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Operant ChuckN0rri5[TFDN] ChuckN0rri5
VS BR 31

KDR: 1.03

Score: 19.5m

Last Seen: Jul 17th, 2019 4:47 PM
- OFFLINE - 20 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
Level Progress (to 32): 96%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Solstice VE3 L100 Python AP Orion VS54 Thanatos VE70 Pulsar VS1 Tank Mine Spear Anti-Vehicle Phalanx Turret MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 940TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.391%18.364%356612086,9920.7689430.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.26%-0.343C--0.381C--0.986D--HEAD ++ (~8.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.036C+13.90.025C+57.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.461%2.559%363412104,299126030523.4092141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.475%-1.022D*0.002C+0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.6-0.599D18.8-0.502D42.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.779%4.893%34312113279352610.349359125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.9%-0.778D-0.11C+-1.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
317.5-1.657F-88.2-1.211D*229.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.472%13.57%3411213958648171.47612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.085D*-0.211C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.238C4.60.044C+11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
19.5m353.5%233 (14k)212 (12.7k)1.0305419,64019,0581.483131 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121457012.373%9.822%12204:503

13% Combat Medic48% Engineer12% Heavy Assault18% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 8:00 AMMar 16th, 2018 7:20 PMJul 21st, 2019 2:20 AM (1d) (PST)Jul 17th, 2019 1:40 PM (5d) (PST)Jul 17th, 2019 12:47 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5521324200.2130.2070.0210.9970.06982

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1237,92525,1981312160412,703

