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Legionary ChuckN0rri5[TFDN] ChuckN0rri5
VS BR 23

KDR: 1.03

Score: 19.1m

Last Seen: Feb 10th, 2019 7:59 PM
- OFFLINE - 27.2 hour(s)

Prestige 1, Battle Rank 23 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
Level Progress (to 24): 74%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Solstice VE3 L100 Python AP Orion VS54 Thanatos VE70 Pulsar VS1 Tank Mine Spear Anti-Vehicle Phalanx Turret MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 938TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.373%18.232%353610166,9330.7755030.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.219%-0.333C--0.378C--0.991D--HEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.041C+13.90.027C+57.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.781%2.625%358410184,114123829623.3231139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.447%-0.986D--0.007C+0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.8-0.599D19-0.518D42.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.803%4.984%34310193219132550.351204125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.875%-0.776D-0.155C++-1.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
318.5-1.688F-88.5-1.245D*229.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.621%13.319%3411021916631161.44937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.065D*-0.241C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.238C4.70.037C+11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
19.1m350.7%233 (14k)211 (12.7k)1.027119,25418,7461.4782423 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102256312.367%9.853%12204:503

13% Combat Medic48% Engineer12% Heavy Assault18% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 8:00 AMMar 16th, 2018 7:20 PMFeb 19th, 2019 9:52 PM (2d) (PST)Feb 10th, 2019 4:24 PM (11d) (PST)Feb 10th, 2019 3:59 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5521334190.2130.2070.0210.9880.06981

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1487,97525,1731312159412,684

