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General Specialist CloudRJ[ADRE] CloudRJ
TR BR 94

KDR: 2

Score: 67.6m

Last Seen: Dec 8th, 2018 5:47 PM
- OFFLINE - 63 minute(s)

Prestige 1, Battle Rank 94 - Terran Republic on Emerald - Outfit Leader of Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 135
Level Progress (to 95): 52%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH M14 Banshee C-4 MSW-R Orbital Strike Uplink HC1 Cougar P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $241,443 MLG Score: 193
Fun Score: N/A
Cheeseburgers Flipped: 872TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.663%17.564%3802499816,4940.8812781.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.34%0.122C+-0.466D-1.092D*HEAD ++ (~6.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.064C+15.2-0.063C+54.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.479%0.886%597410185,755123112464.67506462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.218%-0.111C+-0.655D-0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.346C**38.30.277C*66.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.599%1.52%16247101529,73029221503410.1745198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.207%0.455B+-0.712D-1.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.507B+8.60.308C*10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.563%2.502%2081010124,357275619421.58091224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.453%0.131C++-0.468D0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.179C++35.60.072C+59.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.585%63.308%20821020774126850.61041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.054%-0.669D-0.255C3.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.501D4.5-0.425C--10.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.134%10.52%208310198841237270.714632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.782%0.558B+-0.867D--0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.522B+3.30.375C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 135
67.6m325.8%307 (18.4k)267 (16k)2.0003481,14840,5672.5463894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022474519.873%5.81%11506:1517

65% Engineer10% Heavy Assault10% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2013 10:24 PMJun 29th, 2013 8:57 PMDec 8th, 2018 3:40 PM (2d) (PST)Dec 8th, 2018 5:24 PM (2d) (PST)Dec 8th, 2018 1:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
715796360.3200.1600.0191.3870.106193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,8994,74638,1531910183615,998

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4227.7h/176.2d 22,151 4,715 32,000 351.7k 4,852 8,369 26,823 181.4m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:1,660
