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Executor ClyDer[GUCY] ClyDer
NC BR 159

KDR: 12.26

Score: 60.4m

Last Seen: Nov 19th, 2019 7:11 PM
- OFFLINE - 120.9 hour(s)

Prestige 1, Battle Rank 100 (159 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods M20 Mustang GD-7F Titan-150 AP C-4 Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $391,563 MLG Score: 313
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.471%17.056%383812195,6582.330319.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.937%0.24C++-0.602D-1.482FHEAD + (~5.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.421B9.60.324C*33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.358%1.127%970741223107,57414482712074.2402397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.031%0C+-0.421C--0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.695B+18.40.654B+30.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.32%0.509%615412235,504129519314.25019285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.674%0.02C+-1.29D**-0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.819B++2.90.77B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.929%1.981%266812191,9699059532.17569206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.066%-0.12C+-0.609D0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.612B+15.80.595B+29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.94%62.937%2661122628618331.56284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.607D-0.264C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.176C++2.50.207C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35%26.471%266112266817210.393064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.549D2.301A*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.005C+4.60.047C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.4m173%386 (23.2k)306 (18.4k)12.2584141,43711,53814.5639159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12271508333.704%1.792%6016:578

12% Engineer83% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:00 PMNov 14th, 2019 9:49 PMNov 21st, 2019 12:06 AM (21d) (PST)Nov 19th, 2019 4:01 PM (23d) (PST)Nov 19th, 2019 3:11 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,037151,0220.7180.0590.0131.5630.186313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,21090261,3084341941118,379

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3284.7h/136.9d 26,601 2,535 30,987 308k 1,315 3,025 36,567 204.3m

