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Justicar Civ[SKL] Civ
VS BR 39

KDR: 1.5

Score: 31.9m

Last Seen: Jul 5th, 2019 5:27 PM
- OFFLINE - 1066.6 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald
Level Progress (to 40): 89%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 VX6-7 Supernova PC Supernova FPC Eridani SX5 Supernova VPC Orion VS54 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 315TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.506%17.991%45910120415,5301.373970.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.422%0.848B*-0.437C---0.398C--HEAD + (~5.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.353C**12.30.139C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.419%0.844%33212122377423860.31940761%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.074%-0.836D--0.688D1.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
331.4-1.053D*97.5-0.839D-233.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.399%1.619%1089512097,104128724535.51553289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.065%1.497A+-0.607D-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.90.685B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.41%2.579%323912052,482119415322.07699162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.384%0.76B++-0.461D0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.657B+18.20.543B+22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.879%75%323112139289010.103255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.134C++0.514B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.382C**2.20.31C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.049%11.842%323112137688300.0860702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.871D---0.551D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.209C4.9-0.018C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.9m432.4%381 (22.9k)344 (20.6k)1.4992536,08124,0661.9309839 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121452219.387%10.014%19403:528

59% Engineer29% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:51 AMMay 20th, 2019 5:59 PMAug 4th, 2019 3:15 PM (14d) (PST)Jul 5th, 2019 2:05 PM (44d) (PST)Jul 5th, 2019 1:27 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6521614910.3890.2590.0392.0220.079285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1019,65129,45023162121520,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1547.3h/64.5d 10,390 3,613 8,814 187.7k 2,655 3,687 7,327 60.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C**
Kills:6,485
Deaths:5,266
KDR:1.231
Accuracy:24.935% C**
HSR:18.319% D--
Orion VS54
C++
Kills:1,198
Deaths:610
KDR:1.964
Accuracy:21.287% C++
HSR:12.938% F
Pulsar LSW
B*
Kills:706
Deaths:892
KDR:0.791
Accuracy:27.408% B*
HSR:17.139% D--
VX29 Polaris
B+
Kills:632
Deaths:814
KDR:0.776
Accuracy:26.907% B+
HSR:19.462% C--
Kills:9,021
Deaths (as Heavy Assault):7,582
Deaths (to Heavy Assaults):6,613
KDR:1.18979
Kill Difference:1,439
Playtime:446.540 hours
Usage:29%
Score:9.464m
Score/min:353
Accuracy (listed only):25.134%
HSR (listed only):16.965%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:4,218
Deaths:4,373
KDR:0.965
Accuracy:25.900% C*
HSR:19.109% C
Serpent VE92
A
