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CitizenKilt[CL4N] CitizenKilt
NC BR 134

KDR: 2.38

Score: 39.6m

Last Seen: Apr 22nd, 2019 1:40 PM
- OFFLINE - 4.2 hour(s)

Battle Rank 120 (134 total) - New Conglomerate on Miller - Outfit Leader of ACiD clan[CL4N] ACiD clan
NC outfit on Miller

Members: 17
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS SAS-R Titan-150 AP NS-11C M20 Mustang L100 Python AP M30 Mustang AH Breaker Rocket Pods NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $995,796 MLG Score: 796
Fun Score: N/A
Cheeseburgers Flipped: 696TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.539%18.043%37116101913,3131.259631.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.184%-0.109C+-0.415C---0.228CHEAD ++ (~7.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.259C*11.40.204C++44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.913%1.051%503410315,32699826795.33667199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.901%-1.106D*-0.5D-0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.3-0.006C+42.90.177C++116.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.217%3.101%8387102810,804167940616.43478266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.175%-0.36C-0.323C*-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++40.678B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.955%9.564%4391810175,970123415204.83401393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.614%-0.948D--1.301A0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.486B+15.80.6B+45.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.765%68.297%4397102811,5291633637.06001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.15%1.168B**0.079C+0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+20.372C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.752%15.676%4391103418561720.299353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.806D-0.223C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.269C5.3-0.095C+11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ACiD clan[CL4N] ACiD clan
NC outfit on Miller

Members: 17
39.6m271%321 (19.3k)263 (15.8k)2.3756858,52524,6352.87704134 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035430419.853%20.236%40206:0616

34% Engineer8% Heavy Assault11% Infiltrator42% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2014 2:58 PMSep 8th, 2017 8:02 PMApr 22nd, 2019 1:36 PM (1d) (PST)Apr 22nd, 2019 11:40 AM (1d) (PST)Apr 22nd, 2019 9:40 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5601004600.3890.1640.0791.2560.075796

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5745,97727,5972310575415,761

