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Field Marshal Commissar CiaphasCain[FedX] CiaphasCain
TR BR 198

KDR: 4.15

Score: 106.3m

Last Seen: Mar 19th, 2020 12:59 AM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 100 (198 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH P525 Marauder-H M60-G Bulldog M60-G Bulldog Tomcat A2AM Pods C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $160,128 MLG Score: 128
Fun Score: N/A
Cheeseburgers Flipped: 729TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.736%17.332%3941212649,7451.525042.622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.954%0.292C*-0.559D-0.05C+HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.309C*11.70.183C++39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.294%0.625%890412725,60071122277.87623251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.218%-0.525D-0.88D--0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.10.445B29.10.453B+61

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.708%0.835%23155127117,7171545843611.4599210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.321%1.616A+-1.084D*0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.755B++5.40.564B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.772%2.422%122319125712,591143324508.78646514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.657%0.328C**-0.506D-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.692B+14.80.634B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.872%50%12232127417449510.351515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.855%-0.315C-1.097D*0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.252C4.1-0.281C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.404%11.452%1223412722,314616233.75649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.675%0.224C++-0.648D-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.30.325C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
106.3m541.9%473 (28.4k)435 (26.1k)4.147382,21619,8245.71913198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1276395811.644%4.836%5612:2121

6% Combat Medic81% Engineer6% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2014 3:35 AMMay 20th, 2017 12:05 AMMar 19th, 2020 3:07 AM (16d) (PST)Mar 19th, 2020 12:57 AM (16d) (PST)Mar 18th, 2020 8:59 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
494494450.3360.0810.0162.2600.081128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6202,95826,6622051136526,072

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4078.2h/169.9d 31,160 3,976 81,176 552.9k 3,718 7,942 19,817 120.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,252
Deaths:1,087
KDR:1.152
Accuracy:24.899% C*
HSR:14.936% D--
TRAC-5
C*
Kills:1,203
Deaths:977
KDR:1.231
Accuracy:22.869% C*
