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Field Marshal Commissar CiaphasCain[FedX] CiaphasCain
TR BR 186

KDR: 3.85

Score: 90.8m

Last Seen: Nov 16th, 2018 8:50 PM
- OFFLINE - 34.4 hour(s)

Prestige 1, Battle Rank 100 (186 total) - Terran Republic on Emerald - Outfit Leader of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 36
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P525 Marauder-H P2-120 HESH M60-G Bulldog M60-G Bulldog M14 Banshee P2-120 HEAT Tomcat A2AM Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 609TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.32%16.848%3761110108,8021.503072.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.129%0.236C++-0.576D-0.227CHEAD + (~5.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.293C*11.70.175C++40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.114%0.61%609310183,28160617315.41419189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.579%-0.562D-0.922D--0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.326C**34.50.342C**73

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.461%0.985%19875101614,5111443706210.0561205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.299%1.525A+-1.073D*0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++5.70.546B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.287%2.109%126318100312,278137024118.95551509%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.503%0.387C**-0.57D-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.689B+14.70.622B+21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.885%50%12632101917445910.378261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.856%-0.326C--1.134D*-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.263C4.1-0.289C8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.256%11.424%1263410172,241563233.98046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.634%0.245C++-0.609D-0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.30.322C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 36
90.8m528.2%460 (27.6k)420 (25.2k)3.8520169,42118,0225.23288186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1021313510.575%4.615%4912:0319

6% Combat Medic80% Engineer6% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2014 3:35 AMMay 20th, 2017 12:05 AMNov 18th, 2018 6:24 PM (1d) (PST)Nov 16th, 2018 7:42 PM (3d) (PST)Nov 16th, 2018 4:50 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
462474150.3210.0830.0152.1080.078104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7022,83424,8681951126525,210

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3601.2h/150.1d 24,886 3,204 63,903 455.5k 3,165 7,372 16,817 99.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C**
Kills:1,206
Deaths:1,058
KDR:1.140
Accuracy:24.723% C**
HSR:14.760% D--
TRAC-5
C**
Kills:1,188
Deaths:964
KDR:1.232
Accuracy:22.756% C**
HSR:15.320% D
TRS-12 Uppercut
C+
Kills:1,010
Deaths:740
KDR:1.365
Accuracy:55.027% C+
HSR:10.297% D-
AS16 NightHawk
C**
