Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,958)players online:
Aeflic (31)  MadSTVru (29)  Hardy4win (8)  d1ng0ateurbaby_ (3)  匚丁連線逾時 (3)  SaitisGames (2) 76
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (479 days). The data shown below may not be accurate.

A.S.P. Operative Cloakedboltz[] Cloakedboltz
VS BR 108

KDR: 1.84

Score: 22.6m

Last Seen: Mar 30th, 2018 7:49 PM
- OFFLINE - 9636.5 hour(s)

Battle Rank 105 (108 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 17%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF S12 Renegade Phobos VX86 NS-44 Commissioner Lumine Edge Ghost Artemis VX26 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Cloakedboltz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $828,162 MLG Score: 662
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.525%18.643%47634118013,0991.020970.819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.511%0.851B*-0.338C--0.462DHEAD + (~5.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.427B10.90.237C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.815%1.887%81121353881560.060158993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.405C---0.434C---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++2.70.787B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.57%2.985%24212121347921630.16897982%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.098%0.405B-0.361C--1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.24C++36.90.076C+54

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.887%70.584%24312112,9101162192.5043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.159%0.737B++0.228C++-1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.381C**2.40.233C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.471%12.119%24312113,5731005313.55169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.14%0.741B++-0.497D0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.457B+3.60.257C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m217.5%325 (19.5k)303 (18.2k)1.8402143,64823,7192.09119108 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214187918.626%16.124%30003:096

11% Combat Medic44% Engineer12% Heavy Assault21% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 4:01 AMDec 31st, 1969 6:00 PMMar 30th, 2018 3:32 PM (479d) (PST)Mar 30th, 2018 4:17 PM (479d) (PST)Mar 30th, 2018 3:49 PM (479d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6261944320.5860.3180.0951.3920.054662

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,55011,64425,9063519684318,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1241.3h/51.7d 5,953 7,038 13,279 103.7k 1,837 4,143 4,024 46.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,051
