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Legate Sweetheart Cknives[PINK] Cknives
VS BR 75

KDR: 1.74

Score: 23.6m

Last Seen: Nov 22nd, 2018 7:57 AM
- OFFLINE - 3592.8 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Connery
Level Progress (to 76): 88%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proton II PPA-H S12 Renegade Ghost Eridani SX5G C-4 NSX Daimyo Parallax VX3 VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,284,777 MLG Score: 1027
Fun Score: N/A
Cheeseburgers Flipped: 114TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.369%26.751%65226100917,1621.283720.461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.415%0.638B+0.925B*-1.854F-HEAD ++ (~14.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.425B10.50.266C*32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.845%0.761%162210336575802681.13081244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.629%0.363C**-0.771D--0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.681B+210.604B+30.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.057%1.768%304103150918731690.271612299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.22%-0.863D---0.535D0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.44B6.90.447B14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.112%4.073%480810274,984134812463.69459400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.82%0.087C+-0.081C+1.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.686B+13.90.65B+23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.581%80.284%480710285,5741586243.51229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.345%0.384C**0.861B*-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.413B2.20.315C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.495%20.573%48021033593933180.634904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.925%-0.162C1.195B**1.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.297C*3.70.245C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.6m293.1%364 (21.8k)310 (18.6k)1.7448848,27427,6661.9642975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035229220.834%21.921%45702:4518

37% Engineer11% Heavy Assault34% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:53 PMDec 2nd, 2017 7:53 AMDec 20th, 2018 12:20 PM (121d) (PST)Nov 22nd, 2018 5:10 AM (150d) (PST)Nov 22nd, 2018 3:57 AM (150d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6182094090.6340.3630.1392.0560.0681027

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,09112,53224,55938228123418,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1269.6h/52.9d 6,070 10,582 15,725 156.6k 1,490 3,221 5,167 47.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:1,165
