Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,342)players online:
Ahorn (17) 17
stats.dasanfall.com
Deputy Director ClyDer[GUCl] ClyDer
NC BR 93

KDR: 12.11

Score: 42.1m

Last Seen: Dec 11th, 2018 3:24 PM
- OFFLINE - 17.9 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Cobalt - Outfit Officer of What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 11
Level Progress (to 94): 46%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods Vortek Rotary M20 Mustang GD-7F C-4 Titan-150 AP Tomcat A2AM Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ClyDer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $385,308 MLG Score: 308
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.188%17.191%364610163,1762.1005310.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.056%0.031C+-0.529D-0.147CHEAD ++ (~6.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.35C**10.30.277C*38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.86%1.257%81964101874,64511432192065.3062341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.996%-0.167C-0.326C-0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.627B+21.50.594B+38.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.719%0.659%422310192,4297608423.19605288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.984%-0.306C-1.271D**-1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++2.90.767B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.086%1.754%169510178556584931.29939173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.976%0.089C+-0.662D0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.485B+22.50.425B38.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.285%60.426%1691102123512031.94215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.715D--0.444C---1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.133C++2.60.185C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.268%26.316%169110215710700.527778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.259C2.372A*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.049C+4.80.009C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 11
42.1m167.9%370 (22.2k)302 (18.1k)12.113793,5427,72214.573693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221042433.18%1.879%6217:517

9% Engineer86% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:00 PMMar 18th, 2017 8:14 PMDec 11th, 2018 11:07 AM (2d) (PST)Dec 11th, 2018 12:31 PM (2d) (PST)Dec 11th, 2018 11:24 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,050141,0360.6720.0560.0131.4500.191308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,01981362,2064031871118,144

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2318.8h/96.6d 18,995 1,758 21,289 201.7k 966 2,150 26,600 146.1m

