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Champion CloakedEagle[KAIN] CloakedEagle
NC BR 85

KDR: 2.01

Score: 12.5m

Last Seen: Jan 19th, 2017 9:15 PM
- OFFLINE - 6.5 hour(s)

Rank 85 (107) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 108): 22%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-15M2 NC6A GODSAW NC6 Gauss SAW AF-4AE Cyclone GD-22S Blitz GD-10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,861,488 MLG Score: 1488
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.301%26.653%6212689318,0922.33536-0.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.439%0.567B+1.202B**0.29C*HEAD ++ (~15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.472B+9.40.335C**30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.108%1.02%211918982981450.32885967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.042F---0.63D-1.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
586.7-2.892T106.2-1.137D*480.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.595%0.651%13329173074172660.736211115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.888%1.153B**-1.464F-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.692B+6.20.503B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.804%6.536%23849156123753611.62766169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.918%0.662B+0.747B++-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.815B++8.20.754B++11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.978%71.26%23819183,549738174.80244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.802B++0.266C*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.464B+20.334C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
12.5m393%352 (21.1k)297 (17.8k)2.0070425,94912,9292.1937585 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919182120.909%29.535%61803:1612

14% Engineer60% Heavy Assault18% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2016 9:05 AMSep 3rd, 2016 7:57 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 19th, 2017 7:11 PM (15h) (PST)Jan 19th, 2017 5:15 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5612013600.6150.3060.1822.5800.0411488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,68012,05021,630371811155217,832

