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Paragon Paragon CloakNSwagger[DA] CloakNSwagger
VS BR 117

KDR: 6.16

Score: 28m

Last Seen: Jun 12th, 2017 12:49 AM
- OFFLINE - 14858.5 hour(s)

Battle Rank 100 (117 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 7%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Light PPA Parallax VX3 Blueshift VM5 Blueshift VM5 Proximity Mine E540 Halberd-H Orion VS54 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,423,638 MLG Score: 1138
Fun Score: N/A
Cheeseburgers Flipped: 2709TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.753%19.15%4361510076,8933.542142.616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.751%0.329C**-0.235C0.08C+HEAD ++ (~7.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.374C**10.70.254C*36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.157%1.903%3022310196,831293144023.2347474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.594%-0.028C+0.275C*0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.645B+21.30.598B+36

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.109%2.233%1157410182,5533326587.66667387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.569%0.216C++-0.248C-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++4.70.625B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.948%3.209%2132810145,765274147621.0401390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.396%-0.669D-0.294C0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.776B++7.70.805B++18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.146%73.52%2132410183,7502101217.8571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.198%1.519A+0.418B1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+2.20.292C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.116%11.999%2132410182,842328228.6383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.851%2.554A**-0.503D1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.474B+5-0.031C+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28m213.5%280 (16.8k)288 (17.3k)6.1580253,2738,6516.95989117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102295725.43%13.335%33911:1421

14% Engineer19% Heavy Assault16% Infiltrator28% Light Assault21% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 3:59 AMApr 7th, 2013 11:21 PMJul 10th, 2017 7:04 PM (590d) (PST)Jun 11th, 2017 8:51 PM (619d) (PST)Jun 11th, 2017 8:49 PM (619d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6452054400.5500.0890.0731.3130.0661138

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,68512,28926,396335479417,310

