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Executor ClyDer[GUCl] ClyDer
NC BR 146

KDR: 12.14

Score: 48.6m

Last Seen: Apr 21st, 2019 8:24 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (146 total) - New Conglomerate on Cobalt - Outfit Officer of What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 11
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods M20 Mustang GD-7F Titan-150 AP C-4 Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $389,061 MLG Score: 311
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.724%16.695%363610294,1092.142349.995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.145%0.135C++-0.6D-0.215CHEAD + (~5.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.382C**10.10.296C*36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.486%1.205%88044103187,14312632362568.9423369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.004%-0.101C+-0.36C-0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.661B+19.80.625B+34.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.807%0.512%597310324,09995514434.28766284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.208%-0.119C+-1.346D**-1.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++2.80.775B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.742%1.576%202510301,1427465911.53083193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.289%0.145C++-0.705D-0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.593B+18.20.539B+30

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.039%62.362%2021103427114931.80667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.598D-0.312C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.158C++2.60.188C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35%26.471%202110346813710.49635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.536D2.365A*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.002C+4.60.046C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 11
48.6m167.5%376 (22.6k)302 (18.1k)12.1369111,8669,21714.5301146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10351231333.232%1.845%6117:338

10% Engineer85% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:00 PMFeb 10th, 2019 11:23 PMApr 22nd, 2019 8:15 AM (1d) (PST)Apr 21st, 2019 6:18 PM (2d) (PST)Apr 21st, 2019 4:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,048151,0330.6970.0570.0131.4810.188311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,89787562,0224231891118,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2675.9h/111.5d 22,058 2,064 24,866 237.8k 1,134 2,530 30,128 168.3m

EngineerCLASS DETAILS: Engineer
GD-7F
C--
Kills:3,341
Deaths:2,277
KDR:1.467
Accuracy:21.837% C--
HSR:16.791% D
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% C--
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:3,628
Deaths (as Engineer):2,654
Deaths (to Engineers):3,065
KDR:1.36699
Kill Difference:974
Playtime:277.713 hours
Usage:10%
Score:5.178m
Score/min:311
Accuracy (listed only):23.105%
