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Field Marshal Commissar CiaphasCain[FedX] CiaphasCain
TR BR 190

KDR: 3.94

Score: 95.7m

Last Seen: Mar 25th, 2019 1:22 AM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Terran Republic on Emerald - Outfit Officer of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 42
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P525 Marauder-H M14 Banshee P2-120 HESH M60-G Bulldog M60-G Bulldog Tomcat A2AM Pods C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $143,865 MLG Score: 115
Fun Score: N/A
Cheeseburgers Flipped: 675TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.495%17.173%3861210219,2241.526392.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2%0.269C*-0.558D-0.171CHEAD + (~5.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.303C*11.70.181C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.652%0.624%660310303,84964619785.9582194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.684%-0.604D-0.93D--0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.40.357C**32.40.38C**70

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.787%0.948%20435102815,0811466730810.2802206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.31%1.544A+-1.065D*0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++5.70.548B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.903%2.323%125519101412,485138924318.98848513%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.672%0.348C**-0.521D-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.688B+14.70.626B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.885%50%12552103117447610.36478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.856%-0.322C-1.124D*-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.257C4.1-0.284C8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.268%11.373%1255410292,251585233.8413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.62%0.237C++-0.629D-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.30.323C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 42
95.7m532.9%464 (27.8k)424 (25.4k)3.9420373,37718,6145.37735190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033342810.92%4.884%5312:0319

6% Combat Medic80% Engineer6% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2014 3:35 AMMay 20th, 2017 12:05 AMMar 24th, 2019 9:57 PM (6h) (PST)Mar 24th, 2019 10:53 PM (6h) (PST)Mar 24th, 2019 9:22 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
467494180.3250.0830.0162.1490.078115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0162,95925,0572051129525,461

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3759.8h/156.7d 26,717 3,584 69,130 484.8k 3,344 7,591 17,592 105.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C**