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1506h/62.8d 8,457 1,897 9,650 89.3k 3,192 4,607 6,201 49.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:3,611
Deaths:4,581
KDR:0.788
Accuracy:20.517% C-
HSR:17.281% C
Thanatos VE70
D
Kills:916
Deaths:1,392
KDR:0.658
Accuracy:28.621% D*
HSR:13.319% D
NSX-P Tanto
D
Kills:408
Deaths:853
KDR:0.478
Accuracy:19.040% D*
HSR:20.833% D
Eidolon VE33
C
Kills:269
Deaths:541
KDR:0.497
Accuracy:24.368% D
HSR:23.792% C
Kills:5,204
Deaths (as Engineer):7,367
Deaths (to Engineers):4,283
KDR:0.70639
Kill Difference:2,163
Playtime:715.389 hours
Usage:48%
Score:10.197m
Score/min:238
Accuracy (listed only):23.136%
HSR (listed only):18.806%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,635
Deaths:1,824
KDR:0.896
Accuracy:16.271% D-
HSR:18.593% D-
Lasher X2
B+
Kills:120
Deaths:216
KDR:0.556
Accuracy:24.911% C+
HSR:5% B+
Kills:1,755
Deaths (as Heavy Assault):2,040
Deaths (to Heavy Assaults):4,871
KDR:0.86029
Kill Difference:285
Playtime:185.435 hours
Usage:12%
Score:1.919m
Score/min:172
Accuracy (listed only):20.591%
HSR (listed only):11.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:3,611
Deaths:4,581
KDR:0.788
Accuracy:20.517% C-
HSR:17.281% C
Thanatos VE70
D
Kills:916
Deaths:1,392
KDR:0.658
Accuracy:28.621% D*
HSR:13.319% D
NSX-P Tanto
D
Kills:408
Deaths:853
KDR:0.478
Accuracy:19.040% D*
HSR:20.833% D
Kills:4,935
Deaths (as Light Assault):6,826
Deaths (to Light Assaults):3,236
KDR:0.72297
Kill Difference:1,891
Playtime:268.705 hours
Usage:18%
Score:2.675m
Score/min:166
Accuracy (listed only):22.726%
HSR (listed only):17.144%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C
Kills:152
Deaths:204
KDR:0.745
Accuracy:34.356% D-
HSR:38.816% C
Kills:152
Deaths (as Infiltrator):204
Deaths (to Infiltrators):2,965
KDR:0.7451
Kill Difference:52
Playtime:23.887 hours
Usage:2%
Score:0.167m
Score/min:117
Accuracy (listed only):34.356%
HSR (listed only):38.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:916
Deaths:1,392
KDR:0.658
Accuracy:28.621% D*
HSR:13.319% D
Pulsar VS1
D-
Kills:858
Deaths:1,584
KDR:0.542
Accuracy:19.558% D-
HSR:14.918% D-
Kills:1,774
Deaths (as Combat Medic):2,976
Deaths (to Combat Medics):1,869
KDR:0.5961
Kill Difference:1,202
Playtime:189.575 hours
Usage:13%
Score:2.658m
Score/min:234
Accuracy (listed only):24.090%
HSR (listed only):14.119%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:526
Deaths:244
KDR:2.156
Accuracy:11.247% D--
HSR:18.441% C+
Cosmos VM3
C+
Kills:509
Deaths:233
KDR:2.185
Accuracy:10.782% D*
HSR:18.664% C+
NS-10 Burster
C+
Kills:124
Deaths:116
KDR:1.069
Accuracy:25.228% D
HSR:6.452% C+
NS-10 Burster
C
Kills:120
Deaths:107
KDR:1.122
Accuracy:25.082% D
HSR:5% C
Comet VM2
B+
Kills:111
Deaths:190
KDR:0.584
Accuracy:38.438% C-
HSR:5.405% B+
Quasar VM1
D--
Kills:107
Deaths:96
KDR:1.115
Accuracy:11.148% D--
HSR:12.150% D*
Vortex VM21
A
Kills:73
Deaths:116
KDR:0.629
Accuracy:45.334% B+
HSR:6.849% A
Vortex VM21
B++
Kills:71
Deaths:116
KDR:0.612
Accuracy:46.427% B++
HSR:4.225% C++
Comet VM2
C
Kills:69
Deaths:92
KDR:0.750
Accuracy:41.605% C
HSR:1.449% D*
Kills:1,710
Deaths (as MAX Suit):655
Deaths (to MAX Suits):877
KDR:2.61069
Kill Difference:1,055
Playtime:117.439 hours
Usage:8%
Score:1.487m
Score/min:211
Accuracy (listed only):28.366%
HSR (listed only):8.737%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:3,371
V. Kills:2,561 132%
Deaths:970
KDR:3.475
Accuracy:51.662% D
KPH:16.400 D--
VKPH:12.500 D--
Skyguard
C
Kills:409
V. Kills:312 131%
Deaths:155
KDR:2.639
Accuracy:25.725% D
KPH:10.800 C-
VKPH:8.200 C
C75 Viper
D
Kills:265
V. Kills:71 368%
Deaths:155
KDR:1.710
Accuracy:34.123% D
KPH:11.500 D--
VKPH:3.100 D*
L100 Python HESH
D
Kills:69
V. Kills:18 363%
Deaths:12
KDR:5.750
Accuracy:39.933% D--
KPH:20.700 D*
VKPH:5.400 D
Kills:4,114 (4,114 + 0)
Deaths:1,292
KDR:3.184
VKDR:2.293
Vehicle Kills:2,962
Kill Difference:2,822
Playtime:270.022 hours
Usage:18%
Score:1.887m
Score/min:116
Driving Accuracy:39.933%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:159
