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Executor ClyDer[CUCI] ClyDer
NC BR 156

KDR: 12.18

Score: 57.8m

Last Seen: Oct 13th, 2019 7:09 PM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 100 (156 total) - New Conglomerate on Cobalt - Outfit Member of BATONROCK Outta Nowhere BOI[CUCI] BATONROCK Outta Nowhere BOI
NC outfit on Cobalt

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods M20 Mustang GD-7F Titan-150 AP C-4 Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $385,308 MLG Score: 308
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.253%16.85%375812085,3652.304559.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.687%0.174C++-0.646D-0.782D-HEAD + (~5.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.397B9.70.307C*33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.125%1.13%950141212102,58714032612773.1197393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.021%-0.053C+-0.401C--0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.677B+18.60.638B+31.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.835%0.52%582412125,000122617454.07498286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.848%-0.084C+-1.325D**-1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.817B++2.90.773B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.037%1.979%267812081,8708599072.17442206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.092%-0.059C+-0.706D-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.53B+16.50.5B+30.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.852%62.544%2671121528317631.60795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.609D-0.312C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.168C++2.50.2C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35%26.471%267112156816510.409639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.543D2.335A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.004C+4.60.047C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BATONROCK Outta Nowhere BOI[CUCI] BATONROCK Outta Nowhere BOI
NC outfit on Cobalt

Members: 16
57.8m172.4%385 (23.1k)306 (18.4k)12.1833134,52811,04214.4872156 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12161437733.516%1.792%6017:148

12% Engineer83% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:00 PMOct 11th, 2019 2:14 PMOct 14th, 2019 1:44 AM (8h) (PST)Oct 13th, 2019 5:24 PM (17h) (PST)Oct 13th, 2019 3:09 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,031151,0160.7110.0580.0131.5440.185308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,85290060,9524341931118,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3153.8h/131.4d 25,440 2,411 29,600 292.2k 1,279 2,926 34,962 195.1m

