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Arcanus Veteran ClassyKhan[DIG] ClassyKhan
VS BR 35

KDR: 1.87

Score: 26.7m

Last Seen: Feb 17th, 2019 9:18 PM
- OFFLINE - 54 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
Level Progress (to 36): 13%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A Orion VS54 Ghost C-4 Flare VE6 Serpent VE92 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,653,822 MLG Score: 1322
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.623%30.418%7192899454,2112.90022-1.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.038%0.495B+1.499A+-0.131CHEAD ++ (~18.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.312C*12.10.15C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.783%5.575%3821020287737680.388889416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.957%-1.014D*3.65M**0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
312.9-0.943D--86.9-0.642D226

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.285%3.226%192102024815031330.165003185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.497%-0.741D-0.39C**1.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.129C++11.20.105C+22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.037%12.462%146710151,31610393251.2666404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.682%-0.288C2.035A*0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.10.179C++32.10.185C++65

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.277%80.53%146110213,133392850.797404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.406A0.875B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+20.366C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
26.7m190.7%288 (17.3k)218 (13.1k)1.8710865,55735,0372.0482635 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022369123.319%29.428%68603:2915

48% Heavy Assault38% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:58 PMDec 4th, 2016 4:30 PMFeb 18th, 2019 3:13 PM (1d) (PST)Feb 17th, 2019 6:19 PM (2d) (PST)Feb 17th, 2019 5:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4611732880.5360.2870.1581.0690.0241322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,63210,36117,2713217964113,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2036.7h/84.9d 6,208 19,292 17,009 130.6k 3,255 5,976 2,912 56.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:10,691
Deaths:4,878
KDR:2.192
Accuracy:24.081% C--
HSR:35.806% B++
Orion VS54
A
Kills:5,214
Deaths:2,665
KDR:1.956
Accuracy:22.642% B
HSR:34.618% A
Flare VE6
C*
Kills:1,950
Deaths:1,376
KDR:1.417
Accuracy:18.547% D
HSR:25.744% C*
Ursa
C
Kills:1,651
Deaths:1,493
KDR:1.106
Accuracy:18.842% D
HSR:22.290% C
SVA-88
B**
Kills:1,582
Deaths:878
KDR:1.802
Accuracy:26.951% B++
HSR:32.807% B**
Pulsar LSW
C+
