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Overseer Executor Clapsine[ATNV] Clapsine
NC BR 66

KDR: 2.47

Score: 86m

Last Seen: Nov 24th, 2018 10:38 PM
- OFFLINE - 414.3 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Cobalt - Outfit Leader of ActaNonVerba[ATNV] ActaNonVerba
NC outfit on Cobalt

Members: 4
Level Progress (to 67): 17%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 Titan-150 AP Titan-150 HEAT AF-23 Grinder AC-X11 AF-34 Mattock Tank Mine L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $551,691 MLG Score: 441
Fun Score: N/A
Cheeseburgers Flipped: 1844TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.667%17.69%4364397932,2381.625560.848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.772%0.711B++-0.452D-1.411D**HEAD + (~5.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.399B11.10.222C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.611%1.266%141102115816782100.094159775%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.647B+-0.317C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.736B++18.50.65B+23.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.181%3.26%5448101411,719242540624.83059288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.94%-0.846D--0.396B0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.226C++9.60.232C++20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.162%4.316%79522100014,295208558496.85283244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.138%-0.276C-0.005C+0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.622B+14.80.623B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.675%76.808%795610165,3641690553.17396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.239%0.994B*0.635B+-0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.30.262C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.754%11.721%795410184,2061506442.79098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.546%0.781B++-0.553D-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.497B+3.40.306C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ActaNonVerba[ATNV] ActaNonVerba
NC outfit on Cobalt

Members: 4
86m325.5%396 (23.8k)368 (22.1k)2.47394101,15240,8872.9090966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022588815.239%13.15%20005:4348

8% Combat Medic50% Engineer12% Heavy Assault15% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2013 9:06 PMDec 12th, 2013 7:41 PMDec 11th, 2018 7:42 PM (3h) (PST)Nov 24th, 2018 9:19 PM (17d) (PST)Nov 24th, 2018 6:38 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6061214850.4330.1750.0571.6640.078441

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3647,24229,12226103100522,070

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3895.8h/162.3d 17,792 13,301 40,655 389k 5,913 12,278 18,346 141.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C+
Kills:1,236
Deaths:885
KDR:1.397
Accuracy:44.056% C+
HSR:12.621% C--
EM6
C+
Kills:1,167
Deaths:754
KDR:1.548
Accuracy:21.182% C+
HSR:18.595% D
NS-15M AE
C+
Kills:1,166
Deaths:493
KDR:2.365
Accuracy:24.096% C+
HSR:18.439% D--
GD-22S
C--
Kills:1,161
Deaths:634
KDR:1.831
Accuracy:19.686% D
HSR:20.155% C--
LA1 Anchor
C
Kills:1,156
Deaths:526
KDR:2.198
Accuracy:22.441% C
HSR:16.609% D*
NC6 Gauss SAW
C+
Kills:1,153
Deaths:976
KDR:1.181
Accuracy:19.672% C+
HSR:18.647% D
NS-15M2
C+
Kills:1,132
Deaths:397
KDR:2.851
Accuracy:22.606% C+
HSR:18.198% D-
EM1
B+
Kills:876
Deaths:495
KDR:1.770
Accuracy:23.888% B+
HSR:18.265% C--
NSX Naginata
B++
Kills:589
Deaths:186
KDR:3.167
Accuracy:25.424% B++
HSR:31.749% B+
MGR-L1 Promise
C**
Kills:134
Deaths:43
KDR:3.116
Accuracy:25.209% C**
HSR:20.896% C--
NC6A GODSAW
D-
Kills:91
Deaths:38
KDR:2.395
Accuracy:23.151% D-
HSR:17.582% D*
Kills:9,861
Deaths (as Heavy Assault):5,427
Deaths (to Heavy Assaults):10,322
