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Executor CiberDog[2013] CiberDog
NC BR 128

KDR: 1.53

Score: 34.7m

Last Seen: Oct 11th, 2019 5:22 PM
- OFFLINE - 109.9 hour(s)

Prestige 1, Battle Rank 100 (128 total) - New Conglomerate on Miller - Outfit Officer of 2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS SAS-R GR-22 Titan-150 AP C-4 Gauss Compact S AF-57 Piston L100 Python HEAT NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $815,652 MLG Score: 652
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.388%26.836%57437117922,1491.104850.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.603%0.034C+0.902B*-1.933F-HEAD ++ (~16.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.358C**10.10.285C*37.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.385%1.354%107212141,0349232281.12026452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.236%-1.086D*-0.143C1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.609B+16.50.678B+43.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.728%2.419%321712096,324218727822.89163227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.227%-0.901D---0.075C+0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.465B+6.50.477B+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.126%14.086%2251312033,99716279322.45516428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.411%-0.931D--2.355A*-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.441B17.60.563B+49.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.579%74.479%2258120811,1793727522.99866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.426%1.09B**0.433B-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.51B+20.357C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.504%18.138%225412123,7381249282.99279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.002%0.272C*0.753B++1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.545B+2.70.447B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 6
34.7m431.9%331 (19.9k)267 (16k)1.5333162,23440,5881.72475128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216315915.891%27.593%43803:1222

18% Combat Medic37% Engineer7% Heavy Assault20% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 8:51 PMNov 26th, 2018 4:21 PMOct 15th, 2019 7:47 PM (6h) (PST)Oct 11th, 2019 1:23 PM (5d) (PST)Oct 11th, 2019 1:22 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4661732930.4790.3130.1322.2650.045652

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,94310,40217,54129198136316,050

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2164.5h/90.2d 7,770 17,172 24,911 294.1k 2,561 6,055 5,870 60.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B**
Kills:1,170
Deaths:988
KDR:1.184
Accuracy:18.499% D
HSR:28.120% B**
GD-22S
B+
Kills:1,164
Deaths:816
KDR:1.426
Accuracy:22.821% C+
HSR:27.921% B+
NS-15M1
A++
Kills:677
Deaths:511
KDR:1.325
Accuracy:23.030% C++
HSR:34.564% A++
NS-15M AE
B*
Kills:549
Deaths:388
KDR:1.415
Accuracy:24.185% C
HSR:34.426% B*
LA1 Anchor
A+
Kills:410
Deaths:295
KDR:1.390
Accuracy:24.573% C+
HSR:36.585% A+
NC6 Gauss SAW
B**
Kills:352
Deaths:505
KDR:0.697
Accuracy:11.218% F
HSR:30.114% B**
MGR-L1 Promise
B++
Kills:347
Deaths:216
KDR:1.606
