Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,309)players online:
Lammutaya (46)  Nefinub (34)  Maldrasou (22)  TrueImpHunter (12)  EmpressBSG (10)  ZugieMac (6) 130
stats.dasanfall.com
Director General Cavalier ChudoKotNC[Kycb] ChudoKotNC
NC BR 99

KDR: 4.3

Score: 14.9m

Last Seen: Nov 14th, 2018 5:28 PM
- OFFLINE - 88 minute(s)

Battle Rank 99 - New Conglomerate on Miller - Outfit Leader of Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 11
Level Progress (to 100): 79%
Level 100 Progress: 79% 123h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6A GODSAW NS-15M AE GD-7F AF-19 Mercenary NC6 Gauss SAW LA1 Anchor M30 Mustang AH GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ChudoKotNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,417,179 MLG Score: 5929
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.04%32.609%104519100033,9515.36012-1.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.795%2.142A*1.908A++0.815B++HEAD ++ (~16.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.633B+8.80.383C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.454%0.356%1291110181,4052561185.466931181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.158M++-1.114D*-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.947B*5.80.891B*2.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.405%6.364%7411018110316560.348101193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.946A++3.04M++-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.772B++4.90.574B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.281%9.314%13131016204246610.825911329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.549%2.027A*0.179C++0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.596B+22.90.294C*27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.033%77.345%131210171,642903151.81838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.058%2.417A**0.677B+-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.618B+1.90.393B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.991%13.494%13111018830507181.63708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.126M++-0.155C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.8B++2.10.571B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 11
14.9m169.8%542 (32.5k)450 (27k)4.3039845,30810,5274.5428999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1019425428.535%28.759%82103:0918

10% Combat Medic12% Engineer50% Heavy Assault20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2015 10:21 PMDec 6th, 2017 7:44 PMNov 15th, 2018 1:18 AM (13h) (PST)Nov 14th, 2018 4:08 PM (22h) (PST)Nov 14th, 2018 1:28 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9582547041.3700.3180.3942.4210.0555929

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,45915,23042,229821924145327,000

