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Overseer ClyDer[GUCl] ClyDer
NC BR 69

KDR: 12.03

Score: 34.8m

Last Seen: Aug 18th, 2018 9:42 PM
- OFFLINE - 9.8 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Cobalt - Outfit Officer of What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 8
Level Progress (to 70): 94%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Breaker Rocket Pods Vortek Rotary M30 Mustang AH M20 Mustang GD-7F C-4 Tomcat A2AM Pods Rocklet Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $376,551 MLG Score: 301
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.831%16.862%33469991,9631.9378110.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.764%-0.227C-0.54D0.045C+HEAD ++ (~6.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.267C*10.90.235C++43.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.54%1.366%74104100161,77710371950059.5728317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.926%-0.217C-0.237C0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.584B+23.40.552B+42.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.72%1.429%34110042105941170.353535178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.382D**-0.593D-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.679B+3.20.736B++8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.597%2.236%142410016265654151.10796150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.418%0.051C+-0.533D0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.50.334C**28.40.263C*49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.278%64.417%142110041637532.14474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.869D---0.186C-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.061C+2.70.147C++6.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 8
34.8m170%368 (22.1k)306 (18.4k)12.025973,9236,14714.585869 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1005844233.645%1.855%6218:316

6% Engineer89% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:00 PMMar 18th, 2017 8:14 PMAug 19th, 2018 1:06 AM (82m) (PST)Aug 18th, 2018 6:33 PM (8h) (PST)Aug 18th, 2018 5:42 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,070121,0580.6490.0540.0121.4350.196301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,20670963,4973931861218,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1899.5h/79.1d 15,736 1,371 17,177 163.5k 766 1,637 22,296 122m