HSR:15.461% D
TRS-12 Uppercut
C
Kills:1,036
Deaths:761
KDR:1.361
Accuracy:55.277% C
HSR:10.135% D-
AS16 NightHawk
C+
Kills:515
Deaths:413
KDR:1.247
Accuracy:41.515% C+
HSR:12.039% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C
HSR:11.905% C
TRAC-5 S
A++
Kills:310
Deaths:235
KDR:1.319
Accuracy:31.887% A++
HSR:13.548% C-
NS-11C
A
Kills:305
Deaths:179
KDR:1.704
Accuracy:31.321% A
HSR:16.066% D
LC2 Lynx
B
Kills:217
Deaths:128
KDR:1.695
Accuracy:25.507% B
HSR:19.816% C
Kills:5,601
Deaths (as Engineer):4,394
Deaths (to Engineers):5,685
KDR:1.27469
Kill Difference:1,207
Playtime:3,306.003 hours
Usage:81%
Score:93.712m
Score/min:472
Accuracy (listed only):34.850%
HSR (listed only):14.165%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,236
Deaths:586
KDR:2.109
Accuracy:21.849% C
HSR:19.984% D
T9 CARV
C
Kills:1,165
Deaths:665
KDR:1.752
Accuracy:18.358% C
HSR:17.425% D-
NS-15M2
B**
Kills:912
Deaths:239
KDR:3.816
Accuracy:30.779% B**
HSR:19.627% D-
Kills:3,313
Deaths (as Heavy Assault):1,490
Deaths (to Heavy Assaults):4,728
KDR:2.22349
Kill Difference:1,823
Playtime:247.712 hours
Usage:6%
Score:3.535m
Score/min:238
Accuracy (listed only):23.662%
HSR (listed only):19.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,252
Deaths:1,087
KDR:1.152
Accuracy:24.899% C*
HSR:14.936% D--
TRAC-5
C*
Kills:1,203
Deaths:977
KDR:1.231
Accuracy:22.869% C*
HSR:15.461% D
TRS-12 Uppercut
C
Kills:1,036
Deaths:761
KDR:1.361
Accuracy:55.277% C
HSR:10.135% D-
AS16 NightHawk
C+
Kills:515
Deaths:413
KDR:1.247
Accuracy:41.515% C+
HSR:12.039% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C
HSR:11.905% C
TRAC-5 S
A++
Kills:310
Deaths:235
KDR:1.319
Accuracy:31.887% A++
HSR:13.548% C-
NS-11C
A
Kills:305
Deaths:179
KDR:1.704
Accuracy:31.321% A
HSR:16.066% D
LC2 Lynx
B
Kills:217
Deaths:128
KDR:1.695
Accuracy:25.507% B
HSR:19.816% C
SMG-46 Armistice
C++
Kills:177
Deaths:135
KDR:1.311
Accuracy:21.277% D--
HSR:17.514% C++
Kills:5,778
Deaths (as Light Assault):4,529
Deaths (to Light Assaults):2,697
KDR:1.27578
Kill Difference:1,249
Playtime:117.178 hours
Usage:3%
Score:1.596m
Score/min:227
Accuracy (listed only):33.493%
HSR (listed only):14.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:1,168
Deaths:782
KDR:1.494
Accuracy:20.780% C--
HSR:17.466% C
T1 Cycler
C+
Kills:1,160
Deaths:839
KDR:1.383
Accuracy:21.656% C+
HSR:15.259% D--
TRS-12 Uppercut
C
Kills:1,036
Deaths:761
KDR:1.361
Accuracy:55.277% C
HSR:10.135% D-
TAR
C+
Kills:705
Deaths:418
KDR:1.687
Accuracy:23.981% C+
HSR:17.589% D
AS16 NightHawk
C+
Kills:515
Deaths:413
KDR:1.247
Accuracy:41.515% C+
HSR:12.039% D
FA1 Barrage
C+
Kills:427
Deaths:398
KDR:1.073
Accuracy:40.220% C+
HSR:13.583% C
TS4 Haymaker
C
Kills:336
Deaths:216
KDR:1.556
Accuracy:40.160% C
HSR:11.905% C
SMG-46 Armistice
C++
Kills:177
