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Lt. Colonel ChuckyTR[DIOR] ChuckyTR
TR BR 70

KDR: 4.09

Score: 5.6m

Last Seen: Mar 16th, 2020 11:45 PM
- OFFLINE - 17.8 hour(s)

Battle Rank 70 - Terran Republic on Cobalt
Level Progress (to 71): 90%
Level 100 Progress: 30% 476h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee TSAR-42 MSW-R M20 Drake Hellfire Rocket Pods CAS30 Tank Buster NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,004,102 MLG Score: 1602
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.983%33.476%937612701,1711.904072.183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.89%1.31A1.879A++-1.427D**HEAD ++ (~19.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.571B+8.90.376C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.591%1.016%1499312733,150225145214217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.998%-0.706D--0.517D0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.90.083C+45.50.144C++103.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.005%1.084%861312737381053627.02857203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.966%-0.112C+-0.831D--1.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.416B24.60.389C**45.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.825%77.077%8612127499985811.7529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.854%0.884B*0.648B+-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.522B+1.90.392B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.6m299.9%465 (27.9k)413 (24.8k)4.087157,4101,8135.5206870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR127651025.994%16.802%43707:283

81% Engineer7% Heavy Assault10% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2016 5:54 PMMar 8th, 2020 10:37 PMMar 17th, 2020 9:01 AM (21d) (PST)Mar 16th, 2020 7:47 PM (21d) (PST)Mar 16th, 2020 7:45 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,031499820.5490.1340.0922.0940.1501602

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8682,95958,9093386126924,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
225.1h/9.4d 2,599 1,245 2,443 28.3k 78 309 2,022 13.9m

