Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 3 | 34 (17,495)players online:
Maldrasou (37)  TheOliverTeetz (8)  Jeslis (5)  shakey_420 (3)  BoomSkiPotatoYT (2)  IIXTCII (2) 57
stats.dasanfall.com
CloakedEagle[D0G0] CloakedEagle
NC BR 104

KDR: 1.97

Score: 20.5m

Last Seen: Dec 8th, 2017 8:17 AM
- OFFLINE - 10.4 hour(s)

Rank 104 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6 Gauss SAW NS-15MP NC6A GODSAW NS-15M2 GD-22S NSX Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CloakedEagle



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,001,600 MLG Score: 1600
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.035%27.415%6863293233,3912.35962-0.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.766%0.825B++1.179B**0.013C+HEAD ++ (~14.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.514B+9.20.355C**27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.068%0.763%1919631314551960.28728166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.96F--0.826D--2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
523.9-2.363F--99.9-0.935D--424

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.293%2.899%14139615527154210.77095131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.141%1.154B**0.004C+-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.726B++5.50.56B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.418%6.538%19149607806065351.28501146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.71%0.626B+0.674B+-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.832B++80.781B++10.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.159%70.157%19129625,4051326294.0731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.267%0.874B*0.203C++-1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.482B+20.345C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.541%22.751%1912962189113320.166667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.593%-0.467D1.817A++-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.454B+2.60.47B+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.5m364.8%351 (21.1k)293 (17.6k)1.9650945,76523,2892.11542104 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964330322.001%29.422%64703:0020

6% Combat Medic12% Engineer57% Heavy Assault20% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2016 9:05 AMOct 6th, 2017 8:51 PMDec 8th, 2017 4:02 PM (3d) (PST)Dec 8th, 2017 6:13 AM (4d) (PST)Dec 8th, 2017 4:17 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5712223490.6540.3330.1922.5250.0381600

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,23113,34720,884392012151217,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1166.6h/48.6d 3,501 13,465 13,401 176.7k 1,299 5,169 2,674 39.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:4,063
Deaths:1,863
KDR:2.181
Accuracy:25.436% C+
HSR:31.085% B++
NC6 Gauss SAW
B**
Kills:2,813
Deaths:1,124
KDR:2.503
Accuracy:24.287% B++
HSR:28.688% B**
NS-15MP
C+
Kills:2,601
Deaths:997
KDR:2.609
Accuracy:25.345% C--
HSR:28.874% C+
NC6A GODSAW
C++
Kills:2,529
Deaths:1,001
KDR:2.526
Accuracy:24.927% D
HSR:27.916% C++
NS-15M2
C**
Kills:1,802
Deaths:771
KDR:2.337
Accuracy:22.667% C
HSR:27.303% C**
GD-22S
B*
Kills:1,614
Deaths:800
KDR:2.018
Accuracy:23.454% C+
HSR:30.483% B*
NSX Naginata
