Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,486)players online:
WOLF1617 (17)  milsimprodigy (7)  VTGone (6)  ZugieMac (5)  iNyxiee (1)  reecioes (1) 37
stats.dasanfall.com
CitizenKilt[CL4N] CitizenKilt
NC BR 133

KDR: 2.34

Score: 38.7m

Last Seen: Feb 10th, 2019 8:39 PM
- OFFLINE - 34.7 hour(s)

Battle Rank 120 (133 total) - New Conglomerate on Miller - Outfit Leader of ACiD clan[CL4N] ACiD clan
NC outfit on Miller

Members: 13
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS SAS-R Titan-150 AP NS-11C M20 Mustang L100 Python AP M30 Mustang AH Breaker Rocket Pods NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CitizenKilt



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $979,533 MLG Score: 783
Fun Score: N/A
Cheeseburgers Flipped: 689TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.529%17.915%36816100613,1511.266711.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.147%-0.105C+-0.426C---0.205CHEAD ++ (~7.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.259C*11.40.203C++44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.955%1.111%467410184,85998025444.95311191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.828%-1.101D*-0.451D-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.1-0.043C+44.80.145C++121.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.272%3.127%8507101510,713164440266.51642266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.173%-0.35C-0.331C**-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.719B++40.677B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.231%9.485%4401810045,820121514954.79012389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.628%-0.921D--1.297A0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.489B+15.90.597B+44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.019%68.439%4407101510,9251593606.85383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.148%1.208B**0.084C+0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+20.375C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.752%15.676%4401102118560520.305281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.804D-0.229C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.269C5.3-0.096C+11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ACiD clan[CL4N] ACiD clan
NC outfit on Miller

Members: 13
38.7m272.5%325 (19.5k)265 (15.9k)2.3448556,66824,1672.8433133 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022415319.822%20.078%39806:0416

34% Engineer8% Heavy Assault11% Infiltrator43% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2014 2:58 PMSep 8th, 2017 8:02 PMFeb 14th, 2019 7:46 AM (3d) (PST)Feb 10th, 2019 5:31 PM (6d) (PST)Feb 10th, 2019 4:39 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621014610.3870.1650.0781.2610.075783