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
703.1h/29.3d 2,414 7,664 7,413 108.9k 830 2,907 1,745 23.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,066
Deaths:922
KDR:2.241
Accuracy:23.445% C+
HSR:30.107% B**
NS-15M2
B+
Kills:1,700
Deaths:727
KDR:2.338
Accuracy:22.518% C+
HSR:26.647% B+
NC6A GODSAW
B**
Kills:1,471
Deaths:590
KDR:2.493
Accuracy:23.480% C--
HSR:30.795% B**
NC6 Gauss SAW
B+
Kills:1,213
Deaths:445
KDR:2.726
Accuracy:21.169% B+
HSR:22.671% C*
GD-22S
A
Kills:1,178
Deaths:582
KDR:2.024
Accuracy:22.528% C++
HSR:30.051% A
NSX Naginata
B+
Kills:1,161
Deaths:637
KDR:1.823
Accuracy:23.037% C++
HSR:31.266% B+
EM1
B**
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:22.073% B
HSR:25.517% B**
NS-15MP
C*
Kills:1,160
Deaths:478
KDR:2.427
Accuracy:24.223% C--
HSR:29.052% C*
EM6
C++
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:21.403% C++
HSR:21.312% C+
NC05 Jackhammer
C++
Kills:867
Deaths:394
KDR:2.201
Accuracy:44.714% C++
HSR:13.726% C+
Kills:13,135
Deaths (as Heavy Assault):5,670
Deaths (to Heavy Assaults):4,103
KDR:2.31658
Kill Difference:7,465
Playtime:424.750 hours
Usage:60%
Score:7.656m
Score/min:300
Accuracy (listed only):24.859%
HSR (listed only):26.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:3,549
Deaths:1,525
KDR:2.327
Accuracy:40.978% B
HSR:71.260% B+
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A++
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A++
NS-44P Commissioner
D
Kills:536
Deaths:439
KDR:1.221
Accuracy:31.202% D
HSR:16.791% D
NS-44 Commissioner
C
Kills:396
Deaths:343
KDR:1.155
Accuracy:31.966% C
HSR:18.687% C
NS-7 PDW
A*
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A*
NSX Tomoe
C**
Kills:169
Deaths:120
KDR:1.408
Accuracy:29.124% C+
HSR:39.053% C**
AF-4 Cyclone
M++
Kills:163
Deaths:88
KDR:1.852
Accuracy:24.537% C+
HSR:33.742% M++
NS-357 Underboss
C
Kills:134
Deaths:76
KDR:1.763
Accuracy:30.303% C--
HSR:16.418% C
NS-61 Emissary
B++
Kills:134
Deaths:86
KDR:1.558
Accuracy:26.749% C
HSR:20.149% B++
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NS-30 Vandal
C+
Kills:74
Deaths:58
KDR:1.276
Accuracy:25.016% D*
HSR:24.324% C+
Kills:7,866
Deaths (as Infiltrator):3,918
Deaths (to Infiltrators):2,196
KDR:2.00766
Kill Difference:3,948
Playtime:125.004 hours
Usage:18%
Score:2.026m
Score/min:270
Accuracy (listed only):28.037%
HSR (listed only):29.211%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A++
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A++
NS-11CP
C+
Kills:749
Deaths:355
KDR:2.110
Accuracy:24.706% D
HSR:20.427% C+
NS-7 PDW
A*
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A*
GD-7F
A
Kills:258
Deaths:163
KDR:1.583
Accuracy:22.655% C+
HSR:24.806% A
AF-4 Cyclone
M++
Kills:163
Deaths:88
KDR:1.852
Accuracy:24.537% C+
HSR:33.742% M++
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NS-11C
C*
Kills:65
Deaths:47
KDR:1.383
Accuracy:23.603% C++
HSR:18.462% C*
NS Baron G5
N/A
Kills:50
Deaths:52
KDR:0.962
Accuracy:28.983% N/A
HSR:16% N/A
Kills:3,996
Deaths (as Light Assault):1,888
Deaths (to Light Assaults):2,184
KDR:2.11653
Kill Difference:2,108
Playtime:42.164 hours
Usage:6%
Score:0.666m
Score/min:263
Accuracy (listed only):24.561%
HSR (listed only):24.838%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:749
Deaths:355
KDR:2.110
Accuracy:24.706% D
HSR:20.427% C+
GD-7F
A
Kills:258
Deaths:163
KDR:1.583
Accuracy:22.655% C+
HSR:24.806% A
NS-11C
C*
Kills:65
Deaths:47
KDR:1.383
Accuracy:23.603% C++
HSR:18.462% C*
NS Baron G5
