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Maj. General ClyDer[GUCl] ClyDer
NC BR 85

KDR: 12.05

Score: 38.9m

Last Seen: Oct 13th, 2018 5:32 PM
- OFFLINE - 61.9 hour(s)

Prestige 1, Battle Rank 85 - New Conglomerate on Cobalt - Outfit Officer of What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 9
Level Progress (to 86): 1%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods Vortek Rotary M20 Mustang GD-7F C-4 Titan-150 AP Tomcat A2AM Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.752%16.794%349610072,7512.040810.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.895%-0.05C+-0.582D-0.035C+HEAD ++ (~6.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.326C**10.50.265C*40.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.651%1.29%78924100970,14511082122063.2507331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9%-0.194C-0.305C0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.611B+22.20.578B+40

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.053%0.778%228310101,2866924781.8557268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.394%-0.576D-1.282D**-1.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++30.758B++5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.99%1.801%174510088336184801.34572173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.927%0.082C+-0.648D0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.472B+22.90.411B39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.818%60.976%1741101220510431.97115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.807D--0.383C--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.1C+2.60.171C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 9
38.9m166.4%365 (21.9k)300 (18k)12.04786,1727,15314.538785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013964933.317%1.861%6218:116

8% Engineer87% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:00 PMMar 18th, 2017 8:14 PMOct 15th, 2018 5:54 AM (20h) (PST)Oct 13th, 2018 3:50 PM (2d) (PST)Oct 13th, 2018 1:32 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,056131,0430.6640.0550.0121.4270.193304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,38778562,6024031861218,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2162.3h/90.1d 17,823 1,604 19,758 185.1k 879 1,944 25,071 137.1m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:2,135
Deaths:1,545
KDR:1.382
Accuracy:20.866% D
HSR:16.768% D
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:2,354
Deaths (as Engineer):1,862
Deaths (to Engineers):2,401
KDR:1.26423
Kill Difference:492
Playtime:167.896 hours
Usage:8%
Score:2.869m
Score/min:285
Accuracy (listed only):18.817%
HSR (listed only):14.421%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.510% D--
HSR:19.608% D
Kills:51
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):1,426
KDR:0.98077
Kill Difference:1
Playtime:54.174 hours
Usage:3%
Score:0.364m
Score/min:112
Accuracy (listed only):14.510%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:2,135
Deaths:1,545
KDR:1.382
Accuracy:20.866% D
HSR:16.768% D
Blitz GD-10
B++
Kills:168
Deaths:101
KDR:1.663
Accuracy:24.078% C+
HSR:20.238% B++
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:2,522
Deaths (as Light Assault):1,963
Deaths (to Light Assaults):1,600
KDR:1.28477
Kill Difference:559
Playtime:1,880.757 hours
Usage:87%
Score:35.411m
Score/min:314
Accuracy (listed only):20.132%
HSR (listed only):15.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
D--
Kills:205
Deaths:41
KDR:5
Accuracy:29.818% D--