Kills:264
Deaths:313
KDR:0.843
Accuracy:27.858% B*
HSR:27.652% A
Solstice VE3
B+
Kills:207
Deaths:129
KDR:1.605
Accuracy:25.705% B+
HSR:14.010% D--
Thanatos VE70
D-
Kills:76
Deaths:103
KDR:0.738
Accuracy:31.049% D-
HSR:11.842% D-
Kills:4,765
Deaths (as Engineer):4,918
Deaths (to Engineers):6,217
KDR:0.96889
Kill Difference:153
Playtime:909.321 hours
Usage:59%
Score:19.145m
Score/min:351
Accuracy (listed only):27.628%
HSR (listed only):18.153%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B
Kills:1,339
Deaths:1,315
KDR:1.018
Accuracy:28.176% B
HSR:14.787% D
Equinox VE2
C++
Kills:213
Deaths:327
KDR:0.651
Accuracy:26.562% C++
HSR:18.310% C
Thanatos VE70
D-
Kills:76
Deaths:103
KDR:0.738
Accuracy:31.049% D-
HSR:11.842% D-
Kills:1,628
Deaths (as Combat Medic):1,745
Deaths (to Combat Medics):2,687
KDR:0.93295
Kill Difference:117
Playtime:20.380 hours
Usage:1%
Score:0.423m
Score/min:346
Accuracy (listed only):28.596%
HSR (listed only):14.980%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:4,218
Deaths:4,373
KDR:0.965
Accuracy:25.900% C*
HSR:19.109% C
Eridani SX5
B
Kills:1,339
Deaths:1,315
KDR:1.018
Accuracy:28.176% B
HSR:14.787% D
Serpent VE92
A
Kills:264
Deaths:313
KDR:0.843
Accuracy:27.858% B*
HSR:27.652% A
Solstice VE3
B+
Kills:207
Deaths:129
KDR:1.605
Accuracy:25.705% B+
HSR:14.010% D--
Thanatos VE70
D-
Kills:76
Deaths:103
KDR:0.738
Accuracy:31.049% D-
HSR:11.842% D-
Kills:6,104
Deaths (as Light Assault):6,233
Deaths (to Light Assaults):3,585
KDR:0.9793
Kill Difference:129
Playtime:77.528 hours
Usage:5%
Score:1.168m
Score/min:251
Accuracy (listed only):27.737%
HSR (listed only):17.480%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B
Kills:1,339
Deaths:1,315
KDR:1.018
Accuracy:28.176% B
HSR:14.787% D
NS-44 Commissioner
B+
Kills:321
Deaths:420
KDR:0.764
Accuracy:39.552% B+
HSR:18.069% D
Beamer VS3
B+
Kills:160
Deaths:155
KDR:1.032
Accuracy:23.581% D
HSR:26.875% B+
Parallax VX3
C
Kills:92
Deaths:45
KDR:2.044
Accuracy:35.879% C--
HSR:75% C
Kills:1,912
Deaths (as Infiltrator):1,935
Deaths (to Infiltrators):2,639
KDR:0.98811
Kill Difference:23
Playtime:41.305 hours
Usage:3%
Score:0.630m
Score/min:254
Accuracy (listed only):31.797%
HSR (listed only):33.683%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:649
Deaths:310
KDR:2.094
Accuracy:21.318% B+
HSR:17.103% D
Quasar VM1
B++
Kills:511
Deaths:263
KDR:1.943
Accuracy:19.024% B++
HSR:13.307% D*
Blueshift VM5
B**
Kills:331
Deaths:193
KDR:1.715
Accuracy:24.360% B**
HSR:23.867% B+
Cosmos VM3
B+
Kills:225
Deaths:112
KDR:2.009
Accuracy:19.272% B+
HSR:14.667% D--
Kills:1,716
Deaths (as MAX Suit):439
Deaths (to MAX Suits):1,628
KDR:3.90888
Kill Difference:1,277
Playtime:39.398 hours
Usage:3%
Score:1.081m
Score/min:457
Accuracy (listed only):20.994%
HSR (listed only):17.236%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:154
V. Kills:134 114%
Deaths:231
KDR:0.667
Accuracy:28.225% C--
KPH:6.200 D
VKPH:5.400 D
Dual Photon Pods
A**
Kills:83
V. Kills:28 286%
Deaths:3
KDR:27.667
Accuracy:59.546% B*
KPH:138.700 B**
VKPH:46.800 A**
Photon A2A Missile Pods
C*
Kills:80
V. Kills:80 99%
Deaths:16
KDR:5
Accuracy:70.474% D*
KPH:46.600 C+
VKPH:46.600 C*
Kills:317 (154 + 0)
Deaths:250
KDR:1.268
VKDR:0.968
Vehicle Kills:242
Kill Difference:67