KDR:1.81703
Kill Difference:4,434
Playtime:470.949 hours
Usage:12%
Score:8.998m
Score/min:318
Accuracy (listed only):24.674%
HSR (listed only):19.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:1,685
Deaths:1,754
KDR:0.961
Accuracy:24.405% C+
HSR:16.973% D-
NC12 Sweeper
B+
Kills:1,171
Deaths:982
KDR:1.192
Accuracy:46.738% B+
HSR:11.272% C--
AF-19 Mercenary
B+
Kills:1,163
Deaths:1,052
KDR:1.106
Accuracy:24.058% B+
HSR:16.681% D-
AF-57 Piston
B*
Kills:1,161
Deaths:541
KDR:2.146
Accuracy:49.015% B*
HSR:10.939% D
GD-7F
C**
Kills:1,157
Deaths:728
KDR:1.589
Accuracy:25.639% C**
HSR:16.335% D
GD-66 Claw
B++
Kills:1,156
Deaths:737
KDR:1.569
Accuracy:66.348% B++
HSR:14.273% C+
Razor GD-23
C+
Kills:1,155
Deaths:1,009
KDR:1.145
Accuracy:23.821% C+
HSR:14.459% D*
NS-11C
C+
Kills:1,151
Deaths:827
KDR:1.392
Accuracy:23.270% C+
HSR:13.553% D--
Mauler S6
B**
Kills:718
Deaths:465
KDR:1.544
Accuracy:49.146% B**
HSR:9.610% D*
Gauss Compact S
A
Kills:427
Deaths:278
KDR:1.536
Accuracy:27.301% B++
HSR:25.761% A
19A Fortuna
A*
Kills:405
Deaths:223
KDR:1.816
Accuracy:34.327% A*
HSR:16.790% D
Warden
A++
Kills:90
Deaths:66
KDR:1.364
Accuracy:36.697% A++
HSR:21.111% C-
Gauss Compact Burst
C+
Kills:61
Deaths:40
KDR:1.525
Accuracy:25.545% C+
HSR:13.115% F-
MGR-M1 Bishop
A
Kills:61
Deaths:34
KDR:1.794
Accuracy:40.933% A
HSR:36.066% B++
Kills:11,561
Deaths (as Engineer):8,736
Deaths (to Engineers):9,823
KDR:1.32337
Kill Difference:2,825
Playtime:1,957.649 hours
Usage:50%
Score:51.116m
Score/min:435
Accuracy (listed only):35.517%
HSR (listed only):16.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:1,685
Deaths:1,754
KDR:0.961
Accuracy:24.405% C+
HSR:16.973% D-
Tempest
C++
Kills:1,186
Deaths:572
KDR:2.073
Accuracy:26.960% C++
HSR:14.081% D--
Blitz GD-10
C+
Kills:1,172
Deaths:890
KDR:1.317
Accuracy:23.463% C+
HSR:8.788% D*
NSX Tengu
B++
Kills:1,171
Deaths:440
KDR:2.661
Accuracy:41.032% B++
HSR:17.506% C--
NC12 Sweeper
B+
Kills:1,171
Deaths:982
KDR:1.192
Accuracy:46.738% B+
HSR:11.272% C--
AF-19 Mercenary
B+
Kills:1,163
Deaths:1,052
KDR:1.106
Accuracy:24.058% B+
HSR:16.681% D-
AF-57 Piston
B*
Kills:1,161
Deaths:541
KDR:2.146
Accuracy:49.015% B*
HSR:10.939% D
GD-7F
C**
Kills:1,157
Deaths:728
KDR:1.589
Accuracy:25.639% C**
HSR:16.335% D
GD-66 Claw
B++
Kills:1,156
Deaths:737
KDR:1.569
Accuracy:66.348% B++
HSR:14.273% C+
Razor GD-23
C+
Kills:1,155
Deaths:1,009
KDR:1.145
Accuracy:23.821% C+
HSR:14.459% D*
MKV Suppressed
C++
Kills:1,152
Deaths:629
KDR:1.831
Accuracy:26.499% C++
HSR:12.934% D--
AF-4 Cyclone
C
Kills:1,151
Deaths:850
KDR:1.354
Accuracy:23.869% C
HSR:11.468% D--
NS-7 PDW
C++
Kills:1,151
Deaths:1,108
KDR:1.039
Accuracy:25.192% C++
HSR:12.511% D-
NS-11C
C+
Kills:1,151
Deaths:827
KDR:1.392
Accuracy:23.270% C+
HSR:13.553% D--
Mauler S6
B**
Kills:718
Deaths:465
KDR:1.544
Accuracy:49.146% B**
HSR:9.610% D*
MGR-S1 Gladius
B+
Kills:651
Deaths:231
KDR:2.818
Accuracy:28.772% B+
HSR:13.979% D--
Gauss Compact S
A
Kills:427
Deaths:278
KDR:1.536
Accuracy:27.301% B++
HSR:25.761% A
19A Fortuna
A*
Kills:405
Deaths:223
KDR:1.816
Accuracy:34.327% A*
HSR:16.790% D
Gauss Compact Burst
C+
Kills:61
Deaths:40
KDR:1.525
Accuracy:25.545% C+
HSR:13.115% F-
Kills:19,044
Deaths (as Light Assault):13,356
Deaths (to Light Assaults):7,768
KDR:1.42588
Kill Difference:5,688
Playtime:359.354 hours
Usage:9%
Score:6.001m
Score/min:278
Accuracy (listed only):32.390%
HSR (listed only):14.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
C++
Kills:1,186
Deaths:572
KDR:2.073
Accuracy:26.960% C++
HSR:14.081% D--
EM4 Longshot
B+
Kills:1,182
Deaths:319
KDR:3.705
Accuracy:39.793% C++
HSR:81.726% B+
NC14 Bolt Driver
B**
Kills:1,180
Deaths:314
KDR:3.758
Accuracy:42.340% B**
HSR:76.949% C**
Blitz GD-10
C+
Kills:1,172
Deaths:890
KDR:1.317
Accuracy:23.463% C+
HSR:8.788% D*