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:4,410
Deaths:3,507
KDR:1.257
Accuracy:22.285% C-
HSR:17.143% D
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D--
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% D
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:4,697
Deaths (as Engineer):3,884
Deaths (to Engineers):3,956
KDR:1.20932
Kill Difference:813
Playtime:382.518 hours
Usage:12%
Score:6.926m
Score/min:302
Accuracy (listed only):23.217%
HSR (listed only):17.527%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B+
Kills:197
Deaths:165
KDR:1.194
Accuracy:27.175% B+
HSR:14.213% D**
NC6 Gauss SAW
D
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.510% D--
HSR:19.608% D
Kills:248
Deaths (as Heavy Assault):217
Deaths (to Heavy Assaults):2,318
KDR:1.14286
Kill Difference:31
Playtime:66.794 hours
Usage:2%
Score:0.458m
Score/min:114
Accuracy (listed only):20.842%
HSR (listed only):16.911%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:4,410
Deaths:3,507
KDR:1.257
Accuracy:22.285% C-
HSR:17.143% D
Blitz GD-10
C++
Kills:259
Deaths:155
KDR:1.671
Accuracy:24.930% C++
HSR:16.988% C+
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D--
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% D
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:4,956
Deaths (as Light Assault):4,039
Deaths (to Light Assaults):2,217
KDR:1.22704
Kill Difference:917
Playtime:2,724.340 hours
Usage:83%
Score:52.059m
Score/min:318
Accuracy (listed only):23.560%
HSR (listed only):17.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
D
Kills:344
Deaths:252
KDR:1.365
Accuracy:22.936% D--
HSR:15.698% D
AF-8 RailJack
D-
Kills:286
Deaths:59
KDR:4.847
Accuracy:30.940% D-
HSR:62.937% D*
Blitz GD-10
C++
Kills:259
Deaths:155
KDR:1.671
Accuracy:24.930% C++
HSR:16.988% C+
NS-44 Commissioner
B
Kills:178
Deaths:122
KDR:1.459
Accuracy:39.442% B
HSR:23.034% C++
Kills:1,067
Deaths (as Infiltrator):588
Deaths (to Infiltrators):840
KDR:1.81463
Kill Difference:479
Playtime:83.580 hours
Usage:3%
Score:0.817m
Score/min:163
Accuracy (listed only):29.562%
HSR (listed only):29.664%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:49,525
V. Kills:3,487 N/A
Deaths:1,642
KDR:30.161
Accuracy:63.746% B**
KPH:130.500 A*
VKPH:9.200 A
Vortek Rotary
A*
Kills:27,444
V. Kills:13,942 197%
Deaths:2,107
KDR:13.025
Accuracy:35.841% B*
KPH:45.300 A*
VKPH:23 A+
Breaker Rocket Pods
A++
Kills:22,551
V. Kills:3,100 N/A
Deaths:525
KDR:42.954
Accuracy:62.715% A++
KPH:178.300 B**
VKPH:24.500 B*
M20 Mustang
A
Kills:8,054
V. Kills:6,027 134%
Deaths:1,080
KDR:7.457
Accuracy:28.854% C
KPH:25.700 B**
VKPH:19.300 A
Hornet Missiles
A
Kills:2,128
V. Kills:1,289 165%
Deaths:101
KDR:21.069
Accuracy:70.014% A
KPH:83.600 C**
VKPH:50.700 C**
Tomcat A2AM Pods
A+
Kills:910
V. Kills:531 171%
Deaths:29
KDR:31.379
Accuracy:87.362% A
KPH:111.400 A+
VKPH:65 B*
Coyote Missiles
A+
Kills:671
V. Kills:341 196%
Deaths:35
KDR:19.171
Accuracy:63.241% A+
KPH:81.200 B**
VKPH:41.300 B**
M20 Kestrel
B**
Kills:92
V. Kills:55 164%
Deaths:6
KDR:15.333
Accuracy:29.928% C+
KPH:36.300 B**
VKPH:21.700 B+
M202 Wyrm
C+
Kills:74
V. Kills:38 190%
Deaths:3
KDR:24.667
Accuracy:57.564% B+
KPH:89.400 C+
VKPH:45.900 C+
Kills:111,449 (85,115 + 0)
Deaths:5,528
KDR:20.161
VKDR:5.212
Vehicle Kills:28,810
Kill Difference:105,921
Playtime:1,469.799 hours
Usage:45%
Score:31.364m
Score/min:356
Piloting Accuracy:29.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:528
V. Kills:318 166%
Deaths:17
KDR:31.059
Accuracy:32.236% D
KPH:46.700 B+
VKPH:28.100 C**
AP30 Shredder
B+
Kills:195
