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Conqueror CloakedEagle[KAIN] CloakedEagle
NC BR 93

KDR: 2.03

Score: 15.9m

Last Seen: Mar 22nd, 2017 5:25 PM
- ONLINE NOW

Rank 93 (115) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 116): 32%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6A GODSAW NS-15M2 NC6 Gauss SAW GD-22S NSX Naginata NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,945,305 MLG Score: 1555
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.929%26.282%6292790223,9862.37227-0.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.554%0.668B+1.101B**0.194C++HEAD ++ (~14.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.501B+9.10.357C**28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.142%0.962%1819281043731700.27807561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.043F---0.682D-1.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
591.4-2.876T107.3-1.129D*484.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.419%3.219%15539264665533600.842676129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.842%1.218B**0.161C++-1.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.724B++5.70.55B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.495%6.648%21549257074884671.44581151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.77%0.702B++0.766B++-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.825B++8.10.766B++10.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.185%70.401%21529274,659961244.84807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.259%0.844B*0.214C++-1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.475B+20.341C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
15.9m387.7%352 (21.1k)296 (17.8k)2.0322334,29616,8762.2085293 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929244621.321%29.114%62103:1116

13% Engineer58% Heavy Assault18% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2016 9:05 AMSep 3rd, 2016 7:57 PMMar 22nd, 2017 5:56 PM (11h) (PST)Mar 22nd, 2017 4:55 PM (12h) (PST)Mar 22nd, 2017 1:25 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5852073780.6380.3140.1862.6330.0411555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,12112,43722,684381911158217,758

