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Field Marshal Commissar CiaphasCain[FedX] CiaphasCain
TR BR 194

KDR: 4.03

Score: 100.3m

Last Seen: Aug 8th, 2019 3:12 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (194 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH P525 Marauder-H M60-G Bulldog M60-G Bulldog Tomcat A2AM Pods C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $152,622 MLG Score: 122
Fun Score: N/A
Cheeseburgers Flipped: 705TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.678%17.271%3921212029,6231.546112.485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.985%0.271C*-0.559D-0.09C+HEAD + (~5.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.303C*11.70.18C++39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.074%0.653%760412104,59267821356.77286215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.31%-0.581D-0.881D--0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.10.38C**32.10.399B68

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.203%0.901%21495120916,2081509781010.7338208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.235%1.561A+-1.066D*0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.747B++5.50.556B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.843%2.368%124419119512,540140524378.91892514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.655%0.339C**-0.519D-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.691B+14.70.631B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.872%50%12442121217448510.358025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.855%-0.317C-1.11D*-0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.252C4.1-0.28C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.268%11.373%1244412102,251596233.77052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.62%0.227C++-0.644D-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B3.30.323C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.3m535.2%467 (28k)428 (25.7k)4.0312877,32819,1825.51204194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214367311.202%4.934%5512:1220

6% Combat Medic81% Engineer6% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2014 3:35 AMMay 20th, 2017 12:05 AMAug 9th, 2019 9:02 PM (43d) (PST)Aug 7th, 2019 11:16 PM (45d) (PST)Aug 7th, 2019 11:12 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
477504270.3300.0820.0162.1920.079122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5962,97625,6202051132525,695

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3903h/162.6d 28,404 3,815 74,547 513.3k 3,513 7,782 18,567 111.6m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,241
Deaths:1,083
KDR:1.146
Accuracy:24.863% C*
HSR:14.907% D--
TRAC-5
C*
Kills:1,188
