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Field Marshal Commissar CiaphasCain[FedX] CiaphasCain
TR BR 188

KDR: 3.91

Score: 93.2m

Last Seen: Jan 19th, 2019 1:54 AM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 100 (188 total) - Terran Republic on Emerald - Outfit Officer of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 49
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P525 Marauder-H P2-120 HESH M14 Banshee M60-G Bulldog M60-G Bulldog Tomcat A2AM Pods C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $141,363 MLG Score: 113
Fun Score: N/A
Cheeseburgers Flipped: 658TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.414%17.042%3821110119,0071.508212.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.091%0.258C*-0.579D-0.176CHEAD + (~5.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.301C*11.70.18C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.704%0.603%645310193,65062818345.8121199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.677%-0.588D-0.945D--0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.50.343C**32.80.364C**70.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.625%0.966%20165101714,8081456718510.1703206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.296%1.533A+-1.063D*0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.74B++5.70.547B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.953%2.267%126219100312,438137824209.02612514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.674%0.385C**-0.565D-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.69B+14.80.625B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.885%50%12622102017447010.369427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.856%-0.323C-1.127D*-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.259C4.1-0.285C8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.268%11.373%1262410182,251572233.93531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.62%0.239C++-0.624D-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.30.322C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 49
93.2m527.9%462 (27.7k)422 (25.3k)3.9128671,84418,3615.31747188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022336310.818%4.84%5212:0319

6% Combat Medic80% Engineer6% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2014 3:35 AMMay 20th, 2017 12:05 AMJan 21st, 2019 9:25 PM (7h) (PST)Jan 19th, 2019 2:10 AM (3d) (PST)Jan 18th, 2019 9:54 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
465494160.3250.0830.0162.1280.078113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8842,95524,9292051128525,321

