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Maj. General LaneSmash Champion CloudDevil[BHO] CloudDevil
NC BR 86

KDR: 5.22

Score: 10.3m

Last Seen: May 20th, 2020 8:40 PM
- OFFLINE - 411.8 hour(s)

Battle Rank 86 - New Conglomerate on Miller
Level Progress (to 87): 55%
Level 100 Progress: 55% 204h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Enforcer ML85 C85 Canister-H AF-4G Cyclone M20 Mustang AF-19 Mercenary Razor GD-23 Enforcer ML65-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $534,177 MLG Score: 427
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.013%19.769%554313461,4721.92673.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.755%1.308A-0.201C0.095C+HEAD + (~5.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.54B+9.50.331C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.723%1.244%527313461,0452347564.46581138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.415%-0.371C--0.298C0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.6-0.038C+56.8-0.068C+111.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.705%1.382%5378213474,269177240224.1186178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.178%2.196A*-0.723D-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.874B*3.10.753B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.368%5.29%3359513442,77916898216.4438283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.804%2.046A*0.185C++-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.919B*5.70.859B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.3m309.4%696 (41.8k)624 (37.4k)5.216911,5452,2137.312786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC134971117.147%4.764%8207:311

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2014 7:36 PMFeb 28th, 2019 3:16 PMMay 29th, 2020 10:12 AM (184d) (PST)May 20th, 2020 4:40 PM (193d) (PST)May 20th, 2020 4:40 PM (193d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,334471,2870.6960.1330.0332.9830.268427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,0512,84477,20742821791637,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276.3h/11.5d 4,638 550 4,251 49.4k 151 679 4,435 22.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:431
Deaths:218
KDR:1.977
Accuracy:29.886% B++
HSR:22.738% C+
Razor GD-23
D
Kills:391
Deaths:483
KDR:0.810
Accuracy:24.114% D
HSR:15.857% D*
Kills:822
Deaths (as Engineer):701
Deaths (to Engineers):730
KDR:1.17261
Kill Difference:121
Playtime:259.581 hours
Usage:94%
Score:10.028m
Score/min:644
Accuracy (listed only):27.000%
HSR (listed only):19.297%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):484
KDR:0
Kill Difference:UNR
Playtime:3.287 hours
Usage:1%
Score:0.064m
Score/min:326
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C++
Kills:650
Deaths:286
KDR:2.273
Accuracy:30.460% C++
HSR:20.154% C--
AF-19 Mercenary
B++
Kills:431
Deaths:218
KDR:1.977
Accuracy:29.886% B++
HSR:22.738% C+
Razor GD-23
D
Kills:391
Deaths:483
KDR:0.810
Accuracy:24.114% D
HSR:15.857% D*
Kills:1,472
Deaths (as Light Assault):987
Deaths (to Light Assaults):367
KDR:1.49139
Kill Difference:485
Playtime:1.573 hours
Usage:1%
Score:0.022m
Score/min:231
Accuracy (listed only):28.153%
HSR (listed only):19.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C++
Kills:650
Deaths:286
KDR:2.273
Accuracy:30.460% C++
HSR:20.154% C--
Kills:650
Deaths (as Infiltrator):286
Deaths (to Infiltrators):224
KDR:2.27273
Kill Difference:364
Playtime:10.229 hours
Usage:4%
Score:0.223m
Score/min:363
Accuracy (listed only):30.460%
HSR (listed only):20.154%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:618
V. Kills:627 98%
Deaths:283
KDR:2.184
Accuracy:32.897% B
KPH:16.800 C
VKPH:17.100 B+
Breaker Rocket Pods
C*
Kills:261
V. Kills:45 N/A
Deaths:16
KDR:16.313
Accuracy:61.442% B**
KPH:116.100 C+
VKPH:20 C*
Coyote Missiles
C++
Kills:230
V. Kills:172 133%
Deaths:48
KDR:4.792
Accuracy:50.826% D
KPH:37.700 C-
