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Executor ChuckyV0[PL13] ChuckyV0
NC BR 174

KDR: 3.27

Score: 76.6m

Last Seen: Jan 6th, 2019 4:03 PM
- OFFLINE - 2602.4 hour(s)

Prestige 1, Battle Rank 100 (174 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M20 Mustang NSX Daimyo SAS-R The Moonshot NS-44 Commissioner Breaker Rocket Pods M30 Mustang AH Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,251,349 MLG Score: 2599
Fun Score: N/A
Cheeseburgers Flipped: 426TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.307%33.566%9503899742,6412.1361.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.273%1.405A1.97A++-1.024D*HEAD ++ (~19.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.596B+8.50.402B21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.046%1.002%8146102926,7543341143878.00778186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.721%-0.88D---0.55D0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.30.118C+41.30.22C++101

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.462%1.009%151610292,973230911861.28757250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.725%-0.726D--1.023D*-0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.038C+12.40.008C+24.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.324%3.959%102323101216,167201064708.04328250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.838%0.014C+-0.11C+0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.519B+20.70.476B+36.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.327%80.826%10238102726,3582739209.62322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.949%0.797B++0.897B*-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+20.37C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.515%16.366%1023310322,6031285162.02411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.522%0.006C+0.36C**1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.374C**3.40.293C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
76.6m221.3%430 (25.8k)372 (22.3k)3.26542144,97544,3973.74138174 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035995024.655%26.993%66604:3852

10% Combat Medic54% Engineer7% Heavy Assault24% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2013 6:32 PMSep 13th, 2015 4:50 PMFeb 5th, 2019 12:42 PM (78d) (PST)Jan 6th, 2019 12:56 PM (108d) (PST)Jan 6th, 2019 12:03 PM (108d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9861168700.7050.2160.1901.8820.1462599

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,1836,94052,243421311113922,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3429h/142.9d 21,131 39,133 51,635 387.1k 2,722 8,625 29,942 202.9m

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A
Kills:1,631
Deaths:515
KDR:3.167
Accuracy:37.832% B++
HSR:40.282% A
GD Guardian
B++
Kills:1,436
Deaths:539
KDR:2.664
Accuracy:34.117% C+
HSR:33.914% B++
LA39 Bruiser
B+
Kills:1,284
Deaths:762
KDR:1.685
Accuracy:67.918% B+
HSR:16.822% B
Gauss Compact S
A*
Kills:1,198
Deaths:727
KDR:1.648
Accuracy:28.304% B*
HSR:32.554% A*
AC-X11
M++
Kills:1,197
Deaths:531
KDR:2.254
Accuracy:28.717% B++
HSR:38.429% M++
NC12 Sweeper
B++
Kills:1,159
Deaths:1,179
KDR:0.983
Accuracy:33.933% D-
HSR:16.048% B++
NSX Tanto
A+
Kills:1,156
Deaths:643
KDR:1.798
Accuracy:27.051% C++
HSR:35.121% A+
Warden
A*
Kills:1,152
Deaths:909
KDR:1.267
Accuracy:26.357% C+
HSR:38.976% A*
AF-19 Mercenary
A+
Kills:1,146
Deaths:948
KDR:1.209
Accuracy:24.852% B+
HSR:30.105% A+
NS-11C
A
Kills:831
Deaths:428
KDR:1.942
Accuracy:29.329% B**
HSR:26.233% A
NSX-P Tanto
B**
Kills:473
Deaths:195
KDR:2.426
Accuracy:26.295% C++
HSR:33.192% B**
The Little Helper
B*
Kills:250
Deaths:170
KDR:1.471
Accuracy:56.300% B*
HSR:19.600% B++
Mauler S6
A
Kills:160