B+
Kills:1,303
Deaths:699
KDR:1.864
Accuracy:23.420% C++
HSR:31.466% B+
EM1
B++
Kills:1,190
Deaths:463
KDR:2.570
Accuracy:22.172% C+
HSR:26.050% B++
NC05 Jackhammer
C++
Kills:1,190
Deaths:518
KDR:2.297
Accuracy:45.303% C+
HSR:14.790% C++
EM6
C
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:21.403% C
HSR:21.312% C
NC6S Gauss SAW S
B**
Kills:871
Deaths:387
KDR:2.251
Accuracy:25.780% C**
HSR:31.343% B**
Kills:21,135
Deaths (as Heavy Assault):9,076
Deaths (to Heavy Assaults):7,361
KDR:2.32867
Kill Difference:12,059
Playtime:661.301 hours
Usage:57%
Score:11.988m
Score/min:302
Accuracy (listed only):25.836%
HSR (listed only):27.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,212
Deaths:571
KDR:2.123
Accuracy:28.329% B+
HSR:25.083% B**
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D*
HSR:29.680% B++
NS-7 PDW
A**
Kills:1,168
Deaths:624
KDR:1.872
Accuracy:28.255% B+
HSR:31.764% A**
MKV Suppressed
A**
Kills:1,167
Deaths:608
KDR:1.919
Accuracy:27.275% C*
HSR:34.019% A**
Blitz GD-10
A
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.991% C+
HSR:22.633% A
NS-11CP
C
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D-
HSR:20.639% C
GD-7F
B++
Kills:459
Deaths:289
KDR:1.588
Accuracy:24.216% C+
HSR:23.529% B++
NS-11C
C**
Kills:150
Deaths:94
KDR:1.596
Accuracy:25.518% C**
HSR:18.667% C+
LA39 Bruiser
M
Kills:129
Deaths:114
KDR:1.132
Accuracy:41.945% F-
HSR:27.907% M
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
AF-57 Piston
C--
Kills:60
Deaths:34
KDR:1.765
Accuracy:28.955% D*
HSR:11.667% C--
Kills:7,916
Deaths (as Light Assault):3,880
Deaths (to Light Assaults):4,116
KDR:2.04021
Kill Difference:4,036
Playtime:63.484 hours
Usage:5%
Score:0.964m
Score/min:253
Accuracy (listed only):27.776%
HSR (listed only):23.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:5,314
Deaths:2,156
KDR:2.465
Accuracy:41.144% C++
HSR:70.041% C**
NS-44 Commissioner
C
Kills:1,297
Deaths:1,057
KDR:1.227
Accuracy:33.844% C
HSR:17.656% D
AF-4 Cyclone
B**
Kills:1,212
Deaths:571
KDR:2.123
Accuracy:28.329% B+
HSR:25.083% B**
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D*
HSR:29.680% B++
NS-7 PDW
A**
Kills:1,168
Deaths:624
KDR:1.872
Accuracy:28.255% B+
HSR:31.764% A**
MKV Suppressed
A**
Kills:1,167
Deaths:608
KDR:1.919
Accuracy:27.275% C*
HSR:34.019% A**
Blitz GD-10
A
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.991% C+
HSR:22.633% A
NS-44P Commissioner
D
Kills:1,153
Deaths:845
KDR:1.365
Accuracy:34.443% D
HSR:16.566% D--
NS-357 Underboss
B
Kills:388
Deaths:287
KDR:1.352
Accuracy:30.967% D
HSR:22.165% B
NSX Tomoe
C+
Kills:277
Deaths:192
KDR:1.443
Accuracy:30.249% C+
HSR:37.545% C+
NS-61 Emissary
B+
Kills:160
Deaths:106
KDR:1.509
Accuracy:26.863% C
HSR:20% B+
Impetus
B*
Kills:115
Deaths:68
KDR:1.691
Accuracy:35.753% C++
HSR:35.652% B*
NC4 Mag-Shot
A+
Kills:96
Deaths:60
KDR:1.600
Accuracy:30.081% B+
HSR:29.167% A+
EM4-AE Longshot
C+
Kills:91
Deaths:29
KDR:3.138
Accuracy:41.899% C+
HSR:76.923% C--
NS-30 Vandal
C--
Kills:83
Deaths:65
KDR:1.277
Accuracy:25.498% D*
HSR:21.687% C--
AF-18 Stalker
M
Kills:63
Deaths:33
KDR:1.909
Accuracy:30.164% B+
HSR:38.095% M
Kills:14,932
Deaths (as Infiltrator):7,682
Deaths (to Infiltrators):3,956
KDR:1.94376
Kill Difference:7,250
Playtime:227.530 hours
Usage:20%
