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Conqueror CloakedEagle[KAIN] CloakedEagle
NC BR 90

KDR: 2.02

Score: 14.5m

Last Seen: Feb 22nd, 2017 11:20 PM
- OFFLINE - 10.5 hour(s)

Rank 90 (111) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 112): 93%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6A GODSAW NS-15M2 GD-22S NC6 Gauss SAW AF-4AE Cyclone EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,880,253 MLG Score: 1503
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.748%26.331%6252790221,8262.3693-0.345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.589%0.632B+1.14B**0.205C++HEAD ++ (~14.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.487B+9.20.344C**29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.089%0.99%1919281013411630.29532262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.049F---0.658D-1.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
591.7-2.906T107-1.14D*484.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.566%3.226%16439264344883350.889344129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.023%1.247B**-0.306C-1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.697B+5.70.502B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.366%6.364%22449256604364291.51376153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.86%0.667B+0.686B+-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.819B++8.20.76B++11.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.014%71.021%22429273,958869204.54943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.733%0.813B++0.253C*-0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.467B+20.335C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
14.5m387.4%350 (21k)294 (17.6k)2.0247630,99315,3072.2046190 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929220821.163%28.768%60903:1416

13% Engineer58% Heavy Assault17% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2016 9:05 AMSep 3rd, 2016 7:57 PMFeb 23rd, 2017 12:19 AM (3h) (PST)Feb 22nd, 2017 8:27 PM (7h) (PST)Feb 22nd, 2017 7:20 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5782043740.6280.3100.1812.5940.0421503

