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Commander Imperator ChudoKot[MMel] ChudoKot
TR BR 54

KDR: 2.87

Score: 57.1m

Last Seen: May 5th, 2020 7:39 PM
- OFFLINE - 611.4 hour(s)

Prestige 1, Battle Rank 54 - Terran Republic on Miller
Level Progress (to 55): 23%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" NS-15M2 MSW-R TAR T9 CARV-S LC2 Lynx T9 CARV TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,103,731 MLG Score: 2481
Fun Score: N/A
Cheeseburgers Flipped: 501TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.513%29.805%88036124779,1253.55826-0.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.931%1.604A+1.319A-1.464FHEAD ++ (~15.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.531B+10.30.281C*24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.29%0.427%543312803,981123914773.21307269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.17%1.206B**-1.046D*0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.689B+240.539B+25.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.694%2.3%472412793,783156020962.42345180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.227%1.421A-0.123C+-0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.676B+6.90.443B5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.784%1.261%300912742,38014107371.68794322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.699%1.347A-0.788D--0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.745B++15.60.612B+15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.327%72.411%300512786,7892717592.49871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.63%1.105B**0.351C**2.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.358C**2.70.156C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.227%12.574%300212811,018139550.729749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.787%1.532A+-0.429C--1.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.632B+2.90.4B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.1m246.8%503 (30.2k)425 (25.5k)2.86785116,23440,5303.1499154 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283861123.134%25.794%59703:1935

14% Combat Medic26% Engineer38% Heavy Assault9% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2014 4:21 PMApr 22nd, 2020 4:00 PMMay 27th, 2020 5:43 PM (3d) (PST)May 5th, 2020 5:25 PM (25d) (PST)May 5th, 2020 3:39 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8422136290.8660.3020.2232.3120.0712481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,52812,75937,769521813139425,502

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2238h/93.2d 11,432 29,981 48,092 310.5k 3,970 6,148 9,580 113.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B*
Kills:16,325
Deaths:4,291
KDR:3.804
Accuracy:29.370% B*
HSR:33.697% B++
NS-15M2
B*
Kills:11,168
