Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 7 (19,143)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (89 days). The data shown below may not be accurate.

ChuWie[FLiX] ChuWie
VS BR 119

KDR: 3.94

Score: 28.9m

Last Seen: Jul 26th, 2019 8:45 PM
- OFFLINE - 2131.6 hour(s)

Battle Rank 101 (119 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 65%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Dual Photon Pods Solstice SF Orion VS54 L105 Zephyr Saron Laser Cannon VX6-7 Nova
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ChuWie



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $731,835 MLG Score: 585
Fun Score: N/A
Cheeseburgers Flipped: 457TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.015%16.372%41013120610,1153.133520.806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.63%0.752B++-0.683D0.176C++HEAD + (~3.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.398B11.20.214C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.505%1.897%24605121419,5609871153719.7976170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.881%-0.193C0.287C*-0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.30.292C*40.60.234C++73.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.568%3.212%477412151,4014383643.19863384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.906%0.154C++0.42B0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++3.50.721B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.82%0.649%1194712123,85139312829.79898300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.938%-0.127C-0.938D--0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.792B++8.70.783B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.84%59.836%11942121736635711.02235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.288%0.429B-0.471D-0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.249C++2.80.116C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.377%13.941%1194212171,614371174.3504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.103%-0.346C--0.137C-0.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.176C++4.10.165C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m195%260 (15.6k)264 (15.8k)3.9398147,25811,9954.90946119 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121926629.609%7.053%20909:0510

66% Engineer12% Heavy Assault13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:11 PMJul 24th, 2016 3:49 PMAug 19th, 2019 12:11 PM (65d) (PST)Jul 26th, 2019 6:16 PM (89d) (PST)Jul 26th, 2019 4:45 PM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
839927470.4320.1100.0301.1300.147585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3355,52844,807267268915,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1822.4h/75.9d 11,631 3,333 4,756 123.5k 3,377 3,795 16,093 91.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,664
Deaths:997
KDR:2.672
Accuracy:26.055% B+
HSR:15.203% C
VX6-7
C*
Kills:1,572
Deaths:268
KDR:5.866
Accuracy:25.660% C*
HSR:15.458% D--
Nova
C
Kills:1,185
Deaths:517
KDR:2.292
Accuracy:36.166% D
HSR:13.924% C
Solstice VE3
B++
Kills:1,178
Deaths:204
KDR:5.775
