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CloneTwo[NUBE] CloneTwo
VS BR 108

KDR: 1.29

Score: 22.6m

Last Seen: Feb 22nd, 2019 12:47 AM
- OFFLINE - 35.7 hour(s)

Battle Rank 109 (108 total) - Vanu Sovereignty on Connery - Outfit Leader of Nube Crawler Alpha[NUBE] Nube Crawler Alpha
VS outfit on Connery

Members: 2
Level Progress (to 110): 71%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A Proximity Mine Sirius SX12 NS-7 PDW Eridani SX5 MKV Suppressed V10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $798,138 MLG Score: 638
Fun Score: N/A
Cheeseburgers Flipped: 374TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.895%24.628%5881410088,4660.7032150.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.372%0.55B+0.605B+-0.368C-HEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.278C*12.90.097C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.958%5.155%63210204858315000.58363497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.575%-0.679D3.267M*-0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
366.1-1.273D**113.3-1.14D*252.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.507%2.564%711021781495770.0521739100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.038C+-0.033C+-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.621B+5.90.526B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.698%1.508%123510171,19412447240.959807165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.784%0.049C+-0.725D--0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.497B+21.80.446B37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.718%79.811%1236101614,05216291098.62086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.016%0.405B0.829B++0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.428B2.10.33C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nube Crawler Alpha[NUBE] Nube Crawler Alpha
VS outfit on Connery

Members: 2
22.6m398%225 (13.5k)208 (12.5k)1.2869732,45625,2191.41088108 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022131621.749%42.005%91404:1911

10% Engineer84% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 5:52 AMSep 20th, 2014 3:44 AMFeb 21st, 2019 9:43 PM (1d) (PST)Feb 21st, 2019 9:18 PM (1d) (PST)Feb 21st, 2019 8:47 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3191311880.2990.2320.1251.3060.029638