Deaths:135
KDR:1.311
Accuracy:21.277% D--
HSR:17.514% C++
Kills:5,524
Deaths (as Combat Medic):3,962
Deaths (to Combat Medics):1,464
KDR:1.39425
Kill Difference:1,562
Playtime:245.732 hours
Usage:6%
Score:4.357m
Score/min:295
Accuracy (listed only):33.108%
HSR (listed only):14.436%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C
Kills:245
Deaths:339
KDR:0.723
Accuracy:21.736% F-
HSR:24.082% C
SMG-46 Armistice
C++
Kills:177
Deaths:135
KDR:1.311
Accuracy:21.277% D--
HSR:17.514% C++
TSAR-42
D*
Kills:107
Deaths:18
KDR:5.944
Accuracy:29.787% D**
HSR:56.075% D*
99SV
B+
Kills:67
Deaths:37
KDR:1.811
Accuracy:35.035% B+
HSR:40.299% B+
Kills:596
Deaths (as Infiltrator):529
Deaths (to Infiltrators):1,715
KDR:1.12665
Kill Difference:67
Playtime:67.795 hours
Usage:2%
Score:0.659m
Score/min:162
Accuracy (listed only):26.959%
HSR (listed only):34.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,567
Deaths:282
KDR:5.557
Accuracy:19.184% B+
HSR:19.783% C
MRC3 Mercy
B+
Kills:1,529
Deaths:277
KDR:5.520
Accuracy:19.758% B+
HSR:19.490% C
M2 Mutilator
C*
Kills:555
Deaths:160
KDR:3.469
Accuracy:16.096% C*
HSR:18.919% C+
M1 Heavy Cycler
C+
Kills:495
Deaths:177
KDR:2.797
Accuracy:14.506% C+
HSR:14.141% D-
M6 Onslaught
B*
Kills:493
Deaths:76
KDR:6.487
Accuracy:21.520% B*
HSR:22.921% B+
M6 Onslaught
B*
Kills:491
Deaths:69
KDR:7.116
Accuracy:22.444% B*
HSR:25.051% B*
M3 Pounder HEG
B++
Kills:377
Deaths:160
KDR:2.356
Accuracy:45.959% B++
HSR:2.653% C
M3 Pounder HEG
B+
Kills:313
Deaths:129
KDR:2.426
Accuracy:47.130% B+
HSR:3.514% C**
M2 Mutilator
B**
Kills:169
Deaths:29
KDR:5.828
Accuracy:20.349% B**
HSR:23.077% B**
Kills:5,989
Deaths (as MAX Suit):679.500
Deaths (to MAX Suits):1,404
KDR:8.81383
Kill Difference:5,309.500
Playtime:91.358 hours
Usage:2%
Score:2.470m
Score/min:451
Accuracy (listed only):25.216%
HSR (listed only):16.617%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B
Kills:3,975
V. Kills:182 N/A
Deaths:262
KDR:15.172
Accuracy:29.580% C+
KPH:58.100 B
VKPH:2.700 C
Tomcat A2AM Pods
A
Kills:2,104
V. Kills:972 216%
Deaths:62
KDR:33.936
Accuracy:75.213% C-
KPH:113.700 A
VKPH:52.500 C++
M18 Locust
B
Kills:1,324
V. Kills:683 194%
Deaths:92
KDR:14.391
Accuracy:34.104% C*
KPH:27.900 B
VKPH:14.400 C+
M18 Needler
C*
Kills:1,297
V. Kills:695 186%
Deaths:323
KDR:4.015
Accuracy:33.525% C*
KPH:13.600 C++
VKPH:7.300 C
M18 Rotary
B*
Kills:202
V. Kills:107 187%
Deaths:25
KDR:8.080
Accuracy:35.624% B++
KPH:25.100 B*
VKPH:13.300 B+
Hornet Missiles
C
Kills:199
V. Kills:122 162%
Deaths:12
KDR:16.583
Accuracy:68.865% B**
KPH:52.100 C
VKPH:32 C
Hellfire Rocket Pods
B**
Kills:126
V. Kills:13 N/A
Deaths:19
KDR:6.632
Accuracy:57.273% B**
KPH:45.800 D
VKPH:4.700 D--
Coyote Missiles
B+
Kills:105
V. Kills:61 169%
Deaths:17
KDR:6.176
Accuracy:57.516% B+
KPH:26 C