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1615.8h/67.3d 6,937 7,104 7,111 127.3k 2,217 7,755 6,359 62.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,501
Deaths:322
KDR:4.661
Accuracy:20.538% C+
HSR:21.452% C-
SVA-88
C
Kills:1,237
Deaths:233
KDR:5.309
Accuracy:22.282% C
HSR:18.836% D-
Pulsar LSW
D
Kills:360
Deaths:115
KDR:3.130
Accuracy:17.996% D-
HSR:19.167% D
Lasher X2
B
Kills:143
Deaths:28
KDR:5.107
Accuracy:27.944% B
HSR:4.196% C++
Flare VE6
C
Kills:56
Deaths:13
KDR:4.308
Accuracy:20.281% C
HSR:21.429% C-
Kills:3,297
Deaths (as Heavy Assault):711
Deaths (to Heavy Assaults):2,530
KDR:4.63713
Kill Difference:2,586
Playtime:311.386 hours
Usage:19%
Score:4.456m
Score/min:239
Accuracy (listed only):21.808%
HSR (listed only):17.016%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,366
Deaths:66
KDR:20.697
Accuracy:23.247% C+
HSR:17.057% C--
Nova
M**
Kills:1,220
Deaths:198
KDR:6.162
Accuracy:87.368% M**
HSR:14.918% C+
Phobos VX86
C+
Kills:1,157
Deaths:555
KDR:2.085
Accuracy:56.241% C+
HSR:10.458% D--
VX6-7
B++
Kills:421
Deaths:189
KDR:2.228
Accuracy:27.942% B++
HSR:22.090% C*
Pandora VX25
B*
Kills:390
Deaths:138
KDR:2.826
Accuracy:47.610% B*
HSR:8.974% D**
Solstice SF
S
Kills:214
Deaths:11
KDR:19.455
Accuracy:48.156% S
HSR:0% F**
Pulsar C
C**
Kills:191
Deaths:80
KDR:2.388
Accuracy:25.779% C**
HSR:24.084% C*
Eidolon VE33
C
Kills:123
Deaths:25
KDR:4.920
Accuracy:25.973% C
HSR:22.764% C
Deimos VA29
C--
Kills:75
Deaths:33
KDR:2.273
Accuracy:54.407% C--
HSR:4% F-
Kills:5,157
Deaths (as Engineer):1,295
Deaths (to Engineers):2,238
KDR:3.98224
Kill Difference:3,862
Playtime:225.732 hours
Usage:14%
Score:5.209m
Score/min:385
Accuracy (listed only):44.080%
HSR (listed only):13.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,366
Deaths:66
KDR:20.697
Accuracy:23.247% C+
HSR:17.057% C--
Nova
M**
Kills:1,220
Deaths:198
KDR:6.162
Accuracy:87.368% M**
HSR:14.918% C+
Phobos VX86
C+
Kills:1,157
Deaths:555
KDR:2.085
Accuracy:56.241% C+
HSR:10.458% D--
VX6-7
B++
Kills:421
Deaths:189
KDR:2.228
Accuracy:27.942% B++
HSR:22.090% C*
Eridani SX5
C+
Kills:412
Deaths:137
KDR:3.007
Accuracy:26.227% C+
HSR:16.990% C
Pandora VX25
B*
Kills:390
Deaths:138
KDR:2.826
Accuracy:47.610% B*
HSR:8.974% D**
Sirius SX12
C+
Kills:311
Deaths:110
KDR:2.827
Accuracy:24.332% C+
HSR:10.933% D*
Solstice SF
S
Kills:214
Deaths:11
KDR:19.455
Accuracy:48.156% S
HSR:0% F**
Pulsar C
C**
Kills:191
Deaths:80
KDR:2.388
Accuracy:25.779% C**
HSR:24.084% C*
Deimos VA29
C--
Kills:75
Deaths:33
KDR:2.273
Accuracy:54.407% C--
HSR:4% F-
NS-7 PDW
C++
Kills:57
Deaths:16
KDR:3.563
Accuracy:25.496% C++
HSR:14.035% D
Kills:5,814
Deaths (as Light Assault):1,533
Deaths (to Light Assaults):1,421
KDR:3.79256
Kill Difference:4,281
