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CipherGoesBlue[CQF] CipherGoesBlue
NC BR 100

KDR: 7.97

Score: 19m

Last Seen: Feb 29th, 2020 11:20 AM
- OFFLINE - 148.8 hour(s)

Battle Rank 107 (100 total) - New Conglomerate on Connery
Level Progress (to 108): 70%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Mustang Vortek Rotary M30 Mustang AH CAS30 Tank Buster M20 Kestrel M20 Wyvern NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.716%30.912%949612261,5141.966235.999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.831%1.841A++1.494A+-0.674DHEAD ++ (~15.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.642B+8.20.428B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.582%0.477%10633122911,3291065674110.6276168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.947%-0.919D---1.018D*1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1150.292C*32.90.383C**82.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.01%1.205%531123183247680.336032120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.385C**-0.847D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*2.70.787B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.116%0.66%27965122712,120381660331.811184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.687%-1.025D*-0.934D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.921B*2.40.941B*7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.208%89.222%2796112311678801.87641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.242B**1.431A-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.632B+1.60.505B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.785%18.605%279611231865001.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.249B**0.751B++-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B4.50.079C+3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19m245.5%346 (20.8k)323 (19.4k)7.9650634,4254,3229.3466100 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232222025.688%2.495%6413:316

94% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 9:09 AMDec 18th, 2019 11:40 PMFeb 29th, 2020 10:14 AM (31d) (PST)Feb 29th, 2020 9:06 AM (31d) (PST)Feb 29th, 2020 7:20 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,323131,3100.5870.0740.0152.0930.266276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,41077078,64035411261619,389