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,68212,24622,436381911156217,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
822.7h/34.3d 2,753 8,916 8,975 128k 960 3,480 2,053 28.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,695
Deaths:1,165
KDR:2.313
Accuracy:23.758% C+
HSR:29.128% B*
NC6A GODSAW
B+
Kills:1,895
Deaths:737
KDR:2.571
Accuracy:24.326% C
HSR:28.813% B+
NS-15M2
B+
Kills:1,713
Deaths:731
KDR:2.343
Accuracy:22.529% C+
HSR:26.737% B+
GD-22S
A
Kills:1,385
Deaths:676
KDR:2.049
Accuracy:23.055% C*
HSR:30.181% A
NC6 Gauss SAW
B+
Kills:1,297
Deaths:477
KDR:2.719
Accuracy:21.394% B+
HSR:22.745% C++
EM1
B*
Kills:1,164
Deaths:444
KDR:2.622
Accuracy:22.071% C**
HSR:25.516% B*
NSX Naginata
B+
Kills:1,161
Deaths:637
KDR:1.823
Accuracy:23.037% C++
HSR:31.266% B+
NS-15MP
C++
Kills:1,160
Deaths:478
KDR:2.427
Accuracy:24.223% C--
HSR:29.052% C++
EM6
C++
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:21.403% C++
HSR:21.312% C+
NC05 Jackhammer
C*
Kills:1,155
Deaths:501
KDR:2.305
Accuracy:45.013% C++
HSR:14.892% C*
NC6S Gauss SAW S
A++
Kills:249
Deaths:92
KDR:2.707
Accuracy:23.992% C*
HSR:33.735% A++
Kills:15,033
Deaths (as Heavy Assault):6,391
Deaths (to Heavy Assaults):4,782
KDR:2.35221
Kill Difference:8,642
Playtime:479.629 hours
Usage:58%
Score:8.609m
Score/min:299
Accuracy (listed only):24.982%
HSR (listed only):26.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B*
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
NS-11CP
C+
Kills:1,157
Deaths:500
KDR:2.314
Accuracy:24.850% D
HSR:20.657% C+
NS-7 PDW
A*
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A*
AF-4 Cyclone
M+
Kills:258
Deaths:136
KDR:1.897
Accuracy:25.355% C++
HSR:32.946% M+
GD-7F
A
Kills:258
Deaths:163
KDR:1.583
Accuracy:22.655% C+
HSR:24.806% A
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NS-11C
B+
Kills:70
Deaths:49
KDR:1.429
Accuracy:23.947% C*
HSR:20% B+
NS Baron G5
C*
Kills:56
Deaths:57
KDR:0.982
Accuracy:28.240% D**
HSR:14.286% C*
Kills:4,510
Deaths (as Light Assault):2,088
Deaths (to Light Assaults):2,642
KDR:2.15996
Kill Difference:2,422
Playtime:53.188 hours
Usage:6%
Score:0.824m
Score/min:258
Accuracy (listed only):24.623%
HSR (listed only):24.756%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:3,879
Deaths:1,635
KDR:2.372
Accuracy:40.963% C**
HSR:70.869% B+
AF-4AE Cyclone
B*
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B*
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
NS-44P Commissioner
C
Kills:1,153
Deaths:845
KDR:1.365
Accuracy:34.443% C
HSR:16.566% D
NS-44 Commissioner
C
Kills:414
Deaths:360
KDR:1.150
Accuracy:32.185% C
HSR:18.116% C
NS-7 PDW
A*
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A*
AF-4 Cyclone
M+
Kills:258
Deaths:136
KDR:1.897
Accuracy:25.355% C++
HSR:32.946% M+
NSX Tomoe
C*
Kills:247
Deaths:165
KDR:1.497
Accuracy:30.153% C++
HSR:38.057% C*
NS-61 Emissary
B++
Kills:138
Deaths:94
KDR:1.468
Accuracy:26.643% C
HSR:20.290% B++
NS-357 Underboss
C
Kills:134
Deaths:76
KDR:1.763
Accuracy:30.303% C--
HSR:16.418% C
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NS-30 Vandal
C
Kills:83
Deaths:65
KDR:1.277
Accuracy:25.498% D*
HSR:21.687% C
EM4-AE Longshot
C*
Kills:79
Deaths:27
KDR:2.926
Accuracy:43.035% C*
HSR:78.481% C
Kills:9,096
Deaths (as Infiltrator):4,586
Deaths (to Infiltrators):2,631
KDR:1.98343
Kill Difference:4,510
Playtime:141.136 hours
Usage:17%
Score:2.229m
Score/min:263
Accuracy (listed only):29.626%
HSR (listed only):32.580%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:1,157
Deaths:500
KDR:2.314
Accuracy:24.850% D
HSR:20.657% C+
GD-7F
A
Kills:258
Deaths:163
KDR:1.583
Accuracy:22.655% C+
HSR:24.806% A
NS-11C
B+
Kills:70
Deaths:49
KDR:1.429
Accuracy:23.947% C*
HSR:20% B+
NS Baron G5
C*
Kills:56
Deaths:57
KDR:0.982