Kills:1,466
Deaths:1,042
KDR:1.407
Accuracy:17.765% D--
HSR:22.783% C+
NS-15M1
C
Kills:1,333
Deaths:1,425
KDR:0.935
Accuracy:15.697% D*
HSR:20.405% C
NS-15M2
C+
Kills:1,208
Deaths:956
KDR:1.264
Accuracy:19.943% D
HSR:25.662% C+
VE-H Maw
B++
Kills:752
Deaths:414
KDR:1.816
Accuracy:25.813% C+
HSR:33.112% B++
VX29 Polaris
C+
Kills:159
Deaths:149
KDR:1.067
Accuracy:23.074% C+
HSR:18.868% C--
Kills:26,006
Deaths (as Heavy Assault):15,276
Deaths (to Heavy Assaults):9,121
KDR:1.70241
Kill Difference:10,730
Playtime:977.651 hours
Usage:48%
Score:11.820m
Score/min:201
Accuracy (listed only):21.335%
HSR (listed only):27.209%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:19,082
Deaths:7,645
KDR:2.496
Accuracy:29.131% B*
HSR:31.904% A+
Serpent VE92
B*
Kills:1,891
Deaths:1,189
KDR:1.590
Accuracy:24.080% C++
HSR:24.379% B*
NS-11C
C*
Kills:1,310
Deaths:1,026
KDR:1.277
Accuracy:21.450% C--
HSR:20.382% C*
VX6-7
B+
Kills:1,161
Deaths:603
KDR:1.925
Accuracy:25.068% C++
HSR:24.031% B+
Solstice VE3
B*
Kills:1,158
Deaths:836
KDR:1.385
Accuracy:22.722% C+
HSR:24.784% B*
Sirius SX12
B**
Kills:524
Deaths:403
KDR:1.300
Accuracy:21.437% D
HSR:24.046% B**
Zenith VX-5
C++
Kills:196
Deaths:181
KDR:1.083
Accuracy:21.339% D-
HSR:22.449% C++
Kills:25,322
Deaths (as Light Assault):11,883
Deaths (to Light Assaults):6,819
KDR:2.13094
Kill Difference:13,439
Playtime:778.557 hours
Usage:38%
Score:11.015m
Score/min:236
Accuracy (listed only):23.604%
HSR (listed only):24.568%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:524
Deaths:403
KDR:1.300
Accuracy:21.437% D
HSR:24.046% B**
Terminus VX-9
C++
Kills:407
Deaths:262
KDR:1.553
Accuracy:26.460% C++
HSR:26.044% C+
Pulsar VS1
C+
Kills:357
Deaths:302
KDR:1.182
Accuracy:22.098% C
HSR:19.328% C+
CME
C+
Kills:348
Deaths:404
KDR:0.861
Accuracy:18.386% D**
HSR:22.701% C+
H-V45
A
Kills:333
Deaths:236
KDR:1.411
Accuracy:21.646% C--
HSR:30.631% A
NS-11P
B**
Kills:176
Deaths:162
KDR:1.086
Accuracy:19.994% D
HSR:25.568% B**
NS-11A
C**
Kills:172
Deaths:198
KDR:0.869
Accuracy:18.301% D*
HSR:23.837% C**
Corvus VA55
B++
Kills:165
Deaths:184
KDR:0.897
Accuracy:18.888% D--
HSR:27.273% B++
Kills:2,482
Deaths (as Combat Medic):2,151
Deaths (to Combat Medics):3,454
KDR:1.15388
Kill Difference:331
Playtime:107.021 hours
Usage:5%
Score:1.546m
Score/min:241
Accuracy (listed only):20.901%
HSR (listed only):24.928%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:19,082
Deaths:7,645
KDR:2.496
Accuracy:29.131% B*
HSR:31.904% A+
Serpent VE92
B*
Kills:1,891
Deaths:1,189
KDR:1.590
Accuracy:24.080% C++
HSR:24.379% B*
NS-11C
C*
Kills:1,310
Deaths:1,026
KDR:1.277
Accuracy:21.450% C--
HSR:20.382% C*
VX6-7
B+
Kills:1,161
Deaths:603
KDR:1.925
Accuracy:25.068% C++
HSR:24.031% B+
Solstice VE3
B*
Kills:1,158
Deaths:836