Deaths:3,191
KDR:3.500
Accuracy:29.956% B*
HSR:33.121% B+
MSW-R
A
Kills:5,708
Deaths:1,658
KDR:3.443
Accuracy:29.670% A
HSR:33.374% A
T9 CARV-S
A
Kills:4,904
Deaths:1,379
KDR:3.556
Accuracy:29.439% A
HSR:33.177% B**
T9 CARV
A++
Kills:3,471
Deaths:1,207
KDR:2.876
Accuracy:28.209% A++
HSR:31.432% A
TMG-50
A
Kills:1,243
Deaths:356
KDR:3.492
Accuracy:28.808% A
HSR:29.364% B*
T32 Bull
B++
Kills:1,220
Deaths:483
KDR:2.526
Accuracy:28.282% B++
HSR:28.443% B+
T16 Rhino
B++
Kills:1,197
Deaths:682
KDR:1.755
Accuracy:25.242% B++
HSR:21.554% C+
NS-15M AE
B*
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:30.249% B++
HSR:35.966% B*
NSX Naginata
A++
Kills:1,162
Deaths:250
KDR:4.648
Accuracy:29.735% A
HSR:41.222% A++
MG-H1 Watchman
A
Kills:495
Deaths:126
KDR:3.929
Accuracy:31.000% A
HSR:34.141% B*
Kills:48,058
Deaths (as Heavy Assault):13,966
Deaths (to Heavy Assaults):12,474
KDR:3.44107
Kill Difference:34,092
Playtime:858.019 hours
Usage:38%
Score:22.432m
Score/min:436
Accuracy (listed only):29.087%
HSR (listed only):32.317%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:4,168
Deaths:1,435
KDR:2.905
Accuracy:30.608% A
HSR:27.903% B**
LC3 Jaguar
A
Kills:1,513
Deaths:540
KDR:2.802
Accuracy:30.360% A
HSR:22.406% B
MKV Suppressed
C**
Kills:1,448
Deaths:1,081
KDR:1.340
Accuracy:28.151% C**
HSR:15.470% D
SMG-46 Armistice
B**
Kills:1,190
Deaths:367
KDR:3.243
Accuracy:31.566% B**
HSR:20.168% B+
NS-7 PDW
B**
Kills:1,187
Deaths:552
KDR:2.150
Accuracy:30.636% B**
HSR:19.966% C*
NS-11C
B++
Kills:1,181
Deaths:692
KDR:1.707
Accuracy:28.465% B++
HSR:24.386% B++
TRAC-5
B**
Kills:1,179
Deaths:881
KDR:1.338
Accuracy:27.653% B**
HSR:20.356% C*
HC1 Cougar
B**
Kills:1,162
Deaths:859
KDR:1.353
Accuracy:29.899% B**
HSR:21.084% C
T5 AMC
A+
Kills:1,137
Deaths:334
KDR:3.404
Accuracy:31.123% A+
HSR:28.320% A+
TRAC-Shot
B**
Kills:1,035
Deaths:388
KDR:2.668
Accuracy:29.401% B*
HSR:24.348% B**
TAS-16 Blackjack
B**
Kills:753
Deaths:483
KDR:1.559
Accuracy:72.487% B**
HSR:12.351% D
NS Baron G5AE
B*
Kills:475
Deaths:189
KDR:2.513
Accuracy:42.225% D
HSR:20.211% B*
PDW-16 Hailstorm
A++
Kills:451
Deaths:116
KDR:3.888
Accuracy:33.796% A++
HSR:25.055% A+
FA1 Barrage
B++
Kills:265
Deaths:167
KDR:1.587
Accuracy:47.635% B++
HSR:13.208% C--
Kills:17,144
Deaths (as Light Assault):8,084
Deaths (to Light Assaults):7,895
KDR:2.12073
Kill Difference:9,060
Playtime:199.185 hours
Usage:9%
Score:4.643m
Score/min:389
Accuracy (listed only):35.286%
HSR (listed only):21.088%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:4,168
Deaths:1,435
KDR:2.905
Accuracy:30.608% A
HSR:27.903% B**
LC3 Jaguar
A
Kills:1,513
Deaths:540
KDR:2.802
Accuracy:30.360% A
HSR:22.406% B
NS-11C
B++
Kills:1,181
Deaths:692
KDR:1.707
Accuracy:28.465% B++
HSR:24.386% B++
TRAC-5
B**
Kills:1,179
Deaths:881
KDR:1.338