Playtime:455.043 hours
Usage:28%
Score:8.250m
Score/min:302
Accuracy (listed only):40.619%
HSR (listed only):13.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M**
Kills:1,220
Deaths:198
KDR:6.162
Accuracy:87.368% M**
HSR:14.918% C+
Phobos VX86
C+
Kills:1,157
Deaths:555
KDR:2.085
Accuracy:56.241% C+
HSR:10.458% D--
Eridani SX5
C+
Kills:412
Deaths:137
KDR:3.007
Accuracy:26.227% C+
HSR:16.990% C
Pandora VX25
B*
Kills:390
Deaths:138
KDR:2.826
Accuracy:47.610% B*
HSR:8.974% D**
Sirius SX12
C+
Kills:311
Deaths:110
KDR:2.827
Accuracy:24.332% C+
HSR:10.933% D*
Deimos VA29
C--
Kills:75
Deaths:33
KDR:2.273
Accuracy:54.407% C--
HSR:4% F-
NS-7 PDW
C++
Kills:57
Deaths:16
KDR:3.563
Accuracy:25.496% C++
HSR:14.035% D
Kills:3,622
Deaths (as Combat Medic):1,187
Deaths (to Combat Medics):798
KDR:3.05139
Kill Difference:2,435
Playtime:10.018 hours
Usage:1%
Score:0.065m
Score/min:107
Accuracy (listed only):45.954%
HSR (listed only):11.473%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:3,168
Deaths:98
KDR:32.327
Accuracy:47.919% A
HSR:75.915% C+
Eridani SX5
C+
Kills:412
Deaths:137
KDR:3.007
Accuracy:26.227% C+
HSR:16.990% C
NS-44 Commissioner
C++
Kills:318
Deaths:170
KDR:1.871
Accuracy:32.129% C--
HSR:22.956% C++
Sirius SX12
C+
Kills:311
Deaths:110
KDR:2.827
Accuracy:24.332% C+
HSR:10.933% D*
Manticore SX40
D
Kills:300
Deaths:27
KDR:11.111
Accuracy:25.765% D
HSR:15.333% D-
VA39 Spectre
C**
Kills:211
Deaths:40
KDR:5.275
Accuracy:34.261% C**
HSR:40.284% C++
Ghost
C++
Kills:192
Deaths:49
KDR:3.918
Accuracy:39.621% C++
HSR:62.500% D
V10
B*
Kills:179
Deaths:18
KDR:9.944
Accuracy:46.711% B*
HSR:82.123% B+
Beamer VS3
C+
Kills:168
Deaths:1
KDR:168
Accuracy:21.293% D-
HSR:22.024% C+
Artemis VX26
C+
Kills:72
Deaths:17
KDR:4.235
Accuracy:25.110% C-
HSR:22.222% C+
NS-7 PDW
C++
Kills:57
Deaths:16
KDR:3.563
Accuracy:25.496% C++
HSR:14.035% D
Kills:5,388
Deaths (as Infiltrator):683
Deaths (to Infiltrators):1,142
KDR:7.88873
Kill Difference:4,705
Playtime:262.882 hours
Usage:16%
Score:2.592m
Score/min:164
Accuracy (listed only):31.715%
HSR (listed only):35.029%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:2,560
Deaths:184
KDR:13.913
Accuracy:22.279% B++
HSR:16.641% D-
Blueshift VM5
B++
Kills:2,555
Deaths:190
KDR:13.447
Accuracy:22.849% B++
HSR:16.125% D-
Nebula VM20
B**
Kills:1,376
Deaths:95
KDR:14.484
Accuracy:22.635% B**
HSR:15.334% D--
Nebula VM20
B*
Kills:1,318
Deaths:94
KDR:14.021
Accuracy:23.020% B*
HSR:15.402% D--
Cosmos VM3
C*
Kills:1,198
Deaths:231
KDR:5.186
Accuracy:17.389% C*
HSR:16.611% D
Quasar VM1
B*
Kills:1,169
Deaths:90
KDR:12.989
Accuracy:19.746% B*
HSR:15.654% D
Cosmos VM3
B
