Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,220)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (216 days). The data shown below may not be accurate.

Second Lt. ChudoKot[] ChudoKot
TR BR 39

KDR: 2.84

Score: 55.4m

Last Seen: May 8th, 2019 9:31 PM
- OFFLINE - 595.7 hour(s)

Prestige 1, Battle Rank 39 - Terran Republic on Miller
Level Progress (to 40): 33%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" NS-15M2 MSW-R TAR T9 CARV-S T9 CARV LC2 Lynx C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ChudoKot



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,977,380 MLG Score: 2380
Fun Score: N/A
Cheeseburgers Flipped: 491TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.432%29.618%87235119274,8633.50876-0.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.916%1.598A+1.31A-1.451FHEAD ++ (~14.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.529B+10.30.279C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.322%0.437%520312243,662121514593.01399251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.169%1.272A-1.058D*0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.688B+24.90.531B+25.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.708%2.326%473412233,741154220772.42607180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.226%1.422A-0.133C-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+6.90.445B5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.797%1.263%305912182,37513847361.71604322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.709%1.346A-0.787D--0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.745B++15.60.613B+15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.106%72.374%305512226,5122619522.4855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%1.075B**0.345C**2.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.348C**2.70.146C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.191%12.537%305212251,013131550.770342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.773%1.54A+-0.428C--1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.631B+2.90.399B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.4m250.7%501 (30.1k)423 (25.4k)2.83591110,59238,9973.1217839 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227815822.958%25.587%58703:2135

14% Combat Medic26% Engineer38% Heavy Assault9% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2014 4:21 PMJan 7th, 2018 9:11 AMMay 8th, 2019 6:24 PM (216d) (PST)May 8th, 2019 7:04 PM (216d) (PST)May 8th, 2019 5:31 PM (217d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8322096230.8450.2980.2162.2970.0712380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,93212,55737,375511813138425,407

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2180.5h/90.9d 11,148 28,297 46,412 300.5k 3,867 5,954 9,275 108.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:13,795
