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CloakedEagle[P0O0] CloakedEagle
NC BR 97

KDR: 2.03

Score: 17.4m

Last Seen: May 18th, 2017 4:09 PM
- OFFLINE - 846.2 hour(s)

Rank 97 (118) of the New Conglomerate, Leader of lnglorious Turds[P0O0] lnglorious Turds
NS outfit on Cobalt

Members: 0
, on Cobalt
Level Progress (to 119): 86%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-15MP NC6A GODSAW NC6 Gauss SAW NS-15M2 GD-22S NSX Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,914,030 MLG Score: 1530
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.243%26.369%6393090826,9672.41272-0.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.71%0.703B++1.066B**0.064C+HEAD ++ (~14.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.507B+90.36C**28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.506%0.917%1719371094041760.26913662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.013F---0.717D--2.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
584.3-2.768F**108.1-1.107D*476.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.096%3.213%14939354986103870.816393128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.785%1.164B**0.153C++-0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.727B++5.60.56B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.411%6.573%19649347155414991.31919143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.822%0.667B+0.696B+-0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.828B++8.10.774B++11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.063%70.223%19629364,8461071254.52474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.302%0.84B*0.209C++-1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.476B+20.342C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
lnglorious Turds[P0O0] lnglorious Turds
NS outfit on Cobalt

Members: 0
17.4m389.3%350 (21k)294 (17.6k)2.0284837,82318,6462.199497 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938268221.186%28.914%61303:1016

6% Combat Medic13% Engineer57% Heavy Assault18% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2016 9:05 AMMay 8th, 2017 5:19 PMJun 17th, 2017 4:30 AM (6d) (PST)May 18th, 2017 12:22 PM (35d) (PST)May 18th, 2017 12:09 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5782093690.6390.3150.1852.6440.0411530