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
896.5h/37.4d 2,975 9,985 9,943 141.6k 1,043 3,801 2,229 31.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,733
Deaths:1,184
KDR:2.308
Accuracy:23.786% C+
HSR:29.052% B*
NC6A GODSAW
B+
Kills:2,185
Deaths:852
KDR:2.565
Accuracy:24.576% C
HSR:28.146% B+
NS-15M2
B+
Kills:1,802
Deaths:771
KDR:2.337
Accuracy:22.667% C+
HSR:27.303% B+
NC6 Gauss SAW
B+
Kills:1,766
Deaths:644
KDR:2.742
Accuracy:22.323% B+
HSR:24.405% B+
GD-22S
A
Kills:1,480
Deaths:721
KDR:2.053
Accuracy:23.180% C*
HSR:29.865% A
NSX Naginata
B+
Kills:1,298
Deaths:697
KDR:1.862
Accuracy:23.429% C*
HSR:31.433% B+
NS-15MP
C*
Kills:1,205
Deaths:491
KDR:2.454
Accuracy:24.251% C--
HSR:29.627% C*
EM1
B**
Kills:1,179
Deaths:458
KDR:2.574
Accuracy:22.168% C**
HSR:25.700% B**
EM6
C++
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:21.403% C++
HSR:21.312% C+
NC05 Jackhammer
C*
Kills:1,157
Deaths:501
KDR:2.309
Accuracy:45.040% C++
HSR:14.866% C*
NC6S Gauss SAW S
A
Kills:595
Deaths:257
KDR:2.315
Accuracy:24.352% B
HSR:30.084% A
Kills:16,559
Deaths (as Heavy Assault):7,029
Deaths (to Heavy Assaults):5,263
KDR:2.35581
Kill Difference:9,530
Playtime:516.496 hours
Usage:58%
Score:9.358m
Score/min:302
Accuracy (listed only):25.198%
HSR (listed only):26.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B*
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
NS-11CP
C+
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D
HSR:20.639% C+
AF-4 Cyclone
A*
Kills:518
Deaths:272
KDR:1.904
Accuracy:26.303% C**
HSR:28.378% A*
NS-7 PDW
A++
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A++
GD-7F
A
Kills:260
Deaths:169
KDR:1.538
Accuracy:22.704% C+
HSR:24.615% A
NS-11C
B+
Kills:118
Deaths:74
KDR:1.595
Accuracy:25.751% B+
HSR:20.339% B+
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NS Baron G5
C++
Kills:56
Deaths:58
KDR:0.966
Accuracy:27.808% D**
HSR:14.286% C++
Kills:4,821
Deaths (as Light Assault):2,258
Deaths (to Light Assaults):2,905
KDR:2.13508
Kill Difference:2,563
Playtime:55.051 hours
Usage:6%
Score:0.846m
Score/min:256
Accuracy (listed only):24.887%
HSR (listed only):24.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:4,568
Deaths:1,836
KDR:2.488
Accuracy:41.168% B
HSR:70.272% B+
AF-4AE Cyclone
B*
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B*
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
NS-44P Commissioner
C-
Kills:1,153
Deaths:845
KDR:1.365
Accuracy:34.443% C-
HSR:16.566% D
NS-44 Commissioner
C
Kills:671
Deaths:550
KDR:1.220
Accuracy:32.266% C
HSR:15.946% D
AF-4 Cyclone
A*
Kills:518
Deaths:272
KDR:1.904
Accuracy:26.303% C**
HSR:28.378% A*
NSX Tomoe
C*
Kills:263
Deaths:174
KDR:1.511
Accuracy:30.120% C++
HSR:37.643% C*
NS-7 PDW
A++
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A++
NS-61 Emissary
B++
Kills:138
Deaths:94
KDR:1.468
Accuracy:26.643% C
HSR:20.290% B++
NS-357 Underboss
C
Kills:134
Deaths:76
KDR:1.763
Accuracy:30.303% C--
HSR:16.418% C
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
EM4-AE Longshot
C+
Kills:91
Deaths:29
KDR:3.138
Accuracy:41.899% C+
HSR:76.923% C-
NS-30 Vandal
C
Kills:83
Deaths:65
KDR:1.277
Accuracy:25.498% D*
HSR:21.687% C
Kills:10,330
Deaths (as Infiltrator):5,124
Deaths (to Infiltrators):2,902
KDR:2.016
Kill Difference:5,206
Playtime:161.471 hours
Usage:18%
Score:2.587m
Score/min:267
Accuracy (listed only):29.631%
HSR (listed only):31.864%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:24.852% D
HSR:20.639% C+
GD-7F
A
Kills:260
Deaths:169
KDR:1.538
Accuracy:22.704% C+
HSR:24.615% A
NS-11C
B+
Kills:118
Deaths:74
KDR:1.595
Accuracy:25.751% B+
HSR:20.339% B+
NS Baron G5
C++
Kills:56
Deaths:58
KDR:0.966
Accuracy:27.808% D**
HSR:14.286% C++
Kills:1,592
Deaths (as Engineer):803
Deaths (to Engineers):2,235
KDR:1.98257
Kill Difference:789
Playtime:118.512 hours
Usage:13%
Score:2.246m
Score/min:316
