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CloakedEagle[D0G0] CloakedEagle
NC BR 101

KDR: 1.97

Score: 19.4m

Last Seen: Oct 18th, 2017 11:49 PM
- OFFLINE - 35 hour(s)

Rank 101 (120) of the New Conglomerate, Leader of Doge Theory[D0G0] Doge Theory
NC outfit on Cobalt

Members: 2
, on Cobalt
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-15MP NC6A GODSAW NC6 Gauss SAW NS-15M2 GD-22S NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,909,026 MLG Score: 1526
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.739%26.606%6583292030,2862.33742-0.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.774%0.772B++1.057B**0.007C+HEAD ++ (~14.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.514B+90.362C**27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.09%0.787%2019511274331930.29262765%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.957F--0.811D--2.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
532.2-2.43F*101.6-0.976D--430.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.148%2.925%14839495476734180.811573131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.038%1.145B**0.006C+-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.726B++5.50.559B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.409%6.443%19849487765825301.33333146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.719%0.633B+0.654B+-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.831B++80.78B++10.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.297%70.046%19829505,2081200274.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.218%0.893B*0.197C++-1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.483B+20.344C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.499%22.528%1982950182101520.17931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.802%-0.469D1.784A++-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.461B+2.50.477B+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Doge Theory[D0G0] Doge Theory
NC outfit on Cobalt

Members: 2
19.4m382.1%352 (21.1k)294 (17.6k)1.9680742,21921,4522.12838101 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952299521.642%28.876%62503:0418

6% Combat Medic13% Engineer57% Heavy Assault18% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2016 9:05 AMOct 6th, 2017 8:51 PMOct 19th, 2017 4:35 PM (13h) (PST)Oct 18th, 2017 7:50 PM (1d) (PST)Oct 18th, 2017 7:49 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5722173550.6420.3260.1852.6030.0391526

