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Executor ClyDer[GUCY] ClyDer
NC BR 161

KDR: 12.24

Score: 62.3m

Last Seen: Feb 22nd, 2020 6:48 PM
- OFFLINE - 719.4 hour(s)

Prestige 1, Battle Rank 100 (161 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods M20 Mustang GD-7F Titan-150 AP C-4 Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $392,814 MLG Score: 314
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.504%17.217%387812685,8492.32759.916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.233%0.247C++-0.577D-1.671F-HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.427B9.60.33C**32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.506%1.123%978341272111,48914962786974.5247400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.051%0.026C+-0.418C--0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.701B++18.20.658B+30.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.336%0.491%612412725,708134920054.22815285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.641%0.028C+-1.307D**-0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++2.90.771B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.988%1.9%265812682,0539489892.16561207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.949%-0.114C+-0.633D0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.637B+15.30.62B+28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.032%63.066%2651127528718631.53476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.592D-0.255C-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.178C++2.50.206C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35%26.471%265112756818210.373626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.554D2.284A*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.007C+4.60.047C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.3m173%388 (23.3k)307 (18.4k)12.2432146,55111,97014.5308161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12761560333.808%1.786%6016:578

12% Engineer83% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:00 PMDec 4th, 2019 9:35 AMFeb 29th, 2020 4:32 PM (36d) (PST)Feb 22nd, 2020 6:07 PM (43d) (PST)Feb 22nd, 2020 2:48 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,041151,0260.7220.0590.0131.5700.185314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,44991061,5394341941118,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3384.3h/141d 27,383 2,618 32,032 318.7k 1,339 3,105 37,659 211.3m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:4,556
Deaths:3,842
KDR:1.186
Accuracy:22.248% D
HSR:17.274% D
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D--
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% D
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F--
Kills:4,843
Deaths (as Engineer):4,219
Deaths (to Engineers):4,136
KDR:1.1479
Kill Difference:624
Playtime:393.133 hours
Usage:12%
Score:7.101m
Score/min:301
Accuracy (listed only):23.208%
HSR (listed only):17.560%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B+
Kills:208
Deaths:183
KDR:1.137
Accuracy:27.586% B+
HSR:13.942% F
NC6 Gauss SAW
D
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.510% D*
HSR:19.608% D
Kills:259
Deaths (as Heavy Assault):235
Deaths (to Heavy Assaults):2,395
KDR:1.10213
Kill Difference:24
Playtime:67.480 hours
Usage:2%
Score:0.460m