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.361% C**
HSR:11.465% D
FA1 Barrage
C+
Kills:424
Deaths:396
KDR:1.071
Accuracy:40.094% C+
HSR:13.679% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
NS-11C
A++
Kills:225
Deaths:147
KDR:1.531
Accuracy:31.891% A++
HSR:14.222% D-
Kills:4,860
Deaths (as Engineer):3,896
Deaths (to Engineers):5,309
KDR:1.24743
Kill Difference:964
Playtime:2,880.189 hours
Usage:80%
Score:79.548m
Score/min:460
Accuracy (listed only):36.573%
HSR (listed only):13.093%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,165
Deaths:665
KDR:1.752
Accuracy:18.358% C+
HSR:17.425% D-
MSW-R
C
Kills:1,026
Deaths:505
KDR:2.032
Accuracy:20.795% C
HSR:20.370% C-
T7 Mini-Chaingun
C+
Kills:855
Deaths:492
KDR:1.738
Accuracy:14.362% C--
HSR:12.632% C+
NS-15M2
A+
Kills:787
Deaths:199
KDR:3.955
Accuracy:30.939% A+
HSR:17.789% D--
Kills:3,833
Deaths (as Heavy Assault):1,861
Deaths (to Heavy Assaults):4,310
KDR:2.05965
Kill Difference:1,972
Playtime:228.325 hours
Usage:6%
Score:3.348m
Score/min:244
Accuracy (listed only):21.114%
HSR (listed only):17.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C**
Kills:1,206
Deaths:1,058
KDR:1.140
Accuracy:24.723% C**
HSR:14.760% D--
TRAC-5
C**
Kills:1,188
Deaths:964
KDR:1.232
Accuracy:22.756% C**
HSR:15.320% D
TRS-12 Uppercut
C+
Kills:1,010
Deaths:740
KDR:1.365
Accuracy:55.027% C+
HSR:10.297% D-
AS16 NightHawk
C**
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.361% C**
HSR:11.465% D
FA1 Barrage
C+
Kills:424
Deaths:396
KDR:1.071
Accuracy:40.094% C+
HSR:13.679% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
NS-11C
A++
Kills:225
Deaths:147
KDR:1.531
Accuracy:31.891% A++
HSR:14.222% D-
SMG-46 Armistice
C*
Kills:174
Deaths:132
KDR:1.318
Accuracy:21.334% D-
HSR:17.241% C*
Kills:5,034
Deaths (as Light Assault):4,028
Deaths (to Light Assaults):2,503
KDR:1.24975
Kill Difference:1,006
Playtime:113.681 hours
Usage:3%
Score:1.564m
Score/min:229
Accuracy (listed only):34.668%
HSR (listed only):13.611%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:1,168
Deaths:782
KDR:1.494
Accuracy:20.780% C
HSR:17.466% C
T1 Cycler
C+
Kills:1,160
Deaths:839
KDR:1.383
Accuracy:21.656% C+
HSR:15.259% D-
TRS-12 Uppercut
C+
Kills:1,010
Deaths:740
KDR:1.365
Accuracy:55.027% C+
HSR:10.297% D-
AS16 NightHawk
C**
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.361% C**
HSR:11.465% D
TAR
C+
Kills:463
Deaths:304
KDR:1.523
Accuracy:22.669% C+
HSR:15.119% D-
FA1 Barrage
C+
Kills:424
Deaths:396
KDR:1.071
Accuracy:40.094% C+
HSR:13.679% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
SMG-46 Armistice
C*
Kills:174
Deaths:132
KDR:1.318
Accuracy:21.334% D-
HSR:17.241% C*
Kills:5,206
Deaths (as Combat Medic):3,784
Deaths (to Combat Medics):1,330
KDR:1.37579
Kill Difference:1,422
Playtime:232.107 hours
Usage:6%
Score:3.987m
Score/min:286
Accuracy (listed only):32.885%
HSR (listed only):14.054%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C+
Kills:240
Deaths:337
KDR:0.712
Accuracy:21.604% F-
HSR:24.167% C+