Deaths:466
KDR:2.255
Accuracy:24.812% B++
HSR:21.979% C
Flare VE6
C+
Kills:278
Deaths:115
KDR:2.417
Accuracy:22.172% C+
HSR:16.907% D--
VX29 Polaris
B+
Kills:234
Deaths:53
KDR:4.415
Accuracy:26.835% B+
HSR:18.803% D
SVA-88
B+
Kills:125
Deaths:53
KDR:2.358
Accuracy:25.505% B+
HSR:17.600% D--
Ursa
B++
Kills:113
Deaths:56
KDR:2.018
Accuracy:26.909% B++
HSR:24.779% C++
VE-H Maw
C+
Kills:90
Deaths:55
KDR:1.636
Accuracy:20.443% D-
HSR:26.667% C+
NS-15M1
B++
Kills:85
Deaths:36
KDR:2.361
Accuracy:26.149% B++
HSR:21.177% C+
Kills:1,976
Deaths (as Heavy Assault):834
Deaths (to Heavy Assaults):6,747
KDR:2.3693
Kill Difference:1,142
Playtime:150.585 hours
Usage:12%
Score:2.734m
Score/min:303
Accuracy (listed only):24.689%
HSR (listed only):21.130%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:8,214
Deaths:4,984
KDR:1.648
Accuracy:29.105% B**
HSR:10.519% D--
Phobos VX86
B
Kills:2,096
Deaths:1,071
KDR:1.957
Accuracy:63.025% B
HSR:11.021% D-
Nova
C+
Kills:864
Deaths:197
KDR:4.386
Accuracy:44.056% C+
HSR:13.542% C
Eridani SX5
C++
Kills:708
Deaths:430
KDR:1.647
Accuracy:27.157% C++
HSR:13.418% D-
Pandora VX25
B++
Kills:613
Deaths:220
KDR:2.786
Accuracy:46.671% B++
HSR:13.866% C
Pulsar C
C+
Kills:559
Deaths:146
KDR:3.829
Accuracy:24.620% C+
HSR:19.499% D
NS-11C
C
Kills:524
Deaths:250
KDR:2.096
Accuracy:22.133% C
HSR:14.886% D
VE-S Canis
B+
Kills:485
Deaths:309
KDR:1.570
Accuracy:29.631% B+
HSR:21.856% C*
MKV Suppressed
C+
Kills:475
Deaths:252
KDR:1.885
Accuracy:25.673% C+
HSR:12.421% D*
NS Baron G5
C+
Kills:348
Deaths:182
KDR:1.912
Accuracy:39.908% C
HSR:13.793% C+
Serpent VE92
C**
Kills:234
Deaths:100
KDR:2.340
Accuracy:25.089% C**
HSR:17.094% C--
Zenith VX-5
B++
Kills:206
Deaths:99
KDR:2.081
Accuracy:28.589% B++
HSR:14.563% D*
NSX Tanto
C*
Kills:185
Deaths:114
KDR:1.623
Accuracy:27.400% C*
HSR:18.919% D--
Sirius SX12
C--
Kills:179
Deaths:126
KDR:1.421
Accuracy:16.217% F
HSR:15.084% C--
NS-7 PDW
C++
Kills:173
Deaths:80
KDR:2.163
Accuracy:25.190% C++
HSR:12.717% D-
NSX Tengu
B+
Kills:166
Deaths:185
KDR:0.897
Accuracy:31.467% D
HSR:24.699% B+
Kills:16,029
Deaths (as Light Assault):8,745
Deaths (to Light Assaults):4,402
KDR:1.83293
Kill Difference:7,284
Playtime:110.919 hours
Usage:9%
Score:1.815m
Score/min:273
Accuracy (listed only):31.621%
HSR (listed only):15.493%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:8,214
Deaths:4,984
KDR:1.648
Accuracy:29.105% B**
HSR:10.519% D--
Phobos VX86
B
Kills:2,096
Deaths:1,071
KDR:1.957
Accuracy:63.025% B
HSR:11.021% D-
Nova
C+
Kills:864
Deaths:197
KDR:4.386
Accuracy:44.056% C+
HSR:13.542% C
Pandora VX25
B++
Kills:613
Deaths:220
KDR:2.786
Accuracy:46.671% B++
HSR:13.866% C
Eidolon VE33
