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Brigadier CipherGoesBlue[CQF] CipherGoesBlue
NC BR 81

KDR: 6.58

Score: 5.6m

Last Seen: Jul 16th, 2018 9:27 AM
- OFFLINE - 14.8 hour(s)

Battle Rank 81 - New Conglomerate on Briggs - Outfit Officer of Close Quarter Fights[CQF] Close Quarter Fights
NC outfit on Briggs

Members: 9
Level Progress (to 82): 90%
Level 100 Progress: 30% 742h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH M20 Kestrel C150 Dalton AF-19 Mercenary NC6 Gauss SAW M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $480,384 MLG Score: 384
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.488%27.696%734310014731.191445.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.921%1.089B**1.149B**0.694B+HEAD ++ (~14.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.593B+8.10.431B22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.928%0.784%1646310015,355318250516.8396214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.369%-1.012D*-0.777D-1.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.70.316C*30.30.42B78.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.656%5.219%822410001,0739853210.8384201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.686%-1.344D**0.26C*2.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.784B++5.40.858B*19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.589%90%822110031304502.82609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.417A1.519A+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.60.496B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.785%18.605%82211003862004.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.298A0.871B*-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.403B4.50.076C+3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Close Quarter Fights[CQF] Close Quarter Fights
NC outfit on Briggs

Members: 9
5.6m315.1%297 (17.8k)278 (16.7k)6.5775410,3071,5677.3382381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC100478525.746%4.259%11012:594

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 9:09 AMSep 2nd, 2017 1:06 PMJul 17th, 2018 7:08 AM (17h) (PST)Jul 16th, 2018 6:28 AM (2d) (PST)Jul 16th, 2018 5:27 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
950169340.5090.0770.0222.2300.199384