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
977.8h/40.7d 5,971 859 8,818 122.8k 147 562 15,592 77.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:232
Deaths:151
KDR:1.536
Accuracy:25.698% B+
HSR:30.604% A+
Mauler S6
A+
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A+
HSR:18.605% B++
Kills:318
Deaths (as Engineer):195
Deaths (to Engineers):2,028
KDR:1.63077
Kill Difference:123
Playtime:923.176 hours
Usage:94%
Score:18.189m
Score/min:328
Accuracy (listed only):41.242%
HSR (listed only):24.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A++
Kills:308
Deaths:143
KDR:2.154
Accuracy:30.393% C++
HSR:38.636% A++
AF-19 Mercenary
A+
Kills:232
Deaths:151
KDR:1.536
Accuracy:25.698% B+
HSR:30.604% A+
Mauler S6
A+
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A+
HSR:18.605% B++
Kills:626
Deaths (as Light Assault):338
Deaths (to Light Assaults):438
KDR:1.85207
Kill Difference:288
Playtime:12.600 hours
Usage:1%
Score:0.167m
Score/min:221
Accuracy (listed only):37.625%
HSR (listed only):29.282%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:697
Deaths:257
KDR:2.712
Accuracy:32.499% A*
HSR:33.716% A++
Kills:697
Deaths (as Heavy Assault):257
Deaths (to Heavy Assaults):623
KDR:2.71206
Kill Difference:440
Playtime:27.868 hours
Usage:3%
Score:0.409m
Score/min:244
Accuracy (listed only):32.499%
HSR (listed only):33.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
A++
Kills:308
Deaths:143
KDR:2.154
Accuracy:30.393% C++
HSR:38.636% A++
EM4-AE Longshot
A
Kills:167
Deaths:57
KDR:2.930
Accuracy:43.208% C++
HSR:89.222% A
NS-44 Commissioner AE
D*
Kills:112
Deaths:115
KDR:0.974
Accuracy:25.731% F-
HSR:16.964% D*
NS-AM7 AE/NC Archer
D**
Kills:104
Deaths:415
KDR:0.251
Accuracy:40.582% F--
HSR:5.769% D**
Kills:691
Deaths (as Infiltrator):730
Deaths (to Infiltrators):331
KDR:0.94658
Kill Difference:39
Playtime:11.978 hours
Usage:1%
Score:0.122m
Score/min:170
Accuracy (listed only):34.978%
HSR (listed only):37.648%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:6,510
V. Kills:3,633 179%
Deaths:578
KDR:11.263
Accuracy:26.444% D
KPH:30.900 A++
VKPH:17.200 B**
Vortek Rotary
A*
Kills:3,293
V. Kills:1,684 195%
Deaths:216
KDR:15.245
Accuracy:35.177% B*
KPH:44.500 A*
VKPH:22.800 A+
M30 Mustang AH
A+
Kills:1,526
V. Kills:165 N/A
Deaths:106
KDR:14.396
Accuracy:64.428% B**
KPH:94.500 A
VKPH:10.200 A+
M20 Kestrel
A
Kills:1,307
V. Kills:746 175%
Deaths:86
KDR:15.198
Accuracy:35.028% B*
KPH:37.600 A
VKPH:21.500 B*
Breaker Rocket Pods
M++
Kills:273
V. Kills:75 359%
Deaths:8
KDR:34.125
Accuracy:61.789% A+
KPH:187.200 A
VKPH:51.400 M++
Kills:12,909 (12,636 + 0)
Deaths:994
KDR:12.987
VKDR:6.341
Vehicle Kills:6,303
Kill Difference:11,915
Playtime:337.321 hours
Usage:34%
Score:4.825m
Score/min:238
Piloting Accuracy:35.028%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:11,544
V. Kills:6,075 190%
Deaths:374
KDR:30.866
Accuracy:25.665% D*
KPH:70.600 A*
VKPH:37.100 B**
CAS30 Tank Buster
A+
Kills:1,385
V. Kills:1,005 138%
Deaths:186
KDR:7.446
Accuracy:58.522% A+
KPH:11.900 B*
VKPH:8.600 B+
L-30R Vektor
B+
Kills:389
V. Kills:168 230%
Deaths:60
KDR:6.483
Accuracy:35.702% C
KPH:13.300 B+
VKPH:5.700 C+
AP30 Shredder
A+
Kills:209
V. Kills:111 187%
Deaths:10
KDR:20.900
Accuracy:40.685% A+
KPH:57.900 A
VKPH:30.700 A+
L105 Zephyr
B+
Kills:62
V. Kills:12 N/A
Deaths:3
KDR:20.667
Accuracy:39.936% C
KPH:58.500 C++
VKPH:11.300 B+
Dual-75 Duster
C+
Kills:60
V. Kills:5 N/A
Deaths:3
KDR:20
Accuracy:44.501% B++
KPH:63.700 C
VKPH:5.300 C+
Kills:13,649 (1,774 + 11,875)
Deaths:636
KDR:21.461
VKDR:11.597
Vehicle Kills:7,376
Kill Difference:13,013
Playtime:314.948 hours
Usage:32%
Score:4.704m
Score/min:249
Piloting Accuracy:35.702%
Gunner Accuracy:44.501%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:139
V. Kills:53 257%
Deaths:6
KDR:23.167
Accuracy:51.411% B**
KPH:45.300 A+
VKPH:17.300 B+
Titan-150 AP
B*
Kills:83
V. Kills:41 198%
Deaths:2
KDR:41.500
Accuracy:45.010% D
KPH:34.700 B*
VKPH:17.200 B+
Enforcer ML85
N/A
Kills:50
V. Kills:29 167%
Deaths:6
KDR:8.333
Accuracy:43.459% N/A
KPH:28.500 N/A
VKPH:16.500 N/A
Kills:272 (83 + 189)
Deaths:14
KDR:19.429
VKDR:8.786
Vehicle Kills:123
Kill Difference:258
Playtime:7.214 hours
Usage:1%
Score:0.155m
Score/min:358
Driving Accuracy:45.010%
Gunner Accuracy:43.459%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M+
Kills:141
V. Kills:10 N/A
Deaths:6
KDR:23.500
Accuracy:61.358% B**
KPH:277.500 M+
VKPH:19.700 M+
