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Adept Civ[V] Civ
VS BR 22

KDR: 1.51

Score: 31.3m

Last Seen: Apr 21st, 2018 9:58 PM
- OFFLINE - 8824.4 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Emerald
Level Progress (to 23): 70%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 VX6-7 Supernova PC Supernova FPC Eridani SX5 Orion VS54 Supernova VPC C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $355,284 MLG Score: 284
Fun Score: N/A
Cheeseburgers Flipped: 311TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.378%17.805%45210102515,1251.392850.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.394%0.834B++-0.448C---0.385C-HEAD + (~5.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.36C**12.10.151C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.404%0.844%34210332377133810.33193362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.082%-0.842D---0.695D1.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
329.7-1.044D*96.9-0.828D-232.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.382%1.651%1089510306,967126224145.5206288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.03%1.505A+-0.61D-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.818B++40.684B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.952%2.562%332910262,459116715192.10711162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.119%0.814B++-0.46D0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.662B+18.10.544B+22.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.879%75%332110349286210.106605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.129C++0.515B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.38C**2.20.309C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.369%12.5%332110347285700.084014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.921D---0.408C---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.254C5-0.035C+11.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.3m426.6%380 (22.8k)343 (20.6k)1.5145935,23423,2631.9521622 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103549319.33%9.911%19203:548

59% Engineer29% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:51 AMNov 8th, 2017 11:30 PMMay 21st, 2018 9:09 AM (338d) (PST)Apr 21st, 2018 6:40 PM (368d) (PST)Apr 21st, 2018 5:58 PM (368d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6521604920.3870.2560.0381.9890.079284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0989,58629,51223152119520,597

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1517.3h/63.2d 10,179 3,492 8,546 181.1k 2,605 3,626 7,204 59.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C**
Kills:6,483
Deaths:5,255
KDR:1.234
Accuracy:24.938% C**
HSR:18.309% D--
Orion VS54
C++
Kills:1,198
Deaths:610
KDR:1.964
Accuracy:21.287% C++
HSR:12.938% F
Pulsar LSW
B*
Kills:680
Deaths:868
KDR:0.783
Accuracy:27.647% B*
HSR:16.912% D--
VX29 Polaris
B+
Kills:393
Deaths:484
KDR:0.812
Accuracy:26.559% B+
HSR:18.575% D
Lasher X2
B**
Kills:171
Deaths:257
KDR:0.665
Accuracy:34.173% B**
HSR:3.509% C
Kills:8,925
Deaths (as Heavy Assault):7,474
Deaths (to Heavy Assaults):6,380
KDR:1.19414
Kill Difference:1,451
Playtime:433.852 hours
Usage:29%
Score:9.222m
Score/min:354
Accuracy (listed only):26.921%
