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Paragon ChuWie[FLiX] ChuWie
VS BR 117

KDR: 3.88

Score: 27.7m

Last Seen: Jan 26th, 2019 6:33 PM
- OFFLINE - 2107.9 hour(s)

Battle Rank 100 (117 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Dual Photon Pods Solstice SF Orion VS54 L105 Zephyr VX6-7 Nova Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $718,074 MLG Score: 574
Fun Score: N/A
Cheeseburgers Flipped: 457TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.811%15.979%3961210239,7133.160750.719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.386%0.724B++-0.728D-0.349C**HEAD + (~3.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.396B11.20.217C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.405%1.973%23905103018,2489461084619.2896168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.154%-0.21C0.343C**0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.40.285C*40.80.23C++74.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.557%3.217%488410311,3994263633.27635384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.914%0.159C++0.395B0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++3.50.722B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.813%0.65%1230710283,847381127910.0971301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.961%-0.126C-0.94D--0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.791B++8.70.782B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.84%59.836%12302103336634411.06395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.288%0.423B-0.477D-0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.247C++2.80.114C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.404%13.941%1230210331,614349174.61143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.137%-0.336C--0.122C+-0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.178C++4.10.164C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.7m194.2%254 (15.2k)261 (15.7k)3.8799445,05011,6114.85919117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103512629.344%7.128%20909:109

65% Engineer12% Heavy Assault13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:11 PMJul 24th, 2016 3:49 PMFeb 18th, 2019 11:15 AM (65d) (PST)Jan 26th, 2019 5:12 PM (88d) (PST)Jan 26th, 2019 2:33 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
827947330.4240.1090.0301.1020.143574

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6395,61444,025257266915,660

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1769.2h/73.7d 11,370 3,211 4,241 117k 3,351 3,730 15,220 87.8m