Deaths:965
KDR:1.231
Accuracy:22.761% C*
HSR:15.320% D
TRS-12 Uppercut
C
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C
HSR:10.226% D-
AS16 NightHawk
C++
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C++
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
NS-11C
A+
Kills:302
Deaths:177
KDR:1.706
Accuracy:31.584% A+
HSR:15.894% D
LC2 Lynx
B+
Kills:214
Deaths:126
KDR:1.698
Accuracy:25.425% B+
HSR:20.094% C
TRAC-5 S
A
Kills:133
Deaths:75
KDR:1.773
Accuracy:29.499% A
HSR:11.278% D--
Kills:5,329
Deaths (as Engineer):4,159
Deaths (to Engineers):5,545
KDR:1.28132
Kill Difference:1,170
Playtime:3,142.153 hours
Usage:81%
Score:88.036m
Score/min:467
Accuracy (listed only):34.532%
HSR (listed only):13.852%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,220
Deaths:578
KDR:2.111
Accuracy:21.807% C+
HSR:20% D
T9 CARV
C+
Kills:1,165
Deaths:665
KDR:1.752
Accuracy:18.358% C+
HSR:17.425% D-
NS-15M2
A
Kills:897
Deaths:236
KDR:3.801
Accuracy:30.861% A
HSR:19.398% D-
Kills:3,282
Deaths (as Heavy Assault):1,479
Deaths (to Heavy Assaults):4,574
KDR:2.21907
Kill Difference:1,803
Playtime:245.943 hours
Usage:6%
Score:3.509m
Score/min:238
Accuracy (listed only):23.675%
HSR (listed only):18.941%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,241
Deaths:1,083
KDR:1.146
Accuracy:24.863% C*
HSR:14.907% D--
TRAC-5
C*
Kills:1,188
Deaths:965
KDR:1.231
Accuracy:22.761% C*
HSR:15.320% D
TRS-12 Uppercut
C
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C
HSR:10.226% D-
AS16 NightHawk
C++
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C++
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
NS-11C
A+
Kills:302
Deaths:177
KDR:1.706
Accuracy:31.584% A+
HSR:15.894% D
LC2 Lynx
B+
Kills:214
Deaths:126
KDR:1.698
Accuracy:25.425% B+
HSR:20.094% C
SMG-46 Armistice
C++
Kills:176
Deaths:134
KDR:1.313
Accuracy:21.266% D-
HSR:17.614% C++
TRAC-5 S
A
Kills:133
Deaths:75
KDR:1.773
Accuracy:29.499% A
HSR:11.278% D--
Kills:5,505
Deaths (as Light Assault):4,293
Deaths (to Light Assaults):2,624
KDR:1.28232
Kill Difference:1,212
Playtime:115.561 hours
Usage:3%
Score:1.576m
Score/min:227
Accuracy (listed only):33.205%
HSR (listed only):14.229%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:1,168
Deaths:782
KDR:1.494
Accuracy:20.780% C-
HSR:17.466% C
T1 Cycler
C+
Kills:1,160
Deaths:839
KDR:1.383
Accuracy:21.656% C+
HSR:15.259% D--
TRS-12 Uppercut
C
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C
HSR:10.226% D-
TAR
C+
Kills:648
Deaths:378
KDR:1.714
Accuracy:23.647% C+
HSR:17.284% D
AS16 NightHawk
C++
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C++
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
SMG-46 Armistice
C++
Kills:176
Deaths:134
KDR:1.313
Accuracy:21.266% D-
HSR:17.614% C++
