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General Specialist CloudRJ[ADRE] CloudRJ
TR BR 96

KDR: 2.01

Score: 68.5m

Last Seen: Feb 2nd, 2019 6:10 PM
- OFFLINE - 372.1 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Emerald - Outfit Leader of Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 115
Level Progress (to 97): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH M14 Banshee C-4 Orbital Strike Uplink MSW-R HC1 Cougar P525 Marauder-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 876TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.703%17.627%3832599716,6960.8799411.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.299%0.124C+-0.47D-1.051D*HEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.067C+15.1-0.061C+54.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.484%0.885%596410185,762123412464.66559462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.216%-0.099C+-0.661D-0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.348C**38.30.277C*66.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.719%1.501%16387101530,18929491524510.2336198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.223%0.471B+-0.718D-1.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.515B+8.60.316C*10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.522%2.557%2091010124,419278019731.589224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.473%0.127C++-0.459D0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.50.202C++35.50.1C+59

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.585%63.308%20921020774128750.600932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.054%-0.668D-0.252C3.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.497D4.5-0.422C--10.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.787%10.984%209310191,1381273360.893951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%0.114C+-0.705D-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.381C**3.50.28C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 115
68.5m324%307 (18.4k)267 (16k)2.0135682,73141,0872.5600396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022485219.847%5.795%11506:1517

64% Engineer10% Heavy Assault10% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2013 10:24 PMJun 29th, 2013 8:57 PMFeb 16th, 2019 2:30 PM (1d) (PST)Feb 2nd, 2019 4:52 PM (15d) (PST)Feb 2nd, 2019 2:10 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
716796370.3230.1600.0191.3900.106194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9834,75438,2291910183616,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4274.7h/178.1d 22,453 4,794 32,567 356.4k 4,886 8,491 27,258 183.7m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:1,664
Deaths:1,578