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3680.8h/153.4d 25,790 3,477 66,579 469.9k 3,244 7,484 17,173 102.6m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C**
Kills:1,221
Deaths:1,071
KDR:1.140
Accuracy:24.769% C**
HSR:14.824% D-
TRAC-5
C**
Kills:1,188
Deaths:964
KDR:1.232
Accuracy:22.756% C**
HSR:15.320% D
TRS-12 Uppercut
C+
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C+
HSR:10.226% D-
AS16 NightHawk
C*
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C*
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
NS-11C
A+
Kills:281
Deaths:165
KDR:1.703
Accuracy:31.611% A+
HSR:15.658% D
Kills:4,941
Deaths (as Engineer):3,933
Deaths (to Engineers):5,364
KDR:1.25629
Kill Difference:1,008
Playtime:2,942.194 hours
Usage:80%
Score:81.496m
Score/min:462
Accuracy (listed only):36.542%
HSR (listed only):13.283%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,165
Deaths:665
KDR:1.752
Accuracy:18.358% C+
HSR:17.425% D-
MSW-R
C
Kills:1,026
Deaths:505
KDR:2.032
Accuracy:20.795% C
HSR:20.370% C-
NS-15M2
A+
Kills:872
Deaths:231
KDR:3.775
Accuracy:30.803% A+
HSR:19.151% D
T7 Mini-Chaingun
C+
Kills:855
Deaths:492
KDR:1.738
Accuracy:14.362% C--
HSR:12.632% C+
Kills:3,918
Deaths (as Heavy Assault):1,893
Deaths (to Heavy Assaults):4,377
KDR:2.06973
Kill Difference:2,025
Playtime:234.914 hours
Usage:6%
Score:3.397m
Score/min:241
Accuracy (listed only):21.080%
HSR (listed only):17.395%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C**
Kills:1,221
Deaths:1,071
KDR:1.140
Accuracy:24.769% C**
HSR:14.824% D-
TRAC-5
C**
Kills:1,188
Deaths:964
KDR:1.232
Accuracy:22.756% C**
HSR:15.320% D
TRS-12 Uppercut
C+
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C+
HSR:10.226% D-
AS16 NightHawk
C*
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C*
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
NS-11C
A+
Kills:281
Deaths:165
KDR:1.703
Accuracy:31.611% A+
HSR:15.658% D
SMG-46 Armistice
C**
Kills:175
Deaths:134
KDR:1.306
Accuracy:21.234% D-
HSR:17.714% C**
Kills:5,116
Deaths (as Light Assault):4,067
Deaths (to Light Assaults):2,535
KDR:1.25793
Kill Difference:1,049
Playtime:114.196 hours
Usage:3%
Score:1.566m
Score/min:229
Accuracy (listed only):34.628%
HSR (listed only):13.837%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:1,168
Deaths:782
KDR:1.494
Accuracy:20.780% C-
HSR:17.466% C
T1 Cycler
C+
Kills:1,160
Deaths:839
KDR:1.383
Accuracy:21.656% C+
HSR:15.259% D-
TRS-12 Uppercut
C+
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C+
HSR:10.226% D-
TAR
C+
Kills:510
Deaths:327
KDR:1.560
Accuracy:22.832% C+
HSR:15.490% D
AS16 NightHawk
C*
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C*
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
SMG-46 Armistice
C**
Kills:175
Deaths:134