N/A
Kills:50
Deaths:52
KDR:0.962
Accuracy:28.983% N/A
HSR:16% N/A
Kills:1,122
Deaths (as Engineer):617
Deaths (to Engineers):1,731
KDR:1.81848
Kill Difference:505
Playtime:95.199 hours
Usage:14%
Score:1.806m
Score/min:316
Accuracy (listed only):24.987%
HSR (listed only):19.924%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A++
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A++
GR-22AE
B
Kills:293
Deaths:163
KDR:1.798
Accuracy:23.437% D-
HSR:26.280% B
NS-7 PDW
A*
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A*
AF-4 Cyclone
M++
Kills:163
Deaths:88
KDR:1.852
Accuracy:24.537% C+
HSR:33.742% M++
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NC1 Gauss Rifle
A**
Kills:88
Deaths:60
KDR:1.467
Accuracy:25.665% B*
HSR:32.955% A**
NS-11A
A*
Kills:54
Deaths:51
KDR:1.059
Accuracy:24.016% C*
HSR:33.333% A*
NS Baron G5
N/A
Kills:50
Deaths:52
KDR:0.962
Accuracy:28.983% N/A
HSR:16% N/A
Kills:3,359
Deaths (as Combat Medic):1,597
Deaths (to Combat Medics):1,432
KDR:2.10332
Kill Difference:1,762
Playtime:16.131 hours
Usage:2%
Score:0.351m
Score/min:363
Accuracy (listed only):24.800%
HSR (listed only):28.046%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C
Kills:98
V. Kills:117 83%
Deaths:124
KDR:0.790
Accuracy:18.108% F--
KPH:6.500 C--
VKPH:7.700 C
Breaker Rocket Pods
C
Kills:92
V. Kills:22 400%
Deaths:16
KDR:5.750
Accuracy:55.439% B*
KPH:49.100 C-
VKPH:11.700 C
Kills:190 (98 + 0)
Deaths:140
KDR:1.357
VKDR:0.993
Vehicle Kills:139
Kill Difference:50
Playtime:16.980 hours
Usage:2%
Score:0.160m
Score/min:157
Piloting Accuracy:18.108%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:122
V. Kills:96 126%
Deaths:28
KDR:4.357
Accuracy:54.826% C++
KPH:23.300 C+
VKPH:18.300 C+
Kills:122 (122 + 0)
Deaths:28
KDR:4.357
VKDR:3.429
Vehicle Kills:96
Kill Difference:94
Playtime:5.244 hours
Usage:1%
Score:0.075m
Score/min:238
Driving Accuracy:54.826%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:291
V. Kills:212 137%
Deaths:48
KDR:6.063
Accuracy:51.540% B**
KPH:20.900 C-
VKPH:15.200 C+
Titan-150 AP
C++
Kills:185
V. Kills:152 121%
Deaths:35
KDR:5.286
Accuracy:49.486% C++
KPH:18.700 C++
VKPH:15.300 C++
Kills:476 (185 + 291)
Deaths:83
KDR:5.735
VKDR:4.386
Vehicle Kills:364
Kill Difference:393
Playtime:23.831 hours
Usage:3%
Score:0.460m
Score/min:321
Driving Accuracy:49.486%
Gunner Accuracy:51.540%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:153
V. Kills:2 N/A
Deaths:18
KDR:8.500
Accuracy:36.135% D-
KPH:111.600 C++
VKPH:1.500 D**
Kills:153 (0 + 153)
Deaths:18
KDR:8.500
VKDR:0.111
Vehicle Kills:2
Kill Difference:135
Playtime:1.371 hours
Usage:0%
Score:0.036m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:36.135%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:86
V. Kills:19 430%
Deaths:10
KDR:8.600
Accuracy:34.667% C+
KPH:61.400 C*
VKPH:13.600 B+
M40 Fury
C**
Kills:82
V. Kills:22 357%
Deaths:17
KDR:4.824
Accuracy:37.225% C**
KPH:37.900 C-
VKPH:10.200 C**
Kills:168 (0 + 168)
Deaths:27
KDR:6.222
VKDR:1.519
Vehicle Kills:41
Kill Difference:141
Playtime:3.568 hours
Usage:1%
Score:0.083m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:37.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,5663,5491,5252.327C+0.3240.978%B71.26%B+39.4C*N/A11290h2B++4.9B+
LA1 Anchor 2,0802,0669222.241C++0.2323.445%C+30.107%B**46.7C++N/A13344.2h8.6B++36.6B+
NS-15M2 1,7051,7007272.338B+0.3322.518%C+26.647%B+37C+N/A13345.9h10.6B++47B+
NC6A GODSAW 1,4821,4715902.493C*0.4923.48%C--30.795%B**44.3C-N/A10733.2h7.3B++31.3C*