KDR:1.055
Accuracy:28.316% B*
HSR:21.214% C+
LC3 Jaguar
D
Kills:1,571
Deaths:2,768
KDR:0.568
Accuracy:19.741% D
HSR:14.895% D--
LC2 Lynx
C
Kills:1,217
Deaths:1,868
KDR:0.651
Accuracy:21.708% C
HSR:19.474% C
T5 AMC
C
Kills:1,178
Deaths:1,584
KDR:0.744
Accuracy:21.987% C
HSR:17.742% C
TRAC-5
C++
Kills:1,160
Deaths:1,993
KDR:0.582
Accuracy:21.885% C++
HSR:17.069% C
AS16 NightHawk
C+
Kills:520
Deaths:440
KDR:1.182
Accuracy:38.932% C+
HSR:11.731% D
TRS-12 Uppercut
C+
Kills:494
Deaths:546
KDR:0.905
Accuracy:56.234% C+
HSR:9.717% D--
NS-11C
A*
Kills:318
Deaths:335
KDR:0.949
Accuracy:34.041% A*
HSR:14.780% D
NS Baron G5AE
D
Kills:225
Deaths:286
KDR:0.787
Accuracy:40.262% D
HSR:10.222% D-
FA1 Barrage
C
Kills:124
Deaths:124
KDR:1
Accuracy:36.329% C
HSR:12.903% C--
AMR-66
C++
Kills:102
Deaths:81
KDR:1.259
Accuracy:27.807% C++
HSR:23.529% C+
Kills:8,573
Deaths (as Engineer):11,603
Deaths (to Engineers):11,415
KDR:0.73886
Kill Difference:3,030
Playtime:2,756.388 hours
Usage:64%
Score:49.888m
Score/min:302
Accuracy (listed only):31.567%
HSR (listed only):15.752%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:1,975
Deaths:2,706
KDR:0.730
Accuracy:18.757% D
HSR:17.873% D-
T9 CARV
C--
Kills:1,199
Deaths:1,546
KDR:0.776
Accuracy:16.399% C--
HSR:17.264% D-
MG-H1 Watchman
C+
Kills:971
Deaths:872
KDR:1.114
Accuracy:22.689% C+
HSR:20.700% D
NS-15M1
C+
Kills:514
Deaths:665
KDR:0.773
Accuracy:18.772% D
HSR:21.401% C+
T32 Bull
C
Kills:279
Deaths:312
KDR:0.894
Accuracy:20.709% D
HSR:22.222% C
T16 Rhino
C++
Kills:161
Deaths:177
KDR:0.910
Accuracy:18.330% C--
HSR:22.360% C++
T7 Mini-Chaingun
B+
Kills:159
Deaths:179
KDR:0.888
Accuracy:17.194% C+
HSR:15.094% B+
Kills:5,258
Deaths (as Heavy Assault):6,457
Deaths (to Heavy Assaults):10,126
KDR:0.81431
Kill Difference:1,199
Playtime:429.976 hours
Usage:10%
Score:5.405m
Score/min:210
Accuracy (listed only):18.979%
HSR (listed only):19.559%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:1,664
Deaths:1,578
KDR:1.055
Accuracy:28.316% B*
HSR:21.214% C+
LC3 Jaguar
D
Kills:1,571
Deaths:2,768
KDR:0.568
Accuracy:19.741% D
HSR:14.895% D--
SMG-46 Armistice
C--
Kills:1,399
Deaths:2,032
KDR:0.688
Accuracy:22.962% C--
HSR:13.367% C--
LC2 Lynx
C
Kills:1,217
Deaths:1,868
KDR:0.651
Accuracy:21.708% C
HSR:19.474% C
T5 AMC
C
Kills:1,178
Deaths:1,584
KDR:0.744
Accuracy:21.987% C
HSR:17.742% C
TRAC-5
C++
Kills:1,160
Deaths:1,993
KDR:0.582
Accuracy:21.885% C++
HSR:17.069% C
MG-S1 Jackal
B++
Kills:683
Deaths:600
KDR:1.138
Accuracy:30.562% B++
HSR:13.177% D--
AS16 NightHawk
C+
Kills:520
Deaths:440
KDR:1.182
Accuracy:38.932% C+
HSR:11.731% D
TRS-12 Uppercut
C+
Kills:494
Deaths:546
KDR:0.905
Accuracy:56.234% C+
HSR:9.717% D--
NS-11C
A*
Kills:318
Deaths:335
KDR:0.949