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:18.111% B
HSR:17.879% C
Quasar VM1
B+
Kills:1,163
Deaths:95
KDR:12.242
Accuracy:20.036% B+
HSR:17.971% C--
Comet VM2
B+
Kills:1,045
Deaths:153
KDR:6.830
Accuracy:42.291% C+
HSR:5.550% B+
Comet VM2
C+
Kills:842
Deaths:152
KDR:5.539
Accuracy:45.443% C+
HSR:3.919% C+
NS-10 Burster
C+
Kills:286
Deaths:52
KDR:5.500
Accuracy:28.361% C+
HSR:5.245% C-
NS-10 Burster
C
Kills:230
Deaths:52
KDR:4.423
Accuracy:28.495% C
HSR:4.783% C
Kills:14,911
Deaths (as MAX Suit):810
Deaths (to MAX Suits):464
KDR:18.40864
Kill Difference:14,101
Playtime:339.251 hours
Usage:21%
Score:7.397m
Score/min:363
Accuracy (listed only):25.888%
HSR (listed only):12.593%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:4,267
V. Kills:286 N/A
Deaths:252
KDR:16.933
Accuracy:49.104% B**
KPH:79.200 B**
VKPH:5.300 B*
Dual Photon Pods
A
Kills:1,342
V. Kills:318 421%
Deaths:41
KDR:32.732
Accuracy:60.790% B**
KPH:137.400 B**
VKPH:32.600 A
Maelstrom Turbo Laser
B+
Kills:1,222
V. Kills:630 194%
Deaths:282
KDR:4.333
Accuracy:30.667% C+
KPH:21.400 B+
VKPH:11 C++
Hornet Missiles
B**
Kills:956
V. Kills:240 397%
Deaths:80
KDR:11.950
Accuracy:71.764% B**
KPH:123.200 B**
VKPH:30.900 C
Coyote Missiles
C+
Kills:319
V. Kills:218 146%
Deaths:45
KDR:7.089
Accuracy:59.146% B++
KPH:33.600 C
VKPH:23 C+
Photon A2A Missile Pods
C++
Kills:124
V. Kills:137 90%
Deaths:27
KDR:4.593
Accuracy:81.832% C**
KPH:40.500 C
VKPH:44.800 C++
Kills:8,230 (5,489 + 0)
Deaths:727
KDR:11.320
VKDR:2.516
Vehicle Kills:1,829
Kill Difference:7,503
Playtime:141.072 hours
Usage:9%
Score:2.914m
Score/min:344
Piloting Accuracy:30.667%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:735
V. Kills:284 258%
Deaths:16
KDR:45.938
Accuracy:24.370% D**
KPH:2,646,000 U
VKPH:1,022,400 U
L105 Zephyr
B
Kills:294
V. Kills:59 490%
Deaths:17
KDR:17.294
Accuracy:38.210% C--
KPH:53.500 C*
VKPH:10.700 B
C150 Dalton
U
Kills:155
V. Kills:84 182%
Deaths:10
KDR:15.500
Accuracy:45.652% B++
KPH:558,000 U
VKPH:302,400 U
L105 Zephyr PX
U
Kills:63
V. Kills:17 350%
Deaths:6
KDR:10.500
Accuracy:42.424% D--
KPH:226,800 U
VKPH:61,200 U
Kills:1,247 (0 + 1,247)
Deaths:49
KDR:25.449
VKDR:9.061
Vehicle Kills:444
Kill Difference:1,198
Playtime:5.492 hours
Usage:0%
Score:0.563m
Score/min:1,707
Piloting Accuracy:N/A%
Gunner Accuracy:42.424%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,094
V. Kills:145 N/A
Deaths:50
KDR:21.880
Accuracy:38.360% C+
KPH:54.100 A
VKPH:7.200 C+
L100 Python AP
B**
Kills:267
V. Kills:114 232%
Deaths:14
KDR:19.071
Accuracy:47.606% D--
KPH:41 B**
VKPH:17.500 C+
Kills:1,361 (1,361 + 0)
Deaths:64
KDR:21.266
VKDR:4.047
Vehicle Kills:259
Kill Difference:1,297
Playtime:26.734 hours