Kills:5,403
Deaths (as Combat Medic):3,866
Deaths (to Combat Medics):1,424
KDR:1.39757
Kill Difference:1,537
Playtime:242.418 hours
Usage:6%
Score:4.218m
Score/min:290
Accuracy (listed only):33.001%
HSR (listed only):14.350%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C
Kills:244
Deaths:338
KDR:0.722
Accuracy:21.725% F-
HSR:24.180% C
SMG-46 Armistice
C++
Kills:176
Deaths:134
KDR:1.313
Accuracy:21.266% D-
HSR:17.614% C++
TSAR-42
D*
Kills:107
Deaths:17
KDR:6.294
Accuracy:29.787% D*
HSR:56.075% D*
99SV
B+
Kills:67
Deaths:37
KDR:1.811
Accuracy:35.035% B+
HSR:40.299% B+
Kills:594
Deaths (as Infiltrator):526
Deaths (to Infiltrators):1,665
KDR:1.12928
Kill Difference:68
Playtime:66.909 hours
Usage:2%
Score:0.644m
Score/min:160
Accuracy (listed only):26.954%
HSR (listed only):34.542%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,442
Deaths:259
KDR:5.568
Accuracy:18.823% B+
HSR:19.348% C
MRC3 Mercy
B+
Kills:1,400
Deaths:254
KDR:5.512
Accuracy:19.405% B+
HSR:19.357% C
M2 Mutilator
B
Kills:555
Deaths:160
KDR:3.469
Accuracy:16.096% B
HSR:18.919% C+
M1 Heavy Cycler
C+
Kills:493
Deaths:176
KDR:2.801
Accuracy:14.448% C+
HSR:13.996% D
M6 Onslaught
B**
Kills:462
Deaths:73
KDR:6.329
Accuracy:21.666% B**
HSR:22.944% B+
M6 Onslaught
B**
Kills:456
Deaths:66
KDR:6.909
Accuracy:22.615% B**
HSR:25.219% B**
M3 Pounder HEG
B*
Kills:369
Deaths:156
KDR:2.365
Accuracy:45.728% B*
HSR:2.710% C
M3 Pounder HEG
B++
Kills:309
Deaths:125
KDR:2.472
Accuracy:46.876% B++
HSR:3.560% B
M2 Mutilator
A
Kills:169
Deaths:29
KDR:5.828
Accuracy:20.349% A
HSR:23.077% B**
Kills:5,655
Deaths (as MAX Suit):649
Deaths (to MAX Suits):1,357
KDR:8.71341
Kill Difference:5,006
Playtime:88.316 hours
Usage:2%
Score:2.304m
Score/min:435
Accuracy (listed only):25.112%
HSR (listed only):16.570%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:2,988
V. Kills:159 N/A
Deaths:262
KDR:11.405
Accuracy:28.640% C+
KPH:51 C**
VKPH:2.700 C
Tomcat A2AM Pods
A+
Kills:1,993
V. Kills:926 215%
Deaths:62
KDR:32.145
Accuracy:75.806% D
KPH:112.400 A+
VKPH:52.200 B
M18 Needler
C*
Kills:1,297
V. Kills:695 186%
Deaths:323
KDR:4.015
Accuracy:33.525% C*
KPH:13.600 C++
VKPH:7.300 C
M18 Locust
B+
Kills:785
V. Kills:405 193%
Deaths:92
KDR:8.533
Accuracy:33.234% C*
KPH:26.600 B+
VKPH:13.700 C+
M18 Rotary
B**
Kills:186
V. Kills:98 188%
Deaths:25
KDR:7.440
Accuracy:34.727% B+
KPH:26.500 B**
VKPH:13.900 B+
Hornet Missiles
C+
Kills:129
V. Kills:79 161%
Deaths:12
KDR:10.750
Accuracy:64.029% B+
KPH:55.700 C+
VKPH:34.100 C+
Hellfire Rocket Pods
B**
Kills:121
V. Kills:13 N/A
Deaths:19
KDR:6.368
Accuracy:56.983% B**
KPH:44.200 D
VKPH:4.700 D--
Coyote Missiles
C--
Kills:71
V. Kills:47 148%
Deaths:17
KDR:4.176
Accuracy:57.336% B+
KPH:23.900 D
VKPH:15.800 C--
