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Executor ClyDer[GUCl] ClyDer
NC BR 153

KDR: 12.19

Score: 55.2m

Last Seen: Aug 18th, 2019 7:38 PM
- OFFLINE - 13.9 hour(s)

Prestige 1, Battle Rank 100 (153 total) - New Conglomerate on Cobalt - Outfit Member of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods M20 Mustang GD-7F Titan-150 AP C-4 Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.098%16.76%370812064,9942.268979.919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.289%0.174C++-0.646D-0.782D-HEAD + (~5.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.397B9.80.307C*34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.965%1.145%93834121097,76713472528972.5275387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9%-0.053C+-0.401C--0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.677B+18.90.638B+32.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.233%0.488%558312114,508113615943.96482283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.173%-0.084C+-1.325D**-1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++2.80.773B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.559%1.57%215612081,4018117151.72537196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.873%-0.059C+-0.706D-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.53B+19.80.5B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.915%62.411%2151121328217231.63006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.609D-0.312C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.168C++2.60.2C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35%26.471%215112136815710.433121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.543D2.335A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.004C+4.60.047C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
55.2m171.2%383 (23k)305 (18.3k)12.1882127,33010,44714.515153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12141371233.485%1.798%6017:148

11% Engineer83% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:00 PMMay 2nd, 2019 4:51 PMAug 18th, 2019 6:02 PM (11h) (PST)Aug 18th, 2019 4:34 PM (12h) (PST)Aug 18th, 2019 3:38 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,029151,0140.7050.0580.0131.5220.184307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,73189260,8394231911118,318

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3010.8h/125.4d 24,308 2,289 28,110 275k 1,232 2,811 33,322 185.9m

