Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 22 (19,551)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (33 days). The data shown below may not be accurate.

Praetor ClearlyNotOP[DigB] ClearlyNotOP
VS BR 83

KDR: 4.68

Score: 6.8m

Last Seen: Mar 1st, 2020 4:10 PM
- OFFLINE - 131.9 hour(s)

Battle Rank 83 - Vanu Sovereignty on Miller
Level Progress (to 84): 92%
Level 100 Progress: 36% 312h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Orion VS54 Flare VE6 SVA-88 Pulsar LSW Ghost Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ClearlyNotOP



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,204,611 MLG Score: 3361
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.312%29.257%8281112658,5045.89328-1.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.332%1.374A1.242B**-3.164T-HEAD ++ (~15.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.591B+8.60.398B21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.328%0.989%3579112751,213684517.83822637%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.123A*-0.542D-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.934B*6.20.884B*4.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.402%22.4%10911275250171421.45349581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.369D**4.34S-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.587B+10.60.736B++39.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.974%81.506%109212741,22220515.93204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.911%1.81A++0.933B*0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.659B+1.60.501B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m295.8%644 (38.6k)582 (34.9k)4.6845114,1803,0274.8394583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276140120.787%25.205%52403:528

51% Engineer35% Heavy Assault6% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2015 11:04 AMNov 24th, 2017 9:12 PMMar 9th, 2020 11:08 PM (25d) (PST)Mar 1st, 2020 1:23 PM (33d) (PST)Mar 1st, 2020 12:10 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6741455291.2150.2590.3063.6850.0313361

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4518,68531,766731618221234,947