Kills:7,570 (5,256 + 0)
Deaths:812
KDR:9.323
VKDR:2.983
Vehicle Kills:2,422
Kill Difference:6,758
Playtime:215.831 hours
Usage:6%
Score:3.299m
Score/min:255
Piloting Accuracy:34.727%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:432
V. Kills:19 N/A
Deaths:43
KDR:10.047
Accuracy:46.419% B+
KPH:76.500 B**
VKPH:3.400 D--
Dual-75 Duster
B**
Kills:287
V. Kills:12 N/A
Deaths:10
KDR:28.700
Accuracy:46.767% B**
KPH:90.300 B++
VKPH:3.800 C
L-30R Vektor
D
Kills:282
V. Kills:149 188%
Deaths:250
KDR:1.128
Accuracy:38.659% C+
KPH:3 D--
VKPH:1.600 D
C150 Dalton
C++
Kills:165
V. Kills:112 146%
Deaths:11
KDR:15
Accuracy:38.701% C
KPH:34.700 C++
VKPH:23.600 C+
AP30 Shredder
B+
Kills:137
V. Kills:96 141%
Deaths:14
KDR:9.786
Accuracy:33.357% C++
KPH:33.700 C**
VKPH:23.600 B+
CAS30 Tank Buster
D
Kills:114
V. Kills:95 119%
Deaths:141
KDR:0.809
Accuracy:39.386% D
KPH:3.400 D-
VKPH:2.900 D--
Kills:1,417 (396 + 1,021)
Deaths:469
KDR:3.021
VKDR:1.030
Vehicle Kills:483
Kill Difference:948
Playtime:146.230 hours
Usage:4%
Score:0.802m
Score/min:91
Piloting Accuracy:39.386%
Gunner Accuracy:33.357%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:266
V. Kills:43 N/A
Deaths:12
KDR:22.167
Accuracy:60.572% A
KPH:61.400 B
VKPH:9.900 B+
C75 Viper
B
Kills:205
V. Kills:59 342%
Deaths:24
KDR:8.542
Accuracy:40.850% C*
KPH:33.800 C**
VKPH:9.700 B
Kills:471 (471 + 0)
Deaths:36
KDR:13.083
VKDR:2.833
Vehicle Kills:102
Kill Difference:435
Playtime:10.408 hours
Usage:0%
Score:0.296m
Score/min:475
Driving Accuracy:40.850%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:11,335
V. Kills:6,574 172%
Deaths:688
KDR:16.475
Accuracy:59.888% A+
KPH:49.100 A+
VKPH:28.500 A++
P2-120 HESH
B++
Kills:2,687
V. Kills:415 N/A
Deaths:144
KDR:18.660
Accuracy:48.080% B++
KPH:60 B+
VKPH:9.300 C+
P2-120 HEAT
A**
Kills:1,715
V. Kills:698 245%
Deaths:122
KDR:14.057
Accuracy:56.229% A+
KPH:50.100 A*
VKPH:20.400 A**
E540 Halberd
B**
Kills:293
V. Kills:175 166%
Deaths:29
KDR:10.103
Accuracy:55.484% A++
KPH:31.600 B+
VKPH:18.900 B**
MR11 Gatekeeper
C++
Kills:89
V. Kills:71 124%
Deaths:11
KDR:8.091
Accuracy:50.119% A
KPH:22.200 C+
VKPH:17.700 C++
G30 Vulcan
B*
Kills:87
V. Kills:54 158%
Deaths:17
KDR:5.118
Accuracy:37.416% B*
KPH:27.800 B+
VKPH:17.300 B+
Kills:16,206 (15,737 + 469)
Deaths:1,011
KDR:16.030
VKDR:7.900
Vehicle Kills:7,987
Kill Difference:15,195
Playtime:326.327 hours
Usage:8%
Score:8.910m
Score/min:455
Driving Accuracy:56.229%
Gunner Accuracy:37.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:2,638
V. Kills:124 N/A
Deaths:128
KDR:20.609
Accuracy:44.842% B**
KPH:105.700 C++
VKPH:5 C-
M40 Fury-H
C+
Kills:1,186
V. Kills:125 N/A
Deaths:77
KDR:15.403
Accuracy:42.940% C+
KPH:66.300 C--
VKPH:7 D-
G20 Vulcan-H
B+
Kills:934
