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Primarch Skirmisher Clennarth[DORA] Clennarth
VS BR 96

KDR: 0.81

Score: 14.1m

Last Seen: May 10th, 2019 10:51 PM
- OFFLINE - 2478.9 hour(s)

Battle Rank 96 - Vanu Sovereignty on Cobalt
Level Progress (to 97): 64%
Level 100 Progress: 75% 439h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 NS-15M1 Deimos VA29 Supernova PC NS-15M AE Dual Photon Pods Terminus VX-9 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,753 MLG Score: 3
Fun Score: N/A
Cheeseburgers Flipped: 429TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.86%14.859%2952111937,7530.6562550.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.363%-0.252C-0.914D---1.797F-HEAD + (~4.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.176C++12.20.146C++49.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.664%2.251%167312119336182271.50727409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.556%-0.599D0.611B+0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.60.358C**32.80.381C**70.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.321%3.223%260512092,23413627401.64023301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.87%0.421B0.427B-0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++40.68B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.309%1.364%26312112208792090.250284105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.542%-0.636D-0.761D--0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.666B+11.70.707B++28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.239%84.757%2621212597135210.441242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.879%-1.166D*1.148B**3.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.169C++2.20.296C*6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.45%12.794%26312111,53280461.90547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.907%0.159C++-0.364C-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+2.60.475B+3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.1m328.8%181 (10.9k)124 (7.4k)0.81483618,57522,7960.94911496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121433914.005%12.533%17605:003

8% Combat Medic29% Engineer25% Heavy Assault13% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 9:45 PMMar 12th, 2015 2:24 PMMay 14th, 2019 1:53 AM (104d) (PST)May 10th, 2019 7:30 PM (107d) (PST)May 10th, 2019 6:51 PM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
216118980.1630.2000.0200.6070.0213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,9867,0825,904101213617,427

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1898.1h/79.1d 3,061 2,328 5,574 69.1k 1,772 4,828 2,432 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D--
Kills:1,284
Deaths:2,214
KDR:0.580
Accuracy:16.847% D--
HSR:15.421% D--
NS-15M AE
D--
Kills:862
Deaths:994
KDR:0.867
Accuracy:20.184% D--
HSR:13.805% D**
Orion VS54
D--
Kills:251
Deaths:450
KDR:0.558
Accuracy:15.467% D--
HSR:17.132% D--
Ursa
D--
Kills:232
Deaths:282
KDR:0.823
Accuracy:17.328% D--
HSR:16.379% D*
Flare VE6
D-
Kills:217
Deaths:262
KDR:0.828
Accuracy:17.740% D-
HSR:15.668% D*
Kills:2,846
Deaths (as Heavy Assault):4,202
Deaths (to Heavy Assaults):5,961
KDR:0.6773
Kill Difference:1,356
