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CloakedEagle[] CloakedEagle
NC BR 96

KDR: 2.03

Score: 17m

Last Seen: Apr 23rd, 2017 12:02 PM
- OFFLINE - 34.6 hour(s)

Rank 96 (117) of the New Conglomerate on Cobalt
Level Progress (to 118): 93%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-15MP NC6A GODSAW NS-15M2 NC6 Gauss SAW GD-22S NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,906,524 MLG Score: 1524
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.113%26.232%6332890926,0142.40425-0.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.534%0.693B+1.072B**0.21C++HEAD ++ (~14.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.502B+9.10.356C**28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.502%0.917%1819361093981750.27318362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.009F---0.718D--2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
582.4-2.794F**107.8-1.124D*474.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.262%3.285%14939344875983780.814381128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.85%1.193B**0.203C++-1.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.726B++5.60.555B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.5%6.592%20249337135244961.3581143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.812%0.691B+0.735B++-0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.827B++8.10.77B++10.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.113%70.408%20229354,8021037254.63066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.285%0.839B++0.218C++-1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.474B+20.34C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17m389.1%350 (21k)294 (17.6k)2.0327936,75718,0822.2066196 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937261621.127%28.898%61103:1216

13% Engineer57% Heavy Assault18% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2016 9:05 AMSep 3rd, 2016 7:57 PMApr 23rd, 2017 8:28 AM (4d) (PST)Apr 23rd, 2017 8:29 AM (4d) (PST)Apr 23rd, 2017 8:02 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5792073720.6360.3130.1842.6350.0411524

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,75512,44422,311381911158217,634

