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ChuckStone[I0NE] ChuckStone
NC BR 104

KDR: 8.26

Score: 20.9m

Last Seen: Feb 8th, 2019 12:11 AM
- OFFLINE - 2452.4 hour(s)

Battle Rank 104 (104 total) - New Conglomerate on Briggs
Level Progress (to 105): 66%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NCM2 Falcon Titan-150 HEAT C75 Viper NCM2 Falcon NC6 Gauss SAW Titan-150 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,346,076 MLG Score: 1076
Fun Score: N/A
Cheeseburgers Flipped: 6800TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.384%20.178%411811882,4731.399556.86

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.562%-0.142C-0.088C+0.221C++HEAD ++ (~9.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.24C++11.60.19C++45.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.293%1.147%1910411926,015422160314.2535375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.191%-0.257C-0.929D--0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+5.10.592B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.065%7.254%79311931932641420.728302135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.332%-0.474D0.712B++0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.9-0.487D55-0.385C-122

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.364%66.667%792119479218344.30435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.77%-0.098C+-0.03C+-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.40.258C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.9m157.7%201 (12.1k)229 (13.7k)8.2592859,1537,1629.04426104 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1196469623.501%11.393%26812:497

23% Engineer10% Heavy Assault7% Light Assault56% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 10:05 PMNov 10th, 2018 8:43 AMMar 9th, 2019 11:10 PM (72d) (PST)Feb 7th, 2019 8:30 PM (102d) (PST)Feb 7th, 2019 8:11 PM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6345311030.6480.0780.0741.0940.0461076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,06631,8506,216395466313,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1521.2h/63.4d 5,622 6,739 9,548 99.9k 2,082 5,495 4,193 57.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,199
Deaths:353
KDR:3.397
Accuracy:19.629% C+
HSR:19.767% D
NS-15M2
D
Kills:347
Deaths:197
KDR:1.761
Accuracy:20.077% D
HSR:16.715% D*
Kills:1,546
Deaths (as Heavy Assault):550
Deaths (to Heavy Assaults):2,001
KDR:2.81091
Kill Difference:996
Playtime:145.131 hours
Usage:10%
Score:0.906m
Score/min:104
Accuracy (listed only):19.853%
HSR (listed only):18.241%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:344
Deaths:219
KDR:1.571
Accuracy:17.493% D-
HSR:20.058% C
AC-X11
B++
Kills:180
Deaths:72
KDR:2.500
Accuracy:26.280% C**
HSR:25.556% B++
NS-11C
B+
Kills:171
Deaths:96
KDR:1.781
Accuracy:24.831% C*
HSR:21.637% B+
MKV Suppressed
A*
Kills:85
Deaths:41
KDR:2.073
Accuracy:25.102% C+
HSR:31.765% A*
Kills:780
Deaths (as Light Assault):428
Deaths (to Light Assaults):1,216
KDR:1.82243
Kill Difference:352
Playtime:100.625 hours
Usage:7%
Score:0.380m
Score/min:63
Accuracy (listed only):23.426%