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7106,05827,6522310576515,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2437.9h/101.6d 12,046 11,378 18,478 184.4k 2,258 5,190 11,016 82.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:955
Deaths:989
KDR:0.966
Accuracy:18.770% D
HSR:15.393% D*
NS-15M2
D-
Kills:865
Deaths:923
KDR:0.937
Accuracy:18.989% D-
HSR:15.954% D*
LA1 Anchor
D-
Kills:825
Deaths:616
KDR:1.339
Accuracy:20.497% D-
HSR:17.697% D--
NC6 Gauss SAW
C
Kills:389
Deaths:479
KDR:0.812
Accuracy:13.625% D*
HSR:21.851% C
Kills:3,034
Deaths (as Heavy Assault):3,007
Deaths (to Heavy Assaults):5,863
KDR:1.00898
Kill Difference:27
Playtime:186.115 hours
Usage:8%
Score:3.178m
Score/min:285
Accuracy (listed only):17.970%
HSR (listed only):17.724%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:2,108
Deaths:1,948
KDR:1.082
Accuracy:20.599% D
HSR:19.213% C+
Razor GD-23
C
Kills:1,153
Deaths:1,138
KDR:1.013
Accuracy:23.021% C
HSR:18.387% C
AF-19 Mercenary
D
Kills:1,149
Deaths:1,448
KDR:0.794
Accuracy:17.619% D-
HSR:17.494% D
AC-X11
C+
Kills:1,149
Deaths:819
KDR:1.403
Accuracy:24.578% C+
HSR:18.712% D
GD-7F
C+
Kills:1,137
Deaths:1,134
KDR:1.003
Accuracy:23.413% C+
HSR:16.007% D
19A Fortuna
C--
Kills:747
Deaths:935
KDR:0.799
Accuracy:19.660% F
HSR:17.938% C--
NSX-P Tanto
D
Kills:222
Deaths:332
KDR:0.669
Accuracy:20.308% D--
HSR:19.820% D
Mauler S6
C++
Kills:185
Deaths:277
KDR:0.668
Accuracy:31.752% D-
HSR:15.676% C++
Kills:7,850
Deaths (as Engineer):8,031
Deaths (to Engineers):6,070
KDR:0.97746
Kill Difference:181
Playtime:821.486 hours
Usage:34%
Score:14.454m
Score/min:293
Accuracy (listed only):22.619%
HSR (listed only):17.906%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:2,108
Deaths:1,948
KDR:1.082
Accuracy:20.599% D
HSR:19.213% C+
NS-7 PDW
C+
Kills:1,168
Deaths:1,583
KDR:0.738
Accuracy:21.297% D
HSR:17.380% C+
Razor GD-23
C
Kills:1,153
Deaths:1,138
KDR:1.013
Accuracy:23.021% C
HSR:18.387% C
AF-19 Mercenary
D
Kills:1,149
Deaths:1,448
KDR:0.794
Accuracy:17.619% D-
HSR:17.494% D
AC-X11
C+
Kills:1,149
Deaths:819
KDR:1.403
Accuracy:24.578% C+
HSR:18.712% D
GD-7F
C+
Kills:1,137
Deaths:1,134
KDR:1.003
Accuracy:23.413% C+
HSR:16.007% D
19A Fortuna
C--
Kills:747
Deaths:935
KDR:0.799
Accuracy:19.660% F
HSR:17.938% C--
NSX-P Tanto
D
Kills:222
Deaths:332
KDR:0.669
Accuracy:20.308% D--
HSR:19.820% D
Mauler S6
C++
Kills:185
Deaths:277
KDR:0.668
Accuracy:31.752% D-
HSR:15.676% C++
Kills:9,018
Deaths (as Light Assault):9,614
Deaths (to Light Assaults):4,821
KDR:0.93801
Kill Difference:596
Playtime:1,036.104 hours
Usage:43%
Score:13.707m
Score/min:220
Accuracy (listed only):22.472%
HSR (listed only):17.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:4,942
Deaths:1,225