KDR:1.306
Accuracy:21.234% D-
HSR:17.714% C**
Kills:5,264
Deaths (as Combat Medic):3,815
Deaths (to Combat Medics):1,368
KDR:1.37982
Kill Difference:1,449
Playtime:234.751 hours
Usage:6%
Score:4.045m
Score/min:287
Accuracy (listed only):32.895%
HSR (listed only):14.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C+
Kills:241
Deaths:338
KDR:0.713
Accuracy:21.618% F-
HSR:24.066% C+
SMG-46 Armistice
C**
Kills:175
Deaths:134
KDR:1.306
Accuracy:21.234% D-
HSR:17.714% C**
TSAR-42
D*
Kills:107
Deaths:17
KDR:6.294
Accuracy:29.785% D*
HSR:56.075% D*
99SV
B+
Kills:67
Deaths:37
KDR:1.811
Accuracy:35.035% B+
HSR:40.299% B+
Kills:590
Deaths (as Infiltrator):526
Deaths (to Infiltrators):1,601
KDR:1.12167
Kill Difference:64
Playtime:66.206 hours
Usage:2%
Score:0.638m
Score/min:161
Accuracy (listed only):26.918%
HSR (listed only):34.539%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,304
Deaths:240
KDR:5.433
Accuracy:18.464% B+
HSR:19.172% C
MRC3 Mercy
B+
Kills:1,287
Deaths:235
KDR:5.477
Accuracy:19.066% B+
HSR:19.270% C+
M1 Heavy Cycler
C++
Kills:493
Deaths:176
KDR:2.801
Accuracy:14.448% C++
HSR:13.996% D
M2 Mutilator
C*
Kills:442
Deaths:153
KDR:2.889
Accuracy:15.481% C*
HSR:16.063% D
M3 Pounder HEG
B*
Kills:368
Deaths:156
KDR:2.359
Accuracy:45.666% B*
HSR:2.717% C
M6 Onslaught
B*
Kills:356
Deaths:50
KDR:7.120
Accuracy:21.162% B*
HSR:22.753% B++
M6 Onslaught
B**
Kills:333
Deaths:43
KDR:7.744
Accuracy:22.258% B**
HSR:25.225% B**
M3 Pounder HEG
B++
Kills:307
Deaths:125
KDR:2.456
Accuracy:46.822% B++
HSR:3.583% C**
M2 Mutilator
A
Kills:62
Deaths:22
KDR:2.818
Accuracy:20.485% A
HSR:11.290% F
Kills:4,952
Deaths (as MAX Suit):600
Deaths (to MAX Suits):1,284
KDR:8.25333
Kill Difference:4,352
Playtime:82.448 hours
Usage:2%
Score:2.059m
Score/min:416
Accuracy (listed only):24.873%
HSR (listed only):14.897%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:2,326
V. Kills:143 N/A
Deaths:215
KDR:10.819
Accuracy:28.228% C
KPH:46.300 C++
VKPH:2.800 C
Tomcat A2AM Pods
A+
Kills:1,760
V. Kills:821 214%
Deaths:56
KDR:31.429
Accuracy:76.103% D
KPH:111.400 A+
VKPH:52 C**
M18 Needler
C*
Kills:1,203
V. Kills:646 186%
Deaths:307
KDR:3.919
Accuracy:33.270% C*
KPH:13.100 C++
VKPH:7 C
M18 Locust
C**
Kills:317
V. Kills:166 190%
Deaths:40
KDR:7.925
Accuracy:33.667% C**
KPH:20.800 C++
VKPH:10.900 C
Hellfire Rocket Pods
B**
Kills:121
V. Kills:13 N/A
Deaths:19
KDR:6.368
Accuracy:56.983% B**
KPH:44.200 D
VKPH:4.700 D--
Hornet Missiles
C+
Kills:68
V. Kills:45 148%
Deaths:9
KDR:7.556
Accuracy:59.144% C+
KPH:55.500 C+
VKPH:36.800 C+
M18 Rotary
B++
Kills:62
V. Kills:34 177%
Deaths:13
KDR:4.769
Accuracy:31.694% C++
KPH:21.700 B++
VKPH:11.900 C**
Coyote Missiles
C--
Kills:57