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:4,181
Deaths:3,110
KDR:1.344
Accuracy:22.178% C-
HSR:16.958% D
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D--
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% D
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F--
Kills:4,468
Deaths (as Engineer):3,487
Deaths (to Engineers):3,720
KDR:1.28133
Kill Difference:981
Playtime:364.656 hours
Usage:12%
Score:6.610m
Score/min:302
Accuracy (listed only):23.191%
HSR (listed only):17.481%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C*
Kills:174
Deaths:133
KDR:1.308
Accuracy:25.107% C*
HSR:13.218% F
NC6 Gauss SAW
D
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.510% D--
HSR:19.608% D
Kills:225
Deaths (as Heavy Assault):185
Deaths (to Heavy Assaults):2,248
KDR:1.21622
Kill Difference:40
Playtime:65.752 hours
Usage:2%
Score:0.455m
Score/min:115
Accuracy (listed only):19.808%
HSR (listed only):16.413%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:4,181
Deaths:3,110
KDR:1.344
Accuracy:22.178% C-
HSR:16.958% D
Blitz GD-10
C++
Kills:259
Deaths:155
KDR:1.671
Accuracy:24.935% C++
HSR:16.988% C+
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D--
Mauler S6
A*
Kills:68
Deaths:60
KDR:1.133
Accuracy:35% D
HSR:26.471% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F--
Kills:4,727
Deaths (as Light Assault):3,642
Deaths (to Light Assaults):2,163
KDR:1.29791
Kill Difference:1,085
Playtime:2,618.882 hours
Usage:83%
Score:49.896m
Score/min:318
Accuracy (listed only):23.539%
HSR (listed only):17.382%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
D
Kills:325
Deaths:242
KDR:1.343
Accuracy:22.362% D--
HSR:15.692% D
AF-8 RailJack
D-
Kills:283
Deaths:58
KDR:4.879
Accuracy:30.852% D-
HSR:62.544% D*
Blitz GD-10
C++
Kills:259
Deaths:155
KDR:1.671
Accuracy:24.935% C++
HSR:16.988% C+
NS-44 Commissioner
C*
Kills:156
Deaths:107
KDR:1.458
Accuracy:38.113% C*
HSR:22.436% C+
Kills:1,023
Deaths (as Infiltrator):562
Deaths (to Infiltrators):806
KDR:1.82028
Kill Difference:461
Playtime:78.067 hours
Usage:2%
Score:0.764m
Score/min:163
Accuracy (listed only):29.066%
HSR (listed only):29.415%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:46,176
V. Kills:3,210 N/A
Deaths:1,642
KDR:28.122
Accuracy:63.529% B**
KPH:130.800 A**
VKPH:9.100 A
Vortek Rotary
A*
Kills:25,985
V. Kills:13,294 195%
Deaths:2,107
KDR:12.333
Accuracy:35.659% B*
KPH:44.800 A*
VKPH:22.900 A+
Breaker Rocket Pods
A++
Kills:22,384
V. Kills:3,069 N/A
Deaths:525
KDR:42.636
Accuracy:62.718% A++
KPH:178.200 B**
VKPH:24.400 B++
M20 Mustang
A+
Kills:8,042
V. Kills:6,021 134%
Deaths:1,080
KDR:7.446
Accuracy:28.850% C
KPH:25.700 B**
VKPH:19.300 A+
Hornet Missiles
A
Kills:1,936
V. Kills:1,180 164%
Deaths:101
KDR:19.168
Accuracy:69.782% A
KPH:81.200 B+
VKPH:49.500 B
Tomcat A2AM Pods
A
Kills:841
V. Kills:500 168%
Deaths:29
KDR:29
Accuracy:88.122% A
KPH:110.400 A
VKPH:65.600 B*
Coyote Missiles
A+
Kills:655
V. Kills:331 197%
Deaths:35
KDR:18.714
Accuracy:63.518% A+
KPH:81.100 B**
VKPH:41 B*
M20 Kestrel
B**
Kills:92
V. Kills:55 164%
Deaths:6
KDR:15.333
Accuracy:29.928% C+
KPH:36.300 B**
VKPH:21.700 B+
M202 Wyrm
C**
Kills:68
V. Kills:35 189%
Deaths:3
KDR:22.667
Accuracy:58.537% B++
KPH:107.600 C*
VKPH:55.400 C**
Kills:106,179 (80,295 + 0)
Deaths:5,528
KDR:19.207
VKDR:5.010
Vehicle Kills:27,695
Kill Difference:100,651
Playtime:1,414.787 hours
Usage:45%
Score:30.053m
Score/min:354
Piloting Accuracy:29.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:460
V. Kills:280 164%
Deaths:17
KDR:27.059
Accuracy:33.254% D
KPH:46.400 B*
VKPH:28.200 B
AP30 Shredder
