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Warden ClearlyNoRange[BHOT] ClearlyNoRange
NC BR 63

KDR: 4.82

Score: 3.9m

Last Seen: Dec 25th, 2018 5:01 PM
- OFFLINE - 614.8 hour(s)

Battle Rank 63 - New Conglomerate on Miller - Outfit Member of BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 8
Level Progress (to 64): 0%
Level 100 Progress: 21% 392h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SAS-R NC6 Gauss SAW EM6 M30 Mustang AH LA1 Anchor AC-X11 C85 Canister-H GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,358,833 MLG Score: 5083
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.319%27.713%8131010124,7095.18612-0.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.131%1.618A+1.093B**-0.934D--HEAD ++ (~13.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.646B+7.80.456B+18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.145%2.18%2733210201,055605717.29511819%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.079%0.81B++0.526B+2.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.936B*4.60.912B*5.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.277%3.371%1231102189132620.674242141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.113B**0.475B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B*3.20.742B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.422%12.849%71811021358102433.5098814%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.069A*2.163A*-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.947B*3.70.906B*2.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.687%81.094%718210201,64517629.29379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.436%1.599A+0.916B*-1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.641B+1.60.49B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 8
3.9m206.3%637 (38.2k)564 (33.8k)4.81539,5681,9874.9315563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102294223.091%30.069%69403:283

37% Engineer28% Heavy Assault15% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 9:29 AMMay 11th, 2016 4:47 PMJan 19th, 2019 4:23 PM (9h) (PST)Dec 25th, 2018 2:33 PM (25d) (PST)Dec 25th, 2018 1:01 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8472126351.3860.2880.4172.9340.0375083

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,83412,74538,089831725176233,828

