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Paragon Exterminator Clutchness[W5KY] Clutchness
VS BR 98

KDR: 0.44

Score: 17.9m

Last Seen: Jan 31st, 2019 2:32 AM
- OFFLINE - 1939.9 hour(s)

Battle Rank 100 (98 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 92%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice SF Tank Mine Pulsar C M40 Fury C-4 Sirius SX12 C150 Dalton MKV Suppressed
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-27,522 MLG Score: -22
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.845%14.897%296710281,7050.2795540.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.435%-0.244C-0.894D--0.313C*HEAD + (~4.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89-0.19C17.7-0.235C71.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.915%0.901%51103411115872350.069899347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.63F-0.643D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1071.2-5.642T*234.7-3.428T*836.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.344%4.608%251103421711742150.184681100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.153C1.289A-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.597B+6.10.511B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.659%1.978%75510301,16313898770.837293132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.129%-0.975D---0.607D-1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.3-0.003C+30.60.227C++88.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m1199.1%202 (12.1k)175 (10.5k)0.439067,51117,1070.64920898 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103510712.162%6.377%7805:591

73% Engineer22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:34 AMJun 9th, 2014 4:26 AMMar 1st, 2019 12:36 PM (51d) (PST)Jan 30th, 2019 11:02 PM (81d) (PST)Jan 30th, 2019 10:32 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
191861050.0730.1670.0051.1980.026-22

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,4485,1326,316410072210,520

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1705.3h/71.1d 3,595 479 5,023 122.6k 2,997 3,362 2,708 19.5m