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,29213,00121,291392011156217,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1096.3h/45.7d 3,439 12,191 12,399 171.2k 1,223 4,767 2,585 37.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:3,784
Deaths:1,745
KDR:2.168
Accuracy:25.330% C*
HSR:30.312% B*
NS-15MP
C+
Kills:2,588
Deaths:993
KDR:2.606
Accuracy:25.366% C
HSR:28.864% C+
NC6A GODSAW
B
Kills:2,526
Deaths:997
KDR:2.534
Accuracy:24.934% C-
HSR:27.910% B
NC6 Gauss SAW
B++
Kills:2,223
Deaths:880
KDR:2.526
Accuracy:23.301% B++
HSR:26.226% B++
NS-15M2
B+
Kills:1,802
Deaths:771
KDR:2.337
Accuracy:22.667% C+
HSR:27.303% B+
GD-22S
B**
Kills:1,526
Deaths:754
KDR:2.024
Accuracy:23.225% C++
HSR:30.144% B**
NSX Naginata
B+
Kills:1,303
Deaths:699
KDR:1.864
Accuracy:23.420% C**
HSR:31.466% B+
NC05 Jackhammer
C*
Kills:1,187
Deaths:517
KDR:2.296
Accuracy:45.309% C*
HSR:14.659% C++
EM1
B*
Kills:1,183
Deaths:460
KDR:2.572
Accuracy:22.178% C*
HSR:25.866% B*
EM6
C+
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:21.403% C+
HSR:21.312% C
NC6S Gauss SAW S
A
Kills:689
Deaths:316
KDR:2.180
Accuracy:24.722% C**
HSR:31.350% A
Kills:19,970
Deaths (as Heavy Assault):8,585
Deaths (to Heavy Assaults):6,789
KDR:2.32615
Kill Difference:11,385
Playtime:627.959 hours
Usage:57%
Score:11.391m
Score/min:302
Accuracy (listed only):25.623%
HSR (listed only):26.856%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D*
HSR:29.680% B*
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.991% C++
HSR:22.633% A+
AF-4 Cyclone
A
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:28.355% B+
HSR:25% A
NS-11CP
C
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D
HSR:20.639% C
NS-7 PDW
A*
Kills:685
Deaths:375
KDR:1.827
Accuracy:27.698% B++
HSR:28.467% A*
MKV Suppressed
A+
Kills:367
Deaths:230
KDR:1.596
Accuracy:27.017% C**
HSR:27.248% A+
GD-7F
B**
Kills:309
Deaths:216
KDR:1.431
Accuracy:23.780% C+
HSR:24.596% B**
NS-11C
B+
Kills:150
Deaths:94
KDR:1.596
Accuracy:25.543% B+
HSR:18.667% C++
LA39 Bruiser
M++
Kills:122
Deaths:104
KDR:1.173
Accuracy:42.536% D**
HSR:27.869% M++
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
AF-57 Piston
C--
Kills:60
Deaths:34
KDR:1.765
Accuracy:28.955% D--
HSR:11.667% C--
Kills:6,424
Deaths (as Light Assault):3,152
Deaths (to Light Assaults):3,739
KDR:2.03807
Kill Difference:3,272
Playtime:60.754 hours
Usage:6%
Score:0.922m
Score/min:253
Accuracy (listed only):27.721%
HSR (listed only):22.895%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:5,117
Deaths:2,084
KDR:2.455
Accuracy:41.284% B
HSR:69.924% B
NS-44 Commissioner
C+
Kills:1,212
Deaths:998
KDR:1.214
Accuracy:33.628% C+
HSR:17.079% D
AF-4AE Cyclone
B*
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D*
HSR:29.680% B*
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.991% C++
HSR:22.633% A+
AF-4 Cyclone
A
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:28.355% B+
HSR:25% A
NS-44P Commissioner
C--
Kills:1,153
Deaths:845
KDR:1.365
Accuracy:34.443% C--
HSR:16.566% D-
NS-7 PDW
A*
Kills:685
Deaths:375
KDR:1.827
Accuracy:27.698% B++
HSR:28.467% A*
MKV Suppressed
A+
Kills:367
Deaths:230
KDR:1.596
Accuracy:27.017% C**
HSR:27.248% A+
NSX Tomoe
C*
Kills:277
Deaths:192
KDR:1.443
Accuracy:30.249% C*
HSR:37.545% C*
NS-357 Underboss
C
Kills:222
Deaths:182
KDR:1.220
Accuracy:30.950% C--
HSR:17.117% C
NS-61 Emissary
B++
Kills:160
Deaths:106
KDR:1.509
Accuracy:26.863% C+
HSR:20% B++
Impetus
