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Deputy Director CipherGoesBlue[T0XN] CipherGoesBlue
NC BR 92

KDR: 6.9

Score: 9.3m

Last Seen: Apr 21st, 2019 11:31 AM
- OFFLINE - 17.5 hour(s)

Battle Rank 92 - New Conglomerate on Connery - Outfit Member of VenymNC[T0XN] VenymNC
NC outfit on Connery

Members: 19
Level Progress (to 93): 59%
Level 100 Progress: 49% 495h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang C150 Dalton Vortek Rotary M30 Mustang AH M20 Kestrel NC6 Gauss SAW Hyena Missile Launcher Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $530,424 MLG Score: 424
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.339%30.445%924610291,3272.029054.868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.853%1.804A++1.498A+-0.784D-HEAD ++ (~15.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.65B+7.90.444B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.055%0.666%1337310327,504550373613.6189201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.189%-0.941D---0.862D--1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.60.285C*32.40.381C**83.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.633%1.744%2197510303,899152206625.4837189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.161%-1.057D*-0.642D2.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.883B*3.40.913B*10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.824%89.697%2197110341657602.14286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.323A1.477A+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.60.506B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.785%18.605%219711034863702.26316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.277A0.804B++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.403B4.50.078C+3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VenymNC[T0XN] VenymNC
NC outfit on Connery

Members: 19
9.3m266.4%322 (19.3k)304 (18.2k)6.8972217,3812,5207.7896892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035133325.018%4.252%10612:125

92% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 9:09 AMApr 8th, 2019 5:14 AMApr 21st, 2019 6:48 PM (22h) (PST)Apr 21st, 2019 8:28 AM (1d) (PST)Apr 21st, 2019 7:31 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,138191,1190.5680.0820.0242.1280.231424