HSR (listed only):17.439%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.510% D--
HSR:19.608% D
MGR-L1 Promise
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:22.376% N/A
HSR:10% N/A
Kills:101
Deaths (as Heavy Assault):82
Deaths (to Heavy Assaults):1,867
KDR:1.23171
Kill Difference:19
Playtime:62.162 hours
Usage:2%
Score:0.434m
Score/min:116
Accuracy (listed only):18.443%
HSR (listed only):14.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C--
Kills:3,341
Deaths:2,277
KDR:1.467
Accuracy:21.837% C--
HSR:16.791% D
Blitz GD-10
C*
Kills:246
Deaths:145
KDR:1.697
Accuracy:25.421% C*
HSR:17.886% C*
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% C--
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:3,874
Deaths (as Light Assault):2,799
Deaths (to Light Assaults):1,895
KDR:1.38407
Kill Difference:1,075
Playtime:2,261.729 hours
Usage:85%
Score:42.544m
Score/min:314
Accuracy (listed only):23.568%
HSR (listed only):17.528%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
D-
Kills:271
Deaths:53
KDR:5.113
Accuracy:31.039% D-
HSR:62.362% D*
LA3 Desperado
D
Kills:252
Deaths:206
KDR:1.223
Accuracy:21.672% D*
HSR:15.476% D
Blitz GD-10
C*
Kills:246
Deaths:145
KDR:1.697
Accuracy:25.421% C*
HSR:17.886% C*
Kills:769
Deaths (as Infiltrator):404
Deaths (to Infiltrators):671
KDR:1.90347
Kill Difference:365
Playtime:52.702 hours
Usage:2%
Score:0.315m
Score/min:100
Accuracy (listed only):26.044%
HSR (listed only):31.908%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:34,888
V. Kills:2,553 N/A
Deaths:1,304
KDR:26.755
Accuracy:63.103% B**
KPH:129.400 A*
VKPH:9.500 A+
Vortek Rotary
A*
Kills:22,233
V. Kills:11,563 192%
Deaths:1,936
KDR:11.484
Accuracy:35.210% B++
KPH:43.300 A*
VKPH:22.500 A+
Breaker Rocket Pods
A++
Kills:22,031
V. Kills:3,018 N/A
Deaths:518
KDR:42.531
Accuracy:62.724% A++
KPH:177 B*
VKPH:24.200 B++
M20 Mustang
A+
Kills:7,991
V. Kills:6,000 133%
Deaths:1,079
KDR:7.406
Accuracy:28.884% C
KPH:25.800 B**
VKPH:19.300 A+
Hornet Missiles
B**
Kills:1,167
V. Kills:713 163%
Deaths:48
KDR:24.313
Accuracy:68.562% B**
KPH:81 B+
VKPH:49.500 B
Tomcat A2AM Pods
A+
Kills:746
V. Kills:458 163%
Deaths:28
KDR:26.643
Accuracy:89.735% A+
KPH:107.600 A+
VKPH:66 B**
Coyote Missiles
A
Kills:629
V. Kills:315 199%
Deaths:33
KDR:19.061
Accuracy:63.713% A
KPH:81.300 A
VKPH:40.700 B*
M20 Kestrel
B**
Kills:92
V. Kills:55 164%
Deaths:6
KDR:15.333
Accuracy:29.928% C+
KPH:36.300 B**
VKPH:21.700 B+
M202 Wyrm
A++
Kills:51
V. Kills:25 196%
Deaths:2
KDR:25.500
Accuracy:58.322% B+
KPH:159.700 A++
VKPH:78.300 A
Kills:89,828 (65,204 + 0)
Deaths:4,954
KDR:18.132
VKDR:4.986
Vehicle Kills:24,700
Kill Difference:84,874
Playtime:1,250.046 hours
Usage:47%
Score:25.845m
Score/min:345
Piloting Accuracy:29.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:166
V. Kills:111 148%
Deaths:17
KDR:9.765
Accuracy:31.779% D
KPH:33.300 C+
VKPH:22.300 C+
AP30 Shredder
B++
Kills:160
V. Kills:98 162%
Deaths:5
KDR:32
Accuracy:36.093% B++
KPH:36 B+