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:1,484
Deaths:1,148
KDR:1.293
Accuracy:19.869% D-
HSR:17.385% C-
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:1,703
Deaths (as Engineer):1,465
Deaths (to Engineers):2,107
KDR:1.16246
Kill Difference:238
Playtime:106.519 hours
Usage:6%
Score:2.073m
Score/min:324
Accuracy (listed only):18.485%
HSR (listed only):14.626%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.510% D--
HSR:19.608% D
Kills:51
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):1,232
KDR:0.98077
Kill Difference:1
Playtime:48.076 hours
Usage:3%
Score:0.302m
Score/min:105
Accuracy (listed only):14.510%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:1,484
Deaths:1,148
KDR:1.293
Accuracy:19.869% D-
HSR:17.385% C-
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
Blitz GD-10
C+
Kills:79
Deaths:48
KDR:1.646
Accuracy:23.415% C+
HSR:13.924% C-
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:1,782
Deaths (as Light Assault):1,513
Deaths (to Light Assaults):1,429
KDR:1.17779
Kill Difference:269
Playtime:1,689.891 hours
Usage:89%
Score:32.167m
Score/min:317
Accuracy (listed only):19.717%
HSR (listed only):14.451%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
D--
Kills:163
Deaths:33
KDR:4.939
Accuracy:29.278% D--
HSR:64.417% D*
LA3 Desperado
D
Kills:130
Deaths:124
KDR:1.048
Accuracy:20.476% D*
HSR:15.385% D
Blitz GD-10
C+
Kills:79
Deaths:48
KDR:1.646
Accuracy:23.415% C+
HSR:13.924% C-
Kills:372
Deaths (as Infiltrator):205
Deaths (to Infiltrators):351
KDR:1.81463
Kill Difference:167
Playtime:40.606 hours
Usage:2%
Score:0.228m
Score/min:93
Accuracy (listed only):24.390%
HSR (listed only):31.242%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:20,560
V. Kills:2,764 N/A
Deaths:485
KDR:42.392
Accuracy:62.798% A++
KPH:175.500 A
VKPH:23.600 B++
Vortek Rotary
A*
Kills:16,726
V. Kills:8,998 186%
Deaths:1,530
KDR:10.932
Accuracy:34.605% B++
KPH:40.600 A*
VKPH:21.800 A+
M30 Mustang AH
A**
Kills:16,601
V. Kills:1,404 N/A
Deaths:622
KDR:26.690
Accuracy:62.608% B*
KPH:123.300 A**
VKPH:10.400 A+
M20 Mustang
A+
Kills:7,890
V. Kills:5,954 132%
Deaths:1,066
KDR:7.402
Accuracy:29.402% C
KPH:26.200 A
VKPH:19.800 A+
Tomcat A2AM Pods
A+
Kills:538
V. Kills:351 153%
Deaths:24
KDR:22.417
Accuracy:89.578% A+
KPH:97.800 B**
VKPH:63.800 B++
Coyote Missiles
A+
Kills:270
V. Kills:139 193%
Deaths:18
KDR:15
Accuracy:63.312% A+
KPH:69.500 B++
VKPH:35.800 B+
Hornet Missiles
C++
Kills:121
V. Kills:78 153%
Deaths:2
KDR:60.500
Accuracy:67.026% B*
KPH:64 C+
VKPH:41.300 C++
M20 Kestrel
A
Kills:92
V. Kills:55 164%
Deaths:6
KDR:15.333
Accuracy:29.928% C+
KPH:36.300 A
VKPH:21.700 B*
Kills:62,798 (41,309 + 0)
Deaths:3,753
KDR:16.733
VKDR:5.261
Vehicle Kills:19,743
Kill Difference:59,045
Playtime:978.877 hours
Usage:52%
Score:19.793m
Score/min:337
Piloting Accuracy:29.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:160
V. Kills:98 162%
Deaths:5
KDR:32
Accuracy:36.005% B*
KPH:36.100 B+
VKPH:22.100 B
C150 Dalton
C+
Kills:107
V. Kills:77 137%
Deaths:14
KDR:7.643
Accuracy:33.250% D
KPH:30.900 C+
VKPH:22.300 C+
Dual-75 Duster
C+
Kills:65
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:40.528% B
KPH:55.300 C
VKPH:5.100 C+
L-24R Spur
D
Kills:54
V. Kills:7 N/A
Deaths:6
KDR:9
Accuracy:35.679% C-
KPH:10.900 D--
VKPH:1.400 D
Kills:386 (54 + 332)
Deaths:25
KDR:15.440
VKDR:7.520
Vehicle Kills:188
Kill Difference:361
Playtime:14.025 hours
Usage:1%
Score:0.282m
Score/min:335
Piloting Accuracy:35.679%
Gunner Accuracy:40.528%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C*
Kills:303
V. Kills:142 212%
Deaths:17
KDR:17.824
Accuracy:39.492% D
KPH:31 C*
VKPH:14.500 C+
Titan-150 AP
C+
Kills:210
V. Kills:92 226%
Deaths:11
KDR:19.091
Accuracy:27.720% F*
KPH:21.300 C+
VKPH:9.300 D*
Enforcer ML85
B*
Kills:60
V. Kills:29 200%
Deaths:6
KDR:10
Accuracy:48.341% B*
