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Agent ClyDer[GUCl] ClyDer
NC BR 55

KDR: 11.91

Score: 32.1m

Last Seen: Jun 22nd, 2018 9:16 PM
- OFFLINE - 12.6 hour(s)

Prestige 1, Battle Rank 55 - New Conglomerate on Cobalt - Outfit Officer of What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 10
Level Progress (to 56): 27%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Breaker Rocket Pods Vortek Rotary M30 Mustang AH M20 Mustang GD-7F C-4 Tomcat A2AM Pods Rocklet Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $372,798 MLG Score: 298
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.495%16.727%32669911,6681.9019410.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.612%-0.281C-0.583D0.141C++HEAD ++ (~6.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.24C++11.10.218C++46

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.194%1.414%7122499356,3139741831957.8162307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.983%-0.257C-0.209C0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.565B+24.20.536B+44.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.473%2.703%11549934815343280.900749146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.458%0.049C+-0.405C--0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.80.149C++35.70.057C+62.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.534%63.758%11519961496532.25758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.835D--0.266C-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.067C+2.70.146C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 10
32.1m173.9%365 (21.9k)305 (18.3k)11.914166,7315,60114.503755 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997775133.508%1.876%6318:525

90% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:00 PMMar 18th, 2017 8:14 PMJun 22nd, 2018 11:27 PM (1d) (PST)Jun 22nd, 2018 7:07 PM (1d) (PST)Jun 22nd, 2018 5:16 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,073111,0620.6340.0530.0121.4430.196298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,36268163,6813831871218,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1755.1h/73.1d 14,504 1,252 15,612 151.9k 726 1,496 20,635 113m