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2510.5h/104.6d 12,351 11,843 19,188 189.2k 2,333 5,314 11,287 84.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:955
Deaths:990
KDR:0.965
Accuracy:18.770% D
HSR:15.393% D*
NS-15M2
D--
Kills:865
Deaths:923
KDR:0.937
Accuracy:18.989% D--
HSR:15.954% D*
LA1 Anchor
D-
Kills:857
Deaths:648
KDR:1.323
Accuracy:20.557% D-
HSR:18.086% D--
NC6 Gauss SAW
C
Kills:389
Deaths:479
KDR:0.812
Accuracy:13.625% D*
HSR:21.851% C
Kills:3,066
Deaths (as Heavy Assault):3,040
Deaths (to Heavy Assaults):5,937
KDR:1.00855
Kill Difference:26
Playtime:188.849 hours
Usage:8%
Score:3.201m
Score/min:282
Accuracy (listed only):17.985%
HSR (listed only):17.821%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:2,108
Deaths:1,948
KDR:1.082
Accuracy:20.599% D
HSR:19.213% C+
Razor GD-23
C
Kills:1,153
Deaths:1,138
KDR:1.013
Accuracy:23.021% C
HSR:18.387% C
AC-X11
C+
Kills:1,149
Deaths:819
KDR:1.403
Accuracy:24.578% C+
HSR:18.712% D
AF-19 Mercenary
D
Kills:1,149
Deaths:1,448
KDR:0.794
Accuracy:17.619% D-
HSR:17.494% D
GD-7F
C+
Kills:1,137
Deaths:1,134
KDR:1.003
Accuracy:23.413% C+
HSR:16.007% D
19A Fortuna
C
Kills:791
Deaths:986
KDR:0.802
Accuracy:19.552% F-
HSR:18.711% C
NSX-P Tanto
D
Kills:260
Deaths:384
KDR:0.677
Accuracy:20.365% D--
HSR:21.154% D
Mauler S6
C++
Kills:185
Deaths:277
KDR:0.668
Accuracy:31.752% D-
HSR:15.676% C++
Kills:7,932
Deaths (as Engineer):8,134
Deaths (to Engineers):6,176
KDR:0.97517
Kill Difference:202
Playtime:848.059 hours
Usage:34%
Score:14.777m
Score/min:290
Accuracy (listed only):22.612%
HSR (listed only):18.169%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:2,108
Deaths:1,948
KDR:1.082
Accuracy:20.599% D
HSR:19.213% C+
NS-7 PDW
C+
Kills:1,168
Deaths:1,583
KDR:0.738
Accuracy:21.297% D
HSR:17.380% C+
Razor GD-23
C
Kills:1,153
Deaths:1,138
KDR:1.013
Accuracy:23.021% C
HSR:18.387% C
AC-X11
C+
Kills:1,149
Deaths:819
KDR:1.403
Accuracy:24.578% C+
HSR:18.712% D
AF-19 Mercenary
D
Kills:1,149
Deaths:1,448
KDR:0.794
Accuracy:17.619% D-
HSR:17.494% D
GD-7F
C+
Kills:1,137
Deaths:1,134
KDR:1.003
Accuracy:23.413% C+
HSR:16.007% D
19A Fortuna
C
Kills:791
Deaths:986
KDR:0.802
Accuracy:19.552% F-
HSR:18.711% C
NSX-P Tanto
D
Kills:260
Deaths:384
KDR:0.677
Accuracy:20.365% D--
HSR:21.154% D
Mauler S6
C++
Kills:185
Deaths:277
KDR:0.668
Accuracy:31.752% D-
HSR:15.676% C++
Kills:9,100
Deaths (as Light Assault):9,717
Deaths (to Light Assaults):4,897
KDR:0.9365
Kill Difference:617
Playtime:1,061.804 hours
Usage:42%
Score:13.975m
Score/min:219
Accuracy (listed only):22.466%
HSR (listed only):18.081%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:5,546
Deaths:1,369
KDR:4.051
Accuracy:42.229% B+
HSR:66.769% C+
NS-7 PDW
C+
Kills:1,168
Deaths:1,583
KDR:0.738
Accuracy:21.297% D
HSR:17.380% C+
EM4 Longshot
B**