VKPH:15.100 D
M202 Wyrm
C*
Kills:52
V. Kills:20 248%
Deaths:2
KDR:26
Accuracy:54.555% C+
KPH:140.600 C*
VKPH:54.100 C+
Kills:9,384 (6,798 + 0)
Deaths:814
KDR:11.528
VKDR:3.507
Vehicle Kills:2,855
Kill Difference:8,570
Playtime:248.509 hours
Usage:6%
Score:3.936m
Score/min:264
Piloting Accuracy:35.624%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:432
V. Kills:19 N/A
Deaths:43
KDR:10.047
Accuracy:46.419% B+
KPH:76.500 B*
VKPH:3.400 D--
L-30R Vektor
D
Kills:321
V. Kills:163 196%
Deaths:250
KDR:1.284
Accuracy:38.435% C+
KPH:3.100 D--
VKPH:1.600 D
Dual-75 Duster
B**
Kills:313
V. Kills:12 N/A
Deaths:10
KDR:31.300
Accuracy:46.988% B**
KPH:91.500 B++
VKPH:3.500 C--
C150 Dalton
C+
Kills:165
V. Kills:112 146%
Deaths:11
KDR:15
Accuracy:39.413% C
KPH:34.600 C+
VKPH:23.500 C+
AP30 Shredder
B+
Kills:137
V. Kills:96 141%
Deaths:14
KDR:9.786
Accuracy:33.357% C*
KPH:33.700 C*
VKPH:23.600 B+
CAS30 Tank Buster
D
Kills:114
V. Kills:95 119%
Deaths:141
KDR:0.809
Accuracy:39.386% D
KPH:3.400 D-
VKPH:2.900 D--
Kills:1,482 (435 + 1,047)
Deaths:469
KDR:3.160
VKDR:1.060
Vehicle Kills:497
Kill Difference:1,013
Playtime:154.691 hours
Usage:4%
Score:0.849m
Score/min:91
Piloting Accuracy:39.386%
Gunner Accuracy:33.357%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:274
V. Kills:47 N/A
Deaths:12
KDR:22.833
Accuracy:61.132% A
KPH:60.600 C*
VKPH:10.400 B+
C75 Viper
B
Kills:205
V. Kills:59 342%
Deaths:24
KDR:8.542
Accuracy:40.850% C*
KPH:33.800 C++
VKPH:9.700 B
Kills:479 (479 + 0)
Deaths:36
KDR:13.306
VKDR:2.944
Vehicle Kills:106
Kill Difference:443
Playtime:10.596 hours
Usage:0%
Score:0.306m
Score/min:482
Driving Accuracy:40.850%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:12,708
V. Kills:7,173 177%
Deaths:688
KDR:18.471
Accuracy:60.378% A++
KPH:50.500 A+
VKPH:28.500 A++
P2-120 HESH
B++
Kills:2,815
V. Kills:433 N/A
Deaths:144
KDR:19.549
Accuracy:48.425% B++
KPH:61.300 B+
VKPH:9.400 C++
P2-120 HEAT
M
Kills:1,715
V. Kills:698 245%
Deaths:122
KDR:14.057
Accuracy:56.229% A++
KPH:50.100 A++
VKPH:20.400 M
E540 Halberd
B*
Kills:295
V. Kills:175 168%
Deaths:29
KDR:10.172
Accuracy:55.323% A++
KPH:30.900 B
VKPH:18.300 B*
MR11 Gatekeeper
C+
Kills:96
V. Kills:74 128%
Deaths:11
KDR:8.727
Accuracy:49.868% B**
KPH:22.500 C+
VKPH:17.300 C+
G30 Vulcan
B**
Kills:87
V. Kills:54 158%
Deaths:17
KDR:5.118
Accuracy:37.416% B**
KPH:27.800 B+
VKPH:17.300 B+
Kills:17,716 (17,238 + 478)
Deaths:1,011
KDR:17.523
VKDR:8.513
Vehicle Kills:8,607
Kill Difference:16,705
Playtime:348.769 hours
Usage:9%
Score:9.719m
Score/min:464
Driving Accuracy:56.229%
Gunner Accuracy:37.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:2,638
V. Kills:124 N/A
Deaths:128
KDR:20.609
Accuracy:44.842% A
KPH:105.700 C++
VKPH:5 C
M40 Fury-H
C+
Kills:1,186
V. Kills:125 N/A
Deaths:77
KDR:15.403