Deaths:712
KDR:1.636
Accuracy:22.234% C+
HSR:24.120% C--
Orion VS54
C+
Kills:1,163
Deaths:703
KDR:1.654
Accuracy:17.862% D
HSR:23.990% C+
NS-15M AE
B
Kills:676
Deaths:327
KDR:2.067
Accuracy:26.753% C*
HSR:30.325% B
VE-H Maw
B++
Kills:293
Deaths:161
KDR:1.820
Accuracy:29.796% B++
HSR:17.406% D--
Lasher X2
C**
Kills:272
Deaths:276
KDR:0.986
Accuracy:16.892% D*
HSR:4.412% C**
Kills:3,569
Deaths (as Heavy Assault):2,179
Deaths (to Heavy Assaults):6,916
KDR:1.63791
Kill Difference:1,390
Playtime:143.169 hours
Usage:11%
Score:3.003m
Score/min:350
Accuracy (listed only):22.707%
HSR (listed only):20.051%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:1,182
Deaths:752
KDR:1.572
Accuracy:29.419% B+
HSR:26.904% C**
VX6-7
C+
Kills:1,161
Deaths:835
KDR:1.390
Accuracy:18.699% D--
HSR:20.672% C+
Solstice SF
C+
Kills:995
Deaths:1,190
KDR:0.836
Accuracy:21.413% C--
HSR:16.583% C+
Serpent VE92
C++
Kills:741
Deaths:705
KDR:1.051
Accuracy:20.740% D
HSR:20.243% C++
NS Baron G5AE
B*
Kills:699
Deaths:518
KDR:1.349
Accuracy:55.997% B*
HSR:18.026% B+
Pulsar C
C**
Kills:519
Deaths:431
KDR:1.204
Accuracy:22.341% C
HSR:24.663% C**
Thanatos VE70
B**
Kills:412
Deaths:406
KDR:1.015
Accuracy:34.945% C-
HSR:21.117% B**
VE-LR Obelisk
B+
Kills:360
Deaths:157
KDR:2.293
Accuracy:36.322% B+
HSR:35% B
Solstice VE3
B+
Kills:291
Deaths:37
KDR:7.865
Accuracy:16.199% D*
HSR:21.993% B+
Phobos VX86
B+
Kills:181
Deaths:152
KDR:1.191
Accuracy:65.845% B+
HSR:19.337% B+
Eidolon VE33
B**
Kills:165
Deaths:144
KDR:1.146
Accuracy:25.828% C
HSR:32.727% B**
Kills:6,706
Deaths (as Engineer):5,327
Deaths (to Engineers):6,157
KDR:1.25887
Kill Difference:1,379
Playtime:473.175 hours
Usage:37%
Score:8.991m
Score/min:317
Accuracy (listed only):31.613%
HSR (listed only):23.388%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
C+
Kills:1,343
Deaths:890
KDR:1.509
Accuracy:25.537% C-
HSR:20.626% C+
VE-S Canis
B*
Kills:1,187
Deaths:575
KDR:2.064
Accuracy:31.431% B++
HSR:27.801% B*
NSX Tanto
B+
Kills:1,182
Deaths:752
KDR:1.572
Accuracy:29.419% B+
HSR:26.904% C**
NSX Tengu
B*
Kills:1,174
Deaths:871
KDR:1.348
Accuracy:39.515% B+
HSR:26.235% B*
NS-7 PDW
B+
Kills:1,171
Deaths:990
KDR:1.183
Accuracy:24.925% C++
HSR:20.325% B+
VX6-7
C+
Kills:1,161
Deaths:835
KDR:1.390
Accuracy:18.699% D--
HSR:20.672% C+
Sirius SX12
A++
Kills:1,041
Deaths:682
KDR:1.526
Accuracy:28.538% B*
HSR:30.067% A++
Solstice SF
C+
Kills:995
Deaths:1,190
KDR:0.836
Accuracy:21.413% C--
HSR:16.583% C+
Eridani SX5
A*
Kills:748
Deaths:479
KDR:1.562
Accuracy:30.349% B*
HSR:35.695% A*
Serpent VE92
C++
Kills:741
Deaths:705
KDR:1.051
Accuracy:20.740% D
HSR:20.243% C++
NS Baron G5AE