Deaths:3,643
KDR:3.787
Accuracy:29.148% B**
HSR:33.519% B++
NS-15M2
B**
Kills:11,168
Deaths:3,191
KDR:3.500
Accuracy:29.956% B**
HSR:33.121% B*
MSW-R
A
Kills:5,619
Deaths:1,624
KDR:3.460
Accuracy:29.638% A
HSR:33.333% B**
T9 CARV-S
A
Kills:4,893
Deaths:1,374
KDR:3.561
Accuracy:29.424% A
HSR:33.170% B**
T9 CARV
A++
Kills:3,266
Deaths:1,152
KDR:2.835
Accuracy:27.981% A++
HSR:31.139% B**
TMG-50
A
Kills:1,243
Deaths:356
KDR:3.492
Accuracy:28.808% A
HSR:29.364% B++
T32 Bull
B*
Kills:1,220
Deaths:483
KDR:2.526
Accuracy:28.282% B*
HSR:28.443% B+
T16 Rhino
B++
Kills:1,197
Deaths:682
KDR:1.755
Accuracy:25.242% B++
HSR:21.554% C+
NS-15M AE
B**
Kills:1,164
Deaths:342
KDR:3.404
Accuracy:30.249% B*
HSR:35.911% B**
NSX Naginata
A++
Kills:1,162
Deaths:250
KDR:4.648
Accuracy:29.735% A+
HSR:41.222% A++
MG-H1 Watchman
A+
Kills:495
Deaths:126
KDR:3.929
Accuracy:31.000% A+
HSR:34.141% B**
Kills:45,222
Deaths (as Heavy Assault):13,223
Deaths (to Heavy Assaults):12,016
KDR:3.41995
Kill Difference:31,999
Playtime:825.535 hours
Usage:38%
Score:21.557m
Score/min:435
Accuracy (listed only):29.042%
HSR (listed only):32.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:3,143
Deaths:1,091
KDR:2.881
Accuracy:30.637% A
HSR:27.999% B**
LC3 Jaguar
A
Kills:1,513
Deaths:540
KDR:2.802
Accuracy:30.360% A
HSR:22.406% B
MKV Suppressed
B+
Kills:1,448
Deaths:1,081
KDR:1.340
Accuracy:28.151% B+
HSR:15.470% D
SMG-46 Armistice
B**
Kills:1,190
Deaths:367
KDR:3.243
Accuracy:31.566% B**
HSR:20.168% B+
NS-7 PDW
B**
Kills:1,187
Deaths:552
KDR:2.150
Accuracy:30.636% B**
HSR:19.966% C**
NS-11C
B*
Kills:1,181
Deaths:692
KDR:1.707
Accuracy:28.465% B*
HSR:24.386% B*
TRAC-5
B**
Kills:1,179
Deaths:881
KDR:1.338
Accuracy:27.653% B**
HSR:20.356% C*
HC1 Cougar
B**
Kills:1,162
Deaths:859
KDR:1.353
Accuracy:29.899% B**
HSR:21.084% C
T5 AMC
A+
Kills:1,137
Deaths:334
KDR:3.404
Accuracy:31.123% A+
HSR:28.320% A+
TRAC-Shot
B**
Kills:1,035
Deaths:388
KDR:2.668
Accuracy:29.401% B*
HSR:24.348% B**
TAS-16 Blackjack
B**
Kills:748
Deaths:482
KDR:1.552
Accuracy:72.450% B**
HSR:12.300% D
NS Baron G5AE
B*
Kills:475
Deaths:189
KDR:2.513
Accuracy:42.225% C-
HSR:20.211% B*
PDW-16 Hailstorm
A++
Kills:449
Deaths:116
KDR:3.871
Accuracy:33.820% A++
HSR:25.167% A+
FA1 Barrage
B*
Kills:265
Deaths:167
KDR:1.587
Accuracy:47.635% B*
HSR:13.208% C-
Kills:16,112
Deaths (as Light Assault):7,739
Deaths (to Light Assaults):7,525
KDR:2.08192
Kill Difference:8,373
Playtime:189.926 hours
Usage:9%
Score:4.313m
Score/min:378
Accuracy (listed only):35.287%
HSR (listed only):21.099%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:3,143
Deaths:1,091
KDR:2.881
Accuracy:30.637% A
HSR:27.999% B**
LC3 Jaguar
A
Kills:1,513
Deaths:540
KDR:2.802
Accuracy:30.360% A
HSR:22.406% B