Accuracy:28.240% D**
HSR:14.286% C*
Kills:1,541
Deaths (as Engineer):769
Deaths (to Engineers):2,019
KDR:2.0039
Kill Difference:772
Playtime:106.966 hours
Usage:13%
Score:2.036m
Score/min:317
Accuracy (listed only):24.923%
HSR (listed only):19.937%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B*
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
GR-22AE
B+
Kills:1,159
Deaths:555
KDR:2.088
Accuracy:25.376% C-
HSR:27.006% B+
NS-7 PDW
A*
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A*
AF-4 Cyclone
M+
Kills:258
Deaths:136
KDR:1.897
Accuracy:25.355% C++
HSR:32.946% M+
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NC1 Gauss Rifle
A*
Kills:88
Deaths:60
KDR:1.467
Accuracy:25.665% B*
HSR:32.955% A*
NS-11A
M
Kills:78
Deaths:67
KDR:1.164
Accuracy:24.102% C*
HSR:35.897% M
NS Baron G5
C*
Kills:56
Deaths:57
KDR:0.982
Accuracy:28.240% D**
HSR:14.286% C*
Kills:4,350
Deaths (as Combat Medic):2,058
Deaths (to Combat Medics):1,666
KDR:2.1137
Kill Difference:2,292
Playtime:39.558 hours
Usage:5%
Score:0.784m
Score/min:331
Accuracy (listed only):25.034%
HSR (listed only):28.133%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:103
V. Kills:25 396%
Deaths:20
KDR:5.150
Accuracy:55.535% B*
KPH:47.300 C--
VKPH:11.500 C
M20 Mustang
C
Kills:101
V. Kills:123 81%
Deaths:129
KDR:0.783
Accuracy:18.089% F--
KPH:6.400 C--
VKPH:7.800 C
Hornet Missiles
C+
Kills:52
V. Kills:53 96%
Deaths:6
KDR:8.667
Accuracy:55.800% D
KPH:35.800 D
VKPH:36.500 C+
Kills:256 (101 + 0)
Deaths:155
KDR:1.652
VKDR:1.297
Vehicle Kills:201
Kill Difference:101
Playtime:19.339 hours
Usage:2%
Score:0.199m
Score/min:171
Piloting Accuracy:18.089%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:123
V. Kills:98 124%
Deaths:28
KDR:4.393
Accuracy:54.919% C++
KPH:23.100 C+
VKPH:18.400 C++
L100 Python HE
B+
Kills:56
V. Kills:7 N/A
Deaths:6
KDR:9.333
Accuracy:51.250% B+
KPH:52.300 C++
VKPH:6.500 C++
Kills:179 (179 + 0)
Deaths:34
KDR:5.265
VKDR:3.088
Vehicle Kills:105
Kill Difference:145
Playtime:6.397 hours
Usage:1%
Score:0.094m
Score/min:245
Driving Accuracy:51.250%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:316
V. Kills:234 134%
Deaths:54
KDR:5.852
Accuracy:52.008% B**
KPH:21.400 C
VKPH:15.900 C++
Titan-150 AP
B+
Kills:255
V. Kills:217 117%
Deaths:49
KDR:5.204
Accuracy:51.518% B+
KPH:20.300 C**
VKPH:17.200 B+
Kills:571 (255 + 316)
Deaths:103
KDR:5.544
VKDR:4.379
Vehicle Kills:451
Kill Difference:468
Playtime:27.337 hours
Usage:3%
Score:0.529m
Score/min:323
Driving Accuracy:51.518%
Gunner Accuracy:52.008%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:164
V. Kills:2 N/A
Deaths:19
KDR:8.632
Accuracy:36.419% D-
KPH:115.500 C++
VKPH:1.400 D**
Kills:164 (0 + 164)
Deaths:19
KDR:8.632
VKDR:0.105
Vehicle Kills:2
Kill Difference:145
Playtime:1.421 hours
Usage:0%
Score:0.039m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:36.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:91
V. Kills:24 364%
Deaths:19
KDR:4.789
Accuracy:37.264% C**
KPH:39 C
VKPH:10.300 C**
M40 Fury
B+
Kills:89
V. Kills:20 424%
Deaths:12
KDR:7.417
Accuracy:36.110% C++
KPH:60.900 C*
VKPH:13.700 B+
Kills:180 (0 + 180)
Deaths:31
KDR:5.806
VKDR:1.419
Vehicle Kills:44
Kill Difference:149
Playtime:3.794 hours
Usage:0%
Score:0.089m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:36.110%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,8993,8791,6352.372C+0.3540.963%C**70.869%B+39.8C*N/A11197.5h2B+4.9B+
LA1 Anchor 2,7132,6951,1652.313C++0.2923.758%C+29.128%B*48.2C*N/A13155.9h8.5B*36B+
NC6A GODSAW 1,9121,8957372.571C**0.5524.326%C28.813%B+46.7CN/A11340.6h7.5B+30.6C**
NS-15M2 1,7181,7137312.343B+0.3222.529%C+26.737%B+37.2C+N/A13446h10.6B++46.8B+
GD-22S 1,3951,3856762.049B+0.0223.055%C*30.181%A45.4B+N/A11830.5h9.2B*39.9B+