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,2951,12567,17034511281418,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
510h/21.3d 2,249 739 4,479 65.1k 102 408 7,065 34.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:228
Deaths:150
KDR:1.520
Accuracy:25.561% B++
HSR:30.702% A++
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
Kills:314
Deaths (as Engineer):194
Deaths (to Engineers):981
KDR:1.61856
Kill Difference:120
Playtime:469.127 hours
Usage:92%
Score:8.648m
Score/min:307
Accuracy (listed only):41.173%
HSR (listed only):24.653%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:672
Deaths:249
KDR:2.699
Accuracy:32.515% A*
HSR:33.185% A++
Kills:672
Deaths (as Heavy Assault):249
Deaths (to Heavy Assaults):434
KDR:2.6988
Kill Difference:423
Playtime:18.536 hours
Usage:4%
Score:0.308m
Score/min:277
Accuracy (listed only):32.515%
HSR (listed only):33.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:228
Deaths:150
KDR:1.520
Accuracy:25.561% B++
HSR:30.702% A++
AF-4AE Cyclone
A
Kills:199
Deaths:81
KDR:2.457
Accuracy:30.703% C**
HSR:35.176% A
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
Kills:513
Deaths (as Light Assault):275
Deaths (to Light Assaults):315
KDR:1.86545
Kill Difference:238
Playtime:11.949 hours
Usage:2%
Score:0.166m
Score/min:231
Accuracy (listed only):37.683%
HSR (listed only):28.161%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
A
Kills:199
Deaths:81
KDR:2.457
Accuracy:30.703% C**
HSR:35.176% A
EM4-AE Longshot
A
Kills:165
Deaths:55
KDR:3
Accuracy:43.824% C**
HSR:89.697% A
NS-44 Commissioner AE
D--
Kills:111
Deaths:113
KDR:0.982
Accuracy:25.720% F-
HSR:17.117% D--
NS-AM7 AE/NC Archer
D*
Kills:57
Deaths:74
KDR:0.770
Accuracy:40.659% F--
HSR:7.018% D*
Kills:532
Deaths (as Infiltrator):323
Deaths (to Infiltrators):250
KDR:1.64706
Kill Difference:209
Playtime:9.359 hours
Usage:2%
Score:0.114m
Score/min:202
Accuracy (listed only):35.226%
HSR (listed only):37.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A
Kills:199
Deaths:81
KDR:2.457
Accuracy:30.703% C**
HSR:35.176% A
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
NC1 Gauss Rifle
A
Kills:60
Deaths:53
KDR:1.132
Accuracy:27.638% B**
HSR:30% A
Kills:345
Deaths (as Combat Medic):178
Deaths (to Combat Medics):134
KDR:1.9382
Kill Difference:167
Playtime:4.531 hours
Usage:1%
Score:0.058m
Score/min:212
Accuracy (listed only):38.375%
HSR (listed only):27.927%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:3,919
V. Kills:2,232 176%
Deaths:497
KDR:7.885
Accuracy:25.546% D-
KPH:25.800 B**
VKPH:14.700 B++
Vortek Rotary
A++
Kills:2,150
V. Kills:1,085 198%
Deaths:214
KDR:10.047
Accuracy:35.135% B++
KPH:37.100 A++
VKPH:18.700 B**
M30 Mustang AH
A++
Kills:1,435
V. Kills:153 N/A
Deaths:106
KDR:13.538
Accuracy:64.644% B**
KPH:98.400 A+
VKPH:10.500 A++
M20 Kestrel
B**
Kills:1,227
V. Kills:705 174%
Deaths:83
KDR:14.783
Accuracy:34.951% B++
KPH:36.700 B**
VKPH:21.100 B+
Breaker Rocket Pods
M+
Kills:267
V. Kills:74 356%
Deaths:8
KDR:33.375
Accuracy:61.715% A+
KPH:186.100 B**
VKPH:51.600 M+
Kills:8,998 (8,731 + 0)
Deaths:908
KDR:9.910
VKDR:4.680
Vehicle Kills:4,249
Kill Difference:8,090
Playtime:259.031 hours
Usage:51%
Score:3.262m
Score/min:210
Piloting Accuracy:34.951%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:3,376
V. Kills:1,846 183%
Deaths:239
KDR:14.126
Accuracy:25.918% D*
KPH:59.800 A++
VKPH:32.700 B++
CAS30 Tank Buster
C+
Kills:213
V. Kills:114 185%
Deaths:99
KDR:2.152
Accuracy:41.840% C
KPH:7.900 C+
VKPH:4.200 D
L-30R Vektor
C
Kills:133
V. Kills:69 190%
Deaths:55
KDR:2.418
Accuracy:31.266% D-
KPH:9.100 C
VKPH:4.700 C
AP30 Shredder
A++
Kills:60
V. Kills:29 200%
Deaths:8
KDR:7.500
Accuracy:31.799% C++
KPH:56.500 A++
VKPH:27.300 B**
L105 Zephyr
B+
Kills:59
V. Kills:11 N/A
Deaths:3
KDR:19.667
Accuracy:38.985% C
KPH:57.500 C*
VKPH:10.700 B+
Dual-75 Duster
B++
Kills:57
V. Kills:5 N/A
Deaths:3
KDR:19
Accuracy:49.228% A
KPH:81 C**
VKPH:7.100 B++
Kills:3,898 (346 + 3,552)