Score/min:114
Accuracy (listed only):21.048%
HSR (listed only):16.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:4,556
Deaths:3,842
KDR:1.186
Accuracy:22.248% D
HSR:17.274% D
Blitz GD-10
C+
Kills:259
Deaths:155
KDR:1.671
Accuracy:24.930% C+
HSR:16.988% C+
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D--
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% D
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F--
Kills:5,102
Deaths (as Light Assault):4,374
Deaths (to Light Assaults):2,281
KDR:1.16644
Kill Difference:728
Playtime:2,808.364 hours
Usage:83%
Score:53.800m
Score/min:319
Accuracy (listed only):23.552%
HSR (listed only):17.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
D
Kills:358
Deaths:262
KDR:1.366
Accuracy:23.180% D-
HSR:16.201% D
AF-8 RailJack
D--
Kills:287
Deaths:61
KDR:4.705
Accuracy:31.032% D--
HSR:63.066% D*
Blitz GD-10
C+
Kills:259
Deaths:155
KDR:1.671
Accuracy:24.930% C+
HSR:16.988% C+
NS-44 Commissioner
B+
Kills:198
Deaths:141
KDR:1.404
Accuracy:41.355% B+
HSR:23.737% C++
Kills:1,102
Deaths (as Infiltrator):619
Deaths (to Infiltrators):867
KDR:1.78029
Kill Difference:483
Playtime:87.318 hours
Usage:3%
Score:0.873m
Score/min:167
Accuracy (listed only):30.124%
HSR (listed only):29.998%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:52,167
V. Kills:3,682 N/A
Deaths:1,642
KDR:31.770
Accuracy:63.908% B**
KPH:130.600 A*
VKPH:9.200 B**
Vortek Rotary
A**
Kills:28,588
V. Kills:14,440 198%
Deaths:2,107
KDR:13.568
Accuracy:35.972% B*
KPH:45.600 A**
VKPH:23 A+
Breaker Rocket Pods
A++
Kills:22,663
V. Kills:3,120 N/A
Deaths:525
KDR:43.168
Accuracy:62.745% A++
KPH:178.600 B**
VKPH:24.600 B*
M20 Mustang
A+
Kills:8,071
V. Kills:6,034 134%
Deaths:1,080
KDR:7.473
Accuracy:28.815% C
KPH:25.700 A
VKPH:19.200 A+
Hornet Missiles
B
Kills:2,197
V. Kills:1,331 165%
Deaths:101
KDR:21.753
Accuracy:70.245% A
KPH:83.100 C**
VKPH:50.300 B
Tomcat A2AM Pods
A++
Kills:962
V. Kills:560 171%
Deaths:29
KDR:33.172
Accuracy:86.970% A+
KPH:115.300 A++
VKPH:67.100 B*
Coyote Missiles
A+
Kills:671
V. Kills:341 196%
Deaths:35
KDR:19.171
Accuracy:63.224% A+
KPH:81.200 B**
VKPH:41.300 B*
M20 Kestrel
A
Kills:93
V. Kills:56 163%
Deaths:6
KDR:15.500
Accuracy:29.943% C+
KPH:36.500 A
VKPH:21.900 B*
M202 Wyrm
B
Kills:74
V. Kills:38 190%
Deaths:3
KDR:24.667
Accuracy:57.564% B
KPH:89.400 C+
VKPH:45.900 C+
Kills:115,486 (88,919 + 0)
Deaths:5,528
KDR:20.891
VKDR:5.355
Vehicle Kills:29,602
Kill Difference:109,958
Playtime:1,513.801 hours
Usage:45%
Score:32.396m
Score/min:357
Piloting Accuracy:29.943%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:574
V. Kills:341 168%
Deaths:17
KDR:33.765
Accuracy:32.486% D
KPH:47.500 B++
VKPH:28.200 B
AP30 Shredder
B+
Kills:195
V. Kills:118 164%
Deaths:6
KDR:32.500
Accuracy:36.461% B*
KPH:36.800 C*
VKPH:22.300 B+
L-24R Spur
D
Kills:110
V. Kills:9 N/A
Deaths:9
KDR:12.222
Accuracy:34.020% D-
KPH:14.400 D--
VKPH:1.200 D
Dual-75 Duster
C+
Kills:81
V. Kills:7 N/A
Deaths:1
KDR:81
Accuracy:38.827% C+
KPH:57.100 C
VKPH:4.900 C+
L105 Zephyr
B+
Kills:79
V. Kills:16 465%
Deaths:3
KDR:26.333
Accuracy:52.532% B**
KPH:60.500 C++
VKPH:12.200 B+
Kills:1,039 (110 + 929)
Deaths:36
KDR:28.861
VKDR:13.639
Vehicle Kills:491
Kill Difference:1,003
Playtime:27.752 hours
Usage:1%
Score:0.609m
Score/min:366
Piloting Accuracy:34.020%