Deaths:136
KDR:1.176
Accuracy:53.198% A
HSR:15% C+
Kills:13,073
Deaths (as Engineer):7,682
Deaths (to Engineers):9,997
KDR:1.70177
Kill Difference:5,391
Playtime:1,853.808 hours
Usage:54%
Score:45.713m
Score/min:411
Accuracy (listed only):36.477%
HSR (listed only):28.944%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:1,259
Deaths:385
KDR:3.270
Accuracy:32.829% B+
HSR:32.963% B*
EM1
M++
Kills:1,175
Deaths:425
KDR:2.765
Accuracy:27.094% B**
HSR:41.192% M++
EM6
B*
Kills:1,171
Deaths:377
KDR:3.106
Accuracy:26.721% B*
HSR:28.608% B++
GD-22S
A*
Kills:1,168
Deaths:417
KDR:2.801
Accuracy:28.281% B**
HSR:38.099% A*
NC6S Gauss SAW S
B*
Kills:1,166
Deaths:491
KDR:2.375
Accuracy:28.557% B*
HSR:29.588% B*
LA1 Anchor
B**
Kills:1,162
Deaths:471
KDR:2.467
Accuracy:27.463% B+
HSR:34.251% B**
NS-15M2
B+
Kills:1,160
Deaths:462
KDR:2.511
Accuracy:26.042% B+
HSR:30.259% B+
NSX Naginata
A
Kills:1,158
Deaths:512
KDR:2.262
Accuracy:25.417% B++
HSR:37.478% A
NC6 Gauss SAW
A
Kills:1,157
Deaths:517
KDR:2.238
Accuracy:21.645% C**
HSR:31.461% A
MGR-L1 Promise
A
Kills:308
Deaths:145
KDR:2.124
Accuracy:23.921% C+
HSR:34.740% A
NC05 Jackhammer
B+
Kills:154
Deaths:106
KDR:1.453
Accuracy:47.997% B+
HSR:15.584% C*
NSX-P Naginata
M**
Kills:59
Deaths:20
KDR:2.950
Accuracy:23.427% C++
HSR:59.322% M**
Kills:11,097
Deaths (as Heavy Assault):4,328
Deaths (to Heavy Assaults):10,082
KDR:2.564
Kill Difference:6,769
Playtime:253.814 hours
Usage:7%
Score:5.503m
Score/min:361
Accuracy (listed only):28.283%
HSR (listed only):34.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B+
Kills:1,284
Deaths:762
KDR:1.685
Accuracy:67.918% B+
HSR:16.822% B
AF-4 Cyclone
A++
Kills:1,232
Deaths:946
KDR:1.302
Accuracy:24.179% C
HSR:29.951% A++
Gauss Compact S
A*
Kills:1,198
Deaths:727
KDR:1.648
Accuracy:28.304% B*
HSR:32.554% A*
AC-X11
M++
Kills:1,197
Deaths:531
KDR:2.254
Accuracy:28.717% B++
HSR:38.429% M++
NC12 Sweeper
B++
Kills:1,159
Deaths:1,179
KDR:0.983
Accuracy:33.933% D-
HSR:16.048% B++
NSX Tanto
A+
Kills:1,156
Deaths:643
KDR:1.798
Accuracy:27.051% C++
HSR:35.121% A+
AF-19 Mercenary
A+
Kills:1,146
Deaths:948
KDR:1.209
Accuracy:24.852% B+
HSR:30.105% A+
NS-11C
A
Kills:831
Deaths:428
KDR:1.942
Accuracy:29.329% B**
HSR:26.233% A
NSX-P Tanto
B**
Kills:473
Deaths:195
KDR:2.426
Accuracy:26.295% C++
HSR:33.192% B**
The Little Helper
B*
Kills:250
Deaths:170
KDR:1.471
Accuracy:56.300% B*
HSR:19.600% B++
Blitz GD-10
B+
Kills:213
Deaths:87
KDR:2.448
Accuracy:25.898% B
HSR:19.718% B+
Mauler S6
A
Kills:160
Deaths:136
KDR:1.176
Accuracy:53.198% A
HSR:15% C+
NSX Tengu
A++
Kills:102
Deaths:78
KDR:1.308
Accuracy:39.107% B
HSR:31.373% A++
MGR-S1 Gladius
M++
Kills:91
Deaths:62
KDR:1.468
Accuracy:32.619% B**
HSR:43.956% M++
Kills:10,492
Deaths (as Light Assault):6,892
Deaths (to Light Assaults):9,082
KDR:1.52234
Kill Difference:3,600
Playtime:144.864 hours
Usage:4%
Score:2.731m
Score/min:314
Accuracy (listed only):35.550%
HSR (listed only):27.722%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:8,449
Deaths:1,411
KDR:5.988
Accuracy:38.674% C-
HSR:96.000% B+
SAS-R
B+
Kills:6,664
Deaths:1,232
KDR:5.409
Accuracy:42.777% B+
HSR:71.113% C**
The Moonshot
C+
Kills:5,328
Deaths:596
KDR:8.940
Accuracy:41.451% C+
HSR:77.797% C
NS-44 Commissioner
B**
Kills:3,896
Deaths:2,632
KDR:1.480
Accuracy:42.779% B++
HSR:29.800% B**
AF-8 RailJack
A
Kills:1,256
Deaths:208
KDR:6.038
Accuracy:41.360% B++
HSR:86.863% A
AF-4 Cyclone
A++
Kills:1,232
Deaths:946
KDR:1.302
Accuracy:24.179% C
HSR:29.951% A++
NS-357 Underboss
B++
Kills:1,193
Deaths:986
KDR:1.210
Accuracy:42.833% B++
HSR:23.135% C*
NC14 Bolt Driver
B**
Kills:1,176
Deaths:258
KDR:4.558
Accuracy:37.808% B
HSR:83.248% B**
NS-30 Vandal
B**
Kills:1,166
Deaths:372
KDR:3.134
Accuracy:31.922% C+
