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Field Marshal Commissar CiaphasCain[FedX] CiaphasCain
TR BR 193

KDR: 4

Score: 98.6m

Last Seen: Jun 8th, 2019 1:54 AM
- OFFLINE - 80.9 hour(s)

Prestige 1, Battle Rank 100 (193 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P525 Marauder-H P2-120 HESH M60-G Bulldog M60-G Bulldog Tomcat A2AM Pods C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $146,367 MLG Score: 117
Fun Score: N/A
Cheeseburgers Flipped: 687TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.546%17.192%3881212029,3531.532022.465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.995%0.271C*-0.559D-0.09C+HEAD + (~5.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.303C*11.70.18C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.837%0.635%684312114,09266720796.13493197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.625%-0.581D-0.881D--0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.10.38C**31.90.399B68.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.058%0.906%21265120915,8911492766010.6437207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.271%1.561A+-1.066D*0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.747B++5.60.556B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.864%2.347%125119119512,524139724368.96492514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.689%0.339C**-0.519D-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.691B+14.70.631B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.885%50%12512121217448010.3625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.856%-0.317C-1.11D*-0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.252C4.1-0.28C8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.268%11.373%1251412102,251589233.82173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.62%0.227C++-0.644D-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B3.30.323C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
98.6m535.9%467 (28k)427 (25.6k)3.997375,44118,8735.46553193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214353711.039%4.837%5312:1219

6% Combat Medic80% Engineer6% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2014 3:35 AMMay 20th, 2017 12:05 AMJun 10th, 2019 12:31 AM (40d) (PST)Jun 8th, 2019 1:12 AM (42d) (PST)Jun 7th, 2019 9:54 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
472494230.3270.0820.0162.1740.079117

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2982,94125,3572051130525,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3847.3h/160.3d 27,710 3,649 72,235 501.9k 3,438 7,689 18,211 108.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,237
Deaths:1,083
KDR:1.142
Accuracy:24.867% C*
HSR:14.875% D--
TRAC-5
C*
Kills:1,188
