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Executor ClyDer[GUCl] ClyDer
NC BR 151

KDR: 12.22

Score: 53.1m

Last Seen: Jun 22nd, 2019 10:02 PM
- OFFLINE - 99.9 hour(s)

Prestige 1, Battle Rank 100 (151 total) - New Conglomerate on Cobalt - Outfit Officer of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods M20 Mustang GD-7F Titan-150 AP C-4 Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.957%16.51%363812054,6762.236259.985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.838%0.141C++-0.676D-0.552DHEAD + (~5.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.388C**9.90.302C*35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.78%1.161%92094120993,42713052470171.5368378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.977%-0.07C+-0.388C-0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.671B+19.30.633B+33.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.053%0.506%576312104,344105615394.10975282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.113%-0.091C+-1.33D**-1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++2.80.775B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.633%1.624%217612071,3557796941.73718195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.799%0.157C++-0.731D-0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.613B+19.60.56B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.926%62.5%2171121228016331.70732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.603D-0.302C-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.163C++2.60.194C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35%26.471%217112126815210.447368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.54D2.35A*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.003C+4.60.047C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
53.1m171.1%382 (22.9k)306 (18.4k)12.2209121,3789,93214.5902151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12131319433.337%1.803%6017:338

11% Engineer83% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:00 PMMay 2nd, 2019 4:51 PMJun 25th, 2019 3:11 AM (2d) (PST)Jun 22nd, 2019 6:04 PM (4d) (PST)Jun 22nd, 2019 6:02 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,033151,0180.7000.0570.0131.5160.186305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,99388261,1114231911118,359

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2890h/120.4d 23,532 2,188 26,730 262.8k 1,186 2,699 32,214 179.2m