Kills:1,237
Deaths:1,083
KDR:1.142
Accuracy:24.867% C**
HSR:14.875% D--
TRAC-5
C**
Kills:1,188
Deaths:964
KDR:1.232
Accuracy:22.756% C**
HSR:15.320% D
TRS-12 Uppercut
C
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C
HSR:10.226% D-
AS16 NightHawk
C*
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C*
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
NS-11C
A+
Kills:289
Deaths:167
KDR:1.731
Accuracy:31.574% A+
HSR:16.263% C--
LC2 Lynx
B+
Kills:113
Deaths:75
KDR:1.507
Accuracy:24.862% C**
HSR:23.894% B+
Kills:5,078
Deaths (as Engineer):4,022
Deaths (to Engineers):5,425
KDR:1.26256
Kill Difference:1,056
Playtime:3,014.236 hours
Usage:80%
Score:83.906m
Score/min:464
Accuracy (listed only):35.089%
HSR (listed only):14.691%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,165
Deaths:665
KDR:1.752
Accuracy:18.358% C+
HSR:17.425% D-
MSW-R
C
Kills:1,075
Deaths:515
KDR:2.087
Accuracy:20.997% C
HSR:20.186% C--
NS-15M2
A
Kills:897
Deaths:236
KDR:3.801
Accuracy:30.861% A
HSR:19.398% D
T7 Mini-Chaingun
C+
Kills:855
Deaths:492
KDR:1.738
Accuracy:14.362% D
HSR:12.632% C+
Kills:3,992
Deaths (as Heavy Assault):1,908
Deaths (to Heavy Assaults):4,434
KDR:2.09224
Kill Difference:2,084
Playtime:239.167 hours
Usage:6%
Score:3.435m
Score/min:239
Accuracy (listed only):21.144%
HSR (listed only):17.410%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C**
Kills:1,237
Deaths:1,083
KDR:1.142
Accuracy:24.867% C**
HSR:14.875% D--
TRAC-5
C**
Kills:1,188
Deaths:964
KDR:1.232
Accuracy:22.756% C**
HSR:15.320% D
TRS-12 Uppercut
C
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C
HSR:10.226% D-
AS16 NightHawk
C*
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C*
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
NS-11C
A+
Kills:289
Deaths:167
KDR:1.731
Accuracy:31.574% A+
HSR:16.263% C--
SMG-46 Armistice
C*
Kills:176
Deaths:134
KDR:1.313
Accuracy:21.272% D-
HSR:17.614% C*
LC2 Lynx
B+
Kills:113
Deaths:75
KDR:1.507
Accuracy:24.862% C**
HSR:23.894% B+
Kills:5,254
Deaths (as Light Assault):4,156
Deaths (to Light Assaults):2,562
KDR:1.2642
Kill Difference:1,098
Playtime:114.766 hours
Usage:3%
Score:1.570m
Score/min:228
Accuracy (listed only):33.554%
HSR (listed only):15.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:1,168
Deaths:782
KDR:1.494
Accuracy:20.780% C-
HSR:17.466% C
T1 Cycler
C+
Kills:1,160
Deaths:839
KDR:1.383
Accuracy:21.656% C+
HSR:15.259% D-
TRS-12 Uppercut
C
Kills:1,017
Deaths:744
KDR:1.367
Accuracy:54.996% C
HSR:10.226% D-
TAR
C+
Kills:514
Deaths:329
KDR:1.562
Accuracy:22.823% C+
HSR:15.564% D
AS16 NightHawk
C*
Kills:471
Deaths:375
KDR:1.256
Accuracy:41.278% C*
HSR:11.465% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C+