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:1,218
Deaths:986
KDR:1.235
Accuracy:19.500% D-
HSR:17.159% C-
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:1,437
Deaths (as Engineer):1,303
Deaths (to Engineers):1,908
KDR:1.10284
Kill Difference:134
Playtime:83.916 hours
Usage:5%
Score:1.742m
Score/min:346
Accuracy (listed only):18.361%
HSR (listed only):14.551%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.510% D--
HSR:19.608% D
Kills:51
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):1,131
KDR:0.98077
Kill Difference:1
Playtime:46.845 hours
Usage:3%
Score:0.293m
Score/min:104
Accuracy (listed only):14.510%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:1,218
Deaths:986
KDR:1.235
Accuracy:19.500% D-
HSR:17.159% C-
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
Blitz GD-10
C-
Kills:67
Deaths:43
KDR:1.558
Accuracy:21.550% C-
HSR:13.433% C-
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:1,504
Deaths (as Light Assault):1,346
Deaths (to Light Assaults):1,338
KDR:1.11738
Kill Difference:158
Playtime:1,572.390 hours
Usage:90%
Score:29.805m
Score/min:316
Accuracy (listed only):19.159%
HSR (listed only):14.272%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
D--
Kills:149
Deaths:30
KDR:4.967
Accuracy:29.534% D--
HSR:63.758% D*
LA3 Desperado
C
Kills:113
Deaths:102
KDR:1.108
Accuracy:21.396% D*
HSR:16.814% C
Blitz GD-10
C-
Kills:67
Deaths:43
KDR:1.558
Accuracy:21.550% C-
HSR:13.433% C-
Kills:329
Deaths (as Infiltrator):175
Deaths (to Infiltrators):316
KDR:1.88
Kill Difference:154
Playtime:38.361 hours
Usage:2%
Score:0.216m
Score/min:94
Accuracy (listed only):24.160%
HSR (listed only):31.335%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:19,695
V. Kills:2,613 N/A
Deaths:466
KDR:42.264
Accuracy:62.726% A++
KPH:175.300 B**
VKPH:23.300 B+
Vortek Rotary
M
Kills:15,024
V. Kills:8,224 183%
Deaths:1,402
KDR:10.716
Accuracy:34.199% B+
KPH:39.600 M
VKPH:21.700 A++
M30 Mustang AH
A**
Kills:13,724
V. Kills:1,192 N/A
Deaths:512
KDR:26.805
Accuracy:62.878% B*
KPH:120.800 A**
VKPH:10.500 A+
M20 Mustang
A+
Kills:7,870
V. Kills:5,945 132%
Deaths:1,063
KDR:7.404
Accuracy:29.521% C+
KPH:26.200 A+
VKPH:19.800 A+
Tomcat A2AM Pods
A+
Kills:468
V. Kills:316 148%
Deaths:21
KDR:22.286
Accuracy:89.193% A+
KPH:97.400 B**
VKPH:65.800 B++
Coyote Missiles
A++
Kills:196
V. Kills:105 185%
Deaths:10
KDR:19.600
Accuracy:64.012% A++
KPH:80 A
VKPH:42.900 B**
Hornet Missiles
C++
Kills:106
V. Kills:69 151%
Deaths:2
KDR:53
Accuracy:67.331% B*
KPH:67.100 C++
VKPH:43.700 C++
M20 Kestrel
B**
Kills:92
V. Kills:55 164%
Deaths:6
KDR:15.333
Accuracy:29.928% C+
KPH:36.300 B**
VKPH:21.700 B+
Kills:57,175 (36,710 + 0)
Deaths:3,482
KDR:16.420
VKDR:5.318
Vehicle Kills:18,519
Kill Difference:53,693
Playtime:917.173 hours
Usage:52%
Score:18.397m
Score/min:334
Piloting Accuracy:29.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:160
V. Kills:98 162%
Deaths:5
KDR:32
Accuracy:36.005% B**
KPH:36.300 B+
VKPH:22.200 B
C150 Dalton
C+
Kills:107
V. Kills:77 137%
Deaths:14
KDR:7.643
Accuracy:33.250% D
KPH:31 C+
VKPH:22.300 C+
Dual-75 Duster
C+
Kills:65
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:40.528% C**
KPH:55.300 C-
VKPH:5.100 C+
L-24R Spur
D
Kills:54
V. Kills:7 N/A
Deaths:6
KDR:9
Accuracy:36.270% C
KPH:11.500 D--
VKPH:1.500 D
Kills:386 (54 + 332)
Deaths:25
KDR:15.440
VKDR:7.520
Vehicle Kills:188
Kill Difference:361
Playtime:13.738 hours
Usage:1%
Score:0.271m
Score/min:329
Piloting Accuracy:36.270%
