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Dreadnaught CloakedEagle[KAIN] CloakedEagle
NC BR 100

KDR: 1.98

Score: 18.7m

Last Seen: Aug 20th, 2017 8:47 AM
- OFFLINE - 17.3 hour(s)

Rank 100 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-15MP NC6A GODSAW NC6 Gauss SAW NS-15M2 GD-22S NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,900,269 MLG Score: 1519
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.64%26.484%6533291629,3392.34393-0.368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.77%0.764B++1.057B**0.016C+HEAD ++ (~14.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.512B+9.10.36C**27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.895%0.885%1819471134251830.26588261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.977F--0.732D--2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.2-2.73F**109.6-1.129D*470.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.237%2.925%15239455476564180.833841131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.045%1.163B**-0.021C+-0.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.73B++5.50.565B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.363%6.389%19949447675715221.34091147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.751%0.646B+0.632B+-0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.831B++80.779B++10.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.325%70.113%19929465,1461164274.41717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.207%0.887B*0.202C++-1.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.481B+20.343C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.421%12.295%199294612298620.123607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.73%-0.558D-0.343C-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.369C**2.90.406B5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
18.7m383.7%348 (20.9k)292 (17.5k)1.9757241,00820,7562.13827100 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948290821.539%28.851%62103:0518

6% Combat Medic13% Engineer57% Heavy Assault18% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2016 9:05 AMJul 16th, 2017 8:36 PMAug 21st, 2017 7:13 AM (1d) (PST)Aug 20th, 2017 6:02 AM (2d) (PST)Aug 20th, 2017 4:47 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5722143580.6390.3240.1842.6060.0401519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,32512,84221,483381911156217,500

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1069h/44.5d 3,374 11,831 12,044 167.1k 1,204 4,628 2,545 36.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:3,518
Deaths:1,606
KDR:2.191
Accuracy:25.097% C++
HSR:30.074% B*
NS-15MP
C++
Kills:2,588
Deaths:993
KDR:2.606
Accuracy:25.366% C
HSR:28.864% C++
NC6A GODSAW
B
Kills:2,383
Deaths:937
KDR:2.543
Accuracy:24.715% C--
HSR:27.780% B
NC6 Gauss SAW
B++
Kills:1,986
Deaths:761
KDR:2.610
Accuracy:22.903% B++
HSR:25.227% B+
NS-15M2
B+
Kills:1,802
Deaths:771
KDR:2.337
Accuracy:22.667% C+
HSR:27.303% B+
GD-22S
B**
Kills:1,515
Deaths:750
KDR:2.020
Accuracy:23.189% C++
HSR:29.967% B**
NSX Naginata
B+
Kills:1,300
Deaths:698
KDR:1.862
Accuracy:23.446% C**
HSR:31.462% B+