Accuracy:27.653% B**
HSR:20.356% C*
HC1 Cougar
B**
Kills:1,162
Deaths:859
KDR:1.353
Accuracy:29.899% B**
HSR:21.084% C
T5 AMC
A+
Kills:1,137
Deaths:334
KDR:3.404
Accuracy:31.123% A+
HSR:28.320% A+
TRAC-Shot
B**
Kills:1,035
Deaths:388
KDR:2.668
Accuracy:29.401% B*
HSR:24.348% B**
TAS-16 Blackjack
B**
Kills:753
Deaths:483
KDR:1.559
Accuracy:72.487% B**
HSR:12.351% D
AMR-66
A+
Kills:628
Deaths:150
KDR:4.187
Accuracy:36.281% A+
HSR:28.344% B+
NS Baron G5AE
B*
Kills:475
Deaths:189
KDR:2.513
Accuracy:42.225% D
HSR:20.211% B*
FA1 Barrage
B++
Kills:265
Deaths:167
KDR:1.587
Accuracy:47.635% B++
HSR:13.208% C--
Kills:13,496
Deaths (as Engineer):6,118
Deaths (to Engineers):6,837
KDR:2.20595
Kill Difference:7,378
Playtime:582.894 hours
Usage:26%
Score:14.623m
Score/min:418
Accuracy (listed only):36.922%
HSR (listed only):22.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,020
Deaths:383
KDR:5.274
Accuracy:51.907% A++
HSR:72.426% B+
MKV Suppressed
C**
Kills:1,448
Deaths:1,081
KDR:1.340
Accuracy:28.151% C**
HSR:15.470% D
RAMS .50M
A*
Kills:1,214
Deaths:226
KDR:5.372
Accuracy:52.318% A*
HSR:85.420% B*
SR-7
A*
Kills:1,204
Deaths:124
KDR:9.710
Accuracy:55.422% A*
HSR:82.807% B+
SMG-46 Armistice
B**
Kills:1,190
Deaths:367
KDR:3.243
Accuracy:31.566% B**
HSR:20.168% B+
M77-B
M++
Kills:1,187
Deaths:170
KDR:6.982
Accuracy:57.202% M++
HSR:82.056% B++
NS-7 PDW
B**
Kills:1,187
Deaths:552
KDR:2.150
Accuracy:30.636% B**
HSR:19.966% C*
TRAP-M1
A++
Kills:1,164
Deaths:264
KDR:4.409
Accuracy:34.097% B++
HSR:38.230% A++
NS-44 Commissioner
A
Kills:1,161
Deaths:651
KDR:1.783
Accuracy:48.169% A
HSR:22.997% C+
TX1 Repeater
B*
Kills:1,150
Deaths:998
KDR:1.152
Accuracy:29.216% B*
HSR:19.044% C
NS-44L Blackhand
B++
Kills:1,005
Deaths:493
KDR:2.039
Accuracy:48.580% B++
HSR:33.930% D
NSX Tomoe
A+
Kills:640
Deaths:152
KDR:4.211
Accuracy:32.623% B+
HSR:55.625% A+
PDW-16 Hailstorm
A++
Kills:451
Deaths:116
KDR:3.888
Accuracy:33.796% A++
HSR:25.055% A+
NS-AM7 Archer
A++
Kills:207
Deaths:234
KDR:0.885
Accuracy:62.993% B+
HSR:35.266% A++
KSR-35
A++
Kills:70
Deaths:18
KDR:3.889
Accuracy:45.808% A++
HSR:38.571% B**
NS-44L Showdown
C+
Kills:55
Deaths:39
KDR:1.410
Accuracy:42.886% C+
HSR:23.636% D*
Kills:15,353
Deaths (as Infiltrator):5,868
Deaths (to Infiltrators):6,729
KDR:2.61639
Kill Difference:9,485
Playtime:210.092 hours
Usage:9%
Score:4.802m
Score/min:381
Accuracy (listed only):42.836%
HSR (listed only):41.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:5,424
Deaths:1,892
KDR:2.867
Accuracy:31.317% A+
HSR:27.600% B*
MKV Suppressed
C**
Kills:1,448
Deaths:1,081
KDR:1.340
Accuracy:28.151% C**
HSR:15.470% D
SMG-46 Armistice
B**
Kills:1,190
Deaths:367
KDR:3.243
Accuracy:31.566% B**
HSR:20.168% B+
NS-7 PDW
B**
Kills:1,187
Deaths:552
KDR:2.150
Accuracy:30.636% B**
HSR:19.966% C*