Playtime:27.055 hours
Usage:2%
Score:0.457m
Score/min:282
Piloting Accuracy:28.225%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:343
V. Kills:225 152%
Deaths:69
KDR:4.971
Accuracy:55.081% A++
KPH:1,234,800 U
VKPH:810,000 U
L105 Zephyr
U
Kills:295
V. Kills:35 N/A
Deaths:30
KDR:9.833
Accuracy:43.624% C++
KPH:1,062,000 U
VKPH:126,000 U
CAS30 Tank Buster
D--
Kills:111
V. Kills:130 85%
Deaths:294
KDR:0.378
Accuracy:36.551% D-
KPH:1.800 D*
VKPH:2.100 D--
Kills:749 (111 + 638)
Deaths:393
KDR:1.906
VKDR:0.992
Vehicle Kills:390
Kill Difference:356
Playtime:62.093 hours
Usage:4%
Score:0.693m
Score/min:186
Piloting Accuracy:36.551%
Gunner Accuracy:43.624%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:578
V. Kills:79 N/A
Deaths:95
KDR:6.084
Accuracy:47.992% B*
KPH:56.600 A+
VKPH:7.700 C+
L100 Python HESH
A++
Kills:275
V. Kills:31 N/A
Deaths:35
KDR:7.857
Accuracy:65.005% A++
KPH:64.300 B+
VKPH:7.200 C
Skyguard
C++
Kills:132
V. Kills:105 125%
Deaths:42
KDR:3.143
Accuracy:34.046% B*
KPH:12.400 C
VKPH:9.900 C++
Kills:985 (985 + 0)
Deaths:172
KDR:5.727
VKDR:1.250
Vehicle Kills:215
Kill Difference:813
Playtime:25.128 hours
Usage:2%
Score:0.535m
Score/min:355
Driving Accuracy:34.046%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:3,037
V. Kills:743 408%
Deaths:274
KDR:11.084
Accuracy:58.202% B**
KPH:37.800 A+
VKPH:9.300 C*
Supernova FPC
B+
Kills:1,930
V. Kills:1,309 147%
Deaths:427
KDR:4.520
Accuracy:57.101% B+
KPH:26.900 C++
VKPH:18.300 B+
Supernova VPC
B**
Kills:1,284
V. Kills:181 N/A
Deaths:165
KDR:7.782
Accuracy:59.226% B**
KPH:56.300 B+
VKPH:7.900 C+
Saron HRB
B**
Kills:965
V. Kills:707 136%
Deaths:169
KDR:5.710
Accuracy:47.561% B+
KPH:34.200 B*
VKPH:25.100 B**
Proton II PPA
A
Kills:251
V. Kills:26 N/A
Deaths:23
KDR:10.913
Accuracy:31.061% B**
KPH:61.900 C*
VKPH:6.400 A
E540 Halberd
B+
Kills:133
V. Kills:75 175%
Deaths:23
KDR:5.783
Accuracy:51.488% B+
KPH:33.400 C++
VKPH:18.900 B+
M20 Basilisk
N/A
Kills:50
V. Kills:15 313%
Deaths:27
KDR:1.852
Accuracy:35.509% N/A
KPH:17.300 N/A
VKPH:5.200 N/A
Kills:7,650 (6,251 + 1,399)
Deaths:1,108
KDR:6.904
VKDR:2.758
Vehicle Kills:3,056
Kill Difference:6,542
Playtime:213.911 hours
Usage:14%
Score:4.491m
Score/min:350
Driving Accuracy:59.226%
Gunner Accuracy:35.509%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:324
V. Kills:135 238%
Deaths:55
KDR:5.891
Accuracy:55.980% C+
KPH:53.400 B**
VKPH:22.300 C+
E540 Halberd-H
C*
Kills:203
V. Kills:96 209%
Deaths:30
KDR:6.767
Accuracy:59.177% C*
KPH:47.700 C++
VKPH:22.600 C++
Aphelion VEX-4H
B*
Kills:86
V. Kills:42 200%
Deaths:16
KDR:5.375
Accuracy:35.577% D*
KPH:57.100 B*
VKPH:27.900 C++
Proton II PPA-H
A
Kills:73
V. Kills:3 N/A
Deaths:8
KDR:9.125
Accuracy:45.709% B**
KPH:143.600 A
VKPH:5.900 C+
M40 Fury-H
B++
Kills:68
V. Kills:1 N/A
Deaths:5
KDR:13.600
Accuracy:32.644% D--
KPH:122.600 B++
VKPH:1.800 D--
Kills:754 (0 + 754)
Deaths:114
KDR:6.614
VKDR:2.430
Vehicle Kills:277
Kill Difference:640
Playtime:12.888 hours
Usage:1%
Score:0.406m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:32.644%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:126
V. Kills:5 N/A
Deaths:13
KDR:9.692
Accuracy:20.372% B
KPH:65 C+
VKPH:2.600 C
M40 Fury
B++
Kills:111
V. Kills:16 N/A
Deaths:15
KDR:7.400