V. Kills:40 139%
Deaths:14
KDR:4.071
Accuracy:56.420% B+
KPH:23.700 D
VKPH:16.600 C--
Kills:5,914 (3,908 + 0)
Deaths:673
KDR:8.788
VKDR:2.835
Vehicle Kills:1,908
Kill Difference:5,241
Playtime:182.221 hours
Usage:5%
Score:2.725m
Score/min:249
Piloting Accuracy:31.694%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:432
V. Kills:19 N/A
Deaths:43
KDR:10.047
Accuracy:46.419% B+
KPH:76.500 B**
VKPH:3.400 D--
Dual-75 Duster
B*
Kills:177
V. Kills:10 N/A
Deaths:8
KDR:22.125
Accuracy:45.815% B*
KPH:80.700 B+
VKPH:4.600 C+
C150 Dalton
C++
Kills:165
V. Kills:112 146%
Deaths:11
KDR:15
Accuracy:38.701% C
KPH:34.700 C++
VKPH:23.600 C++
AP30 Shredder
B+
Kills:135
V. Kills:95 141%
Deaths:14
KDR:9.643
Accuracy:33.408% C*
KPH:33.500 C**
VKPH:23.600 B+
L-30R Vektor
C
Kills:135
V. Kills:83 161%
Deaths:169
KDR:0.799
Accuracy:35.023% C-
KPH:2.500 C
VKPH:1.500 D
CAS30 Tank Buster
D
Kills:110
V. Kills:94 116%
Deaths:138
KDR:0.797
Accuracy:38.961% D
KPH:3.400 D
VKPH:2.900 D--
Kills:1,154 (245 + 909)
Deaths:383
KDR:3.013
VKDR:1.078
Vehicle Kills:413
Kill Difference:771
Playtime:103.193 hours
Usage:3%
Score:0.670m
Score/min:108
Piloting Accuracy:38.961%
Gunner Accuracy:33.408%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:266
V. Kills:43 N/A
Deaths:12
KDR:22.167
Accuracy:60.572% A
KPH:61.400 B+
VKPH:9.900 B+
C75 Viper
B+
Kills:205
V. Kills:59 342%
Deaths:24
KDR:8.542
Accuracy:40.850% C**
KPH:33.800 C**
VKPH:9.700 B+
Kills:471 (471 + 0)
Deaths:36
KDR:13.083
VKDR:2.833
Vehicle Kills:102
Kill Difference:435
Playtime:10.408 hours
Usage:0%
Score:0.288m
Score/min:461
Driving Accuracy:40.850%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:10,172
V. Kills:6,033 169%
Deaths:655
KDR:15.530
Accuracy:59.402% A+
KPH:47.400 A+
VKPH:28.100 A++
P2-120 HESH
B+
Kills:2,450
V. Kills:333 N/A
Deaths:141
KDR:17.376
Accuracy:46.738% B+
KPH:57.400 B
VKPH:7.800 C+
P2-120 HEAT
A**
Kills:1,715
V. Kills:698 245%
Deaths:122
KDR:14.057
Accuracy:56.229% A+
KPH:50.200 A*
VKPH:20.400 A**
E540 Halberd
A+
Kills:284
V. Kills:173 163%
Deaths:29
KDR:9.793
Accuracy:55.393% A++
KPH:30.800 B+
VKPH:18.800 A+
G30 Vulcan
B**
Kills:87
V. Kills:54 158%
Deaths:17
KDR:5.118
Accuracy:37.416% B**
KPH:27.800 B++
VKPH:17.300 B+
MR11 Gatekeeper
C*
Kills:76
V. Kills:63 119%
Deaths:11
KDR:6.909
Accuracy:49.896% A
KPH:21.600 C++
VKPH:17.900 C*
Kills:14,784 (14,337 + 447)
Deaths:975
KDR:15.163
VKDR:7.543
Vehicle Kills:7,354
Kill Difference:13,809
Playtime:307.523 hours
Usage:8%
Score:8.171m
Score/min:443
Driving Accuracy:56.229%
Gunner Accuracy:49.896%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:2,638
V. Kills:124 N/A
Deaths:128
KDR:20.609
Accuracy:44.847% A
KPH:105.700 C++
VKPH:5 C-
M40 Fury-H
