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ChuckStone[] ChuckStone
NC BR 102

KDR: 8.29

Score: 20m

Last Seen: Oct 20th, 2018 7:57 AM
- OFFLINE - 7.7 hour(s)

Battle Rank 103 (102 total) - New Conglomerate on Briggs
Level Progress (to 104): 58%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NCM2 Falcon Titan-150 HEAT C75 Viper NCM2 Falcon NC6 Gauss SAW Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,261,008 MLG Score: 1008
Fun Score: N/A
Cheeseburgers Flipped: 6639TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.847%19.19%381510082,1471.321236.971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.364%-0.227C-0.219C0.358C**HEAD ++ (~9.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.226C++11.50.192C++46.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.289%1.148%1932410096,011416159614.4149376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.211%-0.246C-0.975D--0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+5.10.591B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.522%4.167%3311012722571370.2790752%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.262C-0C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.8-0.998D--78-1.006D*154.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.199%66.788%332101155116123.40124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.401%-0.331C--0.03C+-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.257C*2.40.243C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20m155.6%197 (11.8k)225 (13.5k)8.2926356,7056,8389.10252102 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1013425623.311%10.892%25412:597

23% Engineer10% Heavy Assault6% Light Assault56% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 10:05 PMJul 28th, 2017 11:14 PMOct 20th, 2018 4:54 AM (22h) (PST)Oct 20th, 2018 5:31 AM (21h) (PST)Oct 20th, 2018 3:57 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6335311020.6390.0770.0701.0670.0461008