Deaths:964
KDR:1.232
Accuracy:22.756% C*
HSR:15.320% D
TRS-12 Uppercut
C
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C
HSR:10.226% D-
AS16 NightHawk
C++
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C++
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
NS-11C
A+
Kills:302
Deaths:175
KDR:1.726
Accuracy:31.609% A+
HSR:15.894% D
LC2 Lynx
C**
Kills:162
Deaths:103
KDR:1.573
Accuracy:24.873% C**
HSR:20.988% C+
TRAC-5 S
B**
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.622% B**
HSR:11.667% D-
Kills:5,200
Deaths (as Engineer):4,092
Deaths (to Engineers):5,487
KDR:1.27077
Kill Difference:1,108
Playtime:3,094.739 hours
Usage:80%
Score:86.662m
Score/min:467
Accuracy (listed only):34.265%
HSR (listed only):13.991%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,165
Deaths:665
KDR:1.752
Accuracy:18.358% C+
HSR:17.425% D-
MSW-R
C
Kills:1,121
Deaths:530
KDR:2.115
Accuracy:21.251% C
HSR:20.161% C--
NS-15M2
A
Kills:897
Deaths:236
KDR:3.801
Accuracy:30.861% A
HSR:19.398% D-
Kills:3,183
Deaths (as Heavy Assault):1,431
Deaths (to Heavy Assaults):4,492
KDR:2.22432
Kill Difference:1,752
Playtime:241.201 hours
Usage:6%
Score:3.459m
Score/min:239
Accuracy (listed only):23.490%
HSR (listed only):18.995%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,237
Deaths:1,083
KDR:1.142
Accuracy:24.867% C*
HSR:14.875% D--
TRAC-5
C*
Kills:1,188
Deaths:964
KDR:1.232
Accuracy:22.756% C*
HSR:15.320% D
TRS-12 Uppercut
C
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C
HSR:10.226% D-
AS16 NightHawk
C++
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C++
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
NS-11C
A+
Kills:302
Deaths:175
KDR:1.726
Accuracy:31.609% A+
HSR:15.894% D
SMG-46 Armistice
C++
Kills:176
Deaths:134
KDR:1.313
Accuracy:21.266% D-
HSR:17.614% C++
LC2 Lynx
C**
Kills:162
Deaths:103
KDR:1.573
Accuracy:24.873% C**
HSR:20.988% C+
TRAC-5 S
B**
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.622% B**
HSR:11.667% D-
Kills:5,376
Deaths (as Light Assault):4,226
Deaths (to Light Assaults):2,585
KDR:1.27212
Kill Difference:1,150
Playtime:115.064 hours
Usage:3%
Score:1.573m
Score/min:228
Accuracy (listed only):32.965%
HSR (listed only):14.354%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:1,168
Deaths:782
KDR:1.494
Accuracy:20.780% C-
HSR:17.466% C
T1 Cycler
C+
Kills:1,160
Deaths:839
KDR:1.383
Accuracy:21.656% C+
HSR:15.259% D--
TRS-12 Uppercut
C
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C
HSR:10.226% D-
TAR
C+
Kills:535
Deaths:337
KDR:1.588
Accuracy:22.907% C+
HSR:16.262% D
AS16 NightHawk
C++
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C++
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
SMG-46 Armistice
C++
Kills:176
Deaths:134
KDR:1.313