C+
Kills:1,186
V. Kills:125 N/A
Deaths:77
KDR:15.403
Accuracy:42.940% C+
KPH:66.300 C-
VKPH:7 D-
G20 Vulcan-H
B+
Kills:934
V. Kills:503 185%
Deaths:101
KDR:9.248
Accuracy:46.791% C+
KPH:54.100 B+
VKPH:29.100 C**
M12 Kobalt-H
C++
Kills:150
V. Kills:8 N/A
Deaths:3
KDR:50
Accuracy:24.479% B+
KPH:100.900 C
VKPH:5.400 C++
E540 Halberd-H
D*
Kills:103
V. Kills:86 118%
Deaths:46
KDR:2.239
Accuracy:62.092% B+
KPH:14.400 D**
VKPH:12 D*
Kills:5,011 (0 + 5,011)
Deaths:355
KDR:14.115
VKDR:2.383
Vehicle Kills:846
Kill Difference:4,656
Playtime:68.797 hours
Usage:2%
Score:1.536m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:62.092%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:2,286
V. Kills:292 N/A
Deaths:77
KDR:29.688
Accuracy:45.477% B++
KPH:66.100 A
VKPH:8.400 C+
M60-G Bulldog
A+
Kills:2,150
V. Kills:248 N/A
Deaths:70
KDR:30.714
Accuracy:45.323% B**
KPH:56.800 A+
VKPH:6.500 C++
M40 Fury
A++
Kills:951
V. Kills:154 N/A
Deaths:23
KDR:41.348
Accuracy:41.782% B++
KPH:93.500 A++
VKPH:15.100 B++
M40 Fury
A+
Kills:563
V. Kills:82 N/A
Deaths:20
KDR:28.150
Accuracy:38.524% B+
KPH:80.500 A+
VKPH:11.700 B+
M20 Basilisk
C+
Kills:207
V. Kills:87 235%
Deaths:26
KDR:7.962
Accuracy:38.072% C+
KPH:18.200 C+
VKPH:7.600 C+
M12 Kobalt
C*
Kills:168
V. Kills:13 N/A
Deaths:4
KDR:42
Accuracy:18.118% C*
KPH:51.100 C
VKPH:4 C*
M12 Kobalt
B**
Kills:123
V. Kills:1 N/A
Deaths:2
KDR:61.500
Accuracy:19.157% B+
KPH:109.300 B**
VKPH:0.900 D-
G40-F Ranger
B++
Kills:102
V. Kills:54 185%
Deaths:4
KDR:25.500
Accuracy:36.501% B++
KPH:26.200 B++
VKPH:13.900 C*
M20 Basilisk
C++
Kills:90
V. Kills:54 164%
Deaths:12
KDR:7.500
Accuracy:37.389% C+
KPH:16.900 C
VKPH:10.100 C++
G30 Walker
B*
Kills:86
V. Kills:51 165%
Deaths:9
KDR:9.556
Accuracy:35.207% B*
KPH:19.700 B+
VKPH:11.700 C**
G30 Walker
A++
Kills:51
V. Kills:27 182%
Deaths:2
KDR:25.500
Accuracy:37.048% B**
KPH:27.900 A++
VKPH:14.800 B**
Kills:6,777 (0 + 6,777)
Deaths:249
KDR:27.217
VKDR:4.269
Vehicle Kills:1,063
Kill Difference:6,528
Playtime:120.844 hours
Usage:3%
Score:4.314m
Score/min:595
Driving Accuracy:N/A%
Gunner Accuracy:37.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:63
V. Kills:1 N/A
Deaths:54
KDR:1.167
Accuracy:29.975% D*
KPH:10.200 D*
VKPH:0.200 D*
Kills:63 (63 + 0)
Deaths:54
KDR:1.167
VKDR:0.019
Vehicle Kills:1
Kill Difference:9
Playtime:6.204 hours
Usage:0%
Score:0.030m
Score/min:81
Driving Accuracy:29.975%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:917
V. Kills:39 N/A
Deaths:25
KDR:36.680
Accuracy:35.675% C**
KPH:138.900 A++
VKPH:5.900 C+
Kills:917 (0 + 917)
Deaths:25
KDR:36.680
VKDR:1.560
Vehicle Kills:39
Kill Difference:892
Playtime:6.600 hours
Usage:0%