KDR:1.385
Accuracy:22.722% C+
HSR:24.784% B*
Eidolon VE33
C**
Kills:270
Deaths:234
KDR:1.154
Accuracy:29.385% C**
HSR:23.704% C
Zenith VX-5
C++
Kills:196
Deaths:181
KDR:1.083
Accuracy:21.339% D-
HSR:22.449% C++
Kills:25,068
Deaths (as Engineer):11,714
Deaths (to Engineers):5,384
KDR:2.14
Kill Difference:13,354
Playtime:84.416 hours
Usage:4%
Score:1.235m
Score/min:244
Accuracy (listed only):24.739%
HSR (listed only):24.519%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,133
Deaths:654
KDR:4.791
Accuracy:44.277% B*
HSR:80.530% B**
Sirius SX12
B**
Kills:524
Deaths:403
KDR:1.300
Accuracy:21.437% D
HSR:24.046% B**
NS-44 Commissioner
B+
Kills:402
Deaths:548
KDR:0.734
Accuracy:31.304% D
HSR:26.119% B+
NS-61 Emissary
A++
Kills:131
Deaths:103
KDR:1.272
Accuracy:27.394% C+
HSR:26.718% A++
NS-357 Underboss
B+
Kills:122
Deaths:151
KDR:0.808
Accuracy:28.773% D-
HSR:24.590% B+
Kills:4,312
Deaths (as Infiltrator):1,859
Deaths (to Infiltrators):7,031
KDR:2.31953
Kill Difference:2,453
Playtime:86.884 hours
Usage:4%
Score:1.065m
Score/min:204
Accuracy (listed only):30.637%
HSR (listed only):36.401%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:160
V. Kills:17 N/A
Deaths:24
KDR:6.667
Accuracy:47.966% C-
KPH:121.600 B*
VKPH:12.900 C-
Saron Laser Cannon
D-
Kills:127
V. Kills:50 249%
Deaths:282
KDR:0.450
Accuracy:25.461% D*
KPH:3.500 D-
VKPH:1.400 D*
Kills:287 (127 + 0)
Deaths:306
KDR:0.938
VKDR:0.219
Vehicle Kills:67
Kill Difference:19
Playtime:38.032 hours
Usage:2%
Score:0.111m
Score/min:49
Piloting Accuracy:25.461%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:164
V. Kills:34 469%
Deaths:23
KDR:7.130
Accuracy:29.373% D--
KPH:23.300 C
VKPH:4.800 D
L100 Python HEAT
C
Kills:84
V. Kills:34 240%
Deaths:24
KDR:3.500
Accuracy:47.750% C
KPH:15.800 D-
VKPH:6.400 D--
Kills:248 (248 + 0)
Deaths:47
KDR:5.277
VKDR:1.447
Vehicle Kills:68
Kill Difference:201
Playtime:12.381 hours
Usage:1%
Score:0.109m
Score/min:146
Driving Accuracy:47.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:209
V. Kills:109 190%
Deaths:30
KDR:6.967
Accuracy:55.879% A+
KPH:19.500 C--
VKPH:10.200 D
E540 Halberd
B++
Kills:145
V. Kills:45 315%
Deaths:16
KDR:9.063
Accuracy:52.797% B++
KPH:35.300 B
VKPH:11 D-
Proton II PPA
C+
Kills:85
V. Kills:9 N/A
Deaths:9
KDR:9.444
Accuracy:25.870% C**
KPH:31.900 D-
VKPH:3.400 C+
Kills:439 (0 + 439)
Deaths:55
KDR:7.982
VKDR:2.964
Vehicle Kills:163
Kill Difference:384
Playtime:17.483 hours
Usage:1%
Score:0.177m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:25.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:41.165% B+
KPH:62.500 D
VKPH:4.200 D
Kills:59 (0 + 59)
Deaths:5
KDR:11.800
VKDR:0.800
Vehicle Kills:4
Kill Difference:54
Playtime:0.945 hours
Usage:0%