Kills:1,167
Deaths:208
KDR:5.611
Accuracy:45.941% B**
HSR:72.237% D
LA80
B+
Kills:1,163
Deaths:270
KDR:4.307
Accuracy:44.695% B+
HSR:72.141% D
AF-8 RailJack
A
Kills:1,162
Deaths:332
KDR:3.500
Accuracy:46.333% A
HSR:72.806% C+
The Moonshot
B+
Kills:1,160
Deaths:325
KDR:3.569
Accuracy:45.656% B+
HSR:69.052% F
NC14 Bolt Driver
B+
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:39.560% B+
HSR:66.466% D-
NS-44 Commissioner
C-
Kills:783
Deaths:1,102
KDR:0.711
Accuracy:32.761% C-
HSR:19.029% C-
AF-18 Stalker
B+
Kills:197
Deaths:189
KDR:1.042
Accuracy:25.815% C
HSR:23.858% B+
Gauss SPR
B**
Kills:171
Deaths:104
KDR:1.644
Accuracy:34.671% B
HSR:41.521% B**
NC4 Mag-Shot
C-
Kills:142
Deaths:292
KDR:0.486
Accuracy:23.061% D
HSR:16.197% C-
Kills:13,819
Deaths (as Infiltrator):6,103
Deaths (to Infiltrators):3,763
KDR:2.2643
Kill Difference:7,716
Playtime:288.147 hours
Usage:11%
Score:5.070m
Score/min:293
Accuracy (listed only):36.547%
HSR (listed only):48.859%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,168
Deaths:1,583
KDR:0.738
Accuracy:21.297% D
HSR:17.380% C+
NC1 Gauss Rifle
C--
Kills:210
Deaths:278
KDR:0.755
Accuracy:16.400% D*
HSR:17.619% C--
Mauler S6
C++
Kills:185
Deaths:277
KDR:0.668
Accuracy:31.752% D-
HSR:15.676% C++
Kills:1,563
Deaths (as Combat Medic):2,138
Deaths (to Combat Medics):1,815
KDR:0.73106
Kill Difference:575
Playtime:25.426 hours
Usage:1%
Score:0.442m
Score/min:290
Accuracy (listed only):23.150%
HSR (listed only):16.892%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D
Kills:1,157
Deaths:323
KDR:3.582
Accuracy:18.524% F-
HSR:14.175% D
AF-34 Mattock
C+
Kills:1,060
Deaths:346
KDR:3.064
Accuracy:19.410% F-
HSR:17.830% C+
AF-23 Grinder
C-
Kills:513
Deaths:255
KDR:2.012
Accuracy:16.385% F--
HSR:13.450% C-
AF-23 Grinder
C**
Kills:401
Deaths:232
KDR:1.728
Accuracy:16.804% F-
HSR:17.706% C**
NCM2 Falcon
B
Kills:126
Deaths:124
KDR:1.016
Accuracy:28.360% D*
HSR:5.556% B
NCM2 Falcon
B++
Kills:80
Deaths:126
KDR:0.635
Accuracy:30.738% D--
HSR:6.250% B++
Kills:3,337
Deaths (as MAX Suit):703
Deaths (to MAX Suits):1,202
KDR:4.7468
Kill Difference:2,634
Playtime:87.139 hours
Usage:3%
Score:2.104m
Score/min:402
Accuracy (listed only):21.703%
HSR (listed only):12.494%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:2,096
V. Kills:1,663 126%
Deaths:809
KDR:2.591
Accuracy:23.725% D*
KPH:13.300 C+
VKPH:10.600 C++
M30 Mustang AH
C++
Kills:1,523
V. Kills:143 N/A
Deaths:240
KDR:6.346
Accuracy:49.324% D-
KPH:51.200 C++
VKPH:4.800 C+
Breaker Rocket Pods
C++
Kills:1,179
V. Kills:86 N/A
Deaths:95
KDR:12.411
Accuracy:45.860% C
KPH:103.700 C++
VKPH:7.600 D
Vortek Rotary
C*
Kills:528
V. Kills:647 81%
Deaths:302
KDR:1.748
Accuracy:33.099% B
KPH:9.900 C
VKPH:12.100 C*
M20 Kestrel
C+