B**
Kills:109
Deaths:64
KDR:1.703
Accuracy:35.328% C*
HSR:35.780% B**
NC4 Mag-Shot
A+
Kills:96
Deaths:60
KDR:1.600
Accuracy:30.081% B+
HSR:29.167% A+
EM4-AE Longshot
C+
Kills:91
Deaths:29
KDR:3.138
Accuracy:41.899% C+
HSR:76.923% C
NS-30 Vandal
C-
Kills:83
Deaths:65
KDR:1.277
Accuracy:25.498% D*
HSR:21.687% C-
AF-18 Stalker
M++
Kills:61
Deaths:31
KDR:1.968
Accuracy:30.778% B++
HSR:39.344% M++
Kills:13,141
Deaths (as Infiltrator):6,795
Deaths (to Infiltrators):3,648
KDR:1.93392
Kill Difference:6,346
Playtime:200.304 hours
Usage:18%
Score:3.151m
Score/min:262
Accuracy (listed only):30.761%
HSR (listed only):32.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D
HSR:20.639% C
GD-7F
B**
Kills:309
Deaths:216
KDR:1.431
Accuracy:23.780% C+
HSR:24.596% B**
NS-11C
B+
Kills:150
Deaths:94
KDR:1.596
Accuracy:25.543% B+
HSR:18.667% C++
LA39 Bruiser
M++
Kills:122
Deaths:104
KDR:1.173
Accuracy:42.536% D**
HSR:27.869% M++
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
AF-57 Piston
C--
Kills:60
Deaths:34
KDR:1.765
Accuracy:28.955% D--
HSR:11.667% C--
Kills:1,864
Deaths (as Engineer):1,013
Deaths (to Engineers):2,728
KDR:1.84008
Kill Difference:851
Playtime:138.246 hours
Usage:13%
Score:2.565m
Score/min:309
Accuracy (listed only):28.960%
HSR (listed only):19.804%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D*
HSR:29.680% B*
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.991% C++
HSR:22.633% A+
AF-4 Cyclone
A
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:28.355% B+
HSR:25% A
GR-22AE
B+
Kills:1,159
Deaths:556
KDR:2.085
Accuracy:25.367% C--
HSR:27.006% B+
NS-7 PDW
A*
Kills:685
Deaths:375
KDR:1.827
Accuracy:27.698% B++
HSR:28.467% A*
MKV Suppressed
A+
Kills:367
Deaths:230
KDR:1.596
Accuracy:27.017% C**
HSR:27.248% A+
NC9 A-Tross
B+
Kills:332
Deaths:194
KDR:1.711
Accuracy:27.061% B+
HSR:24.096% C*
NS-11A
A
Kills:169
Deaths:152
KDR:1.112
Accuracy:25.118% B
HSR:27.811% A
GR-22
B**
Kills:157
Deaths:95
KDR:1.653
Accuracy:28.160% B**
HSR:23.567% B**
NC1 Gauss Rifle
A*
Kills:136
Deaths:91
KDR:1.495
Accuracy:26.169% B*
HSR:32.353% A*
LA39 Bruiser
M++
Kills:122
Deaths:104
KDR:1.173
Accuracy:42.536% D**
HSR:27.869% M++
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
AF-57 Piston
C--
Kills:60
Deaths:34
KDR:1.765
Accuracy:28.955% D--
HSR:11.667% C--
Kills:6,760
Deaths (as Combat Medic):3,428
Deaths (to Combat Medics):2,339
KDR:1.972
Kill Difference:3,332
Playtime:63.918 hours
Usage:6%
Score:1.262m
Score/min:329
Accuracy (listed only):27.895%
HSR (listed only):24.829%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C
Kills:127
V. Kills:146 86%
Deaths:160
KDR:0.794
Accuracy:19.090% F-
KPH:6.600 C--
VKPH:7.600 C
Breaker Rocket Pods
C-
Kills:112
V. Kills:27 400%
Deaths:22
KDR:5.091
Accuracy:54.416% B++
KPH:45.800 C--
VKPH:11 C-
Hornet Missiles
C+
Kills:52
V. Kills:55 93%
Deaths:8
KDR:6.500
Accuracy:56.352% C--
KPH:34.100 D
VKPH:36.100 C+
Kills:291 (127 + 0)
Deaths:190
KDR:1.532
VKDR:1.200
Vehicle Kills:228
Kill Difference:101
Playtime:23.118 hours
Usage:2%
Score:0.225m
Score/min:162
Piloting Accuracy:19.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:142
V. Kills:114 123%
Deaths:31
KDR:4.581
Accuracy:54.460% C+
KPH:22.800 C
VKPH:18.300 C+
L100 Python HESH
C+
Kills:58
V. Kills:7 N/A
Deaths:7
KDR:8.286
Accuracy:46.429% C+
KPH:48.100 C+
VKPH:5.800 C
Kills:200 (200 + 0)
Deaths:38
KDR:5.263
VKDR:3.184
Vehicle Kills:121
Kill Difference:162
Playtime:7.426 hours