Accuracy:34.041% A*
HSR:14.780% D
NS Baron G5AE
D
Kills:225
Deaths:286
KDR:0.787
Accuracy:40.262% D
HSR:10.222% D-
FA1 Barrage
C
Kills:124
Deaths:124
KDR:1
Accuracy:36.329% C
HSR:12.903% C--
NS-7 PDW
B*
Kills:64
Deaths:72
KDR:0.889
Accuracy:21.705% D
HSR:23.438% B*
PDW-16 Hailstorm
B
Kills:58
Deaths:69
KDR:0.841
Accuracy:26.078% B
HSR:6.897% F
Kills:10,675
Deaths (as Light Assault):14,295
Deaths (to Light Assaults):5,964
KDR:0.74676
Kill Difference:3,620
Playtime:421.121 hours
Usage:10%
Score:5.288m
Score/min:209
Accuracy (listed only):30.053%
HSR (listed only):14.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C--
Kills:1,399
Deaths:2,032
KDR:0.688
Accuracy:22.962% C--
HSR:13.367% C--
MG-S1 Jackal
B++
Kills:683
Deaths:600
KDR:1.138
Accuracy:30.562% B++
HSR:13.177% D--
RAMS .50M
B+
Kills:594
Deaths:259
KDR:2.293
Accuracy:42.182% B+
HSR:78.956% C++
NS-44 Commissioner
B+
Kills:454
Deaths:485
KDR:0.936
Accuracy:40.049% B+
HSR:16.079% D-
TX1 Repeater
C+
Kills:424
Deaths:816
KDR:0.520
Accuracy:24.354% C+
HSR:15.330% D-
NS-357 Underboss
C++
Kills:321
Deaths:266
KDR:1.207
Accuracy:37.709% C++
HSR:17.446% C--
NS-61 Emissary
B**
Kills:182
Deaths:163
KDR:1.117
Accuracy:35.707% B**
HSR:14.835% C
TRAP-M1
D-
Kills:180
Deaths:206
KDR:0.874
Accuracy:25.058% D-
HSR:11.667% F
SOAS-20
C--
Kills:125
Deaths:160
KDR:0.781
Accuracy:18.925% F-
HSR:17.600% C--
NS-7 PDW
B*
Kills:64
Deaths:72
KDR:0.889
Accuracy:21.705% D
HSR:23.438% B*
PDW-16 Hailstorm
B
Kills:58
Deaths:69
KDR:0.841
Accuracy:26.078% B
HSR:6.897% F
Kills:4,484
Deaths (as Infiltrator):5,128
Deaths (to Infiltrators):5,266
KDR:0.87441
Kill Difference:644
Playtime:418.721 hours
Usage:10%
Score:4.846m
Score/min:193
Accuracy (listed only):29.572%
HSR (listed only):20.799%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C--
Kills:1,399
Deaths:2,032
KDR:0.688
Accuracy:22.962% C--
HSR:13.367% C--
MG-S1 Jackal
B++
Kills:683
Deaths:600
KDR:1.138
Accuracy:30.562% B++
HSR:13.177% D--
AS16 NightHawk
C+
Kills:520
Deaths:440
KDR:1.182
Accuracy:38.932% C+
HSR:11.731% D
TRS-12 Uppercut
C+
Kills:494
Deaths:546
KDR:0.905
Accuracy:56.234% C+
HSR:9.717% D--
TAR
C-
Kills:448
Deaths:847
KDR:0.529
Accuracy:17.958% D*
HSR:17.857% C-
NS Baron G5AE
D
Kills:225
Deaths:286
KDR:0.787
Accuracy:40.262% D
HSR:10.222% D-
TORQ-9
C+
Kills:160
Deaths:224
KDR:0.714
Accuracy:18.837% D*
HSR:22.500% C+
FA1 Barrage
C
Kills:124
Deaths:124
KDR:1
Accuracy:36.329% C
HSR:12.903% C--
Cycler TRV
B++
Kills:69
Deaths:114
KDR:0.605
Accuracy:23.944% C*
HSR:24.638% B++
NS-7 PDW
B*
Kills:64
Deaths:72
KDR:0.889
Accuracy:21.705% D
HSR:23.438% B*
PDW-16 Hailstorm
B
Kills:58
Deaths:69
KDR:0.841
Accuracy:26.078% B
HSR:6.897% F
Kills:4,244
Deaths (as Combat Medic):5,354
Deaths (to Combat Medics):3,856
