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General Specialist CloudRJ[ADRE] CloudRJ
TR BR 98

KDR: 2.02

Score: 69.4m

Last Seen: May 15th, 2019 8:07 PM
- OFFLINE - 100.7 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Emerald - Outfit Leader of Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 155
Level Progress (to 99): 82%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH M14 Banshee C-4 Orbital Strike Uplink MSW-R HC1 Cougar P525 Marauder-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $253,953 MLG Score: 203
Fun Score: N/A
Cheeseburgers Flipped: 889TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.747%18.31%39826116317,0340.8862641.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.681%0.122C+-0.408C---1.876F-HEAD ++ (~7.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.075C+15-0.051C+53.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.499%0.894%599411855,817124012514.68735465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.206%-0.094C+-0.647D-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.50.352C**38.10.281C*66.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.842%1.481%16477118230,59329801542310.2627198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.215%0.478B+-0.713D-1.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.519B+8.50.32C*10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.869%2.611%2151111784,558281320311.62033224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.53%0.154C++-0.45D0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.196C++35.90.088C+58.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.617%63.427%21521187782131450.595129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.009%-0.661D-0.241C3.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.487D4.5-0.415C--10.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.753%10.975%215311861,1391285360.886381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.415%0.108C+-0.713D-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.381C**3.50.281C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 155
69.4m324.1%309 (18.5k)268 (16.1k)2.0227384,09341,5742.5683898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1189493119.913%5.967%11906:1317

64% Engineer10% Heavy Assault10% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2013 10:24 PMJun 29th, 2013 8:57 PMMay 19th, 2019 10:19 AM (9h) (PST)May 15th, 2019 5:53 PM (4d) (PST)May 15th, 2019 4:07 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
720806400.3250.1610.0191.3990.107203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1994,78838,4112010184616,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4312h/179.7d 22,685 5,018 32,981 362k 4,909 8,599 27,588 186.3m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:1,664
Deaths:1,578
KDR:1.055
Accuracy:28.314% B*