Kills:507
V. Kills:673 75%
Deaths:262
KDR:1.935
Accuracy:29.059% C+
KPH:10.500 D
VKPH:13.900 C+
Hornet Missiles
B*
Kills:478
V. Kills:273 174%
Deaths:29
KDR:16.483
Accuracy:59.960% C++
KPH:104.400 B*
VKPH:59.600 B++
Kills:6,311 (4,654 + 0)
Deaths:1,737
KDR:3.633
VKDR:2.006
Vehicle Kills:3,485
Kill Difference:4,574
Playtime:304.481 hours
Usage:12%
Score:3.364m
Score/min:184
Piloting Accuracy:29.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:256
V. Kills:22 N/A
Deaths:31
KDR:8.258
Accuracy:42.365% C++
KPH:47.100 C+
VKPH:4 D
AP30 Shredder
C
Kills:156
V. Kills:175 89%
Deaths:40
KDR:3.900
Accuracy:26.499% C--
KPH:14.200 D--
VKPH:16 C
CAS30 Tank Buster
D
Kills:139
V. Kills:115 120%
Deaths:75
KDR:1.853
Accuracy:37.376% D
KPH:5.100 D
VKPH:4.200 D
C150 Dalton
D
Kills:88
V. Kills:106 82%
Deaths:20
KDR:4.400
Accuracy:12.517% F--
KPH:12.600 D*
VKPH:15.200 D
Kills:639 (139 + 500)
Deaths:166
KDR:3.849
VKDR:2.518
Vehicle Kills:418
Kill Difference:473
Playtime:50.701 hours
Usage:2%
Score:0.616m
Score/min:202
Piloting Accuracy:37.376%
Gunner Accuracy:12.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,968
V. Kills:961 205%
Deaths:316
KDR:6.228
Accuracy:38.902% F-
KPH:27.800 C
VKPH:13.600 D
L100 Python HESH
B+
Kills:1,136
V. Kills:116 N/A
Deaths:95
KDR:11.958
Accuracy:47.283% C+
KPH:65 B+
VKPH:6.600 C-
C75 Viper
A+
Kills:1,128
V. Kills:117 N/A
Deaths:96
KDR:11.750
Accuracy:30.666% D-
KPH:56.100 A+
VKPH:5.800 C--
L100 Python HEAT
A++
Kills:1,085
V. Kills:199 N/A
Deaths:102
KDR:10.637
Accuracy:47.837% C
KPH:54.800 A++
VKPH:10.100 C
Kills:5,317 (5,317 + 0)
Deaths:609
KDR:8.731
VKDR:2.287
Vehicle Kills:1,393
Kill Difference:4,708
Playtime:128.242 hours
Usage:5%
Score:1.723m
Score/min:224
Driving Accuracy:47.837%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:3,413
V. Kills:1,985 172%
Deaths:277
KDR:12.321
Accuracy:36.957% F
KPH:26.300 C**
VKPH:15.300 C++
Titan-150 HESH
C++
Kills:1,152
V. Kills:258 445%
Deaths:84
KDR:13.714
Accuracy:40.534% D-
KPH:40.100 C+
VKPH:9 C++
Titan-150 HEAT
C+
Kills:922
V. Kills:388 237%
Deaths:160
KDR:5.763
Accuracy:34.411% D**
KPH:19.400 C+
VKPH:8.200 C
Enforcer ML85
C+
Kills:407
V. Kills:242 167%
Deaths:83
KDR:4.904
Accuracy:29.815% D*
KPH:21.400 C+
VKPH:12.700 D
E540 Halberd
D
Kills:320
V. Kills:157 203%
Deaths:54
KDR:5.926
Accuracy:32.846% F
KPH:21.200 D
VKPH:10.400 D-
C85 Canister
C-
Kills:143
V. Kills:9 N/A
Deaths:10
KDR:14.300
Accuracy:26.108% D**
KPH:52.400 C-
VKPH:3.300 C--
Kills:6,357 (5,487 + 870)
Deaths:668
KDR:9.516
VKDR:4.549
Vehicle Kills:3,039
Kill Difference:5,689
Playtime:242.669 hours
Usage:10%
Score:3.459m
Score/min:238
Driving Accuracy:34.411%
Gunner Accuracy:26.108%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:1,142
V. Kills:41 N/A