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,664
Deaths:997
KDR:2.672
Accuracy:26.055% B+
HSR:15.203% C
VX6-7
C*
Kills:1,562
Deaths:255
KDR:6.125
Accuracy:25.646% C*
HSR:15.365% D--
Nova
C+
Kills:1,185
Deaths:517
KDR:2.292
Accuracy:36.176% D
HSR:13.924% C+
Solstice VE3
B++
Kills:1,178
Deaths:204
KDR:5.775
Accuracy:26.555% B++
HSR:14.941% D-
NS-11C
B
Kills:530
Deaths:257
KDR:2.062
Accuracy:25.516% B
HSR:18.868% C+
Pandora VX25
C**
Kills:429
Deaths:177
KDR:2.424
Accuracy:42.219% C**
HSR:13.986% C
Pulsar C
B*
Kills:269
Deaths:140
KDR:1.921
Accuracy:23.141% C
HSR:28.253% B*
Kills:7,817
Deaths (as Engineer):2,547
Deaths (to Engineers):3,983
KDR:3.0691
Kill Difference:5,270
Playtime:1,156.737 hours
Usage:65%
Score:18.748m
Score/min:270
Accuracy (listed only):29.330%
HSR (listed only):17.220%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,337
Deaths:385
KDR:6.070
Accuracy:24.080% B+
HSR:15.447% D*
VX29 Polaris
C**
Kills:1,155
Deaths:476
KDR:2.426
Accuracy:25.013% C**
HSR:15.671% D--
Pulsar LSW
C
Kills:190
Deaths:125
KDR:1.520
Accuracy:21.408% C
HSR:19.474% D
NS-15M1
C++
Kills:164
Deaths:81
KDR:2.025
Accuracy:23.280% C++
HSR:15.244% D--
Kills:3,846
Deaths (as Heavy Assault):1,067
Deaths (to Heavy Assaults):2,859
KDR:3.6045
Kill Difference:2,779
Playtime:205.886 hours
Usage:12%
Score:2.973m
Score/min:241
Accuracy (listed only):23.445%
HSR (listed only):16.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,664
Deaths:997
KDR:2.672
Accuracy:26.055% B+
HSR:15.203% C
VX6-7
C*
Kills:1,562
Deaths:255
KDR:6.125
Accuracy:25.646% C*
HSR:15.365% D--
Nova
C+
Kills:1,185
Deaths:517
KDR:2.292
Accuracy:36.176% D
HSR:13.924% C+
Solstice VE3
B++
Kills:1,178
Deaths:204
KDR:5.775
Accuracy:26.555% B++
HSR:14.941% D-
Sirius SX12
C++
Kills:951
Deaths:414
KDR:2.297
Accuracy:24.994% C++
HSR:16.614% C
NS-11C
B
Kills:530
Deaths:257
KDR:2.062
Accuracy:25.516% B
HSR:18.868% C+
Pandora VX25
C**
Kills:429
Deaths:177
KDR:2.424
Accuracy:42.219% C**
HSR:13.986% C
Pulsar C
B*
Kills:269
Deaths:140
KDR:1.921
Accuracy:23.141% C
HSR:28.253% B*
Kills:8,768
Deaths (as Light Assault):2,961
Deaths (to Light Assaults):1,721
KDR:2.96116
Kill Difference:5,807
Playtime:235.969 hours
Usage:13%
Score:3.149m
Score/min:222
Accuracy (listed only):28.788%
HSR (listed only):17.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:1,185
Deaths:517
KDR:2.292
Accuracy:36.176% D
HSR:13.924% C+
Pulsar VS1
C**
Kills:958
Deaths:349
KDR:2.745
Accuracy:24.959% C**
HSR:14.301% D-
Sirius SX12
C++
Kills:951
Deaths:414
KDR:2.297
Accuracy:24.994% C++
HSR:16.614% C
Pandora VX25
C**
Kills:429
Deaths:177
KDR:2.424
Accuracy:42.219% C**
HSR:13.986% C
Kills:3,523
Deaths (as Combat Medic):1,457
Deaths (to Combat Medics):1,064
KDR:2.41798
Kill Difference:2,066
Playtime:62.564 hours
Usage:4%
Score:0.885m
Score/min:236
Accuracy (listed only):32.087%
HSR (listed only):14.706%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:951
Deaths:414
KDR:2.297
Accuracy:24.994% C++
HSR:16.614% C
XM98
B
Kills:241
Deaths:38
KDR:6.342
Accuracy:39.533% B
HSR:73.029% C+
