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Castellan ChuckyVS[] ChuckyVS
VS BR 63

KDR: 4.68

Score: 4.4m

Last Seen: Sep 29th, 2018 8:13 PM
- OFFLINE - 319.6 hour(s)

Battle Rank 63 - Vanu Sovereignty on Cobalt
Level Progress (to 64): 62%
Level 100 Progress: 23% 579h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Saron Laser Cannon Ghost Phaseshift VX-S Dual Photon Pods XM98 Beamer VS3 Light PPA Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,772,114 MLG Score: 4614
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.823%28.469%821212255550.8114043.873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.321%1.479A+1.136B**-1.027D*HEAD ++ (~14.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.593B+8.70.39B21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.173%1.369%1402412233,213250161212.852199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.338%-0.647D-0.194C0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.50.09C+460.135C++101.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.546%7.165%373312243211121842.84071174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.962%0.123C+0.651B+2.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.713B++130.678B+21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.71%72.374%373512223,8551131533.8158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.375%0.864B*0.345C**0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.477B+2.10.337C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.4m184.4%417 (25k)370 (22.2k)4.684349,3641,9995.5047563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS122778928.4%32.625%92705:553

56% Engineer38% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2016 11:11 AMDec 3rd, 2017 12:25 PMOct 6th, 2018 7:09 PM (429d) (PST)Sep 29th, 2018 4:15 PM (436d) (PST)Sep 29th, 2018 4:13 PM (436d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,193641,1290.7910.1690.2581.8030.1874614

