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Director General CipherGoesBlue[D1RE] CipherGoesBlue
NC BR 96

KDR: 7.33

Score: 10.9m

Last Seen: Jun 25th, 2019 11:18 AM
- OFFLINE - 15.4 hour(s)

Battle Rank 96 - New Conglomerate on Connery - Outfit Member of VenymNC[D1RE] VenymNC
NC outfit on Connery

Members: 35
Level Progress (to 97): 32%
Level 100 Progress: 58% 394h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang C150 Dalton Vortek Rotary M30 Mustang AH M20 Kestrel CAS30 Tank Buster NC6 Gauss SAW Hyena Missile Launcher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $494,145 MLG Score: 395
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.373%30.516%927612071,3372.019645.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.848%1.792A++1.471A+-0.664DHEAD ++ (~15.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.648B+80.443B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.597%0.6%1301312108,327618489013.4741170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.236%-1.02D*-0.906D--1.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.90.269C*32.50.384C**85.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.542%1.458%2563512084,939178265627.5922186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.008%-1.075D*-0.67D2.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.884B*3.40.914B*9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.824%89.697%2563112121657702.11539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.326A1.472A+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.60.507B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.785%18.605%256311212864002.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.27A0.793B++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.402B4.50.079C+3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VenymNC[D1RE] VenymNC
NC outfit on Connery

Members: 35
10.9m251%336 (20.2k)318 (19.1k)7.3297320,3402,7758.3437896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1213146525.321%3.682%9312:215

93% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 9:09 AMApr 8th, 2019 5:14 AMJun 25th, 2019 5:53 PM (1d) (PST)Jun 25th, 2019 8:57 AM (2d) (PST)Jun 25th, 2019 7:18 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,263171,2460.5910.0810.0222.1320.258395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,7641,02174,74335511281519,068

