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Ensign Cavalier ChudoKotNC[Kycb] ChudoKotNC
NC BR 50

KDR: 4.37

Score: 17.6m

Last Seen: Jan 10th, 2019 7:03 PM
- OFFLINE - 128.3 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Miller - Outfit Leader of Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 4
Level Progress (to 51): 23%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6A GODSAW NS-15M AE GD-7F AF-19 Mercenary NC6 Gauss SAW LA1 Anchor M30 Mustang AH C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,170,732 MLG Score: 5732
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.118%32.272%103720100238,0185.38957-1.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.761%2.166A*1.799A++0.796B++HEAD ++ (~16.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.634B+8.80.384C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.8%0.328%1273110211,5242831285.36621181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.191M++-1.176D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.947B*5.80.89B*2.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.228%1.942%236110214123501741.17714235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.596A+-0.442C---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++40.683B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.48%8.52%13331019223271650.819853338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.275%0.96B*1.061B**2.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.577B+23.20.408B26.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.826%78.392%133210202,3511020192.3049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.226%2.42A**0.706B++-1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.63B+1.80.412B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.945%12.772%133110211,010577181.74741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.127M++-0.322C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.803B++20.577B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 4
17.6m176.5%551 (33.1k)459 (27.5k)4.3691351,66511,8254.6228350 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022482727.749%28.876%80103:1421

14% Combat Medic13% Engineer46% Heavy Assault6% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2015 10:21 PMDec 6th, 2017 7:44 PMJan 13th, 2019 10:57 PM (2d) (PST)Jan 10th, 2019 5:13 PM (5d) (PST)Jan 10th, 2019 3:03 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9542457091.3480.3090.3892.4790.0565732

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,26314,68842,575811923149327,535

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
638.6h/26.6d 3,000 14,919 14,786 95k 1,144 2,284 2,138 36.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:10,368
Deaths:1,856
KDR:5.586
Accuracy:33.258% B*
HSR:32.157% B++
NS-15M AE
A
Kills:4,336
Deaths:812
KDR:5.340
Accuracy:31.201% B**
HSR:38.100% A
NC6 Gauss SAW
A*
Kills:1,788
Deaths:575
KDR:3.110
Accuracy:31.413% A*
HSR:27.125% B++
LA1 Anchor
M+
Kills:1,731
Deaths:337
KDR:5.137
Accuracy:29.683% B**
HSR:46.447% M+
GD-22S
A+
Kills:1,368
Deaths:355
KDR:3.854
Accuracy:29.972% A+
HSR:31.798% B**
NS-15M2
M++
Kills:1,224
Deaths:237
KDR:5.165
Accuracy:30.600% A
HSR:49.837% M++
EM6
A+
Kills:1,219
Deaths:286
KDR:4.262
Accuracy:29.535% A+
HSR:28.876% B*