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
962.9h/40.1d 3,143 10,622 10,743 152.2k 1,115 4,110 2,361 33.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,771
Deaths:1,214
KDR:2.283
Accuracy:23.801% C+
HSR:29.051% B*
NS-15MP
C++
Kills:2,373
Deaths:876
KDR:2.709
Accuracy:25.102% C
HSR:29.161% C++
NC6A GODSAW
B+
Kills:2,317
Deaths:904
KDR:2.563
Accuracy:24.615% C-
HSR:27.751% B+
NS-15M2
B+
Kills:1,802
Deaths:771
KDR:2.337
Accuracy:22.667% C+
HSR:27.303% B+
NC6 Gauss SAW
B+
Kills:1,766
Deaths:644
KDR:2.742
Accuracy:22.323% B+
HSR:24.405% B+
GD-22S
A
Kills:1,485
Deaths:725
KDR:2.048
Accuracy:23.153% C*
HSR:29.966% A
NSX Naginata
B+
Kills:1,300
Deaths:698
KDR:1.862
Accuracy:23.446% C**
HSR:31.462% B+
EM1
B*
Kills:1,179
Deaths:458
KDR:2.574
Accuracy:22.168% C**
HSR:25.700% B*
NC05 Jackhammer
C*
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:45.054% C++
HSR:14.828% C*
EM6
C++
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:21.403% C++
HSR:21.312% C+
NC6S Gauss SAW S
B**
Kills:600
Deaths:259
KDR:2.317
Accuracy:24.413% B
HSR:30.333% B**
Kills:17,912
Deaths (as Heavy Assault):7,508
Deaths (to Heavy Assaults):5,626
KDR:2.38572
Kill Difference:10,404
Playtime:552.296 hours
Usage:57%
Score:9.959m
Score/min:301
Accuracy (listed only):25.286%
HSR (listed only):26.479%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
NS-11CP
C+
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D
HSR:20.639% C+
AF-4 Cyclone
A++
Kills:639
Deaths:319
KDR:2.003
Accuracy:26.656% B
HSR:27.856% A++
GD-7F
B**
Kills:270
Deaths:176
KDR:1.534
Accuracy:23.306% C+
HSR:24.074% B**
NS-7 PDW
A++
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A++
NS-11C
B+
Kills:146
Deaths:89
KDR:1.640
Accuracy:25.505% B+
HSR:19.178% C**
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NS Baron G5
B+
Kills:62
Deaths:63
KDR:0.984
Accuracy:27.723% D**
HSR:16.129% B+
Kills:4,986
Deaths (as Light Assault):2,332
Deaths (to Light Assaults):3,157
KDR:2.13808
Kill Difference:2,654
Playtime:56.692 hours
Usage:6%
Score:0.864m
Score/min:254
Accuracy (listed only):24.956%
HSR (listed only):24.220%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:4,711
Deaths:1,907
KDR:2.470
Accuracy:41.095% C**
HSR:70.282% B+
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
NS-44P Commissioner
C-
Kills:1,153
Deaths:845
KDR:1.365
Accuracy:34.443% C-
HSR:16.566% D-
NS-44 Commissioner
C
Kills:859
Deaths:678
KDR:1.267
Accuracy:32.536% C
HSR:15.367% D-
AF-4 Cyclone
A++
Kills:639
Deaths:319
KDR:2.003
Accuracy:26.656% B
HSR:27.856% A++
NSX Tomoe
C*
Kills:268
Deaths:185
KDR:1.449
Accuracy:30.056% C++
HSR:37.687% C*
NS-7 PDW
A++
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A++
NS-61 Emissary
B++
Kills:138
Deaths:94
KDR:1.468
Accuracy:26.643% C
HSR:20.290% B++
NS-357 Underboss
C
Kills:134
Deaths:76
KDR:1.763
Accuracy:30.303% C--
HSR:16.418% C
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
EM4-AE Longshot
C+
Kills:91
Deaths:29
KDR:3.138
Accuracy:41.899% C+
HSR:76.923% C-
NS-30 Vandal
C-
Kills:83
Deaths:65
KDR:1.277
Accuracy:25.498% D*
HSR:21.687% C-
Kills:10,787
Deaths (as Infiltrator):5,381
Deaths (to Infiltrators):3,091
KDR:2.00465
Kill Difference:5,406
Playtime:170.861 hours
Usage:18%
Score:2.728m
Score/min:266
Accuracy (listed only):29.669%
HSR (listed only):31.783%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D
HSR:20.639% C+
GD-7F
B**
Kills:270
Deaths:176
KDR:1.534
Accuracy:23.306% C+
HSR:24.074% B**
NS-11C
B+
Kills:146
Deaths:89
KDR:1.640
Accuracy:25.505% B+
HSR:19.178% C**
NS Baron G5
B+
Kills:62
Deaths:63
KDR:0.984
Accuracy:27.723% D**
HSR:16.129% B+
Kills:1,636
Deaths (as Engineer):830
Deaths (to Engineers):2,391
KDR:1.97108
Kill Difference:806
Playtime:126.758 hours
Usage:13%
Score:2.351m
Score/min:309
Accuracy (listed only):25.346%
HSR (listed only):20.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B++
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B++