Accuracy:21.673% C-
HSR:29.683% B++
NSX-P Naginata
B+
Kills:53
Deaths:35
KDR:1.514
Accuracy:21.565% C
HSR:32.076% B+
Kills:4,722
Deaths (as Heavy Assault):3,754
Deaths (to Heavy Assaults):10,299
KDR:1.25786
Kill Difference:968
Playtime:154.090 hours
Usage:7%
Score:2.095m
Score/min:227
Accuracy (listed only):20.946%
HSR (listed only):31.686%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:1,946
Deaths:1,937
KDR:1.005
Accuracy:22.259% C
HSR:24.769% B**
AF-57 Piston
B*
Kills:1,599
Deaths:1,078
KDR:1.483
Accuracy:43.874% B
HSR:17.448% B*
NS-7 PDW
B+
Kills:1,445
Deaths:1,832
KDR:0.789
Accuracy:18.375% D*
HSR:20.484% B+
LA39 Bruiser
B++
Kills:1,406
Deaths:1,101
KDR:1.277
Accuracy:58.671% C
HSR:18.848% B++
NS Baron G5
B+
Kills:1,166
Deaths:1,208
KDR:0.965
Accuracy:37.951% D
HSR:17.153% B+
NS-11C
B*
Kills:1,151
Deaths:1,302
KDR:0.884
Accuracy:21.068% D
HSR:24.414% B*
NSX Tanto
A
Kills:835
Deaths:911
KDR:0.917
Accuracy:26.282% C+
HSR:33.892% A
MGR-S1 Gladius
B**
Kills:788
Deaths:604
KDR:1.305
Accuracy:25.516% C
HSR:30.330% B**
Blitz GD-10
B++
Kills:656
Deaths:497
KDR:1.320
Accuracy:24.637% C++
HSR:21.037% B++
GD-66 Claw
B++
Kills:572
Deaths:411
KDR:1.392
Accuracy:67.197% B++
HSR:16.958% B+
AF-4A Bandit AE
B**
Kills:488
Deaths:275
KDR:1.775
Accuracy:24.976% C--
HSR:32.992% B**
AF-4AE Cyclone
B++
Kills:464
Deaths:317
KDR:1.464
Accuracy:23.220% D**
HSR:30.604% B++
AF-19 Mercenary
C++
Kills:268
Deaths:888
KDR:0.302
Accuracy:12.583% F-
HSR:22.015% C++
AF-4 Cyclone
B+
Kills:243
Deaths:116
KDR:2.095
Accuracy:27.732% B+
HSR:22.634% B+
Gauss Compact Burst
D-
Kills:209
Deaths:250
KDR:0.836
Accuracy:22.197% D-
HSR:19.139% D-
MGR-C1 Charger
A*
Kills:169
Deaths:186
KDR:0.909
Accuracy:26.285% C
HSR:39.053% A*
NS Baron G5AE
C+
Kills:163
Deaths:148
KDR:1.101
Accuracy:43.867% C
HSR:14.724% C+
Mauler S6
A+
Kills:161
Deaths:236
KDR:0.682
Accuracy:21.519% F-
HSR:22.981% A+
NSX-P Tanto
A+
Kills:100
Deaths:89
KDR:1.124
Accuracy:25.644% C+
HSR:36% A+
NSX Tengu
B**
Kills:85
Deaths:98
KDR:0.867
Accuracy:36.560% C+
HSR:27.059% B**
Kills:13,914
Deaths (as Light Assault):13,484
Deaths (to Light Assaults):6,774
KDR:1.03189
Kill Difference:430
Playtime:322.639 hours
Usage:15%
Score:5.102m
Score/min:264
Accuracy (listed only):30.521%
HSR (listed only):24.627%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:1,946
Deaths:1,937
KDR:1.005
Accuracy:22.259% C
HSR:24.769% B**
AF-57 Piston
B*
Kills:1,599
Deaths:1,078
KDR:1.483
Accuracy:43.874% B
HSR:17.448% B*
LA39 Bruiser
B++
Kills:1,406
Deaths:1,101
KDR:1.277
Accuracy:58.671% C
HSR:18.848% B++
NS Baron G5
B+
Kills:1,166
Deaths:1,208
KDR:0.965
Accuracy:37.951% D
HSR:17.153% B+
NS-11C
B*
Kills:1,151
Deaths:1,302
KDR:0.884
Accuracy:21.068% D
HSR:24.414% B*
NSX Tanto
A
Kills:835
Deaths:911
KDR:0.917
Accuracy:26.282% C+
HSR:33.892% A
GD-66 Claw
B++
Kills:572
Deaths:411
KDR:1.392
Accuracy:67.197% B++
HSR:16.958% B+
AF-4A Bandit AE
B**
Kills:488
Deaths:275
KDR:1.775
Accuracy:24.976% C--
HSR:32.992% B**
MGR-M1 Bishop
B*
Kills:454
Deaths:283
KDR:1.604
Accuracy:33.217% C++
HSR:36.344% B*
AF-19 Mercenary
C++
Kills:268
Deaths:888
KDR:0.302
Accuracy:12.583% F-
HSR:22.015% C++
Warden
C
Kills:219
Deaths:288
KDR:0.760
Accuracy:24.860% C