Score:0.121m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:35.675%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 16,20510,17265515.53A+11.6259.402%A+N/A47.4A+28.1A++424214.8h6B++10B**
P525 Marauder-H 2,7622,63812820.609B+16.7044.847%AN/A105.5C++5C-33225h5.4B++12B*
P2-120 HESH 2,7832,45014117.376B+13.4646.738%B+N/A57.4B7.8C+22442.7h3.9B*8.3B*
M14 Banshee 2,4692,32621510.819B+6.9128.228%CN/A46.3C++2.8C17450.2h16.6B+58.9B+
M60-G Bulldog 2,5782,2867729.688S25.7845.477%B++2.143%D66.1A8.4C+50834.6h5B*11.1B*
M60-G Bulldog 2,3982,1507030.714S26.8045.323%B**2.512%C56.7A+6.5C++45937.9h4.8B**10.5B**
Tomcat A2AM Pods 2,5811,7605631.429S27.5276.103%DN/A111.4A+52C**85315.8h5.9A7.8A
C-4 2,2301,7314613.755A++0.1623.477%CN/A93.6B27C+72718.5h1B**4.2B++
P2-120 HEAT 2,4131,71512214.057A10.1456.229%A+1.983%D50.1A*20.4A**36034.2h6.3B+11.2B**
MRC3 Mercy 1,3651,3042405.433A+1.5218.464%B+19.172%C42.6B**2M+12430.6h16B*86.6B++
MRC3 Mercy 1,3531,2872355.477A+1.5619.066%B+19.27%C+42.5B**2.2M**12230.3h16.5B*86.5B++
LC3 Jaguar 1,2481,2211,0711.14C+2.7724.769%C**14.824%D-7.9D--N/A30154.3h13.5C+54.3C**
M18 Needler 1,8491,2033073.919B++0.0133.27%C*N/A13.1C++7C13791.8h65.4B**196.6B**
TRAC-5 1,2031,1889641.232B++2.6822.756%C**15.32%D8.6DN/A46137.8h13.2B+58.2B+
M40 Fury-H 1,3111,1867715.403B11.4942.94%C+N/A66.3C-7D-28317.9h7.1B+16.6B++
Cycler TRV 1,1741,1687821.494C**2.4220.78%C-17.466%C22.9CN/A7251h10.9B*52.2B+
T9 CARV 1,1711,1656651.752B2.1618.358%C+17.425%D-26.5C+N/A13443.9h11.4B*62.2B+
T1 Cycler 1,1681,1608391.383B2.5321.656%C+15.259%D-18.4CN/A7362.9h12.1B*55.8B+
M40 Fury 1,3291,1175321.075B++17.1647.455%C+N/A90.8C++17.2C33012.3h9.3B+19.5B+
Tank Mine 1,7411,0811736.249A*2.3438.828%B+N/A125.7B+76.7B+15168.6h2.2C5.5B+
MSW-R 1,0301,0265052.032C++1.8820.795%C20.37%C-26.2C-N/A11239.2h10.8B+51.7B
TRS-12 Uppercut 1,0241,0177441.367C++2.5554.996%C+10.226%D-13.6D--N/A3675h2.3B+4.2B
M40 Fury 1,1059512341.348S37.4441.782%B++1.157%D93.2A++15.1B++105510.2h9.5B++22.7B*
G20 Vulcan-H 1,4379341019.248A+5.3446.791%C+5.139%A+54B+29.1C**57017.3h56.4A120.5A
CAS 14-E 9569172536.68B++32.7735.675%C**1.636%C+138.9A++5.9C+3046.6h16.9B**47.3B**
Orbital Strike Uplink 1,1168811881N/A877.09862.136%UN/A2936.7U783.3U140860.3h1T*0.1T*
NS-15M2 8778722313.775A0.1430.803%A+19.151%D35.2CN/A9624.8h11B+35.8B++
T7 Mini-Chaingun 8648554921.738B*2.1714.362%C--12.632%C+26.6CN/A10332.2h12.1B++84B
M60-A Bulldog 8277891941.526B+37.6163.956%A++2.028%C71.1A+3.4C+23311.1h4.7B+7.4B**
ML-7 7105722961.932A*1.9857.473%C++3.846%B++31.6B*7.6D35118.1h3.8A+6.7A
M40 Fury 6455632028.15M24.2438.524%B+1.066%D80.4A+11.7B+13937h8.7B**22.5B*
TAR 5145103271.56C++2.3522.832%C+15.49%D16.5DN/A5831h12.3B+53.8B
M1 Heavy Cycler 4984931762.801B**1.1114.448%C++13.996%D29B*N/A9917h15.6B++108B+