NSX Tengu
B++
Kills:1,171
Deaths:440
KDR:2.661
Accuracy:41.032% B++
HSR:17.506% C--
LA80
B
Kills:1,168
Deaths:153
KDR:7.634
Accuracy:43.263% B
HSR:77.226% C+
SAS-R
B+
Kills:1,168
Deaths:256
KDR:4.563
Accuracy:41.174% B+
HSR:67.380% C+
AF-18 Stalker
B+
Kills:1,162
Deaths:387
KDR:3.003
Accuracy:29.200% B
HSR:23.150% B+
NS-44 Commissioner
B+
Kills:1,159
Deaths:977
KDR:1.186
Accuracy:39.166% B+
HSR:17.256% D
MKV Suppressed
C++
Kills:1,152
Deaths:629
KDR:1.831
Accuracy:26.499% C++
HSR:12.934% D--
AF-4 Cyclone
C
Kills:1,151
Deaths:850
KDR:1.354
Accuracy:23.869% C
HSR:11.468% D--
NS-7 PDW
C++
Kills:1,151
Deaths:1,108
KDR:1.039
Accuracy:25.192% C++
HSR:12.511% D-
NS-61 Emissary
B+
Kills:724
Deaths:409
KDR:1.770
Accuracy:30.899% B+
HSR:13.812% C-
MGR-S1 Gladius
B+
Kills:651
Deaths:231
KDR:2.818
Accuracy:28.772% B+
HSR:13.979% D--
NS-44L Blackhand
A+
Kills:542
Deaths:141
KDR:3.844
Accuracy:55.319% A+
HSR:61.070% A
AF-8 RailJack
B+
Kills:446
Deaths:42
KDR:10.619
Accuracy:39.975% B+
HSR:79.596% B+
AF-6 Shadow
B+
Kills:361
Deaths:149
KDR:2.423
Accuracy:38.130% B+
HSR:24.377% C
NSX Tomoe
B
Kills:299
Deaths:123
KDR:2.431
Accuracy:28.925% C+
HSR:40.468% B
NSX Daimyo
B++
Kills:220
Deaths:57
KDR:3.860
Accuracy:46.415% B++
HSR:91.818% D
NC4 Mag-Shot
B+
Kills:212
Deaths:425
KDR:0.499
Accuracy:31.005% B+
HSR:20.283% C++
NS-357 Underboss
C+
Kills:204
Deaths:195
KDR:1.046
Accuracy:32.786% C
HSR:20.588% C+
NS-AM7 Archer
C**
Kills:191
Deaths:165
KDR:1.158
Accuracy:48.897% D*
HSR:19.895% C**
LA8 Rebel
B
Kills:165
Deaths:107
KDR:1.542
Accuracy:33.202% B
HSR:16.970% D
NS-30 Vandal
C++
Kills:163
Deaths:68
KDR:2.397
Accuracy:33.809% C++
HSR:15.337% D*
Soldier Soaker
C++
Kills:131
Deaths:72
KDR:1.819
Accuracy:35.362% C++
HSR:16.031% C++
LA3 Desperado
B++
Kills:111
Deaths:69
KDR:1.609
Accuracy:32.357% B++
HSR:18.919% C+
Ectoblaster
C+
Kills:55
Deaths:40
KDR:1.375
Accuracy:36.227% C
HSR:9.091% C+
Kills:18,477
Deaths (as Infiltrator):9,188
Deaths (to Infiltrators):5,791
KDR:2.01099
Kill Difference:9,289
Playtime:574.591 hours
Usage:15%
Score:8.397m
Score/min:244
Accuracy (listed only):35.334%
HSR (listed only):32.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
C++
Kills:1,186
Deaths:572
KDR:2.073
Accuracy:26.960% C++
HSR:14.081% D--
Blitz GD-10
C+
Kills:1,172
Deaths:890
KDR:1.317
Accuracy:23.463% C+
HSR:8.788% D*
NSX Tengu
B++
Kills:1,171
Deaths:440
KDR:2.661
Accuracy:41.032% B++
HSR:17.506% C--
NC12 Sweeper
B+
Kills:1,171
Deaths:982
KDR:1.192
Accuracy:46.738% B+
HSR:11.272% C--
NC1 Gauss Rifle
C*
Kills:1,167
Deaths:905
KDR:1.290
Accuracy:23.643% C*
HSR:16.967% D
AF-57 Piston
B*
Kills:1,161
Deaths:541
KDR:2.146
Accuracy:49.015% B*
HSR:10.939% D
GD-66 Claw
B++
Kills:1,156
Deaths:737
KDR:1.569
Accuracy:66.348% B++
HSR:14.273% C+
Carnage AR
D
Kills:1,155
Deaths:1,261
KDR:0.916
Accuracy:21.643% D
HSR:15.238% D
Reaper DMR
C+
Kills:1,154
Deaths:571
KDR:2.021
Accuracy:25.428% C+
HSR:18.111% D--
MKV Suppressed
C++
Kills:1,152
Deaths:629
KDR:1.831
Accuracy:26.499% C++
HSR:12.934% D--
AF-4 Cyclone
C
Kills:1,151
Deaths:850
KDR:1.354
Accuracy:23.869% C
HSR:11.468% D--
NS-7 PDW
C++
Kills:1,151
Deaths:1,108
KDR:1.039
Accuracy:25.192% C++
HSR:12.511% D-
NS-11P
C++
Kills:803
Deaths:538
KDR:1.493
Accuracy:23.533% C++
HSR:14.570% D
Mauler S6
B**
Kills:718
Deaths:465
KDR:1.544
Accuracy:49.146% B**
HSR:9.610% D*
MGR-S1 Gladius
B+
Kills:651
Deaths:231
KDR:2.818
Accuracy:28.772% B+
HSR:13.979% D--
GR-22
B+
Kills:476
Deaths:229
KDR:2.079
Accuracy:26.387% B+
HSR:21.639% B
Gauss Rifle Burst
D*
Kills:174
Deaths:138
KDR:1.261
Accuracy:21.248% D*
HSR:16.667% D*
Kills:16,769
Deaths (as Combat Medic):11,087
Deaths (to Combat Medics):3,830
KDR:1.51249
Kill Difference:5,682
Playtime:297.715 hours
Usage:8%
Score:5.233m
Score/min:293
Accuracy (listed only):32.289%