KPH:29.400 B++
VKPH:14.200 C
Kills:573 (210 + 363)
Deaths:34
KDR:16.853
VKDR:7.735
Vehicle Kills:263
Kill Difference:539
Playtime:21.691 hours
Usage:1%
Score:0.326m
Score/min:251
Driving Accuracy:27.720%
Gunner Accuracy:48.341%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C**
Kills:58
V. Kills:28 200%
Deaths:6
KDR:9.667
Accuracy:50.931% C++
KPH:54.700 C**
VKPH:26.400 C-
C85 Canister-H
A
Kills:56
V. Kills:2 N/A
Deaths:5
KDR:11.200
Accuracy:61.408% A
KPH:103.100 C+
VKPH:3.700 D-
Kills:114 (0 + 114)
Deaths:11
KDR:10.364
VKDR:2.727
Vehicle Kills:30
Kill Difference:103
Playtime:1.603 hours
Usage:0%
Score:0.042m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:61.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:67
V. Kills:4 N/A
Deaths:5
KDR:13.400
Accuracy:29.511% D
KPH:71.600 C+
VKPH:4.300 C--
Kills:67 (0 + 67)
Deaths:5
KDR:13.400
VKDR:0.800
Vehicle Kills:4
Kill Difference:62
Playtime:0.936 hours
Usage:0%
Score:0.013m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:29.511%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 23,32420,56048542.392S30.3762.798%A++N/A175.4A23.6B++571117.2h9.4B**14.9B*
Vortek Rotary 25,72416,7261,53010.932M*1.0934.605%B++1.71%C40.6A*21.8A+296412h38.1B**110.1B**
M30 Mustang AH 18,00516,60162226.69M+14.6662.608%B*N/A123.2A*10.4A+368134.7h5.8B+9.2B++
M20 Mustang 13,8447,8901,0667.402A**4.6229.402%C2.966%B+26.2A19.8A+271301.3h65.6B++223.2B*
GD-7F 1,5621,4841,1481.293C**10.7319.869%D-17.385%C-4D*N/A13375.2h10.5B*52.6C**
C-4 1,7921,1931309.177S2.8525.795%C++N/A151A++75.8M++9027.9h0.8A3B**
Tomcat A2AM Pods 8895382422.417S10.3989.578%A+N/A97.8B**63.8B++9405.5h8.4C+9.3B+
Rocklet Rifle 5783421961.745A*10.2822.004%T*N/A7.7F5.3F6544.3h16.2A+73.5C++
E540 Halberd 4453031717.824A++5.8039.492%DN/A30.9C*14.5C+2159.8h4.2A10.5B++
Coyote Missiles 4092701815S2.9763.312%A+N/A69.2B++35.6B+4993.9h31.3B++49.4B*
Tank Mine 315218636.333U24.3127.483%C-N/A272.5M**121.3A*15270.8h1.1A+4A
Titan-150 AP 3022101119.091A*7.0727.72%F*1.429%D-21.2C+9.3D*2939.9h3.2B+11.4C+
AF-8 RailJack 166163334.939B**7.0929.278%D--64.417%D*14.1DN/A4111.6h2.7C9.2D
AF-19 Mercenary 1811612590.622C11.4020.685%C16.149%D-1.2D*N/A8133h19.1D--92.5C--
AP30 Shredder 258160532M**19.9736.005%B*1.875%C36.4B+22.3B5224.4h97.5C270.7C++
LA3 Desperado 1361301241.048C++10.9820.476%D*15.385%D7.7D--N/A2516.8h5.7A+27.8B+
Bouncing Betty 128126815.75S3.7243.328%C+N/A96.9D1.5A+2171.3h2.2D-5.1C
Hornet Missiles 199121260.5U48.4767.026%B*N/A63.7C+41.1C+6071.9h10.3C*15.3B+
Hawk GD-68 209117333.545S8.4859.045%C--N/A4.9D--3.9D*6923.8h6.6B++11.1B+
C150 Dalton 184107147.643C**4.3833.25%DN/A30.6C+22C+4933.5h3.7B+11.2B
M20 Kestrel 14792615.333S3.3129.928%C+4.348%A++36.8A22B*7022.5h47.7B*159.3B*
Blitz GD-10 8279481.646B++10.3823.415%C+13.924%C-7.9D--N/A3010h13B+55.5B+
Aspis Anti-Aircraft Phalanx Turret 14677238.5U26.4719.662%D-N/A12.6C*11.3C+2426.1h100.8B**512.8B+
AF-23 Grinder 7070312.258C+9.7750.382%A18.571%B+46.7B**N/A1181.5h5.7B++11.2B**
CAS 14-E 7167513.4C+1.3729.511%DN/A74.4C++4.4C--2290.9h30.7C+104.1C
Dual-75 Duster 7165165S52.9740.528%BN/A54.2C-5C+2111.2h7.8D**19.2C
Enforcer ML85 8960610A2.0348.341%B*N/A30B*14.5C2172h10.2B++21.1B**
AC-X11 6158581C+11.0314.899%F-10.345%F-3.5D*N/A1816.6h7.5B*50.6C+
M96 Mjolnir-H 865869.667A++2.3650.931%C++1.724%B**52.7C*25.5C--4971.1h26.4B*51.9B*
C85 Canister-H 5856511.2C+0.8361.408%A12.5%C*112C++4D-3080.5h9D-14.7C+
L-24R Spur 615469A+3.0335.679%C-1.852%C10.8D--1.4D855h17.5C**48.9C**
NC6 Gauss SAW 5251520.981C+11.0414.51%D--19.608%D5.9D*N/A578.7h10.3C++71.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0940.2h
Nano-Armor Kit50162,60010.3h
Spawn Beacon22,5321.8h
Medical Applicator54,4060.4h
Hoplon Anti-Aircraft Phalanx Tower0830h

Check the help document for the dictionary if you want to learn more about words used here.


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