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C+
HSR:11.905% C
SMG-46 Armistice
C*
Kills:176
Deaths:134
KDR:1.313
Accuracy:21.272% D-
HSR:17.614% C*
Kills:5,269
Deaths (as Combat Medic):3,817
Deaths (to Combat Medics):1,383
KDR:1.3804
Kill Difference:1,452
Playtime:235.434 hours
Usage:6%
Score:4.052m
Score/min:287
Accuracy (listed only):32.898%
HSR (listed only):14.135%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C+
Kills:242
Deaths:338
KDR:0.716
Accuracy:21.664% F-
HSR:23.967% C+
SMG-46 Armistice
C*
Kills:176
Deaths:134
KDR:1.313
Accuracy:21.272% D-
HSR:17.614% C*
TSAR-42
D*
Kills:107
Deaths:17
KDR:6.294
Accuracy:29.785% D*
HSR:56.075% D*
99SV
B+
Kills:67
Deaths:37
KDR:1.811
Accuracy:35.035% B+
HSR:40.299% B+
Kills:592
Deaths (as Infiltrator):526
Deaths (to Infiltrators):1,623
KDR:1.12548
Kill Difference:66
Playtime:66.419 hours
Usage:2%
Score:0.639m
Score/min:160
Accuracy (listed only):26.939%
HSR (listed only):34.488%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,329
Deaths:244
KDR:5.447
Accuracy:18.603% B+
HSR:19.187% C
MRC3 Mercy
B+
Kills:1,298
Deaths:239
KDR:5.431
Accuracy:19.184% B+
HSR:19.415% C
M1 Heavy Cycler
C++
Kills:493
Deaths:176
KDR:2.801
Accuracy:14.448% C++
HSR:13.996% D-
M2 Mutilator
C*
Kills:461
Deaths:153
KDR:3.013
Accuracy:15.505% C*
HSR:17.137% C
M6 Onslaught
B**
Kills:424
Deaths:64
KDR:6.625
Accuracy:21.297% B**
HSR:21.934% B+
M6 Onslaught
B**
Kills:410
Deaths:57
KDR:7.193
Accuracy:22.241% B**
HSR:24.634% B**
M3 Pounder HEG
B*
Kills:368
Deaths:156
KDR:2.359
Accuracy:45.703% B*
HSR:2.717% C
M3 Pounder HEG
B++
Kills:307
Deaths:125
KDR:2.456
Accuracy:46.842% B++
HSR:3.583% C**
M2 Mutilator
B**
Kills:73
Deaths:22
KDR:3.318
Accuracy:19.568% B**
HSR:13.699% D--
Kills:5,163
Deaths (as MAX Suit):618
Deaths (to MAX Suits):1,306
KDR:8.35437
Kill Difference:4,545
Playtime:84.495 hours
Usage:2%
Score:2.125m
Score/min:419
Accuracy (listed only):24.821%
HSR (listed only):15.145%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:2,476
V. Kills:150 N/A
Deaths:231
KDR:10.719
Accuracy:28.190% C
KPH:46.800 C++
VKPH:2.800 C
Tomcat A2AM Pods
A+
Kills:1,900
V. Kills:889 213%
Deaths:58
KDR:32.759
Accuracy:76.485% D
KPH:112.300 A+
VKPH:52.600 B
M18 Needler
C*
Kills:1,252
V. Kills:671 186%
Deaths:320
KDR:3.913
Accuracy:33.277% C*
KPH:13.300 C++
VKPH:7.100 C
M18 Locust
B
Kills:486
V. Kills:256 189%
Deaths:59
KDR:8.237
Accuracy:33.595% C*
KPH:23.800 B
VKPH:12.500 C+
Hellfire Rocket Pods
B**
Kills:121
V. Kills:13 N/A
Deaths:19
KDR:6.368
Accuracy:56.983% B**
KPH:44.200 D
VKPH:4.700 D--
M18 Rotary
B++
Kills:81
V. Kills:44 180%
Deaths:15
KDR:5.400
Accuracy:31.701% C+
KPH:23.300 B++
VKPH:12.600 B
Hornet Missiles
C+
Kills:70
V. Kills:46 149%
Deaths:9
KDR:7.778
Accuracy:59.519% C+
