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Maj. General LaneSmash Champion CloudDevil[] CloudDevil
NC BR 85

KDR: 5.31

Score: 10.1m

Last Seen: Nov 25th, 2018 8:18 PM
- OFFLINE - 787.2 hour(s)

Battle Rank 85 - New Conglomerate on Miller
Level Progress (to 86): 50%
Level 100 Progress: 54% 207h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Enforcer ML85 C85 Canister-H M20 Mustang AF-4G Cyclone AF-19 Mercenary Razor GD-23 Enforcer ML65-H
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $541,683 MLG Score: 433
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.957%19.516%546310191,4041.928573.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.797%1.351A-0.174C0.045C+HEAD + (~5.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.547B+9.50.336C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.748%1.246%533310191,0432317514.51515139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.426%-0.388C--0.332C-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.6-0.048C+56.9-0.076C+111.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.738%1.394%5689210204,233166238625.5177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.191%2.232A*-0.793D-0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.875B*3.10.754B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.329%5.292%3396510172,77816797916.6347283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.792%2.06A*0.239C++-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.918B*5.60.856B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m306.3%706 (42.4k)632 (37.9k)5.3121511,2832,1247.4769385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102270317.435%4.662%8107:311

94% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2014 7:36 PMJul 25th, 2017 4:28 PMNov 29th, 2018 2:42 AM (49d) (PST)Nov 25th, 2018 4:18 PM (53d) (PST)Nov 25th, 2018 4:18 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,367471,3200.7050.1330.0333.0010.275433

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,0072,81179,19642821801637,928