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,67412,52222,152381911159217,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
987.2h/41.1d 3,187 10,936 11,058 156.6k 1,133 4,239 2,400 34.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:3,011
Deaths:1,303
KDR:2.311
Accuracy:24.281% C++
HSR:29.990% B*
NS-15MP
C++
Kills:2,406
Deaths:891
KDR:2.700
Accuracy:25.077% C-
HSR:29.052% C++
NC6A GODSAW
B+
Kills:2,320
Deaths:907
KDR:2.558
Accuracy:24.623% C-
HSR:27.802% B+
NC6 Gauss SAW
B+
Kills:1,871
Deaths:699
KDR:2.677
Accuracy:22.557% B+
HSR:24.960% B+
NS-15M2
B+
Kills:1,802
Deaths:771
KDR:2.337
Accuracy:22.667% C+
HSR:27.303% B+
GD-22S
B**
Kills:1,487
Deaths:728
KDR:2.043
Accuracy:23.158% C*
HSR:29.926% B**
NSX Naginata
B+
Kills:1,300
Deaths:698
KDR:1.862
Accuracy:23.446% C**
HSR:31.462% B+
EM1
B*
Kills:1,179
Deaths:458
KDR:2.574
Accuracy:22.168% C**
HSR:25.700% B*
NC05 Jackhammer
C++
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:45.134% C++
HSR:14.863% C++
EM6
C+
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:21.403% C+
HSR:21.312% C+
NC6S Gauss SAW S
A
Kills:654
Deaths:284
KDR:2.303
Accuracy:24.620% B
HSR:31.193% A
Kills:18,353
Deaths (as Heavy Assault):7,701
Deaths (to Heavy Assaults):5,798
KDR:2.3832
Kill Difference:10,652
Playtime:564.216 hours
Usage:57%
Score:10.193m
Score/min:301
Accuracy (listed only):25.376%
HSR (listed only):26.687%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
NS-11CP
C+
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D
HSR:20.639% C+
AF-4 Cyclone
A
Kills:902
Deaths:447
KDR:2.018
Accuracy:27.550% B+
HSR:25.388% A
NS-7 PDW
A++
Kills:277
Deaths:147
KDR:1.884
Accuracy:25.059% C++
HSR:26.354% A++
GD-7F
B**
Kills:272
Deaths:176
KDR:1.545
Accuracy:23.296% C+
HSR:24.265% B**
NS-11C
B+
Kills:148
Deaths:93
KDR:1.591
Accuracy:25.574% B+
HSR:18.919% C*
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
Kills:5,271
Deaths (as Light Assault):2,478
Deaths (to Light Assaults):3,272
KDR:2.12712
Kill Difference:2,793
Playtime:57.498 hours
Usage:6%
Score:0.877m
Score/min:254
Accuracy (listed only):25.106%
HSR (listed only):23.773%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:4,755
Deaths:1,922
KDR:2.474
Accuracy:41.044% B
HSR:70.095% B+
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
NS-44P Commissioner
C-
Kills:1,153
Deaths:845
KDR:1.365
Accuracy:34.443% C-
HSR:16.566% D-
NS-44 Commissioner
C
Kills:948
Deaths:745
KDR:1.272
Accuracy:32.480% C
HSR:15.928% D
AF-4 Cyclone
A
Kills:902
Deaths:447
KDR:2.018
Accuracy:27.550% B+
HSR:25.388% A
NS-7 PDW
A++
Kills:277
Deaths:147
KDR:1.884
Accuracy:25.059% C++
HSR:26.354% A++
NSX Tomoe
C*
Kills:268
Deaths:185
KDR:1.449
Accuracy:30.056% C++
HSR:37.687% C*
NS-61 Emissary
B++
Kills:138
Deaths:94
KDR:1.468
Accuracy:26.643% C
HSR:20.290% B++
NS-357 Underboss
C
Kills:134
Deaths:76
KDR:1.763
Accuracy:30.303% D
HSR:16.418% C
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
EM4-AE Longshot
C+
Kills:91
Deaths:29
KDR:3.138
Accuracy:41.899% C+
