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Lt. General ChunkyWhiteGirl[Hef] ChunkyWhiteGirl
TR BR 88

KDR: 4.64

Score: 8.1m

Last Seen: Apr 10th, 2019 10:57 PM
- OFFLINE - 333.4 hour(s)

Battle Rank 88 - Terran Republic on Emerald - Outfit Member of Why do u heff 2 b so bad[Hef] Why do u heff 2 b so bad
TR outfit on Emerald

Members: 1
Level Progress (to 89): 54%
Level 100 Progress: 43% 313h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton TMG-50 P525 Marauder-H CAS30 Tank Buster M18 Needler T9 CARV A30 Walker AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $420,336 MLG Score: 336
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.265%31.701%769310327352.615662.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.626%0.617B+1.684A++0.901B*HEAD ++ (~19.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.427B10.40.273C*32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.66%1.034%182110342902425181.1934256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.659B+-0.52D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.9-0.072C+75.5-0.424C--97.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.103%0.33%2141210333,633161374722.565297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.592%-0.841D---1.021D*-0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.889B*3.60.91B*9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Why do u heff 2 b so bad[Hef] Why do u heff 2 b so bad
TR outfit on Emerald

Members: 1
8.1m549.6%572 (34.3k)533 (32k)4.639176,0171,2976.9622288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103534320.867%4.72%9811:461

85% Engineer8% Heavy Assault7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 10:44 PMJun 1st, 2016 5:20 AMApr 24th, 2019 10:25 AM (5h) (PST)Apr 10th, 2019 8:26 PM (14d) (PST)Apr 10th, 2019 6:57 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,286231,2630.3940.0850.0193.7620.290336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,1311,39375,73824512261732,002

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
254.3h/10.6d 3,013 284 2,354 57.4k 34 264 4,427 19.6m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):612
KDR:0
Kill Difference:UNR
Playtime:216.376 hours
Usage:85%
Score:7.323m
Score/min:564
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B**
Kills:497
Deaths:199
KDR:2.497
Accuracy:25.044% B++
HSR:31.388% B**
T9 CARV
A++
Kills:185
Deaths:107
KDR:1.729
Accuracy:23.215% B++
HSR:34.595% A++
NS-15M AE
C
Kills:53
Deaths:21
KDR:2.524
Accuracy:22.646% D
HSR:24.528% C
Kills:735
Deaths (as Heavy Assault):327
Deaths (to Heavy Assaults):196
KDR:2.24771
Kill Difference:408
Playtime:19.086 hours
Usage:8%
Score:0.296m
Score/min:258
Accuracy (listed only):23.635%
HSR (listed only):30.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):243
KDR:0
Kill Difference:UNR
Playtime:17.223 hours
Usage:7%
Score:0.508m
Score/min:492
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:207
V. Kills:246 84%
Deaths:94
KDR:2.202
Accuracy:37.799% B**
KPH:15.800 B
VKPH:18.800 A+
Kills:207 (207 + 0)
Deaths:94
KDR:2.202
VKDR:2.617
Vehicle Kills:246
Kill Difference:113
Playtime:13.093 hours
Usage:5%
Score:0.297m
Score/min:378
Piloting Accuracy:37.799%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:3,276
V. Kills:3,383 97%
Deaths:294
KDR:11.143
Accuracy:26.223% D**
KPH:35.100 C+
VKPH:36.200 B*
CAS30 Tank Buster
C
Kills:290
V. Kills:263 110%
Deaths:195
KDR:1.487
Accuracy:43.660% C
KPH:5.300 C--
VKPH:4.800 D
AP30 Shredder
A+
Kills:89
V. Kills:90 98%
Deaths:12
KDR:7.417
Accuracy:32.865% C++
KPH:31.100 C*
VKPH:31.400 A+
Kills:3,655 (290 + 3,365)
Deaths:501
KDR:7.295
VKDR:7.457
Vehicle Kills:3,736
Kill Difference:3,154
Playtime:150.900 hours
Usage:59%
Score:3.632m
Score/min:401
Piloting Accuracy:43.660%
Gunner Accuracy:32.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:357
V. Kills:16 N/A
Deaths:6
KDR:59.500
Accuracy:33.553% C
KPH:108 C++
VKPH:4.800 C--
M12 Kobalt-H
C*
Kills:76
V. Kills: N/A
Deaths:
KDR:
Accuracy:22.623% C*
KPH:89.500 C
VKPH:0 F
Kills:433 (0 + 433)
Deaths:6
KDR:72.167
VKDR:2.667
Vehicle Kills:16
Kill Difference:427
Playtime:4.156 hours
Usage:2%
Score:0.071m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:22.623%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:72
V. Kills:30 232%
Deaths:2
KDR:36
Accuracy:50.751% C
KPH:63.500 C+
VKPH:26.500 C++
Kills:72 (0 + 72)
Deaths:2
KDR:36
VKDR:15
Vehicle Kills:30
Kill Difference:70
Playtime:1.133 hours
Usage:0%
Score:0.022m
Score/min:326
Piloting Accuracy:N/A%
Gunner Accuracy:50.751%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,6593,27629411.143B+6.5026.223%D**N/A35.1C+36.2B*54693.4h3.4B++12.9C+
TMG-50 5034971992.497A2.1425.044%B++31.388%B**49.2B++N/A11410.1h9.6B++38.1B+
P525 Marauder-H 373357659.5M**54.8633.553%CN/A108.2C++4.8C--3123.3h5.4B++16.1B+
CAS30 Tank Buster 5532901951.487C+3.1543.66%C1.034%C5.3C--4.8D15454.6h75.5D172.9C
M18 Needler 453207942.202C*2.4437.799%B**N/A15.8B18.8A+37813.1h155.2C++410.5B
T9 CARV 1881851071.729B2.9123.215%B++34.595%A++44B*N/A1284.2h12.1B+52.3B+
A30 Walker 370170384.474M0.1726.287%B*N/A15.2C+17.9B+46511.2h138.6C*527.3B+
AP30 Shredder 17989127.417C+2.7832.865%C++N/A30.7C*31A+3962.9h97.3C+296.2C++
M12 Kobalt-H 7676176M**71.3622.623%C*9.211%D**95CN/A1840.8h14.8C*65.3B
VLG Missile Launcher 10272236B**31.3650.751%CN/A65.5C++27.3C*3251.1h4.7B+9.3B+
NS-15M AE 5453212.524C**2.1222.646%D24.528%C40.8CN/A1491.3h12.1C+53.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit95203,08624.7h
Spawn Beacon1720.1h
Chainblade41326234.3h
Medical Kit683932.9h

Check the help document for the dictionary if you want to learn more about words used here.


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