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Deputy Director CipherGoesBlue[CQF] CipherGoesBlue
NC BR 88

KDR: 6.8

Score: 7.9m

Last Seen: Dec 10th, 2018 10:42 AM
- OFFLINE - 30.2 hour(s)

Battle Rank 88 - New Conglomerate on Briggs - Outfit Leader of Close Quarter Fights[CQF] Close Quarter Fights
NC outfit on Briggs

Members: 10
Level Progress (to 89): 91%
Level 100 Progress: 42% 584h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang C150 Dalton Vortek Rotary M30 Mustang AH M20 Kestrel Hyena Missile Launcher AF-19 Mercenary NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $421,587 MLG Score: 337
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.658%27.218%780610168341.644975.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.999%1.493A+1.025B**-0.842D--HEAD ++ (~12.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.599B+8.60.397B21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.126%0.707%1363310196,507469318513.8447204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.255%-0.979D---0.83D-1.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.20.283C*32.40.387C**82.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.337%2.144%1886510173,078138160722.1439191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.04%-1.095D*-0.562D2.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.871B*3.70.905B*11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.339%90.076%1886110211315802.25862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.094B**1.508A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.60.494B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.785%18.605%188611021863202.6875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.283A0.827B++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.403B4.50.077C+3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Close Quarter Fights[CQF] Close Quarter Fights
NC outfit on Briggs

Members: 10
7.9m281.7%313 (18.8k)294 (17.6k)6.7983114,4602,1277.7075788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1022105025.115%3.555%8912:395

92% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 9:09 AMSep 4th, 2018 12:48 PMDec 11th, 2018 11:42 AM (2d) (PST)Dec 10th, 2018 8:21 AM (3d) (PST)Dec 10th, 2018 6:42 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,091161,0750.5380.0790.0192.1410.222337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,48996164,52832511281317,616