V. Kills:503 185%
Deaths:101
KDR:9.248
Accuracy:46.780% C+
KPH:54.100 B+
VKPH:29.100 C*
M12 Kobalt-H
C+
Kills:157
V. Kills:8 N/A
Deaths:4
KDR:39.250
Accuracy:24.523% B+
KPH:102.900 C
VKPH:5.200 C+
E540 Halberd-H
D*
Kills:103
V. Kills:86 118%
Deaths:46
KDR:2.239
Accuracy:62.092% B+
KPH:14.400 F
VKPH:12 D*
Kills:5,018 (0 + 5,018)
Deaths:356
KDR:14.096
VKDR:2.376
Vehicle Kills:846
Kill Difference:4,662
Playtime:68.839 hours
Usage:2%
Score:1.553m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:62.092%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:2,286
V. Kills:292 N/A
Deaths:77
KDR:29.688
Accuracy:45.477% B*
KPH:66.100 A
VKPH:8.400 C+
M60-G Bulldog
A+
Kills:2,150
V. Kills:248 N/A
Deaths:70
KDR:30.714
Accuracy:45.323% B**
KPH:56.800 A+
VKPH:6.500 C++
M40 Fury
A++
Kills:951
V. Kills:154 N/A
Deaths:23
KDR:41.348
Accuracy:41.782% B++
KPH:93.500 A++
VKPH:15.100 B++
M40 Fury
A+
Kills:563
V. Kills:82 N/A
Deaths:20
KDR:28.150
Accuracy:38.524% B
KPH:80.500 A+
VKPH:11.700 B+
M20 Basilisk
C+
Kills:217
V. Kills:90 238%
Deaths:26
KDR:8.346
Accuracy:38.152% C+
KPH:18.800 C+
VKPH:7.800 C+
M12 Kobalt
C++
Kills:203
V. Kills:13 N/A
Deaths:4
KDR:50.750
Accuracy:18.835% C**
KPH:56.600 C+
VKPH:3.600 C++
M12 Kobalt
A
Kills:142
V. Kills:1 N/A
Deaths:2
KDR:71
Accuracy:19.181% B
KPH:115.100 A
VKPH:0.800 D--
G40-F Ranger
B**
Kills:117
V. Kills:61 189%
Deaths:4
KDR:29.250
Accuracy:37.300% B++
KPH:28.700 B**
VKPH:15 B+
M20 Basilisk
C++
Kills:90
V. Kills:54 164%
Deaths:12
KDR:7.500
Accuracy:37.389% C+
KPH:16.900 C-
VKPH:10.100 C++
G30 Walker
B*
Kills:86
V. Kills:51 165%
Deaths:9
KDR:9.556
Accuracy:35.207% B*
KPH:19.700 B
VKPH:11.700 C*
G30 Walker
A
Kills:51
V. Kills:27 182%
Deaths:2
KDR:25.500
Accuracy:36.838% B**
KPH:27.300 A
VKPH:14.500 B**
Kills:6,856 (0 + 6,856)
Deaths:249
KDR:27.534
VKDR:4.309
Vehicle Kills:1,073
Kill Difference:6,607
Playtime:121.659 hours
Usage:3%
Score:4.366m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:36.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:63
V. Kills:1 N/A
Deaths:54
KDR:1.167
Accuracy:29.975% D*
KPH:10 D*
VKPH:0.200 D*
Kills:63 (63 + 0)
Deaths:54
KDR:1.167
VKDR:0.019
Vehicle Kills:1
Kill Difference:9
Playtime:6.315 hours
Usage:0%
Score:0.030m
Score/min:80
Driving Accuracy:29.975%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:917
V. Kills:39 N/A
Deaths:25
KDR:36.680
Accuracy:35.675% C++
KPH:138.900 A++
VKPH:5.900 C+
Kills:917 (0 + 917)
Deaths:25
KDR:36.680
VKDR:1.560
Vehicle Kills:39
Kill Difference:892
Playtime:6.600 hours
Usage:0%
Score:0.122m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:35.675%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 17,90911,33568816.475A12.4459.888%A+N/A49.1A+28.5A++436230.9h5.8B+9.7B**