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,97631,8706,106385464313,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1478.2h/61.6d 5,538 6,176 8,874 94.6k 2,034 5,360 4,108 56.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,194
Deaths:346
KDR:3.451
Accuracy:19.614% C+
HSR:19.682% D
NS-15M2
D
Kills:347
Deaths:197
KDR:1.761
Accuracy:20.077% D
HSR:16.715% D--
Kills:1,541
Deaths (as Heavy Assault):543
Deaths (to Heavy Assaults):1,932
KDR:2.83794
Kill Difference:998
Playtime:143.843 hours
Usage:10%
Score:0.898m
Score/min:104
Accuracy (listed only):19.845%
HSR (listed only):18.198%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:340
Deaths:219
KDR:1.553
Accuracy:17.380% D-
HSR:20.294% C+
NS-11C
B+
Kills:171
Deaths:96
KDR:1.781
Accuracy:24.831% C**
HSR:21.637% B+
Kills:511
Deaths (as Light Assault):315
Deaths (to Light Assaults):1,161
KDR:1.62222
Kill Difference:196
Playtime:94.196 hours
Usage:6%
Score:0.297m
Score/min:52
Accuracy (listed only):21.105%
HSR (listed only):20.966%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:340
Deaths:219
KDR:1.553
Accuracy:17.380% D-
HSR:20.294% C+
NS-11C
B+
Kills:171
Deaths:96
KDR:1.781
Accuracy:24.831% C**
HSR:21.637% B+
Kills:511
Deaths (as Engineer):315
Deaths (to Engineers):1,744
KDR:1.62222
Kill Difference:196
Playtime:343.153 hours
Usage:23%
Score:3.687m
Score/min:179
Accuracy (listed only):21.105%
HSR (listed only):20.966%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:315
Deaths:77
KDR:4.091
Accuracy:34.766% D
HSR:56.508% D*
EM4 Longshot
C**
Kills:236
Deaths:64
KDR:3.688
Accuracy:30.804% D*
HSR:80.509% C**
Kills:551
Deaths (as Infiltrator):141
Deaths (to Infiltrators):589
KDR:3.9078
Kill Difference:410
Playtime:61.895 hours
Usage:4%
Score:0.425m
Score/min:114
Accuracy (listed only):32.785%
HSR (listed only):68.508%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:20,735
Deaths:3,252
KDR:6.376
Accuracy:23.976% D*
HSR:12.549% D
NCM1 Scattercannon
D
Kills:19,468
Deaths:3,283
KDR:5.930
Accuracy:26.641% D--
HSR:12.636% D
NCM2 Falcon
C+
Kills:2,567
Deaths:509
KDR:5.043
Accuracy:38.498% C+
HSR:3.272% D
NCM2 Falcon
C
Kills:1,878
Deaths:480
KDR:3.913
Accuracy:39.183% C
HSR:2.662% D--
NCM3 Raven
C**
Kills:422
Deaths:219
KDR:1.927
Accuracy:41.365% C**
HSR:2.133% C
NCM3 Raven
C**
Kills:393
Deaths:219
KDR:1.795
Accuracy:41.752% C**
HSR:2.799% C+
NS-10 Burster
B++
Kills:141
Deaths:74
KDR:1.905
Accuracy:34.760% B++
HSR:5.674% C++
NS-10 Burster
B*
Kills:131
Deaths:76
KDR:1.724
Accuracy:34.789% B*
HSR:3.053% D-
Kills:45,735
Deaths (as MAX Suit):4,056
Deaths (to MAX Suits):329
KDR:11.27589
Kill Difference:41,679
Playtime:831.495 hours
Usage:56%
Score:14.623m
Score/min:293
Accuracy (listed only):35.121%
HSR (listed only):5.597%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:2,385
V. Kills:425 N/A
Deaths:103
KDR:23.155
Accuracy:32.965% C--
KPH:28.400 C+
VKPH:5.100 D
Kills:2,385 (2,385 + 0)
Deaths:103
KDR:23.155
VKDR:4.126
Vehicle Kills:425
Kill Difference:2,282
Playtime:84.023 hours
Usage:6%
Score:0.693m
Score/min:137
Driving Accuracy:32.965%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:2,513
V. Kills:876 287%
Deaths:155
KDR:16.213
Accuracy:52.657% B++
KPH:30.700 B**
VKPH:10.700 B+
Titan-150 HESH
B+
Kills:943
V. Kills:102 N/A
Deaths:57
KDR:16.544
Accuracy:49.201% C*
KPH:49.300 B+
VKPH:5.300 D
Titan-150 AP
B**
Kills:170
V. Kills:148 114%
Deaths:33
KDR:5.152
Accuracy:56.755% B*
KPH:22.300 C+
VKPH:19.500 B**
Kills:3,626 (3,626 + 0)
Deaths:245
KDR:14.800
VKDR:4.596
Vehicle Kills:1,126
Kill Difference:3,381
Playtime:108.539 hours
Usage:7%
Score:1.155m
Score/min:177
Driving Accuracy:56.755%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:167
V. Kills:21 N/A
Deaths:
KDR:
Accuracy:23.516% D**
KPH:42.200 C-
VKPH:5.300 D-
M20 Basilisk
D
Kills:72
V. Kills:30 232%
Deaths:13
KDR:5.538
Accuracy:33.522% C-
KPH:12.100 D
VKPH:5 D
Kills:239 (0 + 239)
Deaths:13
KDR:18.385
VKDR:3.923
Vehicle Kills:51
Kill Difference:226
Playtime:9.923 hours
Usage:1%
Score:0.082m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:33.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 20,90120,7353,2526.376A++1.9223.976%D*12.549%D34C+N/A96609.4h4B**16.5C**
NCM1 Scattercannon 19,64419,4683,2835.93A*2.3626.641%D--12.636%D30.2B+N/A92644.6h4.9A18.2B+
NCM2 Falcon 3,0642,5675095.043M*3.2538.498%C+3.272%D19.2B++3.7C-106133.7h6.1B**15.9B*
Titan-150 HEAT 3,3892,51315516.213A*7.9252.657%B++1.194%D*30.7B**10.7B+16381.8h3.3B**6.3A
C75 Viper 2,8102,38510323.155M**14.8632.965%C--1.006%D28.4C+5.1D13784h8B**24.3B++
NCM2 Falcon 2,2561,8784803.913M**4.3839.183%C2.662%D--18.8A3.8C--7799.8h6.7A17.2B**
NC6 Gauss SAW 1,1961,1943463.451A++4.8419.614%C+19.682%D13.5DN/A7488.7h9.3B+47.5B
Titan-150 HESH 1,0459435716.544B++8.2549.201%C*1.485%C49.4B+5.3D18419.1h2.6B++5.4B++
MAX Punch 4954914,0560.121C**8.1721.495%FN/A0.6CN/A2786.5h2C+9.4C+
NCM3 Raven 7194222191.927A+6.3741.365%C**2.133%C9C6.3C+8047h23.2B+56.1B+
NCM3 Raven 6573932191.795A6.5041.752%C**2.799%C+8.4C5.7C+7446.7h24.9B+59.6B+
NS-15M2 3493471971.761C++6.5320.077%D16.715%D--15.8D--N/A4122h14.4C71.6C
AF-19 Mercenary 3453402191.553B*6.7417.38%D-20.294%C+2.7D--N/A24128.3h12.4B71.1C+
SAS-R 317315774.091B4.2034.766%D56.508%D*18D-N/A5617.5h2.6C-7.6C-
EM4 Longshot 236236643.688C*4.6030.804%D*80.509%C**10.4D*N/A3722.8h2B+6.6C
NS-11C 176171961.781B*6.5124.831%C**21.637%B+13.2DN/A4313h16.9C68.3C++
Titan-150 AP 318170335.152C+3.1456.755%B*N/A22.4C+19.5B**3107.6h4.5C++8B+
M40 Fury 1881671167U158.7123.516%D**N/A41.8C-5.3D-1914h9.5B++40.6C+
NS-10 Burster 252141741.905A6.3934.76%B++5.674%C++5.4C++4.2B8026.2h118.5B**341B*
NS-10 Burster 224131761.724A6.5734.789%B*3.053%D-4.8C+3.4C+7427.1h130.1B+374B++
Shrike 219124681.824A++6.4749.185%D-2.419%C12.5D--9.6C2639.9h7.5C15.3D
NS-11A 9695541.759B+6.5321.107%D13.684%D--15.8DN/A596h15.8D75C
Tank Mine 11991330.333U22.04162.428%SN/A455S140M38510.2h3.1F-1.9A**
C-4 897689.5S1.2171.271%SN/A47.5D8.1D**6241.6h1.7C2.4C**
M20 Basilisk 10272135.538A+2.7533.522%C-4.167%D12D5D1026h78C**232.8B
MANA Anti-Personnel Turret 636387.875N/A0.4216.946%UN/A630UN/A2448300.1h23.4T*138.2T*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator56,0930.6h
Medical Kit53000.6h
Nano-Armor Kit165221,54635.2h
Ammunition Package02091h
Anti-Infantry MANA Turret02340.7h
Mag-Cutter730160190.2h
Shield Recharging Field0580h
Recon Detection Device0680.1h

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