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
194.6h/8.1d 469 3,574 5,624 43k 173 670 364 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:1,321
Deaths:267
KDR:4.948
Accuracy:28.040% C*
HSR:30.810% C+
Orion VS54
B*
Kills:1,164
Deaths:303
KDR:3.842
Accuracy:26.789% B*
HSR:27.406% C*
Flare VE6
B++
Kills:1,163
Deaths:239
KDR:4.866
Accuracy:27.773% B+
HSR:30.697% B++
SVA-88
B+
Kills:1,163
Deaths:295
KDR:3.942
Accuracy:27.094% B+
HSR:27.687% C++
Pulsar LSW
B+
Kills:1,161
Deaths:280
KDR:4.146
Accuracy:27.393% B+
HSR:29.285% B+
Ursa
B++
Kills:1,160
Deaths:203
KDR:5.714
Accuracy:28.234% B+
HSR:31.207% B++
Kills:7,132
Deaths (as Heavy Assault):1,587
Deaths (to Heavy Assaults):732
KDR:4.49401
Kill Difference:5,545
Playtime:68.725 hours
Usage:35%
Score:1.950m
Score/min:473
Accuracy (listed only):27.554%
HSR (listed only):29.515%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:907
Deaths:172
KDR:5.273
Accuracy:32.854% A
HSR:30.210% B**
Kills:907
Deaths (as Light Assault):172
Deaths (to Light Assaults):538
KDR:5.27326
Kill Difference:735
Playtime:14.701 hours
Usage:8%
Score:0.610m
Score/min:692
Accuracy (listed only):32.854%
HSR (listed only):30.210%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:907
Deaths:172
KDR:5.273
Accuracy:32.854% A
HSR:30.210% B**
VE-LR Obelisk
B+
Kills:126
Deaths:17
KDR:7.412
Accuracy:37.567% B+
HSR:30.952% C
Kills:1,033
Deaths (as Engineer):189
Deaths (to Engineers):563
KDR:5.46561
Kill Difference:844
Playtime:98.740 hours
Usage:51%
Score:3.787m
Score/min:639
Accuracy (listed only):35.210%
HSR (listed only):30.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,161
Deaths:163
KDR:7.123
Accuracy:46.604% B*
HSR:81.912% B**
NS-44 Commissioner AE
B++
Kills:192
Deaths:97
KDR:1.979
Accuracy:49.004% B++
HSR:19.792% D-
Beamer VS3
B*
Kills:90
Deaths:52
KDR:1.731
Accuracy:33.719% B*
HSR:25.556% B+
V10
A++
Kills:61
Deaths:13
KDR:4.692
Accuracy:54.839% A++
HSR:73.771% C--
NS-AM7 Archer
A
Kills:57
Deaths:24
KDR:2.375
Accuracy:67.568% A
HSR:12.281% D
Kills:1,561
Deaths (as Infiltrator):349
Deaths (to Infiltrators):543
KDR:4.47278
Kill Difference:1,212
Playtime:11.972 hours
Usage:6%
Score:0.443m
Score/min:617
Accuracy (listed only):50.347%
HSR (listed only):42.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:1,213
V. Kills:22 N/A
Deaths:78
KDR:15.551
Accuracy:57.328% A*
KPH:223.600 S
VKPH:4.100 C*
Kills:1,213 (1,213 + 0)
Deaths:78
KDR:15.551
VKDR:0.282
Vehicle Kills:22
Kill Difference:1,135
Playtime:5.425 hours
Usage:3%
Score:0.166m
Score/min:510
Piloting Accuracy:57.328%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:119
V. Kills:50 233%
Deaths:15
KDR:7.933
Accuracy:54.985% C*
KPH:46.500 A++
VKPH:19.500 B++
Kills:119 (119 + 0)
Deaths:15
KDR:7.933
VKDR:3.333
Vehicle Kills:50
Kill Difference:104
Playtime:2.559 hours
Usage:1%
Score:0.052m
Score/min:339
Driving Accuracy:54.985%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:250
V. Kills:5 N/A
Deaths:17
KDR:14.706
Accuracy:21.402% C-
KPH:174.500 B+
VKPH:3.500 D
Kills:250 (0 + 250)
Deaths:17
KDR:14.706
VKDR:0.294
Vehicle Kills:5
Kill Difference:233
Playtime:1.433 hours
Usage:1%
Score:0.047m
Score/min:543
Driving Accuracy:N/A%
Gunner Accuracy:21.402%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,3271,3212674.948B+0.2628.04%C*30.81%C+119B**N/A27111.1h9.2B++32.9B+
Light PPA 1,2351,2137815.551A10.8757.328%A*N/A224.6S4.1C*5105.4h6.2B*10.8B*
Orion VS54 1,1671,1643033.842B**0.8426.789%B*27.406%C*121.3MN/A3099.6h9.1B*34.2C++
Flare VE6 1,1711,1632394.866M+0.1827.773%B+30.697%B++130.7A*N/A2788.9h8B**28.9B++
SVA-88 1,1771,1632953.942B**0.7427.094%B+27.687%C++115.1A++1.4A++26410.1h10.1B+37.3B+
Pulsar LSW 1,1641,1612804.146A++0.5427.393%B+29.285%B+123.5A*N/A2629.4h9.1B**33.2B++
Ghost 1,1621,1611637.123A2.4446.604%B*81.912%B**136.6M++N/A3658.5h1.6B**3.4B*
Ursa 1,1611,1602035.714M*1.0328.234%B+31.207%B++148.7MN/A3077.8h7.6B**26.9B*
Pulsar C 9119071725.273A+0.5932.854%A30.21%B**129.6M++N/A4317h8.5B*25.7B**
M12 Kobalt-H 2552501714.706C-10.0221.402%C-22.4%B*178.6B++3.6D5421.4h10.6B**49.8B++
NS Decimator-B 331249703.557A+1.1369.609%B++1.205%D--53C+17.4C2584.7h2.8B**4B**
NS-44 Commissioner AE 193192971.979B+2.7149.004%B++19.792%D-45.7CN/A1174.2h2.6B**5.2B**
Plasma Grenade 1411401140N/A135.3260.171%A++N/A700B+5D25390.2h2.5B*4.2B**
VE-LR Obelisk 126126177.412M+2.7337.567%B+30.952%C140M++N/A4730.9h4.5B**11.9B*
Supernova FPC 169119157.933C+3.2554.985%C*N/A45.8A+19.2B+3392.6h3.2A5.7A
Beamer VS3 9090521.731B**2.9533.719%B*25.556%B+56.3B**N/A1521.6h5.8B**17.3B**
Force-Blade 68642,4870.026C+4.665.319%F-N/A0.6C+N/A1108.6h1.8B++34.1F--
V10 6161134.692C**0.0154.839%A++73.771%C--87.1A++N/A2480.7h1.7B*3B**
NS-AM7 Archer 8657242.375S2.3167.568%A12.281%D22.8A**11.6M+1542.5h9.6B*14.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0500h
Medical Applicator0690h
Motion Spotter1760h
Nano-Armor Kit37135,1917.8h
Medical Kit1961,2521.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.04s
Server spent 3.82s on queries, 2.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.