NS-11C
B*
Kills:1,181
Deaths:692
KDR:1.707
Accuracy:28.465% B*
HSR:24.386% B*
TRAC-5
B**
Kills:1,179
Deaths:881
KDR:1.338
Accuracy:27.653% B**
HSR:20.356% C*
HC1 Cougar
B**
Kills:1,162
Deaths:859
KDR:1.353
Accuracy:29.899% B**
HSR:21.084% C
T5 AMC
A+
Kills:1,137
Deaths:334
KDR:3.404
Accuracy:31.123% A+
HSR:28.320% A+
TRAC-Shot
B**
Kills:1,035
Deaths:388
KDR:2.668
Accuracy:29.401% B*
HSR:24.348% B**
TAS-16 Blackjack
B**
Kills:748
Deaths:482
KDR:1.552
Accuracy:72.450% B**
HSR:12.300% D
AMR-66
A+
Kills:628
Deaths:150
KDR:4.187
Accuracy:36.281% A+
HSR:28.344% B+
NS Baron G5AE
B*
Kills:475
Deaths:189
KDR:2.513
Accuracy:42.225% C-
HSR:20.211% B*
FA1 Barrage
B*
Kills:265
Deaths:167
KDR:1.587
Accuracy:47.635% B*
HSR:13.208% C-
Kills:12,466
Deaths (as Engineer):5,773
Deaths (to Engineers):6,694
KDR:2.15936
Kill Difference:6,693
Playtime:575.267 hours
Usage:26%
Score:14.426m
Score/min:418
Accuracy (listed only):36.921%
HSR (listed only):22.087%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:1,743
Deaths:333
KDR:5.234
Accuracy:52.021% A*
HSR:72.289% B
MKV Suppressed
B+
Kills:1,448
Deaths:1,081
KDR:1.340
Accuracy:28.151% B+
HSR:15.470% D
RAMS .50M
A*
Kills:1,214
Deaths:226
KDR:5.372
Accuracy:52.318% A*
HSR:85.420% B*
SR-7
A*
Kills:1,204
Deaths:124
KDR:9.710
Accuracy:55.422% A*
HSR:82.807% B+
SMG-46 Armistice
B**
Kills:1,190
Deaths:367
KDR:3.243
Accuracy:31.566% B**
HSR:20.168% B+
M77-B
M++
Kills:1,187
Deaths:170
KDR:6.982
Accuracy:57.202% M++
HSR:82.056% B++
NS-7 PDW
B**
Kills:1,187
Deaths:552
KDR:2.150
Accuracy:30.636% B**
HSR:19.966% C**
TRAP-M1
A++
Kills:1,164
Deaths:264
KDR:4.409
Accuracy:34.097% B*
HSR:38.230% A++
NS-44 Commissioner
A
Kills:1,161
Deaths:651
KDR:1.783
Accuracy:48.169% A
HSR:22.997% C++
TX1 Repeater
B++
Kills:1,150
Deaths:998
KDR:1.152
Accuracy:29.216% B++
HSR:19.044% C
NS-44L Blackhand
B*
Kills:777
Deaths:410
KDR:1.895
Accuracy:49.900% B*
HSR:32.947% D
NSX Tomoe
A++
Kills:640
Deaths:152
KDR:4.211
Accuracy:32.623% B++
HSR:55.625% A++
PDW-16 Hailstorm
A++
Kills:449
Deaths:116
KDR:3.871
Accuracy:33.820% A++
HSR:25.167% A+
NS-AM7 Archer
A++
Kills:202
Deaths:229
KDR:0.882
Accuracy:62.802% B+
HSR:35.149% A++
KSR-35
A++
Kills:70
Deaths:18
KDR:3.889
Accuracy:45.808% A++
HSR:38.571% A
NS-44L Showdown
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:42.082% N/A
HSR:26% N/A
Kills:14,836
Deaths (as Infiltrator):5,719
Deaths (to Infiltrators):6,466
KDR:2.59416
Kill Difference:9,117
Playtime:206.595 hours
Usage:9%
Score:4.691m
Score/min:378
Accuracy (listed only):42.864%
HSR (listed only):41.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:5,313
Deaths:1,858
KDR:2.860
Accuracy:31.248% A+
HSR:27.442% B++
MKV Suppressed
B+
Kills:1,448
Deaths:1,081
KDR:1.340
Accuracy:28.151% B+
HSR:15.470% D
SMG-46 Armistice
B**
Kills:1,190
Deaths:367
KDR:3.243
