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Justicar Veteran ClassyKhan[DIG] ClassyKhan
VS BR 41

KDR: 1.89

Score: 27.2m

Last Seen: Apr 18th, 2019 10:08 AM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
Level Progress (to 42): 88%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A Orion VS54 Ghost C-4 Serpent VE92 Flare VE6 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,703,862 MLG Score: 1362
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.738%30.412%72229100655,7972.93221-1.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.065%0.51B+1.493A+-0.147CHEAD ++ (~18.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.315C*12.10.151C++38.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.783%5.575%3721033287755680.380132416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.957%-1.013D*3.651M**0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
312.9-0.942D--86.9-0.64D226

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.285%3.226%192103324815371330.161353185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.497%-0.742D-0.397B1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.129C++11.20.106C+22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.062%12.462%143710281,31610623261.23917402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.69%-0.288C2.033A*0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.20.18C++32.10.187C++65.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.307%80.152%143110343,416402550.848485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.402A0.88B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.537B+20.363C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
27.2m189.7%289 (17.3k)219 (13.1k)1.8926767,54035,6852.0682641 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035382623.419%29.591%69303:2915

6% Combat Medic47% Heavy Assault39% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:58 PMDec 4th, 2016 4:30 PMApr 18th, 2019 5:17 AM (1d) (PST)Apr 18th, 2019 6:13 AM (23h) (PST)Apr 18th, 2019 6:08 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4631732900.5430.2870.1611.0750.0241362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,76610,38917,37733171065113,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2072.4h/86.4d 6,266 19,986 17,467 133.7k 3,292 6,137 2,957 57.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:10,715
Deaths:4,888
KDR:2.192
Accuracy:24.079% C--
HSR:35.744% B++
Orion VS54
A+
Kills:5,214
Deaths:2,665
KDR:1.956
Accuracy:22.642% B
HSR:34.618% A+
Flare VE6
C*
Kills:1,950
Deaths:1,376
KDR:1.417
Accuracy:18.547% D
HSR:25.744% C*
Ursa
C
Kills:1,651
Deaths:1,493
KDR:1.106
Accuracy:18.842% D
HSR:22.290% C
SVA-88
B**
Kills:1,582
Deaths:878
KDR:1.802
Accuracy:26.951% B++
HSR:32.807% B**
Pulsar LSW
C+
Kills:1,466
Deaths:1,042
KDR:1.407
Accuracy:17.765% D--