KDR:4.034
Accuracy:42.695% B+
HSR:66.896% C+
NS-7 PDW
C+
Kills:1,168
Deaths:1,583
KDR:0.738
Accuracy:21.297% D
HSR:17.380% C+
EM4 Longshot
B**
Kills:1,167
Deaths:208
KDR:5.611
Accuracy:45.941% B**
HSR:72.237% D-
LA80
B+
Kills:1,163
Deaths:270
KDR:4.307
Accuracy:44.695% B+
HSR:72.141% D
AF-8 RailJack
A+
Kills:1,162
Deaths:332
KDR:3.500
Accuracy:46.333% A+
HSR:72.806% C
NC14 Bolt Driver
B+
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:39.560% B+
HSR:66.466% D-
The Moonshot
B+
Kills:1,160
Deaths:325
KDR:3.569
Accuracy:45.660% B+
HSR:69.052% F
NS-44 Commissioner
C-
Kills:752
Deaths:1,060
KDR:0.709
Accuracy:32.496% C-
HSR:18.484% C--
AF-18 Stalker
B+
Kills:181
Deaths:178
KDR:1.017
Accuracy:25.433% C-
HSR:24.862% B+
Gauss SPR
B*
Kills:171
Deaths:104
KDR:1.644
Accuracy:34.671% B
HSR:41.521% B*
NC4 Mag-Shot
C--
Kills:142
Deaths:292
KDR:0.486
Accuracy:23.061% D
HSR:16.197% C--
Kills:13,168
Deaths (as Infiltrator):5,906
Deaths (to Infiltrators):3,669
KDR:2.2296
Kill Difference:7,262
Playtime:271.703 hours
Usage:11%
Score:4.851m
Score/min:298
Accuracy (listed only):36.531%
HSR (listed only):48.913%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,168
Deaths:1,583
KDR:0.738
Accuracy:21.297% D
HSR:17.380% C+
NC1 Gauss Rifle
C-
Kills:209
Deaths:277
KDR:0.755
Accuracy:16.412% D*
HSR:17.703% C-
Mauler S6
C++
Kills:185
Deaths:277
KDR:0.668
Accuracy:31.752% D-
HSR:15.676% C++
Kills:1,562
Deaths (as Combat Medic):2,137
Deaths (to Combat Medics):1,783
KDR:0.73093
Kill Difference:575
Playtime:25.329 hours
Usage:1%
Score:0.436m
Score/min:287
Accuracy (listed only):23.154%
HSR (listed only):16.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C--
Kills:1,157
Deaths:323
KDR:3.582
Accuracy:18.524% F-
HSR:14.175% C--
AF-34 Mattock
C+
Kills:1,058
Deaths:345
KDR:3.067
Accuracy:19.314% F-
HSR:17.864% C+
AF-23 Grinder
C-
Kills:512
Deaths:254
KDR:2.016
Accuracy:16.206% F--
HSR:13.477% C-
AF-23 Grinder
C**
Kills:401
Deaths:232
KDR:1.728
Accuracy:16.804% F-
HSR:17.706% C**
NCM2 Falcon
C**
Kills:126
Deaths:124
KDR:1.016
Accuracy:28.360% D*
HSR:5.556% C**
NCM2 Falcon
B++
Kills:80
Deaths:126
KDR:0.635
Accuracy:30.738% D--
HSR:6.250% B++
Kills:3,334
Deaths (as MAX Suit):702
Deaths (to MAX Suits):1,189
KDR:4.74929
Kill Difference:2,632
Playtime:86.239 hours
Usage:4%
Score:2.095m
Score/min:405
Accuracy (listed only):21.658%
HSR (listed only):12.504%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:1,919
V. Kills:1,561 123%
Deaths:787
KDR:2.438
Accuracy:23.717% D*
KPH:12.800 C+
VKPH:10.400 C++
M30 Mustang AH
C++
Kills:1,233
V. Kills:120 N/A
Deaths:216
KDR:5.708
Accuracy:48.853% D-
KPH:50.200 C++
VKPH:4.900 C+
Breaker Rocket Pods
C*
Kills:1,179
V. Kills:86 N/A
Deaths:95
KDR:12.411
Accuracy:45.860% C
KPH:103.700 C*