HSR:17.808% D--
Gauss Compact Burst
D-
Kills:209
Deaths:250
KDR:0.836
Accuracy:22.197% D-
HSR:19.139% D-
MGR-C1 Charger
A*
Kills:169
Deaths:186
KDR:0.909
Accuracy:26.285% C
HSR:39.053% A*
NS Baron G5AE
C+
Kills:163
Deaths:148
KDR:1.101
Accuracy:43.867% C
HSR:14.724% C+
Mauler S6
A+
Kills:161
Deaths:236
KDR:0.682
Accuracy:21.519% F-
HSR:22.981% A+
NSX-P Tanto
A+
Kills:100
Deaths:89
KDR:1.124
Accuracy:25.644% C+
HSR:36% A+
Kills:10,906
Deaths (as Engineer):10,591
Deaths (to Engineers):7,703
KDR:1.02974
Kill Difference:315
Playtime:808.581 hours
Usage:37%
Score:13.408m
Score/min:276
Accuracy (listed only):32.028%
HSR (listed only):24.659%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:5,973
Deaths:2,414
KDR:2.474
Accuracy:43.021% B++
HSR:75.289% B++
NS-7 PDW
B+
Kills:1,445
Deaths:1,832
KDR:0.789
Accuracy:18.375% D*
HSR:20.484% B+
NS-30 Vandal
C**
Kills:1,385
Deaths:795
KDR:1.742
Accuracy:34.543% C**
HSR:28.520% C*
NS-44 Commissioner
B++
Kills:1,180
Deaths:974
KDR:1.212
Accuracy:41.859% B++
HSR:27.288% B++
EM4 Longshot
B*
Kills:1,163
Deaths:353
KDR:3.295
Accuracy:44.701% B*
HSR:84.437% B*
LA80
B+
Kills:1,162
Deaths:387
KDR:3.003
Accuracy:43.551% B+
HSR:82.702% B+
Gauss SPR
A++
Kills:1,161
Deaths:345
KDR:3.365
Accuracy:42.690% A++
HSR:44.531% A
NC14 Bolt Driver
B+
Kills:1,159
Deaths:619
KDR:1.872
Accuracy:39.358% B+
HSR:75.841% C++
MGR-S1 Gladius
B**
Kills:788
Deaths:604
KDR:1.305
Accuracy:25.516% C
HSR:30.330% B**
Blitz GD-10
B++
Kills:656
Deaths:497
KDR:1.320
Accuracy:24.637% C++
HSR:21.037% B++
AF-4AE Cyclone
B++
Kills:464
Deaths:317
KDR:1.464
Accuracy:23.220% D**
HSR:30.604% B++
AF-18 Stalker
C+
Kills:330
Deaths:365
KDR:0.904
Accuracy:18.618% F-
HSR:20% C+
NS-357 Underboss
B**
Kills:322
Deaths:231
KDR:1.394
Accuracy:46.183% B**
HSR:27.640% B++
NC4 Mag-Shot
B*
Kills:272
Deaths:609
KDR:0.447
Accuracy:18.440% D*
HSR:24.632% B*
AF-4 Cyclone
B+
Kills:243
Deaths:116
KDR:2.095
Accuracy:27.732% B+
HSR:22.634% B+
NSX Daimyo
C+
Kills:238
Deaths:126
KDR:1.889
Accuracy:39.088% C
HSR:94.118% C+
NS-44 Commissioner AE
C++
Kills:235
Deaths:187
KDR:1.257
Accuracy:42.350% C++
HSR:24.255% C+
The Moonshot
C**
Kills:219
Deaths:66
KDR:3.318
Accuracy:42.163% C+
HSR:81.735% C**
LA8 Rebel
B**
Kills:213
Deaths:203
KDR:1.049
Accuracy:26.525% D
HSR:29.108% B**
AF-18 Stalker AE
B+
Kills:173
Deaths:90
KDR:1.922
Accuracy:33.483% B+
HSR:28.324% C+
Soldier Soaker
B+
Kills:117
Deaths:92
KDR:1.272
Accuracy:38.509% B+
HSR:12.821% C
Impetus
B*
Kills:110
Deaths:70
KDR:1.571
Accuracy:39.606% B*
HSR:33.636% B++
EM4-AE Longshot
B**
Kills:104
Deaths:25
KDR:4.160
Accuracy:47.968% B**
HSR:83.654% B+
NS-45 Pilot
A+
Kills:101
Deaths:60
KDR:1.683
Accuracy:28.657% C-
HSR:38.614% A+
NSX Tengu
B**
Kills:85
Deaths:98
KDR:0.867
Accuracy:36.560% C+
HSR:27.059% B**
NC08 Mag-Scatter
A*
Kills:78
Deaths:90
KDR:0.867
Accuracy:52.688% C++
HSR:26.923% A*
NS-AM7 AE/NC Archer
C
Kills:58
Deaths:96
KDR:0.604
Accuracy:55.877% C
HSR:5.172% D*
Kills:19,434
Deaths (as Infiltrator):11,661
Deaths (to Infiltrators):7,779
KDR:1.66658
Kill Difference:7,773
Playtime:440.760 hours
Usage:20%
Score:6.786m
Score/min:257
Accuracy (listed only):36.145%
HSR (listed only):40.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C++