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,1687,88011,2881814878212,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1810.8h/75.5d 3,125 13,633 10,496 141.9k 2,180 4,218 3,193 34.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.895% D*
HSR:15.686% D*
Kills:51
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):6,282
KDR:0.98077
Kill Difference:1
Playtime:15.498 hours
Usage:1%
Score:0.172m
Score/min:185
Accuracy (listed only):14.895%
HSR (listed only):15.686%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):6,477
KDR:0
Kill Difference:UNR
Playtime:172.707 hours
Usage:10%
Score:2.376m
Score/min:229
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:6,351
Deaths:2,378
KDR:2.671
Accuracy:41.563% B
HSR:84.160% B*
Parsec VX3-A
C+
Kills:4,065
Deaths:1,779
KDR:2.285
Accuracy:37.042% D-
HSR:79.090% C+
Sirius SX12
C+
Kills:1,427
Deaths:1,847
KDR:0.773
Accuracy:21.535% D
HSR:17.379% C+
NS-7 PDW
B*
Kills:1,177
Deaths:1,542
KDR:0.763
Accuracy:24.007% C+
HSR:22.770% B*
Eridani SX5
C*
Kills:1,169
Deaths:1,392
KDR:0.840
Accuracy:24.988% C
HSR:21.129% C*
MKV Suppressed
B++
Kills:1,168
Deaths:1,724
KDR:0.677
Accuracy:23.987% C
HSR:23.288% B++
V10
C++
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:38.980% C
HSR:78.362% C++
Ghost
C
Kills:1,160
Deaths:694
KDR:1.671
Accuracy:36.419% C
HSR:65.517% C
Phaseshift VX-S
B
Kills:1,158
Deaths:693
KDR:1.671
Accuracy:33.033% C
HSR:79.016% B
Phantom VA23
A
Kills:1,155
Deaths:1,133
KDR:1.019
Accuracy:31.535% C--
HSR:40.520% A
NS-44B Commissioner
B+
Kills:728
Deaths:1,077
KDR:0.676
Accuracy:32.210% D
HSR:28.984% B+
Cerberus
B+
Kills:666
Deaths:1,297
KDR:0.513
Accuracy:28.313% C-
HSR:25.826% B+
NS-45 Pilot
C
Kills:204
Deaths:309
KDR:0.660
Accuracy:25.828% D-
HSR:23.039% C
Beamer VS3
B**
Kills:200
Deaths:408
KDR:0.490
Accuracy:23.100% D
HSR:30% B**
NS-61 Emissary
C+
Kills:182
Deaths:270
KDR:0.674
Accuracy:24.015% D
HSR:15.385% C+
VA39 Spectre
B+
Kills:158
Deaths:193
KDR:0.819
Accuracy:24.359% D*
HSR:44.937% B+
Artemis VX26
D**
Kills:80
Deaths:106
KDR:0.755
Accuracy:19.868% D**
HSR:11.250% F
Skorpios
A+
Kills:70
Deaths:85
KDR:0.824
Accuracy:22.588% D*
HSR:31.429% A+
Kills:22,278
Deaths (as Infiltrator):17,540
Deaths (to Infiltrators):4,510
KDR:1.27013
Kill Difference:4,738
Playtime:1,512.638 hours
Usage:84%
Score:18.359m
Score/min:202
Accuracy (listed only):28.521%
HSR (listed only):40.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,427
Deaths:1,847
KDR:0.773
Accuracy:21.535% D
HSR:17.379% C+
NS-7 PDW
B*
Kills:1,177
Deaths:1,542
KDR:0.763
Accuracy:24.007% C+
HSR:22.770% B*
Eridani SX5
C*
Kills:1,169
Deaths:1,392
KDR:0.840
Accuracy:24.988% C
HSR:21.129% C*
MKV Suppressed
B++
Kills:1,168
Deaths:1,724
KDR:0.677
Accuracy:23.987% C
HSR:23.288% B++
Skorpios
A+
Kills:70
Deaths:85
KDR:0.824
Accuracy:22.588% D*
HSR:31.429% A+
Kills:5,011
Deaths (as Light Assault):6,590
Deaths (to Light Assaults):3,861
KDR:0.76039
Kill Difference:1,579
Playtime:17.442 hours
Usage:1%
Score:0.180m
Score/min:172
Accuracy (listed only):23.421%