HSR (listed only):14.150%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C**
Kills:1,786
Deaths:764
KDR:2.338
Accuracy:37.348% C**
HSR:13.046% C--
AF-34 Mattock
B+
Kills:1,500
Deaths:388
KDR:3.866
Accuracy:38.756% B+
HSR:11.067% D*
NCM1 Scattercannon
C**
Kills:1,350
Deaths:638
KDR:2.116
Accuracy:40.280% C**
HSR:14.741% C+
AF-23 Grinder
B
Kills:1,178
Deaths:450
KDR:2.618
Accuracy:41.356% B
HSR:14.856% C-
AF-34 Mattock
B*
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:44.041% B*
HSR:13.040% D*
NCM1 Scattercannon
C**
Kills:800
Deaths:132
KDR:6.061
Accuracy:38.340% C**
HSR:12.375% D
NCM2 Falcon
C**
Kills:354
Deaths:199
KDR:1.779
Accuracy:42.344% C**
HSR:3.107% D
AF-41 Hacksaw
B+
Kills:272
Deaths:56
KDR:4.857
Accuracy:36.432% B+
HSR:14.338% C
NS-10 Burster
C*
Kills:256
Deaths:153
KDR:1.673
Accuracy:31.510% C*
HSR:4.297% C
NS-10 Burster
C*
Kills:255
Deaths:154
KDR:1.656
Accuracy:31.066% C*
HSR:4.706% C
NCM3 Raven
B+
Kills:179
Deaths:74
KDR:2.419
Accuracy:43.937% B+
HSR:2.235% C
NCM3 Raven
B+
Kills:178
Deaths:72
KDR:2.472
Accuracy:42.763% B+
HSR:0.562% D**
NCM2 Falcon
C++
Kills:170
Deaths:112
KDR:1.518
Accuracy:42.853% C++
HSR:4.118% C
Kills:9,436
Deaths (as MAX Suit):1,709
Deaths (to MAX Suits):2,248
KDR:5.52136
Kill Difference:7,727
Playtime:230.979 hours
Usage:6%
Score:6.237m
Score/min:450
Accuracy (listed only):39.310%
HSR (listed only):8.653%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:158
V. Kills:34 451%
Deaths:28
KDR:5.643
Accuracy:43.611% D
KPH:50.400 C--
VKPH:10.800 C-
Kills:158 (0 + 0)
Deaths:28
KDR:5.643
VKDR:1.214
Vehicle Kills:34
Kill Difference:130
Playtime:3.137 hours
Usage:0%
Score:0.161m
Score/min:856
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:1,457
V. Kills:89 N/A
Deaths:110
KDR:13.246
Accuracy:48.192% B++
KPH:67.800 B+
VKPH:4.100 D
C150 Dalton
B++
Kills:1,173
V. Kills:1,480 79%
Deaths:192
KDR:6.109
Accuracy:38.209% C+
KPH:25.700 C
VKPH:32.400 B++
AP30 Shredder
B**
Kills:422
V. Kills:323 130%
Deaths:66
KDR:6.394
Accuracy:32.230% C**
KPH:36.800 B+
VKPH:28.100 B**
CAS30 Tank Buster
D
Kills:92
V. Kills:83 110%
Deaths:388
KDR:0.237
Accuracy:37.548% D
KPH:1.600 D*
VKPH:1.500 D*
Dual-75 Duster
A
Kills:66
V. Kills:1 N/A
Deaths:5
KDR:13.200
Accuracy:47.932% A
KPH:89.300 B+
VKPH:1.400 D*
Kills:3,210 (92 + 3,118)
Deaths:761
KDR:4.218
VKDR:2.597
Vehicle Kills:1,976
Kill Difference:2,449
Playtime:136.083 hours
Usage:3%
Score:2.784m
Score/min:341
Piloting Accuracy:37.548%
Gunner Accuracy:47.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,478
V. Kills:162 N/A
Deaths:46
KDR:32.130
Accuracy:50.179% C*
KPH:63.400 B+
VKPH:7 C
C75 Viper
B*
Kills:1,234
V. Kills:152 N/A
Deaths:128
KDR:9.641
Accuracy:34.743% C
KPH:46.400 B*
VKPH:5.700 C-
L100 Python HEAT
C+
Kills:1,151
V. Kills:269 426%
Deaths:113
KDR:10.186
Accuracy:44.605% D
KPH:30.800 C+
VKPH:7.200 D-
L100 Python AP
C**
Kills:1,073
V. Kills:644 166%
Deaths:96
KDR:11.177
Accuracy:53.048% C
KPH:32.700 C*
VKPH:19.600 C**
Skyguard
C+
Kills:733
V. Kills:438 167%
Deaths:142
KDR:5.162
Accuracy:28.416% C+
KPH:14.100 C+
VKPH:8.400 C
Kills:5,669 (5,669 + 0)
Deaths:525
KDR:10.798
VKDR:3.171
Vehicle Kills:1,665
Kill Difference:5,144
Playtime:172.120 hours
Usage:4%
Score:2.833m
Score/min:274
Driving Accuracy:28.416%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:2,711
V. Kills:1,706 159%
Deaths:359
KDR:7.552
Accuracy:41.934% D--
KPH:23.400 C+
VKPH:14.700 C+
Titan-150 HEAT
A
Kills:2,070
V. Kills:551 375%
Deaths:205
KDR:10.098
Accuracy:41.909% D
KPH:32.700 A
VKPH:8.700 C+
Titan-150 HESH
C++
Kills:1,269
V. Kills:140 N/A
Deaths:69
KDR:18.391
Accuracy:40.653% D
KPH:42.900 C++
VKPH:4.700 D-
E540 Halberd
C**
Kills:1,164
V. Kills:720 161%
Deaths:146
KDR:7.973
Accuracy:42.974% C
KPH:26.300 C
VKPH:16.300 C**
Enforcer ML85
B*
Kills:862
V. Kills:800 108%
Deaths:114
KDR:7.561
Accuracy:45.850% B+
