:03 AMOct 12th, 2019 1:36 AM (4d) (PST)Oct 5th, 2019 3:48 AM (11d) (PST)Oct 4th, 2019 11:55 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5882023860.8840.2860.2254.2690.0322746

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,25612,12223,134531713256225,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
227h/9.5d 1,015 3,063 3,406 58.2k 721 773 435 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:1,180
Deaths:304
KDR:3.882
Accuracy:25.919% B+
HSR:27.373% B
SVA-88
B++
Kills:1,169
Deaths:370
KDR:3.159
Accuracy:26.901% B++
HSR:29.427% B+
VX29 Polaris
B+
Kills:1,169
Deaths:484
KDR:2.415
Accuracy:26.112% B+
HSR:27.288% B+
Orion VS54
B**
Kills:1,168
Deaths:350
KDR:3.337
Accuracy:25.689% B**
HSR:31.935% B**
Flare VE6
B+
Kills:1,166
Deaths:343
KDR:3.399
Accuracy:25.883% B+
HSR:27.787% B+
Betelgeuse 54-A
C+
Kills:975
Deaths:322
KDR:3.028
Accuracy:25.447% C+
HSR:30.051% C+
NS-15M2
B+
Kills:180
Deaths:51
KDR:3.529
Accuracy:26.658% B+
HSR:28.333% C**
VE-H Maw
C+
Kills:167
Deaths:56
KDR:2.982
Accuracy:25.488% C+
HSR:16.767% D--
Ursa
A
Kills:167
Deaths:75
KDR:2.227
Accuracy:28.688% B**
HSR:33.533% A
Kills:7,341
Deaths (as Heavy Assault):2,355
Deaths (to Heavy Assaults):1,352
KDR:3.1172
Kill Difference:4,986
Playtime:167.484 hours
Usage:74%
Score:4.245m
Score/min:422
Accuracy (listed only):26.309%
HSR (listed only):28.055%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:27.189% B*
HSR:27.545% A
Thanatos VE70
B*
Kills:90
Deaths:71
KDR:1.268
Accuracy:48.336% B*
HSR:16.667% C++
Kills:1,259
Deaths (as Light Assault):495
Deaths (to Light Assaults):494
KDR:2.54343
Kill Difference:764
Playtime:29.181 hours
Usage:13%
Score:0.945m
Score/min:540
Accuracy (listed only):37.762%
HSR (listed only):22.106%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:27.189% B*
HSR:27.545% A
Thanatos VE70
B*
Kills:90
Deaths:71
KDR:1.268
Accuracy:48.336% B*
HSR:16.667% C++
Kills:1,259
Deaths (as Engineer):495
Deaths (to Engineers):455
KDR:2.54343
Kill Difference:764
Playtime:1.736 hours
Usage:1%
Score:0.031m
Score/min:301
Accuracy (listed only):37.762%
HSR (listed only):22.106%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:487
Deaths:69
KDR:7.058
Accuracy:39.108% C++
HSR:66.735% C+
NS-357 Underboss
A
Kills:212
Deaths:166
KDR:1.277
Accuracy:37.463% C++
HSR:32.547% A
VA39 Spectre
B
Kills:69
Deaths:6
KDR:11.500
Accuracy:34.428% B
HSR:40.580% C*
Kills:768
Deaths (as Infiltrator):241
Deaths (to Infiltrators):316
KDR:3.18672
Kill Difference:527
Playtime:21.036 hours
Usage:9%
Score:0.362m
Score/min:287
Accuracy (listed only):37.000%
HSR (listed only):46.621%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:261
Deaths:60
KDR:4.350
Accuracy:20.504% C*
HSR:23.372% B+
Blueshift VM5
C*
Kills:196
Deaths:53
KDR:3.698
Accuracy:20.982% C*
HSR:21.429% C+
Kills:457
Deaths (as MAX Suit):56.500
Deaths (to MAX Suits):314
KDR:8.0885
Kill Difference:400.500
Playtime:6.536 hours
Usage:3%
Score:0.217m
Score/min:553
Accuracy (listed only):20.743%
HSR (listed only):22.400%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,1901,1803043.882A*0.7925.919%B+27.373%B72B**N/A24216.4h9.2B**35.7B++
SVA-88 1,1811,1693703.159B*0.0726.901%B++29.427%B+60.6B+N/A15819.3h9.8B*36.5B++
Solstice VE3 1,1791,1694242.757M*0.3427.189%B*27.545%A52.7A*N/A22422.2h9.7B**35.7B+
VX29 Polaris 1,1821,1694842.415B*0.6826.112%B+27.288%B+50.2C**N/A22823.3h9.9B*38.1B+
Orion VS54 1,1751,1683503.337A+0.2425.689%B**31.935%B**60.5AN/A29619.3h9.7B**37.9C**
Flare VE6 1,1711,1663433.399A*0.3125.883%B+27.787%B+55B+N/A16621.2h9.1B++35B+
Betelgeuse 54-A 9909753223.028C++0.0725.447%C+30.051%C+53.3CN/A16918.3h9.3B*36.7B+
NS Decimator 7265311942.737A*0.3661.574%C++2.072%C+53.6B**19.7B+3809.9h3.8B++6.1B++
Frag Grenade 5355201520N/A516.9170.605%M*N/A1040A**30A*42920.5h2.3A3.3A
Ghost 487487697.058A+3.9639.108%C++66.735%C+35.8C+N/A11513.6h2.3C++5.9C*
C-4 387365953.842A++0.7529.554%B+N/A192.1A**11.6D*12871.9h0.9A2.9B**
Lasher X2 2702641391.899A+1.1926.471%C++6.818%A53.9B**1.2C**2984.9h17.7B+67B+
Blueshift VM5 265261604.35B**1.2620.504%C*23.372%B+45.8B*N/A1785.7h14B++68.4B+
NS-357 Underboss 2122121661.277C**1.8237.463%C++32.547%A54.4B+N/A1903.9h3A8B++
Blueshift VM5 199196533.698B++0.6020.982%C*21.429%C+42.6B+N/A1854.6h15.4B+73.6B+
NS-15M2 181180513.529B**0.4426.658%B+28.333%C**64.3B++N/A2602.8h8.9B**33.4B*
VE-H Maw 169167562.982A0.1125.488%C+16.767%D--47.7C+N/A1933.5h9.4B+36.8B+
Ursa 168167752.227A0.8728.688%B**33.533%A45.1C**N/A1523.7h10.9C**38.1B+
Thanatos VE70 9090711.268B+1.8348.336%B*16.667%C++64.3A*N/A3141.4h3.7B*7.7B*
VA39 Spectre 7069611.5S8.4134.428%B40.58%C*38.3B**N/A1911.8h5.6C**16.3B+
Nemesis VSH9 8860115.455S2.3653.716%D*N/A37.5A17.5B**4901.6h4.2A++7.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon09260.4h
Medical Applicator09470.1h
Motion Spotter26010.3h
Ammunition Package0620h
Nano-Armor Kit313,0520.6h
Medical Kit1692,79112.3h
Recon Detection Device71,3161.6h

Check the help document for the dictionary if you want to learn more about words used here.


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