Deaths:57
KDR:20.035
Accuracy:45.288% C--
KPH:124.800 B
VKPH:4.500 D
M12 Kobalt-H
B++
Kills:1,118
V. Kills:45 N/A
Deaths:27
KDR:41.407
Accuracy:19.775% C-
KPH:154.100 B++
VKPH:6.200 B+
E540 Halberd-H
B*
Kills:505
V. Kills:141 356%
Deaths:37
KDR:13.649
Accuracy:43.331% F
KPH:57.600 B*
VKPH:16.100 D
M96 Mjolnir-H
B**
Kills:172
V. Kills:169 101%
Deaths:28
KDR:6.143
Accuracy:46.308% C
KPH:45.200 C+
VKPH:44.400 B**
M40 Fury-H
C+
Kills:135
V. Kills:19 N/A
Deaths:13
KDR:10.385
Accuracy:33.405% D
KPH:83.700 C+
VKPH:11.800 C+
Enforcer ML65-H
C+
Kills:72
V. Kills:61 116%
Deaths:12
KDR:6
Accuracy:54.377% C
KPH:31.400 C+
VKPH:26.600 C+
Kills:3,144 (0 + 3,144)
Deaths:174
KDR:18.069
VKDR:2.736
Vehicle Kills:476
Kill Difference:2,970
Playtime:32.892 hours
Usage:1%
Score:0.716m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:54.377%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:569
V. Kills:130 434%
Deaths:88
KDR:6.466
Accuracy:30.952% C--
KPH:37.500 C
VKPH:8.600 C+
M40 Fury
C+
Kills:326
V. Kills:80 402%
Deaths:48
KDR:6.792
Accuracy:31.468% C--
KPH:42 C
VKPH:10.300 C+
M20 Basilisk
B++
Kills:294
V. Kills:116 251%
Deaths:49
KDR:6
Accuracy:29.625% D--
KPH:24.900 B+
VKPH:9.800 B++
M20 Basilisk
C+
Kills:147
V. Kills:48 300%
Deaths:23
KDR:6.391
Accuracy:22.889% F
KPH:20.400 C+
VKPH:6.700 C-
M12 Kobalt
C
Kills:135
V. Kills:4 N/A
Deaths:7
KDR:19.286
Accuracy:11.056% D**
KPH:51.500 C
VKPH:1.500 D
M12 Kobalt
D
Kills:86
V. Kills:2 N/A
Deaths:6
KDR:14.333
Accuracy:14.036% D
KPH:46.200 D
VKPH:1.100 D--
M60-G Bulldog
C-
Kills:73
V. Kills:18 384%
Deaths:14
KDR:5.214
Accuracy:19.341% D**
KPH:17.100 D
VKPH:4.200 C-
Kills:1,630 (0 + 1,630)
Deaths:235
KDR:6.936
VKDR:1.694
Vehicle Kills:398
Kill Difference:1,395
Playtime:50.700 hours
Usage:2%
Score:0.844m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:19.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 5,5895,5461,3694.051B+1.6842.229%B+66.769%C+49.7B+N/A160111.6h2B+4.8B+
Titan-150 AP 5,3983,41327712.321B*9.9536.957%F2.11%C26.3C**15.3C++234129.7h3.8B+10.4C+
NS-11C 2,1162,1081,9481.082C++1.2920.599%D19.213%C+14.4DN/A60145.9h11.9B++58C**
M20 Mustang 3,7592,0968092.591B0.2223.725%D*N/A13.3C+10.6C++157157.1h72.1B++303.9B+
L100 Python AP 2,9291,9683166.228B3.8538.902%F-5.335%A+27.8C13.6D20470.9h4.4B*11.4C++
M30 Mustang AH 1,6661,5232406.346C++3.9749.324%D-1.379%C++51.1C++4.8C+19429.8h6.8B+13.9B
Breaker Rocket Pods 1,2651,1799512.411B++10.0445.86%CN/A103.4C++7.5D60411.4h11.6B++25.3B+
NS-7 PDW 1,1811,1681,5830.738C1.6421.297%D17.38%C+9.3D-N/A51125.6h14.9C++70C+
EM4 Longshot 1,1731,1672085.611B++3.2445.941%B**72.237%D57.5A+N/A23220.3h1.8B++3.9B*
LA80 1,1671,1632704.307C**1.9344.695%B+72.141%D56.5B++N/A12220.6h1.8B++3.9B++