KPH:24.200 C++
VKPH:22.500 B*
C85 Canister
C+
Kills:297
V. Kills:20 N/A
Deaths:13
KDR:22.846
Accuracy:33.814% D
KPH:71.500 C+
VKPH:4.800 C+
Kills:8,373 (6,050 + 2,323)
Deaths:906
KDR:9.242
VKDR:4.345
Vehicle Kills:3,937
Kill Difference:7,467
Playtime:292.707 hours
Usage:8%
Score:6.846m
Score/min:390
Driving Accuracy:40.653%
Gunner Accuracy:33.814%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:1,425
V. Kills:130 N/A
Deaths:93
KDR:15.323
Accuracy:44.121% D
KPH:93.300 C
VKPH:8.500 C++
M40 Fury-H
C++
Kills:1,069
V. Kills:153 N/A
Deaths:63
KDR:16.968
Accuracy:39.462% C+
KPH:92.500 C++
VKPH:13.200 C++
E540 Halberd-H
C*
Kills:769
V. Kills:420 183%
Deaths:116
KDR:6.629
Accuracy:58.138% C*
KPH:41.700 C++
VKPH:22.800 C*
Enforcer ML65-H
C*
Kills:701
V. Kills:595 118%
Deaths:95
KDR:7.379
Accuracy:61.790% B+
KPH:37.200 C++
VKPH:31.600 C*
M12 Kobalt-H
C+
Kills:426
V. Kills:17 N/A
Deaths:10
KDR:42.600
Accuracy:18.162% D
KPH:109 C+
VKPH:4.300 C+
G40-F Ranger
C+
Kills:103
V. Kills:67 151%
Deaths:8
KDR:12.875
Accuracy:34.235% C++
KPH:31.200 C
VKPH:20.300 C+
G30 Walker
C+
Kills:92
V. Kills:58 156%
Deaths:11
KDR:8.364
Accuracy:31.583% C-
KPH:22.800 C
VKPH:14.400 C+
M20 Basilisk-H
C
Kills:84
V. Kills:31 263%
Deaths:10
KDR:8.400
Accuracy:42.060% C
KPH:36.700 C-
VKPH:13.500 C
M96 Mjolnir-H
B++
Kills:81
V. Kills:54 147%
Deaths:6
KDR:13.500
Accuracy:51.275% C*
KPH:62.700 B++
VKPH:41.800 B++
M60-G Bulldog-H
C**
Kills:68
V. Kills:10 N/A
Deaths:1
KDR:68
Accuracy:52.473% B++
KPH:69.300 C+
VKPH:10.200 C**
Kills:4,818 (0 + 4,818)
Deaths:413
KDR:11.666
VKDR:3.717
Vehicle Kills:1,535
Kill Difference:4,405
Playtime:79.894 hours
Usage:2%
Score:1.979m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:52.473%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:921
V. Kills:160 N/A
Deaths:31
KDR:29.710
Accuracy:35.064% C+
KPH:76.500 B*
VKPH:13.300 B+
M40 Fury
B**
Kills:700
V. Kills:139 N/A
Deaths:26
KDR:26.923
Accuracy:34.581% C+
KPH:72.300 B**
VKPH:14.400 B**
M12 Kobalt
C**
Kills:599
V. Kills:18 N/A
Deaths:18
KDR:33.278
Accuracy:17.465% C+
KPH:70.500 C**
VKPH:2.100 C
M20 Basilisk
B*
Kills:490
V. Kills:157 310%
Deaths:68
KDR:7.206
Accuracy:38.590% C++
KPH:29 B*
VKPH:9.300 B+
M20 Basilisk
B+
Kills:272
V. Kills:98 275%
Deaths:45
KDR:6.044
Accuracy:39.816% C*
KPH:28.500 B+
VKPH:10.300 C*
M12 Kobalt
C+
Kills:178
V. Kills:7 N/A
Deaths:3
KDR:59.333
Accuracy:18.081% C++
KPH:59.600 C
VKPH:2.300 C+
M60-G Bulldog
D
Kills:64
V. Kills:14 427%
Deaths:22
KDR:2.909
Accuracy:22.809% D*
KPH:12.900 D--
VKPH:2.800 D
Kills:3,224 (0 + 3,224)
Deaths:213
KDR:15.136
VKDR:2.784
Vehicle Kills:593
Kill Difference:3,011
Playtime:64.645 hours
Usage:2%
Score:1.384m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:22.809%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:99
V. Kills:33 291%
Deaths:73
KDR:1.356
Accuracy:43.735% C-
KPH:14.400 C--
VKPH:4.800 C
Kills:99 (99 + 0)
Deaths:73
KDR:1.356
VKDR:0.452
Vehicle Kills:33
Kill Difference:26
Playtime:6.852 hours
Usage:0%
Score:0.040m
Score/min:96
Driving Accuracy:43.735%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:1,229
V. Kills:608 202%
Deaths:77
KDR:15.961
Accuracy:42.004% B++
KPH:45 A
VKPH:22.300 B**
CAS 14-E
B**
Kills:1,167
V. Kills:65 N/A
Deaths:38
KDR:30.711
Accuracy:37.266% B+
KPH:111.600 B**
VKPH:6.200 C++
Kills:2,396 (0 + 2,396)
Deaths:115
KDR:20.835
VKDR:5.852
Vehicle Kills:673
Kill Difference:2,281
Playtime:37.750 hours
Usage:1%
Score:0.612m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:37.266%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,8412,7461,2392.216B+0.2625.58%C++N/A85.5C++34.1B73732.1h1.3B+5.1B+
Titan-150 AP 4,4172,7113597.552B5.0841.934%D--5.09%A23.4C+14.7C+418115.9h3.8B9.2C**
Titan-150 HEAT 2,6212,07020510.098B**7.6241.909%D4.493%B*32.7A8.7C+33963.3h2.9A7B**