KPH:57.200 C+
VKPH:37.600 C+
Coyote Missiles
B
Kills:63
V. Kills:43 143%
Deaths:15
KDR:4.200
Accuracy:56.351% B
KPH:23.100 C
VKPH:15.800 C--
Kills:6,449 (4,295 + 0)
Deaths:726
KDR:8.883
VKDR:2.909
Vehicle Kills:2,112
Kill Difference:5,723
Playtime:194.375 hours
Usage:5%
Score:2.958m
Score/min:254
Piloting Accuracy:31.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:432
V. Kills:19 N/A
Deaths:43
KDR:10.047
Accuracy:46.419% B+
KPH:76.500 B**
VKPH:3.400 D--
L-30R Vektor
D
Kills:213
V. Kills:117 181%
Deaths:193
KDR:1.104
Accuracy:37.345% C
KPH:3 D-
VKPH:1.600 D
Dual-75 Duster
B*
Kills:177
V. Kills:10 N/A
Deaths:8
KDR:22.125
Accuracy:45.815% B*
KPH:80.600 C*
VKPH:4.600 C
C150 Dalton
C++
Kills:165
V. Kills:112 146%
Deaths:11
KDR:15
Accuracy:38.701% C+
KPH:34.700 C++
VKPH:23.600 C+
AP30 Shredder
B++
Kills:135
V. Kills:95 141%
Deaths:14
KDR:9.643
Accuracy:33.408% C*
KPH:33.500 B+
VKPH:23.600 B++
CAS30 Tank Buster
D
Kills:110
V. Kills:94 116%
Deaths:138
KDR:0.797
Accuracy:38.961% D
KPH:3.400 D-
VKPH:2.900 D--
Kills:1,232 (323 + 909)
Deaths:407
KDR:3.027
VKDR:1.098
Vehicle Kills:447
Kill Difference:825
Playtime:120.962 hours
Usage:3%
Score:0.723m
Score/min:100
Piloting Accuracy:38.961%
Gunner Accuracy:33.408%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:266
V. Kills:43 N/A
Deaths:12
KDR:22.167
Accuracy:60.572% A
KPH:61.400 B
VKPH:9.900 B+
C75 Viper
B+
Kills:205
V. Kills:59 342%
Deaths:24
KDR:8.542
Accuracy:40.850% C**
KPH:33.800 C**
VKPH:9.700 B+
Kills:471 (471 + 0)
Deaths:36
KDR:13.083
VKDR:2.833
Vehicle Kills:102
Kill Difference:435
Playtime:10.408 hours
Usage:0%
Score:0.290m
Score/min:464
Driving Accuracy:40.850%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:10,435
V. Kills:6,152 170%
Deaths:662
KDR:15.763
Accuracy:59.573% A+
KPH:47.600 A+
VKPH:28.100 A++
P2-120 HESH
B+
Kills:2,460
V. Kills:337 N/A
Deaths:142
KDR:17.324
Accuracy:46.769% B+
KPH:57.600 B
VKPH:7.900 C+
P2-120 HEAT
A**
Kills:1,715
V. Kills:698 245%
Deaths:122
KDR:14.057
Accuracy:56.229% A+
KPH:50.200 A*
VKPH:20.400 A**
E540 Halberd
A+
Kills:293
V. Kills:175 166%
Deaths:29
KDR:10.103
Accuracy:55.491% A++
KPH:31.600 B++
VKPH:18.900 A+
G30 Vulcan
B**
Kills:87
V. Kills:54 158%
Deaths:17
KDR:5.118
Accuracy:37.416% B**
KPH:27.800 B+
VKPH:17.300 B+
MR11 Gatekeeper
C++
Kills:83
V. Kills:67 122%
Deaths:11
KDR:7.545
Accuracy:49.925% A
KPH:21.100 C+
VKPH:17 C++
Kills:15,073 (14,610 + 463)
Deaths:983
KDR:15.334
VKDR:7.612
Vehicle Kills:7,483
Kill Difference:14,090
Playtime:312.355 hours
Usage:8%
Score:8.367m
Score/min:446
Driving Accuracy:56.229%
Gunner Accuracy:49.925%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:2,638
V. Kills:124 N/A
Deaths:128
KDR:20.609
Accuracy:44.842% A
KPH:105.700 C++
VKPH:5 C-
M40 Fury-H
C+