NC05 Jackhammer
C*
Kills:1,187
Deaths:517
KDR:2.296
Accuracy:45.309% C*
HSR:14.659% C++
EM1
B*
Kills:1,183
Deaths:460
KDR:2.572
Accuracy:22.178% C*
HSR:25.866% B*
EM6
C+
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:21.403% C+
HSR:21.312% C
NC6S Gauss SAW S
A
Kills:686
Deaths:314
KDR:2.185
Accuracy:24.717% B
HSR:31.487% A
Kills:19,307
Deaths (as Heavy Assault):8,260
Deaths (to Heavy Assaults):6,545
KDR:2.33741
Kill Difference:11,047
Playtime:613.240 hours
Usage:57%
Score:11.019m
Score/min:299
Accuracy (listed only):25.544%
HSR (listed only):26.727%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.991% C++
HSR:22.633% A+
AF-4 Cyclone
A
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:28.355% B++
HSR:25% A
NS-11CP
C
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D
HSR:20.639% C
NS-7 PDW
A*
Kills:677
Deaths:366
KDR:1.850
Accuracy:27.734% B++
HSR:28.508% A*
MKV Suppressed
A+
Kills:314
Deaths:202
KDR:1.554
Accuracy:26.449% C*
HSR:27.389% A+
GD-7F
A
Kills:302
Deaths:215
KDR:1.405
Accuracy:23.734% C+
HSR:25.166% A
NS-11C
B+
Kills:150
Deaths:94
KDR:1.596
Accuracy:25.582% B+
HSR:18.667% C++
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
LA39 Bruiser
C+
Kills:62
Deaths:59
KDR:1.051
Accuracy:45.161% D*
HSR:12.903% C+
AF-57 Piston
C--
Kills:60
Deaths:34
KDR:1.765
Accuracy:28.955% D--
HSR:11.667% C--
Kills:6,296
Deaths (as Light Assault):3,069
Deaths (to Light Assaults):3,617
KDR:2.05148
Kill Difference:3,227
Playtime:59.442 hours
Usage:6%
Score:0.893m
Score/min:250
Accuracy (listed only):27.911%
HSR (listed only):21.603%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:5,055
Deaths:2,052
KDR:2.463
Accuracy:41.313% B
HSR:69.990% B
NS-44 Commissioner
C+
Kills:1,193
Deaths:979
KDR:1.219
Accuracy:33.585% C+
HSR:17.016% D
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.991% C++
HSR:22.633% A+
AF-4 Cyclone
A
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:28.355% B++
HSR:25% A
NS-44P Commissioner
C--
Kills:1,153
Deaths:845
KDR:1.365
Accuracy:34.443% C--
HSR:16.566% D-
NS-7 PDW
A*
Kills:677
Deaths:366
KDR:1.850
Accuracy:27.734% B++
HSR:28.508% A*
MKV Suppressed
A+
Kills:314
Deaths:202
KDR:1.554
Accuracy:26.449% C*
HSR:27.389% A+
NSX Tomoe
C*
Kills:277
Deaths:192
KDR:1.443
Accuracy:30.249% C*
HSR:37.545% C*
NS-357 Underboss
C
Kills:172
Deaths:140
KDR:1.229
Accuracy:30.941% C-
HSR:16.861% C
NS-61 Emissary
B++
Kills:138
Deaths:94
KDR:1.468
Accuracy:26.643% C
HSR:20.290% B++
Impetus
B**
Kills:100
Deaths:57
KDR:1.754
Accuracy:35.357% C*
HSR:36% B**
EM4-AE Longshot
C+
Kills:91
Deaths:29
KDR:3.138
Accuracy:41.899% C+
HSR:76.923% C
NS-30 Vandal
C-
Kills:83
Deaths:65
KDR:1.277
Accuracy:25.498% D*
HSR:21.687% C-
NC4 Mag-Shot
A++
Kills:79
Deaths:51
KDR:1.549
Accuracy:29.224% B
HSR:30.380% A++
AF-18 Stalker
M++
Kills:61
Deaths:31
KDR:1.968
Accuracy:30.778% B++
HSR:39.344% M++
Kills:12,901
Deaths (as Infiltrator):6,637
Deaths (to Infiltrators):3,543
KDR:1.9438
Kill Difference:6,264
Playtime:196.657 hours
Usage:18%
Score:3.091m
Score/min:262
Accuracy (listed only):30.661%
HSR (listed only):32.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D
HSR:20.639% C
GD-7F
A
Kills:302