Usage:2%
Score:0.386m
Score/min:241
Driving Accuracy:47.606%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
S
Kills:1,209
V. Kills:234 N/A
Deaths:24
KDR:50.375
Accuracy:28.354% F-
KPH:68.200 S
VKPH:13.200 C
Proton II PPA
M++
Kills:1,199
V. Kills:54 N/A
Deaths:17
KDR:70.529
Accuracy:30.327% B**
KPH:146.300 M++
VKPH:6.600 A+
Supernova PC
B+
Kills:1,029
V. Kills:296 346%
Deaths:69
KDR:14.913
Accuracy:52.641% B+
KPH:25.200 C**
VKPH:7.300 C
Supernova FPC
B++
Kills:163
V. Kills:97 166%
Deaths:15
KDR:10.867
Accuracy:54.195% C++
KPH:30.200 B+
VKPH:18 B++
Kills:3,600 (1,192 + 2,408)
Deaths:125
KDR:28.800
VKDR:5.448
Vehicle Kills:681
Kill Difference:3,475
Playtime:72.101 hours
Usage:4%
Score:1.223m
Score/min:283
Driving Accuracy:54.195%
Gunner Accuracy:30.327%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,639
V. Kills:609 269%
Deaths:16
KDR:102.438
Accuracy:60.901% B+
KPH:126.200 S
VKPH:46.900 M+
M40 Fury-H
A*
Kills:492
V. Kills:37 N/A
Deaths:7
KDR:70.286
Accuracy:40.331% C
KPH:205.700 A*
VKPH:15.500 C+
Kills:2,131 (0 + 2,131)
Deaths:23
KDR:92.652
VKDR:28.087
Vehicle Kills:646
Kill Difference:2,108
Playtime:15.378 hours
Usage:1%
Score:0.749m
Score/min:812
Driving Accuracy:N/A%
Gunner Accuracy:40.331%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:225
V. Kills:27 N/A
Deaths:5
KDR:45
Accuracy:26.733% D--
KPH:36.100 C
VKPH:4.300 D--
M40 Fury
D
Kills:89
V. Kills:9 N/A
Deaths:3
KDR:29.667
Accuracy:30.955% D
KPH:36.900 D
VKPH:3.700 D*
Kills:314 (0 + 314)
Deaths:8
KDR:39.250
VKDR:4.500
Vehicle Kills:36
Kill Difference:306
Playtime:8.637 hours
Usage:1%
Score:0.097m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:30.955%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
M
Kills:90
V. Kills: N/A
Deaths:31
KDR:2.903
Accuracy:22.841% C++
KPH:99.900 M
VKPH:0 D*
Kills:90 (90 + 0)
Deaths:31
KDR:2.903
VKDR:0
Vehicle Kills:0
Kill Difference:59
Playtime:0.901 hours
Usage:0%
Score:0.016m
Score/min:291
Driving Accuracy:22.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 4,5534,26725216.933A*10.7749.104%B**1.172%C+79.3B**5.3B*27053.8h9.3B+18.9B+
Parallax VX3 3,1773,1689832.327S26.1747.919%A75.915%C+22.6CN/A99140.4h2.1B4.3B++
Blueshift VM5 2,5892,56018413.913S7.7522.279%B++16.641%D-28.2CN/A11490.8h13.3B*59.5B++
Blueshift VM5 2,5722,55519013.447S7.2922.849%B++16.125%D-26.9CN/A10494.9h14.3B+62.5B++
Proximity Mine 2,3872,38622108.455U102.3046.239%B+N/A213A++N/A65411.2h1.2A*2.6A+
E540 Halberd-H 2,2481,63916102.438S96.2860.901%B+7.444%M**126.1S46.8M+83313h3.2A5.2A+
Orion VS54 1,5051,5013224.661A*1.5020.538%C+21.452%C-27.8C+N/A11754h11.1B+54.2C++
Nebula VM20 1,3911,3769514.484S8.3322.635%B**15.334%D--31.9C+N/A11443.1h12.6B**55.5B*