HSR (listed only):23.199%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,427
Deaths:1,847
KDR:0.773
Accuracy:21.535% D
HSR:17.379% C+
NS-7 PDW
B*
Kills:1,177
Deaths:1,542
KDR:0.763
Accuracy:24.007% C+
HSR:22.770% B*
Eridani SX5
C*
Kills:1,169
Deaths:1,392
KDR:0.840
Accuracy:24.988% C
HSR:21.129% C*
MKV Suppressed
B++
Kills:1,168
Deaths:1,724
KDR:0.677
Accuracy:23.987% C
HSR:23.288% B++
NS-11P
D--
Kills:189
Deaths:328
KDR:0.576
Accuracy:17.945% D--
HSR:13.228% D--
Skorpios
A+
Kills:70
Deaths:85
KDR:0.824
Accuracy:22.588% D*
HSR:31.429% A+
Kills:5,200
Deaths (as Combat Medic):6,918
Deaths (to Combat Medics):2,194
KDR:0.75166
Kill Difference:1,718
Playtime:42.124 hours
Usage:2%
Score:0.559m
Score/min:221
Accuracy (listed only):22.508%
HSR (listed only):21.537%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:346
Deaths:624
KDR:0.554
Accuracy:37.499% D
HSR:5.491% B+
Comet VM2
A
Kills:318
Deaths:589
KDR:0.540
Accuracy:39.268% D
HSR:6.918% A
Nebula VM20
C-
Kills:82
Deaths:84
KDR:0.976
Accuracy:11.206% D**
HSR:18.293% C-
Quasar VM1
C+
Kills:80
Deaths:77
KDR:1.039
Accuracy:14.905% C+
HSR:15% D
Nebula VM20
A+
Kills:66
Deaths:84
KDR:0.786
Accuracy:10.979% D**
HSR:28.788% A+
Kills:892
Deaths (as MAX Suit):729
Deaths (to MAX Suits):1,088
KDR:1.22359
Kill Difference:163
Playtime:46.866 hours
Usage:3%
Score:0.940m
Score/min:334
Accuracy (listed only):22.771%
HSR (listed only):14.898%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
D
Kills:563
V. Kills:197 284%
Deaths:336
KDR:1.676
Accuracy:45.937% F-
KPH:28.700 D
VKPH:10 D*
Maelstrom Turbo Laser
D
Kills:321
V. Kills:171 187%
Deaths:582
KDR:0.552
Accuracy:26.078% D-
KPH:5.900 D
VKPH:3.200 D--
Saron Laser Cannon
D-
Kills:164
V. Kills:188 87%
Deaths:521
KDR:0.315
Accuracy:36.188% B++
KPH:3.200 D-
VKPH:3.700 D-
Dual Photon Pods
D-
Kills:141
V. Kills:35 392%
Deaths:67
KDR:2.104
Accuracy:36.383% F-
KPH:33.100 D-
VKPH:8.200 D-
Antares LC
B+
Kills:102
V. Kills:78 129%
Deaths:250
KDR:0.408
Accuracy:35.568% B+
KPH:6.900 D-
VKPH:5.300 D--
Photon A2A Missile Pods
D-
Kills:87
V. Kills:95 91%
Deaths:56
KDR:1.554
Accuracy:76.059% D
KPH:14.500 D--
VKPH:15.800 D-
Kills:1,378 (587 + 0)
Deaths:1,812
KDR:0.760
VKDR:0.422
Vehicle Kills:764
Kill Difference:434
Playtime:149.860 hours
Usage:8%
Score:0.937m
Score/min:104
Piloting Accuracy:35.568%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:62
V. Kills:14 413%
Deaths:9
KDR:6.889
Accuracy:50.443% B*
KPH:30 D
VKPH:6.800 C
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:1.556
Vehicle Kills:14
Kill Difference:53
Playtime:2.069 hours
Usage:0%
Score:0.019m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:50.443%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:98
V. Kills:33 288%
Deaths:30
KDR:3.267
Accuracy:32.601% D
KPH:19.800 C--
VKPH:6.700 C
Kills:98 (98 + 0)
Deaths:30
KDR:3.267
VKDR:1.100
Vehicle Kills:33
Kill Difference:68
Playtime:4.939 hours
Usage:0%
Score:0.063m
Score/min:213
Driving Accuracy:32.601%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:331
V. Kills:213 155%
Deaths:117
KDR:2.829
Accuracy:41.520% C
KPH:21.900 C