HSR:34.305% B**
LA80
C++
Kills:1,166
Deaths:173
KDR:6.740
Accuracy:40.829% C+
HSR:78.473% C++
NS-44L Blackhand
B+
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:47.085% B+
HSR:47.811% B+
Impetus
A*
Kills:1,163
Deaths:423
KDR:2.749
Accuracy:33.544% C+
HSR:46.260% A*
LA8 Rebel
B*
Kills:1,162
Deaths:919
KDR:1.264
Accuracy:35.580% B+
HSR:27.625% B*
Gauss SPR
B*
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:38.277% B*
HSR:36.520% B
AF-6 Shadow
B**
Kills:1,159
Deaths:379
KDR:3.058
Accuracy:32.836% C
HSR:35.720% B**
EM4 Longshot
B+
Kills:1,158
Deaths:221
KDR:5.240
Accuracy:42.173% B+
HSR:77.720% C+
AF-18 Stalker
B**
Kills:1,158
Deaths:551
KDR:2.102
Accuracy:26.871% C+
HSR:28.757% B**
NC4 Mag-Shot
B**
Kills:1,154
Deaths:1,080
KDR:1.069
Accuracy:32.127% B++
HSR:26.776% B**
NSX Tomoe
A
Kills:1,149
Deaths:425
KDR:2.704
Accuracy:27.953% C
HSR:50.218% A
NS-AM7 Archer
A
Kills:423
Deaths:787
KDR:0.537
Accuracy:50.116% D*
HSR:29.314% A
Blitz GD-10
B+
Kills:213
Deaths:87
KDR:2.448
Accuracy:25.898% B
HSR:19.718% B+
NSX Tengu
A++
Kills:102
Deaths:78
KDR:1.308
Accuracy:39.107% B
HSR:31.373% A++
MGR-S1 Gladius
M++
Kills:91
Deaths:62
KDR:1.468
Accuracy:32.619% B**
HSR:43.956% M++
Kills:42,784
Deaths (as Infiltrator):14,476
Deaths (to Infiltrators):6,977
KDR:2.95551
Kill Difference:28,308
Playtime:823.233 hours
Usage:24%
Score:14.966m
Score/min:303
Accuracy (listed only):36.904%
HSR (listed only):48.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B+
Kills:1,284
Deaths:762
KDR:1.685
Accuracy:67.918% B+
HSR:16.822% B
NC1 Gauss Rifle
C++
Kills:1,264
Deaths:970
KDR:1.303
Accuracy:22.765% C+
HSR:21.440% C++
AF-4 Cyclone
A++
Kills:1,232
Deaths:946
KDR:1.302
Accuracy:24.179% C
HSR:29.951% A++
Gauss Rifle S
B**
Kills:1,179
Deaths:735
KDR:1.604
Accuracy:23.840% C
HSR:28.584% B**
NSX Yumi
B*
Kills:1,167
Deaths:647
KDR:1.804
Accuracy:25.784% C+
HSR:33.933% B*
Reaper DMR
A
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:26.391% C++
HSR:33.104% A
NC12 Sweeper
B++
Kills:1,159
Deaths:1,179
KDR:0.983
Accuracy:33.933% D-
HSR:16.048% B++
GR-22
A+
Kills:1,159
Deaths:546
KDR:2.123
Accuracy:27.771% B+
HSR:30.889% A+
NS-11A
A++
Kills:1,138
Deaths:520
KDR:2.188
Accuracy:27.631% B++
HSR:35.325% A++
Gauss Prime
A+
Kills:523
Deaths:354
KDR:1.477
Accuracy:26.553% C+
HSR:35.182% A+
The Little Helper
B*
Kills:250
Deaths:170
KDR:1.471
Accuracy:56.300% B*
HSR:19.600% B++
Blitz GD-10
B+
Kills:213
Deaths:87
KDR:2.448
Accuracy:25.898% B
HSR:19.718% B+
Mauler S6
A
Kills:160
Deaths:136
KDR:1.176
Accuracy:53.198% A
HSR:15% C+
NSX Tengu
A++
Kills:102
Deaths:78
KDR:1.308
Accuracy:39.107% B
HSR:31.373% A++
MGR-S1 Gladius
M++
Kills:91
Deaths:62
KDR:1.468
Accuracy:32.619% B**
HSR:43.956% M++
Kills:12,081
Deaths (as Combat Medic):7,671
Deaths (to Combat Medics):3,824
KDR:1.57489
Kill Difference:4,410
Playtime:328.059 hours
Usage:10%
Score:6.439m
Score/min:327
Accuracy (listed only):34.259%
HSR (listed only):27.395%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:752
Deaths:239
KDR:3.146
Accuracy:28.396% D-
HSR:17.553% B+
NCM1 Scattercannon
B+
Kills:411
Deaths:86
KDR:4.779
Accuracy:23.345% D*
HSR:17.275% B+
NCM3 Raven
B+
Kills:322
Deaths:178
KDR:1.809
Accuracy:42.689% B+
HSR:3.106% C**
AF-23 Grinder
C+
Kills:314
Deaths:111
KDR:2.829
Accuracy:27.691% D-
HSR:14.331% C+
NCM3 Raven
B**
Kills:286
Deaths:178
KDR:1.607
Accuracy:44.178% B+
HSR:4.196% B**
NS-10 Burster
B+
Kills:60
Deaths:40
KDR:1.500
Accuracy:33.050% B+
HSR:3.333% D
NS-10 Burster
B+
Kills:51
Deaths:35
KDR:1.457
Accuracy:33.399% B+
HSR:3.922% C-
Kills:2,196
Deaths (as MAX Suit):433.500
Deaths (to MAX Suits):1,849
KDR:5.06574
Kill Difference:1,762.500
Playtime:53.347 hours
Usage:2%
Score:1.221m
Score/min:382
Accuracy (listed only):33.250%