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,5573,81167,7464710151081122,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
197.4h/8.2d 1,640 3,055 2,836 21.4k 113 461 2,211 14.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
N/A
Kills:50
Deaths:79
KDR:0.633
Accuracy:24.300% N/A
HSR:26% N/A
Kills:50
Deaths (as Engineer):79
Deaths (to Engineers):564
KDR:0.63291
Kill Difference:29
Playtime:111.413 hours
Usage:56%
Score:2.706m
Score/min:405
Accuracy (listed only):24.300%
HSR (listed only):26%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:95
Deaths:67
KDR:1.418
Accuracy:22.529% B
HSR:35.790% A+
Kills:95
Deaths (as Heavy Assault):67
Deaths (to Heavy Assaults):327
KDR:1.41791
Kill Difference:28
Playtime:3.249 hours
Usage:2%
Score:0.055m
Score/min:281
Accuracy (listed only):22.529%
HSR (listed only):35.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
N/A
Kills:50
Deaths:79
KDR:0.633
Accuracy:24.300% N/A
HSR:26% N/A
Kills:50
Deaths (as Light Assault):79
Deaths (to Light Assaults):452
KDR:0.63291
Kill Difference:29
Playtime:7.457 hours
Usage:4%
Score:0.143m
Score/min:320
Accuracy (listed only):24.300%
HSR (listed only):26%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:1,632
Deaths:282
KDR:5.787
Accuracy:40.794% C**
HSR:71.875% C**
Phaseshift VX-S
A
Kills:1,173
Deaths:203
KDR:5.778
Accuracy:45.080% A
HSR:71.185% C+
XM98
B+
Kills:651
Deaths:94
KDR:6.926
Accuracy:41.006% B+
HSR:78.495% B+
Beamer VS3
B++
Kills:460
Deaths:333
KDR:1.381
Accuracy:31.922% B++
HSR:26.957% B+
VA39 Spectre
C**
Kills:206
Deaths:70
KDR:2.943
Accuracy:33.098% C++
HSR:41.748% C**
NSX Daimyo
B+
Kills:193
Deaths:31
KDR:6.226
Accuracy:35.644% D-
HSR:95.855% B+
Kills:4,315
Deaths (as Infiltrator):1,013
Deaths (to Infiltrators):314
KDR:4.25962
Kill Difference:3,302
Playtime:75.797 hours
Usage:38%
Score:1.469m
Score/min:323
Accuracy (listed only):37.924%
HSR (listed only):64.352%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:1,735
V. Kills:1,330 130%
Deaths:504
KDR:3.442
Accuracy:29.304% C-
KPH:28.600 A
VKPH:21.900 A++
Dual Photon Pods
B**
Kills:1,033
V. Kills:160 N/A
Deaths:93
KDR:11.108
Accuracy:62.571% B**
KPH:97.200 C**
VKPH:15.100 C
Light PPA
B**
Kills:345
V. Kills:20 N/A
Deaths:35
KDR:9.857
Accuracy:44.908% B+
KPH:87.400 B**
VKPH:5.100 B+
Hornet Missiles
B*
Kills:246
V. Kills:185 132%
Deaths:36
KDR:6.833
Accuracy:68.015% B++
KPH:77.900 B
VKPH:58.600 B*
Maelstrom Turbo Laser
A++
Kills:100
V. Kills:96 103%
Deaths:29
KDR:3.448
Accuracy:34.515% B+
KPH:29.600 B*
VKPH:28.400 A++
Antares LC
A+
Kills:68
V. Kills:39 170%
Deaths:9
KDR:7.556
Accuracy:34.893% B
KPH:43.700 A+
VKPH:25.100 B**
Kills:3,527 (2,248 + 0)
Deaths:706
KDR:4.996
VKDR:2.592
Vehicle Kills:1,830
Kill Difference:2,821
Playtime:83.378 hours
Usage:42%
Score:1.389m
Score/min:278
Piloting Accuracy:34.893%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
A
Kills:100
V. Kills:23 417%
Deaths:3
KDR:33.333
Accuracy:52.760% C++
KPH:75.900 C+
VKPH:17.500 A
Kills:100 (0 + 100)
Deaths:3
KDR:33.333
VKDR:7.667
Vehicle Kills:23
Kill Difference:97
Playtime:1.317 hours
Usage:1%
Score:0.025m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:52.760%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:105
V. Kills:29 350%
Deaths:3
KDR:35
Accuracy:36.815% D**
KPH:36 B+
VKPH:9.900 D--
Saron HRB
B+
Kills:51
V. Kills:23 213%
Deaths:8
KDR:6.375
Accuracy:45.510% C*
KPH:30 B+
VKPH:13.500 C
Kills:156 (0 + 156)
Deaths:11
KDR:14.182
VKDR:4.727
Vehicle Kills:52
Kill Difference:145
Playtime:4.615 hours
Usage:2%
Score:0.042m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:45.510%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:143
V. Kills:89 159%
Deaths:28
KDR:5.107
Accuracy:66.495% A
KPH:57 B**
VKPH:35.500 B**
Kills:143 (0 + 143)
Deaths:28
KDR:5.107
VKDR:3.179
Vehicle Kills:89
Kill Difference:115
Playtime:2.507 hours
Usage:1%
Score:0.051m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:66.495%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:73
V. Kills:3 N/A
Deaths:1
KDR:73
Accuracy:19.154% C++
KPH:73.700 C**
VKPH:3 C+
Kills:73 (0 + 73)
Deaths:1
KDR:73
VKDR:3
Vehicle Kills:3
Kill Difference:72
Playtime:0.991 hours
Usage:1%
Score:0.010m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:19.154%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 3,0651,7355043.442B+1.2429.304%C-1.729%C28.6A21.9A++24560.7h71.8B*245.2B++
Ghost 1,6401,6322825.787B**1.1040.794%C**71.875%C**61.4B*N/A15226.6h2B+4.8B+
Phaseshift VX-S 1,1791,1732035.778A1.0945.08%A71.185%C+69A*N/A14417h2.1B++4.7B++
Dual Photon Pods 1,1931,0339311.108B++6.4262.571%B**N/A97.5C**15.1C33010.6h11.9B**19.1B**
XM98 652651946.926M+2.2441.006%B+78.495%B+54.3A+N/A11812h1.9B*4.6B*
Beamer VS3 4694603331.381B*3.3031.922%B++26.957%B+68.7A*1.3B*1796.7h7.8B+24.4C**
Light PPA 365345359.857B*5.1744.908%B+N/A88.5B**5.1B+2283.9h10.1B22.5B+
Hornet Missiles 431246366.833B2.1568.015%B++N/A76.9C**57.8B*6093.2h8.8C**13B+
VA39 Spectre 206206702.943B*1.7433.098%C++41.748%C**41.2B**N/A945h4.3B**13.1B++
NSX Daimyo 193193316.226B**1.5435.644%D-95.855%B+58.5C*N/A1243.3h1.9B*5.2B+
Saron HRB-H 232143285.107C+0.4266.495%A1.399%C+57.2B**35.6A3362.5h18B*27.1B**
E540 Halberd 134105335A**30.3236.815%D**1.905%C36.2B+10D--1342.9h4.1A11.1B+
Maelstrom Turbo Laser 196100293.448B+1.2434.515%B+1%D-29.4B++28.2A++4073.4h72.6B+210.2B+
L105 Zephyr PX 123100333.333B+28.6552.76%C++N/A76.9C+17.7A3131.3h5C++9.4C*
Orion VS54 9695671.418C++3.2722.529%B35.79%A+45.2B+N/A1582.1h13.1C++58.3C++
M12 Kobalt 7673173S68.3219.154%C++26.027%A++73C*3C+1691h15.9B++82.9B+
Antares LC 1076897.556S2.8734.893%BN/A42.5A+24.4B**3621.6h55.5B*159B*
Saron HRB 745186.375C**1.6945.51%C*N/A30B+13.5C1811.7h24.7C54.4C++
Solstice VE3 5250790.633C+4.0524.3%C**26%B**2.9D--N/A1617h20.8D85.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4670,9106.2h
Medical Applicator11,0370.1h
Motion Spotter61,8790.7h
Medical Kit52730.2h

Check the help document for the dictionary if you want to learn more about words used here.


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