AF-23 Grinder 1,8091,7867642.338C+0.1437.348%C**13.046%C--24.2C--N/A9873.7h6.8C+18.1C**
AC-X11 1,7021,6851,7540.961C+1.5124.405%C+16.973%D-19.2CN/A7787.8h9.5B38.8C**
AF-34 Mattock 1,5061,5003883.866C*1.3938.756%B+11.067%D*40.2C+N/A18737.3h5.8C+14.9B+
Tank Mine 2,5291,4922346.376A*3.9037.743%BN/A153.8B**106.9A+20649.7h2C+5.2B++
L100 Python HESH 1,6401,4784632.13A++29.6650.179%C*1.286%C63.4B+7C31923.3h2.7B++5.5B+
L105 Zephyr 1,5461,45711013.245B10.7748.192%B++N/A67.8B+4.1D33821.5h5.3B+11B++
C85 Canister-H 1,5551,4259315.323C++12.8544.121%D11.86%C++93.1C8.5C++39815.3h5.8B13.1C*
NCM1 Scattercannon 1,3631,3506382.116C*0.3640.28%C**14.741%C+22.6C+N/A9359.7h7.4C*18.3B+
Titan-150 HESH 1,4091,2696918.391B*15.9240.653%D2.679%B++42.9C++4.7D-24229.6h2.6B++6.3B+
NC05 Jackhammer 1,2451,2368851.397C++1.0844.056%C+12.621%C--35.2CN/A15535.1h4.1B++9.3B+
C75 Viper 1,3861,2341289.641B**7.1734.743%CN/A46.4B*5.7C-30726.6h5A+14.3A
M20 Wyvern 1,8371,2297715.961A+13.4942.004%B++3.499%C45A22.3B**26627.3h60.3B+143.6B*
Tempest 1,1991,1865722.073B++0.4026.96%C++14.081%D--43.4C+N/A10427.3h10.4C+38.7C+
EM4 Longshot 1,1911,1823193.705C*1.2339.793%C++81.726%B+15.2D-N/A5677.7h2.4C6.1C+
NC14 Bolt Driver 1,1991,1803143.758B**1.2842.34%B**76.949%C**20.3C+N/A7358.1h2.4B+5.6B++
AF-23 Grinder 1,1851,1784502.618C++0.1441.356%B14.856%C-28.1CN/A12541.9h7.2C+17.5C**
C150 Dalton 2,6531,1731926.109C+3.6438.209%C+N/A25.7C32.4B++52245.7h4.5C++11.7C*
Blitz GD-10 1,1921,1728901.317C**1.1623.463%C+8.788%D*24.4C+N/A10348h15C*63.7C*
NSX Tengu 1,1861,1714402.661A0.1941.032%B++17.506%C--50B+N/A11423.4h12.2B29.8B+
NC12 Sweeper 1,1821,1719821.192C++1.2846.738%B+11.272%C--26.4CN/A9644.3h4B+8.6B+
LA80 1,1791,1681537.634A5.1643.263%B77.226%C+39.6C++N/A10429.5h2.2C+5C**
SAS-R 1,1781,1682564.563B++2.0941.174%B+67.38%C+41.3C*N/A14328.3h2.3C++5.5B
EM6 1,1871,1677541.548C++0.9321.182%C+18.595%D29.7CN/A10539.3h9.9B+46.5C**
CAS 14-E 1,2321,1673830.711B++28.2437.266%B+1.371%C--111.1B**6.2C++28210.5h22B++59B*
NC1 Gauss Rifle 1,1861,1679051.29C**1.1823.643%C*16.967%D19.7CN/A7159.2h11.1B++47B+
NS-15M AE 1,1811,1664932.365C*0.1124.096%C+18.439%D--43.7CN/A11526.7h11.7C++48.4C++
E540 Halberd 1,8841,1641467.973C++5.5042.974%C6.014%A+26.3C16.3C**38744.3h5.5C**12.9C++
AF-19 Mercenary 1,1861,1631,0521.106B1.3724.058%B+16.681%D-14.4CN/A8580.8h13.4C++55.9C**
AF-18 Stalker 1,1791,1623873.003A++0.5329.2%B23.15%B+51.9B**N/A16722.4h11.7B+40B+
AF-57 Piston 1,1701,1615412.146B*0.3349.015%B*10.939%D48.2B+N/A15924.1h3.4B*7B++
GD-22S 1,1621,1616341.831C**0.6419.686%D20.155%C--38.1C++N/A21730.5h9.9B+50.4C++
NS-44 Commissioner 1,1781,1599771.186C**1.2939.166%B+17.256%D36.1C++N/A12532.1h3.9C++10B
AF-34 Mattock 1,1711,1582265.124B++2.6544.041%B*13.04%D*43.7C*N/A16726.5h6.8C+15.4B+
GD-7F 1,1701,1577281.589B+0.8825.639%C**16.335%D27.9C+N/A11041.5h13.8C+53.7C*
GD-66 Claw 1,1731,1567371.569C**0.9066.348%B++14.273%C+33.5CN/A11334.5h2.3B+3.5B+
LA1 Anchor 1,1651,1565262.198C++0.2822.441%C16.609%D*46.4C+N/A26324.9h9.8C**43.8C++
Razor GD-23 1,1781,1551,0091.145C*1.3323.821%C+14.459%D*20.2C+N/A9557.1h12.2C**51.2C*
Carnage AR 1,1781,1551,2610.916C1.5621.643%D15.238%D16DN/A6572h13.7C+63.5C+
Reaper DMR 1,1691,1545712.021C*0.4525.428%C+18.111%D--37.5C++N/A11230.8h9.1B+35.6B
NC6 Gauss SAW 1,1681,1539761.181C++1.2919.672%C+18.647%D19.7C-N/A11158.5h10.1C*51.5C*
MKV Suppressed 1,1621,1526291.831B**0.6426.499%C++12.934%D--42.4B+N/A14027.2h12.2B+46.2B+
AF-4 Cyclone 1,1711,1518501.354C++1.1223.869%C11.468%D--23.8CN/A10748.4h11.2C++46.9C++
L100 Python HEAT 1,4201,15111310.186B**7.7144.605%D3.736%B++30.9C+7.2D-22537.3h3.6B**8.2B*
NS-7 PDW 1,1691,1511,1081.039C++1.4325.192%C++12.511%D-18.7CN/A6661.7h14.2C**56.4C**
NS-11C 1,1681,1518271.392B+1.0823.27%C+13.553%D--24.1C+N/A10547.8h14.4C++61.7C*
NS-15M2 1,1431,1323972.851B++0.3822.606%C+18.198%D-48.2C**N/A15223.5h10.7B++47.2B+