V. Kills:118 164%
Deaths:6
KDR:32.500
Accuracy:36.461% B+
KPH:36.800 B
VKPH:22.300 C**
L-24R Spur
D
Kills:110
V. Kills:9 N/A
Deaths:9
KDR:12.222
Accuracy:34.540% D
KPH:14.700 D-
VKPH:1.200 D
Dual-75 Duster
C+
Kills:81
V. Kills:7 N/A
Deaths:1
KDR:81
Accuracy:38.827% C+
KPH:57.100 C-
VKPH:4.900 C+
L105 Zephyr
B+
Kills:79
V. Kills:16 465%
Deaths:3
KDR:26.333
Accuracy:52.532% A
KPH:60.500 B
VKPH:12.200 B+
Kills:993 (110 + 883)
Deaths:36
KDR:27.583
VKDR:13
Vehicle Kills:468
Kill Difference:957
Playtime:26.833 hours
Usage:1%
Score:0.577m
Score/min:358
Piloting Accuracy:34.540%
Gunner Accuracy:52.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:884
V. Kills:301 293%
Deaths:38
KDR:23.263
Accuracy:38.781% F-
KPH:36.300 C**
VKPH:12.400 D--
Kills:884 (884 + 0)
Deaths:38
KDR:23.263
VKDR:7.921
Vehicle Kills:301
Kill Difference:846
Playtime:24.352 hours
Usage:1%
Score:0.329m
Score/min:225
Driving Accuracy:38.781%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:4,133
V. Kills:1,502 275%
Deaths:92
KDR:44.924
Accuracy:41.720% D--
KPH:38.500 A
VKPH:14 C+
E540 Halberd
C++
Kills:758
V. Kills:290 260%
Deaths:29
KDR:26.138
Accuracy:42.533% C
KPH:30.800 C++
VKPH:11.800 C--
Titan-150 HESH
C++
Kills:377
V. Kills:86 433%
Deaths:12
KDR:31.417
Accuracy:42.163% D
KPH:38.900 C+
VKPH:8.900 C++
Titan-150 HEAT
B**
Kills:110
V. Kills:40 268%
Deaths:9
KDR:12.222
Accuracy:46.875% C+
KPH:31.700 B**
VKPH:11.500 B+
Enforcer ML85
B**
Kills:103
V. Kills:41 245%
Deaths:11
KDR:9.364
Accuracy:48.100% B*
KPH:32.200 B**
VKPH:12.800 C--
Kills:5,481 (4,620 + 861)
Deaths:153
KDR:35.824
VKDR:12.804
Vehicle Kills:1,959
Kill Difference:5,328
Playtime:148.218 hours
Usage:5%
Score:2.165m
Score/min:243
Driving Accuracy:46.875%
Gunner Accuracy:48.100%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:165
V. Kills:13 N/A
Deaths:10
KDR:16.500
Accuracy:64.313% A
KPH:94.800 C+
VKPH:7.500 C+
M96 Mjolnir-H
B+
Kills:99
V. Kills:51 190%
Deaths:10
KDR:9.900
Accuracy:53.240% B+
KPH:60.400 B+
VKPH:31.100 C++
Kills:264 (0 + 264)
Deaths:20
KDR:13.200
VKDR:3.200
Vehicle Kills:64
Kill Difference:244
Playtime:3.382 hours
Usage:0%
Score:0.094m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:53.240%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:55
V. Kills:1 N/A
Deaths:1
KDR:55
Accuracy:19.720% B
KPH:93.500 B*
VKPH:1.700 D
Kills:55 (0 + 55)
Deaths:1
KDR:55
VKDR:1
Vehicle Kills:1
Kill Difference:54
Playtime:0.588 hours
Usage:0%
Score:0.015m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:19.720%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:74
V. Kills:5 N/A
Deaths:6
KDR:12.333
Accuracy:30.125% D
KPH:71.600 C++
VKPH:4.800 C
Kills:74 (0 + 74)
Deaths:6
KDR:12.333
VKDR:0.833
Vehicle Kills:5
Kill Difference:68
Playtime:1.034 hours
Usage:0%
Score:0.019m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:30.125%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 53,01249,5251,64230.161M+17.9063.746%B**N/A130.5A*9.2A375379.4h5.4B++8.4B++
Vortek Rotary 41,38627,4442,10713.025M*0.7735.841%B*1.57%C45.3A*23A+312605.7h35.5B*99.1B*
Breaker Rocket Pods 25,65122,55152542.954S30.7062.715%A++N/A178.3B**24.5B*585126.5h9.4B**15B*
M20 Mustang 14,0818,0541,0807.457A++4.8028.854%C2.93%B++25.7B**19.3A279313h65.1B++225.5B++
GD-7F 4,6034,4103,5071.257C**11.0022.285%C-17.143%D5.4D--N/A18811.3h9.5B**42.7B+
Titan-150 AP 5,6354,1339244.924S32.6741.72%D--N/A38.6A14C+237107.2h2.8B**6.7B*
C-4 5,4893,74335310.603S1.6626.684%C++N/A179.1A*83.5M**102220.9h0.8A3B**
Hornet Missiles 3,4172,12810121.069A**8.8170.014%AN/A83.8C**50.7C**59525.4h8B++11.5B**