SMG-46 Armistice
C*
Kills:174
Deaths:132
KDR:1.318
Accuracy:21.334% D-
HSR:17.241% C*
TSAR-42
D*
Kills:107
Deaths:17
KDR:6.294
Accuracy:29.785% D*
HSR:56.075% D*
99SV
B++
Kills:67
Deaths:37
KDR:1.811
Accuracy:35.035% B++
HSR:40.299% B+
Kills:588
Deaths (as Infiltrator):523
Deaths (to Infiltrators):1,571
KDR:1.12428
Kill Difference:65
Playtime:65.319 hours
Usage:2%
Score:0.633m
Score/min:161
Accuracy (listed only):26.939%
HSR (listed only):34.445%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,218
Deaths:225
KDR:5.413
Accuracy:18.079% B+
HSR:19.048% C
MRC3 Mercy
B+
Kills:1,196
Deaths:220
KDR:5.436
Accuracy:18.634% B+
HSR:19.314% C
M1 Heavy Cycler
C++
Kills:493
Deaths:176
KDR:2.801
Accuracy:14.448% C++
HSR:13.996% D-
M2 Mutilator
C**
Kills:442
Deaths:153
KDR:2.889
Accuracy:15.481% C**
HSR:16.063% D
M3 Pounder HEG
B*
Kills:367
Deaths:156
KDR:2.353
Accuracy:45.660% B*
HSR:2.725% C
M3 Pounder HEG
B*
Kills:305
Deaths:125
KDR:2.440
Accuracy:46.835% B*
HSR:3.607% C**
M2 Mutilator
A+
Kills:62
Deaths:22
KDR:2.818
Accuracy:20.485% A+
HSR:11.290% F
M6 Onslaught
C++
Kills:52
Deaths:15
KDR:3.467
Accuracy:16.767% C++
HSR:19.231% C+
Kills:4,135
Deaths (as MAX Suit):546
Deaths (to MAX Suits):1,254
KDR:7.57326
Kill Difference:3,589
Playtime:76.305 hours
Usage:2%
Score:1.708m
Score/min:373
Accuracy (listed only):24.549%
HSR (listed only):13.159%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:1,998
V. Kills:130 N/A
Deaths:190
KDR:10.516
Accuracy:28.819% C+
KPH:44.400 C++
VKPH:2.900 C
Tomcat A2AM Pods
A+
Kills:1,668
V. Kills:782 213%
Deaths:54
KDR:30.889
Accuracy:75.997% D
KPH:112.300 A+
VKPH:52.600 B
M18 Needler
C**
Kills:1,162
V. Kills:627 185%
Deaths:301
KDR:3.860
Accuracy:33.340% C**
KPH:12.900 C++
VKPH:6.900 C
M18 Locust
C*
Kills:210
V. Kills:111 188%
Deaths:25
KDR:8.400
Accuracy:33.091% C*
KPH:19 C+
VKPH:10.100 C
Hellfire Rocket Pods
B**
Kills:121
V. Kills:13 N/A
Deaths:19
KDR:6.368
Accuracy:57.040% B**
KPH:44.200 D
VKPH:4.700 D--
Hornet Missiles
C+
Kills:62
V. Kills:41 148%
Deaths:9
KDR:6.889
Accuracy:58.268% C
KPH:53.800 C+
VKPH:35.600 C+
Kills:5,221 (3,370 + 0)
Deaths:598
KDR:8.731
VKDR:2.849
Vehicle Kills:1,704
Kill Difference:4,623
Playtime:165.025 hours
Usage:5%
Score:2.281m
Score/min:230
Piloting Accuracy:33.091%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:432
V. Kills:19 N/A
Deaths:43
KDR:10.047
Accuracy:46.419% B+
KPH:76.500 B**
VKPH:3.400 D--
Dual-75 Duster
B*
Kills:177
V. Kills:10 N/A
Deaths:8
KDR:22.125
Accuracy:45.815% B*
KPH:80.700 C*
VKPH:4.600 C
C150 Dalton
C*
Kills:165
V. Kills:112 146%
Deaths:11
KDR:15
Accuracy:38.701% C+
KPH:34.700 C*
VKPH:23.600 C+
AP30 Shredder
B+
Kills:135
V. Kills:95 141%
Deaths:14
KDR:9.643
Accuracy:33.408% C*
KPH:33.500 B+
VKPH:23.600 B+
CAS30 Tank Buster
D
Kills:110
V. Kills:94 116%
Deaths:138
KDR:0.797
Accuracy:38.961% D
KPH:3.400 D
VKPH:2.900 D--
L-30R Vektor
C
Kills:104
V. Kills:70 146%
Deaths:162
KDR:0.642
Accuracy:34.862% C
KPH:2.200 C
VKPH:1.500 D
Kills:1,123 (214 + 909)
Deaths:376
KDR:2.987
VKDR:1.064