Accuracy:42.940% C+
KPH:66.300 C--
VKPH:7 D-
G20 Vulcan-H
B+
Kills:934
V. Kills:503 185%
Deaths:101
KDR:9.248
Accuracy:46.775% C+
KPH:54 B+
VKPH:29.100 C*
M12 Kobalt-H
C+
Kills:157
V. Kills:8 N/A
Deaths:4
KDR:39.250
Accuracy:24.523% B+
KPH:102.900 C
VKPH:5.200 C+
E540 Halberd-H
D*
Kills:103
V. Kills:86 118%
Deaths:46
KDR:2.239
Accuracy:62.092% B+
KPH:14.400 D**
VKPH:12 D*
Kills:5,018 (0 + 5,018)
Deaths:356
KDR:14.096
VKDR:2.376
Vehicle Kills:846
Kill Difference:4,662
Playtime:68.853 hours
Usage:2%
Score:1.575m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:62.092%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:2,302
V. Kills:294 N/A
Deaths:77
KDR:29.896
Accuracy:45.538% B++
KPH:66.400 B**
VKPH:8.500 C+
M60-G Bulldog
A
Kills:2,150
V. Kills:248 N/A
Deaths:70
KDR:30.714
Accuracy:45.323% B**
KPH:56.800 A
VKPH:6.500 C++
M40 Fury
A+
Kills:951
V. Kills:154 N/A
Deaths:23
KDR:41.348
Accuracy:41.782% B++
KPH:93.500 A+
VKPH:15.100 B++
M40 Fury
A
Kills:563
V. Kills:82 N/A
Deaths:20
KDR:28.150
Accuracy:38.524% B
KPH:80.500 A
VKPH:11.700 B+
M20 Basilisk
C+
Kills:220
V. Kills:90 242%
Deaths:26
KDR:8.462
Accuracy:38.143% C+
KPH:19 C+
VKPH:7.800 C+
M12 Kobalt
C++
Kills:217
V. Kills:13 N/A
Deaths:4
KDR:54.250
Accuracy:18.714% C++
KPH:59.100 C
VKPH:3.500 C++
M12 Kobalt
B**
Kills:154
V. Kills:1 N/A
Deaths:2
KDR:77
Accuracy:19.167% C**
KPH:114.500 B**
VKPH:0.700 D*
G40-F Ranger
B++
Kills:127
V. Kills:66 190%
Deaths:4
KDR:31.750
Accuracy:37.495% B+
KPH:29.200 B++
VKPH:15.200 C*
M20 Basilisk
C*
Kills:90
V. Kills:54 164%
Deaths:12
KDR:7.500
Accuracy:37.389% C
KPH:16.800 C-
VKPH:10.100 C*
G30 Walker
B++
Kills:86
V. Kills:51 165%
Deaths:9
KDR:9.556
Accuracy:35.218% B++
KPH:19.600 C**
VKPH:11.600 C++
G30 Walker
B**
Kills:55
V. Kills:28 190%
Deaths:2
KDR:27.500
Accuracy:37.181% B++
KPH:28.600 B**
VKPH:14.500 B**
Kills:6,915 (0 + 6,915)
Deaths:249
KDR:27.771
VKDR:4.341
Vehicle Kills:1,081
Kill Difference:6,666
Playtime:122.290 hours
Usage:3%
Score:4.413m
Score/min:601
Driving Accuracy:N/A%
Gunner Accuracy:37.181%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:63
V. Kills:1 N/A
Deaths:54
KDR:1.167
Accuracy:29.975% D*
KPH:10 D**
VKPH:0.200 D*
Kills:63 (63 + 0)
Deaths:54
KDR:1.167
VKDR:0.019
Vehicle Kills:1
Kill Difference:9
Playtime:6.315 hours
Usage:0%
Score:0.030m
Score/min:80
Driving Accuracy:29.975%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:918
V. Kills:39 N/A
Deaths:25
KDR:36.720
Accuracy:35.625% C*
KPH:138.500 A*
VKPH:5.900 C+
Kills:918 (0 + 918)
Deaths:25
KDR:36.720
VKDR:1.560
Vehicle Kills:39
Kill Difference:893
Playtime:6.628 hours
Usage:0%
Score:0.125m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:35.625%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 19,88112,70868818.471A+14.3260.378%A++N/A50.5A+28.5A++441251.7h5.6B++9.4B**