NC05 Jackhammer
A+
Kills:296
Deaths:71
KDR:4.169
Accuracy:56.359% A+
HSR:14.865% C+
Kills:22,330
Deaths (as Heavy Assault):4,529
Deaths (to Heavy Assaults):3,314
KDR:4.93045
Kill Difference:17,801
Playtime:296.249 hours
Usage:46%
Score:7.938m
Score/min:447
Accuracy (listed only):34.003%
HSR (listed only):33.651%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:2,030
Deaths:528
KDR:3.845
Accuracy:32.822% A++
HSR:26.700% A
AF-19 Mercenary
A*
Kills:1,893
Deaths:625
KDR:3.029
Accuracy:32.276% A*
HSR:28.421% A
19A Fortuna
B**
Kills:1,280
Deaths:277
KDR:4.621
Accuracy:31.085% B**
HSR:24.531% B++
Razor GD-23
A+
Kills:1,202
Deaths:297
KDR:4.047
Accuracy:31.898% A+
HSR:26.622% A
AC-X11
A++
Kills:1,196
Deaths:291
KDR:4.110
Accuracy:33.954% A++
HSR:27.592% B**
NS-11C
A++
Kills:1,175
Deaths:297
KDR:3.956
Accuracy:32.000% A++
HSR:26.723% A+
LA39 Bruiser
A++
Kills:1,010
Deaths:323
KDR:3.127
Accuracy:78.945% A++
HSR:12.772% C
AF-4 Cyclone
A++
Kills:518
Deaths:148
KDR:3.500
Accuracy:33.557% A++
HSR:27.027% A
Kills:10,304
Deaths (as Light Assault):2,786
Deaths (to Light Assaults):2,548
KDR:3.69849
Kill Difference:7,518
Playtime:119.800 hours
Usage:19%
Score:3.696m
Score/min:514
Accuracy (listed only):38.317%
HSR (listed only):25.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A+
Kills:1,201
Deaths:286
KDR:4.199
Accuracy:33.014% A+
HSR:31.557% B**
Gauss Rifle Burst
B**
Kills:1,180
Deaths:293
KDR:4.027
Accuracy:32.660% B**
HSR:31.017% B+
GR-22
A+
Kills:1,173
Deaths:286
KDR:4.101
Accuracy:31.959% A+
HSR:28.645% A
Carnage AR
A*
Kills:1,171
Deaths:269
KDR:4.353
Accuracy:32.801% A++
HSR:34.586% A*
NC1 Gauss Rifle
A*
Kills:1,159
Deaths:292
KDR:3.969
Accuracy:33.597% A*
HSR:36.411% A*
LA39 Bruiser
A++
Kills:1,010
Deaths:323
KDR:3.127
Accuracy:78.945% A++
HSR:12.772% C
AF-4 Cyclone
A++
Kills:518
Deaths:148
KDR:3.500
Accuracy:33.557% A++
HSR:27.027% A
Kills:7,412
Deaths (as Combat Medic):1,897
Deaths (to Combat Medics):1,175
KDR:3.90722
Kill Difference:5,515
Playtime:88.343 hours
Usage:14%
Score:2.579m
Score/min:487
Accuracy (listed only):39.505%
HSR (listed only):28.859%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,326
Deaths:274
KDR:4.839
Accuracy:51.095% A++
HSR:76.395% B*
NC14 Bolt Driver
A*
Kills:1,025
Deaths:157
KDR:6.529
Accuracy:50.457% A*
HSR:80.976% B++
NC4 Mag-Shot
A
Kills:806
Deaths:433
KDR:1.861
Accuracy:35.431% A
HSR:23.697% B++
AF-4 Cyclone
A++
Kills:518
Deaths:148
KDR:3.500
Accuracy:33.557% A++
HSR:27.027% A
Soldier Soaker
B++
Kills:156
Deaths:67
KDR:2.328
Accuracy:36.498% C*
HSR:19.872% B++
Kills:3,831
Deaths (as Infiltrator):1,079
Deaths (to Infiltrators):2,173
KDR:3.55051
Kill Difference:2,752
Playtime:37.359 hours
Usage:6%
Score:0.912m
Score/min:407
Accuracy (listed only):41.408%
HSR (listed only):45.593%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:2,030
Deaths:528
KDR:3.845
Accuracy:32.822% A++
HSR:26.700% A
AF-19 Mercenary
A*
Kills:1,893
Deaths:625
KDR:3.029
Accuracy:32.276% A*
HSR:28.421% A
19A Fortuna
B**
Kills:1,280
Deaths:277
KDR:4.621
Accuracy:31.085% B**
HSR:24.531% B++
Razor GD-23
A+
Kills:1,202
Deaths:297
KDR:4.047
Accuracy:31.898% A+
HSR:26.622% A
AC-X11
A++
Kills:1,196
Deaths:291
KDR:4.110
Accuracy:33.954% A++
HSR:27.592% B**
NS-11C
A++
Kills:1,175
Deaths:297
KDR:3.956
Accuracy:32.000% A++
HSR:26.723% A+
