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Director General ClyDer[GUCl] ClyDer
NC BR 98

KDR: 12.18

Score: 44.4m

Last Seen: Feb 14th, 2019 10:22 AM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Cobalt - Outfit Officer of What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 8
Level Progress (to 99): 30%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods Vortek Rotary M20 Mustang GD-7F C-4 Titan-150 AP Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $390,312 MLG Score: 312
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.476%17.154%368610163,5212.1172610.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.08%0.066C+-0.543D-0.152CHEAD ++ (~6.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.36C**10.20.283C*37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.12%1.236%84604101879,63311892254966.9185353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.03%-0.145C-0.342C-0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.64B+20.70.606B+36.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.639%0.606%518310193,13481710903.8313287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.081%-0.227C-1.288D**-1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++2.90.77B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.48%1.577%182510179516865301.38428179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.507%0.111C+-0.681D0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.503B+20.90.442B34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.028%61.628%1821102125813431.92537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.635D-0.416C---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.149C++2.60.186C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.714%26.154%182110216511800.546219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.355C-2.656M-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.024C+4.60.014C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 8
44.4m166.5%371 (22.3k)302 (18.1k)12.1792100,8448,28014.608398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221125333.212%1.872%6217:517

10% Engineer85% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:00 PMFeb 10th, 2019 11:23 PMFeb 14th, 2019 7:21 AM (3d) (PST)Feb 14th, 2019 9:02 AM (3d) (PST)Feb 14th, 2019 6:22 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,051141,0370.6850.0560.0131.4550.190312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,05583762,2184131871118,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2455.2h/102.3d 20,113 1,888 22,687 214.4k 1,037 2,316 27,955 154.8m