HSR:76.923% C
NS-30 Vandal
C-
Kills:83
Deaths:65
KDR:1.277
Accuracy:25.498% D*
HSR:21.687% C-
Impetus
B**
Kills:59
Deaths:32
KDR:1.844
Accuracy:34.463% C++
HSR:37.288% B**
Kills:11,257
Deaths (as Infiltrator):5,637
Deaths (to Infiltrators):3,197
KDR:1.99698
Kill Difference:5,620
Playtime:178.587 hours
Usage:18%
Score:2.829m
Score/min:264
Accuracy (listed only):30.069%
HSR (listed only):31.973%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D
HSR:20.639% C+
GD-7F
B**
Kills:272
Deaths:176
KDR:1.545
Accuracy:23.296% C+
HSR:24.265% B**
NS-11C
B+
Kills:148
Deaths:93
KDR:1.591
Accuracy:25.574% B+
HSR:18.919% C*
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
Kills:1,643
Deaths (as Engineer):834
Deaths (to Engineers):2,449
KDR:1.97002
Kill Difference:809
Playtime:128.579 hours
Usage:13%
Score:2.377m
Score/min:308
Accuracy (listed only):25.453%
HSR (listed only):19.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
GR-22AE
B+
Kills:1,159
Deaths:556
KDR:2.085
Accuracy:25.367% C-
HSR:27.006% B+
AF-4 Cyclone
A
Kills:902
Deaths:447
KDR:2.018
Accuracy:27.550% B+
HSR:25.388% A
NC9 A-Tross
B+
Kills:310
Deaths:185
KDR:1.676
Accuracy:27.177% B+
HSR:23.871% C*
NS-7 PDW
A++
Kills:277
Deaths:147
KDR:1.884
Accuracy:25.059% C++
HSR:26.354% A++
NS-11A
A
Kills:169
Deaths:152
KDR:1.112
Accuracy:25.118% B+
HSR:27.811% A
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NC1 Gauss Rifle
A*
Kills:91
Deaths:61
KDR:1.492
Accuracy:25.426% B++
HSR:31.868% A*
NS Baron G5
B
Kills:65
Deaths:63
KDR:1.032
Accuracy:28.091% D**
HSR:15.385% B
GR-22
M
Kills:60
Deaths:28
KDR:2.143
Accuracy:28.907% B**
HSR:33.333% M
Kills:5,482
Deaths (as Combat Medic):2,689
Deaths (to Combat Medics):1,994
KDR:2.03868
Kill Difference:2,793
Playtime:54.374 hours
Usage:6%
Score:1.058m
Score/min:324
Accuracy (listed only):25.838%
HSR (listed only):26.729%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C
Kills:109
V. Kills:132 82%
Deaths:145
KDR:0.752
Accuracy:18.506% F-
KPH:6.500 C--
VKPH:7.900 C
Breaker Rocket Pods
C-
Kills:106
V. Kills:25 408%
Deaths:21
KDR:5.048
Accuracy:55.036% B++
KPH:45.900 C--
VKPH:10.800 C-
Hornet Missiles
C+
Kills:52
V. Kills:55 93%
Deaths:7
KDR:7.429
Accuracy:56.397% C--
KPH:34.900 D
VKPH:37 C+
Kills:267 (109 + 0)
Deaths:173
KDR:1.543
VKDR:1.225
Vehicle Kills:212
Kill Difference:94
Playtime:20.482 hours
Usage:2%
Score:0.208m
Score/min:170
Piloting Accuracy:18.506%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:137
V. Kills:109 125%
Deaths:30
KDR:4.567
Accuracy:54.263% C+
KPH:23.500 C+
VKPH:18.700 C++
L100 Python HESH
C+
Kills:57
V. Kills:7 N/A
Deaths:6
KDR:9.500
Accuracy:47.191% C+
KPH:49.400 C+
VKPH:6.100 C+
Kills:194 (194 + 0)
Deaths:36
KDR:5.389
VKDR:3.222
Vehicle Kills:116
Kill Difference:158
Playtime:6.977 hours
Usage:1%
Score:0.104m
Score/min:249
Driving Accuracy:47.191%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:332
V. Kills:257 129%
Deaths:61
KDR:5.443
Accuracy:51.952% B**
KPH:20.800 C--
VKPH:16.100 C++
Titan-150 AP
B+
Kills:304