Cycler TRV
B*
Kills:1,180
Deaths:610
KDR:1.934
Accuracy:27.831% B*
HSR:20.593% C++
TORQ-9
B+
Kills:1,169
Deaths:863
KDR:1.355
Accuracy:26.956% B+
HSR:19.418% D
SABR-13
B+
Kills:1,159
Deaths:508
KDR:2.282
Accuracy:28.500% B+
HSR:25.884% C+
T1 Cycler
C+
Kills:1,147
Deaths:982
KDR:1.168
Accuracy:22.696% C+
HSR:19.878% C
TAS-16 Blackjack
B**
Kills:753
Deaths:483
KDR:1.559
Accuracy:72.487% B**
HSR:12.351% D
NS Baron G5AE
B*
Kills:475
Deaths:189
KDR:2.513
Accuracy:42.225% D
HSR:20.211% B*
PDW-16 Hailstorm
A++
Kills:451
Deaths:116
KDR:3.888
Accuracy:33.796% A++
HSR:25.055% A+
T1A Unity
B*
Kills:421
Deaths:182
KDR:2.313
Accuracy:29.085% B*
HSR:21.615% C-
FA1 Barrage
B++
Kills:265
Deaths:167
KDR:1.587
Accuracy:47.635% B++
HSR:13.208% C--
Kills:16,269
Deaths (as Combat Medic):7,992
Deaths (to Combat Medics):3,792
KDR:2.03566
Kill Difference:8,277
Playtime:316.881 hours
Usage:14%
Score:8.266m
Score/min:435
Accuracy (listed only):34.837%
HSR (listed only):20.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:1,161
Deaths:345
KDR:3.365
Accuracy:54.189% A++
HSR:3.359% C++
M3 Pounder HEG
A++
Kills:981
Deaths:326
KDR:3.009
Accuracy:57.986% A++
HSR:3.262% C++
MRC3 Mercy
A++
Kills:635
Deaths:115
KDR:5.522
Accuracy:26.382% A++
HSR:23.622% B+
MRC3 Mercy
A++
Kills:603
Deaths:115
KDR:5.243
Accuracy:26.664% A++
HSR:22.388% C**
M6 Onslaught
A+
Kills:469
Deaths:108
KDR:4.343
Accuracy:25.345% A+
HSR:23.241% B+
M6 Onslaught
A+
Kills:454
Deaths:108
KDR:4.204
Accuracy:25.667% A+
HSR:26.211% B**
M1 Heavy Cycler
B+
Kills:213
Deaths:118
KDR:1.805
Accuracy:15.993% C**
HSR:20.188% B+
M1 Heavy Cycler
C*
Kills:201
Deaths:99
KDR:2.030
Accuracy:17.808% C*
HSR:14.925% D-
NS-10 Burster
A++
Kills:78
Deaths:54
KDR:1.444
Accuracy:41.356% A++
HSR:6.410% B+
NS-10 Burster
A++
Kills:71
Deaths:54
KDR:1.315
Accuracy:41.166% A++
HSR:0% F
Kills:4,866
Deaths (as MAX Suit):721
Deaths (to MAX Suits):2,013
KDR:6.74896
Kill Difference:4,145
Playtime:62.728 hours
Usage:3%
Score:2.305m
Score/min:612
Accuracy (listed only):33.256%
HSR (listed only):14.361%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,802
V. Kills:91 N/A
Deaths:125
KDR:14.416
Accuracy:33.018% B+
KPH:82.100 B**
VKPH:4.100 B
Hellfire Rocket Pods
A+
Kills:1,100
V. Kills:117 N/A
Deaths:72
KDR:15.278
Accuracy:60.579% A+
KPH:119.100 B+
VKPH:12.700 C
Hornet Missiles
C+
Kills:93
V. Kills:98 94%
Deaths:13
KDR:7.154
Accuracy:68.558% B*
KPH:36.300 D
VKPH:38.200 C+
M18 Needler
C
Kills:86
V. Kills:90 95%
Deaths:114
KDR:0.754
Accuracy:41.428% A+
KPH:7.200 D
VKPH:7.500 C
Kills:3,081 (1,888 + 0)
Deaths:324
KDR:9.509
VKDR:1.222
Vehicle Kills:396
Kill Difference:2,757
Playtime:45.719 hours
Usage:2%
Score:0.796m
Score/min:290
Piloting Accuracy:41.428%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,079
V. Kills:1,146 94%
Deaths:532