Deaths:215
KDR:1.405
Accuracy:23.734% C+
HSR:25.166% A
NS-11C
B+
Kills:150
Deaths:94
KDR:1.596
Accuracy:25.582% B+
HSR:18.667% C++
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
LA39 Bruiser
C+
Kills:62
Deaths:59
KDR:1.051
Accuracy:45.161% D*
HSR:12.903% C+
AF-57 Piston
C--
Kills:60
Deaths:34
KDR:1.765
Accuracy:28.955% D--
HSR:11.667% C--
Kills:1,797
Deaths (as Engineer):967
Deaths (to Engineers):2,652
KDR:1.85832
Kill Difference:830
Playtime:136.206 hours
Usage:13%
Score:2.509m
Score/min:307
Accuracy (listed only):29.396%
HSR (listed only):17.404%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.991% C++
HSR:22.633% A+
AF-4 Cyclone
A
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:28.355% B++
HSR:25% A
GR-22AE
B+
Kills:1,159
Deaths:556
KDR:2.085
Accuracy:25.367% C--
HSR:27.006% B+
NS-7 PDW
A*
Kills:677
Deaths:366
KDR:1.850
Accuracy:27.734% B++
HSR:28.508% A*
MKV Suppressed
A+
Kills:314
Deaths:202
KDR:1.554
Accuracy:26.449% C*
HSR:27.389% A+
NC9 A-Tross
B+
Kills:310
Deaths:185
KDR:1.676
Accuracy:27.177% B+
HSR:23.871% C++
NS-11A
A
Kills:169
Deaths:152
KDR:1.112
Accuracy:25.118% B
HSR:27.811% A
GR-22
A
Kills:108
Deaths:61
KDR:1.770
Accuracy:27.680% B*
HSR:25.926% A
NC1 Gauss Rifle
A++
Kills:108
Deaths:75
KDR:1.440
Accuracy:25.710% B++
HSR:29.630% A++
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
LA39 Bruiser
C+
Kills:62
Deaths:59
KDR:1.051
Accuracy:45.161% D*
HSR:12.903% C+
AF-57 Piston
C--
Kills:60
Deaths:34
KDR:1.765
Accuracy:28.955% D--
HSR:11.667% C--
Kills:6,540
Deaths (as Combat Medic):3,287
Deaths (to Combat Medics):2,253
KDR:1.98966
Kill Difference:3,253
Playtime:59.179 hours
Usage:6%
Score:1.128m
Score/min:318
Accuracy (listed only):27.992%
HSR (listed only):23.647%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C-
Kills:113
V. Kills:137 82%
Deaths:159
KDR:0.711
Accuracy:18.895% F-
KPH:6.100 D
VKPH:7.400 C-
Breaker Rocket Pods
C-
Kills:111
V. Kills:27 396%
Deaths:22
KDR:5.045
Accuracy:54.568% B++
KPH:45.400 C--
VKPH:11 C-
Hornet Missiles
C+
Kills:52
V. Kills:55 93%
Deaths:8
KDR:6.500
Accuracy:56.352% C--
KPH:34.100 D
VKPH:36.100 C+
Kills:276 (113 + 0)
Deaths:189
KDR:1.460
VKDR:1.159
Vehicle Kills:219
Kill Difference:87
Playtime:22.551 hours
Usage:2%
Score:0.214m
Score/min:158
Piloting Accuracy:18.895%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:142
V. Kills:114 123%
Deaths:31
KDR:4.581
Accuracy:54.460% C+
KPH:22.900 C+
VKPH:18.400 C+
L100 Python HESH
C+
Kills:58
V. Kills:7 N/A
Deaths:7
KDR:8.286
Accuracy:46.429% C+
KPH:48.100 C+
VKPH:5.800 C
Kills:200 (200 + 0)
Deaths:38
KDR:5.263
VKDR:3.184
Vehicle Kills:121
Kill Difference:162
Playtime:7.395 hours
Usage:1%
Score:0.109m
Score/min:245
Driving Accuracy:46.429%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:367
V. Kills:273 134%
Deaths:65
KDR:5.646
Accuracy:51.564% B*
KPH:21.700 C-
VKPH:16.200 C+
Titan-150 AP
B+
Kills:347
V. Kills:283 122%
Deaths:65
KDR:5.338
Accuracy:51.792% B
KPH:21 C**
VKPH:17.100 B+
Enforcer ML85
B+
Kills:53
V. Kills:65 80%
Deaths:14
KDR:3.786
Accuracy:49.106% B**
KPH:16.700 D
VKPH:20.500 B+
Kills:767 (347 + 420)
Deaths:144
KDR:5.326
VKDR:4.313
Vehicle Kills:621