Kills:1,186
V. Kills:125 N/A
Deaths:77
KDR:15.403
Accuracy:42.940% C+
KPH:66.300 C--
VKPH:7 D-
G20 Vulcan-H
B+
Kills:934
V. Kills:503 185%
Deaths:101
KDR:9.248
Accuracy:46.791% C+
KPH:54.100 B+
VKPH:29.100 C**
M12 Kobalt-H
C+
Kills:156
V. Kills:8 N/A
Deaths:4
KDR:39
Accuracy:24.551% B+
KPH:102.700 C
VKPH:5.300 C+
E540 Halberd-H
D*
Kills:103
V. Kills:86 118%
Deaths:46
KDR:2.239
Accuracy:62.092% B+
KPH:14.400 D**
VKPH:12 D*
Kills:5,017 (0 + 5,017)
Deaths:356
KDR:14.093
VKDR:2.376
Vehicle Kills:846
Kill Difference:4,661
Playtime:68.830 hours
Usage:2%
Score:1.540m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:62.092%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:2,286
V. Kills:292 N/A
Deaths:77
KDR:29.688
Accuracy:45.477% B++
KPH:66.100 A
VKPH:8.400 C+
M60-G Bulldog
A+
Kills:2,150
V. Kills:248 N/A
Deaths:70
KDR:30.714
Accuracy:45.323% B**
KPH:56.800 A+
VKPH:6.500 C++
M40 Fury
A++
Kills:951
V. Kills:154 N/A
Deaths:23
KDR:41.348
Accuracy:41.782% B++
KPH:93.500 A++
VKPH:15.100 B++
M40 Fury
A+
Kills:563
V. Kills:82 N/A
Deaths:20
KDR:28.150
Accuracy:38.524% B+
KPH:80.500 A+
VKPH:11.700 B+
M20 Basilisk
C+
Kills:217
V. Kills:90 238%
Deaths:26
KDR:8.346
Accuracy:38.109% C+
KPH:18.900 C+
VKPH:7.800 C+
M12 Kobalt
C++
Kills:185
V. Kills:13 N/A
Deaths:4
KDR:46.250
Accuracy:18.195% C*
KPH:53.600 C
VKPH:3.800 C++
M12 Kobalt
B**
Kills:128
V. Kills:1 N/A
Deaths:2
KDR:64
Accuracy:19.146% B
KPH:110.900 B**
VKPH:0.900 D-
G40-F Ranger
B**
Kills:114
V. Kills:59 190%
Deaths:4
KDR:28.500
Accuracy:36.738% B++
KPH:28.500 B**
VKPH:14.700 B
M20 Basilisk
C++
Kills:90
V. Kills:54 164%
Deaths:12
KDR:7.500
Accuracy:37.389% C+
KPH:16.900 C-
VKPH:10.100 C++
G30 Walker
B*
Kills:86
V. Kills:51 165%
Deaths:9
KDR:9.556
Accuracy:35.207% B*
KPH:19.700 B+
VKPH:11.700 C++
G30 Walker
A++
Kills:51
V. Kills:27 182%
Deaths:2
KDR:25.500
Accuracy:37.103% B**
KPH:27.900 A++
VKPH:14.700 A
Kills:6,821 (0 + 6,821)
Deaths:249
KDR:27.394
VKDR:4.301
Vehicle Kills:1,071
Kill Difference:6,572
Playtime:121.233 hours
Usage:3%
Score:4.335m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:37.103%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:63
V. Kills:1 N/A
Deaths:54
KDR:1.167
Accuracy:29.975% D*
KPH:10.200 D*
VKPH:0.200 D*
Kills:63 (63 + 0)
Deaths:54
KDR:1.167
VKDR:0.019
Vehicle Kills:1
Kill Difference:9
Playtime:6.204 hours
Usage:0%
Score:0.030m
Score/min:81
Driving Accuracy:29.975%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:917
V. Kills:39 N/A
Deaths:25
KDR:36.680
Accuracy:35.675% C*
KPH:138.900 A++
VKPH:5.900 C+
Kills:917 (0 + 917)
Deaths:25
KDR:36.680
VKDR:1.560
Vehicle Kills:39
Kill Difference:892
Playtime:6.600 hours
Usage:0%