KDR:2.028
Accuracy:62.004% A+
KPH:11.200 B+
VKPH:11.900 B**
L105 Zephyr
A++
Kills:879
V. Kills:100 N/A
Deaths:52
KDR:16.904
Accuracy:58.487% A++
KPH:80.900 B**
VKPH:9.200 C++
Dual-75 Duster
C**
Kills:162
V. Kills:13 N/A
Deaths:18
KDR:9
Accuracy:43.191% B+
KPH:73.100 C++
VKPH:5.900 C**
C150 Dalton
A+
Kills:103
V. Kills:140 73%
Deaths:24
KDR:4.292
Accuracy:44.434% C++
KPH:31.400 C+
VKPH:42.600 A+
Kills:2,223 (1,079 + 1,144)
Deaths:626
KDR:3.551
VKDR:2.235
Vehicle Kills:1,399
Kill Difference:1,597
Playtime:112.305 hours
Usage:5%
Score:1.313m
Score/min:195
Piloting Accuracy:62.004%
Gunner Accuracy:44.434%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:110
V. Kills:23 458%
Deaths:16
KDR:6.875
Accuracy:44.813% B++
KPH:47.600 B*
VKPH:10 B+
L100 Python AP
C
Kills:98
V. Kills:83 117%
Deaths:26
KDR:3.769
Accuracy:64.051% B**
KPH:19.500 D--
VKPH:16.500 C
Kills:208 (208 + 0)
Deaths:42
KDR:4.952
VKDR:2.524
Vehicle Kills:106
Kill Difference:166
Playtime:7.326 hours
Usage:0%
Score:0.200m
Score/min:455
Driving Accuracy:64.051%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,776
V. Kills:1,382 128%
Deaths:131
KDR:13.557
Accuracy:54.823% B**
KPH:40.100 B++
VKPH:31.200 A*
P2-120 HESH
A*
Kills:1,062
V. Kills:153 N/A
Deaths:36
KDR:29.500
Accuracy:58.951% A*
KPH:88.600 A+
VKPH:12.800 B*
P2-120 HEAT
A*
Kills:847
V. Kills:404 209%
Deaths:124
KDR:6.831
Accuracy:54.542% A+
KPH:37.400 B*
VKPH:17.900 A*
Kills:3,685 (3,685 + 0)
Deaths:291
KDR:12.663
VKDR:6.663
Vehicle Kills:1,939
Kill Difference:3,394
Playtime:78.928 hours
Usage:4%
Score:1.899m
Score/min:401
Driving Accuracy:54.542%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:201
V. Kills:8 N/A
Deaths:10
KDR:20.100
Accuracy:41.351% B*
KPH:162.100 A
VKPH:6.500 C+
G20 Vulcan-H
B++
Kills:106
V. Kills:91 115%
Deaths:24
KDR:4.417
Accuracy:56.248% B**
KPH:39.500 C+
VKPH:33.900 B++
MR11 Gatekeeper-H
A*
Kills:98
V. Kills:110 88%
Deaths:16
KDR:6.125
Accuracy:64.316% A
KPH:44.700 B**
VKPH:50.200 A*
Kills:405 (0 + 405)
Deaths:50
KDR:8.100
VKDR:4.180
Vehicle Kills:209
Kill Difference:355
Playtime:6.115 hours
Usage:0%
Score:0.269m
Score/min:732
Driving Accuracy:N/A%
Gunner Accuracy:64.316%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:491
V. Kills:106 459%
Deaths:45
KDR:10.911
Accuracy:46.722% A
KPH:66.400 B*
VKPH:14.300 A
M40 Fury
B**
Kills:329
V. Kills:76 427%
Deaths:25
KDR:13.160
Accuracy:47.771% A
KPH:75.700 B*
VKPH:17.500 B**
M20 Basilisk
B**
Kills:85
V. Kills:28 293%
Deaths:11
KDR:7.727
Accuracy:47.135% B**
KPH:20.700 C+
VKPH:6.800 C
M60-G Bulldog
A
Kills:52
V. Kills:7 N/A
Deaths:3
KDR:17.333
Accuracy:49.534% A
KPH:37 C**
VKPH:5 C
Kills:957 (0 + 957)
Deaths:84
KDR:11.393
VKDR:2.583
Vehicle Kills:217
Kill Difference:873
Playtime:17.241 hours
Usage:1%