M14 Banshee 3,1472,98826211.405B+7.3728.64%C+N/A51C**2.7C17858.6h15.9B+55.5B+
P2-120 HESH 3,1022,68714418.66B+14.6348.08%B++N/A60B+9.3C+23644.8h3.9B++8.1B*
P525 Marauder-H 2,7622,63812820.609B+16.5844.842%B**N/A105.5C++5C-33325h5.4B++12B**
M60-G Bulldog 2,5782,2867729.688S25.6645.477%B*2.143%C--66.1A8.4C+50834.6h5B*11.1B*
M60-G Bulldog 2,3982,1507030.714S26.6845.323%B**2.512%C56.7A+6.5C++45937.9h4.8B**10.5B**
Tomcat A2AM Pods 2,9191,9936232.145S28.1175.806%DN/A112.6A+52.3B85717.7h5.9A+7.8A
C-4 2,3881,8745143.646A++0.3923.801%CN/A95.6C**26.2C+72819.6h1B**4.1B++
P2-120 HEAT 2,4131,71512214.057B**10.0356.229%A+1.983%D50.1A*20.4A**36334.2h6.3B+11.2B**
MRC3 Mercy 1,5031,4422595.568A+1.5418.823%B+19.348%C43.7B**1.8A**12833h15.9B*84.2B++
MRC3 Mercy 1,4671,4002545.512A+1.4819.405%B+19.357%C42.9B**2.1M++12332.6h16.6B*85.5B++
M18 Needler 1,9921,2973234.015B++0.0233.525%C*N/A13.7C++7.3C14995h65.2B**194.6B**
LC3 Jaguar 1,2681,2411,0831.146C+2.8924.863%C*14.907%D--8D--N/A31155.1h13.4C+54.1C*
MSW-R 1,2251,2205782.111C++1.9221.807%C+20%D26.1C--N/A10746.8h10.9B+50B
TRAC-5 1,2031,1889651.231B+2.8022.761%C*15.32%D8.6DN/A47137.9h13.2B+58.2B+
M40 Fury-H 1,3111,1867715.403C**11.3742.94%C+N/A66.3C--7D-28417.9h7.1B+16.6B++
Cycler TRV 1,1741,1687821.494C**2.5420.78%C-17.466%C22.9CN/A7351h10.9B**52.2B+
T9 CARV 1,1711,1656651.752B+2.2818.358%C+17.425%D-26.5C+N/A13743.9h11.4B*62.2B+
T1 Cycler 1,1681,1608391.383B2.6521.656%C+15.259%D--18.4CN/A7462.9h12.1B*55.8B+
M40 Fury 1,3291,1175321.075C**17.0447.455%C+N/A90.8C*17.2C+33012.3h9.3B+19.5B+
Tank Mine 1,7461,0851736.272A++2.2439.88%B+N/A126.2B+76.9B+15268.6h2.2C-5.5B+
TRS-12 Uppercut 1,0241,0177441.367C++2.6654.996%C10.226%D-13.6D--N/A3675h2.3B+4.2C**
M40 Fury 1,1059512341.348S37.3241.782%B++1.157%D93.2A++15.1B++105510.2h9.5B++22.7B*
G20 Vulcan-H 1,4379341019.248A+5.2246.78%C+5.139%A++54B+29.1C*57817.3h56.4A+120.5A
CAS 14-E 9569172536.68B*32.6535.675%C++1.636%C+138.9A++5.9C+3086.6h16.9B**47.3B**
NS-15M2 9028972363.801A0.2330.861%A19.398%D-35.5CN/A9825.3h11B+35.6B++
Orbital Strike Uplink 1,1168811881N/A876.97862.136%UN/A2936.7U783.3U141040.3h1T*0.1T*
T7 Mini-Chaingun 8648554921.738B*2.2914.362%D12.632%C+26.6CN/A10432.2h12.1B++84B
M60-A Bulldog 8287901941.579B+37.5563.953%A++2.025%C71.2A+3.4C+23311.1h4.7B*7.4B**
M18 Locust 1,190785928.533M4.5033.234%C*N/A26.6B+13.7C+21729.5h61.2B+184B++
TAR 6556483781.714C*2.3223.647%C+17.284%D17.8DN/A5936.5h11.6B++49B+
ML-7 7105722961.932A++2.1057.473%C++3.846%B+31.6B++7.6D35518.1h3.8A+6.7A
M40 Fury 6455632028.15M24.1238.524%B1.066%D80.4A+11.7B+13937h8.7B**22.5B*
M2 Mutilator 5585551603.469A0.5616.096%B18.919%C+34B++N/A10316.3h16B+99.6B+
M1 Heavy Cycler 4984931762.801B**1.2314.448%C+13.996%D29B++N/A10117h15.6B++108B+