EngineerCLASS DETAILS: Engineer
GD-7F
C--
Kills:2,834
Deaths:1,952
KDR:1.452
Accuracy:21.645% C--
HSR:17.149% C--
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
Mauler S6
A*
Kills:65
Deaths:55
KDR:1.182
Accuracy:35.714% C-
HSR:26.154% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:3,118
Deaths (as Engineer):2,324
Deaths (to Engineers):2,750
KDR:1.34165
Kill Difference:794
Playtime:236.523 hours
Usage:10%
Score:4.335m
Score/min:305
Accuracy (listed only):23.236%
HSR (listed only):17.449%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:51
Deaths:52
KDR:0.981
Accuracy:14.510% D--
HSR:19.608% D
Kills:51
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):1,671
KDR:0.98077
Kill Difference:1
Playtime:59.049 hours
Usage:2%
Score:0.402m
Score/min:114
Accuracy (listed only):14.510%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C--
Kills:2,834
Deaths:1,952
KDR:1.452
Accuracy:21.645% C--
HSR:17.149% C--
Blitz GD-10
B++
Kills:202
Deaths:117
KDR:1.727
Accuracy:25.111% C*
HSR:20.792% B++
AF-19 Mercenary
C
Kills:161
Deaths:259
KDR:0.622
Accuracy:20.685% C
HSR:16.149% D-
Mauler S6
A*
Kills:65
Deaths:55
KDR:1.182
Accuracy:35.714% C-
HSR:26.154% A*
AC-X11
F-
Kills:58
Deaths:58
KDR:1
Accuracy:14.899% F-
HSR:10.345% F-
Kills:3,320
Deaths (as Light Assault):2,441
Deaths (to Light Assaults):1,768
KDR:1.3601
Kill Difference:879
Playtime:2,094.569 hours
Usage:85%
Score:39.323m
Score/min:313
Accuracy (listed only):23.611%
HSR (listed only):18.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
D-
Kills:258
Deaths:51
KDR:5.059
Accuracy:31.028% D-
HSR:61.628% D**
LA3 Desperado
D
Kills:215
Deaths:183
KDR:1.175
Accuracy:21.277% D*
HSR:15.814% D
Blitz GD-10
B++
Kills:202
Deaths:117
KDR:1.727
Accuracy:25.111% C*
HSR:20.792% B++
Kills:675
Deaths (as Infiltrator):351
Deaths (to Infiltrators):580
KDR:1.92308
Kill Difference:324
Playtime:49.643 hours
Usage:2%
Score:0.293m
Score/min:98
Accuracy (listed only):25.805%
HSR (listed only):32.745%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:29,019
V. Kills:2,211 N/A
Deaths:1,065
KDR:27.248
Accuracy:63.068% B**
KPH:128.300 A*
VKPH:9.800 A+
Breaker Rocket Pods
A++
Kills:21,834
V. Kills:2,986 N/A
Deaths:510
KDR:42.812
Accuracy:62.746% A++
KPH:177.200 B**
VKPH:24.200 B++
Vortek Rotary
A*
Kills:20,807
V. Kills:10,895 191%
Deaths:1,812
KDR:11.483
Accuracy:34.991% B++
KPH:42.500 A*
VKPH:22.200 A+
M20 Mustang
A+
Kills:7,973
V. Kills:5,992 133%
Deaths:1,078
KDR:7.396
Accuracy:28.868% C
KPH:25.700 B**
VKPH:19.400 A+
Hornet Missiles
B
Kills:776
V. Kills:471 164%
Deaths:23
KDR:33.739
Accuracy:68.164% B**
KPH:79.800 C**
VKPH:48.500 B
Tomcat A2AM Pods
A+
Kills:693
V. Kills:433 160%
Deaths:28
KDR:24.750
Accuracy:90.227% A+
KPH:106.100 A+
VKPH:66.300 B**
Coyote Missiles
A+
Kills:545
V. Kills:275 197%
Deaths:28
KDR:19.464
Accuracy:63.802% A+
KPH:75.800 B**
VKPH:38.300 B*
M20 Kestrel
B**
Kills:92
V. Kills:55 164%
Deaths:6
KDR:15.333
Accuracy:29.928% C+
KPH:36.300 B**
VKPH:21.700 B+
Kills:81,739 (57,891 + 0)
Deaths:4,550
KDR:17.965
VKDR:5.125
Vehicle Kills:23,318
Kill Difference:77,189
Playtime:1,174.916 hours
Usage:48%
Score:23.958m
Score/min:340
Piloting Accuracy:29.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:160
V. Kills:98 162%
Deaths:5
KDR:32
Accuracy:36.005% B*
KPH:36.100 B
VKPH:22.100 B+
C150 Dalton
C+
Kills:131
V. Kills:92 141%
Deaths:16
KDR:8.188
Accuracy:31.803% D
KPH:31.200 C+
VKPH:21.900 C+
L-24R Spur
C-
Kills:95
V. Kills:8 N/A
Deaths:9
KDR:10.556
Accuracy:36.293% C-
KPH:14.300 D--
VKPH:1.200 C-
Dual-75 Duster
C
Kills:76
V. Kills:6 N/A
Deaths:1
KDR:76
Accuracy:39.197% C++
KPH:58.800 C
VKPH:4.600 C
Kills:462 (95 + 367)
Deaths:31
KDR:14.903
VKDR:6.581
Vehicle Kills:204
Kill Difference:431
Playtime:16.569 hours
Usage:1%
Score:0.321m
Score/min:323
Piloting Accuracy:36.293%
Gunner Accuracy:39.197%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:672
V. Kills:213 314%
Deaths:34
KDR:19.765
Accuracy:36.429% F--
KPH:37.100 B+
VKPH:11.800 D--
Kills:672 (672 + 0)
Deaths:34
KDR:19.765
VKDR:6.265
Vehicle Kills:213
Kill Difference:638
Playtime:18.126 hours
Usage:1%
Score:0.229m
Score/min:210
Driving Accuracy:36.429%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:2,169
V. Kills:791 274%
Deaths:66
KDR:32.864
Accuracy:39.106% D*
KPH:35.200 A
VKPH:12.900 C
E540 Halberd
C*
Kills:462
V. Kills:190 242%
Deaths:22
KDR:21
Accuracy:39.739% D
KPH:31.300 C*
VKPH:12.900 C
Titan-150 HESH