Usage:1%
Score:0.109m
Score/min:245
Driving Accuracy:46.429%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:375
V. Kills:278 134%
Deaths:66
KDR:5.682
Accuracy:51.426% B*
KPH:21.600 D
VKPH:16 C+
Titan-150 AP
B+
Kills:347
V. Kills:283 122%
Deaths:66
KDR:5.258
Accuracy:51.658% B
KPH:20.800 C++
VKPH:17 B+
Enforcer ML85
B+
Kills:57
V. Kills:67 84%
Deaths:14
KDR:4.071
Accuracy:49.526% B**
KPH:17.500 D
VKPH:20.600 B+
Kills:779 (347 + 432)
Deaths:146
KDR:5.336
VKDR:4.301
Vehicle Kills:628
Kill Difference:633
Playtime:37.244 hours
Usage:3%
Score:0.720m
Score/min:322
Driving Accuracy:51.658%
Gunner Accuracy:49.526%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:218
V. Kills:5 N/A
Deaths:26
KDR:8.385
Accuracy:35.671% D--
KPH:111.100 C+
VKPH:2.500 D*
E540 Halberd-H
C+
Kills:55
V. Kills:42 128%
Deaths:12
KDR:4.583
Accuracy:63.973% B**
KPH:25.500 D
VKPH:19.500 C+
Kills:273 (0 + 273)
Deaths:38
KDR:7.184
VKDR:1.237
Vehicle Kills:47
Kill Difference:235
Playtime:4.117 hours
Usage:0%
Score:0.079m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:63.973%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:94
V. Kills:24 376%
Deaths:20
KDR:4.700
Accuracy:36.954% C*
KPH:38.900 C
VKPH:9.900 C*
M40 Fury
B+
Kills:89
V. Kills:20 424%
Deaths:13
KDR:6.846
Accuracy:37.203% C*
KPH:58 C++
VKPH:13 B+
Kills:183 (0 + 183)
Deaths:33
KDR:5.545
VKDR:1.333
Vehicle Kills:44
Kill Difference:150
Playtime:3.951 hours
Usage:0%
Score:0.090m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:37.203%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 5,1445,1172,0842.455C+0.4941.284%B69.924%B41.2C*N/A111124.3h2B+4.9B+
LA1 Anchor 3,8113,7841,7452.168C+0.2025.33%C*30.312%B*50.3C*N/A13875.3h8.7B++34.2B+
NS-15MP 2,6032,5889932.606C*0.6425.366%C28.864%C+52.1CN/A14149.7h10.4C*41C++
NC6A GODSAW 2,5472,5269972.534C*0.5724.934%C-27.91%B49.6CN/A12750.9h7.5C*30.2B
NC6 Gauss SAW 2,2352,2238802.526B**0.5623.301%B++26.226%B++48.6B**N/A15545.7h7.3B**31.2B++
NS-15M2 1,8071,8027712.337B+0.3722.667%C+27.303%B+37.9C+N/A13747.6h10.5B++46.4B+
GD-22S 1,5361,5267542.024B0.0623.225%C++30.144%B**44.4B+N/A12634.4h9.2B*39.8B+
NSX Naginata 1,3151,3036991.864B+0.1023.42%C**31.466%B+42.3C++N/A13530.8h10.3B+44B+
NS-44 Commissioner 1,2211,2129981.214C**0.7533.628%C+17.079%D54.3B*N/A16222.3h3.1B*9.2B+
NC05 Jackhammer 1,1911,1875172.296B*0.3345.309%C*14.659%C++57.1B++N/A16020.8h3.9B*8.7B+
AF-4AE Cyclone 1,1951,1864352.726B**0.7624.114%D*29.68%B*48.6C+N/A12024.4h8.5B+35.4C+
EM1 1,1921,1834602.572A+0.6022.178%C*25.866%B*46.6B+N/A15225.4h11.3B++51B+
Blitz GD-10 1,1751,1625462.128B**0.1623.991%C++22.633%A+40.6B++N/A14028.6h12.6B++52.6B+
AF-4 Cyclone 1,1621,1605532.098B++0.1328.355%B+25%A60.4AN/A19119.2h8.6B*30.3B++
GR-22AE 1,1691,1595562.085B0.1225.367%C--27.006%B+42.1C+N/A11027.5h10.2B*40.4B
EM6 1,1631,1594532.558B*0.5921.403%C+21.312%C44.4C**N/A11326.1h9.6B++44.7B+
NS-11CP 1,1671,1585022.307B+0.3424.852%D20.639%C41.8CN/A9127.7h11.1B44.6C+
NS-44P Commissioner 1,1601,1538451.364C++0.6034.443%C--16.566%D-55.7C++N/A12720.7h3.3B9.5C++
NS Decimator 1,2468655861.476B++0.4961.018%C++4.74%A38.3B+16.9C**26822.6h4.4B+7.1B+
NC6S Gauss SAW S 6986893162.18B++0.2124.722%C**31.35%A47.2C*N/A12314.6h8.7B*35.2B+
NS-7 PDW 6866853751.827B**0.1427.698%B++28.467%A*46B**N/A14814.9h12.1B++43.6B+
Shrike 7014872871.697A++0.2761.627%B+3.491%C*43.5A++19.1A30311.2h4.4B**7.2B**
E540 Halberd 653375665.682C+3.7151.426%B*2.933%C--21.7C--16.1C+25117.3h7.8D*15.1C+