AS16 NightHawk 4764713751.256C++2.7841.278%C++11.465%D12.2D--N/A4038.7h4.4C*10.7B
M6 Onslaught 466462736.329A*2.3021.666%B**22.944%B+65.1A*N/A2387.1h16.7B+76.9B++
M6 Onslaught 462456666.909A**2.8822.615%B**25.219%B**70.2A**N/A2296.5h16.6B++73.2B++
L105 Zephyr 4514324310.047C+6.0246.419%B+N/A77.1B**3.4D--3495.6h4.5B**9.7B*
FA1 Barrage 4354273981.073C++2.9640.22%C+13.583%C10D--N/A4442.6h4.4B+11.1B+
NS Decimator 6183911143.43M+0.6070.502%AN/A41.6B+24.1B**5859.4h3.8B++5.4B*
M3 Pounder HEG 4313691562.365B+1.6745.728%B*2.71%C19.6C**3.3C+16618.8h15.8C**34.5B+
TS4 Haymaker 3393362161.556B+2.4840.16%C+11.905%C6.9D*N/A2348.9h3.3B**8.2B++
M3 Pounder HEG 3663091252.472B+1.5646.876%B++3.56%B18.5C+3.4C15916.7h18.1C++38.5B+
NS-11C 3093021771.706B*2.3331.584%A+15.894%D13.1DN/A5823.1h11.2B*35.5B*
E540 Halberd 4682932910.103B+6.0755.484%A++1.365%D--31.5B+18.8B**15519.3h5.9C++10.6B*
Dual-75 Duster 2992871028.7A+24.6746.767%B**N/A89.7B++3.8C6163.2h5.3B+11.3B++
L-30R Vektor 4312822501.128C-2.9038.659%C+N/A3D--1.6D2295.5h56.9B+147.3B+
Claymore 2782772212.591B**8.5630.756%C+N/A125.9C+N/A4032.2h1.3D4.3C+
L100 Python HESH 3092661222.167B**18.1460.572%A1.504%C+61.9B+10B+4134.3h2.9B+4.7B*
NS-44P Commissioner 2492443380.722C3.3121.725%F-24.18%C7.7D--N/A2831.7h4.2C--19.3F
Anti-Vehicle Grenade 2712391239N/A234.9766.858%A++N/A1195M**160B++60450.2h2.4A++3.6A+
M20 Basilisk 307217268.346A*4.3138.152%C+2.304%D**18.7C+7.8C+55711.6h73.9B+193.7B+
LC2 Lynx 2172141261.698B+2.3325.425%B+20.094%C9.1D-N/A6223.4h12.1B++47.5B++
Frag Grenade 2152131213N/A208.9755.801%A+N/A710B**6.7C50350.3h2.7B**4.9B**
C75 Viper 264205248.542B*4.5140.85%C*1.463%C+33.6C**9.7B5196.1h10B+24.6B++
M60-A Bulldog 233204248.5C*4.4744.933%B*2.451%B**46.4B+6.6C+4584.4h4.6B*10.3B**
M12 Kobalt 216203450.75A**46.7218.835%C**17.734%C+56.4C+3.6C++4833.6h14.9B++79B+
M18 Rotary 284186257.44M3.4134.727%B+1.075%D-26.6B**14B+5757h69.8B*200.9B*
M20 Basilisk 255178535.6M**31.5752.22%C+4.494%C+55.6B+24.1C**4793.2h70.2B*134.4B*
SMG-46 Armistice 1781761341.313C*2.7221.266%D-17.614%C++9.3D--N/A6018.9h12.5B++59C++
M2 Mutilator 171169295.828M+1.8020.349%A23.077%B**58.3MN/A2402.9h13.3A65.4B*
C150 Dalton 2771651115B**10.9738.701%CN/A34.4C+23.3C+5294.8h3.4B++8.8B++
M12 Kobalt-H 165157439.25B**35.2224.523%B+13.376%D104.7C+5.3C+2531.5h16C+65.4B
Sticky Grenade 1551541154N/A149.9748.465%C-N/A513.3D--3.3D--23260.3h2.9D5.9C
M12 Kobalt 143142271M66.9719.181%B16.197%D118.3AN/A9251.2h16.9C*87.9B+
AP30 Shredder 233137149.786C++5.7533.357%C++N/A33.4C**23.4B+6414.1h70B+209.7B+
TRAC-5 S 138133751.773B**2.2629.499%A11.278%D--10.8DN/A7212.3h9.8B++33.3B*
Hornet Missiles 2081291210.75B++6.7264.029%B+N/A56.1C+34.3C+7602.3h9B+14B+
Hellfire Rocket Pods 134121196.368C+2.3456.983%B**1.653%B**44.8D4.8D--7022.7h19.7C*34.6B+
