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Maj. General CipherGoesBlue[CQF] CipherGoesBlue
NC BR 86

KDR: 6.67

Score: 7m

Last Seen: Sep 14th, 2018 2:14 PM
- OFFLINE - 196.6 hour(s)

Battle Rank 86 - New Conglomerate on Briggs - Outfit Leader of Close Quarter Fights[CQF] Close Quarter Fights
NC outfit on Briggs

Members: 12
Level Progress (to 87): 40%
Level 100 Progress: 37% 656h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang C150 Dalton Vortek Rotary M30 Mustang AH M20 Kestrel AF-19 Mercenary NC6 Gauss SAW Hyena Missile Launcher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $447,858 MLG Score: 358
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.387%28.721%787510037661.528945.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.059%1.257A1.284A0.587B+HEAD ++ (~15.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.606B+8.10.432B21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.02%0.746%1472310056,032401289515.005208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.231%-0.997D---0.803D-1.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.40.276C*32.30.384C**83.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.211%2.506%1717510032,594128132320.2656196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.286%-1.106D*-0.464D2.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.861B*3.90.899B*12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.339%90.076%1717110071315802.25862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.087B**1.516A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.60.492B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.785%18.605%171711007863202.6875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.293A0.848B*-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.403B4.50.077C+3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Close Quarter Fights[CQF] Close Quarter Fights
NC outfit on Briggs

Members: 12
7m287.9%301 (18.1k)283 (17k)6.6675113,1151,9677.5216186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC100897525.079%3.866%9712:395