Accuracy:42.666% B++
KPH:53.400 B
VKPH:7.700 C
M20 Basilisk
C**
Kills:72
V. Kills:27 257%
Deaths:24
KDR:3
Accuracy:41.778% C**
KPH:18.800 C+
VKPH:7.100 C+
M20 Basilisk
A
Kills:65
V. Kills:24 260%
Deaths:18
KDR:3.611
Accuracy:50.269% A
KPH:20 C+
VKPH:7.400 C
M60-G Bulldog
C++
Kills:52
V. Kills:8 N/A
Deaths:7
KDR:7.429
Accuracy:35.222% C+
KPH:31.300 C++
VKPH:4.800 C
Kills:426 (0 + 426)
Deaths:77
KDR:5.532
VKDR:1.039
Vehicle Kills:80
Kill Difference:349
Playtime:12.751 hours
Usage:1%
Score:0.217m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:35.222%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:196
V. Kills:22 N/A
Deaths:13
KDR:15.077
Accuracy:34.429% C++
KPH:72.300 C++
VKPH:8.100 B+
Kills:196 (0 + 196)
Deaths:13
KDR:15.077
VKDR:1.692
Vehicle Kills:22
Kill Difference:183
Playtime:2.713 hours
Usage:0%
Score:0.069m
Score/min:422
Piloting Accuracy:N/A%
Gunner Accuracy:34.429%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 6,5196,4855,2661.231C0.2724.935%C**18.319%D--37.1CN/A152175h11.4C**45.8B
VX6-7 4,2464,2184,3730.965C+0.5325.9%C*19.109%C15.4DN/A68274.5h13.8C+53.5C++
Supernova PC 3,7803,03727411.084B*9.5858.202%B**1.877%C37.8A+9.3C*29380.3h3.1A5.3A
Supernova FPC 3,2391,9304274.52C+3.0257.101%B+1.658%C-26.9C++18.3B+32371.7h5.7C+9.9C++
Eridani SX5 1,3501,3391,3151.018C+0.4828.176%B14.787%D28.3CN/A11247.3h12.9C+45.7C*
Supernova VPC 1,4651,2841657.782C6.2859.226%B**1.246%C56.3B+7.9C+30122.8h2.5B*4.3B*
Orion VS54 1,2001,1986101.964B+0.4621.287%C++12.938%F28.9C+N/A19441.5h11B++51.6C++
C-4 1,7261,1811,1021.072C0.4320.844%D-N/A87.5C++40.4B*113513.5h1.4C*6.8C+
Saron HRB 1,6729651695.71C++4.2147.561%B+1.14%C-34.2B*25.1B**61328.2h18.2B++38.2B*
Pulsar LSW 7217068920.791D0.7127.408%B*17.139%D--27.7C--N/A8825.5h14.2C--51.9C**
Blueshift VM5 6516493102.094C+0.5921.318%B+17.103%D34.7C++N/A17618.7h11.3A52.9B*
VX29 Polaris 6506328140.776D0.7226.907%B+19.462%C--28.2C--N/A8122.4h14.8D54.9C++
C75 Viper 657578956.084B+4.5847.992%B*1.038%C-56.7A+7.7C+39310.2h6.6A13.7B**
Quasar VM1 5145112631.943C**0.4419.024%B++13.307%D*28.2B+N/A19018.1h11.8B**62.1B+
M60-A Bulldog 5094712518.84C*17.3461.453%A++2.335%C++63.6A+5.1B2887.4h5B++8.2B**
Nemesis VSH9 8084459170.485C1.0169.781%B**N/A13.8C+11.3C+21432.2h8.9C+12.8C*
Frag Grenade 4234171417N/A415.5052.161%B*N/A834A+12B32630.5h2.5A4.8B**
MANA Anti-Personnel Turret 4124101472.789N/A1.2922.426%UN/A4100U20U9237600.1h17.2T*76.8T*
C150 Dalton 568343694.971C+3.4755.081%A++N/A3430U2250U30475700.1h6.3D*11.4C++
Blueshift VM5 3323311931.715C0.2224.36%B**23.867%B+34.1C+N/A1489.7h13.4B*55B*
Saron HRB-H 459324555.891C++4.3955.98%C+1.543%C+53.1B**22.1C+5346.1h16.6B**29.6B**
NS-44 Commissioner 3213214200.764C+0.7439.552%B+18.069%D57.3B*N/A2495.6h2.6A6.7B*
L105 Zephyr 330295309.833C++8.3343.624%C++N/A2950U350U11636100.1h4.9B**11.3B++
NS Decimator 5042904640.625C--0.8770.747%AN/A24.2D17.8C*42412h6.5D--9.2C
L100 Python HESH 306275357.857C6.3665.005%A++1.455%C+64B+7.2C4914.3h2.4B+3.7B**
MANA Anti-Vehicle Turret 5812732770.986D0.5169.331%B*1.465%D*2730M3080A**16914800.1h11.1D--16C*
M60-A Bulldog 3062711715.941C+14.4456.199%B**4.428%A++45.9B+5.9B+3005.9h5.1B+9B*
Serpent VE92 2722643130.843C+0.6627.858%B*27.652%A16.4DN/A7416.1h15.3C55C*