VKPH:7.600 D
Vortek Rotary
C*
Kills:528
V. Kills:647 81%
Deaths:302
KDR:1.748
Accuracy:33.099% B+
KPH:9.900 C
VKPH:12.200 C*
M20 Kestrel
C+
Kills:507
V. Kills:673 75%
Deaths:262
KDR:1.935
Accuracy:29.059% C+
KPH:10.500 D
VKPH:13.900 C+
Hornet Missiles
B*
Kills:445
V. Kills:255 174%
Deaths:27
KDR:16.482
Accuracy:60.602% C++
KPH:105.200 B*
VKPH:60.300 B++
Kills:5,811 (4,187 + 0)
Deaths:1,689
KDR:3.440
VKDR:1.979
Vehicle Kills:3,342
Kill Difference:4,122
Playtime:291.597 hours
Usage:12%
Score:3.241m
Score/min:185
Piloting Accuracy:29.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:256
V. Kills:22 N/A
Deaths:31
KDR:8.258
Accuracy:42.389% C++
KPH:47.100 C+
VKPH:4 D
AP30 Shredder
C
Kills:156
V. Kills:175 89%
Deaths:40
KDR:3.900
Accuracy:26.489% C-
KPH:14.300 D-
VKPH:16 C
CAS30 Tank Buster
C-
Kills:124
V. Kills:105 117%
Deaths:66
KDR:1.879
Accuracy:37.998% D
KPH:5.300 C-
VKPH:4.500 D
C150 Dalton
D
Kills:86
V. Kills:105 81%
Deaths:20
KDR:4.300
Accuracy:12.852% F--
KPH:12.500 D*
VKPH:15.200 D
Kills:622 (124 + 498)
Deaths:157
KDR:3.962
VKDR:2.592
Vehicle Kills:407
Kill Difference:465
Playtime:46.553 hours
Usage:2%
Score:0.605m
Score/min:217
Piloting Accuracy:37.998%
Gunner Accuracy:12.852%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,918
V. Kills:944 203%
Deaths:314
KDR:6.108
Accuracy:39.097% F-
KPH:27.600 C+
VKPH:13.600 D
L100 Python HESH
B+
Kills:1,136
V. Kills:116 N/A
Deaths:95
KDR:11.958
Accuracy:47.283% C+
KPH:65 B+
VKPH:6.600 C-
C75 Viper
A+
Kills:1,128
V. Kills:117 N/A
Deaths:96
KDR:11.750
Accuracy:30.666% D
KPH:56.100 A+
VKPH:5.800 C-
L100 Python HEAT
A++
Kills:1,084
V. Kills:198 N/A
Deaths:102
KDR:10.627
Accuracy:47.859% C
KPH:54.900 A++
VKPH:10 C
Kills:5,266 (5,266 + 0)
Deaths:607
KDR:8.675
VKDR:2.265
Vehicle Kills:1,375
Kill Difference:4,659
Playtime:126.903 hours
Usage:5%
Score:1.706m
Score/min:224
Driving Accuracy:47.859%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:3,373
V. Kills:1,968 171%
Deaths:275
KDR:12.265
Accuracy:37.043% F
KPH:26.400 C**
VKPH:15.400 C*
Titan-150 HESH
C*
Kills:1,152
V. Kills:258 445%
Deaths:84
KDR:13.714
Accuracy:40.534% D
KPH:40.100 C+
VKPH:9 C*
Titan-150 HEAT
C+
Kills:922
V. Kills:388 237%
Deaths:160
KDR:5.763
Accuracy:34.411% D**
KPH:19.400 C+
VKPH:8.200 C+
Enforcer ML85
C+
Kills:407
V. Kills:242 167%
Deaths:83
KDR:4.904
Accuracy:29.827% D*
KPH:21.400 C+
VKPH:12.800 D
E540 Halberd
D
Kills:320
V. Kills:157 203%
Deaths:54
KDR:5.926
Accuracy:32.889% D**
KPH:21.200 D
VKPH:10.400 D-
C85 Canister
C-
Kills:143
V. Kills:9 N/A
Deaths:10
KDR:14.300
Accuracy:26.108% D**
KPH:52.400 C-
VKPH:3.300 C-
Kills:6,317 (5,447 + 870)
Deaths:666
KDR:9.485
VKDR:4.538
Vehicle Kills:3,022
Kill Difference:5,651
Playtime:240.903 hours
Usage:10%
Score:3.440m
Score/min:238