M14 Banshee 4,1573,97526215.172B+11.0229.58%C+N/A58.1B2.7C19868.4h15.3B+51.8B+
P2-120 HESH 3,2482,81514419.549C*15.4048.425%B++N/A61.3B+9.4C++25145.9h3.9B+8B*
P525 Marauder-H 2,7622,63812820.609C**16.4644.842%AN/A105.5C++5C33425h5.4B+12B*
M60-G Bulldog 2,5962,3027729.896S25.7545.538%B++2.129%C66.3B**8.5C+51034.7h5B*11.1B*
M60-G Bulldog 2,3982,1507030.714S26.5745.323%B**2.512%C+56.7A6.5C++45937.9h4.8B**10.5B**
Tomcat A2AM Pods 3,0762,1046233.935S29.7975.213%C-N/A113.7A52.5C++87118.5h5.8A7.7A+
C-4 2,4921,9635483.582A0.5723.946%CN/A95.3C++25.7C72120.6h1B**4.1B++
P2-120 HEAT 2,4131,71512214.057A9.9156.229%A++1.983%D50.1A++20.4M36434.2h6.3B11.2B**
MRC3 Mercy 1,6281,5672825.557A1.4119.184%B+19.783%C44.8B**1.7A*13435h15.7B*82B++
MRC3 Mercy 1,5971,5292775.52A1.3719.758%B+19.49%C44.2B*2M++12934.6h16.4B*82.9B++
M18 Locust 2,0071,3249214.391S10.2434.104%C*N/A27.9B14.4C+21347.5h62C**181.8B+
M18 Needler 1,9921,2973234.015B+0.1333.525%C*N/A13.7C++7.3C15795h65.2B**194.6B**
LC3 Jaguar 1,2791,2521,0871.152C+3.0024.899%C*14.936%D--8.1D--N/A31155.4h13.4C+53.9C*
MSW-R 1,2411,2365862.109C++2.0421.849%C19.984%D26.2DN/A10847.2h10.9B+49.9C**
TRAC-5 1,2181,2039771.231B+2.9222.869%C*15.461%D8.6DN/A47139.4h13.3B+58B+
M40 Fury-H 1,3111,1867715.403C*11.2642.94%C+N/A66.3C--7D-28417.9h7.1B+16.6B++
Cycler TRV 1,1741,1687821.494C*2.6520.78%C--17.466%C22.9C-N/A7351h10.9B*52.2B+
T9 CARV 1,1711,1656651.752C**2.4018.358%C17.425%D-26.5C+N/A13843.9h11.4B++62.2B+
T1 Cycler 1,1681,1608391.383C*2.7621.656%C+15.259%D--18.4C-N/A7462.9h12.1B++55.8B+
M40 Fury 1,3291,1175321.075B**16.9347.455%C--N/A90.8C+17.2C33012.3h9.3B+19.5B+
Tank Mine 1,7681,1051736.387A++2.2440.999%B+N/A128.5B+77.1B+15438.6h2.2C--5.4B
TRS-12 Uppercut 1,0431,0367611.361C++2.7955.277%C10.135%D-13.7D--N/A3675.6h2.3B+4.2C*
M40 Fury 1,1059512341.348S37.2041.782%B++1.157%D93.2A+15.1B++105610.2h9.5B++22.7B*
G20 Vulcan-H 1,4379341019.248B**5.1046.775%C+5.139%A+54B+29.1C*59217.3h56.4A+120.5A
CAS 14-E 9579182536.72B*32.5735.625%C*1.634%C+139.1A*5.9C+3156.6h16.9B**47.4B**
NS-15M2 9179122393.816B*0.3330.779%B**19.627%D-35.2C-N/A9825.9h10.9B+35.5B+
Orbital Strike Uplink 1,1238861886N/A881.85843.925%UN/A2953.3U790U137200.3h1T*0.1T*
T7 Mini-Chaingun 8648554921.738B*2.4114.362%D12.632%C+26.6CN/A10532.2h12.1B++84C**
M60-A Bulldog 8317931941.737B37.5963.821%A++2.018%C70.2A3.4C25811.3h4.7B*7.4B**
TAR 7147054181.687C*2.4623.981%C+17.589%D18.3DN/A6038.6h11.5B++47.9B+
ML-7 7105722961.932A++2.2257.473%C++3.846%B+31.6B++7.6D35718.1h3.8A6.7B**
M40 Fury 6455632028.15A*24.0038.524%B1.066%D80.4A11.7B+13937h8.7B*22.5B*
M2 Mutilator 5585551603.469B**0.6816.096%C*18.919%C+34B+N/A10316.3h16B99.6B+
AS16 NightHawk 5205154131.247C+2.9041.515%C+12.039%D12.1D--N/A3942.6h4.3C**10.3B