KDR:0.79268
Kill Difference:1,110
Playtime:115.619 hours
Usage:3%
Score:1.325m
Score/min:191
Accuracy (listed only):30.346%
HSR (listed only):15.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:513
Deaths:390
KDR:1.315
Accuracy:40.138% C*
HSR:3.509% C*
M3 Pounder HEG
C++
Kills:444
Deaths:332
KDR:1.337
Accuracy:40.869% C++
HSR:1.802% D-
M2 Mutilator
C
Kills:311
Deaths:283
KDR:1.099
Accuracy:13.019% C
HSR:16.399% C--
M2 Mutilator
C*
Kills:303
Deaths:288
KDR:1.052
Accuracy:13.574% C
HSR:19.472% C*
MRC3 Mercy
D
Kills:115
Deaths:59
KDR:1.949
Accuracy:14.194% D
HSR:17.391% D
MRC3 Mercy
C
Kills:104
Deaths:61
KDR:1.705
Accuracy:13.901% D
HSR:19.231% C
MR1 Fracture
C+
Kills:62
Deaths:42
KDR:1.476
Accuracy:35.470% C+
HSR:0% F
NS-10 Burster
B*
Kills:53
Deaths:75
KDR:0.707
Accuracy:28.090% C+
HSR:9.434% B*
Kills:1,905
Deaths (as MAX Suit):765
Deaths (to MAX Suits):2,020
KDR:2.4902
Kill Difference:1,140
Playtime:109.719 hours
Usage:3%
Score:1.736m
Score/min:264
Accuracy (listed only):24.907%
HSR (listed only):10.905%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:3,964
V. Kills:324 N/A
Deaths:861
KDR:4.604
Accuracy:32.287% B+
KPH:51.700 C*
VKPH:4.200 C**
Hellfire Rocket Pods
B**
Kills:1,387
V. Kills:531 261%
Deaths:274
KDR:5.062
Accuracy:50.998% B
KPH:59.200 C
VKPH:22.700 B**
M18 Needler
B*
Kills:319
V. Kills:244 130%
Deaths:348
KDR:0.917
Accuracy:37.253% B*
KPH:9.800 C
VKPH:7.500 C
Hornet Missiles
C
Kills:103
V. Kills:81 126%
Deaths:42
KDR:2.452
Accuracy:65.264% B+
KPH:34.200 D
VKPH:26.900 C
M18 Rotary
B+
Kills:92
V. Kills:96 95%
Deaths:318
KDR:0.289
Accuracy:34.362% B+
KPH:2.800 D-
VKPH:2.900 D--
Kills:5,865 (4,375 + 0)
Deaths:1,843
KDR:3.182
VKDR:0.692
Vehicle Kills:1,276
Kill Difference:4,022
Playtime:168.436 hours
Usage:4%
Score:1.729m
Score/min:171
Piloting Accuracy:34.362%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:99
V. Kills:54 180%
Deaths:16
KDR:6.188
Accuracy:47.179% B+
KPH:32.200 C+
VKPH:17.600 C-
L105 Zephyr
D-
Kills:63
V. Kills:2 N/A
Deaths:12
KDR:5.250
Accuracy:30.393% D**
KPH:27.900 D-
VKPH:0.900 D**
Kills:162 (0 + 162)
Deaths:28
KDR:5.786
VKDR:2
Vehicle Kills:56
Kill Difference:134
Playtime:5.328 hours
Usage:0%
Score:0.119m
Score/min:371
Piloting Accuracy:N/A%
Gunner Accuracy:30.393%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:979
V. Kills:178 N/A
Deaths:81
KDR:12.086
Accuracy:66.806% A*
KPH:83.400 A
VKPH:15.200 A++
L100 Python AP
A
Kills:609
V. Kills:512 119%
Deaths:183
KDR:3.328
Accuracy:71.484% A++
KPH:29.200 C+
VKPH:24.600 A
Skyguard
C+
Kills:411
V. Kills:379 108%
Deaths:206
KDR:1.995
Accuracy:33.118% B++
KPH:9.800 D
VKPH:9.100 C+
C75 Viper
M*
Kills:304
V. Kills:153 197%
Deaths:67
KDR:4.537
Accuracy:57.050% A*
KPH:42.600 B++
VKPH:21.500 M*