HSR (listed only):14.049%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:4,113
Deaths:4,228
KDR:0.973
Accuracy:25.591% C*
HSR:18.770% C
Serpent VE92
A+
Kills:264
Deaths:313
KDR:0.843
Accuracy:27.858% B*
HSR:27.652% A+
Solstice VE3
B+
Kills:207
Deaths:128
KDR:1.617
Accuracy:25.706% B+
HSR:14.010% D--
Thanatos VE70
D
Kills:72
Deaths:96
KDR:0.750
Accuracy:30.369% D--
HSR:12.500% D
Kills:4,656
Deaths (as Engineer):4,765
Deaths (to Engineers):6,052
KDR:0.97712
Kill Difference:109
Playtime:893.703 hours
Usage:59%
Score:18.773m
Score/min:350
Accuracy (listed only):27.381%
HSR (listed only):18.233%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B
Kills:1,321
Deaths:1,294
KDR:1.021
Accuracy:28.212% B
HSR:14.459% D
Equinox VE2
C++
Kills:210
Deaths:318
KDR:0.660
Accuracy:26.563% C++
HSR:17.619% C--
Thanatos VE70
D
Kills:72
Deaths:96
KDR:0.750
Accuracy:30.369% D--
HSR:12.500% D
Kills:1,603
Deaths (as Combat Medic):1,708
Deaths (to Combat Medics):2,589
KDR:0.93852
Kill Difference:105
Playtime:20.149 hours
Usage:1%
Score:0.413m
Score/min:342
Accuracy (listed only):28.381%
HSR (listed only):14.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:4,113
Deaths:4,228
KDR:0.973
Accuracy:25.591% C*
HSR:18.770% C
Eridani SX5
B
Kills:1,321
Deaths:1,294
KDR:1.021
Accuracy:28.212% B
HSR:14.459% D
Serpent VE92
A+
Kills:264
Deaths:313
KDR:0.843
Accuracy:27.858% B*
HSR:27.652% A+
Solstice VE3
B+
Kills:207
Deaths:128
KDR:1.617
Accuracy:25.706% B+
HSR:14.010% D--
Thanatos VE70
D
Kills:72
Deaths:96
KDR:0.750
Accuracy:30.369% D--
HSR:12.500% D
Kills:5,977
Deaths (as Light Assault):6,059
Deaths (to Light Assaults):3,456
KDR:0.98647
Kill Difference:82
Playtime:76.902 hours
Usage:5%
Score:1.153m
Score/min:250
Accuracy (listed only):27.547%
HSR (listed only):17.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B
Kills:1,321
Deaths:1,294
KDR:1.021
Accuracy:28.212% B
HSR:14.459% D
NS-44 Commissioner
B
Kills:306
Deaths:399
KDR:0.767
Accuracy:39.303% B
HSR:17.974% D
Beamer VS3
B+
Kills:160
Deaths:155
KDR:1.032
Accuracy:23.581% D
HSR:26.875% B+
Parallax VX3
C
Kills:92
Deaths:45
KDR:2.044
Accuracy:35.879% C--
HSR:75% C
Kills:1,879
Deaths (as Infiltrator):1,893
Deaths (to Infiltrators):2,562
KDR:0.9926
Kill Difference:14
Playtime:41.164 hours
Usage:3%
Score:0.630m
Score/min:255
Accuracy (listed only):31.744%
HSR (listed only):33.577%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:635
Deaths:305
KDR:2.082
Accuracy:21.339% B+
HSR:16.850% D
Quasar VM1
B++
Kills:511
Deaths:263
KDR:1.943
Accuracy:19.024% B++
HSR:13.307% D--
Blueshift VM5
B**
Kills:318
Deaths:188
KDR:1.691
Accuracy:24.545% B**
HSR:22.956% C**
Cosmos VM3
B++
Kills:225
Deaths:112
KDR:2.009
Accuracy:19.272% B++
HSR:14.667% D*
Kills:1,689
Deaths (as MAX Suit):434
Deaths (to MAX Suits):1,599
KDR:3.89171
Kill Difference:1,255
Playtime:38.962 hours
Usage:3%
Score:1.060m
Score/min:453
Accuracy (listed only):21.045%
HSR (listed only):16.945%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:154
V. Kills:134 114%
Deaths:229
KDR:0.672
Accuracy:28.202% C--
KPH:6.200 D
VKPH:5.400 D
Dual Photon Pods
A*
Kills:83
V. Kills:28 286%
Deaths:3
KDR:27.667
Accuracy:59.546% B*
KPH:138.700 B**
VKPH:46.800 A*
Photon A2A Missile Pods
C++
Kills:75