Accuracy:31.566% B**
HSR:20.168% B+
NS-7 PDW
B**
Kills:1,187
Deaths:552
KDR:2.150
Accuracy:30.636% B**
HSR:19.966% C**
Cycler TRV
B*
Kills:1,180
Deaths:610
KDR:1.934
Accuracy:27.831% B*
HSR:20.593% C+
TORQ-9
B+
Kills:1,169
Deaths:863
KDR:1.355
Accuracy:26.956% B+
HSR:19.418% D
SABR-13
B+
Kills:1,159
Deaths:508
KDR:2.282
Accuracy:28.500% B+
HSR:25.884% C+
T1 Cycler
C++
Kills:1,147
Deaths:982
KDR:1.168
Accuracy:22.696% C++
HSR:19.878% C
TAS-16 Blackjack
B**
Kills:748
Deaths:482
KDR:1.552
Accuracy:72.450% B**
HSR:12.300% D
NS Baron G5AE
B*
Kills:475
Deaths:189
KDR:2.513
Accuracy:42.225% C-
HSR:20.211% B*
PDW-16 Hailstorm
A++
Kills:449
Deaths:116
KDR:3.871
Accuracy:33.820% A++
HSR:25.167% A+
T1A Unity
B*
Kills:421
Deaths:182
KDR:2.313
Accuracy:29.085% B*
HSR:21.615% C-
FA1 Barrage
B*
Kills:265
Deaths:167
KDR:1.587
Accuracy:47.635% B*
HSR:13.208% C-
Kills:16,151
Deaths (as Combat Medic):7,957
Deaths (to Combat Medics):3,643
KDR:2.02979
Kill Difference:8,194
Playtime:314.678 hours
Usage:14%
Score:8.170m
Score/min:433
Accuracy (listed only):34.831%
HSR (listed only):20.102%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:1,152
Deaths:342
KDR:3.368
Accuracy:54.079% A++
HSR:3.299% C++
M3 Pounder HEG
A++
Kills:974
Deaths:323
KDR:3.015
Accuracy:57.904% A++
HSR:3.285% C++
MRC3 Mercy
A++
Kills:587
Deaths:111
KDR:5.288
Accuracy:26.053% A++
HSR:22.658% C**
MRC3 Mercy
A++
Kills:584
Deaths:111
KDR:5.261
Accuracy:26.410% A++
HSR:22.260% C*
M6 Onslaught
A++
Kills:428
Deaths:95
KDR:4.505
Accuracy:24.969% A++
HSR:22.897% B+
M6 Onslaught
A+
Kills:418
Deaths:95
KDR:4.400
Accuracy:25.309% A+
HSR:27.273% A+
M1 Heavy Cycler
B+
Kills:213
Deaths:118
KDR:1.805
Accuracy:15.993% B
HSR:20.188% B+
M1 Heavy Cycler
C**
Kills:201
Deaths:99
KDR:2.030
Accuracy:17.808% C**
HSR:14.925% D-
NS-10 Burster
A++
Kills:73
Deaths:53
KDR:1.377
Accuracy:41.547% A++
HSR:6.849% B+
NS-10 Burster
A*
Kills:67
Deaths:53
KDR:1.264
Accuracy:41.366% A*
HSR:0% F
Kills:4,697
Deaths (as MAX Suit):700
Deaths (to MAX Suits):1,963
KDR:6.71
Kill Difference:3,997
Playtime:61.527 hours
Usage:3%
Score:2.242m
Score/min:607
Accuracy (listed only):33.144%
HSR (listed only):14.363%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,485
V. Kills:75 N/A
Deaths:124
KDR:11.976
Accuracy:33.034% B+
KPH:76.500 B**
VKPH:3.900 C*
Hellfire Rocket Pods
A+
Kills:1,098
V. Kills:117 N/A
Deaths:72
KDR:15.250
Accuracy:60.659% A+
KPH:119.300 B+
VKPH:12.700 C+
M18 Needler
C
Kills:83
V. Kills:88 93%
Deaths:114
KDR:0.728
Accuracy:41.638% A++
KPH:7 D
VKPH:7.400 C
Hornet Missiles
C
Kills:53
V. Kills:72 73%
Deaths:13
KDR:4.077
Accuracy:68.705% B**
KPH:24 D
VKPH:32.600 C
Kills:2,719 (1,568 + 0)
Deaths:323
KDR:8.418
VKDR:1.090
Vehicle Kills:352
Kill Difference:2,396
Playtime:42.675 hours
Usage:2%
Score:0.735m
Score/min:287