Accuracy:26.555% B++
HSR:14.941% D-
NS-11C
C**
Kills:530
Deaths:257
KDR:2.062
Accuracy:25.516% C**
HSR:18.868% C+
Pandora VX25
C*
Kills:429
Deaths:177
KDR:2.424
Accuracy:42.113% C*
HSR:13.986% C
Pulsar C
B*
Kills:269
Deaths:140
KDR:1.921
Accuracy:23.141% C
HSR:28.253% B*
NSX-P Tanto
B*
Kills:139
Deaths:53
KDR:2.623
Accuracy:29.974% B*
HSR:30.935% B*
Kills:7,966
Deaths (as Engineer):2,613
Deaths (to Engineers):4,095
KDR:3.0486
Kill Difference:5,353
Playtime:1,195.556 hours
Usage:66%
Score:19.720m
Score/min:275
Accuracy (listed only):29.397%
HSR (listed only):18.946%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:2,337
Deaths:385
KDR:6.070
Accuracy:24.080% B++
HSR:15.447% D**
VX29 Polaris
C**
Kills:1,155
Deaths:476
KDR:2.426
Accuracy:25.013% C**
HSR:15.671% D--
NS-15M1
B+
Kills:266
Deaths:153
KDR:1.739
Accuracy:25.259% B+
HSR:17.669% D
Pulsar LSW
C
Kills:190
Deaths:125
KDR:1.520
Accuracy:21.408% C
HSR:19.474% D
Kills:3,948
Deaths (as Heavy Assault):1,139
Deaths (to Heavy Assaults):2,939
KDR:3.4662
Kill Difference:2,809
Playtime:210.589 hours
Usage:12%
Score:3.022m
Score/min:239
Accuracy (listed only):23.940%
HSR (listed only):17.065%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,664
Deaths:997
KDR:2.672
Accuracy:26.055% B+
HSR:15.203% C
VX6-7
C*
Kills:1,572
Deaths:268
KDR:5.866
Accuracy:25.660% C*
HSR:15.458% D--
Nova
C
Kills:1,185
Deaths:517
KDR:2.292
Accuracy:36.166% D
HSR:13.924% C
Solstice VE3
B++
Kills:1,178
Deaths:204
KDR:5.775
Accuracy:26.555% B++
HSR:14.941% D-
Sirius SX12
C**
Kills:1,101
Deaths:461
KDR:2.388
Accuracy:25.856% C**
HSR:17.530% C+
NS-11C
C**
Kills:530
Deaths:257
KDR:2.062
Accuracy:25.516% C**
HSR:18.868% C+
Pandora VX25
C*
Kills:429
Deaths:177
KDR:2.424
Accuracy:42.113% C*
HSR:13.986% C
Pulsar C
B*
Kills:269
Deaths:140
KDR:1.921
Accuracy:23.141% C
HSR:28.253% B*
NSX-P Tanto
B*
Kills:139
Deaths:53
KDR:2.623
Accuracy:29.974% B*
HSR:30.935% B*
Kills:9,067
Deaths (as Light Assault):3,074
Deaths (to Light Assaults):1,779
KDR:2.94958
Kill Difference:5,993
Playtime:240.460 hours
Usage:13%
Score:3.205m
Score/min:222
Accuracy (listed only):29.004%
HSR (listed only):18.789%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C
Kills:1,185
Deaths:517
KDR:2.292
Accuracy:36.166% D
HSR:13.924% C
Sirius SX12
C**
Kills:1,101
Deaths:461
KDR:2.388
Accuracy:25.856% C**
HSR:17.530% C+
Pulsar VS1
C**
Kills:958
Deaths:349
KDR:2.745
Accuracy:24.959% C**
HSR:14.301% D--
Pandora VX25
C*
Kills:429
Deaths:177
KDR:2.424
Accuracy:42.113% C*
HSR:13.986% C
Kills:3,673
Deaths (as Combat Medic):1,504
Deaths (to Combat Medics):1,096
KDR:2.44215
Kill Difference:2,169
Playtime:62.569 hours
Usage:3%
Score:0.885m
Score/min:236
Accuracy (listed only):32.273%
HSR (listed only):14.935%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,101
Deaths:461
KDR:2.388
Accuracy:25.856% C**
HSR:17.530% C+
XM98
B
Kills:241
Deaths:38
KDR:6.342
Accuracy:39.533% B
HSR:73.029% C+
NS-44 Commissioner
C-
Kills:211
Deaths:242
KDR:0.872
Accuracy:17.587% F--
HSR:18.957% C-
Beamer VS3
D*
Kills:209
Deaths:36
KDR:5.806
Accuracy:19.002% D*
HSR:10.526% F
VA39 Spectre
B+
Kills:125