HSR:21.214% C+
LC3 Jaguar
D-
Kills:1,571
Deaths:2,768
KDR:0.568
Accuracy:19.741% D-
HSR:14.895% D-
LC2 Lynx
C
Kills:1,217
Deaths:1,868
KDR:0.651
Accuracy:21.708% C
HSR:19.474% C
T5 AMC
C
Kills:1,178
Deaths:1,584
KDR:0.744
Accuracy:21.987% C
HSR:17.742% C
TRAC-5
C++
Kills:1,160
Deaths:1,993
KDR:0.582
Accuracy:21.885% C++
HSR:17.069% C
AS16 NightHawk
C+
Kills:521
Deaths:440
KDR:1.184
Accuracy:38.883% C+
HSR:11.708% D
TRS-12 Uppercut
C+
Kills:494
Deaths:546
KDR:0.905
Accuracy:56.234% C+
HSR:9.717% D--
NS-11C
A*
Kills:318
Deaths:335
KDR:0.949
Accuracy:34.041% A*
HSR:14.780% D
NS Baron G5AE
D
Kills:225
Deaths:286
KDR:0.787
Accuracy:40.262% D
HSR:10.222% D--
FA1 Barrage
C-
Kills:124
Deaths:124
KDR:1
Accuracy:36.329% C-
HSR:12.903% C--
AMR-66
C*
Kills:103
Deaths:84
KDR:1.226
Accuracy:27.837% C*
HSR:24.272% C+
MG-C1 Kindred
C-
Kills:89
Deaths:122
KDR:0.730
Accuracy:23.371% D
HSR:20.225% C-
Kills:8,664
Deaths (as Engineer):11,728
Deaths (to Engineers):11,534
KDR:0.73874
Kill Difference:3,064
Playtime:2,774.650 hours
Usage:64%
Score:50.491m
Score/min:303
Accuracy (listed only):30.883%
HSR (listed only):16.185%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:1,977
Deaths:2,709
KDR:0.730
Accuracy:18.770% D
HSR:17.906% D
T9 CARV
D
Kills:1,199
Deaths:1,546
KDR:0.776
Accuracy:16.399% D
HSR:17.264% D-
MG-H1 Watchman
C+
Kills:1,036
Deaths:934
KDR:1.109
Accuracy:22.588% C+
HSR:21.043% D
NS-15M1
C+
Kills:514
Deaths:665
KDR:0.773
Accuracy:18.772% D
HSR:21.401% C+
T32 Bull
C+
Kills:279
Deaths:312
KDR:0.894
Accuracy:20.709% D
HSR:22.222% C+
T16 Rhino
C++
Kills:161
Deaths:177
KDR:0.910
Accuracy:18.330% C--
HSR:22.360% C++
T7 Mini-Chaingun
B+
Kills:159
Deaths:179
KDR:0.888
Accuracy:17.194% C+
HSR:15.094% B+
Kills:5,325
Deaths (as Heavy Assault):6,522
Deaths (to Heavy Assaults):10,224
KDR:0.81647
Kill Difference:1,197
Playtime:432.582 hours
Usage:10%
Score:5.461m
Score/min:210
Accuracy (listed only):18.966%
HSR (listed only):19.613%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:1,664
Deaths:1,578
KDR:1.055
Accuracy:28.314% B*
HSR:21.214% C+
LC3 Jaguar
D-
Kills:1,571
Deaths:2,768
KDR:0.568
Accuracy:19.741% D-
HSR:14.895% D-
SMG-46 Armistice
C--
Kills:1,399
Deaths:2,032
KDR:0.688
Accuracy:22.962% C--
HSR:13.367% C--
LC2 Lynx
C
Kills:1,217
Deaths:1,868
KDR:0.651
Accuracy:21.708% C
HSR:19.474% C
T5 AMC
C
Kills:1,178
Deaths:1,584
KDR:0.744
Accuracy:21.987% C
HSR:17.742% C
TRAC-5
C++
Kills:1,160
Deaths:1,993
KDR:0.582
Accuracy:21.885% C++
HSR:17.069% C
MG-S1 Jackal
B*
Kills:706
Deaths:621
KDR:1.137
Accuracy:30.569% B*
HSR:13.173% D--
AS16 NightHawk
C+
Kills:521
Deaths:440
KDR:1.184
Accuracy:38.883% C+
HSR:11.708% D
TRS-12 Uppercut
C+
Kills:494
Deaths:546
KDR:0.905
Accuracy:56.234% C+
HSR:9.717% D--
NS-11C
A*
Kills:318
Deaths:335
KDR:0.949
Accuracy:34.041% A*
HSR:14.780% D
NS Baron G5AE
D
Kills:225
Deaths:286