AS16 NightHawk 4764713751.256C++2.6641.278%C*11.465%D12.2D--N/A3938.7h4.4C*10.7B
M2 Mutilator 4434421532.889B*1.0215.481%C*16.063%D29.7B+N/A9314.9h17.2C++111.4B
L105 Zephyr 4514324310.047C+6.1346.419%B+N/A77.1B**3.4D--3475.6h4.5B**9.7B*
FA1 Barrage 4354273981.073C++2.8440.22%C+13.583%C10D--N/A4342.6h4.4B+11.1B+
NS Decimator 6043781093.468M++0.4470.716%AN/A42B+25.1B**6009h3.8B++5.4B**
M3 Pounder HEG 4303681562.359B+1.5545.666%B*2.717%C20B3.4C++16818.4h15.7C**34.5B+
M6 Onslaught 360356507.12M3.2121.162%B*22.753%B++64.7A*N/A2585.5h16.5B+77.7B++
TS4 Haymaker 3393362161.556B+2.3640.16%C+11.905%C6.9D*N/A2348.9h3.3B**8.2B++
M6 Onslaught 338333437.744M+3.8322.258%B**25.225%B**66.6A*1A2445h17.1B+76.7B++
M18 Locust 483317407.925M++4.0133.667%C**N/A20.9C++10.9C24215.2h73.3C**217.7B+
M3 Pounder HEG 3643071252.456B+1.4646.822%B++3.583%C**18.7C+3.5C+16116.4h18.1C++38.6B
E540 Halberd 457284299.793B+5.8855.393%A++1.408%D--30.9B+18.8A+15419.2h6C+10.8B*
NS-11C 2882811651.703B*2.2131.611%A+15.658%D12.8DN/A5722h11.1B*35.3B*
Claymore 2782772212.591B*8.6830.912%C+N/A131.9C+N/A4052.1h1.3D4.3C+
L100 Python HESH 3092661222.167B**18.2560.572%A1.504%C+61.9B+10B+4024.3h2.9B+4.7B*
NS-44P Commissioner 2452413380.713C3.2021.618%F-24.066%C+7.6D--N/A2831.7h4.2C-19.5D**
Anti-Vehicle Grenade 2712391239N/A235.0966.858%A++N/A1195M**160B*60090.2h2.4A++3.6A+
Frag Grenade 2152131213N/A209.0955.801%A+N/A710B**6.7C+48850.3h2.7B**4.9B**
M20 Basilisk 294207267.962A*4.0538.072%C+2.415%D**18.2C+7.6C+54711.4h75B+197.1B+
C75 Viper 264205248.542B++4.6340.85%C**1.463%C+33.6C**9.7B+5026.1h10B+24.6B++
M60-A Bulldog 210184247.667C++3.7543.806%B*2.717%A43.8B+6.2C+3544.2h4.8B++10.9B*
M20 Basilisk 255178535.6S31.6952.3%C+4.494%C+55.6B+24.1B4803.2h70.1B*134B*
Dual-75 Duster 187177822.125B++18.2145.815%B*N/A80.5B+4.5C4922.2h5.9C+12.8B+
SMG-46 Armistice 1771751341.306C**2.6121.234%D-17.714%C**9.4D--N/A5918.7h12.5B++59.1C++
M12 Kobalt 181168442A++38.0918.118%C*16.071%C--50.9C3.9C*4613.3h15.7B+86.8B+
C150 Dalton 2771651115A11.0938.701%CN/A34.4C++23.3C+5094.8h3.4B++8.8B++
Sticky Grenade 1551541154N/A150.0948.465%C-N/A513.3D--3.3D-22960.3h2.9D5.9C
M12 Kobalt-H 158150350A+46.0924.479%B+13.333%D100C5.3C++2431.5h16C+65.3B+
AP30 Shredder 230135149.643C++5.7333.408%C*N/A33.8C**23.8B+5864h70.9B+212.3B+
L-30R Vektor 2181351690.799D3.1135.023%C-N/A2.5C1.5D2354.2h67.9C**193.7C++
M12 Kobalt 124123261.5M+57.5919.157%B+14.634%D-111.8B**N/A9061.1h17.9C++93.3B
Hellfire Rocket Pods 134121196.368C+2.4656.983%B**1.653%B**44.8C--4.8D--6812.7h19.7B+34.6B+
The Slasher 1151155910.195M++3.7218.003%D*3.478%D-1.7CN/A666.5h1.9B+10.6C+
MANA Anti-Personnel Turret 112110372.973N/A0.9416.12%UN/A1100U20U4582100.1h20.8T*129.3T*