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 9:09 AMSep 4th, 2018 12:48 PMSep 20th, 2018 9:31 PM (2d) (PST)Sep 14th, 2018 10:44 AM (8d) (PST)Sep 14th, 2018 10:14 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,053171,0360.5290.0790.0202.1410.215358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,1741,02362,15132511281316,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
413.5h/17.2d 1,680 507 3,529 53.1k 89 345 5,332 26.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:228
Deaths:150
KDR:1.520
Accuracy:25.561% B++
HSR:30.702% A++
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
Kills:314
Deaths (as Engineer):194
Deaths (to Engineers):756
KDR:1.61856
Kill Difference:120
Playtime:377.597 hours
Usage:91%
Score:6.527m
Score/min:288
Accuracy (listed only):41.173%
HSR (listed only):24.653%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:215
Deaths:98
KDR:2.194
Accuracy:28.582% A++
HSR:27.907% B*
Kills:215
Deaths (as Heavy Assault):98
Deaths (to Heavy Assaults):334
KDR:2.19388
Kill Difference:117
Playtime:10.995 hours
Usage:3%
Score:0.168m
Score/min:254
Accuracy (listed only):28.582%
HSR (listed only):27.907%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:228
Deaths:150
KDR:1.520
Accuracy:25.561% B++
HSR:30.702% A++
AF-4AE Cyclone
B**
Kills:161
Deaths:64
KDR:2.516
Accuracy:30.490% B
HSR:34.162% B**
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
Kills:475
Deaths (as Light Assault):258
Deaths (to Light Assaults):256
KDR:1.84109
Kill Difference:217
Playtime:11.941 hours
Usage:3%
Score:0.166m
Score/min:231
Accuracy (listed only):37.612%
HSR (listed only):27.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:161
Deaths:64
KDR:2.516
Accuracy:30.490% B
HSR:34.162% B**
EM4-AE Longshot
A
Kills:131
Deaths:48
KDR:2.729
Accuracy:42.339% C++
HSR:90.076% A
NS-44 Commissioner AE
D-
Kills:105
Deaths:106
KDR:0.991
Accuracy:25.523% F-
HSR:17.143% D-
Kills:397
Deaths (as Infiltrator):218
Deaths (to Infiltrators):198
KDR:1.8211
Kill Difference:179
Playtime:8.084 hours
Usage:2%
Score:0.097m
Score/min:200
Accuracy (listed only):32.784%
HSR (listed only):47.127%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:161
Deaths:64
KDR:2.516
Accuracy:30.490% B
HSR:34.162% B**
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
NC1 Gauss Rifle
A
Kills:57
Deaths:52
KDR:1.096
Accuracy:27.075% B**
HSR:29.825% A
Kills:304
Deaths (as Combat Medic):160
Deaths (to Combat Medics):84
KDR:1.9
Kill Difference:144
Playtime:4.386 hours
Usage:1%
Score:0.056m
Score/min:213
Accuracy (listed only):38.117%
HSR (listed only):27.530%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:2,984
V. Kills:1,722 173%
Deaths:387
KDR:7.711
Accuracy:25.130% D-
KPH:23.900 B**
VKPH:13.800 B+
Vortek Rotary
A++
Kills:1,831
V. Kills:922 198%
Deaths:177
KDR:10.345
Accuracy:35.637% B*
KPH:34.800 A++
VKPH:17.500 B*
M30 Mustang AH
A+
Kills:1,217
V. Kills:133 N/A
Deaths:88
KDR:13.830
Accuracy:64.636% B**
KPH:98.400 A+
VKPH:10.800 A+
M20 Kestrel
A
Kills:1,177
V. Kills:675 174%
Deaths:82
KDR:14.354
Accuracy:34.659% B*
KPH:36.400 A
VKPH:20.900 B++
Breaker Rocket Pods
B*
Kills:83
V. Kills:23 346%
Deaths:5
KDR:16.600
Accuracy:61.462% A+
KPH:89.200 C++
VKPH:24.700 B*
Kills:7,292 (7,209 + 0)
Deaths:739
KDR:9.867
VKDR:4.702
Vehicle Kills:3,475
Kill Difference:6,553
Playtime:222.942 hours
Usage:54%
Score:2.619m
Score/min:196
Piloting Accuracy:34.659%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:2,127
V. Kills:1,174 181%
Deaths:163
KDR:13.049
Accuracy:26.073% D*
KPH:57.300 A+
VKPH:31.600 B+
L-30R Vektor
C
Kills:99
V. Kills:49 198%
Deaths:41
KDR:2.415
Accuracy:28.410% D--
KPH:8.100 C
VKPH:4 C--
CAS30 Tank Buster
C
Kills:66
V. Kills:41 157%
Deaths:56
KDR:1.179
Accuracy:41.133% C
KPH:4.600 D
VKPH:2.900 D--