Vehicle Kills:400
Kill Difference:747
Playtime:96.583 hours
Usage:3%
Score:0.645m
Score/min:111
Piloting Accuracy:34.862%
Gunner Accuracy:33.408%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:266
V. Kills:43 N/A
Deaths:12
KDR:22.167
Accuracy:60.572% A+
KPH:61.400 B+
VKPH:9.900 B+
C75 Viper
B+
Kills:203
V. Kills:58 344%
Deaths:24
KDR:8.458
Accuracy:40.730% C**
KPH:33.600 C**
VKPH:9.600 B+
Kills:469 (469 + 0)
Deaths:36
KDR:13.028
VKDR:2.806
Vehicle Kills:101
Kill Difference:433
Playtime:10.364 hours
Usage:0%
Score:0.285m
Score/min:459
Driving Accuracy:40.730%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:9,877
V. Kills:5,911 167%
Deaths:644
KDR:15.337
Accuracy:59.217% A+
KPH:46.900 A+
VKPH:28 A++
P2-120 HESH
B++
Kills:2,450
V. Kills:333 N/A
Deaths:141
KDR:17.376
Accuracy:46.738% B++
KPH:57.400 B+
VKPH:7.800 C+
P2-120 HEAT
A**
Kills:1,715
V. Kills:698 245%
Deaths:122
KDR:14.057
Accuracy:56.229% A++
KPH:50.200 A*
VKPH:20.400 A**
E540 Halberd
A
Kills:284
V. Kills:173 163%
Deaths:29
KDR:9.793
Accuracy:55.393% A++
KPH:30.800 B+
VKPH:18.800 A
G30 Vulcan
B**
Kills:87
V. Kills:54 158%
Deaths:17
KDR:5.118
Accuracy:37.416% B**
KPH:27.800 B+
VKPH:17.300 B+
MR11 Gatekeeper
B
Kills:72
V. Kills:61 116%
Deaths:10
KDR:7.200
Accuracy:50.239% A+
KPH:22 C*
VKPH:18.600 B
Kills:14,485 (14,042 + 443)
Deaths:963
KDR:15.042
VKDR:7.508
Vehicle Kills:7,230
Kill Difference:13,522
Playtime:303.234 hours
Usage:8%
Score:7.992m
Score/min:439
Driving Accuracy:56.229%
Gunner Accuracy:50.239%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:2,637
V. Kills:124 N/A
Deaths:128
KDR:20.602
Accuracy:44.843% A
KPH:105.700 C++
VKPH:5 C-
M40 Fury-H
C+
Kills:1,186
V. Kills:125 N/A
Deaths:77
KDR:15.403
Accuracy:42.940% C+
KPH:66.300 C-
VKPH:7 D-
G20 Vulcan-H
B+
Kills:934
V. Kills:503 185%
Deaths:101
KDR:9.248
Accuracy:46.791% C+
KPH:54.100 B+
VKPH:29.100 C**
E540 Halberd-H
D*
Kills:103
V. Kills:86 118%
Deaths:46
KDR:2.239
Accuracy:62.092% B+
KPH:14.400 D**
VKPH:12 D*
Kills:4,860 (0 + 4,860)
Deaths:352
KDR:13.807
VKDR:2.381
Vehicle Kills:838
Kill Difference:4,508
Playtime:67.309 hours
Usage:2%
Score:1.509m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:62.092%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:2,286
V. Kills:292 N/A
Deaths:77
KDR:29.688
Accuracy:45.477% B++
KPH:66.100 A
VKPH:8.400 C+
M60-G Bulldog
A+
Kills:2,150
V. Kills:248 N/A
Deaths:70
KDR:30.714
Accuracy:45.323% B**
KPH:56.800 A+
VKPH:6.600 C++
M40 Fury
A++
Kills:951
V. Kills:154 N/A
Deaths:23
KDR:41.348
Accuracy:41.782% B++
KPH:93.500 A++
VKPH:15.100 B++
M40 Fury
A+
Kills:563
V. Kills:82 N/A
Deaths:20
KDR:28.150
Accuracy:38.524% B+
KPH:80.600 A+
VKPH:11.700 B+
M20 Basilisk
C+
Kills:205
V. Kills:87 233%
Deaths:26
KDR:7.885
Accuracy:37.929% C+
KPH:18.200 C+
VKPH:7.700 C+
M12 Kobalt
C**
Kills:167
V. Kills:13 N/A
Deaths:4
KDR:41.750
Accuracy:18.096% C**
KPH:51.900 C
VKPH:4 C**
M12 Kobalt
B**
Kills:118
V. Kills:1 N/A
Deaths:2
KDR:59
Accuracy:19.146% B+
KPH:106.900 B**
VKPH:0.900 D-
G40-F Ranger
B**