B*
Kills:699
Deaths:518
KDR:1.349
Accuracy:55.997% B*
HSR:18.026% B+
Pulsar C
C**
Kills:519
Deaths:431
KDR:1.204
Accuracy:22.341% C
HSR:24.663% C**
Thanatos VE70
B**
Kills:412
Deaths:406
KDR:1.015
Accuracy:34.945% C-
HSR:21.117% B**
Solstice VE3
B+
Kills:291
Deaths:37
KDR:7.865
Accuracy:16.199% D*
HSR:21.993% B+
Phobos VX86
B+
Kills:181
Deaths:152
KDR:1.191
Accuracy:65.845% B+
HSR:19.337% B+
Kills:12,845
Deaths (as Light Assault):9,513
Deaths (to Light Assaults):4,717
KDR:1.35026
Kill Difference:3,332
Playtime:160.770 hours
Usage:13%
Score:2.702m
Score/min:280
Accuracy (listed only):31.059%
HSR (listed only):23.352%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,498
Deaths:510
KDR:2.937
Accuracy:38.876% C+
HSR:75.100% B++
Eridani SX5G
C+
Kills:1,343
Deaths:890
KDR:1.509
Accuracy:25.537% C-
HSR:20.626% C+
NSX Daimyo
B+
Kills:1,229
Deaths:537
KDR:2.289
Accuracy:37.356% D
HSR:95.932% B+
Parallax VX3
B++
Kills:1,211
Deaths:425
KDR:2.849
Accuracy:39.607% C++
HSR:82.907% B++
VE-S Canis
B*
Kills:1,187
Deaths:575
KDR:2.064
Accuracy:31.431% B++
HSR:27.801% B*
NSX Tengu
B*
Kills:1,174
Deaths:871
KDR:1.348
Accuracy:39.515% B+
HSR:26.235% B*
NS-7 PDW
B+
Kills:1,171
Deaths:990
KDR:1.183
Accuracy:24.925% C++
HSR:20.325% B+
NSX Tomoe
A
Kills:1,169
Deaths:718
KDR:1.628
Accuracy:30.191% C*
HSR:49.187% A
NS-44 Commissioner
B+
Kills:1,161
Deaths:1,471
KDR:0.789
Accuracy:33.265% C
HSR:26.529% B+
Sirius SX12
A++
Kills:1,041
Deaths:682
KDR:1.526
Accuracy:28.538% B*
HSR:30.067% A++
Eridani SX5
A*
Kills:748
Deaths:479
KDR:1.562
Accuracy:30.349% B*
HSR:35.695% A*
XM98
B*
Kills:629
Deaths:167
KDR:3.766
Accuracy:38.537% C++
HSR:81.399% B*
V10
B+
Kills:490
Deaths:158
KDR:3.101
Accuracy:38.984% C+
HSR:81.633% B+
VA39 Spectre
C+
Kills:318
Deaths:134
KDR:2.373
Accuracy:32.081% C+
HSR:31.132% D
Phaseshift VX-S
B+
Kills:199
Deaths:59
KDR:3.373
Accuracy:39.861% B+
HSR:78.392% C**
NS-30 Vandal
C*
Kills:196
Deaths:128
KDR:1.531
Accuracy:34.094% C++
HSR:28.061% C*
NS-61 Emissary
B**
Kills:167
Deaths:143
KDR:1.168
Accuracy:30.757% B+
HSR:22.156% B**
Soldier Soaker
A*
Kills:111
Deaths:57
KDR:1.947
Accuracy:54.690% A*
HSR:9.910% D-
Artemis VX26
B*
Kills:94
Deaths:73
KDR:1.288
Accuracy:19.468% F
HSR:28.723% B*
Cerberus
C+
Kills:88
Deaths:126
KDR:0.698
Accuracy:14.048% F*
HSR:22.727% C+
NS-AM7 Archer
C*
Kills:86
Deaths:133
KDR:0.647
Accuracy:59.306% C++
HSR:18.605% C*
Beamer VS3
C
Kills:82
Deaths:43
KDR:1.907
Accuracy:19.401% D*
HSR:19.512% C
Kills:15,392
Deaths (as Infiltrator):9,369
Deaths (to Infiltrators):4,579
KDR:1.64286
Kill Difference:6,023
Playtime:432.815 hours
Usage:34%
Score:7.553m
Score/min:291
Accuracy (listed only):33.673%