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1534.7h/63.9d 8,625 1,929 9,873 91.8k 3,242 4,682 6,336 50.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:3,615
Deaths:4,602
KDR:0.786
Accuracy:20.514% C-
HSR:17.261% C-
Thanatos VE70
D
Kills:958
Deaths:1,467
KDR:0.653
Accuracy:28.472% D*
HSR:13.570% D
NSX-P Tanto
D
Kills:437
Deaths:905
KDR:0.483
Accuracy:19.142% D*
HSR:21.739% D
Eidolon VE33
C+
Kills:272
Deaths:548
KDR:0.496
Accuracy:24.659% C--
HSR:24.632% C+
Kills:5,282
Deaths (as Engineer):7,522
Deaths (to Engineers):4,352
KDR:0.70221
Kill Difference:2,240
Playtime:731.019 hours
Usage:48%
Score:10.418m
Score/min:238
Accuracy (listed only):23.197%
HSR (listed only):19.301%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,649
Deaths:1,843
KDR:0.895
Accuracy:16.280% D-
HSR:18.496% D-
Kills:1,649
Deaths (as Heavy Assault):1,843
Deaths (to Heavy Assaults):4,950
KDR:0.89474
Kill Difference:194
Playtime:188.267 hours
Usage:12%
Score:1.960m
Score/min:174
Accuracy (listed only):16.280%
HSR (listed only):18.496%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C-
Kills:3,615
Deaths:4,602
KDR:0.786
Accuracy:20.514% C-
HSR:17.261% C-
Thanatos VE70
D
Kills:958
Deaths:1,467
KDR:0.653
Accuracy:28.472% D*
HSR:13.570% D
NSX-P Tanto
D
Kills:437
Deaths:905
KDR:0.483
Accuracy:19.142% D*
HSR:21.739% D
Kills:5,010
Deaths (as Light Assault):6,974
Deaths (to Light Assaults):3,305
KDR:0.71838
Kill Difference:1,964
Playtime:274.495 hours
Usage:18%
Score:2.732m
Score/min:166
Accuracy (listed only):22.709%
HSR (listed only):17.523%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C+
Kills:161
Deaths:216
KDR:0.745
Accuracy:34.555% D-
HSR:40.373% C+
Kills:161
Deaths (as Infiltrator):216
Deaths (to Infiltrators):3,001
KDR:0.74537
Kill Difference:55
Playtime:24.218 hours
Usage:2%
Score:0.170m
Score/min:117
Accuracy (listed only):34.555%
HSR (listed only):40.373%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:958
Deaths:1,467
KDR:0.653
Accuracy:28.472% D*
HSR:13.570% D
Pulsar VS1
D-
Kills:858
Deaths:1,584
KDR:0.542
Accuracy:19.558% D-
HSR:14.918% D-
Kills:1,816
Deaths (as Combat Medic):3,051
Deaths (to Combat Medics):1,894
KDR:0.59521
Kill Difference:1,235
Playtime:193.201 hours
Usage:13%
Score:2.725m
Score/min:235
Accuracy (listed only):24.015%
HSR (listed only):14.244%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:528
Deaths:246
KDR:2.146
Accuracy:11.291% D*
HSR:18.371% C+
Cosmos VM3
C+
Kills:510
Deaths:235
KDR:2.170
Accuracy:10.836% D**
HSR:18.627% C+
NS-10 Burster
C+
Kills:124
Deaths:116
KDR:1.069
Accuracy:25.247% D
HSR:6.452% C+
NS-10 Burster
C
Kills:120
Deaths:107
KDR:1.122
Accuracy:25.102% D
HSR:5% C
Comet VM2
B+
Kills:111
Deaths:190
KDR:0.584
Accuracy:38.438% C--
HSR:5.405% B+
Quasar VM1
D--
Kills:107
Deaths:96
KDR:1.115
Accuracy:11.148% D--
HSR:12.150% D*
Vortex VM21
A+
Kills:73
Deaths:116
KDR:0.629
Accuracy:45.334% B+
HSR:6.849% A+
Vortex VM21
B+
Kills:71
Deaths:116
KDR:0.612
Accuracy:46.427% B+
HSR:4.225% C++
Comet VM2
C
Kills:69
Deaths:92
KDR:0.750
Accuracy:41.605% C
HSR:1.449% D*
Blueshift VM5
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:11.612% N/A
HSR:20% N/A
Kills:1,763
Deaths (as MAX Suit):672.500
Deaths (to MAX Suits):881
KDR:2.62156
Kill Difference:1,090.500
Playtime:117.774 hours
Usage:8%
Score:1.491m
Score/min:211
Accuracy (listed only):26.704%
HSR (listed only):9.853%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:3,531
V. Kills:2,640 134%
Deaths:1,002
KDR:3.524
Accuracy:51.537% D
KPH:16.600 D*
VKPH:12.400 D--
Skyguard
C-
Kills:434
V. Kills:323 134%
Deaths:161
KDR:2.696
Accuracy:25.431% D
KPH:10.700 D
VKPH:8 C-
C75 Viper
D
Kills:265
V. Kills:71 368%
Deaths:155
KDR:1.710
Accuracy:34.123% D
KPH:11.500 D--
VKPH:3.100 D--
L100 Python HESH
D
Kills:69
V. Kills:18 363%
Deaths:12
KDR:5.750
Accuracy:39.933% D--
KPH:20.600 D*
VKPH:5.400 D
Kills:4,299 (4,299 + 0)
Deaths:1,330
KDR:3.232
VKDR:2.295
Vehicle Kills:3,052
Kill Difference:2,969
Playtime:279.255 hours
Usage:18%
Score:1.953m
Score/min:117
Driving Accuracy:39.933%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:165
V. Kills:69 236%
Deaths:108