L100 Python HEAT
B*
Kills:55
V. Kills:24 220%
Deaths:9
KDR:6.111
Accuracy:76.456% M
KPH:34.900 C**
VKPH:15.200 B*
Kills:2,358 (2,358 + 0)
Deaths:546
KDR:4.319
VKDR:2.282
Vehicle Kills:1,246
Kill Difference:1,812
Playtime:83.142 hours
Usage:2%
Score:1.319m
Score/min:264
Driving Accuracy:76.456%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:18,482
V. Kills:12,451 148%
Deaths:2,103
KDR:8.788
Accuracy:53.766% B*
KPH:34.200 B+
VKPH:23 B**
P2-120 HESH
B++
Kills:8,293
V. Kills:1,123 N/A
Deaths:505
KDR:16.422
Accuracy:48.058% B++
KPH:53.100 C++
VKPH:7.200 C
P2-120 HEAT
D
Kills:1,111
V. Kills:425 261%
Deaths:222
KDR:5.005
Accuracy:36.078% D
KPH:18.600 D
VKPH:7.100 D
MR11 Gatekeeper
M++
Kills:713
V. Kills:1,208 59%
Deaths:63
KDR:11.318
Accuracy:48.310% B**
KPH:21.900 C++
VKPH:37 M++
E540 Halberd
B++
Kills:638
V. Kills:550 116%
Deaths:71
KDR:8.986
Accuracy:45.979% B++
KPH:18.600 D
VKPH:16 B++
G30 Vulcan
C+
Kills:358
V. Kills:314 114%
Deaths:109
KDR:3.284
Accuracy:29.152% C+
KPH:14.700 D
VKPH:12.900 C+
G40-F Ranger
C*
Kills:113
V. Kills:66 169%
Deaths:7
KDR:16.143
Accuracy:30.860% C++
KPH:43 C*
VKPH:25.100 C++
Kills:29,708 (27,886 + 1,822)
Deaths:3,080
KDR:9.645
VKDR:5.239
Vehicle Kills:16,137
Kill Difference:26,628
Playtime:850.772 hours
Usage:20%
Score:15.476m
Score/min:303
Driving Accuracy:36.078%
Gunner Accuracy:30.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:1,606
V. Kills:104 N/A
Deaths:73
KDR:22
Accuracy:31.199% C--
KPH:113.100 C*
VKPH:7.300 C++
G20 Vulcan-H
C*
Kills:570
V. Kills:364 156%
Deaths:116
KDR:4.914
Accuracy:49.778% B
KPH:44.100 C++
VKPH:28.200 C*
M40 Fury-H
B++
Kills:429
V. Kills:151 282%
Deaths:29
KDR:14.793
Accuracy:52.424% B**
KPH:72.700 C
VKPH:25.600 B++
Kills:2,605 (0 + 2,605)
Deaths:218
KDR:11.950
VKDR:2.839
Vehicle Kills:619
Kill Difference:2,387
Playtime:33.024 hours
Usage:1%
Score:0.849m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:52.424%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:245
V. Kills:68 355%
Deaths:20
KDR:12.250
Accuracy:47.233% A
KPH:57 B+
VKPH:15.800 A
M12 Kobalt
C+
Kills:229
V. Kills:14 N/A
Deaths:23
KDR:9.957
Accuracy:20.775% B++
KPH:52.600 C
VKPH:3.200 C+
M20 Basilisk
C+
Kills:164
V. Kills:77 210%
Deaths:45
KDR:3.644
Accuracy:35.793% C
KPH:16 C
VKPH:7.500 C+
M12 Kobalt
C--
Kills:81
V. Kills:4 N/A
Deaths:11
KDR:7.364
Accuracy:15.529% C
KPH:45.200 D
VKPH:2.200 C--
Kills:719 (0 + 719)
Deaths:99
KDR:7.263
VKDR:1.646
Vehicle Kills:163
Kill Difference:620
Playtime:20.689 hours
Usage:0%
Score:0.270m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:15.529%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 30,93318,4822,1038.788B+6.7753.766%B*1.786%D34.2B+23B**328541h7.5C++14B+