VKPH:14.100 C+
Supernova PC
D
Kills:78
V. Kills:40 190%
Deaths:38
KDR:2.053
Accuracy:40.507% D--
KPH:11.600 D--
VKPH:6 D
Kills:409 (78 + 331)
Deaths:155
KDR:2.639
VKDR:1.632
Vehicle Kills:253
Kill Difference:254
Playtime:21.810 hours
Usage:1%
Score:0.262m
Score/min:200
Driving Accuracy:40.507%
Gunner Accuracy:41.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:318
V. Kills:35 N/A
Deaths:87
KDR:3.655
Accuracy:38.428% C++
KPH:59.100 D
VKPH:6.500 C++
E540 Halberd-H
D-
Kills:232
V. Kills:137 168%
Deaths:136
KDR:1.706
Accuracy:46.848% D**
KPH:25.100 D-
VKPH:14.800 D-
M40 Fury-H
D
Kills:196
V. Kills:30 N/A
Deaths:65
KDR:3.015
Accuracy:34.002% D-
KPH:42.300 D--
VKPH:6.500 D
Aphelion VEX-4H
C+
Kills:110
V. Kills:66 164%
Deaths:43
KDR:2.558
Accuracy:38.537% D-
KPH:36.600 C+
VKPH:22 C-
Saron HRB-H
C
Kills:100
V. Kills:83 119%
Deaths:56
KDR:1.786
Accuracy:44.686% D*
KPH:24.500 D
VKPH:20.300 C
Kills:956 (0 + 956)
Deaths:387
KDR:2.470
VKDR:0.907
Vehicle Kills:351
Kill Difference:569
Playtime:26.345 hours
Usage:1%
Score:0.364m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:44.686%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:117
V. Kills:58 198%
Deaths:49
KDR:2.388
Accuracy:33.439% D
KPH:14.200 C--
VKPH:7.100 C+
M20 Basilisk
C
Kills:58
V. Kills:42 135%
Deaths:28
KDR:2.071
Accuracy:35.645% C
KPH:11.200 D-
VKPH:8.100 C
Kills:175 (0 + 175)
Deaths:77
KDR:2.273
VKDR:1.299
Vehicle Kills:100
Kill Difference:98
Playtime:13.374 hours
Usage:1%
Score:0.131m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:35.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 6,3606,3512,3782.671C+1.3841.563%B84.16%B*17.3DN/A58367h1.9B++4.6B+
Parsec VX3-A 4,1224,0651,7792.285D1.0037.042%D-79.09%C+27.7D--N/A81146.8h2C5.5D
Proximity Mine 2,7182,7118433.216C+1.9340.579%C+N/A118.4C+N/A39922.9h2.1C--5.1C+
Sirius SX12 1,4631,4271,8470.773C+0.5121.535%D17.379%C+16DN/A5589.2h16.5C+76.7C+
NS-7 PDW 1,2091,1771,5420.763C+0.5224.007%C+22.77%B*22.9C+N/A6851.4h18.6D77.6C+
Eridani SX5 1,1811,1691,3920.84C0.4524.988%C21.129%C*25.4CN/A7446h12.5C++50C++
MKV Suppressed 1,1831,1681,7240.677C-0.6123.987%C23.288%B++19.8C--N/A5259h16C+66.9C+
V10 1,1721,1606131.892C--0.6138.98%C78.362%C++22.9C--N/A9650.6h2.1B5.5C*
Ghost 1,1771,1606941.671C0.3836.419%C65.517%C20DN/A8157.9h2.5C+6.8C+
Phaseshift VX-S 1,1711,1586931.671C-0.3833.033%C79.016%B20.5CN/A9256.5h2.7B8C**
Phantom VA23 1,1941,1551,1331.019C0.2731.535%C--40.52%A21.5DN/A8853.7h5.4C--17.2C
NS-44B Commissioner 7417281,0770.676D0.6132.21%D28.984%B+17.3DN/A6142.1h4.4C--13.8C-
Cerberus 7036661,2970.513C--0.7728.313%C-25.826%B+18D1B++8537.1h9.8F-34.5D*
Hornet Missiles 7605633361.676D0.3945.937%F-2.309%B++28.7D10.1D*25319.6h9.4C**20.5C+
Tank Mine 6603912241.746C-0.4635.316%C++N/A93.1C64C++10904.2h2.2C6.2C++
Comet VM2 4863466240.554C0.7337.499%D5.491%B+9.4C3.8C+8437h21.2C*56.6C++
Saron HRB 5443311172.829C-1.5441.52%C1.208%C21.9C14.1C+20015.1h20.2B+48.7C**
Maelstrom Turbo Laser 4923215820.552C0.7326.078%D-5.296%A++5.9D3.2D--6154h74.6B+286.2B+
Comet VM2 4753185890.54D0.7539.268%D6.918%A9.4C4.6C+8633.9h22.4B+56.9C**