NC6 Gauss SAW 1,2151,2134452.726A+0.7221.169%B+22.671%C*43B*N/A13328.2h7.3B**34.6B++
AF-4AE Cyclone 1,1951,1864352.726B++0.7224.114%D--29.68%B++48.6C+N/A11824.4h8.5B+35.4C++
GD-22S 1,1881,1785822.024B+0.0222.528%C++30.051%A44.5B+N/A11426.5h9.4B++41.6B+
Blitz GD-10 1,1751,1625462.128B**0.1223.993%C++22.633%A++40.6B*N/A13628.6h12.6C*52.6B+
NSX Naginata 1,1701,1616371.823C*0.1823.037%C++31.266%B+40.9C+N/A12928.4h10.4B+45B+
EM1 1,1671,1604422.624A+0.6222.073%B25.517%B**47.2B++N/A15124.6h11.3B+51B+
NS-15MP 1,1661,1604782.427C++0.4224.223%C--29.052%C*53.7C+N/A17021.6h10.2B42.3C++
EM6 1,1631,1594532.558B*0.5521.403%C++21.312%C+44.6BN/A10826h9.6B++44.7B+
NC05 Jackhammer 8698673942.201B++0.1944.714%C++13.726%C+55.9B*N/A16215.5h3.8B*8.6B+
NS-11CP 7587493552.11B0.1024.706%D20.427%C+37.8CN/A8319.8h11.4C**46.3C+
NS Decimator 1,0487165121.398B++0.6160.275%C++4.749%B**36.5B++16.9B+26519.6h4.5B+7.5B+
NS-44P Commissioner 5385364391.221C++0.7931.202%D16.791%D61.6B+N/A1428.7h3B*9.6C**
NS-44 Commissioner 4013963431.155C**0.8531.966%C18.687%C52.1B**N/A1857.6h3B**9.2B+
GR-22AE 2942931631.798C++0.2123.437%D-26.28%B35.3CN/A1308.3h9.9B*42.3C*
E540 Halberd 503291486.063C++4.0651.54%B**2.406%D--20.9C-15.3C+23913.9h7.9D*15.3C+
NS-7 PDW 2632621331.97A0.0425.036%C*27.099%A*46.8AN/A2015.6h11.8B+47.1B+
GD-7F 2592581631.583B+0.4222.655%C+24.806%A24.3C+N/A8910.6h11.7B+51.9C**
Titan-150 AP 337185355.286C*3.2849.486%C++N/A18.7C++15.4C++4379.9h6C+12.1C+
NSX Tomoe 1691691201.408C+0.6029.124%C+39.053%C**34.5CN/A1394.9h13.7C++47.1C++
AF-4 Cyclone 163163881.852B+0.1624.537%C+33.742%M++50.9B**N/A3733.2h9.2B++37.4B+
Hawk GD-68 2661601311.221A+0.7962.907%C+3.75%C*22.9A15.1A+2457h6.8B++10.8B++
C85 Canister-H 155153188.5C+6.4936.135%D-18.954%A++109.3C+1.4D**4411.4h3.3A+9.1B++
NS-357 Underboss 134134761.763B**0.2430.303%C--16.418%C40.6BN/A1203.3h3.4B**11.3B+
NS-61 Emissary 134134861.558B**0.4526.749%C20.149%B++44.7B*N/A1723h11.6B+43.5B
AF-22 Crow 1731261300.969B*1.0463.445%D3.175%C**27.4B**10.2C+2104.6h4.8A7.6A
L100 Python AP 218122284.357B2.3554.826%C++N/A23.5C+18.5C++2385.2h6.6C**12B+
Shrike 178113691.638A++0.3759.494%B+2.655%C35.3A20.3A++4063.2h5B++8.4B*
MKV Suppressed 103101691.464B+0.5423.42%C30.693%A*36.1C**N/A1742.8h13.7C*58.6C++
M20 Mustang 215981240.79C1.2218.108%F--1.02%D--6.5C--7.7C14315.1h106.2B+586.7C
Breaker Rocket Pods 11492165.75C+3.7455.439%B*N/A48.4C--11.6C2711.9h13.8B+24.9B+
NC1 Gauss Rifle 9088601.467B+0.5425.665%B*32.955%A**30.3B++N/A2272.9h9.8B**38B*
M40 Fury 10586108.6C++6.5934.667%C+3.488%A+61.4C*13.6B+5391.4h11.1C**32B
M40 Fury 10482174.824C2.8237.225%C**1.22%D37.3C-10C*2902.2h15.7D42.1C+
C-4 11177581.328C++0.6829.268%B**N/A77B+34B11881h1.7C+5.9B+
NS-30 Vandal 7774581.276C+0.7325.016%D*24.324%C+25.5C--1A*762.9h5.4C**21.7C
The Slasher 87717,2870.01D-2.0023.55%D--1.408%D-0.2DN/A1331.5h2.8C--11.9D
NS-11C 6565471.383B+0.6223.603%C++18.462%C*36.1B++N/A2361.8h11.3B+47.9B+
NS-11A 5454511.059C+0.9524.016%C*33.333%A*38.6B+N/A2671.4h10.3B**42.8B*
NS Baron G5 5050520.962C+1.0528.983%D**16%B+8.5D*N/A315.9h3.8B++13.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter122,3611.1h
Nano-Armor Kit67140,31511.8h
Anti-Vehicle MANA Turret0550.1h
Spawn Beacon115910.5h
Medical Kit7149,1739.8h
Ammunition Package73800.2h
Shield Recharging Field0820h
Medical Applicator3824,0531.8h
Recon Detection Device23990.5h

Check the help document for the dictionary if you want to learn more about words used here.


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