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
573.4h/23.9d 2,814 749 5,140 73.3k 107 425 8,870 43.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:228
Deaths:150
KDR:1.520
Accuracy:25.561% B++
HSR:30.702% A++
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
Kills:314
Deaths (as Engineer):194
Deaths (to Engineers):1,139
KDR:1.61856
Kill Difference:120
Playtime:530.959 hours
Usage:93%
Score:10.274m
Score/min:323
Accuracy (listed only):41.173%
HSR (listed only):24.653%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:678
Deaths:253
KDR:2.680
Accuracy:32.472% A*
HSR:33.333% A++
Kills:678
Deaths (as Heavy Assault):253
Deaths (to Heavy Assaults):462
KDR:2.67984
Kill Difference:425
Playtime:19.456 hours
Usage:3%
Score:0.310m
Score/min:266
Accuracy (listed only):32.472%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:228
Deaths:150
KDR:1.520
Accuracy:25.561% B++
HSR:30.702% A++
AF-4AE Cyclone
A
Kills:203
Deaths:82
KDR:2.476
Accuracy:30.698% C**
HSR:34.975% A
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
Kills:517
Deaths (as Light Assault):276
Deaths (to Light Assaults):326
KDR:1.87319
Kill Difference:241
Playtime:11.981 hours
Usage:2%
Score:0.166m
Score/min:230
Accuracy (listed only):37.681%
HSR (listed only):28.094%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
A
Kills:203
Deaths:82
KDR:2.476
Accuracy:30.698% C**
HSR:34.975% A
EM4-AE Longshot
A
Kills:165
Deaths:55
KDR:3
Accuracy:43.824% B
HSR:89.697% A
NS-44 Commissioner AE
D--
Kills:111
Deaths:113
KDR:0.982
Accuracy:25.720% F-
HSR:17.117% D--
NS-AM7 AE/NC Archer
D*
Kills:57
Deaths:79
KDR:0.722
Accuracy:40.641% F--
HSR:7.018% D*
Kills:536
Deaths (as Infiltrator):329
Deaths (to Infiltrators):257
KDR:1.62918
Kill Difference:207
Playtime:9.823 hours
Usage:2%
Score:0.114m
Score/min:193
Accuracy (listed only):35.221%
HSR (listed only):37.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A
Kills:203
Deaths:82
KDR:2.476
Accuracy:30.698% C**
HSR:34.975% A
Mauler S6
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.785% A++
HSR:18.605% B++
NC1 Gauss Rifle
A
Kills:60
Deaths:53
KDR:1.132
Accuracy:27.638% B**
HSR:30% A
Kills:349
Deaths (as Combat Medic):179
Deaths (to Combat Medics):136
KDR:1.94972
Kill Difference:170
Playtime:4.545 hours
Usage:1%
Score:0.058m
Score/min:211
Accuracy (listed only):38.374%
HSR (listed only):27.860%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:4,708
V. Kills:2,670 176%
Deaths:564
KDR:8.348
Accuracy:25.322% D--
KPH:27.800 A
VKPH:15.800 B*
Vortek Rotary
A++
Kills:2,184
V. Kills:1,104 198%
Deaths:216
KDR:10.111
Accuracy:35.099% B++
KPH:37.400 A++
VKPH:18.900 B**
M30 Mustang AH
A++
Kills:1,435
V. Kills:153 N/A
Deaths:106
KDR:13.538
Accuracy:64.644% B**
KPH:98.400 A+
VKPH:10.500 A++
M20 Kestrel
B**
Kills:1,235
V. Kills:709 174%
Deaths:84
KDR:14.702
Accuracy:34.944% B++
KPH:36.700 B**
VKPH:21.100 B+
Breaker Rocket Pods
M++
Kills:267
V. Kills:74 356%
Deaths:8
KDR:33.375
Accuracy:61.433% A+
KPH:186.100 B**
VKPH:51.600 M++
Kills:9,829 (9,562 + 0)
Deaths:978
KDR:10.050
VKDR:4.816
Vehicle Kills:4,710
Kill Difference:8,851
Playtime:277.368 hours
Usage:48%
Score:3.655m
Score/min:220
Piloting Accuracy:34.944%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:4,416
V. Kills:2,402 184%
Deaths:312
KDR:14.154
Accuracy:28.610% D--
KPH:60.700 A++
VKPH:33 B++
CAS30 Tank Buster
M++
Kills:1,000
V. Kills:811 123%
Deaths:178
KDR:5.618
Accuracy:63.339% A*
KPH:23.200 M++
VKPH:18.800 M
L-30R Vektor
C
Kills:133
V. Kills:69 190%
Deaths:59
KDR:2.254
Accuracy:31.767% D
KPH:8.900 C
VKPH:4.600 C
AP30 Shredder
A
Kills:60
V. Kills:29 200%
Deaths:9
KDR:6.667
Accuracy:31.868% C*
KPH:55.400 A
VKPH:26.800 B**
L105 Zephyr
B+
Kills:59
V. Kills:11 N/A
Deaths:3
KDR:19.667
Accuracy:38.985% C
KPH:57.500 C*
VKPH:10.700 B+
Dual-75 Duster
B++
Kills:57
V. Kills:5 N/A
Deaths:3
KDR:19
Accuracy:49.228% A
KPH:81 C++
VKPH:7.100 B++
Kills:5,725 (1,133 + 4,592)
Deaths:564
KDR:10.151
VKDR:5.899
Vehicle Kills:3,327