G40-F Ranger 178117429.25S25.2237.3%B++N/A28.5B**14.9B+4224.1h72.2B**193.6B**
The Slasher 1151155910.195M+3.8418.003%D*3.478%D-1.7CN/A666.5h1.9B+10.6C+
CAS30 Tank Buster 2091141410.809C3.2239.386%DN/A3.4D-2.9D--6733.1h56.1C++142.5C+
MANA Anti-Personnel Turret 112110372.973N/A1.0616.12%UN/A1100U20U4672100.1h20.8T*129.3T*
TSAR-42 107107176.294B+2.2629.787%D*56.075%D*21.4DN/A1995h2.5C8.3D
E540 Halberd-H 189103462.239D1.7962.092%B+N/A14.3F11.9D*2927.2h10.7D**17.3D*
M20 Basilisk 14490127.5A++3.4737.389%C+5.556%C+17C-10.2C*5725.3h102.2C+273.4C++
MR11 Gatekeeper 16089118.091B*4.0650.119%AN/A22.3C+17.8C++16594h61.7D123.1C**
G30 Vulcan 14187175.118C*1.0937.416%B*5.747%B**28.1B+17.4B+12043.1h100.7C+269.1B+
G30 Walker 1378699.556A+5.5235.207%B*3.488%C19.5B11.6C*4634.4h154.1B*437.8B*
Spear Anti-Vehicle Phalanx Turret 13382126.833C+2.8051.444%B*8.537%A**32.8C20.4C+7712.5h9.6C+18.6B
M60-A Bulldog 8173418.25C+14.2251.282%B1.37%D-27C3C1942.7h5.8C++11.2B+
Coyote Missiles 11871174.176B0.1457.336%B+N/A23.7D15.7C--3783h49.6C86.6C+
M12 Kobalt 7368322.667C18.6417.148%D-10.294%F-75.6D5.6C+3030.9h13.4B++78C**
99SV 6767371.811C++2.2235.035%B+40.299%B+17.2C-N/A1833.9h6.7D19C++
S12 Renegade 6463541.167C--2.8629.975%D*7.937%B++10D*N/A806.3h3.9C--12.9D--
Chainblade 60576,5730.009C4.029.864%FN/A0.1DN/A1572.7h2.3B+23.3D-
T2 Striker 9954281.929M*2.1039.52%D*N/A9.3C7.8C-5935.8h34.1B+86.4C++
G30 Walker 7851225.5U21.4736.838%B**1.961%D*26.8B**14.2B**6481.9h115.8A314.4B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret55851.2h
Spawn Beacon42,5111.4h
M202 Wyrm01270h
Nano-Armor Kit1,5954,321,861345.5h
Skywall Shield Emitter01150.3h
Turret AI Module01430.3h
Structure Shield Module0670.3h
Repair Module21990.6h
Rocklet Rifle01320.1h
Nanite Revive Grenade01,5320.4h
Medical Applicator453360,99828.6h
Cortium Silo01220.3h
Icikill396686.3h
Spitfire Auto-Turret45351h
TR Patriot Flare Gun22350.3h
Restoration Kit112980.4h
NS Patriot Flare Gun0780.1h
Motion Spotter0580.1h
Hoplon Anti-Aircraft Phalanx Tower01090.3h
Xiphos Anti-Personnel Tower11120.5h
Rampart Wall02391.5h
G40-F Ranger0700h
Welding Device27,1450.7h
Spear Anti-Vehicle Tower1710.3h
M20 Basilisk-F0750h
M12 Kobalt01070.3h
Shield Recharging Field262,9291.4h
Recon Detection Device88372.5h
Ammunition Package133,1322.1h
Medical Kit193770.5h
Anti-Infantry MANA Turret137661.8h
Flail Targeting Dart91901.2h
Hardlight Barrier53670.8h
Router21940.5h
Nano-Repair Grenade01,6530.5h
MG-C1 Kindred03220.1h
Ectoblaster02320h
Soldier Soaker01210h
Elysium Spawn Tube1750.3h
Orbital Strike Target Designator352623h
WLT-Howler Mining Laser343327,874144.7h

Check the help document for the dictionary if you want to learn more about words used here.


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