C++
Kills:567
Deaths:235
KDR:2.413
Accuracy:28.628% C++
HSR:23.457% C
Pulsar C
C+
Kills:559
Deaths:146
KDR:3.829
Accuracy:24.620% C+
HSR:19.499% D
NS-11C
C
Kills:524
Deaths:250
KDR:2.096
Accuracy:22.133% C
HSR:14.886% D
NS Baron G5
C+
Kills:348
Deaths:182
KDR:1.912
Accuracy:39.908% C
HSR:13.793% C+
Serpent VE92
C**
Kills:234
Deaths:100
KDR:2.340
Accuracy:25.089% C**
HSR:17.094% C--
Zenith VX-5
B++
Kills:206
Deaths:99
KDR:2.081
Accuracy:28.589% B++
HSR:14.563% D*
NSX Tanto
C*
Kills:185
Deaths:114
KDR:1.623
Accuracy:27.400% C*
HSR:18.919% D--
Kills:14,410
Deaths (as Engineer):7,598
Deaths (to Engineers):4,667
KDR:1.89655
Kill Difference:6,812
Playtime:551.548 hours
Usage:44%
Score:10.244m
Score/min:310
Accuracy (listed only):34.475%
HSR (listed only):15.560%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B
Kills:2,096
Deaths:1,071
KDR:1.957
Accuracy:63.025% B
HSR:11.021% D-
Nova
C+
Kills:864
Deaths:197
KDR:4.386
Accuracy:44.056% C+
HSR:13.542% C
NS-11A
C
Kills:716
Deaths:343
KDR:2.087
Accuracy:23.244% C
HSR:18.994% C
Eridani SX5
C++
Kills:708
Deaths:430
KDR:1.647
Accuracy:27.157% C++
HSR:13.418% D-
NS-11P
B++
Kills:662
Deaths:283
KDR:2.339
Accuracy:21.556% C
HSR:23.867% B++
Pandora VX25
B++
Kills:613
Deaths:220
KDR:2.786
Accuracy:46.671% B++
HSR:13.866% C
VE-S Canis
B+
Kills:485
Deaths:309
KDR:1.570
Accuracy:29.631% B+
HSR:21.856% C*
MKV Suppressed
C+
Kills:475
Deaths:252
KDR:1.885
Accuracy:25.673% C+
HSR:12.421% D*
Equinox VE2
C**
Kills:406
Deaths:267
KDR:1.521
Accuracy:27.142% C**
HSR:14.778% D-
NS Baron G5
C+
Kills:348
Deaths:182
KDR:1.912
Accuracy:39.908% C
HSR:13.793% C+
H-V45
C+
Kills:298
Deaths:154
KDR:1.935
Accuracy:23.126% C+
HSR:15.436% D-
Corvus VA55
B
Kills:277
Deaths:93
KDR:2.978
Accuracy:26.230% B
HSR:19.856% C--
Sirius SX12
C--
Kills:179
Deaths:126
KDR:1.421
Accuracy:16.217% F
HSR:15.084% C--
NS-7 PDW
C++
Kills:173
Deaths:80
KDR:2.163
Accuracy:25.190% C++
HSR:12.717% D-
NSX Tengu
B+
Kills:166
Deaths:185
KDR:0.897
Accuracy:31.467% D
HSR:24.699% B+
Kills:8,466
Deaths (as Combat Medic):4,192
Deaths (to Combat Medics):2,744
KDR:2.01956
Kill Difference:4,274
Playtime:140.633 hours
Usage:11%
Score:3.187m
Score/min:378
Accuracy (listed only):31.353%
HSR (listed only):16.357%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:1,601
Deaths:1,310
KDR:1.222
Accuracy:37.062% C++
HSR:15.865% D-
Ghost
C++
Kills:1,370
Deaths:416
KDR:3.293
Accuracy:40.057% C++
HSR:56.277% D*
Artemis VX26
C
Kills:1,106
Deaths:561
KDR:1.971
Accuracy:25.590% C
HSR:20.253% C
Parallax VX3
C++
Kills:965
Deaths:182
KDR:5.302
Accuracy:39.892% C++
HSR:75.855% C+
Eridani SX5
C++
Kills:708
Deaths:430
KDR:1.647
Accuracy:27.157% C++
HSR:13.418% D-
NSX Daimyo