KDR:0.787
Accuracy:40.262% D
HSR:10.222% D--
FA1 Barrage
C-
Kills:124
Deaths:124
KDR:1
Accuracy:36.329% C-
HSR:12.903% C--
MG-C1 Kindred
C-
Kills:89
Deaths:122
KDR:0.730
Accuracy:23.371% D
HSR:20.225% C-
NS-7 PDW
B**
Kills:64
Deaths:72
KDR:0.889
Accuracy:21.705% D
HSR:23.438% B**
PDW-16 Hailstorm
B+
Kills:58
Deaths:69
KDR:0.841
Accuracy:26.078% B+
HSR:6.897% F
Kills:10,788
Deaths (as Light Assault):14,438
Deaths (to Light Assaults):6,046
KDR:0.74719
Kill Difference:3,650
Playtime:424.563 hours
Usage:10%
Score:5.346m
Score/min:210
Accuracy (listed only):29.604%
HSR (listed only):15.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C--
Kills:1,399
Deaths:2,032
KDR:0.688
Accuracy:22.962% C--
HSR:13.367% C--
MG-S1 Jackal
B*
Kills:706
Deaths:621
KDR:1.137
Accuracy:30.569% B*
HSR:13.173% D--
RAMS .50M
B+
Kills:602
Deaths:262
KDR:2.298
Accuracy:42.055% B+
HSR:78.904% C+
NS-44 Commissioner
B+
Kills:454
Deaths:485
KDR:0.936
Accuracy:40.049% B+
HSR:16.079% D-
TX1 Repeater
C+
Kills:424
Deaths:816
KDR:0.520
Accuracy:24.354% C+
HSR:15.330% D-
NS-357 Underboss
C*
Kills:328
Deaths:270
KDR:1.215
Accuracy:37.755% C*
HSR:17.378% C--
NS-44L Blackhand
A*
Kills:218
Deaths:66
KDR:3.303
Accuracy:59.223% A*
HSR:67.431% A++
NS-61 Emissary
B**
Kills:202
Deaths:182
KDR:1.110
Accuracy:34.544% B**
HSR:16.337% C+
TRAP-M1
D
Kills:180
Deaths:206
KDR:0.874
Accuracy:25.058% D
HSR:11.667% F-
SOAS-20
C--
Kills:125
Deaths:160
KDR:0.781
Accuracy:18.925% F-
HSR:17.600% C--
NS-7 PDW
B**
Kills:64
Deaths:72
KDR:0.889
Accuracy:21.705% D
HSR:23.438% B**
PDW-16 Hailstorm
B+
Kills:58
Deaths:69
KDR:0.841
Accuracy:26.078% B+
HSR:6.897% F
Kills:4,760
Deaths (as Infiltrator):5,241
Deaths (to Infiltrators):5,348
KDR:0.90822
Kill Difference:481
Playtime:429.488 hours
Usage:10%
Score:5.042m
Score/min:196
Accuracy (listed only):31.940%
HSR (listed only):24.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C--
Kills:1,399
Deaths:2,032
KDR:0.688
Accuracy:22.962% C--
HSR:13.367% C--
MG-S1 Jackal
B*
Kills:706
Deaths:621
KDR:1.137
Accuracy:30.569% B*
HSR:13.173% D--
AS16 NightHawk
C+
Kills:521
Deaths:440
KDR:1.184
Accuracy:38.883% C+
HSR:11.708% D
TRS-12 Uppercut
C+
Kills:494
Deaths:546
KDR:0.905
Accuracy:56.234% C+
HSR:9.717% D--
TAR
C-
Kills:448
Deaths:847
KDR:0.529
Accuracy:17.958% D*
HSR:17.857% C-
NS Baron G5AE
D
Kills:225
Deaths:286
KDR:0.787
Accuracy:40.262% D
HSR:10.222% D--
TORQ-9
C+
Kills:160
Deaths:224
KDR:0.714
Accuracy:18.837% D*
HSR:22.500% C+
FA1 Barrage
C-
Kills:124
Deaths:124
KDR:1
Accuracy:36.329% C-
HSR:12.903% C--
Cycler TRV
B++
Kills:71
Deaths:116
KDR:0.612
Accuracy:23.871% C*
HSR:23.944% B++
NS-7 PDW
B**
Kills:64
Deaths:72
KDR:0.889
Accuracy:21.705% D
HSR:23.438% B**
PDW-16 Hailstorm
B+
Kills:58
Deaths:69
KDR:0.841
Accuracy:26.078% B+
HSR:6.897% F
Kills:4,270
Deaths (as Combat Medic):5,377
Deaths (to Combat Medics):3,911