HSR (listed only):41.484%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:1,343
Deaths:890
KDR:1.509
Accuracy:25.537% C-
HSR:20.626% C+
VE-S Canis
B*
Kills:1,187
Deaths:575
KDR:2.064
Accuracy:31.431% B++
HSR:27.801% B*
NSX Tengu
B*
Kills:1,174
Deaths:871
KDR:1.348
Accuracy:39.515% B+
HSR:26.235% B*
NS-7 PDW
B+
Kills:1,171
Deaths:990
KDR:1.183
Accuracy:24.925% C++
HSR:20.325% B+
Sirius SX12
A++
Kills:1,041
Deaths:682
KDR:1.526
Accuracy:28.538% B*
HSR:30.067% A++
Eridani SX5
A*
Kills:748
Deaths:479
KDR:1.562
Accuracy:30.349% B*
HSR:35.695% A*
NS Baron G5AE
B*
Kills:699
Deaths:518
KDR:1.349
Accuracy:55.997% B*
HSR:18.026% B+
NSX Yumi
C
Kills:479
Deaths:379
KDR:1.264
Accuracy:24.787% C
HSR:20.668% D
NS-11P
A
Kills:434
Deaths:384
KDR:1.130
Accuracy:23.647% C++
HSR:26.959% A
Thanatos VE70
B**
Kills:412
Deaths:406
KDR:1.015
Accuracy:34.945% C-
HSR:21.117% B**
Phobos VX86
B+
Kills:181
Deaths:152
KDR:1.191
Accuracy:65.845% B+
HSR:19.337% B+
Kills:8,869
Deaths (as Combat Medic):6,326
Deaths (to Combat Medics):2,575
KDR:1.40199
Kill Difference:2,543
Playtime:41.718 hours
Usage:3%
Score:1.071m
Score/min:428
Accuracy (listed only):35.047%
HSR (listed only):24.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:217
Deaths:101
KDR:2.149
Accuracy:12.283% D
HSR:17.972% C+
Blueshift VM5
B+
Kills:124
Deaths:66
KDR:1.879
Accuracy:19.222% C+
HSR:23.387% B+
Comet VM2
B++
Kills:70
Deaths:64
KDR:1.094
Accuracy:36.172% D
HSR:5.714% B++
Kills:411
Deaths (as MAX Suit):115.500
Deaths (to MAX Suits):1,038
KDR:3.55844
Kill Difference:295.500
Playtime:14.282 hours
Usage:1%
Score:0.277m
Score/min:323
Accuracy (listed only):22.559%
HSR (listed only):15.691%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:470
V. Kills:131 356%
Deaths:108
KDR:4.352
Accuracy:43.304% D--
KPH:38.300 D
VKPH:10.700 D
Light PPA
D
Kills:187
V. Kills:13 N/A
Deaths:141
KDR:1.326
Accuracy:33.041% D--
KPH:21.200 D
VKPH:1.500 D-
Saron Laser Cannon
C--
Kills:124
V. Kills:84 146%
Deaths:185
KDR:0.670
Accuracy:23.290% D**
KPH:7.300 C--
VKPH:4.900 D
Hornet Missiles
C
Kills:62
V. Kills:41 148%
Deaths:36
KDR:1.722
Accuracy:44.291% F-
KPH:39.500 C
VKPH:26.100 C--
Kills:843 (311 + 0)
Deaths:470
KDR:1.794
VKDR:0.572
Vehicle Kills:269
Kill Difference:373
Playtime:39.669 hours
Usage:3%
Score:0.351m
Score/min:148
Piloting Accuracy:23.290%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:159
V. Kills:37 418%
Deaths:20
KDR:7.950
Accuracy:50.082% C++
KPH:58.600 B
VKPH:13.600 A+
C75 Viper
C+
Kills:135
V. Kills:31 422%
Deaths:31
KDR:4.355
Accuracy:26.700% D*
KPH:26.300 C+
VKPH:6 C-
Kills:294 (294 + 0)
Deaths:51
KDR:5.765
VKDR:1.333
Vehicle Kills:68
Kill Difference:243
Playtime:7.851 hours
Usage:1%
Score:0.119m