Kills:99
V. Kills:52 187%
Deaths:4
KDR:24.750
Accuracy:36.186% B*
KPH:25.900 B**
VKPH:13.600 B+
M20 Basilisk
C++
Kills:89
V. Kills:54 162%
Deaths:11
KDR:8.091
Accuracy:37.287% C+
KPH:16.900 C
VKPH:10.200 C++
G30 Walker
B**
Kills:86
V. Kills:51 165%
Deaths:9
KDR:9.556
Accuracy:35.207% B**
KPH:19.700 B+
VKPH:11.700 C*
G30 Walker
A+
Kills:51
V. Kills:27 182%
Deaths:2
KDR:25.500
Accuracy:37.048% B**
KPH:28.200 A+
VKPH:14.900 B**
Kills:6,765 (0 + 6,765)
Deaths:248
KDR:27.278
VKDR:4.278
Vehicle Kills:1,061
Kill Difference:6,517
Playtime:120.478 hours
Usage:3%
Score:4.300m
Score/min:595
Driving Accuracy:N/A%
Gunner Accuracy:37.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:63
V. Kills:1 N/A
Deaths:54
KDR:1.167
Accuracy:29.975% D*
KPH:10.200 D*
VKPH:0.200 D*
Kills:63 (63 + 0)
Deaths:54
KDR:1.167
VKDR:0.019
Vehicle Kills:1
Kill Difference:9
Playtime:6.180 hours
Usage:0%
Score:0.030m
Score/min:81
Driving Accuracy:29.975%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:917
V. Kills:39 N/A
Deaths:25
KDR:36.680
Accuracy:35.675% C**
KPH:138.900 A++
VKPH:5.900 C+
Kills:917 (0 + 917)
Deaths:25
KDR:36.680
VKDR:1.560
Vehicle Kills:39
Kill Difference:892
Playtime:6.600 hours
Usage:0%
Score:0.120m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:35.675%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 15,7889,87764415.337A+11.4859.217%A+N/A46.9A+28A++421210.8h6B++10.2B**
P525 Marauder-H 2,7612,63712820.602B+16.7544.843%AN/A105.5C++5C-33225h5.4B++12B**
P2-120 HESH 2,7832,45014117.376B+13.5246.738%B++N/A57.4B+7.8C+22342.7h3.9B*8.3B**
M60-G Bulldog 2,5782,2867729.688S25.8445.477%B++2.143%C--66.1A8.4C+50834.6h5B*11.1B*
M60-G Bulldog 2,3982,1507030.714S26.8645.323%B**2.512%C56.7A+6.5C+45937.9h4.8B**10.5B**
M14 Banshee 2,1281,99819010.516B+6.6628.819%C+N/A44.4C++2.9C17645h17B+58.9B+
P2-120 HEAT 2,4131,71512214.057A+10.2056.229%A++1.983%D50.1A*20.4A**35834.2h6.3B+11.2B**
Tomcat A2AM Pods 2,4501,6685430.889S27.0475.997%DN/A111.9A+52.5B83914.9h5.9B**7.8B**
C-4 2,1511,6574463.715A++0.1423.414%CN/A92.1B27.4C+72518h1B**4.2B++
MRC3 Mercy 1,2791,2182255.413A++1.5618.079%B+19.048%C41.6B**2.1M*11929.3h16B*88.4B++
LC3 Jaguar 1,2331,2061,0581.14C+2.7124.723%C**14.76%D--7.9D--N/A30152.5h13.4C+54.4C**
MRC3 Mercy 1,2621,1962205.436A++1.5818.634%B+19.314%C41.4B**2.3M**11528.9h16.5B*88.6B++
TRAC-5 1,2031,1889641.232B+2.6222.756%C**15.32%D8.6DN/A46137.8h13.2B+58.2B+
M40 Fury-H 1,3111,1867715.403B+11.5542.94%C+N/A66.3C-7D-28217.9h7.1B+16.6B++
Cycler TRV 1,1741,1687821.494C**2.3620.78%C17.466%C22.9CN/A7251h10.9B*52.2B+
T9 CARV 1,1711,1656651.752B+2.1018.358%C+17.425%D-26.5C+N/A13343.9h11.4B*62.2B+
M18 Needler 1,7891,1623013.86B*0.0133.34%C**N/A12.9C++7C13190.2h66.3B**198.9B**
T1 Cycler 1,1681,1608391.383B+2.4721.656%C+15.259%D-18.4CN/A7262.9h12.1B*55.8B+
M40 Fury 1,3271,1165321.057C**17.2047.437%CN/A90.7C++17.2C33012.3h9.3B+19.5B+
Tank Mine 1,7351,0761736.22A*2.3738.317%BN/A128.1B+78.5B+15418.4h2.1C5.6B+
MSW-R 1,0301,0265052.032C++1.8220.795%C20.37%C-26.2C-N/A11139.2h10.8B+51.7B