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
GR-22AE
B+
Kills:1,159
Deaths:556
KDR:2.085
Accuracy:25.367% C-
HSR:27.006% B+
AF-4 Cyclone
A++
Kills:639
Deaths:319
KDR:2.003
Accuracy:26.656% B
HSR:27.856% A++
NC9 A-Tross
B+
Kills:285
Deaths:163
KDR:1.748
Accuracy:27.297% B+
HSR:23.509% C++
NS-7 PDW
A++
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A++
NS-11A
A
Kills:168
Deaths:151
KDR:1.113
Accuracy:25.131% B+
HSR:27.976% A
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NC1 Gauss Rifle
A*
Kills:91
Deaths:61
KDR:1.492
Accuracy:25.426% B++
HSR:31.868% A*
NS Baron G5
B+
Kills:62
Deaths:63
KDR:0.984
Accuracy:27.723% D**
HSR:16.129% B+
Kills:5,115
Deaths (as Combat Medic):2,496
Deaths (to Combat Medics):1,937
KDR:2.04928
Kill Difference:2,619
Playtime:51.938 hours
Usage:5%
Score:1.011m
Score/min:324
Accuracy (listed only):25.416%
HSR (listed only):26.445%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C
Kills:109
V. Kills:132 82%
Deaths:142
KDR:0.768
Accuracy:18.502% F-
KPH:6.600 C--
VKPH:7.900 C
Breaker Rocket Pods
C
Kills:105
V. Kills:25 404%
Deaths:21
KDR:5
Accuracy:55.339% B*
KPH:45.800 C--
VKPH:10.900 C
Hornet Missiles
C+
Kills:52
V. Kills:55 93%
Deaths:7
KDR:7.429
Accuracy:56.397% C-
KPH:34.900 D
VKPH:37 C+
Kills:266 (109 + 0)
Deaths:170
KDR:1.565
VKDR:1.247
Vehicle Kills:212
Kill Difference:96
Playtime:20.384 hours
Usage:2%
Score:0.208m
Score/min:170
Piloting Accuracy:18.502%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:137
V. Kills:109 125%
Deaths:30
KDR:4.567
Accuracy:54.263% C+
KPH:23.500 C+
VKPH:18.700 C++
L100 Python HESH
B+
Kills:56
V. Kills:7 N/A
Deaths:6
KDR:9.333
Accuracy:51.250% B+
KPH:52.300 C++
VKPH:6.500 C++
Kills:193 (193 + 0)
Deaths:36
KDR:5.361
VKDR:3.222
Vehicle Kills:116
Kill Difference:157
Playtime:6.894 hours
Usage:1%
Score:0.104m
Score/min:251
Driving Accuracy:51.250%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:331
V. Kills:256 129%
Deaths:61
KDR:5.426
Accuracy:52.012% B**
KPH:21.200 C-
VKPH:16.400 C++
Titan-150 AP
B+
Kills:294
V. Kills:248 118%
Deaths:55
KDR:5.345
Accuracy:51.389% B
KPH:20.600 B
VKPH:17.400 B+
Enforcer ML85
B+
Kills:53
V. Kills:65 80%
Deaths:14
KDR:3.786
Accuracy:48.985% B**
KPH:16.700 D
VKPH:20.500 B+
Kills:678 (294 + 384)
Deaths:130
KDR:5.215
VKDR:4.377
Vehicle Kills:569
Kill Difference:548
Playtime:33.092 hours
Usage:3%
Score:0.646m
Score/min:325
Driving Accuracy:51.389%
Gunner Accuracy:48.985%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:201
V. Kills:3 N/A
Deaths:23
KDR:8.739
Accuracy:36.519% D-
KPH:114.300 C++
VKPH:1.700 D*
Kills:201 (0 + 201)
Deaths:23
KDR:8.739
VKDR:0.130
Vehicle Kills:3
Kill Difference:178
Playtime:1.758 hours
Usage:0%
Score:0.045m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:36.519%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:92
V. Kills:24 368%
Deaths:20
KDR:4.600
Accuracy:37.352% C**
KPH:38.900 C
VKPH:10.100 C*
M40 Fury
B+
Kills:89
V. Kills:20 424%
Deaths:13
KDR:6.846
Accuracy:36.487% C++
KPH:59.500 C++
VKPH:13.400 B+
Kills:181 (0 + 181)
Deaths:33
KDR:5.485
VKDR:1.333
Vehicle Kills:44
Kill Difference:148
Playtime:3.863 hours
Usage:0%
Score:0.089m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:36.487%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,7364,7111,9072.47C+0.4441.095%C**70.282%B+41.4C**N/A112113.9h2B+4.9B+
LA1 Anchor 2,7902,7711,2142.283C++0.2523.801%C+29.051%B*48.1C++N/A13257.6h8.6B++36B+
NS-15MP 2,3862,3738762.709C*0.6825.102%C29.161%C++52.6CN/A14145.1h10.3C**41.1C++
NC6A GODSAW 2,3382,3179042.563C**0.5324.615%C-27.751%B+48.8CN/A12447.5h7.5B+30.5C**
NS-15M2 1,8071,8027712.337B+0.3022.667%C+27.303%B+37.9C+N/A13547.6h10.5B++46.4B+
NC6 Gauss SAW 1,7741,7666442.742A+0.7122.323%B+24.405%B+47B**N/A14337.6h7.2B**32.2B++
GD-22S 1,4951,4857252.048B+0.0223.153%C*29.966%A44.6B+N/A12433.3h9.2B*39.9B+
NSX Naginata 1,3121,3006981.862B0.1723.446%C**31.462%B+42.3C++N/A13330.7h10.3B+44B+