Kills:2,952
Deaths:2,999
KDR:0.984
Accuracy:19.392% D--
HSR:20.393% C++
AF-57 Piston
B*
Kills:1,599
Deaths:1,078
KDR:1.483
Accuracy:43.874% B
HSR:17.448% B*
NS-7 PDW
B+
Kills:1,445
Deaths:1,832
KDR:0.789
Accuracy:18.375% D*
HSR:20.484% B+
LA39 Bruiser
B++
Kills:1,406
Deaths:1,101
KDR:1.277
Accuracy:58.671% C
HSR:18.848% B++
Reaper DMR
B**
Kills:1,168
Deaths:1,094
KDR:1.068
Accuracy:25.337% C+
HSR:32.021% B**
NS Baron G5
B+
Kills:1,166
Deaths:1,208
KDR:0.965
Accuracy:37.951% D
HSR:17.153% B+
NC1 Gauss Rifle
B+
Kills:1,159
Deaths:1,713
KDR:0.677
Accuracy:17.070% D*
HSR:24.676% B+
MGR-S1 Gladius
B**
Kills:788
Deaths:604
KDR:1.305
Accuracy:25.516% C
HSR:30.330% B**
Blitz GD-10
B++
Kills:656
Deaths:497
KDR:1.320
Accuracy:24.637% C++
HSR:21.037% B++
GD-66 Claw
B++
Kills:572
Deaths:411
KDR:1.392
Accuracy:67.197% B++
HSR:16.958% B+
AF-4AE Cyclone
B++
Kills:464
Deaths:317
KDR:1.464
Accuracy:23.220% D**
HSR:30.604% B++
Gauss Rifle S
A+
Kills:443
Deaths:382
KDR:1.160
Accuracy:27.240% B+
HSR:31.828% A+
NS-11A
C+
Kills:288
Deaths:340
KDR:0.847
Accuracy:24.172% C+
HSR:21.181% C+
AF-4 Cyclone
B+
Kills:243
Deaths:116
KDR:2.095
Accuracy:27.732% B+
HSR:22.634% B+
NS Baron G5AE
C+
Kills:163
Deaths:148
KDR:1.101
Accuracy:43.867% C
HSR:14.724% C+
Mauler S6
A+
Kills:161
Deaths:236
KDR:0.682
Accuracy:21.519% F-
HSR:22.981% A+
Carnage AR
B**
Kills:159
Deaths:137
KDR:1.161
Accuracy:27.604% B+
HSR:28.302% B**
NSX Tengu
B**
Kills:85
Deaths:98
KDR:0.867
Accuracy:36.560% C+
HSR:27.059% B**
NSX Yumi
B**
Kills:55
Deaths:40
KDR:1.375
Accuracy:22.163% D-
HSR:36.364% B**
Kills:14,972
Deaths (as Combat Medic):14,351
Deaths (to Combat Medics):3,665
KDR:1.04327
Kill Difference:621
Playtime:398.644 hours
Usage:18%
Score:6.905m
Score/min:289
Accuracy (listed only):31.163%
HSR (listed only):23.949%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A+
Kills:210
Deaths:116
KDR:1.810
Accuracy:23.552% D**
HSR:20.952% A+
AF-23 Grinder
A*
Kills:149
Deaths:85
KDR:1.753
Accuracy:21.787% F
HSR:25.503% A*
AF-41 Hacksaw
A++
Kills:121
Deaths:54
KDR:2.241
Accuracy:31.015% C+
HSR:20.661% A++
AF-41 Hacksaw
A
Kills:118
Deaths:54
KDR:2.185
Accuracy:31.047% C+
HSR:19.492% A
NCM1 Scattercannon
B**
Kills:71
Deaths:54
KDR:1.315
Accuracy:28.095% D--
HSR:19.718% B**
NCM3 Raven
C*
Kills:53
Deaths:58
KDR:0.914
Accuracy:41.396% C*
HSR:1.887% D
Kills:722
Deaths (as MAX Suit):210.500
Deaths (to MAX Suits):1,773
KDR:3.42993
Kill Difference:511.500
Playtime:28.381 hours
Usage:1%
Score:0.444m
Score/min:261
Accuracy (listed only):29.482%
HSR (listed only):18.036%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:953
V. Kills:105 N/A
Deaths:288
KDR:3.309
Accuracy:47.694% D--
KPH:33.700 C
VKPH:3.700 C
Breaker Rocket Pods
C*
Kills:207
V. Kills:18 N/A
Deaths:15
KDR:13.800
Accuracy:47.519% C+
KPH:109.400 C*
VKPH:9.500 C--
M20 Mustang
D-
Kills:81
V. Kills:63 127%
Deaths:186
KDR:0.435
Accuracy:21.570% D**
KPH:4.700 D-
VKPH:3.600 D-
Kills:1,241 (1,034 + 0)
Deaths:489
KDR:2.538
VKDR:0.380
Vehicle Kills:186
Kill Difference:752
Playtime:47.489 hours
Usage:2%
Score:0.304m
Score/min:107
Piloting Accuracy:21.570%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:140
V. Kills:21 N/A
Deaths:44
KDR:3.182
Accuracy:32.472% D*