HSR:60.976% D**
LA3 Desperado
D
Kills:178
Deaths:162
KDR:1.099
Accuracy:20.821% D*
HSR:15.730% D
Blitz GD-10
B++
Kills:168
Deaths:101
KDR:1.663
Accuracy:24.078% C+
HSR:20.238% B++
Kills:551
Deaths (as Infiltrator):304
Deaths (to Infiltrators):464
KDR:1.8125
Kill Difference:247
Playtime:43.656 hours
Usage:2%
Score:0.250m
Score/min:96
Accuracy (listed only):24.906%
HSR (listed only):32.315%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:21,594
V. Kills:1,762 N/A
Deaths:774
KDR:27.899
Accuracy:62.642% B*
KPH:125.900 A**
VKPH:10.300 A+
Breaker Rocket Pods
A++
Kills:21,470
V. Kills:2,922 N/A
Deaths:503
KDR:42.684
Accuracy:62.777% A++
KPH:176 A+
VKPH:24 B*
Vortek Rotary
A*
Kills:19,149
V. Kills:10,149 189%
Deaths:1,684
KDR:11.371
Accuracy:34.795% B++
KPH:41.700 A*
VKPH:22.100 A+
M20 Mustang
A+
Kills:7,932
V. Kills:5,972 133%
Deaths:1,076
KDR:7.372
Accuracy:28.844% C
KPH:25.700 B**
VKPH:19.400 A+
Tomcat A2AM Pods
A+
Kills:605
V. Kills:384 157%
Deaths:25
KDR:24.200
Accuracy:89.834% A+
KPH:100.600 A
VKPH:63.800 B++
Coyote Missiles
A++
Kills:368
V. Kills:190 193%
Deaths:24
KDR:15.333
Accuracy:63.979% A++
KPH:68.600 B*
VKPH:35.400 B+
Hornet Missiles
B++
Kills:274
V. Kills:164 166%
Deaths:9
KDR:30.444
Accuracy:65.428% B++
KPH:65.500 C+
VKPH:39.200 C+
M20 Kestrel
A
Kills:92
V. Kills:55 164%
Deaths:6
KDR:15.333
Accuracy:29.928% C++
KPH:36.300 A
VKPH:21.700 B*
Kills:71,484 (48,767 + 0)
Deaths:4,101
KDR:17.431
VKDR:5.267
Vehicle Kills:21,598
Kill Difference:67,383
Playtime:1,078.641 hours
Usage:50%
Score:21.698m
Score/min:335
Piloting Accuracy:29.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:160
V. Kills:98 162%
Deaths:5
KDR:32
Accuracy:36.005% B*
KPH:36.100 B+
VKPH:22.100 C**
C150 Dalton
C++
Kills:130
V. Kills:91 141%
Deaths:15
KDR:8.667
Accuracy:32.563% D
KPH:32.300 C++
VKPH:22.600 C+
Dual-75 Duster
C+
Kills:65
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:40.528% C**
KPH:55.300 C-
VKPH:5.100 C+
L-24R Spur
D
Kills:63
V. Kills:8 N/A
Deaths:7
KDR:9
Accuracy:35.252% C--
KPH:11.600 D--
VKPH:1.500 D
Kills:418 (63 + 355)
Deaths:27
KDR:15.481
VKDR:7.519
Vehicle Kills:203
Kill Difference:391
Playtime:15.085 hours
Usage:1%
Score:0.307m
Score/min:339
Piloting Accuracy:35.252%
Gunner Accuracy:40.528%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:489
V. Kills:159 306%
Deaths:22
KDR:22.227
Accuracy:37.765% F-
KPH:37.700 B++
VKPH:12.300 D--
Kills:489 (489 + 0)
Deaths:22
KDR:22.227
VKDR:7.227
Vehicle Kills:159
Kill Difference:467
Playtime:12.966 hours
Usage:1%
Score:0.151m
Score/min:194
Driving Accuracy:37.765%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:650
V. Kills:266 243%
Deaths:19
KDR:34.211
Accuracy:32.968% F-
KPH:24.600 C*
VKPH:10.100 D--
E540 Halberd
C++
Kills:375
V. Kills:164 227%
Deaths:20
KDR:18.750
Accuracy:38.327% D-
KPH:29.300 C++
VKPH:12.800 C-
Titan-150 HESH
C
Kills:147
V. Kills:34 420%
Deaths:8
KDR:18.375
Accuracy:37.825% D--
KPH:28.200 D
VKPH:6.500 C
Enforcer ML85
A
Kills:77
V. Kills:31 241%
Deaths:7
KDR:11
Accuracy:46.353% B+
KPH:33.500 A
VKPH:13.500 C-
Kills:1,249 (797 + 452)
Deaths:54
KDR:23.130
VKDR:9.167
Vehicle Kills:495
Kill Difference:1,195
Playtime:46.711 hours
Usage:2%
Score:0.552m
Score/min:197
Driving Accuracy:37.825%
Gunner Accuracy:46.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:91
V. Kills:7 N/A
Deaths:7
KDR:13
Accuracy:62.264% A
KPH:128.500 B+
VKPH:9.900 B+
M96 Mjolnir-H
B
Kills:61
V. Kills:29 203%
Deaths:7
KDR:8.714
Accuracy:51.552% C*
KPH:54.800 B
VKPH:26.100 C-
Kills:152 (0 + 152)
Deaths:14