EngineerCLASS DETAILS: Engineer
AMR-66
A
Kills:56
Deaths:39
KDR:1.436
Accuracy:35.835% A
HSR:33.929% A
Kills:56
Deaths (as Engineer):39
Deaths (to Engineers):491
KDR:1.4359
Kill Difference:17
Playtime:182.199 hours
Usage:81%
Score:4.772m
Score/min:437
Accuracy (listed only):35.835%
HSR (listed only):33.929%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:604
Deaths:278
KDR:2.173
Accuracy:26.743% B++
HSR:34.603% A
T9 CARV
B**
Kills:83
Deaths:52
KDR:1.596
Accuracy:24.310% B**
HSR:27.711% B++
Kills:687
Deaths (as Heavy Assault):330
Deaths (to Heavy Assaults):381
KDR:2.08182
Kill Difference:357
Playtime:16.510 hours
Usage:7%
Score:0.292m
Score/min:295
Accuracy (listed only):25.527%
HSR (listed only):31.157%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:876
Deaths:176
KDR:4.977
Accuracy:41.145% C**
HSR:74.429% B+
NS-44 Commissioner
B*
Kills:258
Deaths:185
KDR:1.395
Accuracy:44.505% B*
HSR:27.907% B++
NSX Daimyo
B+
Kills:123
Deaths:35
KDR:3.514
Accuracy:38.730% D
HSR:95.935% B+
TX1 Repeater
B**
Kills:98
Deaths:72
KDR:1.361
Accuracy:28.755% B++
HSR:28.571% B**
Kills:1,355
Deaths (as Infiltrator):468
Deaths (to Infiltrators):219
KDR:2.8953
Kill Difference:887
Playtime:21.613 hours
Usage:10%
Score:0.426m
Score/min:328
Accuracy (listed only):38.284%
HSR (listed only):56.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
S
Kills:72
Deaths:40
KDR:1.800
Accuracy:25.612% B++
HSR:56.944% S
Kills:72
Deaths (as Combat Medic):40
Deaths (to Combat Medics):108
KDR:1.8
Kill Difference:32
Playtime:4.252 hours
Usage:2%
Score:0.085m
Score/min:332
Accuracy (listed only):25.612%
HSR (listed only):56.944%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:1,534
V. Kills:1,195 128%
Deaths:345
KDR:4.446
Accuracy:29.495% C--
KPH:22.700 B**
VKPH:17.700 A
M14 Banshee
A++
Kills:1,273
V. Kills:63 N/A
Deaths:124
KDR:10.266
Accuracy:35.293% B**
KPH:106 A++
VKPH:5.200 B*
Hellfire Rocket Pods
A
Kills:343
V. Kills:61 N/A
Deaths:16
KDR:21.438
Accuracy:59.642% A
KPH:153.600 B**
VKPH:27.300 A
Kills:3,150 (2,807 + 0)
Deaths:485
KDR:6.495
VKDR:2.720
Vehicle Kills:1,319
Kill Difference:2,665
Playtime:81.936 hours
Usage:36%
Score:1.478m
Score/min:301
Piloting Accuracy:35.293%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:308
V. Kills:111 275%
Deaths:
KDR:
Accuracy:59.801% A
KPH:8.600 C++
VKPH:3.100 D--
C150 Dalton
M**
Kills:244
V. Kills:120 202%
Deaths:1
KDR:244
Accuracy:37.766% C-
KPH:99.300 M**
VKPH:48.900 A*
L-30R Vektor
C+
Kills:59
V. Kills:22 257%
Deaths:
KDR:
Accuracy:37.077% C
KPH:11.200 C+
VKPH:4.200 C-
Kills:611 (367 + 244)
Deaths:1
KDR:611
VKDR:253
Vehicle Kills:253
Kill Difference:610
Playtime:43.745 hours
Usage:19%
Score:0.643m
Score/min:245
Piloting Accuracy:37.077%
Gunner Accuracy:37.766%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M+
Kills:136
V. Kills:41 324%
Deaths:9
KDR:15.111
Accuracy:42.571% C++
KPH:61 M+
VKPH:18.400 B*
P2-120 AP
A++
Kills:66
V. Kills:31 206%
Deaths:
KDR:
Accuracy:40.107% D
KPH:52.800 A++
VKPH:24.800 B**
Kills:202 (66 + 136)
Deaths:9
KDR:22.444
VKDR:8
Vehicle Kills:72
Kill Difference:193
Playtime:3.480 hours
Usage:2%
Score:0.091m
Score/min:435
Driving Accuracy:40.107%
Gunner Accuracy:42.571%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,7291,5343454.446B++0.3629.495%C--N/A22.7B**17.7A28967.7h78.7B*266.7B++
M14 Banshee 1,3361,27312410.266C**6.1835.293%B**1.335%B+106.1A++5.3B*32212h14.7B+41.6B+
TSAR-42 8838761764.977B+0.8941.145%C**74.429%B+62.1B*N/A14814.1h1.9B++4.7B+
MSW-R 6076042782.173C++1.9126.743%B++34.603%A60.4B++N/A16610h10.5B++39.3B++
M20 Drake 5203581358U353.9134.776%B1.397%D--37.3A++16.9B++2399.6h48.3B*138.8B++
Hellfire Rocket Pods 4043431621.438A17.3559.642%AN/A155.9B**27.7A5322.2h11.9B+20B++
CAS30 Tank Buster 4193081308U303.9159.801%A1.623%B+8.6C++3.1D--5936h85.3D--142.6C+
NS-44 Commissioner 2602581851.395B2.6944.505%B*27.907%B++67.9B**N/A1743.8h3.8C++8.5B+
C150 Dalton 3642441244U239.9137.766%C-N/A97.6M*48A++33082.5h1.7A+4.6A
E540 Halberd 177136915.111B*11.0242.571%C++N/A61.8M+18.6B*2452.2h3.4A++8.1A
NSX Daimyo 123123353.514C+0.5738.73%D95.935%B+76.9B+N/A2011.6h2B++5.1B+
TX1 Repeater 9898721.361B++2.7328.755%B++28.571%B**89.1M+N/A2101.1h10.1B*35B*
T9 CARV 8383521.596C++2.4924.31%B**27.711%B++48.8B*N/A1891.7h10.5B**43.2B++
T1 Cycler 7472401.8B+2.2925.612%B++56.944%S36B+1A1242h10.6A41.4B*
P2-120 AP 9766166S61.9140.107%DN/A50.8A+23.8B**7711.3h4.5B**11.3B++
L-30R Vektor 8159159U54.9137.077%CN/A11.1C+4.2C-865.3h49B++132.1B++
AMR-66 5856391.436B+2.6535.835%A33.929%A32.9B+1.2B**821.7h8.7C*24.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit211172,94913.5h
Spawn Beacon0660h
Motion Spotter46100.2h
Medical Applicator146,4270.5h
Medical Kit363890.9h
Nano-Repair Grenade0620h
Shield Recharging Field11860h
WLT-Howler Mining Laser03020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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