AF-8 RailJack 1,1661,1623323.5B1.1246.333%A72.806%C+47A++N/A16424.7h1.8B**3.9B*
The Moonshot 1,1611,1603253.569C1.1945.656%B+69.052%F47CN/A10224.7h1.9C+4.1B
NC14 Bolt Driver 1,1621,1603293.526B**1.1539.56%B+66.466%D-40.7B**N/A20328.5h2.1B*5.3B*
AF-34 Mattock 1,1641,1573233.582C++1.2118.524%F-14.175%D34.6CN/A10533.4h4.5B*24.3D
Razor GD-23 1,1591,1531,1381.013C++1.3623.021%C18.387%C15.7C-N/A5073.6h10.7B++46.6B
Titan-150 HESH 1,4101,1528413.714B+11.3440.534%D-3.212%B**40.1C+9C++16628.7h2.9B+7.2C++
AC-X11 1,1641,1498191.403B0.9724.578%C+18.712%D26.5C+N/A6543.4h9.1B+36.9B
AF-19 Mercenary 1,1651,1491,4480.794C+1.5817.619%D-17.494%D10.8C--N/A54106.5h11.3B+64.2C++
C85 Canister-H 1,1831,1425720.035B++17.6645.288%C--16.813%A+124.1B4.5D3509.2h5.9B+13.1C**
GD-7F 1,1631,1371,1341.003C+1.3723.413%C+16.007%D15.1DN/A6575.4h12.9C**55.3C*
L100 Python HESH 1,2521,1369511.958C++9.5847.283%C+2.377%B++64.9B+6.6C-22317.5h2.7B++5.8B+
C75 Viper 1,2451,1289611.75A*9.3730.666%D-N/A56.1A+5.8C--32520.1h7B**22.9B*
M12 Kobalt-H 1,1631,1182741.407M**39.0319.775%C-20.215%B+153.2B++6.2B+3697.3h14.1C**71.1C*
L100 Python HEAT 1,2841,08510210.637B++8.2647.837%C4.7%A+54.8A++10.1C19519.8h3.3A6.8B**
AF-34 Mattock 1,0801,0603463.064C+0.6919.41%F-17.83%C+29.4DN/A9036h5.8B+30D--
GD-22S 9639559900.965C1.4118.77%D15.393%D*25.3C-N/A12237.7h10.9C*58C+
C-4 1,3919274701.972B+0.4027.046%C*N/A52.7D26.4C+74017.6h1.4C**5.1B+
Titan-150 HEAT 1,3109221605.763C**3.3934.411%D**3.471%B+19.5C+8.2C22447.4h4.2B++12.1C+
NS-15M2 8748659230.937C1.4418.989%D--15.954%D*22.1DN/A12039.2h13.9C73.4C
LA1 Anchor 8648576481.323C1.0520.557%D-18.086%D--27.6DN/A8531.1h9.9C*48.3C+
19A Fortuna 8097919860.802C-1.5719.552%F-18.711%C6.1D*N/A16129h12.4D-63.4F
NS-44 Commissioner 8017831,1020.711C1.6632.761%C-19.029%C-22.8CN/A10134.3h3.6B10.9C*
Frag Grenade 7036951695N/A692.6248.727%B+N/A463.3C+5.3C-23621.5h3.6B7.4B+
M40 Fury 699569886.466C++4.0930.952%C--1.23%D37.4C8.6C+30415.2h12.8C**41.3C++
Vortek Rotary 1,1755283021.748C++0.6333.099%B1.894%C+9.9C12.1C*14953.4h100.5C303.7C+
AF-23 Grinder 5265132552.012C+0.3616.385%F--13.45%C-18.5D-N/A10427.8h6B36.7F-
M20 Kestrel 1,1805072621.935C+0.4429.059%C+N/A10.5D14C+15948.2h131C+450.8C+
E540 Halberd-H 6465053713.649B*11.2743.331%F2.97%B++57.4B*16D3238.8h4B**9.2B+
Hornet Missiles 7514782916.483A*14.1159.96%C++N/A103.9B*59.3B++6904.6h10.1B16.9B+
Bouncing Betty 419418785.359B+2.9842.325%C+N/A107.2CN/A4073.9h1.8B+4.4C**
Enforcer ML85 649407834.904C+2.5329.815%D*2.703%B+21.4C+12.7D34819h11.2B+37.4C
AF-23 Grinder 4064012321.728C0.6516.804%F-17.706%C**15.9D*N/A9925.2h7.1C+42.5F--
NC6 Gauss SAW 4003894790.812C1.5613.625%D*21.851%C14.6DN/A12226.6h10C**73.4C+
Tank Mine 617376804.7B**2.3236.942%C*N/A87.4C56C11494.3h1.9C++5.2B++
