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Justicar Loyal Soldier CloudFFVII[KH0L] CloudFFVII
VS BR 40

KDR: 0.51

Score: 1.4m

Last Seen: Jan 24th, 2019 4:11 AM
- OFFLINE - 4982.5 hour(s)

Battle Rank 40 - Vanu Sovereignty on Briggs
Level Progress (to 41): 64%
Level 100 Progress: 7% 1565h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Sirius SX12 Pulsar C Ghost Pulsar LSW XM98 NS-44 Commissioner Orion VS54 Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-394,065 MLG Score: -315
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.464%14.767%258512091,4560.541667-0.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.343%-0.718D--0.928D--0.38C**HEAD ++ (~6.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.2-0.225C15.9-0.116C+75.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.647%63.563%02121224725550.964844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.575%-1.706F--0.229C-0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.232C2.90.095C+9.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m280.2%186 (11.2k)149 (8.9k)0.5141512,1804,2400.55613240 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS12146515.906%18.991%30202:140

10% Heavy Assault54% Infiltrator27% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2015 11:23 AMJan 23rd, 2018 6:24 AMFeb 22nd, 2019 9:24 PM (178d) (PST)Jan 24th, 2019 12:17 AM (208d) (PST)Jan 24th, 2019 12:11 AM (208d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
209248390.2300.4480.0440.6910.016-315

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,56614,8762,310142734118,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
157.8h/6.6d 178 414 773 6.5k 211 654 152 2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D-
Kills:99
Deaths:159
KDR:0.623
Accuracy:15.225% D**
HSR:18.182% D-
Orion VS54
D
Kills:83
Deaths:151
KDR:0.550
Accuracy:15.191% D*
HSR:19.277% D
Kills:182
Deaths (as Heavy Assault):310
Deaths (to Heavy Assaults):1,285
KDR:0.5871
Kill Difference:128
Playtime:15.788 hours
Usage:10%
Score:0.156m
Score/min:164
Accuracy (listed only):15.208%
HSR (listed only):18.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D*
Kills:644
Deaths:1,381
KDR:0.466
Accuracy:17.443% D**
HSR:10.404% D*
Pulsar C
D--
Kills:547
Deaths:1,163
KDR:0.470
Accuracy:18.237% D*
HSR:17.368% D--
Kills:1,191
Deaths (as Light Assault):2,544
Deaths (to Light Assaults):822
KDR:0.46816
Kill Difference:1,353
Playtime:43.013 hours
Usage:27%
Score:0.438m
Score/min:170
Accuracy (listed only):17.840%
HSR (listed only):13.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:644
Deaths:1,381
KDR:0.466
Accuracy:17.443% D**
HSR:10.404% D*
Ghost
D
Kills:154
Deaths:231
KDR:0.667
Accuracy:24.371% F--
HSR:62.338% D
XM98
D--
Kills:93
Deaths:165
KDR:0.564
Accuracy:22.744% F--
HSR:65.591% D--
NS-44 Commissioner
C++
Kills:83
Deaths:220
KDR:0.377
Accuracy:21.722% F
HSR:22.892% C++
Kills:974
Deaths (as Infiltrator):1,997
Deaths (to Infiltrators):795
KDR:0.48773
Kill Difference:1,023
Playtime:85.621 hours
Usage:54%
Score:0.681m
Score/min:133
Accuracy (listed only):21.570%
HSR (listed only):40.306%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D--
Kills:547
Deaths:1,163
KDR:0.470
Accuracy:18.237% D*
HSR:17.368% D--
Kills:547
Deaths (as Engineer):1,163
Deaths (to Engineers):624
KDR:0.47034
Kill Difference:616
Playtime:4.716 hours
Usage:3%
Score:0.049m
Score/min:175
Accuracy (listed only):18.237%
HSR (listed only):17.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D*
Kills:644
Deaths:1,381
KDR:0.466
Accuracy:17.443% D**
HSR:10.404% D*
Kills:644
Deaths (as Combat Medic):1,381
Deaths (to Combat Medics):460
KDR:0.46633
Kill Difference:737
Playtime:4.450 hours
Usage:3%
Score:0.043m
Score/min:161
Accuracy (listed only):17.443%
HSR (listed only):10.404%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:60
Deaths:77
KDR:0.779
Accuracy:11.070% D--
HSR:16.667% C-
Kills:60
Deaths (as MAX Suit):38.500
Deaths (to MAX Suits):168
KDR:1.55844
Kill Difference:21.500
Playtime:3.311 hours
Usage:2%
Score:0.042m
Score/min:209
Accuracy (listed only):11.070%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 6586441,3810.466C--0.0517.443%D**10.404%D*15.1DN/A3842.6h18.9D108.2D-
Pulsar C 5595471,1630.47C-0.0418.237%D*17.368%D--14.2DN/A3938.6h14.2C-78.1D
Ghost 1571542310.667D0.1524.371%F--62.338%D11.8D*N/A3213.1h2.6C10.8D**
Pulsar LSW 104991590.623D0.1115.225%D**18.182%D-16D-N/A406.2h15.8D--103.6D*
XM98 94931650.564D-0.0522.744%F--65.591%D--8.6D--N/A1810.8h3.3D--14.4F--
NS-44 Commissioner 84832200.377C--0.1421.722%F22.892%C++14.6DN/A405.7h5.9F27F--
Orion VS54 83831510.55C--0.0415.191%D*19.277%D15.4DN/A775.4h14.6C96.4C
Quasar VM1 6060770.779C--0.2611.07%D--16.667%C-18.8CN/A613.2h16.1C+145.1C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator4312,2361.1h
Motion Spotter22050.2h
Ammunition Package02810.1h
Nano-Armor Kit78,5940.5h
Medical Kit144840.5h
Anti-Infantry MANA Turret81070.2h
M20 Drake11440.1h
Recon Detection Device298952.1h
A30 Walker01370h

Check the help document for the dictionary if you want to learn more about words used here.


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