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Lt. General ChunkyWhiteGirl[Hef] ChunkyWhiteGirl
TR BR 91

KDR: 4.79

Score: 8.9m

Last Seen: Mar 7th, 2020 1:37 AM
- OFFLINE - 416.3 hour(s)

Battle Rank 91 - Terran Republic on Emerald
Level Progress (to 92): 89%
Level 100 Progress: 47% 297h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton TMG-50 P525 Marauder-H CAS30 Tank Buster A30 Walker M18 Needler T9 CARV E540 Halberd-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $382,806 MLG Score: 306
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.259%31.44%763312737572.540272.245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.609%0.588B+1.571A+0.907B*HEAD ++ (~19.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.416B10.50.264C*32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.357%0.962%182112753122605291.259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.645B+-0.567D-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182-0.122C+78.9-0.483D103.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.102%0.347%2113212744,032181404222.2762100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.57%-0.842D---1.01D*-0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.894B*3.40.914B*9.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.9m565.5%561 (33.7k)524 (31.4k)4.785416,7571,4127.1480291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR127637320.316%4.395%8912:031

86% Engineer7% Heavy Assault6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 10:44 PMJun 1st, 2016 5:20 AMMar 9th, 2020 8:38 AM (26d) (PST)Mar 6th, 2020 9:39 PM (28d) (PST)Mar 6th, 2020 9:37 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,278221,2560.4000.0830.0183.8480.281306

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,6551,34375,31224512311731,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
281.9h/11.7d 3,336 297 2,555 65.1k 38 276 4,751 21.6m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):678
KDR:0
Kill Difference:UNR
Playtime:242.469 hours
Usage:86%
Score:8.040m
Score/min:553
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B**
Kills:519
Deaths:211
KDR:2.460
Accuracy:24.983% B+
HSR:31.021% B**
T9 CARV
A++
Kills:185
Deaths:107
KDR:1.729
Accuracy:23.215% B++
HSR:34.595% A++
NS-15M AE
C-
Kills:53
Deaths:21
KDR:2.524
Accuracy:22.646% D
HSR:24.528% C-
Kills:757
Deaths (as Heavy Assault):339
Deaths (to Heavy Assaults):216
KDR:2.23304
Kill Difference:418
Playtime:20.186 hours
Usage:7%
Score:0.308m
Score/min:254
Accuracy (listed only):23.614%
HSR (listed only):30.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):249
KDR:0
Kill Difference:UNR
Playtime:17.395 hours
Usage:6%
Score:0.508m
Score/min:487
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:207
V. Kills:246 84%
Deaths:94
KDR:2.202
Accuracy:37.799% B**
KPH:15.800 B
VKPH:18.800 A+
Kills:207 (207 + 0)
Deaths:94
KDR:2.202
VKDR:2.617
Vehicle Kills:246
Kill Difference:113
Playtime:13.093 hours
Usage:5%
Score:0.299m
Score/min:381
Piloting Accuracy:37.799%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,675
V. Kills:3,589 102%
Deaths:295
KDR:12.458
Accuracy:26.285% D**
KPH:36.600 C++
VKPH:35.700 B**
CAS30 Tank Buster
C
Kills:312
V. Kills:274 113%
Deaths:195
KDR:1.600
Accuracy:43.357% C
KPH:5 D
VKPH:4.400 D
AP30 Shredder
A+
Kills:97
V. Kills:95 101%
Deaths:12
KDR:8.083
Accuracy:33.478% C**
KPH:31.100 C++
VKPH:30.500 A+
Kills:4,084 (312 + 3,772)
Deaths:502
KDR:8.135
VKDR:7.884
Vehicle Kills:3,958
Kill Difference:3,582
Playtime:166.469 hours
Usage:59%
Score:3.906m
Score/min:391
Piloting Accuracy:43.357%
Gunner Accuracy:33.478%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:357
V. Kills:16 N/A
Deaths:6
KDR:59.500
Accuracy:33.553% C
KPH:108 C++
VKPH:4.800 C-
E540 Halberd-H
B+
Kills:131
V. Kills:62 208%
Deaths:2
KDR:65.500
Accuracy:53.035% D
KPH:52.800 B+
VKPH:25 B
M12 Kobalt-H
C+
Kills:110
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:21.864% C+
KPH:98.700 C
VKPH:2.700 D
Kills:598 (0 + 598)
Deaths:8
KDR:74.750
VKDR:10.125
Vehicle Kills:81
Kill Difference:590
Playtime:6.901 hours
Usage:2%
Score:0.122m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:21.864%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:72
V. Kills:30 232%
Deaths:2
KDR:36
Accuracy:50.751% D
KPH:63.500 C**
VKPH:26.500 B+
Kills:72 (0 + 72)
Deaths:2
KDR:36
VKDR:15
Vehicle Kills:30
Kill Difference:70
Playtime:1.133 hours
Usage:0%
Score:0.022m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:50.751%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,2643,67529512.458B++7.6726.285%D**N/A36.6C++35.7B**549100.4h3.3B++12.4C+
TMG-50 5255192112.46B*2.3324.983%B+31.021%B**46.8B+N/A10811.1h9.8B+39.1B+
P525 Marauder-H 373357659.5A**54.7133.553%CN/A108.2C++4.8C-3123.3h5.4B+16.1B+
CAS30 Tank Buster 5863121951.6C+3.1943.357%CN/A5D4.4D14062.9h78.9D182C--
A30 Walker 432212385.579A*0.7926.559%B+N/A17C+17.6C*46512.5h126.5C*476.4B+
M18 Needler 453207942.202C+2.5837.799%B**N/A15.8B18.8A+38113.1h155.2C+410.5C**
T9 CARV 1881851071.729C*3.0623.215%B++34.595%A++44B++N/A1294.2h12.1B+52.3B+
E540 Halberd-H 193131265.5S60.7153.035%DN/A52.4B24.8C**3062.5h4.3B*8.2B++
M12 Kobalt-H 1131101110S105.2121.864%C+10.909%D*100C2.7D2131.1h15.8C+72.4C++
AP30 Shredder 19297128.083C+3.3033.478%C**N/A31.3C++30.6A+3843.1h98.6C294.4C+
VLG Missile Launcher 10272236B+31.2150.751%DN/A65.5B27.3B++3281.1h4.7B++9.3B+
NS-15M AE 5453212.524C*2.2622.646%D24.528%C-40.8C--N/A1491.3h12.1C+53.5C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit178236,98528.3h
Spawn Beacon1880.1h
Medical Applicator01440h
Ammunition Package4520.1h
Chainblade41326234.3h
Medical Kit734163.1h

Check the help document for the dictionary if you want to learn more about words used here.


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