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:3,679
Deaths:2,465
KDR:1.492
Accuracy:22.008% C-
HSR:16.771% D
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% D
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:3,966
Deaths (as Engineer):2,842
Deaths (to Engineers):3,302
KDR:1.3955
Kill Difference:1,124
Playtime:325.247 hours
Usage:11%
Score:5.889m
Score/min:302
Accuracy (listed only):23.148%
HSR (listed only):17.434%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C+
Kills:107
Deaths:70
KDR:1.529
Accuracy:23.309% C+
HSR:12.150% F
NC6 Gauss SAW
D
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.510% D--
HSR:19.608% D
Kills:158
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):2,039
KDR:1.29508
Kill Difference:36
Playtime:63.563 hours
Usage:2%
Score:0.445m
Score/min:117
Accuracy (listed only):18.909%
HSR (listed only):15.879%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:3,679
Deaths:2,465
KDR:1.492
Accuracy:22.008% C-
HSR:16.771% D
Blitz GD-10
C++
Kills:257
Deaths:151
KDR:1.702
Accuracy:25.008% C++
HSR:17.121% C++
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% D
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:4,223
Deaths (as Light Assault):2,993
Deaths (to Light Assaults):1,979
KDR:1.41096
Kill Difference:1,230
Playtime:2,411.682 hours
Usage:83%
Score:46.009m
Score/min:318
Accuracy (listed only):23.520%
HSR (listed only):17.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
D
Kills:287
Deaths:221
KDR:1.299
Accuracy:22.186% D--
HSR:14.983% D
AF-8 RailJack
D-
Kills:280
Deaths:55
KDR:5.091
Accuracy:30.926% D-
HSR:62.500% D*
Blitz GD-10
C++
Kills:257
Deaths:151
KDR:1.702
Accuracy:25.008% C++
HSR:17.121% C++
NS-44 Commissioner
C-
Kills:76
Deaths:61
KDR:1.246
Accuracy:32.328% C-
HSR:17.105% D
Kills:900
Deaths (as Infiltrator):488
Deaths (to Infiltrators):733
KDR:1.84426
Kill Difference:412
Playtime:64.644 hours
Usage:2%
Score:0.610m
Score/min:157
Accuracy (listed only):27.612%
HSR (listed only):27.927%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:39,434
V. Kills:2,859 N/A
Deaths:1,520
KDR:25.943
Accuracy:63.111% B**
KPH:129.200 A**
VKPH:9.400 A
Vortek Rotary
A**
Kills:23,778
V. Kills:12,285 194%
Deaths:2,045
KDR:11.627
Accuracy:35.422% B*
KPH:43.900 A**
VKPH:22.700 A++
Breaker Rocket Pods
A++
Kills:22,197
V. Kills:3,038 N/A
Deaths:522
KDR:42.523
Accuracy:62.718% A++
KPH:177.500 B**
VKPH:24.300 B++
M20 Mustang
A+
Kills:8,018
V. Kills:6,012 133%
Deaths:1,080
KDR:7.424
Accuracy:28.901% C
KPH:25.800 B**
VKPH:19.300 A+
Hornet Missiles
B**
Kills:1,547
V. Kills:939 165%
Deaths:81
KDR:19.099
Accuracy:68.887% B**
KPH:81.200 B
VKPH:49.300 C**
Tomcat A2AM Pods
A++
Kills:782
V. Kills:474 165%
Deaths:28
KDR:27.929
Accuracy:88.799% A+
KPH:109.600 A++
VKPH:66.400 B*
Coyote Missiles
A+
Kills:644
V. Kills:325 198%
Deaths:35
KDR:18.400
Accuracy:63.520% A+
KPH:81.200 B**
VKPH:41 B*
M20 Kestrel
B**
Kills:92
V. Kills:55 164%
Deaths:6
KDR:15.333
Accuracy:29.928% C+
KPH:36.300 B**
VKPH:21.700 B+
M202 Wyrm
B*
Kills:52
V. Kills:26 193%
Deaths:2
KDR:26
Accuracy:58.945% B++
KPH:162.800 B++
VKPH:81.400 B*
Kills:96,544 (71,322 + 0)
Deaths:5,319
KDR:18.151
VKDR:4.891
Vehicle Kills:26,013
Kill Difference:91,225
Playtime:1,320.187 hours
Usage:46%
Score:27.839m
Score/min:351
Piloting Accuracy:29.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:228
V. Kills:144 157%
Deaths:17