Piloting Accuracy:41.638%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,079
V. Kills:1,146 94%
Deaths:532
KDR:2.028
Accuracy:61.958% A+
KPH:11.300 B+
VKPH:12 B**
L105 Zephyr
A++
Kills:879
V. Kills:100 N/A
Deaths:52
KDR:16.904
Accuracy:58.487% A++
KPH:80.900 B**
VKPH:9.200 C+
Dual-75 Duster
C**
Kills:162
V. Kills:13 N/A
Deaths:18
KDR:9
Accuracy:43.191% B+
KPH:73.100 C++
VKPH:5.900 C**
C150 Dalton
A
Kills:103
V. Kills:140 73%
Deaths:24
KDR:4.292
Accuracy:44.434% B+
KPH:31.400 C+
VKPH:42.600 A
Kills:2,223 (1,079 + 1,144)
Deaths:626
KDR:3.551
VKDR:2.235
Vehicle Kills:1,399
Kill Difference:1,597
Playtime:112.126 hours
Usage:5%
Score:1.312m
Score/min:195
Piloting Accuracy:61.958%
Gunner Accuracy:44.434%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:110
V. Kills:23 458%
Deaths:16
KDR:6.875
Accuracy:44.813% B+
KPH:47.600 B**
VKPH:10 C**
L100 Python AP
C
Kills:98
V. Kills:83 117%
Deaths:26
KDR:3.769
Accuracy:64.051% B*
KPH:19.500 D--
VKPH:16.500 C
Kills:208 (208 + 0)
Deaths:42
KDR:4.952
VKDR:2.524
Vehicle Kills:106
Kill Difference:166
Playtime:7.326 hours
Usage:0%
Score:0.197m
Score/min:448
Driving Accuracy:64.051%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,734
V. Kills:1,363 127%
Deaths:131
KDR:13.237
Accuracy:54.834% B**
KPH:39.800 B++
VKPH:31.300 A*
P2-120 HESH
A++
Kills:1,062
V. Kills:153 N/A
Deaths:36
KDR:29.500
Accuracy:58.951% A++
KPH:88.600 A++
VKPH:12.800 B+
P2-120 HEAT
A++
Kills:847
V. Kills:404 209%
Deaths:124
KDR:6.831
Accuracy:54.542% A
KPH:37.400 B**
VKPH:17.900 A++
Kills:3,643 (3,643 + 0)
Deaths:291
KDR:12.519
VKDR:6.598
Vehicle Kills:1,920
Kill Difference:3,352
Playtime:78.177 hours
Usage:4%
Score:1.885m
Score/min:402
Driving Accuracy:54.542%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:198
V. Kills:7 N/A
Deaths:10
KDR:19.800
Accuracy:41.238% B++
KPH:162.600 A
VKPH:5.700 C
G20 Vulcan-H
B++
Kills:106
V. Kills:91 115%
Deaths:24
KDR:4.417
Accuracy:56.248% B**
KPH:39.500 C
VKPH:33.900 B++
MR11 Gatekeeper-H
A*
Kills:98
V. Kills:110 88%
Deaths:16
KDR:6.125
Accuracy:64.316% A
KPH:44.700 B**
VKPH:50.200 A*
Kills:402 (0 + 402)
Deaths:50
KDR:8.040
VKDR:4.160
Vehicle Kills:208
Kill Difference:352
Playtime:6.093 hours
Usage:0%
Score:0.267m
Score/min:730
Driving Accuracy:N/A%
Gunner Accuracy:64.316%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:491
V. Kills:106 459%
Deaths:45
KDR:10.911
Accuracy:46.722% A
KPH:66.400 B**
VKPH:14.300 B**
M40 Fury
B**
Kills:329
V. Kills:76 427%
Deaths:25
KDR:13.160
Accuracy:47.771% A
KPH:75.700 B*
VKPH:17.500 B**
M20 Basilisk
B*
Kills:83
V. Kills:28 286%
Deaths:11
KDR:7.545
Accuracy:47.120% B*
KPH:20.300 C+
VKPH:6.900 C
M60-G Bulldog
A+
Kills:52
V. Kills:7 N/A
Deaths:3
KDR:17.333
Accuracy:49.534% A+
KPH:37 B
VKPH:5 C
Kills:955 (0 + 955)
Deaths:84
KDR:11.369
VKDR:2.583
Vehicle Kills:217
Kill Difference:871