M60-A Bulldog 1,3101,0741278.457B+5.9845.394%A1.583%C+35.6C+7.8B+23730.2h5.9C+12.9B++
L100 Python AP 1,7171,0739611.177A++8.7053.048%C2.703%C+32.7C*19.6C**39532.8h5B+9.5B+
M40 Fury-H 1,2221,0696316.968C**14.4939.462%C+N/A92.2C++13.2C++51311.6h8.6C+21.9C+
M12 Kobalt 9639321949.053C*46.5821.769%C+12.876%D--109.6C++3.6C3158.5h16.5C**75.8B
M40 Fury 1,0819213129.71M**27.2435.064%C+1.194%D76.8B*13.3B+55212h10.4B+29.8B+
NS Decimator 1,3468906161.445B+1.0354.416%D2.135%C+29.9C15.3C+32029.8h4.6C*8.4C+
EM1 8938764951.77B++0.7023.888%B+18.265%C--34C+N/A12825.8h12.2C++51B+
Enforcer ML85 1,6628621147.561B++5.0945.85%B+1.392%D24.2C++22.5B*52135.6h13.2C+28.8B+
NS-11P 8188035381.493B0.9823.533%C++14.57%D28.8C++N/A9227.9h12.8B+54.4B+
NCM1 Scattercannon 8098001326.061A+3.5938.34%C**12.375%D47.3B*N/A12916.9h5.2B+13.5B++
E540 Halberd-H 1,1897691166.629C+4.1658.138%C*N/A41.8C++22.8C*35218.4h6C++10.4C**
Skyguard 1,1717331425.162B**2.6928.416%C+2.319%C++14.1C+8.4C19752h99.9B+351.7B+
NS-61 Emissary 7387244091.77A+0.7030.899%B+13.812%C-50.3A1B**15314.4h13.4C*43.5B+
Mauler S6 7257184651.544B*0.9349.146%B**9.61%D*35.4B+N/A13820.3h3.8B*7.8B*
Enforcer ML65-H 1,296701957.379B*4.9161.79%B+N/A37.3C++31.6C*46318.8h13.6B+22B++
M40 Fury 8397002626.923M**24.4534.581%C+2.429%B++72.2B**14.3B**6279.7h11B+31.9B+
MGR-S1 Gladius 6606512312.818B**0.3428.772%B+13.979%D--48.6B+N/A15313.4h8.9B+31B+
M40 Fury 7406002227.273A24.8048.932%C+1.5%C+65.2C15.2C2469.2h10.9B22.3B+
M12 Kobalt 6175991833.278A++30.8017.465%C+16.861%C70.5C**2.1C2388.5h17.9B102.4B
Frag Grenade 5985931593N/A590.5347.383%C*N/A539.1C*4.5D23291.1h3.2B+6.7B+
NSX Naginata 5955891863.167A++0.6925.424%B++31.749%B+43.6C++N/A11913.5h10.6B+41.7B+
NS-44L Blackhand 5495421413.844A**1.3755.319%A+61.07%A17.4CN/A4431.1h4.1B7.4B++
M20 Basilisk 647490687.206A*4.7338.59%C++6.735%C**29B*9.3B+23316.9h56.4B+146.2B*
GR-22 4834762292.079B+0.3926.387%B+21.639%B43.3B+N/A14211h11.6B++43.8B++
AF-8 RailJack 4524464210.619M*8.1539.975%B+79.596%B+34.3B*N/A13513h2.2B5.4B+
Spear Anti-Vehicle Phalanx Turret 8294312318.739A++16.2753.297%B**2.552%D-41.8C*38.6A++45210.3h10C18.7C**
Gauss Compact S 4404272781.536B++0.9427.301%B++25.761%A22.7C*N/A10718.8h11.7C+42.8B
M12 Kobalt-H 4434261042.6B**40.1318.162%D16.197%C+109.2C+4.4C+2753.9h15.6C++85.6C+
Anti-Vehicle Grenade 4784251425N/A422.5349.344%CN/A472.2B+58.9C--31060.9h3.8B**7.7B++
AP30 Shredder 745422666.394C++3.9232.23%C**2.133%C+36.7B+28.1B**40911.5h55.5B++172.2B*
19A Fortuna 4144052231.816B+0.6634.327%A*16.79%D30CN/A10413.5h15.3F--44.6C
Shrike 6374006600.606C+1.8753.139%C4.75%B**17.1D10.1C28723.4h6.7C+12.6C+
AF-6 Shadow 3663611492.423B+0.0538.13%B+24.377%C39.7C+N/A1209.1h5.6C++14.7B+
MANA Anti-Vehicle Turret 773358884.068M**1.5955.849%U2.235%F3580C++4150S5786460.1h10.9C--19.4B
NCM2 Falcon 5673541991.779B+0.6942.344%C**3.107%D12C+7.2B**18529.5h13C30.7C++
Bouncing Betty 311310724.306C++1.8344.58%C++N/A103.3CN/A4193h1.8B4B+
NSX Tomoe 3002991232.431B+0.0428.925%C+40.468%B35.6C+N/A888.4h13.2B45.7B
C85 Canister 3172971322.846B+20.3733.814%D12.458%C70.7C+4.8C+3094.2h8.4C+25C+
Hawk GD-68 5272902761.051B*1.4260.375%C2.069%C10.8C-8.8C20526.8h8.4C+14C+
Mag-Cutter 34428417,2240.016C+2.4637.601%B++1.408%D0.3CN/A11119.6h3.9D-10.4C*
AF-41 Hacksaw 275272564.857B*2.3836.432%B+14.338%C45.3B**N/A1876h6.3B+17.2B++
M20 Basilisk 370272456.044A++3.5739.816%C*3.676%D-28.3B+10.2C*2859.6h67.5C*169.6B++
NS-10 Burster 4492561531.673B*0.8031.51%C*4.297%C5C+3.8C++11251.4h169.7C+538.5C*
NS-10 Burster 4592551541.656B**0.8231.066%C*4.706%C4.9C+4C*11751.6h169C544.2C++
NSX Daimyo 220220573.86C*1.3946.415%B++91.818%D38.6CN/A1065.7h3.2D7C+
NC4 Mag-Shot 2212124250.499C1.9731.005%B+20.283%C++12DN/A7117.6h11.6D-37.5C+
NS-357 Underboss 2062041951.046C++1.4332.786%C20.588%C+38.5C+N/A1945.3h4.2C++12.8C++