KDR:13.412
Accuracy:32.006% D
KPH:37.200 C**
VKPH:23.500 C+
AP30 Shredder
B+
Kills:181
V. Kills:111 162%
Deaths:6
KDR:30.167
Accuracy:36.304% B*
KPH:35.700 C**
VKPH:21.900 B+
L-24R Spur
D-
Kills:105
V. Kills:9 N/A
Deaths:9
KDR:11.667
Accuracy:35.302% D
KPH:14.300 D-
VKPH:1.200 D-
Dual-75 Duster
C+
Kills:81
V. Kills:7 N/A
Deaths:1
KDR:81
Accuracy:38.827% C+
KPH:57.100 C
VKPH:4.900 C+
L105 Zephyr
B++
Kills:79
V. Kills:16 465%
Deaths:3
KDR:26.333
Accuracy:52.532% A
KPH:60.500 C**
VKPH:12.200 B++
Kills:674 (105 + 569)
Deaths:36
KDR:18.722
VKDR:7.972
Vehicle Kills:287
Kill Difference:638
Playtime:21.265 hours
Usage:1%
Score:0.425m
Score/min:333
Piloting Accuracy:35.302%
Gunner Accuracy:52.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:753
V. Kills:246 305%
Deaths:38
KDR:19.816
Accuracy:37.516% F-
KPH:36.200 B
VKPH:11.800 D--
Kills:753 (753 + 0)
Deaths:38
KDR:19.816
VKDR:6.474
Vehicle Kills:246
Kill Difference:715
Playtime:20.775 hours
Usage:1%
Score:0.277m
Score/min:223
Driving Accuracy:37.516%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:3,231
V. Kills:1,188 272%
Deaths:87
KDR:37.138
Accuracy:40.551% D*
KPH:37.400 A
VKPH:13.700 C+
E540 Halberd
C*
Kills:650
V. Kills:247 262%
Deaths:28
KDR:23.214
Accuracy:41.728% C
KPH:31.700 C*
VKPH:12 D
Titan-150 HESH
C*
Kills:360
V. Kills:86 414%
Deaths:12
KDR:30
Accuracy:41.857% D
KPH:38.300 C+
VKPH:9.100 C*
Enforcer ML85
B**
Kills:94
V. Kills:37 247%
Deaths:10
KDR:9.400
Accuracy:46.436% B++
KPH:32.700 B**
VKPH:12.900 C--
Kills:4,335 (3,591 + 744)
Deaths:137
KDR:31.642
VKDR:11.372
Vehicle Kills:1,558
Kill Difference:4,198
Playtime:119.249 hours
Usage:4%
Score:1.721m
Score/min:241
Driving Accuracy:41.857%
Gunner Accuracy:46.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:138
V. Kills:13 N/A
Deaths:10
KDR:13.800
Accuracy:64.057% A
KPH:105.200 C+
VKPH:9.900 B+
M96 Mjolnir-H
B+
Kills:94
V. Kills:49 188%
Deaths:10
KDR:9.400
Accuracy:53.597% B+
KPH:60.400 B+
VKPH:31.500 C+
Kills:232 (0 + 232)
Deaths:20
KDR:11.600
VKDR:3.100
Vehicle Kills:62
Kill Difference:212
Playtime:2.868 hours
Usage:0%
Score:0.084m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:53.597%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:1
KDR:50
Accuracy:19.651% N/A
KPH:92.600 N/A
VKPH:1.900 N/A
Kills:50 (0 + 50)
Deaths:1
KDR:50
VKDR:1
Vehicle Kills:1
Kill Difference:49
Playtime:0.540 hours
Usage:0%
Score:0.013m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:19.651%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:74
V. Kills:5 N/A
Deaths:6
KDR:12.333
Accuracy:30.137% C--
KPH:71.800 C+
VKPH:4.900 C
Kills:74 (0 + 74)
Deaths:6
KDR:12.333
VKDR:0.833
Vehicle Kills:5
Kill Difference:68
Playtime:1.031 hours
Usage:0%
Score:0.018m
Score/min:296
Piloting Accuracy:N/A%
Gunner Accuracy:30.137%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 42,29339,4341,52025.943M13.7263.111%B**N/A129.2A**9.4A372305.3h5.4B++8.6B++
Vortek Rotary 36,06323,7782,04511.627M**0.5935.422%B*1.569%C--43.9A**22.7A++309542.1h36.2B**102.2B**
Breaker Rocket Pods 25,23522,19752242.523S30.3062.718%A++N/A177.4B**24.3B++581125.1h9.4B**15B*
M20 Mustang 14,0308,0181,0807.424A*4.8028.901%C2.918%B+25.8B**19.3A+275310.7h65.2B++225.5B++
GD-7F 3,8353,6792,4651.492B10.7322.008%C-16.771%D5.4D--N/A17685.5h9.8B**44.3B+
Titan-150 AP 4,4193,2318737.138S24.9240.551%D*N/A37.4A13.8C+23686.4h2.8A6.9B**