B*
Kills:195
V. Kills:118 164%
Deaths:6
KDR:32.500
Accuracy:36.573% B*
KPH:36.900 B+
VKPH:22.300 B+
L-24R Spur
D-
Kills:108
V. Kills:9 N/A
Deaths:9
KDR:12
Accuracy:35.073% C--
KPH:14.600 D-
VKPH:1.200 D-
Dual-75 Duster
C+
Kills:81
V. Kills:7 N/A
Deaths:1
KDR:81
Accuracy:38.827% C+
KPH:57.100 C-
VKPH:4.900 C+
L105 Zephyr
B++
Kills:79
V. Kills:16 465%
Deaths:3
KDR:26.333
Accuracy:52.532% A
KPH:60.500 B
VKPH:12.200 B++
Kills:923 (108 + 815)
Deaths:36
KDR:25.639
VKDR:11.944
Vehicle Kills:430
Kill Difference:887
Playtime:25.330 hours
Usage:1%
Score:0.546m
Score/min:359
Piloting Accuracy:35.073%
Gunner Accuracy:52.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:825
V. Kills:277 297%
Deaths:38
KDR:21.711
Accuracy:37.940% F-
KPH:36.200 C**
VKPH:12.100 D--
Kills:825 (825 + 0)
Deaths:38
KDR:21.711
VKDR:7.289
Vehicle Kills:277
Kill Difference:787
Playtime:22.813 hours
Usage:1%
Score:0.307m
Score/min:224
Driving Accuracy:37.940%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:3,692
V. Kills:1,340 275%
Deaths:92
KDR:40.130
Accuracy:41.240% D*
KPH:38.200 A
VKPH:13.800 C+
E540 Halberd
C++
Kills:739
V. Kills:286 257%
Deaths:29
KDR:25.483
Accuracy:42.572% C
KPH:30.700 C++
VKPH:11.900 D
Titan-150 HESH
C++
Kills:373
V. Kills:86 429%
Deaths:12
KDR:31.083
Accuracy:42.469% D
KPH:39.300 C+
VKPH:9.100 C++
Titan-150 HEAT
B**
Kills:110
V. Kills:40 268%
Deaths:9
KDR:12.222
Accuracy:46.875% C+
KPH:31.700 B**
VKPH:11.500 B+
Enforcer ML85
B**
Kills:103
V. Kills:41 245%
Deaths:11
KDR:9.364
Accuracy:48.159% B*
KPH:32.400 B**
VKPH:12.900 D
Kills:5,017 (4,175 + 842)
Deaths:153
KDR:32.791
VKDR:11.719
Vehicle Kills:1,793
Kill Difference:4,864
Playtime:136.950 hours
Usage:4%
Score:2.005m
Score/min:244
Driving Accuracy:46.875%
Gunner Accuracy:48.159%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:165
V. Kills:13 N/A
Deaths:10
KDR:16.500
Accuracy:64.313% A
KPH:94.800 C+
VKPH:7.500 C+
M96 Mjolnir-H
B+
Kills:99
V. Kills:51 190%
Deaths:10
KDR:9.900
Accuracy:53.240% B+
KPH:60.400 B+
VKPH:31.100 C+
Kills:264 (0 + 264)
Deaths:20
KDR:13.200
VKDR:3.200
Vehicle Kills:64
Kill Difference:244
Playtime:3.382 hours
Usage:0%
Score:0.093m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:53.240%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:52
V. Kills:1 N/A
Deaths:1
KDR:52
Accuracy:19.444% C**
KPH:90.700 B*
VKPH:1.700 D
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:1
Vehicle Kills:1
Kill Difference:51
Playtime:0.574 hours
Usage:0%
Score:0.014m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:19.444%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:74
V. Kills:5 N/A
Deaths:6
KDR:12.333
Accuracy:30.125% C--
KPH:71.600 C++
VKPH:4.800 C
Kills:74 (0 + 74)
Deaths:6
KDR:12.333
VKDR:0.833
Vehicle Kills:5
Kill Difference:68
Playtime:1.034 hours
Usage:0%
Score:0.019m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:30.125%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 49,38646,1761,64228.122M++15.9463.529%B**N/A130.8A**9.1A374353.1h5.3B++8.4B++
Vortek Rotary 39,27925,9852,10712.333S0.1535.659%B*1.547%C-44.7A*22.9A+311580.7h35.8B**100.3B**
Breaker Rocket Pods 25,45322,38452542.636S30.4562.718%A++N/A178.2B**24.4B++583125.6h9.4B**15B*
M20 Mustang 14,0638,0421,0807.446A*4.7428.85%C2.935%B+25.7B**19.3A+276312.7h65.1B++225.7B++
GD-7F 4,3634,1813,1101.344C**10.8422.178%C-16.958%D5.4D--N/A18772.1h9.6B**43.3B+
Titan-150 AP 5,0323,6929240.13S27.9541.24%D*N/A38.1A13.8C+24096.8h2.8B**6.7B**
C-4 5,0993,48231910.915S1.2726.864%C++N/A178.6A*82.9M**102319.5h0.8A2.9B**
Hornet Missiles 3,1161,93610119.168A**6.9869.782%AN/A81.3B+49.6B58723.8h8B++11.4B**