Score:0.431m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:49.534%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 16,51616,3254,2913.804B*0.9429.37%B*33.697%B++93.4B**1.1B+224174.8h9.7B*33.1B*
NS-15M2 11,24211,1683,1913.5B++0.6329.956%B*33.121%B+81B++N/A213137.9h10.3B++34.3B++
MSW-R 5,7655,7081,6583.443B+0.5829.67%A33.374%A81.1A+N/A23270.4h9.6B**32.5B*
TAR 5,4815,4241,8922.867B*0.0031.317%A+27.6%B*67A+N/A16881h10.8B*34.4B**
T9 CARV-S 4,9454,9041,3793.556B**0.6929.439%A33.177%B**89.2A++N/A22755h10.1B*34.4B++
LC2 Lynx 4,2224,1681,4352.905A+0.0430.608%A27.903%B**97.2M+1.3A++25042.9h11B*35.9B**
T9 CARV 3,5123,4711,2072.876B*0.0128.209%A++31.432%A68.3A++N/A25650.8h10.5B**37.2B*
TSAR-42 2,0462,0203835.274B++2.4151.907%A++72.426%B+83.1A++1.1M*23624.3h1.8B*3.5B**
C-4 2,5311,9515383.626A0.7631.016%B++N/A205.4A*61.1A*14449.5h1.1B++3.7B++
M14 Banshee 1,8931,80212514.416B+11.5533.018%B+N/A82.3B**4.2B+22521.9h16.9B+51.3B+
P2-120 AP 3,1581,77613113.557B*10.6954.823%B**3.435%C++40.1B++31.2A*45944.3h7.9C14.3C**
LC3 Jaguar 1,5311,5135402.802B*0.0730.36%A22.406%B78A*N/A21219.4h9.8B++32.3B*
MKV Suppressed 1,4681,4481,0811.34C++1.5328.151%C**15.47%D35.9C+N/A10740.3h13.3C*47.1C**
Frag Grenade 1,4181,41111411N/A1,408.1354.128%B**N/A783.9B**3.9D-26241.8h2.5B**4.6B**
TMG-50 1,2551,2433563.492A++0.6228.808%A29.364%B*76.3A++N/A21816.3h9.3B++32.3B*
T32 Bull 1,2321,2204832.526B++0.3428.282%B++28.443%B+61.3B+N/A22419.9h11B+39B++
RAMS .50M 1,2321,2142265.372B+2.5052.318%A*85.42%B*40.3B+N/A16230.1h1.8B++3.5B**
T7 Mini-Chaingun 1,2231,2104452.719A*0.1527.006%A*13.306%C+76.6A++N/A24115.8h11.4B*42.4B*
SR-7 1,2111,2041249.71A++6.8455.422%A*82.807%B+108.5M++N/A25811.1h1.6B**3B**
T16 Rhino 1,2111,1976821.755B1.1125.242%B++21.554%C+44.7B+N/A15326.8h12.8C*50.8B+
SMG-46 Armistice 1,1951,1903673.243A*0.3831.566%B**20.168%B+85.6A*N/A25013.9h11.1B**35B++
M77-B 1,1901,1871706.982A*4.1157.202%M++82.056%B++90.6M**N/A25113.1h1.6A2.8A+
NS-7 PDW 1,1911,1875522.15B**0.7230.636%B**19.966%C*56.5B**N/A14921h10.9B*35.5B++
NS-11C 1,1901,1816921.707B+1.1628.465%B++24.386%B++39.9C**N/A10529.6h12.9B45.3B+
Cycler TRV 1,1971,1806101.934B+0.9327.831%B*20.593%C++41.3BN/A13228.6h11.8B+42.5B++
TRAC-5 1,1991,1798811.338B++1.5327.653%B**20.356%C*28.7B+N/A14641.1h12.3B++44.6B++
TORQ-9 1,1811,1698631.355C+1.5126.956%B+19.418%D31.7C+N/A11936.9h14.1C**52.2B+
NS-15M AE 1,1731,1653433.397B++0.5330.249%B++35.966%B*86.9B++N/A20913.4h10.5B+34.7B+
TRAP-M1 1,1691,1642644.409B**1.5434.097%B++38.23%A++114.1M*N/A25910.2h7.3B++21.5B++
HC1 Cougar 1,1751,1628591.353C**1.5129.899%B**21.084%C24.7CN/A8447.1h11.8C*39.5B+
NSX Naginata 1,1691,1622504.648M+1.7829.735%A41.222%A++110.7A*N/A27010.5h8.8B++29.6B*
M3 Pounder HEG 1,3461,1613453.365B**0.5054.189%A++3.359%C++39.8A*6.3A++20629.2h11.2B*20.8B*
NS-44 Commissioner 1,1661,1616511.783B+1.0848.169%A22.997%C+56.6B+N/A16020.5h3.1B++6.4B*