KDR:10.857
VKDR:2.571
Vehicle Kills:36
Kill Difference:138
Playtime:1.821 hours
Usage:0%
Score:0.051m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:51.552%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:69
V. Kills:4 N/A
Deaths:6
KDR:11.500
Accuracy:29.656% D
KPH:70.600 C+
VKPH:4.100 D
Kills:69 (0 + 69)
Deaths:6
KDR:11.500
VKDR:0.667
Vehicle Kills:4
Kill Difference:63
Playtime:0.978 hours
Usage:0%
Score:0.014m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:29.656%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 23,35621,59477427.899M15.8562.642%B*N/A125.9A**10.3A+360171.5h5.7B++9.1B++
Breaker Rocket Pods 24,39221,47050342.684S30.6462.777%A++N/A176A+24B*572122h9.4B**15B*
Vortek Rotary 29,29819,1491,68411.371M**0.6834.795%B++1.614%C-41.7A*22.1A+295459h37.1B**106.7B**
M20 Mustang 13,9047,9321,0767.372A*4.6828.844%C2.95%B+25.7B**19.4A+268308.1h65.4B++226.9B++
GD-7F 2,2372,1351,5451.382B10.6720.866%D16.768%D4.7D--N/A15452h10.2B**48.9B
C-4 2,5561,73516510.515S1.5326.259%C*N/A159.2A++75.3M++88910.9h0.8A3C*
Titan-150 AP 9166501934.211S22.1632.968%F-N/A24.6C*10.1D--20626.4h3.2B+9.7C*
Tomcat A2AM Pods 9896052524.2S12.1589.834%A+N/A100.8A64B++9296h8.3C+9.2B+
L100 Python AP 6484892222.227S10.1837.765%F-N/A37.6B++12.2D--19413h2.8A++7.3B**
Rocklet Rifle 8004762401.983A**10.0623.429%T-N/A8.9D**6.1D**7253.3h15.8A++67.5C**
E540 Halberd 5393752018.75A++6.7038.327%D-N/A29.3C++12.8C-20612.8h4.3B**11.1B+
Coyote Missiles 5583682415.333S3.2963.979%A++N/A68.1B*35.2B+4655.4h33.1B+51.8B*
Tank Mine 414288741.143U29.1028.353%CN/A221.5A**96.9B**11921.3h1.1A+3.9A
Hornet Missiles 438274930.444S18.4065.428%B++N/A65.2C+39C+4954.2h8.6B+13.2B++
AF-8 RailJack 208205415B**7.0529.818%D--60.976%D**15.6DN/A4413.1h2.6C8.8C-
LA3 Desperado 1841781621.099C*10.9520.821%D*15.73%D9.3D--N/A2819.2h5.4A+26.1B+
Blitz GD-10 1721681011.663B+10.3824.078%C+20.238%B++12.7DN/A3813.2h12.3B++51.2B+
AF-19 Mercenary 1811612590.622C11.4320.685%C16.149%D-1.2D*N/A8134.1h19.1D--92.5C-
AP30 Shredder 258160532S19.9536.005%B*1.875%C+36.4B+22.3B5254.4h97.5C270.7C++
Titan-150 HESH 181147818.375B*6.3337.825%D--N/A28.3D6.5C1205.2h3.2C++8.4C
Hawk GD-68 245140344.118S7.9359.556%C-N/A5.7D--4.3D--7324.7h5.9B**10B*
Bouncing Betty 142140915.556S3.5143.629%C+N/A100C-1.4B**2261.4h2.3D*5.2C
C150 Dalton 221130158.667B+3.3832.563%DN/A32.5C++22.8C+5174h3.5B++10.7B+
M20 Kestrel 14792615.333S3.2929.928%C++4.348%A++36.8A22B*7292.5h47.7B*159.3B*
C85 Canister-H 9891713C+0.9562.264%A7.692%D--130B+10B+3920.7h8C12.8C*
Aspis Anti-Aircraft Phalanx Turret 14979239.5U27.4519.827%D-N/A12.7C*11.3C+2436.2h101.6B**512.7B+
Enforcer ML85 10877711A+1.0546.353%B+1.299%D33.5A13.5C-2242.3h8.8B**19.1A
AF-23 Grinder 7070312.258C+9.7950.382%A18.571%B+46.7B**N/A1191.5h5.7B++11.2B**
CAS 14-E 7369611.5C+0.5529.656%DN/A69C+4D2401h30.8C+103.9C+
Dual-75 Duster 7165165S52.9540.528%C**N/A54.2C-5C+2121.2h7.8D**19.2C
L-24R Spur 716379B++3.0535.252%C--1.587%C11.5D--1.5D835.5h17B48.3B
M96 Mjolnir-H 906178.714A+3.3351.552%C*1.639%B**55.5B26.4C5081.1h27B++52.3B*
AC-X11 6158581C+11.0514.899%F-10.345%F-3.5D*N/A1916.6h7.5B*50.6C+
NC6 Gauss SAW 5251520.981C+11.0714.51%D--19.608%D5.7D*N/A618.9h10.3C++71.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01300.2h
Nano-Repair Grenade01370h
Spawn Beacon23,3242.3h
Nano-Armor Kit67238,66215.3h
Medical Applicator55,5850.5h
Spitfire Auto-Turret01810.3h
Hoplon Anti-Aircraft Phalanx Tower0830h
Ammunition Package1780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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