Proton II PPA 2772512310.913C+9.4131.061%B**N/A61.2C++6.3A3154.1h10C+32.1B+
Cosmos VM3 2262251122.009C++0.5119.272%B+14.667%D--31.7C+N/A1927.1h11.7B*60.7B++
Equinox VE2 2192133270.651C--0.8526.562%C++18.31%C16.3DN/A9013.1h17.8D**66.9C-
Solstice VE3 2102071291.605A0.1125.705%B+14.01%D--11.6C-N/A18517.9h13.7B+53.5C**
E540 Halberd-H 299203306.767C+5.2759.177%C*4.434%A++47.2C++22.3C++4734.3h5.4B+9.1B+
CAS 14-E 2181961315.077C++13.5834.429%C++N/A72.6C++8.1B+4212.7h26B+75.6B+
Tank Mine 290178533.358B+1.8648.493%B**N/A118.7C**74.7B+20021.5h2.2C-4.5B**
Lasher X2 1761712570.665C0.8334.173%B**3.509%C31.1C+N/A1555.5h16.7B++48.8B*
Beamer VS3 1601601551.032B+0.4723.581%D26.875%B+43.2B*N/A2943.7h5A21.4B
Maelstrom Turbo Laser 2881542310.667C0.8328.225%C--N/A6.2D5.4D15624.7h138.5C490.5C
NS Annihilator 2281451111.306A++0.1983.066%B+N/A21.6A**12.4A2976.7h5.7A*6.9A*
Proximity Mine 134134187.444A5.9453.647%AN/A148.9B+N/A6970.9h1.7B++3.2B**
E540 Halberd 208133235.783C4.2851.488%B+4.511%A33.3C++18.8B+5424h6C+11.6C**
Skyguard 237132423.143C++1.6434.046%B*N/A12.5C9.9C++26310.6h115.4C*338.9B+
Spear Anti-Vehicle Phalanx Turret 201129168.063C++6.5649.768%B+4.651%B43C**24C*8353h7.5B+15.1B+
M12 Kobalt 131126139.692C8.1920.372%B18.254%C+66.3C+2.6C2181.9h16.9B+82.8B+
S1 2071161600.725C+0.7767.273%B**1.724%D20.4C16B+6785.7h6.7C++10B+
M40 Fury 127111157.4C*5.9042.666%B++N/A52.9B7.6C4232.1h10B++23.5B*
CAS30 Tank Buster 2411112940.378D1.1236.551%D-N/A1.8D*2.1D--7362.1h69.7C190.6C
Force-Blade 1019819,2540.005D1.4920.516%D-1.02%D-0.1DN/A1771h1.9B++9.1C**
Parallax VX3 9392452.044C0.5435.879%C--75%C16.1DN/A1135.7h2.2C*6.1C++
Aphelion VEX-4H 12886165.375C+3.8835.577%D*4.651%B*57.3B*28C++4921.5h35.4B*99.5B+
Dual Photon Pods 11183327.667M++26.1759.546%B*1.205%C+138.3B**46.7A**32480.6h21.5C*36.1B+
Photon A2A Missile Pods 16080165C++3.5070.474%D*N/A47.1C+47.1C*10571.7h7.3B++10.3B
Thanatos VE70 76761030.738C+0.7631.049%D-11.842%D-19.5C-N/A1543.9h4.9C++15.9C
A30 Walker 14876332.303C+0.8028.06%BN/A8.3C+7.8C+1669.2h218.1C777.1C++
Proton II PPA-H 767389.125C+7.6345.709%B**N/A146A6C+6600.5h9.8C**21.5B+
M20 Basilisk 9972243C++1.5041.778%C**4.167%D18.9C+7.1C+2513.8h83.3B199.5B+
M40 Fury-H 6968513.6C*12.1032.644%D--N/A113.3B+1.7D--7900.6h4.2B**12.8B*
M20 Basilisk 8965183.611B+2.1150.269%A4.615%C20.3C+7.5C2973.2h117.7C234.1B+
Anti-Vehicle Grenade 9456156N/A54.5056%B+N/A280C-190B**36530.2h6.5C11.6C++
M60-G Bulldog 605277.429B*5.9335.222%C+N/A30.6C++4.7C2301.7h6.1B++17.3B+
M20 Basilisk 6550271.852C-0.3535.509%B*8%A17.2C+5.2C--1942.9h107.7D-303.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,4872.1h
Anti-Vehicle MANA Turret701,7504.8h
Nano-Armor Kit566820,38560.8h
Skywall Shield Emitter1610.5h
Turret AI Module0700.4h
Structure Shield Module0500.3h
Repair Module1990.6h
Nanite Revive Grenade02640.1h
Medical Applicator487,7801.4h
Spitfire Auto-Turret41420.3h
Motion Spotter2970.1h
Xiphos Anti-Personnel Tower0550.3h
Rampart Wall41382h
Spear Anti-Vehicle Tower1550.5h
Deconstruction Tool06,8590.7h
Ammunition Package302,0101.5h
Anti-Infantry MANA Turret206091.3h
Nano-Repair Grenade03100.1h
Recon Detection Device118201.5h

Check the help document for the dictionary if you want to learn more about words used here.


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