P2-120 HESH 9,4168,29350516.422C**14.4148.058%B++N/A53.1C++7.2C191156.1h4.5B+9.4B++
M14 Banshee 4,2883,9648614.604C+2.5932.287%B+N/A51.7C*4.2C**14876.7h23.7C*73.3C**
C-4 3,1632,0711,6151.282C+0.7323.763%CN/A54.6D28.8C+49937.9h1.2B+5.1B+
Orbital Strike Uplink 2,6631,99411994N/A1,991.99773.946%UN/A1329.3U446U59691.5h1T*0.1T*
MSW-R 2,0001,9752,7060.73C-1.2818.757%D17.873%D-16.1D-N/A55122.6h13.3C71.1C
HC1 Cougar 1,7271,6641,5781.054C+0.9628.316%B*21.214%C+17.2C--N/A5396.7h12.8C+45.3B
P525 Marauder-H 1,7101,6067322B++19.9931.199%C--N/A113.1C*7.3C++27314.2h7C++22.4C+
LC3 Jaguar 1,6101,5712,7680.568C-1.4519.741%D14.895%D--7.6D--N/A26206.9h17.6D-89.4D
SMG-46 Armistice 1,4231,3992,0320.688C1.3322.962%C--13.367%C--14DN/A4199.8h15.8C+68.8C+
Hellfire Rocket Pods 1,9181,3872745.062C3.0550.998%B1.009%C+59.3C22.7B**40523.4h31.1C61C+
Claymore 1,2381,2381986.253C+4.2433.34%C++N/A102.3DN/A27712.1h1.3D3.9C++
LC2 Lynx 1,2581,2171,8680.651C1.3621.708%C19.474%C6.2D--N/A22195.7h22.4D**103.2D
T9 CARV 1,2091,1991,5460.776C1.2416.399%C--17.264%D-14.2DN/A5484.3h12.8B+78.3C++
T5 AMC 1,2111,1781,5840.744C1.2721.987%C17.742%C8.3D-N/A29141.3h16.8C76.4C+
TRAC-5 1,2061,1601,9930.582C1.4321.885%C++17.069%C7.2DN/A28161.6h21.2D-96.7C
P2-120 HEAT 1,5361,1112225.005C+2.9936.078%D2.88%C+18.6D7.1D18259.6h6.4B+17.9C*
M20 Basilisk 1,6261,0566117.311A15.3054.309%C**4.167%C+56.5B+30.5B**42418.7h116.8C++215C*
L100 Python HESH 1,1579798112.086C++10.0766.806%A*N/A83.7A15.2A++41711.7h2.9B+4.4B**
Xiphos Anti-Personnel Phalanx Tower 9949763325.333S323.3237.627%B*N/A574.1A+10.6B14881.7h5.4B+14.2B+
MG-H1 Watchman 9989718721.114C+0.9022.689%C+20.7%D34.9C+1B+11127.8h13.4B+59B
Tank Mine 1,7299674742.04C0.0346.996%B**N/A75D59.1C+92212.9h3F6.3C++
MR11 Gatekeeper 1,9217136311.317A++9.3048.31%B**N/A21.9C++37.1M++36832.6h89.1F-184.4D
MG-S1 Jackal 6986836001.138C+0.8830.562%B++13.177%D--31C+N/A7722h11.2C++36.6B+
Ripper 65665318,2180.036C1.9820.033%C--13.629%C0.5C-N/A11254.6h1.5C+7.4C+
E540 Halberd 1,188638718.986B6.9745.979%B++1.567%D--18.5D16B++51134.4h8.2D**17.8C
Spear Anti-Vehicle Phalanx Turret 903618887.023C+5.0148.872%B+5.825%B*39.9C++18.4C33215.5h7.2B14.7B++
L100 Python AP 1,1216091833.328C1.3171.484%A++2.956%C+29.1C+24.5B**31820.9h7.6C-10.6B+
RAMS .50M 5975942592.293C+0.2842.182%B+78.956%C++17.4DN/A5934.1h2.6C-6.2C++
G20 Vulcan-H 9345701164.914B2.9049.778%B2.281%C-44.2C++28.2C*65112.9h122.9C--246.8C+
AS16 NightHawk 5325204401.182C++0.8338.932%C+11.731%D27.5CN/A7618.9h4.1B+10.4B+
NS-15M1 5225146650.773C--1.2418.772%D21.401%C+16.7D-N/A5930.8h13.9C74.1C
M3 Pounder HEG 7365133901.315C+0.7040.138%C*3.509%C*10D4.4B++8151.1h22D54.8C+
TRS-12 Uppercut 5144945460.905C1.1156.234%C+9.717%D--25.6D1A7619.3h2.6C++4.7C++
C-4 ARX 6734852601.865C+0.1522.447%D--N/A107.8C+41.8B+7344.5h0.9B**4.1B+