Accuracy:21.266% D-
HSR:17.614% C++
Kills:5,290
Deaths (as Combat Medic):3,825
Deaths (to Combat Medics):1,393
KDR:1.38301
Kill Difference:1,465
Playtime:236.612 hours
Usage:6%
Score:4.075m
Score/min:287
Accuracy (listed only):32.908%
HSR (listed only):14.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C
Kills:242
Deaths:338
KDR:0.716
Accuracy:21.664% F-
HSR:23.967% C
SMG-46 Armistice
C++
Kills:176
Deaths:134
KDR:1.313
Accuracy:21.266% D-
HSR:17.614% C++
TSAR-42
D*
Kills:107
Deaths:17
KDR:6.294
Accuracy:29.785% D*
HSR:56.075% D*
99SV
B+
Kills:67
Deaths:37
KDR:1.811
Accuracy:35.035% B+
HSR:40.299% B+
Kills:592
Deaths (as Infiltrator):526
Deaths (to Infiltrators):1,644
KDR:1.12548
Kill Difference:66
Playtime:66.555 hours
Usage:2%
Score:0.640m
Score/min:160
Accuracy (listed only):26.937%
HSR (listed only):34.488%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,375
Deaths:250
KDR:5.500
Accuracy:18.729% B+
HSR:19.418% C
MRC3 Mercy
B+
Kills:1,340
Deaths:245
KDR:5.469
Accuracy:19.301% B+
HSR:19.478% C
M1 Heavy Cycler
C+
Kills:493
Deaths:176
KDR:2.801
Accuracy:14.448% C+
HSR:13.996% D
M2 Mutilator
C*
Kills:476
Deaths:154
KDR:3.091
Accuracy:15.667% C*
HSR:17.017% C-
M6 Onslaught
B**
Kills:443
Deaths:68
KDR:6.515
Accuracy:21.540% B**
HSR:21.896% B+
M6 Onslaught
B**
Kills:429
Deaths:61
KDR:7.033
Accuracy:22.434% B**
HSR:24.476% B*
M3 Pounder HEG
B*
Kills:368
Deaths:156
KDR:2.359
Accuracy:45.703% B*
HSR:2.717% C
M3 Pounder HEG
B++
Kills:307
Deaths:125
KDR:2.456
Accuracy:46.842% B++
HSR:3.583% B+
M2 Mutilator
A
Kills:84
Deaths:23
KDR:3.652
Accuracy:20.525% A
HSR:14.286% D--
Kills:5,315
Deaths (as MAX Suit):629
Deaths (to MAX Suits):1,341
KDR:8.44992
Kill Difference:4,686
Playtime:86.070 hours
Usage:2%
Score:2.207m
Score/min:427
Accuracy (listed only):25.021%
HSR (listed only):15.207%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:2,674
V. Kills:153 N/A
Deaths:243
KDR:11.004
Accuracy:28.370% C
KPH:49 C*
VKPH:2.800 C
Tomcat A2AM Pods
A+
Kills:1,953
V. Kills:911 214%
Deaths:59
KDR:33.102
Accuracy:76.133% D
KPH:112.100 A+
VKPH:52.300 B
M18 Needler
C*
Kills:1,297
V. Kills:695 186%
Deaths:323
KDR:4.015
Accuracy:33.525% C*
KPH:13.600 C++
VKPH:7.300 C
M18 Locust
B+
Kills:661
V. Kills:344 192%
Deaths:79
KDR:8.367
Accuracy:33.116% C++
KPH:25.700 B+
VKPH:13.400 C+
M18 Rotary
B*
Kills:125
V. Kills:69 179%
Deaths:20
KDR:6.250
Accuracy:33.064% C**
KPH:24.900 B*
VKPH:13.800 B+
Hellfire Rocket Pods
B**
Kills:121
V. Kills:13 N/A
Deaths:19
KDR:6.368
Accuracy:56.983% B**
KPH:44.200 D
VKPH:4.700 D--
Hornet Missiles
C+
Kills:76
V. Kills:49 152%
Deaths:9
KDR:8.444
Accuracy:59.577% C+
KPH:58.700 C+
VKPH:37.800 C+
Coyote Missiles
C--
Kills:71
V. Kills:47 148%
Deaths:17
KDR:4.176
Accuracy:57.327% B+
KPH:23.900 D