Accuracy (listed only):25.279%
HSR (listed only):19.970%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:24.114% D--
HSR:29.680% B*
Blitz GD-10
A+
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:23.993% C++
HSR:22.633% A+
GR-22AE
B+
Kills:1,159
Deaths:555
KDR:2.088
Accuracy:25.376% C
HSR:27.006% B+
AF-4 Cyclone
A*
Kills:518
Deaths:272
KDR:1.904
Accuracy:26.303% C**
HSR:28.378% A*
NS-7 PDW
A++
Kills:262
Deaths:133
KDR:1.970
Accuracy:25.036% C*
HSR:27.099% A++
NS-11A
A++
Kills:127
Deaths:102
KDR:1.245
Accuracy:24.680% B
HSR:29.921% A++
MKV Suppressed
A*
Kills:101
Deaths:69
KDR:1.464
Accuracy:23.420% C
HSR:30.693% A*
NC1 Gauss Rifle
A*
Kills:91
Deaths:61
KDR:1.492
Accuracy:25.499% B++
HSR:31.868% A*
NS Baron G5
C++
Kills:56
Deaths:58
KDR:0.966
Accuracy:27.808% D**
HSR:14.286% C++
Kills:4,662
Deaths (as Combat Medic):2,231
Deaths (to Combat Medics):1,820
KDR:2.08965
Kill Difference:2,431
Playtime:41.556 hours
Usage:5%
Score:0.817m
Score/min:328
Accuracy (listed only):25.137%
HSR (listed only):26.841%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:105
V. Kills:25 404%
Deaths:21
KDR:5
Accuracy:55.339% B*
KPH:45.800 C--
VKPH:10.900 C
M20 Mustang
C
Kills:104
V. Kills:127 81%
Deaths:137
KDR:0.759
Accuracy:18.142% F--
KPH:6.400 C--
VKPH:7.900 C
Hornet Missiles
C+
Kills:52
V. Kills:53 96%
Deaths:6
KDR:8.667
Accuracy:56.119% C--
KPH:35.500 D
VKPH:36.200 C+
Kills:261 (104 + 0)
Deaths:164
KDR:1.591
VKDR:1.250
Vehicle Kills:205
Kill Difference:97
Playtime:19.921 hours
Usage:2%
Score:0.204m
Score/min:171
Piloting Accuracy:18.142%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:136
V. Kills:107 126%
Deaths:29
KDR:4.690
Accuracy:54.320% C+
KPH:23.800 C+
VKPH:18.700 C++
L100 Python HE
B+
Kills:56
V. Kills:7 N/A
Deaths:6
KDR:9.333
Accuracy:51.250% B+
KPH:52.300 C++
VKPH:6.500 C++
Kills:192 (192 + 0)
Deaths:35
KDR:5.486
VKDR:3.257
Vehicle Kills:114
Kill Difference:157
Playtime:6.783 hours
Usage:1%
Score:0.102m
Score/min:251
Driving Accuracy:51.250%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:328
V. Kills:253 129%
Deaths:60
KDR:5.467
Accuracy:51.907% B**
KPH:21.100 C-
VKPH:16.300 C++
Titan-150 AP
B+
Kills:274
V. Kills:232 118%
Deaths:54
KDR:5.074
Accuracy:51.587% B+
KPH:20.100 C**
VKPH:17 B+
Kills:602 (274 + 328)
Deaths:114
KDR:5.281
VKDR:4.254
Vehicle Kills:485
Kill Difference:488
Playtime:29.158 hours
Usage:3%
Score:0.571m
Score/min:327
Driving Accuracy:51.587%
Gunner Accuracy:51.907%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:198
V. Kills:3 N/A
Deaths:23
KDR:8.609
Accuracy:36.732% D-
KPH:113.900 C++
VKPH:1.700 D**
Kills:198 (0 + 198)
Deaths:23
KDR:8.609
VKDR:0.130
Vehicle Kills:3
Kill Difference:175
Playtime:1.738 hours
Usage:0%
Score:0.045m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:36.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:92
V. Kills:24 368%
Deaths:19
KDR:4.842
Accuracy:37.382% C**
KPH:39 C
VKPH:10.200 C*
M40 Fury
B+
Kills:89
V. Kills:20 424%
Deaths:13
KDR:6.846
Accuracy:36.434% C++
KPH:59.800 C++
VKPH:13.400 B+
Kills:181 (0 + 181)
Deaths:32
KDR:5.656
VKDR:1.375
Vehicle Kills:44
Kill Difference:149
Playtime:3.849 hours
Usage:0%
Score:0.089m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:36.434%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,5924,5681,8362.488C+0.4641.168%B70.272%B+41.7BN/A113109.6h2B+4.9B+
LA1 Anchor 2,7512,7331,1842.308C++0.2823.786%C+29.052%B*48.3C*N/A13256.6h8.5B*35.9B+
NC6A GODSAW 2,2022,1858522.565C**0.5324.576%C28.146%B+47.9CN/A12345.6h7.5B+30.4B
NS-15M2 1,8071,8027712.337B+0.3022.667%C+27.303%B+37.9C+N/A13547.6h10.5B++46.4B+
NC6 Gauss SAW 1,7741,7666442.742A+0.7122.323%B+24.405%B+47B**N/A14137.6h7.2B**32.2B++
GD-22S 1,4901,4807212.053B+0.0223.18%C*29.865%A44.7B+N/A12333.1h9.2B*39.8B+
NSX Naginata 1,3091,2986971.862B0.1723.429%C*31.433%B+42.3C++N/A13330.7h10.3B+44B+