Kill Difference:623
Playtime:36.603 hours
Usage:3%
Score:0.700m
Score/min:319
Driving Accuracy:51.792%
Gunner Accuracy:49.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:218
V. Kills:5 N/A
Deaths:26
KDR:8.385
Accuracy:35.671% D--
KPH:111.100 C+
VKPH:2.500 D*
E540 Halberd-H
C+
Kills:55
V. Kills:42 128%
Deaths:12
KDR:4.583
Accuracy:63.973% B**
KPH:25.500 C--
VKPH:19.500 C+
Kills:273 (0 + 273)
Deaths:38
KDR:7.184
VKDR:1.237
Vehicle Kills:47
Kill Difference:235
Playtime:4.117 hours
Usage:0%
Score:0.078m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:63.973%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:93
V. Kills:24 372%
Deaths:20
KDR:4.650
Accuracy:36.992% C*
KPH:38.500 C
VKPH:9.900 C++
M40 Fury
B+
Kills:89
V. Kills:20 424%
Deaths:13
KDR:6.846
Accuracy:37.203% C*
KPH:58.100 C++
VKPH:13.100 B+
Kills:182 (0 + 182)
Deaths:33
KDR:5.515
VKDR:1.333
Vehicle Kills:44
Kill Difference:149
Playtime:3.946 hours
Usage:0%
Score:0.090m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:37.203%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 5,0825,0552,0522.463C+0.4941.313%B69.99%B41.2C*N/A110122.8h2B+4.9B+
LA1 Anchor 3,5433,5181,6062.191C++0.2225.097%C++30.074%B*49.5C*N/A13371.1h8.7B++34.5B+
NS-15MP 2,6032,5889932.606C*0.6325.366%C28.864%C++52.1CN/A14149.7h10.4C*41C++
NC6A GODSAW 2,4042,3839372.543C**0.5724.715%C--27.78%B49.1CN/A12648.5h7.5B+30.3B
NC6 Gauss SAW 1,9971,9867612.61A0.6322.903%B++25.227%B+47B**N/A14442.3h7.2B**31.6B++
NS-15M2 1,8071,8027712.337B+0.3622.667%C+27.303%B+37.9C+N/A13647.6h10.5B++46.4B+
GD-22S 1,5251,5157502.02B0.0423.189%C++29.967%B**44.2B+N/A12434.3h9.2B*39.9B+
NSX Naginata 1,3121,3006981.862B0.1123.446%C**31.462%B+42.3C++N/A13430.7h10.3B+44B+
NS-44 Commissioner 1,2021,1939791.219B0.7633.585%C+17.016%D54.2B*N/A16122h3.1B*9.2B+
NC05 Jackhammer 1,1911,1875172.296B*0.3245.309%C*14.659%C++57.1B*N/A16020.8h3.9B*8.7B+
AF-4AE Cyclone 1,1951,1864352.726B++0.7524.114%D--29.68%B++48.6C+N/A12024.4h8.5B+35.4C++
EM1 1,1921,1834602.572A+0.6022.178%C*25.866%B*46.6B+N/A15225.4h11.3B++51B+
Blitz GD-10 1,1751,1625462.128B**0.1523.991%C++22.633%A+40.6B++N/A13928.6h12.6B++52.6B+
AF-4 Cyclone 1,1621,1605532.098B++0.1228.355%B++25%A60.4AN/A19019.2h8.6B*30.3B++
EM6 1,1631,1594532.558B*0.5821.403%C+21.312%C44.6C**N/A11326h9.6B++44.7B+
GR-22AE 1,1691,1595562.085B+0.1125.367%C--27.006%B+42.1C+N/A11027.5h10.2B*40.4B
NS-11CP 1,1671,1585022.307B+0.3324.852%D20.639%C41.8CN/A9127.7h11.1B44.6C++
NS-44P Commissioner 1,1601,1538451.364C*0.6134.443%C--16.566%D-55.7C++N/A12720.7h3.3B9.5C*
NS Decimator 1,2468655861.476B*0.5061.018%C++4.74%B**38.3B++16.9C**26722.6h4.4B+7.1B++
NC6S Gauss SAW S 6956863142.185B++0.2124.717%B31.487%A47C*N/A12314.6h8.7B*35.2B+
NS-7 PDW 6786773661.85B**0.1327.734%B++28.508%A*46.1B**N/A14614.7h12.1B++43.5B++
Shrike 6414412751.604A+0.3762.213%B+3.855%B42.4A+19.2A30810.4h4.6B*7.3B**
E540 Halberd 640367655.646C+3.6751.564%B*2.725%D21.7C-16.2C+25316.9h7.7D--15C+
Titan-150 AP 630347655.338C*3.3651.792%B3.458%C21C**17.2B+39216.5h5.5C+10.7C**
MKV Suppressed 3173142021.554B+0.4226.449%C*27.389%A+38.3BN/A1218.2h13.3C**50.4C**
