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Immortal ChuckyVS[T] ChuckyVS
VS BR 69

KDR: 4.81

Score: 5.4m

Last Seen: Mar 7th, 2020 11:45 PM
- ONLINE NOW

Battle Rank 69 - Vanu Sovereignty on Cobalt
Level Progress (to 70): 23%
Level 100 Progress: 29% 512h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Saron Laser Cannon Ghost Phaseshift VX-S Dual Photon Pods XM98 Light PPA C150 Dalton Beamer VS3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,440,599 MLG Score: 4349
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.72%27.432%788412287400.9585493.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.96%1.454A+0.968B*-1.477FHEAD ++ (~13.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.575B+9.10.366C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.68%1.344%1463412283,721282179313.195207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.226%-0.591D-0.214C0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.70.127C++44.90.156C++96.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.219%3.254%767412287991434075.58741196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.581%0.277C*-0.304C1.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.86B*6.60.836B++10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.494%73.877%767512274,1191171534.9068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.252%0.833B++0.442B0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.476B+2.10.34C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m193.5%439 (26.3k)389 (23.3k)4.8126611,0212,2905.6419269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123289528.345%30.369%86106:013

58% Engineer36% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2016 11:11 AMFeb 11th, 2020 9:23 PMMar 9th, 2020 10:52 PM (19d) (PST)Mar 7th, 2020 10:27 PM (21d) (PST)Mar 7th, 2020 7:45 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,212611,1510.7980.1660.2421.9200.1954349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,6933,67269,0214810151151223,366