KDR:0.79412
Kill Difference:1,107
Playtime:115.779 hours
Usage:3%
Score:1.336m
Score/min:192
Accuracy (listed only):30.335%
HSR (listed only):15.066%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:521
Deaths:397
KDR:1.312
Accuracy:40.155% C*
HSR:3.455% C*
M3 Pounder HEG
C++
Kills:454
Deaths:339
KDR:1.339
Accuracy:40.876% C++
HSR:1.762% D--
M2 Mutilator
C
Kills:311
Deaths:283
KDR:1.099
Accuracy:13.019% C
HSR:16.399% C--
M2 Mutilator
C*
Kills:303
Deaths:288
KDR:1.052
Accuracy:13.574% C
HSR:19.472% C*
MRC3 Mercy
C
Kills:152
Deaths:73
KDR:2.082
Accuracy:15.199% C
HSR:18.421% C
MRC3 Mercy
C
Kills:134
Deaths:75
KDR:1.787
Accuracy:14.881% C
HSR:18.657% C
MR1 Fracture
C+
Kills:62
Deaths:42
KDR:1.476
Accuracy:35.470% C+
HSR:0% F
NS-10 Burster
B*
Kills:53
Deaths:76
KDR:0.697
Accuracy:28.091% C+
HSR:9.434% B*
Kills:1,990
Deaths (as MAX Suit):786.500
Deaths (to MAX Suits):2,035
KDR:2.5302
Kill Difference:1,203.500
Playtime:111.278 hours
Usage:3%
Score:1.773m
Score/min:266
Accuracy (listed only):25.158%
HSR (listed only):10.950%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:4,019
V. Kills:329 N/A
Deaths:873
KDR:4.604
Accuracy:32.365% B+
KPH:52 C**
VKPH:4.300 B+
Hellfire Rocket Pods
B*
Kills:1,387
V. Kills:531 261%
Deaths:274
KDR:5.062
Accuracy:50.998% B
KPH:59.200 C
VKPH:22.700 B*
M18 Needler
B*
Kills:319
V. Kills:244 130%
Deaths:348
KDR:0.917
Accuracy:37.253% B*
KPH:9.800 C
VKPH:7.500 C
Hornet Missiles
C
Kills:103
V. Kills:81 126%
Deaths:42
KDR:2.452
Accuracy:65.323% B+
KPH:34.200 D
VKPH:26.900 C
M18 Rotary
B+
Kills:92
V. Kills:96 95%
Deaths:318
KDR:0.289
Accuracy:34.362% B+
KPH:2.800 D-
VKPH:2.900 D--
Kills:5,920 (4,430 + 0)
Deaths:1,855
KDR:3.191
VKDR:0.691
Vehicle Kills:1,281
Kill Difference:4,065
Playtime:169.129 hours
Usage:4%
Score:1.746m
Score/min:172
Piloting Accuracy:34.362%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:99
V. Kills:54 180%
Deaths:16
KDR:6.188
Accuracy:47.179% B+
KPH:32.200 C+
VKPH:17.600 C-
L105 Zephyr
D-
Kills:63
V. Kills:2 N/A
Deaths:12
KDR:5.250
Accuracy:30.393% D**
KPH:27.900 D-
VKPH:0.900 D**
Kills:162 (0 + 162)
Deaths:28
KDR:5.786
VKDR:2
Vehicle Kills:56
Kill Difference:134
Playtime:5.328 hours
Usage:0%
Score:0.120m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:30.393%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:992
V. Kills:179 N/A
Deaths:82
KDR:12.098
Accuracy:66.682% A*
KPH:83.700 A
VKPH:15.100 A++
L100 Python AP
B**
Kills:619
V. Kills:518 119%
Deaths:186
KDR:3.328
Accuracy:71.526% A++
KPH:29.300 C+
VKPH:24.500 B**
Skyguard
C+
Kills:411
V. Kills:379 108%
Deaths:206
KDR:1.995
Accuracy:33.118% B+
KPH:9.800 D
VKPH:9.100 C+
C75 Viper
M++
Kills:304
V. Kills:153 197%
Deaths:68
KDR:4.471
Accuracy:56.898% A++
KPH:42.400 B*
VKPH:21.300 M++
L100 Python HEAT
B++
Kills:65
V. Kills:27 232%
Deaths:11
KDR:5.909
Accuracy:75.558% M
KPH:35.600 C**
VKPH:14.800 B++
