Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 10 | 221 (17,614)players online:
EdgyOx (17)  strYcker_17 (6)  powerhunter3 (4)  Nerubian77 (3)  Songshadows (1)  CloneTwo (1) 32
stats.dasanfall.com
Justicar CloakedEagle[MEDK] CloakedEagle
VS BR 41

KDR: 1.93

Score: 1.4m

Last Seen: Feb 10th, 2018 7:34 AM
- OFFLINE - 78.1 hour(s)

Rank 41 (41) Justicar of the Vanu Sovereignty on Cobalt
Level Progress (to 42): 90%
Level 100 Progress: 7% 891h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Eridani SX5-AE NS-44P Commissioner NS-15MP Pulsar VS1 H-V45 AE Ghost S1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CloakedEagle



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,894,814 MLG Score: 2314
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.373%30.107%85489633,4712.41377-0.482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.57%1.477A+1.599A+0.175C++HEAD ++ (~15.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.516B+10.30.273C*26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.59%67.805%0197020511621.75214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.34C**0.043C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.367C**2.30.268C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m160.2%327 (19.6k)273 (16.4k)1.931844,0532,0982.0185941 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS97136526.808%29.854%80002:250

22% Combat Medic63% Heavy Assault9% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2017 5:00 PMJan 9th, 2018 8:29 PMFeb 10th, 2018 1:10 PM (11d) (PST)Feb 10th, 2018 3:53 AM (12d) (PST)Feb 10th, 2018 3:34 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5923072850.7990.4140.2391.3190.0242314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,52218,45017,07248251479116,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
84.5h/3.5d 182 1,210 1,145 6.7k 114 499 122 3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,099
Deaths:425
KDR:2.586
Accuracy:28.273% A
HSR:33.030% A
NS-15MP
C*
Kills:392
Deaths:161
KDR:2.435
Accuracy:27.410% C+
HSR:32.143% C*
Kills:1,491
Deaths (as Heavy Assault):586
Deaths (to Heavy Assaults):590
KDR:2.54437
Kill Difference:905
Playtime:53.351 hours
Usage:63%
Score:0.948m
Score/min:296
Accuracy (listed only):27.841%
HSR (listed only):32.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B+
Kills:867
Deaths:374
KDR:2.318
Accuracy:28.018% C--
HSR:28.720% B+
Solstice VE3
A++
Kills:54
Deaths:22
KDR:2.455
Accuracy:24.913% C**
HSR:29.630% A++
Kills:921
Deaths (as Light Assault):396
Deaths (to Light Assaults):456
KDR:2.32576
Kill Difference:525
Playtime:4.164 hours
Usage:5%
Score:0.064m
Score/min:256
Accuracy (listed only):26.466%
HSR (listed only):29.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B+
Kills:867
Deaths:374
KDR:2.318
Accuracy:28.018% C--
HSR:28.720% B+
NS-44P Commissioner
C+
Kills:433
Deaths:333
KDR:1.300
Accuracy:35.906% D
HSR:24.942% C+
Ghost
C+
Kills:205
Deaths:90
KDR:2.278
Accuracy:37.590% C-
HSR:67.805% C+
Kills:1,505
Deaths (as Infiltrator):797
Deaths (to Infiltrators):414
KDR:1.88833
Kill Difference:708
Playtime:7.718 hours
Usage:9%
Score:0.102m
Score/min:220
Accuracy (listed only):33.838%
HSR (listed only):40.489%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B+
Kills:867
Deaths:374
KDR:2.318
Accuracy:28.018% C--
HSR:28.720% B+
Pulsar VS1
B**
Kills:302
Deaths:168
KDR:1.798
Accuracy:29.201% B**
HSR:28.477% B**
H-V45 AE
C+
Kills:248
Deaths:132
KDR:1.879
Accuracy:28.529% C+
HSR:27.419% C+
Terminus VX-9
A+
Kills:76
Deaths:51
KDR:1.490
Accuracy:28.169% B+
HSR:38.158% A+
Kills:1,493
Deaths (as Combat Medic):725
Deaths (to Combat Medics):291
KDR:2.05931
Kill Difference:768
Playtime:18.414 hours
Usage:22%
Score:0.267m
Score/min:241
Accuracy (listed only):28.479%
HSR (listed only):30.693%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:54
Deaths:22
KDR:2.455
Accuracy:24.913% C**
HSR:29.630% A++
Kills:54
Deaths (as Engineer):22
Deaths (to Engineers):186
KDR:2.45455
Kill Difference:32
Playtime:0.579 hours
Usage:1%
Score:0.006m
Score/min:172
Accuracy (listed only):24.913%
HSR (listed only):29.630%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1061,0994252.586B+0.6528.273%A33.03%A61.1B**N/A14218h10.5B++37.2B++
Eridani SX5-AE 8718673742.318B+0.3928.018%C--28.72%B+53.2C+N/A11816.3h12.1C43.2C
NS-44P Commissioner 4384333331.3C+0.6335.906%D24.942%C+74.7C**N/A1755.8h3.2C**9C+
NS-15MP 3953921612.435C+0.5027.41%C+32.143%C*64.3CN/A1396.1h11C40.3C+
Pulsar VS1 3043021681.798B++0.1329.201%B**28.477%B**41.4B++N/A1007.3h11.9B++40.9B*
H-V45 AE 2532481321.879C+0.0528.529%C+27.419%C+46.8CN/A1075.3h11.6C+40.6C++
Ghost 207205902.278C+0.3537.59%C-67.805%C+41.8C+N/A974.9h2.3C+6.1C+
S1 13794491.918A++0.0160.897%C**N/A47A+21.5B**3122h6.2C++10.2C**
Terminus VX-9 7676511.49C+0.4428.169%B+38.158%A+47.5C*N/A1321.6h12.6C44.8C*
NS Decimator 8658134.462S2.5364.664%B+N/A64.4A++31.1A++2730.9h3.2B**4.9B**
Solstice VE3 5454222.455A*0.5224.913%C**29.63%A++33.8B++N/A1551.6h10.6B*42.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1800.1h
Spawn Beacon32860.2h
Medical Applicator109,5140.6h
Nano-Armor Kit21,0790.1h
Medical Kit2001,7907.7h
Recon Detection Device1610.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.44s
Server spent 2.29s on queries, 0.85s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.