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Director General CipherGoesBlue[CAKA] CipherGoesBlue
NC BR 98

KDR: 7.33

Score: 11.8m

Last Seen: Aug 17th, 2019 6:36 AM
- OFFLINE - 18.6 hour(s)

Battle Rank 98 - New Conglomerate on Connery - Outfit Member of Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 7
Level Progress (to 99): 13%
Level 100 Progress: 62% 343h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Mustang Vortek Rotary M30 Mustang AH M20 Kestrel CAS30 Tank Buster NC6 Gauss SAW Hyena Missile Launcher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $485,388 MLG Score: 388
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.386%30.335%922612081,3451.975045.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.803%1.795A++1.472A+-0.689DHEAD ++ (~15.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.647B+80.44B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.759%0.59%1266312118,473649498113.0354170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.187%-1.02D*-0.914D--1.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1180.27C*32.80.385C**85.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.446%1.259%2674512095,720197312328.8889183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.684%-0.892D---0.757D-2.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.894B*3.30.916B*9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.824%89.697%2674112131658301.96429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.329A1.469A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.60.507B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.785%18.605%267411213864102.09756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.266A0.783B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.402B4.50.079C+3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 7
11.8m249.1%345 (20.7k)327 (19.6k)7.3346921,5862,9438.4033398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214152425.264%3.567%9012:125

93% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 9:09 AMJul 3rd, 2019 10:00 AMAug 21st, 2019 4:19 PM (1d) (PST)Aug 17th, 2019 4:05 AM (6d) (PST)Aug 17th, 2019 2:36 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,287171,2700.5990.0820.0212.1450.262388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,1961,03776,15936511291619,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
600.8h/25d 3,145 770 5,688 77.3k 108 441 9,458 46.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:228
Deaths:150
KDR:1.520
Accuracy:25.561% B+
HSR:30.702% A+
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B+
Kills:314
Deaths (as Engineer):194
Deaths (to Engineers):1,228
KDR:1.61856
Kill Difference:120
Playtime:557.250 hours
Usage:93%
Score:11.092m
Score/min:332
Accuracy (listed only):41.173%
HSR (listed only):24.653%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:678
Deaths:253
KDR:2.680
Accuracy:32.472% A*
HSR:33.333% A++
Kills:678
Deaths (as Heavy Assault):253
Deaths (to Heavy Assaults):479
KDR:2.67984
Kill Difference:425
Playtime:20.479 hours
Usage:3%
Score:0.333m
Score/min:271
Accuracy (listed only):32.472%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:228
Deaths:150
KDR:1.520
Accuracy:25.561% B+
HSR:30.702% A+
AF-4AE Cyclone
A
Kills:203
Deaths:83
KDR:2.446
Accuracy:30.678% C**
HSR:34.975% A
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B+
Kills:517
Deaths (as Light Assault):277
Deaths (to Light Assaults):337
KDR:1.86643
Kill Difference:240
Playtime:12.009 hours
Usage:2%
Score:0.166m
Score/min:230
Accuracy (listed only):37.674%
HSR (listed only):28.094%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
A
Kills:203
Deaths:83
KDR:2.446
Accuracy:30.678% C**
HSR:34.975% A
EM4-AE Longshot
A+
Kills:165
Deaths:55
KDR:3
Accuracy:43.824% B
HSR:89.697% A+
NS-44 Commissioner AE
D--
Kills:112
Deaths:115
KDR:0.974
Accuracy:25.731% F-
HSR:16.964% D--
NS-AM7 AE/NC Archer
D*
Kills:64
Deaths:87
KDR:0.736
Accuracy:40.394% F-
HSR:6.250% D*
Kills:544
Deaths (as Infiltrator):340
Deaths (to Infiltrators):269
KDR:1.6
Kill Difference:204
Playtime:9.859 hours
Usage:2%
Score:0.114m
Score/min:192
Accuracy (listed only):35.157%
HSR (listed only):36.972%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A
Kills:203
Deaths:83
KDR:2.446
Accuracy:30.678% C**
HSR:34.975% A
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B+
NC1 Gauss Rifle
A
Kills:60
Deaths:53
KDR:1.132
Accuracy:27.638% B**
HSR:30% A
Kills:349
Deaths (as Combat Medic):180
Deaths (to Combat Medics):142
KDR:1.93889
Kill Difference:169
Playtime:4.545 hours
Usage:1%
Score:0.058m
Score/min:211
Accuracy (listed only):38.367%
HSR (listed only):27.860%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:4,854
V. Kills:2,749 177%
Deaths:577
KDR:8.412
Accuracy:25.571% D-
KPH:28.200 A
VKPH:16 B*
Vortek Rotary
A++
Kills:2,184
V. Kills:1,104 198%
Deaths:216
KDR:10.111
Accuracy:35.099% B++
KPH:37.400 A++
VKPH:18.900 B**
M30 Mustang AH
A++
Kills:1,435
V. Kills:153 N/A
Deaths:106
KDR:13.538
Accuracy:64.644% B**
KPH:98.400 A+
VKPH:10.500 A++
M20 Kestrel
B**
Kills:1,255
V. Kills:721 174%
Deaths:86
KDR:14.593
Accuracy:35.035% B*
KPH:36.900 B**
VKPH:21.200 B+
Breaker Rocket Pods
M+
Kills:267
V. Kills:74 356%
Deaths:8
KDR:33.375
Accuracy:61.433% A+
KPH:186.100 B**
VKPH:51.600 M+
Kills:9,995 (9,728 + 0)
Deaths:993
KDR:10.065
VKDR:4.835
Vehicle Kills:4,801
Kill Difference:9,002
Playtime:280.330 hours
Usage:47%
Score:3.719m
Score/min:221
Piloting Accuracy:35.035%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:5,190
V. Kills:2,808 185%
Deaths:373
KDR:13.914
Accuracy:28.156% D--
KPH:61.600 A++
VKPH:33.300 B++
CAS30 Tank Buster
M+
Kills:1,025
V. Kills:823 124%
Deaths:184
KDR:5.571
Accuracy:63.034% A++
KPH:22.200 M+
VKPH:17.800 M
L-30R Vektor
C
Kills:133
V. Kills:69 190%
Deaths:60
KDR:2.217
Accuracy:31.901% D
KPH:8.700 C
VKPH:4.500 C
AP30 Shredder
A*
Kills:69
V. Kills:35 192%
Deaths:10
KDR:6.900
Accuracy:35.153% B+
KPH:59.600 A*
VKPH:30.200 A+
L105 Zephyr
B
Kills:59
V. Kills:11 N/A
Deaths:3
KDR:19.667
Accuracy:38.985% C
KPH:57.500 C**
VKPH:10.700 B
Dual-75 Duster
B++
Kills:57
V. Kills:5 N/A
Deaths:3
KDR:19
Accuracy:49.228% A
KPH:81 C**
VKPH:7.100 B++
Kills:6,533 (1,158 + 5,375)
Deaths:633
KDR:10.321
VKDR:5.926