Deaths:407
KDR:9.577
VKDR:5.096
Vehicle Kills:2,074
Kill Difference:3,491
Playtime:100.682 hours
Usage:20%
Score:1.429m
Score/min:237
Piloting Accuracy:31.266%
Gunner Accuracy:49.228%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:115
V. Kills:47 240%
Deaths:6
KDR:19.167
Accuracy:49.346% B+
KPH:44.400 A+
VKPH:18.100 B++
Kills:115 (0 + 115)
Deaths:6
KDR:19.167
VKDR:7.833
Vehicle Kills:47
Kill Difference:109
Playtime:2.592 hours
Usage:1%
Score:0.033m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:49.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:134
V. Kills:10 N/A
Deaths:5
KDR:26.800
Accuracy:65.367% A+
KPH:298.500 M**
VKPH:22.300 M++
M96 Mjolnir-H
M+
Kills:117
V. Kills:61 189%
Deaths:9
KDR:13
Accuracy:59.960% A
KPH:108.900 M+
VKPH:56.800 A++
Kills:251 (0 + 251)
Deaths:14
KDR:17.929
VKDR:5.071
Vehicle Kills:71
Kill Difference:237
Playtime:1.524 hours
Usage:0%
Score:0.057m
Score/min:626
Driving Accuracy:N/A%
Gunner Accuracy:59.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:175
V. Kills:6 N/A
Deaths:4
KDR:43.750
Accuracy:18.871% C*
KPH:104.700 A
VKPH:3.600 B++
M12 Kobalt
A
Kills:99
V. Kills:6 N/A
Deaths:3
KDR:33
Accuracy:21.289% B++
KPH:74.400 C++
VKPH:4.500 A
Kills:274 (0 + 274)
Deaths:7
KDR:39.143
VKDR:1.714
Vehicle Kills:12
Kill Difference:267
Playtime:3.001 hours
Usage:1%
Score:0.080m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:21.289%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 6,1513,9194977.885A*0.9925.546%D-N/A25.9B**14.7B++184151.6h44.7B**175.2B*
C150 Dalton 5,2223,37623914.126B**7.2325.918%D*N/A59.9A++32.7B++35456.4h2.3A9B++
Vortek Rotary 3,2352,15021410.047M++3.1535.135%B++1.302%D37.1A++18.7B**21357.9h27.1B**77.1B**
M30 Mustang AH 1,5881,43510613.538B**6.6464.644%B**N/A98.3A+10.5A++34014.6h6.8B+10.5B+
M20 Kestrel 1,9321,2278314.783M**7.8934.951%B++N/A36.6B**21B+23133.5h55.3B++158.3B*
NC6 Gauss SAW 6846722492.699A++4.2032.515%A*33.185%A++73A*1.3A++1849.2h7.1B**21.9B*
Hyena Missile Launcher 4242782113.238U6.3437.31%B+N/A95.9S50.3S6542.9h7.2M+19.2A++
Breaker Rocket Pods 341267833.375M*26.4861.715%A+N/A190.7B**52.9M++9761.4h8.6B**13.9B**
AF-19 Mercenary 2312281501.52B**5.3825.561%B++30.702%A++17.3C+N/A5613.2h10.3B*40.1B+
CAS30 Tank Buster 327213992.152B*4.7541.84%CN/A7.9C+4.2D6626.9h36.3C*86.7B+
AF-4AE Cyclone 200199812.457B*4.4430.703%C**35.176%A43.3CN/A1034.6h7.7B*25B+
M12 Kobalt 181175443.75M+36.8518.871%C*17.143%C102.9A3.5B++4561.7h13.7B**72.7B+
EM4-AE Longshot 165165553C3.9043.824%C**89.697%A44.6C+N/A1263.7h1.6B*3.6B++
C85 Canister-H 144134526.8A19.9065.367%A+5.224%F335S25M**6830.4h5.4B+8.2B*
L-30R Vektor 202133552.418C+4.4831.266%D-N/A9.1C4.7C7914.6h41.6B*133.2B+
M96 Mjolnir-H 178117913M6.1059.96%AN/A106.4M+55.5A++6001.1h23.2B**38.7A
E540 Halberd 162115619.167A+12.2749.346%B+N/A44.2A+18.1B++2142.6h3.3A++6.6A+
NS-44 Commissioner AE 1131111130.982C+5.9225.72%F-17.117%D--12.3D*N/A399h3.6C+14.1D-
M12 Kobalt 10599333M26.1021.289%B++19.192%C+76.2C*4.6A4341.3h19C+89.2B
Mauler S6 8686441.955B*4.9456.785%A++18.605%B++45.3B**N/A1181.9h4.5B+7.9B*
A30 Walker 1268199U2.1015.885%D*N/A81S45S7531h17.4A++109.4A
M60-A Bulldog 676187.625B+0.7338.278%BN/A43.6B4.3C-2691.4h5.2B+13.7B+
NC1 Gauss Rifle 6160531.132C++5.7727.638%B**30%A31.6B+N/A1221.9h9.9B**35.7B*
AP30 Shredder 896087.5C*0.6031.799%C++N/A54.5A++26.4B*3821.1h56.4B++177.5B++
L105 Zephyr 7059319.667B*12.7738.985%CN/A59C**11B+3281h6.1C*15.7C++
Dual-75 Duster 6257319B*12.1049.228%AN/A81.4C**7.1B++2420.7h5.6C*11.4B+
NS-AM7 AE/NC Archer 8157740.77C++6.1340.659%F--7.018%D*3.2D-1.3D--1917.9h15.8C+38.9D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11260.2h
Spawn Beacon41020.2h
Nano-Armor Kit3467,80813.3h
AE Nano-Armor Kit72160,22126.1h
Medical Kit81490.6h
Medical Applicator32,8860.2h
AE Medical Applicator164,1710.5h
Ammunition Package15200.5h

Check the help document for the dictionary if you want to learn more about words used here.


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