Gunner Accuracy:52.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:902
V. Kills:310 290%
Deaths:38
KDR:23.737
Accuracy:38.904% F-
KPH:36.400 C++
VKPH:12.500 D--
Kills:902 (902 + 0)
Deaths:38
KDR:23.737
VKDR:8.158
Vehicle Kills:310
Kill Difference:864
Playtime:24.784 hours
Usage:1%
Score:0.338m
Score/min:227
Driving Accuracy:38.904%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:4,319
V. Kills:1,567 275%
Deaths:92
KDR:46.946
Accuracy:41.709% D--
KPH:38.600 A
VKPH:14 C
E540 Halberd
C+
Kills:765
V. Kills:293 260%
Deaths:29
KDR:26.379
Accuracy:42.342% C
KPH:30.600 C+
VKPH:11.700 D
Titan-150 HESH
C*
Kills:377
V. Kills:86 433%
Deaths:12
KDR:31.417
Accuracy:42.105% D
KPH:38.700 C+
VKPH:8.800 C*
Titan-150 HEAT
B++
Kills:110
V. Kills:40 268%
Deaths:9
KDR:12.222
Accuracy:46.818% C+
KPH:30.300 B++
VKPH:11 B+
Enforcer ML85
B**
Kills:103
V. Kills:41 245%
Deaths:11
KDR:9.364
Accuracy:48.100% B*
KPH:32.200 B**
VKPH:12.800 D
Kills:5,674 (4,806 + 868)
Deaths:153
KDR:37.085
VKDR:13.248
Vehicle Kills:2,027
Kill Difference:5,521
Playtime:153.583 hours
Usage:5%
Score:2.227m
Score/min:242
Driving Accuracy:46.818%
Gunner Accuracy:48.100%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:165
V. Kills:13 N/A
Deaths:10
KDR:16.500
Accuracy:64.313% A
KPH:94.800 C
VKPH:7.500 C+
M96 Mjolnir-H
B+
Kills:99
V. Kills:51 190%
Deaths:10
KDR:9.900
Accuracy:53.240% B+
KPH:60.400 B+
VKPH:31.100 C+
Kills:264 (0 + 264)
Deaths:20
KDR:13.200
VKDR:3.200
Vehicle Kills:64
Kill Difference:244
Playtime:3.382 hours
Usage:0%
Score:0.095m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:53.240%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:55
V. Kills:1 N/A
Deaths:1
KDR:55
Accuracy:19.708% C**
KPH:92.900 B*
VKPH:1.700 D
Kills:55 (0 + 55)
Deaths:1
KDR:55
VKDR:1
Vehicle Kills:1
Kill Difference:54
Playtime:0.592 hours
Usage:0%
Score:0.015m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:19.708%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:74
V. Kills:5 N/A
Deaths:6
KDR:12.333
Accuracy:30.125% D
KPH:71.600 C+
VKPH:4.800 C
Kills:74 (0 + 74)
Deaths:6
KDR:12.333
VKDR:0.833
Vehicle Kills:5
Kill Difference:68
Playtime:1.034 hours
Usage:0%
Score:0.019m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:30.125%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 55,84952,1671,64231.77A**19.5363.908%B**N/A130.5A*9.2B**376399.6h5.4B+8.4B++
Vortek Rotary 43,02828,5882,10713.568M**1.3235.972%B*1.595%C-45.6A**23A+313626.7h35.3B**98.2B*
Breaker Rocket Pods 25,78322,66352543.168M**30.9262.745%A++N/A178.6B**24.6B*586126.9h9.4B**15B*
M20 Mustang 14,1058,0711,0807.473A++4.7728.815%C2.924%B++25.7A19.2A+279314.2h65.1B++225.8B++
GD-7F 4,7604,5563,8421.186C+11.0622.248%D17.274%D5.4D--N/A18844.3h9.5B**42.5B+
Titan-150 AP 5,8864,3199246.946S34.7041.709%D--N/A38.6A14C235112h2.8B**6.7B*
C-4 5,8223,97338310.373S1.8726.598%C++N/A181.4A*84.4M**103021.9h0.8A3B**
Hornet Missiles 3,5282,19710121.752A*9.5170.245%AN/A83.2C**50.4B59126.4h8.1B++11.6B*
Rocklet Rifle 1,6589964512.208M10.0426.159%T-N/A9.1F6.1F77109.2h16.8A++64B
Tomcat A2AM Pods 1,5229622933.172S20.9386.97%A+N/A115.9A++67.5B*9668.3h7.7C*8.9B++
L100 Python AP 1,2129023823.737A*11.4938.904%F-N/A36.4C++12.5D--22724.8h3.1A8B++
E540 Halberd 1,0587652926.379A*14.1442.342%CN/A30.6C+11.7D26625h4.5B*10.7B+
Coyote Missiles 1,0126713519.171S6.9363.224%A+N/A80.8B**41.1B*5488.3h32B+50.6B++