HSR (listed only):24.754%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:344
Deaths:219
KDR:1.571
Accuracy:17.493% D-
HSR:20.058% C
AC-X11
B++
Kills:180
Deaths:72
KDR:2.500
Accuracy:26.280% C**
HSR:25.556% B++
NS-11C
B+
Kills:171
Deaths:96
KDR:1.781
Accuracy:24.831% C*
HSR:21.637% B+
Kills:695
Deaths (as Engineer):387
Deaths (to Engineers):1,787
KDR:1.79587
Kill Difference:308
Playtime:344.692 hours
Usage:23%
Score:3.705m
Score/min:179
Accuracy (listed only):22.868%
HSR (listed only):22.417%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C-
Kills:556
Deaths:139
KDR:4
Accuracy:35.809% C-
HSR:60.791% D
EM4 Longshot
C**
Kills:236
Deaths:64
KDR:3.688
Accuracy:30.804% D*
HSR:80.509% C**
MKV Suppressed
A*
Kills:85
Deaths:41
KDR:2.073
Accuracy:25.102% C+
HSR:31.765% A*
NC4 Mag-Shot
B
Kills:51
Deaths:66
KDR:0.773
Accuracy:20.710% D--
HSR:21.569% B
Kills:928
Deaths (as Infiltrator):310
Deaths (to Infiltrators):639
KDR:2.99355
Kill Difference:618
Playtime:74.385 hours
Usage:5%
Score:0.596m
Score/min:134
Accuracy (listed only):28.106%
HSR (listed only):48.658%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:21,657
Deaths:3,402
KDR:6.366
Accuracy:24.127% D*
HSR:12.809% D
NCM1 Scattercannon
D
Kills:20,373
Deaths:3,433
KDR:5.934
Accuracy:26.798% D--
HSR:12.895% D
NCM2 Falcon
C+
Kills:2,567
Deaths:509
KDR:5.043
Accuracy:38.498% C+
HSR:3.272% D
NCM2 Falcon
C
Kills:1,878
Deaths:480
KDR:3.913
Accuracy:39.183% C
HSR:2.662% D-
NCM3 Raven
C**
Kills:427
Deaths:221
KDR:1.932
Accuracy:41.428% C**
HSR:2.108% C-
NCM3 Raven
C**
Kills:396
Deaths:221
KDR:1.792
Accuracy:41.790% C**
HSR:2.778% C+
NS-10 Burster
B++
Kills:141
Deaths:74
KDR:1.905
Accuracy:34.860% B++
HSR:5.674% C++
NS-10 Burster
B*
Kills:131
Deaths:76
KDR:1.724
Accuracy:34.875% B*
HSR:3.053% D
Kills:47,570
Deaths (as MAX Suit):4,208
Deaths (to MAX Suits):342
KDR:11.30466
Kill Difference:43,362
Playtime:851.641 hours
Usage:56%
Score:15.239m
Score/min:298
Accuracy (listed only):35.195%
HSR (listed only):5.656%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:2,385
V. Kills:425 N/A
Deaths:103
KDR:23.155
Accuracy:32.965% C--
KPH:28.400 C+
VKPH:5.100 D
Kills:2,385 (2,385 + 0)
Deaths:103
KDR:23.155
VKDR:4.126
Vehicle Kills:425
Kill Difference:2,282
Playtime:84.023 hours
Usage:6%
Score:0.694m
Score/min:138
Driving Accuracy:32.965%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:2,513
V. Kills:876 287%
Deaths:155
KDR:16.213
Accuracy:52.657% B++
KPH:30.700 B**
VKPH:10.700 B+
Titan-150 HESH
B+
Kills:943
V. Kills:102 N/A
Deaths:57
KDR:16.544
Accuracy:49.201% C*
KPH:49.300 B+
VKPH:5.300 D
Titan-150 AP
B**
Kills:174
V. Kills:149 116%
Deaths:33
KDR:5.273
Accuracy:56.619% B++
KPH:22.500 C+
VKPH:19.300 B**
Kills:3,630 (3,630 + 0)
Deaths:245
KDR:14.816
VKDR:4.600
Vehicle Kills:1,127
Kill Difference:3,385
Playtime:108.668 hours
Usage:7%
Score:1.155m
Score/min:177
Driving Accuracy:56.619%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:167
V. Kills:21 N/A
Deaths:
KDR:
Accuracy:23.516% D**
KPH:42.200 C-
VKPH:5.300 D-
M20 Basilisk
D
Kills:81
V. Kills:32 245%
Deaths:13
KDR:6.231
Accuracy:34.792% C
KPH:13.200 D
VKPH:5.200 D
M20 Basilisk
C+
Kills:57
V. Kills:20 271%
Deaths:7
KDR:8.143
Accuracy:34.272% C