Playtime:483.119 hours
Usage:25%
Score:3.336m
Score/min:115
Accuracy (listed only):17.513%
HSR (listed only):15.681%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
D
Kills:1,160
Deaths:1,587
KDR:0.731
Accuracy:53.574% D
HSR:12.414% D
NS Baron G5AE
C
Kills:330
Deaths:444
KDR:0.743
Accuracy:41.724% C--
HSR:13.333% C
Serpent VE92
D
Kills:323
Deaths:508
KDR:0.636
Accuracy:20.968% D
HSR:13.622% D*
Thanatos VE70
C-
Kills:267
Deaths:289
KDR:0.924
Accuracy:32.190% D-
HSR:14.232% C-
Solstice SF
C
Kills:221
Deaths:359
KDR:0.616
Accuracy:18.305% D*
HSR:15.385% C
Solstice VE3
D
Kills:168
Deaths:190
KDR:0.884
Accuracy:19.026% D
HSR:15.476% D
Pulsar C
C+
Kills:159
Deaths:150
KDR:1.060
Accuracy:22.768% C
HSR:22.642% C+
Pandora VX25
C--
Kills:105
Deaths:148
KDR:0.709
Accuracy:34.181% D
HSR:13.333% C--
Kills:2,733
Deaths (as Engineer):3,675
Deaths (to Engineers):5,203
KDR:0.74367
Kill Difference:942
Playtime:548.239 hours
Usage:29%
Score:4.922m
Score/min:150
Accuracy (listed only):30.342%
HSR (listed only):15.055%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,703
Deaths:3,289
KDR:0.518
Accuracy:20.237% D-
HSR:15.502% C-
NS-30 Vandal
C
Kills:419
Deaths:474
KDR:0.884
Accuracy:30.571% C
HSR:19.093% D-
Parallax VX3
B**
Kills:332
Deaths:270
KDR:1.230
Accuracy:38.029% C+
HSR:85.241% B**
Phaseshift VX-S
B++
Kills:265
Deaths:136
KDR:1.949
Accuracy:21.399% F-
HSR:84.151% B++
Cerberus
B*
Kills:256
Deaths:325
KDR:0.788
Accuracy:37.937% B*
HSR:11.719% D*
Eridani SX5
D
Kills:236
Deaths:310
KDR:0.761
Accuracy:23.307% D
HSR:6.780% F-
NS-44 Commissioner
C--
Kills:216
Deaths:413
KDR:0.523
Accuracy:21.821% F
HSR:18.519% C--
Spiker
D-
Kills:172
Deaths:306
KDR:0.562
Accuracy:22.337% D--
HSR:15.116% D-
Artemis VX26
C--
Kills:112
Deaths:143
KDR:0.783
Accuracy:24.995% C--
HSR:18.750% D
Eridani SX5G
D-
Kills:102
Deaths:111
KDR:0.919
Accuracy:21.154% D**
HSR:14.706% D-
NS-357 Underboss
C+
Kills:67
Deaths:108
KDR:0.620
Accuracy:36.048% C+
HSR:4.478% F--
NS-AM7 Archer
D-
Kills:59
Deaths:274
KDR:0.215
Accuracy:52.097% D-
HSR:8.475% D--
Kills:3,939
Deaths (as Infiltrator):6,159
Deaths (to Infiltrators):3,379
KDR:0.63955
Kill Difference:2,220
Playtime:254.731 hours
Usage:13%
Score:1.332m
Score/min:87
Accuracy (listed only):29.161%
HSR (listed only):25.211%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:1,703
Deaths:3,289
KDR:0.518
Accuracy:20.237% D-
HSR:15.502% C-
Deimos VA29
D
Kills:1,160
Deaths:1,587
KDR:0.731
Accuracy:53.574% D
HSR:12.414% D
NS Baron G5AE
C
Kills:330
Deaths:444
KDR:0.743
Accuracy:41.724% C--
HSR:13.333% C
Serpent VE92
D
Kills:323
Deaths:508
KDR:0.636
Accuracy:20.968% D
HSR:13.622% D*
Thanatos VE70
C-
Kills:267
Deaths:289
KDR:0.924
Accuracy:32.190% D-
HSR:14.232% C-
Eridani SX5
D
Kills:236
Deaths:310
KDR:0.761
Accuracy:23.307% D
HSR:6.780% F-
Solstice SF
C
Kills:221
Deaths:359
KDR:0.616
Accuracy:18.305% D*
HSR:15.385% C
Solstice VE3
D
Kills:168
Deaths:190
KDR:0.884
Accuracy:19.026% D
HSR:15.476% D
Pulsar C
C+
Kills:159
Deaths:150
KDR:1.060
Accuracy:22.768% C
HSR:22.642% C+
Pandora VX25
C--
Kills:105
Deaths:148
KDR:0.709
Accuracy:34.181% D
HSR:13.333% C--
Eridani SX5G
D-
Kills:102
Deaths:111
KDR:0.919
Accuracy:21.154% D**
HSR:14.706% D-
Kills:4,774
Deaths (as Light Assault):7,385