HSR (listed only):9.102%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:17,864
V. Kills:11,739 152%
Deaths:3,580
KDR:4.990
Accuracy:27.694% D
KPH:34.100 A++
VKPH:22.400 A++
Breaker Rocket Pods
B**
Kills:3,221
V. Kills:350 N/A
Deaths:296
KDR:10.882
Accuracy:57.010% B**
KPH:125.900 B
VKPH:13.700 C+
M30 Mustang AH
A+
Kills:2,955
V. Kills:264 N/A
Deaths:282
KDR:10.479
Accuracy:62.646% B*
KPH:102.200 A+
VKPH:9.100 A
Hornet Missiles
B+
Kills:2,779
V. Kills:2,031 137%
Deaths:338
KDR:8.222
Accuracy:68.200% B**
KPH:70 C++
VKPH:51.200 B+
M20 Kestrel
B++
Kills:737
V. Kills:660 111%
Deaths:212
KDR:3.476
Accuracy:27.658% C
KPH:25.600 B
VKPH:23 B++
Vortek Rotary
B+
Kills:678
V. Kills:571 119%
Deaths:430
KDR:1.577
Accuracy:27.940% D
KPH:16.500 C++
VKPH:13.900 B+
Coyote Missiles
A+
Kills:84
V. Kills:79 105%
Deaths:26
KDR:3.231
Accuracy:50.549% C-
KPH:51.600 C**
VKPH:48.500 A+
Tomcat A2AM Pods
A++
Kills:51
V. Kills:31 159%
Deaths:8
KDR:6.375
Accuracy:91.065% A++
KPH:63.200 B
VKPH:38.400 C+
Kills:28,369 (22,234 + 0)
Deaths:5,172
KDR:5.485
VKDR:3.040
Vehicle Kills:15,725
Kill Difference:23,197
Playtime:690.233 hours
Usage:20%
Score:13.970m
Score/min:337
Piloting Accuracy:27.940%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:2,317
V. Kills:2,034 114%
Deaths:299
KDR:7.749
Accuracy:31.386% D
KPH:41.600 B+
VKPH:36.500 B**
L-24R Spur
B+
Kills:1,460
V. Kills:51 N/A
Deaths:82
KDR:17.805
Accuracy:42.226% B+
KPH:34.300 C+
VKPH:1.200 D-
CAS30 Tank Buster
A+
Kills:1,166
V. Kills:1,101 106%
Deaths:495
KDR:2.356
Accuracy:51.856% B++
KPH:14 B**
VKPH:13.300 A+
L105 Zephyr
A*
Kills:1,140
V. Kills:289 393%
Deaths:73
KDR:15.616
Accuracy:48.477% B*
KPH:85.800 A
VKPH:21.800 A*
AP30 Shredder
A++
Kills:931
V. Kills:651 143%
Deaths:71
KDR:13.113
Accuracy:37.733% B**
KPH:45.900 B**
VKPH:32.100 A++
L-30R Vektor
B++
Kills:870
V. Kills:331 262%
Deaths:126
KDR:6.905
Accuracy:34.470% C--
KPH:16.600 B++
VKPH:6.300 C+
Dual-75 Duster
A
Kills:91
V. Kills:7 N/A
Deaths:4
KDR:22.750
Accuracy:45.015% B++
KPH:111.100 A
VKPH:8.500 B**
Kills:7,975 (3,496 + 4,479)
Deaths:1,150
KDR:6.935
VKDR:3.882
Vehicle Kills:4,464
Kill Difference:6,825
Playtime:268.175 hours
Usage:8%
Score:3.835m
Score/min:238
Piloting Accuracy:34.470%
Gunner Accuracy:45.015%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:809
V. Kills:352 229%
Deaths:48
KDR:16.854
Accuracy:41.355% F
KPH:41 B*
VKPH:17.800 C+
C75 Viper
B+
Kills:338
V. Kills:56 N/A
Deaths:56
KDR:6.036
Accuracy:40.673% C*
KPH:37.100 B+
VKPH:6.200 C
L100 Python HESH
A
Kills:305
V. Kills:21 N/A
Deaths:8
KDR:38.125
Accuracy:42.315% D
KPH:86.700 A
VKPH:6 D
Skyguard
A*
Kills:304
V. Kills:239 127%
Deaths:62
KDR:4.903
Accuracy:30.893% C*
KPH:22.100 B**
VKPH:17.400 A*
LB00 Python AP
A
Kills:92
V. Kills:38 236%
Deaths:2
KDR:46
Accuracy:34.755% F--
KPH:68.700 B**
VKPH:28.400 A
Kills:1,848 (1,848 + 0)
Deaths:176
KDR:10.500
VKDR:4.011
Vehicle Kills:706
Kill Difference:1,672
Playtime:47.441 hours
Usage:1%
Score:0.853m
Score/min:300
Driving Accuracy:34.755%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,007
V. Kills:435 231%
Deaths:47
KDR:21.426
Accuracy:39.741% D*
KPH:43.300 A*
VKPH:18.700 B*
E540 Halberd
A
Kills:503
V. Kills:188 266%
Deaths:67
KDR:7.507
Accuracy:45.518% C++
KPH:42.700 A
VKPH:15.900 C*
Enforcer ML85
B+
Kills:221
V. Kills:124 177%
Deaths:58
KDR:3.810
Accuracy:37.575% C
KPH:27.800 B+
VKPH:15.600 C+
Titan-150 HEAT
B
Kills:210
V. Kills:83 250%
Deaths:45
KDR:4.667
Accuracy:47.684% C++
KPH:24.300 B
VKPH:9.600 C++
G40-F Ranger
S
Kills:53
V. Kills:27 189%
Deaths:5
KDR:10.600
Accuracy:32.535% B+
KPH:124.400 S
VKPH:63.400 M**
Kills:1,994 (1,217 + 777)
Deaths:222
KDR:8.982
VKDR:3.860
Vehicle Kills:857
Kill Difference:1,772
Playtime:52.096 hours
Usage:2%