Serpent VE92 1,3671,3666620.697U14.5423.247%C+17.057%C--18.9C-N/A7872.4h10.3B*44.1B+
Dual Photon Pods 1,6601,3424132.732M**26.5760.79%B**1.267%C+136.9B**32.4A8489.8h15.7B*25.9B*
Nebula VM20 1,3281,3189414.021S7.8623.02%B*15.402%D--31.8C+N/A11441.5h13B**56.5B++
SVA-88 1,2471,2372335.309A++0.8522.282%C18.836%D-21.2D-N/A8758.4h11.9C++53.3C++
Maelstrom Turbo Laser 1,8521,2222824.333B**1.8330.667%C+5.155%A+21.4B+11C++23057.1h69.1B++225.3B++
Nova 1,2301,2201986.162M**0.0087.368%M**14.918%C+26.7CN/A11845.7h7.9F-9.1B
Saron HRB 1,4431,2092450.375S44.2228.354%F-1.82%C*68.3S13.2C45317.7h5M17.6A++
Proton II PPA 1,2531,1991770.529M**64.3730.327%B**1.668%C-146.2M++6.6A+3508.2h5.8B**19.2B**
Cosmos VM3 1,2081,1982315.186A++0.9717.389%C*16.611%D22.7C--N/A7952.7h12.4B+71.3B+
Quasar VM1 1,1781,1699012.989S6.8319.746%B*15.654%D25.4C**N/A10546.1h12B*60.7B+
Cosmos VM3 1,1831,1692325.039A*1.1218.111%B17.879%C22.3CN/A7652.5h13.2B+72.7C*
Quasar VM1 1,1651,1639512.242S6.0820.036%B+17.971%C--26.7CN/A9743.5h11.8B++58.8B+
Phobos VX86 1,1641,1575552.085B++4.0756.241%C+10.458%D--16.2D--N/A6271.4h2.3B4.1C*
C75 Viper 1,2391,0945021.88M**15.7238.36%C+1.645%C*54.2A7.2C+21420.2h6.3A16.5B**
Comet VM2 1,2781,0451536.83S0.6742.291%C+5.55%B+18.7A4.2C+15255.8h10A23.6B*
Supernova PC 1,3251,0296914.913A+8.7552.641%B+2.138%C+25.2C**7.3C18140.8h3.5B**6.6B**
Hornet Missiles 1,1969568011.95A+5.7971.764%B**1.778%C++122.6B**30.8C8047.8h5.5B+7.6B*
Comet VM2 1,0618421525.539S0.6245.443%C+3.919%C+15.8B++4.1C-13053.4h13A28.7B**
NS Decimator 1,2098193592.281A+3.8858.084%C1.587%C--24D11.4C--23934.1h4.1B+7B+
AP30 Shredder 1,0197351645.938S39.7824.37%D**1.633%C7350U2840U31705200.1h28.6A++117.2A
MAX Punch 6105758210.7S5.4659.401%B*N/A1.8C+N/A7315.2h1.7C++2.9C**
M40 Fury-H 529492770.286S64.1340.331%CN/A205A*15.4C+6962.4h5B*12.4B*
C-4 634472776.13M*0.0311.787%F--N/A46.7D16D-44310.1h0.7A+5.5B
Tank Mine 5474252219.318S13.1616.914%D*N/A49.4D*14.2F4278.6h0.9A++5.1B++
VX6-7 4264211892.228B++3.9327.942%B++22.09%C*12.8DN/A5333h13.2C+47.3B
Eridani SX5 4164121373.007A++3.1526.227%C+16.99%C23.8CN/A6717.3h8.9B**34B+
Pandora VX25 3933901382.826A**3.3347.61%B*8.974%D**9D--N/A4143.4h4.4C++9.2B+
Frag Grenade 3763741374N/A367.8423.097%F**N/A1870S10C*21570.2h1.2A*5.1B**
Pulsar LSW 3623601153.13A+3.0317.996%D-19.167%D26.3DN/A8513.7h11.3B+62.7C+
Coyote Missiles 537319457.089A*0.9359.146%B++N/A33.6C22.9C+3949.5h41.7C*70.6B+
NS-44 Commissioner 3333181701.871B*4.2932.129%C--22.956%C++11.8D-N/A5526.9h4.5C13.9C
Sirius SX12 3153111102.827A++3.3324.332%C+10.933%D*6.1D--N/A3751.3h12.7B+52B+
Manticore SX40 3053002711.111S4.9525.765%D15.333%D-29.7C+N/A13910.1h7.3B28.4C++