Driving Accuracy:34.411%
Gunner Accuracy:26.108%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:1,142
V. Kills:41 N/A
Deaths:57
KDR:20.035
Accuracy:45.288% C--
KPH:124.800 B
VKPH:4.500 D
M12 Kobalt-H
B*
Kills:1,048
V. Kills:44 N/A
Deaths:25
KDR:41.920
Accuracy:20.251% C
KPH:164.800 B*
VKPH:6.900 B*
E540 Halberd-H
B++
Kills:443
V. Kills:121 363%
Deaths:37
KDR:11.973
Accuracy:43.182% F
KPH:55 B++
VKPH:15 D
M96 Mjolnir-H
A+
Kills:140
V. Kills:155 90%
Deaths:27
KDR:5.185
Accuracy:47.913% C+
KPH:46.300 C+
VKPH:51.300 A+
M40 Fury-H
C+
Kills:135
V. Kills:19 N/A
Deaths:13
KDR:10.385
Accuracy:33.405% D
KPH:83.700 C+
VKPH:11.800 C+
Enforcer ML65-H
C+
Kills:72
V. Kills:61 116%
Deaths:12
KDR:6
Accuracy:54.377% C
KPH:31.400 C+
VKPH:26.600 C+
Kills:2,980 (0 + 2,980)
Deaths:171
KDR:17.427
VKDR:2.579
Vehicle Kills:441
Kill Difference:2,809
Playtime:30.487 hours
Usage:1%
Score:0.683m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:54.377%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:569
V. Kills:130 434%
Deaths:88
KDR:6.466
Accuracy:30.949% C-
KPH:37.700 C
VKPH:8.600 C+
M40 Fury
C+
Kills:325
V. Kills:79 406%
Deaths:48
KDR:6.771
Accuracy:31.388% C-
KPH:42.900 C
VKPH:10.400 C+
M20 Basilisk
B++
Kills:292
V. Kills:116 250%
Deaths:49
KDR:5.959
Accuracy:29.616% D-
KPH:25.100 B+
VKPH:10 B++
M20 Basilisk
C+
Kills:147
V. Kills:48 300%
Deaths:23
KDR:6.391
Accuracy:22.889% F
KPH:20.500 C+
VKPH:6.700 C-
M12 Kobalt
C
Kills:135
V. Kills:4 N/A
Deaths:7
KDR:19.286
Accuracy:10.938% D**
KPH:52.500 C
VKPH:1.600 D
M60-G Bulldog
C
Kills:73
V. Kills:18 384%
Deaths:14
KDR:5.214
Accuracy:19.362% D**
KPH:17.300 D
VKPH:4.300 C
M12 Kobalt
D-
Kills:71
V. Kills:1 N/A
Deaths:6
KDR:11.833
Accuracy:13.422% D-
KPH:43 D-
VKPH:0.600 D*
Kills:1,612 (0 + 1,612)
Deaths:235
KDR:6.860
VKDR:1.685
Vehicle Kills:396
Kill Difference:1,377
Playtime:49.923 hours
Usage:2%
Score:0.837m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:13.422%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,9824,9421,2254.034B+1.6942.695%B+66.896%C+50.3B+N/A16798.3h2B+4.8B+
Titan-150 AP 5,3413,37327512.265B**9.9237.043%F2.135%C26.4C**15.4C*235127.9h3.8B*10.4C+
NS-11C 2,1162,1081,9481.082C++1.2620.599%D19.213%C+14.4DN/A60145.9h11.9B++58C**
M20 Mustang 3,4801,9197872.438C**0.0923.717%D*N/A12.8C+10.4C++156150h74.1B++312.3B+
L100 Python AP 2,8621,9183146.108B3.7639.097%F-5.474%A+27.6C+13.6D20469.6h4.5B*11.5C++
M30 Mustang AH 1,3531,2332165.708C++3.3648.853%D-1.541%B50.3C++4.9C+20924.5h7.1B+14.5C**
Breaker Rocket Pods 1,2651,1799512.411B*10.0745.86%CN/A103.4C*7.5D60311.4h11.6B++25.3B+
NS-7 PDW 1,1811,1681,5830.738C1.6121.297%D17.38%C+9.3D-N/A51125.6h14.9C++70C+
EM4 Longshot 1,1731,1672085.611B++3.2745.941%B**72.237%D-57.5A+N/A23120.3h1.8B++3.9B*