Deaths:1,572
KDR:1.056
Accuracy:28.320% B*
HSR:21.265% C+
LC3 Jaguar
D
Kills:1,571
Deaths:2,768
KDR:0.568
Accuracy:19.741% D
HSR:14.895% D--
LC2 Lynx
C
Kills:1,217
Deaths:1,868
KDR:0.651
Accuracy:21.708% C
HSR:19.474% C
T5 AMC
C
Kills:1,178
Deaths:1,584
KDR:0.744
Accuracy:21.987% C
HSR:17.742% C
TRAC-5
C++
Kills:1,160
Deaths:1,993
KDR:0.582
Accuracy:21.885% C++
HSR:17.069% C
TRS-12 Uppercut
C+
Kills:494
Deaths:546
KDR:0.905
Accuracy:56.234% C+
HSR:9.717% D--
NS-11C
A*
Kills:303
Deaths:314
KDR:0.965
Accuracy:34.025% A*
HSR:14.852% D
AS16 NightHawk
C
Kills:273
Deaths:260
KDR:1.050
Accuracy:36.620% C
HSR:11.355% D
NS Baron G5AE
D
Kills:225
Deaths:286
KDR:0.787
Accuracy:40.262% D
HSR:10.222% D--
FA1 Barrage
C-
Kills:117
Deaths:122
KDR:0.959
Accuracy:35.816% C-
HSR:11.966% D
AMR-66
C*
Kills:95
Deaths:81
KDR:1.173
Accuracy:27.966% C*
HSR:23.158% C+
Kills:8,293
Deaths (as Engineer):11,394
Deaths (to Engineers):11,313
KDR:0.72784
Kill Difference:3,101
Playtime:2,729.188 hours
Usage:65%
Score:49.334m
Score/min:301
Accuracy (listed only):31.324%
HSR (listed only):15.610%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:1,975
Deaths:2,706
KDR:0.730
Accuracy:18.757% D
HSR:17.873% D
T9 CARV
C--
Kills:1,199
Deaths:1,546
KDR:0.776
Accuracy:16.399% C--
HSR:17.264% D-
MG-H1 Watchman
C+
Kills:907
Deaths:828
KDR:1.095
Accuracy:22.699% C+
HSR:20.176% D
NS-15M1
C+
Kills:514
Deaths:665
KDR:0.773
Accuracy:18.772% D
HSR:21.401% C+
T32 Bull
C
Kills:279
Deaths:312
KDR:0.894
Accuracy:20.709% C--
HSR:22.222% C
T16 Rhino
C++
Kills:161
Deaths:177
KDR:0.910
Accuracy:18.330% C-
HSR:22.360% C++
T7 Mini-Chaingun
B+
Kills:159
Deaths:179
KDR:0.888
Accuracy:17.194% C++
HSR:15.094% B+
Kills:5,194
Deaths (as Heavy Assault):6,413
Deaths (to Heavy Assaults):9,997
KDR:0.80992
Kill Difference:1,219
Playtime:425.211 hours
Usage:10%
Score:5.350m
Score/min:210
Accuracy (listed only):18.980%
HSR (listed only):19.485%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:1,660
Deaths:1,572
KDR:1.056
Accuracy:28.320% B*
HSR:21.265% C+
LC3 Jaguar
D
Kills:1,571
Deaths:2,768
KDR:0.568
Accuracy:19.741% D
HSR:14.895% D--
SMG-46 Armistice
C--
Kills:1,399
Deaths:2,032
KDR:0.688
Accuracy:22.962% C--
HSR:13.367% C--
LC2 Lynx
C
Kills:1,217
Deaths:1,868
KDR:0.651
Accuracy:21.708% C
HSR:19.474% C
T5 AMC
C
Kills:1,178
Deaths:1,584
KDR:0.744
Accuracy:21.987% C
HSR:17.742% C
TRAC-5
C++
Kills:1,160
Deaths:1,993
KDR:0.582
Accuracy:21.885% C++
HSR:17.069% C
MG-S1 Jackal
B*
Kills:671
Deaths:586
KDR:1.145
Accuracy:30.606% B*
HSR:13.115% D--
TRS-12 Uppercut
C+
Kills:494
Deaths:546
KDR:0.905
Accuracy:56.234% C+
HSR:9.717% D--
NS-11C
A*
Kills:303
Deaths:314