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
551.1h/23d 2,515 13,030 12,719 80.1k 989 1,957 1,827 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:9,136
Deaths:1,686
KDR:5.419
Accuracy:33.307% B*
HSR:32.585% B*
NS-15M AE
A
Kills:4,336
Deaths:812
KDR:5.340
Accuracy:31.201% A
HSR:38.100% A
NC6 Gauss SAW
A*
Kills:1,788
Deaths:575
KDR:3.110
Accuracy:31.413% A*
HSR:27.125% B++
LA1 Anchor
M+
Kills:1,731
Deaths:337
KDR:5.137
Accuracy:29.683% B**
HSR:46.447% M+
GD-22S
A+
Kills:1,368
Deaths:355
KDR:3.854
Accuracy:29.972% A+
HSR:31.798% B**
NS-15M2
M*
Kills:1,224
Deaths:237
KDR:5.165
Accuracy:30.600% A+
HSR:49.837% M*
EM6
A+
Kills:1,219
Deaths:286
KDR:4.262
Accuracy:29.535% A+
HSR:28.876% B*
Kills:20,802
Deaths (as Heavy Assault):4,288
Deaths (to Heavy Assaults):2,985
KDR:4.85121
Kill Difference:16,514
Playtime:275.275 hours
Usage:50%
Score:7.262m
Score/min:440
Accuracy (listed only):30.816%
HSR (listed only):36.395%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:1,901
Deaths:491
KDR:3.872
Accuracy:32.843% A++
HSR:26.039% B**
AF-19 Mercenary
A*
Kills:1,842
Deaths:606
KDR:3.040
Accuracy:32.287% A*
HSR:28.502% A
19A Fortuna
A
Kills:1,215
Deaths:259
KDR:4.691
Accuracy:31.214% A
HSR:24.444% B++
Razor GD-23
A+
Kills:1,202
Deaths:297
KDR:4.047
Accuracy:31.898% A+
HSR:26.622% A
AC-X11
A++
Kills:1,196
Deaths:291
KDR:4.110
Accuracy:33.954% A++
HSR:27.592% B**
NS-11C
A++
Kills:1,175
Deaths:297
KDR:3.956
Accuracy:32.000% A++
HSR:26.723% A+
LA39 Bruiser
A++
Kills:830
Deaths:287
KDR:2.892
Accuracy:78.991% A++
HSR:13.494% C+
AF-4 Cyclone
A++
Kills:219
Deaths:72
KDR:3.042
Accuracy:34.473% A++
HSR:30.137% A++
Kills:9,580
Deaths (as Light Assault):2,600
Deaths (to Light Assaults):2,281
KDR:3.68462
Kill Difference:6,980
Playtime:112.124 hours
Usage:20%
Score:3.450m
Score/min:513
Accuracy (listed only):38.457%
HSR (listed only):25.444%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A++
Kills:1,173
Deaths:286
KDR:4.101
Accuracy:31.959% A++
HSR:28.645% A
Carnage AR
A*
Kills:1,171
Deaths:269
KDR:4.353
Accuracy:32.801% A++
HSR:34.586% A*
NC1 Gauss Rifle
A**
Kills:1,159
Deaths:292
KDR:3.969
Accuracy:33.597% A*
HSR:36.411% A**
LA39 Bruiser
A++
Kills:830
Deaths:287
KDR:2.892
Accuracy:78.991% A++
HSR:13.494% C+
Gauss Rifle Burst
A
Kills:271
Deaths:77
KDR:3.519
Accuracy:33.251% A
HSR:36.531% A
AF-4 Cyclone
A++
Kills:219
Deaths:72
KDR:3.042
Accuracy:34.473% A++
HSR:30.137% A++
Kills:4,823
Deaths (as Combat Medic):1,283
Deaths (to Combat Medics):1,033
KDR:3.75916
Kill Difference:3,540
Playtime:57.372 hours
Usage:10%
Score:1.670m
Score/min:485
Accuracy (listed only):40.845%
HSR (listed only):29.967%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,136
Deaths:248
KDR:4.581
Accuracy:50.985% A++
HSR:75.264% B++
NC4 Mag-Shot
A
Kills:625
Deaths:361
KDR:1.731
Accuracy:35.115% A
HSR:23.520% B+
NC14 Bolt Driver
A**
Kills:506
Deaths:81
KDR:6.247
Accuracy:51.148% A**
HSR:82.016% B*
AF-4 Cyclone
A++
Kills:219
Deaths:72
KDR:3.042
Accuracy:34.473% A++
HSR:30.137% A++
Soldier Soaker
B++
Kills:156
Deaths:67
KDR:2.328
Accuracy:36.498% C**
HSR:19.872% B++
Kills:2,642
Deaths (as Infiltrator):829
Deaths (to Infiltrators):1,928
KDR:3.18697
Kill Difference:1,813
Playtime:26.132 hours
Usage:5%
Score:0.587m
Score/min:374
Accuracy (listed only):41.644%