NS-15MP 1,2121,2054912.454C++0.4224.251%C--29.627%C*53.1CN/A16722.7h10.2C**42C++
AF-4AE Cyclone 1,1951,1864352.726B++0.6924.114%D--29.68%B*48.6C+N/A11824.4h8.5B+35.4C++
EM1 1,1881,1794582.574A+0.5422.168%C**25.7%B**46.4B+N/A15125.4h11.3B+51B+
Blitz GD-10 1,1751,1625462.128B**0.1023.993%C++22.633%A+40.6B*N/A13728.6h12.6C*52.6B+
GR-22AE 1,1691,1595552.088B+0.0625.376%C27.006%B+42.3C+N/A10927.4h10.2B++40.3B
EM6 1,1631,1594532.558B*0.5321.403%C++21.312%C+44.6BN/A11026h9.6B++44.7B+
NS-11CP 1,1671,1585022.307B+0.2724.852%D20.639%C+42C+N/A9127.6h11.1B+44.6C++
NC05 Jackhammer 1,1611,1575012.309B*0.2845.04%C++14.866%C*56.7B*N/A15820.4h3.9B*8.7B+
NS-44P Commissioner 1,1601,1538451.364B0.6734.443%C-16.566%D55.7C**N/A12720.7h3.3B+9.5C*
NS Decimator 1,2258515811.465B*0.5760.953%C++4.818%B**38B*16.7B26522.4h4.4B+7.2B++
NS-44 Commissioner 6786715501.22B0.8132.266%C15.946%D55B**N/A17912.2h3B**9.4B+
NC6S Gauss SAW S 6035952572.315B*0.2824.352%B30.084%A50.4B+N/A12811.8h8.5B**34.8B+
AF-4 Cyclone 5205182721.904B+0.1326.303%C**28.378%A*55.7AN/A2189.3h8.8B*33.3B+
E540 Halberd 581328605.467C+3.4351.907%B**2.744%D21.2C-16.3C++25115.5h7.9D*15.3C+
Titan-150 AP 506274545.074C++3.0451.587%B+4.015%C+20.1C**17.1B+41313.6h5.9C+11.5C*
NSX Tomoe 2632631741.511C+0.5230.12%C++37.643%C*39.8C+N/A1416.6h13.5C*44.8C**
NS-7 PDW 2632621331.97A0.0625.036%C*27.099%A++46.8AN/A2075.6h11.8B+47.1B+
GD-7F 2612601691.538B+0.4922.704%C+24.615%A23.6C+N/A9311h11.8B+51.9B
Shrike 3082081341.552A+0.4861.373%B+5.769%A+38.5A++18.5A+3665.4h4.8B*7.8B*
C85 Canister-H 201198238.609C+6.5836.732%D-17.172%A116.5C++1.8D**4281.7h3.3A9B++
Hawk GD-68 2671601311.221A0.8163.027%C+3.75%C**22.9B**15.3B**2477h6.8B++10.8B++
C-4 2061531031.485C*0.5526.702%B+N/A95.6B**33.1C*9521.6h1.6C*6.1B+
NS-61 Emissary 138138941.468B*0.5626.643%C20.29%B++44.5B**N/A1723.1h11.9B+44.8C**
L100 Python AP 243136294.69B+2.6654.32%C+N/A23.9C+18.8C++2505.7h6.3B+11.6B+
NS-357 Underboss 134134761.763B**0.2730.303%C--16.418%C40.6C**N/A1263.3h3.4B**11.3B+
NS-11A 1281271021.245C+0.7924.68%B29.921%A++36.3B+N/A1603.5h12B+48.5B+
AF-22 Crow 1731261300.969B*1.0663.445%D3.175%B27.4B++10.2C+2104.6h4.8A7.6A
NS-11C 120118741.595B++0.4425.751%B+20.339%B+33.7B+N/A1663.5h12.1B47.1B+
Breaker Rocket Pods 130105215C+2.9755.339%B*N/A45.7C--10.9C2522.3h14.3B25.9B+
M20 Mustang 2311041370.759C1.2718.142%F--N/A6.4C--7.8C14216.2h107.3B+591.4C
MKV Suppressed 103101691.464B+0.5723.42%C30.693%A*36.1C**N/A1822.8h13.7C*58.6C++
The Slasher 1169711,0470.009D-2.0220.482%D*2.062%D-0.2DN/A1494.3h2.6C12.8D
AF-41 Hacksaw 9595234.13B++2.1035.161%C**12.632%D59.4A*N/A2081.6h6.2B+17.7B++
NSX Masamune 12492901.022C++1.0173.467%A*3.261%B+18D6.3D2235.1h19.1D-26.1C
M40 Fury 11692194.842C2.8137.382%C**1.087%D38.3C10C*2952.4h15.1C40.4C+
NC1 Gauss Rifle 9391611.492B+0.5425.499%B++31.868%A*31.4B++N/A2692.9h9.7B**38B*
EM4-AE Longshot 9191293.138C1.1141.899%C+76.923%C-28.4D-N/A633.2h2.5D**5.9D
M40 Fury 10989136.846C+4.8136.434%C++3.371%A+59.3C++13.3B+5291.5h12.1C++33.2C**
NS-30 Vandal 8683651.277C+0.7625.498%D*21.687%C25.9C--N/A783.2h5.6C++21.8C
AF-41 Hacksaw 8282233.565B+1.5332.957%C*13.415%C+51.3A++N/A1891.6h6.8C+20.5C**
NS Baron G5 5656580.966C+1.0727.808%D**14.286%C++8.8D*N/A326.4h3.7B*13.4C+
L100 Python HE 635669.333C+7.3051.25%B+5.357%M50.9C++6.4C+2561.1h2.9B+5.7B+
Hornet Missiles 1055268.667B**6.6356.119%C--N/A34.7D35.3C+3621.5h14.5D25.8D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter122,6691.3h
Nano-Armor Kit94172,59515.5h
Anti-Vehicle MANA Turret0640.1h
Spawn Beacon118370.7h
Medical Kit91311,66212.4h
Nanite Revive Grenade01330h
Deployable Decon Tool01620.1h
S12 Renegade2600.1h
Ammunition Package84350.2h
Shield Recharging Field0860h
Medical Applicator8243,7863.3h
Recon Detection Device81,2671.7h

Check the help document for the dictionary if you want to learn more about words used here.


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