KDR:0.965
Accuracy:34.025% A*
HSR:14.852% D
AS16 NightHawk
C
Kills:273
Deaths:260
KDR:1.050
Accuracy:36.620% C
HSR:11.355% D
NS Baron G5AE
D
Kills:225
Deaths:286
KDR:0.787
Accuracy:40.262% D
HSR:10.222% D--
FA1 Barrage
C-
Kills:117
Deaths:122
KDR:0.959
Accuracy:35.816% C-
HSR:11.966% D
NS-7 PDW
B**
Kills:64
Deaths:72
KDR:0.889
Accuracy:21.705% C--
HSR:23.438% B**
PDW-16 Hailstorm
B+
Kills:58
Deaths:69
KDR:0.841
Accuracy:26.078% B+
HSR:6.897% F
Kills:10,390
Deaths (as Light Assault):14,072
Deaths (to Light Assaults):5,879
KDR:0.73835
Kill Difference:3,682
Playtime:416.641 hours
Usage:10%
Score:5.183m
Score/min:207
Accuracy (listed only):29.853%
HSR (listed only):14.669%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C--
Kills:1,399
Deaths:2,032
KDR:0.688
Accuracy:22.962% C--
HSR:13.367% C--
MG-S1 Jackal
B*
Kills:671
Deaths:586
KDR:1.145
Accuracy:30.606% B*
HSR:13.115% D--
RAMS .50M
B+
Kills:594
Deaths:259
KDR:2.293
Accuracy:42.182% B+
HSR:78.956% C+
NS-44 Commissioner
B+
Kills:453
Deaths:482
KDR:0.940
Accuracy:40.053% B+
HSR:16.115% D-
TX1 Repeater
C+
Kills:424
Deaths:816
KDR:0.520
Accuracy:24.354% C+
HSR:15.330% D-
NS-357 Underboss
C*
Kills:307
Deaths:256
KDR:1.199
Accuracy:37.333% C*
HSR:17.264% C-
TRAP-M1
D
Kills:180
Deaths:206
KDR:0.874
Accuracy:25.058% D
HSR:11.667% F-
NS-61 Emissary
B**
Kills:168
Deaths:142
KDR:1.183
Accuracy:35.259% B**
HSR:14.881% C
SOAS-20
C--
Kills:125
Deaths:160
KDR:0.781
Accuracy:18.925% F
HSR:17.600% C--
NS-7 PDW
B**
Kills:64
Deaths:72
KDR:0.889
Accuracy:21.705% C--
HSR:23.438% B**
PDW-16 Hailstorm
B+
Kills:58
Deaths:69
KDR:0.841
Accuracy:26.078% B+
HSR:6.897% F
Kills:4,443
Deaths (as Infiltrator):5,080
Deaths (to Infiltrators):5,196
KDR:0.87461
Kill Difference:637
Playtime:413.620 hours
Usage:10%
Score:4.746m
Score/min:191
Accuracy (listed only):29.501%
HSR (listed only):20.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C--
Kills:1,399
Deaths:2,032
KDR:0.688
Accuracy:22.962% C--
HSR:13.367% C--
MG-S1 Jackal
B*
Kills:671
Deaths:586
KDR:1.145
Accuracy:30.606% B*
HSR:13.115% D--
TRS-12 Uppercut
C+
Kills:494
Deaths:546
KDR:0.905
Accuracy:56.234% C+
HSR:9.717% D--
TAR
C-
Kills:448
Deaths:847
KDR:0.529
Accuracy:17.958% D--
HSR:17.857% C-
AS16 NightHawk
C
Kills:273
Deaths:260
KDR:1.050
Accuracy:36.620% C
HSR:11.355% D
NS Baron G5AE
D
Kills:225
Deaths:286
KDR:0.787
Accuracy:40.262% D
HSR:10.222% D--
TORQ-9
C+
Kills:158
Deaths:212
KDR:0.745
Accuracy:18.817% D*
HSR:22.785% C+
FA1 Barrage
C-
Kills:117
Deaths:122
KDR:0.959
Accuracy:35.816% C-
HSR:11.966% D
NS-7 PDW
B**
Kills:64
Deaths:72
KDR:0.889
Accuracy:21.705% C--
HSR:23.438% B**
PDW-16 Hailstorm
B+
Kills:58
Deaths:69
KDR:0.841
Accuracy:26.078% B+
HSR:6.897% F
Kills:3,907