Kill Difference:5,161
Playtime:133.590 hours
Usage:23%
Score:1.955m
Score/min:244
Piloting Accuracy:31.767%
Gunner Accuracy:49.228%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:115
V. Kills:47 240%
Deaths:6
KDR:19.167
Accuracy:49.346% B++
KPH:44.400 A+
VKPH:18.100 B++
Kills:115 (0 + 115)
Deaths:6
KDR:19.167
VKDR:7.833
Vehicle Kills:47
Kill Difference:109
Playtime:2.592 hours
Usage:0%
Score:0.034m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:49.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:134
V. Kills:10 N/A
Deaths:5
KDR:26.800
Accuracy:65.367% A+
KPH:298.500 M*
VKPH:22.300 M*
M96 Mjolnir-H
M+
Kills:117
V. Kills:61 189%
Deaths:9
KDR:13
Accuracy:59.960% B**
KPH:108.900 M+
VKPH:56.800 A++
Kills:251 (0 + 251)
Deaths:14
KDR:17.929
VKDR:5.071
Vehicle Kills:71
Kill Difference:237
Playtime:1.524 hours
Usage:0%
Score:0.058m
Score/min:629
Driving Accuracy:N/A%
Gunner Accuracy:59.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:175
V. Kills:6 N/A
Deaths:4
KDR:43.750
Accuracy:18.871% C*
KPH:104.700 A
VKPH:3.600 B++
M12 Kobalt
A
Kills:99
V. Kills:6 N/A
Deaths:3
KDR:33
Accuracy:21.289% B++
KPH:74.400 C++
VKPH:4.500 A
Kills:274 (0 + 274)
Deaths:7
KDR:39.143
VKDR:1.714
Vehicle Kills:12
Kill Difference:267
Playtime:3.001 hours
Usage:1%
Score:0.081m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:21.289%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,3784,7085648.348A**1.0225.322%D--N/A27.8A15.8B*202169.4h43B**169.6B**
C150 Dalton 6,8184,41631214.154B**6.8228.61%D--N/A60.7A++33B++36072.8h2.6B**9.2B++
Vortek Rotary 3,2882,18421610.111M*2.7835.099%B++1.282%D37.4A++18.9B**21658.4h27B**77B**
M30 Mustang AH 1,5881,43510613.538B**6.2164.644%B**N/A98.3A+10.5A++34014.6h6.8B+10.5B+
M20 Kestrel 1,9441,2358414.702M**7.3734.944%B++N/A36.8B**21.1B+23133.6h55.3B++158.1B*
CAS30 Tank Buster 1,8111,0001785.618S1.7163.339%A*N/A23.3M++18.9M+10043h31.9B50.4B*
NC6 Gauss SAW 6906782532.68A+4.6532.472%A*33.333%A++72.9A*1.3A++1849.3h7.1B**21.9B*
Hyena Missile Launcher 4633032213.773U6.4437.369%B+N/A97.7S51.6S7123.1h7.4M19.8A*
Breaker Rocket Pods 341267833.375M*26.0561.433%A+N/A190.7A52.9M++9821.4h8.6B**14B**
AF-19 Mercenary 2312281501.52B**5.8125.561%B++30.702%A++17.1C+N/A5613.3h10.3B++40.1B++
AF-4AE Cyclone 204203822.476B*4.8530.698%C**34.975%A42.3C-N/A1024.8h7.7B**25.1B++
M12 Kobalt 181175443.75M36.4218.871%C*17.143%C102.9B**3.5B++4581.7h13.7B**72.7B+
EM4-AE Longshot 165165553C4.3343.824%B89.697%A44.6CN/A1263.7h1.6B*3.6B++
A30 Walker 223145188.056S0.7320.495%C-N/A96.7S52S8591.5h21A++102.5A
C85 Canister-H 144134526.8B*19.4765.367%A+5.224%F335S25S6840.4h5.4B+8.2B*
L-30R Vektor 202133592.254C**5.0831.767%DN/A8.9C4.6C7715h43.4B*136.5B++
M96 Mjolnir-H 178117913M+5.6759.96%B**N/A106.4M+55.5A++6051.1h23.2B**38.7A
E540 Halberd 162115619.167A+11.8449.346%B++N/A44.2A+18.1B++2172.6h3.3A++6.6A+
NS-44 Commissioner AE 1131111130.982C+6.3525.72%F-17.117%D--12.3D*N/A399h3.6C+14.1D--
M12 Kobalt 10599333A**25.6721.289%B++19.192%C++76.2C++4.6A4371.3h19C+89.2B
Mauler S6 8686441.955B*5.3756.785%A++18.605%B++45.3B**N/A1181.9h4.5B+7.9B*
M60-A Bulldog 676187.625B+0.3038.278%BN/A43.6C**4.3C-2691.4h5.2B13.7B+
NC1 Gauss Rifle 6160531.132C++6.2027.638%B**30%A31.6B+N/A1221.9h9.9B**35.7B**
AP30 Shredder 896096.667C++0.6631.868%C*N/A54.5A26.4B*4121.1h57.3B+179.7B++
L105 Zephyr 7059319.667B*12.3438.985%CN/A59C*11B+3331h6.1C*15.7C++
NS-AM7 AE/NC Archer 8157790.722C+6.6140.641%F--7.018%D*2.8D1.2C1720.1h16.9C41.6D*
Dual-75 Duster 6257319B++11.6749.228%AN/A81.4C++7.1B++2420.7h5.6C*11.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41160.3h
Nano-Armor Kit3467,80813.3h
AE Nano-Armor Kit83206,86431.9h
AE Medical Applicator164,1710.5h
Medical Kit101510.9h
Medical Applicator32,8860.2h
Motion Spotter11260.2h
Ammunition Package15240.5h
Anti-Infantry MANA Turret0510.6h

Check the help document for the dictionary if you want to learn more about words used here.


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