NS-44 Commissioner
C--
Kills:210
Deaths:240
KDR:0.875
Accuracy:17.599% F--
HSR:18.571% C--
Beamer VS3
D*
Kills:209
Deaths:36
KDR:5.806
Accuracy:19.002% D*
HSR:10.526% F
VA39 Spectre
B+
Kills:125
Deaths:1
KDR:125
Accuracy:35.889% B+
HSR:34.400% C
Kills:1,736
Deaths (as Infiltrator):729
Deaths (to Infiltrators):1,157
KDR:2.38134
Kill Difference:1,007
Playtime:49.348 hours
Usage:3%
Score:0.540m
Score/min:182
Accuracy (listed only):27.404%
HSR (listed only):30.628%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:820
Deaths:212
KDR:3.868
Accuracy:21.111% C**
HSR:18.537% C--
Blueshift VM5
C**
Kills:803
Deaths:217
KDR:3.700
Accuracy:20.442% C**
HSR:18.929% C
NS-10 Burster
C++
Kills:154
Deaths:54
KDR:2.852
Accuracy:30.523% C++
HSR:3.247% D-
NS-10 Burster
C*
Kills:142
Deaths:54
KDR:2.630
Accuracy:30.557% C*
HSR:7.746% C++
Comet VM2
D--
Kills:99
Deaths:45
KDR:2.200
Accuracy:34.130% D--
HSR:2.020% D*
Comet VM2
B+
Kills:74
Deaths:31
KDR:2.387
Accuracy:31.814% D**
HSR:5.405% B+
Quasar VM1
B
Kills:71
Deaths:18
KDR:3.944
Accuracy:17.068% B
HSR:14.085% D--
Kills:2,163
Deaths (as MAX Suit):315.500
Deaths (to MAX Suits):725
KDR:6.85578
Kill Difference:1,847.500
Playtime:57.290 hours
Usage:3%
Score:1.411m
Score/min:411
Accuracy (listed only):26.521%
HSR (listed only):9.996%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:8,139
V. Kills:6,074 134%
Deaths:1,454
KDR:5.598
Accuracy:32.101% C++
KPH:24.600 B++
VKPH:18.400 B**
Dual Photon Pods
A**
Kills:8,074
V. Kills:3,112 259%
Deaths:211
KDR:38.265
Accuracy:61.103% B**
KPH:127.700 B**
VKPH:49.200 A**
Saron Laser Cannon
A++
Kills:788
V. Kills:663 119%
Deaths:119
KDR:6.622
Accuracy:30.718% C+
KPH:24 B**
VKPH:20.200 A++
Light PPA
B+
Kills:345
V. Kills:33 N/A
Deaths:37
KDR:9.324
Accuracy:44.897% B+
KPH:46.700 C++
VKPH:4.500 B+
Kills:17,346 (9,272 + 0)
Deaths:1,821
KDR:9.526
VKDR:5.427
Vehicle Kills:9,882
Kill Difference:15,525
Playtime:434.160 hours
Usage:25%
Score:9.102m
Score/min:349
Piloting Accuracy:44.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:2,208
V. Kills:478 461%
Deaths:28
KDR:78.857
Accuracy:47.554% B+
KPH:69.400 B*
VKPH:15 B*
CAS30 Tank Buster
B**
Kills:902
V. Kills:960 94%
Deaths:245
KDR:3.682
Accuracy:45.286% C+
KPH:12.200 B++
VKPH:12.900 B**
C150 Dalton
U
Kills:614
V. Kills:295 207%
Deaths:48
KDR:12.792
Accuracy:56.085% A++
KPH:2,210,400 U
VKPH:1,062,000 U
AP30 Shredder
C
Kills:109
V. Kills:112 96%
Deaths:24
KDR:4.542
Accuracy:27.401% D--
KPH:17.900 D
VKPH:18.300 C
Kills:3,833 (902 + 2,931)
Deaths:345
KDR:11.110
VKDR:5.348
Vehicle Kills:1,845
Kill Difference:3,488
Playtime:112.041 hours
Usage:6%
Score:2.086m
Score/min:310
Piloting Accuracy:45.286%
Gunner Accuracy:27.401%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:447
V. Kills:46 N/A
Deaths:27
KDR:16.556
Accuracy:49.819% C++
KPH:41.500 C
VKPH:4.300 D*
C75 Viper
A++
Kills:107
V. Kills:9 N/A
Deaths:4
KDR:26.750
Accuracy:32.784% D
KPH:60.500 A++
VKPH:5.100 D
Kills:554 (554 + 0)
Deaths:31
KDR:17.871
VKDR:1.774
Vehicle Kills:55
Kill Difference:523
Playtime:12.547 hours
Usage:1%
Score:0.155m