Score:3.570m
Score/min:261
Accuracy (listed only):30.804%
HSR (listed only):33.042%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D-
HSR:20.639% C
GD-7F
B++
Kills:459
Deaths:289
KDR:1.588
Accuracy:24.216% C+
HSR:23.529% B++
NS-11C
C**
Kills:150
Deaths:94
KDR:1.596
Accuracy:25.518% C**
HSR:18.667% C+
LA39 Bruiser
M
Kills:129
Deaths:114
KDR:1.132
Accuracy:41.945% F-
HSR:27.907% M
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
AF-57 Piston
C--
Kills:60
Deaths:34
KDR:1.765
Accuracy:28.955% D*
HSR:11.667% C--
Kills:2,021
Deaths (as Engineer):1,096
Deaths (to Engineers):2,920
KDR:1.84398
Kill Difference:925
Playtime:138.753 hours
Usage:12%
Score:2.575m
Score/min:309
Accuracy (listed only):28.930%
HSR (listed only):19.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,212
Deaths:571
KDR:2.123
Accuracy:28.329% B+
HSR:25.083% B**
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D*
HSR:29.680% B++
NS-7 PDW
A**
Kills:1,168
Deaths:624
KDR:1.872
Accuracy:28.255% B+
HSR:31.764% A**
MKV Suppressed
A**
Kills:1,167
Deaths:608
KDR:1.919
Accuracy:27.275% C*
HSR:34.019% A**
Blitz GD-10
A
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.991% C+
HSR:22.633% A
GR-22AE
C**
Kills:1,159
Deaths:556
KDR:2.085
Accuracy:25.367% D
HSR:27.006% C**
NC9 A-Tross
C**
Kills:332
Deaths:194
KDR:1.711
Accuracy:27.061% C**
HSR:24.096% C++
NC1 Gauss Rifle
A**
Kills:262
Deaths:139
KDR:1.885
Accuracy:26.251% B+
HSR:36.641% A**
GR-22
B*
Kills:225
Deaths:134
KDR:1.679
Accuracy:28.556% B*
HSR:21.778% B+
NS-11A
B**
Kills:174
Deaths:155
KDR:1.123
Accuracy:24.997% C++
HSR:28.736% B**
LA39 Bruiser
M
Kills:129
Deaths:114
KDR:1.132
Accuracy:41.945% F-
HSR:27.907% M
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
AF-57 Piston
C--
Kills:60
Deaths:34
KDR:1.765
Accuracy:28.955% D*
HSR:11.667% C--
Kills:8,301
Deaths (as Combat Medic):4,173
Deaths (to Combat Medics):2,558
KDR:1.98922
Kill Difference:4,128
Playtime:70.159 hours
Usage:6%
Score:1.366m
Score/min:325
Accuracy (listed only):27.938%
HSR (listed only):25.876%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C-
Kills:131
V. Kills:149 87%
Deaths:161
KDR:0.814
Accuracy:19.068% F-
KPH:6.800 D
VKPH:7.700 C-
Breaker Rocket Pods
C
Kills:112
V. Kills:27 400%
Deaths:22
KDR:5.091
Accuracy:54.416% B+
KPH:45.800 C-
VKPH:11 C
Hornet Missiles
C+
Kills:52
V. Kills:55 93%
Deaths:8
KDR:6.500
Accuracy:56.352% D
KPH:34.100 D
VKPH:36.100 C+
Kills:295 (131 + 0)
Deaths:191
KDR:1.545
VKDR:1.209
Vehicle Kills:231
Kill Difference:104
Playtime:23.303 hours
Usage:2%
Score:0.227m
Score/min:162
Piloting Accuracy:19.068%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:147
V. Kills:117 125%
Deaths:31
KDR:4.742
Accuracy:54.916% C+
KPH:23.500 C
VKPH:18.700 C+
L100 Python HESH
C
Kills:58
V. Kills:7 N/A
Deaths:7
KDR:8.286
Accuracy:46.429% C
KPH:48.100 C
VKPH:5.800 C
Kills:205 (205 + 0)
Deaths:38
KDR:5.395
VKDR:3.263
Vehicle Kills:124
Kill Difference:167
Playtime:7.471 hours
Usage:1%
Score:0.111m
Score/min:248
Driving Accuracy:46.429%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:375
V. Kills:278 134%
Deaths:66
KDR:5.682
Accuracy:51.426% B*
KPH:21.600 D
VKPH:16 C+
Titan-150 AP
B
Kills:347
V. Kills:283 122%
Deaths:66
KDR:5.258
Accuracy:51.658% B
KPH:20.800 C+
VKPH:17 B
Enforcer ML85
B+