KPH:32.600 D
VKPH:4.900 D
Kills:140 (0 + 140)
Deaths:44
KDR:3.182
VKDR:0.477
Vehicle Kills:21
Kill Difference:96
Playtime:4.294 hours
Usage:0%
Score:0.044m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:32.472%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,591
V. Kills:419 379%
Deaths:248
KDR:6.415
Accuracy:36.318% F
KPH:28.600 C+
VKPH:7.500 D-
L100 Python HESH
A
Kills:1,253
V. Kills:236 N/A
Deaths:56
KDR:22.375
Accuracy:45.230% C
KPH:69.200 B++
VKPH:13 A
C75 Viper
D
Kills:560
V. Kills:91 N/A
Deaths:110
KDR:5.091
Accuracy:17.820% F--
KPH:16.700 D
VKPH:2.700 D*
L100 Python AP
A++
Kills:171
V. Kills:67 251%
Deaths:14
KDR:12.214
Accuracy:46.998% D--
KPH:57.600 A++
VKPH:22.600 B++
Skyguard
C+
Kills:113
V. Kills:101 111%
Deaths:47
KDR:2.404
Accuracy:28.317% C+
KPH:10.900 D
VKPH:9.700 C+
Kills:3,688 (3,688 + 0)
Deaths:475
KDR:7.764
VKDR:1.924
Vehicle Kills:914
Kill Difference:3,213
Playtime:120.605 hours
Usage:6%
Score:1.083m
Score/min:150
Driving Accuracy:28.317%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,444
V. Kills:1,774 138%
Deaths:432
KDR:5.657
Accuracy:43.022% D-
KPH:23 C+
VKPH:16.700 B+
C85 Canister
A
Kills:1,117
V. Kills:89 N/A
Deaths:60
KDR:18.617
Accuracy:37.156% C
KPH:92.300 B+
VKPH:7.400 A
E540 Halberd
C-
Kills:335
V. Kills:162 206%
Deaths:45
KDR:7.444
Accuracy:36.145% D*
KPH:24.600 C-
VKPH:11.900 D
Titan-150 HEAT
C+
Kills:192
V. Kills:81 234%
Deaths:41
KDR:4.683
Accuracy:39.864% D-
KPH:20.600 C+
VKPH:8.700 C+
Enforcer ML85
C+
Kills:144
V. Kills:153 94%
Deaths:45
KDR:3.200
Accuracy:30.695% D*
KPH:15 D-
VKPH:15.900 C+
Kills:4,232 (2,636 + 1,596)
Deaths:623
KDR:6.793
VKDR:3.626
Vehicle Kills:2,259
Kill Difference:3,609
Playtime:151.006 hours
Usage:7%
Score:2.036m
Score/min:225
Driving Accuracy:39.864%
Gunner Accuracy:30.695%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:382
V. Kills:24 N/A
Deaths:48
KDR:7.958
Accuracy:45.929% C--
KPH:97.400 C+
VKPH:6.100 C-
M96 Mjolnir-H
B+
Kills:173
V. Kills:95 180%
Deaths:23
KDR:7.522
Accuracy:50.123% C++
KPH:60.600 B+
VKPH:33.300 C++
E540 Halberd-H
C-
Kills:121
V. Kills:87 138%
Deaths:46
KDR:2.630
Accuracy:54.971% C+
KPH:23.900 D-
VKPH:17.200 C-
Enforcer ML65-H
D-
Kills:109
V. Kills:88 122%
Deaths:46
KDR:2.370
Accuracy:47.350% D*
KPH:20.900 D-
VKPH:16.900 D--
Kills:785 (0 + 785)
Deaths:163
KDR:4.816
VKDR:1.804
Vehicle Kills:294
Kill Difference:622
Playtime:17.057 hours
Usage:1%
Score:0.262m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:47.350%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:965
V. Kills:42 N/A
Deaths:25
KDR:38.600
Accuracy:18.776% C++
KPH:93.900 B*
VKPH:4.100 B**
M12 Kobalt
B++
Kills:388
V. Kills:12 N/A
Deaths:13
KDR:29.846
Accuracy:18.922% C**
KPH:93.100 B++
VKPH:2.900 C*
M20 Basilisk
C++
Kills:159
V. Kills:56 279%
Deaths:32
KDR:4.969
Accuracy:31.978% D
KPH:20.800 C++
VKPH:7.300 C+
M40 Fury
C+
Kills:124
V. Kills:37 326%
Deaths:28
KDR:4.429
Accuracy:31.786% C
KPH:31.100 D
VKPH:9.300 C+
M20 Basilisk
C++
Kills:71
V. Kills:39 178%
Deaths:17
KDR:4.176
Accuracy:34.138% C-
KPH:16.400 C-
VKPH:9 C++
G30 Walker
B
Kills:65
V. Kills:32 197%
Deaths:17
KDR:3.824
Accuracy:28.535% C+
KPH:17.800 B
VKPH:8.800 C+
M40 Fury
D
Kills:51
V. Kills:13 364%
Deaths:13