HSR:22.783% C+
NS-15M1
C
Kills:1,333
Deaths:1,425
KDR:0.935
Accuracy:15.697% D*
HSR:20.405% C
NS-15M2
C+
Kills:1,208
Deaths:956
KDR:1.264
Accuracy:19.943% D
HSR:25.662% C+
VE-H Maw
B++
Kills:783
Deaths:432
KDR:1.813
Accuracy:25.827% C++
HSR:32.823% B++
VX29 Polaris
C+
Kills:171
Deaths:159
KDR:1.075
Accuracy:23.493% C+
HSR:18.714% D
Kills:26,073
Deaths (as Heavy Assault):15,314
Deaths (to Heavy Assaults):9,272
KDR:1.70256
Kill Difference:10,759
Playtime:979.497 hours
Usage:47%
Score:11.840m
Score/min:201
Accuracy (listed only):21.379%
HSR (listed only):27.159%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:20,000
Deaths:7,951
KDR:2.515
Accuracy:29.145% B*
HSR:31.795% A+
Serpent VE92
B*
Kills:1,970
Deaths:1,214
KDR:1.623
Accuracy:24.160% C++
HSR:24.670% B*
NS-11C
C*
Kills:1,310
Deaths:1,026
KDR:1.277
Accuracy:21.450% C-
HSR:20.382% C*
VX6-7
B+
Kills:1,161
Deaths:603
KDR:1.925
Accuracy:25.068% C++
HSR:24.031% B+
Solstice VE3
B*
Kills:1,158
Deaths:836
KDR:1.385
Accuracy:22.722% C+
HSR:24.784% B*
Sirius SX12
B**
Kills:527
Deaths:407
KDR:1.295
Accuracy:21.491% D
HSR:23.909% B**
Zenith VX-5
C*
Kills:196
Deaths:181
KDR:1.083
Accuracy:21.339% D-
HSR:22.449% C*
Eridani SX5
B++
Kills:60
Deaths:28
KDR:2.143
Accuracy:26.139% C+
HSR:25% B++
Kills:26,382
Deaths (as Light Assault):12,246
Deaths (to Light Assaults):6,962
KDR:2.15434
Kill Difference:14,136
Playtime:798.389 hours
Usage:39%
Score:11.342m
Score/min:237
Accuracy (listed only):23.939%
HSR (listed only):24.627%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:846
Deaths:426
KDR:1.986
Accuracy:27.708% B+
HSR:30.378% B+
Sirius SX12
B**
Kills:527
Deaths:407
KDR:1.295
Accuracy:21.491% D
HSR:23.909% B**
Pulsar VS1
C+
Kills:357
Deaths:302
KDR:1.182
Accuracy:22.091% C
HSR:19.328% C+
CME
C+
Kills:348
Deaths:404
KDR:0.861
Accuracy:18.386% D**
HSR:22.701% C+
H-V45
A
Kills:339
Deaths:236
KDR:1.436
Accuracy:21.630% C--
HSR:30.384% A
NS-11P
B**
Kills:176
Deaths:162
KDR:1.086
Accuracy:19.994% D
HSR:25.568% B**
NS-11A
C**
Kills:172
Deaths:198
KDR:0.869
Accuracy:18.301% D*
HSR:23.837% C**
Corvus VA55
B++
Kills:165
Deaths:184
KDR:0.897
Accuracy:18.888% D--
HSR:27.273% B++
Eridani SX5
B++
Kills:60
Deaths:28
KDR:2.143
Accuracy:26.139% C+
HSR:25% B++
Kills:2,990
Deaths (as Combat Medic):2,347
Deaths (to Combat Medics):3,500
KDR:1.27397
Kill Difference:643
Playtime:114.938 hours
Usage:6%
Score:1.686m
Score/min:244
Accuracy (listed only):21.625%
HSR (listed only):25.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:20,000
Deaths:7,951
KDR:2.515
Accuracy:29.145% B*
HSR:31.795% A+
Serpent VE92
B*
Kills:1,970
Deaths:1,214
KDR:1.623
Accuracy:24.160% C++
HSR:24.670% B*
NS-11C
C*
Kills:1,310
Deaths:1,026
KDR:1.277
Accuracy:21.450% C-
HSR:20.382% C*
VX6-7
B+
Kills:1,161
Deaths:603
KDR:1.925
Accuracy:25.068% C++
HSR:24.031% B+
Solstice VE3