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,02897156,05731511341216,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
337.5h/14.1d 1,192 439 2,661 45.2k 76 291 4,025 19.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:217
Deaths:137
KDR:1.584
Accuracy:25.157% B++
HSR:29.954% A+
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
Kills:303
Deaths (as Engineer):181
Deaths (to Engineers):586
KDR:1.67403
Kill Difference:122
Playtime:306.997 hours
Usage:91%
Score:5.226m
Score/min:284
Accuracy (listed only):40.971%
HSR (listed only):24.279%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:173
Deaths:78
KDR:2.218
Accuracy:28.718% A++
HSR:29.480% B**
Kills:173
Deaths (as Heavy Assault):78
Deaths (to Heavy Assaults):271
KDR:2.21795
Kill Difference:95
Playtime:7.972 hours
Usage:2%
Score:0.124m
Score/min:259
Accuracy (listed only):28.718%
HSR (listed only):29.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:217
Deaths:137
KDR:1.584
Accuracy:25.157% B++
HSR:29.954% A+
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
Kills:303
Deaths (as Light Assault):181
Deaths (to Light Assaults):204
KDR:1.67403
Kill Difference:122
Playtime:10.990 hours
Usage:3%
Score:0.150m
Score/min:227
Accuracy (listed only):40.971%
HSR (listed only):24.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
A+
Kills:130
Deaths:37
KDR:3.514
Accuracy:44.589% B+
HSR:90% A+
NS-44 Commissioner AE
D
Kills:83
Deaths:74
KDR:1.122
Accuracy:27.758% F
HSR:18.072% D
Kills:213
Deaths (as Infiltrator):111
Deaths (to Infiltrators):160
KDR:1.91892
Kill Difference:102
Playtime:7.084 hours
Usage:2%
Score:0.092m
Score/min:217
Accuracy (listed only):36.174%
HSR (listed only):54.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
Kills:86
Deaths (as Combat Medic):44
Deaths (to Combat Medics):73
KDR:1.95455
Kill Difference:42
Playtime:2.726 hours
Usage:1%
Score:0.036m
Score/min:221
Accuracy (listed only):56.785%
HSR (listed only):18.605%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:2,515
V. Kills:1,453 173%
Deaths:343
KDR:7.332
Accuracy:23.719% D*
KPH:23.200 B**
VKPH:13.400 B+
Vortek Rotary
A*
Kills:1,665
V. Kills:833 200%
Deaths:154
KDR:10.812
Accuracy:41.335% A++
KPH:36.600 A*
VKPH:18.300 B**
M30 Mustang AH
A++
Kills:1,175
V. Kills:126 N/A
Deaths:84
KDR:13.988
Accuracy:65.045% B**
KPH:103.200 A++
VKPH:11.100 A++
M20 Kestrel
A
Kills:1,161
V. Kills:665 174%
Deaths:80
KDR:14.513
Accuracy:34.816% B*
KPH:36.300 A
VKPH:20.800 B++
Breaker Rocket Pods
M++
Kills:66
V. Kills:17 367%
Deaths:2
KDR:33
Accuracy:62.652% A++
KPH:204.800 A++
VKPH:52.800 M++
Kills:6,582 (6,516 + 0)
Deaths:663
KDR:9.928
VKDR:4.667
Vehicle Kills:3,094
Kill Difference:5,919
Playtime:197.734 hours
Usage:59%
Score:2.363m
Score/min:199
Piloting Accuracy:34.816%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:724
V. Kills:412 175%
Deaths:76
KDR:9.526
Accuracy:21.072% F
KPH:53.900 A
VKPH:30.700 B+
L-30R Vektor
C
Kills:75
V. Kills:38 192%
Deaths:28
KDR:2.679
Accuracy:27.333% D*
KPH:9.600 C
VKPH:4.800 C
CAS30 Tank Buster
C-
Kills:61
V. Kills:38 156%
Deaths:54
KDR:1.130
Accuracy:40.109% C-
KPH:4.400 D
VKPH:2.700 D--
Dual-75 Duster
B**
Kills:52
V. Kills:5 N/A
Deaths:1
KDR:52
Accuracy:50.090% A++
KPH:92.800 B+
VKPH:8.900 B**
Kills:912 (136 + 776)
Deaths:159
KDR:5.736
VKDR:3.101
Vehicle Kills:493
Kill Difference:753
Playtime:35.851 hours
Usage:11%
Score:0.362m
Score/min:168
Piloting Accuracy:40.109%
Gunner Accuracy:50.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:131
V. Kills:10 N/A
Deaths:4
KDR:32.750
Accuracy:66.764% A++
KPH:332.300 M**
VKPH:25.400 M**
M96 Mjolnir-H
M*
Kills:111
V. Kills:59 185%
Deaths:9
KDR:12.333
Accuracy:59.331% B**
KPH:119.800 M*
VKPH:63.700 A*
Kills:242 (0 + 242)
Deaths:13
KDR:18.615
VKDR:5.308
Vehicle Kills:69
Kill Difference:229
Playtime:1.321 hours
Usage:0%
Score:0.055m
Score/min:695
Driving Accuracy:N/A%
Gunner Accuracy:59.331%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:136
V. Kills:3 N/A
Deaths:2
KDR:68
Accuracy:17.870% C+
KPH:102.400 B**
VKPH:2.300 C+
M12 Kobalt
B++
Kills:82
V. Kills:4 N/A
Deaths:2
KDR:41
Accuracy:21.450% B*
KPH:75.100 C++
VKPH:3.700 B++
Kills:218 (0 + 218)
Deaths:4
KDR:54.500
VKDR:1.750
Vehicle Kills:7
Kill Difference:214
Playtime:2.421 hours
Usage:1%
Score:0.070m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:21.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 3,9682,5153437.332A*0.7523.719%D*N/A23.2B**13.4B+169108.5h43.2B**182.2B**
Vortek Rotary 2,4981,66515410.812M**4.2341.335%A++1.562%D36.6A*18.3B**20145.5h27.9B**67.4A
M30 Mustang AH 1,3011,1758413.988B**7.4165.045%B**N/A103.1A++11.1A++36911.4h6.3B+9.7B++
M20 Kestrel 1,8261,1618014.513S7.9434.816%B*N/A36.3A20.8B++22432h54.2B++155.8B*
C150 Dalton 1,136724769.526B+2.9521.072%FN/A54A30.7B+35813.4h2.2A10.5B+
AF-19 Mercenary 2202171371.584B*4.9925.157%B++29.954%A+16.7C+N/A5213h10.1B*40.3B++
NC6 Gauss SAW 175173782.218B*4.3628.718%A++29.48%B**52.4B**N/A1663.3h7.6B*26.4B*
M12 Kobalt 139136268S61.4217.87%C+19.118%C*104.6A2.3C+4871.3h14B**78.2B+
C85 Canister-H 141131432.75B**26.1766.764%A++5.344%F-327.5M**25M**7660.4h5.2B+7.8B*
EM4-AE Longshot 130130373.514C+3.0644.589%B+90%A+43.3C+N/A1343h1.6B*3.6B++
M96 Mjolnir-H 170111912.333M+5.7659.331%B**N/A123.3M**65.6A**6620.9h22.9B**38.5A
Mauler S6 8686441.955B*4.6256.785%A++18.605%B++45.3B*N/A1171.9h4.5B+7.9B*
NS-44 Commissioner AE 8383741.122C+5.4627.758%F18.072%D16D--N/A535.2h3.8C13.8D--
M12 Kobalt 8682241M*34.4221.45%B*23.171%B**74.5C++3.6B++4701.1h19.8C+92.5C**
L-30R Vektor 11375282.679C*3.9027.333%D*N/A9.6C4.9C567.8h35.5B**130B++
Hyena Missile Launcher 10366513.2U6.6241.685%A++N/A66S37M**3901h11.6A**27.9A++
Breaker Rocket Pods 8366233M*26.4262.652%A++N/A220A*56.7M**15840.3h7.8A12.5B*
CAS30 Tank Buster 9961541.13C+5.4540.109%C-N/A4.4D2.7D--4614h44.5B+110.9B
Dual-75 Duster 5752152S45.4250.09%A++N/A86.7B8.3B*2430.6h5.3C*10.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1730.1h
Nano-Armor Kit3467,80813.3h
AE Nano-Armor Kit3858,85410.3h
Medical Applicator32,8860.2h
AE Medical Applicator132,9570.4h
Ammunition Package13770.3h

Check the help document for the dictionary if you want to learn more about words used here.


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