VKPH:15.800 C--
Kills:6,978 (4,757 + 0)
Deaths:769
KDR:9.074
VKDR:2.966
Vehicle Kills:2,281
Kill Difference:6,209
Playtime:204.760 hours
Usage:5%
Score:3.135m
Score/min:255
Piloting Accuracy:33.064%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:432
V. Kills:19 N/A
Deaths:43
KDR:10.047
Accuracy:46.419% B+
KPH:76.500 B**
VKPH:3.400 D--
Dual-75 Duster
B**
Kills:270
V. Kills:12 N/A
Deaths:10
KDR:27
Accuracy:46.548% B**
KPH:87.800 B++
VKPH:3.900 C
L-30R Vektor
D
Kills:268
V. Kills:143 186%
Deaths:241
KDR:1.112
Accuracy:38.240% C+
KPH:2.900 D--
VKPH:1.600 D
C150 Dalton
C++
Kills:165
V. Kills:112 146%
Deaths:11
KDR:15
Accuracy:38.701% C
KPH:34.700 C++
VKPH:23.600 C+
AP30 Shredder
B+
Kills:137
V. Kills:96 141%
Deaths:14
KDR:9.786
Accuracy:33.357% C++
KPH:33.700 C**
VKPH:23.600 B+
CAS30 Tank Buster
D
Kills:114
V. Kills:95 119%
Deaths:138
KDR:0.826
Accuracy:39.061% D
KPH:3.500 D-
VKPH:2.900 D--
Kills:1,386 (382 + 1,004)
Deaths:457
KDR:3.033
VKDR:1.044
Vehicle Kills:477
Kill Difference:929
Playtime:141.341 hours
Usage:4%
Score:0.787m
Score/min:93
Piloting Accuracy:39.061%
Gunner Accuracy:33.357%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:266
V. Kills:43 N/A
Deaths:12
KDR:22.167
Accuracy:60.572% A
KPH:61.400 B
VKPH:9.900 B+
C75 Viper
B
Kills:205
V. Kills:59 342%
Deaths:24
KDR:8.542
Accuracy:40.850% C*
KPH:33.800 C**
VKPH:9.700 B
Kills:471 (471 + 0)
Deaths:36
KDR:13.083
VKDR:2.833
Vehicle Kills:102
Kill Difference:435
Playtime:10.408 hours
Usage:0%
Score:0.295m
Score/min:472
Driving Accuracy:40.850%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:11,074
V. Kills:6,454 172%
Deaths:679
KDR:16.309
Accuracy:59.802% A+
KPH:48.700 A+
VKPH:28.400 A++
P2-120 HESH
B++
Kills:2,631
V. Kills:387 N/A
Deaths:144
KDR:18.271
Accuracy:47.509% B++
KPH:59.700 B+
VKPH:8.800 C+
P2-120 HEAT
A**
Kills:1,715
V. Kills:698 245%
Deaths:122
KDR:14.057
Accuracy:56.229% A+
KPH:50.100 A*
VKPH:20.400 A**
E540 Halberd
B**
Kills:293
V. Kills:175 166%
Deaths:29
KDR:10.103
Accuracy:55.505% A++
KPH:31.600 B+
VKPH:18.900 B**
G30 Vulcan
B*
Kills:87
V. Kills:54 158%
Deaths:17
KDR:5.118
Accuracy:37.416% B*
KPH:27.800 B+
VKPH:17.300 B+
MR11 Gatekeeper
C++
Kills:83
V. Kills:67 122%
Deaths:11
KDR:7.545
Accuracy:49.925% A
KPH:21.100 C+
VKPH:17 C++
Kills:15,883 (15,420 + 463)
Deaths:1,002
KDR:15.851
VKDR:7.819
Vehicle Kills:7,835
Kill Difference:14,881
Playtime:322.073 hours
Usage:8%
Score:8.772m
Score/min:454
Driving Accuracy:56.229%
Gunner Accuracy:49.925%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:2,638
V. Kills:124 N/A
Deaths:128
KDR:20.609
Accuracy:44.842% B**
KPH:105.700 C++
VKPH:5 C-
M40 Fury-H
C+
Kills:1,186
V. Kills:125 N/A
Deaths:77
KDR:15.403
Accuracy:42.940% C+
KPH:66.300 C--
VKPH:7 D-
G20 Vulcan-H
