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Primus CloakedEagle[MEDK] CloakedEagle
VS BR 46

KDR: 1.91

Score: 1.9m

Last Seen: Apr 4th, 2018 9:14 AM
- OFFLINE - 429.3 hour(s)

Rank 46 (46) Primus of the Vanu Sovereignty, Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 14
, on Cobalt
Level Progress (to 47): 50%
Level 100 Progress: 10% 841h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Eridani SX5-AE NS-44P Commissioner NS-15MP Ghost Pulsar VS1 NS-15M2 H-V45 AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,981,133 MLG Score: 2383
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.294%31.383%88899664,2222.21047-0.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.504%1.458A+1.789A++0.23C++HEAD ++ (~17.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.529B+100.295C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.279%70.27%0197444415032.96

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.446B0.208C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.427B2.10.326C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 14
1.9m168.8%336 (20.2k)280 (16.8k)1.906095,2572,7581.9931146 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS97545526.79%32.262%86402:291

16% Combat Medic63% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2017 5:00 PMJan 9th, 2018 8:29 PMApr 21st, 2018 8:55 PM (5h) (PST)Apr 4th, 2018 5:53 AM (18d) (PST)Apr 4th, 2018 5:14 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5782982800.7710.4040.2491.3470.0272383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,69317,88116,81246241581216,779

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
113.7h/4.7d 240 1,696 1,467 9.2k 140 640 185 3.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,203
Deaths:474
KDR:2.538
Accuracy:28.186% A+
HSR:33.666% A
NS-15MP
B+
Kills:454
Deaths:213
KDR:2.131
Accuracy:27.719% C+
HSR:34.582% B+
NS-15M2
A++
Kills:252
Deaths:108
KDR:2.333
Accuracy:26.301% B+
HSR:41.270% A++
Kills:1,909
Deaths (as Heavy Assault):795
Deaths (to Heavy Assaults):818
KDR:2.40126
Kill Difference:1,114
Playtime:72.185 hours
Usage:63%
Score:1.310m
Score/min:302
Accuracy (listed only):27.402%
HSR (listed only):36.506%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B+
Kills:928
Deaths:412
KDR:2.252
Accuracy:27.923% C--
HSR:28.987% B+
Solstice VE3
A++
Kills:54
Deaths:22
KDR:2.455
Accuracy:24.598% C**
HSR:29.630% A++
Kills:982
Deaths (as Light Assault):434
Deaths (to Light Assaults):590
KDR:2.26267
Kill Difference:548
Playtime:4.369 hours
Usage:4%
Score:0.066m
Score/min:251
Accuracy (listed only):26.261%
HSR (listed only):29.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B+
Kills:928
Deaths:412
KDR:2.252
Accuracy:27.923% C--
HSR:28.987% B+
NS-44P Commissioner
C++
Kills:705
Deaths:511
KDR:1.380
Accuracy:35.619% D
HSR:27.092% C++
Ghost
C*
Kills:444
Deaths:180
KDR:2.467
Accuracy:38.279% C
HSR:70.270% C*
Kills:2,077
Deaths (as Infiltrator):1,103
Deaths (to Infiltrators):517
KDR:1.88305
Kill Difference:974
Playtime:16.109 hours
Usage:14%
Score:0.233m
Score/min:241
Accuracy (listed only):33.940%
HSR (listed only):42.117%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B+
Kills:928
Deaths:412
KDR:2.252
Accuracy:27.923% C--
HSR:28.987% B+
Pulsar VS1
B**
Kills:302
Deaths:168
KDR:1.798
Accuracy:29.201% B**
HSR:28.477% B**
H-V45 AE
C+
Kills:248
Deaths:135
KDR:1.837
Accuracy:28.611% C+
HSR:27.419% C+
Terminus VX-9
A++
Kills:76
Deaths:51
KDR:1.490
Accuracy:28.169% B+
HSR:38.158% A++
Kills:1,554
Deaths (as Combat Medic):766
Deaths (to Combat Medics):386
KDR:2.02872
Kill Difference:788
Playtime:18.531 hours
Usage:16%
Score:0.269m
Score/min:242
Accuracy (listed only):28.476%
HSR (listed only):30.760%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:54
Deaths:22
KDR:2.455
Accuracy:24.598% C**
HSR:29.630% A++
Kills:54
Deaths (as Engineer):22
Deaths (to Engineers):237
KDR:2.45455
Kill Difference:32
Playtime:2.131 hours
Usage:2%
Score:0.030m
Score/min:232
Accuracy (listed only):24.598%
HSR (listed only):29.630%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2111,2034742.538B+0.6328.186%A+33.666%A59.9B**N/A14120.1h10.6B++37.6B*
Eridani SX5-AE 9329284122.252B+0.3527.923%C--28.987%B+51.6C+N/A11518h12C43.1C
NS-44P Commissioner 7107055111.38C+0.5335.619%D27.092%C++72.7C*N/A2039.7h3.2C**9.1C+
NS-15MP 4574542132.131C+0.2227.719%C+34.582%B+58.2CN/A1327.8h11.3C40.9C+
Ghost 4474441802.467C+0.5638.279%C70.27%C*42.3C++N/A10510.5h2.1C**5.5C*
Pulsar VS1 3043021681.798B++0.1129.201%B**28.477%B**41.4B*N/A1057.3h11.9B*40.9B*
NS-15M2 2522521082.333C**0.4326.301%B+41.27%A++42.7C+N/A1405.9h11.4B43.2B+
H-V45 AE 2532481351.837C+0.0728.611%C+27.419%C+45.9CN/A1065.4h11.7C+41C++
NS Decimator 198128393.282M1.3865.948%B++N/A67.4A*36.8A*3271.9h3.3B**5.1B**
S1 13794491.918A++0.0160.897%BN/A47A++21.5B**3192h6.2C++10.2B
Terminus VX-9 7676511.49C+0.4228.169%B+38.158%A++47.5C*N/A1371.6h12.6C+44.8C*
Solstice VE3 5454222.455A*0.5524.598%C**29.63%A++33.8B*N/A1631.6h10.8B++43.7B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2692,37010.7h
Motion Spotter12710.1h
Spawn Beacon33340.2h
Medical Applicator109,5360.6h
G30 Walker0610h
Nano-Armor Kit23,2250.3h
Recon Detection Device1610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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