Orbital Strike Uplink 9416611661N/A648.761389.23%UN/A944.3U400U43380.7h1.4T*0.1T*
C150 Dalton 9155741733.765M**21.5232.486%DN/A47.4B++28.2B49312.1h2.6B**7.9B++
Tank Mine 8145661929.789U17.5532.211%C+N/A217.7A*95.4B**11532.6h1.3B**3.9A
Titan-150 HESH 4633771231.417A19.1742.105%DN/A38.9C+8.9C*2049.7h2.9B+6.9C++
LA3 Desperado 3703582621.366B+10.8823.18%D-16.201%D12.6D-N/A3928.4h5.1A++21.9B++
Bouncing Betty 3143122214.182M**1.9441.827%CN/A120C+N/A3002.6h2.2D-5.2D
AF-8 RailJack 290287614.705B++7.5431.032%D--63.066%D*17.3DN/A4816.6h2.5C+8.2C-
Blitz GD-10 2672591551.671B+10.5724.93%C+16.988%C+13.6DN/A4219.1h12.6B+50.7B+
MGR-L1 Promise 2222081831.137C11.1127.586%B+13.942%F6.9D*N/A2830.1h14.1C++51.2B
NS-44 Commissioner 2091981411.404B10.8441.355%B+23.737%C++9D--N/A3022.1h4.1C9.8C**
AP30 Shredder 313195632.5A*20.2636.461%B*1.538%C-36.8C*22.3B+5205.3h94.4C258.9C++
C85 Canister-H 1781651016.5C++4.2664.313%A6.667%D*97.1C+7.6C+3301.7h9.1C--14.1C++
Hawk GD-68 278162374.378S7.8757.482%DN/A5.8D*4.1D*7628h6B**10.4B++
AF-19 Mercenary 1811612590.622C11.6220.685%C16.149%D--1.2D--N/A11134.1h19.1D*92.5D
L-24R Spur 119110912.222B++0.0234.02%D-N/A14.5D--1.2D967.6h15.5B+45.5B+
Titan-150 HEAT 150110912.222A0.0246.818%C+N/A30.6B++11.1B+3343.6h3.7B++8B++
M60-A Bulldog 126108813.5B**1.2635.081%C+1.852%B+40C++6.7C++1892.7h5B+14.3B
Enforcer ML85 144103119.364B*2.8848.1%B*N/A32.2B**12.8D3033.2h10B++20.7B**
The Slasher 99995,1040.019D12.221.42%F--17.172%B*0.1DN/A0993.4h2.2C++157.2T*
M96 Mjolnir-H 15099109.9A2.3453.24%B+1.01%C++61.9B+31.9C++6121.6h26.6B*49.9B**
Aspis Anti-Aircraft Phalanx Turret 17394247U34.7620.248%D--N/A14C**11.8C+2626.7h95.6A472.1B+
M20 Kestrel 14993615.5A*3.2629.943%C+4.301%A*35.8A21.5B*8512.6h47.4B++158.2B++
M20 Drake 13488614.667M**2.4225.242%C--2.273%C+23.2C++12.1C1683.8h49.7B++197B+
Dual-75 Duster 8881181M*68.7638.827%C+N/A57.9C5C+2021.4h7.7D*19.8D
L105 Zephyr 9579326.333B**14.0952.532%B**N/A60.8C++12.3B+3131.3h6.7C12.7B+
CAS 14-E 7974612.333C+0.0930.125%DN/A74C++5C3021h30.3C+100.7C+
M202 Wyrm 11274324.667A*12.4257.564%BN/A92.5C+47.5C+6770.8h49.1C+85.2C++
AF-23 Grinder 7070312.258C+9.9950.382%B*18.571%B+46.7B++N/A1191.5h5.7B++11.2B*
Mauler S6 6968601.133C*11.1135%D26.471%A*10D--N/A456.8h4.6C**13.2C+
M12 Kobalt 6662162C++49.7621.231%C16.129%D68.9D4.4C+2950.9h15.9B+74.7C**
AC-X11 6158581C+11.2414.899%F-10.345%F--3.5D*N/A2216.6h7.5B**50.6C
M12 Kobalt 5655155M++42.7619.708%C**16.364%D91.7B++1.7D4280.6h11.8A59.8B++
NC6 Gauss SAW 5251520.981C+11.2614.51%D*19.608%D5.6D*N/A819.1h10.3C+71.2C
Spear Anti-Vehicle Phalanx Turret 7450225M12.7640.137%CN/A45.5C*21.8C+5431.1h5.9B++14.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit184529,73032.3h
Spawn Beacon147,8605.5h
Turret AI Module01140.6h
Repair Module1880.4h
Skywall Shield Emitter1590.4h
Medical Applicator1711,4171.1h
Motion Spotter12340.5h
Welding Device01,9300.3h
Hoplon Anti-Aircraft Phalanx Tower01540.5h
Rampart Wall01011.1h
Xiphos Anti-Personnel Tower0760.4h
Spitfire Auto-Turret39041.1h
Ammunition Package12830.5h
Pain Spire0570.3h
Nano-Repair Grenade07690.2h
Light Air Terminal0760.4h
Orbital Strike Target Designator332262.4h

Check the help document for the dictionary if you want to learn more about words used here.


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