HSR (listed only):46.162%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,901
Deaths:491
KDR:3.872
Accuracy:32.843% A++
HSR:26.039% B**
AF-19 Mercenary
A*
Kills:1,842
Deaths:606
KDR:3.040
Accuracy:32.287% A*
HSR:28.502% A
19A Fortuna
A
Kills:1,215
Deaths:259
KDR:4.691
Accuracy:31.214% A
HSR:24.444% B++
Razor GD-23
A+
Kills:1,202
Deaths:297
KDR:4.047
Accuracy:31.898% A+
HSR:26.622% A
AC-X11
A++
Kills:1,196
Deaths:291
KDR:4.110
Accuracy:33.954% A++
HSR:27.592% B**
NS-11C
A++
Kills:1,175
Deaths:297
KDR:3.956
Accuracy:32.000% A++
HSR:26.723% A+
LA39 Bruiser
A++
Kills:830
Deaths:287
KDR:2.892
Accuracy:78.991% A++
HSR:13.494% C+
Kills:9,361
Deaths (as Engineer):2,528
Deaths (to Engineers):1,351
KDR:3.70293
Kill Difference:6,833
Playtime:65.574 hours
Usage:12%
Score:1.390m
Score/min:353
Accuracy (listed only):39.027%
HSR (listed only):24.774%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:986
Deaths:138
KDR:7.145
Accuracy:38.467% B
HSR:18.053% B++
NCM1 Scattercannon
A
Kills:966
Deaths:148
KDR:6.527
Accuracy:43.741% B++
HSR:20.911% A
Kills:1,952
Deaths (as MAX Suit):143
Deaths (to MAX Suits):357
KDR:13.65035
Kill Difference:1,809
Playtime:11.960 hours
Usage:2%
Score:0.519m
Score/min:724
Accuracy (listed only):41.104%
HSR (listed only):19.482%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:1,405
V. Kills:69 N/A
Deaths:62
KDR:22.661
Accuracy:67.454% A+
KPH:147.900 M++
VKPH:7.300 B++
M20 Mustang
M
Kills:83
V. Kills:46 177%
Deaths:10
KDR:8.300
Accuracy:31.098% C++
KPH:42.200 M
VKPH:23.400 A*
Kills:1,488 (1,488 + 0)
Deaths:72
KDR:20.667
VKDR:1.597
Vehicle Kills:115
Kill Difference:1,416
Playtime:11.469 hours
Usage:2%
Score:0.265m
Score/min:385
Piloting Accuracy:31.098%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:110
V. Kills:55 196%
Deaths:5
KDR:22
Accuracy:60.405% A
KPH:35.300 A
VKPH:17.600 B++
Kills:110 (110 + 0)
Deaths:5
KDR:22
VKDR:11
Vehicle Kills:55
Kill Difference:105
Playtime:3.121 hours
Usage:1%
Score:0.058m
Score/min:312
Driving Accuracy:60.405%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:68
V. Kills:3 N/A
Deaths:2
KDR:34
Accuracy:72.852% A*
KPH:332.200 S
VKPH:14.700 A
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:1.500
Vehicle Kills:3
Kill Difference:66
Playtime:0.205 hours
Usage:0%
Score:0.016m
Score/min:1,289
Driving Accuracy:N/A%
Gunner Accuracy:72.852%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:74
V. Kills:18 389%
Deaths:1
KDR:74
Accuracy:55.784% A*
KPH:117.900 S
VKPH:28.700 S
M12 Kobalt
A*
Kills:62
V. Kills: N/A
Deaths:2
KDR:31
Accuracy:27.140% A*
KPH:110.700 B**
VKPH:0 F
Kills:136 (0 + 136)
Deaths:3
KDR:45.333
VKDR:6
Vehicle Kills:18
Kill Difference:133
Playtime:1.188 hours
Usage:0%
Score:0.039m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:27.140%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 9,2839,1361,6865.419A1.1233.307%B*32.585%B*113.2A*1.8B++25980.7h7.7C++23.1B++
NS-15M AE 4,4084,3368125.34A++1.0431.201%A38.1%A110.1A++1.8M27639.4h9.8B*31.4B++
GD-7F 1,9261,9014913.872M+0.4332.843%A++26.039%B**101.7M**1.3M+25318.7h10.4B*31.7B*
AF-19 Mercenary 1,8581,8426063.04M+1.2632.287%A*28.502%A71.4M**N/A20025.8h9.3B**28.8B**
NC6 Gauss SAW 1,8041,7885753.11A++1.1931.413%A*27.125%B++75.4A**N/A22623.7h8.4B+26.7B*
LA1 Anchor 1,7441,7313375.136A0.8329.683%B**46.447%M+90.2A++N/A24919.2h7.7A25.9B*