NS-44 Commissioner 4614544850.936C+1.0840.049%B+16.079%D-11.4D-N/A3539.9h4.3C10.8C*
TAR 4564488470.529C--1.4817.958%D*17.857%C-7.7D*N/A3057.9h15.4D85.9D-
M3 Pounder HEG 6514443321.337C+0.6840.869%C++1.802%D-9.3D--4.3C**7948h25.2D-61.6C
M40 Fury-H 5804292914.793C**12.7852.424%B**N/A72.7C25.6B++3165.9h10.9C+20.7B
TX1 Repeater 4364248160.52C1.4924.354%C+15.33%D-8.2D-N/A3151.9h17.5D71.9C+
Skyguard 7904112061.995C0.0233.118%B++1.46%C--9.8D9.1C+14741.8h154.4C-466.1C++
G30 Vulcan 6723581093.284C+1.2729.152%C+3.911%C++14.7D12.9C+38224.3h119.2C-409C+
NS Decimator 6303516610.531D1.4867.517%B*1.709%C-17.9D--14.2C+25519.6h7D*10.4D
Spear Anti-Vehicle Phalanx Tower 578327654.5A++52.4960.644%B**1.835%D--72.7A+55.8A**5384.5h5.2B**8.6A
NS-357 Underboss 3243212661.207C*0.8137.709%C++17.446%C--14.6D-N/A4322h4.1C*11B
M18 Needler 5633193480.917C1.1037.253%B*2.821%B+9.8C7.5C13732.7h193.3C518.7C++
NS-11C 3343183350.949C+1.0634.041%A*14.78%D15.1C--N/A5421h20.2D--59.3C**
M2 Mutilator 3143112831.099C0.9113.019%C16.399%C--14.3D--N/A4821.8h16.7C**128.2C++
C75 Viper 457304674.537C++2.5257.05%A*N/A42.8B++21.5M*4367.1h14.1C+24.7B++
M2 Mutilator 3073032881.052C0.9613.574%C19.472%C*13.5D--N/A4622.4h17.9C+132C++
Rocklet Rifle 5692873870.742C+1.2758.354%B+N/A24.7C24.3C+34611.6h34.8C**59.7B+
T32 Bull 2862793120.894C-1.1220.709%D22.222%C18.4D-N/A6515.2h12.4C++59.9C+
M40 Fury 3132452012.25B++10.2447.233%A1.224%D57B+15.8A3264.3h16.7C35.3B+
M12 Kobalt 243229239.957C7.9420.775%B++17.467%C+52C3.2C+1824.4h19.2C+92.3B+
NS Baron G5AE 2302252860.787C--1.2340.262%D10.222%D-26.5DN/A688.5h5.3D13.2C+
T2 Striker 5081994050.491C+1.5260.218%B*N/A8D12.4C*22124.9h54.8C-91C++
M12 Kobalt 207194727.714C+25.7017.174%D-18.557%C*121.3C**8.1C**3011.6h17.4C++101.4C+
Hunter QCX 2091884680.402C-1.6132.348%D23.404%C+6.6DN/A3428.7h11.4C35.3C-
MANA Anti-Vehicle Turret 4191861451.283C+0.7353.509%C+15.591%S17.2D-21.6C35910.8h12.9C24.1C
NS-61 Emissary 1831821631.117B+0.9035.707%B**14.835%C20CN/A559.1h13.4C*37.6B+
TRAP-M1 1821802060.874D1.1425.058%D-11.667%F17.8D--N/A4810.1h10.8C42.9C
G40-F Ranger 268171285.5S83.4941.657%B**N/A55.2B+31.3B+4233.1h74.1C*177.9B+
M20 Basilisk 241164453.644C**1.6335.793%C3.659%D-16.1C7.5C+20310.2h77.8B+217.3B+
Hoplon Anti-Aircraft Phalanx Tower 3181641164U161.9940.816%A*N/A410S385S29410.4h9.7B++23.8B+
T16 Rhino 1671611770.91C1.1018.33%C--22.36%C++12.9D--N/A8212.5h14.3C+78C+
TORQ-9 1631602240.714C1.3018.837%D*22.5%C+18.2DN/A748.8h14.1B75.1C
T7 Mini-Chaingun 1671591790.888C+1.1317.194%C+15.094%B+27.4C1.4A++1575.8h14.8C*86.1C**
Chainblade 15612713,6650.009C2.0027.202%C+N/A0.1D-N/A1882.6h4.4D*16.2C
SOAS-20 1261251600.781C--1.2318.925%F-17.6%C--12.4D*N/A4110.1h12.1C++63.9D-
FA1 Barrage 1271241241C++1.0136.329%C12.903%C--17.2DN/A937.2h4.6B+12.7C*