Kills:2,391 (2,391 + 0)
Deaths:553
KDR:4.324
VKDR:2.271
Vehicle Kills:1,256
Kill Difference:1,838
Playtime:83.781 hours
Usage:2%
Score:1.336m
Score/min:266
Driving Accuracy:75.558%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:18,863
V. Kills:12,619 149%
Deaths:2,132
KDR:8.848
Accuracy:53.932% B*
KPH:34.500 B+
VKPH:23.100 B**
P2-120 HESH
B++
Kills:8,293
V. Kills:1,123 N/A
Deaths:505
KDR:16.422
Accuracy:48.058% B++
KPH:53.100 C++
VKPH:7.200 C
P2-120 HEAT
D
Kills:1,111
V. Kills:425 261%
Deaths:222
KDR:5.005
Accuracy:36.078% D
KPH:18.600 D
VKPH:7.100 D
MR11 Gatekeeper
M*
Kills:713
V. Kills:1,208 59%
Deaths:63
KDR:11.318
Accuracy:48.310% B**
KPH:21.900 C++
VKPH:37 M*
E540 Halberd
B*
Kills:657
V. Kills:559 117%
Deaths:71
KDR:9.254
Accuracy:46.429% B++
KPH:18.900 D
VKPH:16.100 B*
G30 Vulcan
C+
Kills:373
V. Kills:320 116%
Deaths:109
KDR:3.422
Accuracy:29.278% C+
KPH:15 D
VKPH:12.900 C+
G40-F Ranger
C*
Kills:129
V. Kills:75 170%
Deaths:7
KDR:18.429
Accuracy:31.449% C++
KPH:46.100 C*
VKPH:26.800 C++
Kills:30,139 (28,267 + 1,872)
Deaths:3,109
KDR:9.694
VKDR:5.252
Vehicle Kills:16,329
Kill Difference:27,030
Playtime:857.860 hours
Usage:20%
Score:15.680m
Score/min:305
Driving Accuracy:36.078%
Gunner Accuracy:31.449%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:1,606
V. Kills:104 N/A
Deaths:73
KDR:22
Accuracy:31.199% C--
KPH:113.100 C**
VKPH:7.300 C*
G20 Vulcan-H
C*
Kills:609
V. Kills:388 157%
Deaths:121
KDR:5.033
Accuracy:49.979% B
KPH:44.100 C++
VKPH:28.100 C*
M40 Fury-H
B++
Kills:429
V. Kills:151 282%
Deaths:29
KDR:14.793
Accuracy:52.424% B*
KPH:72.700 C
VKPH:25.600 B++
G40-F Ranger
B+
Kills:55
V. Kills:28 190%
Deaths:3
KDR:18.333
Accuracy:35.625% B+
KPH:31 C+
VKPH:15.800 C
E540 Halberd-H
B**
Kills:54
V. Kills:20 257%
Deaths:7
KDR:7.714
Accuracy:66.322% B**
KPH:35.400 C-
VKPH:13.100 D--
Kills:2,753 (0 + 2,753)
Deaths:233
KDR:11.815
VKDR:2.966
Vehicle Kills:691
Kill Difference:2,520
Playtime:37.194 hours
Usage:1%
Score:1.002m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:66.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:245
V. Kills:68 355%
Deaths:20
KDR:12.250
Accuracy:47.233% A
KPH:57 B+
VKPH:15.800 A+
M12 Kobalt
C+
Kills:241
V. Kills:14 N/A
Deaths:23
KDR:10.478
Accuracy:20.825% B++
KPH:54.900 C
VKPH:3.200 C+
M20 Basilisk
C+
Kills:164
V. Kills:77 210%
Deaths:45
KDR:3.644
Accuracy:35.793% C
KPH:16 C
VKPH:7.500 C+
M12 Kobalt
C--
Kills:81
V. Kills:4 N/A
Deaths:11
KDR:7.364
Accuracy:15.529% C
KPH:45.200 D
VKPH:2.200 C--
Kills:731 (0 + 731)
Deaths:99
KDR:7.384
VKDR:1.646
Vehicle Kills:163
Kill Difference:632
Playtime:20.729 hours
Usage:0%
Score:0.273m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:15.529%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 31,48218,8632,1328.848B6.8353.932%B*1.749%D34.5B+23.1B**329547.1h7.5C+13.9B+