V. Kills:77 96%
Deaths:16
KDR:4.688
Accuracy:70.690% D**
KPH:43.700 C
VKPH:44.900 C++
Kills:312 (154 + 0)
Deaths:248
KDR:1.258
VKDR:0.964
Vehicle Kills:239
Kill Difference:64
Playtime:26.974 hours
Usage:2%
Score:0.452m
Score/min:279
Piloting Accuracy:28.202%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:343
V. Kills:225 152%
Deaths:69
KDR:4.971
Accuracy:55.081% A++
KPH:1,234,800 U
VKPH:810,000 U
L105 Zephyr
U
Kills:295
V. Kills:35 N/A
Deaths:30
KDR:9.833
Accuracy:43.624% C++
KPH:1,062,000 U
VKPH:126,000 U
CAS30 Tank Buster
D--
Kills:107
V. Kills:129 82%
Deaths:291
KDR:0.368
Accuracy:36.455% D--
KPH:1.700 D*
VKPH:2.100 D*
Kills:745 (107 + 638)
Deaths:390
KDR:1.910
VKDR:0.997
Vehicle Kills:389
Kill Difference:355
Playtime:61.989 hours
Usage:4%
Score:0.689m
Score/min:185
Piloting Accuracy:36.455%
Gunner Accuracy:43.624%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:578
V. Kills:79 N/A
Deaths:95
KDR:6.084
Accuracy:47.992% B*
KPH:56.600 A+
VKPH:7.700 C+
L100 Python HESH
A++
Kills:265
V. Kills:28 N/A
Deaths:35
KDR:7.571
Accuracy:64.700% A++
KPH:63.900 B+
VKPH:6.800 C-
Skyguard
C++
Kills:132
V. Kills:105 125%
Deaths:42
KDR:3.143
Accuracy:34.046% B++
KPH:12.400 C
VKPH:9.900 C++
Kills:975 (975 + 0)
Deaths:172
KDR:5.669
VKDR:1.233
Vehicle Kills:212
Kill Difference:803
Playtime:24.996 hours
Usage:2%
Score:0.527m
Score/min:352
Driving Accuracy:34.046%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:3,037
V. Kills:743 408%
Deaths:274
KDR:11.084
Accuracy:58.202% B**
KPH:37.800 A+
VKPH:9.300 C*
Supernova FPC
B++
Kills:1,907
V. Kills:1,297 147%
Deaths:421
KDR:4.530
Accuracy:57.086% B+
KPH:27 C*
VKPH:18.300 B++
Supernova VPC
B**
Kills:1,180
V. Kills:157 N/A
Deaths:154
KDR:7.662
Accuracy:59.510% B**
KPH:55.100 B++
VKPH:7.300 C+
Saron HRB
B**
Kills:965
V. Kills:707 136%
Deaths:169
KDR:5.710
Accuracy:47.566% B+
KPH:34.400 B*
VKPH:25.200 B**
Proton II PPA
A
Kills:251
V. Kills:26 N/A
Deaths:23
KDR:10.913
Accuracy:31.061% B**
KPH:61.900 C*
VKPH:6.400 A
E540 Halberd
B+
Kills:127
V. Kills:73 172%
Deaths:23
KDR:5.522
Accuracy:51.839% B+
KPH:34 C**
VKPH:19.600 B+
Kills:7,467 (6,124 + 1,343)
Deaths:1,064
KDR:7.018
VKDR:2.822
Vehicle Kills:3,003
Kill Difference:6,403
Playtime:208.248 hours
Usage:14%
Score:4.398m
Score/min:352
Driving Accuracy:59.510%
Gunner Accuracy:51.839%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:324
V. Kills:135 238%
Deaths:55
KDR:5.891
Accuracy:55.957% C++
KPH:53.600 B*
VKPH:22.300 C+
E540 Halberd-H
C*
Kills:203
V. Kills:96 209%
Deaths:30
KDR:6.767
Accuracy:59.155% C*
KPH:47.700 C++
VKPH:22.600 C++
Aphelion VEX-4H
B*
Kills:72
V. Kills:38 185%
Deaths:13
KDR:5.538
Accuracy:37.952% D-
KPH:56.100 B*
VKPH:29.600 C*
Proton II PPA-H
A
Kills:71
V. Kills:2 N/A
Deaths:8
KDR:8.875
Accuracy:45.732% B**
KPH:149.700 A
VKPH:4.200 D
M40 Fury-H
B++
Kills:68
V. Kills:1 N/A
Deaths:5
KDR:13.600
Accuracy:32.644% D--
KPH:122.600 B++
VKPH:1.800 D--
Kills:738 (0 + 738)
Deaths:111
KDR:6.649
VKDR:2.450
Vehicle Kills:272
Kill Difference:627
Playtime:12.611 hours
Usage:1%
Score:0.400m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:32.644%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:111
V. Kills:4 N/A
Deaths:12
KDR:9.250
Accuracy:22.558% B++
KPH:63.900 C+
VKPH:2.300 C-