KDR:3.923
Accuracy:27.009% D--
KPH:27.300 D--
VKPH:7 D
Kills:1,823 (0 + 1,823)
Deaths:145
KDR:12.572
VKDR:1.593
Vehicle Kills:231
Kill Difference:1,678
Playtime:35.924 hours
Usage:2%
Score:0.575m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:27.009%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 6,0045,9732,4142.474C+0.9443.021%B++75.289%B++53.7B++N/A142111.2h1.8B*4.2B*
GR-22 2,9872,9522,9990.984C+0.5519.392%D--20.393%C++26CN/A72113.5h12.3B+63.6C+
Titan-150 AP 4,2182,4444325.657C+4.1243.022%D-3.151%C**23C+16.7B+216106.3h4.4C**10.3C+
C-4 2,2671,9771,0551.874B0.3427.335%C*N/A139.2A20.4D73314.2h1.1B*3.9B++
Gauss Compact S 1,9681,9461,9371.005C++0.5322.259%C24.769%B**24.7C**N/A6778.8h9.5B+42.5B
AF-57 Piston 1,6081,5991,0781.483B0.0543.874%B17.448%B*68.9A+N/A22123.2h3.4B*7.8B+
L100 Python HEAT 2,0101,5912486.415C*4.8836.318%F3.583%B++28.6C+7.5D-12455.7h4.1B*11.2C*
NS-7 PDW 1,4611,4451,8320.789C+0.7418.375%D*20.484%B+19.1CN/A5575.7h14.2C**77.5C+
LA39 Bruiser 1,4191,4061,1011.277C++0.2658.671%C18.848%B++37.8C+N/A10237.2h2B*3.4B+
NS-30 Vandal 1,4031,3857951.742C+0.2134.543%C**28.52%C*42.2C++N/A9732.8h5.2B+15.2B+
L100 Python HESH 1,4891,2535622.375B**20.8445.23%CN/A69.2B++13A29518.1h2.6B*5.7B+
NS-44 Commissioner 1,1911,1809741.211C**0.3241.859%B++27.288%B++59B**N/A17020h3.1B*7.4B++
EM1 1,1831,1709881.184C+0.3518.499%D28.12%B**27.7CN/A7742.3h11.5C*62.3C*
Reaper DMR 1,1821,1681,0941.068C+0.4725.337%C+32.021%B**27.8CN/A8242h8.1B*32B+
NS Baron G5 1,1731,1661,2080.965C+0.5737.951%D17.153%B+37.7C*N/A11830.9h3.9B++10.4C+
GD-22S 1,1741,1648161.426C+0.1122.821%C+27.921%B+39.3C++N/A15229.6h10.2B+44.8B
EM4 Longshot 1,1681,1633533.295C++1.7644.701%B*84.437%B*57.9A+N/A14820.1h1.6B**3.5B**
LA80 1,1641,1623873.003C+1.4743.551%B+82.702%B+53.3B++N/A14221.8h1.8B++4B++
Gauss SPR 1,1621,1613453.365B**1.8342.69%A++44.531%A77.4M+N/A21215h3.5A+8.2A
NC1 Gauss Rifle 1,1801,1591,7130.677C0.8617.07%D*24.676%B+14.6DN/A4779.4h11.5B+67.5C+
NC14 Bolt Driver 1,1691,1596191.872C++0.3439.358%B+75.841%C++27C**N/A9243h2.2B++5.6B++
NS-11C 1,1771,1511,3020.884C+0.6521.068%D24.414%B*18.4CN/A5362.5h13.3B63.3C++
C85 Canister 1,2061,1176018.617C*17.0837.156%C18.711%A92.3B+7.4A22812.1h5.5B++14.9B+
Frag Grenade 1,0331,02211022N/A1,020.4755.053%AN/A601.2B+6.5C19741.7h3.3B+5.9B*
M12 Kobalt 1,0079652538.6A*37.0718.776%C++20.104%B+93.7B*4.1B**36510.3h17.5B+93.4B+
M30 Mustang AH 1,0589532883.309C1.7847.694%D--1.364%C++33.7C3.7C11128.3h6.9B+14.6C**
NSX Tanto 8498359110.917C+0.6226.282%C+33.892%A18.4DN/A4345.3h12.1B+46C*
MGR-S1 Gladius 7967886041.305C++0.2325.516%C30.33%B**28.6CN/A9427.6h9.1B+35.5B
NS-15M1 6906775111.325C+0.2123.03%C++34.564%A++30.9CN/A9221.9h13.1C+56.7C*
Blitz GD-10 6576564971.32B0.2124.637%C++21.037%B++32.2C++N/A9020.4h12.5B++50.9B+
GD-66 Claw 5785724111.392C++0.1467.197%B++16.958%B+64.3B**N/A1998.9h2.1B++3.1B++
C75 Viper 6515601105.091C**3.5617.82%F--N/A16.7D2.7D*7533.5h7.2B**40.2C+
NS-15M AE 5565493881.415C0.1224.185%C34.426%B*28.3DN/A6819.4h12.5C+51.8C+
Sticky Grenade 5135001500N/A498.4764.882%AN/A1000C++26A36510.5h2.2C++3.4B+
AF-4A Bandit AE 4904882751.775C*0.2424.976%C--32.992%B**38.4C+N/A17712.7h7.9B**31.6B+
AF-4AE Cyclone 4654643171.464C+0.0723.22%D**30.604%B++35.7DN/A10513h9.5C++41C