NC6 Gauss SAW 1,2991,2974772.719A+0.6921.394%B+22.745%C++42.9B*N/A13530.2h7.3B**34.1B++
AF-4AE Cyclone 1,1951,1864352.726B++0.7024.114%D--29.68%B*48.6C+N/A11824.4h8.5B+35.4C++
EM1 1,1711,1644442.622A+0.6022.071%C**25.516%B*47.1B++N/A15124.7h11.3B+51B+
Blitz GD-10 1,1751,1625462.128B**0.1023.993%C++22.633%A+40.6B*N/A13728.6h12.6C*52.6B+
NSX Naginata 1,1701,1616371.823C**0.2023.037%C++31.266%B+40.9C+N/A13128.4h10.4B+45B+
NS-15MP 1,1661,1604782.427C++0.4024.223%C--29.052%C++53.7CN/A17021.6h10.2B42.3C++
GR-22AE 1,1691,1595552.088B0.0625.376%C-27.006%B+42.3C+N/A10927.4h10.2B++40.3B
EM6 1,1631,1594532.558B*0.5321.403%C++21.312%C+44.6BN/A10926h9.6B++44.7B+
NS-11CP 1,1661,1575002.314B+0.2924.85%D20.657%C+41.9C+N/A9127.6h11.1B44.6C++
NC05 Jackhammer 1,1591,1555012.305B++0.2845.013%C++14.892%C*56.6B*N/A15720.4h3.9B*8.7B+
NS-44P Commissioner 1,1601,1538451.364C*0.6634.443%C16.566%D55.7BN/A12720.7h3.3B+9.5C*
NS Decimator 1,2258515811.465B*0.5660.953%C*4.818%A38B*16.7B26422.4h4.4B+7.2B++
NS-44 Commissioner 4204143601.15C**0.8732.185%C18.116%C51.8B*N/A1868h3B**9.3B+
E540 Halberd 550316545.852C+3.8352.008%B**2.532%D-21.5C15.9C++24814.7h7.8D*15C+
NS-7 PDW 2632621331.97A0.0525.036%C*27.099%A*46.8AN/A2055.6h11.8B+47.1B+
AF-4 Cyclone 2602581361.897B+0.1325.355%C++32.946%M+49.6B**N/A2745.2h9.3B++36.6B+
GD-7F 2592581631.583B+0.4422.655%C+24.806%A24.3C+N/A9310.6h11.7B+51.9B
Titan-150 AP 472255495.204C++3.1851.518%B+3.922%C+20.2C**17.2B+41012.6h5.9C+11.5C*
NC6S Gauss SAW S 250249922.707A0.6823.992%C*33.735%A++53B+N/A1384.7h8B**33.4B+
NSX Tomoe 2472471651.497C+0.5330.153%C++38.057%C*38.6C+N/A1386.4h13.7C++45.5C*
C85 Canister-H 166164198.632C+6.6136.419%D-18.293%A+117.1C++1.4D**4521.4h3.3A9B++
Hawk GD-68 2671601311.221A0.8063.027%C+3.75%C**22.9B**15.3B**2477h6.8B++10.8B++
C-4 2031521011.505C*0.5227.161%B++N/A95B**31.9C++9611.6h1.6C*5.9B+
NS-61 Emissary 138138941.468B*0.5626.643%C20.29%B++44.5B*N/A1673.1h11.9B+44.8C**
Shrike 214138791.747A++0.2858.897%C**2.899%C+37.3A+20.5A++4083.7h4.8B*8.1B*
NS-357 Underboss 134134761.763B**0.2630.303%C--16.418%C40.6BN/A1233.3h3.4B**11.3B+
AF-22 Crow 1731261300.969B*1.0663.445%D3.175%C**27.4B+10.2C+2104.6h4.8A7.6A
L100 Python AP 221123284.393B2.3754.919%C++N/A23.2C+18.5C++2435.3h6.6C**12.1B+
Breaker Rocket Pods 128103205.15C+3.1355.535%B*N/A46.8C--11.4C2572.2h14.4B26B+
M20 Mustang 2241011290.783C1.2418.089%F--N/A6.4C--7.8C14115.7h107B+591.7C
MKV Suppressed 103101691.464B+0.5623.42%C30.693%A*36.1C*N/A1782.8h13.7C*58.6C++
M40 Fury 11591194.789C2.7637.264%C**1.099%D39.6C10.4C**2962.3h15C40.2C+
M40 Fury 10989127.417C+5.3936.11%C++3.371%A+59.3C++13.3B+5391.5h11.8C++32.6C**
NC1 Gauss Rifle 9088601.467B+0.5625.665%B*32.955%A*30.3B+N/A2562.9h9.8B**38B*
The Slasher 103859,5690.009D-2.0221.086%D*2.353%D-0.2DN/A1433.1h2.7C-13D
NS-30 Vandal 8683651.277C+0.7525.498%D*21.687%C25.9C--N/A763.2h5.6C++21.8C
EM4-AE Longshot 7979272.926C0.9043.035%C*78.481%C25.5D--N/A563.1h2.6F6.1D
NS-11A 7878671.164C+0.8624.102%C*35.897%M39B+N/A2232h9.9A41.1B*
NS-11C 7070491.429B+0.6023.947%C*20%B+35B++N/A2332h11.3B+47.1B+
L100 Python HE 635669.333C+7.3151.25%B+5.357%A**50.9C++6.4C+2541.1h2.9B5.7B+
NS Baron G5 5656570.982C+1.0428.24%D**14.286%C*8.8D*N/A326.4h3.7B*13.1C+
Hornet Missiles 1055268.667B*6.6455.8%DN/A34.7D35.3C+3661.5h14.2D25.4D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit77157,45413.6h
Motion Spotter122,5561.2h
Spawn Beacon117550.7h
Anti-Vehicle MANA Turret0640.1h
Medical Kit82710,58111.3h
Nanite Revive Grenade01240h
Deployable Decon Tool01620.1h
Ammunition Package84040.2h
Shield Recharging Field0860h
Medical Applicator8042,0893.2h
Recon Detection Device46210.8h

Check the help document for the dictionary if you want to learn more about words used here.


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