M40 Fury
B++
Kills:110
V. Kills:16 N/A
Deaths:15
KDR:7.333
Accuracy:42.659% B++
KPH:53 B+
VKPH:7.700 C
M20 Basilisk
C**
Kills:72
V. Kills:27 257%
Deaths:23
KDR:3.130
Accuracy:41.635% C**
KPH:19.100 C+
VKPH:7.200 C+
M20 Basilisk
B**
Kills:63
V. Kills:23 263%
Deaths:17
KDR:3.706
Accuracy:49.894% B**
KPH:19.800 C+
VKPH:7.200 C-
M60-G Bulldog
C++
Kills:52
V. Kills:8 N/A
Deaths:7
KDR:7.429
Accuracy:35.222% C+
KPH:31.300 C++
VKPH:4.800 C
Kills:408 (0 + 408)
Deaths:74
KDR:5.514
VKDR:1.054
Vehicle Kills:78
Kill Difference:334
Playtime:12.411 hours
Usage:1%
Score:0.211m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:35.222%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:196
V. Kills:22 N/A
Deaths:13
KDR:15.077
Accuracy:34.439% C++
KPH:72.600 C++
VKPH:8.200 B+
Kills:196 (0 + 196)
Deaths:13
KDR:15.077
VKDR:1.692
Vehicle Kills:22
Kill Difference:183
Playtime:2.698 hours
Usage:0%
Score:0.068m
Score/min:423
Piloting Accuracy:N/A%
Gunner Accuracy:34.439%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 6,5176,4835,2551.234C0.2824.938%C**18.309%D--37.1CN/A152174.9h11.4C**45.7B
VX6-7 4,1404,1134,2280.973C+0.5425.591%C*18.77%C15.3DN/A67269h13.6C+53C*
Supernova PC 3,7803,03727411.084B**9.5758.202%B**1.877%C37.8A+9.3C*29380.3h3.1A5.3A
Supernova FPC 3,2041,9074214.53C+3.0257.086%B+1.678%C-27C*18.3B++32370.7h5.7C+9.9C*
Eridani SX5 1,3301,3211,2941.021C+0.4928.212%B14.459%D28.3CN/A11146.7h12.9C+45.6C*
Orion VS54 1,2001,1986101.964B+0.4521.287%C++12.938%F28.9C+N/A19341.5h11B++51.6B+
Supernova VPC 1,3371,1801547.662C6.1559.51%B**1.356%C+55.1B++7.3C+29721.4h2.6B*4.3B*
C-4 1,7001,1591,0811.072C0.4420.732%D-N/A86.5C++40.4B++114113.4h1.4C**6.8C+
Saron HRB 1,6729651695.71C++4.2047.566%B+1.14%C34.3B*25.2B**61328.1h18.1B++38.1B*
Pulsar LSW 6946808680.783D0.7327.647%B*16.912%D--27.8C--N/A8824.5h14.3C-51.7C**
Blueshift VM5 6376353052.082C+0.5721.339%B+16.85%D34.7C++N/A17418.3h11.3A+53B*
C75 Viper 657578956.084B+4.5747.992%B*1.038%C-56.7A+7.7C+38910.2h6.6A13.7A
Quasar VM1 5145112631.943B0.4319.024%B++13.307%D--28.2B+N/A19018.1h11.8B**62.1B+
M60-A Bulldog 5034652518.6C*17.0961.543%A+2.366%C++63.7A5.2C**2907.3h5B+8.2B**
Nemesis VSH9 7684228620.49C1.0269.755%B**N/A13.7C+11.2C++21430.8h8.8C+12.7C*
MANA Anti-Personnel Turret 4094071442.826N/A1.3122.405%UN/A4070U20U9110900.1h17.3T*77.2T*
Frag Grenade 4003961396N/A394.4952.036%B*N/A792A8C+32530.5h2.5A4.8B**
VX29 Polaris 4043934840.812C--0.7026.559%B+18.575%D26.7DN/A6914.7h14C52.6C*
C150 Dalton 568343694.971C+3.4655.081%A++N/A3430U2250U30277700.1h6.3D--11.4C*
Saron HRB-H 459324555.891C*4.3855.957%C++1.543%C+54B**22.5C+5336h16.5B**29.5B**
Blueshift VM5 3193181881.691C0.1824.545%B**22.956%C**34.2C++N/A1449.3h13.5B*55.1B*
NS-44 Commissioner 3063063990.767C+0.7539.303%B17.974%D56.7B*N/A2425.4h2.7B**6.8B*
L105 Zephyr 330295309.833C++8.3243.624%C++N/A2950U350U11636100.1h4.9B*11.3B++
NS Decimator 5032894640.623C--0.8970.747%AN/A24.1D17.8C*42112h6.5D--9.2C
M60-A Bulldog 3032681616.75C++15.2456.069%B**4.478%A++46.2B+6B+2985.8h5.1B+9B*
MANA Anti-Vehicle Turret 5682652750.964D0.5569.216%B*1.509%D**2650C+3030C+16700550.1h11.2D--16.2C+
L100 Python HESH 293265357.571C6.0664.7%A++1.509%C+64.6B+6.8C-4904.1h2.4B**3.7A
Serpent VE92 2722643130.843C+0.6727.858%B*27.652%A+16.4C--N/A7316.1h15.3C55C*