SABR-13 1,1731,1595082.281B+0.5928.5%B+25.884%C+46.7B+N/A11624.8h9.7B*34.2B++
TX1 Repeater 1,1601,1509981.152B+1.7229.216%B*19.044%C41.8B+N/A13527.5h10.7B++36.6B*
T1 Cycler 1,1761,1479821.168C+1.7022.696%C+19.878%C25.3C+N/A11445.3h13.6C*60.1C*
T5 AMC 1,1441,1373343.404M+0.5431.123%A+28.32%A+79M*N/A21514.4h10.9B**34.9B**
Hellfire Rocket Pods 1,2171,1007215.278B++12.4160.579%A+N/A119.6B+12.7C4969.2h14.2B23.5B+
CAS30 Tank Buster 2,2251,0795322.028C*0.8462.004%A+N/A11.3B+11.9B**14695.9h45.8B+73.8B++
P2-120 HESH 1,2151,0623629.5B++26.6358.951%A*N/A88.5A+12.8B*32012h4.3B7.3B**
TRAC-Shot 1,0411,0353882.668B*0.2029.401%B*24.348%B**74.5A++N/A18113.9h9.6B++32.5B*
NS-44L Blackhand 1,0111,0054932.039B+0.8348.58%B++33.93%D65.7A++N/A16515.3h3.8C*7.9B+
M3 Pounder HEG 1,1299813263.009B++0.1457.986%A++3.262%C++34.7A5.2B++16728.3h13.8B+23.8B++
L105 Zephyr 9798795216.904B+14.0458.487%A++N/A80.6B**9.2C++38810.9h4.9B++8.4B**
P2-120 HEAT 1,2518471246.831C++3.9654.542%A+2.361%C37.5B*17.9A*32922.6h8C14.7B+
ASP-30 Grounder 1,1957783602.161A++0.7178.282%A*1.928%D35.7A++19.1B*33621.8h6.4B++8.2A
TAS-16 Blackjack 7557534831.559C**1.3172.487%B**12.351%D53.4C**N/A14214.1h2.4C*3.3B+
ML-7 1,2307516541.148B++1.7278.045%A**1.065%D--34.6B**22.1A44621.7h7.4C9.5B+
NS Decimator 9906572033.236A++0.3776.409%A++1.826%C65.7A+33.3A++56810h4.3C++5.7B++
NSX Tomoe 6476401524.211A+1.3432.623%B+55.625%A+108.5A*1.2A++2925.9h9.2A28.2B**
MRC3 Mercy 6456351155.522B**2.6526.382%A++23.622%B+70.6A*1.1B++2399h15.1B**57.3B**
AMR-66 6336281504.187M*1.3236.281%A+28.344%B+79.5M++N/A2517.9h6.5B**17.9B**
MRC3 Mercy 6236031155.243B**2.3826.664%A++22.388%C**67A**2.2M**2129h16.1B*60.5B**
Tank Mine 8665121573.261C*0.3944.688%B++N/A146.3B++101.1A18523.5h2.2C--4.8B++
MG-H1 Watchman 5124951263.929B**1.0631%A34.141%B*112.5A*3.9S3074.4h11B**35.4B*
M40 Fury 5974914510.911B8.0446.722%A1.629%C+66.4B*14.3A4467.4h11.9B25.6B++
MANA Anti-Personnel Turret 4944911633.012N/A0.1425.479%UN/A4910U30U9194200.1h15.7T*61.5T*
MANA Anti-Vehicle Turret 8574861952.492B++0.3871.63%A++1.646%D--50.6B*38.6B++7069.6h8.9C*12.4B++
NS Baron G5AE 4774751892.513B**0.3542.225%D20.211%B*73.1B*N/A1616.5h3.4B*8C++
M6 Onslaught 4774691084.343A1.4825.345%A+23.241%B+78.2A**1.3A+2456h14.5B**57.1B++
Claymore 467467558.491C*5.6236.537%BN/A222.4AN/A5862.1h1.2C++3.3B+
M60-A Bulldog 4824581335.231C*32.3669.488%A*1.965%C83.3A++4.4C++2255.5h4.6B*6.6B**
M6 Onslaught 4614541084.204B**1.3425.667%A+26.211%B**75.7A*1.2B**2316h15.1B**59B*
PDW-16 Hailstorm 4554511163.888M1.0233.796%A++25.055%A+121.9S1.1A++4733.7h10.5B**31B**
T1A Unity 4304211822.313B+0.5529.085%B*21.615%C-54B+1.2B**1327.8h11.3B+38.7B++
M40 Fury 4053292513.16B++10.2947.771%A1.824%C+76.5B*17.7B**5474.3h12.5C++26.3B++
Sticky Grenade 3043021302N/A299.1353.388%C++N/A1006.7C+6.7D44230.3h1.7B+3.2B+