B+
Kills:575
Deaths:165
KDR:3.485
Accuracy:39.444% C
HSR:95.826% B+
Cerberus
C++
Kills:522
Deaths:400
KDR:1.305
Accuracy:32.224% C++
HSR:24.330% C++
VE-S Canis
B+
Kills:485
Deaths:309
KDR:1.570
Accuracy:29.631% B+
HSR:21.856% C*
MKV Suppressed
C+
Kills:475
Deaths:252
KDR:1.885
Accuracy:25.673% C+
HSR:12.421% D*
Manticore SX40
D
Kills:319
Deaths:198
KDR:1.611
Accuracy:22.449% D--
HSR:16.928% D
NS-44 Commissioner AE
D
Kills:298
Deaths:292
KDR:1.021
Accuracy:37.230% D
HSR:16.779% D--
NS-AM7 Archer
B**
Kills:206
Deaths:265
KDR:0.777
Accuracy:58.846% C+
HSR:27.185% B**
NS-45 Pilot
C
Kills:191
Deaths:159
KDR:1.201
Accuracy:29.868% C
HSR:15.707% D*
Phantom VA23
C+
Kills:185
Deaths:93
KDR:1.989
Accuracy:31.977% C-
HSR:28.649% C+
Sirius SX12
C--
Kills:179
Deaths:126
KDR:1.421
Accuracy:16.217% F
HSR:15.084% C--
Spiker
A
Kills:175
Deaths:183
KDR:0.956
Accuracy:39.192% A
HSR:13.714% D--
NS-7 PDW
C++
Kills:173
Deaths:80
KDR:2.163
Accuracy:25.190% C++
HSR:12.717% D-
NS-357 Underboss
C+
Kills:168
Deaths:137
KDR:1.226
Accuracy:36.618% C+
HSR:9.524% D**
NSX Tengu
B+
Kills:166
Deaths:185
KDR:0.897
Accuracy:31.467% D
HSR:24.699% B+
Beamer VS3
C++
Kills:130
Deaths:27
KDR:4.815
Accuracy:27.610% C++
HSR:17.692% D
NS-61 Emissary
B*
Kills:112
Deaths:111
KDR:1.009
Accuracy:26.616% C
HSR:21.429% B*
Nyx VX31
C+
Kills:68
Deaths:40
KDR:1.700
Accuracy:28.359% D--
HSR:29.412% C+
Kills:10,177
Deaths (as Infiltrator):5,921
Deaths (to Infiltrators):3,367
KDR:1.7188
Kill Difference:4,256
Playtime:265.850 hours
Usage:21%
Score:4.226m
Score/min:265
Accuracy (listed only):32.199%
HSR (listed only):26.619%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:98
Deaths:38
KDR:2.579
Accuracy:26.075% A++
HSR:10.204% F-
Cosmos VM3
A++
Kills:97
Deaths:38
KDR:2.553
Accuracy:25.231% A++
HSR:12.371% D**
Blueshift VM5
B*
Kills:92
Deaths:43
KDR:2.140
Accuracy:23.316% B*
HSR:19.565% C
Blueshift VM5
B*
Kills:80
Deaths:43
KDR:1.860
Accuracy:23.807% B*
HSR:21.250% C+
Kills:367
Deaths (as MAX Suit):81
Deaths (to MAX Suits):1,137
KDR:4.53086
Kill Difference:286
Playtime:15.405 hours
Usage:1%
Score:0.371m
Score/min:401
Accuracy (listed only):24.607%
HSR (listed only):15.848%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:53
V. Kills:3 N/A
Deaths:9
KDR:5.889
Accuracy:36.815% D**
KPH:27.400 D--
VKPH:1.600 F-
Kills:53 (53 + 0)
Deaths:9
KDR:5.889
VKDR:0.333
Vehicle Kills:3
Kill Difference:44
Playtime:1.932 hours
Usage:0%
Score:0.020m
Score/min:173
Driving Accuracy:36.815%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:74
V. Kills:34 211%
Deaths:14
KDR:5.286
Accuracy:35.884% D-
KPH:18.100 D
VKPH:8.300 D-
Kills:74 (0 + 74)
Deaths:14
KDR:5.286
VKDR:2.429
Vehicle Kills:34
Kill Difference:60