LA80 1,1671,1632704.307C**1.9644.695%B+72.141%D56.5B*N/A12220.6h1.8B++3.9B++
AF-8 RailJack 1,1661,1623323.5B+1.1646.333%A+72.806%C47A++N/A16424.7h1.8B**3.9B*
NC14 Bolt Driver 1,1621,1603293.526B**1.1839.56%B+66.466%D-40.7AN/A20328.5h2.1B*5.3B*
The Moonshot 1,1611,1603253.569C1.2245.66%B+69.052%F47.2CN/A10224.6h1.9C+4.1C**
AF-34 Mattock 1,1641,1573233.582C*1.2418.524%F-14.175%C--34.6CN/A10533.4h4.5B*24.3D
Razor GD-23 1,1591,1531,1381.013C++1.3323.021%C18.387%C15.7C-N/A5073.6h10.7B++46.6B
Titan-150 HESH 1,4101,1528413.714B+11.3740.534%D3.212%B**40.1C+9C*16628.7h2.9B+7.2C++
AF-19 Mercenary 1,1651,1491,4480.794C+1.5517.619%D-17.494%D10.8C--N/A53106.4h11.3B+64.2C++
AC-X11 1,1641,1498191.403B+0.9424.578%C+18.712%D26.5C+N/A6543.4h9.1B+36.9B
C85 Canister-H 1,1831,1425720.035B17.6945.288%C--16.813%A+124.1B4.5D3509.2h5.9B13.1C*
GD-7F 1,1631,1371,1341.003C+1.3423.413%C+16.007%D15.1DN/A6575.4h12.9C**55.3C*
L100 Python HESH 1,2521,1369511.958C++9.6147.283%C+2.377%B++64.9B+6.6C-22317.5h2.7B++5.8B+
C75 Viper 1,2451,1289611.75A+9.4130.666%DN/A56.1A+5.8C-32420.1h7B**22.9B*
L100 Python HEAT 1,2821,08410210.627B*8.2847.859%C4.705%A55A++10.1C19419.7h3.2B**6.8B**
AF-34 Mattock 1,0781,0583453.067C++0.7219.314%F-17.864%C+29.5DN/A9035.9h5.8B+29.9D*
M12 Kobalt-H 1,0921,0482541.92A39.5820.251%C19.943%B+163.8B*6.9B*3966.4h13.8B67.9B
GD-22S 9639559890.966C1.3818.77%D15.393%D*25.4C-N/A12237.6h10.9C*58C+
C-4 1,3889254691.972B+0.3726.999%C**N/A52.6D26.3C+74217.6h1.4C**5.1B+
Titan-150 HEAT 1,3109221605.763C*3.4234.411%D**3.471%B19.5C+8.2C+22347.4h4.2B+12.1C+
NS-15M2 8748659230.937C1.4118.989%D-15.954%D*22.1DN/A12039.2h13.9C73.4C
LA1 Anchor 8318256161.339C1.0120.497%D-17.697%D--28.2DN/A8829.3h9.9C*48.2C+
NS-44 Commissioner 7707521,0600.709C1.6432.496%C-18.484%C--22.9C-N/A10432.8h3.6B11C*
19A Fortuna 7657479350.799C-1.5519.66%F17.938%C--6.1D*N/A16123.4h12.5D--63.4F
Frag Grenade 6926841684N/A681.6648.676%B+N/A456C+5.3C-23641.5h3.6C**7.5B+
M40 Fury 699569886.466C+4.1230.949%C-1.23%D37.7C8.6C+30515.1h12.8C*41.2C++
Vortek Rotary 1,1755283021.748C+0.6033.099%B+1.894%C9.9C12.2C*14953.2h100.5C303.7C+
AF-23 Grinder 5255122542.016C+0.3316.206%F--13.477%C-18.5D-N/A10427.7h5.9B36.5F-
M20 Kestrel 1,1805072621.935C+0.4129.059%C+N/A10.5D14C+15948.2h131C+450.8C+
Hornet Missiles 7004452716.481A*14.1460.602%C++N/A106B*60.7B*7014.2h10.3C*17B
E540 Halberd-H 5644433711.973B++9.6343.182%F3.386%B**55.4B++15.1D3248h4.2B++9.6B+
Enforcer ML85 649407834.904C+2.5629.827%D*2.703%B21.4C+12.7D34719h11.2B+37.4C
AF-23 Grinder 4064012321.728C0.6216.804%F-17.706%C**15.9D--N/A9925.2h7.1C+42.5F--
Bouncing Betty 398397755.293B+2.9542.798%C+N/A110.3CN/A4193.6h1.8B+4.3C**
NC6 Gauss SAW 4003894790.812C1.5313.625%D*21.851%C14.7DN/A12126.5h10C*73.4C
Tank Mine 602365804.563B**2.2236.776%C**N/A86.9C56.4C+11594.2h1.9C++5.3B++