EngineerCLASS DETAILS: Engineer
GD-7F
C--
Kills:3,928
Deaths:2,660
KDR:1.477
Accuracy:22.042% C--
HSR:16.955% D
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D--
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% D
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F--
Kills:4,215
Deaths (as Engineer):3,037
Deaths (to Engineers):3,487
KDR:1.38788
Kill Difference:1,178
Playtime:340.529 hours
Usage:11%
Score:6.182m
Score/min:303
Accuracy (listed only):23.157%
HSR (listed only):17.480%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B
Kills:131
Deaths:89
KDR:1.472
Accuracy:25.735% B
HSR:13.741% D**
NC6 Gauss SAW
D
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.510% D--
HSR:19.608% D
Kills:182
Deaths (as Heavy Assault):141
Deaths (to Heavy Assaults):2,139
KDR:1.29078
Kill Difference:41
Playtime:64.131 hours
Usage:2%
Score:0.448m
Score/min:117
Accuracy (listed only):20.122%
HSR (listed only):16.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C--
Kills:3,928
Deaths:2,660
KDR:1.477
Accuracy:22.042% C--
HSR:16.955% D
Blitz GD-10
C++
Kills:259
Deaths:155
KDR:1.671
Accuracy:24.992% C++
HSR:16.988% C+
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D--
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% D
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F--
Kills:4,474
Deaths (as Light Assault):3,192
Deaths (to Light Assaults):2,060
KDR:1.40163
Kill Difference:1,282
Playtime:2,510.680 hours
Usage:83%
Score:47.741m
Score/min:317
Accuracy (listed only):23.524%
HSR (listed only):17.382%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
D-
Kills:300
Deaths:230
KDR:1.304
Accuracy:22.138% D--
HSR:14.667% D-
AF-8 RailJack
D-
Kills:282
Deaths:56
KDR:5.036
Accuracy:30.915% D-
HSR:62.411% D*
Blitz GD-10
C++
Kills:259
Deaths:155
KDR:1.671
Accuracy:24.992% C++
HSR:16.988% C+
NS-44 Commissioner
C+
Kills:106
Deaths:84
KDR:1.262
Accuracy:35.188% C+
HSR:21.698% C+
Kills:947
Deaths (as Infiltrator):525
Deaths (to Infiltrators):766
KDR:1.80381
Kill Difference:422
Playtime:69.576 hours
Usage:2%
Score:0.673m
Score/min:161
Accuracy (listed only):28.308%
HSR (listed only):28.941%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:42,795
V. Kills:3,034 N/A
Deaths:1,642
KDR:26.063
Accuracy:63.329% B**
KPH:129.600 A**
VKPH:9.200 A
Vortek Rotary
A*
Kills:24,614
V. Kills:12,661 194%
Deaths:2,107
KDR:11.682
Accuracy:35.543% B*
KPH:44.100 A*
VKPH:22.700 A+
Breaker Rocket Pods
A++
Kills:22,337
V. Kills:3,061 N/A
Deaths:525
KDR:42.547
Accuracy:62.709% A++
KPH:178.100 B**
VKPH:24.400 B++
M20 Mustang
A+
Kills:8,021
V. Kills:6,013 133%
Deaths:1,080
KDR:7.427
Accuracy:28.864% C
KPH:25.700 B**
VKPH:19.300 A+
Hornet Missiles
A
Kills:1,752
V. Kills:1,065 164%
Deaths:101
KDR:17.347
Accuracy:69.148% A
KPH:81.300 B+
VKPH:49.400 B
Tomcat A2AM Pods
A
Kills:809
V. Kills:487 166%
Deaths:29
KDR:27.897
Accuracy:88.402% A
KPH:107.800 A
VKPH:64.900 B*
Coyote Missiles
A+
Kills:646
V. Kills:326 198%
Deaths:35
KDR:18.457
Accuracy:63.526% A+
KPH:81.100 B**
VKPH:40.900 B*
M20 Kestrel
B**
Kills:92
V. Kills:55 164%
Deaths:6
KDR:15.333
Accuracy:29.928% C+
KPH:36.300 B**
VKPH:21.700 B+
M202 Wyrm
C++
Kills:64
V. Kills:33 188%
Deaths:3
KDR:21.333
Accuracy:58.735% B++
KPH:101.200 C++
VKPH:52.200 C++
Kills:101,130 (75,522 + 0)
Deaths:5,528
KDR:18.294
VKDR:4.836
Vehicle Kills:26,735
Kill Difference:95,602
Playtime:1,365.680 hours
Usage:45%
Score:28.821m
Score/min:352
Piloting Accuracy:29.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:232