Playtime:4.086 hours
Usage:0%
Score:0.045m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:35.884%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:54
V. Kills:4 N/A
Deaths:1
KDR:54
Accuracy:48.085% A
KPH:69.800 C
VKPH:5.200 C
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:4
Vehicle Kills:4
Kill Difference:53
Playtime:0.774 hours
Usage:0%
Score:0.014m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:48.085%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:60
V. Kills:17 333%
Deaths:16
KDR:3.750
Accuracy:41.817% C**
KPH:16.300 C
VKPH:4.600 D-
Kills:60 (0 + 60)
Deaths:16
KDR:3.750
VKDR:1.063
Vehicle Kills:17
Kill Difference:44
Playtime:3.681 hours
Usage:0%
Score:0.031m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:41.817%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:3,147
V. Kills:182 N/A
Deaths:1,510
KDR:2.084
Accuracy:43.515% C*
KPH:33.700 D
VKPH:2 C+
M40 Fury-F
C
Kills:452
V. Kills:72 N/A
Deaths:434
KDR:1.041
Accuracy:35.886% D*
KPH:17 C
VKPH:2.700 D-
M12 Kobalt-F
B++
Kills:439
V. Kills:32 N/A
Deaths:235
KDR:1.868
Accuracy:23.074% C++
KPH:30.800 C++
VKPH:2.200 B++
M20 Basilisk-F
C+
Kills:173
V. Kills:40 422%
Deaths:154
KDR:1.123
Accuracy:42.412% D
KPH:16.200 C+
VKPH:3.700 C
Kills:4,211 (4,211 + 0)
Deaths:2,333
KDR:1.805
VKDR:0.140
Vehicle Kills:326
Kill Difference:1,878
Playtime:144.925 hours
Usage:12%
Score:0.641m
Score/min:74
Driving Accuracy:42.412%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 8,8118,2144,9841.648B++0.1929.105%B**10.519%D--32.1B++2.3M**95256.1h7.5B++25.9B**
S12 Renegade 3,3293,1471,5102.084C+0.2443.515%C*10.232%A+33.7D2C+7893.3h3.3C*7.7C**
Phobos VX86 2,1162,0961,0711.957B+0.1263.025%B11.021%D-57.4B+N/A16136.5h2.3B3.6B+
NS-44 Commissioner 1,6181,6011,3101.222C**0.6237.062%C++15.865%D-71.5A+N/A20822.4h3.5B+9.5B+
Lumine Edge 1,5401,43410,0620.143C++1.7021.283%C--16.876%C++3.4CN/A8418.2h1.3C**6.2C++
Ghost 1,3801,3704163.293C**1.4540.057%C++56.277%D*33.8C+N/A10240.5h2.6C6.4C+
Artemis VX26 1,1191,1065611.971B+0.1325.59%C20.253%C39.5C**N/A11428h13.4C52.4C+
Orion VS54 1,0701,0514662.255B+0.4124.812%B++21.979%C52.3B*N/A24420.1h12.6C*50.8C*
Parallax VX3 9719651825.302B+3.4639.892%C++75.855%C+36.8B+N/A12226.2h2.3C+5.8C++
Tank Mine 1,5729452993.161C**1.3237.027%C**N/A201.1A*133.4A**18344.7h1.7B+4.7B*
Nova 8718641974.386A*2.5544.056%C+13.542%C41.9C**N/A14620.6h5.2C11.8C+
Hunter QCX 8447377081.041B+0.8047.133%C*17.096%D21.1B++3.1C+7734.9h6.7C++14.1C*
NS-11A 7237163432.087B+0.2523.244%C18.994%C38.7BN/A13618.5h14.5C+62.3C+
Eridani SX5 7247084301.647B+0.1927.157%C++13.418%D-42.1C**1A+12016.8h13C+47.8C++
NS-11P 6666622832.339B**0.5021.556%C23.867%B++46.6B**N/A20114.2h12.6B+58.3C**