Score:1.137m
Score/min:364
Driving Accuracy:47.684%
Gunner Accuracy:32.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B**
Kills:1,460
V. Kills:892 163%
Deaths:70
KDR:20.857
Accuracy:37.277% B+
KPH:50.700 B*
VKPH:31 B**
C85 Canister-H
B+
Kills:1,187
V. Kills:60 N/A
Deaths:95
KDR:12.495
Accuracy:55.416% B+
KPH:132.500 B+
VKPH:6.700 C
M40 Fury-H
B
Kills:1,143
V. Kills:198 N/A
Deaths:100
KDR:11.430
Accuracy:46.619% B++
KPH:96.400 C**
VKPH:16.700 B
M12 Kobalt-H
C**
Kills:1,130
V. Kills:42 N/A
Deaths:85
KDR:13.294
Accuracy:23.585% C**
KPH:118.400 C++
VKPH:4.400 C+
G30 Walker
M
Kills:1,130
V. Kills:279 404%
Deaths:89
KDR:12.697
Accuracy:35.840% C++
KPH:73.300 M
VKPH:18.100 B+
M60-G Bulldog-H
B**
Kills:1,081
V. Kills:122 N/A
Deaths:116
KDR:9.319
Accuracy:56.444% B**
KPH:93.500 B+
VKPH:10.500 C*
M20 Basilisk-H
C++
Kills:960
V. Kills:225 425%
Deaths:89
KDR:10.787
Accuracy:37.415% D-
KPH:77.400 C++
VKPH:18.200 C++
E540 Halberd-H
B+
Kills:952
V. Kills:460 207%
Deaths:157
KDR:6.064
Accuracy:59.190% B+
KPH:42.400 C++
VKPH:20.500 C+
Enforcer ML65-H
B*
Kills:776
V. Kills:534 145%
Deaths:99
KDR:7.838
Accuracy:57.134% C+
KPH:48.200 B*
VKPH:33.200 B
M96 Mjolnir-H
B*
Kills:646
V. Kills:605 107%
Deaths:155
KDR:4.168
Accuracy:54.343% B+
KPH:45.900 C+
VKPH:43 B*
Kills:10,465 (0 + 10,465)
Deaths:1,055
KDR:9.919
VKDR:3.239
Vehicle Kills:3,417
Kill Difference:9,410
Playtime:151.185 hours
Usage:4%
Score:3.161m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:54.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:214
V. Kills:66 319%
Deaths:40
KDR:5.350
Accuracy:36.134% C+
KPH:37.900 A+
VKPH:11.700 B**
M40 Fury
B**
Kills:208
V. Kills:52 392%
Deaths:36
KDR:5.778
Accuracy:37.836% C**
KPH:56.500 B+
VKPH:14.100 B**
M40 Fury
C*
Kills:141
V. Kills:32 427%
Deaths:25
KDR:5.640
Accuracy:31.779% C-
KPH:53.600 C++
VKPH:12.200 C*
M12 Kobalt
B
Kills:106
V. Kills:4 N/A
Deaths:9
KDR:11.778
Accuracy:19.559% B
KPH:69.800 C*
VKPH:2.600 C++
M20 Basilisk
A++
Kills:97
V. Kills:26 359%
Deaths:22
KDR:4.409
Accuracy:38.915% C++
KPH:40.400 A++
VKPH:10.800 B+
M12 Kobalt
C++
Kills:77
V. Kills:4 N/A
Deaths:2
KDR:38.500
Accuracy:19.343% B
KPH:56.500 C
VKPH:2.900 C++
Kills:843 (0 + 843)
Deaths:134
KDR:6.291
VKDR:1.373
Vehicle Kills:184
Kill Difference:709
Playtime:17.249 hours
Usage:1%
Score:0.357m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:19.343%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:51
V. Kills:14 340%
Deaths:75
KDR:0.680
Accuracy:57.366% B++
KPH:6 D--
VKPH:1.600 D--
Kills:51 (51 + 0)
Deaths:75
KDR:0.680
VKDR:0.187
Vehicle Kills:14
Kill Difference:24
Playtime:8.560 hours
Usage:0%
Score:0.033m
Score/min:64
Driving Accuracy:57.366%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B+
Kills:160
V. Kills:52 302%
Deaths:15
KDR:10.667
Accuracy:38.514% D--
KPH:63.600 B+
VKPH:20.700 C*
M20 Wyvern
B*
Kills:141
V. Kills:74 188%
Deaths:25
KDR:5.640
Accuracy:38.191% C*
KPH:35.600 B*
VKPH:18.700 B+
CAS 14-E
B++
Kills:89
V. Kills:7 N/A
Deaths:4
KDR:22.250
Accuracy:28.885% D
KPH:94.500 B++
VKPH:7.400 B+
Kills:390 (0 + 390)
Deaths:44
KDR:8.864
VKDR:3.023
Vehicle Kills:133
Kill Difference:346
Playtime:7.419 hours
Usage:0%
Score:0.127m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:28.885%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 29,60317,8643,5804.99A1.7227.694%DN/A34.1A++22.4A++314523.7h52.6B*190.1B*
NSX Daimyo 8,4498,4491,4115.988B*2.7238.674%C-96%B+61.5B+N/A162137.4h2.1B++5.5B+
SAS-R 6,6736,6641,2325.409B**2.1442.777%B+71.113%C**63.3B**N/A164105.2h1.9B++4.5B++
The Moonshot 5,3315,3285968.94B*5.6741.451%C+77.797%C58C*N/A12991.8h1.7B+4.2C**
NS-44 Commissioner 3,9173,8962,6321.48B+1.7942.779%B++29.8%B**61B**N/A16563.9h3.5B+8.3B+