EngineerCLASS DETAILS: Engineer
Solstice SF
D-
Kills:1,368
Deaths:3,392
KDR:0.403
Accuracy:19.212% D-
HSR:10.599% D--
Pulsar C
D--
Kills:546
Deaths:1,552
KDR:0.352
Accuracy:19.017% D--
HSR:16.300% D*
NS-11C
B+
Kills:215
Deaths:709
KDR:0.303
Accuracy:25.901% B+
HSR:12.093% D*
Solstice VE3
C*
Kills:158
Deaths:256
KDR:0.617
Accuracy:18.610% D
HSR:20.886% C*
Solstice Burst
N/A
Kills:50
Deaths:199
KDR:0.251
Accuracy:19.628% N/A
HSR:14% N/A
Kills:2,337
Deaths (as Engineer):6,108
Deaths (to Engineers):5,992
KDR:0.38261
Kill Difference:3,771
Playtime:1,241.613 hours
Usage:73%
Score:14.368m
Score/min:193
Accuracy (listed only):20.474%
HSR (listed only):14.776%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):4,091
KDR:0
Kill Difference:UNR
Playtime:29.617 hours
Usage:2%
Score:0.184m
Score/min:104
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D-
Kills:1,368
Deaths:3,392
KDR:0.403
Accuracy:19.212% D-
HSR:10.599% D--
Pulsar C
D--
Kills:546
Deaths:1,552
KDR:0.352
Accuracy:19.017% D--
HSR:16.300% D*
Sirius SX12
D--
Kills:333
Deaths:907
KDR:0.367
Accuracy:17.208% D**
HSR:11.411% D--
MKV Suppressed
C
Kills:225
Deaths:713
KDR:0.316
Accuracy:21.893% D
HSR:17.333% C
NS-11C
B+
Kills:215
Deaths:709
KDR:0.303
Accuracy:25.901% B+
HSR:12.093% D*
NS-7 PDW
D
Kills:166
Deaths:492
KDR:0.337
Accuracy:20.448% D
HSR:11.446% D--
Solstice VE3
C*
Kills:158
Deaths:256
KDR:0.617
Accuracy:18.610% D
HSR:20.886% C*
Solstice Burst
N/A
Kills:50
Deaths:199
KDR:0.251
Accuracy:19.628% N/A
HSR:14% N/A
Kills:3,061
Deaths (as Light Assault):8,220
Deaths (to Light Assaults):2,587
KDR:0.37238
Kill Difference:5,159
Playtime:382.829 hours
Usage:22%
Score:2.984m
Score/min:130
Accuracy (listed only):20.240%
HSR (listed only):14.259%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C-
Kills:77
Deaths:184
KDR:0.418
Accuracy:20.792% D*
HSR:5.195% C-
NS-10 Burster
C+
Kills:66
Deaths:184
KDR:0.359
Accuracy:20.943% D**
HSR:6.061% C+
Kills:143
Deaths (as MAX Suit):184
Deaths (to MAX Suits):911
KDR:0.77717
Kill Difference:41
Playtime:31.203 hours
Usage:2%
Score:0.342m
Score/min:183
Accuracy (listed only):20.867%
HSR (listed only):5.628%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:271
V. Kills:318 85%
Deaths:303
KDR:0.894
Accuracy:33.513% C-
KPH:975,600 U
VKPH:1,144,800 U
L105 Zephyr
U
Kills:197
V. Kills:51 379%
Deaths:79
KDR:2.494
Accuracy:30.890% D**
KPH:709,200 U
VKPH:183,600 U
CAS30 Tank Buster
D**
Kills:111
V. Kills:224 49%
Deaths:2,212
KDR:0.050
Accuracy:21.915% F--
KPH:0.400 D**
VKPH:0.800 D**
Kills:579 (111 + 468)
Deaths:2,594
KDR:0.223
VKDR:0.229
Vehicle Kills:593
Kill Difference:2,015
Playtime:277.617 hours
Usage:16%
Score:0.691m
Score/min:41
Piloting Accuracy:21.915%
Gunner Accuracy:30.890%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F
Kills:217
V. Kills:198 109%
Deaths:169
KDR:1.284
Accuracy:39.344% F
KPH:6 F-
VKPH:5.400 F-
Saron HRB
D--
Kills:183
V. Kills:127 143%
Deaths:90
KDR:2.033
Accuracy:29.506% F
KPH:10.100 D**
VKPH:7 D--
Kills:400 (217 + 183)
Deaths:259
KDR:1.544
VKDR:1.255
Vehicle Kills:325
Kill Difference:141
Playtime:54.456 hours
Usage:3%
Score:0.471m
Score/min:144
Driving Accuracy:39.344%
Gunner Accuracy:29.506%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:483
V. Kills:118 406%
Deaths:129
KDR:3.744
Accuracy:32.794% C
KPH:25.500 D
VKPH:6.200 D
M60-G Bulldog
D-
Kills:117
V. Kills:20 N/A
Deaths:37
KDR:3.162
Accuracy:30.199% D
KPH:17.400 D--
VKPH:3 D-
G30 Walker
D-
Kills:109
V. Kills:49 218%
Deaths:40
KDR:2.725
Accuracy:22.762% D--
KPH:8.800 D-
VKPH:4 D*
Kills:709 (0 + 709)
Deaths:206
KDR:3.442
VKDR:0.908
Vehicle Kills:187
Kill Difference:503
Playtime:38.025 hours
Usage:2%
Score:0.330m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:22.762%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,4101,3683,3920.403D0.0419.212%D-10.599%D--2.9D*N/A15463.9h13.1C+68.2C
Tank Mine 1,0795786840.845D-0.4120.842%D--N/A32.5D**28.1D*52217.8h1.9C++9D*
Pulsar C 5535461,5520.352D0.0919.017%D--16.3%D*5.1D--N/A21107.1h14.5C-76.2C--
M40 Fury 6014831293.744C3.3032.794%C2.277%B+25.6D6.2D17318.9h15.2C+46.2C+
C-4 6563779910.38D0.0616.105%FN/A17.6D**13D*30921.4h2D12.4F-
Sirius SX12 3403339070.367D0.0717.208%D**11.411%D--7.2D--N/A3046.4h20.5D--118.8D--
C150 Dalton 5892713030.894D-0.4533.513%C-1.107%C*2710U3180U36556600.1h8.9F*26.7F*
MKV Suppressed 2282257130.316D--0.1221.893%D17.333%C8D--N/A3628h16.4C74.8C
Supernova FPC 4152171691.284D0.8439.344%F4.608%A+6F-5.4F-13136.4h6.1C15.6D*
NS-11C 2202157090.303D0.1425.901%B+12.093%D*4.7D--N/A1445.4h23.8F92C--
L105 Zephyr 248197792.494D2.0530.89%D**N/A1970U510U8952100.1h7.8D25.2D*
Frag Grenade 1961941194N/A193.5637.015%D--N/A485C+5C14950.4h3.5B9.4C+
Saron HRB 310183902.033D1.5929.506%F1.639%C++10.2D**7.1D--17118h19B+64.3C
NS-7 PDW 1661664920.337D0.1020.448%D11.446%D--5.9D--N/A2528.1h17.3C84.7C
Solstice VE3 1601582560.617C+0.1818.61%D20.886%C*4.3D-N/A4236.5h22D-118.3D
M60-G Bulldog 137117373.162C--2.7230.199%D1.709%D-17.5D--3D-1106.7h7.2C++24C+
CAS30 Tank Buster 3351112,2120.05D-0.3921.915%F--N/A0.4D**N/A14277.6h234.7T*1071.2T*
G30 Walker 158109402.725C2.2922.762%D--3.67%C+8.8D-4D*12012.4h197.5B+867.7C+
NS-10 Burster 118771840.418D0.0220.792%D*5.195%C-2.8D*1.5D**5028h134.5C++646.7C--
Sticky Grenade 7272172N/A71.5652%C+N/A360D*N/A14050.2h5.1F*9.7D**
NS-10 Burster 108661840.359D-0.0820.943%D**6.061%C+2.4D**1.5F5528h157.5C+752.2D
NS-357 Underboss 63622240.277D0.1619.106%F--16.129%D13.2D-N/A644.7h3.5B++18.4D--
Solstice Burst 51501990.251D-0.1919.628%D**14%D**3.3D*N/A1315h15.6C79.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon346293.3h
Nano-Armor Kit828609,82365.1h
NS-TMC-01 "His Regards"5036142.8h
Spitfire Auto-Turret121210.4h
Deconstruction Tool01,2160.1h
Ammunition Package261,1531.5h
Medical Applicator238,3951.2h
Smoke Grenade04810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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