TRS-12 Uppercut 1,0171,0107401.365C*2.4955.027%C+10.297%D-13.6D--N/A3674.5h2.3B+4.2B
M40 Fury 1,1059512341.348S37.5041.782%B++1.157%D93.2A++15.1B++105510.2h9.5B++22.7B*
G20 Vulcan-H 1,4379341019.248A++5.4046.791%C+5.139%A+54B+29.1C**56817.3h56.4A120.5B**
CAS 14-E 9569172536.68B++32.8335.675%C**1.636%C+138.9A++5.9C+3046.6h16.9B**47.3B**
Orbital Strike Uplink 1,1168811881N/A877.15862.136%UN/A2936.7U783.3U140850.3h1T*0.1T*
T7 Mini-Chaingun 8648554921.738B*2.1114.362%C--12.632%C+26.6CN/A10232.2h12.1B++84B
M60-A Bulldog 8277891941.526B+37.6763.956%A++2.028%C71.1A+3.4C+23311.1h4.7B+7.4B**
NS-15M2 7927871993.955A0.1030.939%A+17.789%D--40.8C+N/A11219.3h11B+35.6B++
ML-7 7105722961.932A*1.9257.473%C++3.846%B+31.6B++7.6D35018.1h3.8A+6.7A
M40 Fury 6455632028.15M24.3038.524%B+1.066%D80.4A+11.7B+13937h8.7B**22.5B*
M1 Heavy Cycler 4984931762.801A1.0514.448%C++13.996%D-29B*N/A9817h15.6B++108B+
AS16 NightHawk 4764713751.256C++2.6041.361%C**11.465%D12.2D--N/A3938.7h4.4C**10.6B+
TAR 4674633041.523C++2.3322.669%C+15.119%D-15.9DN/A5829.1h12.4B54.9C**
M2 Mutilator 4434421532.889B*0.9615.481%C**16.063%D29.7BN/A9214.9h17.2C++111.4B
L105 Zephyr 4514324310.047C+6.1946.419%B+N/A77.1B**3.4D--3465.6h4.5B*9.7B*
FA1 Barrage 4324243961.071C++2.7840.094%C+13.679%C10D--N/A4342.4h4.4B+11.1B+
NS Decimator 5943701063.491M++0.3670.909%AN/A43B+26B**6208.6h3.8B++5.4B**
M3 Pounder HEG 4293671562.353B+1.5045.66%B*2.725%C20.1C**3.4C++16718.3h15.7C**34.4B+
TS4 Haymaker 3393362161.556B+2.3040.16%C+11.905%C6.9D*N/A2348.9h3.3B**8.2B++
M3 Pounder HEG 3623051252.44B+1.4146.835%B*3.607%C**18.7C+3.5C+16016.3h18.1C++38.7B+
E540 Halberd 457284299.793B+5.9455.393%A++1.408%D--30.9B+18.8A15379.2h6C++10.8B*
Claymore 2782772212.591B**8.7430.912%C+N/A131.9C+N/A4052.1h1.3D4.3C+
L100 Python HESH 3092661222.167B**18.3160.572%A+1.504%C+61.9B+10B+4014.3h2.9B+4.7B*
NS-44P Commissioner 2442403370.712C3.1421.604%F-24.167%C+7.6D--N/A2831.4h4.2C--19.5D**
Anti-Vehicle Grenade 2712391239N/A235.1567.012%A++N/A1195M**160B*60000.2h2.4A++3.6A+
NS-11C 2312251471.531B++2.3231.891%A++14.222%D-11.7DN/A5719.2h11.9B++37.2B*
Frag Grenade 2152131213N/A209.1555.801%AN/A710B**6.7C48340.3h2.7B**4.9B**
M18 Locust 321210258.4M**4.5533.091%C*N/A19.1C+10.1C25011h72.9C**220.3B+
M20 Basilisk 292205267.885A*4.0337.929%C+2.439%D**18.1C+7.7C+54511.3h74.9B+197.4B+
C75 Viper 261203248.458B*4.6140.73%C**1.478%C+33.8C**9.7B+5006h10.1B+24.7B++
M60-A Bulldog 210184247.667C*3.8143.806%B*2.717%A+43.8B+6.2C+3464.2h4.8B*10.9B*
Dual-75 Duster 187177822.125B++18.2745.815%B*N/A80.5C*4.5C4762.2h5.9C+12.8B+
M20 Basilisk 254177535.4S31.5552.328%C+3.955%C55.3B+24.1C**4783.2h70.5B**134.7B*
SMG-46 Armistice 1761741321.318C**2.5321.334%D-17.241%C*9.4D--N/A5918.6h12.5B++58.8C*
M12 Kobalt 180167441.75A++37.9018.096%C**15.569%D52.2C4.1B4673.2h15.8B+87.3B+
C150 Dalton 2771651115A11.1538.701%C+N/A34.4C++23.3C+5064.8h3.4B++8.8B++
Sticky Grenade 1551541154N/A150.1548.465%C-N/A513.3D--3.3D-22860.3h2.9D5.9C-
AP30 Shredder 230135149.643C++5.7933.408%C*N/A33.8B+23.8B+5404h70.9B+212.3B+