Hawk GD-68 4673265830.559C1.8260.037%C3.988%B*12.9C5.6D18725.3h7B+11.7B+
M40 Fury 406326486.792C+4.4231.468%C--2.454%B++41.8C10.3C+3967.8h13.3C++42.2C+
E540 Halberd 477320545.926C+3.5532.846%F4.063%B+21.2D10.4D-31915.1h6.2C19D*
M20 Basilisk 410294496A+3.6229.625%D--5.102%C24.9B+9.8B++22611.8h58.2B**196.4B+
NSX-P Tanto 2682603840.677C1.7020.365%D--21.154%D6.6D-N/A1839.5h16.4C+80.5C
L105 Zephyr 278256318.258C+5.8842.365%C++N/A47.4C+4.1D2965.4h5.9B13.9B
NC1 Gauss Rifle 2152102780.755C+1.6216.4%D*17.619%C--13.6DN/A9515.4h12.2B74.1C
AF-18 Stalker 1991971891.042C+1.3325.815%C23.858%B+21.6DN/A729.1h12B46.5C++
Mauler S6 1871852770.668C+1.7131.752%D-15.676%C++10.9D-N/A10816.9h5.3C+16.8C
M96 Mjolnir-H 341172286.143B++3.7746.308%C1.163%B45.3C+44.5B**4813.8h36.5C*78.8C++
Gauss SPR 1741711041.644C+0.7334.671%B41.521%B**25.9C+N/A1736.6h4.7B++13.7B+
AP30 Shredder 331156403.9C1.5226.499%C--1.923%C+14.2D--15.9C33811h100.4C378.9C-
M20 Basilisk 195147236.391A++4.0222.889%F6.803%B+20.4C+6.7C-2667.2h57.2B**250C**
C85 Canister 1521431014.3C+11.9226.108%D**16.084%B+53C-3.3C--1722.7h8.7C+33.3D
NC4 Mag-Shot 1471422920.486C1.8923.061%D16.197%C-11.4DN/A6412.5h12.6D--54.7D
CAS30 Tank Buster 254139751.853B+0.5237.376%DN/A5.1D4.2D9727.3h67.2C+179.9C
M12 Kobalt 139135719.286B+16.9111.056%D**17.778%C+51.9C1.5D2382.6h15.3B*138.3C+
M40 Fury-H 1541351310.385C+8.0133.405%DN/A84.4C+11.9C+2911.6h12.7D--38F
NCM2 Falcon 1831261241.016C+1.3628.36%D*5.556%B11.1C5C*14311.4h9.3B+32.7C+
C150 Dalton 19488204.4C2.0212.517%F--N/A12.6D*15.1D3297h4.2C*33.9T*
M60-A Bulldog 9986263.308C0.9322.762%D**2.326%B*15.1D--2.3D--2045.7h8F35.2F-
M12 Kobalt 8886614.333C*11.9614.036%D13.954%D--45.3D1.1D--2461.9h21.2C150.8C
NCM2 Falcon 118801260.635C1.7430.738%D--6.25%B++6.9D3.3D8411.6h15.9C++51.7C
M60-G Bulldog 9173145.214C**2.8419.341%D**8.219%M**17D4.2C-1664.3h7.4C++38.2D-
Enforcer ML65-H 13372126B+3.6254.377%C2.778%B++31.3C+26.5C+4042.3h15.5C*28.6C++
Spear Anti-Vehicle Phalanx Turret 12270183.889C--1.5132.173%D--N/A23.3D-17.3C5393h8.8C++27.5C
Shrike 5952650.8C**1.5846.232%D*5.769%A++22.6C+3D**8352.3h4.4B**9.4B++
MANA Anti-Vehicle Turret 112511330.383U1.9941.576%U1.961%T*510U610U3980450.1h14.2T*34.1T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret278922h
Nanite Revive Grenade02560.1h
Motion Spotter51710.2h
Medical Kit511,1511.7h
Spawn Beacon766,0908.3h
Medical Applicator13947,3315.2h
M20 Basilisk0820h
Deconstruction Tool28170.6h
Welding Device01580.3h
Recon Detection Device451,2152.4h
Ammunition Package232,6962.2h
Nano-Armor Kit731750,48998.4h
Anti-Infantry MANA Turret82130.8h
WLT-Howler Mining Laser14,6531.4h

Check the help document for the dictionary if you want to learn more about words used here.


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