MGR-M1 Bishop 4604542831.604C++0.0733.217%C++36.344%B*36.9BN/A10112.3h5.3B*15.8B+
Gauss Rifle S 4504433821.16C+0.3727.24%B+31.828%A+32.8C*N/A10513.5h9.7B++35.8B+
LA1 Anchor 4214102951.39C0.1424.573%C+36.585%A+38.7C1B**16510.6h10.2C++41.6C++
M12 Kobalt 4003881329.846A*28.3118.922%C**20.103%C**92.4B++2.9C*3424.2h17.3C**91.3B
C85 Canister-H 406382487.958C6.4245.929%C--11.518%C++97.9C+6.2C2633.9h5.6B+12.1B+
NC6 Gauss SAW 3543525050.697C0.8411.218%F30.114%B**15.9DN/A11922.2h8.4B++74.9C
MGR-L1 Promise 3513472161.606C*0.0721.673%C-29.683%B++34.7CN/A13210h13.2B+61.1C*
E540 Halberd 497335457.444C+5.9136.145%D*3.284%C++24.6C-11.9D22513.6h4.7B*12.9C++
AF-18 Stalker 3333303650.904C0.6318.618%F-20%C+20.9DN/A6815.8h11.5B+61.8C--
Mag-Cutter 36032914,5270.023C+1.5117.005%D--3.04%D0.5C+N/A2637.1h2.8C+16.7C+
NS-357 Underboss 3223222311.394B+0.1446.183%B**27.64%B++87A+N/A2583.7h3.5B++7.5B++
MANA Anti-Personnel Turret 2942921382.116N/A0.5815.297%UN/A2920U20U6103500.1h20.9T*136.5T*
NS-11A 2942883400.847C0.6924.172%C+21.181%C+18DN/A5816h11.7B*48.5B+
NC4 Mag-Shot 2772726090.447C1.0918.44%D*24.632%B*7.8D-N/A3434.9h8.4C++45.7C
AF-19 Mercenary 2732688880.302D1.2312.583%F-22.015%C++4.9D-N/A3955.2h14.3C+113.3D--
AF-4 Cyclone 2472431162.095B+0.5627.732%B+22.634%B+51.7B++N/A2584.7h9B*32.3B+
NSX Daimyo 2392381261.889C0.3639.088%C94.118%C+35.5C--N/A956.7h2.9C7.4C
NS-44 Commissioner AE 2362351871.257C++0.2842.35%C++24.255%C+48C+N/A1224.9h2.9B+7B+
NS Decimator 3102301661.386B+0.1555.095%D3.043%B*40.4C**14C2725.7h3.3B**6B++
Hunter QCX 2282203890.566C+0.9730.694%D43.636%A10.9CN/A2920.1h3.6B+11.6C**
The Moonshot 221219663.318C1.7842.163%C+81.735%C**62.6BN/A1773.5h1.6B*3.8B+
Warden 2282192880.76C+0.7724.86%C17.808%D--10.7DN/A4420.4h10.4C+41.7C+
Rocklet Rifle 3722151671.287B**0.2544.092%D--N/A40.6B**29.6B+4145.3h25.4B**57.6B+
LA8 Rebel 2162132031.049C*0.4826.525%D29.108%B**38.7B+N/A1415.5h5.5B+20.7C*
Shrike 3092114400.48C1.0552.439%C-2.37%C20.3C9.4C--22210.4h5.9B+11.3C**
AF-23 Grinder 2102101161.81C+0.2823.552%D**20.952%A+28.8C+N/A867.3h4.7B**20.1C+
Gauss Compact Burst 2142092500.836C0.7022.197%D-19.139%D-11.2D--N/A3218.7h10.2B+45.7C+
Breaker Rocket Pods 2252071513.8B**12.2747.519%C+N/A108.9C*9.5C--4371.9h11.3B*23.8B+
MANA Anti-Vehicle Turret 2961961191.647A+0.1139.503%D5.102%A++1960M*1000C+310370.1h5.8A++14.6A*
Titan-150 HEAT 273192414.683C+3.1539.864%D-3.646%B+20.6C+8.7C+2359.3h4B++10B+
Tank Mine 274187812.309C+0.7867.797%A**N/A124.7B58C+11271.5h2.6D*3.8A+
Auraxium Mag-Cutter 1861838,9640.02C1.5116.806%D-1.639%D-0.6CN/A2331.9h1.8B+10.4C+
AF-18 Stalker AE 173173901.922C+0.3933.483%B+28.324%C+48.1C+N/A2013.6h10.8B+32.1B+
M96 Mjolnir-H 268173237.522A5.9950.123%C++N/A59.7B+32.8C++4002.9h26B*51.8B*
Carver 1731723,0400.057C+1.4814.053%D*18.023%C*1.2C-N/A3145.2h1.4C++9.6C
L100 Python AP 2381711412.214A10.6846.998%D--N/A57A++22.3B++4773h3.2B**6.8B**
MGR-C1 Charger 1751691860.909C+0.6226.285%C39.053%A*39.3C++1.4B**954.3h11.8B+44.9C**
NS Baron G5AE 1641631481.101C0.4343.867%C14.724%C+32.6CN/A865h3.5B*7.9C+
Mauler S6 1611612360.682C+0.8521.519%F-22.981%A+13.2DN/A7912.2h4.5B+20.7D-
Carnage AR 1611591371.161C+0.3727.604%B+28.302%B**45.4B++N/A1873.5h10.9B**39.7B*