M1 Heavy Cycler 5004951772.797B**1.3514.506%C+14.141%D-29.1B+N/A10117h15.6B++107.8B+
M6 Onslaught 497493766.487A**2.3421.52%B*22.921%B+64A+N/A2327.7h16.4B+76.1B+
M6 Onslaught 498491697.116M2.9722.444%B*25.051%B*69.2A++1B++2297.1h16.2B++72B++
L105 Zephyr 4514324310.047C+5.9046.419%B+N/A77.1B**3.4D--3545.6h4.5B*9.7B*
FA1 Barrage 4354273981.073C++3.0740.22%C+13.583%C10D--N/A4442.6h4.4B+11.1B
NS Decimator 6193921143.439A*0.7170.449%B**N/A41.3C*23.9B*5869.5h3.8B+5.4B*
M3 Pounder HEG 4393771602.356B+1.7945.959%B++2.653%C19.9C++3.3C+16818.9h15.6C*34B+
TS4 Haymaker 3393362161.556B2.5940.16%C11.905%C6.9D*N/A2348.9h3.3B**8.2B+
L-30R Vektor 4843212501.284C2.8638.435%C+N/A3.1D--1.6D23103.7h53.7B+139.8B++
Dual-75 Duster 3253131031.3A++27.1546.988%B**N/A92.1B*3.5C--6253.4h5.1B+10.9B++
M3 Pounder HEG 3703131292.426B+1.7247.13%B+3.514%C**18.6C+3.4C16016.8h18.1C+38.4B
TRAC-5 S 3203102351.319B+2.8331.887%A++13.548%C-12.7DN/A5624.4h10.4B+32.6B++
NS-11C 3123051791.704B++2.4431.321%A16.066%D12.8DN/A5723.8h11.3B++36.2B*
E540 Halberd 4702952910.172C**6.0255.323%A++1.356%D--31.1B18.4B*15239.5h5.9C+10.7B*
Claymore 2802792212.682B*8.5330.604%CN/A126.8CN/A4022.2h1.3D4.3C
L100 Python HESH 3212741222.833B++18.6961.132%A1.46%C+60.9C*10.4B+4174.5h2.9B+4.8B*
NS-44P Commissioner 2502453390.723C-3.4221.736%F-24.082%C7.7D*N/A2831.9h4.2C-19.3F-
Anti-Vehicle Grenade 2712391239N/A234.8566.858%A+N/A1195M++160B**60520.2h2.4A+3.6A
Frag Grenade 2282231223N/A218.8556.326%A+N/A743.3B*16.7B*51330.3h2.7B*4.8B**
M20 Basilisk 310220268.462A++4.3138.143%C+2.727%D*19C+7.8C+56411.6h73B++191.3B+
LC2 Lynx 2202171281.695B+2.4525.507%B19.816%C9.2D-N/A6223.6h12.2B++47.8B+
M12 Kobalt 230217454.25A++50.1018.714%C++18.433%C+58.6C3.5C++4963.7h14.8B++78.9B+
C75 Viper 264205248.542B++4.3940.85%C*1.463%C+33.6C++9.7B5306.1h10B+24.6B+
M60-A Bulldog 233204248.5C++4.3544.933%B*2.451%B**46.4B+6.6C+4854.4h4.6B*10.3B*
M18 Rotary 309202258.08A*3.9335.624%B++N/A25.3B*13.4B+5638h74.9B++210.1B*
Hornet Missiles 3211991216.583A12.4468.865%B**N/A52.4C32.1C6463.8h11.9C17.2C++
M20 Basilisk 259181536.2M++32.0552.273%C+4.42%C+56.6B++24.4B+4823.2h69.5B**133B*
SMG-46 Armistice 1791771351.311C*2.8421.277%D--17.514%C++9.3D--N/A6019h12.5B+58.8C++
M2 Mutilator 171169295.828A**1.6820.349%B**23.077%B**58.3A*N/A2432.9h13.3A65.4B*
C150 Dalton 2771651115B**10.8539.413%CN/A34.4C+23.3C+5474.8h3.5B+8.9B+
M12 Kobalt-H 165157439.25B++35.1024.523%B+13.376%D104.7C5.3C++2551.5h16C+65.4C**
Sticky Grenade 1551541154N/A149.8548.465%C--N/A513.3D--3.3D--23640.3h2.9D5.9C--
M12 Kobalt 155154277A*72.8519.167%C**16.883%C-118.5AN/A8791.3h16.3C**85.2B+
AP30 Shredder 233137149.786C+5.6433.357%C*N/A33.4C*23.4B+6824.1h70B209.7B+
G40-F Ranger 193127431.75M27.6037.495%B+N/A29.5B++15.3C*4254.3h72.5A193.2B**
Hellfire Rocket Pods 139126196.632C+2.4857.273%B**1.587%B*45D4.6D--7342.8h19.4C++33.9B+