Playtime:17.220 hours
Usage:1%
Score:0.430m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:49.534%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 13,90913,7953,6433.787B**0.9529.148%B**33.519%B++89.5B**N/A216154.2h9.7B*33.4B*
NS-15M2 11,24211,1683,1913.5B*0.6629.956%B**33.121%B*81B**N/A213137.9h10.3B++34.3B++
MSW-R 5,6735,6191,6243.46B++0.6229.638%A33.333%B**81.6A+N/A23368.9h9.6B**32.5B*
TAR 5,3665,3131,8582.86B**0.0231.248%A+27.442%B++66.7A+N/A16879.7h10.7B**34.4B**
T9 CARV-S 4,9344,8931,3743.561A+0.7329.424%A33.17%B**89.3A++N/A22754.8h10.1B*34.4B++
T9 CARV 3,3013,2661,1522.835B**0.0027.981%A++31.139%B**66.9A++N/A25448.8h10.5B**37.4B*
LC2 Lynx 3,1743,1431,0912.881A++0.0530.637%A27.999%B**90.6MN/A23634.7h11.2B*36.6B*
C-4 2,3261,7705213.397A+0.5630.439%B++N/A190.3A*59.8A*14289.3h1.2B+3.8B++
TSAR-42 1,7621,7433335.234B2.4052.021%A*72.289%B79.2A++N/A23022h1.8B*3.4B**
P2-120 AP 3,0971,73413113.237B*10.4054.834%B**3.518%B39.8B++31.3A*46243.6h7.9C14.4C**
LC3 Jaguar 1,5311,5135402.802B**0.0330.36%A22.406%B78A*N/A21019.4h9.8B++32.3B*
M14 Banshee 1,5601,48512411.976B+9.1433.034%B+N/A76.5B**3.9C*21719.4h17.7B+53.6B+
MKV Suppressed 1,4681,4481,0811.34B1.5028.151%B+15.47%D35.9C++N/A10740.3h13.3B47.1B
Frag Grenade 1,3771,37011370N/A1,367.1653.897%B**N/A805.9A+4.1D-25981.7h2.5A4.7B**
TMG-50 1,2551,2433563.492A*0.6628.808%A29.364%B++76.3A++N/A21816.3h9.3B++32.3B++
T32 Bull 1,2321,2204832.526B*0.3128.282%B*28.443%B+61.3B++N/A22319.9h11B+39B+
RAMS .50M 1,2321,2142265.372B++2.5452.318%A*85.42%B*40.3B++N/A16130.1h1.8B++3.5B*
T7 Mini-Chaingun 1,2231,2104452.719A*0.1227.006%A++13.306%C+76.6A*N/A23915.8h11.4B*42.4B*
SR-7 1,2111,2041249.71A*6.8755.422%A*82.807%B+108.5M*N/A25811.1h1.6B**3B**
T16 Rhino 1,2111,1976821.755B+1.0825.242%B++21.554%C+44.7B+N/A15226.8h12.8C*50.8B+
SMG-46 Armistice 1,1951,1903673.243A*0.4131.566%B**20.168%B+85.6A**N/A24913.9h11.1B**35B*
M77-B 1,1901,1871706.982M4.1557.202%M++82.056%B++90.6SN/A25013.1h1.6A2.8A
NS-7 PDW 1,1911,1875522.15A++0.6930.636%B**19.966%C**56.5A+N/A14921h10.9B*35.5B*
NS-11C 1,1901,1816921.707B*1.1328.465%B*24.386%B*39.9B+N/A10429.6h12.9B+45.3B+
Cycler TRV 1,1971,1806101.934B++0.9027.831%B*20.593%C+41.3B+N/A13128.6h11.8B+42.5B++
TRAC-5 1,1991,1798811.338B*1.5027.653%B**20.356%C*28.7B+N/A14441.1h12.3B++44.6B++
TORQ-9 1,1811,1698631.355C++1.4826.956%B+19.418%D31.7C+N/A11836.9h14.1B52.2B+
NS-15M AE 1,1721,1643423.404B++0.5730.249%B*35.911%B**86.9B**N/A20913.4h10.5B+34.6B+
TRAP-M1 1,1691,1642644.409A*1.5734.097%B*38.23%A++114.1M**N/A25910.2h7.3B++21.5B++
HC1 Cougar 1,1751,1628591.353B1.4829.899%B**21.084%C24.7C+N/A8347.1h11.8C**39.5B+
NSX Naginata 1,1691,1622504.648M*1.8129.735%A+41.222%A++110.7A**N/A26810.5h8.8B*29.6B*
NS-44 Commissioner 1,1661,1616511.783B++1.0548.169%A22.997%C++56.6B*N/A15920.5h3.1B*6.4B*