V. Kills:146 158%
Deaths:17
KDR:13.647
Accuracy:32.148% D
KPH:37.700 C**
VKPH:23.700 C+
AP30 Shredder
B*
Kills:192
V. Kills:116 164%
Deaths:6
KDR:32
Accuracy:36.654% B*
KPH:37.200 B+
VKPH:22.500 B+
L-24R Spur
D-
Kills:108
V. Kills:9 N/A
Deaths:9
KDR:12
Accuracy:35.161% C--
KPH:14.600 D-
VKPH:1.200 D-
Dual-75 Duster
C+
Kills:81
V. Kills:7 N/A
Deaths:1
KDR:81
Accuracy:38.827% C+
KPH:57.100 C-
VKPH:4.900 C+
L105 Zephyr
B++
Kills:79
V. Kills:16 465%
Deaths:3
KDR:26.333
Accuracy:52.532% A
KPH:60.500 B
VKPH:12.200 B++
Kills:692 (108 + 584)
Deaths:36
KDR:19.222
VKDR:8.167
Vehicle Kills:294
Kill Difference:656
Playtime:21.423 hours
Usage:1%
Score:0.443m
Score/min:345
Piloting Accuracy:35.161%
Gunner Accuracy:52.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:777
V. Kills:258 300%
Deaths:38
KDR:20.447
Accuracy:37.815% F-
KPH:36.200 C**
VKPH:12 D--
Kills:777 (777 + 0)
Deaths:38
KDR:20.447
VKDR:6.789
Vehicle Kills:258
Kill Difference:739
Playtime:21.454 hours
Usage:1%
Score:0.287m
Score/min:223
Driving Accuracy:37.815%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:3,358
V. Kills:1,231 273%
Deaths:92
KDR:36.500
Accuracy:40.653% D*
KPH:37.400 A
VKPH:13.700 C
E540 Halberd
C*
Kills:662
V. Kills:253 261%
Deaths:29
KDR:22.828
Accuracy:41.650% C
KPH:31.600 C*
VKPH:12.100 C--
Titan-150 HESH
C++
Kills:373
V. Kills:86 429%
Deaths:12
KDR:31.083
Accuracy:42.469% D
KPH:39.300 C+
VKPH:9.100 C++
Enforcer ML85
B**
Kills:100
V. Kills:39 250%
Deaths:11
KDR:9.091
Accuracy:47.508% B*
KPH:32.900 B**
VKPH:12.800 D
Kills:4,493 (3,731 + 762)
Deaths:144
KDR:31.201
VKDR:11.174
Vehicle Kills:1,609
Kill Difference:4,349
Playtime:123.271 hours
Usage:4%
Score:1.781m
Score/min:241
Driving Accuracy:42.469%
Gunner Accuracy:47.508%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:138
V. Kills:13 N/A
Deaths:10
KDR:13.800
Accuracy:64.057% A
KPH:105.200 C+
VKPH:9.900 B+
M96 Mjolnir-H
B+
Kills:94
V. Kills:49 188%
Deaths:10
KDR:9.400
Accuracy:53.597% B+
KPH:60.400 B+
VKPH:31.500 C+
Kills:232 (0 + 232)
Deaths:20
KDR:11.600
VKDR:3.100
Vehicle Kills:62
Kill Difference:212
Playtime:2.868 hours
Usage:0%
Score:0.086m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:53.597%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:1
KDR:50
Accuracy:19.651% N/A
KPH:92.500 N/A
VKPH:1.900 N/A
Kills:50 (0 + 50)
Deaths:1
KDR:50
VKDR:1
Vehicle Kills:1
Kill Difference:49
Playtime:0.541 hours
Usage:0%
Score:0.014m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:19.651%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:74
V. Kills:5 N/A
Deaths:6
KDR:12.333
Accuracy:30.137% C--
KPH:71.800 C++
VKPH:4.900 C
Kills:74 (0 + 74)
Deaths:6
KDR:12.333
VKDR:0.833
Vehicle Kills:5
Kill Difference:68
Playtime:1.031 hours
Usage:0%
Score:0.019m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:30.137%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 45,82942,7951,64226.063M13.8763.329%B**N/A129.6A**9.2A370330.2h5.4B++8.5B++
Vortek Rotary 37,27524,6142,10711.682M**0.5135.543%B*1.564%C-44.1A*22.7A+310558.2h36.1B**101.6B**
Breaker Rocket Pods 25,39822,33752542.547S30.3662.709%A++N/A178.1B**24.4B++583125.4h9.4B**15B*
M20 Mustang 14,0348,0211,0807.427A*4.7628.864%C2.917%B+25.7B**19.3A+275311.7h65.2B++225.8B++
GD-7F 4,0953,9282,6601.477B+10.7122.042%C--16.955%D5.4D--N/A18728.1h9.7B**43.8B+
Titan-150 AP 4,5893,3589236.5S24.3140.653%D*N/A37.4A13.7C23689.8h2.8B**6.9B*
C-4 4,6813,19628711.136S1.0526.859%C*N/A178.5A*83M**102417.9h0.8A2.9B**