KPH:19.200 C+
VKPH:6.700 C-
M12 Kobalt
C
Kills:55
V. Kills: N/A
Deaths:2
KDR:27.500
Accuracy:16.067% C
KPH:53.600 C
VKPH:0 F
Kills:360 (0 + 360)
Deaths:22
KDR:16.364
VKDR:3.318
Vehicle Kills:73
Kill Difference:338
Playtime:14.106 hours
Usage:1%
Score:0.122m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:16.067%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 21,84921,6573,4026.366A*1.8924.127%D*12.809%D34.5C+N/A98628.4h4B**16.4C**
NCM1 Scattercannon 20,57120,3733,4335.934A**2.3326.798%D--12.895%D30.7B+N/A93663.6h4.8A18.1B
NCM2 Falcon 3,0642,5675095.043M*3.2238.498%C+3.272%D19.2B++3.7C106133.7h6.1B**15.9B++
Titan-150 HEAT 3,3892,51315516.213A*7.9552.657%B++1.194%D*30.7B**10.7B+16381.8h3.3B**6.3A
C75 Viper 2,8102,38510323.155S14.9032.965%C--1.006%D28.4C+5.1D13884h8B**24.3B++
NCM2 Falcon 2,2561,8784803.913M**4.3539.183%C2.662%D-18.8B**3.8C-7799.8h6.7A17.2B*
NC6 Gauss SAW 1,2011,1993533.397A*4.8619.629%C+19.767%D13.4DN/A7489.5h9.3B+47.5B
Titan-150 HESH 1,0459435716.544B++8.2849.201%C*1.485%C49.4B+5.3D18419.1h2.6B*5.4B++
SAS-R 5605561394B+4.2635.809%C-60.791%D21.8DN/A6725.5h2.5C7C
MAX Punch 5215174,2080.123B+8.1422.08%FN/A0.6CN/A2806.4h2C++9C
NCM3 Raven 7284272211.932A+6.3341.428%C**2.108%C-9C6.3C+7947.7h23.4B+56.5B+
NCM3 Raven 6623962211.792A6.4741.79%C**2.778%C+8.4C5.6C+7447.4h25.2B+60.2B+
NS-15M2 3493471971.761C++6.5020.077%D16.715%D*15.8D--N/A4122h14.4C71.6C
AF-19 Mercenary 3493442191.571B**6.6917.493%D-20.058%C2.7D--N/A25128.6h12.4B70.9C+
EM4 Longshot 236236643.688C*4.5730.804%D*80.509%C**10.4D*N/A3722.8h2B+6.6C
AC-X11 181180722.5A+5.7626.28%C**25.556%B++22.2CN/A878.1h10.4C++39.6C**
Titan-150 AP 323174335.273C+2.9956.619%B++N/A22.6C+19.4B**3077.7h4.5C*8B+
NS-11C 176171961.781B*6.4824.831%C*21.637%B+13.2DN/A4413h16.9C68.3C+
M40 Fury 1881671167U158.7423.516%D**N/A41.8C-5.3D-1914h9.5B++40.6C+
NS-10 Burster 252141741.905B**6.3534.86%B++5.674%C++5.3C+4.2B+8026.4h119.9B**344B*
NS-10 Burster 224131761.724B**6.5434.875%B*3.053%D4.8C+3.4C+7427.3h131.6B+377.2B++
Shrike 219124681.824A*6.4449.185%D-2.419%C12.5D--9.6C-2669.9h7.5C15.3D
NS-11A 9796591.627B6.6320.932%D14.583%D--15.5DN/A576.2h16.4D78.5D
Tank Mine 12394331.333U23.07135.616%SN/A470S145M+33550.2h3.2F-2.3A*
C-4 10286117.818S0.4459.109%SN/A53.8D10D*6421.6h1.7C2.9B**
MKV Suppressed 8685412.073A6.1925.102%C+31.765%A*14.2D-N/A486h13.8C*54.9C*
M20 Basilisk 11381136.231A++2.0334.792%C3.704%D-13.1D5.2D1096.2h77.2B+221.8B+
MANA Anti-Personnel Turret 636387.875N/A0.3816.946%UN/A630UN/A2491800.1h23.4T*138.2T*
M20 Basilisk 775778.143M0.1234.272%C7.018%B+19C+6.7C-1363h58.1B**169.4B*
M12 Kobalt 5555227.5A19.2416.067%C12.727%D*55CN/A1901h19.1C*118.7C++
NC4 Mag-Shot 5251660.773C++7.4920.71%D--21.569%B3.3D*N/A3415.3h13.5D*65.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2730.2h
Nano-Armor Kit166225,29935.3h
Medical Kit53020.6h
Medical Applicator66,3550.6h
Ammunition Package02131h
Anti-Infantry MANA Turret02340.7h
Mag-Cutter730160190.2h
Recon Detection Device01040.2h
Shield Recharging Field0580h

Check the help document for the dictionary if you want to learn more about words used here.


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