VKPH:28.200 C++
M30 Mustang AH
A+
Kills:166
V. Kills:17 N/A
Deaths:5
KDR:33.200
Accuracy:54.147% D
KPH:110.600 B++
VKPH:11.300 A+
Kills:1,275 (784 + 0)
Deaths:352
KDR:3.622
VKDR:2.446
Vehicle Kills:861
Kill Difference:923
Playtime:46.603 hours
Usage:17%
Score:1.338m
Score/min:479
Piloting Accuracy:54.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:165
V. Kills:37 434%
Deaths:11
KDR:15
Accuracy:44.597% C+
KPH:75.400 C**
VKPH:16.900 B*
L-30R Vektor
B++
Kills:55
V. Kills:32 167%
Deaths:5
KDR:11
Accuracy:50.647% A+
KPH:15.200 B+
VKPH:8.900 B++
Kills:220 (55 + 165)
Deaths:16
KDR:13.750
VKDR:4.313
Vehicle Kills:69
Kill Difference:204
Playtime:5.796 hours
Usage:2%
Score:0.083m
Score/min:240
Piloting Accuracy:50.647%
Gunner Accuracy:44.597%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:4,144
V. Kills:2,379 174%
Deaths:187
KDR:22.160
Accuracy:63.983% A+
KPH:65.100 M
VKPH:37.400 M**
Enforcer ML85
M**
Kills:1,145
V. Kills:635 180%
Deaths:51
KDR:22.451
Accuracy:56.756% A+
KPH:69.900 M**
VKPH:38.800 A**
E540 Halberd
B**
Kills:126
V. Kills:113 111%
Deaths:16
KDR:7.875
Accuracy:59.795% A++
KPH:28.800 C-
VKPH:25.800 B**
Titan-150 HEAT
M*
Kills:125
V. Kills:20 N/A
Deaths:12
KDR:10.417
Accuracy:52.165% B
KPH:71.200 M*
VKPH:11.400 C+
Kills:5,540 (4,269 + 1,271)
Deaths:266
KDR:20.827
VKDR:11.831
Vehicle Kills:3,147
Kill Difference:5,274
Playtime:86.193 hours
Usage:31%
Score:2.913m
Score/min:563
Driving Accuracy:52.165%
Gunner Accuracy:59.795%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,078
V. Kills:31 N/A
Deaths:25
KDR:43.120
Accuracy:63.377% B**
KPH:272.300 A**
VKPH:7.800 C+
Enforcer ML65-H
S
Kills:265
V. Kills:122 215%
Deaths:9
KDR:29.444
Accuracy:62.472% B
KPH:119.900 S
VKPH:55.200 A++
Kills:1,343 (0 + 1,343)
Deaths:34
KDR:39.500
VKDR:4.500
Vehicle Kills:153
Kill Difference:1,309
Playtime:6.169 hours
Usage:2%
Score:0.216m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:62.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,5234,14418722.16B**16.9463.983%A+1.11%D65.1M37.3M**51363.7h3.1B*4.9B**
Enforcer ML85 1,7801,1455122.451A*17.2356.756%A+1.048%D69.8M**38.7A**69816.4h7.6A13.4A+
C85 Canister-H 1,1091,0782543.12A++37.9063.377%B**11.596%C++269.5A*7.8C+5664h3.6B**5.7B**
AF-4G Cyclone 6516502862.273C+2.9430.46%C++20.154%C--94.2C*N/A2216.9h7.9B++25.8B+
M20 Mustang 1,2456182832.184C-3.0332.897%BN/A16.8C17B41536.8h90.8C+276.2C++
AF-19 Mercenary 4364312181.977B+3.2429.886%B++22.738%C+33.4C+N/A9512.9h10.7C*35.9B
Razor GD-23 3963914830.81C-4.4124.114%D15.857%D*14.1DN/A5627.8h11.1C++45.9C+
Enforcer ML65-H 387265929.444M**24.2362.472%B1.509%C+120.5S55.5A++6112.2h6.2A++9.9A++
Breaker Rocket Pods 3062611616.313B+11.1061.442%B**1.916%A++118.6C+20.5C*8912.2h9.4B++15.3B++
Coyote Missiles 402230484.792C++0.4250.826%DN/A37.7C-28.2C++7186.1h32.1C**63.1C++
M30 Mustang AH 183166533.2A++27.9854.147%D1.205%C++110.7B++11.3A+4321.5h4.8B*8.9B++
L105 Zephyr 2021651115C+9.7844.597%C+1.818%A*75C**16.8B*4162.2h3.8A8.4B*
E540 Halberd 239126167.875C2.6659.795%A++2.381%C+28.6C--25.7B**7464.4h7F11.6C+
Titan-150 HEAT 1451251210.417C**5.2052.165%B10.4%S69.4M++11.1C+6811.8h2A++3.9A+
NC05 Jackhammer AE 7070541.296C3.9253.617%B15.714%C+63.6C-N/A2191.1h3.6B++6.7B++
MANA Anti-Personnel Turret 6261232.652N/A2.5626.724%UN/A610U10U1435400.1h22.4T*83.9T*
L-30R Vektor 8755511B*5.7850.647%A+N/A15.3B+8.9B++1333.6h35.6B**70.3A+
NS Decimator 5650341.471C+3.7557.895%D8%S55.6B+6.7D*3550.9h2.6B*4.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit51150,8898h
Anti-Vehicle MANA Turret2870.3h
Spawn Beacon72980.4h
AE Nano-Armor Kit64231,50311.3h
Medical Kit833559.2h
Medical Applicator31,2440.1h
Motion Spotter17610.4h
Spitfire Auto-Turret53660.4h
Ammunition Package139882.6h
Anti-Infantry MANA Turret51920.3h
Mag-Cutter76219242.7h

Check the help document for the dictionary if you want to learn more about words used here.


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