B+
Kills:934
V. Kills:503 185%
Deaths:101
KDR:9.248
Accuracy:46.780% C+
KPH:54.100 B+
VKPH:29.100 C*
M12 Kobalt-H
C+
Kills:157
V. Kills:8 N/A
Deaths:4
KDR:39.250
Accuracy:24.523% B+
KPH:102.900 C
VKPH:5.200 C+
E540 Halberd-H
D*
Kills:103
V. Kills:86 118%
Deaths:46
KDR:2.239
Accuracy:62.092% B+
KPH:14.400 F
VKPH:12 D*
Kills:5,018 (0 + 5,018)
Deaths:356
KDR:14.096
VKDR:2.376
Vehicle Kills:846
Kill Difference:4,662
Playtime:68.839 hours
Usage:2%
Score:1.547m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:62.092%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:2,286
V. Kills:292 N/A
Deaths:77
KDR:29.688
Accuracy:45.477% B*
KPH:66.100 A
VKPH:8.400 C+
M60-G Bulldog
A+
Kills:2,150
V. Kills:248 N/A
Deaths:70
KDR:30.714
Accuracy:45.323% B**
KPH:56.800 A+
VKPH:6.500 C++
M40 Fury
A++
Kills:951
V. Kills:154 N/A
Deaths:23
KDR:41.348
Accuracy:41.782% B++
KPH:93.500 A++
VKPH:15.100 B++
M40 Fury
A+
Kills:563
V. Kills:82 N/A
Deaths:20
KDR:28.150
Accuracy:38.524% B
KPH:80.500 A+
VKPH:11.700 B+
M20 Basilisk
C+
Kills:217
V. Kills:90 238%
Deaths:26
KDR:8.346
Accuracy:38.154% C+
KPH:18.800 C+
VKPH:7.800 C+
M12 Kobalt
C*
Kills:188
V. Kills:13 N/A
Deaths:4
KDR:47
Accuracy:18.270% C++
KPH:54.100 C
VKPH:3.700 C*
M12 Kobalt
A
Kills:141
V. Kills:1 N/A
Deaths:2
KDR:70.500
Accuracy:19.182% B
KPH:116.800 A
VKPH:0.800 D--
G40-F Ranger
B**
Kills:116
V. Kills:60 190%
Deaths:4
KDR:29
Accuracy:37.206% B++
KPH:28.600 B**
VKPH:14.800 B+
M20 Basilisk
C++
Kills:90
V. Kills:54 164%
Deaths:12
KDR:7.500
Accuracy:37.389% C+
KPH:16.900 C-
VKPH:10.100 C++
G30 Walker
B*
Kills:86
V. Kills:51 165%
Deaths:9
KDR:9.556
Accuracy:35.207% B*
KPH:19.700 B
VKPH:11.700 C*
G30 Walker
A
Kills:51
V. Kills:27 182%
Deaths:2
KDR:25.500
Accuracy:37.027% B**
KPH:27.500 A
VKPH:14.600 B**
Kills:6,839 (0 + 6,839)
Deaths:249
KDR:27.466
VKDR:4.305
Vehicle Kills:1,072
Kill Difference:6,590
Playtime:121.431 hours
Usage:3%
Score:4.358m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:37.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:63
V. Kills:1 N/A
Deaths:54
KDR:1.167
Accuracy:29.975% D*
KPH:10.200 D*
VKPH:0.200 D*
Kills:63 (63 + 0)
Deaths:54
KDR:1.167
VKDR:0.019
Vehicle Kills:1
Kill Difference:9
Playtime:6.204 hours
Usage:0%
Score:0.030m
Score/min:81
Driving Accuracy:29.975%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:917
V. Kills:39 N/A
Deaths:25
KDR:36.680
Accuracy:35.675% C++
KPH:138.900 A++
VKPH:5.900 C+
Kills:917 (0 + 917)
Deaths:25
KDR:36.680
VKDR:1.560
Vehicle Kills:39
Kill Difference:892
Playtime:6.600 hours
Usage:0%
Score:0.122m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:35.675%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 17,52811,07467916.309A12.3159.802%A+N/A48.7A+28.4A++436227.4h5.8B+9.8B**