B*
Kills:1,158
Deaths:836
KDR:1.385
Accuracy:22.722% C+
HSR:24.784% B*
Eidolon VE33
C**
Kills:270
Deaths:234
KDR:1.154
Accuracy:29.385% C**
HSR:23.704% C
Zenith VX-5
C*
Kills:196
Deaths:181
KDR:1.083
Accuracy:21.339% D-
HSR:22.449% C*
Kills:26,065
Deaths (as Engineer):12,045
Deaths (to Engineers):5,492
KDR:2.16397
Kill Difference:14,020
Playtime:84.632 hours
Usage:4%
Score:1.238m
Score/min:244
Accuracy (listed only):24.753%
HSR (listed only):24.545%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,416
Deaths:704
KDR:4.852
Accuracy:44.307% B*
HSR:80.152% B**
Sirius SX12
B**
Kills:527
Deaths:407
KDR:1.295
Accuracy:21.491% D
HSR:23.909% B**
NS-44 Commissioner
B+
Kills:408
Deaths:558
KDR:0.731
Accuracy:31.372% D
HSR:25.980% B+
NS-61 Emissary
A++
Kills:134
Deaths:106
KDR:1.264
Accuracy:27.823% C+
HSR:26.866% A++
NS-357 Underboss
B+
Kills:127
Deaths:151
KDR:0.841
Accuracy:29.037% D--
HSR:25.197% B+
Eridani SX5
B++
Kills:60
Deaths:28
KDR:2.143
Accuracy:26.139% C+
HSR:25% B++
Kills:4,672
Deaths (as Infiltrator):1,954
Deaths (to Infiltrators):7,170
KDR:2.39099
Kill Difference:2,718
Playtime:92.274 hours
Usage:4%
Score:1.143m
Score/min:207
Accuracy (listed only):30.028%
HSR (listed only):34.517%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:160
V. Kills:17 N/A
Deaths:24
KDR:6.667
Accuracy:47.966% C-
KPH:121.600 B*
VKPH:12.900 C-
Saron Laser Cannon
D-
Kills:127
V. Kills:50 249%
Deaths:282
KDR:0.450
Accuracy:25.461% D--
KPH:3.500 D-
VKPH:1.400 D*
Kills:287 (127 + 0)
Deaths:306
KDR:0.938
VKDR:0.219
Vehicle Kills:67
Kill Difference:19
Playtime:38.032 hours
Usage:2%
Score:0.111m
Score/min:49
Piloting Accuracy:25.461%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:164
V. Kills:34 469%
Deaths:23
KDR:7.130
Accuracy:29.373% D--
KPH:23.300 C
VKPH:4.800 D
L100 Python HEAT
C
Kills:84
V. Kills:34 240%
Deaths:24
KDR:3.500
Accuracy:47.750% C
KPH:15.800 D--
VKPH:6.400 D--
Kills:248 (248 + 0)
Deaths:47
KDR:5.277
VKDR:1.447
Vehicle Kills:68
Kill Difference:201
Playtime:12.381 hours
Usage:1%
Score:0.109m
Score/min:147
Driving Accuracy:47.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:209
V. Kills:109 190%
Deaths:30
KDR:6.967
Accuracy:55.960% A+
KPH:19.400 C--
VKPH:10.100 D
E540 Halberd
B++
Kills:145
V. Kills:45 315%
Deaths:16
KDR:9.063
Accuracy:52.797% B++
KPH:35.300 B
VKPH:11 D-
Proton II PPA
C+
Kills:85
V. Kills:9 N/A
Deaths:9
KDR:9.444
Accuracy:25.870% C**
KPH:31.900 D-
VKPH:3.400 C+
Kills:439 (0 + 439)
Deaths:55
KDR:7.982
VKDR:2.964
Vehicle Kills:163
Kill Difference:384
Playtime:17.552 hours
Usage:1%
Score:0.177m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:25.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:41.165% B+
KPH:62.500 D
VKPH:4.200 D
Kills:59 (0 + 59)
Deaths:5
KDR:11.800
VKDR:0.800
Vehicle Kills:4
Kill Difference:54
Playtime:0.945 hours
Usage:0%