Deaths (as Combat Medic):5,032
Deaths (to Combat Medics):3,798
KDR:0.77643
Kill Difference:1,125
Playtime:113.238 hours
Usage:3%
Score:1.292m
Score/min:190
Accuracy (listed only):30.706%
HSR (listed only):14.072%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C**
Kills:510
Deaths:389
KDR:1.311
Accuracy:40.099% C**
HSR:3.529% C*
M3 Pounder HEG
C++
Kills:438
Deaths:331
KDR:1.323
Accuracy:40.831% C++
HSR:1.598% D--
M2 Mutilator
C
Kills:311
Deaths:283
KDR:1.099
Accuracy:13.019% C
HSR:16.399% C--
M2 Mutilator
C*
Kills:303
Deaths:288
KDR:1.052
Accuracy:13.574% C
HSR:19.472% C*
MRC3 Mercy
D
Kills:113
Deaths:56
KDR:2.018
Accuracy:13.904% D
HSR:17.699% D
MRC3 Mercy
C
Kills:98
Deaths:58
KDR:1.690
Accuracy:13.617% D
HSR:19.388% C
MR1 Fracture
C+
Kills:62
Deaths:42
KDR:1.476
Accuracy:35.470% C+
HSR:0% F
NS-10 Burster
B*
Kills:53
Deaths:75
KDR:0.707
Accuracy:28.090% C+
HSR:9.434% B*
Kills:1,888
Deaths (as MAX Suit):761
Deaths (to MAX Suits):1,999
KDR:2.48095
Kill Difference:1,127
Playtime:109.263 hours
Usage:3%
Score:1.730m
Score/min:264
Accuracy (listed only):24.826%
HSR (listed only):10.940%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B
Kills:3,957
V. Kills:324 N/A
Deaths:859
KDR:4.607
Accuracy:32.269% B+
KPH:51.800 B
VKPH:4.200 B
Hellfire Rocket Pods
B**
Kills:1,387
V. Kills:531 261%
Deaths:274
KDR:5.062
Accuracy:50.998% B
KPH:59.200 C
VKPH:22.700 B**
M18 Needler
B*
Kills:319
V. Kills:244 130%
Deaths:348
KDR:0.917
Accuracy:37.253% B*
KPH:9.800 C
VKPH:7.500 C
Hornet Missiles
C
Kills:100
V. Kills:80 123%
Deaths:42
KDR:2.381
Accuracy:65.498% B++
KPH:33.200 D
VKPH:26.600 C
M18 Rotary
B+
Kills:92
V. Kills:96 95%
Deaths:318
KDR:0.289
Accuracy:34.362% B+
KPH:2.800 D--
VKPH:2.900 D--
Kills:5,855 (4,368 + 0)
Deaths:1,841
KDR:3.180
VKDR:0.693
Vehicle Kills:1,275
Kill Difference:4,014
Playtime:168.201 hours
Usage:4%
Score:1.726m
Score/min:171
Piloting Accuracy:34.362%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:83
V. Kills:46 177%
Deaths:14
KDR:5.929
Accuracy:46.920% B+
KPH:30.900 C+
VKPH:17.100 C-
L105 Zephyr
D-
Kills:63
V. Kills:2 N/A
Deaths:12
KDR:5.250
Accuracy:30.393% D**
KPH:27.900 D-
VKPH:0.900 D**
Kills:146 (0 + 146)
Deaths:26
KDR:5.615
VKDR:1.846
Vehicle Kills:48
Kill Difference:120
Playtime:4.945 hours
Usage:0%
Score:0.112m
Score/min:378
Piloting Accuracy:N/A%
Gunner Accuracy:30.393%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:967
V. Kills:174 N/A
Deaths:79
KDR:12.241
Accuracy:66.557% A*
KPH:83 A
VKPH:14.900 A++
L100 Python AP
A
Kills:607
V. Kills:511 119%
Deaths:183
KDR:3.317
Accuracy:71.475% A++
KPH:29.100 C+
VKPH:24.500 A
Skyguard
C+
Kills:411
V. Kills:379 108%
Deaths:206
KDR:1.995
Accuracy:33.118% B++
KPH:9.800 C--
VKPH:9.100 C+
C75 Viper
M*
Kills:295