LA39 Bruiser
A++
Kills:1,010
Deaths:323
KDR:3.127
Accuracy:78.945% A++
HSR:12.772% C
Kills:9,786
Deaths (as Engineer):2,638
Deaths (to Engineers):1,515
KDR:3.70963
Kill Difference:7,148
Playtime:81.604 hours
Usage:13%
Score:1.902m
Score/min:388
Accuracy (listed only):38.997%
HSR (listed only):24.766%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,049
Deaths:147
KDR:7.136
Accuracy:38.674% B
HSR:17.636% B+
NCM1 Scattercannon
A
Kills:1,023
Deaths:157
KDR:6.516
Accuracy:43.716% B+
HSR:21.310% A
Kills:2,072
Deaths (as MAX Suit):152
Deaths (to MAX Suits):405
KDR:13.63158
Kill Difference:1,920
Playtime:12.509 hours
Usage:2%
Score:0.557m
Score/min:742
Accuracy (listed only):41.195%
HSR (listed only):19.473%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:1,524
V. Kills:79 N/A
Deaths:69
KDR:22.087
Accuracy:67.800% A+
KPH:145.700 M+
VKPH:7.600 B*
M20 Mustang
A
Kills:84
V. Kills:46 179%
Deaths:11
KDR:7.636
Accuracy:30.935% C+
KPH:26.200 A
VKPH:14.300 B++
Kills:1,608 (1,608 + 0)
Deaths:80
KDR:20.100
VKDR:1.563
Vehicle Kills:125
Kill Difference:1,528
Playtime:13.668 hours
Usage:2%
Score:0.315m
Score/min:384
Piloting Accuracy:30.935%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:412
V. Kills:173 237%
Deaths:11
KDR:37.455
Accuracy:57.228% B*
KPH:43.900 A*
VKPH:18.400 B*
Kills:412 (412 + 0)
Deaths:11
KDR:37.455
VKDR:15.727
Vehicle Kills:173
Kill Difference:401
Playtime:9.387 hours
Usage:1%
Score:0.181m
Score/min:322
Driving Accuracy:57.228%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:80
V. Kills:3 N/A
Deaths:2
KDR:40
Accuracy:71.612% A*
KPH:327.300 M**
VKPH:12.300 B**
Kills:80 (0 + 80)
Deaths:2
KDR:40
VKDR:1.500
Vehicle Kills:3
Kill Difference:78
Playtime:0.245 hours
Usage:0%
Score:0.018m
Score/min:1,201
Driving Accuracy:N/A%
Gunner Accuracy:71.612%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:84
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:26.053% A++
KPH:104.700 A
VKPH:3.700 B*
M20 Basilisk
S
Kills:79
V. Kills:20 376%
Deaths:2
KDR:39.500
Accuracy:56.783% A*
KPH:116 S
VKPH:29.400 S
M12 Kobalt
A*
Kills:64
V. Kills:1 N/A
Deaths:2
KDR:32
Accuracy:27.311% A*
KPH:107.100 B**
VKPH:1.700 D
Kills:227 (0 + 227)
Deaths:4
KDR:56.750
VKDR:6
Vehicle Kills:24
Kill Difference:223
Playtime:2.081 hours
Usage:0%
Score:0.062m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:27.311%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 10,53910,3681,8565.586A+1.2233.258%B*32.157%B++110.8A++1.8B+26693.6h7.7C++23.2B++
NS-15M AE 4,4084,3368125.34A++0.9731.201%B**38.1%A110.1A++1.8M27739.4h9.8B++31.4B++
GD-7F 2,0572,0305283.845M++0.5232.822%A++26.7%A100.5M**1.3M25820.2h10.4B*31.7B*
AF-19 Mercenary 1,9101,8936253.029M+1.3432.276%A*28.421%A71.2M**N/A20226.6h9.3B**28.8B*
NC6 Gauss SAW 1,8041,7885753.11A++1.2631.413%A*27.125%B++75.4A*N/A23123.7h8.4B++26.7B*
LA1 Anchor 1,7441,7313375.136B**0.7729.683%B**46.447%M+89.7A++N/A25219.3h7.7A25.9B*
M30 Mustang AH 1,6031,5246922.087A*17.7267.8%A+N/A145.1M+7.5B++39210.5h5.8B+8.6B++
C-4 1,6371,39612810.906S6.5437.735%A*N/A481.4S83.1M**23332.9h1B**2.6A
GD-22S 1,3811,3683553.854A+0.5229.972%A+31.798%B**79.1A++N/A24117.3h9.2B*30.6B*
SAS-R 1,3371,3262744.839B++0.4751.095%A++76.395%B*95.4MN/A26913.9h1.9B++3.7B**
19A Fortuna 1,3011,2802774.621M+0.2531.085%B**24.531%B++96.2M+1.6M+22713.3h8.4B*27.1B*