Score:0.122m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:35.675%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 16,58710,43566215.763A+11.8259.573%A+N/A47.6A+28.1A++428219.1h6B++10B**
P525 Marauder-H 2,7622,63812820.609B+16.6744.842%AN/A105.5C++5C-33325h5.4B++12B*
M14 Banshee 2,6262,47623110.719B++6.7828.19%CN/A46.8C++2.8C17552.9h16.6B+58.7B+
P2-120 HESH 2,7972,46014217.324B13.3846.769%B+N/A57.6B7.9C+22642.7h3.9B*8.3B*
M60-G Bulldog 2,5782,2867729.688S25.7545.477%B++2.143%D66.1A8.4C+50834.6h5B*11.1B*
M60-G Bulldog 2,3982,1507030.714S26.7745.323%B**2.512%C56.7A+6.5C++45937.9h4.8B**10.5B**
Tomcat A2AM Pods 2,7891,9005832.759S28.8276.485%DN/A112.4A+52.6B86516.9h6A7.8A
C-4 2,2771,7734853.656A++0.2923.588%CN/A93.3B26.5C+72719h1B**4.2B++
P2-120 HEAT 2,4131,71512214.057A+10.1156.229%A+1.983%D50.1A*20.4A**36034.2h6.3B+11.2B**
MRC3 Mercy 1,3901,3292445.447A+1.5018.603%B+19.187%C42.7B**2M++12531.1h16.1B*86.4B++
MRC3 Mercy 1,3641,2982395.431A+1.4919.184%B+19.415%C42.3B**2.1M**12130.7h16.7B*87.1B++
M18 Needler 1,9231,2523203.913B++0.0333.277%C*N/A13.3C++7.1C14294h65B*195.3B**
LC3 Jaguar 1,2641,2371,0831.142C+2.8024.867%C**14.875%D--8D--N/A31154.9h13.5C+54.1C**
TRAC-5 1,2031,1889641.232B+2.7122.756%C**15.32%D8.6DN/A47137.8h13.2B+58.2B+
M40 Fury-H 1,3111,1867715.403B11.4642.94%C+N/A66.3C--7D-28317.9h7.1B+16.6B*
Cycler TRV 1,1741,1687821.494C*2.4520.78%C-17.466%C22.9CN/A7251h10.9B*52.2B+
T9 CARV 1,1711,1656651.752B2.1918.358%C+17.425%D-26.5C+N/A13543.9h11.4B*62.2B+
T1 Cycler 1,1681,1608391.383B2.5621.656%C+15.259%D-18.4CN/A7362.9h12.1B*55.8B+
M40 Fury 1,3291,1175321.075A17.1347.455%CN/A90.8C++17.2C33012.3h9.3B+19.5B+
Tank Mine 1,7421,0821736.254A*2.3139.212%B+N/A125.8B+76.7B+15208.6h2.2C5.5B+
MSW-R 1,0791,0755152.087C++1.8620.997%C20.186%C--25.4C--N/A10842.4h10.9B+51.7C**
TRS-12 Uppercut 1,0241,0177441.367C++2.5854.996%C10.226%D-13.6D--N/A3675h2.3B+4.2B
M40 Fury 1,1059512341.348S37.4141.782%B++1.157%D93.2A++15.1B++105510.2h9.5B++22.7B*
G20 Vulcan-H 1,4379341019.248A+5.3146.791%C+5.139%A+54B+29.1C**57217.3h56.4A+120.5A
CAS 14-E 9569172536.68B++32.7435.675%C*1.636%C+138.9A++5.9C+3086.6h16.9B**47.3B**
NS-15M2 9028972363.801A0.1430.861%A19.398%D35.6CN/A9725.2h11B+35.6B++
Orbital Strike Uplink 1,1168811881N/A877.06862.136%UN/A2936.7U783.3U140990.3h1T*0.1T*
T7 Mini-Chaingun 8648554921.738B*2.2014.362%D12.632%C+26.6CN/A10332.2h12.1B++84B
M60-A Bulldog 8287901941.579B+37.6463.964%A++2.025%C71.2A+3.4C23311.1h4.7B+7.4B**
ML-7 7105722961.932A*2.0157.473%C++3.846%B++31.6B++7.6D35218.1h3.8A+6.7A
M40 Fury 6455632028.15M24.2138.524%B+1.066%D80.4A+11.7B+13937h8.7B**22.5B*
TAR 5185143291.562C++2.3822.823%C+15.564%D16.3DN/A5831.6h12.3B+53.7C**
M1 Heavy Cycler 4984931762.801A1.1414.448%C++13.996%D-29B*N/A10017h15.6B++108B+
M18 Locust 742486598.237M*4.2933.595%C*N/A23.7B12.5C+23520.5h64.1C**190.8B+