Gunner Accuracy:40.528%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:158
V. Kills:75 208%
Deaths:13
KDR:12.154
Accuracy:38.584% D-
KPH:33.400 B+
VKPH:15.900 C++
Kills:158 (0 + 158)
Deaths:13
KDR:12.154
VKDR:5.769
Vehicle Kills:75
Kill Difference:145
Playtime:4.728 hours
Usage:0%
Score:0.078m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:38.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:56
V. Kills:2 N/A
Deaths:5
KDR:11.200
Accuracy:61.408% A
KPH:103.100 C+
VKPH:3.700 D-
Kills:56 (0 + 56)
Deaths:5
KDR:11.200
VKDR:0.400
Vehicle Kills:2
Kill Difference:51
Playtime:0.543 hours
Usage:0%
Score:0.010m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:61.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:62
V. Kills:2 N/A
Deaths:5
KDR:12.400
Accuracy:30.009% C-
KPH:77.500 C++
VKPH:2.500 D--
Kills:62 (0 + 62)
Deaths:5
KDR:12.400
VKDR:0.400
Vehicle Kills:2
Kill Difference:57
Playtime:0.801 hours
Usage:0%
Score:0.011m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:30.009%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 22,30819,69546642.264S30.3562.726%A++N/A175.4B**23.3B+568112.3h9.4B**14.9B*
Vortek Rotary 23,24815,0241,40210.716M**1.2034.199%B+1.731%C-39.6M21.7A++293379.8h38.8B**113.4B**
M30 Mustang AH 14,91613,72451226.805M14.8962.878%B*N/A120.8A**10.5A+365113.6h5.9B+9.3B++
M20 Mustang 13,8157,8701,0637.404A*4.5129.521%C+2.973%B+26.2A+19.8A+271300h65.7B*222.6B*
GD-7F 1,2891,2189861.235C*10.6819.5%D-17.159%C-3.6D*N/A12337.7h10.7B*55.1C*
C-4 1,378898939.656S2.2625.666%C++N/A149.7A++80M*9196h0.7A+2.8B**
Tomcat A2AM Pods 7844682122.286S10.3789.193%A+N/A97.5B**65.8B++9594.8h8.4C+9.4B+
Rocklet Rifle 4352521691.491A++10.4220.952%T*N/A6.5F4.7F5838.6h17.7A+84.4C
Coyote Missiles 3011961019.6S7.6964.012%A++N/A81.7A43.8B**6242.4h30.9B++48.3B*
Tank Mine 282195365U53.0928.752%CN/A278.6M**124.3A*17270.7h1.1A+3.7A+
AF-19 Mercenary 1811612590.622C11.2920.685%C16.149%D-1.2D*N/A8132.5h19.1D--92.5C-
AP30 Shredder 258160532S20.0936.005%B**1.875%C+36.4B+22.3B5204.4h97.5C270.7C++
E540 Halberd 2331581312.154B*0.2438.584%D-1.266%D*33.6B+16C++2764.7h4.1A10.7B++
AF-8 RailJack 152149304.967B**6.9529.534%D--63.758%D*14.3DN/A4310.4h2.7C9.1D
Bouncing Betty 118116716.571M**4.6644.254%C+N/A96.7D1.7A++2191.2h2.2D-5C
LA3 Desperado 1181131021.108C*10.8121.396%D*16.814%C7.5D*N/A2415.1h5.8A+27.1B+
Hawk GD-68 203113313.645S8.2759.087%C--N/A4.8D-3.9D*6823.3h6.5B++11.1B+
C150 Dalton 184107147.643C**4.2733.25%DN/A30.6C+22C+4503.5h3.7B+11.2B+
Hornet Missiles 175106253S41.0967.331%B*N/A66.3C+43.1C++6421.6h10.8C++16.1B+
M20 Kestrel 14792615.333S3.4229.928%C+4.348%A++36.8A22B+6922.5h47.7B*159.3B*
Aspis Anti-Aircraft Phalanx Turret 14275237.5U25.5919.362%D--N/A12.5C*11.2C+2366h98.6A509.1B+
AF-23 Grinder 7070312.258C+9.6650.382%A18.571%B+46.7B**N/A1181.5h5.7B++11.2B**
Blitz GD-10 7067431.558B++10.3621.55%C-13.433%C-7.3D--N/A279.2h12.1B++56B+
Dual-75 Duster 7165165S53.0940.528%C**N/A54.2C-5C+2111.2h7.8F19.2C-
CAS 14-E 6462512.4C+0.4930.009%C-N/A77.5C++2.5D--2300.8h31.3C+104.2C
AC-X11 6158581C+10.9114.899%F-10.345%F-3.5D*N/A1816.6h7.5B**50.6C+
C85 Canister-H 5856511.2C+0.7161.408%A12.5%C*112C++4D-3010.5h9D-14.7C+
L-24R Spur 615469B*2.9136.27%C1.852%C11.5D--1.5D894.7h17B+46.9B
NC6 Gauss SAW 5251520.981C+10.9314.51%D--19.608%D5.9D*N/A548.7h10.3C++71.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0710.2h
Nano-Armor Kit44132,1958.5h
Spawn Beacon22,2661.6h
Medical Applicator53,7090.4h
Hoplon Anti-Aircraft Phalanx Tower0830h

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