SABR-13 1,1731,1595082.281B++0.5528.5%B+25.884%C+46.7B+N/A11524.8h9.7B*34.2B++
M3 Pounder HEG 1,3341,1523423.368B**0.5354.079%A++3.299%C++39.7A*6.3A++20629h11.2B**20.7B*
TX1 Repeater 1,1601,1509981.152B+1.6829.216%B++19.044%C41.8B++N/A13427.5h10.7B++36.6B*
T1 Cycler 1,1761,1479821.168C++1.6722.696%C++19.878%C25.3C+N/A11345.3h13.6B+60.1B+
T5 AMC 1,1441,1373343.404M++0.5731.123%A+28.32%A+79M++N/A21514.4h10.9B**34.9B*
Hellfire Rocket Pods 1,2151,0987215.25B**12.4160.659%A+N/A119.3B+12.7C+4969.2h14.2B+23.5B++
CAS30 Tank Buster 2,2251,0795322.028C*0.8161.958%A+N/A11.3B+12B**14695.8h45.7B+73.7B++
P2-120 HESH 1,2151,0623629.5A26.6658.951%A++N/A88.5A+12.8B+32012h4.3B+7.3B**
TRAC-Shot 1,0411,0353882.668A0.1729.401%B*24.348%B**74.5A++N/A18113.9h9.6B++32.5B*
M3 Pounder HEG 1,1199743233.015B*0.1857.904%A++3.285%C++34.7A++5.2B*16728.1h13.7B*23.7B*
L105 Zephyr 9798795216.904B+14.0758.487%A++N/A80.6B**9.2C+38710.9h4.9B*8.4B*
P2-120 HEAT 1,2518471246.831C**4.0054.542%A2.361%C37.5B**17.9A++32922.6h8C+14.7B++
ASP-30 Grounder 1,1957783602.161A*0.6778.282%A*1.928%D35.7A*19.1A33621.8h6.4B*8.2A
NS-44L Blackhand 7807774101.895B++0.9449.9%B*32.947%D64.2A*N/A15812.1h3.8B+7.7B+
ML-7 1,2267486541.144B++1.6978.042%A**1.07%D-34.5B**22A+44421.7h7.5C+9.6B++
TAS-16 Blackjack 7507484821.552B1.2872.45%B**12.3%D53.4B+N/A14114h2.4C**3.3B+
NSX Tomoe 6476401524.211A++1.3832.623%B++55.625%A++108.5M1.2A*2905.9h9.2A28.2B**
AMR-66 6336281504.187M**1.3536.281%A+28.344%B+79.5M*N/A2497.9h6.5B**17.9B**
MRC3 Mercy 5965871115.288A2.4526.053%A++22.658%C**68.3M1B+2268.6h15.3B**58.8B**
MRC3 Mercy 6035841115.261A2.4326.41%A++22.26%C*67.1A**2.2M*2128.7h15.6B**59.2B**
NS Decimator 8175441723.163A*0.3376.997%A*2.022%C+62.5A+31.4A++5908.7h4.4C*5.8B++
Tank Mine 8625091573.242B0.4144.359%B++N/A145.4B++100.9A18483.5h2.1C4.8B*
MG-H1 Watchman 5124951263.929A+1.0931%A+34.141%B**112.5A**3.9S2994.4h11B**35.4B*
M40 Fury 5974914510.911B+8.0846.722%A1.629%C+66.4B**14.3B**4467.4h11.9B+25.6B*
MANA Anti-Personnel Turret 4924891633N/A0.1625.447%UN/A4890U30U9102100.1h15.7T*61.6T*
MANA Anti-Vehicle Turret 8574861952.492B++0.3471.665%A++1.646%D-50.6B*38.6B+7069.6h8.9C**12.4B++
NS Baron G5AE 4774751892.513B**0.3242.225%C-20.211%B*73.1B**N/A1616.5h3.4B**8C+
M60-A Bulldog 4824581335.231C*32.4069.488%A*1.965%C83.3A++4.4C+2255.5h4.6B**6.6B**
Claymore 455455528.75B5.9136.499%B+N/A227.5A+N/A6052h1.2C++3.2B+
PDW-16 Hailstorm 4534491163.871M*1.0433.82%A++25.167%A+121.4S1.1A++4733.7h10.5B**31B*
M6 Onslaught 435428954.505A1.6724.969%A++22.897%B+77.8M1.3B**2415.5h14.5B**58.2B**
T1A Unity 4304211822.313B+0.5229.085%B*21.615%C-54B+1.2B*1327.8h11.3B+38.7B*
M6 Onslaught 425418954.4B**1.5625.309%A+27.273%A+76M1.3A2295.5h15.1B**59.6B*
M40 Fury 4053292513.16B++10.3247.771%A1.824%C++76.5B*17.7B**5474.3h12.5C**26.3B++
Sticky Grenade 2982971297N/A294.1653.125%C++N/A990C++3.3D--43790.3h1.7B+3.2B+