M96 Mjolnir-H
M+
Kills:132
V. Kills:69 189%
Deaths:9
KDR:14.667
Accuracy:58.040% B**
KPH:105.900 M+
VKPH:55.400 A++
Kills:273 (0 + 273)
Deaths:15
KDR:18.200
VKDR:5.267
Vehicle Kills:79
Kill Difference:258
Playtime:1.755 hours
Usage:0%
Score:0.066m
Score/min:627
Driving Accuracy:N/A%
Gunner Accuracy:58.040%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:186
V. Kills:6 N/A
Deaths:4
KDR:46.500
Accuracy:19.030% C++
KPH:101.500 B**
VKPH:3.300 B+
M12 Kobalt
B*
Kills:110
V. Kills:6 N/A
Deaths:3
KDR:36.667
Accuracy:20.944% B++
KPH:75.500 C++
VKPH:4.100 B*
Kills:296 (0 + 296)
Deaths:7
KDR:42.286
VKDR:1.714
Vehicle Kills:12
Kill Difference:289
Playtime:3.291 hours
Usage:0%
Score:0.085m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:20.944%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:982
V. Kills:482 203%
Deaths:4
KDR:245.500
Accuracy:47.854% A++
KPH:53.600 A++
VKPH:26.300 A++
VLG Missile Launcher
C*
Kills:121
V. Kills:49 242%
Deaths:
KDR:
Accuracy:58.262% B+
KPH:54.500 C+
VKPH:22.100 C*
Kills:1,103 (0 + 1,103)
Deaths:4
KDR:275.750
VKDR:132.750
Vehicle Kills:531
Kill Difference:1,099
Playtime:20.542 hours
Usage:2%
Score:0.335m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:58.262%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 17,61911,54437430.866M++22.9025.665%D*N/A70.6A*37.1B**406163.6h2A7.8B*
M20 Mustang 10,1436,51057811.263M*3.3026.444%DN/A30.9A++17.2B**218211h42.2B**159.4B**
Vortek Rotary 4,9773,29321615.245M**7.2835.177%B*N/A44.5A*22.8A+25974h26.5A75.4A
M30 Mustang AH 1,6911,52610614.396B++6.4364.428%B**N/A94.2B**10.2A+33116.2h6.9B+10.6B+
CAS30 Tank Buster 2,3901,3851867.446M++0.5258.522%A+N/A11.9B*8.6B+65116.5h43.6B+74.5B*
M20 Kestrel 2,0531,3078615.198A*7.2335.028%B*N/A37.6A21.4B*23834.8h54.6B++156B++
M20 Wyvern 1,4649824245.5U237.5347.854%A++N/A53.7A++26.3A++27218.3h53.9B*112.5B**
NC6 Gauss SAW 7096972572.712A5.2532.499%A*33.716%A++67.7A+1.2A+17510.3h7.1B*21.8B*
A30 Walker 6444322318.783S10.8228.895%B*N/A59.2M*29A*7117.3h43.1A149.1B**
L-30R Vektor 557389606.483A*1.4835.702%CN/A13.3B+5.8C+8829.2h42B*117.8B**
Hyena Missile Launcher 4893202313.913U5.9538.216%B+N/A94.1S49.7S7513.4h7.8A**20.4A++
AF-4AE Cyclone 3113081432.154B+5.8130.393%C++38.636%A++37.1DN/A968.3h8.1B++26.6B+
Breaker Rocket Pods 348273834.125M26.1661.789%A+N/A182B**50M++10451.5h8.9B**14.4B**
AF-19 Mercenary 2352321511.536B++6.4325.698%B+30.604%A+16.8CN/A5713.8h10.3B++40B++
AP30 Shredder 3202091020.9A12.9340.685%A+N/A58.1A30.8A+3793.6h71.1C*174.7B++
M12 Kobalt 192186446.5M+38.5319.03%C++17.204%C103.3B**3.3B+4391.8h13.8B**72.4B+
EM4-AE Longshot 167167572.93C5.0443.208%C++89.222%A43.9CN/A1233.8h1.6B++3.7B+
C85 Canister-H 151141623.5B+15.5361.358%B**4.965%F282M++20M+6430.5h5.4B+8.8B*
E540 Halberd 192139623.167A++15.2051.411%B**N/A44.8A+17.1B+2393.1h3.7A+7.1A+
M96 Mjolnir-H 201132914.667M**6.7058.04%B**N/A110M++57.5A++6191.2h23A39.6A
VLG Missile Launcher 1701211121M**113.0358.262%B+N/A55C+22.3C*2692.2h5.7C++9.7B
NS-44 Commissioner AE 1141121150.974C6.9925.731%F-16.964%D*12.3D*N/A409.1h3.6C+14.1D*
M12 Kobalt 116110336.667M*28.7020.944%B++18.182%C+73.3C+4B*4211.5h17.6C*84.2B+
NS-AM7 AE/NC Archer 1531044150.251D7.7140.582%F--5.769%D**2.9D--1.4C--1835.8h14.6C+36D--
M60-A Bulldog 12094194S86.0354.721%B**N/A55.3B*15.3M**2691.7h6C+11B+
Mauler S6 8686441.955A6.0156.785%A+18.605%B++45.3B++N/A1211.9h4.5B7.9B*
Titan-150 AP 12483241.5S33.5345.01%D1.205%D-34.6B*17.1B+6252.4h2.7B**5.9B**
NC05 Jackhammer AE 8078332.364B+5.6048.232%C+21.795%B**70.9C++1.8A++2061.1h4.4C++9.1C++
M60-A Bulldog 756888.5B+0.5338.529%C*N/A45.3C**4.7C9931.5h5.2C**13.4B+
L105 Zephyr 7462320.667B*12.7039.936%CN/A56.4C++10.9B+3331.1h6.1C++15.2C++
NC1 Gauss Rifle 6261561.089C+6.8827.515%B*29.508%B**32.1BN/A1301.9h10B**36.3B*
Dual-75 Duster 6560320C*12.0344.501%B++N/A66.7C+5.6C++1860.9h5.9C+13.2B+
Enforcer ML85 795068.333B++0.3743.459%BN/A27.8B+16.1C+2011.8h9.9B*22.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51640.4h
NEST Launcher11200.2h
Nano-Armor Kit3467,80813.3h
NSX-P Tengu07250.6h
AE Nano-Armor Kit989469,50581.8h
AE Medical Applicator174,3910.5h
Medical Kit272503.1h
Medical Applicator32,8860.2h
Motion Spotter11560.3h
Welding Device01,3460.3h
Ammunition Package27451.4h
Anti-Infantry MANA Turret11531.2h
Nano-Repair Grenade0630h

Check the help document for the dictionary if you want to learn more about words used here.


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