KDR:1.528
Accuracy:28.501% D*
KPH:9.400 D--
VKPH:3.900 D--
M20 Basilisk
D
Kills:97
V. Kills:63 152%
Deaths:64
KDR:1.516
Accuracy:26.524% D**
KPH:9 D--
VKPH:5.800 D
M60-G Bulldog
D-
Kills:65
V. Kills:14 433%
Deaths:37
KDR:1.757
Accuracy:30.118% C--
KPH:13.700 D--
VKPH:2.900 D-
M40 Fury
D*
Kills:55
V. Kills:16 324%
Deaths:37
KDR:1.486
Accuracy:32.283% C-
KPH:12.900 D*
VKPH:3.800 D*
Kills:382 (0 + 382)
Deaths:246
KDR:1.553
VKDR:0.659
Vehicle Kills:162
Kill Difference:136
Playtime:37.422 hours
Usage:2%
Score:0.213m
Score/min:95
Driving Accuracy:N/A%
Gunner Accuracy:32.283%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 3,6433,6154,6020.786C+0.2420.514%C-17.261%C-11.8C-N/A36305.5h14.2B69.2C++
L100 Python AP 6,1713,5311,0023.524C2.4951.537%D2.69%C++16.6D*12.4D--120212.4h6.8C+13.2C
Orion VS54 1,6621,6491,8430.895C0.1416.28%D-18.496%D-15.5DN/A49106.3h12.9C++79.4C+
Thanatos VE70 9759581,4670.653C0.3828.472%D*13.57%D13.9DN/A4669h4.6C**16.3C
Pulsar VS1 8698581,5840.542C-0.4919.558%D-14.918%D-9.4D-N/A2690.8h15.7C+80.2C
Tank Mine 1,2607572792.713C++1.6820.479%D--N/A80.5C--53.5C7669.4h2C+9.5F
Spear Anti-Vehicle Phalanx Turret 1,0677051007.05C+6.0243.741%C+3.972%C+23.5D-12.1D-15230h9.1C++20.7C++
MANA Anti-Vehicle Turret 9795584061.374C0.3447.465%D3.047%C+5580M+4210A**6810160.1h8.7C*18.3C++
C-4 8875447280.747C-0.2825.123%C+N/A46.1D29.1C+48211.8h2.7F--10.8D**
Cosmos VM3 5325282462.146C*1.1211.291%D*18.371%C+15D--N/A3935.1h13B+114.7C+
Cosmos VM3 5135102352.17C++1.1410.836%D**18.627%C+14.8D*N/A3834.5h12.4B+114.9D
NSX-P Tanto 4474379050.483C--0.5519.142%D*21.739%D7.9D-N/A2055.3h15.3C++79.9C
Skyguard 7574341612.696C+1.6725.431%D1.152%D10.7D8C-11540.5h120.3C++473C+
Eidolon VE33 2822725480.496C-0.5324.659%C--24.632%C+5.9D--N/A1746.1h12.3D-50.1D
C75 Viper 3362651551.71C--0.6834.123%D2.264%B**11.5D--3.1D--8623h15.8C46.2C
Aspis Anti-Aircraft Phalanx Turret 537261455.8B*4.7721.184%D1.149%D7.8D8.2D13233.5h128.8B++608C*
Frag Grenade 2172121212N/A210.9740.68%DN/A424C10C++15620.5h3.6C*8.9C+
MANA Anti-Personnel Turret 1771761691.041N/A0.0111.297%UN/A1760U10U3338700.1h35.3T*312.5T*
M20 Basilisk 2341651081.528D0.5028.501%D*5.455%C+9.4D--3.9D--9017.6h108C+378.9D
NS-44L Blackhand 1651612160.745C0.2934.555%D-40.373%C+9.9D-N/A2516.2h7.3F21.2D*
Nemesis VSH9 3041502540.591C+0.4468.155%B++N/A6.1C--6.3C11624.6h11.6D**17D
Lancer VS22 3381484440.333C--0.7061.101%C+4.73%A6.9D-8.9D11021.3h42.5D69.6D
Lasher X2 1271242220.559D0.4724.743%C+4.839%B+12.9D--N/A469.6h16.7B++67.5B+
NS-10 Burster 2341241161.069C++0.0425.247%D6.452%C+3.3D--2.9C-5638.1h161.4C--639.1C--
NS-10 Burster 2211201071.121C+0.0925.102%D5%C3.2D--2.7D-5737h161.4C642.9C-
Rocklet Rifle 2261192170.548C0.4850.296%CN/A22C--19.8C2845.4h31.5B+62.6B
Sticky Grenade 1191171117N/A115.9737.995%FN/A585D10C14950.2h2.6C6.9D
Comet VM2 1521111900.584C0.4538.438%C--5.405%B+5.8D--2.1D--5419.1h24.4C+63.4C+
Quasar VM1 110107961.115C0.0811.148%D--12.15%D*11.3D--N/A509.5h14.1B126.2C+
M20 Basilisk 16097641.516D0.4926.524%D**5.155%C+9D--5.8D10610.8h107.9C+406.7D-
Vortex VM21 114731160.629C-0.4045.334%B+6.849%A+4.1D--2.3D**3717.7h52.3C115.4C+
Vortex VM21 124711160.612C0.4246.427%B+4.225%C++4D-3D-4417.8h54.7C+117.9C*
L100 Python HESH 8769125.75C-4.7239.933%D--5.797%M**20.9D*5.5D1473.3h5.2D-13D**
Comet VM2 9769920.75C0.2841.605%C1.449%D*6.8D-2.8D*6310.1h28.6C+68.6C+
Proximity Mine 6868154.533C*3.5031.478%D*N/A97.1C--N/A4160.7h2.2D-6.9D**
M60-G Bulldog 7965371.757D0.7330.118%C--3.077%C++13.5D--2.9D-794.8h8.6C28.7C
M40 Fury 7155371.486D0.4632.283%C-N/A12.8D*3.7D*1064.3h20.5D63.5D
Blueshift VM5 5150311.613C0.5811.612%F20%C16.1D--N/A523.1h15.3C*131.8D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61680.2h
Nano-Armor Kit8651,086,98767.5h
Anti-Vehicle MANA Turret302,2263.2h
Nanite Revive Grenade01,8100.5h
Medical Applicator1,077334,51436.2h
VS Patriot Flare Gun42720.5h
Ammunition Package484,4823.4h
Medical Kit111870.4h
Anti-Infantry MANA Turret175751.1h
Recon Detection Device31530.7h

Check the help document for the dictionary if you want to learn more about words used here.


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