V. Kills:257 118%
Deaths:55
KDR:5.527
Accuracy:51.582% B
KPH:20.900 B+
VKPH:17.700 B+
Enforcer ML85
B+
Kills:53
V. Kills:65 80%
Deaths:14
KDR:3.786
Accuracy:48.985% B**
KPH:16.700 D
VKPH:20.500 B+
Kills:689 (304 + 385)
Deaths:130
KDR:5.300
VKDR:4.454
Vehicle Kills:579
Kill Difference:559
Playtime:33.698 hours
Usage:3%
Score:0.657m
Score/min:325
Driving Accuracy:51.582%
Gunner Accuracy:48.985%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:201
V. Kills:3 N/A
Deaths:24
KDR:8.375
Accuracy:36.339% D-
KPH:114.200 C+
VKPH:1.700 D**
Kills:201 (0 + 201)
Deaths:24
KDR:8.375
VKDR:0.125
Vehicle Kills:3
Kill Difference:177
Playtime:1.761 hours
Usage:0%
Score:0.045m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:36.339%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:93
V. Kills:24 372%
Deaths:20
KDR:4.650
Accuracy:37.125% C*
KPH:38.600 C
VKPH:10 C++
M40 Fury
B+
Kills:89
V. Kills:20 424%
Deaths:13
KDR:6.846
Accuracy:36.574% C++
KPH:59.400 C++
VKPH:13.300 B+
Kills:182 (0 + 182)
Deaths:33
KDR:5.515
VKDR:1.333
Vehicle Kills:44
Kill Difference:149
Playtime:3.907 hours
Usage:0%
Score:0.089m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:36.574%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,7804,7551,9222.474C+0.4541.044%B70.095%B+41.1C*N/A111115.8h2B+4.9B+
LA1 Anchor 3,0343,0111,3032.311C++0.2824.281%C++29.99%B*49C*N/A13361.5h8.6B++35.3B+
NS-15MP 2,4192,4068912.7C*0.6725.077%C-29.052%C++52.3CN/A13946h10.3C**41.2C++
NC6A GODSAW 2,3412,3209072.558C**0.5324.623%C-27.802%B+48.7CN/A12447.6h7.5C**30.5C**
NC6 Gauss SAW 1,8811,8716992.677A0.6522.557%B+24.96%B+47.4B**N/A14639.5h7.2B**31.8B++
NS-15M2 1,8071,8027712.337B+0.3122.667%C+27.303%B+37.9C+N/A13547.6h10.5B++46.4B+
GD-22S 1,4971,4877282.043B+0.0123.158%C*29.926%B**44.5B+N/A12533.4h9.3B*39.9B+
NSX Naginata 1,3121,3006981.862B0.1723.446%C**31.462%B+42.3C++N/A13430.7h10.3B+44B+
AF-4AE Cyclone 1,1951,1864352.726B++0.7024.114%D--29.68%B++48.6C+N/A11824.4h8.5B+35.4C++
EM1 1,1881,1794582.574A+0.5522.168%C**25.7%B*46.4B+N/A15125.4h11.3B++51B+
NC05 Jackhammer 1,1681,1645092.287B++0.2645.134%C++14.863%C++56.5B++N/A15820.6h3.9B*8.7B+
Blitz GD-10 1,1751,1625462.128B**0.1023.993%C++22.633%A+40.6B++N/A13828.6h12.6B++52.6B+
GR-22AE 1,1691,1595562.085B+0.0625.367%C-27.006%B+42.1C+N/A10927.5h10.2B*40.4B+
EM6 1,1631,1594532.558B++0.5321.403%C+21.312%C+44.6C**N/A11226h9.6B++44.7B+
NS-11CP 1,1671,1585022.307B+0.2824.852%D20.639%C+41.8CN/A9127.7h11.1B44.6C++
NS-44P Commissioner 1,1601,1538451.364C*0.6634.443%C-16.566%D-55.7C*N/A12720.7h3.3B+9.5C*
NS-44 Commissioner 9579487451.272B+0.7632.48%C15.928%D52.4B*N/A16118.1h3B*9.3B+
AF-4 Cyclone 9049024472.018B++0.0127.55%B+25.388%A59.3AN/A20015.2h8.4B*30.6B++
NS Decimator 1,2308545831.465B*0.5660.932%C++4.801%B**38.1B++16.8C**26622.4h4.4B+7.1B++
NC6S Gauss SAW S 6626542842.303B++0.2724.62%B31.193%A47.4C*N/A12013.8h8.6B*34.8B+
E540 Halberd 589332615.443C+3.4151.952%B**2.711%D20.8C--16.1C++24916h7.9D--15.3C+
NC9 A-Tross 3133101851.676B+0.3527.177%B+23.871%C*47B++N/A1156.6h7.7B**28.2B*