Vehicle Kills:3,751
Kill Difference:5,900
Playtime:148.561 hours
Usage:25%
Score:2.263m
Score/min:254
Piloting Accuracy:31.901%
Gunner Accuracy:49.228%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:115
V. Kills:47 240%
Deaths:6
KDR:19.167
Accuracy:49.346% B++
KPH:44.400 A+
VKPH:18.100 B++
Enforcer ML85
N/A
Kills:50
V. Kills:29 167%
Deaths:6
KDR:8.333
Accuracy:43.459% N/A
KPH:28.500 N/A
VKPH:16.500 N/A
Kills:165 (0 + 165)
Deaths:12
KDR:13.750
VKDR:6.333
Vehicle Kills:76
Kill Difference:153
Playtime:4.346 hours
Usage:1%
Score:0.053m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:43.459%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:141
V. Kills:10 N/A
Deaths:6
KDR:23.500
Accuracy:63.409% A
KPH:285.200 M*
VKPH:20.200 M+
M96 Mjolnir-H
M+
Kills:117
V. Kills:61 189%
Deaths:9
KDR:13
Accuracy:59.960% B**
KPH:108.900 M+
VKPH:56.800 A++
Kills:258 (0 + 258)
Deaths:15
KDR:17.200
VKDR:4.733
Vehicle Kills:71
Kill Difference:243
Playtime:1.569 hours
Usage:0%
Score:0.059m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:59.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:175
V. Kills:6 N/A
Deaths:4
KDR:43.750
Accuracy:18.871% C*
KPH:104.700 A
VKPH:3.600 B++
M12 Kobalt
A
Kills:99
V. Kills:6 N/A
Deaths:3
KDR:33
Accuracy:21.289% B++
KPH:74.400 C++
VKPH:4.500 A
Kills:274 (0 + 274)
Deaths:7
KDR:39.143
VKDR:1.714
Vehicle Kills:12
Kill Difference:267
Playtime:3.002 hours
Usage:0%
Score:0.081m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:21.289%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,9985,19037313.914B**6.5828.156%D--N/A61.6A++33.3B++36784.3h2.5B**9B++
M20 Mustang 7,6034,8545778.412A**1.0825.571%D-N/A28.2A16B*204171.9h43B**168.3B**
Vortek Rotary 3,2882,18421610.111M*2.7835.099%B++1.282%D37.4A++18.9B**21658.4h27B**77B**
M30 Mustang AH 1,5881,43510613.538B**6.2064.644%B**N/A98.3A+10.5A++34014.6h6.8B+10.5B+
M20 Kestrel 1,9761,2558614.593M*7.2635.035%B*N/A36.9B**21.2B+23334h55B++157B*
CAS30 Tank Buster 1,8481,0251845.571M*1.7663.034%A++N/A22.2M+17.8M9946.2h32.7C**51.8B++
NC6 Gauss SAW 6906782532.68A+4.6532.472%A*33.333%A++72.9A*1.3A++1849.3h7.1B**21.9B*
Hyena Missile Launcher 4723092313.435U6.1037.614%B++N/A96.6S50.9S7383.2h7.5M19.9A++
Breaker Rocket Pods 341267833.375M**26.0461.433%A+N/A190.7B**52.9M++9941.4h8.6B**14B**
AF-19 Mercenary 2312281501.52B*5.8125.561%B+30.702%A+17.1C+N/A5613.3h10.3B*40.1B++
A30 Walker 339221239.609S2.2725.534%B+N/A73.7S39.3M*7113h35.5A++139.1A
AF-4AE Cyclone 204203832.446B*4.8930.678%C**34.975%A42.3CN/A1024.8h7.7B**25.2B++
M12 Kobalt 181175443.75M+36.4218.871%C*17.143%C102.9B**3.5B++4581.7h13.7B**72.7B+
EM4-AE Longshot 165165553C4.3343.824%B89.697%A+44.6C+N/A1263.7h1.6B*3.6B++
C85 Canister-H 151141623.5B**16.1763.409%A4.965%F282M*20M6510.5h5.4B+8.5B*
L-30R Vektor 202133602.217C++5.1231.901%DN/A8.7C4.5C7915.3h43.8B*137.4B*
M96 Mjolnir-H 178117913M++5.6759.96%B**N/A106.4M55.5A++6081.1h23.2B**38.7A
E540 Halberd 162115619.167A+11.8349.346%B++N/A44.2A+18.1B++2172.6h3.3A++6.6A+
NS-44 Commissioner AE 1141121150.974C+6.3625.731%F-16.964%D--12.3D*N/A399.1h3.6C+14.1D-
M12 Kobalt 10599333M25.6721.289%B++19.192%C++76.2C*4.6A4371.3h19C+89.2B
Mauler S6 8686441.955B*5.3856.785%A++18.605%B+45.3B*N/A1201.9h4.5B+7.9B*
AP30 Shredder 10469106.9C++0.4335.153%B+N/A57.5A++29.2A4371.2h61.1B+173.9B*
NC05 Jackhammer AE 6866272.444B++4.8954.902%B*21.212%B**94.3B**2.9S2920.7h4.2B+7.7B+
NS-AM7 AE/NC Archer 9164870.736C+6.6040.394%F-6.25%D*3D1.3C1821.3h15.7C+38.9D
M60-A Bulldog 676187.625B+0.2938.278%BN/A43.6B+4.3C-2691.4h5.2B+13.7B+
NC1 Gauss Rifle 6160531.132C++6.2027.638%B**30%A31.6B+N/A1231.9h9.9B**35.7B*
L105 Zephyr 7059319.667B*12.3338.985%CN/A59C**11B+3341h6.1C*15.7C++
Dual-75 Duster 6257319B+11.6749.228%AN/A81.4C**7.1B++2420.7h5.6C**11.4B++
Enforcer ML85 795068.333B++1.0043.459%C**N/A27.8B+16.1C+1841.8h9.9B*22.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41200.3h
Nano-Armor Kit3467,80813.3h
AE Nano-Armor Kit105231,17534.7h
AE Medical Applicator164,1710.5h
Medical Kit131861.1h
Medical Applicator32,8860.2h
Motion Spotter11260.2h
Ammunition Package15450.6h
Anti-Infantry MANA Turret0670.6h

Check the help document for the dictionary if you want to learn more about words used here.


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