NS-AM7 Archer 2701911651.158A++1.3248.897%D*19.895%C**8.6B3.5B+7222.3h11.5B++23.5B++
The Slasher 2051855,6120.033C2.4430.181%C9.189%C0.6C-N/A2310.3h2.9D9.5C+
NCM3 Raven 315179742.419A*0.0543.937%B+2.235%C11B+8.3B**23816.3h30.6C+69.6B
NCM3 Raven 310178722.472A*0.0042.763%B+N/A11.1C*8.3B++20616h29.6C+69.3C*
M12 Kobalt 185178359.333S56.8618.081%C++14.607%D-59.3C2.3C+3363h16.8B92.7C**
Gauss Rifle Burst 1751741381.261C1.2121.248%D*16.667%D*27.2DN/A1126.4h10.7C**50.3C
NCM2 Falcon 3461701121.518B++0.9642.853%C++4.118%C7.3D7.5B**15223.4h24.9D*58D
A30 Walker 271169295.828B+3.3526.482%B+N/A21.7A**13.1B**2317.8h116.2A439B**
NC15 Phoenix 336165672.463A0.0148.566%DN/A11.2C11.6C+22814.7h11.5C23.7C--
LA8 Rebel 1671651071.542B++0.9333.202%B16.97%D61.1A+N/A2272.7h5.6B+16.9C++
NS-30 Vandal 164163682.397B+0.0833.809%C++15.337%D*31.3CN/A1055.2h5.5C*16.3B
Breaker Rocket Pods 192158285.643C+3.1743.611%D1.266%B51C--11C-8553.1h18.5C+42.4C+
Orbital Strike Uplink 2011551155N/A152.531233.33%UN/A1550U460U45030.1h0.7T*0.1T*
M20 Basilisk 225145916.111B**13.6450.51%C6.897%B*51.8B+28.6B*2802.8h69.7B*137.9B*
Carver 1431356,0530.022C2.4515.443%D--14.074%C0.3C--N/A1404.4h2.1D*13.7C--
MGR-L1 Promise 137134433.116A0.6425.209%C**20.896%C--43.2C++1B+1613.1h13.8C**54.6B+
Aspis Anti-Aircraft Phalanx Turret 267133255.32B*2.8529.92%B++N/A12C++12.1C++29211.1h146.3C++489.1B+
Soldier Soaker 136131721.819B+0.6535.362%C++16.031%C++39.7C1.5B++2233.3h5.9C++16.6B+
NS Annihilator 270128771.662M0.8178.547%C--N/A8.8C9.8B+23314.5h10.6B+13.5B
MANA Anti-Personnel Turret 127124612.033N/A0.4436.395%UN/A1240U30U4417000.1h105.5T*289.9T*
LA3 Desperado 115111691.609B++0.8632.357%B++18.919%C+24.7CN/A1064.5h9.8C+30.2C++
Sticky Grenade 1061061106N/A103.5343.582%D--N/A530D-N/A23900.2h2.8C-6.3C-
G40-F Ranger 170103812.875B+10.4034.235%C++N/A31.2C20.3C+3203.3h70.6C+206.3C++
M40 Fury-F 13299731.356C+1.1243.735%C-N/A14.3C--4.8C966.9h10.8C*24.7C++
G30 Walker 15092118.364A++5.8931.583%C-5.435%B**23C14.5C+3094h165.3C++523.4C++
CAS30 Tank Buster 175923880.237D2.2437.548%DN/A1.6D*1.5D*18356.7h89.3C-237.7D
NC6A GODSAW 9291382.395C++0.0823.151%D-17.582%D*39.6DN/A3112.3h8.8C++37.9C+
Warden 9490661.364B+1.1136.697%A++21.111%C-25.7B1.1B++2313.5h8.6B+23.3B++
M20 Basilisk-H 11584108.4B++5.9342.06%C2.381%D*36.5C-13.5C4772.3h64.3C++152.9C++
M20 Drake 12182613.667A++11.1937.575%B3.659%C+28.3B+13.4B+2512.9h68.1B**181.3B**
M96 Mjolnir-H 13581613.5M++11.0351.275%C*N/A62.3B++41.5B++7751.3h35C*68.3B+
MAX Punch 83721,7090.042C2.4341.709%CN/A0.3CN/A1224.6h2.3C+5.5C++
M60-G Bulldog-H 7868168S65.5352.473%B++N/A68C+10C**2911h8D**15.2C
Dual-75 Duster 6766513.2B10.7347.932%AN/A94.3B+1.4D*2800.7h6C+12.5B+
M60-G Bulldog 7864222.909C0.4422.809%D*1.563%D--12.8D--2.8D1315h8C+34.9D
M60-A Bulldog 7061161A+58.5348.879%C**1.639%C--32.1C+4.7C**1721.9h7.1D14.6C+
Gauss Compact Burst 6261401.525C+0.9525.545%C+13.115%F-26.5C-N/A1492.3h10.4B+40.6C*
MGR-M1 Bishop 6261341.794C++0.6840.933%A36.066%B++30.5C+N/A912h6.5C++15.8B+
A30 Walker 10856760.737C--1.7418.718%D1.786%C+6.9C6.4D1558.1h210.1D1122.3D
M20 Drake 8356156S53.5337.449%C1.786%D**24.3C-11.7D2092.3h67C++178.9C*
Ectoblaster 5555401.375B*1.1036.227%C9.091%C+26.2CN/A652.1h14.5B+40B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6023,40615.1h
Anti-Vehicle MANA Turret192,0764.2h
Spawn Beacon1003,4115h
Medical Kit3375,54310.4h
Medical Applicator723362,62330.8h
Nano-Armor Kit1,8883,593,404256h
Cortium Silo02060.4h
Nanite Revive Grenade02370.1h
Spitfire Auto-Turret4670.2h
Welding Device01,9760.1h
Deconstruction Tool11,1750.1h
Recon Detection Device181,3872.9h
Shield Recharging Field63500.2h
Ammunition Package584,3062.4h
Anti-Infantry MANA Turret162791.5h
WLT-Howler Mining Laser03650.1h
Nano-Repair Grenade03910.1h
Snowman Soldier0720.1h

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