Breaker Rocket Pods 3,5713,22129610.882B+7.6257.01%B**N/A125.8B13.7C+44825.6h9B**15.7B*
M30 Mustang AH 3,2192,95528210.479B++7.2162.646%B*N/A102.2A+9.1A37728.9h5.7B+9B++
Hornet Missiles 4,8102,7793388.222B+4.9668.2%B**N/A70C++51.2B+59639.7h9.3B+13.7B++
C150 Dalton 4,3512,3172997.749C*4.4831.386%DN/A41.6B+36.5B**44555.7h3.6B+11.5C**
MGR-M1 Bishop 1,6541,6315153.167B**0.1037.832%B++40.282%A54.9B**N/A12629.7h5B*13.3B*
C-4 2,2831,5898941.777C**1.4922.224%DN/A58.6C-25.6C46027.1h1.1B*5.1B+
G40-F Ranger 2,3521,4607020.857A+17.5937.277%B+N/A50.7B*31B**42628.8h46.1B**123.6B**
L-24R Spur 1,5111,4608217.805A+14.5442.226%B+1.301%D34.4C++1.2D-8342.5h15B++35.5B++
GD Guardian 1,4461,4365392.664B0.6034.117%C+33.914%B++43.8C+N/A11832.8h7.2C+21.2C++
LA39 Bruiser 1,2931,2847621.685B+1.5867.918%B+16.822%B72.5A+N/A18317.7h2.1B++3.1B+
Carver 1,2921,27813,3170.096C+3.1739.322%B**15.493%C+1.8CN/A4714.6h1.3B3.3B+
NC1 Gauss Rifle 1,2691,2649701.303C**1.9622.765%C+21.44%C++27.2C*N/A9546.5h11.5B+50.5B+
NC6A GODSAW 1,2851,2593853.27B+0.0032.829%B+32.963%B*71.1B+1.5B**22717.7h10.6C+32.1C*
AF-8 RailJack 1,2571,2562086.038A2.7741.36%B++86.863%A36.8B**N/A10334.1h1.6A3.9B*
AF-4 Cyclone 1,2391,2329461.302C++1.9624.179%C29.951%A++41.6BN/A12029.6h10B+41.5C**
Gauss Compact S 1,2171,1987271.648B*1.6228.304%B*32.554%A*23.6C*N/A7050.7h10B+35.2B+
AC-X11 1,2181,1975312.254A1.0128.717%B++38.429%M++45.9B*N/A13526.1h8.7B++30.2B+
NS-357 Underboss 1,2021,1939861.21C*2.0642.833%B++23.135%C*40.3C+N/A12829.6h4.2C++9.8B+
C85 Canister-H 1,2471,1879512.495C++9.2355.416%B+11.373%C+131.9B+6.7C4449h4.2B*7.6B**
Gauss Rifle S 1,1921,1797351.604B+1.6623.84%C28.584%B**44.5B*N/A13026.5h10.2B+42.6C**
NC14 Bolt Driver 1,1771,1762584.558A++1.2937.808%B83.248%B**44.2AN/A15126.6h1.7A4.6B**
EM1 1,1911,1754252.765A+0.5027.094%B**41.192%M++72.5A++1A+20316.2h10.5B38.8B++
EM6 1,1861,1713773.106B*0.1626.721%B*28.608%B++76.5A+1A36915.3h9.7B+36.4B+
GD-22S 1,1761,1684172.801B++0.4628.281%B**38.099%A*66.4AN/A21217.6h9.2B*32.4B++
NSX Yumi 1,1841,1676471.804B1.4625.784%C+33.933%B*44.2BN/A9426.4h11.9C*46.3C*
NS-30 Vandal 1,1671,1663723.134B**0.1331.922%C+34.305%B**55.8B*N/A12620.9h5.2B+16.2B
MANA Anti-Personnel Turret 1,1741,1662993.9N/A0.6326.659%UN/A11660U80U18293800.1h16.8T*62.9T*
LA80 1,1671,1661736.74B**3.4740.829%C+78.473%C++54.7B++N/A11921.3h1.8B++4.3B+
NC6S Gauss SAW S 1,1751,1664912.375B*0.8928.557%B*29.588%B*70.7B**N/A16816.5h10.6C*37.2B+
CAS30 Tank Buster 2,2671,1664952.356B**0.9151.856%B++N/A14B**13.3A+18383h36.6C*70.6B+
NS-44L Blackhand 1,1701,1654162.8A+0.4747.085%B+47.811%B+61.3A*N/A15619h3.4B++7.1B++
Impetus 1,1671,1634232.749B+0.5233.544%C+46.26%A*49.7B+N/A10523.4h4.2B+12.7B
LA8 Rebel 1,1691,1629191.264B+2.0035.58%B+27.625%B*58.4AN/A15419.9h5.4B++15.2B++
LA1 Anchor 1,1671,1624712.467C++0.8027.463%B+34.251%B**62.8B+N/A19818.5h9.3B+33.7B+
Gauss SPR 1,1641,1612344.962A*1.7038.277%B*36.52%B57.5A++N/A12620.2h4B**10.5B*
NS-15M2 1,1721,1604622.511B+0.7526.042%B+30.259%B+53.5B+N/A16221.7h11.2B+43B+
Reaper DMR 1,1631,1604792.422B0.8426.391%C++33.104%A48.9B++N/A12423.7h8.7B+33B+
AF-6 Shadow 1,1621,1593793.058B*0.2132.836%C35.72%B**59.4B*N/A12519.5h5.1B+15.6C**
NC12 Sweeper 1,1641,1591,1790.983C+2.2833.933%D-16.048%B++21.4C--N/A4954.2h4.7C+13.9C
GR-22 1,1651,1595462.123B++1.1427.771%B+30.889%A+52.7B**N/A13122h11.4B*41.2B++
NSX Naginata 1,1641,1585122.262B*1.0025.417%B++37.478%A60.3B*N/A28919.2h10.2B+40B+
EM4 Longshot 1,1601,1582215.24B+1.9742.173%B+77.72%C+58.5A+N/A13819.8h1.7B*4.1B++
AF-18 Stalker 1,1621,1585512.102B*1.1626.871%C+28.757%B**49.1B*N/A11223.6h10.4B*38.6B+
NC6 Gauss SAW 1,1681,1575172.238B**1.0321.645%C**31.461%A51.4B**N/A24222.5h8.8B++40.6B+
NSX Tanto 1,1641,1566431.798B++1.4727.051%C++35.121%A+37.5C**N/A8930.8h12.9C**47.8B
