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Commissar ClaireUnderw00d[AYNL] ClaireUnderw00d
TR BR 81

KDR: 3.19

Score: 4.2m

Last Seen: Jan 19th, 2019 3:12 AM
- OFFLINE - 27.7 hour(s)

Battle Rank 81 - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 22
Level Progress (to 82): 36%
Level 100 Progress: 22% 421h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M12 Kobalt M12 Kobalt M12 Kobalt-H G20 Vulcan-H M20 Wyvern M12 Kobalt MR11 Gatekeeper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $319,005 MLG Score: 255
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.817%16.129%27111021620.2330832.959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.828D--0.697D1.364AHEAD ++ (~7.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.9-0.454D18.3-0.282C90.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.774%8.007%2300610161,6866057227.6394294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.33%-1.165D*0.982B*1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.336C**18.60.529B+59.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 22
4.2m1209.8%583 (35k)537 (32.2k)3.191732,7808714.9288281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102217513.722%7.41%10208:510

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2015 3:45 PMMay 21st, 2017 4:57 AMJan 19th, 2019 6:12 PM (7h) (PST)Jan 19th, 2019 2:20 AM (23h) (PST)Jan 18th, 2019 11:12 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
687346530.3600.1130.0275.6140.104255

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1912,05839,1332272337632,237

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
128.8h/5.4d 1,513 206 2,550 43.4k 83 218 805 5.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):191
KDR:0
Kill Difference:UNR
Playtime:6.664 hours
Usage:5%
Score:0.081m
Score/min:203
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:62
Deaths:216
KDR:0.287
Accuracy:16.817% D-
HSR:16.129% C--
Kills:62
Deaths (as Engineer):216
Deaths (to Engineers):244
KDR:0.28704
Kill Difference:154
Playtime:120.492 hours
Usage:94%
Score:4.051m
Score/min:560
Accuracy (listed only):16.817%
HSR (listed only):16.129%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):57
KDR:0
Kill Difference:UNR
Playtime:0.718 hours
Usage:1%
Score:0.018m
Score/min:416
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:783
V. Kills:308 253%
Deaths:93
KDR:8.419
Accuracy:42.004% C++
KPH:29.200 B+
VKPH:11.500 C
MR11 Gatekeeper
C*
Kills:71
V. Kills:48 145%
Deaths:16
KDR:4.438
Accuracy:40.644% C*
KPH:16.500 D
VKPH:11.200 D
G30 Vulcan
B+
Kills:69
V. Kills:36 186%
Deaths:21
KDR:3.286
Accuracy:34.026% B+
KPH:16 C--
VKPH:8.400 D
Kills:923 (0 + 923)
Deaths:130
KDR:7.100
VKDR:3.015
Vehicle Kills:392
Kill Difference:793
Playtime:35.372 hours
Usage:27%
Score:0.387m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:34.026%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D
Kills:224
V. Kills:6 N/A
Deaths:10
KDR:22.400
Accuracy:14.701% D*
KPH:78.200 D
VKPH:2.100 D--
G20 Vulcan-H
B*
Kills:179
V. Kills:88 201%
Deaths:28
KDR:6.393
Accuracy:48.998% C*
KPH:60.900 B*
VKPH:30 B
P525 Marauder-H
D
Kills:51
V. Kills:3 N/A
Deaths:5
KDR:10.200
Accuracy:35.574% C++
KPH:66.100 D
VKPH:3.900 D
Kills:454 (0 + 454)
Deaths:43
KDR:10.558
VKDR:2.256
Vehicle Kills:97
Kill Difference:411
Playtime:6.575 hours
Usage:5%
Score:0.124m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:35.574%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:358
V. Kills:18 N/A
Deaths:12
KDR:29.833
Accuracy:10.651% D*
KPH:57.400 C
VKPH:2.900 C
M12 Kobalt
C*
Kills:73
V. Kills:6 N/A
Deaths:5
KDR:14.600
Accuracy:12.478% D-
KPH:47.100 C-
VKPH:3.900 C*
Kills:431 (0 + 431)
Deaths:17
KDR:25.353
VKDR:1.412
Vehicle Kills:24
Kill Difference:414
Playtime:7.785 hours
Usage:6%
Score:0.152m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:12.478%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:87
V. Kills:44 193%
Deaths:5
KDR:17.400
Accuracy:32.570% D-
KPH:33.900 B+
VKPH:17.200 C**
Kills:87 (0 + 87)
Deaths:5
KDR:17.400
VKDR:8.800
Vehicle Kills:44
Kill Difference:82
Playtime:2.565 hours
Usage:2%
Score:0.037m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:32.570%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 1,091783938.419B5.2342.004%C++1.022%D*29.2B+11.5C18826.8h4.9B++11.7B++
M12 Kobalt 3763581229.833B*26.6410.651%D*17.877%C+57.7C2.9C2156.2h14.7B++137.7C+
M12 Kobalt 2402332011.65D8.4613.572%D**18.455%C*55.5D--1.7D--3264.2h14.6B+107.9C
M12 Kobalt-H 2302241022.4C*19.2114.701%D*21.429%B**77.2D2.1D--2492.9h12.4B++84.6C+
G20 Vulcan-H 267179286.393B++3.2048.998%C*N/A61.7B**30.3B4112.9h57.3A116.9A
M20 Wyvern 13187517.4A**14.2132.57%D-1.149%D*33.5B+16.9C**2382.6h45.1B**138.6B*
M12 Kobalt 7973514.6C++11.4112.478%D-17.808%C+45.6C--3.8C++7641.6h17.6C*140.8C+
MR11 Gatekeeper 11971164.438C++1.2540.644%C*N/A16.5D11.2D1844.3h54.4C+133.8C*
G30 Vulcan 10569213.286C+0.0934.026%B+1.449%D*16C--8.4D1494.3h115.7C339.9C**
TRAC-5 64622160.287D2.9016.817%D-16.129%C--4.2D--N/A2114.8h18.3C108.9C--
P525 Marauder-H 5451510.2C7.0135.574%C++N/A63.8D-3.8D1950.8h10.3D*28.9D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade03140.1h
Nano-Armor Kit119213,57619.3h
Medical Applicator31,2380.1h
Welding Device01200h
Spitfire Auto-Turret81770.2h
Anti-Infantry MANA Turret2600.2h
Ammunition Package96940.3h

Check the help document for the dictionary if you want to learn more about words used here.


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