C-4 4,2842,92726011.258S0.9626.939%C**N/A176.3A*81.7M**101316.6h0.8A2.9B**
Hornet Missiles 2,4861,5478119.099A**6.8868.887%B**N/A81B49.2C**60219.1h7.8B*11.3B**
Tomcat A2AM Pods 1,2567822827.929S15.7188.799%A+N/A110.1A++66.8B*9657.1h8C*9B++
Rocklet Rifle 1,2967763562.18M+10.0426.125%TN/A9.1D**6.1F7885.6h17A++64.9B
L100 Python AP 9997533819.816M++7.6037.516%F-N/A36.2B11.8D--22320.8h3A+8.1B*
E540 Halberd 8976502823.214A++10.9941.728%CN/A31.7C*12D26620.5h4.4B**10.6B++
Coyote Missiles 9696443518.4S6.1863.52%A+N/A81.5B**41.1B*5427.9h31.4B+49.4B++
Orbital Strike Uplink 6374591459N/A446.781390.7%UN/A918U356U41750.5h1.3T*0.1T*
Tank Mine 6284361431.143U18.9232.94%C+N/A207.6A*91.4B**11422.1h1.3B**3.9A
Titan-150 HESH 4463601230A*17.7841.857%DN/A38.3C+9.1C*2069.4h2.9B+6.8C*
LA3 Desperado 2952872211.299B+10.9222.186%D--14.983%D11.3D--N/A3525.3h5.2A++23.4B++
AF-8 RailJack 283280555.091B**7.1330.926%D-62.5%D*17.6C-N/A4915.9h2.6C8.3C
Blitz GD-10 2652571511.702B+10.5225.008%C++17.121%C++13.7DN/A4118.7h12.6B++50.2B+
C150 Dalton 3722281713.412B**1.1932.006%D1.316%B+37.4C**23.6C+5276.1h3B*9.5B+
Bouncing Betty 2272251614.063M*1.8443.53%C+N/A107.1C1B+2732.1h2.3D--5.2C
AP30 Shredder 292181630.167M**17.9536.304%B*1.657%C35.5C**21.8B+5005.1h97.8C269.3C++
AF-19 Mercenary 1811612590.622C11.6020.685%C16.149%D-1.2D*N/A10134.1h19.1D*92.5C--
Hawk GD-68 265153354.371S7.8557.775%DN/A5.8D*4.2D--7526.5h6B**10.3B*
C85 Canister-H 1511381013.8C++1.5864.057%A5.797%D**106.2C+10B+3791.3h8.8C-13.8C++
MGR-L1 Promise 113107701.529C++10.6923.309%C+12.15%F6.9D*N/A3215.5h12.8B+54.9B+
L-24R Spur 114105911.667B*0.5535.302%DN/A14.4D-1.2D-877.3h15.7B+44.4B+
Enforcer ML85 13194109.4B**2.8246.436%B++1.064%D-32.4B**12.8C--3162.9h9.3B**20B**
M96 Mjolnir-H 14394109.4A++2.8253.597%B+1.064%C++58.8B+30.6C+5811.6h26.6B*49.7B**
M20 Kestrel 14792615.333M**3.1129.928%C+4.348%A++36.8B**22B++8052.5h47.7B*159.3B*
Aspis Anti-Aircraft Phalanx Turret 16891245.5U33.2820.068%D-N/A14B+11.8C++2576.5h94.7A471.9B+
The Slasher 85853,1460.027C--12.191.28%F--17.647%B*0.1C--N/A0767.2h2.2C++172.8T*
Dual-75 Duster 8881181S68.7838.827%C+N/A57.9C5C+2021.4h7.7D*19.8C-
L105 Zephyr 9579326.333A+14.1152.532%AN/A60.8C**12.3B++3021.3h6.7C+12.7B+
NS-44 Commissioner 8076611.246C**10.9732.328%C-17.105%D7.8D--N/A369.7h3.9C++12.2C+
CAS 14-E 7974612.333C+0.1130.137%C--N/A74C++5C2951h30.3C+100.6C+
AF-23 Grinder 7070312.258C+9.9650.382%B**18.571%B+46.7B*N/A1191.5h5.7B++11.2B**
Mauler S6 6968601.133C*11.0935%D26.471%A*10D--N/A446.8h4.6B+13.2C++
M20 Drake 9764610.667S1.5524.88%C-3.125%B**22.9C*11.8C1762.8h51.1B++205.4B+
AC-X11 6158581C+11.2214.899%F-10.345%F-3.5D*N/A2116.6h7.5B*50.6C+
M202 Wyrm 7852226A+13.7858.945%B++N/A173.3B*86.7B**11330.3h45.1C+76.5C*
NC6 Gauss SAW 5251520.981C+11.2414.51%D--19.608%D5.6D*N/A739.1h10.3C++71.2C
M12 Kobalt 5150150M++37.7819.651%B16%C--100B**2C4040.5h11.9A60.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon106,2404.2h
Nano-Armor Kit107449,52927.5h
Turret AI Module0740.4h
Repair Module1640.3h
Medical Applicator1710,9941h
Spitfire Auto-Turret06820.8h
Motion Spotter02150.3h
Rampart Wall0580.6h
Hoplon Anti-Aircraft Phalanx Tower0830h
Welding Device01,4140.2h
Ammunition Package12220.4h
Nano-Repair Grenade06020.2h
Orbital Strike Target Designator181501.8h

Check the help document for the dictionary if you want to learn more about words used here.


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