NC4 Mag-Shot 1,1621,1541,0801.069B+2.2032.127%B++26.776%B**39.8B*N/A10829h7.1B+22.2B+
Warden 1,1641,1529091.267B2.0026.357%C+38.976%A*29.5B+N/A7539.1h8B+30.4B+
NSX Tomoe 1,1561,1494252.704B++0.5627.953%C50.218%A50.2B+N/A25822.9h12.7B+45.5B
AF-19 Mercenary 1,1621,1469481.209B+2.0624.852%B+30.105%A+11.9C-N/A5696.7h11.4B+45.7B+
M40 Fury-H 1,3411,14310011.43C+8.1646.619%B++1.137%C+96.1C**16.6C**27511.9h9.3C+20C*
L105 Zephyr 1,4291,1407315.616B+12.3548.477%B*N/A85.7A21.7A*38613.3h5.5B+11.3B++
NS-11A 1,1451,1385202.188B*1.0827.631%B++35.325%A++47.8B*N/A12923.8h11.4B*41.1B++
M12 Kobalt-H 1,1721,1308513.294C+10.0323.585%C**20.62%B++118.9C++4.4C+2689.5h14.3C**60.8B+
G30 Walker 1,4091,1308912.697M*9.4335.84%C++3.982%C*73.4M18.1B+27015.4h50.3A++140.4A
M60-G Bulldog-H 1,2031,0811169.319C+6.0556.444%B**N/A93.2B+10.5C*25711.6h3.9B+7B*
Titan-150 AP 1,4421,0074721.426A*18.1639.741%D*N/A43.2A*18.7B*41023.3h3B**7.6B++
M20 Basilisk-H 1,1859608910.787B++7.5237.415%D-6.771%C++77.4C++18.1C++28212.4h29.1B*77.8B*
E540 Halberd-H 1,4129521576.064C+2.8059.19%B+2.206%C*42.5C++20.5C+25722.4h5B++8.5B++
AP30 Shredder 1,5829317113.113B**9.8537.733%B**N/A45.9B**32.1A++49020.3h81.7C++216.7B+
L-30R Vektor 1,2018701266.905A3.6434.47%C--2.529%C**16.6B++6.3C+9752.5h41.2B*119.5B++
NS-11C 8428314281.942B**1.3229.329%B**26.233%A31.6BN/A11126.3h12.1B++41.1B++
L100 Python AP 1,1618094816.854M13.5941.355%FN/A41.1B*17.9C+26619.7h4B**9.7B+
Enforcer ML65-H 1,310776997.838B**4.5757.134%C+N/A48.2B*33.2B38716.1h10.9B*19.1B*
NCM1 Scattercannon 7597522393.146B*0.1228.396%D-17.553%B+31.7B++N/A11223.7h6.4B++22.7C++
M20 Kestrel 1,3977372123.476B+0.2127.658%C2.714%B*25.7B23B++28928.7h70.1B+253.6B+
Frag Grenade 7237161716N/A712.7355.778%A+N/A1022.9A**10B34740.7h2.2A+3.9A
Vortek Rotary 1,2496784301.577C+1.6927.94%D4.425%A+16.5C++13.9B+29841.2h60.8B+217.7B+
M96 Mjolnir-H 1,2516461554.168C++0.9054.343%B+1.393%B++45.8C+42.9B*56614.1h40.1C+73.7C**
Tank Mine 9385921543.844B++0.5844.079%B++N/A84.6C-49.4C-7877h2.1C4.7B**
Gauss Prime 5305233541.477C+1.7926.553%C+35.182%A+43.2C+N/A13412.1h9.9B+37.3B+
Bouncing Betty 5135121164.414C++1.1548.741%B+N/A131.3C*N/A3653.9h1.9C++3.9B+
E540 Halberd 691503677.507C+4.2445.518%C++3.579%C**42.6A15.9C*35311.8h4.1A9.1B**
NSX-P Tanto 4794731952.426A++0.8426.295%C++33.192%B**46.8B**N/A12910.1h12.8B+48.7B+
Sticky Grenade 4724551455N/A451.7363.894%AN/A1516.7B**56.7S34450.3h1.7B+2.6B++
NS-AM7 Archer 5364237870.537C++2.7350.116%D*29.314%A3.3D-N/A24128.1h13.3B++26.6B+
NCM1 Scattercannon 417411864.779A1.5123.345%D*17.275%B+40.7BN/A10610.1h4.9B++21.1C
Mag-Cutter 38035917,2260.021C+3.2440.519%B**N/A0.4CN/A1981h2.3B5.6B+
Spear Anti-Vehicle Phalanx Turret 518356457.911C++4.6546.846%B+3.09%C--58.4A26.6B+4786.1h6.2B++13.1B*
The Slasher 3483489770.356S2.9132.952%C+15.805%B+9.4B**N/A2436.9h2.1C**6.3C**
C75 Viper 394338566.036B+2.7740.673%C*2.071%B*37.1B+6.2C2399.1h9.9B++24.4B++
NCM3 Raven 5133221781.809A1.4642.689%B+3.106%C**16.3A++9.6A11919.8h19.2B**44.9B*
AF-23 Grinder 3153141112.829C*0.4427.691%D-14.331%C+32.7C++N/A1389.6h6.3C++22.8C
MGR-L1 Promise 3143081452.124B++1.1423.921%C+34.74%A60.4B++1.2B++2155.1h13.7B57.5B
L100 Python HESH 326305838.125M34.8642.315%DN/A87.1A+6D4413.5h2.2B**5.1B++
Skyguard 543304624.903B*1.6430.893%C*1.316%D22.2B**17.4A*35013.7h84.5B**273.5B*
NCM3 Raven 4552861781.607B**1.6644.178%B+4.196%B**14.4A+8.5B**11219.9h22.5B*50.9B*
Hunter QCX 3262702591.042B+2.2251.809%B+27.407%C++22.9B**4.7B10811.8h5.4C*10.4C**
Shrike 3772582211.167B**2.1060.071%B+3.101%C*33.1B*15.3B+4827.8h5.3B++8.8B++
NSX Masamune 3572552081.226B+2.0464.168%B++2.745%B++30.7C+12.3C+1548.3h8B++12.4B++
The Little Helper 2522501701.471C++1.7956.3%B*19.6%B++119M++1C**2872.1h4B++7B*
MANA Anti-Vehicle Turret 380224673.343U0.0859.399%U2.679%T*2240U1560U5292800.1h5.2T*8.8T*