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:2,509
Deaths:1,781
KDR:1.409
Accuracy:21.303% D
HSR:17.178% C-
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Mauler S6
A*
Kills:57
Deaths:48
KDR:1.188
Accuracy:38.268% C+
HSR:26.316% A*
Kills:2,785
Deaths (as Engineer):2,146
Deaths (to Engineers):2,581
KDR:1.29776
Kill Difference:639
Playtime:210.405 hours
Usage:9%
Score:3.843m
Score/min:304
Accuracy (listed only):23.789%
HSR (listed only):17.497%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.510% D--
HSR:19.608% D
Kills:51
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):1,549
KDR:0.98077
Kill Difference:1
Playtime:56.456 hours
Usage:2%
Score:0.378m
Score/min:111
Accuracy (listed only):14.510%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:2,509
Deaths:1,781
KDR:1.409
Accuracy:21.303% D
HSR:17.178% C-
Blitz GD-10
B*
Kills:195
Deaths:114
KDR:1.711
Accuracy:25.092% C*
HSR:21.539% B*
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Mauler S6
A*
Kills:57
Deaths:48
KDR:1.188
Accuracy:38.268% C+
HSR:26.316% A*
Kills:2,980
Deaths (as Light Assault):2,260
Deaths (to Light Assaults):1,688
KDR:1.31858
Kill Difference:720
Playtime:1,988.123 hours
Usage:86%
Score:37.513m
Score/min:314
Accuracy (listed only):24.050%
HSR (listed only):18.305%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
D-
Kills:235
Deaths:49
KDR:4.796
Accuracy:30.285% D-
HSR:60.426% D**
LA3 Desperado
D
Kills:202
Deaths:171
KDR:1.181
Accuracy:21.107% D*
HSR:15.347% D
Blitz GD-10
B*
Kills:195
Deaths:114
KDR:1.711
Accuracy:25.092% C*
HSR:21.539% B*
Kills:632
Deaths (as Infiltrator):334
Deaths (to Infiltrators):519
KDR:1.89222
Kill Difference:298
Playtime:46.670 hours
Usage:2%
Score:0.277m
Score/min:99
Accuracy (listed only):25.495%
HSR (listed only):32.437%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:24,914
V. Kills:1,977 N/A
Deaths:905
KDR:27.529
Accuracy:62.727% B*
KPH:126.400 A**
VKPH:10 A+
Breaker Rocket Pods
A++
Kills:21,720
V. Kills:2,970 N/A
Deaths:508
KDR:42.756
Accuracy:62.742% A++
KPH:176.700 A
VKPH:24.200 B*
Vortek Rotary
A*
Kills:20,066
V. Kills:10,559 190%
Deaths:1,742
KDR:11.519
Accuracy:34.875% B++
KPH:42.200 A*
VKPH:22.200 A+
M20 Mustang
A+
Kills:7,945
V. Kills:5,978 133%
Deaths:1,077
KDR:7.377
Accuracy:28.851% C
KPH:25.700 B**
VKPH:19.400 A+
Tomcat A2AM Pods
A+
Kills:640
V. Kills:405 158%
Deaths:26
KDR:24.615
Accuracy:90.015% A+
KPH:100.200 B**
VKPH:63.400 B++
Hornet Missiles
B*
Kills:487
V. Kills:292 166%
Deaths:12
KDR:40.583
Accuracy:66.857% B*
KPH:77.500 C**
VKPH:46.500 C*
Coyote Missiles
A+
Kills:476
V. Kills:241 197%
Deaths:26
KDR:18.308
Accuracy:63.773% A+
KPH:74.500 B**
VKPH:37.700 B*
M20 Kestrel
B**
Kills:92
V. Kills:55 164%
Deaths:6
KDR:15.333
Accuracy:29.928% C+
KPH:36.300 B**
VKPH:21.700 B+
Kills:76,340 (53,017 + 0)
Deaths:4,302
KDR:17.745
VKDR:5.225
Vehicle Kills:22,477
Kill Difference:72,038
Playtime:1,126.023 hours
Usage:49%
Score:22.900m
Score/min:339
Piloting Accuracy:29.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:160
V. Kills:98 162%
Deaths:5
KDR:32
Accuracy:36.005% B*
KPH:36.100 B+
VKPH:22.100 B
C150 Dalton
C+
Kills:130
V. Kills:91 141%
Deaths:15
KDR:8.667
Accuracy:32.407% D
KPH:31.800 C+
VKPH:22.300 C+
L-24R Spur
C-
Kills:91
V. Kills:8 N/A
Deaths:9
KDR:10.111
Accuracy:36.429% C
KPH:14.100 D--
VKPH:1.200 C-
Dual-75 Duster
C+
Kills:76
V. Kills:6 N/A
Deaths:1
KDR:76
Accuracy:39.197% C++
KPH:58.800 C
VKPH:4.600 C+
Kills:457 (91 + 366)
Deaths:30
KDR:15.233
VKDR:6.767
Vehicle Kills:203
Kill Difference:427
Playtime:16.247 hours
Usage:1%
Score:0.316m
Score/min:325
Piloting Accuracy:36.429%
Gunner Accuracy:39.197%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:629
V. Kills:199 315%
Deaths:30
KDR:20.967
Accuracy:36.725% F--
KPH:37.200 B+
VKPH:11.800 D--
Kills:629 (629 + 0)
Deaths:30
KDR:20.967
VKDR:6.633
Vehicle Kills:199
Kill Difference:599
Playtime:16.923 hours
Usage:1%
Score:0.209m
Score/min:205
Driving Accuracy:36.725%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,528
V. Kills:563 271%
Deaths:45
KDR:33.956
Accuracy:37.673% D**
KPH:32 B**
VKPH:11.800 D
E540 Halberd
C+
Kills:388
V. Kills:170 227%
Deaths:20
KDR:19.400
Accuracy:38.564% D-
KPH:29.400 C+
VKPH:12.900 C
Titan-150 HESH
C+
Kills:272
V. Kills:61 439%
Deaths:9
KDR:30.222
Accuracy:40.506% D-
KPH:34.500 C
VKPH:7.700 C+
Enforcer ML85
B**