C+
Kills:293
V. Kills:67 431%
Deaths:10
KDR:29.300
Accuracy:40.710% D
KPH:35.400 C
VKPH:8.100 C+
Enforcer ML85
B**
Kills:86
V. Kills:35 239%
Deaths:8
KDR:10.750
Accuracy:47.477% B*
KPH:32.500 B**
VKPH:13.200 C--
Kills:3,010 (2,462 + 548)
Deaths:106
KDR:28.396
VKDR:10.217
Vehicle Kills:1,083
Kill Difference:2,904
Playtime:87.253 hours
Usage:4%
Score:1.203m
Score/min:230
Driving Accuracy:40.710%
Gunner Accuracy:47.477%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:112
V. Kills:12 N/A
Deaths:8
KDR:14
Accuracy:64.845% A+
KPH:102.800 C+
VKPH:11 B+
M96 Mjolnir-H
B++
Kills:92
V. Kills:47 192%
Deaths:10
KDR:9.200
Accuracy:53.270% B+
KPH:62.200 B++
VKPH:31.800 C+
Kills:204 (0 + 204)
Deaths:18
KDR:11.333
VKDR:3.278
Vehicle Kills:59
Kill Difference:186
Playtime:2.569 hours
Usage:0%
Score:0.073m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:53.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:69
V. Kills:4 N/A
Deaths:6
KDR:11.500
Accuracy:29.624% D
KPH:68.700 C+
VKPH:4 D
Kills:69 (0 + 69)
Deaths:6
KDR:11.500
VKDR:0.667
Vehicle Kills:4
Kill Difference:63
Playtime:1.004 hours
Usage:0%
Score:0.015m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:29.624%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 31,23029,0191,06527.248M+15.0763.068%B**N/A128.2A*9.8A+361226.3h5.5B++8.7B++
Breaker Rocket Pods 24,82021,83451042.812S30.6362.746%A++N/A177.2B**24.2B++577123.2h9.4B**15B*
Vortek Rotary 31,70220,8071,81211.483M*0.7034.991%B++1.586%C-42.5A*22.2A+298489.8h36.7B**104.8B**
M20 Mustang 13,9657,9731,0787.396A*4.7828.868%C2.935%B+25.7B**19.3A+269309.7h65.3B*226.2B++
GD-7F 2,9552,8341,9521.452B10.7321.645%C--17.149%C--5.1D--N/A16551h10B**46.3B+
C-4 3,2902,24220011.21S0.9726.963%C**N/A171.1A*80M**95613.1h0.8A2.9B**
Titan-150 AP 2,9602,1696632.864M**20.6839.106%D*N/A35.3A12.9C22461.5h2.9A7.4B*
Hornet Missiles 1,2477762333.739S21.5668.164%B**N/A80C**48.6B5739.7h7.5B*11B**
Tomcat A2AM Pods 1,1266932824.75S12.5790.227%A+N/A106.6A+66.6B**9446.5h8.2C++9.1B++
L100 Python AP 8856723419.765M*7.5936.429%F--N/A37.1B+11.8D--21018.1h2.9A+7.9B*
Rocklet Rifle 9885892872.052M10.1325.019%TN/A9D**6.1F7465.1h16.4A++65.5B
Coyote Missiles 8205452819.464S7.2863.802%A+N/A75.7B**38.2B*4977.2h31.5B++49.4B*
E540 Halberd 6524622221A++8.8239.739%DN/A31.2C*12.8C27614.8h4.2A10.6B++
Tank Mine 5003501326.923U14.7432.05%C+N/A205.9A*88.2B*11281.7h1.2A3.9A
Titan-150 HESH 3602931029.3A*17.1240.71%DN/A35.3C8.1C+1878.3h2.9B+7C*
AF-8 RailJack 261258515.059B**7.1231.028%D-61.628%D**17.2C-N/A4715h2.6C+8.3C
LA3 Desperado 2212151831.175B11.0021.277%D*15.814%D10D--N/A2921.5h5.4A+25.2B+
Blitz GD-10 2072021171.726B*10.4525.111%C*20.792%B++13.4DN/A3915.1h12B++48B+
Bouncing Betty 1771751313.462M*1.2843.688%C+N/A102.9C1.2B*2471.7h2.3D--5.2C
AF-19 Mercenary 1811612590.622C11.5620.685%C16.149%D-1.2D*N/A9134.1h19.1D--92.5C-
AP30 Shredder 258160532M**19.8236.005%B*1.875%C36.4B+22.3B+5344.4h97.5C270.7C*
Hawk GD-68 257148354.229S7.9558.739%C--N/A5.8D*4.3D*7425.3h5.8B**9.9B*
C150 Dalton 223131168.188B3.9931.803%DN/A31.2C+21.9C+5144.2h3.5B+11.1B
C85 Canister-H 124112814C++1.8264.845%A+6.25%D**101.8C+10.9B+3601.1h9.3D14.4C++
L-24R Spur 10395910.556B+1.6236.293%C-1.053%D-14.4D--1.2C-836.6h15.2B+42B
M20 Kestrel 14792615.333S3.1529.928%C+4.348%A*36.8B**22B+7472.5h47.7B*159.3B*
M96 Mjolnir-H 13992109.2A++2.9853.27%B+1.087%C**61.3B+31.3C+5551.5h25.7B++48.2B*
Enforcer ML85 12186810.75A1.4347.477%B*1.163%D33.1B**13.5C-2542.6h9.4B**19.8A
Aspis Anti-Aircraft Phalanx Turret 15784242U29.8220.08%DN/A13.3B+11.6C++2536.3h98.6A491.1B+
Dual-75 Duster 8276176S63.8239.197%C++N/A58.5C4.6C2111.3h7.4D--19C
AF-23 Grinder 7070312.258C+9.9250.382%A18.571%B+46.7B*N/A1191.5h5.7B++11.2B**
CAS 14-E 7369611.5C+0.6829.624%DN/A69C+4D2521h30.8C+104.1C+
Mauler S6 6565551.182C*11.0035.714%C-26.154%A*10D--N/A416.5h4.6B+12.9C*
The Slasher 62622,3030.027C--12.150.994%F*20.968%B**0.1DN/A0557.1h2.1C*214.2T*
AC-X11 6158581C+11.1814.899%F-10.345%F-3.5D*N/A2016.6h7.5B**50.6C+
NC6 Gauss SAW 5251520.981C+11.2014.51%D--19.608%D5.6D*N/A649.1h10.3C++71.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01800.3h
Spawn Beacon64,5203h
Nano-Armor Kit86343,02421.1h
Medical Applicator78,0090.7h
Spitfire Auto-Turret04280.5h
Hoplon Anti-Aircraft Phalanx Tower0830h
Ammunition Package11600.1h
Nano-Repair Grenade03530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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