V. Kills:149 197%
Deaths:65
KDR:4.538
Accuracy:57.287% A*
KPH:42.400 B++
VKPH:21.400 M*
Kills:2,280 (2,280 + 0)
Deaths:533
KDR:4.278
VKDR:2.276
Vehicle Kills:1,213
Kill Difference:1,747
Playtime:81.301 hours
Usage:2%
Score:1.239m
Score/min:254
Driving Accuracy:57.287%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:18,046
V. Kills:12,254 147%
Deaths:2,080
KDR:8.676
Accuracy:53.615% B*
KPH:33.800 B+
VKPH:23 B**
P2-120 HESH
B*
Kills:8,293
V. Kills:1,123 N/A
Deaths:505
KDR:16.422
Accuracy:48.058% B*
KPH:53.100 C*
VKPH:7.200 C
P2-120 HEAT
D
Kills:1,111
V. Kills:425 261%
Deaths:222
KDR:5.005
Accuracy:36.078% D
KPH:18.600 D
VKPH:7.100 D
MR11 Gatekeeper
M++
Kills:713
V. Kills:1,208 59%
Deaths:63
KDR:11.318
Accuracy:48.309% A
KPH:21.900 C*
VKPH:37.100 M++
E540 Halberd
B*
Kills:618
V. Kills:538 115%
Deaths:68
KDR:9.088
Accuracy:45.832% B++
KPH:18.200 D
VKPH:15.900 B*
G30 Vulcan
C+
Kills:358
V. Kills:314 114%
Deaths:109
KDR:3.284
Accuracy:29.152% C+
KPH:14.700 D
VKPH:12.900 C+
G40-F Ranger
C++
Kills:107
V. Kills:62 170%
Deaths:7
KDR:15.286
Accuracy:30.630% C++
KPH:41.700 C++
VKPH:24.200 C+
Kills:29,246 (27,450 + 1,796)
Deaths:3,054
KDR:9.576
VKDR:5.214
Vehicle Kills:15,924
Kill Difference:26,192
Playtime:842.871 hours
Usage:20%
Score:15.322m
Score/min:303
Driving Accuracy:36.078%
Gunner Accuracy:30.630%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:1,606
V. Kills:104 N/A
Deaths:73
KDR:22
Accuracy:31.199% C-
KPH:113.100 C**
VKPH:7.300 C*
G20 Vulcan-H
C*
Kills:560
V. Kills:359 156%
Deaths:113
KDR:4.956
Accuracy:49.921% B
KPH:44.200 C++
VKPH:28.300 C*
M40 Fury-H
B++
Kills:429
V. Kills:151 282%
Deaths:29
KDR:14.793
Accuracy:52.424% B**
KPH:72.700 C
VKPH:25.600 B++
Kills:2,595 (0 + 2,595)
Deaths:215
KDR:12.070
VKDR:2.856
Vehicle Kills:614
Kill Difference:2,380
Playtime:32.764 hours
Usage:1%
Score:0.845m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:52.424%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:245
V. Kills:68 355%
Deaths:20
KDR:12.250
Accuracy:47.233% A+
KPH:57 B+
VKPH:15.800 A+
M12 Kobalt
C+
Kills:224
V. Kills:14 N/A
Deaths:23
KDR:9.739
Accuracy:20.824% B*
KPH:51.700 C
VKPH:3.200 C+
M20 Basilisk
C+
Kills:158
V. Kills:75 208%
Deaths:44
KDR:3.591
Accuracy:35.894% C
KPH:15.800 C
VKPH:7.500 C+
M12 Kobalt
C
Kills:76
V. Kills:4 N/A
Deaths:11
KDR:6.909
Accuracy:15.610% C
KPH:43.500 D
VKPH:2.300 C
Kills:703 (0 + 703)
Deaths:98
KDR:7.173
VKDR:1.643
Vehicle Kills:161
Kill Difference:605
Playtime:20.401 hours
Usage:0%
Score:0.267m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:15.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 30,30018,0462,0808.676B+6.6853.615%B*1.823%D33.8B+23B**328533.7h7.6C+14.1B+