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
230.3h/9.6d 1,899 3,347 3,287 26.5k 140 499 2,689 16.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:62
Deaths:138
KDR:0.449
Accuracy:26.754% B+
HSR:24.194% B++
Kills:62
Deaths (as Engineer):138
Deaths (to Engineers):678
KDR:0.44928
Kill Difference:76
Playtime:133.128 hours
Usage:58%
Score:3.516m
Score/min:440
Accuracy (listed only):26.754%
HSR (listed only):24.194%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:100
Deaths:77
KDR:1.299
Accuracy:22.107% C+
HSR:35% A
Kills:100
Deaths (as Heavy Assault):77
Deaths (to Heavy Assaults):373
KDR:1.2987
Kill Difference:23
Playtime:7.256 hours
Usage:3%
Score:0.104m
Score/min:238
Accuracy (listed only):22.107%
HSR (listed only):35%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:62
Deaths:138
KDR:0.449
Accuracy:26.754% B+
HSR:24.194% B++
Kills:62
Deaths (as Light Assault):138
Deaths (to Light Assaults):497
KDR:0.44928
Kill Difference:76
Playtime:7.473 hours
Usage:3%
Score:0.143m
Score/min:319
Accuracy (listed only):26.754%
HSR (listed only):24.194%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:1,632
Deaths:282
KDR:5.787
Accuracy:40.794% C+
HSR:71.875% C*
Phaseshift VX-S
B**
Kills:1,175
Deaths:205
KDR:5.732
Accuracy:44.949% B**
HSR:71.234% C
XM98
B
Kills:651
Deaths:94
KDR:6.926
Accuracy:41.006% B
HSR:78.495% B
Beamer VS3
B++
Kills:460
Deaths:335
KDR:1.373
Accuracy:31.983% B++
HSR:26.957% B+
NSX Daimyo
B+
Kills:455
Deaths:70
KDR:6.500
Accuracy:36.925% D-
HSR:95.824% B+
VA39 Spectre
B
Kills:206
Deaths:70
KDR:2.943
Accuracy:33.098% C+
HSR:41.748% B
NS-44 Commissioner
B+
Kills:118
Deaths:73
KDR:1.616
Accuracy:40.580% B+
HSR:24.576% C*
Kills:4,697
Deaths (as Infiltrator):1,129
Deaths (to Infiltrators):335
KDR:4.16032
Kill Difference:3,568
Playtime:82.565 hours
Usage:36%
Score:1.605m
Score/min:324
Accuracy (listed only):38.476%
HSR (listed only):58.673%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:2,094
V. Kills:1,500 140%
Deaths:531
KDR:3.944
Accuracy:29.951% C
KPH:29.700 A
VKPH:21.300 A+
Dual Photon Pods
B**
Kills:1,033
V. Kills:160 N/A
Deaths:93
KDR:11.108
Accuracy:62.571% B**
KPH:97.200 C++
VKPH:15.100 C
Light PPA
B++
Kills:494
V. Kills:29 N/A
Deaths:37
KDR:13.351
Accuracy:44.208% C**
KPH:83.300 B++
VKPH:4.900 B+
Hornet Missiles
B++
Kills:262
V. Kills:197 132%
Deaths:36
KDR:7.278
Accuracy:68.426% B++
KPH:81.500 C*
VKPH:61.300 B++
Maelstrom Turbo Laser
A++
Kills:100
V. Kills:96 103%
Deaths:29
KDR:3.448
Accuracy:34.515% B+
KPH:29.600 B*
VKPH:28.400 A++
Antares LC
A
Kills:71
V. Kills:40 173%
Deaths:9
KDR:7.889
Accuracy:34.658% B+
KPH:44.700 A
VKPH:25.200 B*
Kills:4,054 (2,759 + 0)
Deaths:735
KDR:5.516
VKDR:2.751
Vehicle Kills:2,022
Kill Difference:3,319
Playtime:95.196 hours
Usage:41%
Score:1.674m
Score/min:293
Piloting Accuracy:34.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:462
V. Kills:213 216%
Deaths:1
KDR:462
Accuracy:46.310% B*
KPH:128.500 S
VKPH:59.300 A*
L105 Zephyr PX
B++
Kills:100
V. Kills:23 417%
Deaths:3
KDR:33.333
Accuracy:52.760% C++
KPH:75.900 C
VKPH:17.500 B++
Kills:562 (0 + 562)
Deaths:4
KDR:140.500
VKDR:59
Vehicle Kills:236
Kill Difference:558
Playtime:4.912 hours
Usage:2%
Score:0.239m
Score/min:810
Piloting Accuracy:N/A%
Gunner Accuracy:52.760%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C*
Kills:105
V. Kills:29 350%
Deaths:3
KDR:35
Accuracy:36.815% F
KPH:36 C*
VKPH:9.900 D*
Saron HRB
B+
Kills:52
V. Kills:23 217%
Deaths:8
KDR:6.500
Accuracy:45.419% C++
KPH:30.400 B+
VKPH:13.500 C
Kills:157 (0 + 157)
Deaths:11
KDR:14.273
VKDR:4.727
Vehicle Kills:52
Kill Difference:146
Playtime:4.624 hours
Usage:2%
Score:0.043m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:45.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:158
V. Kills:93 168%
Deaths:33
KDR:4.788
Accuracy:64.897% B**
KPH:52.100 B++
VKPH:30.700 B++
Kills:158 (0 + 158)
Deaths:33
KDR:4.788
VKDR:2.818
Vehicle Kills:93
Kill Difference:125
Playtime:3.033 hours
Usage:1%
Score:0.053m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:64.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:74
V. Kills:3 N/A
Deaths:1
KDR:74
Accuracy:18.934% C+
KPH:71.900 C+
VKPH:2.900 C
Kills:74 (0 + 74)
Deaths:1
KDR:74
VKDR:3
Vehicle Kills:3
Kill Difference:73
Playtime:1.030 hours
Usage:0%
Score:0.010m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:18.934%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:73
V. Kills:30 235%
Deaths:1
KDR:73
Accuracy:37.967% F-
KPH:104.700 A+
VKPH:43 A*
Kills:73 (0 + 73)
Deaths:1
KDR:73
VKDR:30
Vehicle Kills:30
Kill Difference:72
Playtime:0.698 hours
Usage:0%
Score:0.020m
Score/min:478
Piloting Accuracy:N/A%
Gunner Accuracy:37.967%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 3,5942,0945313.944B+0.8729.951%C1.671%C29.7A21.3A+27070.4h67.9B*226.6B*
Ghost 1,6401,6322825.787B*0.9740.794%C+71.875%C*61.4B+N/A15226.6h2B4.8B
Phaseshift VX-S 1,1811,1752055.732B*0.9244.949%B**71.234%C68.7A++N/A14417.1h2.1B++4.7B++
Dual Photon Pods 1,1931,0339311.108B+6.3062.571%B**N/A97.5C++15.1C33010.6h11.9B**19.1B**
XM98 652651946.926M2.1141.006%B78.495%B53.8B**N/A11812.1h1.9B*4.6B++
Light PPA 5234943713.351B**8.5444.208%C**N/A83.7B++4.9B+2195.9h10.9C**24.6B
C150 Dalton 6754621462U457.1946.31%B*N/A128.3S59.2A*9913.6h1.6A+3.5A+
Beamer VS3 4694603351.373B+3.4431.983%B++26.957%B+67.6A+1.3B++1776.8h7.8B+24.5B+
NSX Daimyo 455455706.5B*1.6936.925%D-95.824%B+60.7C+N/A1397.5h2B++5.3B
Hornet Missiles 459262367.278B2.4768.426%B++N/A81.9C*61.6B*6423.2h8.8B+12.8B++
VA39 Spectre 206206702.943B++1.8733.098%C+41.748%B41.2B*N/A945h4.3B*13.1B++
Saron HRB-H 251158334.788C+0.0264.897%B**1.266%C52.7B++31B++2943h18.6B++28.6B*
NS-44 Commissioner 121118731.616B+3.2040.58%B+24.576%C*84.3A+2.1M**2431.4h3.6C**8.8B+
E540 Halberd 134105335A++30.1936.815%F1.905%C36.2C**10D*1372.9h4.1A11.1C**
Maelstrom Turbo Laser 196100293.448B+1.3634.515%B+1%D--29.4B*28.2A++4143.4h72.6B+210.2B+
L105 Zephyr PX 123100333.333B++28.5252.76%C++N/A76.9C+17.7B++3131.3h5C+9.4C++
Orion VS54 101100771.299C+3.5122.107%C+35%A35.7C+N/A1312.8h13.1C+59C+
M12 Kobalt 7774174M*69.1918.934%C+25.676%A++74C++3C+1671h15.7B++83.1B
VLG Missile Launcher 10373173A68.1937.967%F-N/A104.3A+42.9A*4780.7h4B**10.6B
Antares LC 1117197.889A*3.0834.658%B+N/A44.4A25B*3671.6h56B*161.6B*
Solstice VE3 66621380.449D4.3626.754%B+24.194%B++3.2D-N/A1719.2h22.1D*82.5C+
M60-A Bulldog 6453317.667A++12.8540.036%C++N/A66.3B++13.8A+10950.8h4.2B**10.6B++
Saron HRB 755286.5C++1.6945.419%C++N/A30.6B+13.5C1841.7h24.3C-53.5C+
Tank Mine 735068.333M3.5246.721%B*N/A250M+115A++16570.2h1.1A2.4A*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9390,8737.5h
Medical Applicator11,1390.1h
Motion Spotter62,0660.7h
Medical Kit83490.3h

Check the help document for the dictionary if you want to learn more about words used here.


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