AF-4AE Cyclone 1,1951,1864352.726B++0.6924.114%D--29.68%B++48.6C+N/A11824.4h8.5B+35.4C++
EM1 1,1881,1794582.574A+0.5422.168%C**25.7%B*46.4B+N/A15125.4h11.3B++51B+
Blitz GD-10 1,1751,1625462.128B**0.1023.993%C++22.633%A+40.6B*N/A13828.6h12.6B++52.6B+
NC05 Jackhammer 1,1641,1605062.292B++0.2645.054%C++14.828%C*56.6B++N/A15820.5h3.9B++8.7B+
GR-22AE 1,1691,1595562.085B0.0525.367%C-27.006%B+42.1C+N/A10927.5h10.2B*40.4B
EM6 1,1631,1594532.558B*0.5321.403%C++21.312%C+44.6C**N/A11226h9.6B++44.7B+
NS-11CP 1,1671,1585022.307B+0.2724.852%D20.639%C+41.8C+N/A9127.7h11.1B44.6C++
NS-44P Commissioner 1,1601,1538451.364C*0.6734.443%C-16.566%D-55.7C*N/A12720.7h3.3B+9.5C*
NS-44 Commissioner 8668596781.267B+0.7732.536%C15.367%D-52.4B*N/A16316.4h3.1B*9.4B+
NS Decimator 1,2308545831.465B*0.5760.952%C++4.801%B**38.1B++16.8B26622.4h4.4B+7.1B++
AF-4 Cyclone 6416393192.003B++0.0326.656%B27.856%A++55.6AN/A21211.5h8.8B*32.9B+
NC6S Gauss SAW S 6086002592.317B*0.2824.413%B30.333%B**46.9C*N/A12012.8h8.5B**34.8B+
E540 Halberd 587331615.426C+3.3952.012%B**2.719%D21.2C-16.4C++25315.6h7.9D--15.2C+
Titan-150 AP 542294555.345C*3.3151.389%B4.082%C+20.6B17.3B+41214.3h5.8C+11.3C*
NC9 A-Tross 2882851631.748B+0.2827.297%B+23.509%C++47.5B++N/A1176h7.6A28B*
Shrike 4102771781.556A+0.4861.185%B+5.415%B**37.4A18A3247.4h5B++8.2B*
GD-7F 2722701761.534B+0.5023.306%C+24.074%B**23.7C+N/A9411.4h12B+51.3C**
NSX Tomoe 2682681851.449C+0.5830.056%C++37.687%C*39.4C+N/A1406.8h13.5C++45.1C*
NS-7 PDW 2632621331.97A0.0625.036%C*27.099%A++46.8AN/A2105.6h11.8B*47.1B+
C85 Canister-H 204201238.739C+6.7136.519%D-16.915%B**111.7C+1.7D*4291.8h3.3A9B++
C-4 2371721141.509C*0.5226.636%B+N/A90.5B*34.2C**9121.9h1.7C++6.2B+
NS-11A 1711681511.113C+0.9225.131%B+27.976%A31.7C*N/A1295.3h12.6B+50B+
Hawk GD-68 2671601311.221A0.8163.027%C+3.75%C**22.9B**15.3B**2487h6.8B++10.8B++
NS-11C 148146891.64B++0.3925.505%B+19.178%C**34.8B+N/A1594.2h12.2B+47.8B+
NS-61 Emissary 138138941.468B*0.5626.643%C20.29%B++44.5B**N/A1733.1h11.9B+44.8C*
L100 Python AP 246137304.567B+2.5354.263%C+N/A23.6C+18.8C++2505.8h6.4B+11.7B+
NS-357 Underboss 134134761.763B**0.2730.303%C--16.418%C40.6C**N/A1293.3h3.4B**11.3B+
AF-22 Crow 1731261300.969B*1.0663.445%D3.175%C**27.4B++10.2C+2114.6h4.8A7.6A
The Slasher 13511212,2030.009D-2.0218.957%D**3.571%D0.2DN/A1547.8h2.7C-14D-
M20 Mustang 2411091420.768C1.2618.502%F-N/A6.6C--8C14116.6h107.8B+582.4C
Breaker Rocket Pods 130105215C+2.9755.339%B*N/A45.7C--10.9C2532.3h14.3B25.9B+
MKV Suppressed 103101691.464B+0.5723.42%C30.693%A*36.1C**N/A1832.8h13.7C*58.6C++
AF-41 Hacksaw 9797253.88B+1.8535.055%C**12.371%D60.6A*N/A2101.6h6.2B+17.8B++
NSX Masamune 12794950.989C++1.0473.215%A++3.191%B+18.1D6.3D2255.2h18.9D-25.8C
M40 Fury 11692204.6C2.5737.352%C**1.087%D38.3C10C*2952.4h15.1C40.4C+
NC1 Gauss Rifle 9391611.492B+0.5425.426%B++31.868%A*31.4B++N/A2812.9h9.7B**38.1B*
EM4-AE Longshot 9191293.138C1.1141.899%C+76.923%C-28.4D-N/A633.2h2.5D*5.9D
M40 Fury 10989136.846C+4.8136.487%C++3.371%A+59.3C++13.3B+5281.5h12.1C++33.3C**
AF-41 Hacksaw 8484253.36B1.3332.832%C*13.095%C+52.5A++N/A1941.6h6.8C+20.6C**
NS-30 Vandal 8683651.277C+0.7625.498%D*21.687%C-25.9C--N/A813.2h5.6C++21.8C
NS Baron G5 6262630.984C+1.0527.723%D**16.129%B+9.5D*N/A346.5h3.6B*13C+
L100 Python HESH 635669.333C+7.3051.25%B+5.357%M50.9C++6.4C++2561.1h2.9B+5.7B+
Enforcer ML85 11853143.786C+1.7548.985%B**N/A16.6D20.3B+2883.2h20D**40.9C-
Hornet Missiles 1075277.429B++5.4056.397%C-N/A34.7D36.7C+3631.5h15.2D26.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter122,7251.3h
Nano-Armor Kit95199,34417.2h
Medical Kit99312,55514h
Nanite Revive Grenade02260.1h
Anti-Vehicle MANA Turret0670.1h
Spawn Beacon119370.8h
Deconstruction Tool01620.1h
S12 Renegade2600.1h
Ammunition Package84550.2h
Shield Recharging Field0860h
Medical Applicator9652,5483.8h
Recon Detection Device111,5012h

Check the help document for the dictionary if you want to learn more about words used here.


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