VKPH:22 B+
L-24R Spur
D-
Kills:95
V. Kills:8 N/A
Deaths:9
KDR:10.556
Accuracy:36.293% C
KPH:14.300 D--
VKPH:1.200 D-
Dual-75 Duster
C+
Kills:76
V. Kills:6 N/A
Deaths:1
KDR:76
Accuracy:39.197% C+
KPH:58.800 C
VKPH:4.600 C+
Kills:497 (95 + 402)
Deaths:32
KDR:15.531
VKDR:6.969
Vehicle Kills:223
Kill Difference:465
Playtime:17.374 hours
Usage:1%
Score:0.346m
Score/min:332
Piloting Accuracy:36.293%
Gunner Accuracy:39.197%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:729
V. Kills:235 309%
Deaths:37
KDR:19.703
Accuracy:37.122% F-
KPH:36.200 B+
VKPH:11.700 D--
Kills:729 (729 + 0)
Deaths:37
KDR:19.703
VKDR:6.351
Vehicle Kills:235
Kill Difference:692
Playtime:20.130 hours
Usage:1%
Score:0.262m
Score/min:217
Driving Accuracy:37.122%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:3,010
V. Kills:1,103 273%
Deaths:83
KDR:36.265
Accuracy:40.318% D*
KPH:37.200 A
VKPH:13.600 C
E540 Halberd
C**
Kills:586
V. Kills:227 257%
Deaths:26
KDR:22.539
Accuracy:40.357% D
KPH:32.100 C**
VKPH:12.400 C-
Titan-150 HESH
C*
Kills:360
V. Kills:86 414%
Deaths:12
KDR:30
Accuracy:41.857% D
KPH:38.300 C+
VKPH:9.200 C*
Enforcer ML85
B**
Kills:94
V. Kills:37 247%
Deaths:10
KDR:9.400
Accuracy:46.436% B+
KPH:32.700 B**
VKPH:12.900 C--
Kills:4,050 (3,370 + 680)
Deaths:131
KDR:30.916
VKDR:11.092
Vehicle Kills:1,453
Kill Difference:3,919
Playtime:111.352 hours
Usage:4%
Score:1.594m
Score/min:239
Driving Accuracy:41.857%
Gunner Accuracy:46.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:136
V. Kills:13 N/A
Deaths:10
KDR:13.600
Accuracy:64.051% A
KPH:105 C+
VKPH:10 B+
M96 Mjolnir-H
B+
Kills:94
V. Kills:49 188%
Deaths:10
KDR:9.400
Accuracy:53.597% B+
KPH:60.400 B+
VKPH:31.500 C+
Kills:230 (0 + 230)
Deaths:20
KDR:11.500
VKDR:3.100
Vehicle Kills:62
Kill Difference:210
Playtime:2.851 hours
Usage:0%
Score:0.081m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:53.597%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:1
KDR:50
Accuracy:19.742% N/A
KPH:95.100 N/A
VKPH:1.900 N/A
Kills:50 (0 + 50)
Deaths:1
KDR:50
VKDR:1
Vehicle Kills:1
Kill Difference:49
Playtime:0.526 hours
Usage:0%
Score:0.012m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:19.742%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:74
V. Kills:5 N/A
Deaths:6
KDR:12.333
Accuracy:30.137% C--
KPH:72.200 C++
VKPH:4.900 C
Kills:74 (0 + 74)
Deaths:6
KDR:12.333
VKDR:0.833
Vehicle Kills:5
Kill Difference:68
Playtime:1.026 hours
Usage:0%
Score:0.017m
Score/min:281
Piloting Accuracy:N/A%
Gunner Accuracy:30.137%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 37,44134,8881,30426.755M14.6263.103%B**N/A129.4A*9.5A+363269.7h5.4B++8.6B++
Vortek Rotary 33,79622,2331,93611.484M**0.6535.21%B++1.61%C43.3A*22.5A+303513.9h36.4B**103.5B**
Breaker Rocket Pods 25,04922,03151842.531S30.3962.724%A++N/A177B*24.2B++577124.5h9.4B**15B*
M20 Mustang 13,9917,9911,0797.406A*4.7328.884%C2.928%B+25.8B**19.3A+272310.1h65.2B++225.9B++
GD-7F 3,4773,3412,2771.467B+10.6721.837%C--16.791%D5.3D--N/A17626.9h9.8B**45B+