M30 Mustang AH 1,4741,4056222.661A*18.3667.454%A+N/A147.9M++7.3B++3909.5h5.8B+8.5B++
GD-22S 1,3811,3683553.854A+0.4529.972%A+31.798%B**79.1A++N/A23917.3h9.2B*30.6B*
C-4 1,5131,28511910.798S6.4937.413%A*N/A475.9S84.4M**22802.7h1B**2.6C**
NS-15M2 1,2311,2242375.165A++0.8630.6%A+49.837%M*106.4A**N/A26611.5h8.6A28B**
EM6 1,2331,2192864.262A++0.0429.535%A+28.876%B*98.3A**1.1A++30112.4h9.1B*30.9B++
19A Fortuna 1,2361,2152594.691M++0.3931.214%A24.444%B++98M+1.7M++23012.4h8.4B*26.9B**
Razor GD-23 1,2101,2022974.047M*0.2631.898%A+26.622%A101SN/A34411.9h8.6B**27B*
AC-X11 1,2151,1962914.11M*0.1933.954%A++27.592%B**100.5M**1.6M**26611.9h8.4B+24.6B++
NS-11C 1,1901,1752973.956M*0.3532%A++26.723%A+95.5M**1.2A*29412.3h10.5B**32.7B**
GR-22 1,1881,1732864.101A*0.2031.959%A++28.645%A80.3A**1A+17914.6h11.7B++36.5B*
Carnage AR 1,1791,1712694.353A**0.0532.801%A++34.586%A*95.2M*N/A29312.3h10.3A31.5B**
NC1 Gauss Rifle 1,1751,1592923.969M0.3333.597%A*36.411%A**101.7S1.4M++26911.4h8.9A+26.4A
SAS-R 1,1471,1362484.581B+0.2850.985%A++75.264%B++95.5M+N/A26711.9h1.9B++3.8B**
NCM1 Scattercannon 1,0029861387.145A*2.8438.467%B18.053%B++91.3M**1.5M++24310.8h4.3B**11.1B**
NCM1 Scattercannon 9769661486.527A**2.2243.741%B++20.911%A84.7SN/A22211.4h5.1B**11.7B*
Frag Grenade 9118971897N/A892.7057.247%A+N/A690B*10.8B+21181.3h2.9B*5.1B**
Shrike 1,2648332683.108S1.2076.326%A*2.041%C--57.8M+29.9A**43814.4h5.9B+7.8B**
LA39 Bruiser 8468302872.892A+1.4178.991%A++13.494%C+107.8M2.1S3087.7h2.1B++2.6B*
NC4 Mag-Shot 6296253611.731A+2.5735.115%A23.52%B+48.8AN/A12912.8h5.7B+16.3C++
NC14 Bolt Driver 510506816.247M+1.9451.148%A**82.016%B*79.1SN/A2346.4h1.8A3.6A
Gauss Rifle Burst 276271773.519B*0.7833.251%A36.531%A96.8A*1.8M+2122.8h9.9B+29.7B*
Rocklet Rifle 406238842.833S1.4757.963%B++N/A54.1A*38.2B**5364.4h32.9B+56.8B+
AF-4 Cyclone 223219723.042A+1.2634.473%A++30.137%A++70.6A++1.3M*2453.1h9.9B+28.7B++
MANA Anti-Personnel Turret 213212474.511N/A0.2137.575%UN/A2120U10U3467200.1h19.2T*51.1T*
Hardlight Dagger 1941568,2520.019C4.2847.746%A+3.846%D0.4CN/A1385.4h2.6C5.5B+
Soldier Soaker 157156672.328B**1.9836.498%C**19.872%B++70.9B*N/A2592.2h4.8B*13B*
Titan-150 AP 165110522A**17.7060.405%A6.364%A++35.5A17.7B++3123.1h4.9C+8.1B+
NS-R3 Swarm 167100392.564S1.7465.706%B+N/A18.9M+12.6A++1685.3h18.5A28.1A
Tank Mine 13291811.375S7.0757.796%A++N/A303.3S136.7M22700.3h2.4D4.1A
M20 Mustang 12983108.3A**4.0031.098%C++N/A41.5A**23A*3642h46.7B**150B**
Sticky Grenade 7875175N/A70.7066.21%A+N/A750C-30A++40760.1h1.9B2.9B+
M20 Basilisk 9274174U69.7055.784%A*4.054%D123.3S30S7070.6h42.2B*75.6A+
C85 Canister-H 7168234B**29.7072.852%A*5.882%D**340S15A+12790.2h6.2C*8.6B*
M12 Kobalt 7567167B+62.7034.678%M8.955%F-55.8D-6.7B*1471.2h28.1D*81C*
M12 Kobalt 6262231A*26.7027.14%A*19.355%C++103.3B**N/A3690.6h18C++66.5B++
Bouncing Betty 616196.778B*2.4747.458%B+N/A203.3A++N/A5990.3h2.3D--4.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,2870.5h
Snowman Soldier3860.1h
Spawn Beacon81,7930.7h
Nano-Armor Kit67134,5128.5h
Nanite Revive Grenade01700h
Medical Kit8115,7018.7h
Medical Applicator10065,9283.9h
Recon Detection Device51860.3h
Ammunition Package11,0210.2h
Anti-Infantry MANA Turret12510.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.87s on queries, 2.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.