Deaths (to Light Assaults):4,157
KDR:0.64645
Kill Difference:2,611
Playtime:410.469 hours
Usage:22%
Score:2.159m
Score/min:88
Accuracy (listed only):27.948%
HSR (listed only):14.311%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,703
Deaths:3,289
KDR:0.518
Accuracy:20.237% D-
HSR:15.502% C-
Deimos VA29
D
Kills:1,160
Deaths:1,587
KDR:0.731
Accuracy:53.574% D
HSR:12.414% D
Terminus VX-9
D*
Kills:536
Deaths:765
KDR:0.701
Accuracy:19.809% D*
HSR:12.873% F
NS Baron G5AE
C
Kills:330
Deaths:444
KDR:0.743
Accuracy:41.724% C--
HSR:13.333% C
Thanatos VE70
C-
Kills:267
Deaths:289
KDR:0.924
Accuracy:32.190% D-
HSR:14.232% C-
Eridani SX5
D
Kills:236
Deaths:310
KDR:0.761
Accuracy:23.307% D
HSR:6.780% F-
Corvus VA55
D--
Kills:190
Deaths:370
KDR:0.514
Accuracy:19.062% D--
HSR:15.263% D*
NS-11P
D
Kills:189
Deaths:324
KDR:0.583
Accuracy:19.394% D
HSR:8.466% F
Pandora VX25
C--
Kills:105
Deaths:148
KDR:0.709
Accuracy:34.181% D
HSR:13.333% C--
Eridani SX5G
D-
Kills:102
Deaths:111
KDR:0.919
Accuracy:21.154% D**
HSR:14.706% D-
Kills:4,818
Deaths (as Combat Medic):7,637
Deaths (to Combat Medics):2,701
KDR:0.63088
Kill Difference:2,819
Playtime:146.601 hours
Usage:8%
Score:1.711m
Score/min:195
Accuracy (listed only):28.463%
HSR (listed only):12.690%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:176
Deaths:92
KDR:1.913
Accuracy:16.297% C+
HSR:17.614% C
Cosmos VM3
C
Kills:161
Deaths:88
KDR:1.830
Accuracy:16.124% C
HSR:13.665% D*
Comet VM2
C*
Kills:124
Deaths:120
KDR:1.033
Accuracy:47.004% C*
HSR:4.032% C+
Comet VM2
B
Kills:119
Deaths:166
KDR:0.717
Accuracy:46.267% B
HSR:4.202% C+
Quasar VM1
B+
Kills:87
Deaths:80
KDR:1.088
Accuracy:17.630% B
HSR:21.839% B+
Blueshift VM5
B**
Kills:52
Deaths:39
KDR:1.333
Accuracy:12.939% D**
HSR:26.923% B**
Kills:719
Deaths (as MAX Suit):292.500
Deaths (to MAX Suits):1,338
KDR:2.45812
Kill Difference:426.500
Playtime:53.691 hours
Usage:3%
Score:0.637m
Score/min:198
Accuracy (listed only):26.044%
HSR (listed only):14.712%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:817
V. Kills:115 N/A
Deaths:143
KDR:5.713
Accuracy:51.228% C+
KPH:46.800 D
VKPH:6.600 D-
Saron Laser Cannon
D
Kills:60
V. Kills:50 118%
Deaths:289
KDR:0.208
Accuracy:27.201% D
KPH:2 D--
VKPH:1.600 D*
Maelstrom Turbo Laser
D-
Kills:56
V. Kills:48 114%
Deaths:146
KDR:0.384
Accuracy:23.334% D*
KPH:3.300 D-
VKPH:2.800 D--
Kills:933 (116 + 0)
Deaths:578
KDR:1.614
VKDR:0.369
Vehicle Kills:213
Kill Difference:355
Playtime:65.001 hours
Usage:3%
Score:0.406m
Score/min:104
Piloting Accuracy:23.334%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:187
V. Kills:9 N/A
Deaths:22
KDR:8.500
Accuracy:22.154% F--
KPH:30.100 D
VKPH:1.400 D-
C150 Dalton
C++
Kills:96
V. Kills:29 320%
Deaths:14
KDR:6.857
Accuracy:38.875% C++
KPH:16 D--
VKPH:4.800 D**
Kills:283 (0 + 283)
Deaths:36
KDR:7.861
VKDR:1.056
Vehicle Kills:38
Kill Difference:247
Playtime:12.222 hours
Usage:1%
Score:0.096m
Score/min:131
Piloting Accuracy:N/A%
Gunner Accuracy:38.875%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C--
Kills:437
V. Kills:144 301%
Deaths:133
KDR:3.286
Accuracy:46.057% D
KPH:23 C--
VKPH:7.600 D-
C75 Viper
C-
Kills:155
V. Kills:29 N/A
Deaths:45
KDR:3.444
Accuracy:35.264% C-
KPH:20.500 C--
VKPH:3.800 D--