NS-15M2 1,2311,2242375.165A++0.8030.6%A49.837%M++106.4A**N/A27011.5h8.6A28B*
EM6 1,2331,2192864.262A++0.1129.535%A+28.876%B*97.5A*1.1A+30312.5h9.1B*30.9B++
Razor GD-23 1,2101,2022974.047M**0.3231.898%A+26.622%A101SN/A34611.9h8.6B**27B*
Reaper DMR 1,2281,2012864.199B**0.1733.014%A+31.557%B**96.9M+2.2S23712.4h8.1B*24.4B**
AC-X11 1,2151,1962914.11M*0.2633.954%A++27.592%B**100.5M**1.6M**27111.9h8.4B+24.6B++
Gauss Rifle Burst 1,2011,1802934.027A0.3432.66%B**31.017%B+86.1A++1.5A*22313.7h9.8B++30.1B*
NS-11C 1,1901,1752973.956M*0.4132%A++26.723%A+95.5M**1.2A*29712.3h10.5B**32.7B*
GR-22 1,1881,1732864.101A*0.2731.959%A+28.645%A80.3A**1A18214.6h11.7B++36.5B*
Carnage AR 1,1791,1712694.353A*0.0232.801%A++34.586%A*95.2M*N/A29612.3h10.3A31.5B**
NC1 Gauss Rifle 1,1751,1592923.969M0.4033.597%A*36.411%A*101.7S1.4M+27911.4h8.9A+26.4A
NCM1 Scattercannon 1,0661,0491477.136A**2.7738.674%B17.636%B+92.8M**1.5M+25211.3h4.3B**11B**
NC14 Bolt Driver 1,0331,0251576.529M+2.1650.457%A*80.976%B++86.9SN/A26411.8h1.8A3.5A
NCM1 Scattercannon 1,0341,0231576.516M+2.1543.716%B+21.31%A86SN/A22811.9h5.1B**11.7B*
LA39 Bruiser 1,0261,0103233.127A++1.2478.945%A++12.772%C106.3M++1.7M*3149.5h2B*2.6B*
Frag Grenade 9939781978N/A973.6357.767%A++N/A698.6B**10.7B+21971.4h2.9B*5B**
Shrike 1,2748402693.123S1.2576.381%A*2.024%C-57.5M++29.7A**44514.6h6B7.8B**
NC4 Mag-Shot 8118064331.861A++2.5135.431%A23.697%B++52.7A++N/A14115.3h5.6B**15.9B+
AF-4 Cyclone 5265181483.5A++0.8733.557%A++27.027%A74A++1.1A**2377h9.3B++27.6B*
Titan-150 AP 5854121137.455S33.0957.228%B*1.942%C--43.8A*18.4B*3229.4h4C**6.9B++
NC05 Jackhammer 301296714.169A**0.2056.359%A+14.865%C+148S2.5M**5012h3.4A6B*
MANA Anti-Personnel Turret 251250505N/A0.6336.696%UN/A2500U10U4020800.1h18.3T*50T*
Rocklet Rifle 415243842.893S1.4857.775%B+N/A52.8A*37.4B**5394.6h33.4B+57.9B+
Hardlight Dagger 2201759,3430.019C4.3546.086%A4%C-0.4CN/A1445.9h2.7D5.8B
Soldier Soaker 157156672.328B**2.0436.498%C*19.872%B++70.9B++N/A2592.2h4.8B**13B*
NS-R3 Swarm 185111422.643S1.7365.81%B+N/A18.8M+12.5A+1635.9h18.7A28.4A
Tank Mine 151104911.556S7.1958.67%A++N/A346.7S156.7M*23580.3h2.4D4A
Bouncing Betty 8585108.5A++4.1348.037%B+N/A170B**N/A5590.5h2.4D**5.1C
M20 Mustang 13084117.636A*3.2730.935%C+N/A26.3A14.4B++3573.2h49B**158.5B**
M12 Kobalt 8784184S79.6326.053%A++19.048%C++105A3.8B*3240.8h16.3B++62.7B++
C85 Canister-H 8380240A35.6371.612%A*5%F-400S15A+11920.2h6.3C*8.8B*
M20 Basilisk 9979239.5U35.1356.783%A*3.797%D-112.9S28.6S7870.7h44.6B*78.5A+
Sticky Grenade 8077177N/A72.6365.948%A+N/A770C30A++42580.1h2C**3B+
NS Decimator 10069125.75S1.3874.084%A++2.899%B+69A*31A++9681h4.1B+5.5B*
M12 Kobalt 7567167B+62.6334.678%M8.955%F-55.8D--6.7B*1571.2h28.1D*81C*
M12 Kobalt 6564232A**27.6327.311%A*18.75%C+106.7B**1.7D3890.6h18.1C++66.4B+
Spear Anti-Vehicle Phalanx Turret 6550412.5B*8.1377.055%M**2%D--166.7S50M11300.3h4.5B**5.8A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,8610.7h
Nano-Armor Kit72161,1209.7h
Snowman Soldier53590.2h
Spawn Beacon81,9810.7h
Nanite Revive Grenade04060.1h
Medical Kit8906,1709.5h
Medical Applicator146108,1586.5h
Recon Detection Device62320.3h
Ammunition Package11,0910.2h
Anti-Infantry MANA Turret12910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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