Proton II PPA 2772512310.913C+9.4031.061%B**N/A61.2C*6.3A3134.1h10C++32.1B++
Cosmos VM3 2262251122.009C++0.4919.272%B++14.667%D*31.7C*N/A1917.1h11.7B*60.7B++
Equinox VE2 2162103180.66D0.8526.563%C++17.619%C--16.2DN/A9013h17.8D**67C-
Solstice VE3 2102071281.617A0.1025.706%B+14.01%D--11.6C-N/A18417.8h13.7B+53.4B+
E540 Halberd-H 299203306.767C+5.2559.155%C*4.434%A++47.2C++22.3C+4724.3h5.4B+9.1B+
CAS 14-E 2181961315.077C++13.5634.439%C++N/A72.6C++8.1B+4232.7h26B+75.5B+
Tank Mine 286174533.283B+1.7748.412%B**N/A116C*74.7B+19911.5h2.2C4.5B**
Lasher X2 1761712570.665C0.8534.173%B**3.509%C31.1C++N/A1545.5h16.7B++48.8B*
Beamer VS3 1601601551.032B+0.4823.581%D26.875%B+43.2B*N/A2943.7h5B**21.4C**
Maelstrom Turbo Laser 2881542290.672C0.8428.202%C--N/A6.2D5.4D15524.7h137.6C487.9C
NS Annihilator 2281451081.343A++0.1782.907%B+N/A22.3M12.8B**3016.5h5.6A*6.7A*
Proximity Mine 133133187.389B**5.8753.538%AN/A147.8B+N/A6910.9h1.7B++3.2B**
Skyguard 237132423.143C++1.6334.046%B++N/A12.5C9.9C++26210.6h115.4B338.9B++
Spear Anti-Vehicle Phalanx Turret 197127167.938C++6.4249.689%B+4.724%B42.3C**23.3C*8303h7.5B+15.2B++
E540 Halberd 200127235.522C4.0151.839%B+4.724%A+34.3C**19.7B+5593.7h6C+11.6B
S1 2071161600.725C++0.7967.273%B**1.724%D20.4C16B+6755.7h6.7C++10B+
M12 Kobalt 115111129.25C7.7422.558%B++19.82%B+65.3C+2.4C2201.7h17.3B+76.6B+
M40 Fury 126110157.333C*5.8242.659%B++N/A52.4B7.6C4242.1h10.1B++23.6B*
CAS30 Tank Buster 2361072910.368D1.1536.455%D--N/A1.7D*2.1D*7262h71C194.7C--
Force-Blade 1019818,5140.005D1.5120.678%D1.02%D-0.1DN/A1753h1.9B++9C**
Parallax VX3 9392452.044C0.5335.879%C--75%C16.1DN/A1125.7h2.2C*6.1C++
Dual Photon Pods 11183327.667M++26.1559.546%B*1.205%C+138.3B**46.7A*32320.6h21.5C*36.1B+
A30 Walker 14876332.303C+0.7928.073%BN/A8.4C+7.9C+1669.1h218.1C776.8C*
Photon A2A Missile Pods 15275164.688C+3.1770.69%D**N/A44.1C45.3C++10241.7h7.7B+10.8C++
M20 Basilisk 9972233.13C++1.6241.635%C**4.167%D18.9C+7.1C+2493.8h81.8B+196.6B++
Aphelion VEX-4H 11072135.538C++4.0237.952%D-5.556%A+55.4B*29.2C++5131.3h39.5B*104B+
Thanatos VE70 7272960.75C+0.7630.369%D--12.5%D18.5C-N/A1483.9h5C++16.6C
Proton II PPA-H 737188.875C+7.3645.732%B**N/A142B**4D6900.5h9.3B20.3B+
M40 Fury-H 6968513.6C*12.0932.644%D--N/A113.3B+1.7D--7900.6h4.2B**12.8B*
M20 Basilisk 8663173.706B+2.1949.894%B**4.762%C19.7C+7.2C-2973.2h115.4C+231.4B+
Anti-Vehicle Grenade 9456156N/A54.4956.124%B+N/A280C-190B**36780.2h6.5C11.5C*
M60-G Bulldog 605277.429B**5.9135.222%C+N/A30.6C++4.7C2291.7h6.1B++17.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret691,6744.7h
Motion Spotter2960.1h
Nano-Armor Kit552805,21060h
Spawn Beacon111,3932h
Repair Module1990.6h
Turret AI Module0690.4h
Structure Shield Module0500.3h
Skywall Shield Emitter1610.5h
Nanite Revive Grenade02470.1h
Medical Applicator487,6921.4h
Deconstruction Tool06,8590.7h
Spear Anti-Vehicle Tower1540.5h
Spitfire Auto-Turret41400.3h
Rampart Wall41382h
Xiphos Anti-Personnel Tower0550.3h
Ammunition Package301,8491.5h
Anti-Infantry MANA Turret205971.3h
Nano-Repair Grenade02700.1h
Recon Detection Device118201.5h

Check the help document for the dictionary if you want to learn more about words used here.


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