CAS30 Tank Buster 2041101380.797C3.1238.961%DN/A3.4D2.9D--6532.4h56.5C++144.9C+
TSAR-42 107107176.294B++2.3829.785%D*56.075%D*21.8DN/A1944.9h2.5C+8.3D
E540 Halberd-H 189103462.239D1.6762.092%B+N/A14.3D**11.9D*2827.2h10.7D**17.3D*
G40-F Ranger 156102425.5S21.5936.501%B++N/A26.2B++13.8C++3863.9h74.4B**203.9B**
M20 Basilisk 14490127.5A++3.5937.389%C+5.556%C+17C10.2C++5695.3h102.2C+273.4C++
G30 Vulcan 14187175.118B1.2137.416%B**5.747%B**28.1B++17.4B+11973.1h100.7C+269.1B+
G30 Walker 1378699.556A+5.6435.207%B*3.488%C19.5B+11.6C**4584.4h154.1B*437.8B**
Spear Anti-Vehicle Phalanx Turret 13382126.833C+2.9251.444%B*8.537%A*32.8C20.4C+7602.5h9.6C+18.6B
MR11 Gatekeeper 13976116.909B++3.0049.896%AN/A21.7C++18C**14903.5h63.4C--127B
M60-A Bulldog 8173418.25C+14.3451.534%B+1.37%D-28.1C3.1C1962.6h5.8C++11.2B+
Hornet Missiles 1136897.556C**3.6459.144%C+N/A56.7C+37.5C++10341.2h8.1B+13.8B+
99SV 6767371.811C*2.1035.035%B+40.299%B+17.2CN/A1763.9h6.7C--19C++
M12 Kobalt 7267322.333C18.4217.555%D10.448%F74.4D5.6C++2960.9h12.2B*69.5B+
S12 Renegade 6463541.167C-2.7529.975%D*7.937%B+10.2D*N/A816.2h3.9C-12.9D--
M18 Rotary 9662134.769A0.8631.694%C++N/A21.4B++11.7C**10032.9h78.7B++248.2B++
M2 Mutilator 6362222.818B*1.0920.485%A11.29%F41.3AN/A2961.5h16.6B81.1B++
Chainblade 60576,5720.009C-3.909.864%FN/A0.1DN/A1572.1h2.3B+23.3D
Coyote Missiles 9757144.071C*0.1656.42%B+N/A23.8D16.7C--3862.4h52.8C--93.6C+
G30 Walker 7851225.5U21.5937.048%B**1.961%D--28.3A++15A6391.8h113.5A306.3A

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0600.1h
TR Patriot Flare Gun22350.3h
Ectoblaster02320h
Nano-Armor Kit1,5044,065,905324.8h
Flail Targeting Dart91881.2h
Soldier Soaker01210h
Anti-Vehicle MANA Turret55851.2h
Restoration Kit92370.3h
Spawn Beacon32,0081.2h
Medical Applicator440352,38627.9h
Nanite Revive Grenade01,4950.4h
Structure Shield Module0670.3h
Repair Module21980.6h
Skywall Shield Emitter01100.3h
Turret AI Module01370.3h
Rocklet Rifle01320.1h
Cortium Silo01150.3h
Icikill396686.3h
Spitfire Auto-Turret45200.9h
Xiphos Anti-Personnel Tower11110.5h
Hoplon Anti-Aircraft Phalanx Tower01020.3h
Rampart Wall02361.5h
Welding Device27,1450.7h
Spear Anti-Vehicle Tower1710.3h
G40-F Ranger0700h
Router21080.3h
M20 Basilisk-F0750h
Ammunition Package132,9482h
Medical Kit193750.5h
Anti-Infantry MANA Turret137661.8h
Elysium Spawn Tube1690.3h
Orbital Strike Target Designator352623h
WLT-Howler Mining Laser342318,666141.2h
Nano-Repair Grenade01,4230.4h
Hardlight Barrier42980.7h
Shield Recharging Field262,9291.4h
Recon Detection Device88372.5h
M12 Kobalt01070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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