P2-120 HESH 9,4168,29350516.422C**14.4048.058%B++N/A53.1C++7.2C191156.1h4.5B9.4B++
M14 Banshee 4,3484,0198734.604C+2.5832.365%B+N/A51.9C**4.3B+15077.4h23.7C*73.1C**
C-4 3,2252,1141,6461.284C+0.7423.739%CN/A55.3C--29.1C+50638.2h1.2B++5.1B+
Orbital Strike Uplink 2,7342,04212042N/A2,039.98778.652%UN/A1361.3U461.3U60551.5h1T*0.1T*
MSW-R 2,0021,9772,7090.73C-1.2918.77%D17.906%D16.1D-N/A55122.7h13.3C71.1C
HC1 Cougar 1,7271,6641,5781.054C+0.9728.314%B*21.214%C+17.2C--N/A5396.8h12.8C+45.3B
P525 Marauder-H 1,7101,6067322B++19.9831.199%C--N/A113.1C**7.3C*27314.2h7C+22.4C+
LC3 Jaguar 1,6101,5712,7680.568C-1.4519.741%D-14.895%D-7.6D--N/A26206.9h17.6D--89.4D-
SMG-46 Armistice 1,4231,3992,0320.688C1.3322.962%C--13.367%C--14DN/A4199.8h15.8C+68.8C+
Hellfire Rocket Pods 1,9181,3872745.062C3.0450.998%B1.009%C+59.3C22.7B*40523.4h31.1C61C+
Claymore 1,2431,2431996.246C+4.2233.299%C+N/A101.9DN/A27812.2h1.3D3.9C++
LC2 Lynx 1,2581,2171,8680.651C1.3721.708%C19.474%C6.2D--N/A22195.7h22.4D**103.2D
T9 CARV 1,2091,1991,5460.776C1.2516.399%D17.264%D-14.2DN/A5584.3h12.8B+78.3C++
T5 AMC 1,2111,1781,5840.744C1.2821.987%C17.742%C8.3D-N/A29141.3h16.8C76.4C+
TRAC-5 1,2061,1601,9930.582C1.4421.885%C++17.069%C7.2DN/A28161.6h21.2D--96.7C
P2-120 HEAT 1,5361,1112225.005C+2.9836.078%D2.88%C+18.6D7.1D18359.6h6.4B+17.9C*
M20 Basilisk 1,6511,0716117.557B**15.5354.29%C*4.108%C56.4B+30.5B**42619h117.1C++215.6C*
MG-H1 Watchman 1,0641,0369341.109C+0.9122.588%C+21.043%D34.9C+N/A11329.7h13.5B+59.7B
L100 Python HESH 1,1719928212.098C++10.0866.682%A*N/A84.1A15.2A++42111.8h2.9B+4.4B**
Xiphos Anti-Personnel Phalanx Tower 9959773325.667S323.6437.627%B*N/A574.7A++10.6C**14971.7h5.3B+14.2B+
Tank Mine 1,7329694742.044C0.0247.263%B**N/A75.1D59.1C+92312.9h3F6.3C++
MR11 Gatekeeper 1,9217136311.317A++9.2948.31%B**N/A21.9C++37.1M*36832.6h89.1F-184.4D
MG-S1 Jackal 7217066211.137C+0.8930.569%B*13.173%D--31.4C+N/A7822.5h11.1C*36.4B+
Ripper 67367018,6190.036C1.9920.147%C--13.731%C0.5C-N/A11275h1.5C+7.3C+
E540 Halberd 1,216657719.254B+7.2346.429%B++1.522%D--18.9D16.1B*51634.7h8.1D**17.5C
L100 Python AP 1,1376191863.328C1.3171.526%A++2.908%C++29.3C+24.5B**32021.1h7.6C10.7C**
Spear Anti-Vehicle Phalanx Turret 905619887.034C+5.0148.906%B+5.816%B*39.9C++18.5C33315.5h7.2C**14.7B+
G20 Vulcan-H 9976091215.033B3.0149.979%B2.299%C-44.1C++28.1C*65013.8h123.1C--246.3C+
RAMS .50M 6056022622.298C0.2842.055%B+78.904%C+17.5DN/A5934.4h2.6C--6.2C+
AS16 NightHawk 5335214401.184C+0.8438.883%C+11.708%D27.1CN/A7519.2h4B10.4B+
M3 Pounder HEG 7475213971.312C+0.7140.155%C*3.455%C*10.1D-4.4B++8251.6h22.1D55.1C+
NS-15M1 5225146650.773C--1.2518.772%D21.401%C+16.7D-N/A5930.8h13.9C74.1C
TRS-12 Uppercut 5144945460.905C1.1256.234%C+9.717%D--25.6D1A+7719.3h2.6C++4.7C++
C-4 ARX 6824912621.874C+0.1522.355%D--N/A106.7C+41.5B+7314.6h0.9B*4.1B+
NS-44 Commissioner 4614544850.936C+1.0940.049%B+16.079%D-11.4D-N/A3639.9h4.3C10.8C**