Rocklet Rifle 1,6159704272.272M++9.9926.216%TN/A9.3D**6.2F78104.5h16.6A++63.3B+
Tomcat A2AM Pods 1,4419102931.379S19.1287.362%AN/A111A+64.8B*9438.2h7.8B+9B*
L100 Python AP 1,1858843823.263M++11.0038.781%F-N/A36.2C*12.3D--22524.4h3.1A8B++
E540 Halberd 1,0487582926.138A*13.8842.533%CN/A30.8C++11.8C--26424.6h4.5B**10.6B++
Coyote Missiles 1,0126713519.171S6.9163.241%A+N/A80.8B**41.1B**5478.3h32B+50.5B++
Orbital Strike Uplink 9046331633N/A620.741375.81%UN/A1055U451.7U43210.6h1.3T*0.1T*
Tank Mine 7885471830.389U18.1332.141%C+N/A210.4A*92.7B**11492.6h1.2A3.9A
C150 Dalton 8465281731.059M++18.8032.236%DN/A46.7B+28.1C**48011.3h2.6B*8.1B*
Titan-150 HESH 4633771231.417A++19.1642.163%DN/A38.9C+8.9C++2049.7h2.9B+6.8C*
LA3 Desperado 3533442521.365B+10.8922.936%D--15.698%D12.3D-N/A3827.9h5.1A+22.2B*
Bouncing Betty 2972952213.409M+1.1541.957%C+N/A118C+N/A2962.5h2.2D5.2C
AF-8 RailJack 289286594.847B*7.4130.94%D-62.937%D*17.3C--N/A4816.5h2.5C+8.2C
Blitz GD-10 2672591551.671B+10.5924.93%C++16.988%C+13.6DN/A4219.1h12.6B++50.7B+
MGR-L1 Promise 2101971651.194C+11.0627.175%B+14.213%D**7D*N/A2928.1h13.8B50.9B+
AP30 Shredder 313195632.5M**20.2436.461%B+1.538%C36.8B22.3C**5205.3h94.4C+258.9C*
NS-44 Commissioner 1891781221.459B+10.8039.442%B23.034%C++8.9D--N/A3020.1h3.9C++9.9B
C85 Canister-H 1781651016.5B4.2464.313%A6.667%D*97.1C+7.6C+3301.7h9.1C14.1C*
AF-19 Mercenary 1811612590.622C11.6420.685%C16.149%D--1.2D--N/A11134.1h19.1D--92.5C--
Hawk GD-68 272158364.389S7.8757.598%DN/A5.7D4.1D*7527.7h6.1B**10.5B++
L-24R Spur 119110912.222B*0.0434.54%DN/A14.7D-1.2D987.5h15.4B+44.7B
Titan-150 HEAT 150110912.222A0.0446.875%C+N/A31.4B*11.4B+3463.5h3.7B*7.9B*
Enforcer ML85 144103119.364B**2.8948.1%B*N/A32.2B**12.8C--3023.2h10B**20.7B**
M96 Mjolnir-H 15099109.9A++2.3653.24%B+1.01%C*61.9B++31.9C++6041.6h26.6B**49.9B*
The Slasher 98984,6410.021D12.241.415%F*17.347%B++0.1DN/A0949.2h2.2C++157.2T*
Aspis Anti-Aircraft Phalanx Turret 17394247U34.7420.253%DN/A14B+11.8C++2606.7h95.6A472B+
M20 Kestrel 14792615.333A**3.0729.928%C+4.348%A*36.8B**22B+8472.5h47.7B++159.3B++
M20 Drake 13488614.667M++2.4125.242%C--2.273%C++23.2C+12.1C1683.8h49.7B+197B
Dual-75 Duster 8881181S68.7438.827%C+N/A57.9C-5C+2021.4h7.7D*19.8C-
L105 Zephyr 9579326.333A14.0752.532%AN/A60.8B12.3B+3121.3h6.7C+12.7B+
M60-A Bulldog 907789.625B+2.6330.694%D2.597%B**33.5C+5.7C1752.3h5.3C**17.2C++
M202 Wyrm 11274324.667A+12.4157.564%B+N/A92.5C+47.5C+6510.8h49.1C+85.2C++
CAS 14-E 7974612.333C+0.0730.125%DN/A74C++5C3021h30.3C++100.7C+
AF-23 Grinder 7070312.258C+10.0050.382%B**18.571%B+46.7B**N/A1191.5h5.7B++11.2B**
Mauler S6 6968601.133C*11.1335%D26.471%A*10D--N/A456.8h4.6B+13.2C++
M12 Kobalt 6662162C++49.7421.231%C+16.129%C-68.9D4.4C+2960.9h15.9B+74.7B
AC-X11 6158581C+11.2614.899%F-10.345%F-3.5D*N/A2216.6h7.5B**50.6C+
M12 Kobalt 5655155M**42.7419.72%B16.364%C--91.7B*1.7D4220.6h11.8A+59.7B*
NC6 Gauss SAW 5251520.981C+11.2814.51%D--19.608%D5.6D*N/A799.1h10.3C++71.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon127,5565.2h
Nano-Armor Kit169514,10131.4h
Skywall Shield Emitter1570.4h
Turret AI Module01120.6h
Repair Module1870.4h
Medical Applicator1711,3551.1h
Spitfire Auto-Turret28621h
Motion Spotter12270.5h
Hoplon Anti-Aircraft Phalanx Tower01530.5h
Rampart Wall0981h
Xiphos Anti-Personnel Tower0740.4h
Welding Device01,8670.2h
Ammunition Package12770.5h
Nano-Repair Grenade07480.2h
Pain Spire0560.3h
Orbital Strike Target Designator302112.3h
Light Air Terminal0590.4h

Check the help document for the dictionary if you want to learn more about words used here.


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