M14 Banshee 2,8272,67424311.004B+7.0128.37%CN/A49C*2.8C17854.6h16.2B+57.3B+
P525 Marauder-H 2,7622,63812820.609B+16.6144.842%B**N/A105.5C++5C-33325h5.4B++12B**
P2-120 HESH 3,0182,63114418.271B+14.2747.509%B++N/A59.7B+8.8C+23444.1h3.8B*8.1B*
M60-G Bulldog 2,5782,2867729.688S25.6945.477%B*2.143%C--66.1A8.4C+50934.6h5B*11.1B*
M60-G Bulldog 2,3982,1507030.714S26.7245.323%B**2.512%C56.7A+6.5C++45937.9h4.8B**10.5B**
Tomcat A2AM Pods 2,8641,9535933.102S29.1076.133%DN/A112.2A+52.4B85617.4h5.9A+7.8A
C-4 2,3021,7974993.601A+0.4023.468%CN/A93.1C**26.2C+72319.3h1B**4.2B++
P2-120 HEAT 2,4131,71512214.057B**10.0656.229%A+1.983%D50.1A*20.4A**36134.2h6.3B+11.2B**
MRC3 Mercy 1,4361,3752505.5A+1.5018.729%B+19.418%C42.7B**1.9M12632.2h16.1B*85.7B++
MRC3 Mercy 1,4071,3402455.469A+1.4719.301%B+19.478%C42.1B**2.1M++12131.8h16.7B++86.7B++
M18 Needler 1,9921,2973234.015B++0.0233.525%C*N/A13.7C++7.3C14695h65.2B**194.6B**
LC3 Jaguar 1,2641,2371,0831.142C+2.8624.867%C*14.875%D--8D--N/A31154.9h13.5C+54.1C*
TRAC-5 1,2031,1889641.232B+2.7722.756%C*15.32%D8.6DN/A47137.8h13.2B+58.2B+
M40 Fury-H 1,3111,1867715.403C**11.4142.94%C+N/A66.3C--7D-28317.9h7.1B+16.6B++
Cycler TRV 1,1741,1687821.494C**2.5020.78%C-17.466%C22.9CN/A7351h10.9B**52.2B+
T9 CARV 1,1711,1656651.752B+2.2518.358%C+17.425%D-26.5C+N/A13643.9h11.4B*62.2B+
T1 Cycler 1,1681,1608391.383B2.6121.656%C+15.259%D--18.4CN/A7362.9h12.1B*55.8B+
MSW-R 1,1261,1215302.115C++1.8821.251%C20.161%C--25.4C--N/A10744.2h10.9B+51.1C**
M40 Fury 1,3291,1175321.075C**17.0847.455%C+N/A90.8C*17.2C+33012.3h9.3B+19.5B+
Tank Mine 1,7461,0851736.272A++2.2739.613%B+N/A126.2B+76.9B+15238.6h2.2C-5.5B+
TRS-12 Uppercut 1,0241,0177441.367C++2.6354.996%C10.226%D-13.6D--N/A3675h2.3B+4.2C**
M40 Fury 1,1059512341.348S37.3541.782%B++1.157%D93.2A++15.1B++105510.2h9.5B++22.7B*
G20 Vulcan-H 1,4379341019.248A+5.2546.78%C+5.139%A++54B+29.1C*57617.3h56.4A+120.5A
CAS 14-E 9569172536.68B*32.6835.675%C++1.636%C+138.9A++5.9C+3086.6h16.9B**47.3B**
NS-15M2 9028972363.801A0.2030.861%A19.398%D-35.6CN/A9825.2h11B+35.6B++
Orbital Strike Uplink 1,1168811881N/A877.00862.136%UN/A2936.7U783.3U140990.3h1T*0.1T*
T7 Mini-Chaingun 8648554921.738B*2.2614.362%D12.632%C+26.6CN/A10432.2h12.1B++84B
M60-A Bulldog 8287901941.579B+37.5863.953%A++2.025%C71.2A+3.4C+23311.1h4.7B*7.4B**
M18 Locust 1,005661798.367M4.3733.116%C++N/A25.7B+13.4C+22425.7h61.3B+185.1B++
ML-7 7105722961.932A++2.0757.473%C++3.846%B+31.6B++7.6D35418.1h3.8A+6.7A
M40 Fury 6455632028.15M24.1538.524%B1.066%D80.4A+11.7B+13937h8.7B**22.5B*
TAR 5405353371.588C++2.4122.907%C+16.262%D16.4DN/A5832.6h12.1B+52.8B
M1 Heavy Cycler 4984931762.801B**1.2014.448%C+13.996%D29B++N/A10017h15.6B++108B+
M2 Mutilator 4774761543.091B**0.9115.667%C*17.017%C-30.9B+N/A9815.4h16.8C*107.2B