Score:0.015m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:41.165%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:572
V. Kills:10 N/A
Deaths:39
KDR:14.667
Accuracy:18.632% C+
KPH:53.500 C
VKPH:0.900 D--
M20 Basilisk
C
Kills:148
V. Kills:71 206%
Deaths:30
KDR:4.933
Accuracy:41.174% C*
KPH:16 C-
VKPH:7.700 C
M20 Basilisk
C+
Kills:98
V. Kills:26 363%
Deaths:24
KDR:4.083
Accuracy:39.286% C+
KPH:16.200 C
VKPH:4.300 D-
Kills:818 (0 + 818)
Deaths:93
KDR:8.796
VKDR:1.151
Vehicle Kills:107
Kill Difference:725
Playtime:26.018 hours
Usage:1%
Score:0.213m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:39.286%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:71
V. Kills:4 N/A
Deaths:17
KDR:4.176
Accuracy:35.176% C*
KPH:34.200 D-
VKPH:1.900 D*
Kills:71 (0 + 71)
Deaths:17
KDR:4.176
VKDR:0.235
Vehicle Kills:4
Kill Difference:54
Playtime:2.074 hours
Usage:0%
Score:0.015m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:35.176%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 20,20820,0007,9512.515B**0.6229.145%B*31.795%A+45B*N/A110444.9h10.5B+35.9B+
Betelgeuse 54-A 10,83010,7154,8882.192C+0.3024.079%C--35.744%B++49C-N/A138218.6h12D49.9C-
Orion VS54 5,2615,2142,6651.956B+0.0622.642%B34.618%A+39.1BN/A120133.3h11.9B+52.5B+
Ghost 3,4213,4167044.852B++2.9644.307%B*80.152%B**42C*N/A10781.3h2B+4.6B+
C-4 2,7752,2297772.869B**0.9829.653%B++N/A114.9B*28.1C+62319.4h1.4C**4.8B+
Serpent VE92 1,9931,9701,2141.623B+0.2724.16%C++24.67%B*25.6C+N/A6977.1h13.9C+57.5C++
Flare VE6 1,9711,9501,3761.417C++0.4818.547%D25.744%C*31.4CN/A8762.1h12.7C--68.4C
Ursa 1,6631,6511,4931.106C+0.7918.842%D22.29%C20.5DN/A5180.6h15.6D*82.9D
SVA-88 1,6031,5828781.802C+0.0926.951%B++32.807%B**35.8CN/A11844.2h12.2C+45.2B
Pulsar LSW 1,4791,4661,0421.407C+0.4917.765%D--22.783%C+22.3DN/A6265.6h15.6D-87.7D
NS-15M1 1,3411,3331,4250.935C0.9615.697%D*20.405%C17.4DN/A4676.4h17.9D**114D*
NS-11C 1,3231,3101,0261.277B+0.6221.45%C-20.382%C*24.1C+N/A6654.3h15.4C+71.7C+
NS-15M2 1,2231,2089561.264C+0.6319.943%D25.662%C+30.4C-N/A8939.8h14C70.2C
VX6-7 1,1691,1616031.925B++0.0325.068%C++24.031%B+29.2C+N/A7139.7h12.8C++51.1C**
Solstice VE3 1,1751,1588361.385B*0.5122.722%C+24.784%B*22.7C**N/A9251h14.4B63.5B
Frag Grenade 9109061906N/A904.1149.791%B+N/A566.3B2.5D18041.6h3.3B+6.6B+
Terminus VX-9 8608464261.986B++0.0927.708%B+30.378%B+37.1C+N/A10022.8h12.5C++45.3C**
VE-H Maw 7907834321.813C**0.0825.827%C++32.823%B++45.8C+N/A14617.1h10.8C++41.6C*
S1 1,2117729230.836C**1.0659.964%B1.813%D18.7C-10.6C15241.3h9.1D-15.2C-
M12 Kobalt 5825723914.667C*12.7718.632%C+23.776%A53.5CN/A14810.7h15.6B++83.7B+
Sirius SX12 5335274071.295C**0.6021.491%D23.909%B**29.9C++N/A10717.6h15.2C++70.9C+
NS Decimator 7045023001.673B*0.2271.387%A0.996%D--44.8B++18C*35711.2h4.9C+6.9B+
NS-44 Commissioner 4104085580.731C+1.1631.372%D25.98%B+9.5D-N/A3443h4C+12.7C+