P2-120 HESH 9,4168,29350516.422B14.4248.058%B*N/A53.1C*7.2C191156.1h4.5B+9.4B++
M14 Banshee 4,2813,9578594.607C+2.6132.269%B+N/A51.8B4.2B14976.4h23.7C*73.3B
C-4 3,0892,0201,5861.274C+0.7323.768%CN/A54.2D28.7C+49737.3h1.2B+5.1B+
MSW-R 2,0001,9752,7060.73C1.2718.757%D17.873%D16.1D-N/A54122.6h13.3C71.1C
Orbital Strike Uplink 2,4211,83011830N/A1,828.00732.936%UN/A1307.1U422.1U57241.4h1T*0.1T*
HC1 Cougar 1,7231,6601,5721.056C+0.9428.32%B*21.265%C+17.2C--N/A5396.3h12.8C+45.3B+
P525 Marauder-H 1,7101,6067322B+20.0031.199%C-N/A113.1C**7.3C*27314.2h7C+22.4C+
LC3 Jaguar 1,6101,5712,7680.568C-1.4319.741%D14.895%D--7.6D--N/A26206.9h17.6D--89.4D-
SMG-46 Armistice 1,4231,3992,0320.688C1.3122.962%C--13.367%C--14DN/A4199.8h15.8C+68.8C+
Hellfire Rocket Pods 1,9181,3872745.062C+3.0650.998%B1.009%C+59.3C22.7B**40423.4h31.1D61C+
Claymore 1,2331,2331986.227C+4.2333.5%C++N/A102.8DN/A27912h1.3D3.9C++
LC2 Lynx 1,2581,2171,8680.651C1.3521.708%C19.474%C6.2D--N/A22195.7h22.4D**103.2D
T9 CARV 1,2091,1991,5460.776C1.2216.399%C--17.264%D-14.2DN/A5484.3h12.8B+78.3C++
T5 AMC 1,2111,1781,5840.744C1.2621.987%C17.742%C8.3D-N/A29141.3h16.8C76.4C+
TRAC-5 1,2061,1601,9930.582C1.4221.885%C++17.069%C7.2DN/A28161.6h21.2D--96.7C
P2-120 HEAT 1,5361,1112225.005C+3.0036.078%D2.88%C+18.6D7.1D18259.6h6.4B+17.9C**
M20 Basilisk 1,6071,0436117.098A15.1054.363%C*4.219%C+56.7B++30.7B**42818.4h116.7C++214.7C**
L100 Python HESH 1,1419677912.241C++10.2466.557%A*N/A82.6A14.9A++41411.7h2.9B+4.4B**
Tank Mine 1,7169574712.032C0.0346.828%B**N/A74.2D58.8C+92212.9h3F6.3C++
Xiphos Anti-Personnel Phalanx Tower 9339163305.333S303.3337.501%B*N/A538.8A10C++14281.7h5.6B+15B+
MG-H1 Watchman 9329078281.095C+0.9122.699%C+20.176%D35.2C+1B+11525.8h13.5B+59.4B+
MR11 Gatekeeper 1,9217136311.317A*9.3248.309%AN/A21.9C*37.1M++36832.6h89.1F-184.4D
MG-S1 Jackal 6866715861.145C+0.8630.606%B*13.115%D--31.1C+N/A7721.6h11.2C++36.7B+
Ripper 64964617,7340.036C1.9620.046%C-13.622%C-0.5C-N/A11231.4h1.5C+7.4C++
E540 Halberd 1,156618689.088B+7.0945.832%B++1.618%D--18.2D15.9B*50733.9h8.3D**18.1C-
Spear Anti-Vehicle Phalanx Turret 895610886.932C+4.9348.762%B+5.902%B*39.4C++18.4C33215.5h7.2B+14.8B++
L100 Python AP 1,1186071833.317C+1.3271.475%A++2.965%C+29.2C+24.6A31620.8h7.6C10.7B+
RAMS .50M 5975942592.293C+0.2942.182%B+78.956%C+17.4DN/A5934.1h2.6C-6.2C+
G20 Vulcan-H 9195601134.956B+2.9649.921%B2.321%C44.1C++28.3C*65912.7h123.8C--248C+
NS-15M1 5225146650.773C--1.2318.772%D21.401%C+16.7D-N/A5930.8h13.9C74.1C
M3 Pounder HEG 7325103891.311C+0.6940.099%C**3.529%C*10D-4.4B++8150.9h22D54.9C+
TRS-12 Uppercut 5144945460.905C1.1056.234%C+9.717%D--25.6C--1A7619.3h2.6C++4.7C++
NS-44 Commissioner 4604534820.94C+1.0640.053%B+16.115%D-11.5D-N/A3639.5h4.3C10.8C**
C-4 ARX 6244512461.833C+0.1722.404%D--N/A104.9C+40.2C**7314.3h0.9B**4.1B+