Kills:592 (592 + 0)
Deaths:178
KDR:3.326
VKDR:0.972
Vehicle Kills:173
Kill Difference:414
Playtime:26.553 hours
Usage:1%
Score:0.218m
Score/min:137
Driving Accuracy:35.264%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,109
V. Kills:287 385%
Deaths:182
KDR:6.093
Accuracy:49.630% C++
KPH:27.900 B+
VKPH:7.200 C
Supernova FPC
C
Kills:385
V. Kills:230 167%
Deaths:76
KDR:5.066
Accuracy:48.542% D
KPH:21.400 C
VKPH:12.800 C--
Supernova VPC
C
Kills:148
V. Kills:15 N/A
Deaths:19
KDR:7.789
Accuracy:46.446% C--
KPH:38.800 C
VKPH:3.900 D--
Saron HRB
D--
Kills:57
V. Kills:41 136%
Deaths:22
KDR:2.591
Accuracy:29.138% F
KPH:10.700 D**
VKPH:7.700 D--
Kills:1,699 (1,642 + 57)
Deaths:299
KDR:5.682
VKDR:1.916
Vehicle Kills:573
Kill Difference:1,400
Playtime:66.835 hours
Usage:4%
Score:0.869m
Score/min:217
Driving Accuracy:46.446%
Gunner Accuracy:29.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:71
V. Kills:16 418%
Deaths:11
KDR:6.455
Accuracy:23.957% D*
KPH:16.300 D
VKPH:3.700 D
M40 Fury
D
Kills:67
V. Kills:16 394%
Deaths:15
KDR:4.467
Accuracy:25.095% D*
KPH:23.800 D-
VKPH:5.700 D
Kills:138 (0 + 138)
Deaths:26
KDR:5.308
VKDR:1.231
Vehicle Kills:32
Kill Difference:112
Playtime:7.176 hours
Usage:0%
Score:0.052m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:25.095%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,7121,7033,2890.518C-0.3020.237%D-15.502%C-7.8D--N/A24219.2h14.8C++73.3C+
NS-15M1 1,2951,2842,2140.58D0.2316.847%D--15.421%D--9D--N/A33142.6h13.6C80.9C--
Deimos VA29 1,1621,1601,5870.731C-0.0853.574%D12.414%D16.4D--N/A4670.8h2.1B+4C++
Supernova PC 1,3961,1091826.093C++5.2849.63%C++2.615%C*27.9B+7.2C17539.7h3A6.1A
NS-15M AE 8658629940.867C-0.0520.184%D--13.805%D**17.4D--N/A5549.6h11.8C++58.5C
Dual Photon Pods 9328171435.713C+4.9051.228%C+1.836%B*47D6.6D-26217.4h15.1B*29.5B++
Terminus VX-9 5405367650.701C0.1119.809%D*12.873%F14.7D--N/A5136.5h12.9C+65.3D
Lasher X2 4464425040.877C+0.0628.68%B+1.584%D*19.3DN/A6922.9h17.8B+62B+
L100 Python HEAT 5814371333.286C2.4746.057%D3.661%B*23C--7.6D-12719h4B**8.7B*
NS-30 Vandal 4204194740.884C--0.0730.571%C19.093%D-13.7D--N/A3930.6h5.4B17.7C++
Lasher X2 AE 3983913940.992C0.1829.512%C+1.79%D-28.5C--N/A8813.7h18.3C*62.1C**
Supernova FPC 615385765.066C+4.2548.542%D4.416%A21.4C12.8C--27718h4.8B+9.9C++
C-4 6513695240.704C--0.1116.858%FN/A12.5D**9.5D**18829.6h1.6C+9.7D*
Parallax VX3 3323322701.23C-0.4238.029%C+85.241%B**14D-N/A5023.7h2B+5.2B
NS Baron G5AE 3333304440.743D0.0741.724%C--13.333%C16.7D-N/A6219.8h4.6C+11.1C+
Serpent VE92 3263235080.636C0.1820.968%D13.622%D*4.9D--N/A2066.4h14.6C69.5C+
Hunter QCX 2722684960.54C0.2730.455%D28.358%C*4.1D--N/A1465.4h2.9B+9.7B
Thanatos VE70 2702672890.924C+0.1132.19%D-14.232%C-10.5D-N/A3625.4h3.6B**11.1B+
Phaseshift VX-S 2652651361.949C1.1321.399%F-84.151%B++8D*N/A3033h2.6B+12C
Cerberus 2562563250.788C0.0337.937%B*11.719%D*10.2D-N/A3025h5.7B15B+
Orion VS54 2552514500.558C--0.2615.467%D--17.132%D--10.6D-N/A9123.7h11.8B+76.1C+
Eridani SX5 2362363100.761C0.0523.307%D6.78%F-15.7DN/A4815h9.9B++42.5C**
Force-Blade 25123314,8930.016C0.8034.426%BN/A0.2C--N/A11140.4h3.3C9.6C*
Ursa 2322322820.823C-0.0117.328%D--16.379%D*11.8D--N/A4519.6h11.1C++63.9C+
Solstice SF 2242213590.616C0.2018.305%D*15.385%C4.5D--N/A1649.4h11.8C++64.6C+