AS16 NightHawk 4764713751.256C++2.6941.278%C*11.465%D12.2D--N/A3938.7h4.4C**10.7B
M2 Mutilator 4624611533.013B*0.9315.505%C*17.137%C30.3B+N/A9415.2h16.9C*108.9B+
L105 Zephyr 4514324310.047C+6.1046.419%B+N/A77.1B**3.4D--3475.6h4.5B**9.7B*
FA1 Barrage 4354273981.073C**2.8740.22%C+13.583%C10D--N/A4342.6h4.4B+11.1B+
M6 Onslaught 428424646.625A*2.6821.297%B**21.934%B+64.2A*N/A2386.6h16.7B+78.3B++
M6 Onslaught 415410577.193A**3.2522.241%B**24.634%B**67.2A*N/A2286.1h16.9B+75.8B++
NS Decimator 6073811113.432M+0.5170.631%AN/A41.4B+24.6B**5899.2h3.8B++5.4B**
M3 Pounder HEG 4303681562.359B+1.5845.703%B*2.717%C19.9C**3.4C++16818.5h15.8C**34.6B+
TS4 Haymaker 3393362161.556B+2.3940.16%C+11.905%C6.9D*N/A2348.9h3.3B**8.2B++
M3 Pounder HEG 3643071252.456B+1.4946.842%B++3.583%C**18.6C+3.5C+16016.5h18.1C++38.7B
E540 Halberd 4682932910.103B+6.1655.491%A++1.365%D--31.5B++18.8A+15419.3h5.9C++10.6B*
NS-11C 2962891671.731B*2.2131.574%A+16.263%C--12.9DN/A5722.4h11.1B*35.2B*
Claymore 2782772212.591B*8.6530.808%C+N/A131.9C+N/A4052.1h1.3D4.3C+
L100 Python HESH 3092661222.167B**18.2260.572%A1.504%C+61.9B+10B+4064.3h2.9B+4.7B*
NS-44P Commissioner 2472423380.716C3.2321.664%F-23.967%C+7.6D--N/A2831.7h4.2C--19.5F
Anti-Vehicle Grenade 2712391239N/A235.0666.858%A++N/A1195M**160B++60270.2h2.4A++3.6A+
M20 Basilisk 307217268.346A*4.4038.109%C+2.304%D**18.9C+7.8C+55311.5h73.1B+191.7B+
Frag Grenade 2152131213N/A209.0655.801%A+N/A710B**6.7C49360.3h2.7B**4.9B**
L-30R Vektor 3302131931.104C2.8437.345%CN/A3D-1.6D2471.9h58.1B+155.5B+
C75 Viper 264205248.542B*4.6040.85%C**1.463%C+33.6C**9.7B+5056.1h10B+24.6B++
M12 Kobalt 198185446.25A*42.3118.195%C*17.838%C+52.9C3.7C++4563.5h15B++82.2B+
M60-A Bulldog 210184247.667C++3.7243.806%B*2.717%A43.8B+6.2C+3904.2h4.8B++10.9B*
M20 Basilisk 255178535.6S31.6652.22%C+4.494%C+55.6B+24.1C**4783.2h70.2B**134.4B*
Dual-75 Duster 187177822.125B*18.1845.815%B*N/A80.5C*4.5C5892.2h5.9C+12.8B+
SMG-46 Armistice 1781761341.313C**2.6321.272%D-17.614%C*9.4D--N/A5918.8h12.5B++58.9C++
C150 Dalton 2771651115B**11.0638.701%C+N/A34.4C++23.3C+5174.8h3.4B++8.8B++
M12 Kobalt-H 164156439B**35.0624.551%B+13.462%D104C5.3C+2491.5h16C+65.3B+
Sticky Grenade 1551541154N/A150.0648.465%C-N/A513.3D--3.3D--23120.3h2.9D5.9C
AP30 Shredder 230135149.643C++5.7033.408%C*N/A33.8B+23.8B++6274h70.9B+212.3B+
M12 Kobalt 129128264M60.0619.146%B14.844%D-106.7B**N/A9151.2h17.6C++92B+
Hellfire Rocket Pods 134121196.368C+2.4356.983%B**1.653%B**44.8D4.8D--6892.7h19.7C*34.6B+
The Slasher 1151155910.195M+3.7518.003%D*3.478%D-1.7CN/A666.5h1.9B+10.6C
G40-F Ranger 173114428.5S24.5636.738%B++N/A28.5B**14.8B4044h70.1B**190.9B**
LC2 Lynx 114113751.507B2.4424.862%C**23.894%B+7.7D--N/A8014.6h12.3B++49.5B+