Hornet Missiles 2,8171,75210117.347A*5.1669.148%AN/A81.1B+49.3B59321.6h7.9B++11.5B**
Rocklet Rifle 1,3818273802.176M+10.0126.35%TN/A9.1D**6.1F7891h17.1A++64.9B
Tomcat A2AM Pods 1,2968092927.897S15.7188.402%AN/A107.9A64.9B*9427.5h8C*9.1B++
L100 Python AP 1,0357773820.447M+8.2637.815%F-N/A36.1C**12D--22321.5h3.1A8.1B++
E540 Halberd 9156622922.828A*10.6441.65%CN/A31.5C*12C--26721h4.4B**10.6B++
Coyote Missiles 9726463518.457S6.2763.526%A+N/A80.8B**40.8B*5428h31.5B+49.5B++
Orbital Strike Uplink 8035651565N/A552.811374.07%UN/A941.7U396.7U41870.6h1.3T*0.1T*
Tank Mine 6804731531.533U19.3432.369%C+N/A205.7A*90B**11402.3h1.3B**3.9A
Titan-150 HESH 4593731231.083A*18.8942.469%DN/A39.3C+9.1C++2069.5h2.8B++6.7C**
LA3 Desperado 3083002301.304B+10.8822.138%D--14.667%D-11.4D-N/A3526.3h5.2A++23.3B++
AF-8 RailJack 285282565.036B**7.1530.915%D-62.411%D*17.4C--N/A4816.2h2.6C8.3C
Blitz GD-10 2672591551.671B++10.5224.992%C++16.988%C+13.6DN/A4119h12.6B++50.5B+
Bouncing Betty 2502481714.588M**2.4043.036%C+N/A112.7CN/A2752.2h2.2D5.2C
C150 Dalton 3782321713.647B**1.4632.148%D1.293%B+37.4C**23.5C+5586.2h3B*9.3B+
AP30 Shredder 308192632M*19.8136.654%B*1.563%C36.9B+22.3B+5085.2h94.8C+258.5C*
AF-19 Mercenary 1811612590.622C11.5720.685%C16.149%D--1.2D*N/A10134.1h19.1D*92.5D
Hawk GD-68 268155354.429S7.7657.762%DN/A5.8D*4.2D*7626.6h5.9B**10.3B*
C85 Canister-H 1511381013.8C*1.6164.057%A5.797%D**106.2C+10B+3871.3h8.8C13.8C++
MGR-L1 Promise 138131891.472C++10.7225.735%B13.741%D**6.7D*N/A3019.5h13.6B53B+
L-24R Spur 117108912A0.1935.161%C--N/A14.6D-1.2D-887.4h15.6B+44.2B+
NS-44 Commissioner 112106841.262C**10.9335.188%C+21.698%C+8.4D--N/A3312.6h4.1C+11.5C++
Enforcer ML85 139100119.091B*3.1047.508%B*1%D-33.3B**13C--3073h9.5B**20.1B**
M96 Mjolnir-H 14394109.4A++2.7953.597%B+1.064%C*58.8B+30.6C+5961.6h26.6B*49.7B**
M20 Kestrel 14792615.333M*3.1429.928%C+4.348%A*36.8B**22B++8092.5h47.7B*159.3B*
Aspis Anti-Aircraft Phalanx Turret 17092246U33.8120.147%D-N/A13.9B+11.8C++2596.6h94.8A470.3B+
The Slasher 88883,4630.025C--12.161.322%F--17.046%B++0.1C--N/A0829.1h2.3C+170.2T*
Dual-75 Duster 8881181S68.8138.827%C+N/A57.9C5C+2021.4h7.7D*19.8C-
L105 Zephyr 9579326.333A+14.1452.532%AN/A60.8B12.3B++3091.3h6.7C+12.7B+
M20 Drake 11677612.833S0.6424.475%C--2.597%B+23.3C++11.8C1713.3h48.2B*196.8B+
CAS 14-E 7974612.333C+0.1430.137%C--N/A74C++5C3001h30.3C+100.6C+
AF-23 Grinder 7070312.258C+9.9350.382%B**18.571%B+46.7B**N/A1191.5h5.7B++11.2B**
Mauler S6 6968601.133C*11.0635%D26.471%A*10D--N/A446.8h4.6B+13.2C++
M202 Wyrm 9764321.333M9.1458.735%B++N/A106.7C*55C**6930.6h46.1C+78.5C*
AC-X11 6158581C+11.1914.899%F-10.345%F--3.5D*N/A2216.6h7.5B**50.6C+
M12 Kobalt 5552152C*39.8121.665%C+13.462%D--65D3.8C2580.8h16.5B76B
NC6 Gauss SAW 5251520.981C+11.2114.51%D--19.608%D5.6D*N/A759.1h10.3C++71.2C
M12 Kobalt 5150150M*37.8119.651%B16%C--100B**2C4190.5h11.9A60.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon106,5864.4h
Nano-Armor Kit115461,99928.4h
Skywall Shield Emitter1500.4h
Turret AI Module01000.5h
Repair Module1780.4h
Medical Applicator1711,0381h
Spitfire Auto-Turret07230.9h
Motion Spotter02200.3h
Hoplon Anti-Aircraft Phalanx Tower01450.5h
Xiphos Anti-Personnel Tower0620.4h
Rampart Wall0820.8h
Welding Device01,8120.2h
Ammunition Package12400.4h
Nano-Repair Grenade06480.2h
Orbital Strike Target Designator221802h

Check the help document for the dictionary if you want to learn more about words used here.


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