Dual-75 Duster
B**
Kills:52
V. Kills:5 N/A
Deaths:1
KDR:52
Accuracy:50.090% A++
KPH:92.800 B+
VKPH:8.900 B**
Kills:2,344 (165 + 2,179)
Deaths:261
KDR:8.981
VKDR:4.862
Vehicle Kills:1,269
Kill Difference:2,083
Playtime:64.220 hours
Usage:16%
Score:0.819m
Score/min:213
Piloting Accuracy:41.133%
Gunner Accuracy:50.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:70
V. Kills:30 226%
Deaths:6
KDR:11.667
Accuracy:47.797% B+
KPH:35 B+
VKPH:15 C+
Kills:70 (0 + 70)
Deaths:6
KDR:11.667
VKDR:5
Vehicle Kills:30
Kill Difference:64
Playtime:1.999 hours
Usage:0%
Score:0.025m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:47.797%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:131
V. Kills:10 N/A
Deaths:4
KDR:32.750
Accuracy:66.699% A++
KPH:331.900 M**
VKPH:25.300 M**
M96 Mjolnir-H
M+
Kills:117
V. Kills:61 189%
Deaths:9
KDR:13
Accuracy:59.960% B**
KPH:109.300 M+
VKPH:57 A++
Kills:248 (0 + 248)
Deaths:13
KDR:19.077
VKDR:5.462
Vehicle Kills:71
Kill Difference:235
Playtime:1.466 hours
Usage:0%
Score:0.057m
Score/min:647
Driving Accuracy:N/A%
Gunner Accuracy:59.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:171
V. Kills:6 N/A
Deaths:4
KDR:42.750
Accuracy:18.819% C**
KPH:107 A
VKPH:3.800 B**
M12 Kobalt
A
Kills:95
V. Kills:6 N/A
Deaths:3
KDR:31.667
Accuracy:21.251% B*
KPH:75.100 C++
VKPH:4.700 A
Kills:266 (0 + 266)
Deaths:7
KDR:38
VKDR:1.714
Vehicle Kills:12
Kill Difference:259
Playtime:2.863 hours
Usage:1%
Score:0.079m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:21.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 4,7062,9843877.711A**1.0425.13%D-N/A23.9B**13.8B+170124.7h45.4B**180.5B*
C150 Dalton 3,3012,12716313.049B**6.3826.073%D*N/A57.3A+31.6B+32337.1h2.4A9.1B++
Vortek Rotary 2,7531,83117710.345M*3.6835.637%B*1.42%D34.8A++17.5B*19352.6h28.3B**79.4B**
M30 Mustang AH 1,3501,2178813.83B**7.1664.636%B**N/A98.1A+10.7A+35312.4h6.5B+10.1B+
M20 Kestrel 1,8521,1778214.354S7.6934.659%B*N/A36.3A20.8B++22532.4h54.2B++156.3B*
AF-19 Mercenary 2312281501.52B*5.1525.561%B++30.702%A++17.3C+N/A5513.2h10.3B++40.1B++
NC6 Gauss SAW 218215982.194B*4.4728.582%A++27.907%B*55.1AN/A1793.9h7.5B*26.3B*
Hyena Missile Launcher 3162081613U6.3337.841%B*N/A109.5S56.8S7031.9h6.7M+17.8A*
M12 Kobalt 177171442.75M+36.0818.819%C**17.544%C+106.9A3.8B**4671.6h13.9B**73.7B+
AF-4AE Cyclone 162161642.516B++4.1530.49%B34.162%B**42.4CN/A1033.8h8.1B+26.7B+
C85 Canister-H 141131432.75B**26.0866.699%A++5.344%F327.5M**25M**7660.4h5.2B+7.8B*
EM4-AE Longshot 131131482.729C3.9442.339%C++90.076%A39.7CN/A1223.3h1.6B*3.8B+
M96 Mjolnir-H 178117913M6.3359.96%B**N/A106.4M55.5A++6011.1h23.2B*38.7B**
NS-44 Commissioner AE 1071051060.991C+5.6825.523%F-17.143%D-13.3D--N/A427.9h3.6C+14.1D--
L-30R Vektor 14899412.415C++4.2528.41%D--N/A8.1C4C--6712.2h37B++130.2B+
M12 Kobalt 10195331.667A*25.0021.251%B*20%B73.1C++4.6A4491.3h19.2C+90.5C**
Mauler S6 8686441.955A4.7156.785%A++18.605%B++45.3B**N/A1181.9h4.5B+7.9B*
Breaker Rocket Pods 10683516.6A9.9361.462%A+N/A92.2C++25.6B*6970.9h11.9B++19.3B++
E540 Halberd 10070611.667B++5.0047.797%B+1.429%D--35B+15C+2122h4A8.4B**
CAS30 Tank Buster 10766561.179C+5.4941.133%CN/A4.6D2.9D--4914.3h44.5B+108.1B+
NC1 Gauss Rifle 5857521.096C++5.5727.075%B**29.825%A31.7B+N/A1161.8h9.8B**36.4B*
M60-A Bulldog 625787.125B+0.4639.894%B+N/A43.8B+3.8D2331.3h5.3B13.2B++
Dual-75 Duster 5752152M**45.3350.09%A++N/A86.7C**8.3B*2430.6h5.3C**10.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1770.2h
Spawn Beacon4820.2h
Nano-Armor Kit3467,80813.3h
AE Nano-Armor Kit61108,88017.4h
Medical Applicator32,8860.2h
AE Medical Applicator164,1520.5h
Ammunition Package14710.4h

Check the help document for the dictionary if you want to learn more about words used here.


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