Score/min:206
Driving Accuracy:32.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:595
V. Kills:129 458%
Deaths:25
KDR:23.800
Accuracy:45.822% C
KPH:28.600 B++
VKPH:6.200 D
Saron HRB
B++
Kills:344
V. Kills:130 263%
Deaths:26
KDR:13.231
Accuracy:33.905% D*
KPH:32.500 B++
VKPH:12.300 C-
Supernova FPC
C+
Kills:250
V. Kills:114 217%
Deaths:36
KDR:6.944
Accuracy:37.023% F-
KPH:24.900 C+
VKPH:11.400 D-
Kills:1,189 (845 + 344)
Deaths:87
KDR:13.667
VKDR:4.287
Vehicle Kills:373
Kill Difference:1,102
Playtime:41.416 hours
Usage:2%
Score:0.514m
Score/min:207
Driving Accuracy:37.023%
Gunner Accuracy:33.905%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:156
V. Kills:76 203%
Deaths:10
KDR:15.600
Accuracy:49.857% D--
KPH:37.400 C
VKPH:18.200 C-
Proton II PPA-H
C+
Kills:53
V. Kills:1 N/A
Deaths:4
KDR:13.250
Accuracy:37.331% C+
KPH:91 C+
VKPH:1.700 D*
Kills:209 (0 + 209)
Deaths:14
KDR:14.929
VKDR:5.500
Vehicle Kills:77
Kill Difference:195
Playtime:4.749 hours
Usage:0%
Score:0.092m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:37.331%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:291
V. Kills:31 N/A
Deaths:21
KDR:13.857
Accuracy:29.604% D
KPH:57.300 B+
VKPH:6.100 D
M40 Fury
B+
Kills:125
V. Kills:16 N/A
Deaths:6
KDR:20.833
Accuracy:27.990% D--
KPH:64.600 B+
VKPH:8.300 C--
Kills:416 (0 + 416)
Deaths:27
KDR:15.407
VKDR:1.741
Vehicle Kills:47
Kill Difference:389
Playtime:7.015 hours
Usage:0%
Score:0.104m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:27.990%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 14,2138,1391,4545.598A1.7232.101%C++3.145%B24.6B++18.4B**277330.7h64.2B++200.1B++
Dual Photon Pods 11,1868,07421138.265S34.3961.103%B**N/A127.8B**49.2A**78663.2h16.3B++26.7B++
Solstice SF 2,6942,6649972.672A++1.2126.055%B+15.203%C16.1CN/A81165.3h11C*42.1B+
Orion VS54 2,3472,3373856.07M++2.1924.08%B+15.447%D*37.2C**N/A17662.9h10.6B++44B+
L105 Zephyr 2,6862,2082878.857S74.9847.554%B+N/A69.4B*15B*41431.8h5B*10.5B*
VX6-7 1,5721,5622556.125S2.2525.646%C*15.365%D--27.5C+N/A13156.7h10.7B+41.6B+
Nova 1,2001,1855172.292B++1.5936.176%D13.924%C+27.2CN/A7243.6h4.3C*11.8C+
Solstice VE3 1,1851,1782045.775S1.9026.555%B++14.941%D-17.3C+N/A13067.9h13B+48.9B+
VX29 Polaris 1,1591,1554762.426B*1.4525.013%C**15.671%D--34.6CN/A10233.4h11.7B46.9B
Pulsar VS1 9669583492.745A++1.1324.959%C**14.301%D-26C++N/A13036.9h11.8B**47.4B++
Sirius SX12 9529514142.297B**1.5824.994%C++16.614%C29.2C++N/A10732.6h12.7B+50.6B+
CAS30 Tank Buster 1,8629022453.682A++0.2045.286%C+N/A12.2B++13B**18774.1h33.4B*73.9B*
Blueshift VM5 8278202123.868B++0.0121.111%C**18.537%C--33.7C++N/A14024.3h13.2B**62.4B++
Blueshift VM5 8098032173.7B++0.1820.442%C**18.929%C32.9C+N/A13824.4h13.3B*65.2B+
Saron Laser Cannon 1,4517881196.622A+2.7430.718%C+2.157%C+24B**20.2A++28332.9h73.1B*238.1B*
C150 Dalton 9096144812.792A8.9156.085%A++N/A6140U2950U31086600.1h4.5C+8B*
Supernova PC 7245952523.8M++19.9245.822%C1.849%C28.6B++6.2D19720.8h3.3A7.2B**
NS-11C 5335302572.062A1.8225.516%B18.868%C+19.9CN/A4926.7h12.1B++47.5B+