Hawk GD-68 4673265820.56C1.7860.238%C3.988%B*13C5.6D-18825h7B+11.6B+
M40 Fury 404325486.771C+4.4331.388%C-2.462%B+42.8C10.4C+4057.6h13.2C++42.1C+
E540 Halberd 477320545.926C+3.5832.889%D**4.063%B+21.2D10.4D-31815.1h6.2C19D*
M20 Basilisk 408292495.959A+3.6129.616%D-5.137%C25.2B+10B++22711.6h58.2B**196.6B++
L105 Zephyr 278256318.258C+5.9142.389%C++N/A47.4C+4.1D2915.4h5.9C**13.9B
NSX-P Tanto 2292223320.669C1.6820.308%D--19.82%D6.7D-N/A1833.1h16.6C+81.6C
NC1 Gauss Rifle 2142092770.755C+1.5916.412%D*17.703%C-13.6DN/A9415.4h12.2B74.3C
Mauler S6 1871852770.668C+1.6831.752%D-15.676%C++10.9D-N/A10816.9h5.3C+16.8C
AF-18 Stalker 1831811781.017C+1.3325.433%C-24.862%B+20.8DN/A718.7h11.8B+46.5C++
Gauss SPR 1741711041.644C+0.7034.671%B41.521%B*25.9C+N/A1736.6h4.7B++13.7B+
AP30 Shredder 331156403.9C1.5626.489%C-1.923%C+14.3D-16.1C33810.9h100.2C378.1C-
M20 Basilisk 195147236.391A++4.0522.889%F6.803%B20.4C+6.7C-2657.2h56.7B**247.9B
C85 Canister 1521431014.3C+11.9626.108%D**16.084%B++53C-3.3C-1712.7h8.7C+33.3D
NC4 Mag-Shot 1471422920.486C1.8623.061%D16.197%C--11.4DN/A6412.5h12.6D--54.7C
M96 Mjolnir-H 295140275.185B+2.8447.913%C+1.429%B*46.7C+51.7A+5523h37C++77.2C*
M12 Kobalt 139135719.286B+16.9410.938%D**17.778%C+51.9C1.5D2342.6h15B*137.3C+
M40 Fury-H 1541351310.385C+8.0433.405%DN/A84.4C+11.9C+2901.6h12.7D*38F
NCM2 Falcon 1831261241.016C+1.3328.36%D*5.556%C**11.1C5C*14311.4h9.3B+32.7C+
CAS30 Tank Buster 229124661.879B0.4737.998%DN/A5.3C-4.5D10923.3h65.6C+172.5C
C150 Dalton 19186204.3C1.9612.852%F--N/A12.5D*15.2D3276.9h4.3C*33.5T*
M60-A Bulldog 9986263.308C0.9622.762%D*2.326%B*15.1D--2.3D--2045.7h8F35.2F-
NCM2 Falcon 118801260.635C1.7130.738%D--6.25%B++6.9D3.3D8411.6h15.9C+51.7C
M60-G Bulldog 9173145.214C**2.8719.362%D**8.219%M**17.4D4.3C1684.2h7.4C++38.2D-
Enforcer ML65-H 13372126B+3.6654.377%C2.778%B*31.3C+26.5C+4032.3h15.5C*28.6C++
M12 Kobalt 7271611.833C+9.4913.422%D-14.085%D--41.8D-N/A2521.7h19.9C+148.6C
Spear Anti-Vehicle Phalanx Turret 12270183.889C--1.5432.048%D--N/A23.3D-17.3C5363h8.8C+27.4C
Shrike 5952640.813C**1.5346.598%D*5.769%A++22.6C+3D*8412.3h4.3A9.3B++
MANA Anti-Vehicle Turret 110501330.376F-1.9741.58%DN/A500D*600D--1581200.1h14.3T*34.4D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51710.2h
Spawn Beacon715,7637.9h
Anti-Vehicle MANA Turret268751.9h
Nanite Revive Grenade02520.1h
Medical Kit501,1401.6h
Medical Applicator13546,9775.2h
Welding Device01240.2h
Deconstruction Tool28170.6h
M20 Basilisk0820h
Recon Detection Device391,0592h
Ammunition Package222,5332.1h
Nano-Armor Kit706728,98494h
Anti-Infantry MANA Turret82120.8h
WLT-Howler Mining Laser14,0771h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 1.86s on queries, 1.51s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.