TAR 4564488470.529C--1.4717.958%D--17.857%C-7.7D*N/A2957.9h15.4D85.9D-
M3 Pounder HEG 6444383311.323C+0.6840.831%C++1.598%D--9.2D*4.3C**7947.8h25.4D-62.2C
M40 Fury-H 5804292914.793B12.7952.424%B**N/A72.7C25.6B++3165.9h10.9C20.7C**
TX1 Repeater 4364248160.52C1.4824.354%C+15.33%D-8.2D--N/A3151.9h17.5D71.9C+
Skyguard 7904112061.995C0.0133.118%B++1.46%D9.8C--9.1C+14741.8h154.4C466.1C++
G30 Vulcan 6723581093.284C+1.2829.152%C+3.911%C++14.7D12.9C+38124.3h119.2C409C+
NS Decimator 6243476590.527D1.4767.412%B*1.729%C-17.8D--14.2C+25419.5h7D*10.4D
Spear Anti-Vehicle Phalanx Tower 567321653.5A+51.5060.546%B**1.869%D--71.3B**54.7A5324.5h5.3B**8.8A
M18 Needler 5633193480.917C1.0837.253%B*2.821%B+9.8C7.5C13732.7h193.3C518.7C++
M2 Mutilator 3143112831.099C0.9013.019%C16.399%C--14.3D--N/A4821.8h16.7C*128.2C++
NS-357 Underboss 3103072561.199C**0.8037.333%C*17.264%C-14.3D-N/A4221.4h4.2C++11.2C**
NS-11C 3183033140.965C+1.0434.025%A*14.852%D15.1C--N/A5420.1h20D--58.9C**
M2 Mutilator 3073032881.052C0.9513.574%C19.472%C*13.5D--N/A4622.4h17.9C+132C++
C75 Viper 444295654.538C++2.5457.287%A*N/A42.1B++21.3M*4397h14.3C+24.9B++
T32 Bull 2862793120.894C1.1120.709%C--22.222%C18.4D-N/A6515.2h12.4C++59.9C+
AS16 NightHawk 2772732601.05C+0.9536.62%C11.355%D26.3CN/A7710.4h3.9B+10.7B
Rocklet Rifle 5442733740.73C+1.2758.42%B++N/A24.2C24C+34411.3h35.2C*60.2B+
M40 Fury 3132452012.25B++10.2547.233%A+1.224%D57B+15.8A+3264.3h16.7C35.3B+
NS Baron G5AE 2302252860.787C--1.2140.262%D10.222%D--26.5C--N/A688.5h5.3D13.2C+
M12 Kobalt 238224239.739C7.7420.824%B*16.964%C52.1C3.3C+1794.3h19.3C+92.8B+
T2 Striker 5051974020.49C+1.5160.149%B*N/A8C12.5C++22224.7h54.4C-90.4C++
Hunter QCX 2091884660.403C1.6032.474%D23.404%C+6.6DN/A3428.6h11.4C35.1C--
MANA Anti-Vehicle Turret 4191861451.283C+0.7253.509%C+15.591%S17.2D-21.6C35910.8h12.9C24.1C
TRAP-M1 1821802060.874D1.1325.058%D11.667%F-17.8D-N/A4810.1h10.8C-42.9C-
M12 Kobalt 182171724.429C+22.4316.807%D19.298%C**122.1B+7.9C**3021.4h17.2C++102.5C+
NS-61 Emissary 1691681421.183B+0.8235.259%B**14.881%C21.5CN/A597.8h12.9C**36.6B+
T16 Rhino 1671611770.91C1.0918.33%C-22.36%C++12.9D--N/A8112.5h14.3C+78C+
G40-F Ranger 253161280.5S78.5042.011%AN/A57.5B++32.9B++4332.8h75.1C++178.7B+
T7 Mini-Chaingun 1671591790.888C+1.1117.194%C++15.094%B+27.4C1.4B**1555.8h14.8C*86.1C**
TORQ-9 1611582120.745C1.2618.817%D*22.785%C+18.4DN/A748.6h14B+74.6C
M20 Basilisk 233158443.591C**1.5935.894%C3.165%D*15.8C7.5C+20610h77.3B+215.4B+
Hoplon Anti-Aircraft Phalanx Tower 3041551155U153.0038.239%A+N/A387.5M*372.5M*30150.4h8.8B++22.9B+
Chainblade 15612713,6650.009C1.9927.202%C+N/A0.1DN/A1882.6h4.4D*16.2C+
SOAS-20 1261251600.781C--1.2218.925%F17.6%C--12.4D--N/A4110.1h12.1C++63.9D-