Titan-150 AP 4,1133,0108336.265S24.1340.318%D*N/A37.3A13.7C+23280.8h2.8B**6.9B*
C-4 3,8212,61123810.971S1.1727.095%C*N/A176.4A*81.8M**98314.8h0.8A2.9B**
Hornet Missiles 1,8801,1674824.313M**12.1868.562%B**N/A81B+49.5B57114.4h7.6B*11B**
Tomcat A2AM Pods 1,2047462826.643S14.5189.735%A+N/A108.1A++66.4B**9626.9h8.1C**9B*
L100 Python AP 9647293719.703M*7.5737.122%F-N/A36.3B+11.7D--21720.1h3A+8B*
Rocklet Rifle 1,1416813302.064M+10.0725.621%TN/A8.9D**6F7476.9h16.7A++65.3B
Coyote Missiles 9446293319.061S6.9263.713%AN/A81.7A40.9B**5357.7h31.3B++49.1B*
E540 Halberd 8135862622.538A++10.4040.357%DN/A32C**12.4C-27418.3h4.2A10.4B++
Tank Mine 5834071429.071U16.9333.159%C+N/A214.2A*92.6B**11341.9h1.2A3.7A+
Titan-150 HESH 4463601230A++17.8641.857%DN/A38.3C+9.1C++2019.4h2.9B+6.8C**
AF-8 RailJack 274271535.113B**7.0231.039%D-62.362%D*17.4C-N/A4815.6h2.6C+8.3C
LA3 Desperado 2582522061.223B+10.9121.672%D*15.476%D10.7D--N/A3123.6h5.2A++24.2B++
Blitz GD-10 2542461451.697B++10.4425.421%C*17.886%C*13.8DN/A4017.8h12.6B++49.5B+
Bouncing Betty 2032011513.4M+1.2644.146%C++N/A105.8C1.1B++2611.9h2.3D--5.2C
C150 Dalton 277166179.765B+2.3731.779%DN/A33.2C+22.2C+5125h3.3B++10.5B+
AF-19 Mercenary 1811612590.622C11.5120.685%C16.149%D-1.2D*N/A10134.1h19.1D--92.5C-
AP30 Shredder 258160532M**19.8636.093%B++1.875%C+36.4B+22.3B+5344.4h97.9C271.3C*
Hawk GD-68 263152354.343S7.7958.258%DN/A5.8D*4.3D--7526h5.9B**10.1B*
C85 Canister-H 1491361013.6C*1.4664.051%A5.882%D**104.6C+10B+3741.3h8.9C-13.9C*
L-24R Spur 10395910.556B+1.5836.293%C1.053%D14.4D--1.2D-846.6h15.2B++42B+
Enforcer ML85 13194109.4B**2.7446.436%B+1.064%D-32.4B**12.8D3062.9h9.3B**20B**
M96 Mjolnir-H 14394109.4A+2.7453.597%B+1.064%C*58.8B+30.6C+5571.6h26.6B*49.7B**
M20 Kestrel 14792615.333M**3.2029.928%C+4.348%A*36.8B**22B+7812.5h47.7B*159.3B*
Aspis Anti-Aircraft Phalanx Turret 16891245.5U33.3620.149%D-N/A14B+11.8C++2576.5h93.1A+462.2B+
The Slasher 77772,7900.028C--12.111.201%F--18.182%B*0.1C--N/A0664.4h2.2C++182.7T*
Dual-75 Duster 8276176S63.8639.197%C+N/A58.5C4.6C+2141.3h7.4D--19C
CAS 14-E 7974612.333C+0.2030.137%C--N/A74C++5C2811h30.3C+100.6C+
AF-23 Grinder 7070312.258C+9.8850.382%A18.571%B+46.7B*N/A1191.5h5.7B++11.2B*
Mauler S6 6968601.133C*11.0035%C--26.471%A*10D--N/A436.8h4.6B+13.2C++
AC-X11 6158581C+11.1414.899%F-10.345%F-3.5D*N/A2116.6h7.5B**50.6C+
M202 Wyrm 7651225.5S13.3658.322%B+N/A170A*83.3A+9890.3h43.1C+73.9C**
NC6 Gauss SAW 5251520.981C+11.1614.51%D--19.608%D5.6D--N/A679.1h10.3C*71.2C+
M12 Kobalt 5150150M*37.8619.742%B16%D100B**2C3950.5h11.9A+60.4B++
MGR-L1 Promise 5150301.667C**10.4722.376%C10%F-14.3D--N/A733.5h11.3B*50.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01970.3h
Spawn Beacon85,4823.5h
Nano-Armor Kit101409,32324.4h
Medical Applicator1610,2971h
Spitfire Auto-Turret05910.7h
Hoplon Anti-Aircraft Phalanx Tower0830h
Ammunition Package11960.2h
Nano-Repair Grenade04860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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