Pulsar VS1 3603573021.182C*0.7122.091%C19.328%C+25.7C++N/A14413.9h14.4C*65.3C++
CME 3503484040.861C-1.0318.386%D**22.701%C+20.4DN/A5917.1h14.7C+79.7D-
H-V45 3443392361.436C++0.4621.63%C--30.384%A26.9C+N/A13212.6h13.4C++61.9C+
Eidolon VE33 2742702341.154C++0.7429.385%C**23.704%C17CN/A6315.9h15.6F53.3D
Saron HRB 318209306.967B+5.0755.96%A+1.914%B+19.4C--10.1D16610.8h24C+42.9B+
Zenith VX-5 2031961811.083C+0.8121.339%D-22.449%C*18.8DN/A7610.4h15.8D74.1C--
NS-11P 1791761621.086C+0.8119.994%D25.568%B**23.8C+N/A957.4h15.6C78.3C
NS-11A 1761721980.869C1.0218.301%D*23.837%C**16.2DN/A8710.6h15.3C83.6D
VX29 Polaris 1741711591.075C0.8223.493%C+18.714%D22.5DN/A1187.6h15.4D65.4C+
Corvus VA55 1671651840.897C+1.0018.888%D--27.273%B++20.9CN/A987.9h14C--74.3D
C75 Viper 198164237.13B++5.2429.373%D--3.659%M+23.4C4.9D1497h11.8B+40.1C+
Dual Photon Pods 177160246.667C++4.7747.966%C-3.75%M**123.1B*13.1C6221.3h27.8C57.9C
M20 Basilisk 219148304.933A3.0441.174%C*8.784%A15.9C-7.6C1359.3h115.2C+279.9C++
E540 Halberd 190145169.063C+7.1752.797%B++2.069%C35.4B+11D-2004.1h6.2C+11.8C**
NS-61 Emissary 1361341061.264B++0.6327.823%C+26.866%A++29.1C*N/A1104.6h11.9B+42.8B+
NS-357 Underboss 1301271510.841C+1.0529.037%D--25.197%B+10.3D--N/A4012.3h4.4C+15.2C
Saron Laser Cannon 1771272820.45C1.4425.461%D--7.874%M**3.5D-1.4D*2836.7h161.5C+634.2C-
Spear Anti-Vehicle Phalanx Turret 161119129.917B+8.0239.739%C-5.882%B**38.4C++13.5D2773.1h6.1B*15.4B++
Nemesis VSH9 1991031190.866B1.0367.354%B++N/A11C10.2C+2009.4h7.9C*11.8B+
M20 Basilisk 12498244.083B+2.1939.286%C+5.102%C16.1C4.3D-1186.1h87.8B+223.4B+
Hades VSH4 170911830.497C+1.4081.488%A++1.099%D9.8C8.5C1349.3h15.8F--19.4D*
Tank Mine 12689127.417A**5.5279.07%M*N/A222.5A**92.5B**20430.4h2.3D2.9A++
Proton II PPA 948599.444C7.5525.87%C**2.353%B31.5D-3.3C1232.7h13.8D--53.4C
L100 Python HEAT 11884243.5C1.6147.75%C2.381%C+15.8D--6.4D--1435.3h10.1F21.2D**
Rocklet Rifle 20584671.254B**0.6449.718%CN/A26.3C+37.8B**4413.2h38.8C+78C+
CAS 14-E 7571174.176D2.2835.176%C*1.408%C33.8D-1.9D*1212.1h32.5C++92.3C*
Eridani SX5 6260282.143B*0.2526.139%C+25%B++26.1CN/A2232.3h9.2B*35.1B+
Proton II PPA-H 6359511.8C++9.9141.165%B+1.695%C+65.6C--4.4D2670.9h10.5C++25.6C**
Lancer VS22 12254650.831C++1.0669.76%B**N/A7D8.8D1507.7h57.1D--81.8D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41690.4h
Nanite Revive Grenade04010.1h
Spawn Beacon142,0181.4h
Nano-Armor Kit89127,5119.7h
M12 Kobalt0500h
Deconstruction Tool0960h
Medical Kit5035,5887.9h
Medical Applicator22482,1797.8h
Xiphos Anti-Personnel Phalanx Turret0530h
WLT-Howler Mining Laser08760.2h
Smoke Grenade01,4190.4h
Recon Detection Device2840.3h
Ammunition Package141380.5h
L-30R Vektor0560h

Check the help document for the dictionary if you want to learn more about words used here.


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