M3 Pounder HEG 6644543391.339C+0.6840.876%C++1.762%D--9.4D*4.3C**8048.5h25.1D-61.5C
TAR 4564488470.529C--1.4917.958%D*17.857%C-7.7D*N/A3057.9h15.4D85.9D-
M40 Fury-H 5804292914.793B12.7752.424%B*N/A72.7C25.6B++3165.9h10.9C20.7C**
TX1 Repeater 4364248160.52C1.5024.354%C+15.33%D-8.2D--N/A3151.9h17.5D71.9C
Skyguard 7904112061.995C0.0333.118%B+1.46%D9.8D9.1C+14841.8h154.4C--466.1C+
G30 Vulcan 6933731093.422C+1.4029.278%C+4.021%C++15D12.9C+37724.9h118.1C-403.4C+
NS Decimator 6373566660.535D1.4967.535%B*1.685%C-18.1D--14.3C+25719.7h7D*10.3D
Spear Anti-Vehicle Phalanx Tower 581329654.833A++52.8160.644%B**1.824%D-73.1B**56A5424.5h5.2B**8.6A
NS-357 Underboss 3313282701.215C*0.8137.755%C*17.378%C--14.8D-N/A4322.2h4.1C*10.9B
M18 Needler 5633193480.917C1.1137.253%B*2.821%B+9.8C7.5C13732.7h193.3C518.7C++
NS-11C 3343183350.949C+1.0734.041%A*14.78%D15.1C--N/A5421h20.2D--59.3C**
M2 Mutilator 3143112831.099C0.9213.019%C16.399%C--14.3D--N/A4821.8h16.7C*128.2C++
C75 Viper 457304684.471C++2.4556.898%A++N/A42.2B*21.3M++4387.2h14.2C+24.9B++
M2 Mutilator 3073032881.052C0.9713.574%C19.472%C*13.5D--N/A4622.4h17.9C+132C++
Rocklet Rifle 5792923950.739C+1.2858.056%B+N/A24.7C24.3C+35011.8h34.8C**59.9B+
T32 Bull 2862793120.894C1.1320.709%D22.222%C+18.4D-N/A6515.2h12.4C++59.9C+
M40 Fury 3132452012.25B++10.2347.233%A1.224%D57B+15.8A+3294.3h16.7C35.3B
M12 Kobalt 2552412310.478C8.4620.825%B++17.427%C+54.8C3.2C+1884.4h18.6C++89.4B+
NS Baron G5AE 2302252860.787C--1.2440.262%D10.222%D--26.5DN/A688.5h5.3D-13.2C+
NS-44L Blackhand 218218663.303A++1.2859.223%A*67.431%A++29.1C**N/A1227.5h3.1B**5.2B**
NS-61 Emissary 2032021821.11B+0.9134.544%B**16.337%C+20.2CN/A5910h13C*37.7B+
T2 Striker 5081994050.491C+1.5360.218%B*N/A8D12.4C*22224.9h54.8C--91C+
M12 Kobalt 207194727.714C+25.6917.174%D-18.557%C++121.3C**8.1C**3021.6h17.4C++101.4C+
Hunter QCX 2091884780.393C-1.6331.206%D23.404%C+6.5DN/A3429.1h11.4C36.6C--
MANA Anti-Vehicle Turret 4191861451.283C+0.7453.509%C+15.591%S17.2D-21.6C35910.8h12.9C-24.1C
TRAP-M1 1821802060.874D1.1525.058%D11.667%F-17.8D-N/A4810.1h10.8C42.9C
G40-F Ranger 268171285.5S83.4841.657%B**N/A55.2B++31.3B++4233.1h74.1C*177.9B+
Hoplon Anti-Aircraft Phalanx Tower 3211661166U163.9840.816%A*N/A415S387.5S29890.4h9.6B++23.5B+
M20 Basilisk 241164453.644C*1.6235.793%C3.659%D-16.1C7.5C+20310.2h77.8B+217.3B+
T16 Rhino 1671611770.91C1.1118.33%C--22.36%C++12.9D--N/A8212.5h14.3C+78C+
TORQ-9 1631602240.714C1.3118.837%D*22.5%C+18.2DN/A748.8h14.1B75.1C
T7 Mini-Chaingun 1671591790.888C+1.1317.194%C+15.094%B+27.4C1.4A++1585.8h14.8C**86.1C**
MRC3 Mercy 155152732.082C+0.0615.199%C18.421%C22C-N/A766.9h17.1B++112.3B
MRC3 Mercy 138134751.787C+0.2414.881%C18.657%C19.4DN/A696.9h19.1C++128.5C++
G40-F Ranger 204129718.429A**16.4131.449%C++N/A46.1C*26.8C++4272.8h76.9C++244.4C**
Chainblade 15612713,6650.009C2.0127.202%C+N/A0.1DN/A1882.6h4.4D*16.2C