M20 Basilisk 215159324.969B**3.4431.978%D7.547%B++20.9C++7.4C+1917.6h71.7B++224.2B+
AF-23 Grinder 151149851.753C0.2221.787%F25.503%A*30.4C+N/A904.9h4.3A19.7C++
Enforcer ML85 297144453.2C1.6730.695%D*1.389%D15D-15.9C+3089.6h16.2D-52.9F
L105 Zephyr 161140443.182D1.6532.472%D*N/A32.6D4.9D1704.3h6.2C*19.1C
Hardlight Dagger 1321315,3670.024C+1.5122.059%C-3.053%D0.5C+N/A1239.7h1.7B*7.8C**
Spear Anti-Vehicle Phalanx Turret 197130187.222C+5.6933.843%D--3.846%C+32.5C16.8C-3154h7.7C**22.7C+
M40 Fury 161124284.429C2.9031.786%CN/A31D9.3C+1854h12.9C++40.6C++
E540 Halberd-H 208121462.63C--1.1054.971%C+N/A23.7D-17.1C-2135.1h7.9D14.3D
AF-41 Hacksaw 123121542.241C+0.7131.015%C+20.661%A++34.6C**N/A1253.5h8.3C-26.9C+
AF-41 Hacksaw 120118542.185C+0.6531.047%C+19.492%A33.7C*N/A1413.5h8.6C27.7C+
Soldier Soaker 119117921.272C++0.2638.509%B+12.821%C97.5A++1.7B**3241.2h5.3B+13.8B++
Skyguard 214113472.404C+0.8728.317%C+1.77%C10.9D9.7C+17810.4h134.7C475.7C+
Impetus 111110701.571C+0.0439.606%B*33.636%B++68.8AN/A1921.6h3.7B**9.2B*
Enforcer ML65-H 197109462.37D0.8447.35%D*N/A21D-16.9D--2125.2h12.2B+25.8B
EM4-AE Longshot 104104254.16C++2.6347.968%B**83.654%B+74.3B**N/A1661.4h1.7B++3.5B*
NS-45 Pilot 101101601.683B0.1528.657%C-38.614%A+77.7B++N/A2411.3h6.1B+21.4B
NSX-P Tanto 101100891.124C*0.4125.644%C+36%A+23.8C+N/A1484.2h11.2B*43.5B+
M60-A Bulldog 11087521.673D0.1423.463%D*2.299%B*14.3D--3.8D886.1h7.4D*31.4D**
The Slasher 88874,7950.018D1.5211.626%F3.448%D-0.6C--N/A2144h1.8B++15.6C
NSX Tengu 8685980.867C0.6736.56%C+27.059%B**24.3C--N/A833.5h13.6C++37.1C*
M20 Mustang 144811860.435C-1.1021.57%D**1.235%C--4.7D-3.6D-6317.3h129C+598.3D
NC08 Mag-Scatter 8078900.867C+0.6752.688%C++26.923%A*39C**1A+1082h3.8B+7.2B+
NCM1 Scattercannon 7171541.315C+0.2228.095%D--19.718%B**15.8DN/A1064.5h8.5C+30.4C--
M20 Basilisk 11071174.176B++2.6434.138%C-7.042%B+16.5C-9.1C++2224.3h106.3C+311.5C+
G30 Walker 9765173.824C*2.2928.535%C+4.615%C*17.6C**8.6C+1853.7h175.6B++615.4B+
NS-AM7 AE/NC Archer 8858960.604C+0.9355.877%C5.172%D*6.6C3.4C+428.8h10.7B+19.1B+
NC05 Jackhammer 5555401.375C++0.1642.96%C+36.364%S50BN/A3771.1h4.3B+10.1B
NSX Yumi 5555401.375C+0.1622.163%D-36.364%B**26.2CN/A712.1h9.1B**41B+
NSX-P Naginata 5453351.514C++0.0221.565%C32.076%B+53C**1C+3491h9.8B*45.3B+
NCM3 Raven 8653580.914C++0.6241.396%C*1.887%D6.9D4.3D867.7h29.5C++71.4C**
AF-22 Crow 9652880.591C++0.9462.885%D1.923%C14.1C11.9C++1913.7h7.5B+11.9B
M40 Fury 6451133.923C--2.3927.009%D--1.961%C++26.8D--6.8D2991.9h14.2C+52.7C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret179371.4h
Spawn Beacon179890.9h
Nano-Armor Kit446587,43345.8h
AE Nano-Armor Kit96124,0877.1h
AE Medical Applicator17666,4965.5h
Nanite Revive Grenade02,6370.7h
Medical Kit3383,3044.9h
Medical Applicator703303,45121.2h
Spitfire Auto-Turret91890.3h
Restoration Kit395220.9h
Motion Spotter72730.4h
Deconstruction Tool04880.1h
Recon Detection Device20110,72014.7h
Shield Recharging Field14611,7774.4h
Ammunition Package718,6263.7h
Anti-Infantry MANA Turret439241.8h
Snowman Soldier101680.2h
Nano-Repair Grenade02240.1h
Hardlight Barrier274130.7h

Check the help document for the dictionary if you want to learn more about words used here.


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