Rocklet Rifle 1,5149094092.222M++9.9626.33%TN/A9.2D**6.1F7898.7h16.7A++63.4B+
Tomcat A2AM Pods 1,3418412929S16.8288.122%AN/A110.7A65.8B*9537.6h7.9C**9B++
L100 Python AP 1,1028253821.711M++9.5337.94%F-N/A36.2C**12.1D--22422.8h3.1A8.1B++
E540 Halberd 1,0257392925.483A*13.3042.572%CN/A30.8C++11.9D25524h4.6B*10.7B++
Coyote Missiles 9866553518.714S6.5363.518%A+N/A80.9B**40.9B*5438.1h31.7B+49.9B++
Orbital Strike Uplink 8816171617N/A604.821411.86%UN/A1028.3U440U42950.6h1.4T*0.1T*
Tank Mine 7215011729.471U17.2932.617%C+N/A208.8A*91.7B**11272.4h1.3B**3.9A
C150 Dalton 7404601727.059M++14.8833.254%D1.087%C**46.5B*28.3B4989.9h2.7B**8.3B*
Titan-150 HESH 4593731231.083A*18.9042.469%DN/A39.3C+9.1C++2069.5h2.8B++6.7C**
LA3 Desperado 3333252421.343B+10.8422.362%D--15.692%D11.9D-N/A3727.3h5.1A++22.7B*
AF-8 RailJack 286283584.879B*7.3030.852%D-62.544%D*17.3C--N/A4816.4h2.5C+8.3C
Bouncing Betty 2742721914.316M**2.1341.938%C+N/A113.3C+N/A2872.4h2.2D5.2C
Blitz GD-10 2672591551.671B++10.5124.935%C++16.988%C+13.6DN/A4119h12.6B++50.7B+
AP30 Shredder 313195632.5M*20.3236.573%B*1.538%C-36.8B+22.3B+5175.3h94.3C+257.8C*
MGR-L1 Promise 1841741331.308C+10.8825.107%C*13.218%F7.3D*N/A3023.8h12.9B+51.3B+
C85 Canister-H 1781651016.5B+4.3264.313%A6.667%D*97.1C+7.6C+3301.7h9.1C--14.1C++
AF-19 Mercenary 1811612590.622C11.5620.685%C16.149%D--1.2D*N/A10134.1h19.1D*92.5D
Hawk GD-68 272158364.389S7.7957.509%DN/A5.8D*4.2D*7627.2h6B**10.4B++
NS-44 Commissioner 1661561071.458B+10.7338.113%C*22.436%C+9.1D--N/A3217.1h3.9C++10.2C**
Titan-150 HEAT 150110912.222A+0.0446.875%C+N/A31.4B**11.4B+3383.5h3.7B*7.9B*
L-24R Spur 117108912A0.1835.073%C--N/A14.6D-1.2D-977.4h15.6B+44.4B+
Enforcer ML85 144103119.364B**2.8248.159%B*N/A32.2B**12.8D2993.2h9.9B*20.6B**
M96 Mjolnir-H 15099109.9A*2.2853.24%B+1.01%C++61.9B+31.9C++5921.6h26.6B*49.9B**
Aspis Anti-Aircraft Phalanx Turret 17394247U34.8220.235%D-N/A14.2B+12C++2616.6h94.2A465.3B+
The Slasher 93934,1090.023D12.161.36%F--17.204%B++0.1DN/A0894.4h2.2C++163.7T*
M20 Kestrel 14792615.333M*3.1529.928%C+4.348%A*36.8B**22B++8322.5h47.7B*159.3B*
M20 Drake 13488614.667S2.4825.242%C-2.273%C*23.2C++12.1C1683.8h49.7B++197B+
Dual-75 Duster 8881181S68.8238.827%C+N/A57.9C5C+2021.4h7.7D*19.8C-
L105 Zephyr 9579326.333A+14.1552.532%AN/A60.8B12.3B++3121.3h6.7C+12.7B+
CAS 14-E 7974612.333C+0.1530.125%C--N/A74C++5C3011h30.3C+100.7C+
AF-23 Grinder 7070312.258C+9.9350.382%B**18.571%B+46.7B**N/A1191.5h5.7B++11.2B**
Mauler S6 6968601.133C*11.0535%D26.471%A*10D--N/A456.8h4.6B+13.2C++
M60-A Bulldog 816888.5B++3.6830.09%D2.941%A++30.9C+5.9C+1792.2h5.4C**18C+
M202 Wyrm 10368322.667M+10.4858.537%B++N/A113.3C**58.3B+7520.6h45.5C+77.8C**
M12 Kobalt 6359159C**46.8221.167%C+15.254%D65.6D4.4C+2720.9h15.8B+74.6B+
AC-X11 6158581C+11.1814.899%F-10.345%F--3.5D*N/A2216.6h7.5B**50.6C+
M12 Kobalt 5352152M**39.8219.444%C**15.385%D86.7B++1.7D4160.6h12A61.6B++
NC6 Gauss SAW 5251520.981C+11.2014.51%D--19.608%D5.6D*N/A779.1h10.3C++71.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon117,0644.8h
Nano-Armor Kit151495,98330.3h
Skywall Shield Emitter1550.4h
Turret AI Module01110.6h
Repair Module1860.4h
Medical Applicator1711,2421.1h
Spitfire Auto-Turret27971h
Motion Spotter12250.5h
Hoplon Anti-Aircraft Phalanx Tower01530.5h
Xiphos Anti-Personnel Tower0720.4h
Rampart Wall0941h
Welding Device01,8670.2h
Ammunition Package12540.4h
Nano-Repair Grenade07070.2h
Orbital Strike Target Designator292052.2h
Pain Spire0550.3h

Check the help document for the dictionary if you want to learn more about words used here.


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