Kills:57
V. Kills:67 84%
Deaths:14
KDR:4.071
Accuracy:49.526% B**
KPH:17.500 D
VKPH:20.600 B+
Kills:779 (347 + 432)
Deaths:146
KDR:5.336
VKDR:4.301
Vehicle Kills:628
Kill Difference:633
Playtime:37.244 hours
Usage:3%
Score:0.720m
Score/min:322
Driving Accuracy:51.658%
Gunner Accuracy:49.526%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:220
V. Kills:5 N/A
Deaths:26
KDR:8.462
Accuracy:35.622% D*
KPH:111.500 C+
VKPH:2.500 D*
E540 Halberd-H
C+
Kills:56
V. Kills:43 127%
Deaths:12
KDR:4.667
Accuracy:63.920% B**
KPH:25.900 D
VKPH:19.900 C+
Kills:276 (0 + 276)
Deaths:38
KDR:7.263
VKDR:1.263
Vehicle Kills:48
Kill Difference:238
Playtime:4.134 hours
Usage:0%
Score:0.080m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:63.920%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:96
V. Kills:26 356%
Deaths:21
KDR:4.571
Accuracy:37.144% C++
KPH:38.900 C-
VKPH:10.500 C*
M40 Fury
B+
Kills:89
V. Kills:20 424%
Deaths:13
KDR:6.846
Accuracy:37.203% C++
KPH:57.900 C+
VKPH:13 B+
Kills:185 (0 + 185)
Deaths:34
KDR:5.441
VKDR:1.353
Vehicle Kills:46
Kill Difference:151
Playtime:4.004 hours
Usage:0%
Score:0.092m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:37.203%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 5,3435,3142,1562.465C+0.5041.144%C++70.041%C**41.5C+N/A112127.9h2B+4.9B+
LA1 Anchor 4,0924,0631,8632.181C+0.2225.436%C+31.085%B++51C+N/A14079.7h8.7B+34.1B+
NC6 Gauss SAW 2,8332,8131,1242.503B*0.5424.287%B++28.688%B**51.9B*N/A16054.2h7.4B++30.4B++
NS-15MP 2,6162,6019972.609C++0.6425.345%C--28.874%C+52.1C--N/A14149.9h10.4C++41C+
NC6A GODSAW 2,5502,5291,0012.526C++0.5624.927%D27.916%C++49.7CN/A12750.9h7.5C**30.2C*
NS-15M2 1,8071,8027712.337B0.3722.667%C27.303%C**37.9CN/A13747.6h10.5B+46.4B
GD-22S 1,6241,6148002.018C*0.0523.454%C+30.483%B*45.2C++N/A12835.7h9.3B+39.6B+
NSX Naginata 1,3151,3036991.864C**0.1023.42%C++31.466%B+42.3C+N/A13630.8h10.3B+44B+
NS-44 Commissioner 1,3061,2971,0571.227C*0.7433.844%C17.656%D56.1B++N/A16723.1h3.1B++9.1B+
AF-4 Cyclone 1,2141,2125712.123B+0.1628.329%B+25.083%B**60.9B*N/A19519.9h8.6B++30.4B+
EM1 1,1991,1904632.57B**0.6022.172%C+26.05%B++46.7C*N/A15325.5h11.3B+51B+
NC05 Jackhammer 1,1941,1905182.297B+0.3345.303%C+14.79%C++57.2B+N/A16120.8h3.9B+8.7B+
AF-4AE Cyclone 1,1951,1864352.726B+0.7624.114%D*29.68%B++48.6CN/A12024.4h8.5B+35.4C+
NS-7 PDW 1,1791,1686241.872B**0.0928.255%B+31.764%A**47.9B**N/A13424.4h12.5B+44.1B+
MKV Suppressed 1,1781,1676081.919B*0.0527.275%C*34.019%A**49.2B+N/A12623.7h13.3C*48.8C*
Blitz GD-10 1,1751,1625462.128B**0.1623.991%C+22.633%A40.6B+N/A14128.6h12.6B+52.6B
GR-22AE 1,1691,1595562.085C**0.1225.367%D27.006%C**42.1CN/A11027.5h10.2B++40.4C*
EM6 1,1631,1594532.558B+0.5921.403%C21.312%C44.2C+N/A11426.2h9.6B+44.7C**
NS-11CP 1,1671,1585022.307B0.3424.852%D-20.639%C41.8C-N/A9127.7h11.1C**44.6C+
NS-44P Commissioner 1,1601,1538451.364C+0.6034.443%D16.566%D--55.7C+N/A12720.7h3.3C*9.5C+
NC6S Gauss SAW S 8848713872.251B+0.2925.78%C**31.343%B**51.2C+N/A13217h8.7B++33.8B+
NS Decimator 1,2468655861.476B+0.4961.008%C+4.74%A38.3B16.9C++26922.6h4.4B7.1B+
Shrike 7815393041.773A+0.1960.823%B+3.154%C+44.2A+19.8A30312.2h4.5B*7.3B*
GD-7F 4644592891.588C*0.3824.216%C+23.529%B++30C+N/A10315.3h11.6B+47.7C**
NS-357 Underboss 3913882871.352B0.6130.967%D22.165%B53.2B+N/A1517.3h3.4B*10.9B