Score:0.015m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:41.165%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:572
V. Kills:10 N/A
Deaths:39
KDR:14.667
Accuracy:18.632% C+
KPH:53.500 C
VKPH:0.900 D--
M20 Basilisk
C
Kills:148
V. Kills:71 206%
Deaths:30
KDR:4.933
Accuracy:41.174% C*
KPH:16 C-
VKPH:7.700 C
M20 Basilisk
C+
Kills:98
V. Kills:26 363%
Deaths:24
KDR:4.083
Accuracy:39.305% C+
KPH:16.200 C
VKPH:4.300 D-
Kills:818 (0 + 818)
Deaths:93
KDR:8.796
VKDR:1.151
Vehicle Kills:107
Kill Difference:725
Playtime:26.001 hours
Usage:1%
Score:0.212m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:39.305%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:67
V. Kills:3 N/A
Deaths:16
KDR:4.188
Accuracy:34.270% C++
KPH:34.400 D-
VKPH:1.500 D**
Kills:67 (0 + 67)
Deaths:16
KDR:4.188
VKDR:0.188
Vehicle Kills:3
Kill Difference:51
Playtime:1.948 hours
Usage:0%
Score:0.014m
Score/min:122
Piloting Accuracy:N/A%
Gunner Accuracy:34.270%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 19,27119,0827,6452.496B*0.6229.131%B*31.904%A+44.4B++N/A109429.5h10.4B+35.8B+
Betelgeuse 54-A 10,80610,6914,8782.192C+0.3224.081%C--35.806%B++49C-N/A137218h12D49.9C-
Orion VS54 5,2615,2142,6651.956B+0.0822.642%B34.618%A39.1BN/A120133.3h11.9B+52.5C++
Ghost 3,1383,1336544.791B++2.9244.277%B*80.53%B**40.9C++N/A10676.6h2B+4.6B+
C-4 2,6852,1457632.811B**0.9429.538%B++N/A112.9B*28.4C+61819h1.4C**4.8B+
Flare VE6 1,9711,9501,3761.417C++0.4518.547%D25.744%C*31.4CN/A8762.1h12.7C--68.4C
Serpent VE92 1,9111,8911,1891.59B+0.2824.08%C++24.379%B*24.9C+N/A6875.8h14C+58.1C++
Ursa 1,6631,6511,4931.106C+0.7718.842%D22.29%C20.5DN/A5180.6h15.6D*82.9D
SVA-88 1,6031,5828781.802C+0.0726.951%B++32.807%B**35.8CN/A11844.2h12.2C+45.2B
Pulsar LSW 1,4791,4661,0421.407C+0.4617.765%D--22.783%C+22.3DN/A6165.6h15.6D-87.7D
NS-15M1 1,3411,3331,4250.935C0.9415.697%D*20.405%C17.4DN/A4676.4h17.9D**114D*
NS-11C 1,3231,3101,0261.277B0.5921.45%C--20.382%C*24.1C+N/A6654.3h15.4C+71.7C+
NS-15M2 1,2231,2089561.264C+0.6119.943%D25.662%C+30.4C-N/A8839.8h14C70.2C
VX6-7 1,1691,1616031.925B+0.0525.068%C++24.031%B+29.2C+N/A7139.7h12.8C++51.1C**
Solstice VE3 1,1751,1588361.385B*0.4922.722%C+24.784%B*22.7C**N/A9151h14.4B63.5C*
Frag Grenade 9069021902N/A900.1349.841%B++N/A563.8B2.5D17961.6h3.3B+6.6B+
S1 1,2117729230.836C*1.0459.964%B1.813%C--18.7C-10.6C15241.3h9.1D--15.2C-
VE-H Maw 7597524141.816C++0.0625.813%C+33.112%B++45.9C+N/A14716.4h10.6C*41.2C*
M12 Kobalt 5825723914.667C*12.8018.632%C+23.776%A53.5CN/A14810.7h15.6B++83.7B+
Sirius SX12 5295244031.3C**0.5721.437%D24.046%B**30.5C++N/A10817.2h15.2C++70.8C+
NS Decimator 6964962981.664B*0.2171.516%A1.008%D--44.7B++18C*35411.1h4.9C+6.9B+
Terminus VX-9 4144072621.553C++0.3226.46%C++26.044%C+25.3DN/A8216.1h13.2C+50C++
NS-44 Commissioner 4044025480.734C+1.1431.304%D26.119%B+9.5D-N/A3442.3h4C+12.7C+