AS16 NightHawk 4764713751.256C++2.7441.278%C++11.465%D12.2D--N/A4038.7h4.4C*10.7B
M6 Onslaught 447443686.515A*2.5221.54%B**21.896%B+64.2A*N/A2356.9h16.9B+78.3B+
L105 Zephyr 4514324310.047C+6.0546.419%B+N/A77.1B**3.4D--3495.6h4.5B**9.7B*
M6 Onslaught 435429617.033A**3.0422.434%B**24.476%B*67A*N/A2246.4h17B+75.9B++
FA1 Barrage 4354273981.073C++2.9240.22%C+13.583%C10D--N/A4342.6h4.4B+11.1B+
NS Decimator 6093831113.45M+0.5570.531%AN/A41.2B+24.3B**5879.3h3.8B++5.4B*
M3 Pounder HEG 4303681562.359B+1.6445.703%B*2.717%C19.9B3.4C++16818.5h15.8C**34.6B+
TS4 Haymaker 3393362161.556B+2.4440.16%C+11.905%C6.9D*N/A2348.9h3.3B**8.2B++
M3 Pounder HEG 3643071252.456B+1.5446.842%B++3.583%B+18.6C+3.5C16016.5h18.1C++38.7B+
NS-11C 3093021751.726B*2.2731.609%A+15.894%D13.1DN/A5823.1h11.2B*35.3B*
E540 Halberd 4682932910.103B+6.1155.505%A++1.365%D--31.5B+18.8B**15469.3h5.9C++10.6B*
Claymore 2782772212.591B**8.5930.808%C+N/A125.9CN/A4032.2h1.3D4.3C+
Dual-75 Duster 2822701027A23.0046.548%B**N/A87.1B+3.9C6003.1h5.4B11.7B++
L-30R Vektor 4112682411.112C-2.8938.24%C+N/A2.9D--1.6D2291.4h57B+149B+
L100 Python HESH 3092661222.167B**18.1760.572%A1.504%C+61.9B+10B+4114.3h2.9B+4.7B*
NS-44P Commissioner 2472423380.716C3.2821.664%F-23.967%C7.6D*N/A2831.7h4.2C--19.5F
Anti-Vehicle Grenade 2712391239N/A235.0066.858%A++N/A1195M**160B++60360.2h2.4A++3.6A+
M20 Basilisk 307217268.346A*4.3538.154%C+2.304%D**18.9C+7.8C+55611.5h73.5B++192.8B+
Frag Grenade 2152131213N/A209.0055.801%A+N/A710B**6.7C50120.3h2.7B**4.9B**
C75 Viper 264205248.542B*4.5440.85%C*1.463%C+33.6C**9.7B5166.1h10B+24.6B++
M60-A Bulldog 233204248.5C*4.5044.933%B*2.451%B**46.4B+6.6C+4434.4h4.6B*10.3B**
M12 Kobalt 201188447A*43.0018.27%C++17.553%C+53.7C3.7C*4853.5h14.9B++81.7B+
M20 Basilisk 255178535.6M**31.6052.22%C+4.494%C+55.6B+24.1C**4793.2h70.2B*134.4B*
SMG-46 Armistice 1781761341.313C*2.6821.266%D-17.614%C++9.4D--N/A6018.8h12.5B++59C++
C150 Dalton 2771651115B**11.0038.701%CN/A34.4C+23.3C+5224.8h3.4B++8.8B++
LC2 Lynx 1651621031.573B+2.4224.873%C**20.988%C+8.1D-N/A6620h12.1B++48.7B++
M12 Kobalt-H 165157439.25B**35.2524.523%B+13.376%D104.7C+5.3C+2521.5h16C+65.4B
Sticky Grenade 1551541154N/A150.0048.465%C-N/A513.3D--3.3D--23160.3h2.9D5.9C
M12 Kobalt 142141270.5M66.5019.182%B16.312%C--117.5AN/A9331.2h17C*88.4B+
AP30 Shredder 233137149.786C++5.7933.357%C++N/A33.4C**23.4B+6374.1h70B+209.7B+
M18 Rotary 194125206.25A*2.2533.064%C**N/A25B*13.8B+7165h69.1B*208.9B*
Hellfire Rocket Pods 134121196.368C+2.3756.983%B**1.653%B**44.8D4.8D--6982.7h19.7C*34.6B+
G40-F Ranger 176116429S25.0037.206%B++N/A28.3B**14.6B4174.1h71.6B**192.6B**
The Slasher 1151155910.195M+3.8018.003%D*3.478%D-1.7CN/A666.5h1.9B+10.6C+
CAS30 Tank Buster 2091141380.826C3.1739.061%DN/A3.5D-2.9D--6732.4h54.8C*140.2C+