E540 Halberd 653375665.682C+3.7251.426%B*2.933%D21.7D16.1C+25117.3h7.8D*15.1C
Titan-150 AP 630347665.258C+3.2951.658%B3.458%C+20.9C+17B40016.6h5.6C+10.8C++
NC9 A-Tross 3353321941.711C**0.2527.061%C**24.096%C++48.1B+N/A1206.9h7.6B**28.1B++
NSX Tomoe 2772771921.443C+0.5230.249%C+37.545%C+39.6C+N/A1457h13.6C++45.1C++
NC1 Gauss Rifle 2662621391.885B+0.0826.251%B+36.641%A**39.1B++N/A2136.7h9.8B*37.4B++
GR-22 2282251341.679C**0.2928.556%B*21.778%B+48.9B+N/A1784.6h11.7B+40.9B+
C85 Canister-H 225220268.462C6.5035.622%D*16.364%B**110C+2.5D*4132h3.5B**9.9B+
C-4 2621921361.412C+0.5526.541%BN/A87.3B31.8C++8872.2h1.6C+6.1C**
NS-11A 1771741551.123C+0.8424.997%C++28.736%B**31.6C+N/A1325.5h12.6C**50.3B
The Slasher 19016414,9770.011D-1.9516.714%D**3.659%D0.3CN/A1649.1h2.5C15.1D-
NS-61 Emissary 1601601061.509B*0.4626.863%C20%B+42.1B+N/A1613.8h12.1B45C**
Hawk GD-68 2671601321.212B**0.7563.033%C+3.75%B22.5B++15.1B*2507.1h6.8B+10.8B+
NS-11C 152150941.596B+0.3725.518%C**18.667%C+31.3C++N/A1514.8h12.3B+48.3B+
L100 Python AP 264147314.742C*2.7854.916%C+N/A23.3C18.6C+2486.3h6.4C*11.7C**
M20 Mustang 2801311610.814C1.1519.068%F-N/A6.8D7.7C-13419.3h99.9B+523.9C
LA39 Bruiser 1311291141.132C+0.8341.945%F-27.907%M39.1C+N/A1673.3h2.2B+5.3C--
AF-22 Crow 1731261300.969B+1.0063.323%D3.175%C**27.4B+10.2C+2104.6h4.8A7.6B**
Impetus 116115681.691C+0.2735.753%C++35.652%B*42.6C+N/A1292.7h4B+11.1B+
Breaker Rocket Pods 139112225.091C3.1354.416%B+N/A46.7C-11.3C2652.4h14C**25.8B+
AF-41 Hacksaw 112112323.5C*1.5333.911%C++12.5%D46.7B*N/A1762.4h7C+20.6C**
AF-41 Hacksaw 9999323.094C++1.1331.212%C+12.121%D41.3B+N/A1532.4h7.3C23.5C+
Mag-Cutter 102982,6510.037B+1.9324.835%C-14.286%A0.9C*N/A3110.4h2.7C++10.8C++
M40 Fury 12296214.571C2.6137.144%C++1.042%D38.4C-10.4C*2992.5h15C40.3C+
NSX Masamune 12996990.97C++1.0073.172%A++3.125%B++18.1D-6.2D2265.3h18.6D-25.4C-
NC4 Mag-Shot 9796601.6B**0.3730.081%B+29.167%A+36.9B+N/A1952.6h8.1C++26.9C++
EM4-AE Longshot 9191293.138C1.1741.899%C+76.923%C--28.4D-N/A653.2h2.5F5.9D
M40 Fury 10989136.846C+4.8837.203%C++3.371%A++59.3C++13.3B+5141.5h12.9C+34.6C++
NS-30 Vandal 8683651.277C0.6925.498%D*21.687%C--25.9DN/A823.2h5.6C+21.8C--
NS Baron G5 6565631.032C+0.9328.091%D**15.385%B9.8D*N/A376.6h3.6B*12.8C+
AF-18 Stalker 6463331.909B+0.0630.164%B+38.095%M70A+1.1M+3310.9h9.4B**31B++
AF-57 Piston 6060341.765B+0.2028.955%D*11.667%C--40C++N/A1721.5h3.2B**11.2C*
L100 Python HESH 655878.286C6.3246.429%C5.172%M+48.3C5.8C2471.2h2.9C*6.3C*
Enforcer ML85 12457144.071C+2.1149.526%B**N/A17.3D20.3B+3053.3h19.3D**38.9C-
E540 Halberd-H 9956124.667C+2.7063.92%B**N/A25.5D19.5C+2402.2h10.3D**16D
Tank Mine 8452212.476C+0.51136.19%SN/A30.6D**18.8D**4531.7h8.3T*6.1C**
Hornet Missiles 1075286.5B4.5356.352%DN/A34.7D36.7C+3551.5h15.3D-27.1D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter132,8791.4h
Nano-Armor Kit108217,70919.1h
Anti-Vehicle MANA Turret0700.1h
Spawn Beacon121,4521.1h
Nanite Revive Grenade02790.1h
Medical Kit1,48816,36429.5h
Deconstruction Tool01620.1h
S12 Renegade2600.1h
Ammunition Package84780.2h
Shield Recharging Field0860h
Medical Applicator10760,0094.4h
Recon Detection Device213,1834.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 3.61s on queries, 2.93s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.