Score/min:253
Driving Accuracy:26.700%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:159
V. Kills:85 185%
Deaths:25
KDR:6.360
Accuracy:43.108% C+
KPH:33 B*
VKPH:17.700 C*
Supernova VPC
D--
Kills:119
V. Kills:18 N/A
Deaths:26
KDR:4.577
Accuracy:33.599% F-
KPH:23.300 D--
VKPH:3.500 D*
Supernova PC
B++
Kills:96
V. Kills:45 209%
Deaths:39
KDR:2.462
Accuracy:43.943% D
KPH:23.700 C++
VKPH:11.100 B++
Kills:374 (215 + 159)
Deaths:90
KDR:4.156
VKDR:1.644
Vehicle Kills:148
Kill Difference:284
Playtime:13.984 hours
Usage:1%
Score:0.250m
Score/min:297
Driving Accuracy:43.943%
Gunner Accuracy:43.108%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,915
V. Kills:174 N/A
Deaths:192
KDR:9.974
Accuracy:48.466% A
KPH:117.800 B+
VKPH:10.700 B**
E540 Halberd-H
A
Kills:1,170
V. Kills:437 267%
Deaths:106
KDR:11.038
Accuracy:55.446% C
KPH:71 A
VKPH:26.500 B+
Aphelion VEX-4H
B**
Kills:906
V. Kills:304 297%
Deaths:152
KDR:5.961
Accuracy:38.205% D-
KPH:61.600 B**
VKPH:20.700 D
M12 Kobalt-H
C++
Kills:884
V. Kills:22 N/A
Deaths:93
KDR:9.505
Accuracy:19.515% D
KPH:133.800 C++
VKPH:3.300 D
Saron HRB-H
B**
Kills:363
V. Kills:197 183%
Deaths:47
KDR:7.723
Accuracy:55.635% C+
KPH:57.200 B**
VKPH:31 B++
G40-F Ranger
B++
Kills:86
V. Kills:47 179%
Deaths:9
KDR:9.556
Accuracy:27.232% D-
KPH:47.300 B++
VKPH:25.900 B+
Kills:5,324 (0 + 5,324)
Deaths:599
KDR:8.888
VKDR:1.972
Vehicle Kills:1,181
Kill Difference:4,725
Playtime:62.235 hours
Usage:5%
Score:1.485m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:27.232%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:286
V. Kills:98 289%
Deaths:57
KDR:5.018
Accuracy:43.900% B+
KPH:51.200 A**
VKPH:17.500 A+
M60-G Bulldog
B*
Kills:123
V. Kills:23 N/A
Deaths:37
KDR:3.324
Accuracy:34.021% C+
KPH:42.400 B*
VKPH:7.900 B+
M12 Kobalt
C
Kills:84
V. Kills:3 N/A
Deaths:8
KDR:10.500
Accuracy:13.886% D-
KPH:56.400 C
VKPH:2 D
G40-F Ranger
B+
Kills:80
V. Kills:39 200%
Deaths:18
KDR:4.444
Accuracy:28.646% D
KPH:21.700 B+
VKPH:10.600 C
Kills:573 (0 + 573)
Deaths:120
KDR:4.775
VKDR:1.358
Vehicle Kills:163
Kill Difference:453
Playtime:13.666 hours
Usage:1%
Score:0.209m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:28.646%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:1,567
V. Kills:71 N/A
Deaths:625
KDR:2.507
Accuracy:44.162% C*
KPH:89.400 A
VKPH:4.100 A++
M12 Kobalt-F
A**
Kills:1,185
V. Kills:60 N/A
Deaths:537
KDR:2.207
Accuracy:27.310% B++
KPH:75.500 A++
VKPH:3.800 A**
M40 Fury-F
A*
Kills:1,147
V. Kills:403 284%
Deaths:719
KDR:1.595
Accuracy:52.825% C**
KPH:45.300 A+
VKPH:15.900 A*
V30-F Starfall
A
Kills:318
V. Kills:194 163%
Deaths:199
KDR:1.598
Accuracy:66.316% B+
KPH:45 A
VKPH:27.500 A