Pulsar VS1 3603573021.182C**0.6922.098%C19.328%C+25.7C++N/A14213.9h14.4C*65.3C++
CME 3503484040.861C-1.0118.386%D**22.701%C+20.4DN/A5917.1h14.7C79.7D-
H-V45 3383332361.411C++0.4621.646%C--30.631%A27.1C+N/A13412.3h13.2C++61.1C+
Eidolon VE33 2742702341.154C++0.7229.385%C**23.704%C17CN/A6215.9h15.6F53.3D
Saron HRB 318209306.967B+5.1055.879%A+1.914%C**19.5C--10.2D16810.7h23.7C+42.4B+
Zenith VX-5 2031961811.083C+0.7921.339%D-22.449%C++18.8DN/A7510.4h15.8D74.1D
NS-11P 1791761621.086C+0.7919.994%D25.568%B**23.8CN/A957.4h15.6C78.3C
NS-11A 1761721980.869C1.0018.301%D*23.837%C**16.2DN/A8610.6h15.3C83.6D
Corvus VA55 1671651840.897C+0.9718.888%D--27.273%B++20.9CN/A977.9h14C--74.3D
C75 Viper 198164237.13B++5.2629.373%D--3.659%M23.4C4.9D1497h11.8B+40.1C+
Dual Photon Pods 177160246.667C++4.8047.966%C-3.75%M**123.1B*13.1C6211.3h27.8C57.9C
VX29 Polaris 1621591491.067C0.8023.074%C+18.868%C--22.1DN/A1197.2h15D64.9C+
M20 Basilisk 219148304.933A3.0641.174%C*8.784%A15.9C-7.6C1349.3h115.2C+279.9C++
E540 Halberd 190145169.063C++7.1952.797%B++2.069%C35.4B11D-2004.1h6.2C+11.8C**
NS-61 Emissary 1331311031.272B++0.6027.394%C+26.718%A++31.2C**N/A1184.2h11.8B+43.1B+
Saron Laser Cannon 1771272820.45C1.4225.461%D*7.874%M**3.5D-1.4D*2836.7h161.5C+634.2C-
NS-357 Underboss 1251221510.808C+1.0628.773%D-24.59%B+9.9D--N/A3912.3h4.5C+15.7C-
Spear Anti-Vehicle Phalanx Turret 161119129.917B+8.0539.662%C-5.882%B*38.4C++13.5D2793.1h6.1B*15.4B++
Nemesis VSH9 1991031190.866B1.0167.354%B++N/A11C10.2C+2009.4h7.9C*11.8B+
M20 Basilisk 12498244.083B+2.2139.305%C+5.102%C16.3C4.3D-1186h87.6C**223B+
Hades VSH4 170911830.497C+1.3781.488%A++1.099%D9.8C8.5C1339.3h15.8F--19.4D*
Tank Mine 12689127.417M5.5578.295%M*N/A222.5A**92.5B**20380.4h2.3D2.9A++
Proton II PPA 948599.444C7.5725.87%C**2.353%C*31.5D-3.3C+1232.7h13.8D--53.4C
L100 Python HEAT 11884243.5C+1.6347.75%C2.381%C+15.8D-6.4D--1435.3h10.1F21.2D**
Rocklet Rifle 20081661.227B**0.6449.77%CN/A26.1C+38.4B**4533.1h37.4C++75.2C+
CAS 14-E 7067164.188D2.3234.27%C++1.493%C35.3D-1.6D**1221.9h31.3C++91.4C*
Proton II PPA-H 6359511.8C+9.9341.165%B+1.695%C+65.6C--4.4D2650.9h10.5C+25.6C**
Lancer VS22 12254650.831C++1.0469.76%B**N/A7D-8.8D1507.7h57.1D--81.8D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41690.4h
Spawn Beacon141,9881.4h
Nano-Armor Kit89126,9879.7h
Nanite Revive Grenade03850.1h
Deconstruction Tool0960h
M12 Kobalt0500h
Medical Kit4955,5137.8h
Medical Applicator21979,7857.6h
Xiphos Anti-Personnel Phalanx Turret0530h
WLT-Howler Mining Laser08760.2h
Smoke Grenade01,4190.4h
Recon Detection Device2790.3h
Ammunition Package141370.5h
L-30R Vektor0560h

Check the help document for the dictionary if you want to learn more about words used here.


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