Kills:86
V. Kills:35 239%
Deaths:8
KDR:10.750
Accuracy:47.477% B++
KPH:32.500 B**
VKPH:13.200 C--
Kills:2,274 (1,800 + 474)
Deaths:82
KDR:27.732
VKDR:10.110
Vehicle Kills:829
Kill Difference:2,192
Playtime:71.491 hours
Usage:3%
Score:0.970m
Score/min:226
Driving Accuracy:40.506%
Gunner Accuracy:47.477%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:91
V. Kills:7 N/A
Deaths:7
KDR:13
Accuracy:62.264% A
KPH:128.500 B+
VKPH:9.900 B
M96 Mjolnir-H
B+
Kills:82
V. Kills:40 200%
Deaths:8
KDR:10.250
Accuracy:52.625% B
KPH:60.400 B+
VKPH:29.500 C+
Kills:173 (0 + 173)
Deaths:15
KDR:11.533
VKDR:3.133
Vehicle Kills:47
Kill Difference:158
Playtime:2.066 hours
Usage:0%
Score:0.061m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:52.625%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:69
V. Kills:4 N/A
Deaths:6
KDR:11.500
Accuracy:29.624% D
KPH:68.700 C+
VKPH:4 D
Kills:69 (0 + 69)
Deaths:6
KDR:11.500
VKDR:0.667
Vehicle Kills:4
Kill Difference:63
Playtime:1.004 hours
Usage:0%
Score:0.015m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:29.624%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 26,89124,91490527.529M+15.4262.727%B*N/A126.4A**10A+365197.1h5.6B++8.9B++
Breaker Rocket Pods 24,69021,72050842.756S30.6462.742%A++N/A176.7A24.2B*576122.9h9.4B**15B*
Vortek Rotary 30,62520,0661,74211.519M**0.5934.875%B++1.585%C-42.2A*22.2A+297475.7h36.8B**105.7B**
M20 Mustang 13,9237,9451,0777.377A*4.7428.851%C2.945%B+25.7B**19.4A+269308.8h65.4B++226.6B++
GD-7F 2,6182,5091,7811.409B10.7021.303%D17.178%C-5D--N/A16504h10.1B**47.3B+
C-4 2,9562,01418211.066S1.0526.697%C**N/A167.8A*78.5M*93812h0.8A2.9B**
Titan-150 AP 2,0911,5284533.956S21.8437.673%D**N/A32B**11.8D22347.8h3B+7.8B+
Tomcat A2AM Pods 1,0456402624.615S12.5090.015%A+N/A100B**63.3B++9146.4h8.3C+9.2B+
L100 Python AP 8286293020.967M**8.8536.725%F--N/A37.2B+11.8D--20516.9h2.9A+7.8B**
Rocklet Rifle 9005342632.03A**10.0824.583%T-N/A9.1D**6.2F7558.8h16.4A+66.6C**
Hornet Missiles 7794871240.583S28.4766.857%B*N/A77.3C**46.3C*5836.3h7.7B*11.5B*
Coyote Missiles 7174762618.308S6.1963.773%A+N/A74.4B**37.7B*4996.4h31.6B+49.5B*
E540 Halberd 5583882019.4A++7.2938.564%D-N/A29.4C+12.9C25813.2h4.3B**11B+
Tank Mine 4753311227.583U15.4730.769%C+N/A220.7A**96B**11821.5h1.2A3.8A+
Titan-150 HESH 333272930.222A*18.1140.506%D-N/A34.4C7.7C+1867.9h2.9B+7.1C++
AF-8 RailJack 238235494.796B**7.3230.285%D-60.426%D**16.5DN/A4614.2h2.6C8.5C
LA3 Desperado 2082021711.181C**10.9321.107%D*15.347%D9.8D--N/A2920.6h5.3A++25.2C*
Blitz GD-10 2001951141.711B+10.4025.092%C*21.539%B*13.4DN/A3914.6h12.2B++48.6B+
Bouncing Betty 1641621213.5M*1.3943.081%C+N/A101.3C-1.3B**2471.6h2.2D-5.1C
AF-19 Mercenary 1811612590.622C11.4920.685%C16.149%D-1.2D*N/A9134.1h19.1D--92.5C-
AP30 Shredder 258160532S19.8936.005%B*1.875%C+36.4B+22.3B+5304.4h97.5C270.7C++
Hawk GD-68 254146344.294S7.8259.386%C-N/A5.8D-4.3D-7425h5.8B**9.8B*
C150 Dalton 221130158.667B+3.4532.407%DN/A31.7C+22.2C+5154.1h3.5B++10.8B+
M20 Kestrel 14792615.333S3.2229.928%C+4.348%A++36.8B**22B++7432.5h47.7B*159.3B*
C85 Canister-H 9891713C+0.8962.264%A7.692%D--130B+10B+4190.7h8C12.8C**
L-24R Spur 9991910.111B+2.0036.429%C1.099%D14.2D--1.3C856.4h15.5B+42.6B
Enforcer ML85 12186810.75A1.3647.477%B++1.163%D33.1B**13.5C-2392.6h9.4B*19.8B**
M96 Mjolnir-H 12282810.25A*1.8652.625%B1.22%B+58.6B+28.6C5321.4h25.5B++48.5B**
Aspis Anti-Aircraft Phalanx Turret 15281240.5U28.3919.898%D-N/A12.9C*11.3C+2516.3h100.1B**503.2B+
Dual-75 Duster 8276176S63.8939.197%C++N/A58.5C4.6C+2111.3h7.4D*19C
AF-23 Grinder 7070312.258C+9.8650.382%A18.571%B+46.7B*N/A1191.5h5.7B++11.2B**
CAS 14-E 7369611.5C+0.6129.624%DN/A69C+4D2451h30.8C+104.1C
AC-X11 6158581C+11.1114.899%F-10.345%F-3.5D*N/A2016.6h7.5B**50.6C+
Mauler S6 5757481.188B+10.9338.268%C+26.316%A*9.3D--N/A406.1h4.8C*12.6C*
The Slasher 55552,0220.027C--12.090.939%F--21.818%B**0.1DN/A0489.5h2.2C++230.5T*
NC6 Gauss SAW 5251520.981C+11.1314.51%D--19.608%D5.6D*N/A639.1h10.3C++71.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01670.3h
Spawn Beacon63,9442.7h
Nano-Armor Kit78300,12118.9h
Medical Applicator66,5890.6h
Spitfire Auto-Turret02990.4h
Hoplon Anti-Aircraft Phalanx Tower0830h
Ammunition Package11230.1h
Nano-Repair Grenade02670.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.61s
Server spent 3.03s on queries, 2.41s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.