MKV Suppressed 3713672301.596B+0.3727.017%C**27.248%A+38.6BN/A1269.5h13.6C*50.2C**
Titan-150 AP 630347665.258C++3.2951.658%B3.458%C+20.9C++17B+39916.6h5.6C+10.8C++
NC9 A-Tross 3353321941.711B+0.2627.061%B+24.096%C*48.1B++N/A1186.9h7.6A28.1B*
GD-7F 3113092161.431C**0.5423.78%C+24.596%B**24.1C+N/A9612.8h11.9B+50.1B
NSX Tomoe 2772771921.443C+0.5330.249%C*37.545%C*39.6C+N/A1447h13.6C*45.1C**
NS-357 Underboss 2222221821.22B0.7530.95%C--17.117%C41.1C*N/A1285.4h3.7B++11.9C*
C85 Canister-H 223218268.385C6.4235.671%D--16.055%B*109C+2.5D*4122h3.5A9.9B+
C-4 2451771231.439C++0.5326.141%B+N/A84.3B+32.4C++8862.1h1.6C++6.3B
NS-11A 1721691521.112C+0.8625.118%B27.811%A31.3C++N/A1325.4h12.7B+50.4B+
Hawk GD-68 2671601321.212B**0.7663.033%C+3.75%B22.5B++15.1B*2507.1h6.8B+10.8B+
NS-61 Emissary 1601601061.509B**0.4626.863%C+20%B++42.1B*N/A1593.8h12.1B45C++
GR-22 158157951.653C**0.3228.16%B**23.567%B**47.6B**N/A2033.3h10.8B**38.2B*
The Slasher 17915314,1740.011D-1.9616.894%D**3.268%D0.2DN/A1619.9h2.6C15.4D-
NS-11C 152150941.596B++0.3725.543%B+18.667%C++31.9B+N/A1494.7h12.3B+48.2B+
L100 Python AP 256142314.581B2.6154.46%C+N/A22.9C+18.4C+2456.2h6.5C*11.9B
NC1 Gauss Rifle 138136911.495B+0.4726.169%B*32.353%A*30.9B+N/A2474.4h10.5B*40B*
M20 Mustang 2731271600.794C1.1719.09%F-N/A6.6C--7.6C13419.1h101.6B+532.2C+
AF-22 Crow 1731261300.969B*1.0063.323%D3.175%B27.4B+10.2C+2104.6h4.8A7.6B**
LA39 Bruiser 1241221041.173C+0.8042.536%D**27.869%M++40.7C++N/A1723h2.2B+5.1C
Breaker Rocket Pods 139112225.091C3.1254.416%B++N/A46.7C--11.3C2632.4h14B+25.8B+
AF-41 Hacksaw 112112323.5B+1.5333.911%C++12.5%D46.7AN/A1762.4h7C++20.6B+
Impetus 110109641.703C+0.2735.328%C*35.78%B**41.9C++N/A1302.6h4B++11.2B+
AF-41 Hacksaw 9999323.094C*1.1331.212%C+12.121%C--41.3B*N/A1522.4h7.3C23.5C++
NC4 Mag-Shot 9796601.6A0.3730.081%B+29.167%A+36.9B++N/A1882.6h8.1C++26.9C++
NSX Masamune 12996990.97C++1.0073.172%A++3.125%B++18.1D6.2D2265.3h18.6D-25.4C
M40 Fury 11894204.7C2.7336.954%C*1.064%D39.2C10C*2922.4h14.9C40.4C+
EM4-AE Longshot 9191293.138C1.1741.899%C+76.923%C28.4D-N/A653.2h2.5D*5.9D
M40 Fury 10989136.846C+4.8837.203%C*3.371%A+59.3C++13.3B+5161.5h12.8C+34.5C*
NS-30 Vandal 8683651.277C0.6925.498%D*21.687%C-25.9C--N/A813.2h5.6C++21.8C
NS Baron G5 6565631.032C+0.9428.091%D**15.385%B9.8D*N/A356.6h3.6B*12.8C+
Mag-Cutter 66621,6170.038B+1.9324.43%C16.129%A+0.9C*N/A472.1h2.9C+12C++
AF-18 Stalker 6261311.968B++0.0030.778%B++39.344%M++76.3A*1.3M**3470.8h9.3A30.1B*
AF-57 Piston 6060341.765B+0.2028.955%D--11.667%C--40B+N/A1601.5h3.2B**11.2C*
L100 Python HESH 655878.286C+6.3246.429%C+5.172%M48.3C+5.8C2421.2h2.9B+6.3B
Enforcer ML85 12457144.071C+2.1049.526%B**N/A17.3D20.3B+3053.3h19.3D**38.9C
E540 Halberd-H 9755124.583C2.6163.973%B**N/A25D19.1C+2332.2h10.4D**16.2D
Hornet Missiles 1075286.5B+4.5356.352%C--N/A34.7D36.7C+3551.5h15.3D27.1D
Tank Mine 8251212.429C++0.46134.615%SN/A30D**18.2D**4521.7h8.2T*6.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter132,8161.4h
Nano-Armor Kit107214,94719h
Anti-Vehicle MANA Turret0700.1h
Spawn Beacon111,2350.9h
Nanite Revive Grenade02680.1h
Medical Kit1,28514,78022.3h
Deconstruction Tool01620.1h
S12 Renegade2600.1h
Ammunition Package84750.2h
Shield Recharging Field0860h
Medical Applicator10358,2184.3h
Recon Detection Device162,1362.8h

Check the help document for the dictionary if you want to learn more about words used here.


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