M20 Basilisk-F
M+
Kills:167
V. Kills:23 N/A
Deaths:89
KDR:1.876
Accuracy:44.676% C-
KPH:68.600 M+
VKPH:9.400 C**
Kills:4,384 (4,384 + 0)
Deaths:2,169
KDR:2.021
VKDR:0.346
Vehicle Kills:751
Kill Difference:2,215
Playtime:68.050 hours
Usage:5%
Score:0.868m
Score/min:212
Driving Accuracy:44.676%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:415
V. Kills:39 N/A
Deaths:17
KDR:24.412
Accuracy:34.548% C++
KPH:105.600 B*
VKPH:9.900 B**
Kills:415 (0 + 415)
Deaths:17
KDR:24.412
VKDR:2.294
Vehicle Kills:39
Kill Difference:398
Playtime:3.931 hours
Usage:0%
Score:0.071m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:34.548%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 2,0891,9151929.974C+8.2348.466%AN/A117.5B+10.7B**39416.3h10.4C++21.5B+
S12 Renegade 1,6381,5676252.507C+0.7644.162%C*3.638%C--89.5A4.1A++23617.5h3.3C++7.5C**
Ghost 1,5041,4985102.937C++1.1938.876%C+75.1%B++54.5B++N/A18427.5h2B+5B+
Eridani SX5G 1,3611,3438901.509C++0.2425.537%C-20.626%C+43.7C+N/A12730.7h10.3B+40.4C*
C-4 1,7811,3266711.976B+0.2323.676%CN/A121.7B**41.7B*84810.9h1B**4.2B++
NSX Daimyo 1,2291,2295372.289C0.5437.356%D95.932%B+58C**N/A24121.2h2.1B++5.5B+
Parallax VX3 1,2161,2114252.849C+1.1039.607%C++82.907%B++39.4B++N/A11330.7h1.8B*4.6B+
VE-S Canis 1,1981,1875752.064B++0.3231.431%B++27.801%B*54.4B+N/A13821.8h9.1B*28.9B+
M12 Kobalt-F 1,2451,1855372.207C*0.4627.31%B++3.966%D*75.5A++3.8A**16415.7h11.1B+40.5B++
NSX Tanto 1,2121,1827521.572B+0.1729.419%B+26.904%C**43B+1.1A+9527.5h11.6B+39.5B+
NSX Tengu 1,1931,1748711.348C++0.4039.515%B+26.235%B*45.9B+N/A12525.6h10B*25.2B++
NS-7 PDW 1,2011,1719901.183B+0.5624.925%C++20.325%B+32.6C**N/A8735.9h12.8B+51.3B+
E540 Halberd-H 1,6071,17010611.038C**9.2955.446%C1.282%C70.9A26.5B+31416.5h4.6B*8.3B*
NSX Tomoe 1,1831,1697181.628C++0.1230.191%C*49.187%A59.9B**N/A16319.5h11.3B*37.4B++
NSX Naginata 1,1801,1657121.636C**0.1122.234%C+24.12%C--71.5AN/A29916.3h10.2B+45.8B+
Orion VS54 1,1811,1637031.654C*0.0917.862%D23.99%C+45.6B++N/A18425.5h11.4B+64C*
NS-44 Commissioner 1,1781,1611,4710.789C+0.9633.265%C26.529%B+44.8B+N/A13725.9h3.5B+10.5C**
VX6-7 1,1851,1618351.39C*0.3518.699%D--20.672%C+27.8C+N/A8541.8h12.4C*66.6C+
M40 Fury-F 1,5501,1477191.595C++0.1552.825%C**N/A45.3A+15.9A*19825.3h9.5B+18B+
Sirius SX12 1,0531,0416821.526B+0.2228.538%B*30.067%A++36B+N/A10728.9h10.8B**37.7B++
Solstice SF 1,0339951,1900.836C+0.9121.413%C--16.583%C+17.1C+N/A5858.3h10.9C*50.9C**
Aphelion VEX-4H 1,2109061525.961C++4.2238.205%D-4.636%B**61.6B**20.7D32014.7h31.1B**81.5B*
M12 Kobalt-H 906884939.505C--7.7619.515%D16.742%C+133.9C++3.3D3756.6h11.8B++60.5B
Proximity Mine 7737731634.742C**3.0045.027%BN/A168B**N/A4524.6h1.8B+4B+