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
115.1h/4.8d 231 2,877 3,005 20.3k 112 406 254 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:1,167
Deaths:313
KDR:3.728
Accuracy:26.479% A
HSR:24.593% C*
EM6
A
Kills:1,167
Deaths:245
KDR:4.763
Accuracy:28.410% A
HSR:29.563% B**
LA1 Anchor
A
Kills:739
Deaths:151
KDR:4.894
Accuracy:29.723% B**
HSR:34.506% A
NC05 Jackhammer
B**
Kills:106
Deaths:41
KDR:2.585
Accuracy:52.791% B**
HSR:16.981% B+
Kills:3,179
Deaths (as Heavy Assault):750
Deaths (to Heavy Assaults):507
KDR:4.23867
Kill Difference:2,429
Playtime:32.143 hours
Usage:28%
Score:1.074m
Score/min:557
Accuracy (listed only):34.351%
HSR (listed only):26.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,444
Deaths:162
KDR:8.914
Accuracy:45.533% B**
HSR:80.817% A
AF-4G Cyclone
B**
Kills:249
Deaths:91
KDR:2.736
Accuracy:32.408% B**
HSR:14.859% D
NC14 Bolt Driver
A++
Kills:201
Deaths:26
KDR:7.731
Accuracy:46.768% A++
HSR:83.085% B**
NS-44 Commissioner AE
B+
Kills:177
Deaths:98
KDR:1.806
Accuracy:45.408% B+
HSR:20.339% D
NC4 Mag-Shot
B++
Kills:60
Deaths:40
KDR:1.500
Accuracy:31.431% B++
HSR:18.333% C+
Kills:2,131
Deaths (as Infiltrator):417
Deaths (to Infiltrators):362
KDR:5.11031
Kill Difference:1,714
Playtime:17.541 hours
Usage:15%
Score:0.629m
Score/min:597
Accuracy (listed only):40.310%
HSR (listed only):43.487%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:595
Deaths:113
KDR:5.265
Accuracy:31.922% A
HSR:28.908% A
GD-7F
A+
Kills:297
Deaths:64
KDR:4.641
Accuracy:31.228% A+
HSR:25.589% B**
AF-4G Cyclone
B**
Kills:249
Deaths:91
KDR:2.736
Accuracy:32.408% B**
HSR:14.859% D
AF-19 Mercenary
A
Kills:91
Deaths:49
KDR:1.857
Accuracy:28.173% A
HSR:23.077% B
Kills:1,232
Deaths (as Light Assault):317
Deaths (to Light Assaults):361
KDR:3.88644
Kill Difference:915
Playtime:17.849 hours
Usage:16%
Score:0.550m
Score/min:514
Accuracy (listed only):30.933%
HSR (listed only):23.108%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:595
Deaths:113
KDR:5.265
Accuracy:31.922% A
HSR:28.908% A
GD-7F
A+
Kills:297
Deaths:64
KDR:4.641
Accuracy:31.228% A+
HSR:25.589% B**
MGR-M1 Bishop
A+
Kills:167
Deaths:12
KDR:13.917
Accuracy:42.724% A+
HSR:38.922% B**
AF-19 Mercenary
A
Kills:91
Deaths:49
KDR:1.857
Accuracy:28.173% A
HSR:23.077% B
Kills:1,150
Deaths (as Engineer):238
Deaths (to Engineers):438
KDR:4.83193
Kill Difference:912
Playtime:42.892 hours
Usage:37%
Score:1.482m
Score/min:576
Accuracy (listed only):33.512%
HSR (listed only):29.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:249
Deaths:91
KDR:2.736
Accuracy:32.408% B**
HSR:14.859% D
Kills:249
Deaths (as Combat Medic):91
Deaths (to Combat Medics):165
KDR:2.73626
Kill Difference:158
Playtime:0.842 hours
Usage:1%
Score:0.009m
Score/min:186
Accuracy (listed only):32.408%
HSR (listed only):14.859%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
M+
Kills:290
Deaths:43
KDR:6.744
Accuracy:26.548% D--
HSR:25.517% M+
NCM1 Scattercannon
A
Kills:254
Deaths:43
KDR:5.907
Accuracy:31.043% D
HSR:21.260% A
Kills:544
Deaths (as MAX Suit):43
Deaths (to MAX Suits):67
KDR:12.65116
Kill Difference:501
Playtime:3.516 hours
Usage:3%
Score:0.148m
Score/min:703
Accuracy (listed only):28.796%
HSR (listed only):23.389%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:973
V. Kills:38 N/A
Deaths:45
KDR:21.622
Accuracy:65.142% A
KPH:204.800 S
VKPH:8 B*
M20 Mustang
S
Kills:82
V. Kills:16 N/A
Deaths:26
KDR:3.154
Accuracy:28.147% C-
KPH:63.200 S
VKPH:12.300 B+
Kills:1,055 (1,055 + 0)
Deaths:71
KDR:14.859
VKDR:0.761
Vehicle Kills:54
Kill Difference:984
Playtime:6.050 hours
Usage:5%
Score:0.181m
Score/min:498
Piloting Accuracy:28.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:89
V. Kills:59 148%
Deaths:12
KDR:7.417
Accuracy:52.277% C**
KPH:47.300 A**
VKPH:31.300 M**
Enforcer ML85
N/A
Kills:50
V. Kills:33 147%
Deaths:8
KDR:6.250
Accuracy:50.476% N/A
KPH:36.700 N/A
VKPH:24.200 N/A
Kills:139 (89 + 50)
Deaths:20
KDR:6.950
VKDR:4.600
Vehicle Kills:92
Kill Difference:119
Playtime:3.245 hours
Usage:3%
Score:0.091m
Score/min:470
Driving Accuracy:52.277%
Gunner Accuracy:50.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:358
V. Kills:8 N/A
Deaths:19
KDR:18.842
Accuracy:58.422% B*
KPH:209 A++
VKPH:4.700 D
Kills:358 (0 + 358)
Deaths:19
KDR:18.842
VKDR:0.421
Vehicle Kills:8
Kill Difference:339
Playtime:1.713 hours
Usage:1%
Score:0.046m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:58.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,4461,4441628.914A*4.1045.533%B**80.817%A138.8SN/A39810.4h1.6A3.5B**
NC6 Gauss SAW 1,1751,1673133.728A**1.0926.479%A24.593%C*116.7SN/A26610h7.2B**27.3B*
EM6 1,1701,1672454.763A*0.0528.41%A29.563%B**134.1M**N/A4248.7h8.4B**29.4B++
M30 Mustang AH 1,0119734521.622A*16.8165.142%A1.747%B+202.7S7.9B*5694.8h3.3B**5.1B*
LA1 Anchor 7477391514.894B**0.0829.723%B**34.506%A115.5M1.3A3126.4h8.2B**27.6B*
AC-X11 5965951135.265S0.4531.922%A28.908%A124SN/A3014.8h7.9B++24.8B++
C85 Canister-H 3663581918.842C**14.0358.422%B*12.849%B+210.6A++4.7D4431.7h3.7B**6.3B**
GD-7F 298297644.641M**0.1731.228%A+25.589%B**123.8SN/A3672.4h9.6B**30.9B*
AF-23 Grinder 291290436.744A++1.9326.548%D--25.517%M+85.3M**N/A2003.4h4.1A15.3B+
NCM1 Scattercannon 255254435.907A**1.0931.043%D21.26%A72.6M**N/A1823.5h5A16.2B+
AF-4G Cyclone 250249912.736B++2.0832.408%B**14.859%D75.5B++N/A2043.3h9.7C**30B+
NC14 Bolt Driver 201201267.731M**2.9246.768%A++83.085%B**111.7SN/A3481.8h1.7A3.6A
NS-44 Commissioner AE 177177981.806B+3.0145.408%B+20.339%D65.6B+N/A1752.7h2.5B**5.5B*
MGR-M1 Bishop 1671671213.917S9.1042.724%A+38.922%B**208.8SN/A4470.8h3.8A+9B**
NS Decimator-B 146116323.625A++1.1967.437%B+N/A58C**15C3252h2.8B**4.1B**
NC05 Jackhammer 107106412.585B**2.2352.791%B**16.981%B+117.8M*1.1B**2790.9h4.1B++7.8B++
Frag Grenade 1031031103N/A98.1865%MN/A1030A**N/A34750.1h2.3A+3.5A
AF-19 Mercenary 9191491.857A+2.9628.173%A23.077%B53.5A**N/A2561.7h9.5B*33.9B*
Titan-150 AP 14889127.417B2.6052.277%C**3.371%C**46.8A**31.1M**5241.9h3.2B+6.2B*
M20 Mustang 9882263.154B+1.6628.147%C-7.317%M++63.1S12.3B+2391.3h20.1A71.5A+
NC4 Mag-Shot 6060401.5B**3.3231.431%B++18.333%C+31.6B+N/A1051.9h5.4B**17.2B+
Enforcer ML85 835086.25B1.4350.476%B**N/A35.7A+23.6B**3941.4h8.5B**16.8A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11130h
Medical Kit1077301.1h
Medical Applicator31,1300.1h
Nano-Armor Kit2359,2524.5h

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