L105 Zephyr 3532941717.294B**11.1438.21%C--N/A53.5C*10.7B3205.5h4.9B**12.7B+
NS-10 Burster 479286525.5S0.6628.361%C+5.245%C-6.8B+4.6B++12242.2h90.7B**319.8B*
L100 Python AP 3812671419.071M*12.9147.606%D--5.618%A+41.1B**17.5C+3236.5h3.2A+6.7B**
NS-10 Burster 363230524.423S1.7428.495%C4.783%C5.8C++3.4C10439.7h107B**375.3B++
M40 Fury 252225545S38.8426.733%D--N/A36.3C4.4D--1836.2h6.3B*23.5B*
Solstice SF 2182141119.455U13.3048.156%SN/A41.2A+N/A2565.2h3.3A6.8A+
VA39 Spectre 212211405.275A**0.8834.261%C**40.284%C++22.4C+N/A929.4h4.9B++14.3B+
Ghost 194192493.918B+2.2439.621%C++62.5%D40.9C++N/A1614.7h2.4C+6C++
Pulsar C 197191802.388B++3.7725.779%C**24.084%C*7.5D-N/A4225.5h11.6C*45C**
V10 179179189.944M+3.7946.711%B*82.123%B+21.8DN/A868.2h1.9B++4.2B++
Beamer VS3 1691681168U161.8421.293%D-22.024%C+31.1C**N/A1695.4h8B+37.6C+
S1 225168424S2.1655.495%C+1.786%D20.7C7D-2618.1h4.3A7.7B*
Supernova FPC 2601631510.867B*4.7154.195%C++1.227%D-30.2B+18B++3935.4h4B**7.3B*
C150 Dalton 2391551015.5A9.3445.652%B++1.935%A1550U840U11665000.1h4.3C++9.5B+
Anti-Vehicle Grenade 1531441144N/A137.8464.578%A+N/A720A++45D26990.2h3.7B**5.8B**
Lasher X2 148143285.107S1.0527.944%B4.196%C++25.1CN/A1245.7h18B+64.3B+
Photon A2A Missile Pods 261124274.593C+1.5781.832%C**N/A40C44.2C++8513.1h8.5C++10.4C*
Eidolon VE33 123123254.92M++1.2425.973%C22.764%C14C--N/A748.8h9C*34.7C*
M60-A Bulldog 127111427.75M**21.5947.611%B**1.802%C++48.3B+7C*5772.3h4.8B*10.2B*
M60-A Bulldog 1131081108M**101.8458.756%A1.852%C72A++3.3C7751.5h4.3B*7.3B**
M12 Kobalt-F 9090312.903B++3.2622.841%C++11.111%C++100MN/A2900.9h9.7B*42.5B++
M40 Fury 9889329.667M*23.5130.955%DN/A37.1D3.8D*2012.4h6.3B*20.5B**
Nemesis VSH9 12786362.389M++3.7756.374%D-1.163%D-12.5C5.9D1836.9h6.9B+12.3B
Spear Anti-Vehicle Phalanx Turret 15785117.727C++1.5738.809%D3.529%C29.3C-24.8B4032.9h7.6B+19.6B
Deimos VA29 7775332.273B*3.8954.407%C--4%F-5.2D**N/A2814.3h2.4C++4.4C+
Artemis VX26 7372174.235A**1.9225.11%C-22.222%C+11.6D--N/A546.2h15.8D*63D
L105 Zephyr PX 8063610.5C4.3442.424%D--N/A630U170U2343100.1h5.6C-13.1D-
Force-Blade 104613,5480.017C+6.1431.573%C++N/A0.1DN/A0652h4.6D*14.6C
NS-7 PDW 5757163.563M*2.6025.496%C++14.035%D7D--N/A378.1h15.1C++59.2C**
Flare VE6 5656134.308M++1.8520.281%C21.429%C-29.5CN/A3131.9h9B++44.5C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit01180.1h
Nano-Armor Kit84232,09925h
Medical Applicator32,9181.1h
M12 Kobalt0850.2h
Medical Kit771,3053.6h
Anti-Infantry MANA Turret3570.4h
Recon Detection Device154,83811.9h
Ammunition Package21000.2h

Check the help document for the dictionary if you want to learn more about words used here.


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