L100 Python HESH 4934472716.556B+12.6849.819%C++1.342%C41.4C4.3D*19010.8h3.1B+6.2B+
Pandora VX25 4314291772.424A+1.4642.219%C**13.986%C53.6B++N/A1818h3.5B*8.3B++
Light PPA 378345379.324B*5.4444.897%B+1.449%C**46.6C++4.5B+1727.4h9.7B+21.6B+
Saron HRB 4743442613.231A++9.3533.905%D*N/A32.5B++12.3C-24510.6h8.2A*24.2A+
Frag Grenade 2982951295N/A291.1225.27%F*N/A1475S15B++17150.2h1.5A*6B++
M40 Fury 3222912113.857A9.9829.604%D1.031%D-57.1B+6.1D2375.1h7A23.5B*
Proximity Mine 288288836S32.1235.177%DN/A240MN/A4321.2h0.8M*2.3A++
C-4 371274853.224A0.666.008%T*N/A49.8D17.6D5135.5h0.8A13.8F--
S1 4922721282.125M1.7559.609%C**1.103%D--20.9C16.9B+26713h6.2B10.3B+
Pulsar C 2722691401.921B+1.9623.141%C28.253%B*12.3DN/A4021.9h11.5C**49.5C*
Supernova FPC 364250366.944C*3.0637.023%F-9.6%S25C+11.4D-18610h3.2A+8.7B+
Tank Mine 518243703.471B+0.4126.504%C--N/A78.4D88.7B*11953.1h1.2A4.4B**
XM98 242241386.342A*2.4639.533%B73.029%C+24.6C+N/A999.8h2.4C**6B+
NS-44 Commissioner 2142102400.875C+3.0017.599%F--18.571%C--10.4D-N/A3520.1h3.3B+18.6D--
Beamer VS3 211209365.806S1.9319.002%D*10.526%F29.4C*N/A1537.1h4.5A23.5C*
Pulsar LSW 1921901251.52C++2.3621.408%C19.474%D26DN/A767.3h10.5B++48.9B
NS-15M1 164164812.025B+1.8523.28%C++15.244%D--35.7C+N/A1134.6h12.2C**52.6C**
M60-A Bulldog 171163627.167B++23.2942.362%CN/A58.2B**2.9C2552.8h3.5A8.3B**
M60-A Bulldog 177162723.143C**19.2639.831%DN/A40.5C*3.8C+1434h4.7B*11.7B+
E540 Halberd-H 2321561015.6B++11.7249.857%D--7.051%M**37.1C18.1C-3224.2h4.5B*9B+
NS-10 Burster 256154542.852A*1.0330.523%C++3.247%D-7.6B*5B*16920.2h100.8B**330.3B*
NS Decimator 207152931.634B++2.2553.018%D--2.632%B33C+12C-3564.6h3.5B*6.5B+
NS-10 Burster 247142542.63A**1.2530.557%C*7.746%C++6.9B+5.1B**16820.5h113.1B+370B+
VA39 Spectre 1251251125U121.1235.889%B+34.4%C27.2B+N/A1054.6h3.6A10.1B**
M40 Fury 141125620.833A*16.9527.99%D--N/A65.8B+8.4C-2681.9h6.9B**24.8B*
AP30 Shredder 221109244.542C+0.6627.401%D--1.835%C17.9D18.4C4196.1h120.5D439.8D--
C75 Viper 116107426.75S22.8732.784%D3.738%M++59.4A++5D3041.8h6.9A21B**
Comet VM2 13399452.2A++1.6834.13%D--2.02%D*12.7B4.4C++1517.8h15.9B++46.5B
Lancer VS22 236921230.748C+3.1350.209%D**N/A8.5D13.3C+24310.8h23.5C*46.7C+
Force-Blade 125855,7000.015C3.8627.998%C+N/A0.1DN/A0611.1h6.6T23.7D--
M60-A Bulldog 10078419.5A**15.6230.631%DN/A16.3D-4.6C--1004.8h7D22.8D
Comet VM2 9374312.387A++1.4931.814%D**5.405%B+13.2C**3.4D-975.6h15.4B**48.3B+
Quasar VM1 7371183.944A++0.0617.068%B14.085%D--24.5C*N/A2682.9h14.1B+82.4C**
Spear Anti-Vehicle Phalanx Turret 9457157S53.1246.786%C*1.754%D*43.8B28.5B++6201.3h9.2C++19.6B
Proton II PPA-H 5453413.25C*9.3737.331%C+N/A88.3C+1.7D*3430.6h10.4C++27.8C*

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0890.1h
Nano-Armor Kit256305,247209.8h
Anti-Vehicle MANA Turret131533.8h
Spawn Beacon144444.6h
Medical Applicator7235,6997.7h
Ammunition Package02930.3h
Medical Kit381,0511.9h
Anti-Infantry MANA Turret51,6953.4h
Recon Detection Device101,2522.2h

Check the help document for the dictionary if you want to learn more about words used here.


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