NSX Masamune 4442971491.993A++0.8472.089%A+1.347%C--51.2A25.3B**3575.8h11.7C*16.2B+
FA1 Barrage 2682651671.587B+1.2547.635%B*13.208%C-45.7B**N/A1955.8h4.4B+9.2B++
M1 Heavy Cycler 2152131181.805B+1.0315.993%B20.188%B+30.9B*N/A1856.9h16.3B++101.7B+
NS-AM7 Archer 2552022290.882B*1.9562.802%B+35.149%A++10B+2.6C+7220.1h9.9B*15.8B**
M1 Heavy Cycler 209201992.03C**0.8117.808%C**14.925%D-33.5C*1.3B**1376h15.4B+86.3B+
P525 Marauder-H 2051981019.8B+16.9641.238%B++N/A165A5.8C6011.2h5.2B*12.6B*
Anti-Vehicle Grenade 2211731173N/A170.1651.698%C++N/A288.3C80C18260.6h7C--13.5C+
Dual-75 Duster 175162189C6.1643.191%B+N/A73.6C++5.9C**2742.2h4.8B*11.1B*
NS Annihilator 3251371770.774B+2.0685.214%AN/A11.7B16.1M+20911.7h13.7D16C
M60-A Bulldog 150134197.053C+4.2248.055%B**1.493%C+47.9B+5.7C6202.8h5.3B10.9B*
Auraxium Slasher 13412212,0780.01C2.8328.626%C+2.459%D--0.2DN/A1571.2h2.4C+8.5C*
NS-TMC-01 "His Regards" 1391218,8460.014C2.8249.267%A*3.306%D0.3CN/A1398.4h2.2C*4.5B++
Spear Anti-Vehicle Phalanx Turret 1991151011.5B*8.6663.137%A++3.478%C60.5A44.2A*8531.9h9.5C+15B+
C75 Viper 133110166.875B++4.0444.813%B+N/A47.8B**10C**5802.3h12.3C*27.4B+
G20 Vulcan-H 197106244.417C+1.5856.248%B**2.83%C++39.3C33.7B++6912.7h115.5C205.3C**
C150 Dalton 243103244.292C-1.4644.434%B+N/A31.2C42.4A9253.3h4.7C+10.6C**
L100 Python AP 18198263.769C0.9364.051%B*3.061%B+19.6D--16.6C3865h8.7D*13.7D
MR11 Gatekeeper-H 20898166.125B+3.2964.316%AN/A44.5B**50A++8472.2h46.3B+71.9B*
Chainblade 129926,6870.014C2.8241.157%B**9.783%B+0.3C-N/A2291.6h4D-9.8C*
M20 Basilisk 11183117.545A+4.7147.12%B*6.024%C++20.2C+6.8C2944.1h96.7C++205.2B+
M18 Needler 171831140.728C2.1141.638%A++N/A7D7.5C19911.8h248.3D596.4C+
The Slasher 75744740.156A**2.6862.963%A*6.757%C--4.1C*N/A1118h2.3C+3.6C*
NS-10 Burster 13173531.377B1.4641.547%A++6.849%B+7.8B**6.2A++1239.4h160.1C*385.4B*
KSR-35 7070183.889B++1.0545.808%A++38.571%A77.8A+N/A2970.9h4.2B+9.2B++
NS-10 Burster 13267531.264B+1.5741.366%A*N/A7.1B*6.9A**1349.4h173.5C419.4B++
Hornet Missiles 12553134.077C1.2468.705%B**N/A24.1D32.7C5072.2h19.9D**29D-
M60-G Bulldog 5952317.333M+14.5049.534%A+3.846%B+37.1B+5C2141.4h5.1B**10.3B**
NS-44L Showdown 5150281.786B*1.0542.082%C+26%D41.7C**N/A1181.2h3.7C+8.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon317,6713.7h
Anti-Vehicle MANA Turret91,2921.9h
Nano-Armor Kit4961,038,19175.5h
Motion Spotter478,0373.8h
Nanite Revive Grenade08610.2h
Medical Applicator1,005466,15131.6h
Welding Device0920h
Shield Recharging Field311,9280.9h
Smoke Grenade01440h
Recon Detection Device4700.1h
Ammunition Package373,8801.8h
Medical Kit1,75514,36420.7h
Anti-Infantry MANA Turret127300.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.81s
Server spent 3.24s on queries, 2.43s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.