MANA Anti-Personnel Turret 112110372.973N/A0.9716.12%UN/A1100U20U4599300.1h20.8T*129.3T*
CAS30 Tank Buster 2041101380.797C3.1538.961%DN/A3.4D-2.9D--6532.4h56.5C++144.9C+
TSAR-42 107107176.294B**2.3529.785%D*56.075%D*21.8DN/A1974.9h2.5C+8.3D
E540 Halberd-H 189103462.239D1.7062.092%B+N/A14.3D**11.9D*2847.2h10.7D**17.3D*
M20 Basilisk 14490127.5A++3.5637.389%C+5.556%C+17C10.2C++5715.3h102.2C+273.4C++
G30 Vulcan 14187175.118C**1.1837.416%B**5.747%B**28.1B+17.4B+12013.1h100.7C+269.1B+
G30 Walker 1378699.556A++5.6135.207%B*3.488%C19.5B+11.6C++4584.4h154.1B*437.8B**
MR11 Gatekeeper 15083117.545B*3.6049.925%AN/A21.3C+17.2C++14543.9h64D128.1C**
Spear Anti-Vehicle Phalanx Turret 13382126.833C+2.8951.444%B*8.537%A*32.8C20.4C+7622.5h9.6C+18.6B
M18 Rotary 12581155.4A++1.4631.701%C+N/A23.1B++12.6B8773.5h69.8B++220.1B*
M60-A Bulldog 8173418.25C+14.3151.534%B+1.37%D-28.1C3.1C1972.6h5.8C++11.2B+
M2 Mutilator 7473223.318B**0.6219.568%B**13.699%D--40.6AN/A2551.8h16.1B+82.4B++
Hornet Missiles 1167097.778B+3.8459.519%C+N/A58.3C+38.3C+10581.2h8.1B+13.7B+
99SV 6767371.811C++2.1335.035%B+40.299%B+17.2CN/A1783.9h6.7C--19C++
M12 Kobalt 7267322.333C18.3917.555%D10.448%F74.4D5.6C+3010.9h12.2B*69.5B+
Coyote Missiles 10663154.2B0.2656.351%BN/A23.3C15.9C-3722.7h50.6C89.9C+
S12 Renegade 6463541.167C-2.7829.975%D*7.937%B+10.2D*N/A816.2h3.9C-12.9D--
Chainblade 60576,5720.009C3.939.864%FN/A0.1DN/A1572.2h2.3B+23.3D-
G30 Walker 7851225.5S21.5637.103%B**1.961%D--28.3A++15A6441.8h114.4A308.3B**
T2 Striker 9350271.852M*2.0939.049%D*N/A8.8C-7.5D5695.7h35.3B+90.4C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit92590.3h
TR Patriot Flare Gun22350.3h
Motion Spotter0520h
NS Patriot Flare Gun0600.1h
M202 Wyrm01270h
Nano-Armor Kit1,5434,163,686332.5h
Flail Targeting Dart91901.2h
Ectoblaster02320h
Soldier Soaker01210h
Anti-Vehicle MANA Turret55851.2h
Spawn Beacon32,1621.2h
Repair Module21980.6h
Turret AI Module01390.3h
Skywall Shield Emitter01110.3h
Structure Shield Module0670.3h
Cortium Silo01190.3h
Rocklet Rifle01320.1h
Nanite Revive Grenade01,4970.4h
Medical Applicator440352,60828h
Spear Anti-Vehicle Tower1710.3h
Icikill396686.3h
Spitfire Auto-Turret45240.9h
Welding Device27,1450.7h
Rampart Wall02381.5h
G40-F Ranger0700h
Xiphos Anti-Personnel Tower11110.5h
Hoplon Anti-Aircraft Phalanx Tower01040.3h
M20 Basilisk-F0750h
Ammunition Package133,0222.1h
Medical Kit193760.5h
Anti-Infantry MANA Turret137661.8h
Elysium Spawn Tube1720.3h
Orbital Strike Target Designator352623h
WLT-Howler Mining Laser343320,548142.3h
Nano-Repair Grenade01,5180.4h
Hardlight Barrier43370.7h
Router21180.3h
Recon Detection Device88372.5h
Shield Recharging Field262,9291.4h
M12 Kobalt01070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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