Enforcer ML85 345221583.81C0.5437.575%C1.357%D27.6B+15.5C+2958h10.5B*28.1B+
M60-A Bulldog 237217287.75B+4.4845.152%B**1.843%C**54.3B*5C3204h5.1B+11.4B*
M20 Basilisk 280214405.35A2.0836.134%C+8.879%B**37.5A+11.6B**3395.7h59.4B**164.3B*
Blitz GD-10 213213872.448A+0.8225.898%B19.718%B+34.4C**N/A2346.2h10.9B**42.2B++
Titan-150 HEAT 293210454.667C++1.4047.684%C++N/A24.4B9.7C*2848.6h4.8B10.1B+
M40 Fury 260208365.778C+2.5137.836%C**1.442%C56.2B+14.1B**3453.7h11.9B+31.5B+
Orbital Strike Uplink 2071661166N/A162.73453.846%UN/A1660U410U47050.1h0.7T*0.2T*
NS Decimator 229160682.353A++0.9155.169%DN/A50B**21.6B++4873.2h3.1B**5.6B*
Mauler S6 1621601361.176C*2.0953.198%A15%C+39B++N/A2324.1h4.6B+8.6B++
Pelter Rocket Pod 2121601510.667C*7.4038.514%D--3.125%A++64B+20.8C*3242.5h15.9B**41.4B+
NC05 Jackhammer 1561541061.453C**1.8147.997%B+15.584%C*49.7BN/A2693.1h4.2B++8.8B+
M20 Wyvern 215141255.64C++2.3738.191%C*2.128%D35.3B*18.5B+2584h80.4C++210.5C**
M40 Fury 173141255.64C+2.3731.779%C-1.418%C54.2C++12.3C*3642.6h9.7B++30.6B+
Hyena Missile Launcher 229135226.136S2.8735.4%C**N/A61.4M**42.7S8112.2h18.7A++52.8A
Hawk GD-68 2281341011.327A++1.9462.197%C+N/A15.1C+10.6C++3328.9h6.1B**9.9B*
M12 Kobalt 110106911.778C+8.5119.559%B12.264%D**70.7C**2.7C++3101.5h19.1C*97.5B
NSX Tengu 103102781.308C++1.9639.107%B31.373%A++26.8CN/A813.8h15.8C40.4C++
M20 Basilisk 12397224.409B*1.1438.915%C++5.155%C40.4A++10.8B+4032.4h58.8B**151.1B**
M20 Drake 15194214.476A*1.2132.436%B++1.064%D-28.5B*17.3B3993.3h62.7B+193.2B++
Aspis Anti-Aircraft Phalanx Turret 19693156.2A2.9333.569%A1.075%D28.2M++31.2M**6613.3h91A+271B**
LB00 Python AP 13092246M**42.7334.755%F--N/A70.8B**29.2A3321.3h2.4A++6.9B+
Dual-75 Duster 9891422.75A19.4845.015%B++N/A113.8A8.8A3210.8h6.5C-14.5C*
MGR-S1 Gladius 9191621.468C++1.8032.619%B**43.956%M++23.9C-N/A1633.8h9B+27.7B+
CAS 14-E 9689422.25B18.9828.885%D1.124%D98.9B*7.8B++3010.9h22.9B+79.3B+
NC15 Phoenix 14686322.688A+0.5846.149%D--N/A13.9C++9.7C2146.2h8.2B++17.7B+
Coyote Missiles 16384263.231C**0.0350.549%C-N/A52.5C**49.4A+7901.6h34B+67.2B
A30 Walker 12682322.563A*0.7022.351%C+2.439%B++31.5A++16.9B*4932.6h72.5B**324.1B*
M20 Basilisk 10482241S37.7338.671%D**2.439%D-91.1A*24.4B+5980.9h50.9B**131.5B*
M12 Kobalt 8177238.5M*35.2319.343%B16.883%C-55C-2.9C++2691.4h21.1C109.2C++
NS Annihilator 11271135.462U2.2079.957%C+N/A23.7M+13.7A5703h5.2A*6.5A*
Anti-Vehicle Grenade 10771171N/A67.7352.992%C*N/A710A++360M++46730.1h2.6A+4.9A
NSX Amaterasu 67653,9060.017D3.2520.965%C-1.538%D*0.3DN/A2194h7.8C+37C+
NS-10 Burster 11860401.5B*1.7733.05%B+3.333%D7.5B**7.3A**1458h122B++369B++
NSX-P Naginata 5959202.95B**0.3223.427%C++59.322%M**49.2C*N/A1201.2h10.2B++43.6B+
G40-F Ranger 8053510.6B+7.3332.535%B+N/A132.5S67.5M**10190.4h33.8A104B**
Tomcat A2AM Pods 825186.375B++3.1191.065%A++N/A63.8B+38.8C+9600.8h9.4C10.3C**
NS-10 Burster 10351351.457B+1.8133.399%B+3.922%C-7.8B**8M++1496.5h125.5B*375.7B*
M40 Fury-F 6551750.68C-2.5957.366%B++N/A5.9D--1.6D--648.6h13.7C+23.8C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7122,0018.6h
Nano-Armor Kit9561,458,977117.7h
Anti-Vehicle MANA Turret237251.5h
Spawn Beacon112,5591.9h
Turret AI Module1540.2h
Nanite Revive Grenade01,2920.4h
Medical Kit5978,74310.3h
Medical Applicator651313,67425.3h
Nanite Healing Grenade0650h
Spitfire Auto-Turret31510.3h
Rampart Wall1740.5h
Deconstruction Tool15520h
Hoplon Anti-Aircraft Phalanx Tower1660.2h
Recon Detection Device26631h
Ammunition Package445,9953.4h
Anti-Infantry MANA Turret571,1051.7h
Orbital Strike Target Designator17500.8h
Nano-Repair Grenade03230.1h
Hardlight Barrier531,6701.9h
Shield Recharging Field423,7651.3h
WLT-Howler Mining Laser18520.2h

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