Shrike 4543091931.601A+0.4361.761%B+5.502%A38.1A17.9A3258.1h5B++8B*
Titan-150 AP 561304555.527C*3.5051.582%B3.947%C+21B+17.7B+41614.5h5.7C++11.1C**
NS-7 PDW 2782771471.884B**0.1425.059%C++26.354%A++46.9AN/A2075.9h11.9B*47.6B+
GD-7F 2742721761.545B+0.4823.296%C+24.265%B**23.4C+N/A9411.6h11.9B+51.1B
NSX Tomoe 2682681851.449C+0.5830.056%C++37.687%C*39.4C+N/A1426.8h13.5C*45.1C**
C85 Canister-H 204201248.375C6.3536.339%D-16.915%B**111.7C+1.7D**4291.8h3.3A9B++
C-4 2421751181.483C*0.5526.364%B+N/A87.5B++33.5C**8752h1.7C++6.3B+
NS-11A 1721691521.112C+0.9225.118%B+27.811%A31.3C++N/A1285.4h12.7B+50.4B+
Hawk GD-68 2671601321.212A0.8263.033%C+3.75%C**22.5B*15.1B**2477.1h6.8B++10.8B++
NS-11C 150148931.591B++0.4425.574%B+18.919%C*34.4B+N/A1584.3h12.4B+48.3B+
NS-61 Emissary 138138941.468B*0.5626.643%C20.29%B++44.5B**N/A1753.1h11.9B+44.8C++
L100 Python AP 246137304.567B+2.5454.263%C+N/A23.6C+18.8C++2505.8h6.4B+11.7B+
NS-357 Underboss 134134761.763B**0.2730.303%D16.418%C40.6C**N/A1293.3h3.4B**11.3C**
AF-22 Crow 1731261300.969B*1.0663.323%D3.175%C*27.4B++10.2C+2104.6h4.8A7.6A
The Slasher 14111712,7610.009D-2.0217.048%D**3.419%D0.2DN/A1570.7h2.7C15.7D--
M20 Mustang 2411091450.752C1.2818.506%F-N/A6.5C--7.9C14116.7h108.1B+584.3C+
Breaker Rocket Pods 131106215.048C+3.0255.036%B++N/A46.1C--10.9C-2522.3h14.3B+26B+
MKV Suppressed 103101691.464B+0.5623.42%C30.693%A*36.1C*N/A1852.8h13.7C*58.6C++
AF-41 Hacksaw 9898263.769B+1.7435.084%B13.265%C61.3A*N/A2111.6h6.2B+17.7B++
NSX Masamune 12794950.989C++1.0473.215%A++3.191%B+18.1D6.3D2255.2h18.9D25.8C
M40 Fury 11793204.65C2.6237.125%C*1.075%D38.8C10C++2912.4h15.1C40.5C+
EM4-AE Longshot 9191293.138C1.1141.899%C+76.923%C28.4D-N/A633.2h2.5D*5.9D
NC1 Gauss Rifle 9391611.492B+0.5425.426%B++31.868%A*31.4B++N/A2852.9h9.7B**38.1B*
M40 Fury 10989136.846C+4.8236.574%C++3.371%A+59.3C++13.3B+5261.5h12.3C++33.5C**
AF-41 Hacksaw 8484263.231C**1.2032.815%C*13.095%C52.5A++N/A1931.6h6.8C+20.7C**
NS-30 Vandal 8683651.277C0.7525.498%D*21.687%C-25.9C--N/A813.2h5.6C++21.8C
NS Baron G5 6565631.032C+1.0028.091%D**15.385%B9.8D*N/A356.6h3.6B*12.8C+
GR-22 6060282.143B++0.1128.907%B**33.333%M54.5A+N/A2951.1h10.5B**36.2B**
Impetus 6059321.844C++0.1834.463%C++37.288%B**45.4BN/A1511.3h4.1B+12B+
L100 Python HESH 645769.5C+7.4747.191%C+5.263%A**47.5C+5.8C+2431.2h2.9B+6.2B
Enforcer ML85 11853143.786C+1.7648.985%B**N/A16.6D20.3B+2883.2h20D*40.9C
Hornet Missiles 1075277.429B++5.4056.397%C--N/A34.7D36.7C+3631.5h15.2D26.9D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit95203,96617.5h
Motion Spotter122,7251.3h
Spawn Beacon119770.8h
Anti-Vehicle MANA Turret0670.1h
Medical Kit1,02612,95015.7h
Nanite Revive Grenade02440.1h
Deconstruction Tool01620.1h
S12 Renegade2600.1h
Ammunition Package84620.2h
Shield Recharging Field0860h
Medical Applicator9854,4264h
Recon Detection Device121,7052.2h

Check the help document for the dictionary if you want to learn more about words used here.


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