Deaths:1
KDR:125
Accuracy:35.889% B+
HSR:34.400% C
Kills:1,887
Deaths (as Infiltrator):778
Deaths (to Infiltrators):1,205
KDR:2.42545
Kill Difference:1,109
Playtime:54.275 hours
Usage:3%
Score:0.668m
Score/min:205
Accuracy (listed only):27.573%
HSR (listed only):30.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:820
Deaths:212
KDR:3.868
Accuracy:21.111% C**
HSR:18.537% C--
Blueshift VM5
C*
Kills:803
Deaths:217
KDR:3.700
Accuracy:20.442% C*
HSR:18.929% C-
NS-10 Burster
C++
Kills:154
Deaths:54
KDR:2.852
Accuracy:30.523% C++
HSR:3.247% D
NS-10 Burster
C*
Kills:142
Deaths:54
KDR:2.630
Accuracy:30.557% C*
HSR:7.746% C++
Comet VM2
D--
Kills:99
Deaths:45
KDR:2.200
Accuracy:34.130% D--
HSR:2.020% D--
Comet VM2
B+
Kills:74
Deaths:31
KDR:2.387
Accuracy:31.814% D**
HSR:5.405% B+
Quasar VM1
C*
Kills:71
Deaths:18
KDR:3.944
Accuracy:17.068% C*
HSR:14.085% D--
Kills:2,163
Deaths (as MAX Suit):315.500
Deaths (to MAX Suits):729
KDR:6.85578
Kill Difference:1,847.500
Playtime:57.290 hours
Usage:3%
Score:1.411m
Score/min:411
Accuracy (listed only):26.521%
HSR (listed only):9.996%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B*
Kills:8,259
V. Kills:6,134 135%
Deaths:1,465
KDR:5.638
Accuracy:32.178% C++
KPH:24.800 B+
VKPH:18.500 B*
Dual Photon Pods
M
Kills:8,074
V. Kills:3,112 259%
Deaths:211
KDR:38.265
Accuracy:61.103% B**
KPH:127.700 B**
VKPH:49.200 M
Saron Laser Cannon
A**
Kills:1,976
V. Kills:1,292 153%
Deaths:237
KDR:8.338
Accuracy:32.978% C*
KPH:39.100 A*
VKPH:25.600 A**
Light PPA
B+
Kills:345
V. Kills:33 N/A
Deaths:37
KDR:9.324
Accuracy:44.897% B+
KPH:46.700 C+
VKPH:4.500 B+
Hornet Missiles
B++
Kills:218
V. Kills:120 180%
Deaths:14
KDR:15.571
Accuracy:70.490% B**
KPH:101.400 B+
VKPH:55.800 B++
Kills:18,872 (10,580 + 0)
Deaths:1,964
KDR:9.609
VKDR:5.443
Vehicle Kills:10,691
Kill Difference:16,908
Playtime:455.733 hours
Usage:25%
Score:9.758m
Score/min:357
Piloting Accuracy:44.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:2,208
V. Kills:478 461%
Deaths:28
KDR:78.857
Accuracy:47.554% B+
KPH:69.400 B*
VKPH:15 B++
CAS30 Tank Buster
B**
Kills:906
V. Kills:962 94%
Deaths:245
KDR:3.698
Accuracy:45.232% C+
KPH:12.200 B+
VKPH:12.900 B**
C150 Dalton
U
Kills:615
V. Kills:296 207%
Deaths:48
KDR:12.813
Accuracy:55.920% A++
KPH:2,214,000 U
VKPH:1,065,600 U
AP30 Shredder
C
Kills:109
V. Kills:112 96%
Deaths:24
KDR:4.542
Accuracy:27.401% D*
KPH:17.900 D
VKPH:18.300 C
Kills:3,838 (906 + 2,932)
Deaths:345
KDR:11.125
VKDR:5.357
Vehicle Kills:1,848
Kill Difference:3,493
Playtime:112.225 hours
Usage:6%
Score:2.095m
Score/min:311
Piloting Accuracy:45.232%
Gunner Accuracy:27.401%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:447
V. Kills:46 N/A
Deaths:27
KDR:16.556
Accuracy:49.819% C++
KPH:41.500 C
VKPH:4.300 D*
C75 Viper
A++
Kills:107
V. Kills:9 N/A
Deaths:4
KDR:26.750
Accuracy:32.784% D
KPH:60.500 A++
VKPH:5.100 D
Kills:554 (554 + 0)
Deaths:31
KDR:17.871
VKDR:1.774
Vehicle Kills:55
Kill Difference:523
Playtime:12.547 hours
Usage:1%
Score:0.156m
Score/min:207
Driving Accuracy:32.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:595
V. Kills:129 458%
Deaths:25