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
448.3h/18.7d 1,934 514 3,842 57.6k 91 355 5,983 29.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:228
Deaths:150
KDR:1.520
Accuracy:25.561% B++
HSR:30.702% A++
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
Kills:314
Deaths (as Engineer):194
Deaths (to Engineers):850
KDR:1.61856
Kill Difference:120
Playtime:412.044 hours
Usage:92%
Score:7.386m
Score/min:299
Accuracy (listed only):41.173%
HSR (listed only):24.653%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:224
Deaths:100
KDR:2.240
Accuracy:28.813% A++
HSR:27.232% B++
Kills:224
Deaths (as Heavy Assault):100
Deaths (to Heavy Assaults):345
KDR:2.24
Kill Difference:124
Playtime:11.237 hours
Usage:3%
Score:0.179m
Score/min:266
Accuracy (listed only):28.813%
HSR (listed only):27.232%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:228
Deaths:150
KDR:1.520
Accuracy:25.561% B++
HSR:30.702% A++
AF-4AE Cyclone
A
Kills:164
Deaths:66
KDR:2.485
Accuracy:30.532% B+
HSR:34.756% A
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
Kills:478
Deaths (as Light Assault):260
Deaths (to Light Assaults):277
KDR:1.83846
Kill Difference:218
Playtime:11.949 hours
Usage:3%
Score:0.166m
Score/min:231
Accuracy (listed only):37.626%
HSR (listed only):28.021%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
A
Kills:164
Deaths:66
KDR:2.485
Accuracy:30.532% B+
HSR:34.756% A
EM4-AE Longshot
A+
Kills:131
Deaths:48
KDR:2.729
Accuracy:42.339% C*
HSR:90.076% A+
NS-44 Commissioner AE
D-
Kills:106
Deaths:109
KDR:0.972
Accuracy:25.362% F-
HSR:16.981% D-
NS-AM7 AE/NC Archer
D**
Kills:52
Deaths:68
KDR:0.765
Accuracy:41.468% F--
HSR:5.769% D**
Kills:453
Deaths (as Infiltrator):291
Deaths (to Infiltrators):203
KDR:1.5567
Kill Difference:162
Playtime:8.098 hours
Usage:2%
Score:0.097m
Score/min:199
Accuracy (listed only):34.925%
HSR (listed only):36.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A
Kills:164
Deaths:66
KDR:2.485
Accuracy:30.532% B+
HSR:34.756% A
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
NC1 Gauss Rifle
A+
Kills:60
Deaths:53
KDR:1.132
Accuracy:27.664% B**
HSR:30% A+
Kills:310
Deaths (as Combat Medic):163
Deaths (to Combat Medics):85
KDR:1.90184
Kill Difference:147
Playtime:4.511 hours
Usage:1%
Score:0.058m
Score/min:213
Accuracy (listed only):38.327%
HSR (listed only):27.787%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:3,326
V. Kills:1,910 174%
Deaths:429
KDR:7.753
Accuracy:25.451% D-
KPH:25.100 B**
VKPH:14.400 B++
Vortek Rotary
A+
Kills:1,907
V. Kills:954 200%
Deaths:188
KDR:10.144
Accuracy:35.417% B*
KPH:34.700 A+
VKPH:17.400 B*
M30 Mustang AH
A++
Kills:1,274
V. Kills:142 N/A
Deaths:91
KDR:14
Accuracy:64.894% B**
KPH:99 A+
VKPH:11 A++
M20 Kestrel
B**
Kills:1,220
V. Kills:701 174%
Deaths:82
KDR:14.878
Accuracy:34.926% B++
KPH:36.500 B**
VKPH:21 B+
Breaker Rocket Pods
A
Kills:97
V. Kills:29 323%
Deaths:6
KDR:16.167
Accuracy:61.389% A+
KPH:93.900 C++
VKPH:28.100 A
Kills:7,824 (7,727 + 0)
Deaths:796
KDR:9.829
VKDR:4.693
Vehicle Kills:3,736
Kill Difference:7,028
Playtime:234.723 hours
Usage:52%
Score:2.859m
Score/min:203
Piloting Accuracy:34.926%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:2,600
V. Kills:1,431 182%
Deaths:202
KDR:12.871
Accuracy:25.920% D*
KPH:59 A++
VKPH:32.500 B++
L-30R Vektor
C
Kills:131
V. Kills:68 190%
Deaths:55
KDR:2.382
Accuracy:31.754% D
KPH:9.200 C
VKPH:4.800 C
CAS30 Tank Buster
C+
Kills:130
V. Kills:75 171%
Deaths:79
KDR:1.646
Accuracy:42.774% C+
KPH:7 C+
VKPH:4 D
AP30 Shredder
A++
Kills:60
V. Kills:29 200%
Deaths:8
KDR:7.500
Accuracy:31.799% C*
KPH:56.600 A++
VKPH:27.300 B*
Dual-75 Duster
B**
Kills:52
V. Kills:5 N/A
Deaths:1
KDR:52
Accuracy:50.090% A+
KPH:92.800 B+
VKPH:8.900 B**
Kills:2,973 (261 + 2,712)
Deaths:345