Proton II PPA-H 353318873.655D2.3738.428%C++1.258%C--58.9D6.5C++1555.4h12.3C32.1C+
Force-Blade 27526112,3470.021C+1.2737.049%B+3.065%D0.3CN/A1937.3h2.8C+7.4B+
E540 Halberd-H 3692321361.706D0.4246.848%D**1.724%C+25.2D-14.9D-2729.2h7C14.9D-
Hunter QCX-B 2242183380.645C0.6444.161%C54.128%A+6.8D-N/A2932.1h3.3C**7.5C*
NS-45 Pilot 2082043090.66C0.6325.828%D-23.039%C28.3C--N/A887.2h12F-46.3F
Beamer VS3 2162004080.49C0.8023.1%D30%B**12D1B+5416.7h13.7D-59.4C
Spear Anti-Vehicle Phalanx Turret 324198355.657C+4.3735.13%D-4.04%C+39.6C++25.2B3775h7.4B+21C*
M40 Fury-H 226196653.015D1.7334.002%D-1.531%B42.6D--6.5D1564.6h12.7D-37.4D**
NS-11P 1921893280.576C--0.7117.945%D--13.228%D--11.7D-N/A5016.1h15.2C84.9C--
Frag Grenade 1921871187N/A185.7132.029%FN/A267.1D--7.1C+10540.7h5.2D--16.1F
NS-61 Emissary 1881822700.674C+0.6124.015%D15.385%C+34.3B+1.1B**825.3h18.4C-76.4D
Saron Laser Cannon 3521645210.315C0.9736.188%B++4.878%A++3.2D-3.7D-6451.2h189.1C522.6C+
VA39 Spectre 1591581930.819C0.4724.359%D*44.937%B+5.1D--N/A2631.2h5.9C*24.4C
Dual Photon Pods 176141672.104D0.8236.383%F-N/A32.8D-8.1D-2174.3h23.9C+65.6C--
M20 Basilisk 175117492.388C+1.1033.439%D2.564%D*14.3C--7.1C+1628.2h97.1C++290.3C+
Aphelion VEX-4H 176110432.558C1.2738.537%D-2.727%C36.7C+22C-2543h51.3B+133.2C*
Antares LC 1801022500.408D0.8835.568%B+1.961%C+6.9D-5.3D--10914.7h135.2C+380.2C*
Saron HRB-H 183100561.786D0.5044.686%D*N/A24.4D20.2C2994.1h26.3C+58.8C-
C75 Viper 13198303.267C+1.9832.601%DN/A20C--6.7C2124.9h16.5C50.6C--
Photon A2A Missile Pods 18287561.554D0.2776.059%DN/A14.5D--15.8D-2566h11.4D*14.9D**
Auraxium Force-Blade 96868,5880.01D1.2822.746%D2.326%D0.2DN/A1364.4h2.5C--11.1C+
Aspis Anti-Aircraft Phalanx Turret 17084332.545C1.2623.884%C+1.19%D12.9B+13.2B+2456.5h115.7B**484.3B+
Nebula VM20 8382840.976D0.3111.206%D**18.293%C-24.8C--N/A753.3h18C160.8D--
Artemis VX26 80801060.755C--0.5319.868%D**11.25%F18.2DN/A1064.4h14.3D72.1D*
Quasar VM1 8480771.039C0.2514.905%C+15%D9.2D*N/A598.7h19.1D-127.8C+
C-4 119781390.561D0.7323.953%CN/A30D--15.8D-6192.6h1.8C-7.7C
Supernova PC 11878382.053C-0.7740.507%D--2.564%C++11.6D--6D2026.7h5.9C+14.7D
Skorpios 7170850.824C-0.4622.588%D*31.429%A+17.9D--N/A573.9h15.9F-70.3F-
Nebula VM20 6866840.786D0.5010.979%D**28.788%A+20DN/A613.3h21.7D*198F
L105 Zephyr 766296.889C+5.6050.443%B*N/A29.5D6.7C1572.1h8.3D-16.4C++
M20 Basilisk 10058282.071C0.7835.645%CN/A11.2D-8.1C1665.2h146.5D--411D-
Orion VS54 5251520.981C0.3114.895%D*15.686%D*15.5DN/A3923.3h14.7C98.5C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6970.2h
Motion Spotter63810.5h
Decoy Grenade06240.2h
Spawn Beacon352,2682.4h
AE Medical Applicator15731,6034.2h
AE Nano-Armor Kit146127,35010.4h
Nanite Revive Grenade03500.1h
Medical Applicator13636,8414.2h
Nano-Armor Kit126128,76511.1h
Medical Kit143750.4h
Anti-Infantry MANA Turret3970.3h
Recon Detection Device57434,74760.1h
Ammunition Package266650.5h

Check the help document for the dictionary if you want to learn more about words used here.


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