V. Kills:68 230%
Deaths:107
KDR:1.486
Accuracy:28.582% D*
KPH:9.200 D--
VKPH:3.900 D--
M20 Basilisk
D
Kills:97
V. Kills:63 152%
Deaths:63
KDR:1.540
Accuracy:26.488% D*
KPH:9 D--
VKPH:5.900 D
M60-G Bulldog
D-
Kills:65
V. Kills:14 433%
Deaths:37
KDR:1.757
Accuracy:29.962% C--
KPH:13.700 D--
VKPH:3 D-
M40 Fury
D*
Kills:55
V. Kills:16 324%
Deaths:37
KDR:1.486
Accuracy:32.251% C-
KPH:12.900 D*
VKPH:3.800 D*
Kills:376 (0 + 376)
Deaths:244
KDR:1.541
VKDR:0.660
Vehicle Kills:161
Kill Difference:132
Playtime:37.059 hours
Usage:2%
Score:0.210m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:32.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 3,6393,6114,5810.788C++0.2420.517%C-17.281%C11.9C-N/A36303.6h14.2B69.1C++
L100 Python AP 5,9323,3719703.475C+2.4551.662%D2.759%C+16.4D--12.5D--119205.7h6.9C+13.4C+
Orion VS54 1,6481,6351,8240.896C0.1316.271%D-18.593%D-15.5DN/A49105.2h12.9C++79.2C+
Thanatos VE70 9329161,3920.658C0.3728.621%D*13.319%D14DN/A4665.4h4.7C*16.3C
Pulsar VS1 8698581,5840.542C-0.4919.558%D-14.918%D-9.4D-N/A2690.8h15.7C+80.2C
Tank Mine 1,2377422782.669C++1.6420.457%D--N/A82.4C-55C7789h1.9C++9.5F
Spear Anti-Vehicle Phalanx Turret 1,0647031007.03C+6.0043.693%C+3.983%C+23.5D12.1D-15329.9h9.1C++20.7C*
MANA Anti-Vehicle Turret 9655504041.361D0.3347.404%D*3.091%C+5500B*4150B++6715440.1h8.7B+18.5C**
C-4 8705327180.741C-0.2925.078%C+N/A45.9D29.1C+47811.6h2.7F-10.9D**
Cosmos VM3 5305262442.156C**1.1311.247%D--18.441%C+15D--N/A3935.1h12.9B+114.9C+
Cosmos VM3 5125092332.185C++1.1610.782%D*18.664%C+14.8D*N/A3934.4h12.4B+114.9C
Skyguard 7214091552.639C+1.6125.725%D1.222%D10.8C-8.2C11838h123.3C*479.2C+
NSX-P Tanto 4174088530.478C--0.5519.04%D*20.833%D7.8D-N/A1952.2h15.3C++80.5C
Eidolon VE33 2792695410.497C-0.5324.368%D23.792%C6D-N/A1745h12D49.2C-
C75 Viper 3362651551.71C-0.6834.123%D2.264%B**11.5D--3.1D*8623h15.8C+46.2C
Aspis Anti-Aircraft Phalanx Turret 537261455.8B**4.7721.213%D1.149%D7.8D8.3C--13333.3h127.9B++603C*
Frag Grenade 2162111211N/A209.9740.816%DN/A422C10B+15710.5h3.6C**8.8C++
MANA Anti-Personnel Turret 1771761691.041N/A0.0111.297%UN/A1760U10U3332200.1h35.3T*312.5T*
M20 Basilisk 2271591071.486D0.4628.582%D*5.66%C+9.2D--3.9D--8817.3h109.9C+384.3D
NS-44L Blackhand 1561522040.745C0.2834.356%D-38.816%C9.8D-N/A2315.5h7.3D**21.2D*
Lancer VS22 3381484440.333D0.6961.198%C+4.73%B*7D9D11021.1h42.2C--69C-
Nemesis VSH9 2911422460.577C+0.4568.502%B*N/A6D6.3D11623.8h11.9D**17.4D-
NS-10 Burster 2341241161.069C**0.0425.228%D6.452%C+3.3D--2.9C-5638.1h161.2C-638.8C-
NS-10 Burster 2211201071.121C++0.0925.082%D5%C3.2D--2.7D5737h161.2C642.6C
Lasher X2 1231202160.556D0.4724.911%C+5%B+12.9DN/A469.3h17B++68.2B+
Sticky Grenade 1191171117N/A115.9738.077%D**N/A585D10C15060.2h2.6C6.8C--
Rocklet Rifle 2151132060.549C0.4850.611%CN/A22.2C-20C2825.1h31.5B+62.3B
Comet VM2 1521111900.584C0.4438.438%C-5.405%B+5.8D--2.1D--5419.1h24.4C+63.4C+
Quasar VM1 110107961.115C0.0911.148%D--12.15%D*11.3D--N/A509.5h14.1B+126.2C+
M20 Basilisk 16097631.54D0.5126.488%D*5.155%C+9.1D--5.9D10610.7h107.2C+404.9D
Vortex VM21 114731160.629C-0.4045.334%B+6.849%A4.1D-2.3D*3717.7h52.3C+115.4C++
Vortex VM21 124711160.612C0.4246.427%B++4.225%C++4D-3D-4417.8h54.7C+117.9C**
Comet VM2 9769920.75C0.2841.605%C1.449%D*6.8D-2.8D*6310.1h28.6C+68.6C+
L100 Python HESH 8769125.75C-4.7239.933%D--5.797%M**20.9D*5.5D1473.3h5.2D**13D**
Proximity Mine 6868154.533C*3.5130.952%D*N/A97.1C--N/A4230.7h2.1C--6.8D*
M60-G Bulldog 7965371.757D-0.7329.962%C--3.077%C++13.8D--3D-784.7h8.5C+28.4C
M40 Fury 7155371.486D-0.4632.251%C-N/A12.8D*3.7D*1064.3h20.4C--63.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret302,1993.2h
VS Patriot Flare Gun42710.5h
Nano-Armor Kit8581,070,38166.5h
Spawn Beacon61640.2h
Nanite Revive Grenade01,7600.5h
Medical Applicator1,057327,96335.6h
Ammunition Package474,4203.3h
Medical Kit111870.4h
Anti-Infantry MANA Turret175751.1h
Recon Detection Device31530.7h

Check the help document for the dictionary if you want to learn more about words used here.


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