MANA Anti-Personnel Turret 112110372.973N/A1.0216.12%UN/A1100U20U4633700.1h20.8T*129.3T*
TSAR-42 107107176.294B+2.3029.785%D*56.075%D*21.8DN/A1994.9h2.5C8.3D
E540 Halberd-H 189103462.239D1.7662.092%B+N/A14.3F11.9D*2877.2h10.7D**17.3D*
M20 Basilisk 14490127.5A++3.5037.389%C+5.556%C+17C-10.2C*5705.3h102.2C+273.4C++
G30 Vulcan 14187175.118C*1.1237.416%B*5.747%B**28.1B+17.4B+12023.1h100.7C+269.1B+
G30 Walker 1378699.556A+5.5635.207%B*3.488%C19.5B11.6C*4634.4h154.1B*437.8B*
M2 Mutilator 8584233.652A+0.3520.525%A14.286%D--42AN/A2612h16.7C**81.2B++
MR11 Gatekeeper 15083117.545B++3.5549.925%AN/A21.3C+17.2C++16193.9h64D128.1C*
Spear Anti-Vehicle Phalanx Turret 13382126.833C+2.8451.444%B*8.537%A**32.8C20.4C+7652.5h9.6C+18.6B
Hornet Missiles 1257698.444B+4.4559.577%C+N/A58.5C+37.7C+10341.3h7.8B+13.1B++
M60-A Bulldog 8173418.25C+14.2551.282%B1.37%D-27C3C1932.7h5.8C++11.2B+
Coyote Missiles 11871174.176B0.1857.327%B+N/A23.7D15.7C--3733h49.6C86.5C+
M12 Kobalt 7368322.667C18.6717.148%D-10.294%F-75.6D5.6C+2980.9h13.4B++78C**
99SV 6767371.811C++2.1935.035%B+40.299%B+17.2C-N/A1823.9h6.7D19C++
S12 Renegade 6463541.167C--2.8329.975%D*7.937%B++10.2D*N/A816.2h3.9C--12.9D--
TRAC-5 S 6260341.765B**2.2327.622%B**11.667%D-8.3D-N/A977.2h10.5B+38.1B++
Chainblade 60576,5720.009C3.999.864%FN/A0.1DN/A1572.2h2.3B+23.3D-
G30 Walker 7851225.5U21.5037.027%B**1.961%D*26.8B**14.2B**6501.9h115.1A310.7B**
T2 Striker 9350271.852M++2.1538.997%D*N/A8.8C7.5C--5795.7h35.3B+90.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret55851.2h
Spawn Beacon32,3281.3h
M202 Wyrm01270h
Nano-Armor Kit1,5794,272,255341h
Skywall Shield Emitter01130.3h
Turret AI Module01420.3h
Structure Shield Module0670.3h
Repair Module21990.6h
Rocklet Rifle01320.1h
Nanite Revive Grenade01,5020.4h
Medical Applicator440354,11328h
Cortium Silo01200.3h
Icikill396686.3h
Spitfire Auto-Turret45291h
TR Patriot Flare Gun22350.3h
Restoration Kit102660.3h
NS Patriot Flare Gun0780.1h
Motion Spotter0560h
Hoplon Anti-Aircraft Phalanx Tower01070.3h
Xiphos Anti-Personnel Tower11120.5h
Rampart Wall02381.5h
G40-F Ranger0700h
Welding Device27,1450.7h
Spear Anti-Vehicle Tower1710.3h
M20 Basilisk-F0750h
M12 Kobalt01070.3h
Shield Recharging Field262,9291.4h
Recon Detection Device88372.5h
Ammunition Package133,0782.1h
Medical Kit193770.5h
Anti-Infantry MANA Turret137661.8h
Flail Targeting Dart91901.2h
Hardlight Barrier53560.8h
Router21240.3h
Nano-Repair Grenade01,5970.4h
MG-C1 Kindred03220.1h
Ectoblaster02320h
Soldier Soaker01210h
Elysium Spawn Tube1730.3h
Orbital Strike Target Designator352623h
WLT-Howler Mining Laser343323,224143.6h

Check the help document for the dictionary if you want to learn more about words used here.


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