C-4 8896522182.991B**1.1518.343%D*N/A127.8B**46.5A9145.1h1.4C*7.8C--
Pandora VX25 6176132202.786B**0.9546.671%B++13.866%C33C+N/A12718.6h5.9D-12.7C+
Sticky Grenade 5995951595N/A593.1647.341%DN/A991.7C++6.7D28080.6h1.7B+3.5B+
NSX Daimyo 5775751653.485C++1.6439.444%C95.826%B+50.9C+N/A17411.3h2.4C**6C*
Eidolon VE33 5765672352.413B**0.5728.628%C++23.457%C33.4B+N/A15017h7.5B++26.1B+
Lancer VS22 1,0505593221.736B**0.1056.988%DN/A15.2C++13.3C+18136.8h13.5B+23.8B+
Pulsar C 5655591463.829A+1.9924.62%C+19.499%D34.1C*N/A16316.4h11.9C++48.2C*
NS-11C 5345242502.096A0.2622.133%C14.886%D40B++N/A20213.1h12.9B+58.2C**
Cerberus 5295224001.305C**0.5432.224%C++24.33%C++43.1C*N/A12712.1h6C++18.7C**
VE-S Canis 4924853091.57B+0.2729.631%B+21.856%C*56.4B+N/A1438.6h13.6C45.9C++
MKV Suppressed 4784752521.885B**0.0425.673%C+12.421%D*43.2B+N/A13011h14.5C++56.5C*
M40 Fury-F 5244524341.041C0.8035.886%D*1.106%C*17C2.7D-6326.6h7.9B+22.1C**
M12 Kobalt-F 4714392351.868C++0.0323.074%C++15.945%B**30.7C++2.2B++7414.3h16.1C+69.8C*
Equinox VE2 4244062671.521B0.3227.142%C**14.778%D-31.7C++1.4A++8912.8h12C**44.2B
Force-Blade 4583747,1050.053B*1.7928.971%C+1.07%D-1B+N/A3366.9h3.2C10.9C++
NS Baron G5 3503481821.912B**0.0739.908%C13.793%C+41.9B+N/A988.3h4.7C++11.9C+
Manticore SX40 3223191981.611B++0.2322.449%D--16.928%D43.7B++N/A1627.3h7.9C++35.1C
NS-44 Commissioner AE 3022982921.021C+0.8237.23%D16.779%D--82.8B*1.1B*1963.6h3.7C+9.9C
H-V45 3042981541.935B0.0923.126%C+15.436%D-31.4C+N/A1229.5h15.6D67.4C
Proximity Mine 295293535.528B+3.6950.304%B*N/A209.3A++1.4A6661.4h2C3.9B+
NS Decimator 4132821431.972B**0.1353.485%D-2.128%C+31.3C14.6C+2779h4.8C+9.1C
Flare VE6 2802781152.417B**0.5822.172%C+16.907%D--42.8C++N/A2636.5h12.1C54.5C+
Corvus VA55 280277932.978A*1.1426.23%B19.856%C--43.3B++N/A1716.4h12.9C+49C**
MANA Anti-Personnel Turret 269251823.061N/A1.2217.663%UN/A2510U180U7023400.1h25.8T*146.2T*
Lasher X2 2482441451.683B**0.1624.644%C+3.279%C34.4C++N/A1587.1h25D--101.5C
Serpent VE92 2362341002.34B**0.5025.089%C**17.094%C--41.1B+N/A1745.7h12B+47.9B+
VX29 Polaris 235234534.415A**2.5726.835%B+18.803%D50.9C**N/A2224.6h14.2C-52.9C*
NSX Masamune 2822161631.325B++0.5252.693%D1.389%C--33.8C**10.3C1416.4h7.5B++14.3B+
Lasher X2 AE 2282151131.903B+0.0628.755%C+1.86%D-47.8C**2.9A++1014.5h18.5C*64.2C**
Zenith VX-5 210206992.081B*0.2428.589%B++14.563%D*43.8B+N/A1624.7h12.4C**43.2B+
NS-AM7 Archer 3442062650.777B++1.0658.846%C+27.185%B**9.3B+6.2A**6522.2h25.8C43.8C
Spear Anti-Vehicle Phalanx Turret 3121951413.929B**12.0944.595%C+3.59%C+45.3B+27.2B+3634.3h7.7B+17.4B+
NS-45 Pilot 1921911591.201C+0.6429.868%C15.707%D*51.6C+N/A1213.7h8.4C28.2C+
Phantom VA23 186185931.989C++0.1531.977%C-28.649%C+37.8C+N/A1104.9h4.2B+13.2C*