KDR:8.617
VKDR:4.661
Vehicle Kills:1,608
Kill Difference:2,628
Playtime:78.515 hours
Usage:18%
Score:1.088m
Score/min:231
Piloting Accuracy:42.774%
Gunner Accuracy:50.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:70
V. Kills:30 226%
Deaths:6
KDR:11.667
Accuracy:47.797% B+
KPH:35 B+
VKPH:15 C+
Kills:70 (0 + 70)
Deaths:6
KDR:11.667
VKDR:5
Vehicle Kills:30
Kill Difference:64
Playtime:1.999 hours
Usage:0%
Score:0.025m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:47.797%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:134
V. Kills:10 N/A
Deaths:5
KDR:26.800
Accuracy:65.367% A+
KPH:298.500 M*
VKPH:22.300 M+
M96 Mjolnir-H
M+
Kills:117
V. Kills:61 189%
Deaths:9
KDR:13
Accuracy:59.960% B**
KPH:108.900 M+
VKPH:56.800 A++
Kills:251 (0 + 251)
Deaths:14
KDR:17.929
VKDR:5.071
Vehicle Kills:71
Kill Difference:237
Playtime:1.524 hours
Usage:0%
Score:0.057m
Score/min:626
Driving Accuracy:N/A%
Gunner Accuracy:59.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:175
V. Kills:6 N/A
Deaths:4
KDR:43.750
Accuracy:18.873% C**
KPH:107.600 A
VKPH:3.700 B*
M12 Kobalt
A
Kills:99
V. Kills:6 N/A
Deaths:3
KDR:33
Accuracy:21.289% B*
KPH:74.400 C++
VKPH:4.500 A
Kills:274 (0 + 274)
Deaths:7
KDR:39.143
VKDR:1.714
Vehicle Kills:12
Kill Difference:267
Playtime:2.956 hours
Usage:1%
Score:0.080m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:21.289%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 5,2363,3264297.753A*0.9525.451%D-N/A25.1B**14.4B++181132.5h44.9B**176.4B**
C150 Dalton 4,0312,60020212.871B**6.0725.92%D*N/A59.1A++32.5B++34844h2.4A9.1B++
Vortek Rotary 2,8611,90718810.144M++3.3535.417%B*1.416%D34.7A+17.4B*19554.9h27.9B**78.8B**
M30 Mustang AH 1,4161,2749114B**7.2064.894%B**N/A98.8A+11A++35612.9h6.6B+10.1B+
M20 Kestrel 1,9211,2208214.878S8.0834.926%B++N/A36.5B**21B+23033.4h55.3B++158.4B*
Hyena Missile Launcher 3952591913.632U6.8338.975%B**N/A99.6S52.3S6362.6h7.3M+18.7A*
AF-19 Mercenary 2312281501.52B*5.2825.561%B++30.702%A++17.3C+N/A5513.2h10.3B++40.1B++
NC6 Gauss SAW 2272241002.24B**4.5628.813%A++27.232%B++56AN/A1864h7.5B*25.9B*
M12 Kobalt 181175443.75M+36.9518.873%C**17.143%C109.4A+3.8B*4691.6h13.7B**72.7B++
AF-4AE Cyclone 165164662.485B*4.3130.532%B+34.756%A42.1CN/A1053.9h8.2B+26.7B+
C85 Canister-H 144134526.8B++20.0065.367%A+5.224%F335S25M*6830.4h5.4B+8.2B*
L-30R Vektor 199131552.382C++4.4231.754%DN/A9.2C4.8C7814.2h41.9B++132B+
EM4-AE Longshot 131131482.729C-4.0742.339%C*90.076%A+39.7CN/A1223.3h1.6B*3.8B+
CAS30 Tank Buster 205130791.646B+5.1542.774%C+N/A7C+4D6518.6h38.6C*90.3B+
M96 Mjolnir-H 178117913M++6.2059.96%B**N/A106.4M+55.5A++6001.1h23.2B*38.7A
NS-44 Commissioner AE 1081061090.972C5.8325.362%F-16.981%D-12.8D*N/A418.3h3.6C+14.3D--
M12 Kobalt 10599333A*26.2021.289%B*19.192%C++76.2C*4.6A4341.3h19C+89.2B
Breaker Rocket Pods 12697616.167A9.3761.389%A+N/A97C*29A6841h11.4B++18.6B++
Mauler S6 8686441.955A4.8456.785%A++18.605%B++45.3B**N/A1181.9h4.5B+7.9B*
E540 Halberd 10070611.667B++4.8747.797%B+1.429%D--35B+15C+2122h4A8.4B**
AP30 Shredder 896087.5B0.7031.799%C*N/A54.5A+26.4B*3481.1h56.4B+177.5B++
NC1 Gauss Rifle 6160531.132C++5.6727.664%B**30%A+33.3B++N/A1201.8h9.9B**35.7B*
M60-A Bulldog 625787.125B0.3339.894%B+N/A43.8B+3.8D2331.3h5.3B13.2B+
Dual-75 Duster 5752152S45.2050.09%A+N/A86.7B8.3B*2430.6h5.3B10.7B++
NS-AM7 AE/NC Archer 7552680.765C+6.0341.468%F--5.769%D**3.4D-1.5C-2215.2h16.4C+39.6D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1770.2h
Spawn Beacon4920.2h
Nano-Armor Kit3467,80813.3h
AE Nano-Armor Kit64131,50321.3h
Medical Applicator32,8860.2h
AE Medical Applicator164,1600.5h
Ammunition Package15130.5h

Check the help document for the dictionary if you want to learn more about words used here.


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