Eridani SX5 7517484791.562B0.1830.349%B*35.695%A*71.2A+N/A20310.5h9.2B*30.3B++
Serpent VE92 7677417051.051C+0.6920.74%D20.243%C++20.9CN/A7535.4h13.6C++65.4C+
NS Baron G5AE 7136995181.349C+0.4055.997%B*18.026%B+58.7B+1.2A++15811.9h4.8C8.6C+
NS-15M AE 6906763272.067C+0.3226.753%C*30.325%B75.1B++1.6A*1799h10.2B+38.1B+
XM98 6336291673.766B++2.0238.537%C++81.399%B*31.1BN/A11420.2h2.2B+5.7B+
Heartstring 6545254641.131C+0.6146.115%C*22.857%C32B+7.9B+15516.4h5.3C+11.4C++
Pulsar C 5295194311.204C++0.5422.341%C24.663%C**23.2C+N/A8922.4h11.3B50.7C*
V10 4914901583.101C+1.3638.984%C+81.633%B+60.5AN/A1398.1h1.9B++4.9B+
NSX Yumi 4914793791.264C+0.4824.787%C20.668%D43.9B1.1B+18010.9h12.6C+51C+
Dual Photon Pods 6014701084.352C2.6143.304%D--N/A38.2D10.7D20712.3h23.6C+54.6C+
NS-11P 4524343841.13C+0.6123.647%C++26.959%A28.7C++1.2A*9415.1h15.1C+63.8C++
CAS 14-E 4544151724.412B++22.6734.548%C++1.446%C106.4B*10B**2993.9h26.2B+75.9B+
Thanatos VE70 4224124061.015C*0.7334.945%C-21.117%B**37.1B+N/A13511.1h4B++11.4B+
Tank Mine 6044081163.517B+1.7734.819%C++N/A156.9B**75.4B+14162.6h1.6B+4.5B**
Saron HRB-H 560363477.723B+5.9855.635%C+N/A57.6B**31.3B++8146.3h20B++35.9B++
VE-LR Obelisk 3613601572.293B0.5536.322%B+35%B63.2AN/A1765.7h4A11B**
Frag Grenade 3503471347N/A345.2642.2%CN/A694B*6C22540.5h2.5A5.9B++
MANA Anti-Vehicle Turret 4243211711.877C0.1341.993%D--6.231%A*3210C+1030D388580.1h4.5B**10.8B+
VA39 Spectre 3263181342.373B++0.6332.081%C+31.132%D26.3BN/A9812.1h5.3B+16.6B+
V30-F Starfall 5123181991.598C+0.1566.316%B+N/A44.8A27.3A2857.1h11.1B*16.7B**
NS Decimator 4452982811.06C+0.6861.838%C++N/A35.5C++17.5C*3418.4h4.4C**7.2B
VE-H Maw 2972931611.82C**0.0829.796%B++17.406%D--63.7B+N/A1974.6h10.4C**34.9B+
Solstice VE3 294291377.865U6.1216.199%D*21.993%B+17.4C+N/A16116.7h13.6B+84C+
M20 Basilisk 384286575.018A3.2743.9%B+5.245%C+51.1A**17.5A+3085.6h71B*161.7B**
Force-Blade 29228210,1300.028C++1.7214.156%D*15.957%A0.7C++N/A2407.2h2.5C*17.5C--
Rocklet Rifle 4842792820.989B+0.7657.043%B+N/A43.6A32B++5006.4h25.4B**44.5B*
Lasher X2 2802722760.986C++0.7616.892%D*4.412%C**31.6C++N/A1478.6h17.8B+105.3C
Quasar VM1 2232171012.149B+0.4012.283%D17.972%C+26.1BN/A1498.3h12.6B*102.9C++
Sticky Grenade 2222141214N/A212.2659.18%B*N/A1070B40M++39700.2h1.6B++2.6B++
Phaseshift VX-S 199199593.373C++1.6339.861%B+78.392%C**55.3A+N/A1653.6h2.3B+5.8B+
NS-30 Vandal 1981961281.531C+0.2134.094%C++28.061%C*56B*N/A2023.5h4.5B*13.2B++
Light PPA 2001871411.326C-0.4233.041%D--N/A21.3D1.5D-1078.8h14.3C++43.2C+
Phobos VX86 1891811521.191C+0.5565.845%B+19.337%B+60.3B+2.7A**1953h3D4.5C++
M20 Basilisk-F 190167891.876B*0.1344.676%C-1.198%D69.6M+9.6C**2872.4h19B+42.5B++
NS-61 Emissary 1701671431.168B+0.5830.757%B+22.156%B**92.8M**1.7A*4031.8h9.5B++30.9B*