The Slasher 1151155910.195M*3.9518.003%D*3.478%D-1.7CN/A666.5h1.9B+10.6C
CAS30 Tank Buster 2091141410.809C3.3439.386%DN/A3.4D-2.9D--6833.1h56.1C++142.5C+
MANA Anti-Personnel Turret 112110372.973N/A1.1716.12%UN/A1100U20U4737900.1h20.8T*129.3T*
TSAR-42 107107185.944B*1.8029.787%D**56.075%D*21D-N/A1995.1h2.5C8.3D
Coyote Missiles 166105176.176B+2.0357.516%B+N/A26.3C15.3D3464h42.7C+74.3C++
E540 Halberd-H 189103462.239D1.9162.092%B+N/A14.3D**11.9D*3077.2h10.7F--17.3D**
MR11 Gatekeeper 17096118.727B+4.5849.868%B**N/A22.3C+17.2C+20224.3h59.1C--118.5C**
M20 Basilisk 14490127.5A+3.3537.389%C5.556%C+17C-10.2C*5725.3h102.2C+273.4C+
G30 Vulcan 14187175.118C++0.9737.416%B**5.747%B**28.1B+17.4B+12093.1h100.7C+269.1B+
G30 Walker 1378699.556B**5.4135.218%B++3.488%C19.5C**11.6C++4824.4h155.2B*440.8B*
Spear Anti-Vehicle Phalanx Turret 13382126.833C+2.6951.444%B++8.537%A**32.8C-20.4C+7752.5h9.6C18.6C*
M60-A Bulldog 8173418.25C+14.1051.282%C**1.37%D27C3C1932.7h5.8C+11.2C**
M12 Kobalt 7368322.667C18.5217.148%D--10.294%F-75.6D5.6C++3060.9h13.4B++78C++
99SV 6767371.811C++2.3435.035%B+40.299%B+17.2DN/A1863.9h6.7D-19C+
S12 Renegade 6463541.167C--2.9829.975%D*7.937%B*10D**N/A806.3h3.9C--12.9D*
Chainblade 60576,5730.009C-4.149.864%FN/A0.1DN/A1572.7h2.3B23.3D--
T2 Striker 10356291.931M+2.2239.848%D**N/A9.5C-8D6225.9h33.6B++84.4C+
G30 Walker 8355227.5U23.3537.181%B++1.818%D*28.9B**14.7B**7491.9h114A306.5B**
M202 Wyrm 7252226B**21.8554.555%C+3.846%A+130C++50C+13000.4h50.7C92.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62,9511.6h
Anti-Vehicle MANA Turret55851.2h
Nano-Armor Kit1,8454,448,120358.4h
Turret AI Module01530.4h
Repair Module22080.6h
Skywall Shield Emitter01210.4h
Structure Shield Module0700.3h
Rocklet Rifle01320.1h
Nanite Revive Grenade01,5480.4h
Medical Applicator458365,10429h
Cortium Silo01290.3h
NS Patriot Flare Gun0780.1h
TR Patriot Flare Gun22350.3h
Restoration Kit113000.4h
Motion Spotter0760.1h
G40-F Ranger0700h
Hoplon Anti-Aircraft Phalanx Tower01140.3h
Rampart Wall02481.5h
Xiphos Anti-Personnel Tower11170.5h
Icikill396686.3h
Spitfire Auto-Turret45511h
Welding Device27,4380.7h
Spear Anti-Vehicle Tower1730.3h
Shield Recharging Field262,9291.4h
Recon Detection Device88372.5h
Ammunition Package143,2542.2h
M12 Kobalt01070.3h
Medical Kit223880.5h
Anti-Infantry MANA Turret137841.8h
M20 Basilisk-F0750h
Soldier Soaker01210h
Routing Spire0530.1h
MG-C1 Kindred03220.1h
Ectoblaster02320h
Nano-Repair Grenade01,8370.5h
Flail Targeting Dart102061.3h
WLT-Howler Mining Laser343333,167147.4h
Hardlight Barrier74020.9h
Router22280.6h
Orbital Strike Target Designator382693.1h
Elysium Spawn Tube1800.3h

Check the help document for the dictionary if you want to learn more about words used here.


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