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
266.8h/11.1d 4,598 526 4,112 48k 143 663 4,401 21.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:408
Deaths:207
KDR:1.971
Accuracy:29.742% A+
HSR:23.039% B
Razor GD-23
C+
Kills:391
Deaths:483
KDR:0.810
Accuracy:24.114% C+
HSR:15.857% D-
Kills:799
Deaths (as Engineer):690
Deaths (to Engineers):708
KDR:1.15797
Kill Difference:109
Playtime:251.451 hours
Usage:94%
Score:9.822m
Score/min:651
Accuracy (listed only):26.928%
HSR (listed only):19.448%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer AE
B*
Kills:70
Deaths:52
KDR:1.346
Accuracy:54.095% B*
HSR:15.714% C+
Kills:70
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):466
KDR:1.34615
Kill Difference:18
Playtime:3.142 hours
Usage:1%
Score:0.064m
Score/min:337
Accuracy (listed only):54.095%
HSR (listed only):15.714%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B++
Kills:605
Deaths:251
KDR:2.410
Accuracy:30.801% B++
HSR:19.504% C+
AF-19 Mercenary
A+
Kills:408
Deaths:207
KDR:1.971
Accuracy:29.742% A+
HSR:23.039% B
Razor GD-23
C+
Kills:391
Deaths:483
KDR:0.810
Accuracy:24.114% C+
HSR:15.857% D-
Kills:1,404
Deaths (as Light Assault):941
Deaths (to Light Assaults):353
KDR:1.49203
Kill Difference:463
Playtime:1.573 hours
Usage:1%
Score:0.022m
Score/min:231
Accuracy (listed only):28.219%
HSR (listed only):19.467%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B++
Kills:605
Deaths:251
KDR:2.410
Accuracy:30.801% B++
HSR:19.504% C+
Kills:605
Deaths (as Infiltrator):251
Deaths (to Infiltrators):216
KDR:2.41036
Kill Difference:354
Playtime:9.093 hours
Usage:3%
Score:0.204m
Score/min:374
Accuracy (listed only):30.801%
HSR (listed only):19.504%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:618
V. Kills:627 98%
Deaths:283
KDR:2.184
Accuracy:32.924% B
KPH:16.800 B
VKPH:17.100 B**
Breaker Rocket Pods
A+
Kills:259
V. Kills:45 N/A
Deaths:16
KDR:16.188
Accuracy:61.533% A+
KPH:115.900 B+
VKPH:20.100 B+
Coyote Missiles
C*
Kills:230
V. Kills:172 133%
Deaths:48
KDR:4.792
Accuracy:50.826% C
KPH:37.700 C+
VKPH:28.200 C*
M30 Mustang AH
A++
Kills:166
V. Kills:17 N/A
Deaths:5
KDR:33.200
Accuracy:54.147% C
KPH:110.600 A++
VKPH:11.300 A++
Kills:1,273 (784 + 0)
Deaths:352
KDR:3.616
VKDR:2.446
Vehicle Kills:861
Kill Difference:921
Playtime:46.548 hours
Usage:17%
Score:1.338m
Score/min:479
Piloting Accuracy:54.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:165
V. Kills:37 434%
Deaths:11
KDR:15
Accuracy:44.597% B
KPH:75.400 B*
VKPH:16.900 A+
Kills:165 (0 + 165)
Deaths:11
KDR:15
VKDR:3.364
Vehicle Kills:37
Kill Difference:154
Playtime:2.189 hours
Usage:1%
Score:0.055m
Score/min:416
Piloting Accuracy:N/A%
Gunner Accuracy:44.597%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:4,108
V. Kills:2,363 174%
Deaths:183
KDR:22.448
Accuracy:64.018% A++
KPH:64.900 S
VKPH:37.300 S
Enforcer ML85
S
Kills:1,145
V. Kills:635 180%
Deaths:51
KDR:22.451
Accuracy:56.756% A++
KPH:69.900 S
VKPH:38.800 M*
E540 Halberd
A*
Kills:126
V. Kills:113 111%
Deaths:16
KDR:7.875
Accuracy:59.795% A*
KPH:28.800 C+
VKPH:25.800 A*
Titan-150 HEAT
S
Kills:125
V. Kills:20 N/A
Deaths:12
KDR:10.417
Accuracy:52.165% B+
KPH:71.200 S
VKPH:11.400 B++
Kills:5,504 (4,233 + 1,271)
Deaths:262
KDR:21.008
VKDR:11.950
Vehicle Kills:3,131
Kill Difference:5,242
Playtime:85.812 hours
Usage:32%
Score:2.900m
Score/min:563
Driving Accuracy:52.165%
Gunner Accuracy:59.795%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:1,077
V. Kills:30 N/A
Deaths:25
KDR:43.080
Accuracy:63.250% A
KPH:275.300 M++
VKPH:7.700 C+
Enforcer ML65-H
S
Kills:265
V. Kills:122 215%
Deaths:9
KDR:29.444
Accuracy:62.472% B+
KPH:119.900 S
VKPH:55.200 A*
Kills:1,342 (0 + 1,342)
Deaths:34
KDR:39.471
VKDR:4.471
Vehicle Kills:152
Kill Difference:1,308
Playtime:6.123 hours
Usage:2%
Score:0.215m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:62.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,4714,10818322.448M17.1464.018%A++1.12%D--64.9S37.3S51363.3h3.1B+4.9B**
Enforcer ML85 1,7801,1455122.451S17.1456.756%A++1.048%D-69.8S38.7M*69816.4h7.6A+13.4A++
C85 Canister-H 1,1071,0772543.08A+37.7763.25%A11.606%C++276.2M++7.7C+5713.9h3.6B**5.7A
M20 Mustang 1,2456182832.184C*3.1332.924%BN/A16.8B17.1B**41636.7h90.8B+275.7B+
AF-4G Cyclone 6066052512.41B+2.9030.801%B++19.504%C+97.6AN/A2296.2h7.7B**25B++
AF-19 Mercenary 4114082071.971A+3.3429.742%A+23.039%B33.2B**N/A9412.3h10.6B++35.6B++
Razor GD-23 3963914830.81C+4.5024.114%C+15.857%D-14.1C--N/A5627.8h11.1B+45.9B+
Enforcer ML65-H 387265929.444S24.1362.472%B+1.509%C120.5S55.5A*6112.2h6.2A+9.9A++
Breaker Rocket Pods 3042591616.188A10.8861.533%A+1.931%A+117.7B+20.5B+8962.2h9.4B**15.3B*
Coyote Missiles 402230484.792B++0.5250.826%CN/A37.7C+28.2C*7186.1h32.1B+63.1B+
M30 Mustang AH 183166533.2M**27.8954.147%C1.205%C+110.7A++11.3A++4321.5h4.8B++8.9B++
L105 Zephyr 2021651115B+9.6944.597%B1.818%A+75B*16.8A+4162.2h3.8A8.4B**
E540 Halberd 239126167.875C++2.5659.795%A*2.381%C-28.6C+25.7A*7444.4h7D-11.6B+
Titan-150 HEAT 1451251210.417B**5.1052.165%B+10.4%S69.4S11.1B+6781.8h2A++3.9A++
NC05 Jackhammer AE 7070521.346C+3.9754.095%B*15.714%C+70B+N/A2371h3.6B*6.6B++
MANA Anti-Personnel Turret 6261232.652N/A2.6626.724%UN/A610U10U1433000.1h22.4T*83.9T*
NS Decimator 5650341.471B+3.8458.744%C8%S55.6A+6.7D--3570.9h2.6A+4.5A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2870.3h
Motion Spotter16640.4h
Spawn Beacon62600.4h
Nano-Armor Kit51150,8898h
AE Nano-Armor Kit52215,34510.6h
Medical Kit783308.5h
Medical Applicator31,1680.1h
Spitfire Auto-Turret43430.4h
Anti-Infantry MANA Turret51920.3h
Ammunition Package129382.5h
Mag-Cutter76219242.7h

Check the help document for the dictionary if you want to learn more about words used here.


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