KDR:23.800
Accuracy:45.822% C
KPH:28.600 B+
VKPH:6.200 D
Saron HRB
B*
Kills:346
V. Kills:131 262%
Deaths:26
KDR:13.308
Accuracy:34.074% D*
KPH:32.700 B*
VKPH:12.400 C
Supernova FPC
C+
Kills:252
V. Kills:115 217%
Deaths:37
KDR:6.811
Accuracy:37.112% F-
KPH:25.100 C+
VKPH:11.500 D
Kills:1,193 (847 + 346)
Deaths:88
KDR:13.557
VKDR:4.261
Vehicle Kills:375
Kill Difference:1,105
Playtime:41.448 hours
Usage:2%
Score:0.516m
Score/min:207
Driving Accuracy:37.112%
Gunner Accuracy:34.074%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:156
V. Kills:76 203%
Deaths:10
KDR:15.600
Accuracy:49.857% D--
KPH:37.400 C
VKPH:18.200 C
Proton II PPA-H
C++
Kills:53
V. Kills:1 N/A
Deaths:4
KDR:13.250
Accuracy:37.331% C+
KPH:91 C++
VKPH:1.700 D*
Kills:209 (0 + 209)
Deaths:14
KDR:14.929
VKDR:5.500
Vehicle Kills:77
Kill Difference:195
Playtime:4.749 hours
Usage:0%
Score:0.092m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:37.331%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:291
V. Kills:31 N/A
Deaths:21
KDR:13.857
Accuracy:29.617% D
KPH:56.800 B+
VKPH:6.100 D
M40 Fury
B+
Kills:126
V. Kills:16 N/A
Deaths:6
KDR:21
Accuracy:27.949% D--
KPH:65.100 B+
VKPH:8.300 C--
Kills:417 (0 + 417)
Deaths:27
KDR:15.444
VKDR:1.741
Vehicle Kills:47
Kill Difference:390
Playtime:7.059 hours
Usage:0%
Score:0.104m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:27.949%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 14,3938,2591,4655.638A1.7032.178%C++3.1%B+24.8B+18.5B*277332.4h63.8B++198.3B++
Dual Photon Pods 11,1868,07421138.265S34.3361.103%B**N/A127.8B**49.2M78663.2h16.3B++26.7B*
Solstice SF 2,6942,6649972.672A++1.2726.055%B+15.203%C16.1CN/A81165.3h11C*42.1B+
Orion VS54 2,3472,3373856.07M*2.1324.08%B++15.447%D**37.1C*N/A17763h10.6B++44C*
L105 Zephyr 2,6862,2082878.857S74.9247.554%B+N/A69.4B*15B++41431.8h5B**10.5B*
Saron Laser Cannon 3,2681,9762378.338A*4.4032.978%C*1.417%C--39.1A*25.6A**35350.5h51.6B**156.4B**
VX6-7 1,5821,5722685.866M**1.9325.66%C*15.458%D--25CN/A11962.8h10.7B+41.8B+
Nova 1,2001,1855172.292B++1.6536.166%D13.924%C27.2CN/A7243.6h4.3C*11.8C+
Solstice VE3 1,1851,1782045.775S1.8426.555%B++14.941%D-17.3C+N/A13067.9h13B+48.9B
VX29 Polaris 1,1591,1554762.426B*1.5125.013%C**15.671%D--34.6CN/A10233.4h11.7B46.9B
Sirius SX12 1,1081,1014612.388B**1.5525.856%C**17.53%C+31.3C++N/A11535.2h12.7B+49.1B+
Pulsar VS1 9669583492.745A*1.1924.959%C**14.301%D--26C++N/A13036.9h11.8B**47.4B++
CAS30 Tank Buster 1,8689062453.698A+0.2445.232%C+N/A12.2B+12.9B**18874.3h33.4B*73.8B++
Blueshift VM5 8278202123.868B++0.0721.111%C**18.537%C--33.7C+N/A14024.3h13.2B**62.4B++
Blueshift VM5 8098032173.7B++0.2420.442%C*18.929%C-32.9C+N/A13824.4h13.3B*65.2B+
C150 Dalton 9116154812.813B*8.8755.92%A++N/A6150U2960U31275600.1h4.5C+8B*
Supernova PC 7245952523.8M19.8645.822%C1.849%C28.6B+6.2D19720.8h3.3A7.2B**
NS-11C 5335302572.062A1.8825.516%C**18.868%C+19.9CN/A4926.7h12.1B+47.5B+
L100 Python HESH 4934472716.556B+12.6249.819%C++1.342%C+41.4C4.3D*19010.8h3.1B+6.2B+
Pandora VX25 4314291772.424A1.5242.113%C*13.986%C53.6B+N/A1818h3.5B*8.3B++
Saron HRB 4773462613.308A+9.3734.074%D*N/A32.6B*12.4C24610.6h8.2A*24.2A+