SOAS-20 1261251600.781C--1.2418.925%F-17.6%C--12.4D*N/A4110.1h12.1C++63.9D-
FA1 Barrage 1271241241C++1.0236.329%C-12.903%C--17.2DN/A957.2h4.6B+12.7C*
MANA Anti-Personnel Turret 1171141370.832N/A1.198.607%UN/A1140U30U2319400.1h32.9T*382.6T*
Frag Grenade 1131101110N/A107.9853.333%B**N/A550B15A35730.2h2.8B**5.2B**
Hornet Missiles 184103422.452C0.4365.323%B+N/A34.3D27C4683h11.8C+18.1C++
AMR-66 112103841.226B+0.8027.837%C*24.272%C+14.5C1.3A++827.1h13D--46.6C
C150 Dalton 15399166.188C+4.1747.179%B+1.01%C*31.9C+17.4C-4983.1h4B+8.4B++
NS Annihilator 204981100.891B++1.1383.7%B*1.02%B*10.5C++11.4B*2379.3h12.1C+14.4C++
M18 Rotary 188923180.289D1.7334.362%B+1.087%D-2.8D-2.9D--6432.6h238.2D--693.3D
M60-A Bulldog 9590811.25C+9.2346.857%C+1.111%D--40.9C++2.3D1562.2h4.6B*9.7B++
MG-C1 Kindred 94891220.73C1.2923.371%D20.225%C-17.1D1C+645.2h12.7C54.1C
M12 Kobalt 8581117.364C-5.3415.529%C16.049%D45D2.2C--1311.8h15.3B+98.7C**
Cycler TRV 71711160.612C--1.4123.871%C*23.944%B++13.4D-N/A775.3h18.6F78C-
L100 Python HEAT 9265115.909C*3.8975.558%MN/A36.1B15B++6711.8h10.4D**13.8C
NS-7 PDW 6464720.889C+1.1321.705%D23.438%B**22.1C+N/A1572.9h14.3C**65.8C++
L105 Zephyr 6563125.25C-3.2330.393%D**N/A27.4D-N/A2092.3h5B++16.6C+
MR1 Fracture 11562421.476B**0.5535.47%C+N/A7.6C6.5B++1528.2h52.1C+147C++
PDW-16 Hailstorm 5958690.841C+1.1826.078%B+6.897%F16.6DN/A1193.5h17.9C-68.8C++
G40-F Ranger 8355318.333M16.3135.625%B+N/A30.6C+15.6C2841.8h67.7C**190.2B+
E540 Halberd-H 745477.714C+5.6966.322%B**3.704%B**36C13.3D--9741.5h8.3D12.5C+
NS-10 Burster 9353760.697C1.3328.091%C+9.434%B*3.2D-2.4D6116.8h207.7D--739.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon484,0515.1h
Anti-Vehicle MANA Turret344602.9h
Nano-Armor Kit1,5522,479,703271.2h
Skywall Shield Emitter46423h
Structure Shield Module29014.4h
Cortium Silo25823.2h
Repair Module191,6667.3h
Turret AI Module61,1166h
Reinforcements Module11700.6h
Blast Wall13332.2h
Nanite Revive Grenade03080.1h
Medical Applicator422110,75712.5h
Spitfire Auto-Turret484,2155.6h
Restoration Kit4870.2h
Motion Spotter1198,1529.6h
Xiphos Anti-Personnel Tower76393h
Hoplon Anti-Aircraft Phalanx Tower15643.6h
Bunker31473.1h
Rampart Wall201,52118.6h
Sunderer Garage42783.1h
Spear Anti-Vehicle Tower15312.9h
Welding Device1460,01211.9h
Ammunition Package702,4008.9h
Medical Kit798512.2h
Anti-Infantry MANA Turret431912.1h
Nano-Repair Grenade01,0280.3h
Router2920.2h
Orbital Strike Target Designator17851210h
Hardlight Barrier121710.4h
Flail Targeting Dart142931.9h
Pain Spire61560.6h
IPC Targeting Dart61490.9h
Recon Detection Device1063,7908.4h
Elysium Spawn Tube04171.8h
Spear Anti-Vehicle Turret0610.4h
Glaive IPC01010.6h
Vehicle Gate23924.2h
Vehicle Ammo Dispenser0910.3h
Pillbox23162.9h
Alarm Module03500.9h
Infantry Tower12472.4h
WLT-Howler Mining Laser6995,50151.2h

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