NSX Masamune 4442971491.993A+0.8772.089%A+1.347%D51.2A25.3B**3585.8h11.7C++16.2B+
FA1 Barrage 2682651671.587B++1.2847.635%B++13.208%C--45.7B*N/A1985.8h4.4B+9.2B+
M1 Heavy Cycler 2152131181.805B1.0615.993%C**20.188%B+30.9B++N/A1876.9h16.3B+101.7B+
NS-AM7 Archer 2612072340.885B*1.9862.993%B+35.266%A++10.2B+2.7C++7320.2h9.9B*15.7B*
P525 Marauder-H 2092011020.1C*17.2341.351%B*N/A167.5A6.7C++5971.2h5.3B++12.9B*
M1 Heavy Cycler 209201992.03C++0.8417.808%C*14.925%D-33.5C++1.3B**1386h15.4B86.3B+
Anti-Vehicle Grenade 2211731173N/A170.1351.698%C+N/A288.3D80C18320.6h7D-13.5C-
Dual-75 Duster 175162189C6.1343.191%B+N/A73.6C++5.9C**2742.2h4.8B+11.1B++
NS Annihilator 3361441770.814B+2.0584.962%AN/A12C**16M20912h13.3C--15.7C
NS-TMC-01 "His Regards" 1621429,8170.014C2.8550.08%A++2.817%D0.3C-N/A1430.6h2.2C++4.4B++
M60-A Bulldog 150134197.053C+4.1948.055%B**1.493%C+47.9B+5.7C6202.8h5.3C**10.9B*
Auraxium Slasher 14012812,6230.01D2.8628.92%C+2.344%D-0.2C--N/A1588.3h2.4C+8.3C*
Spear Anti-Vehicle Phalanx Turret 2011161011.6B++8.7363.264%A*3.448%C61.1B**44.7A**8561.9h9.5C14.9B++
C75 Viper 133110166.875B4.0144.813%B++N/A47.8B*10B+5842.3h12.3C++27.4B+
G20 Vulcan-H 197106244.417C+1.5556.248%B**2.83%C+39.3C33.7B++6992.7h115.5C205.3C*
C150 Dalton 243103244.292C--1.4244.434%C++N/A31.2C42.4A+9293.3h4.7C+10.6C*
MR11 Gatekeeper-H 20898166.125C**3.2664.316%AN/A44.5B**50A*8482.2h46.3B+71.9B*
L100 Python AP 18198263.769C0.9064.051%B**3.061%C**19.6D--16.6C3965h8.7D**13.7D
Hornet Missiles 19193137.154C++4.2968.558%B*N/A35.8D37.7C+5312.6h15.3D*22.4C--
Chainblade 129926,6870.014C2.8541.157%B*9.783%B+0.3C--N/A2291.6h4D--9.8C*
M18 Needler 176861140.754C2.1141.428%A+N/A7.2D7.5C19912h245.5D-592.5C
M20 Basilisk 11385117.727A+4.8647.135%B**5.882%C+20.7C+6.8C2954.1h95.2C+202B+
NS-10 Burster 13778541.444C**1.4241.356%A++6.41%B+8.1A6.1A++1229.6h153C*370B*
The Slasher 75744740.156A*2.7162.963%A*6.757%C-4.1C++N/A1118h2.3C+3.6C++
NS-10 Burster 13871541.315B1.5541.166%A++N/A7.4B**7A**1349.6h167.1C406B+
KSR-35 7070183.889B+1.0245.808%A++38.571%B**77.8AN/A2990.9h4.2B9.2B+
NS-44L Showdown 5655391.41C++1.4642.886%C+23.636%D*39.3C+N/A1141.4h3.8D8.9C+
M60-G Bulldog 5952317.333A*14.4749.534%A3.846%B++37.1C**5C2141.4h5.1B*10.3B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5181,053,58676.4h
Anti-Vehicle MANA Turret91,2961.9h
Spawn Beacon317,7193.7h
Nanite Revive Grenade08930.3h
Medical Applicator1,018474,43432.1h
Motion Spotter478,2493.9h
Welding Device0920h
Shield Recharging Field322,0400.9h
Recon Detection Device4700.1h
Smoke Grenade01440h
Ammunition Package383,9121.8h
Medical Kit1,90115,26421.7h
Anti-Infantry MANA Turret127310.9h

Check the help document for the dictionary if you want to learn more about words used here.


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