Eidolon VE33 1671651441.146C++0.6025.828%C32.727%B**23.6C+N/A1017h7.7B+29.8B+
Saron HRB 244159256.36C**4.6243.108%C+N/A33.1B*17.7C*4214.8h19.8B+45.9B+
L100 Python HESH 196159207.95C6.2150.082%C++N/A58.9B13.7A+3372.7h3.9C7.7C+
Nemesis VSH9 2791542040.755C++0.9956.47%D-N/A12.4C10.1C+21312.4h7.1B+12.5C**
C75 Viper 166135314.355C++2.6126.7%D*2.963%A*26.5C+6.1C-2085.1h14.4C++53.9D
Damascus Edge 1301292,7710.047B1.7024.811%C27.132%M*1.4C+N/A694.6h2.3C+9.2C++
Saron Laser Cannon 2081241850.67C1.0723.29%D**N/A7.3C--4.9D9417h112.7B+484C+
Blueshift VM5 127124661.879C+0.1319.222%C+23.387%B+31.8C+N/A1843.9h14.3B+74.5B
M60-G Bulldog 146123373.324C1.5834.021%C+N/A42.4B*7.9B+2332.9h7.4C*21.7C**
Supernova VPC 137119264.577D2.8333.599%F-2.521%B**23.3D--3.5D*2155.1h3.5C+10.6D*
Soldier Soaker 111111571.947B*0.2054.69%A*9.91%D-69.4B++N/A1971.6h5.3B+9.6A
Supernova PC 14196392.462C0.7243.943%D1.042%D--23.4C++11B++2544.1h5.8C+13.2C
Artemis VX26 9694731.288C+0.4619.468%F28.723%B*30.3C+N/A1403.1h11.4B+58.4C-
Cerberus 91881260.698C1.0514.048%F*22.727%C+30.3C+1B+932.9h5.4B+38.3F
G40-F Ranger 1338699.556C+7.8127.232%D-N/A47.8B++26.1B+4451.8h45.4B**166.9B++
NS-AM7 Archer 118861330.647B+1.1059.306%C++18.605%C*10.6B*4B**788.1h18.5C**31.2C**
M12 Kobalt 8784810.5C+8.7613.886%D-13.095%D--56C2D2481.5h21C+151.1C
Beamer VS3 8382431.907A+0.1619.401%D*19.512%C18.6CN/A1044.4h10.8C+55.8C
G40-F Ranger 11980184.444C**2.7028.646%DN/A21.6B+10.5C1923.7h73B**254.9B*
M20 Basilisk 9271417.75A*16.0150.285%C2.817%D-78.9A++23.3B4710.9h58.3B**116B**
Comet VM2 8970641.094C**0.6536.172%D5.714%B++11.5C++3.1C--1176.1h14.7B*40.8B+
S1 9166730.904B+0.8448.936%D-7.576%M+16.5D6.3D-2964h6.3C**12.8C+
Hornet Missiles 10362361.722D0.0244.291%F-N/A38.8C25.6C--4901.6h9.8C*22.2C+
Lancer VS22 123621000.62C+1.1251.78%D*N/A9.8C-9.7D2156.3h32.8C+63.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter114430.4h
Nano-Armor Kit424562,84238.5h
Snowman Soldier71500.1h
Spawn Beacon116230.5h
Anti-Vehicle MANA Turret271,2341.5h
Restoration Kit671,1801.2h
Turret AI Module0930.2h
Cortium Silo0730.1h
Nanite Revive Grenade07220.2h
Medical Applicator15560,6155.4h
Spear Anti-Vehicle Tower4810.3h
Spitfire Auto-Turret442,0511.7h
Rampart Wall01000.6h
Xiphos Anti-Personnel Tower0750.3h
Ammunition Package464,0381.8h
Anti-Infantry MANA Turret02650.4h
Shield Recharging Field361,9840.9h
Medical Kit631,3801.1h
Router0680.1h
Nano-Repair Grenade03930.1h
Hardlight Barrier61200.1h
Recon Detection Device17411,45214.9h
M20 Drake11360.2h

Check the help document for the dictionary if you want to learn more about words used here.


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