Flare VE6 2192172620.828D0.0117.74%D-15.668%D*17.5D-N/A7212.4h11.8C66.5C
NS-44 Commissioner 2172164130.523C0.2921.821%F18.519%C--4.4D*N/A1749.2h3.9C++18.1D--
Corvus VA55 1911903700.514D0.3019.062%D--15.263%D*7D*N/A2427.1h12.7C+66.6C-
NS-11P 1931893240.583C--0.2319.394%D8.466%F13.5D-N/A5614h14.7C+75.8C
L105 Zephyr 196187228.5C+7.6922.154%F--N/A30.2D1.5D-1146.2h4.6B**20.9C-
Cosmos VM3 177176921.913C+1.1016.297%C+17.614%C22.3DN/A807.9h12.7B+78.1C**
Spiker 1731723060.562C-0.2522.337%D--15.116%D-8.1D--N/A2821.2h9.4C++42.1C
Solstice VE3 1691681900.884C*0.0719.026%D15.476%D9.8DN/A8117.1h11.2B*58.7C*
Lancer AE 4091665440.305D-0.5161.508%C+1.807%C**4.8D*7D**9534.8h35.5D57.8C--
Cosmos VM3 163161881.83C+1.0216.124%C13.665%D*21.8DN/A867.4h13.3B82.7C++
Pulsar C 1631591501.06C+0.2522.768%C22.642%C+15.7DN/A8210.1h9.3B*40.9B+
C75 Viper 184155453.444C+2.6335.264%C-3.226%A*20.4C--3.8D--1617.6h10.2B++29B+
Supernova VPC 163148197.789C6.9746.446%C--3.378%A++38.9C3.9D--1623.8h2.6B++5.7B+
Comet VM2 1531241201.033C+0.2247.004%C*4.032%C+7.1D1.7F4617.5h13.9B**29.5B**
S1 1851233200.384D0.4351.091%D3.252%C**6.2D**3.1D**9719.9h6.5C*12.7C+
Comet VM2 1521191660.717C+0.1046.267%B4.202%C+5.5D--1.5D*4921.6h16.6B++35.9B+
Artemis VX26 1121121430.783C-0.0324.995%C--18.75%D22DN/A845.1h10.3B++41.2B
Pandora VX25 1061051480.709C-0.1134.181%D13.333%C--16.9DN/A586.2h4.6C+13.5C+
Eridani SX5G 1021021110.919C-0.1021.154%D**14.706%D-13.2D--N/A377.7h11.6C+55.1C-
C150 Dalton 12596146.857C++6.0438.875%C++1.042%C++16D--4.8D**1486h6.4D*16.5D
Hades VSH4 156923320.277D0.5461.565%D-3.261%B+6.1C4.3C5815h9.7C15.7C-
Quasar VM1 8787801.088C0.2717.63%B21.839%B+10.4D--N/A608.4h16.3C+92.4C*
M60-G Bulldog 8771116.455B++5.6423.957%D*N/A16.1D-3.6D954.4h6.3B+26.3C+
NS-357 Underboss 68671080.62C0.1936.048%C+4.478%F--8.7D--N/A297.7h5D13.7C+
M40 Fury 8367154.467C3.6525.095%D*1.493%C23.9D-5.7D1582.8h12.9B51.3C+
Damascus Edge 67635,8960.011D0.8020.579%D4.762%C0.2CN/A1332.3h4F--19.2D-
Proximity Mine 6363282.25C--1.4463.478%A**N/A19.1F--N/A783.3h2.3D--3.7B++
Spear Anti-Vehicle Phalanx Turret 10060203D2.1930.75%D**3.333%C25D16.7C-3732.4h10.1C+32.7D
Saron Laser Cannon 110602890.208C-0.6127.201%D5%A++2D--1.6D*3930.6h156.2C+574.3C
NS-AM7 Archer 101592740.215D0.6052.097%D-8.475%D--2.7D--1.9C--2321.6h35.6D--68.3D**
Saron HRB 9857222.591C--1.7829.138%F1.754%C++10.8D**7.7D--3595.3h19.2B+65.9C--
Maelstrom Turbo Laser 104561460.384C-0.4323.334%D*5.357%A++3.3D-2.8D--5817h158.9D681.2D--
Blueshift VM5 5352391.333C-0.5212.939%D**26.923%B**15.3D*N/A603.4h13.9B++107.3C

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E04800h
Spawn Beacon172953.7h
Medical Applicator444116,45319.5h
Nanite Revive Grenade05060.1h
Anti-Vehicle MANA Turret72991.8h
AE Medical Applicator30058,7298.9h
Xiphos Anti-Personnel Phalanx Tower01600h
AE Nano-Armor Kit2740,8384h
Restoration Kit272871h
Motion Spotter102461.8h
Deconstruction Tool02180.1h
Shield Recharging Field633,0541.6h
Smoke Grenade01170.1h
Ammunition Package66290.8h
Nano-Armor Kit299469,57591h
Medical Kit402513.3h
Anti-Infantry MANA Turret202376h
Recon Detection Device92461.8h
Dual-75 Duster0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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