FA1 Barrage 1191171220.959C+1.0435.816%C-11.966%D16.7DN/A937h4.7C**13.2C++
MANA Anti-Personnel Turret 1171141370.832N/A1.178.607%UN/A1140U30U2313400.1h32.9T*382.6T*
MRC3 Mercy 115113562.018C+0.0213.904%D17.699%D20.2DN/A735.6h16.8B++121C*
Frag Grenade 1131101110N/A108.0053.427%B**N/A550C*15B**35410.2h2.8B*5.2B*
G40-F Ranger 169107715.286M*13.2930.63%C++N/A41.2C++23.8C+4112.6h83C+271.1C*
Hornet Missiles 180100422.381C0.3865.498%B++N/A33.3D26.7C4513h12C+18.3C++
NS Annihilator 204981090.899B*1.1083.741%B*1.02%B++10.5C+11.4B**2379.3h11.9C+14.2C++
MRC3 Mercy 10198581.69C+0.3113.617%D19.388%C17.5DN/A695.6h19.2C++141C+
AMR-66 10195811.173B0.8327.966%C*23.158%C+13.6C-N/A817h13.6D*48.7C
M18 Rotary 188923180.289D1.7134.362%B+1.087%D2.8D--2.9D--6432.6h238.2D--693.3D
M60-A Bulldog 9590811.25C+9.2546.857%C+1.111%D--40.9C*2.3C--1562.2h4.6B*9.7B++
C150 Dalton 12983145.929C+3.9346.92%B+1.205%B+30.7C+17C-5222.7h4.3C**9.2B+
M12 Kobalt 8076116.909C-4.9115.61%C15.79%D44.7D2.4C1241.7h15.5B+99.4C**
NS-7 PDW 6464720.889C+1.1121.705%C--23.438%B**22.1C+N/A1532.9h14.3C**65.8C++
L105 Zephyr 6563125.25C-3.2530.393%D**N/A27.4D-N/A2062.3h5B++16.6C+
MR1 Fracture 11562421.476B**0.5235.47%C+N/A7.6C6.5B++1528.2h52.1C++147C++
PDW-16 Hailstorm 5958690.841C+1.1626.078%B+6.897%F16.6DN/A1163.5h17.9C-68.8C++
NS-10 Burster 9353750.707C1.2928.09%C+9.434%B*3.2D-2.4D6116.8h207.5D--738.8C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1197,9169.4h
Restoration Kit4870.2h
Anti-Vehicle MANA Turret344602.9h
Nano-Armor Kit1,5312,438,801268.1h
Flail Targeting Dart112651.7h
Pain Spire51340.5h
Spawn Beacon433,9254.9h
Turret AI Module61,0925.9h
Structure Shield Module28854.4h
Repair Module191,6297.1h
Cortium Silo25613.2h
Skywall Shield Emitter46252.9h
Reinforcements Module11700.6h
Blast Wall13282.2h
Nanite Revive Grenade02680.1h
Medical Applicator399107,10812.1h
Spear Anti-Vehicle Tower15162.8h
Spitfire Auto-Turret484,0875.4h
Welding Device1459,27211.8h
Sunderer Garage42723h
Bunker31473.1h
Rampart Wall201,49618.3h
Xiphos Anti-Personnel Tower76203h
Hoplon Anti-Aircraft Phalanx Tower15463.5h
Router2920.2h
Ammunition Package662,3268.8h
Medical Kit798512.2h
Anti-Infantry MANA Turret431902.1h
Elysium Spawn Tube04021.8h
Spear Anti-Vehicle Turret0600.4h
Vehicle Gate13664h
Vehicle Ammo Dispenser0860.3h
Pillbox23072.8h
Glaive IPC0990.6h
WLT-Howler Mining Laser4975,42439.8h
Alarm Module03380.9h
Infantry Tower12452.4h
Nano-Repair Grenade09760.3h
Orbital Strike Target Designator1604639h
IPC Targeting Dart61490.9h
Hardlight Barrier121380.3h
Recon Detection Device1063,7908.4h

Check the help document for the dictionary if you want to learn more about words used here.


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