NSX Tanto 1891851141.623B+0.2227.4%C*18.919%D--52.9B*1.1A1223.5h12.1B+44.2C**
Sirius SX12 1821791261.421B+0.4216.217%F15.084%C--23.6CN/A1417.6h16.7C103.2D
Spiker 1921751830.956C+0.8839.192%A13.714%D--29.7C+2.9M+855.9h20.2F-51.5D--
M20 Basilisk-F 2131731541.123C*0.7242.412%D5.78%C**16.2C+3.7C6710.7h76.6C+180.5C+
Frag Grenade 1781731173N/A171.1626.902%F--N/A865A++25A++38090.2h2A++7.4B+
NS-7 PDW 174173802.163A+0.3225.19%C++12.717%D-46.8B**N/A2223.7h14.3C**57C**
NS-357 Underboss 1731681371.226C**0.6136.618%C+9.524%D**49.4C**1.5A*1623.4h4.5C+12.3C++
NSX Tengu 1711661850.897C0.9431.467%D24.699%B+27.2CN/A706.1h27F*85.8F
Beamer VS3 130130274.815S2.9727.61%C++17.692%D50AN/A2792.6h7.5B++27.2C*
SVA-88 130125532.358C**0.5225.505%B+17.6%D--50C++2M**3562.5h14.3D-56.2C+
Ursa 113113562.018B*0.1826.909%B++24.779%C++51.4B+N/A2152.2h10.5B39.2B+
NS-61 Emissary 1191121111.009C**0.8326.616%C21.429%B*46.7B**2.9M**1702.4h14.4C++54.3C++
Cosmos VM3 9998382.579B+0.7426.075%A++10.204%F-39.2B+N/A1972.5h14.1C++53.9B
Cosmos VM3 9797382.553B0.7125.231%A++12.371%D**38.8B+N/A2212.5h13.8C+54.7B*
Blueshift VM5 9592432.14C+0.3023.316%B*19.565%C38.3C**1.3A2172.4h15.8C+67.6B+
VE-H Maw 9390551.636C++0.2020.443%D-26.667%C+56.3C*1.9A++1531.6h10.7C++52.2C+
NS-15M1 8685362.361B++0.5226.149%B++21.177%C+50BN/A3341.7h18.2F69.6C+
Blueshift VM5 8180431.86C0.0223.807%B*21.25%C+33.3C+N/A1782.4h18.6D78C**
MANA Anti-Vehicle Turret 12375352.143C*0.3037.183%D*6.667%A++750C480C-1005780.1h7.8C**21C+
Saron HRB 10874145.286C+3.4535.884%D-1.351%C18D8.3D-1824.1h12.4A+34.6B**
Nyx VX31 6868401.7C+0.1428.359%D--29.412%C+35.8C+N/A1411.9h6.5C--22.8D
Auraxium Force-Blade 69641,6410.039C++1.807.606%F20.313%A*0.8C+N/A279.3h3.5F--46T
M20 Basilisk 7760163.75B+1.9141.817%C**5%C16.2C4.6D-1413.7h67B*160.3B*
Rocklet Rifle 10259630.937B+0.9046.214%D1.695%A29.5C++21.5C2902h26B**56.2B+
Proton II PPA-H 5854154M**52.1648.085%AN/A67.5C-5C3030.8h13.5D28C*
L100 Python HESH 565395.889C-4.0536.815%D**1.887%C**27.9D--1.6F-1731.9h2.7B+7.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit189280,75418.4h
Nanite Revive Grenade03680.1h
Anti-Vehicle MANA Turret114650.7h
AE Medical Applicator9049,6373.4h
AE Nano-Armor Kit104212,2699.8h
Motion Spotter114,8132.3h
Deconstruction Tool09320.1h
Spitfire Auto-Turret81,3091h
Shield Recharging Field143,2740.9h
Ammunition Package6117,0265.8h
Medical Kit53750.3h
Anti-Infantry MANA Turret67901h
Medical Applicator201172,52515h
Nano-Repair Grenade02650.1h
Snowman Soldier1520.1h
Hardlight Barrier101,1430.8h
Recon Detection Device71,4822.6h
Spear Anti-Vehicle Phalanx Turret0860.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 1.27s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.