MRC3 Mercy 117115591.949C+0.0614.194%D17.391%D19.8DN/A715.8h17.3B++121.9C*
MANA Anti-Personnel Turret 1171141370.832N/A1.188.607%UN/A1140U30U2313400.1h32.9T*382.6T*
G40-F Ranger 179113716.143M*14.1330.86%C++N/A43.5C*25.4C++4182.6h81.1C++262.7C**
Frag Grenade 1131101110N/A107.9953.333%B**N/A550B15A35640.2h2.8B**5.2B**
MRC3 Mercy 107104611.705C+0.3113.901%D19.231%C17.6DN/A695.9h18.9C*136.3C+
Hornet Missiles 184103422.452C0.4465.264%B+N/A34.3D27C4573h11.7C+18C++
AMR-66 111102811.259B+0.7527.807%C++23.529%C+14.4C1.3A++817.1h13D--46.7C
C150 Dalton 15399166.188C+4.1747.179%B+1.01%C*31.9C+17.4C-4903.1h4B+8.4B++
NS Annihilator 204981090.899B*1.1183.741%B*1.02%B*10.5C++11.4B**2389.3h11.9C++14.2C*
M18 Rotary 188923180.289D1.7234.362%B+1.087%D-2.8D-2.9D--6432.6h238.2D-693.3D
M60-A Bulldog 9590811.25C+9.2446.857%C+1.111%D--40.9C++2.3D1562.2h4.6B*9.7B++
M12 Kobalt 8581117.364C5.3515.529%C16.049%D45D2.2C--1311.8h15.3B+98.7C**
Cycler TRV 69691140.605C--1.4123.944%C*24.638%B++13D-N/A745.3h19F79.3C--
NS-7 PDW 6464720.889C+1.1221.705%D23.438%B*22.1CN/A1532.9h14.3C**65.8C++
L105 Zephyr 6563125.25C-3.2430.393%D**N/A27.4D-N/A2082.3h5B++16.6C+
MR1 Fracture 11562421.476B**0.5435.47%C+N/A7.6C6.5B++1528.2h52.1C++147C++
PDW-16 Hailstorm 5958690.841C+1.1726.078%B6.897%F16.6DN/A1183.5h17.9C68.8C++
L100 Python HEAT 795596.111C**4.1076.456%MN/A34.4C**15B++7471.6h11.5F*15C-
NS-10 Burster 9353750.707C1.3128.09%C+9.434%B*3.2D-2.4D6116.8h207.5D--738.8C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1198,0289.5h
Restoration Kit4870.2h
Nano-Armor Kit1,5432,459,750270h
Flail Targeting Dart142931.9h
Pain Spire61480.6h
Anti-Vehicle MANA Turret344602.9h
Spawn Beacon474,0215.1h
Turret AI Module61,1096h
Structure Shield Module28964.4h
Repair Module191,6567.2h
Cortium Silo25743.2h
Skywall Shield Emitter46372.9h
Reinforcements Module11700.6h
Blast Wall13332.2h
Nanite Revive Grenade03080.1h
Medical Applicator419110,44312.5h
Welding Device1459,86111.9h
Spear Anti-Vehicle Tower15262.8h
Spitfire Auto-Turret484,1555.5h
Sunderer Garage42763.1h
Bunker31473.1h
Rampart Wall201,51418.5h
Xiphos Anti-Personnel Tower76353h
Hoplon Anti-Aircraft Phalanx Tower15593.5h
Router2920.2h
Ammunition Package702,3748.9h
Medical Kit798512.2h
Anti-Infantry MANA Turret431902.1h
Elysium Spawn Tube04131.8h
Spear Anti-Vehicle Turret0610.4h
Vehicle Gate23854.1h
Pillbox23132.9h
Vehicle Ammo Dispenser0880.3h
Glaive IPC01010.6h
WLT-Howler Mining Laser6090,31548.2h
Alarm Module03460.9h
Infantry Tower12462.4h
IPC Targeting Dart61490.9h
Nano-Repair Grenade01,0040.3h
Orbital Strike Target Designator1714979.7h
Hardlight Barrier121700.4h
Recon Detection Device1063,7908.4h

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