Light PPA 378345379.324B*5.3844.897%B+1.449%C**46.6C+4.5B+1737.4h9.7B+21.6B+
Plasma Grenade 2982951295N/A291.0625.423%F*N/A1475S15B++16750.2h1.5A*6B++
M40 Fury 3222912113.857A+9.9229.617%D1.031%D-57.1B+6.1D2355.1h7A23.5B*
Proximity Mine 288288836S32.0635.177%DN/A240A**N/A4321.2h0.8M*2.3A++
C-4 374276853.247A0.696.052%T*N/A50.2D17.8D5165.5h0.8A13.7F--
S1 4922721282.125A**1.8159.609%C**1.103%D--20.9C16.9B+26913h6.2B10.3B+
Pulsar C 2722691401.921B+2.0223.141%C28.253%B*12.3DN/A4021.9h11.5C*49.5C*
NS-15M1 2672661531.739C*2.2025.259%B+17.669%D31.7CN/A898.4h12B47.5B+
Supernova FPC 367252376.811C++2.8737.112%F-9.524%S25.2C+11.5D18710h3.2A8.7B+
Tank Mine 522246703.514B+0.4326.375%C--N/A79.4D89B**11973.1h1.2A4.4B**
XM98 242241386.342A*2.4039.533%B73.029%C+24.6C+N/A999.8h2.4C**6B+
Hornet Missiles 3382181415.571A++11.6370.49%B**N/A99.1B+54.5B+7622.2h9.1C**12.9B+
NS-44 Commissioner 2152112420.872C+3.0717.587%F--18.957%C-10.4D-N/A3520.3h3.3B++19D--
Beamer VS3 211209365.806S1.8719.002%D*10.526%F29.4C*N/A1537.1h4.5A23.5C**
Pulsar LSW 1921901251.52C++2.4221.408%C19.474%D26DN/A767.3h10.5B++48.9B
NS Decimator 2231631001.63B++2.3153.265%D--2.454%C**32.6C+12C-3405h3.5B*6.6B+
M60-A Bulldog 171163627.167B++23.2342.362%CN/A58.2B**2.9C2552.8h3.5A+8.3B**
M60-A Bulldog 177162723.143B+19.2039.831%DN/A40.5C*3.8C+1434h4.7B*11.7B+
E540 Halberd-H 2321561015.6B+11.6649.857%D--7.051%M**37.1C18.1C-3224.2h4.5B++9B+
NS-10 Burster 256154542.852A*1.0930.523%C++3.247%D7.6B*5B*16920.2h100.8B**330.3B*
NS-10 Burster 247142542.63A**1.3130.557%C*7.746%C++6.9B+5.1B**16820.5h113.1B+370B+
NSX-P Tanto 139139532.623A++1.3229.974%B*30.935%B*18.3C-N/A397.6h10.6B*35.4B*
M40 Fury 142126621A*17.0627.949%D--N/A66.3B+8.4C-2701.9h6.9B**24.8B*
VA39 Spectre 1251251125U121.0635.889%B+34.4%C27.2C**N/A1054.6h3.6A10.1B**
MANA Anti-Vehicle Turret 237116671.731C2.2151.732%C--3.448%C*1160C+1210B*5739850.1h8.1C*15.7C*
AP30 Shredder 221109244.542C0.6027.401%D*1.835%C17.9D18.4C4256.1h120.5C--439.8D--
C75 Viper 116107426.75S22.8132.784%D3.738%M+59.4A++5D3131.8h6.9A21B*
Lancer VS22 246991240.798C+3.1450.415%D**N/A9.1C-13.5C+24410.9h22.1C*43.8C+
Comet VM2 13399452.2A++1.7434.13%D--2.02%D--12.7C**4.4C++1517.8h15.9B*46.5B
Force-Blade 132895,9450.015C3.9226.599%CN/A0.1DN/A0640.4h6.5F**24.4D--
M60-A Bulldog 10078419.5A**15.5630.631%DN/A16.3D-4.6D1004.8h7D22.8D
Comet VM2 9374312.387A++1.5531.814%D**5.405%B+13.2B3.4D975.6h15.4B**48.3B+
Quasar VM1 7371183.944A++0.0017.068%C*14.085%D--24.5C++N/A2692.9h14.1B+82.4C**
Spear Anti-Vehicle Phalanx Turret 9457157S53.0646.786%C*1.754%D*43.8B28.5B++6221.3h9.2C++19.6C**
Proton II PPA-H 5453413.25C++9.3137.331%C+N/A88.3C+1.7D*3430.6h10.4C*27.8C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon155004.7h
Nano-Armor Kit266313,863217.1h
Medical Applicator7235,6997.7h
Anti-Vehicle MANA Turret131593.8h
Motion Spotter01670.1h
NS Patriot Flare Gun11970.2h
Ammunition Package03540.3h
Medical Kit391,1462.1h
Anti-Infantry MANA Turret51,6953.4h
Recon Detection Device101,2552.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 1.30s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.