Hellfire Rocket Pods 134121196.368C+2.5257.04%B**1.653%B**44.8C--4.8D--6732.7h19.7B+34.6B+
M12 Kobalt 119118259M++55.1519.146%B+13.559%D*107.3B**N/A9091.1h18.1C+94.6B+
The Slasher 1151155910.195M++3.6618.003%D*3.478%D-1.7CN/A666.5h1.9B+10.6C+
MANA Anti-Personnel Turret 112110372.973N/A0.8816.12%UN/A1100U20U4549500.1h20.8T*129.3T*
CAS30 Tank Buster 2041101380.797C3.0638.961%DN/A3.4D2.9D--6532.4h56.5C++144.9C+
TSAR-42 107107176.294B++2.4429.785%D*56.075%D*21.8DN/A1924.9h2.5C+8.3C--
L-30R Vektor 1741041620.642D3.2134.862%CN/A2.2C1.5D2247.6h79.8C+228.8C+
E540 Halberd-H 189103462.239D1.6162.092%B+N/A14.3D**11.9D*2807.2h10.7D**17.3D*
G40-F Ranger 15199424.75S20.9036.186%B*N/A26.1B**13.7B+3743.8h74.1B**204.8A
M20 Basilisk 14389118.091A*4.2437.287%C+5.618%C+16.8C10.2C++5715.3h102.7C+275.4C++
G30 Vulcan 14187175.118B1.2737.416%B**5.747%B**28.1B++17.4B+11963.1h100.7C+269.1B+
G30 Walker 1378699.556A+5.7035.207%B**3.488%C19.5B+11.6C*4544.4h154.1B*437.8B**
Spear Anti-Vehicle Phalanx Turret 13382126.833C+2.9851.493%B*8.537%A*32.8C20.4C+7712.5h9.5C+18.4B
M60-A Bulldog 8173418.25C+14.4051.534%B+1.37%D-28.1C3.1C1972.6h5.8C++11.2B+
MR11 Gatekeeper 13372107.2B*3.3550.239%A+N/A21.8C*18.5B14573.3h64.1D127.6B
99SV 6767371.811C++2.0435.035%B++40.299%B+17.2C-N/A1743.9h6.7D19C++
M12 Kobalt 7166322C18.1517.767%D9.091%F-73.3C--5.6C++2980.9h12.3B++69.1B+
S12 Renegade 6463541.167C-2.6929.975%D*7.937%C**10.2D*N/A816.2h3.9C--12.9D--
M2 Mutilator 6362222.818B*1.0320.485%A+11.29%F41.3A+N/A2861.5h16.6B81.1B++
Hornet Missiles 1036296.889C*3.0458.268%CN/A51.7C+34.2C+10231.2h8.4B+14.3B+
Chainblade 60576,5720.009C3.849.864%D**N/A0.1DN/A1571.5h2.3B+23.3C+
M6 Onslaught 5352153.467B*0.3916.767%C++19.231%C+43.3B*N/A1851.2h16.6B+98.8B+
G30 Walker 7851225.5U21.6537.048%B**1.961%D--28.3A+15A6461.8h113.5A+306.3A

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0600.1h
TR Patriot Flare Gun21660.2h
Restoration Kit52150.3h
Ectoblaster02320h
Nano-Armor Kit1,4763,997,806318.1h
Flail Targeting Dart51040.8h
Soldier Soaker01210h
Anti-Vehicle MANA Turret55851.2h
Spawn Beacon31,8701.1h
Repair Module21970.6h
Turret AI Module01330.3h
Skywall Shield Emitter01080.3h
Structure Shield Module0670.3h
Cortium Silo01120.3h
Rocklet Rifle01320.1h
Nanite Revive Grenade01,4820.4h
Medical Applicator435350,12127.8h
Spear Anti-Vehicle Tower1710.3h
Spitfire Auto-Turret45180.9h
Icikill396686.3h
Welding Device27,1450.7h
Rampart Wall02361.5h
G40-F Ranger0700h
Xiphos Anti-Personnel Tower11110.5h
Hoplon Anti-Aircraft Phalanx Tower01000.2h
Router21080.3h
M20 Basilisk-F0750h
Ammunition Package132,7862h
Medical Kit193590.5h
Anti-Infantry MANA Turret137661.8h
Elysium Spawn Tube1680.3h
Orbital Strike Target Designator352623h
WLT-Howler Mining Laser342316,870139.6h
Nano-Repair Grenade01,3250.4h
Hardlight Barrier42220.5h
Shield Recharging Field262,9291.4h
Recon Detection Device88372.5h
M12 Kobalt01070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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