NC9 A-Tross 3133101851.676B+0.3027.177%B+23.871%C++47B++N/A1156.6h7.7B**28.2B*
GD-7F 3043022151.405B+0.5723.734%C+25.166%A23.8C+N/A9312.7h12B+50.5B
NSX Tomoe 2772771921.443C+0.5330.249%C*37.545%C*39.6C+N/A1447h13.6C*45.1C**
C85 Canister-H 223218268.385C6.4135.671%D--16.055%B*109C+2.5D*4092h3.5A9.9B+
C-4 2421751201.458C++0.5226.335%B+N/A83.3B+31.9C++8832.1h1.7C++6.3B+
NS-357 Underboss 1721721401.229B0.7530.941%C-16.861%C40C*N/A1214.3h3.8B+12.2C*
NS-11A 1721691521.112C+0.8625.118%B27.811%A31.3C++N/A1305.4h12.7B+50.4B+
Hawk GD-68 2671601321.212A0.7663.033%C+3.75%C**22.5B++15.1B**2507.1h6.8B++10.8B++
NS-11C 152150941.596B++0.3825.582%B+18.667%C++32.6B+N/A1534.6h12.3B+48.1B+
The Slasher 17514914,0920.011D-1.9616.76%D**3.356%D0.2DN/A1616.1h2.6C15.7D-
L100 Python AP 256142314.581B+2.6154.46%C+N/A22.9C+18.4C+2466.2h6.5B11.9B+
NS-61 Emissary 138138941.468B**0.5126.643%C20.29%B++44.5B**N/A1773.1h11.9B+44.8C++
AF-22 Crow 1731261300.969B**1.0163.323%D3.175%C**27.4B+10.2C+2104.6h4.8A7.6A
M20 Mustang 2501131590.711C1.2618.895%F-N/A6.1D7.4C-12918.6h109.6B+580.2C
Breaker Rocket Pods 138111225.045C3.0754.568%B++N/A46.3C--11.3C2562.4h14B+25.7B+
GR-22 108108611.77B+0.2127.68%B*25.926%A43.2B*N/A1742.5h9.9A35.6B**
NC1 Gauss Rifle 110108751.44B+0.5425.71%B++29.63%A++29.2B+N/A2513.7h10.4B*40.4B*
Impetus 101100571.754C+0.2235.357%C*36%B**45.5BN/A1392.2h4B++11.2B+
AF-41 Hacksaw 9898263.769B+1.7934.983%C**13.265%C61.3A**N/A2121.6h6.2B+17.7B++
NSX Masamune 12996990.97C++1.0173.172%A++3.125%B+18.5D6.3D2275.2h18.6D25.4C
M40 Fury 11793204.65C2.6736.992%C*1.075%D38.8C10C++2912.4h15.1C40.8C+
EM4-AE Longshot 9191293.138C1.1641.899%C+76.923%C28.4D-N/A653.2h2.5D**5.9D
M40 Fury 10989136.846C+4.8737.203%C*3.371%A+59.3C++13.3B+5151.5h12.8C+34.5C*
AF-41 Hacksaw 8484263.231C**1.2632.721%C*13.095%C+52.5A++N/A1941.6h6.8C+20.7C**
NS-30 Vandal 8683651.277C0.7025.498%D*21.687%C-25.9C--N/A813.2h5.6C++21.8C
NC4 Mag-Shot 8079511.549A0.4329.224%B30.38%A++34.3B+N/A1972.3h8.6C+29.4C++
NS Baron G5 6565631.032C+0.9428.091%D**15.385%B9.8D*N/A356.6h3.6B*12.8C+
LA39 Bruiser 6462591.051C+0.9245.161%D*12.903%C+38.8C++1.3A**1341.6h2.5C++5.5C
AF-18 Stalker 6261311.968B++0.0130.778%B++39.344%M++76.3A*1.3M**3450.8h9.3A30.1B*
AF-57 Piston 6060341.765B++0.2128.955%D--11.667%C--40B+N/A1571.5h3.2B**11.2C**
L100 Python HESH 655878.286C+6.3146.429%C+5.172%A**48.3C+5.8C2391.2h2.9B+6.3B
E540 Halberd-H 9755124.583C+2.6163.973%B**N/A25D19.1C+2332.2h10.4D*16.2D
Enforcer ML85 11853143.786C+1.8149.106%B**N/A16.6D20.3B+2923.2h20.2D**41.2C-
Hornet Missiles 1075286.5B+4.5256.352%C--N/A34.7D36.7C+3551.5h15.3D27.1D
Tank Mine 8251212.429C++0.45133.762%SN/A30D**18.2D**4541.7h8.2T*6.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter132,8051.4h
Nano-Armor Kit103212,57218.8h
Anti-Vehicle MANA Turret0700.1h
Spawn Beacon111,1450.9h
Medical Kit1,22014,32820h
Nanite Revive Grenade02570.1h
Deconstruction Tool01620.1h
S12 Renegade2600.1h
Ammunition Package84720.2h
Shield Recharging Field0860h
Medical Applicator10156,6434.2h
Recon Detection Device162,0892.8h

Check the help document for the dictionary if you want to learn more about words used here.


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